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/cvs/deliantra/server/common/object.C
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Comparing deliantra/server/common/object.C (file contents):
Revision 1.212 by root, Mon Apr 21 23:35:24 2008 UTC vs.
Revision 1.216 by root, Tue Apr 22 23:50:23 2008 UTC

330 330
331 /* Everything passes, must be OK. */ 331 /* Everything passes, must be OK. */
332 return 1; 332 return 1;
333} 333}
334 334
335// find player who can see this object
336object *
337object::visible_to () const
338{
339 if (!flag [FLAG_REMOVED])
340 {
341 // see if we are in a container of sorts
342 if (env)
343 {
344 // the player inventory itself is always visible
345 if (env->type == PLAYER)
346 return env;
347
348 // else a player could have our env open
349 object *envest = env->outer_env ();
350
351 // the player itself is always on a map, so we will find him here
352 // even if our inv is in a player.
353 if (envest->is_on_map ())
354 if (object *pl = envest->ms ().player ())
355 if (pl->container == env)
356 return pl;
357 }
358 else
359 {
360 // maybe there is a player standing on the same mapspace
361 // this will catch the case where "this" is a player
362 if (object *pl = ms ().player ())
363 return pl;
364 }
365 }
366
367 return 0;
368}
369
335// adjust weight per container type ("of holding") 370// adjust weight per container type ("of holding")
336static sint32 371static sint32
337weight_adjust (object *op, sint32 weight) 372weight_adjust (object *op, sint32 weight)
338{ 373{
339 return op->type == CONTAINER 374 return op->type == CONTAINER
356 return; 391 return;
357 392
358 op->carrying += weight; 393 op->carrying += weight;
359 394
360 if (object *pl = op->visible_to ()) 395 if (object *pl = op->visible_to ())
396 if (pl != op) // player is handled lazily
361 esrv_update_item (UPD_WEIGHT, pl, op); 397 esrv_update_item (UPD_WEIGHT, pl, op);
362 398
363 op = op->env; 399 op = op->env;
364 } 400 }
365} 401}
366 402
387 if (sum != carrying) 423 if (sum != carrying)
388 { 424 {
389 carrying = sum; 425 carrying = sum;
390 426
391 if (object *pl = visible_to ()) 427 if (object *pl = visible_to ())
428 if (pl != this) // player is handled lazily
392 esrv_update_item (UPD_WEIGHT, pl, this); 429 esrv_update_item (UPD_WEIGHT, pl, this);
393 } 430 }
394} 431}
395 432
396/* 433/*
397 * Used by: Server DM commands: dumpbelow, dump. Some error messages. 434 * Used by: Server DM commands: dumpbelow, dump. Some error messages.
930} 967}
931 968
932void 969void
933object::do_destroy () 970object::do_destroy ()
934{ 971{
935 if (object *pl = visible_to ())
936 esrv_del_item (pl->contr, count);
937
938 attachable::do_destroy ();
939
940 if (flag [FLAG_IS_LINKED]) 972 if (flag [FLAG_IS_LINKED])
941 remove_button_link (this); 973 remove_button_link (this);
942 974
943 if (flag [FLAG_FRIENDLY]) 975 if (flag [FLAG_FRIENDLY])
944 remove_friendly_object (this); 976 remove_friendly_object (this);
945 977
946 if (!flag [FLAG_REMOVED])
947 remove (); 978 remove ();
979
980 attachable::do_destroy ();
948 981
949 destroy_inv (true); 982 destroy_inv (true);
950 983
951 deactivate (); 984 deactivate ();
952 unlink (); 985 unlink ();
1020object::do_remove () 1053object::do_remove ()
1021{ 1054{
1022 object *tmp, *last = 0; 1055 object *tmp, *last = 0;
1023 object *otmp; 1056 object *otmp;
1024 1057
1025 if (QUERY_FLAG (this, FLAG_REMOVED)) 1058 if (flag [FLAG_REMOVED])
1026 return; 1059 return;
1027 1060
1028 SET_FLAG (this, FLAG_REMOVED);
1029 INVOKE_OBJECT (REMOVE, this); 1061 INVOKE_OBJECT (REMOVE, this);
1062
1063 if (object *pl = visible_to ())
1064 esrv_del_item (pl->contr, count);
1065
1066 flag [FLAG_REMOVED] = true;
1030 1067
1031 if (more) 1068 if (more)
1032 more->remove (); 1069 more->remove ();
1033 1070
1034 /* 1071 /*
1169 if (!top) 1206 if (!top)
1170 for (top = op; top && top->above; top = top->above) 1207 for (top = op; top && top->above; top = top->above)
1171 ; 1208 ;
1172 1209
1173 for (; top; top = top->below) 1210 for (; top; top = top->below)
1174 {
1175 if (top == op)
1176 continue;
1177
1178 if (object::can_merge (op, top)) 1211 if (object::can_merge (op, top))
1179 { 1212 {
1180 top->nrof += op->nrof; 1213 top->nrof += op->nrof;
1181 1214
1182/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1215 if (object *pl = top->visible_to ())
1183 op->weight = 0; /* Don't want any adjustements now */ 1216 esrv_update_item (UPD_NROF, pl, top);
1217
1218 op->weight = 0; // cancel the addition above
1219 op->carrying = 0; // must be 0 already
1220
1184 op->destroy (); 1221 op->destroy (1);
1222
1185 return top; 1223 return top;
1186 } 1224 }
1187 }
1188 1225
1189 return 0; 1226 return 0;
1190} 1227}
1191 1228
1192void 1229void
1494 return where->env->insert (this); 1531 return where->env->insert (this);
1495 else 1532 else
1496 return where->map->insert (this, where->x, where->y, originator, flags); 1533 return where->map->insert (this, where->x, where->y, originator, flags);
1497} 1534}
1498 1535
1499// find player who can see this object
1500object *
1501object::visible_to () const
1502{
1503 if (!flag [FLAG_REMOVED])
1504 {
1505 // see if we are in a container of sorts
1506 if (env)
1507 {
1508 // the player inventory itself is always visible
1509 if (env->type == PLAYER)
1510 return env;
1511
1512 // else a player could have our env open
1513 object *envest = env->outer_env ();
1514
1515 // the player itself is always on a map, so we will find him here
1516 // even if our inv is in a player.
1517 if (envest->is_on_map ())
1518 if (object *pl = envest->ms ().player ())
1519 if (pl->container == env)
1520 return pl;
1521 }
1522 else
1523 {
1524 // maybe there is a player standing on the same mapspace
1525 // this will catch the case where "this" is a player
1526 if (object *pl = ms ().player ())
1527 return pl;
1528 }
1529 }
1530
1531 return 0;
1532}
1533
1534/* 1536/*
1535 * decrease(object, number) decreases a specified number from 1537 * decrease(object, number) decreases a specified number from
1536 * the amount of an object. If the amount reaches 0, the object 1538 * the amount of an object. If the amount reaches 0, the object
1537 * is subsequently removed and freed. 1539 * is subsequently removed and freed.
1538 * 1540 *
1638 if (object::can_merge (tmp, op)) 1640 if (object::can_merge (tmp, op))
1639 { 1641 {
1640 /* return the original object and remove inserted object 1642 /* return the original object and remove inserted object
1641 (client needs the original object) */ 1643 (client needs the original object) */
1642 tmp->nrof += op->nrof; 1644 tmp->nrof += op->nrof;
1645
1646 if (object *pl = tmp->visible_to ())
1647 esrv_update_item (UPD_NROF, pl, tmp);
1648
1643 adjust_weight (this, op->total_weight ()); 1649 adjust_weight (this, op->total_weight ());
1644 1650
1645 op->destroy (1); 1651 op->destroy (1);
1646 op = tmp; 1652 op = tmp;
1647 goto inserted; 1653 goto inserted;
1661 1667
1662 inv = op; 1668 inv = op;
1663 1669
1664 op->flag [FLAG_REMOVED] = 0; 1670 op->flag [FLAG_REMOVED] = 0;
1665 1671
1672 if (object *pl = op->visible_to ())
1673 esrv_send_item (pl, op);
1674
1666 adjust_weight (this, op->total_weight ()); 1675 adjust_weight (this, op->total_weight ());
1667 1676
1668inserted: 1677inserted:
1669 /* reset the light list and los of the players on the map */ 1678 /* reset the light list and los of the players on the map */
1670 if (op->glow_radius && map && map->darkness) 1679 if (op->glow_radius && map && map->darkness)
1671 update_all_los (map, x, y); 1680 update_all_los (map, x, y);
1672 1681
1673 if (object *otmp = in_player ()) 1682 // if this is a player's inventory, update stats
1674 if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1683 if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER])
1675 otmp->update_stats (); 1684 update_stats ();
1676 1685
1677 INVOKE_OBJECT (INSERT, this); 1686 INVOKE_OBJECT (INSERT, this);
1678 1687
1679 return op; 1688 return op;
1680} 1689}
2610 if (object *closer = old_container->inv) 2619 if (object *closer = old_container->inv)
2611 if (closer->type == CLOSE_CON) 2620 if (closer->type == CLOSE_CON)
2612 closer->destroy (); 2621 closer->destroy ();
2613#endif 2622#endif
2614 2623
2615 old_container->flag [FLAG_APPLIED] = 0; 2624 old_container->flag [FLAG_APPLIED] = false;
2616 container = 0; 2625 container = 0;
2617 2626
2618 esrv_update_item (UPD_FLAGS, this, old_container); 2627 esrv_update_item (UPD_FLAGS, this, old_container);
2619 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2628 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2620 play_sound (sound_find ("chest_close")); 2629 play_sound (sound_find ("chest_close"));
2636 } 2645 }
2637#endif 2646#endif
2638 2647
2639 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); 2648 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container));
2640 2649
2641 new_container->flag [FLAG_APPLIED] = 1; 2650 new_container->flag [FLAG_APPLIED] = true;
2642 container = new_container; 2651 container = new_container;
2643 2652
2644 esrv_update_item (UPD_FLAGS, this, new_container); 2653 esrv_update_item (UPD_FLAGS, this, new_container);
2645 esrv_send_inventory (this, new_container); 2654 esrv_send_inventory (this, new_container);
2646 play_sound (sound_find ("chest_open")); 2655 play_sound (sound_find ("chest_open"));

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