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Comparing deliantra/server/common/object.C (file contents):
Revision 1.212 by root, Mon Apr 21 23:35:24 2008 UTC vs.
Revision 1.226 by root, Sat May 3 08:50:30 2008 UTC

330 330
331 /* Everything passes, must be OK. */ 331 /* Everything passes, must be OK. */
332 return 1; 332 return 1;
333} 333}
334 334
335// find player who can see this object
336object *
337object::visible_to () const
338{
339 if (client_visible () && !flag [FLAG_REMOVED])
340 {
341 // see if we are in a container of sorts
342 if (env)
343 {
344 // the player inventory itself is always visible
345 if (env->type == PLAYER)
346 return env;
347
348 // else a player could have our env open
349 object *envest = env->outer_env ();
350
351 // the player itself is always on a map, so we will find him here
352 // even if our inv is in a player.
353 if (envest->is_on_map ())
354 if (object *pl = envest->ms ().player ())
355 if (pl->container == env)
356 return pl;
357 }
358 else
359 {
360 // maybe there is a player standing on the same mapspace
361 // this will catch the case where "this" is a player
362 if (object *pl = ms ().player ())
363 if (!pl->container || this == pl->container)
364 return pl;
365 }
366 }
367
368 return 0;
369}
370
335// adjust weight per container type ("of holding") 371// adjust weight per container type ("of holding")
336static sint32 372static sint32
337weight_adjust (object *op, sint32 weight) 373weight_adjust (object *op, sint32 weight)
338{ 374{
339 return op->type == CONTAINER 375 return op->type == CONTAINER
356 return; 392 return;
357 393
358 op->carrying += weight; 394 op->carrying += weight;
359 395
360 if (object *pl = op->visible_to ()) 396 if (object *pl = op->visible_to ())
397 if (pl != op) // player is handled lazily
361 esrv_update_item (UPD_WEIGHT, pl, op); 398 esrv_update_item (UPD_WEIGHT, pl, op);
362 399
363 op = op->env; 400 op = op->env;
364 } 401 }
365} 402}
366 403
387 if (sum != carrying) 424 if (sum != carrying)
388 { 425 {
389 carrying = sum; 426 carrying = sum;
390 427
391 if (object *pl = visible_to ()) 428 if (object *pl = visible_to ())
429 if (pl != this) // player is handled lazily
392 esrv_update_item (UPD_WEIGHT, pl, this); 430 esrv_update_item (UPD_WEIGHT, pl, this);
393 } 431 }
394} 432}
395 433
396/* 434/*
397 * Used by: Server DM commands: dumpbelow, dump. Some error messages. 435 * Used by: Server DM commands: dumpbelow, dump. Some error messages.
568} 606}
569 607
570object & 608object &
571object::operator =(const object &src) 609object::operator =(const object &src)
572{ 610{
573 bool is_freed = flag [FLAG_FREED]; 611 remove ();
574 bool is_removed = flag [FLAG_REMOVED];
575 612
576 *(object_copy *)this = src; 613 *(object_copy *)this = src;
577 614
578 flag [FLAG_FREED] = is_freed;
579 flag [FLAG_REMOVED] = is_removed; 615 flag [FLAG_REMOVED] = true;
580 616
581 /* Copy over key_values, if any. */ 617 /* Copy over key_values, if any. */
582 if (src.key_values) 618 if (src.key_values)
583 { 619 {
584 key_value *tail = 0; 620 key_value *tail = 0;
648object * 684object *
649object::clone () 685object::clone ()
650{ 686{
651 object *neu = create (); 687 object *neu = create ();
652 copy_to (neu); 688 copy_to (neu);
689 neu->map = map; // not copied by copy_to
653 return neu; 690 return neu;
654} 691}
655 692
656/* 693/*
657 * If an object with the IS_TURNABLE() flag needs to be turned due 694 * If an object with the IS_TURNABLE() flag needs to be turned due
708 * UP_OBJ_FACE: only the objects face has changed. 745 * UP_OBJ_FACE: only the objects face has changed.
709 */ 746 */
710void 747void
711update_object (object *op, int action) 748update_object (object *op, int action)
712{ 749{
713 if (op == NULL) 750 if (!op)
714 { 751 {
715 /* this should never happen */ 752 /* this should never happen */
716 LOG (llevDebug, "update_object() called for NULL object.\n"); 753 LOG (llevError | logBacktrace, "update_object() called for NULL object.\n");
717 return; 754 return;
718 } 755 }
719 756
720 if (op->env) 757 if (!op->is_on_map ())
721 { 758 {
722 /* Animation is currently handled by client, so nothing 759 /* Animation is currently handled by client, so nothing
723 * to do in this case. 760 * to do in this case.
724 */ 761 */
725 return; 762 return;
726 } 763 }
727
728 /* If the map is saving, don't do anything as everything is
729 * going to get freed anyways.
730 */
731 if (!op->map || op->map->in_memory == MAP_SAVING)
732 return;
733 764
734 /* make sure the object is within map boundaries */ 765 /* make sure the object is within map boundaries */
735 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) 766 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height)
736 { 767 {
737 LOG (llevError, "update_object() called for object out of map!\n"); 768 LOG (llevError, "update_object() called for object out of map!\n");
880object::destroy_inv (bool drop_to_ground) 911object::destroy_inv (bool drop_to_ground)
881{ 912{
882 // need to check first, because the checks below might segfault 913 // need to check first, because the checks below might segfault
883 // as we might be on an invalid mapspace and crossfire code 914 // as we might be on an invalid mapspace and crossfire code
884 // is too buggy to ensure that the inventory is empty. 915 // is too buggy to ensure that the inventory is empty.
885 // corollary: if you create arrows etc. with stuff in tis inventory, 916 // corollary: if you create arrows etc. with stuff in its inventory,
886 // cf will crash below with off-map x and y 917 // cf will crash below with off-map x and y
887 if (!inv) 918 if (!inv)
888 return; 919 return;
889 920
890 /* Only if the space blocks everything do we not process - 921 /* Only if the space blocks everything do we not process -
897 || map->nodrop 928 || map->nodrop
898 || ms ().move_block == MOVE_ALL) 929 || ms ().move_block == MOVE_ALL)
899 { 930 {
900 while (inv) 931 while (inv)
901 { 932 {
902 inv->destroy_inv (drop_to_ground); 933 inv->destroy_inv (false);
903 inv->destroy (); 934 inv->destroy ();
904 } 935 }
905 } 936 }
906 else 937 else
907 { /* Put objects in inventory onto this space */ 938 { /* Put objects in inventory onto this space */
913 || op->flag [FLAG_NO_DROP] 944 || op->flag [FLAG_NO_DROP]
914 || op->type == RUNE 945 || op->type == RUNE
915 || op->type == TRAP 946 || op->type == TRAP
916 || op->flag [FLAG_IS_A_TEMPLATE] 947 || op->flag [FLAG_IS_A_TEMPLATE]
917 || op->flag [FLAG_DESTROY_ON_DEATH]) 948 || op->flag [FLAG_DESTROY_ON_DEATH])
918 op->destroy (); 949 op->destroy (true);
919 else 950 else
920 map->insert (op, x, y); 951 map->insert (op, x, y);
921 } 952 }
922 } 953 }
923} 954}
927 object *op = new object; 958 object *op = new object;
928 op->link (); 959 op->link ();
929 return op; 960 return op;
930} 961}
931 962
963static struct freed_map : maptile
964{
965 freed_map ()
966 {
967 path = "<freed objects map>";
968 name = "/internal/freed_objects_map";
969 width = 3;
970 height = 3;
971 nodrop = 1;
972
973 alloc ();
974 in_memory = MAP_ACTIVE;
975 }
976} freed_map; // freed objects are moved here to avoid crashes
977
932void 978void
933object::do_destroy () 979object::do_destroy ()
934{ 980{
935 if (object *pl = visible_to ())
936 esrv_del_item (pl->contr, count);
937
938 attachable::do_destroy ();
939
940 if (flag [FLAG_IS_LINKED]) 981 if (flag [FLAG_IS_LINKED])
941 remove_button_link (this); 982 remove_button_link (this);
942 983
943 if (flag [FLAG_FRIENDLY]) 984 if (flag [FLAG_FRIENDLY])
944 remove_friendly_object (this); 985 remove_friendly_object (this);
945 986
946 if (!flag [FLAG_REMOVED])
947 remove (); 987 remove ();
948 988
949 destroy_inv (true); 989 attachable::do_destroy ();
950 990
951 deactivate (); 991 deactivate ();
952 unlink (); 992 unlink ();
953 993
954 flag [FLAG_FREED] = 1; 994 flag [FLAG_FREED] = 1;
955 995
956 // hack to ensure that freed objects still have a valid map 996 // hack to ensure that freed objects still have a valid map
957 {
958 static maptile *freed_map; // freed objects are moved here to avoid crashes
959
960 if (!freed_map)
961 {
962 freed_map = new maptile;
963
964 freed_map->path = "<freed objects map>";
965 freed_map->name = "/internal/freed_objects_map";
966 freed_map->width = 3;
967 freed_map->height = 3;
968 freed_map->nodrop = 1;
969
970 freed_map->alloc ();
971 freed_map->in_memory = MAP_ACTIVE;
972 }
973
974 map = freed_map; 997 map = &freed_map;
975 x = 1; 998 x = 1;
976 y = 1; 999 y = 1;
977 }
978 1000
979 if (more) 1001 if (more)
980 { 1002 {
981 more->destroy (); 1003 more->destroy ();
982 more = 0; 1004 more = 0;
995object::destroy (bool destroy_inventory) 1017object::destroy (bool destroy_inventory)
996{ 1018{
997 if (destroyed ()) 1019 if (destroyed ())
998 return; 1020 return;
999 1021
1022 if (!is_head () && !head->destroyed ())
1023 {
1024 LOG (llevError | logBacktrace, "tried to destroy the tail of an object");
1025 head->destroy (destroy_inventory);
1026 return;
1027 }
1028
1000 if (destroy_inventory) 1029 destroy_inv (!destroy_inventory);
1001 destroy_inv (false);
1002 1030
1003 if (is_head ()) 1031 if (is_head ())
1004 if (sound_destroy) 1032 if (sound_destroy)
1005 play_sound (sound_destroy); 1033 play_sound (sound_destroy);
1006 else if (flag [FLAG_MONSTER]) 1034 else if (flag [FLAG_MONSTER])
1020object::do_remove () 1048object::do_remove ()
1021{ 1049{
1022 object *tmp, *last = 0; 1050 object *tmp, *last = 0;
1023 object *otmp; 1051 object *otmp;
1024 1052
1025 if (QUERY_FLAG (this, FLAG_REMOVED)) 1053 if (flag [FLAG_REMOVED])
1026 return; 1054 return;
1027 1055
1028 SET_FLAG (this, FLAG_REMOVED);
1029 INVOKE_OBJECT (REMOVE, this); 1056 INVOKE_OBJECT (REMOVE, this);
1057
1058 flag [FLAG_REMOVED] = true;
1030 1059
1031 if (more) 1060 if (more)
1032 more->remove (); 1061 more->remove ();
1033 1062
1034 /* 1063 /*
1035 * In this case, the object to be removed is in someones 1064 * In this case, the object to be removed is in someones
1036 * inventory. 1065 * inventory.
1037 */ 1066 */
1038 if (env) 1067 if (env)
1039 { 1068 {
1069 flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed
1070 if (object *pl = visible_to ())
1071 esrv_del_item (pl->contr, count);
1072 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1073
1040 adjust_weight (env, -total_weight ()); 1074 adjust_weight (env, -total_weight ());
1041 1075
1042 *(above ? &above->below : &env->inv) = below; 1076 *(above ? &above->below : &env->inv) = below;
1043 1077
1044 if (below) 1078 if (below)
1062 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1096 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1063 otmp->update_stats (); 1097 otmp->update_stats ();
1064 } 1098 }
1065 else if (map) 1099 else if (map)
1066 { 1100 {
1067 if (type == PLAYER)
1068 {
1069 // leaving a spot always closes any open container on the ground
1070 if (container && !container->env)
1071 // this causes spurious floorbox updates, but it ensures
1072 // that the CLOSE event is being sent.
1073 close_container ();
1074
1075 --map->players;
1076 map->touch ();
1077 }
1078
1079 map->dirty = true; 1101 map->dirty = true;
1080 mapspace &ms = this->ms (); 1102 mapspace &ms = this->ms ();
1103
1104 if (object *pl = ms.player ())
1105 {
1106 if (type == PLAYER) // this == pl(!)
1107 {
1108 // leaving a spot always closes any open container on the ground
1109 if (container && !container->env)
1110 // this causes spurious floorbox updates, but it ensures
1111 // that the CLOSE event is being sent.
1112 close_container ();
1113
1114 --map->players;
1115 map->touch ();
1116 }
1117 else if (pl->container == this)
1118 {
1119 // removing a container should close it
1120 close_container ();
1121 }
1122
1123 esrv_del_item (pl->contr, count);
1124 }
1081 1125
1082 /* link the object above us */ 1126 /* link the object above us */
1083 if (above) 1127 if (above)
1084 above->below = below; 1128 above->below = below;
1085 else 1129 else
1115 * removed (most likely destroyed), update the player view 1159 * removed (most likely destroyed), update the player view
1116 * appropriately. 1160 * appropriately.
1117 */ 1161 */
1118 pl->close_container (); 1162 pl->close_container ();
1119 1163
1164 //TODO: the floorbox prev/next might need updating
1165 //esrv_del_item (pl->contr, count);
1166 //TODO: update floorbox to preserve ordering
1167 if (pl->contr->ns)
1120 pl->contr->ns->floorbox_update (); 1168 pl->contr->ns->floorbox_update ();
1121 } 1169 }
1122 1170
1123 for (tmp = ms.bot; tmp; tmp = tmp->above) 1171 for (tmp = ms.bot; tmp; tmp = tmp->above)
1124 { 1172 {
1125 /* No point updating the players look faces if he is the object 1173 /* No point updating the players look faces if he is the object
1169 if (!top) 1217 if (!top)
1170 for (top = op; top && top->above; top = top->above) 1218 for (top = op; top && top->above; top = top->above)
1171 ; 1219 ;
1172 1220
1173 for (; top; top = top->below) 1221 for (; top; top = top->below)
1174 {
1175 if (top == op)
1176 continue;
1177
1178 if (object::can_merge (op, top)) 1222 if (object::can_merge (op, top))
1179 { 1223 {
1180 top->nrof += op->nrof; 1224 top->nrof += op->nrof;
1181 1225
1182/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1226 if (object *pl = top->visible_to ())
1183 op->weight = 0; /* Don't want any adjustements now */ 1227 esrv_update_item (UPD_NROF, pl, top);
1228
1229 op->weight = 0; // cancel the addition above
1230 op->carrying = 0; // must be 0 already
1231
1184 op->destroy (); 1232 op->destroy (1);
1233
1185 return top; 1234 return top;
1186 } 1235 }
1187 }
1188 1236
1189 return 0; 1237 return 0;
1190} 1238}
1191 1239
1192void 1240void
1251object * 1299object *
1252insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1300insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1253{ 1301{
1254 assert (!op->flag [FLAG_FREED]); 1302 assert (!op->flag [FLAG_FREED]);
1255 1303
1256 object *top, *floor = NULL;
1257
1258 op->remove (); 1304 op->remove ();
1259 1305
1260 /* Ideally, the caller figures this out. However, it complicates a lot 1306 /* Ideally, the caller figures this out. However, it complicates a lot
1261 * of areas of callers (eg, anything that uses find_free_spot would now 1307 * of areas of callers (eg, anything that uses find_free_spot would now
1262 * need extra work 1308 * need extra work
1263 */ 1309 */
1264 if (!xy_normalise (m, op->x, op->y)) 1310 if (!xy_normalise (m, op->x, op->y))
1265 { 1311 {
1266 op->destroy (); 1312 op->destroy (1);
1267 return 0; 1313 return 0;
1268 } 1314 }
1269 1315
1270 if (object *more = op->more) 1316 if (object *more = op->more)
1271 if (!insert_ob_in_map (more, m, originator, flag)) 1317 if (!insert_ob_in_map (more, m, originator, flag))
1280 */ 1326 */
1281 if (op->nrof && !(flag & INS_NO_MERGE)) 1327 if (op->nrof && !(flag & INS_NO_MERGE))
1282 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1328 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1283 if (object::can_merge (op, tmp)) 1329 if (object::can_merge (op, tmp))
1284 { 1330 {
1331 // TODO: we atcually want to update tmp, not op,
1332 // but some caller surely breaks when we return tmp
1333 // from here :/
1285 op->nrof += tmp->nrof; 1334 op->nrof += tmp->nrof;
1286 tmp->destroy (1); 1335 tmp->destroy (1);
1287 } 1336 }
1288 1337
1289 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1338 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1311 /* since *below* originator, no need to update top */ 1360 /* since *below* originator, no need to update top */
1312 originator->below = op; 1361 originator->below = op;
1313 } 1362 }
1314 else 1363 else
1315 { 1364 {
1365 object *top, *floor = NULL;
1366
1316 top = ms.bot; 1367 top = ms.bot;
1317 1368
1318 /* If there are other objects, then */ 1369 /* If there are other objects, then */
1319 if (top) 1370 if (top)
1320 { 1371 {
1419 } 1470 }
1420 1471
1421 op->map->dirty = true; 1472 op->map->dirty = true;
1422 1473
1423 if (object *pl = ms.player ()) 1474 if (object *pl = ms.player ())
1475 //TODO: the floorbox prev/next might need updating
1476 //esrv_send_item (pl, op);
1477 //TODO: update floorbox to preserve ordering
1478 if (pl->contr->ns)
1424 pl->contr->ns->floorbox_update (); 1479 pl->contr->ns->floorbox_update ();
1425 1480
1426 /* If this object glows, it may affect lighting conditions that are 1481 /* If this object glows, it may affect lighting conditions that are
1427 * visible to others on this map. But update_all_los is really 1482 * visible to others on this map. But update_all_los is really
1428 * an inefficient way to do this, as it means los for all players 1483 * an inefficient way to do this, as it means los for all players
1429 * on the map will get recalculated. The players could very well 1484 * on the map will get recalculated. The players could very well
1494 return where->env->insert (this); 1549 return where->env->insert (this);
1495 else 1550 else
1496 return where->map->insert (this, where->x, where->y, originator, flags); 1551 return where->map->insert (this, where->x, where->y, originator, flags);
1497} 1552}
1498 1553
1499// find player who can see this object
1500object *
1501object::visible_to () const
1502{
1503 if (!flag [FLAG_REMOVED])
1504 {
1505 // see if we are in a container of sorts
1506 if (env)
1507 {
1508 // the player inventory itself is always visible
1509 if (env->type == PLAYER)
1510 return env;
1511
1512 // else a player could have our env open
1513 object *envest = env->outer_env ();
1514
1515 // the player itself is always on a map, so we will find him here
1516 // even if our inv is in a player.
1517 if (envest->is_on_map ())
1518 if (object *pl = envest->ms ().player ())
1519 if (pl->container == env)
1520 return pl;
1521 }
1522 else
1523 {
1524 // maybe there is a player standing on the same mapspace
1525 // this will catch the case where "this" is a player
1526 if (object *pl = ms ().player ())
1527 return pl;
1528 }
1529 }
1530
1531 return 0;
1532}
1533
1534/* 1554/*
1535 * decrease(object, number) decreases a specified number from 1555 * decrease(object, number) decreases a specified number from
1536 * the amount of an object. If the amount reaches 0, the object 1556 * the amount of an object. If the amount reaches 0, the object
1537 * is subsequently removed and freed. 1557 * is subsequently removed and freed.
1538 * 1558 *
1638 if (object::can_merge (tmp, op)) 1658 if (object::can_merge (tmp, op))
1639 { 1659 {
1640 /* return the original object and remove inserted object 1660 /* return the original object and remove inserted object
1641 (client needs the original object) */ 1661 (client needs the original object) */
1642 tmp->nrof += op->nrof; 1662 tmp->nrof += op->nrof;
1663
1664 if (object *pl = tmp->visible_to ())
1665 esrv_update_item (UPD_NROF, pl, tmp);
1666
1643 adjust_weight (this, op->total_weight ()); 1667 adjust_weight (this, op->total_weight ());
1644 1668
1645 op->destroy (1); 1669 op->destroy (1);
1646 op = tmp; 1670 op = tmp;
1647 goto inserted; 1671 goto inserted;
1661 1685
1662 inv = op; 1686 inv = op;
1663 1687
1664 op->flag [FLAG_REMOVED] = 0; 1688 op->flag [FLAG_REMOVED] = 0;
1665 1689
1690 if (object *pl = op->visible_to ())
1691 esrv_send_item (pl, op);
1692
1666 adjust_weight (this, op->total_weight ()); 1693 adjust_weight (this, op->total_weight ());
1667 1694
1668inserted: 1695inserted:
1669 /* reset the light list and los of the players on the map */ 1696 /* reset the light list and los of the players on the map */
1670 if (op->glow_radius && map && map->darkness) 1697 if (op->glow_radius && map && map->darkness)
1671 update_all_los (map, x, y); 1698 update_all_los (map, x, y);
1672 1699
1673 if (object *otmp = in_player ()) 1700 // if this is a player's inventory, update stats
1674 if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1701 if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER])
1675 otmp->update_stats (); 1702 update_stats ();
1676 1703
1677 INVOKE_OBJECT (INSERT, this); 1704 INVOKE_OBJECT (INSERT, this);
1678 1705
1679 return op; 1706 return op;
1680} 1707}
2304 * create clone from object to another 2331 * create clone from object to another
2305 */ 2332 */
2306object * 2333object *
2307object_create_clone (object *asrc) 2334object_create_clone (object *asrc)
2308{ 2335{
2309 object *dst = 0, *tmp, *src, *prev, *item; 2336 object *dst = 0;
2310 2337
2311 if (!asrc) 2338 if (!asrc)
2312 return 0; 2339 return 0;
2313 2340
2314 src = asrc->head_ (); 2341 object *src = asrc->head_ ();
2315 2342
2316 prev = 0; 2343 object *prev = 0;
2317 for (object *part = src; part; part = part->more) 2344 for (object *part = src; part; part = part->more)
2318 { 2345 {
2319 tmp = part->clone (); 2346 object *tmp = part->clone ();
2347
2320 tmp->x -= src->x; 2348 tmp->x -= src->x;
2321 tmp->y -= src->y; 2349 tmp->y -= src->y;
2322 2350
2323 if (!part->head) 2351 if (!part->head)
2324 { 2352 {
2334 prev->more = tmp; 2362 prev->more = tmp;
2335 2363
2336 prev = tmp; 2364 prev = tmp;
2337 } 2365 }
2338 2366
2339 for (item = src->inv; item; item = item->below) 2367 for (object *item = src->inv; item; item = item->below)
2340 insert_ob_in_ob (object_create_clone (item), dst); 2368 insert_ob_in_ob (object_create_clone (item), dst);
2341 2369
2342 return dst; 2370 return dst;
2343} 2371}
2344 2372
2558 &name, 2586 &name,
2559 title ? "\",title:\"" : "", 2587 title ? "\",title:\"" : "",
2560 title ? (const char *)title : "", 2588 title ? (const char *)title : "",
2561 flag_desc (flagdesc, 512), type); 2589 flag_desc (flagdesc, 512), type);
2562 2590
2563 if (!this->flag[FLAG_REMOVED] && env) 2591 if (!flag[FLAG_REMOVED] && env)
2564 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2592 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2565 2593
2566 if (map) 2594 if (map)
2567 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); 2595 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y);
2568 2596
2598object::open_container (object *new_container) 2626object::open_container (object *new_container)
2599{ 2627{
2600 if (container == new_container) 2628 if (container == new_container)
2601 return; 2629 return;
2602 2630
2603 if (object *old_container = container) 2631 object *old_container = container;
2632
2633 if (old_container)
2604 { 2634 {
2605 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) 2635 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this)))
2606 return; 2636 return;
2607 2637
2608#if 0 2638#if 0
2610 if (object *closer = old_container->inv) 2640 if (object *closer = old_container->inv)
2611 if (closer->type == CLOSE_CON) 2641 if (closer->type == CLOSE_CON)
2612 closer->destroy (); 2642 closer->destroy ();
2613#endif 2643#endif
2614 2644
2645 // make sure the container is available
2646 esrv_send_item (this, old_container);
2647
2615 old_container->flag [FLAG_APPLIED] = 0; 2648 old_container->flag [FLAG_APPLIED] = false;
2616 container = 0; 2649 container = 0;
2617 2650
2651 // client needs item update to make it work, client bug requires this to be separate
2618 esrv_update_item (UPD_FLAGS, this, old_container); 2652 esrv_update_item (UPD_FLAGS, this, old_container);
2653
2619 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2654 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2620 play_sound (sound_find ("chest_close")); 2655 play_sound (sound_find ("chest_close"));
2621 } 2656 }
2622 2657
2623 if (new_container) 2658 if (new_container)
2636 } 2671 }
2637#endif 2672#endif
2638 2673
2639 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); 2674 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container));
2640 2675
2676 // make sure the container is available, client bug requires this to be separate
2677 esrv_send_item (this, new_container);
2678
2641 new_container->flag [FLAG_APPLIED] = 1; 2679 new_container->flag [FLAG_APPLIED] = true;
2642 container = new_container; 2680 container = new_container;
2643 2681
2682 // client needs flag change
2644 esrv_update_item (UPD_FLAGS, this, new_container); 2683 esrv_update_item (UPD_FLAGS, this, new_container);
2645 esrv_send_inventory (this, new_container); 2684 esrv_send_inventory (this, new_container);
2646 play_sound (sound_find ("chest_open")); 2685 play_sound (sound_find ("chest_open"));
2647 } 2686 }
2687// else if (!old_container->env && contr && contr->ns)
2688// contr->ns->floorbox_reset ();
2648} 2689}
2649 2690
2650object * 2691object *
2651object::force_find (const shstr name) 2692object::force_find (const shstr name)
2652{ 2693{

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