1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
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4 | * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
8 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
12 | * option) any later version. |
12 | * |
13 | * |
13 | * This program is distributed in the hope that it will be useful, |
14 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
17 | * GNU General Public License for more details. |
17 | * |
18 | * |
18 | * You should have received a copy of the GNU General Public License |
19 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * and the GNU General Public License along with this program. If not, see |
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21 | * <http://www.gnu.org/licenses/>. |
20 | * |
22 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
24 | */ |
23 | |
25 | |
24 | #include <global.h> |
26 | #include <global.h> |
25 | #include <stdio.h> |
27 | #include <stdio.h> |
26 | #include <sys/types.h> |
28 | #include <sys/types.h> |
27 | #include <sys/uio.h> |
29 | #include <sys/uio.h> |
28 | #include <object.h> |
30 | #include <object.h> |
29 | #include <sproto.h> |
31 | #include <sproto.h> |
30 | #include <loader.h> |
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31 | |
32 | |
32 | #include <bitset> |
33 | #include <bitset> |
33 | |
34 | |
34 | UUID UUID::cur; |
35 | UUID UUID::cur; |
35 | static uint64_t seq_next_save; |
36 | static uint64_t seq_next_save; |
36 | static const uint64 UUID_GAP = 1<<19; |
37 | static const uint64 UUID_GAP = 1<<19; |
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38 | uint32_t mapspace::smellcount = 10000; |
37 | |
39 | |
38 | objectvec objects; |
40 | objectvec objects; |
39 | activevec actives; |
41 | activevec actives; |
40 | |
42 | |
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43 | freelist_item *object::freelist; |
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44 | uint32_t object::object_count; |
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45 | uint32_t object::free_count; |
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46 | uint32_t object::create_count; |
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47 | uint32_t object::destroy_count; |
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48 | |
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49 | //+GPL |
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50 | |
41 | short freearr_x[SIZEOFFREE] = { |
51 | int freearr_x[SIZEOFFREE] = { |
42 | 0, |
52 | 0, |
43 | 0, 1, 1, 1, 0, -1, -1, -1, |
53 | 0, 1, 1, 1, 0, -1, -1, -1, |
44 | 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
54 | 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
45 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
55 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
46 | }; |
56 | }; |
47 | short freearr_y[SIZEOFFREE] = { |
57 | int freearr_y[SIZEOFFREE] = { |
48 | 0, |
58 | 0, |
49 | -1, -1, 0, 1, 1, 1, 0, -1, |
59 | -1, -1, 0, 1, 1, 1, 0, -1, |
50 | -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
60 | -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
51 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
61 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
52 | }; |
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53 | int maxfree[SIZEOFFREE] = { |
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54 | 0, |
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55 | 9, 10, 13, 14, 17, 18, 21, 22, |
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56 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
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57 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
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58 | }; |
62 | }; |
59 | int freedir[SIZEOFFREE] = { |
63 | int freedir[SIZEOFFREE] = { |
60 | 0, |
64 | 0, |
61 | 1, 2, 3, 4, 5, 6, 7, 8, |
65 | 1, 2, 3, 4, 5, 6, 7, 8, |
62 | 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
66 | 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
63 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
67 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
64 | }; |
68 | }; |
65 | |
69 | |
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70 | static int maxfree[SIZEOFFREE] = { |
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71 | 0, |
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72 | 9, 10, 13, 14, 17, 18, 21, 22, |
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73 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
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74 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
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75 | }; |
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76 | |
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77 | const char *wall_suffix[16] = { |
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78 | "0", |
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79 | "1_3", |
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80 | "1_4", |
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81 | "2_1_2", |
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82 | "1_2", |
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83 | "2_2_4", |
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84 | "2_2_1", |
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85 | "3_1", |
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86 | "1_1", |
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87 | "2_2_3", |
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88 | "2_2_2", |
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89 | "3_3", |
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90 | "2_1_1", |
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91 | "3_4", |
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92 | "3_2", |
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93 | "4" |
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94 | }; |
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95 | |
66 | static void |
96 | static void |
67 | write_uuid (uval64 skip, bool sync) |
97 | write_uuid (uval64 skip, bool sync) |
68 | { |
98 | { |
69 | CALL_BEGIN (2); |
99 | CALL_BEGIN (2); |
70 | CALL_ARG_SV (newSVval64 (skip)); |
100 | CALL_ARG_SV (newSVval64 (skip)); |
… | |
… | |
72 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
102 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
73 | CALL_END; |
103 | CALL_END; |
74 | } |
104 | } |
75 | |
105 | |
76 | static void |
106 | static void |
77 | read_uuid (void) |
107 | read_uuid () |
78 | { |
108 | { |
79 | char filename[MAX_BUF]; |
109 | char filename[MAX_BUF]; |
80 | |
110 | |
81 | sprintf (filename, "%s/uuid", settings.localdir); |
111 | sprintf (filename, "%s/uuid", settings.localdir); |
82 | |
112 | |
… | |
… | |
96 | |
126 | |
97 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
127 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
98 | _exit (1); |
128 | _exit (1); |
99 | } |
129 | } |
100 | |
130 | |
101 | UUID::BUF buf; |
131 | char buf [UUID::MAX_LEN]; |
102 | buf[0] = 0; |
132 | buf[0] = 0; |
103 | fgets (buf, sizeof (buf), fp); |
133 | fgets (buf, sizeof (buf), fp); |
104 | |
134 | |
105 | if (!UUID::cur.parse (buf)) |
135 | if (!UUID::cur.parse (buf)) |
106 | { |
136 | { |
… | |
… | |
119 | { |
149 | { |
120 | UUID uid; |
150 | UUID uid; |
121 | |
151 | |
122 | uid.seq = ++cur.seq; |
152 | uid.seq = ++cur.seq; |
123 | |
153 | |
124 | if (expect_false (cur.seq >= seq_next_save)) |
154 | if (ecb_expect_false (cur.seq >= seq_next_save)) |
125 | { |
155 | { |
126 | seq_next_save = UUID::cur.seq + (UUID_GAP >> 1); |
156 | seq_next_save = UUID::cur.seq + (UUID_GAP >> 1); |
127 | write_uuid (UUID_GAP, false); |
157 | write_uuid (UUID_GAP, false); |
128 | } |
158 | } |
129 | |
159 | |
… | |
… | |
133 | |
163 | |
134 | void |
164 | void |
135 | UUID::init () |
165 | UUID::init () |
136 | { |
166 | { |
137 | read_uuid (); |
167 | read_uuid (); |
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168 | } |
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169 | |
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170 | bool |
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171 | UUID::parse (const char *s) |
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172 | { |
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173 | if (*s++ != '<' || *s++ != '1' || *s++ != '.') |
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174 | return false; |
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175 | |
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176 | seq = 0; |
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177 | |
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178 | while (*s != '>') |
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179 | { |
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180 | if (*s < '0') |
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181 | return false; |
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182 | |
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183 | // this gives nice branchless code with gcc |
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184 | assert ('0' < 'a' && '0' == 48 && 'a' == 97); |
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185 | int digit = (*s + (*s & 0x40 ? 9 : 0)) & 15; |
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186 | |
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187 | seq = (seq << 4) | digit; |
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188 | |
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189 | ++s; |
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190 | } |
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191 | |
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192 | return true; |
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193 | } |
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194 | |
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195 | char * |
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196 | UUID::append (char *buf) const |
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197 | { |
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198 | *buf++ = '<'; |
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199 | *buf++ = '1'; |
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200 | *buf++ = '.'; |
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201 | |
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202 | uint64_t seq = this->seq; |
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203 | const int bits = 64; |
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204 | char nz = 0; |
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205 | static const char tohex [] = "0123456789abcdef"; |
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206 | |
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207 | // assert (len >= 3 + bits / 4 + 1 + 1); |
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208 | for (int i = bits / 4; --i; ) |
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209 | { |
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210 | uint8_t digit = seq >> (bits - 4); |
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211 | |
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212 | *buf = tohex [digit]; |
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213 | nz |= digit; |
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214 | buf += nz ? 1 : 0; |
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215 | seq <<= 4; |
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216 | } |
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217 | |
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218 | // last digit is special - always emit |
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219 | uint8_t digit = seq >> (bits - 4); |
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220 | *buf++ = tohex [digit]; |
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221 | |
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222 | *buf++ = '>'; |
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223 | |
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224 | return buf; |
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225 | } |
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226 | |
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227 | char * |
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228 | UUID::c_str () const |
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229 | { |
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230 | static char buf [MAX_LEN]; |
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231 | *append (buf) = 0; |
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232 | return buf; |
138 | } |
233 | } |
139 | |
234 | |
140 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
235 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
141 | static bool |
236 | static bool |
142 | compare_ob_value_lists_one (const object *wants, const object *has) |
237 | compare_ob_value_lists_one (const object *wants, const object *has) |
143 | { |
238 | { |
144 | key_value *wants_field; |
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145 | |
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146 | /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both |
239 | /* n-squared behaviour (see kv.get), but I'm hoping both |
147 | * objects with lists are rare, and lists stay short. If not, use a |
240 | * objects with lists are rare, and lists stay short. If not, use a |
148 | * different structure or at least keep the lists sorted... |
241 | * different structure or at least keep the lists sorted... |
149 | */ |
242 | */ |
150 | |
243 | |
151 | /* For each field in wants, */ |
244 | /* For each field in wants, */ |
152 | for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) |
245 | for (key_value *kv = wants->kv.first; kv; kv = kv->next) |
153 | { |
246 | if (has->kv.get (kv->key) != kv->value) |
154 | key_value *has_field; |
247 | return false; |
155 | |
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156 | /* Look for a field in has with the same key. */ |
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157 | has_field = get_ob_key_link (has, wants_field->key); |
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158 | |
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159 | if (!has_field) |
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160 | return 0; /* No field with that name. */ |
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161 | |
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162 | /* Found the matching field. */ |
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163 | if (has_field->value != wants_field->value) |
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164 | return 0; /* Values don't match, so this half of the comparison is false. */ |
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165 | |
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166 | /* If we get here, we found a match. Now for the next field in wants. */ |
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167 | } |
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168 | |
248 | |
169 | /* If we get here, every field in wants has a matching field in has. */ |
249 | /* If we get here, every field in wants has a matching field in has. */ |
170 | return 1; |
250 | return true; |
171 | } |
251 | } |
172 | |
252 | |
173 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
253 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
174 | static bool |
254 | static bool |
175 | compare_ob_value_lists (const object *ob1, const object *ob2) |
255 | compare_ob_value_lists (const object *ob1, const object *ob2) |
176 | { |
256 | { |
177 | /* However, there may be fields in has which aren't partnered in wants, |
257 | /* However, there may be fields in has which aren't partnered in wants, |
178 | * so we need to run the comparison *twice*. :( |
258 | * so we need to run the comparison *twice*. :( |
179 | */ |
259 | */ |
180 | return compare_ob_value_lists_one (ob1, ob2) && compare_ob_value_lists_one (ob2, ob1); |
260 | return compare_ob_value_lists_one (ob1, ob2) |
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261 | && compare_ob_value_lists_one (ob2, ob1); |
181 | } |
262 | } |
182 | |
263 | |
183 | /* Function examines the 2 objects given to it, and returns true if |
264 | /* Function examines the 2 objects given to it, and returns true if |
184 | * they can be merged together. |
265 | * they can be merged together. |
185 | * |
266 | * |
… | |
… | |
192 | * Improvements made with merge: Better checking on potion, and also |
273 | * Improvements made with merge: Better checking on potion, and also |
193 | * check weight |
274 | * check weight |
194 | */ |
275 | */ |
195 | bool object::can_merge_slow (object *ob1, object *ob2) |
276 | bool object::can_merge_slow (object *ob1, object *ob2) |
196 | { |
277 | { |
197 | /* A couple quicksanity checks */ |
278 | /* A couple quick sanity checks */ |
198 | if (ob1 == ob2 |
279 | if (ob1 == ob2 |
199 | || ob1->type != ob2->type |
280 | || ob1->type != ob2->type |
200 | || ob1->speed != ob2->speed |
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201 | || ob1->value != ob2->value |
281 | || ob1->value != ob2->value |
202 | || ob1->name != ob2->name) |
282 | || ob1->name != ob2->name |
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283 | || ob1->custom_name != ob2->custom_name |
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284 | || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED) |
203 | return 0; |
285 | return 0; |
204 | |
286 | |
205 | /* Do not merge objects if nrof would overflow. First part checks |
287 | /* Do not merge objects if nrof would overflow, assume nrof |
206 | * for unsigned overflow (2c), second part checks whether the result |
288 | * is always 0 .. 2**31-1 */ |
207 | * would fit into a 32 bit signed int, which is often used to hold |
289 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
208 | * nrof values. |
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209 | */ |
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210 | if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31)) |
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211 | return 0; |
290 | return 0; |
212 | |
291 | |
213 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
292 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
214 | * This is to the comparison of the flags below will be OK. We |
293 | * This is to the comparison of the flags below will be OK. We |
215 | * just can't ignore the been applied or identified flags, as they |
294 | * just can't ignore the been applied or identified flags, as they |
216 | * are not equal - just if it has been identified, the been_applied |
295 | * are not equal - just if it has been identified, the been_applied |
217 | * flags lose any meaning. |
296 | * flags lose any meaning. |
218 | */ |
297 | */ |
219 | if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) |
298 | if (ob1->flag [FLAG_IDENTIFIED]) |
220 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
299 | ob1->set_flag (FLAG_BEEN_APPLIED); |
221 | |
300 | |
222 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
301 | if (ob2->flag [FLAG_IDENTIFIED]) |
223 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
302 | ob2->set_flag (FLAG_BEEN_APPLIED); |
224 | |
303 | |
225 | if (ob1->arch->name != ob2->arch->name |
304 | if (ob1->arch->archname != ob2->arch->archname |
226 | || ob1->name != ob2->name |
305 | || ob1->name != ob2->name |
227 | || ob1->title != ob2->title |
306 | || ob1->title != ob2->title |
228 | || ob1->msg != ob2->msg |
307 | || ob1->msg != ob2->msg |
229 | || ob1->weight != ob2->weight |
308 | || ob1->weight != ob2->weight |
230 | || ob1->attacktype != ob2->attacktype |
309 | || ob1->attacktype != ob2->attacktype |
231 | || ob1->magic != ob2->magic |
310 | || ob1->magic != ob2->magic |
232 | || ob1->slaying != ob2->slaying |
311 | || ob1->slaying != ob2->slaying |
233 | || ob1->skill != ob2->skill |
312 | || ob1->skill != ob2->skill |
234 | || ob1->value != ob2->value |
313 | || ob1->value != ob2->value |
235 | || ob1->animation_id != ob2->animation_id |
314 | || ob1->animation_id != ob2->animation_id |
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315 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependend on each other |
236 | || ob1->client_type != ob2->client_type |
316 | || ob1->client_type != ob2->client_type |
237 | || ob1->materialname != ob2->materialname |
317 | || ob1->material != ob2->material |
238 | || ob1->lore != ob2->lore |
318 | || ob1->lore != ob2->lore |
239 | || ob1->subtype != ob2->subtype |
319 | || ob1->subtype != ob2->subtype |
240 | || ob1->move_type != ob2->move_type |
320 | || ob1->move_type != ob2->move_type |
241 | || ob1->move_block != ob2->move_block |
321 | || ob1->move_block != ob2->move_block |
242 | || ob1->move_allow != ob2->move_allow |
322 | || ob1->move_allow != ob2->move_allow |
243 | || ob1->move_on != ob2->move_on |
323 | || ob1->move_on != ob2->move_on |
244 | || ob1->move_off != ob2->move_off |
324 | || ob1->move_off != ob2->move_off |
245 | || ob1->move_slow != ob2->move_slow |
325 | || ob1->move_slow != ob2->move_slow |
246 | || ob1->move_slow_penalty != ob2->move_slow_penalty |
326 | || fabs (ob1->move_slow_penalty - ob2->move_slow_penalty) >= (1.f / 1024.f) |
247 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
327 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
248 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
328 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
249 | return 0; |
329 | return 0; |
250 | |
330 | |
251 | if ((ob1->flag ^ ob2->flag) |
331 | if ((ob1->flag ^ ob2->flag) |
252 | .reset (FLAG_INV_LOCKED) |
332 | .reset (FLAG_INV_LOCKED) |
253 | .reset (FLAG_CLIENT_SENT) |
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254 | .reset (FLAG_REMOVED) |
333 | .reset (FLAG_REMOVED) |
255 | .any ()) |
334 | .any ()) |
256 | return 0; |
335 | return 0; |
257 | |
336 | |
258 | /* This is really a spellbook check - we should in general |
337 | /* This is really a spellbook check - we should in general |
… | |
… | |
273 | /* inventory ok - still need to check rest of this object to see |
352 | /* inventory ok - still need to check rest of this object to see |
274 | * if it is valid. |
353 | * if it is valid. |
275 | */ |
354 | */ |
276 | } |
355 | } |
277 | |
356 | |
278 | /* Don't merge objects that are applied. With the new 'body' code, |
357 | /* Don't merge objects that are applied. With the new 'body' code, |
279 | * it is possible for most any character to have more than one of |
358 | * it is possible for most any character to have more than one of |
280 | * some items equipped, and we don't want those to merge. |
359 | * some items equipped, and we don't want those to merge. |
281 | */ |
360 | */ |
282 | if (QUERY_FLAG (ob1, FLAG_APPLIED) || QUERY_FLAG (ob2, FLAG_APPLIED)) |
361 | if (ob1->flag [FLAG_APPLIED] || ob2->flag [FLAG_APPLIED]) |
283 | return 0; |
362 | return 0; |
284 | |
363 | |
285 | /* Note sure why the following is the case - either the object has to |
364 | /* Not sure why the following is the case - either the object has to |
286 | * be animated or have a very low speed. Is this an attempted monster |
365 | * be animated or have a very low speed. Is this an attempted monster |
287 | * check? |
366 | * check? |
288 | */ |
367 | */ |
289 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) |
368 | if (!ob1->flag [FLAG_ANIMATE] && ob1->has_active_speed ()) |
290 | return 0; |
369 | return 0; |
291 | |
370 | |
292 | switch (ob1->type) |
371 | switch (ob1->type) |
293 | { |
372 | { |
294 | case SCROLL: |
373 | case SCROLL: |
295 | if (ob1->level != ob2->level) |
374 | if (ob1->level != ob2->level) |
296 | return 0; |
375 | return 0; |
297 | break; |
376 | break; |
298 | } |
377 | } |
299 | |
378 | |
300 | if (ob1->key_values || ob2->key_values) |
379 | if (!ob1->kv.empty () || !ob2->kv.empty ()) |
301 | { |
380 | { |
302 | /* At least one of these has key_values. */ |
381 | /* At least one of these has key_values. */ |
303 | if ((!ob1->key_values) != (!ob2->key_values)) |
382 | if (ob1->kv.empty () != ob2->kv.empty ()) |
304 | return 0; /* One has fields, but the other one doesn't. */ |
383 | return 0; /* One has fields, but the other one doesn't. */ |
305 | |
384 | |
306 | if (!compare_ob_value_lists (ob1, ob2)) |
385 | if (!compare_ob_value_lists (ob1, ob2)) |
307 | return 0; |
386 | return 0; |
308 | } |
387 | } |
… | |
… | |
330 | |
409 | |
331 | /* Everything passes, must be OK. */ |
410 | /* Everything passes, must be OK. */ |
332 | return 1; |
411 | return 1; |
333 | } |
412 | } |
334 | |
413 | |
|
|
414 | // find player who can see this object |
|
|
415 | object * |
|
|
416 | object::visible_to () const |
|
|
417 | { |
|
|
418 | if (client_visible () && !flag [FLAG_REMOVED]) |
|
|
419 | { |
|
|
420 | // see if we are in a container of sorts |
|
|
421 | if (env) |
|
|
422 | { |
|
|
423 | // the player inventory itself is always visible |
|
|
424 | if (env->is_player ()) |
|
|
425 | return env; |
|
|
426 | |
|
|
427 | // else a player could have our env open |
|
|
428 | object *envest = env->outer_env_or_self (); |
|
|
429 | |
|
|
430 | // the player itself is always on a map, so we will find him here |
|
|
431 | // even if our inv is in a player. |
|
|
432 | if (envest->is_on_map ()) |
|
|
433 | if (object *pl = envest->ms ().player ()) |
|
|
434 | if (pl->container_ () == env) |
|
|
435 | return pl; |
|
|
436 | } |
|
|
437 | else |
|
|
438 | { |
|
|
439 | // maybe there is a player standing on the same mapspace |
|
|
440 | // this will catch the case where "this" is a player |
|
|
441 | if (object *pl = ms ().player ()) |
|
|
442 | if ((pl->contr->ns && !pl->container_ () && !pl->contr->ns->update_look) |
|
|
443 | || pl->container_ () == this) |
|
|
444 | return pl; |
|
|
445 | } |
|
|
446 | } |
|
|
447 | |
|
|
448 | return 0; |
|
|
449 | } |
|
|
450 | |
335 | // adjust weight per container type ("of holding") |
451 | // adjust weight per container type ("of holding") |
336 | static sint32 |
452 | static weight_t |
337 | weight_adjust (object *op, sint32 weight) |
453 | weight_adjust_for (object *op, weight_t weight) |
338 | { |
454 | { |
339 | return op->type == CONTAINER |
455 | if (op->type == CONTAINER) |
340 | ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) |
456 | weight -= weight * op->stats.Str / 100; |
341 | : weight; |
|
|
342 | } |
|
|
343 | |
457 | |
|
|
458 | return weight; |
|
|
459 | } |
|
|
460 | |
344 | /* |
461 | /* |
345 | * adjust_weight(object, weight) adds the specified weight to an object, |
462 | * subtracts, then adds, the specified weight to an object, |
346 | * and also updates how much the environment(s) is/are carrying. |
463 | * and also updates how much the environment(s) is/are carrying. |
347 | */ |
464 | */ |
348 | static void |
465 | static void |
349 | adjust_weight (object *op, sint32 weight) |
466 | adjust_weight (object *op, weight_t sub, weight_t add) |
350 | { |
467 | { |
351 | while (op) |
468 | while (op) |
352 | { |
469 | { |
353 | weight = weight_adjust (op, weight); |
470 | weight_t carrying = (weight_t)op->carrying |
|
|
471 | - weight_adjust_for (op, sub) |
|
|
472 | + weight_adjust_for (op, add); |
354 | |
473 | |
355 | if (!weight) |
474 | sub = op->carrying; |
356 | return; |
|
|
357 | |
|
|
358 | op->carrying += weight; |
475 | op->carrying = carrying; |
|
|
476 | add = op->carrying; |
359 | |
477 | |
360 | if (object *pl = op->visible_to ()) |
478 | if (object *pl = op->visible_to ()) |
|
|
479 | if (pl != op) // player is handled lazily |
361 | esrv_update_item (UPD_WEIGHT, pl, op); |
480 | esrv_update_item (UPD_WEIGHT, pl, op); |
362 | |
481 | |
363 | op = op->env; |
482 | op = op->env; |
364 | } |
483 | } |
365 | } |
484 | } |
366 | |
485 | |
… | |
… | |
370 | * containers are carrying, and sums it up. |
489 | * containers are carrying, and sums it up. |
371 | */ |
490 | */ |
372 | void |
491 | void |
373 | object::update_weight () |
492 | object::update_weight () |
374 | { |
493 | { |
375 | sint32 sum = 0; |
494 | weight_t sum = 0; |
376 | |
495 | |
377 | for (object *op = inv; op; op = op->below) |
496 | for (object *op = inv; op; op = op->below) |
378 | { |
497 | { |
379 | if (op->inv) |
|
|
380 | op->update_weight (); |
498 | op->update_weight (); |
381 | |
499 | |
382 | sum += op->total_weight (); |
500 | sum += weight_adjust_for (this, op->total_weight ()); |
383 | } |
501 | } |
384 | |
|
|
385 | sum = weight_adjust (this, sum); |
|
|
386 | |
502 | |
387 | if (sum != carrying) |
503 | if (sum != carrying) |
388 | { |
504 | { |
|
|
505 | if (carrying != sum && carrying)//D |
|
|
506 | LOG (llevDebug, "updating carrying got %ld, expected %ld (%s)\n", |
|
|
507 | (long long)sum, (long long)carrying, debug_desc ()); |
|
|
508 | |
389 | carrying = sum; |
509 | carrying = sum; |
390 | |
510 | |
391 | if (object *pl = visible_to ()) |
511 | if (object *pl = visible_to ()) |
|
|
512 | if (pl != this) // player is handled lazily |
392 | esrv_update_item (UPD_WEIGHT, pl, this); |
513 | esrv_update_item (UPD_WEIGHT, pl, this); |
393 | } |
514 | } |
394 | } |
515 | } |
395 | |
516 | |
396 | /* |
517 | /* |
397 | * Used by: Server DM commands: dumpbelow, dump. Some error messages. |
518 | * Used by: Server DM commands: dumpbelow, dump. Some error messages. |
… | |
… | |
405 | object_freezer freezer; |
526 | object_freezer freezer; |
406 | op->write (freezer); |
527 | op->write (freezer); |
407 | return freezer.as_string (); |
528 | return freezer.as_string (); |
408 | } |
529 | } |
409 | |
530 | |
410 | /* |
531 | char * |
411 | * get_nearest_part(multi-object, object 2) returns the part of the |
532 | object::as_string () |
412 | * multi-object 1 which is closest to the second object. |
|
|
413 | * If it's not a multi-object, it is returned. |
|
|
414 | */ |
|
|
415 | object * |
|
|
416 | get_nearest_part (object *op, const object *pl) |
|
|
417 | { |
533 | { |
418 | object *tmp, *closest; |
534 | return dump_object (this); |
419 | int last_dist, i; |
|
|
420 | |
|
|
421 | if (!op->more) |
|
|
422 | return op; |
|
|
423 | |
|
|
424 | for (last_dist = distance (op, pl), closest = op, tmp = op->more; |
|
|
425 | tmp; |
|
|
426 | tmp = tmp->more) |
|
|
427 | if ((i = distance (tmp, pl)) < last_dist) |
|
|
428 | closest = tmp, last_dist = i; |
|
|
429 | |
|
|
430 | return closest; |
|
|
431 | } |
535 | } |
432 | |
536 | |
433 | /* |
537 | /* |
434 | * Returns the object which has the count-variable equal to the argument. |
538 | * Returns the object which has the count-variable equal to the argument. |
435 | * VERRRY slow. |
539 | * VERRRY slow. |
… | |
… | |
443 | |
547 | |
444 | return 0; |
548 | return 0; |
445 | } |
549 | } |
446 | |
550 | |
447 | /* |
551 | /* |
|
|
552 | * Returns the object which has the uuid equal to the argument. |
|
|
553 | * MOAR VERRRY slow. |
|
|
554 | */ |
|
|
555 | |
|
|
556 | object * |
|
|
557 | find_object_uuid (UUID i) |
|
|
558 | { |
|
|
559 | for_all_objects (op) |
|
|
560 | if (op->uuid == i) |
|
|
561 | return op; |
|
|
562 | |
|
|
563 | return 0; |
|
|
564 | } |
|
|
565 | |
|
|
566 | /* |
448 | * Returns the first object which has a name equal to the argument. |
567 | * Returns the first object which has a name equal to the argument. |
449 | * Used only by the patch command, but not all that useful. |
568 | * Used only by the patch command, but not all that useful. |
450 | * Enables features like "patch <name-of-other-player> food 999" |
569 | * Enables features like "patch <name-of-other-player> food 999" |
451 | */ |
570 | */ |
452 | object * |
571 | object * |
453 | find_object_name (const char *str) |
572 | find_object_name (const char *str) |
454 | { |
573 | { |
455 | shstr_cmp str_ (str); |
574 | shstr_cmp str_ (str); |
456 | object *op; |
|
|
457 | |
575 | |
|
|
576 | if (str_) |
458 | for_all_objects (op) |
577 | for_all_objects (op) |
459 | if (op->name == str_) |
578 | if (op->name == str_) |
460 | break; |
579 | return op; |
461 | |
580 | |
462 | return op; |
581 | return 0; |
463 | } |
582 | } |
464 | |
583 | |
465 | /* |
584 | /* |
466 | * Sets the owner and sets the skill and exp pointers to owner's current |
585 | * Sets the owner and sets the skill and exp pointers to owner's current |
467 | * skill and experience objects. |
586 | * skill and experience objects. |
… | |
… | |
480 | LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); |
599 | LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); |
481 | return; |
600 | return; |
482 | } |
601 | } |
483 | |
602 | |
484 | this->owner = owner; |
603 | this->owner = owner; |
485 | } |
|
|
486 | |
|
|
487 | int |
|
|
488 | object::slottype () const |
|
|
489 | { |
|
|
490 | if (type == SKILL) |
|
|
491 | { |
|
|
492 | if (IS_COMBAT_SKILL (subtype)) return slot_combat; |
|
|
493 | if (IS_RANGED_SKILL (subtype)) return slot_ranged; |
|
|
494 | } |
|
|
495 | else |
|
|
496 | { |
|
|
497 | if (slot [body_combat].info) return slot_combat; |
|
|
498 | if (slot [body_range ].info) return slot_ranged; |
|
|
499 | } |
|
|
500 | |
|
|
501 | return slot_none; |
|
|
502 | } |
|
|
503 | |
|
|
504 | bool |
|
|
505 | object::change_weapon (object *ob) |
|
|
506 | { |
|
|
507 | if (current_weapon == ob) |
|
|
508 | return true; |
|
|
509 | |
|
|
510 | if (chosen_skill) |
|
|
511 | chosen_skill->flag [FLAG_APPLIED] = false; |
|
|
512 | |
|
|
513 | current_weapon = ob; |
|
|
514 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
|
|
515 | |
|
|
516 | if (chosen_skill) |
|
|
517 | chosen_skill->flag [FLAG_APPLIED] = true; |
|
|
518 | |
|
|
519 | update_stats (); |
|
|
520 | |
|
|
521 | if (ob) |
|
|
522 | { |
|
|
523 | // now check wether any body locations became invalid, in which case |
|
|
524 | // we cannot apply the weapon at the moment. |
|
|
525 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
|
|
526 | if (slot[i].used < 0) |
|
|
527 | { |
|
|
528 | current_weapon = chosen_skill = 0; |
|
|
529 | update_stats (); |
|
|
530 | |
|
|
531 | new_draw_info_format (NDI_UNIQUE, 0, this, |
|
|
532 | "You try to balance all your items at once, " |
|
|
533 | "but the %s is just too much for your body. " |
|
|
534 | "[You need to unapply some items first.]", &ob->name); |
|
|
535 | return false; |
|
|
536 | } |
|
|
537 | |
|
|
538 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
|
|
539 | } |
|
|
540 | else |
|
|
541 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
|
|
542 | |
|
|
543 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
|
|
544 | { |
|
|
545 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
|
|
546 | &name, ob->debug_desc ()); |
|
|
547 | return false; |
|
|
548 | } |
|
|
549 | |
|
|
550 | return true; |
|
|
551 | } |
|
|
552 | |
|
|
553 | /* Zero the key_values on op, decrementing the shared-string |
|
|
554 | * refcounts and freeing the links. |
|
|
555 | */ |
|
|
556 | static void |
|
|
557 | free_key_values (object *op) |
|
|
558 | { |
|
|
559 | for (key_value *i = op->key_values; i; ) |
|
|
560 | { |
|
|
561 | key_value *next = i->next; |
|
|
562 | delete i; |
|
|
563 | |
|
|
564 | i = next; |
|
|
565 | } |
|
|
566 | |
|
|
567 | op->key_values = 0; |
|
|
568 | } |
|
|
569 | |
|
|
570 | object & |
|
|
571 | object::operator =(const object &src) |
|
|
572 | { |
|
|
573 | bool is_freed = flag [FLAG_FREED]; |
|
|
574 | bool is_removed = flag [FLAG_REMOVED]; |
|
|
575 | |
|
|
576 | *(object_copy *)this = src; |
|
|
577 | |
|
|
578 | flag [FLAG_FREED] = is_freed; |
|
|
579 | flag [FLAG_REMOVED] = is_removed; |
|
|
580 | |
|
|
581 | /* Copy over key_values, if any. */ |
|
|
582 | if (src.key_values) |
|
|
583 | { |
|
|
584 | key_value *tail = 0; |
|
|
585 | key_values = 0; |
|
|
586 | |
|
|
587 | for (key_value *i = src.key_values; i; i = i->next) |
|
|
588 | { |
|
|
589 | key_value *new_link = new key_value; |
|
|
590 | |
|
|
591 | new_link->next = 0; |
|
|
592 | new_link->key = i->key; |
|
|
593 | new_link->value = i->value; |
|
|
594 | |
|
|
595 | /* Try and be clever here, too. */ |
|
|
596 | if (!key_values) |
|
|
597 | { |
|
|
598 | key_values = new_link; |
|
|
599 | tail = new_link; |
|
|
600 | } |
|
|
601 | else |
|
|
602 | { |
|
|
603 | tail->next = new_link; |
|
|
604 | tail = new_link; |
|
|
605 | } |
|
|
606 | } |
|
|
607 | } |
|
|
608 | } |
604 | } |
609 | |
605 | |
610 | /* |
606 | /* |
611 | * copy_to first frees everything allocated by the dst object, |
607 | * copy_to first frees everything allocated by the dst object, |
612 | * and then copies the contents of itself into the second |
608 | * and then copies the contents of itself into the second |
… | |
… | |
616 | * will point at garbage. |
612 | * will point at garbage. |
617 | */ |
613 | */ |
618 | void |
614 | void |
619 | object::copy_to (object *dst) |
615 | object::copy_to (object *dst) |
620 | { |
616 | { |
621 | *dst = *this; |
617 | dst->remove (); |
|
|
618 | *(object_copy *)dst = *this; |
622 | |
619 | |
623 | if (speed < 0) |
620 | // maybe move to object_copy? |
624 | dst->speed_left -= rndm (); |
621 | dst->kv = kv; |
625 | |
622 | |
626 | dst->set_speed (dst->speed); |
623 | dst->flag [FLAG_REMOVED] = true; |
|
|
624 | dst->activate (); |
627 | } |
625 | } |
628 | |
626 | |
629 | void |
627 | void |
630 | object::instantiate () |
628 | object::instantiate () |
631 | { |
629 | { |
632 | if (!uuid.seq) // HACK |
630 | if (!uuid.seq) // HACK |
633 | uuid = UUID::gen (); |
631 | uuid = UUID::gen (); |
634 | |
632 | |
|
|
633 | // TODO: unclean state changes, should not be done in copy_to AND instantiate |
|
|
634 | if (flag [FLAG_RANDOM_SPEED] && speed) |
|
|
635 | speed_left = - speed - rndm (); // TODO animation |
|
|
636 | else |
635 | speed_left = -0.1f; |
637 | speed_left = -1.; |
|
|
638 | |
636 | /* copy the body_info to the body_used - this is only really |
639 | /* copy the body_info to the body_used - this is only really |
637 | * need for monsters, but doesn't hurt to do it for everything. |
640 | * need for monsters, but doesn't hurt to do it for everything. |
638 | * by doing so, when a monster is created, it has good starting |
641 | * by doing so, when a monster is created, it has good starting |
639 | * values for the body_used info, so when items are created |
642 | * values for the body_used info, so when items are created |
640 | * for it, they can be properly equipped. |
643 | * for it, they can be properly equipped. |
641 | */ |
644 | */ |
642 | for (int i = NUM_BODY_LOCATIONS; i--; ) |
645 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
643 | slot[i].used = slot[i].info; |
646 | slot[i].used = slot[i].info; |
644 | |
647 | |
645 | attachable::instantiate (); |
648 | attachable::instantiate (); |
646 | } |
649 | } |
647 | |
650 | |
648 | object * |
651 | object * |
649 | object::clone () |
652 | object::clone () |
650 | { |
653 | { |
651 | object *neu = create (); |
654 | object *neu = create (); |
652 | copy_to (neu); |
655 | copy_to (neu); |
|
|
656 | |
|
|
657 | // TODO: unclean state changes, should not be done in clone AND instantiate |
|
|
658 | if (neu->flag [FLAG_RANDOM_SPEED] && neu->speed) |
|
|
659 | neu->speed_left = - neu->speed - rndm (); // TODO animation |
|
|
660 | |
|
|
661 | neu->map = map; // not copied by copy_to |
653 | return neu; |
662 | return neu; |
|
|
663 | } |
|
|
664 | |
|
|
665 | // update the anhimation frame of an object, but only if it has an animation |
|
|
666 | // assigned and the frame number if within the animation. |
|
|
667 | void object::update_anim_frame (int frame) |
|
|
668 | { |
|
|
669 | if (ecb_expect_false (!has_anim () || frame >= anim_frames ())) |
|
|
670 | return; |
|
|
671 | |
|
|
672 | set_anim_frame (frame); |
|
|
673 | update_object (this, UP_OBJ_FACE); |
654 | } |
674 | } |
655 | |
675 | |
656 | /* |
676 | /* |
657 | * If an object with the IS_TURNABLE() flag needs to be turned due |
677 | * If an object with the IS_TURNABLE() flag needs to be turned due |
658 | * to the closest player being on the other side, this function can |
678 | * to the closest player being on the other side, this function can |
659 | * be called to update the face variable, _and_ how it looks on the map. |
679 | * be called to update the face variable, _and_ how it looks on the map. |
660 | */ |
680 | */ |
661 | void |
681 | void |
662 | update_turn_face (object *op) |
682 | update_turn_face (object *op) |
663 | { |
683 | { |
664 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) |
684 | if (!op->flag [FLAG_IS_TURNABLE] || !op->arch) |
665 | return; |
685 | return; |
666 | |
686 | |
667 | SET_ANIMATION (op, op->direction); |
687 | op->update_anim_frame (op->direction); |
668 | update_object (op, UP_OBJ_FACE); |
|
|
669 | } |
688 | } |
670 | |
689 | |
671 | /* |
690 | /* |
672 | * Updates the speed of an object. If the speed changes from 0 to another |
691 | * Updates the speed of an object. If the speed changes from 0 to another |
673 | * value, or vice versa, then add/remove the object from the active list. |
692 | * value, or vice versa, then add/remove the object from the active list. |
674 | * This function needs to be called whenever the speed of an object changes. |
693 | * This function needs to be called whenever the speed of an object changes. |
675 | */ |
694 | */ |
676 | void |
695 | void |
677 | object::set_speed (float speed) |
696 | object::set_speed (float speed) |
678 | { |
697 | { |
679 | if (flag [FLAG_FREED] && speed) |
|
|
680 | { |
|
|
681 | LOG (llevError, "Object %s is freed but has speed.\n", &name); |
|
|
682 | speed = 0; |
|
|
683 | } |
|
|
684 | |
|
|
685 | this->speed = speed; |
698 | this->speed = speed; |
686 | |
699 | |
687 | if (has_active_speed ()) |
700 | if (has_active_speed ()) |
688 | activate (); |
701 | activate (); |
689 | else |
702 | else |
690 | deactivate (); |
703 | deactivate (); |
691 | } |
704 | } |
692 | |
705 | |
693 | /* |
706 | /* |
694 | * update_object() updates the the map. |
707 | * update_object() updates the map. |
695 | * It takes into account invisible objects (and represent squares covered |
708 | * It takes into account invisible objects (and represent squares covered |
696 | * by invisible objects by whatever is below them (unless it's another |
709 | * by invisible objects by whatever is below them (unless it's another |
697 | * invisible object, etc...) |
710 | * invisible object, etc...) |
698 | * If the object being updated is beneath a player, the look-window |
711 | * If the object being updated is beneath a player, the look-window |
699 | * of that player is updated (this might be a suboptimal way of |
712 | * of that player is updated (this might be a suboptimal way of |
… | |
… | |
708 | * UP_OBJ_FACE: only the objects face has changed. |
721 | * UP_OBJ_FACE: only the objects face has changed. |
709 | */ |
722 | */ |
710 | void |
723 | void |
711 | update_object (object *op, int action) |
724 | update_object (object *op, int action) |
712 | { |
725 | { |
713 | if (op == NULL) |
726 | if (!op) |
714 | { |
727 | { |
715 | /* this should never happen */ |
728 | /* this should never happen */ |
716 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
729 | LOG (llevError | logBacktrace, "update_object() called for NULL object.\n"); |
717 | return; |
730 | return; |
718 | } |
731 | } |
719 | |
732 | |
720 | if (op->env) |
733 | if (!op->is_on_map ()) |
721 | { |
734 | { |
722 | /* Animation is currently handled by client, so nothing |
735 | /* Animation is currently handled by client, so nothing |
723 | * to do in this case. |
736 | * to do in this case. |
724 | */ |
737 | */ |
725 | return; |
738 | return; |
726 | } |
739 | } |
727 | |
|
|
728 | /* If the map is saving, don't do anything as everything is |
|
|
729 | * going to get freed anyways. |
|
|
730 | */ |
|
|
731 | if (!op->map || op->map->in_memory == MAP_SAVING) |
|
|
732 | return; |
|
|
733 | |
740 | |
734 | /* make sure the object is within map boundaries */ |
741 | /* make sure the object is within map boundaries */ |
735 | if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) |
742 | if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) |
736 | { |
743 | { |
737 | LOG (llevError, "update_object() called for object out of map!\n"); |
744 | LOG (llevError, "update_object() called for object out of map!\n"); |
… | |
… | |
742 | } |
749 | } |
743 | |
750 | |
744 | mapspace &m = op->ms (); |
751 | mapspace &m = op->ms (); |
745 | |
752 | |
746 | if (!(m.flags_ & P_UPTODATE)) |
753 | if (!(m.flags_ & P_UPTODATE)) |
747 | /* nop */; |
754 | m.update_up (); // nothing to do except copy up |
748 | else if (action == UP_OBJ_INSERT) |
755 | else if (action == UP_OBJ_INSERT) |
749 | { |
756 | { |
|
|
757 | #if 0 |
750 | // this is likely overkill, TODO: revisit (schmorp) |
758 | // this is likely overkill, TODO: revisit (schmorp) |
751 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
759 | if ((op->flag [FLAG_BLOCKSVIEW] && !(m.flags_ & P_BLOCKSVIEW)) |
752 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
760 | || (op->flag [FLAG_NO_MAGIC] && !(m.flags_ & P_NO_MAGIC)) |
753 | || (op->type == PLAYER && !(m.flags_ & P_PLAYER)) |
761 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
754 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
762 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
755 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
763 | || (op->flag [FLAG_ALIVE] && !(m.flags_ & P_IS_ALIVE)) |
756 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
764 | || (op->flag [FLAG_DAMNED] && !(m.flags_ & P_NO_CLERIC)) |
757 | || (m.move_on | op->move_on ) != m.move_on |
765 | || (m.move_on | op->move_on ) != m.move_on |
758 | || (m.move_off | op->move_off ) != m.move_off |
766 | || (m.move_off | op->move_off ) != m.move_off |
759 | || (m.move_slow | op->move_slow) != m.move_slow |
767 | || (m.move_slow | op->move_slow) != m.move_slow |
760 | /* This isn't perfect, but I don't expect a lot of objects to |
768 | /* This isn't perfect, but I don't expect a lot of objects to |
761 | * to have move_allow right now. |
769 | * have move_allow right now. |
762 | */ |
770 | */ |
763 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
771 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
|
|
772 | m.invalidate (); |
|
|
773 | #else |
764 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
774 | // the above is not strong enough a test to skip updating. los maybe? TODO (schmorp) |
765 | m.flags_ = 0; |
775 | m.invalidate (); |
|
|
776 | #endif |
766 | } |
777 | } |
767 | /* if the object is being removed, we can't make intelligent |
778 | /* if the object is being removed, we can't make intelligent |
768 | * decisions, because remove_ob can't really pass the object |
779 | * decisions, because remove_ob can't really pass the object |
769 | * that is being removed. |
780 | * that is being removed. |
770 | */ |
781 | */ |
771 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
782 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
772 | m.flags_ = 0; |
783 | m.invalidate (); |
773 | else if (action == UP_OBJ_FACE) |
784 | else if (action == UP_OBJ_FACE) |
774 | /* Nothing to do for that case */ ; |
785 | m.update_up (); // nothing to do for that case, except copy up |
775 | else |
786 | else |
776 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
787 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
777 | |
788 | |
778 | if (op->more) |
789 | if (op->more) |
779 | update_object (op->more, action); |
790 | update_object (op->more, action); |
780 | } |
791 | } |
781 | |
792 | |
782 | object::object () |
793 | object::object () |
783 | { |
794 | { |
784 | SET_FLAG (this, FLAG_REMOVED); |
795 | this->set_flag (FLAG_REMOVED); |
785 | |
796 | |
786 | expmul = 1.0; |
797 | //expmul = 1.0; declared const for the time being |
787 | face = blank_face; |
798 | face = blank_face; |
|
|
799 | material = MATERIAL_NULL; |
788 | } |
800 | } |
789 | |
801 | |
790 | object::~object () |
802 | object::~object () |
791 | { |
803 | { |
792 | unlink (); |
804 | unlink (); |
793 | |
805 | |
794 | free_key_values (this); |
806 | kv.clear (); |
795 | } |
807 | } |
796 | |
|
|
797 | static int object_count; |
|
|
798 | |
808 | |
799 | void object::link () |
809 | void object::link () |
800 | { |
810 | { |
801 | assert (!index);//D |
811 | assert (!index);//D |
802 | uuid = UUID::gen (); |
812 | uuid = UUID::gen (); |
803 | count = ++object_count; |
|
|
804 | |
813 | |
805 | refcnt_inc (); |
814 | refcnt_inc (); |
806 | objects.insert (this); |
815 | objects.insert (this); |
|
|
816 | |
|
|
817 | ++create_count; |
|
|
818 | |
807 | } |
819 | } |
808 | |
820 | |
809 | void object::unlink () |
821 | void object::unlink () |
810 | { |
822 | { |
811 | if (!index) |
823 | if (!index) |
812 | return; |
824 | return; |
|
|
825 | |
|
|
826 | ++destroy_count; |
813 | |
827 | |
814 | objects.erase (this); |
828 | objects.erase (this); |
815 | refcnt_dec (); |
829 | refcnt_dec (); |
816 | } |
830 | } |
817 | |
831 | |
… | |
… | |
821 | /* If already on active list, don't do anything */ |
835 | /* If already on active list, don't do anything */ |
822 | if (active) |
836 | if (active) |
823 | return; |
837 | return; |
824 | |
838 | |
825 | if (has_active_speed ()) |
839 | if (has_active_speed ()) |
|
|
840 | { |
|
|
841 | if (flag [FLAG_FREED]) |
|
|
842 | LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D |
|
|
843 | |
826 | actives.insert (this); |
844 | actives.insert (this); |
|
|
845 | } |
827 | } |
846 | } |
828 | |
847 | |
829 | void |
848 | void |
830 | object::activate_recursive () |
849 | object::activate_recursive () |
831 | { |
850 | { |
… | |
… | |
835 | op->activate_recursive (); |
854 | op->activate_recursive (); |
836 | } |
855 | } |
837 | |
856 | |
838 | /* This function removes object 'op' from the list of active |
857 | /* This function removes object 'op' from the list of active |
839 | * objects. |
858 | * objects. |
840 | * This should only be used for style maps or other such |
859 | * This should only be used for style maps or other such |
841 | * reference maps where you don't want an object that isn't |
860 | * reference maps where you don't want an object that isn't |
842 | * in play chewing up cpu time getting processed. |
861 | * in play chewing up cpu time getting processed. |
843 | * The reverse of this is to call update_ob_speed, which |
862 | * The reverse of this is to call update_ob_speed, which |
844 | * will do the right thing based on the speed of the object. |
863 | * will do the right thing based on the speed of the object. |
845 | */ |
864 | */ |
… | |
… | |
880 | object::destroy_inv (bool drop_to_ground) |
899 | object::destroy_inv (bool drop_to_ground) |
881 | { |
900 | { |
882 | // need to check first, because the checks below might segfault |
901 | // need to check first, because the checks below might segfault |
883 | // as we might be on an invalid mapspace and crossfire code |
902 | // as we might be on an invalid mapspace and crossfire code |
884 | // is too buggy to ensure that the inventory is empty. |
903 | // is too buggy to ensure that the inventory is empty. |
885 | // corollary: if you create arrows etc. with stuff in tis inventory, |
904 | // corollary: if you create arrows etc. with stuff in its inventory, |
886 | // cf will crash below with off-map x and y |
905 | // cf will crash below with off-map x and y |
887 | if (!inv) |
906 | if (!inv) |
888 | return; |
907 | return; |
889 | |
908 | |
890 | /* Only if the space blocks everything do we not process - |
909 | /* Only if the space blocks everything do we not process - |
891 | * if some form of movement is allowed, let objects |
910 | * if some form of movement is allowed, let objects |
892 | * drop on that space. |
911 | * drop on that space. |
893 | */ |
912 | */ |
894 | if (!drop_to_ground |
913 | if (!drop_to_ground |
895 | || !map |
914 | || !map |
896 | || map->in_memory != MAP_ACTIVE |
915 | || !map->linkable () |
897 | || map->nodrop |
916 | || map->no_drop |
898 | || ms ().move_block == MOVE_ALL) |
917 | || ms ().move_block == MOVE_ALL) |
899 | { |
918 | { |
900 | while (inv) |
919 | while (inv) |
901 | { |
|
|
902 | inv->destroy_inv (drop_to_ground); |
|
|
903 | inv->destroy (); |
920 | inv->destroy (); |
904 | } |
|
|
905 | } |
921 | } |
906 | else |
922 | else |
907 | { /* Put objects in inventory onto this space */ |
923 | { /* Put objects in inventory onto this space */ |
908 | while (inv) |
924 | while (inv) |
909 | { |
925 | { |
… | |
… | |
920 | map->insert (op, x, y); |
936 | map->insert (op, x, y); |
921 | } |
937 | } |
922 | } |
938 | } |
923 | } |
939 | } |
924 | |
940 | |
|
|
941 | /* |
|
|
942 | * Remove and free all objects in the inventory of the given object. |
|
|
943 | * Unlike destroy_inv, this assumes the *this is destroyed as well |
|
|
944 | * well, so we can (and have to!) take shortcuts. |
|
|
945 | */ |
|
|
946 | void |
|
|
947 | object::destroy_inv_fast () |
|
|
948 | { |
|
|
949 | while (object *op = inv) |
|
|
950 | { |
|
|
951 | // remove from object the fast way |
|
|
952 | op->flag [FLAG_REMOVED] = true; |
|
|
953 | op->env = 0; |
|
|
954 | if ((inv = inv->below)) |
|
|
955 | inv->above = 0; |
|
|
956 | |
|
|
957 | // then destroy |
|
|
958 | op->destroy (); |
|
|
959 | } |
|
|
960 | } |
|
|
961 | |
|
|
962 | void |
|
|
963 | object::freelist_free (int count) |
|
|
964 | { |
|
|
965 | while (count-- && freelist) |
|
|
966 | { |
|
|
967 | freelist_item *next = freelist->next; |
|
|
968 | // count is being "destroyed" |
|
|
969 | |
|
|
970 | sfree ((char *)freelist, sizeof (object)); |
|
|
971 | |
|
|
972 | freelist = next; |
|
|
973 | --free_count; |
|
|
974 | } |
|
|
975 | } |
|
|
976 | |
|
|
977 | object * |
925 | object *object::create () |
978 | object::create () |
926 | { |
979 | { |
927 | object *op = new object; |
980 | object *op; |
|
|
981 | |
|
|
982 | if (freelist) |
|
|
983 | { |
|
|
984 | freelist_item li = *freelist; |
|
|
985 | memset (freelist, 0, sizeof (object)); |
|
|
986 | |
|
|
987 | op = new (freelist) object; |
|
|
988 | op->count = li.count; |
|
|
989 | |
|
|
990 | freelist = li.next; |
|
|
991 | --free_count; |
|
|
992 | } |
|
|
993 | else |
|
|
994 | { |
|
|
995 | void *ni = salloc0<char> (sizeof (object)); |
|
|
996 | |
|
|
997 | op = new(ni) object; |
|
|
998 | |
|
|
999 | op->count = ++object_count; |
|
|
1000 | } |
|
|
1001 | |
928 | op->link (); |
1002 | op->link (); |
|
|
1003 | |
929 | return op; |
1004 | return op; |
930 | } |
1005 | } |
931 | |
1006 | |
932 | void |
1007 | void |
|
|
1008 | object::do_delete () |
|
|
1009 | { |
|
|
1010 | uint32_t count = this->count; |
|
|
1011 | |
|
|
1012 | this->~object (); |
|
|
1013 | |
|
|
1014 | freelist_item *li = (freelist_item *)this; |
|
|
1015 | li->next = freelist; |
|
|
1016 | li->count = count; |
|
|
1017 | |
|
|
1018 | freelist = li; |
|
|
1019 | ++free_count; |
|
|
1020 | } |
|
|
1021 | |
|
|
1022 | void |
933 | object::do_destroy () |
1023 | object::do_destroy () |
934 | { |
1024 | { |
935 | if (object *pl = visible_to ()) |
|
|
936 | esrv_del_item (pl->contr, count); |
|
|
937 | |
|
|
938 | attachable::do_destroy (); |
|
|
939 | |
|
|
940 | if (flag [FLAG_IS_LINKED]) |
1025 | if (flag [FLAG_IS_LINKED]) |
941 | remove_button_link (this); |
1026 | remove_link (); |
942 | |
1027 | |
943 | if (flag [FLAG_FRIENDLY]) |
1028 | if (flag [FLAG_FRIENDLY]) |
944 | remove_friendly_object (this); |
1029 | remove_friendly_object (this); |
945 | |
1030 | |
946 | if (!flag [FLAG_REMOVED]) |
|
|
947 | remove (); |
1031 | remove (); |
948 | |
1032 | |
949 | destroy_inv (true); |
1033 | attachable::do_destroy (); |
950 | |
1034 | |
951 | deactivate (); |
1035 | deactivate (); |
952 | unlink (); |
1036 | unlink (); |
953 | |
1037 | |
954 | flag [FLAG_FREED] = 1; |
1038 | flag [FLAG_FREED] = 1; |
955 | |
1039 | |
956 | // hack to ensure that freed objects still have a valid map |
1040 | // hack to ensure that freed objects still have a valid map |
957 | { |
|
|
958 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
|
|
959 | |
|
|
960 | if (!freed_map) |
|
|
961 | { |
|
|
962 | freed_map = new maptile; |
|
|
963 | |
|
|
964 | freed_map->path = "<freed objects map>"; |
|
|
965 | freed_map->name = "/internal/freed_objects_map"; |
|
|
966 | freed_map->width = 3; |
|
|
967 | freed_map->height = 3; |
|
|
968 | freed_map->nodrop = 1; |
|
|
969 | |
|
|
970 | freed_map->alloc (); |
|
|
971 | freed_map->in_memory = MAP_ACTIVE; |
|
|
972 | } |
|
|
973 | |
|
|
974 | map = freed_map; |
1041 | map = &freed_map; |
975 | x = 1; |
1042 | x = 1; |
976 | y = 1; |
1043 | y = 1; |
977 | } |
|
|
978 | |
1044 | |
979 | if (more) |
1045 | if (more) |
980 | { |
1046 | { |
981 | more->destroy (); |
1047 | more->destroy (); |
982 | more = 0; |
1048 | more = 0; |
… | |
… | |
990 | attacked_by = 0; |
1056 | attacked_by = 0; |
991 | current_weapon = 0; |
1057 | current_weapon = 0; |
992 | } |
1058 | } |
993 | |
1059 | |
994 | void |
1060 | void |
995 | object::destroy (bool destroy_inventory) |
1061 | object::destroy () |
996 | { |
1062 | { |
997 | if (destroyed ()) |
1063 | if (destroyed ()) |
998 | return; |
1064 | return; |
999 | |
1065 | |
1000 | if (destroy_inventory) |
1066 | if (!is_head () && !head->destroyed ()) |
|
|
1067 | { |
|
|
1068 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
|
|
1069 | head->destroy (); |
|
|
1070 | return; |
|
|
1071 | } |
|
|
1072 | |
1001 | destroy_inv (false); |
1073 | destroy_inv_fast (); |
1002 | |
1074 | |
1003 | if (is_head ()) |
1075 | if (is_head ()) |
1004 | if (sound_destroy) |
1076 | if (sound_destroy) |
1005 | play_sound (sound_destroy); |
1077 | play_sound (sound_destroy); |
1006 | else if (flag [FLAG_MONSTER]) |
1078 | else if (flag [FLAG_MONSTER]) |
… | |
… | |
1017 | * the previous environment. |
1089 | * the previous environment. |
1018 | */ |
1090 | */ |
1019 | void |
1091 | void |
1020 | object::do_remove () |
1092 | object::do_remove () |
1021 | { |
1093 | { |
1022 | object *tmp, *last = 0; |
1094 | if (flag [FLAG_REMOVED]) |
1023 | object *otmp; |
|
|
1024 | |
|
|
1025 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
|
|
1026 | return; |
1095 | return; |
1027 | |
1096 | |
1028 | SET_FLAG (this, FLAG_REMOVED); |
|
|
1029 | INVOKE_OBJECT (REMOVE, this); |
1097 | INVOKE_OBJECT (REMOVE, this); |
|
|
1098 | |
|
|
1099 | flag [FLAG_REMOVED] = true; |
1030 | |
1100 | |
1031 | if (more) |
1101 | if (more) |
1032 | more->remove (); |
1102 | more->remove (); |
1033 | |
1103 | |
1034 | /* |
1104 | /* |
1035 | * In this case, the object to be removed is in someones |
1105 | * In this case, the object to be removed is in someones |
1036 | * inventory. |
1106 | * inventory. |
1037 | */ |
1107 | */ |
1038 | if (env) |
1108 | if (env) |
1039 | { |
1109 | { |
|
|
1110 | flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed |
|
|
1111 | if (object *pl = visible_to ()) |
|
|
1112 | esrv_del_item (pl->contr, count); |
|
|
1113 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
|
|
1114 | |
1040 | adjust_weight (env, -total_weight ()); |
1115 | adjust_weight (env, total_weight (), 0); |
1041 | |
1116 | |
1042 | *(above ? &above->below : &env->inv) = below; |
1117 | object *pl = in_player (); |
1043 | |
|
|
1044 | if (below) |
|
|
1045 | below->above = above; |
|
|
1046 | |
1118 | |
1047 | /* we set up values so that it could be inserted into |
1119 | /* we set up values so that it could be inserted into |
1048 | * the map, but we don't actually do that - it is up |
1120 | * the map, but we don't actually do that - it is up |
1049 | * to the caller to decide what we want to do. |
1121 | * to the caller to decide what we want to do. |
1050 | */ |
1122 | */ |
1051 | map = env->map; |
1123 | map = env->map; |
1052 | x = env->x; |
1124 | x = env->x; |
1053 | y = env->y; |
1125 | y = env->y; |
|
|
1126 | |
|
|
1127 | // make sure cmov optimisation is applicable |
|
|
1128 | *(above ? &above->below : &env->inv) = below; |
|
|
1129 | *(below ? &below->above : &above ) = above; // &above is just a dummy |
|
|
1130 | |
1054 | above = 0; |
1131 | above = 0; |
1055 | below = 0; |
1132 | below = 0; |
1056 | env = 0; |
1133 | env = 0; |
1057 | |
1134 | |
1058 | /* NO_FIX_PLAYER is set when a great many changes are being |
1135 | if (pl && pl->is_player ()) |
1059 | * made to players inventory. If set, avoiding the call |
|
|
1060 | * to save cpu time. |
|
|
1061 | */ |
1136 | { |
1062 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1137 | if (ecb_expect_false (pl->contr->combat_ob == this)) |
1063 | otmp->update_stats (); |
1138 | { |
|
|
1139 | pl->apply (pl->contr->combat_ob, AP_UNAPPLY | AP_IGNORE_CURSE); |
|
|
1140 | pl->contr->combat_ob = 0; |
|
|
1141 | if (pl->contr->ranged_ob) pl->apply (pl->contr->ranged_ob); |
|
|
1142 | } |
|
|
1143 | |
|
|
1144 | if (ecb_expect_false (pl->contr->ranged_ob == this)) |
|
|
1145 | { |
|
|
1146 | pl->apply (pl->contr->ranged_ob, AP_UNAPPLY | AP_IGNORE_CURSE); |
|
|
1147 | pl->contr->ranged_ob = 0; |
|
|
1148 | if (pl->contr->combat_ob) pl->apply (pl->contr->combat_ob); |
|
|
1149 | } |
|
|
1150 | |
|
|
1151 | pl->contr->queue_stats_update (); |
|
|
1152 | |
|
|
1153 | if (ecb_expect_false (glow_radius) && pl->is_on_map ()) |
|
|
1154 | update_all_los (pl->map, pl->x, pl->y); |
|
|
1155 | } |
1064 | } |
1156 | } |
1065 | else if (map) |
1157 | else if (map) |
1066 | { |
1158 | { |
1067 | if (type == PLAYER) |
|
|
1068 | { |
|
|
1069 | // leaving a spot always closes any open container on the ground |
|
|
1070 | if (container && !container->env) |
|
|
1071 | // this causes spurious floorbox updates, but it ensures |
|
|
1072 | // that the CLOSE event is being sent. |
|
|
1073 | close_container (); |
|
|
1074 | |
|
|
1075 | --map->players; |
|
|
1076 | map->touch (); |
|
|
1077 | } |
|
|
1078 | |
|
|
1079 | map->dirty = true; |
1159 | map->dirty = true; |
1080 | mapspace &ms = this->ms (); |
1160 | mapspace &ms = this->ms (); |
1081 | |
1161 | |
|
|
1162 | if (object *pl = ms.player ()) |
|
|
1163 | { |
|
|
1164 | if (is_player ()) |
|
|
1165 | { |
|
|
1166 | if (!flag [FLAG_WIZPASS]) |
|
|
1167 | ms.smell = ++mapspace::smellcount; // remember the smell of the player |
|
|
1168 | |
|
|
1169 | // leaving a spot always closes any open container on the ground |
|
|
1170 | if (container && !container->env) |
|
|
1171 | // this causes spurious floorbox updates, but it ensures |
|
|
1172 | // that the CLOSE event is being sent. |
|
|
1173 | close_container (); |
|
|
1174 | |
|
|
1175 | --map->players; |
|
|
1176 | map->touch (); |
|
|
1177 | } |
|
|
1178 | else if (pl->container_ () == this) |
|
|
1179 | { |
|
|
1180 | // removing a container should close it |
|
|
1181 | close_container (); |
|
|
1182 | } |
|
|
1183 | else |
|
|
1184 | esrv_del_item (pl->contr, count); |
|
|
1185 | } |
|
|
1186 | |
1082 | /* link the object above us */ |
1187 | /* link the object above us */ |
1083 | if (above) |
1188 | // re-link, make sure compiler can easily use cmove |
1084 | above->below = below; |
1189 | *(above ? &above->below : &ms.top) = below; |
1085 | else |
1190 | *(below ? &below->above : &ms.bot) = above; |
1086 | ms.top = below; /* we were top, set new top */ |
|
|
1087 | |
|
|
1088 | /* Relink the object below us, if there is one */ |
|
|
1089 | if (below) |
|
|
1090 | below->above = above; |
|
|
1091 | else |
|
|
1092 | { |
|
|
1093 | /* Nothing below, which means we need to relink map object for this space |
|
|
1094 | * use translated coordinates in case some oddness with map tiling is |
|
|
1095 | * evident |
|
|
1096 | */ |
|
|
1097 | if (GET_MAP_OB (map, x, y) != this) |
|
|
1098 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ()); |
|
|
1099 | |
|
|
1100 | ms.bot = above; /* goes on above it. */ |
|
|
1101 | } |
|
|
1102 | |
1191 | |
1103 | above = 0; |
1192 | above = 0; |
1104 | below = 0; |
1193 | below = 0; |
1105 | |
1194 | |
1106 | if (map->in_memory == MAP_SAVING) |
1195 | ms.invalidate (); |
1107 | return; |
|
|
1108 | |
1196 | |
1109 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1197 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1110 | |
1198 | |
1111 | if (object *pl = ms.player ()) |
1199 | if (object *pl = ms.player ()) |
1112 | { |
1200 | { |
1113 | if (pl->container == this) |
1201 | if (pl->container_ () == this) |
1114 | /* If a container that the player is currently using somehow gets |
1202 | /* If a container that the player is currently using somehow gets |
1115 | * removed (most likely destroyed), update the player view |
1203 | * removed (most likely destroyed), update the player view |
1116 | * appropriately. |
1204 | * appropriately. |
1117 | */ |
1205 | */ |
1118 | pl->close_container (); |
1206 | pl->close_container (); |
1119 | |
1207 | |
|
|
1208 | //TODO: the floorbox prev/next might need updating |
|
|
1209 | //esrv_del_item (pl->contr, count); |
|
|
1210 | //TODO: update floorbox to preserve ordering |
|
|
1211 | if (pl->contr->ns) |
1120 | pl->contr->ns->floorbox_update (); |
1212 | pl->contr->ns->floorbox_update (); |
1121 | } |
1213 | } |
1122 | |
1214 | |
|
|
1215 | if (check_walk_off) |
1123 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1216 | for (object *above, *tmp = ms.bot; tmp; tmp = above) |
1124 | { |
1217 | { |
|
|
1218 | above = tmp->above; |
|
|
1219 | |
1125 | /* No point updating the players look faces if he is the object |
1220 | /* No point updating the players look faces if he is the object |
1126 | * being removed. |
1221 | * being removed. |
1127 | */ |
1222 | */ |
1128 | |
1223 | |
1129 | /* See if object moving off should effect something */ |
1224 | /* See if object moving off should effect something */ |
1130 | if (check_walk_off |
|
|
1131 | && ((move_type & tmp->move_off) |
1225 | if ((move_type & tmp->move_off) |
1132 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1226 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0) |
1133 | { |
|
|
1134 | move_apply (tmp, this, 0); |
1227 | move_apply (tmp, this, 0); |
1135 | |
|
|
1136 | if (destroyed ()) |
|
|
1137 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
|
|
1138 | } |
1228 | } |
1139 | |
1229 | |
1140 | last = tmp; |
1230 | if (affects_los ()) |
1141 | } |
|
|
1142 | |
|
|
1143 | /* last == NULL if there are no objects on this space */ |
|
|
1144 | //TODO: this makes little sense, why only update the topmost object? |
|
|
1145 | if (!last) |
|
|
1146 | map->at (x, y).flags_ = 0; |
|
|
1147 | else |
|
|
1148 | update_object (last, UP_OBJ_REMOVE); |
|
|
1149 | |
|
|
1150 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
|
|
1151 | update_all_los (map, x, y); |
1231 | update_all_los (map, x, y); |
1152 | } |
1232 | } |
1153 | } |
1233 | } |
1154 | |
1234 | |
1155 | /* |
1235 | /* |
… | |
… | |
1169 | if (!top) |
1249 | if (!top) |
1170 | for (top = op; top && top->above; top = top->above) |
1250 | for (top = op; top && top->above; top = top->above) |
1171 | ; |
1251 | ; |
1172 | |
1252 | |
1173 | for (; top; top = top->below) |
1253 | for (; top; top = top->below) |
1174 | { |
|
|
1175 | if (top == op) |
|
|
1176 | continue; |
|
|
1177 | |
|
|
1178 | if (object::can_merge (op, top)) |
1254 | if (object::can_merge (op, top)) |
1179 | { |
1255 | { |
1180 | top->nrof += op->nrof; |
1256 | top->nrof += op->nrof; |
1181 | |
1257 | |
1182 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1258 | if (object *pl = top->visible_to ()) |
1183 | op->weight = 0; /* Don't want any adjustements now */ |
1259 | esrv_update_item (UPD_NROF, pl, top); |
|
|
1260 | |
|
|
1261 | op->weight = 0; // cancel the addition above |
|
|
1262 | op->carrying = 0; // must be 0 already |
|
|
1263 | |
1184 | op->destroy (); |
1264 | op->destroy (); |
|
|
1265 | |
1185 | return top; |
1266 | return top; |
1186 | } |
1267 | } |
1187 | } |
|
|
1188 | |
1268 | |
1189 | return 0; |
1269 | return 0; |
1190 | } |
1270 | } |
1191 | |
1271 | |
1192 | void |
1272 | void |
… | |
… | |
1197 | |
1277 | |
1198 | object *prev = this; |
1278 | object *prev = this; |
1199 | |
1279 | |
1200 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1280 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1201 | { |
1281 | { |
1202 | object *op = arch_to_object (at); |
1282 | object *op = at->instance (); |
1203 | |
1283 | |
1204 | op->name = name; |
1284 | op->name = name; |
1205 | op->name_pl = name_pl; |
1285 | op->name_pl = name_pl; |
1206 | op->title = title; |
1286 | op->title = title; |
1207 | |
1287 | |
… | |
… | |
1217 | * job preparing multi-part monsters. |
1297 | * job preparing multi-part monsters. |
1218 | */ |
1298 | */ |
1219 | object * |
1299 | object * |
1220 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1300 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1221 | { |
1301 | { |
|
|
1302 | op->remove (); |
|
|
1303 | |
1222 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1304 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1223 | { |
1305 | { |
1224 | tmp->x = x + tmp->arch->x; |
1306 | tmp->x = x + tmp->arch->x; |
1225 | tmp->y = y + tmp->arch->y; |
1307 | tmp->y = y + tmp->arch->y; |
1226 | } |
1308 | } |
… | |
… | |
1243 | * Passing 0 for flag gives proper default values, so flag really only needs |
1325 | * Passing 0 for flag gives proper default values, so flag really only needs |
1244 | * to be set if special handling is needed. |
1326 | * to be set if special handling is needed. |
1245 | * |
1327 | * |
1246 | * Return value: |
1328 | * Return value: |
1247 | * new object if 'op' was merged with other object |
1329 | * new object if 'op' was merged with other object |
1248 | * NULL if 'op' was destroyed |
1330 | * NULL if there was an error (destroyed, blocked etc.) |
1249 | * just 'op' otherwise |
1331 | * just 'op' otherwise |
1250 | */ |
1332 | */ |
1251 | object * |
1333 | object * |
1252 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1334 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1253 | { |
1335 | { |
1254 | assert (!op->flag [FLAG_FREED]); |
|
|
1255 | |
|
|
1256 | object *top, *floor = NULL; |
|
|
1257 | |
|
|
1258 | op->remove (); |
1336 | op->remove (); |
|
|
1337 | |
|
|
1338 | if (m == &freed_map)//D TODO: remove soon |
|
|
1339 | {//D |
|
|
1340 | LOG (llevError | logBacktrace, "tries to insert object on freed objects map: %s", op->debug_desc ());//D |
|
|
1341 | }//D |
1259 | |
1342 | |
1260 | /* Ideally, the caller figures this out. However, it complicates a lot |
1343 | /* Ideally, the caller figures this out. However, it complicates a lot |
1261 | * of areas of callers (eg, anything that uses find_free_spot would now |
1344 | * of areas of callers (eg, anything that uses find_free_spot would now |
1262 | * need extra work |
1345 | * need extra work |
1263 | */ |
1346 | */ |
|
|
1347 | maptile *newmap = m; |
1264 | if (!xy_normalise (m, op->x, op->y)) |
1348 | if (!xy_normalise (newmap, op->x, op->y)) |
1265 | { |
1349 | { |
1266 | op->destroy (); |
1350 | op->head_ ()->destroy ();// remove head_ once all tail object destroyers found |
1267 | return 0; |
1351 | return 0; |
1268 | } |
1352 | } |
1269 | |
1353 | |
1270 | if (object *more = op->more) |
1354 | if (object *more = op->more) |
1271 | if (!insert_ob_in_map (more, m, originator, flag)) |
1355 | if (!insert_ob_in_map (more, m, originator, flag)) |
1272 | return 0; |
1356 | return 0; |
1273 | |
1357 | |
1274 | CLEAR_FLAG (op, FLAG_REMOVED); |
1358 | op->flag [FLAG_REMOVED] = false; |
1275 | |
1359 | op->env = 0; |
1276 | op->map = m; |
1360 | op->map = newmap; |
|
|
1361 | |
1277 | mapspace &ms = op->ms (); |
1362 | mapspace &ms = op->ms (); |
1278 | |
1363 | |
1279 | /* this has to be done after we translate the coordinates. |
1364 | /* this has to be done after we translate the coordinates. |
1280 | */ |
1365 | */ |
1281 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1366 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1282 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1367 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1283 | if (object::can_merge (op, tmp)) |
1368 | if (object::can_merge (op, tmp)) |
1284 | { |
1369 | { |
|
|
1370 | // TODO: we actually want to update tmp, not op, |
|
|
1371 | // but some caller surely breaks when we return tmp |
|
|
1372 | // from here :/ |
1285 | op->nrof += tmp->nrof; |
1373 | op->nrof += tmp->nrof; |
1286 | tmp->destroy (1); |
1374 | tmp->destroy (); |
1287 | } |
1375 | } |
1288 | |
1376 | |
1289 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1377 | op->clr_flag (FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1290 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1378 | op->clr_flag (FLAG_INV_LOCKED); |
1291 | |
1379 | |
1292 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
1380 | if (!op->flag [FLAG_ALIVE]) |
1293 | CLEAR_FLAG (op, FLAG_NO_STEAL); |
1381 | op->clr_flag (FLAG_NO_STEAL); |
1294 | |
1382 | |
1295 | if (flag & INS_BELOW_ORIGINATOR) |
1383 | if (flag & INS_BELOW_ORIGINATOR) |
1296 | { |
1384 | { |
1297 | if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
1385 | if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
1298 | { |
1386 | { |
1299 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1387 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1300 | abort (); |
1388 | abort (); |
1301 | } |
1389 | } |
1302 | |
1390 | |
|
|
1391 | if (!originator->is_on_map ()) |
|
|
1392 | { |
|
|
1393 | LOG (llevError, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map", |
|
|
1394 | op->debug_desc (), originator->debug_desc ()); |
|
|
1395 | abort (); |
|
|
1396 | } |
|
|
1397 | |
1303 | op->above = originator; |
1398 | op->above = originator; |
1304 | op->below = originator->below; |
1399 | op->below = originator->below; |
1305 | |
|
|
1306 | if (op->below) |
|
|
1307 | op->below->above = op; |
|
|
1308 | else |
|
|
1309 | ms.bot = op; |
|
|
1310 | |
|
|
1311 | /* since *below* originator, no need to update top */ |
|
|
1312 | originator->below = op; |
1400 | originator->below = op; |
|
|
1401 | |
|
|
1402 | *(op->below ? &op->below->above : &ms.bot) = op; |
1313 | } |
1403 | } |
1314 | else |
1404 | else |
1315 | { |
1405 | { |
1316 | top = ms.bot; |
1406 | object *floor = 0; |
|
|
1407 | object *top = ms.top; |
1317 | |
1408 | |
1318 | /* If there are other objects, then */ |
1409 | /* If there are other objects, then */ |
1319 | if (top) |
1410 | if (top) |
1320 | { |
1411 | { |
1321 | object *last = 0; |
|
|
1322 | |
|
|
1323 | /* |
1412 | /* |
1324 | * If there are multiple objects on this space, we do some trickier handling. |
1413 | * If there are multiple objects on this space, we do some trickier handling. |
1325 | * We've already dealt with merging if appropriate. |
1414 | * We've already dealt with merging if appropriate. |
1326 | * Generally, we want to put the new object on top. But if |
1415 | * Generally, we want to put the new object on top. But if |
1327 | * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last |
1416 | * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last |
1328 | * floor, we want to insert above that and no further. |
1417 | * floor, we want to insert above that and no further. |
1329 | * Also, if there are spell objects on this space, we stop processing |
1418 | * Also, if there are spell objects on this space, we stop processing |
1330 | * once we get to them. This reduces the need to traverse over all of |
1419 | * once we get to them. This reduces the need to traverse over all of |
1331 | * them when adding another one - this saves quite a bit of cpu time |
1420 | * them when adding another one - this saves quite a bit of cpu time |
1332 | * when lots of spells are cast in one area. Currently, it is presumed |
1421 | * when lots of spells are cast in one area. Currently, it is presumed |
1333 | * that flying non pickable objects are spell objects. |
1422 | * that flying non pickable objects are spell objects. |
1334 | */ |
1423 | */ |
1335 | for (top = ms.bot; top; top = top->above) |
1424 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1336 | { |
1425 | { |
1337 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1426 | if (tmp->flag [FLAG_IS_FLOOR] || tmp->flag [FLAG_OVERLAY_FLOOR]) |
1338 | floor = top; |
1427 | floor = tmp; |
1339 | |
1428 | |
1340 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1429 | if (tmp->flag [FLAG_NO_PICK] && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !tmp->flag [FLAG_IS_FLOOR]) |
1341 | { |
1430 | { |
1342 | /* We insert above top, so we want this object below this */ |
1431 | /* We insert above top, so we want this object below this */ |
1343 | top = top->below; |
1432 | top = tmp->below; |
1344 | break; |
1433 | break; |
1345 | } |
1434 | } |
1346 | |
1435 | |
1347 | last = top; |
1436 | top = tmp; |
1348 | } |
1437 | } |
1349 | |
|
|
1350 | /* Don't want top to be NULL, so set it to the last valid object */ |
|
|
1351 | top = last; |
|
|
1352 | |
1438 | |
1353 | /* We let update_position deal with figuring out what the space |
1439 | /* We let update_position deal with figuring out what the space |
1354 | * looks like instead of lots of conditions here. |
1440 | * looks like instead of lots of conditions here. |
1355 | * makes things faster, and effectively the same result. |
1441 | * makes things faster, and effectively the same result. |
1356 | */ |
1442 | */ |
… | |
… | |
1363 | */ |
1449 | */ |
1364 | if (!(flag & INS_ON_TOP) |
1450 | if (!(flag & INS_ON_TOP) |
1365 | && ms.flags () & P_BLOCKSVIEW |
1451 | && ms.flags () & P_BLOCKSVIEW |
1366 | && (op->face && !faces [op->face].visibility)) |
1452 | && (op->face && !faces [op->face].visibility)) |
1367 | { |
1453 | { |
|
|
1454 | object *last; |
|
|
1455 | |
1368 | for (last = top; last != floor; last = last->below) |
1456 | for (last = top; last != floor; last = last->below) |
1369 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1457 | if (last->flag [FLAG_BLOCKSVIEW] && (last->type != EXIT)) |
1370 | break; |
1458 | break; |
1371 | |
1459 | |
1372 | /* Check to see if we found the object that blocks view, |
1460 | /* Check to see if we found the object that blocks view, |
1373 | * and make sure we have a below pointer for it so that |
1461 | * and make sure we have a below pointer for it so that |
1374 | * we can get inserted below this one, which requires we |
1462 | * we can get inserted below this one, which requires we |
… | |
… | |
1380 | } /* If objects on this space */ |
1468 | } /* If objects on this space */ |
1381 | |
1469 | |
1382 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1470 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1383 | top = floor; |
1471 | top = floor; |
1384 | |
1472 | |
1385 | /* Top is the object that our object (op) is going to get inserted above. |
1473 | // insert object above top, or bottom-most if top = 0 |
1386 | */ |
|
|
1387 | |
|
|
1388 | /* First object on this space */ |
|
|
1389 | if (!top) |
1474 | if (!top) |
1390 | { |
1475 | { |
|
|
1476 | op->below = 0; |
1391 | op->above = ms.bot; |
1477 | op->above = ms.bot; |
1392 | |
|
|
1393 | if (op->above) |
|
|
1394 | op->above->below = op; |
|
|
1395 | |
|
|
1396 | op->below = 0; |
|
|
1397 | ms.bot = op; |
1478 | ms.bot = op; |
|
|
1479 | |
|
|
1480 | *(op->above ? &op->above->below : &ms.top) = op; |
1398 | } |
1481 | } |
1399 | else |
1482 | else |
1400 | { /* get inserted into the stack above top */ |
1483 | { |
1401 | op->above = top->above; |
1484 | op->above = top->above; |
1402 | |
|
|
1403 | if (op->above) |
|
|
1404 | op->above->below = op; |
1485 | top->above = op; |
1405 | |
1486 | |
1406 | op->below = top; |
1487 | op->below = top; |
1407 | top->above = op; |
1488 | *(op->above ? &op->above->below : &ms.top) = op; |
1408 | } |
1489 | } |
|
|
1490 | } |
1409 | |
1491 | |
1410 | if (!op->above) |
1492 | if (op->is_player ()) |
1411 | ms.top = op; |
|
|
1412 | } /* else not INS_BELOW_ORIGINATOR */ |
|
|
1413 | |
|
|
1414 | if (op->type == PLAYER) |
|
|
1415 | { |
1493 | { |
1416 | op->contr->do_los = 1; |
1494 | op->contr->do_los = 1; |
1417 | ++op->map->players; |
1495 | ++op->map->players; |
1418 | op->map->touch (); |
1496 | op->map->touch (); |
1419 | } |
1497 | } |
1420 | |
1498 | |
1421 | op->map->dirty = true; |
1499 | op->map->dirty = true; |
1422 | |
1500 | |
1423 | if (object *pl = ms.player ()) |
1501 | if (object *pl = ms.player ()) |
|
|
1502 | //TODO: the floorbox prev/next might need updating |
|
|
1503 | //esrv_send_item (pl, op); |
|
|
1504 | //TODO: update floorbox to preserve ordering |
|
|
1505 | if (pl->contr->ns) |
1424 | pl->contr->ns->floorbox_update (); |
1506 | pl->contr->ns->floorbox_update (); |
1425 | |
1507 | |
1426 | /* If this object glows, it may affect lighting conditions that are |
1508 | /* If this object glows, it may affect lighting conditions that are |
1427 | * visible to others on this map. But update_all_los is really |
1509 | * visible to others on this map. But update_all_los is really |
1428 | * an inefficient way to do this, as it means los for all players |
1510 | * an inefficient way to do this, as it means los for all players |
1429 | * on the map will get recalculated. The players could very well |
1511 | * on the map will get recalculated. The players could very well |
1430 | * be far away from this change and not affected in any way - |
1512 | * be far away from this change and not affected in any way - |
1431 | * this should get redone to only look for players within range, |
1513 | * this should get redone to only look for players within range, |
1432 | * or just updating the P_UPTODATE for spaces within this area |
1514 | * or just updating the P_UPTODATE for spaces within this area |
1433 | * of effect may be sufficient. |
1515 | * of effect may be sufficient. |
1434 | */ |
1516 | */ |
1435 | if (op->map->darkness && (op->glow_radius != 0)) |
1517 | if (op->affects_los ()) |
|
|
1518 | { |
|
|
1519 | op->ms ().invalidate (); |
1436 | update_all_los (op->map, op->x, op->y); |
1520 | update_all_los (op->map, op->x, op->y); |
|
|
1521 | } |
1437 | |
1522 | |
1438 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1523 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1439 | update_object (op, UP_OBJ_INSERT); |
1524 | update_object (op, UP_OBJ_INSERT); |
1440 | |
1525 | |
1441 | INVOKE_OBJECT (INSERT, op); |
1526 | INVOKE_OBJECT (INSERT, op); |
… | |
… | |
1448 | * blocked() and wall() work properly), and these flags are updated by |
1533 | * blocked() and wall() work properly), and these flags are updated by |
1449 | * update_object(). |
1534 | * update_object(). |
1450 | */ |
1535 | */ |
1451 | |
1536 | |
1452 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1537 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1453 | if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) |
1538 | if (!(flag & INS_NO_WALK_ON) && op->is_head ()) |
1454 | { |
1539 | { |
1455 | if (check_move_on (op, originator)) |
1540 | if (check_move_on (op, originator, flag)) |
1456 | return 0; |
1541 | return 0; |
1457 | |
1542 | |
1458 | /* If we are a multi part object, lets work our way through the check |
1543 | /* If we are a multi part object, let's work our way through the check |
1459 | * walk on's. |
1544 | * walk on's. |
1460 | */ |
1545 | */ |
1461 | for (object *tmp = op->more; tmp; tmp = tmp->more) |
1546 | for (object *tmp = op->more; tmp; tmp = tmp->more) |
1462 | if (check_move_on (tmp, originator)) |
1547 | if (check_move_on (tmp, originator, flag)) |
1463 | return 0; |
1548 | return 0; |
1464 | } |
1549 | } |
1465 | |
1550 | |
1466 | return op; |
1551 | return op; |
1467 | } |
1552 | } |
1468 | |
1553 | |
1469 | /* this function inserts an object in the map, but if it |
1554 | /* this function inserts an object in the map, but if it |
1470 | * finds an object of its own type, it'll remove that one first. |
1555 | * finds an object of its own type, it'll remove that one first. |
1471 | * op is the object to insert it under: supplies x and the map. |
1556 | * op is the object to insert it under: supplies x and the map. |
1472 | */ |
1557 | */ |
1473 | void |
1558 | void |
1474 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1559 | replace_insert_ob_in_map (shstr_tmp archname, object *op) |
1475 | { |
1560 | { |
1476 | /* first search for itself and remove any old instances */ |
1561 | /* first search for itself and remove any old instances */ |
1477 | |
1562 | |
1478 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1563 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1479 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1564 | if (tmp->arch->archname == archname) /* same archetype */ |
1480 | tmp->destroy (1); |
1565 | tmp->destroy (); |
1481 | |
1566 | |
1482 | object *tmp = arch_to_object (archetype::find (arch_string)); |
1567 | object *tmp = archetype::find (archname)->instance (); |
1483 | |
1568 | |
1484 | tmp->x = op->x; |
1569 | tmp->x = op->x; |
1485 | tmp->y = op->y; |
1570 | tmp->y = op->y; |
1486 | |
1571 | |
1487 | insert_ob_in_map (tmp, op->map, op, 0); |
1572 | insert_ob_in_map (tmp, op->map, op, 0); |
… | |
… | |
1494 | return where->env->insert (this); |
1579 | return where->env->insert (this); |
1495 | else |
1580 | else |
1496 | return where->map->insert (this, where->x, where->y, originator, flags); |
1581 | return where->map->insert (this, where->x, where->y, originator, flags); |
1497 | } |
1582 | } |
1498 | |
1583 | |
1499 | // find player who can see this object |
1584 | // check whether we can put this into the map, respect max_volume, max_items |
1500 | object * |
1585 | bool |
1501 | object::visible_to () const |
1586 | object::can_drop_at (maptile *m, int x, int y, object *originator) |
1502 | { |
1587 | { |
1503 | if (!flag [FLAG_REMOVED]) |
1588 | mapspace &ms = m->at (x, y); |
1504 | { |
|
|
1505 | // see if we are in a container of sorts |
|
|
1506 | if (env) |
|
|
1507 | { |
|
|
1508 | // the player inventory itself is always visible |
|
|
1509 | if (env->type == PLAYER) |
|
|
1510 | return env; |
|
|
1511 | |
1589 | |
1512 | // else a player could have our env open |
1590 | int items = ms.items (); |
1513 | object *envest = env->outer_env (); |
|
|
1514 | |
1591 | |
1515 | // the player itself is always on a map, so we will find him here |
1592 | if (!items // testing !items ensures we can drop at least one item |
1516 | // even if our inv is in a player. |
1593 | || (items < m->max_items |
1517 | if (envest->is_on_map ()) |
1594 | && ms.volume () < m->max_volume)) |
1518 | if (object *pl = envest->ms ().player ()) |
1595 | return true; |
1519 | if (pl->container == env) |
|
|
1520 | return pl; |
|
|
1521 | } |
|
|
1522 | else |
|
|
1523 | { |
|
|
1524 | // maybe there is a player standing on the same mapspace |
|
|
1525 | // this will catch the case where "this" is a player |
|
|
1526 | if (object *pl = ms ().player ()) |
|
|
1527 | return pl; |
|
|
1528 | } |
|
|
1529 | } |
|
|
1530 | |
1596 | |
|
|
1597 | if (originator) |
|
|
1598 | originator->failmsgf ( |
|
|
1599 | "No matter how hard you try, you just cannot put the %s here! H<Try to remove some items from the floor first.>", |
|
|
1600 | query_name () |
|
|
1601 | ); |
|
|
1602 | |
1531 | return 0; |
1603 | return false; |
1532 | } |
1604 | } |
1533 | |
1605 | |
1534 | /* |
1606 | /* |
1535 | * decrease(object, number) decreases a specified number from |
1607 | * decrease(object, number) decreases a specified number from |
1536 | * the amount of an object. If the amount reaches 0, the object |
1608 | * the amount of an object. If the amount reaches 0, the object |
… | |
… | |
1544 | if (!nr) |
1616 | if (!nr) |
1545 | return true; |
1617 | return true; |
1546 | |
1618 | |
1547 | nr = min (nr, nrof); |
1619 | nr = min (nr, nrof); |
1548 | |
1620 | |
|
|
1621 | if (nrof > nr) |
|
|
1622 | { |
|
|
1623 | weight_t oweight = total_weight (); |
|
|
1624 | |
1549 | nrof -= nr; |
1625 | nrof -= nr; |
1550 | |
|
|
1551 | if (nrof) |
|
|
1552 | { |
|
|
1553 | adjust_weight (env, -weight * nr); // carrying == 0 |
|
|
1554 | |
1626 | |
1555 | if (object *pl = visible_to ()) |
1627 | if (object *pl = visible_to ()) |
1556 | esrv_update_item (UPD_NROF, pl, this); |
1628 | esrv_update_item (UPD_NROF, pl, this); |
1557 | |
1629 | |
|
|
1630 | adjust_weight (env, oweight, total_weight ()); |
|
|
1631 | |
1558 | return true; |
1632 | return true; |
1559 | } |
1633 | } |
1560 | else |
1634 | else |
1561 | { |
1635 | { |
1562 | destroy (1); |
1636 | destroy (); |
1563 | return false; |
1637 | return false; |
1564 | } |
1638 | } |
1565 | } |
1639 | } |
1566 | |
1640 | |
1567 | /* |
1641 | /* |
… | |
… | |
1584 | } |
1658 | } |
1585 | else |
1659 | else |
1586 | { |
1660 | { |
1587 | decrease (nr); |
1661 | decrease (nr); |
1588 | |
1662 | |
1589 | object *op = object_create_clone (this); |
1663 | object *op = deep_clone (); |
1590 | op->nrof = nr; |
1664 | op->nrof = nr; |
1591 | return op; |
1665 | return op; |
1592 | } |
1666 | } |
1593 | } |
1667 | } |
1594 | |
1668 | |
… | |
… | |
1615 | /* |
1689 | /* |
1616 | * env->insert (op) |
1690 | * env->insert (op) |
1617 | * This function inserts the object op in the linked list |
1691 | * This function inserts the object op in the linked list |
1618 | * inside the object environment. |
1692 | * inside the object environment. |
1619 | * |
1693 | * |
1620 | * The function returns now pointer to inserted item, and return value can |
1694 | * The function returns now pointer to inserted item, and return value can |
1621 | * be != op, if items are merged. -Tero |
1695 | * be != op, if items are merged. -Tero |
1622 | */ |
1696 | */ |
1623 | object * |
1697 | object * |
1624 | object::insert (object *op) |
1698 | object::insert (object *op) |
1625 | { |
1699 | { |
… | |
… | |
1636 | if (op->nrof) |
1710 | if (op->nrof) |
1637 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1711 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1638 | if (object::can_merge (tmp, op)) |
1712 | if (object::can_merge (tmp, op)) |
1639 | { |
1713 | { |
1640 | /* return the original object and remove inserted object |
1714 | /* return the original object and remove inserted object |
1641 | (client needs the original object) */ |
1715 | (client prefers the original object) */ |
|
|
1716 | |
|
|
1717 | // carrying must be 0 for mergable objects |
|
|
1718 | weight_t oweight = weight_t (tmp->weight) * tmp->nrof; |
|
|
1719 | |
1642 | tmp->nrof += op->nrof; |
1720 | tmp->nrof += op->nrof; |
1643 | adjust_weight (this, op->total_weight ()); |
|
|
1644 | |
1721 | |
|
|
1722 | if (object *pl = tmp->visible_to ()) |
|
|
1723 | esrv_update_item (UPD_NROF, pl, tmp); |
|
|
1724 | |
|
|
1725 | adjust_weight (this, oweight, weight_t (tmp->weight) * tmp->nrof); |
|
|
1726 | |
1645 | op->destroy (1); |
1727 | op->destroy (); |
1646 | op = tmp; |
1728 | op = tmp; |
1647 | goto inserted; |
1729 | goto inserted; |
1648 | } |
1730 | } |
1649 | |
1731 | |
1650 | op->owner = 0; // it's his/hers now. period. |
1732 | op->owner = 0; // it's his/hers now. period. |
… | |
… | |
1661 | |
1743 | |
1662 | inv = op; |
1744 | inv = op; |
1663 | |
1745 | |
1664 | op->flag [FLAG_REMOVED] = 0; |
1746 | op->flag [FLAG_REMOVED] = 0; |
1665 | |
1747 | |
|
|
1748 | if (object *pl = op->visible_to ()) |
|
|
1749 | esrv_send_item (pl, op); |
|
|
1750 | |
1666 | adjust_weight (this, op->total_weight ()); |
1751 | adjust_weight (this, 0, op->total_weight ()); |
1667 | |
1752 | |
1668 | inserted: |
1753 | inserted: |
1669 | /* reset the light list and los of the players on the map */ |
1754 | /* reset the light list and los of the players on the map */ |
1670 | if (op->glow_radius && map && map->darkness) |
1755 | if (op->glow_radius && is_on_map ()) |
|
|
1756 | { |
|
|
1757 | update_stats (); |
1671 | update_all_los (map, x, y); |
1758 | update_all_los (map, x, y); |
1672 | |
1759 | } |
1673 | if (object *otmp = in_player ()) |
1760 | else if (is_player ()) |
1674 | if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1761 | // if this is a player's inventory, update stats |
1675 | otmp->update_stats (); |
1762 | contr->queue_stats_update (); |
1676 | |
1763 | |
1677 | INVOKE_OBJECT (INSERT, this); |
1764 | INVOKE_OBJECT (INSERT, this); |
1678 | |
1765 | |
1679 | return op; |
1766 | return op; |
1680 | } |
1767 | } |
… | |
… | |
1698 | * MSW 2001-07-08: Check all objects on space, not just those below |
1785 | * MSW 2001-07-08: Check all objects on space, not just those below |
1699 | * object being inserted. insert_ob_in_map may not put new objects |
1786 | * object being inserted. insert_ob_in_map may not put new objects |
1700 | * on top. |
1787 | * on top. |
1701 | */ |
1788 | */ |
1702 | int |
1789 | int |
1703 | check_move_on (object *op, object *originator) |
1790 | check_move_on (object *op, object *originator, int flags) |
1704 | { |
1791 | { |
|
|
1792 | if (op->flag [FLAG_NO_APPLY]) |
|
|
1793 | return 0; |
|
|
1794 | |
1705 | object *tmp; |
1795 | object *tmp; |
1706 | maptile *m = op->map; |
1796 | maptile *m = op->map; |
1707 | int x = op->x, y = op->y; |
1797 | int x = op->x, y = op->y; |
1708 | |
1798 | |
1709 | MoveType move_on, move_slow, move_block; |
1799 | mapspace &ms = m->at (x, y); |
1710 | |
1800 | |
1711 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1801 | ms.update (); |
1712 | return 0; |
|
|
1713 | |
1802 | |
1714 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
1803 | MoveType move_on = ms.move_on; |
1715 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
1804 | MoveType move_slow = ms.move_slow; |
1716 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
1805 | MoveType move_block = ms.move_block; |
1717 | |
1806 | |
1718 | /* if nothing on this space will slow op down or be applied, |
1807 | /* if nothing on this space will slow op down or be applied, |
1719 | * no need to do checking below. have to make sure move_type |
1808 | * no need to do checking below. have to make sure move_type |
1720 | * is set, as lots of objects don't have it set - we treat that |
1809 | * is set, as lots of objects don't have it set - we treat that |
1721 | * as walking. |
1810 | * as walking. |
… | |
… | |
1730 | */ |
1819 | */ |
1731 | if ((op->move_type & ~move_on & ~move_block) != 0 && (op->move_type & ~move_slow & ~move_block) != 0) |
1820 | if ((op->move_type & ~move_on & ~move_block) != 0 && (op->move_type & ~move_slow & ~move_block) != 0) |
1732 | return 0; |
1821 | return 0; |
1733 | |
1822 | |
1734 | /* The objects have to be checked from top to bottom. |
1823 | /* The objects have to be checked from top to bottom. |
1735 | * Hence, we first go to the top: |
1824 | * Hence, we first go to the top: |
1736 | */ |
1825 | */ |
1737 | |
1826 | for (object *next, *tmp = ms.top; tmp; tmp = next) |
1738 | for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) |
|
|
1739 | { |
|
|
1740 | /* Trim the search when we find the first other spell effect |
|
|
1741 | * this helps performance so that if a space has 50 spell objects, |
|
|
1742 | * we don't need to check all of them. |
|
|
1743 | */ |
|
|
1744 | if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) |
|
|
1745 | break; |
|
|
1746 | } |
1827 | { |
|
|
1828 | next = tmp->below; |
1747 | |
1829 | |
1748 | for (; tmp; tmp = tmp->below) |
|
|
1749 | { |
|
|
1750 | if (tmp == op) |
1830 | if (tmp == op) |
1751 | continue; /* Can't apply yourself */ |
1831 | continue; /* Can't apply yourself */ |
1752 | |
1832 | |
1753 | /* Check to see if one of the movement types should be slowed down. |
1833 | /* Check to see if one of the movement types should be slowed down. |
1754 | * Second check makes sure that the movement types not being slowed |
1834 | * Second check makes sure that the movement types not being slowed |
1755 | * (~slow_move) is not blocked on this space - just because the |
1835 | * (~slow_move) is not blocked on this space - just because the |
1756 | * space doesn't slow down swimming (for example), if you can't actually |
1836 | * space doesn't slow down swimming (for example), if you can't actually |
1757 | * swim on that space, can't use it to avoid the penalty. |
1837 | * swim on that space, can't use it to avoid the penalty. |
1758 | */ |
1838 | */ |
1759 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1839 | if (!op->flag [FLAG_WIZPASS]) |
1760 | { |
1840 | { |
1761 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1841 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1762 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1842 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1763 | { |
1843 | { |
1764 | |
|
|
1765 | float |
|
|
1766 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1844 | float diff = tmp->move_slow_penalty * fabs (op->speed); |
1767 | |
1845 | |
1768 | if (op->type == PLAYER) |
1846 | if (op->is_player ()) |
1769 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1847 | if ((tmp->flag [FLAG_IS_HILLY ] && find_skill_by_number (op, SK_CLIMBING)) || |
1770 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1848 | (tmp->flag [FLAG_IS_WOODED] && find_skill_by_number (op, SK_WOODSMAN))) |
1771 | diff /= 4.0; |
1849 | diff /= 4.0; |
1772 | |
1850 | |
1773 | op->speed_left -= diff; |
1851 | op->speed_left -= diff; |
1774 | } |
1852 | } |
1775 | } |
1853 | } |
1776 | |
1854 | |
1777 | /* Basically same logic as above, except now for actual apply. */ |
1855 | /* Basically same logic as above, except now for actual apply. */ |
1778 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
1856 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
1779 | ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
1857 | ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
1780 | { |
1858 | { |
|
|
1859 | if ((flags & INS_NO_AUTO_EXIT) |
|
|
1860 | && (tmp->type == EXIT || tmp->type == TELEPORTER |
|
|
1861 | || tmp->type == HOLE || tmp->type == TRAPDOOR)) //TODO: temporary, fix exits instead |
|
|
1862 | continue; |
|
|
1863 | |
1781 | move_apply (tmp, op, originator); |
1864 | move_apply (tmp, op, originator); |
1782 | |
1865 | |
1783 | if (op->destroyed ()) |
1866 | if (op->destroyed ()) |
1784 | return 1; |
1867 | return 1; |
1785 | |
1868 | |
… | |
… | |
1808 | LOG (llevError, "Present_arch called outside map.\n"); |
1891 | LOG (llevError, "Present_arch called outside map.\n"); |
1809 | return NULL; |
1892 | return NULL; |
1810 | } |
1893 | } |
1811 | |
1894 | |
1812 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1895 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1813 | if (tmp->arch == at) |
1896 | if (tmp->arch->archname == at->archname) |
1814 | return tmp; |
1897 | return tmp; |
1815 | |
1898 | |
1816 | return NULL; |
1899 | return NULL; |
1817 | } |
1900 | } |
1818 | |
1901 | |
… | |
… | |
1882 | * The first matching object is returned, or NULL if none. |
1965 | * The first matching object is returned, or NULL if none. |
1883 | */ |
1966 | */ |
1884 | object * |
1967 | object * |
1885 | present_arch_in_ob (const archetype *at, const object *op) |
1968 | present_arch_in_ob (const archetype *at, const object *op) |
1886 | { |
1969 | { |
1887 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1970 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1888 | if (tmp->arch == at) |
1971 | if (tmp->arch->archname == at->archname) |
1889 | return tmp; |
1972 | return tmp; |
1890 | |
1973 | |
1891 | return NULL; |
1974 | return NULL; |
1892 | } |
1975 | } |
1893 | |
1976 | |
… | |
… | |
1897 | void |
1980 | void |
1898 | flag_inv (object *op, int flag) |
1981 | flag_inv (object *op, int flag) |
1899 | { |
1982 | { |
1900 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1983 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1901 | { |
1984 | { |
1902 | SET_FLAG (tmp, flag); |
1985 | tmp->set_flag (flag); |
1903 | flag_inv (tmp, flag); |
1986 | flag_inv (tmp, flag); |
1904 | } |
1987 | } |
1905 | } |
1988 | } |
1906 | |
1989 | |
1907 | /* |
1990 | /* |
… | |
… | |
1910 | void |
1993 | void |
1911 | unflag_inv (object *op, int flag) |
1994 | unflag_inv (object *op, int flag) |
1912 | { |
1995 | { |
1913 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1996 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1914 | { |
1997 | { |
1915 | CLEAR_FLAG (tmp, flag); |
1998 | tmp->clr_flag (flag); |
1916 | unflag_inv (tmp, flag); |
1999 | unflag_inv (tmp, flag); |
1917 | } |
2000 | } |
1918 | } |
2001 | } |
1919 | |
2002 | |
1920 | /* |
2003 | /* |
… | |
… | |
1930 | * inform the caller. However, insert_ob_in_map will update as |
2013 | * inform the caller. However, insert_ob_in_map will update as |
1931 | * necessary, so the caller shouldn't need to do any special work. |
2014 | * necessary, so the caller shouldn't need to do any special work. |
1932 | * Note - updated to take an object instead of archetype - this is necessary |
2015 | * Note - updated to take an object instead of archetype - this is necessary |
1933 | * because arch_blocked (now ob_blocked) needs to know the movement type |
2016 | * because arch_blocked (now ob_blocked) needs to know the movement type |
1934 | * to know if the space in question will block the object. We can't use |
2017 | * to know if the space in question will block the object. We can't use |
1935 | * the archetype because that isn't correct if the monster has been |
2018 | * the archetype because that isn't correct if the monster has been |
1936 | * customized, changed states, etc. |
2019 | * customized, changed states, etc. |
1937 | */ |
2020 | */ |
1938 | int |
2021 | int |
1939 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
2022 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
1940 | { |
2023 | { |
1941 | int altern[SIZEOFFREE]; |
2024 | int altern[SIZEOFFREE]; |
1942 | int index = 0, flag; |
2025 | int index = 0; |
1943 | |
2026 | |
1944 | for (int i = start; i < stop; i++) |
2027 | for (int i = start; i < stop; i++) |
1945 | { |
2028 | { |
1946 | mapxy pos (m, x, y); pos.move (i); |
2029 | mapxy pos (m, x, y); pos.move (i); |
1947 | |
2030 | |
… | |
… | |
1963 | continue; |
2046 | continue; |
1964 | } |
2047 | } |
1965 | |
2048 | |
1966 | /* Basically, if we find a wall on a space, we cut down the search size. |
2049 | /* Basically, if we find a wall on a space, we cut down the search size. |
1967 | * In this way, we won't return spaces that are on another side of a wall. |
2050 | * In this way, we won't return spaces that are on another side of a wall. |
1968 | * This mostly work, but it cuts down the search size in all directions - |
2051 | * This mostly work, but it cuts down the search size in all directions - |
1969 | * if the space being examined only has a wall to the north and empty |
2052 | * if the space being examined only has a wall to the north and empty |
1970 | * spaces in all the other directions, this will reduce the search space |
2053 | * spaces in all the other directions, this will reduce the search space |
1971 | * to only the spaces immediately surrounding the target area, and |
2054 | * to only the spaces immediately surrounding the target area, and |
1972 | * won't look 2 spaces south of the target space. |
2055 | * won't look 2 spaces south of the target space. |
1973 | */ |
2056 | */ |
… | |
… | |
1981 | * head of the object should correspond for the entire object. |
2064 | * head of the object should correspond for the entire object. |
1982 | */ |
2065 | */ |
1983 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
2066 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
1984 | continue; |
2067 | continue; |
1985 | |
2068 | |
1986 | if (ob->blocked (m, pos.x, pos.y)) |
2069 | if (ob->blocked (pos.m, pos.x, pos.y)) |
1987 | continue; |
2070 | continue; |
1988 | |
2071 | |
1989 | altern [index++] = i; |
2072 | altern [index++] = i; |
1990 | } |
2073 | } |
1991 | |
2074 | |
… | |
… | |
2003 | */ |
2086 | */ |
2004 | int |
2087 | int |
2005 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2088 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2006 | { |
2089 | { |
2007 | for (int i = 0; i < SIZEOFFREE; i++) |
2090 | for (int i = 0; i < SIZEOFFREE; i++) |
2008 | if (!ob->blocked (m, x + freearr_x[i], y + freearr_y[i])) |
2091 | if (!ob->blocked (m, x + DIRX (i), y + DIRY (i))) |
2009 | return i; |
2092 | return i; |
2010 | |
2093 | |
2011 | return -1; |
2094 | return -1; |
2012 | } |
2095 | } |
2013 | |
2096 | |
… | |
… | |
2024 | |
2107 | |
2025 | while (--end) |
2108 | while (--end) |
2026 | swap (arr [end], arr [rndm (end + 1)]); |
2109 | swap (arr [end], arr [rndm (end + 1)]); |
2027 | } |
2110 | } |
2028 | |
2111 | |
2029 | /* new function to make monster searching more efficient, and effective! |
2112 | /* new function to make monster searching more efficient, and effective! |
2030 | * This basically returns a randomized array (in the passed pointer) of |
2113 | * This basically returns a randomized array (in the passed pointer) of |
2031 | * the spaces to find monsters. In this way, it won't always look for |
2114 | * the spaces to find monsters. In this way, it won't always look for |
2032 | * monsters to the north first. However, the size of the array passed |
2115 | * monsters to the north first. However, the size of the array passed |
2033 | * covers all the spaces, so within that size, all the spaces within |
2116 | * covers all the spaces, so within that size, all the spaces within |
2034 | * the 3x3 area will be searched, just not in a predictable order. |
2117 | * the 3x3 area will be searched, just not in a predictable order. |
… | |
… | |
2059 | * there is capable of. |
2142 | * there is capable of. |
2060 | */ |
2143 | */ |
2061 | int |
2144 | int |
2062 | find_dir (maptile *m, int x, int y, object *exclude) |
2145 | find_dir (maptile *m, int x, int y, object *exclude) |
2063 | { |
2146 | { |
2064 | int i, max = SIZEOFFREE, mflags; |
2147 | int max = SIZEOFFREE; |
2065 | |
|
|
2066 | sint16 nx, ny; |
|
|
2067 | object *tmp; |
|
|
2068 | maptile *mp; |
|
|
2069 | |
|
|
2070 | MoveType blocked, move_type; |
2148 | MoveType move_type; |
2071 | |
2149 | |
2072 | if (exclude && exclude->head_ () != exclude) |
2150 | if (exclude && exclude->head_ () != exclude) |
2073 | { |
2151 | { |
2074 | exclude = exclude->head; |
2152 | exclude = exclude->head; |
2075 | move_type = exclude->move_type; |
2153 | move_type = exclude->move_type; |
… | |
… | |
2078 | { |
2156 | { |
2079 | /* If we don't have anything, presume it can use all movement types. */ |
2157 | /* If we don't have anything, presume it can use all movement types. */ |
2080 | move_type = MOVE_ALL; |
2158 | move_type = MOVE_ALL; |
2081 | } |
2159 | } |
2082 | |
2160 | |
2083 | for (i = 1; i < max; i++) |
2161 | for (int i = 1; i < max; i++) |
2084 | { |
2162 | { |
2085 | mp = m; |
2163 | mapxy pos (m, x, y); |
2086 | nx = x + freearr_x[i]; |
2164 | pos.move (i); |
2087 | ny = y + freearr_y[i]; |
|
|
2088 | |
2165 | |
2089 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
2166 | if (!pos.normalise ()) |
2090 | |
|
|
2091 | if (mflags & P_OUT_OF_MAP) |
|
|
2092 | max = maxfree[i]; |
2167 | max = maxfree[i]; |
2093 | else |
2168 | else |
2094 | { |
2169 | { |
2095 | mapspace &ms = mp->at (nx, ny); |
2170 | mapspace &ms = *pos; |
2096 | |
2171 | |
2097 | blocked = ms.move_block; |
|
|
2098 | |
|
|
2099 | if ((move_type & blocked) == move_type) |
2172 | if ((move_type & ms.move_block) == move_type) |
2100 | max = maxfree[i]; |
2173 | max = maxfree [i]; |
2101 | else if (mflags & P_IS_ALIVE) |
2174 | else if (ms.flags () & P_IS_ALIVE) |
2102 | { |
2175 | { |
2103 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2176 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
2104 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2177 | if ((tmp->flag [FLAG_MONSTER] || tmp->is_player ()) |
2105 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2178 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2106 | break; |
|
|
2107 | |
|
|
2108 | if (tmp) |
|
|
2109 | return freedir[i]; |
2179 | return freedir [i]; |
2110 | } |
2180 | } |
2111 | } |
2181 | } |
2112 | } |
2182 | } |
2113 | |
2183 | |
2114 | return 0; |
2184 | return 0; |
… | |
… | |
2123 | { |
2193 | { |
2124 | return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2194 | return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2125 | } |
2195 | } |
2126 | |
2196 | |
2127 | /* |
2197 | /* |
2128 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2198 | * find_dir_2(delta-x,delta-y) will return a direction value |
2129 | * an object which has subtracted the x and y coordinates of another |
2199 | * for running into direct [dx, dy]. |
2130 | * object, needs to travel toward it. |
2200 | * (the opposite of crossfire's find_dir_2!) |
2131 | */ |
2201 | */ |
2132 | int |
2202 | int |
2133 | find_dir_2 (int x, int y) |
2203 | find_dir_2 (int x, int y) |
2134 | { |
2204 | { |
|
|
2205 | #if 1 // new algorithm |
|
|
2206 | // this works by putting x, y into 16 sectors, which |
|
|
2207 | // are not equal sized, but are a better approximation |
|
|
2208 | // then the old algorithm, and then using a mapping |
|
|
2209 | // table to map it into a direction value. |
|
|
2210 | // basically, it maps these comparisons to each bit |
|
|
2211 | // bit #3: x < 0 |
|
|
2212 | // bit #2: y < 0 |
|
|
2213 | // bit #1: x > y |
|
|
2214 | // bit #0: x > 2y |
|
|
2215 | |
|
|
2216 | static const uint8 dir[16] = { |
|
|
2217 | 4, 5, 4, 3, |
|
|
2218 | 2, 1, 2, 3, |
|
|
2219 | 6, 5, 6, 7, |
|
|
2220 | 8, 1, 8, 7, |
|
|
2221 | }; |
|
|
2222 | int sector = 0; |
|
|
2223 | |
|
|
2224 | // this is a bit ugly, but more likely to result in branchless code |
|
|
2225 | sector |= x < 0 ? 8 : 0; |
|
|
2226 | x = x < 0 ? -x : x; // abs |
|
|
2227 | |
|
|
2228 | sector |= y < 0 ? 4 : 0; |
|
|
2229 | y = y < 0 ? -y : y; // abs |
|
|
2230 | |
|
|
2231 | if (x > y) |
|
|
2232 | { |
|
|
2233 | sector |= 2; |
|
|
2234 | |
|
|
2235 | if (x > y * 2) |
|
|
2236 | sector |= 1; |
|
|
2237 | } |
|
|
2238 | else |
|
|
2239 | { |
|
|
2240 | if (y > x * 2) |
|
|
2241 | sector |= 1; |
|
|
2242 | else if (!y) |
|
|
2243 | return 0; // x == 0 here |
|
|
2244 | } |
|
|
2245 | |
|
|
2246 | return dir [sector]; |
|
|
2247 | #else // old algorithm |
2135 | int q; |
2248 | int q; |
2136 | |
2249 | |
2137 | if (y) |
2250 | if (y) |
2138 | q = x * 100 / y; |
2251 | q = 128 * x / y; |
2139 | else if (x) |
2252 | else if (x) |
2140 | q = -300 * x; |
2253 | q = -512 * x; // to make it > 309 |
2141 | else |
2254 | else |
2142 | return 0; |
2255 | return 0; |
2143 | |
2256 | |
2144 | if (y > 0) |
2257 | if (y > 0) |
2145 | { |
2258 | { |
2146 | if (q < -242) |
2259 | if (q < -309) return 7; |
|
|
2260 | if (q < -52) return 6; |
|
|
2261 | if (q < 52) return 5; |
|
|
2262 | if (q < 309) return 4; |
|
|
2263 | |
2147 | return 3; |
2264 | return 3; |
2148 | if (q < -41) |
2265 | } |
2149 | return 2; |
2266 | else |
2150 | if (q < 41) |
2267 | { |
2151 | return 1; |
2268 | if (q < -309) return 3; |
2152 | if (q < 242) |
2269 | if (q < -52) return 2; |
2153 | return 8; |
2270 | if (q < 52) return 1; |
|
|
2271 | if (q < 309) return 8; |
|
|
2272 | |
2154 | return 7; |
2273 | return 7; |
2155 | } |
2274 | } |
2156 | |
2275 | #endif |
2157 | if (q < -242) |
|
|
2158 | return 7; |
|
|
2159 | if (q < -41) |
|
|
2160 | return 6; |
|
|
2161 | if (q < 41) |
|
|
2162 | return 5; |
|
|
2163 | if (q < 242) |
|
|
2164 | return 4; |
|
|
2165 | |
|
|
2166 | return 3; |
|
|
2167 | } |
2276 | } |
2168 | |
2277 | |
2169 | /* |
2278 | /* |
2170 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2279 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2171 | * between two directions (which are expected to be absolute (see absdir()) |
2280 | * between two directions (which are expected to be absolute (see absdir()) |
2172 | */ |
2281 | */ |
2173 | int |
2282 | int |
2174 | dirdiff (int dir1, int dir2) |
2283 | dirdiff (int dir1, int dir2) |
2175 | { |
2284 | { |
2176 | int d; |
|
|
2177 | |
|
|
2178 | d = abs (dir1 - dir2); |
2285 | int d = abs (dir1 - dir2); |
2179 | if (d > 4) |
|
|
2180 | d = 8 - d; |
|
|
2181 | |
2286 | |
2182 | return d; |
2287 | return d > 4 ? 8 - d : d; |
2183 | } |
2288 | } |
2184 | |
2289 | |
2185 | /* peterm: |
2290 | /* peterm: |
2186 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
2291 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
2187 | * Basically, this is a table of directions, and what directions |
2292 | * Basically, this is a table of directions, and what directions |
… | |
… | |
2189 | * This basically means that if direction is 15, then it could either go |
2294 | * This basically means that if direction is 15, then it could either go |
2190 | * direction 4, 14, or 16 to get back to where we are. |
2295 | * direction 4, 14, or 16 to get back to where we are. |
2191 | * Moved from spell_util.c to object.c with the other related direction |
2296 | * Moved from spell_util.c to object.c with the other related direction |
2192 | * functions. |
2297 | * functions. |
2193 | */ |
2298 | */ |
2194 | int reduction_dir[SIZEOFFREE][3] = { |
2299 | static const int reduction_dir[SIZEOFFREE][3] = { |
2195 | {0, 0, 0}, /* 0 */ |
2300 | {0, 0, 0}, /* 0 */ |
2196 | {0, 0, 0}, /* 1 */ |
2301 | {0, 0, 0}, /* 1 */ |
2197 | {0, 0, 0}, /* 2 */ |
2302 | {0, 0, 0}, /* 2 */ |
2198 | {0, 0, 0}, /* 3 */ |
2303 | {0, 0, 0}, /* 3 */ |
2199 | {0, 0, 0}, /* 4 */ |
2304 | {0, 0, 0}, /* 4 */ |
… | |
… | |
2256 | int mflags; |
2361 | int mflags; |
2257 | |
2362 | |
2258 | if (dir < 0) |
2363 | if (dir < 0) |
2259 | return 0; /* exit condition: invalid direction */ |
2364 | return 0; /* exit condition: invalid direction */ |
2260 | |
2365 | |
2261 | dx = x + freearr_x[dir]; |
2366 | dx = x + DIRX (dir); |
2262 | dy = y + freearr_y[dir]; |
2367 | dy = y + DIRY (dir); |
2263 | |
2368 | |
2264 | mflags = get_map_flags (m, &m, dx, dy, &dx, &dy); |
2369 | mflags = get_map_flags (m, &m, dx, dy, &dx, &dy); |
2265 | |
2370 | |
2266 | /* This functional arguably was incorrect before - it was |
2371 | /* This functional arguably was incorrect before - it was |
2267 | * checking for P_WALL - that was basically seeing if |
2372 | * checking for P_WALL - that was basically seeing if |
… | |
… | |
2293 | * Add a check so we can't pick up invisible objects (0.93.8) |
2398 | * Add a check so we can't pick up invisible objects (0.93.8) |
2294 | */ |
2399 | */ |
2295 | int |
2400 | int |
2296 | can_pick (const object *who, const object *item) |
2401 | can_pick (const object *who, const object *item) |
2297 | { |
2402 | { |
2298 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2403 | return /*who->flag [FLAG_WIZ]|| */ |
2299 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2404 | (item->weight > 0 && !item->flag [FLAG_NO_PICK] && |
2300 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2405 | !item->flag [FLAG_ALIVE] && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); |
2301 | } |
2406 | } |
|
|
2407 | |
|
|
2408 | //-GPL |
2302 | |
2409 | |
2303 | /* |
2410 | /* |
2304 | * create clone from object to another |
2411 | * create clone from object to another |
2305 | */ |
2412 | */ |
2306 | object * |
2413 | object * |
2307 | object_create_clone (object *asrc) |
2414 | object::deep_clone () |
2308 | { |
2415 | { |
2309 | object *dst = 0, *tmp, *src, *prev, *item; |
2416 | assert (("deep_clone called on non-head object", is_head ())); |
2310 | |
2417 | |
2311 | if (!asrc) |
2418 | object *dst = clone (); |
2312 | return 0; |
|
|
2313 | |
2419 | |
2314 | src = asrc->head_ (); |
2420 | object *prev = dst; |
2315 | |
|
|
2316 | prev = 0; |
|
|
2317 | for (object *part = src; part; part = part->more) |
2421 | for (object *part = this->more; part; part = part->more) |
2318 | { |
2422 | { |
2319 | tmp = part->clone (); |
2423 | object *tmp = part->clone (); |
2320 | tmp->x -= src->x; |
|
|
2321 | tmp->y -= src->y; |
|
|
2322 | |
|
|
2323 | if (!part->head) |
|
|
2324 | { |
|
|
2325 | dst = tmp; |
|
|
2326 | tmp->head = 0; |
|
|
2327 | } |
|
|
2328 | else |
|
|
2329 | tmp->head = dst; |
2424 | tmp->head = dst; |
2330 | |
|
|
2331 | tmp->more = 0; |
|
|
2332 | |
|
|
2333 | if (prev) |
|
|
2334 | prev->more = tmp; |
2425 | prev->more = tmp; |
2335 | |
|
|
2336 | prev = tmp; |
2426 | prev = tmp; |
2337 | } |
2427 | } |
2338 | |
2428 | |
2339 | for (item = src->inv; item; item = item->below) |
2429 | for (object *item = inv; item; item = item->below) |
2340 | insert_ob_in_ob (object_create_clone (item), dst); |
2430 | insert_ob_in_ob (item->deep_clone (), dst); |
2341 | |
2431 | |
2342 | return dst; |
2432 | return dst; |
2343 | } |
2433 | } |
2344 | |
2434 | |
2345 | /* This returns the first object in who's inventory that |
2435 | /* This returns the first object in who's inventory that |
… | |
… | |
2354 | return tmp; |
2444 | return tmp; |
2355 | |
2445 | |
2356 | return 0; |
2446 | return 0; |
2357 | } |
2447 | } |
2358 | |
2448 | |
2359 | /* If ob has a field named key, return the link from the list, |
2449 | /* Zero the key_values on op, decrementing the shared-string |
2360 | * otherwise return NULL. |
2450 | * refcounts and freeing the links. |
2361 | * |
2451 | */ |
2362 | * key must be a passed in shared string - otherwise, this won't |
2452 | void |
2363 | * do the desired thing. |
2453 | key_values::clear () |
2364 | */ |
|
|
2365 | key_value * |
|
|
2366 | get_ob_key_link (const object *ob, const char *key) |
|
|
2367 | { |
2454 | { |
2368 | for (key_value *link = ob->key_values; link; link = link->next) |
2455 | for (key_value *kvp = first; kvp; ) |
|
|
2456 | { |
|
|
2457 | key_value *next = kvp->next; |
|
|
2458 | delete kvp; |
|
|
2459 | kvp = next; |
|
|
2460 | } |
|
|
2461 | |
|
|
2462 | first = 0; |
|
|
2463 | } |
|
|
2464 | |
|
|
2465 | shstr_tmp |
|
|
2466 | key_values::get (shstr_tmp key) const |
|
|
2467 | { |
|
|
2468 | for (key_value *kv = first; kv; kv = kv->next) |
2369 | if (link->key == key) |
2469 | if (kv->key == key) |
2370 | return link; |
|
|
2371 | |
|
|
2372 | return 0; |
|
|
2373 | } |
|
|
2374 | |
|
|
2375 | /* |
|
|
2376 | * Returns the value of op has an extra_field for key, or NULL. |
|
|
2377 | * |
|
|
2378 | * The argument doesn't need to be a shared string. |
|
|
2379 | * |
|
|
2380 | * The returned string is shared. |
|
|
2381 | */ |
|
|
2382 | const char * |
|
|
2383 | get_ob_key_value (const object *op, const char *const key) |
|
|
2384 | { |
|
|
2385 | key_value *link; |
|
|
2386 | shstr_cmp canonical_key (key); |
|
|
2387 | |
|
|
2388 | if (!canonical_key) |
|
|
2389 | { |
|
|
2390 | /* 1. There being a field named key on any object |
|
|
2391 | * implies there'd be a shared string to find. |
|
|
2392 | * 2. Since there isn't, no object has this field. |
|
|
2393 | * 3. Therefore, *this* object doesn't have this field. |
|
|
2394 | */ |
|
|
2395 | return 0; |
|
|
2396 | } |
|
|
2397 | |
|
|
2398 | /* This is copied from get_ob_key_link() above - |
|
|
2399 | * only 4 lines, and saves the function call overhead. |
|
|
2400 | */ |
|
|
2401 | for (link = op->key_values; link; link = link->next) |
|
|
2402 | if (link->key == canonical_key) |
|
|
2403 | return link->value; |
2470 | return kv->value; |
2404 | |
2471 | |
2405 | return 0; |
2472 | return shstr (); |
2406 | } |
2473 | } |
2407 | |
2474 | |
2408 | /* |
2475 | void |
2409 | * Updates the canonical_key in op to value. |
2476 | key_values::add (shstr_tmp key, shstr_tmp value) |
2410 | * |
|
|
2411 | * canonical_key is a shared string (value doesn't have to be). |
|
|
2412 | * |
|
|
2413 | * Unless add_key is TRUE, it won't add fields, only change the value of existing |
|
|
2414 | * keys. |
|
|
2415 | * |
|
|
2416 | * Returns TRUE on success. |
|
|
2417 | */ |
|
|
2418 | int |
|
|
2419 | set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) |
|
|
2420 | { |
2477 | { |
2421 | key_value *field = NULL, *last = NULL; |
2478 | key_value *kv = new key_value; |
2422 | |
2479 | |
2423 | for (field = op->key_values; field != NULL; field = field->next) |
2480 | kv->next = first; |
2424 | { |
2481 | kv->key = key; |
2425 | if (field->key != canonical_key) |
2482 | kv->value = value; |
|
|
2483 | |
|
|
2484 | first = kv; |
|
|
2485 | } |
|
|
2486 | |
|
|
2487 | void |
|
|
2488 | key_values::set (shstr_tmp key, shstr_tmp value) |
|
|
2489 | { |
|
|
2490 | for (key_value *kv = first; kv; kv = kv->next) |
|
|
2491 | if (kv->key == key) |
2426 | { |
2492 | { |
2427 | last = field; |
2493 | kv->value = value; |
2428 | continue; |
2494 | return; |
2429 | } |
2495 | } |
2430 | |
2496 | |
2431 | if (value) |
2497 | add (key, value); |
2432 | field->value = value; |
2498 | } |
2433 | else |
2499 | |
|
|
2500 | void |
|
|
2501 | key_values::del (shstr_tmp key) |
|
|
2502 | { |
|
|
2503 | for (key_value **kvp = &first; *kvp; kvp = &(*kvp)->next) |
|
|
2504 | if ((*kvp)->key == key) |
2434 | { |
2505 | { |
2435 | /* Basically, if the archetype has this key set, |
2506 | key_value *kv = *kvp; |
2436 | * we need to store the null value so when we save |
2507 | *kvp = (*kvp)->next; |
2437 | * it, we save the empty value so that when we load, |
2508 | delete kv; |
2438 | * we get this value back again. |
2509 | return; |
2439 | */ |
|
|
2440 | if (get_ob_key_link (op->arch, canonical_key)) |
|
|
2441 | field->value = 0; |
|
|
2442 | else |
|
|
2443 | { |
|
|
2444 | if (last) |
|
|
2445 | last->next = field->next; |
|
|
2446 | else |
|
|
2447 | op->key_values = field->next; |
|
|
2448 | |
|
|
2449 | delete field; |
|
|
2450 | } |
|
|
2451 | } |
2510 | } |
2452 | return TRUE; |
2511 | } |
|
|
2512 | |
|
|
2513 | void |
|
|
2514 | key_values::reverse () |
|
|
2515 | { |
|
|
2516 | key_value *prev = 0; |
|
|
2517 | key_value *head = first; |
|
|
2518 | |
|
|
2519 | while (head) |
2453 | } |
2520 | { |
2454 | /* IF we get here, key doesn't exist */ |
2521 | key_value *node = head; |
|
|
2522 | head = head->next; |
|
|
2523 | node->next = prev; |
|
|
2524 | prev = node; |
|
|
2525 | } |
2455 | |
2526 | |
2456 | /* No field, we'll have to add it. */ |
2527 | first = prev; |
2457 | |
|
|
2458 | if (!add_key) |
|
|
2459 | return FALSE; |
|
|
2460 | |
|
|
2461 | /* There isn't any good reason to store a null |
|
|
2462 | * value in the key/value list. If the archetype has |
|
|
2463 | * this key, then we should also have it, so shouldn't |
|
|
2464 | * be here. If user wants to store empty strings, |
|
|
2465 | * should pass in "" |
|
|
2466 | */ |
|
|
2467 | if (value == NULL) |
|
|
2468 | return TRUE; |
|
|
2469 | |
|
|
2470 | field = new key_value; |
|
|
2471 | |
|
|
2472 | field->key = canonical_key; |
|
|
2473 | field->value = value; |
|
|
2474 | /* Usual prepend-addition. */ |
|
|
2475 | field->next = op->key_values; |
|
|
2476 | op->key_values = field; |
|
|
2477 | |
|
|
2478 | return TRUE; |
|
|
2479 | } |
2528 | } |
2480 | |
2529 | |
2481 | /* |
2530 | key_values & |
2482 | * Updates the key in op to value. |
2531 | key_values::operator =(const key_values &kv) |
2483 | * |
|
|
2484 | * If add_key is FALSE, this will only update existing keys, |
|
|
2485 | * and not add new ones. |
|
|
2486 | * In general, should be little reason FALSE is ever passed in for add_key |
|
|
2487 | * |
|
|
2488 | * Returns TRUE on success. |
|
|
2489 | */ |
|
|
2490 | int |
|
|
2491 | set_ob_key_value (object *op, const char *key, const char *value, int add_key) |
|
|
2492 | { |
2532 | { |
2493 | shstr key_ (key); |
2533 | clear (); |
2494 | |
2534 | |
2495 | return set_ob_key_value_s (op, key_, value, add_key); |
2535 | for (key_value *kvp = kv.first; kvp; kvp = kvp->next) |
|
|
2536 | add (kvp->key, kvp->value); |
|
|
2537 | |
|
|
2538 | reverse (); |
|
|
2539 | |
|
|
2540 | return *this; |
2496 | } |
2541 | } |
2497 | |
2542 | |
2498 | object::depth_iterator::depth_iterator (object *container) |
2543 | object::depth_iterator::depth_iterator (object *container) |
2499 | : iterator_base (container) |
2544 | : iterator_base (container) |
2500 | { |
2545 | { |
… | |
… | |
2550 | { |
2595 | { |
2551 | char flagdesc[512]; |
2596 | char flagdesc[512]; |
2552 | char info2[256 * 4]; |
2597 | char info2[256 * 4]; |
2553 | char *p = info; |
2598 | char *p = info; |
2554 | |
2599 | |
2555 | p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2600 | p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s%s,flags:[%s],type:%d}", |
2556 | count, |
2601 | count, |
2557 | uuid.c_str (), |
2602 | uuid.c_str (), |
2558 | &name, |
2603 | &name, |
2559 | title ? "\",title:\"" : "", |
2604 | title ? ",title:\"" : "", |
2560 | title ? (const char *)title : "", |
2605 | title ? (const char *)title : "", |
|
|
2606 | title ? "\"" : "", |
2561 | flag_desc (flagdesc, 512), type); |
2607 | flag_desc (flagdesc, 512), type); |
2562 | |
2608 | |
2563 | if (!this->flag[FLAG_REMOVED] && env) |
2609 | if (!flag[FLAG_REMOVED] && env) |
2564 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2610 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2565 | |
2611 | |
2566 | if (map) |
2612 | if (map) |
2567 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2613 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2568 | |
2614 | |
… | |
… | |
2583 | { |
2629 | { |
2584 | return map ? map->region (x, y) |
2630 | return map ? map->region (x, y) |
2585 | : region::default_region (); |
2631 | : region::default_region (); |
2586 | } |
2632 | } |
2587 | |
2633 | |
2588 | const materialtype_t * |
2634 | //+GPL |
2589 | object::dominant_material () const |
|
|
2590 | { |
|
|
2591 | if (materialtype_t *mt = name_to_material (materialname)) |
|
|
2592 | return mt; |
|
|
2593 | |
|
|
2594 | return name_to_material (shstr_unknown); |
|
|
2595 | } |
|
|
2596 | |
2635 | |
2597 | void |
2636 | void |
2598 | object::open_container (object *new_container) |
2637 | object::open_container (object *new_container) |
2599 | { |
2638 | { |
2600 | if (container == new_container) |
2639 | if (container == new_container) |
2601 | return; |
2640 | return; |
2602 | |
2641 | |
2603 | if (object *old_container = container) |
2642 | object *old_container = container; |
|
|
2643 | |
|
|
2644 | if (old_container) |
2604 | { |
2645 | { |
2605 | if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) |
2646 | if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) |
2606 | return; |
2647 | return; |
2607 | |
2648 | |
2608 | #if 0 |
2649 | #if 0 |
… | |
… | |
2610 | if (object *closer = old_container->inv) |
2651 | if (object *closer = old_container->inv) |
2611 | if (closer->type == CLOSE_CON) |
2652 | if (closer->type == CLOSE_CON) |
2612 | closer->destroy (); |
2653 | closer->destroy (); |
2613 | #endif |
2654 | #endif |
2614 | |
2655 | |
|
|
2656 | // make sure the container is available |
|
|
2657 | esrv_send_item (this, old_container); |
|
|
2658 | |
2615 | old_container->flag [FLAG_APPLIED] = 0; |
2659 | old_container->flag [FLAG_APPLIED] = false; |
2616 | container = 0; |
2660 | container = 0; |
2617 | |
2661 | |
|
|
2662 | // client needs item update to make it work, client bug requires this to be separate |
2618 | esrv_update_item (UPD_FLAGS, this, old_container); |
2663 | esrv_update_item (UPD_FLAGS, this, old_container); |
|
|
2664 | |
2619 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
2665 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", old_container->query_name ()); |
2620 | play_sound (sound_find ("chest_close")); |
2666 | play_sound (sound_find ("chest_close")); |
2621 | } |
2667 | } |
2622 | |
2668 | |
2623 | if (new_container) |
2669 | if (new_container) |
2624 | { |
2670 | { |
… | |
… | |
2628 | // TODO: this does not seem to serve any purpose anymore? |
2674 | // TODO: this does not seem to serve any purpose anymore? |
2629 | #if 0 |
2675 | #if 0 |
2630 | // insert the "Close Container" object. |
2676 | // insert the "Close Container" object. |
2631 | if (archetype *closer = new_container->other_arch) |
2677 | if (archetype *closer = new_container->other_arch) |
2632 | { |
2678 | { |
2633 | object *closer = arch_to_object (new_container->other_arch); |
2679 | object *closer = new_container->other_arch->instance (); |
2634 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2680 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2635 | new_container->insert (closer); |
2681 | new_container->insert (closer); |
2636 | } |
2682 | } |
2637 | #endif |
2683 | #endif |
2638 | |
2684 | |
2639 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
2685 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", new_container->query_name ()); |
2640 | |
2686 | |
|
|
2687 | // make sure the container is available, client bug requires this to be separate |
|
|
2688 | esrv_send_item (this, new_container); |
|
|
2689 | |
2641 | new_container->flag [FLAG_APPLIED] = 1; |
2690 | new_container->flag [FLAG_APPLIED] = true; |
2642 | container = new_container; |
2691 | container = new_container; |
2643 | |
2692 | |
|
|
2693 | // client needs flag change |
2644 | esrv_update_item (UPD_FLAGS, this, new_container); |
2694 | esrv_update_item (UPD_FLAGS, this, new_container); |
2645 | esrv_send_inventory (this, new_container); |
2695 | esrv_send_inventory (this, new_container); |
2646 | play_sound (sound_find ("chest_open")); |
2696 | play_sound (sound_find ("chest_open")); |
2647 | } |
2697 | } |
|
|
2698 | // else if (!old_container->env && contr && contr->ns) |
|
|
2699 | // contr->ns->floorbox_reset (); |
2648 | } |
2700 | } |
|
|
2701 | |
|
|
2702 | //-GPL |
|
|
2703 | |
|
|
2704 | // prefetch some flat area around the player |
|
|
2705 | static void |
|
|
2706 | prefetch_surrounding_area (object *op, maptile *map, int range) |
|
|
2707 | { |
|
|
2708 | for (maprect *rect = map->split_to_tiles (mapwalk_buf, |
|
|
2709 | op->x - range , op->y - range , |
|
|
2710 | op->x + range + 1, op->y + range + 1); |
|
|
2711 | rect->m; |
|
|
2712 | ++rect) |
|
|
2713 | { |
|
|
2714 | rect->m->touch (); |
|
|
2715 | rect->m->activate (); |
|
|
2716 | } |
|
|
2717 | } |
|
|
2718 | |
|
|
2719 | // prefetch a generous area around the player, also up and down |
|
|
2720 | void |
|
|
2721 | object::prefetch_surrounding_maps () |
|
|
2722 | { |
|
|
2723 | prefetch_surrounding_area (this, map, 40); |
|
|
2724 | |
|
|
2725 | if (maptile *m = map->tile_available (TILE_DOWN)) |
|
|
2726 | prefetch_surrounding_area (this, m, 20); |
|
|
2727 | |
|
|
2728 | if (maptile *m = map->tile_available (TILE_UP)) |
|
|
2729 | prefetch_surrounding_area (this, m, 20); |
|
|
2730 | } |
|
|
2731 | |
|
|
2732 | //+GPL |
2649 | |
2733 | |
2650 | object * |
2734 | object * |
2651 | object::force_find (const shstr name) |
2735 | object::force_find (shstr_tmp name) |
2652 | { |
2736 | { |
2653 | /* cycle through his inventory to look for the MARK we want to |
2737 | /* cycle through his inventory to look for the MARK we want to |
2654 | * place |
2738 | * place |
2655 | */ |
2739 | */ |
2656 | for (object *tmp = inv; tmp; tmp = tmp->below) |
2740 | for (object *tmp = inv; tmp; tmp = tmp->below) |
2657 | if (tmp->type == FORCE && tmp->slaying == name) |
2741 | if (tmp->type == FORCE && tmp->slaying == name) |
2658 | return splay (tmp); |
2742 | return splay (tmp); |
2659 | |
2743 | |
2660 | return 0; |
2744 | return 0; |
2661 | } |
2745 | } |
2662 | |
2746 | |
2663 | void |
2747 | void |
|
|
2748 | object::force_set_timer (int duration) |
|
|
2749 | { |
|
|
2750 | this->duration = 1; |
|
|
2751 | this->speed_left = -1.f; |
|
|
2752 | |
|
|
2753 | this->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2754 | } |
|
|
2755 | |
|
|
2756 | object * |
2664 | object::force_add (const shstr name, int duration) |
2757 | object::force_add (shstr_tmp name, int duration) |
2665 | { |
2758 | { |
2666 | if (object *force = force_find (name)) |
2759 | if (object *force = force_find (name)) |
2667 | force->destroy (); |
2760 | force->destroy (); |
2668 | |
2761 | |
2669 | object *force = get_archetype (FORCE_NAME); |
2762 | object *force = archetype::get (FORCE_NAME); |
2670 | |
2763 | |
2671 | force->slaying = name; |
2764 | force->slaying = name; |
2672 | force->stats.food = 1; |
2765 | force->force_set_timer (duration); |
2673 | force->speed_left = -1.f; |
|
|
2674 | |
|
|
2675 | force->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2676 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2677 | force->flag [FLAG_APPLIED] = true; |
2766 | force->flag [FLAG_APPLIED] = true; |
2678 | |
2767 | |
2679 | insert (force); |
2768 | return insert (force); |
2680 | } |
2769 | } |
2681 | |
2770 | |
2682 | void |
2771 | void |
2683 | object::play_sound (faceidx sound) |
2772 | object::play_sound (faceidx sound) const |
2684 | { |
2773 | { |
2685 | if (!sound) |
2774 | if (!sound) |
2686 | return; |
2775 | return; |
2687 | |
2776 | |
2688 | if (flag [FLAG_REMOVED]) |
2777 | if (is_on_map ()) |
|
|
2778 | map->play_sound (sound, x, y); |
|
|
2779 | else if (object *pl = in_player ()) |
|
|
2780 | pl->contr->play_sound (sound); |
|
|
2781 | } |
|
|
2782 | |
|
|
2783 | void |
|
|
2784 | object::say_msg (const char *msg) const |
|
|
2785 | { |
|
|
2786 | if (is_on_map ()) |
|
|
2787 | map->say_msg (msg, x, y); |
|
|
2788 | else if (object *pl = in_player ()) |
|
|
2789 | pl->contr->play_sound (sound); |
|
|
2790 | } |
|
|
2791 | |
|
|
2792 | void |
|
|
2793 | object::make_noise () |
|
|
2794 | { |
|
|
2795 | // we do not model noise in the map, so instead put |
|
|
2796 | // a temporary light into the noise source |
|
|
2797 | // could use the map instead, but that's less reliable for our |
|
|
2798 | // goal, which is to make invisibility a bit harder to exploit |
|
|
2799 | |
|
|
2800 | // currently only works sensibly for players |
|
|
2801 | if (!is_player ()) |
2689 | return; |
2802 | return; |
2690 | |
2803 | |
2691 | if (env) |
2804 | // find old force, or create new one |
2692 | { |
2805 | object *force = force_find (shstr_noise_force); |
2693 | if (object *pl = in_player ()) |
2806 | |
2694 | pl->contr->play_sound (sound); |
2807 | if (force) |
2695 | } |
2808 | force->speed_left = -1.f; // patch old speed up |
2696 | else |
2809 | else |
2697 | map->play_sound (sound, x, y); |
2810 | { |
2698 | } |
2811 | force = archetype::get (shstr_noise_force); |
2699 | |
2812 | |
|
|
2813 | force->slaying = shstr_noise_force; |
|
|
2814 | force->stats.food = 1; |
|
|
2815 | force->speed_left = -1.f; |
|
|
2816 | |
|
|
2817 | force->set_speed (1.f / 4.f); |
|
|
2818 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2819 | force->flag [FLAG_APPLIED] = true; |
|
|
2820 | |
|
|
2821 | insert (force); |
|
|
2822 | } |
|
|
2823 | } |
|
|
2824 | |
|
|
2825 | void object::change_move_type (MoveType mt) |
|
|
2826 | { |
|
|
2827 | if (move_type == mt) |
|
|
2828 | return; |
|
|
2829 | |
|
|
2830 | if (is_on_map ()) |
|
|
2831 | { |
|
|
2832 | // we are on the map, so handle move_on/off effects |
|
|
2833 | remove (); |
|
|
2834 | move_type = mt; |
|
|
2835 | map->insert (this, x, y, this); |
|
|
2836 | } |
|
|
2837 | else |
|
|
2838 | move_type = mt; |
|
|
2839 | } |
|
|
2840 | |
|
|
2841 | /* object should be a player. |
|
|
2842 | * we return the object the player has marked with the 'mark' command |
|
|
2843 | * below. If no match is found (or object has changed), we return |
|
|
2844 | * NULL. We leave it up to the calling function to print messages if |
|
|
2845 | * nothing is found. |
|
|
2846 | */ |
|
|
2847 | object * |
|
|
2848 | object::mark () const |
|
|
2849 | { |
|
|
2850 | if (contr && contr->mark && contr->mark->env == this) |
|
|
2851 | return contr->mark; |
|
|
2852 | else |
|
|
2853 | return 0; |
|
|
2854 | } |
|
|
2855 | |
|
|
2856 | // put marked object first in the inventory |
|
|
2857 | // this is used by identify-like spells so players can influence |
|
|
2858 | // the order a bit. |
|
|
2859 | void |
|
|
2860 | object::splay_marked () |
|
|
2861 | { |
|
|
2862 | if (object *marked = mark ()) |
|
|
2863 | splay (marked); |
|
|
2864 | } |
|
|
2865 | |