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Comparing deliantra/server/common/object.C (file contents):
Revision 1.214 by root, Tue Apr 22 07:01:46 2008 UTC vs.
Revision 1.257 by root, Tue Sep 16 16:03:02 2008 UTC

139 139
140/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 140/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
141static bool 141static bool
142compare_ob_value_lists_one (const object *wants, const object *has) 142compare_ob_value_lists_one (const object *wants, const object *has)
143{ 143{
144 key_value *wants_field;
145
146 /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both 144 /* n-squared behaviour (see kv_get), but I'm hoping both
147 * objects with lists are rare, and lists stay short. If not, use a 145 * objects with lists are rare, and lists stay short. If not, use a
148 * different structure or at least keep the lists sorted... 146 * different structure or at least keep the lists sorted...
149 */ 147 */
150 148
151 /* For each field in wants, */ 149 /* For each field in wants, */
152 for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) 150 for (key_value *kv = wants->key_values; kv; kv = kv->next)
153 { 151 if (has->kv_get (kv->key) != kv->value)
154 key_value *has_field; 152 return false;
155
156 /* Look for a field in has with the same key. */
157 has_field = get_ob_key_link (has, wants_field->key);
158
159 if (!has_field)
160 return 0; /* No field with that name. */
161
162 /* Found the matching field. */
163 if (has_field->value != wants_field->value)
164 return 0; /* Values don't match, so this half of the comparison is false. */
165
166 /* If we get here, we found a match. Now for the next field in wants. */
167 }
168 153
169 /* If we get here, every field in wants has a matching field in has. */ 154 /* If we get here, every field in wants has a matching field in has. */
170 return 1; 155 return true;
171} 156}
172 157
173/* Returns TRUE if ob1 has the same key_values as ob2. */ 158/* Returns TRUE if ob1 has the same key_values as ob2. */
174static bool 159static bool
175compare_ob_value_lists (const object *ob1, const object *ob2) 160compare_ob_value_lists (const object *ob1, const object *ob2)
176{ 161{
177 /* However, there may be fields in has which aren't partnered in wants, 162 /* However, there may be fields in has which aren't partnered in wants,
178 * so we need to run the comparison *twice*. :( 163 * so we need to run the comparison *twice*. :(
179 */ 164 */
180 return compare_ob_value_lists_one (ob1, ob2) && compare_ob_value_lists_one (ob2, ob1); 165 return compare_ob_value_lists_one (ob1, ob2)
166 && compare_ob_value_lists_one (ob2, ob1);
181} 167}
182 168
183/* Function examines the 2 objects given to it, and returns true if 169/* Function examines the 2 objects given to it, and returns true if
184 * they can be merged together. 170 * they can be merged together.
185 * 171 *
200 || ob1->speed != ob2->speed 186 || ob1->speed != ob2->speed
201 || ob1->value != ob2->value 187 || ob1->value != ob2->value
202 || ob1->name != ob2->name) 188 || ob1->name != ob2->name)
203 return 0; 189 return 0;
204 190
205 /* Do not merge objects if nrof would overflow. First part checks 191 /* Do not merge objects if nrof would overflow, assume nrof
206 * for unsigned overflow (2c), second part checks whether the result 192 * is always 0 .. 2**31-1 */
207 * would fit into a 32 bit signed int, which is often used to hold 193 if (ob1->nrof > 0x7fffffff - ob2->nrof)
208 * nrof values.
209 */
210 if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31))
211 return 0; 194 return 0;
212 195
213 /* If the objects have been identified, set the BEEN_APPLIED flag. 196 /* If the objects have been identified, set the BEEN_APPLIED flag.
214 * This is to the comparison of the flags below will be OK. We 197 * This is to the comparison of the flags below will be OK. We
215 * just can't ignore the been applied or identified flags, as they 198 * just can't ignore the been applied or identified flags, as they
220 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 203 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
221 204
222 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 205 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
223 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 206 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
224 207
225 if (ob1->arch->name != ob2->arch->name 208 if (ob1->arch->archname != ob2->arch->archname
226 || ob1->name != ob2->name 209 || ob1->name != ob2->name
227 || ob1->title != ob2->title 210 || ob1->title != ob2->title
228 || ob1->msg != ob2->msg 211 || ob1->msg != ob2->msg
229 || ob1->weight != ob2->weight 212 || ob1->weight != ob2->weight
230 || ob1->attacktype != ob2->attacktype 213 || ob1->attacktype != ob2->attacktype
231 || ob1->magic != ob2->magic 214 || ob1->magic != ob2->magic
232 || ob1->slaying != ob2->slaying 215 || ob1->slaying != ob2->slaying
233 || ob1->skill != ob2->skill 216 || ob1->skill != ob2->skill
234 || ob1->value != ob2->value 217 || ob1->value != ob2->value
235 || ob1->animation_id != ob2->animation_id 218 || ob1->animation_id != ob2->animation_id
219 || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other
236 || ob1->client_type != ob2->client_type 220 || ob1->client_type != ob2->client_type
237 || ob1->materialname != ob2->materialname 221 || ob1->materialname != ob2->materialname
238 || ob1->lore != ob2->lore 222 || ob1->lore != ob2->lore
239 || ob1->subtype != ob2->subtype 223 || ob1->subtype != ob2->subtype
240 || ob1->move_type != ob2->move_type 224 || ob1->move_type != ob2->move_type
248 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) 232 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats)))
249 return 0; 233 return 0;
250 234
251 if ((ob1->flag ^ ob2->flag) 235 if ((ob1->flag ^ ob2->flag)
252 .reset (FLAG_INV_LOCKED) 236 .reset (FLAG_INV_LOCKED)
253 .reset (FLAG_CLIENT_SENT)
254 .reset (FLAG_REMOVED) 237 .reset (FLAG_REMOVED)
255 .any ()) 238 .any ())
256 return 0; 239 return 0;
257 240
258 /* This is really a spellbook check - we should in general 241 /* This is really a spellbook check - we should in general
334 317
335// find player who can see this object 318// find player who can see this object
336object * 319object *
337object::visible_to () const 320object::visible_to () const
338{ 321{
339 if (!flag [FLAG_REMOVED]) 322 if (client_visible () && !flag [FLAG_REMOVED])
340 { 323 {
341 // see if we are in a container of sorts 324 // see if we are in a container of sorts
342 if (env) 325 if (env)
343 { 326 {
344 // the player inventory itself is always visible 327 // the player inventory itself is always visible
358 else 341 else
359 { 342 {
360 // maybe there is a player standing on the same mapspace 343 // maybe there is a player standing on the same mapspace
361 // this will catch the case where "this" is a player 344 // this will catch the case where "this" is a player
362 if (object *pl = ms ().player ()) 345 if (object *pl = ms ().player ())
346 if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look)
347 || this == pl->container)
363 return pl; 348 return pl;
364 } 349 }
365 } 350 }
366 351
367 return 0; 352 return 0;
368} 353}
369 354
370// adjust weight per container type ("of holding") 355// adjust weight per container type ("of holding")
371static sint32 356static sint32
372weight_adjust (object *op, sint32 weight) 357weight_adjust_for (object *op, sint32 weight)
373{ 358{
374 return op->type == CONTAINER 359 return op->type == CONTAINER
375 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) 360 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str)
376 : weight; 361 : weight;
377} 362}
383static void 368static void
384adjust_weight (object *op, sint32 weight) 369adjust_weight (object *op, sint32 weight)
385{ 370{
386 while (op) 371 while (op)
387 { 372 {
373 // adjust by actual difference to account for rounding errors
374 // i.e. (w2 - w1) / f != w2 / f - w1 / f and the latter is correct
388 weight = weight_adjust (op, weight); 375 weight = weight_adjust_for (op, op->carrying)
376 - weight_adjust_for (op, op->carrying - weight);
389 377
390 if (!weight) 378 if (!weight)
391 return; 379 return;
392 380
393 op->carrying += weight; 381 op->carrying += weight;
394 382
395 if (object *pl = op->visible_to ()) 383 if (object *pl = op->visible_to ())
384 if (pl != op) // player is handled lazily
396 esrv_update_item (UPD_WEIGHT, pl, op); 385 esrv_update_item (UPD_WEIGHT, pl, op);
397 386
398 op = op->env; 387 op = op->env;
399 } 388 }
400} 389}
401 390
415 op->update_weight (); 404 op->update_weight ();
416 405
417 sum += op->total_weight (); 406 sum += op->total_weight ();
418 } 407 }
419 408
420 sum = weight_adjust (this, sum); 409 sum = weight_adjust_for (this, sum);
421 410
422 if (sum != carrying) 411 if (sum != carrying)
423 { 412 {
424 carrying = sum; 413 carrying = sum;
425 414
426 if (object *pl = visible_to ()) 415 if (object *pl = visible_to ())
416 if (pl != this) // player is handled lazily
427 esrv_update_item (UPD_WEIGHT, pl, this); 417 esrv_update_item (UPD_WEIGHT, pl, this);
428 } 418 }
429} 419}
430 420
431/* 421/*
432 * Used by: Server DM commands: dumpbelow, dump. Some error messages. 422 * Used by: Server DM commands: dumpbelow, dump. Some error messages.
486 */ 476 */
487object * 477object *
488find_object_name (const char *str) 478find_object_name (const char *str)
489{ 479{
490 shstr_cmp str_ (str); 480 shstr_cmp str_ (str);
491 object *op;
492 481
482 if (str_)
493 for_all_objects (op) 483 for_all_objects (op)
494 if (op->name == str_) 484 if (op->name == str_)
495 break; 485 return op;
496 486
497 return op; 487 return 0;
498} 488}
499 489
500/* 490/*
501 * Sets the owner and sets the skill and exp pointers to owner's current 491 * Sets the owner and sets the skill and exp pointers to owner's current
502 * skill and experience objects. 492 * skill and experience objects.
600 } 590 }
601 591
602 op->key_values = 0; 592 op->key_values = 0;
603} 593}
604 594
605object & 595/*
606object::operator =(const object &src) 596 * copy_to first frees everything allocated by the dst object,
597 * and then copies the contents of itself into the second
598 * object, allocating what needs to be allocated. Basically, any
599 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
600 * if the first object is freed, the pointers in the new object
601 * will point at garbage.
602 */
603void
604object::copy_to (object *dst)
607{ 605{
608 bool is_freed = flag [FLAG_FREED]; 606 dst->remove ();
609 bool is_removed = flag [FLAG_REMOVED];
610
611 *(object_copy *)this = src; 607 *(object_copy *)dst = *this;
612
613 flag [FLAG_FREED] = is_freed;
614 flag [FLAG_REMOVED] = is_removed; 608 dst->flag [FLAG_REMOVED] = true;
615 609
616 /* Copy over key_values, if any. */ 610 /* Copy over key_values, if any. */
617 if (src.key_values) 611 if (key_values)
618 { 612 {
619 key_value *tail = 0; 613 key_value *tail = 0;
620 key_values = 0; 614 dst->key_values = 0;
621 615
622 for (key_value *i = src.key_values; i; i = i->next) 616 for (key_value *i = key_values; i; i = i->next)
623 { 617 {
624 key_value *new_link = new key_value; 618 key_value *new_link = new key_value;
625 619
626 new_link->next = 0; 620 new_link->next = 0;
627 new_link->key = i->key; 621 new_link->key = i->key;
628 new_link->value = i->value; 622 new_link->value = i->value;
629 623
630 /* Try and be clever here, too. */ 624 /* Try and be clever here, too. */
631 if (!key_values) 625 if (!dst->key_values)
632 { 626 {
633 key_values = new_link; 627 dst->key_values = new_link;
634 tail = new_link; 628 tail = new_link;
635 } 629 }
636 else 630 else
637 { 631 {
638 tail->next = new_link; 632 tail->next = new_link;
639 tail = new_link; 633 tail = new_link;
640 } 634 }
641 } 635 }
642 } 636 }
643}
644
645/*
646 * copy_to first frees everything allocated by the dst object,
647 * and then copies the contents of itself into the second
648 * object, allocating what needs to be allocated. Basically, any
649 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
650 * if the first object is freed, the pointers in the new object
651 * will point at garbage.
652 */
653void
654object::copy_to (object *dst)
655{
656 *dst = *this;
657 637
658 if (speed < 0) 638 if (speed < 0)
659 dst->speed_left -= rndm (); 639 dst->speed_left -= rndm ();
660 640
661 dst->set_speed (dst->speed); 641 dst->activate ();
662} 642}
663 643
664void 644void
665object::instantiate () 645object::instantiate ()
666{ 646{
683object * 663object *
684object::clone () 664object::clone ()
685{ 665{
686 object *neu = create (); 666 object *neu = create ();
687 copy_to (neu); 667 copy_to (neu);
668 neu->map = map; // not copied by copy_to
688 return neu; 669 return neu;
689} 670}
690 671
691/* 672/*
692 * If an object with the IS_TURNABLE() flag needs to be turned due 673 * If an object with the IS_TURNABLE() flag needs to be turned due
743 * UP_OBJ_FACE: only the objects face has changed. 724 * UP_OBJ_FACE: only the objects face has changed.
744 */ 725 */
745void 726void
746update_object (object *op, int action) 727update_object (object *op, int action)
747{ 728{
748 if (op == NULL) 729 if (!op)
749 { 730 {
750 /* this should never happen */ 731 /* this should never happen */
751 LOG (llevDebug, "update_object() called for NULL object.\n"); 732 LOG (llevError | logBacktrace, "update_object() called for NULL object.\n");
752 return; 733 return;
753 } 734 }
754 735
755 if (op->env) 736 if (!op->is_on_map ())
756 { 737 {
757 /* Animation is currently handled by client, so nothing 738 /* Animation is currently handled by client, so nothing
758 * to do in this case. 739 * to do in this case.
759 */ 740 */
760 return; 741 return;
761 } 742 }
762
763 /* If the map is saving, don't do anything as everything is
764 * going to get freed anyways.
765 */
766 if (!op->map || op->map->in_memory == MAP_SAVING)
767 return;
768 743
769 /* make sure the object is within map boundaries */ 744 /* make sure the object is within map boundaries */
770 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) 745 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height)
771 { 746 {
772 LOG (llevError, "update_object() called for object out of map!\n"); 747 LOG (llevError, "update_object() called for object out of map!\n");
791 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) 766 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC))
792 || (m.move_on | op->move_on ) != m.move_on 767 || (m.move_on | op->move_on ) != m.move_on
793 || (m.move_off | op->move_off ) != m.move_off 768 || (m.move_off | op->move_off ) != m.move_off
794 || (m.move_slow | op->move_slow) != m.move_slow 769 || (m.move_slow | op->move_slow) != m.move_slow
795 /* This isn't perfect, but I don't expect a lot of objects to 770 /* This isn't perfect, but I don't expect a lot of objects to
796 * to have move_allow right now. 771 * have move_allow right now.
797 */ 772 */
798 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block 773 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
799 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) 774 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
800 m.flags_ = 0; 775 m.flags_ = 0;
801 } 776 }
855{ 830{
856 /* If already on active list, don't do anything */ 831 /* If already on active list, don't do anything */
857 if (active) 832 if (active)
858 return; 833 return;
859 834
835 if (has_active_speed () && flag [FLAG_FREED]) LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D
836 if (has_active_speed () && flag [FLAG_DEBUG]) LOG (llevError | logBacktrace, "BUG: tried to activate DEBUG object %s\n", debug_desc ());//D temp
837
860 if (has_active_speed ()) 838 if (has_active_speed ())
861 actives.insert (this); 839 actives.insert (this);
862} 840}
863 841
864void 842void
915object::destroy_inv (bool drop_to_ground) 893object::destroy_inv (bool drop_to_ground)
916{ 894{
917 // need to check first, because the checks below might segfault 895 // need to check first, because the checks below might segfault
918 // as we might be on an invalid mapspace and crossfire code 896 // as we might be on an invalid mapspace and crossfire code
919 // is too buggy to ensure that the inventory is empty. 897 // is too buggy to ensure that the inventory is empty.
920 // corollary: if you create arrows etc. with stuff in tis inventory, 898 // corollary: if you create arrows etc. with stuff in its inventory,
921 // cf will crash below with off-map x and y 899 // cf will crash below with off-map x and y
922 if (!inv) 900 if (!inv)
923 return; 901 return;
924 902
925 /* Only if the space blocks everything do we not process - 903 /* Only if the space blocks everything do we not process -
927 * drop on that space. 905 * drop on that space.
928 */ 906 */
929 if (!drop_to_ground 907 if (!drop_to_ground
930 || !map 908 || !map
931 || map->in_memory != MAP_ACTIVE 909 || map->in_memory != MAP_ACTIVE
932 || map->nodrop 910 || map->no_drop
933 || ms ().move_block == MOVE_ALL) 911 || ms ().move_block == MOVE_ALL)
934 { 912 {
935 while (inv) 913 while (inv)
936 {
937 inv->destroy_inv (drop_to_ground);
938 inv->destroy (); 914 inv->destroy (true);
939 }
940 } 915 }
941 else 916 else
942 { /* Put objects in inventory onto this space */ 917 { /* Put objects in inventory onto this space */
943 while (inv) 918 while (inv)
944 { 919 {
948 || op->flag [FLAG_NO_DROP] 923 || op->flag [FLAG_NO_DROP]
949 || op->type == RUNE 924 || op->type == RUNE
950 || op->type == TRAP 925 || op->type == TRAP
951 || op->flag [FLAG_IS_A_TEMPLATE] 926 || op->flag [FLAG_IS_A_TEMPLATE]
952 || op->flag [FLAG_DESTROY_ON_DEATH]) 927 || op->flag [FLAG_DESTROY_ON_DEATH])
953 op->destroy (); 928 op->destroy (true);
954 else 929 else
955 map->insert (op, x, y); 930 map->insert (op, x, y);
956 } 931 }
957 } 932 }
958} 933}
962 object *op = new object; 937 object *op = new object;
963 op->link (); 938 op->link ();
964 return op; 939 return op;
965} 940}
966 941
942static struct freed_map : maptile
943{
944 freed_map ()
945 {
946 path = "<freed objects map>";
947 name = "/internal/freed_objects_map";
948 width = 3;
949 height = 3;
950 no_drop = 1;
951 no_reset = 1;
952
953 alloc ();
954 in_memory = MAP_ACTIVE;
955 }
956
957 ~freed_map ()
958 {
959 destroy ();
960 }
961} freed_map; // freed objects are moved here to avoid crashes
962
967void 963void
968object::do_destroy () 964object::do_destroy ()
969{ 965{
970 if (flag [FLAG_IS_LINKED]) 966 if (flag [FLAG_IS_LINKED])
971 remove_button_link (this); 967 remove_button_link (this);
975 971
976 remove (); 972 remove ();
977 973
978 attachable::do_destroy (); 974 attachable::do_destroy ();
979 975
980 destroy_inv (true);
981
982 deactivate (); 976 deactivate ();
983 unlink (); 977 unlink ();
984 978
985 flag [FLAG_FREED] = 1; 979 flag [FLAG_FREED] = 1;
986 980
987 // hack to ensure that freed objects still have a valid map 981 // hack to ensure that freed objects still have a valid map
988 {
989 static maptile *freed_map; // freed objects are moved here to avoid crashes
990
991 if (!freed_map)
992 {
993 freed_map = new maptile;
994
995 freed_map->path = "<freed objects map>";
996 freed_map->name = "/internal/freed_objects_map";
997 freed_map->width = 3;
998 freed_map->height = 3;
999 freed_map->nodrop = 1;
1000
1001 freed_map->alloc ();
1002 freed_map->in_memory = MAP_ACTIVE;
1003 }
1004
1005 map = freed_map; 982 map = &freed_map;
1006 x = 1; 983 x = 1;
1007 y = 1; 984 y = 1;
1008 }
1009 985
1010 if (more) 986 if (more)
1011 { 987 {
1012 more->destroy (); 988 more->destroy ();
1013 more = 0; 989 more = 0;
1026object::destroy (bool destroy_inventory) 1002object::destroy (bool destroy_inventory)
1027{ 1003{
1028 if (destroyed ()) 1004 if (destroyed ())
1029 return; 1005 return;
1030 1006
1007 if (!is_head () && !head->destroyed ())
1008 {
1009 LOG (llevError | logBacktrace, "tried to destroy the tail of an object");
1010 head->destroy (destroy_inventory);
1011 return;
1012 }
1013
1031 if (destroy_inventory) 1014 destroy_inv (!destroy_inventory);
1032 destroy_inv (false);
1033 1015
1034 if (is_head ()) 1016 if (is_head ())
1035 if (sound_destroy) 1017 if (sound_destroy)
1036 play_sound (sound_destroy); 1018 play_sound (sound_destroy);
1037 else if (flag [FLAG_MONSTER]) 1019 else if (flag [FLAG_MONSTER])
1056 if (flag [FLAG_REMOVED]) 1038 if (flag [FLAG_REMOVED])
1057 return; 1039 return;
1058 1040
1059 INVOKE_OBJECT (REMOVE, this); 1041 INVOKE_OBJECT (REMOVE, this);
1060 1042
1061 if (object *pl = visible_to ())
1062 esrv_del_item (pl->contr, count);
1063
1064 flag [FLAG_REMOVED] = true; 1043 flag [FLAG_REMOVED] = true;
1065 1044
1066 if (more) 1045 if (more)
1067 more->remove (); 1046 more->remove ();
1068 1047
1070 * In this case, the object to be removed is in someones 1049 * In this case, the object to be removed is in someones
1071 * inventory. 1050 * inventory.
1072 */ 1051 */
1073 if (env) 1052 if (env)
1074 { 1053 {
1054 flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed
1055 if (object *pl = visible_to ())
1056 esrv_del_item (pl->contr, count);
1057 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1058
1075 adjust_weight (env, -total_weight ()); 1059 adjust_weight (env, -total_weight ());
1076
1077 *(above ? &above->below : &env->inv) = below;
1078
1079 if (below)
1080 below->above = above;
1081 1060
1082 /* we set up values so that it could be inserted into 1061 /* we set up values so that it could be inserted into
1083 * the map, but we don't actually do that - it is up 1062 * the map, but we don't actually do that - it is up
1084 * to the caller to decide what we want to do. 1063 * to the caller to decide what we want to do.
1085 */ 1064 */
1086 map = env->map; 1065 map = env->map;
1087 x = env->x; 1066 x = env->x;
1088 y = env->y; 1067 y = env->y;
1068
1069 // make sure cmov optimisation is applicable
1070 *(above ? &above->below : &env->inv) = below;
1071 *(below ? &below->above : &above ) = above; // &above is just a dummy
1072
1089 above = 0; 1073 above = 0;
1090 below = 0; 1074 below = 0;
1091 env = 0; 1075 env = 0;
1092 1076
1093 /* NO_FIX_PLAYER is set when a great many changes are being 1077 /* NO_FIX_PLAYER is set when a great many changes are being
1097 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1081 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1098 otmp->update_stats (); 1082 otmp->update_stats ();
1099 } 1083 }
1100 else if (map) 1084 else if (map)
1101 { 1085 {
1102 if (type == PLAYER)
1103 {
1104 // leaving a spot always closes any open container on the ground
1105 if (container && !container->env)
1106 // this causes spurious floorbox updates, but it ensures
1107 // that the CLOSE event is being sent.
1108 close_container ();
1109
1110 --map->players;
1111 map->touch ();
1112 }
1113
1114 map->dirty = true; 1086 map->dirty = true;
1115 mapspace &ms = this->ms (); 1087 mapspace &ms = this->ms ();
1116 1088
1089 if (object *pl = ms.player ())
1090 {
1091 if (type == PLAYER) // this == pl(!)
1092 {
1093 // leaving a spot always closes any open container on the ground
1094 if (container && !container->env)
1095 // this causes spurious floorbox updates, but it ensures
1096 // that the CLOSE event is being sent.
1097 close_container ();
1098
1099 --map->players;
1100 map->touch ();
1101 }
1102 else if (pl->container == this)
1103 {
1104 // removing a container should close it
1105 close_container ();
1106 }
1107
1108 esrv_del_item (pl->contr, count);
1109 }
1110
1117 /* link the object above us */ 1111 /* link the object above us */
1118 if (above) 1112 // re-link, make sure compiler can easily use cmove
1119 above->below = below; 1113 *(above ? &above->below : &ms.top) = below;
1120 else 1114 *(below ? &below->above : &ms.bot) = above;
1121 ms.top = below; /* we were top, set new top */
1122
1123 /* Relink the object below us, if there is one */
1124 if (below)
1125 below->above = above;
1126 else
1127 {
1128 /* Nothing below, which means we need to relink map object for this space
1129 * use translated coordinates in case some oddness with map tiling is
1130 * evident
1131 */
1132 if (GET_MAP_OB (map, x, y) != this)
1133 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ());
1134
1135 ms.bot = above; /* goes on above it. */
1136 }
1137 1115
1138 above = 0; 1116 above = 0;
1139 below = 0; 1117 below = 0;
1118
1119 ms.flags_ = 0;
1140 1120
1141 if (map->in_memory == MAP_SAVING) 1121 if (map->in_memory == MAP_SAVING)
1142 return; 1122 return;
1143 1123
1144 int check_walk_off = !flag [FLAG_NO_APPLY]; 1124 int check_walk_off = !flag [FLAG_NO_APPLY];
1150 * removed (most likely destroyed), update the player view 1130 * removed (most likely destroyed), update the player view
1151 * appropriately. 1131 * appropriately.
1152 */ 1132 */
1153 pl->close_container (); 1133 pl->close_container ();
1154 1134
1135 //TODO: the floorbox prev/next might need updating
1136 //esrv_del_item (pl->contr, count);
1137 //TODO: update floorbox to preserve ordering
1138 if (pl->contr->ns)
1155 pl->contr->ns->floorbox_update (); 1139 pl->contr->ns->floorbox_update ();
1156 } 1140 }
1157 1141
1158 for (tmp = ms.bot; tmp; tmp = tmp->above) 1142 for (tmp = ms.bot; tmp; tmp = tmp->above)
1159 { 1143 {
1160 /* No point updating the players look faces if he is the object 1144 /* No point updating the players look faces if he is the object
1173 } 1157 }
1174 1158
1175 last = tmp; 1159 last = tmp;
1176 } 1160 }
1177 1161
1178 /* last == NULL if there are no objects on this space */
1179 //TODO: this makes little sense, why only update the topmost object?
1180 if (!last)
1181 map->at (x, y).flags_ = 0;
1182 else
1183 update_object (last, UP_OBJ_REMOVE);
1184
1185 if (flag [FLAG_BLOCKSVIEW] || glow_radius) 1162 if (flag [FLAG_BLOCKSVIEW] || glow_radius)
1186 update_all_los (map, x, y); 1163 update_all_los (map, x, y);
1187 } 1164 }
1188} 1165}
1189 1166
1252 * job preparing multi-part monsters. 1229 * job preparing multi-part monsters.
1253 */ 1230 */
1254object * 1231object *
1255insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) 1232insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1256{ 1233{
1234 op->remove ();
1235
1257 for (object *tmp = op->head_ (); tmp; tmp = tmp->more) 1236 for (object *tmp = op->head_ (); tmp; tmp = tmp->more)
1258 { 1237 {
1259 tmp->x = x + tmp->arch->x; 1238 tmp->x = x + tmp->arch->x;
1260 tmp->y = y + tmp->arch->y; 1239 tmp->y = y + tmp->arch->y;
1261 } 1240 }
1284 * just 'op' otherwise 1263 * just 'op' otherwise
1285 */ 1264 */
1286object * 1265object *
1287insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1266insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1288{ 1267{
1289 assert (!op->flag [FLAG_FREED]); 1268 if (op->is_on_map ())
1269 {
1270 LOG (llevError, "insert_ob_in_map called for object already on map");
1271 abort ();
1272 }
1290 1273
1291 object *top, *floor = NULL; 1274 if (op->env)
1292 1275 {
1276 LOG (llevError, "insert_ob_in_map called for object in an inventory (proceeding)");
1293 op->remove (); 1277 op->remove ();
1278 }
1279
1280 if (op->face && !face_info (op->face))//D TODO: remove soon
1281 {//D
1282 LOG (llevError | logBacktrace, "op->face out of bounds: %s", op->debug_desc ());//D
1283 op->face = 1;//D
1284 }//D
1294 1285
1295 /* Ideally, the caller figures this out. However, it complicates a lot 1286 /* Ideally, the caller figures this out. However, it complicates a lot
1296 * of areas of callers (eg, anything that uses find_free_spot would now 1287 * of areas of callers (eg, anything that uses find_free_spot would now
1297 * need extra work 1288 * need extra work
1298 */ 1289 */
1299 if (!xy_normalise (m, op->x, op->y)) 1290 if (!xy_normalise (m, op->x, op->y))
1300 { 1291 {
1301 op->destroy (); 1292 op->head_ ()->destroy (1);// remove head_ once all tail object destroyers found
1302 return 0; 1293 return 0;
1303 } 1294 }
1304 1295
1305 if (object *more = op->more) 1296 if (object *more = op->more)
1306 if (!insert_ob_in_map (more, m, originator, flag)) 1297 if (!insert_ob_in_map (more, m, originator, flag))
1315 */ 1306 */
1316 if (op->nrof && !(flag & INS_NO_MERGE)) 1307 if (op->nrof && !(flag & INS_NO_MERGE))
1317 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1308 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1318 if (object::can_merge (op, tmp)) 1309 if (object::can_merge (op, tmp))
1319 { 1310 {
1311 // TODO: we actually want to update tmp, not op,
1312 // but some caller surely breaks when we return tmp
1313 // from here :/
1320 op->nrof += tmp->nrof; 1314 op->nrof += tmp->nrof;
1321 tmp->destroy (1); 1315 tmp->destroy (1);
1322 } 1316 }
1323 1317
1324 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1318 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1333 { 1327 {
1334 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); 1328 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n");
1335 abort (); 1329 abort ();
1336 } 1330 }
1337 1331
1332 if (!originator->is_on_map ())
1333 LOG (llevDebug | logBacktrace, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map",
1334 op->debug_desc (), originator->debug_desc ());
1335
1338 op->above = originator; 1336 op->above = originator;
1339 op->below = originator->below; 1337 op->below = originator->below;
1340
1341 if (op->below)
1342 op->below->above = op;
1343 else
1344 ms.bot = op;
1345
1346 /* since *below* originator, no need to update top */
1347 originator->below = op; 1338 originator->below = op;
1339
1340 *(op->below ? &op->below->above : &ms.bot) = op;
1348 } 1341 }
1349 else 1342 else
1350 { 1343 {
1351 top = ms.bot; 1344 object *floor = 0;
1345 object *top = ms.top;
1352 1346
1353 /* If there are other objects, then */ 1347 /* If there are other objects, then */
1354 if (top) 1348 if (top)
1355 { 1349 {
1356 object *last = 0;
1357
1358 /* 1350 /*
1359 * If there are multiple objects on this space, we do some trickier handling. 1351 * If there are multiple objects on this space, we do some trickier handling.
1360 * We've already dealt with merging if appropriate. 1352 * We've already dealt with merging if appropriate.
1361 * Generally, we want to put the new object on top. But if 1353 * Generally, we want to put the new object on top. But if
1362 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last 1354 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last
1365 * once we get to them. This reduces the need to traverse over all of 1357 * once we get to them. This reduces the need to traverse over all of
1366 * them when adding another one - this saves quite a bit of cpu time 1358 * them when adding another one - this saves quite a bit of cpu time
1367 * when lots of spells are cast in one area. Currently, it is presumed 1359 * when lots of spells are cast in one area. Currently, it is presumed
1368 * that flying non pickable objects are spell objects. 1360 * that flying non pickable objects are spell objects.
1369 */ 1361 */
1370 for (top = ms.bot; top; top = top->above) 1362 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1371 { 1363 {
1372 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) 1364 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR))
1373 floor = top; 1365 floor = tmp;
1374 1366
1375 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) 1367 if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1376 { 1368 {
1377 /* We insert above top, so we want this object below this */ 1369 /* We insert above top, so we want this object below this */
1378 top = top->below; 1370 top = tmp->below;
1379 break; 1371 break;
1380 } 1372 }
1381 1373
1382 last = top; 1374 top = tmp;
1383 } 1375 }
1384
1385 /* Don't want top to be NULL, so set it to the last valid object */
1386 top = last;
1387 1376
1388 /* We let update_position deal with figuring out what the space 1377 /* We let update_position deal with figuring out what the space
1389 * looks like instead of lots of conditions here. 1378 * looks like instead of lots of conditions here.
1390 * makes things faster, and effectively the same result. 1379 * makes things faster, and effectively the same result.
1391 */ 1380 */
1398 */ 1387 */
1399 if (!(flag & INS_ON_TOP) 1388 if (!(flag & INS_ON_TOP)
1400 && ms.flags () & P_BLOCKSVIEW 1389 && ms.flags () & P_BLOCKSVIEW
1401 && (op->face && !faces [op->face].visibility)) 1390 && (op->face && !faces [op->face].visibility))
1402 { 1391 {
1392 object *last;
1393
1403 for (last = top; last != floor; last = last->below) 1394 for (last = top; last != floor; last = last->below)
1404 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1395 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1405 break; 1396 break;
1406 1397
1407 /* Check to see if we found the object that blocks view, 1398 /* Check to see if we found the object that blocks view,
1415 } /* If objects on this space */ 1406 } /* If objects on this space */
1416 1407
1417 if (flag & INS_ABOVE_FLOOR_ONLY) 1408 if (flag & INS_ABOVE_FLOOR_ONLY)
1418 top = floor; 1409 top = floor;
1419 1410
1420 /* Top is the object that our object (op) is going to get inserted above. 1411 // insert object above top, or bottom-most if top = 0
1421 */
1422
1423 /* First object on this space */
1424 if (!top) 1412 if (!top)
1425 { 1413 {
1414 op->below = 0;
1426 op->above = ms.bot; 1415 op->above = ms.bot;
1427
1428 if (op->above)
1429 op->above->below = op;
1430
1431 op->below = 0;
1432 ms.bot = op; 1416 ms.bot = op;
1417
1418 *(op->above ? &op->above->below : &ms.top) = op;
1433 } 1419 }
1434 else 1420 else
1435 { /* get inserted into the stack above top */ 1421 {
1436 op->above = top->above; 1422 op->above = top->above;
1437
1438 if (op->above)
1439 op->above->below = op; 1423 top->above = op;
1440 1424
1441 op->below = top; 1425 op->below = top;
1442 top->above = op; 1426 *(op->above ? &op->above->below : &ms.top) = op;
1443 } 1427 }
1444 1428 }
1445 if (!op->above)
1446 ms.top = op;
1447 } /* else not INS_BELOW_ORIGINATOR */
1448 1429
1449 if (op->type == PLAYER) 1430 if (op->type == PLAYER)
1450 { 1431 {
1451 op->contr->do_los = 1; 1432 op->contr->do_los = 1;
1452 ++op->map->players; 1433 ++op->map->players;
1454 } 1435 }
1455 1436
1456 op->map->dirty = true; 1437 op->map->dirty = true;
1457 1438
1458 if (object *pl = ms.player ()) 1439 if (object *pl = ms.player ())
1440 //TODO: the floorbox prev/next might need updating
1441 //esrv_send_item (pl, op);
1442 //TODO: update floorbox to preserve ordering
1443 if (pl->contr->ns)
1459 pl->contr->ns->floorbox_update (); 1444 pl->contr->ns->floorbox_update ();
1460 1445
1461 /* If this object glows, it may affect lighting conditions that are 1446 /* If this object glows, it may affect lighting conditions that are
1462 * visible to others on this map. But update_all_los is really 1447 * visible to others on this map. But update_all_los is really
1463 * an inefficient way to do this, as it means los for all players 1448 * an inefficient way to do this, as it means los for all players
1464 * on the map will get recalculated. The players could very well 1449 * on the map will get recalculated. The players could very well
1544 if (!nr) 1529 if (!nr)
1545 return true; 1530 return true;
1546 1531
1547 nr = min (nr, nrof); 1532 nr = min (nr, nrof);
1548 1533
1534 if (nrof > nr)
1535 {
1549 nrof -= nr; 1536 nrof -= nr;
1550
1551 if (nrof)
1552 {
1553 adjust_weight (env, -weight * nr); // carrying == 0 1537 adjust_weight (env, -weight * max (1, nr)); // carrying == 0
1554 1538
1555 if (object *pl = visible_to ()) 1539 if (object *pl = visible_to ())
1556 esrv_update_item (UPD_NROF, pl, this); 1540 esrv_update_item (UPD_NROF, pl, this);
1557 1541
1558 return true; 1542 return true;
1559 } 1543 }
1560 else 1544 else
1561 { 1545 {
1562 destroy (1); 1546 destroy ();
1563 return false; 1547 return false;
1564 } 1548 }
1565} 1549}
1566 1550
1567/* 1551/*
1584 } 1568 }
1585 else 1569 else
1586 { 1570 {
1587 decrease (nr); 1571 decrease (nr);
1588 1572
1589 object *op = object_create_clone (this); 1573 object *op = deep_clone ();
1590 op->nrof = nr; 1574 op->nrof = nr;
1591 return op; 1575 return op;
1592 } 1576 }
1593} 1577}
1594 1578
1815 LOG (llevError, "Present_arch called outside map.\n"); 1799 LOG (llevError, "Present_arch called outside map.\n");
1816 return NULL; 1800 return NULL;
1817 } 1801 }
1818 1802
1819 for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) 1803 for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above)
1820 if (tmp->arch == at) 1804 if (tmp->arch->archname == at->archname)
1821 return tmp; 1805 return tmp;
1822 1806
1823 return NULL; 1807 return NULL;
1824} 1808}
1825 1809
1889 * The first matching object is returned, or NULL if none. 1873 * The first matching object is returned, or NULL if none.
1890 */ 1874 */
1891object * 1875object *
1892present_arch_in_ob (const archetype *at, const object *op) 1876present_arch_in_ob (const archetype *at, const object *op)
1893{ 1877{
1894 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1878 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1895 if (tmp->arch == at) 1879 if (tmp->arch->archname == at->archname)
1896 return tmp; 1880 return tmp;
1897 1881
1898 return NULL; 1882 return NULL;
1899} 1883}
1900 1884
2309 2293
2310/* 2294/*
2311 * create clone from object to another 2295 * create clone from object to another
2312 */ 2296 */
2313object * 2297object *
2314object_create_clone (object *asrc) 2298object::deep_clone ()
2315{ 2299{
2316 object *dst = 0, *tmp, *src, *prev, *item; 2300 assert (("deep_clone called on non-head object", is_head ()));
2317 2301
2318 if (!asrc) 2302 object *dst = clone ();
2319 return 0;
2320 2303
2321 src = asrc->head_ (); 2304 object *prev = dst;
2322
2323 prev = 0;
2324 for (object *part = src; part; part = part->more) 2305 for (object *part = this->more; part; part = part->more)
2325 { 2306 {
2326 tmp = part->clone (); 2307 object *tmp = part->clone ();
2327 tmp->x -= src->x;
2328 tmp->y -= src->y;
2329
2330 if (!part->head)
2331 {
2332 dst = tmp;
2333 tmp->head = 0;
2334 }
2335 else
2336 tmp->head = dst; 2308 tmp->head = dst;
2337
2338 tmp->more = 0;
2339
2340 if (prev)
2341 prev->more = tmp; 2309 prev->more = tmp;
2342
2343 prev = tmp; 2310 prev = tmp;
2344 } 2311 }
2345 2312
2346 for (item = src->inv; item; item = item->below) 2313 for (object *item = inv; item; item = item->below)
2347 insert_ob_in_ob (object_create_clone (item), dst); 2314 insert_ob_in_ob (item->deep_clone (), dst);
2348 2315
2349 return dst; 2316 return dst;
2350} 2317}
2351 2318
2352/* This returns the first object in who's inventory that 2319/* This returns the first object in who's inventory that
2361 return tmp; 2328 return tmp;
2362 2329
2363 return 0; 2330 return 0;
2364} 2331}
2365 2332
2366/* If ob has a field named key, return the link from the list, 2333const shstr &
2367 * otherwise return NULL. 2334object::kv_get (const shstr &key) const
2368 *
2369 * key must be a passed in shared string - otherwise, this won't
2370 * do the desired thing.
2371 */
2372key_value *
2373get_ob_key_link (const object *ob, const char *key)
2374{ 2335{
2375 for (key_value *link = ob->key_values; link; link = link->next) 2336 for (key_value *kv = key_values; kv; kv = kv->next)
2376 if (link->key == key) 2337 if (kv->key == key)
2377 return link;
2378
2379 return 0;
2380}
2381
2382/*
2383 * Returns the value of op has an extra_field for key, or NULL.
2384 *
2385 * The argument doesn't need to be a shared string.
2386 *
2387 * The returned string is shared.
2388 */
2389const char *
2390get_ob_key_value (const object *op, const char *const key)
2391{
2392 key_value *link;
2393 shstr_cmp canonical_key (key);
2394
2395 if (!canonical_key)
2396 {
2397 /* 1. There being a field named key on any object
2398 * implies there'd be a shared string to find.
2399 * 2. Since there isn't, no object has this field.
2400 * 3. Therefore, *this* object doesn't have this field.
2401 */
2402 return 0;
2403 }
2404
2405 /* This is copied from get_ob_key_link() above -
2406 * only 4 lines, and saves the function call overhead.
2407 */
2408 for (link = op->key_values; link; link = link->next)
2409 if (link->key == canonical_key)
2410 return link->value; 2338 return kv->value;
2411 2339
2412 return 0; 2340 return shstr_null;
2413} 2341}
2414 2342
2415/* 2343void
2416 * Updates the canonical_key in op to value. 2344object::kv_set (const shstr &key, const shstr &value)
2417 *
2418 * canonical_key is a shared string (value doesn't have to be).
2419 *
2420 * Unless add_key is TRUE, it won't add fields, only change the value of existing
2421 * keys.
2422 *
2423 * Returns TRUE on success.
2424 */
2425int
2426set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key)
2427{ 2345{
2428 key_value *field = NULL, *last = NULL; 2346 for (key_value *kv = key_values; kv; kv = kv->next)
2429 2347 if (kv->key == key)
2430 for (field = op->key_values; field != NULL; field = field->next)
2431 {
2432 if (field->key != canonical_key)
2433 { 2348 {
2434 last = field; 2349 kv->value = value;
2435 continue; 2350 return;
2436 } 2351 }
2437 2352
2438 if (value) 2353 key_value *kv = new key_value;
2439 field->value = value; 2354
2440 else 2355 kv->next = key_values;
2356 kv->key = key;
2357 kv->value = value;
2358
2359 key_values = kv;
2360}
2361
2362void
2363object::kv_del (const shstr &key)
2364{
2365 for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next)
2366 if ((*kvp)->key == key)
2441 { 2367 {
2442 /* Basically, if the archetype has this key set, 2368 key_value *kv = *kvp;
2443 * we need to store the null value so when we save 2369 *kvp = (*kvp)->next;
2444 * it, we save the empty value so that when we load, 2370 delete kv;
2445 * we get this value back again. 2371 return;
2446 */
2447 if (get_ob_key_link (op->arch, canonical_key))
2448 field->value = 0;
2449 else
2450 {
2451 if (last)
2452 last->next = field->next;
2453 else
2454 op->key_values = field->next;
2455
2456 delete field;
2457 }
2458 } 2372 }
2459 return TRUE;
2460 }
2461 /* IF we get here, key doesn't exist */
2462
2463 /* No field, we'll have to add it. */
2464
2465 if (!add_key)
2466 return FALSE;
2467
2468 /* There isn't any good reason to store a null
2469 * value in the key/value list. If the archetype has
2470 * this key, then we should also have it, so shouldn't
2471 * be here. If user wants to store empty strings,
2472 * should pass in ""
2473 */
2474 if (value == NULL)
2475 return TRUE;
2476
2477 field = new key_value;
2478
2479 field->key = canonical_key;
2480 field->value = value;
2481 /* Usual prepend-addition. */
2482 field->next = op->key_values;
2483 op->key_values = field;
2484
2485 return TRUE;
2486}
2487
2488/*
2489 * Updates the key in op to value.
2490 *
2491 * If add_key is FALSE, this will only update existing keys,
2492 * and not add new ones.
2493 * In general, should be little reason FALSE is ever passed in for add_key
2494 *
2495 * Returns TRUE on success.
2496 */
2497int
2498set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2499{
2500 shstr key_ (key);
2501
2502 return set_ob_key_value_s (op, key_, value, add_key);
2503} 2373}
2504 2374
2505object::depth_iterator::depth_iterator (object *container) 2375object::depth_iterator::depth_iterator (object *container)
2506: iterator_base (container) 2376: iterator_base (container)
2507{ 2377{
2557{ 2427{
2558 char flagdesc[512]; 2428 char flagdesc[512];
2559 char info2[256 * 4]; 2429 char info2[256 * 4];
2560 char *p = info; 2430 char *p = info;
2561 2431
2562 p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s,flags:[%s],type:%d}", 2432 p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s%s,flags:[%s],type:%d}",
2563 count, 2433 count,
2564 uuid.c_str (), 2434 uuid.c_str (),
2565 &name, 2435 &name,
2566 title ? "\",title:\"" : "", 2436 title ? ",title:\"" : "",
2567 title ? (const char *)title : "", 2437 title ? (const char *)title : "",
2438 title ? "\"" : "",
2568 flag_desc (flagdesc, 512), type); 2439 flag_desc (flagdesc, 512), type);
2569 2440
2570 if (!this->flag[FLAG_REMOVED] && env) 2441 if (!flag[FLAG_REMOVED] && env)
2571 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2442 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2572 2443
2573 if (map) 2444 if (map)
2574 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); 2445 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y);
2575 2446
2605object::open_container (object *new_container) 2476object::open_container (object *new_container)
2606{ 2477{
2607 if (container == new_container) 2478 if (container == new_container)
2608 return; 2479 return;
2609 2480
2610 if (object *old_container = container) 2481 object *old_container = container;
2482
2483 if (old_container)
2611 { 2484 {
2612 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) 2485 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this)))
2613 return; 2486 return;
2614 2487
2615#if 0 2488#if 0
2617 if (object *closer = old_container->inv) 2490 if (object *closer = old_container->inv)
2618 if (closer->type == CLOSE_CON) 2491 if (closer->type == CLOSE_CON)
2619 closer->destroy (); 2492 closer->destroy ();
2620#endif 2493#endif
2621 2494
2495 // make sure the container is available
2496 esrv_send_item (this, old_container);
2497
2622 old_container->flag [FLAG_APPLIED] = 0; 2498 old_container->flag [FLAG_APPLIED] = false;
2623 container = 0; 2499 container = 0;
2624 2500
2501 // client needs item update to make it work, client bug requires this to be separate
2625 esrv_update_item (UPD_FLAGS, this, old_container); 2502 esrv_update_item (UPD_FLAGS, this, old_container);
2503
2626 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2504 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2627 play_sound (sound_find ("chest_close")); 2505 play_sound (sound_find ("chest_close"));
2628 } 2506 }
2629 2507
2630 if (new_container) 2508 if (new_container)
2643 } 2521 }
2644#endif 2522#endif
2645 2523
2646 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); 2524 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container));
2647 2525
2526 // make sure the container is available, client bug requires this to be separate
2527 esrv_send_item (this, new_container);
2528
2648 new_container->flag [FLAG_APPLIED] = 1; 2529 new_container->flag [FLAG_APPLIED] = true;
2649 container = new_container; 2530 container = new_container;
2650 2531
2532 // client needs flag change
2651 esrv_update_item (UPD_FLAGS, this, new_container); 2533 esrv_update_item (UPD_FLAGS, this, new_container);
2652 esrv_send_inventory (this, new_container); 2534 esrv_send_inventory (this, new_container);
2653 play_sound (sound_find ("chest_open")); 2535 play_sound (sound_find ("chest_open"));
2654 } 2536 }
2537// else if (!old_container->env && contr && contr->ns)
2538// contr->ns->floorbox_reset ();
2655} 2539}
2656 2540
2657object * 2541object *
2658object::force_find (const shstr name) 2542object::force_find (const shstr name)
2659{ 2543{

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