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Comparing deliantra/server/common/object.C (file contents):
Revision 1.206 by root, Tue Apr 15 14:21:04 2008 UTC vs.
Revision 1.215 by root, Tue Apr 22 07:28:05 2008 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying
26 variable. */
27#include <global.h> 24#include <global.h>
28#include <stdio.h> 25#include <stdio.h>
29#include <sys/types.h> 26#include <sys/types.h>
30#include <sys/uio.h> 27#include <sys/uio.h>
31#include <object.h> 28#include <object.h>
32#include <funcpoint.h>
33#include <sproto.h> 29#include <sproto.h>
34#include <loader.h> 30#include <loader.h>
35 31
36#include <bitset> 32#include <bitset>
37 33
205 || ob1->value != ob2->value 201 || ob1->value != ob2->value
206 || ob1->name != ob2->name) 202 || ob1->name != ob2->name)
207 return 0; 203 return 0;
208 204
209 /* Do not merge objects if nrof would overflow. First part checks 205 /* Do not merge objects if nrof would overflow. First part checks
210 * for unsigned overflow (2c), second part checks wether the result 206 * for unsigned overflow (2c), second part checks whether the result
211 * would fit into a 32 bit signed int, which is often used to hold 207 * would fit into a 32 bit signed int, which is often used to hold
212 * nrof values. 208 * nrof values.
213 */ 209 */
214 if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31)) 210 if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31))
215 return 0; 211 return 0;
224 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 220 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
225 221
226 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 222 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
227 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 223 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
228 224
229 if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () 225 if (ob1->arch->name != ob2->arch->name
230 || ob1->arch != ob2->arch
231 || ob1->name != ob2->name 226 || ob1->name != ob2->name
232 || ob1->title != ob2->title 227 || ob1->title != ob2->title
233 || ob1->msg != ob2->msg 228 || ob1->msg != ob2->msg
234 || ob1->weight != ob2->weight 229 || ob1->weight != ob2->weight
235 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
236 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
237 || ob1->attacktype != ob2->attacktype 230 || ob1->attacktype != ob2->attacktype
238 || ob1->magic != ob2->magic 231 || ob1->magic != ob2->magic
239 || ob1->slaying != ob2->slaying 232 || ob1->slaying != ob2->slaying
240 || ob1->skill != ob2->skill 233 || ob1->skill != ob2->skill
241 || ob1->value != ob2->value 234 || ob1->value != ob2->value
248 || ob1->move_block != ob2->move_block 241 || ob1->move_block != ob2->move_block
249 || ob1->move_allow != ob2->move_allow 242 || ob1->move_allow != ob2->move_allow
250 || ob1->move_on != ob2->move_on 243 || ob1->move_on != ob2->move_on
251 || ob1->move_off != ob2->move_off 244 || ob1->move_off != ob2->move_off
252 || ob1->move_slow != ob2->move_slow 245 || ob1->move_slow != ob2->move_slow
253 || ob1->move_slow_penalty != ob2->move_slow_penalty) 246 || ob1->move_slow_penalty != ob2->move_slow_penalty
247 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
248 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats)))
249 return 0;
250
251 if ((ob1->flag ^ ob2->flag)
252 .reset (FLAG_INV_LOCKED)
253 .reset (FLAG_CLIENT_SENT)
254 .reset (FLAG_REMOVED)
255 .any ())
254 return 0; 256 return 0;
255 257
256 /* This is really a spellbook check - we should in general 258 /* This is really a spellbook check - we should in general
257 * not merge objects with real inventories, as splitting them 259 * not merge objects with real inventories, as splitting them
258 * is hard. 260 * is hard.
297 299
298 if (ob1->key_values || ob2->key_values) 300 if (ob1->key_values || ob2->key_values)
299 { 301 {
300 /* At least one of these has key_values. */ 302 /* At least one of these has key_values. */
301 if ((!ob1->key_values) != (!ob2->key_values)) 303 if ((!ob1->key_values) != (!ob2->key_values))
302 /* One has fields, but the other one doesn't. */ 304 return 0; /* One has fields, but the other one doesn't. */
303 return 0; 305
304 else if (!compare_ob_value_lists (ob1, ob2)) 306 if (!compare_ob_value_lists (ob1, ob2))
305 return 0; 307 return 0;
306 } 308 }
307 309
308 if (ob1->self || ob2->self) 310 if (ob1->self || ob2->self)
309 { 311 {
315 int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0; 317 int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0;
316 int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0; 318 int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0;
317 319
318 if (k1 != k2) 320 if (k1 != k2)
319 return 0; 321 return 0;
322
320 else if (k1 == 0) 323 if (k1 == 0)
321 return 1; 324 return 1;
325
322 else if (!cfperl_can_merge (ob1, ob2)) 326 if (!cfperl_can_merge (ob1, ob2))
323 return 0; 327 return 0;
324 } 328 }
325 } 329 }
326 330
327 /* Everything passes, must be OK. */ 331 /* Everything passes, must be OK. */
328 return 1; 332 return 1;
329} 333}
330 334
335// find player who can see this object
336object *
337object::visible_to () const
338{
339 if (!flag [FLAG_REMOVED])
340 {
341 // see if we are in a container of sorts
342 if (env)
343 {
344 // the player inventory itself is always visible
345 if (env->type == PLAYER)
346 return env;
347
348 // else a player could have our env open
349 object *envest = env->outer_env ();
350
351 // the player itself is always on a map, so we will find him here
352 // even if our inv is in a player.
353 if (envest->is_on_map ())
354 if (object *pl = envest->ms ().player ())
355 if (pl->container == env)
356 return pl;
357 }
358 else
359 {
360 // maybe there is a player standing on the same mapspace
361 // this will catch the case where "this" is a player
362 if (object *pl = ms ().player ())
363 return pl;
364 }
365 }
366
367 return 0;
368}
369
370// adjust weight per container type ("of holding")
371static sint32
372weight_adjust (object *op, sint32 weight)
373{
374 return op->type == CONTAINER
375 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str)
376 : weight;
377}
378
331/* 379/*
380 * adjust_weight(object, weight) adds the specified weight to an object,
381 * and also updates how much the environment(s) is/are carrying.
382 */
383static void
384adjust_weight (object *op, sint32 weight)
385{
386 while (op)
387 {
388 weight = weight_adjust (op, weight);
389
390 if (!weight)
391 return;
392
393 op->carrying += weight;
394
395 if (object *pl = op->visible_to ())
396 if (pl != op) // player is handled lazily
397 esrv_update_item (UPD_WEIGHT, pl, op);
398
399 op = op->env;
400 }
401}
402
403/*
332 * sum_weight() is a recursive function which calculates the weight 404 * this is a recursive function which calculates the weight
333 * an object is carrying. It goes through in figures out how much 405 * an object is carrying. It goes through op and figures out how much
334 * containers are carrying, and sums it up. 406 * containers are carrying, and sums it up.
335 */ 407 */
336long 408void
337sum_weight (object *op) 409object::update_weight ()
338{ 410{
339 long sum; 411 sint32 sum = 0;
340 object *inv;
341 412
342 for (sum = 0, inv = op->inv; inv; inv = inv->below) 413 for (object *op = inv; op; op = op->below)
343 { 414 {
344 if (inv->inv) 415 if (op->inv)
345 sum_weight (inv); 416 op->update_weight ();
346 417
347 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 418 sum += op->total_weight ();
419 }
420
421 sum = weight_adjust (this, sum);
422
423 if (sum != carrying)
348 } 424 {
349
350 if (op->type == CONTAINER && op->stats.Str)
351 sum = (sum * (100 - op->stats.Str)) / 100;
352
353 if (op->carrying != sum)
354 op->carrying = sum; 425 carrying = sum;
355 426
356 return sum; 427 if (object *pl = visible_to ())
428 if (pl != this) // player is handled lazily
429 esrv_update_item (UPD_WEIGHT, pl, this);
430 }
357} 431}
358 432
359/** 433/*
360 * Return the outermost environment object for a given object. 434 * Used by: Server DM commands: dumpbelow, dump. Some error messages.
361 */
362
363object *
364object_get_env_recursive (object *op)
365{
366 while (op->env != NULL)
367 op = op->env;
368 return op;
369}
370
371/*
372 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
373 * Some error messages.
374 * The result of the dump is stored in the static global errmsg array.
375 */ 435 */
376char * 436char *
377dump_object (object *op) 437dump_object (object *op)
378{ 438{
379 if (!op) 439 if (!op)
393get_nearest_part (object *op, const object *pl) 453get_nearest_part (object *op, const object *pl)
394{ 454{
395 object *tmp, *closest; 455 object *tmp, *closest;
396 int last_dist, i; 456 int last_dist, i;
397 457
398 if (op->more == NULL) 458 if (!op->more)
399 return op; 459 return op;
460
400 for (last_dist = distance (op, pl), closest = op, tmp = op->more; tmp != NULL; tmp = tmp->more) 461 for (last_dist = distance (op, pl), closest = op, tmp = op->more;
462 tmp;
463 tmp = tmp->more)
401 if ((i = distance (tmp, pl)) < last_dist) 464 if ((i = distance (tmp, pl)) < last_dist)
402 closest = tmp, last_dist = i; 465 closest = tmp, last_dist = i;
466
403 return closest; 467 return closest;
404} 468}
405 469
406/* 470/*
407 * Returns the object which has the count-variable equal to the argument. 471 * Returns the object which has the count-variable equal to the argument.
472 * VERRRY slow.
408 */ 473 */
409object * 474object *
410find_object (tag_t i) 475find_object (tag_t i)
411{ 476{
412 for_all_objects (op) 477 for_all_objects (op)
902} 967}
903 968
904void 969void
905object::do_destroy () 970object::do_destroy ()
906{ 971{
907 attachable::do_destroy ();
908
909 if (flag [FLAG_IS_LINKED]) 972 if (flag [FLAG_IS_LINKED])
910 remove_button_link (this); 973 remove_button_link (this);
911 974
912 if (flag [FLAG_FRIENDLY]) 975 if (flag [FLAG_FRIENDLY])
913 remove_friendly_object (this); 976 remove_friendly_object (this);
914 977
915 if (!flag [FLAG_REMOVED])
916 remove (); 978 remove ();
979
980 attachable::do_destroy ();
917 981
918 destroy_inv (true); 982 destroy_inv (true);
919 983
920 deactivate (); 984 deactivate ();
921 unlink (); 985 unlink ();
974 play_sound (sound_destroy); 1038 play_sound (sound_destroy);
975 else if (flag [FLAG_MONSTER]) 1039 else if (flag [FLAG_MONSTER])
976 play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism 1040 play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism
977 1041
978 attachable::destroy (); 1042 attachable::destroy ();
979}
980
981/*
982 * sub_weight() recursively (outwards) subtracts a number from the
983 * weight of an object (and what is carried by it's environment(s)).
984 */
985void
986sub_weight (object *op, signed long weight)
987{
988 while (op != NULL)
989 {
990 if (op->type == CONTAINER)
991 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
992
993 op->carrying -= weight;
994 op = op->env;
995 }
996} 1043}
997 1044
998/* op->remove (): 1045/* op->remove ():
999 * This function removes the object op from the linked list of objects 1046 * This function removes the object op from the linked list of objects
1000 * which it is currently tied to. When this function is done, the 1047 * which it is currently tied to. When this function is done, the
1006object::do_remove () 1053object::do_remove ()
1007{ 1054{
1008 object *tmp, *last = 0; 1055 object *tmp, *last = 0;
1009 object *otmp; 1056 object *otmp;
1010 1057
1011 if (QUERY_FLAG (this, FLAG_REMOVED)) 1058 if (flag [FLAG_REMOVED])
1012 return; 1059 return;
1013 1060
1014 SET_FLAG (this, FLAG_REMOVED);
1015 INVOKE_OBJECT (REMOVE, this); 1061 INVOKE_OBJECT (REMOVE, this);
1062
1063 if (object *pl = visible_to ())
1064 esrv_del_item (pl->contr, count);
1065
1066 flag [FLAG_REMOVED] = true;
1016 1067
1017 if (more) 1068 if (more)
1018 more->remove (); 1069 more->remove ();
1019 1070
1020 /* 1071 /*
1021 * In this case, the object to be removed is in someones 1072 * In this case, the object to be removed is in someones
1022 * inventory. 1073 * inventory.
1023 */ 1074 */
1024 if (env) 1075 if (env)
1025 { 1076 {
1077 adjust_weight (env, -total_weight ());
1078
1079 *(above ? &above->below : &env->inv) = below;
1080
1026 if (nrof) 1081 if (below)
1027 sub_weight (env, weight * nrof); 1082 below->above = above;
1028 else 1083
1029 sub_weight (env, weight + carrying); 1084 /* we set up values so that it could be inserted into
1085 * the map, but we don't actually do that - it is up
1086 * to the caller to decide what we want to do.
1087 */
1088 map = env->map;
1089 x = env->x;
1090 y = env->y;
1091 above = 0;
1092 below = 0;
1093 env = 0;
1030 1094
1031 /* NO_FIX_PLAYER is set when a great many changes are being 1095 /* NO_FIX_PLAYER is set when a great many changes are being
1032 * made to players inventory. If set, avoiding the call 1096 * made to players inventory. If set, avoiding the call
1033 * to save cpu time. 1097 * to save cpu time.
1034 */ 1098 */
1035 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1099 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1036 otmp->update_stats (); 1100 otmp->update_stats ();
1037
1038 if (above)
1039 above->below = below;
1040 else
1041 env->inv = below;
1042
1043 if (below)
1044 below->above = above;
1045
1046 /* we set up values so that it could be inserted into
1047 * the map, but we don't actually do that - it is up
1048 * to the caller to decide what we want to do.
1049 */
1050 x = env->x, y = env->y;
1051 map = env->map;
1052 above = 0, below = 0;
1053 env = 0;
1054 } 1101 }
1055 else if (map) 1102 else if (map)
1056 { 1103 {
1057 if (type == PLAYER) 1104 if (type == PLAYER)
1058 { 1105 {
1159 if (!top) 1206 if (!top)
1160 for (top = op; top && top->above; top = top->above) 1207 for (top = op; top && top->above; top = top->above)
1161 ; 1208 ;
1162 1209
1163 for (; top; top = top->below) 1210 for (; top; top = top->below)
1164 {
1165 if (top == op)
1166 continue;
1167
1168 if (object::can_merge (op, top)) 1211 if (object::can_merge (op, top))
1169 { 1212 {
1170 top->nrof += op->nrof; 1213 top->nrof += op->nrof;
1171 1214
1172/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1215 if (object *pl = top->visible_to ())
1173 op->weight = 0; /* Don't want any adjustements now */ 1216 esrv_update_item (UPD_NROF, pl, top);
1217
1218 op->weight = 0; // cancel the addition above
1219 op->carrying = 0; // must be 0 already
1220
1174 op->destroy (); 1221 op->destroy (1);
1222
1175 return top; 1223 return top;
1176 } 1224 }
1177 }
1178 1225
1179 return 0; 1226 return 0;
1180} 1227}
1181 1228
1182void 1229void
1271 if (op->nrof && !(flag & INS_NO_MERGE)) 1318 if (op->nrof && !(flag & INS_NO_MERGE))
1272 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1319 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1273 if (object::can_merge (op, tmp)) 1320 if (object::can_merge (op, tmp))
1274 { 1321 {
1275 op->nrof += tmp->nrof; 1322 op->nrof += tmp->nrof;
1276 tmp->destroy (); 1323 tmp->destroy (1);
1277 } 1324 }
1278 1325
1279 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1326 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1280 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1327 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1281 1328
1461 * op is the object to insert it under: supplies x and the map. 1508 * op is the object to insert it under: supplies x and the map.
1462 */ 1509 */
1463void 1510void
1464replace_insert_ob_in_map (const char *arch_string, object *op) 1511replace_insert_ob_in_map (const char *arch_string, object *op)
1465{ 1512{
1466 object *tmp, *tmp1;
1467
1468 /* first search for itself and remove any old instances */ 1513 /* first search for itself and remove any old instances */
1469 1514
1470 for (tmp = op->ms ().bot; tmp; tmp = tmp->above) 1515 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above)
1471 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ 1516 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */
1472 tmp->destroy (); 1517 tmp->destroy (1);
1473 1518
1474 tmp1 = arch_to_object (archetype::find (arch_string)); 1519 object *tmp = arch_to_object (archetype::find (arch_string));
1475 1520
1476 tmp1->x = op->x; 1521 tmp->x = op->x;
1477 tmp1->y = op->y; 1522 tmp->y = op->y;
1523
1478 insert_ob_in_map (tmp1, op->map, op, 0); 1524 insert_ob_in_map (tmp, op->map, op, 0);
1479} 1525}
1480 1526
1481object * 1527object *
1482object::insert_at (object *where, object *originator, int flags) 1528object::insert_at (object *where, object *originator, int flags)
1483{ 1529{
1486 else 1532 else
1487 return where->map->insert (this, where->x, where->y, originator, flags); 1533 return where->map->insert (this, where->x, where->y, originator, flags);
1488} 1534}
1489 1535
1490/* 1536/*
1491 * get_split_ob(ob,nr) splits up ob into two parts. The part which
1492 * is returned contains nr objects, and the remaining parts contains
1493 * the rest (or is removed and freed if that number is 0).
1494 * On failure, NULL is returned, and the reason put into the
1495 * global static errmsg array.
1496 */
1497object *
1498get_split_ob (object *orig_ob, uint32 nr)
1499{
1500 object *newob;
1501 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1502
1503 if (orig_ob->nrof < nr)
1504 {
1505 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1506 return NULL;
1507 }
1508
1509 newob = object_create_clone (orig_ob);
1510
1511 if ((orig_ob->nrof -= nr) < 1)
1512 orig_ob->destroy (1);
1513 else if (!is_removed)
1514 {
1515 if (orig_ob->env != NULL)
1516 sub_weight (orig_ob->env, orig_ob->weight * nr);
1517 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_ACTIVE)
1518 {
1519 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1520 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1521 return NULL;
1522 }
1523 }
1524
1525 newob->nrof = nr;
1526
1527 return newob;
1528}
1529
1530/*
1531 * decrease_ob_nr(object, number) decreases a specified number from 1537 * decrease(object, number) decreases a specified number from
1532 * the amount of an object. If the amount reaches 0, the object 1538 * the amount of an object. If the amount reaches 0, the object
1533 * is subsequently removed and freed. 1539 * is subsequently removed and freed.
1534 * 1540 *
1535 * Return value: 'op' if something is left, NULL if the amount reached 0 1541 * Return value: 'op' if something is left, NULL if the amount reached 0
1536 */ 1542 */
1543bool
1544object::decrease (sint32 nr)
1545{
1546 if (!nr)
1547 return true;
1548
1549 nr = min (nr, nrof);
1550
1551 nrof -= nr;
1552
1553 if (nrof)
1554 {
1555 adjust_weight (env, -weight * nr); // carrying == 0
1556
1557 if (object *pl = visible_to ())
1558 esrv_update_item (UPD_NROF, pl, this);
1559
1560 return true;
1561 }
1562 else
1563 {
1564 destroy (1);
1565 return false;
1566 }
1567}
1568
1569/*
1570 * split(ob,nr) splits up ob into two parts. The part which
1571 * is returned contains nr objects, and the remaining parts contains
1572 * the rest (or is removed and returned if that number is 0).
1573 * On failure, NULL is returned.
1574 */
1537object * 1575object *
1538decrease_ob_nr (object *op, uint32 i) 1576object::split (sint32 nr)
1539{ 1577{
1540 object *tmp; 1578 int have = number_of ();
1541 1579
1542 if (i == 0) /* objects with op->nrof require this check */ 1580 if (have < nr)
1543 return op; 1581 return 0;
1544 1582 else if (have == nr)
1545 if (i > op->nrof)
1546 i = op->nrof;
1547
1548 if (QUERY_FLAG (op, FLAG_REMOVED))
1549 op->nrof -= i;
1550 else if (op->env)
1551 { 1583 {
1552 /* is this object in the players inventory, or sub container
1553 * therein?
1554 */
1555 tmp = op->in_player ();
1556 /* nope. Is this a container the player has opened?
1557 * If so, set tmp to that player.
1558 * IMO, searching through all the players will mostly
1559 * likely be quicker than following op->env to the map,
1560 * and then searching the map for a player.
1561 */
1562 if (!tmp)
1563 for_all_players (pl)
1564 if (pl->ob->container == op->env)
1565 {
1566 tmp = pl->ob;
1567 break;
1568 }
1569
1570 if (i < op->nrof)
1571 {
1572 sub_weight (op->env, op->weight * i);
1573 op->nrof -= i;
1574 if (tmp)
1575 esrv_send_item (tmp, op);
1576 }
1577 else
1578 {
1579 op->remove (); 1584 remove ();
1580 op->nrof = 0; 1585 return this;
1581 if (tmp)
1582 esrv_del_item (tmp->contr, op->count);
1583 }
1584 } 1586 }
1585 else 1587 else
1586 { 1588 {
1587 object *above = op->above; 1589 decrease (nr);
1588 1590
1589 if (i < op->nrof) 1591 object *op = object_create_clone (this);
1590 op->nrof -= i; 1592 op->nrof = nr;
1591 else
1592 {
1593 op->remove ();
1594 op->nrof = 0;
1595 }
1596
1597 /* Since we just removed op, op->above is null */
1598 for (tmp = above; tmp; tmp = tmp->above)
1599 if (tmp->type == PLAYER)
1600 {
1601 if (op->nrof)
1602 esrv_send_item (tmp, op);
1603 else
1604 esrv_del_item (tmp->contr, op->count);
1605 }
1606 }
1607
1608 if (op->nrof)
1609 return op; 1593 return op;
1610 else
1611 {
1612 op->destroy ();
1613 return 0;
1614 }
1615}
1616
1617/*
1618 * add_weight(object, weight) adds the specified weight to an object,
1619 * and also updates how much the environment(s) is/are carrying.
1620 */
1621void
1622add_weight (object *op, signed long weight)
1623{
1624 while (op != NULL)
1625 {
1626 if (op->type == CONTAINER)
1627 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1628
1629 op->carrying += weight;
1630 op = op->env;
1631 } 1594 }
1632} 1595}
1633 1596
1634object * 1597object *
1635insert_ob_in_ob (object *op, object *where) 1598insert_ob_in_ob (object *op, object *where)
1660 * be != op, if items are merged. -Tero 1623 * be != op, if items are merged. -Tero
1661 */ 1624 */
1662object * 1625object *
1663object::insert (object *op) 1626object::insert (object *op)
1664{ 1627{
1665 if (!QUERY_FLAG (op, FLAG_REMOVED))
1666 op->remove ();
1667
1668 if (op->more) 1628 if (op->more)
1669 { 1629 {
1670 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1630 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1671 return op; 1631 return op;
1672 } 1632 }
1673 1633
1674 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1634 op->remove ();
1675 CLEAR_FLAG (op, FLAG_REMOVED); 1635
1636 op->flag [FLAG_OBJ_ORIGINAL] = 0;
1676 1637
1677 if (op->nrof) 1638 if (op->nrof)
1678 {
1679 for (object *tmp = inv; tmp; tmp = tmp->below) 1639 for (object *tmp = inv; tmp; tmp = tmp->below)
1680 if (object::can_merge (tmp, op)) 1640 if (object::can_merge (tmp, op))
1681 { 1641 {
1682 /* return the original object and remove inserted object 1642 /* return the original object and remove inserted object
1683 (client needs the original object) */ 1643 (client needs the original object) */
1684 tmp->nrof += op->nrof; 1644 tmp->nrof += op->nrof;
1685 /* Weight handling gets pretty funky. Since we are adding to 1645
1686 * tmp->nrof, we need to increase the weight. 1646 if (object *pl = tmp->visible_to ())
1687 */ 1647 esrv_update_item (UPD_NROF, pl, tmp);
1648
1688 add_weight (this, op->weight * op->nrof); 1649 adjust_weight (this, op->total_weight ());
1689 SET_FLAG (op, FLAG_REMOVED); 1650
1690 op->destroy (); /* free the inserted object */ 1651 op->destroy (1);
1691 op = tmp; 1652 op = tmp;
1692 op->remove (); /* and fix old object's links */ 1653 goto inserted;
1693 CLEAR_FLAG (op, FLAG_REMOVED);
1694 break;
1695 } 1654 }
1696 1655
1697 /* I assume combined objects have no inventory
1698 * We add the weight - this object could have just been removed
1699 * (if it was possible to merge). calling remove_ob will subtract
1700 * the weight, so we need to add it in again, since we actually do
1701 * the linking below
1702 */
1703 add_weight (this, op->weight * op->nrof);
1704 }
1705 else
1706 add_weight (this, (op->weight + op->carrying));
1707
1708 if (object *otmp = this->in_player ())
1709 if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1710 otmp->update_stats ();
1711
1712 op->owner = 0; // its his/hers now. period. 1656 op->owner = 0; // it's his/hers now. period.
1713 op->map = 0; 1657 op->map = 0;
1658 op->x = 0;
1659 op->y = 0;
1660
1661 op->above = 0;
1662 op->below = inv;
1714 op->env = this; 1663 op->env = this;
1715 op->above = 0;
1716 op->below = 0;
1717 op->x = op->y = 0;
1718 1664
1665 if (inv)
1666 inv->above = op;
1667
1668 inv = op;
1669
1670 op->flag [FLAG_REMOVED] = 0;
1671
1672 if (object *pl = op->visible_to ())
1673 esrv_send_item (pl, op);
1674
1675 adjust_weight (this, op->total_weight ());
1676
1677inserted:
1719 /* reset the light list and los of the players on the map */ 1678 /* reset the light list and los of the players on the map */
1720 if (op->glow_radius && map) 1679 if (op->glow_radius && map && map->darkness)
1721 {
1722#ifdef DEBUG_LIGHTS
1723 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1724#endif /* DEBUG_LIGHTS */
1725 if (map->darkness)
1726 update_all_los (map, x, y); 1680 update_all_los (map, x, y);
1727 }
1728 1681
1729 /* Client has no idea of ordering so lets not bother ordering it here. 1682 // if this is a player's inventory, update stats
1730 * It sure simplifies this function... 1683 if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER])
1731 */ 1684 update_stats ();
1732 if (!inv)
1733 inv = op;
1734 else
1735 {
1736 op->below = inv;
1737 op->below->above = op;
1738 inv = op;
1739 }
1740 1685
1741 INVOKE_OBJECT (INSERT, this); 1686 INVOKE_OBJECT (INSERT, this);
1742 1687
1743 return op; 1688 return op;
1744} 1689}
2742 2687
2743 insert (force); 2688 insert (force);
2744} 2689}
2745 2690
2746void 2691void
2747object::play_sound (faceidx sound) const 2692object::play_sound (faceidx sound)
2748{ 2693{
2749 if (!sound) 2694 if (!sound)
2750 return; 2695 return;
2751 2696
2752 if (flag [FLAG_REMOVED]) 2697 if (flag [FLAG_REMOVED])

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