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Comparing deliantra/server/common/object.C (file contents):
Revision 1.161 by root, Wed Jun 13 21:09:39 2007 UTC vs.
Revision 1.217 by root, Wed Apr 23 07:13:23 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it 8 * Deliantra is free software: you can redistribute it and/or modify
9 * under the terms of the GNU General Public License as published by the Free 9 * it under the terms of the GNU General Public License as published by
10 * Software Foundation; either version 2 of the License, or (at your option) 10 * the Free Software Foundation, either version 3 of the License, or
11 * any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, but 13 * This program is distributed in the hope that it will be useful,
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License along 18 * You should have received a copy of the GNU General Public License
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 20 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying
27 variable. */
28#include <global.h> 24#include <global.h>
29#include <stdio.h> 25#include <stdio.h>
30#include <sys/types.h> 26#include <sys/types.h>
31#include <sys/uio.h> 27#include <sys/uio.h>
32#include <object.h> 28#include <object.h>
33#include <funcpoint.h>
34#include <sproto.h> 29#include <sproto.h>
35#include <loader.h> 30#include <loader.h>
36 31
37#include <bitset> 32#include <bitset>
38 33
39int nrofallocobjects = 0; 34UUID UUID::cur;
40static UUID uuid; 35static uint64_t seq_next_save;
41const uint64 UUID_SKIP = 1<<19; 36static const uint64 UUID_GAP = 1<<19;
42 37
43objectvec objects; 38objectvec objects;
44activevec actives; 39activevec actives;
45 40
46short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = {
42 0,
43 0, 1, 1, 1, 0, -1, -1, -1,
44 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
47 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 45 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
48}; 46};
49short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, 47short freearr_y[SIZEOFFREE] = {
48 0,
49 -1, -1, 0, 1, 1, 1, 0, -1,
50 -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2,
50 -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 51 -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3
51}; 52};
52int maxfree[SIZEOFFREE] = { 0, 9, 10, 13, 14, 17, 18, 21, 22, 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 53int maxfree[SIZEOFFREE] = {
54 0,
55 9, 10, 13, 14, 17, 18, 21, 22,
56 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48,
53 48, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 57 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49
54}; 58};
55int freedir[SIZEOFFREE] = { 59int freedir[SIZEOFFREE] = {
56 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 60 0,
61 1, 2, 3, 4, 5, 6, 7, 8,
62 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
57 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 63 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
58}; 64};
59 65
60static void 66static void
61write_uuid (void) 67write_uuid (uval64 skip, bool sync)
62{ 68{
63 char filename1[MAX_BUF], filename2[MAX_BUF]; 69 CALL_BEGIN (2);
64 70 CALL_ARG_SV (newSVval64 (skip));
65 sprintf (filename1, "%s/uuid", settings.localdir); 71 CALL_ARG_SV (boolSV (sync));
66 sprintf (filename2, "%s/uuid~", settings.localdir); 72 CALL_CALL ("cf::write_uuid", G_DISCARD);
67 73 CALL_END;
68 FILE *fp;
69
70 if (!(fp = fopen (filename2, "w")))
71 {
72 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
73 return;
74 }
75
76 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
77 fclose (fp);
78 rename (filename2, filename1);
79} 74}
80 75
81static void 76static void
82read_uuid (void) 77read_uuid (void)
83{ 78{
84 char filename[MAX_BUF]; 79 char filename[MAX_BUF];
85 80
86 sprintf (filename, "%s/uuid", settings.localdir); 81 sprintf (filename, "%s/uuid", settings.localdir);
82
83 seq_next_save = 0;
87 84
88 FILE *fp; 85 FILE *fp;
89 86
90 if (!(fp = fopen (filename, "r"))) 87 if (!(fp = fopen (filename, "r")))
91 { 88 {
92 if (errno == ENOENT) 89 if (errno == ENOENT)
93 { 90 {
94 LOG (llevInfo, "RESET uid to 1\n"); 91 LOG (llevInfo, "RESET uid to 1\n");
95 uuid.seq = 0; 92 UUID::cur.seq = 0;
96 write_uuid (); 93 write_uuid (UUID_GAP, true);
97 return; 94 return;
98 } 95 }
99 96
100 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); 97 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
101 _exit (1); 98 _exit (1);
102 } 99 }
103 100
104 int version; 101 UUID::BUF buf;
105 unsigned long long uid; 102 buf[0] = 0;
106 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1) 103 fgets (buf, sizeof (buf), fp);
104
105 if (!UUID::cur.parse (buf))
107 { 106 {
108 LOG (llevError, "FATAL: error reading uid from %s!\n", filename); 107 LOG (llevError, "FATAL: error reading uid from %s (%s)!\n", filename, buf);
109 _exit (1); 108 _exit (1);
110 } 109 }
111 110
112 uuid.seq = uid; 111 LOG (llevDebug, "read UUID: %s\n", UUID::cur.c_str ());
113 write_uuid (); 112
114 LOG (llevDebug, "read UID: %" PRId64 "\n", uid); 113 write_uuid (UUID_GAP, true);
115 fclose (fp); 114 fclose (fp);
116} 115}
117 116
118UUID 117UUID
119gen_uuid () 118UUID::gen ()
120{ 119{
121 UUID uid; 120 UUID uid;
122 121
123 uid.seq = ++uuid.seq; 122 uid.seq = ++cur.seq;
124 123
125 if (!(uuid.seq & (UUID_SKIP - 1))) 124 if (expect_false (cur.seq >= seq_next_save))
126 write_uuid (); 125 {
126 seq_next_save = UUID::cur.seq + (UUID_GAP >> 1);
127 write_uuid (UUID_GAP, false);
128 }
129
127 130
128 return uid; 131 return uid;
129} 132}
130 133
131void 134void
132init_uuid () 135UUID::init ()
133{ 136{
134 read_uuid (); 137 read_uuid ();
135} 138}
136 139
137/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 140/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
138static int 141static bool
139compare_ob_value_lists_one (const object *wants, const object *has) 142compare_ob_value_lists_one (const object *wants, const object *has)
140{ 143{
141 key_value *wants_field; 144 key_value *wants_field;
142 145
143 /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both 146 /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both
151 key_value *has_field; 154 key_value *has_field;
152 155
153 /* Look for a field in has with the same key. */ 156 /* Look for a field in has with the same key. */
154 has_field = get_ob_key_link (has, wants_field->key); 157 has_field = get_ob_key_link (has, wants_field->key);
155 158
156 if (has_field == NULL) 159 if (!has_field)
157 {
158 /* No field with that name. */ 160 return 0; /* No field with that name. */
159 return FALSE;
160 }
161 161
162 /* Found the matching field. */ 162 /* Found the matching field. */
163 if (has_field->value != wants_field->value) 163 if (has_field->value != wants_field->value)
164 {
165 /* Values don't match, so this half of the comparison is false. */ 164 return 0; /* Values don't match, so this half of the comparison is false. */
166 return FALSE;
167 }
168 165
169 /* If we get here, we found a match. Now for the next field in wants. */ 166 /* If we get here, we found a match. Now for the next field in wants. */
170 } 167 }
171 168
172 /* If we get here, every field in wants has a matching field in has. */ 169 /* If we get here, every field in wants has a matching field in has. */
173 return TRUE; 170 return 1;
174} 171}
175 172
176/* Returns TRUE if ob1 has the same key_values as ob2. */ 173/* Returns TRUE if ob1 has the same key_values as ob2. */
177static int 174static bool
178compare_ob_value_lists (const object *ob1, const object *ob2) 175compare_ob_value_lists (const object *ob1, const object *ob2)
179{ 176{
180 /* However, there may be fields in has which aren't partnered in wants, 177 /* However, there may be fields in has which aren't partnered in wants,
181 * so we need to run the comparison *twice*. :( 178 * so we need to run the comparison *twice*. :(
182 */ 179 */
203 || ob1->speed != ob2->speed 200 || ob1->speed != ob2->speed
204 || ob1->value != ob2->value 201 || ob1->value != ob2->value
205 || ob1->name != ob2->name) 202 || ob1->name != ob2->name)
206 return 0; 203 return 0;
207 204
208 //TODO: this ain't working well, use nicer and correct overflow check 205 /* Do not merge objects if nrof would overflow. First part checks
209 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 206 * for unsigned overflow (2c), second part checks whether the result
210 * value could not be stored in a sint32 (which unfortunately sometimes is 207 * would fit into a 32 bit signed int, which is often used to hold
211 * used to store nrof). 208 * nrof values.
212 */ 209 */
213 if (ob1->nrof + ob2->nrof >= 1UL << 31) 210 if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31))
214 return 0; 211 return 0;
215 212
216 /* If the objects have been identified, set the BEEN_APPLIED flag. 213 /* If the objects have been identified, set the BEEN_APPLIED flag.
217 * This is to the comparison of the flags below will be OK. We 214 * This is to the comparison of the flags below will be OK. We
218 * just can't ignore the been applied or identified flags, as they 215 * just can't ignore the been applied or identified flags, as they
219 * are not equal - just if it has been identified, the been_applied 216 * are not equal - just if it has been identified, the been_applied
220 * flags lose any meaning. 217 * flags lose any meaning.
221 */ 218 */
222 if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) 219 if (QUERY_FLAG (ob1, FLAG_IDENTIFIED))
223 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 220 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
224 221
225 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 222 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
226 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 223 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
227 224
228 if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () 225 if (ob1->arch->name != ob2->arch->name
229 || ob1->arch != ob2->arch
230 || ob1->name != ob2->name 226 || ob1->name != ob2->name
231 || ob1->title != ob2->title 227 || ob1->title != ob2->title
232 || ob1->msg != ob2->msg 228 || ob1->msg != ob2->msg
233 || ob1->weight != ob2->weight 229 || ob1->weight != ob2->weight
234 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
235 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
236 || ob1->attacktype != ob2->attacktype 230 || ob1->attacktype != ob2->attacktype
237 || ob1->magic != ob2->magic 231 || ob1->magic != ob2->magic
238 || ob1->slaying != ob2->slaying 232 || ob1->slaying != ob2->slaying
239 || ob1->skill != ob2->skill 233 || ob1->skill != ob2->skill
240 || ob1->value != ob2->value 234 || ob1->value != ob2->value
247 || ob1->move_block != ob2->move_block 241 || ob1->move_block != ob2->move_block
248 || ob1->move_allow != ob2->move_allow 242 || ob1->move_allow != ob2->move_allow
249 || ob1->move_on != ob2->move_on 243 || ob1->move_on != ob2->move_on
250 || ob1->move_off != ob2->move_off 244 || ob1->move_off != ob2->move_off
251 || ob1->move_slow != ob2->move_slow 245 || ob1->move_slow != ob2->move_slow
252 || ob1->move_slow_penalty != ob2->move_slow_penalty) 246 || ob1->move_slow_penalty != ob2->move_slow_penalty
247 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
248 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats)))
253 return 0; 249 return 0;
254 250
251 if ((ob1->flag ^ ob2->flag)
252 .reset (FLAG_INV_LOCKED)
253 .reset (FLAG_CLIENT_SENT)
254 .reset (FLAG_REMOVED)
255 .any ())
256 return 0;
257
255 /* This is really a spellbook check - really, we should 258 /* This is really a spellbook check - we should in general
256 * check all objects in the inventory. 259 * not merge objects with real inventories, as splitting them
260 * is hard.
257 */ 261 */
258 if (ob1->inv || ob2->inv) 262 if (ob1->inv || ob2->inv)
259 { 263 {
260 /* if one object has inventory but the other doesn't, not equiv */ 264 if (!(ob1->inv && ob2->inv))
261 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 265 return 0; /* inventories differ in length */
262 return 0;
263 266
264 /* Now check to see if the two inventory objects could merge */ 267 if (ob1->inv->below || ob2->inv->below)
268 return 0; /* more than one object in inv */
269
265 if (!object::can_merge (ob1->inv, ob2->inv)) 270 if (!object::can_merge (ob1->inv, ob2->inv))
266 return 0; 271 return 0; /* inventory objects differ */
267 272
268 /* inventory ok - still need to check rest of this object to see 273 /* inventory ok - still need to check rest of this object to see
269 * if it is valid. 274 * if it is valid.
270 */ 275 */
271 } 276 }
290 if (ob1->level != ob2->level) 295 if (ob1->level != ob2->level)
291 return 0; 296 return 0;
292 break; 297 break;
293 } 298 }
294 299
295 if (ob1->key_values != NULL || ob2->key_values != NULL) 300 if (ob1->key_values || ob2->key_values)
296 { 301 {
297 /* At least one of these has key_values. */ 302 /* At least one of these has key_values. */
298 if ((ob1->key_values == NULL) != (ob2->key_values == NULL)) 303 if ((!ob1->key_values) != (!ob2->key_values))
299 /* One has fields, but the other one doesn't. */ 304 return 0; /* One has fields, but the other one doesn't. */
305
306 if (!compare_ob_value_lists (ob1, ob2))
300 return 0; 307 return 0;
301 else if (!compare_ob_value_lists (ob1, ob2))
302 return 0;
303 } 308 }
304 309
305 //TODO: generate an event or call into perl for additional checks
306 if (ob1->self || ob2->self) 310 if (ob1->self || ob2->self)
307 { 311 {
308 ob1->optimise (); 312 ob1->optimise ();
309 ob2->optimise (); 313 ob2->optimise ();
310 314
311 if (ob1->self || ob2->self) 315 if (ob1->self || ob2->self)
316 {
317 int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0;
318 int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0;
319
320 if (k1 != k2)
312 return 0; 321 return 0;
322
323 if (k1 == 0)
324 return 1;
325
326 if (!cfperl_can_merge (ob1, ob2))
327 return 0;
328 }
313 } 329 }
314 330
315 /* Everything passes, must be OK. */ 331 /* Everything passes, must be OK. */
316 return 1; 332 return 1;
317} 333}
318 334
335// find player who can see this object
336object *
337object::visible_to () const
338{
339 if (!flag [FLAG_REMOVED])
340 {
341 // see if we are in a container of sorts
342 if (env)
343 {
344 // the player inventory itself is always visible
345 if (env->type == PLAYER)
346 return env;
347
348 // else a player could have our env open
349 object *envest = env->outer_env ();
350
351 // the player itself is always on a map, so we will find him here
352 // even if our inv is in a player.
353 if (envest->is_on_map ())
354 if (object *pl = envest->ms ().player ())
355 if (pl->container == env)
356 return pl;
357 }
358 else
359 {
360 // maybe there is a player standing on the same mapspace
361 // this will catch the case where "this" is a player
362 if (object *pl = ms ().player ())
363 return pl;
364 }
365 }
366
367 return 0;
368}
369
370// adjust weight per container type ("of holding")
371static sint32
372weight_adjust (object *op, sint32 weight)
373{
374 return op->type == CONTAINER
375 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str)
376 : weight;
377}
378
319/* 379/*
380 * adjust_weight(object, weight) adds the specified weight to an object,
381 * and also updates how much the environment(s) is/are carrying.
382 */
383static void
384adjust_weight (object *op, sint32 weight)
385{
386 while (op)
387 {
388 weight = weight_adjust (op, weight);
389
390 if (!weight)
391 return;
392
393 op->carrying += weight;
394
395 if (object *pl = op->visible_to ())
396 if (pl != op) // player is handled lazily
397 esrv_update_item (UPD_WEIGHT, pl, op);
398
399 op = op->env;
400 }
401}
402
403/*
320 * sum_weight() is a recursive function which calculates the weight 404 * this is a recursive function which calculates the weight
321 * an object is carrying. It goes through in figures out how much 405 * an object is carrying. It goes through op and figures out how much
322 * containers are carrying, and sums it up. 406 * containers are carrying, and sums it up.
323 */ 407 */
324long 408void
325sum_weight (object *op) 409object::update_weight ()
326{ 410{
327 long sum; 411 sint32 sum = 0;
328 object *inv;
329 412
330 for (sum = 0, inv = op->inv; inv; inv = inv->below) 413 for (object *op = inv; op; op = op->below)
331 { 414 {
332 if (inv->inv) 415 if (op->inv)
333 sum_weight (inv); 416 op->update_weight ();
334 417
335 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 418 sum += op->total_weight ();
419 }
420
421 sum = weight_adjust (this, sum);
422
423 if (sum != carrying)
336 } 424 {
337
338 if (op->type == CONTAINER && op->stats.Str)
339 sum = (sum * (100 - op->stats.Str)) / 100;
340
341 if (op->carrying != sum)
342 op->carrying = sum; 425 carrying = sum;
343 426
344 return sum; 427 if (object *pl = visible_to ())
428 if (pl != this) // player is handled lazily
429 esrv_update_item (UPD_WEIGHT, pl, this);
430 }
345} 431}
346 432
347/** 433/*
348 * Return the outermost environment object for a given object. 434 * Used by: Server DM commands: dumpbelow, dump. Some error messages.
349 */
350
351object *
352object_get_env_recursive (object *op)
353{
354 while (op->env != NULL)
355 op = op->env;
356 return op;
357}
358
359/*
360 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
361 * Some error messages.
362 * The result of the dump is stored in the static global errmsg array.
363 */ 435 */
364char * 436char *
365dump_object (object *op) 437dump_object (object *op)
366{ 438{
367 if (!op) 439 if (!op)
375/* 447/*
376 * get_nearest_part(multi-object, object 2) returns the part of the 448 * get_nearest_part(multi-object, object 2) returns the part of the
377 * multi-object 1 which is closest to the second object. 449 * multi-object 1 which is closest to the second object.
378 * If it's not a multi-object, it is returned. 450 * If it's not a multi-object, it is returned.
379 */ 451 */
380
381object * 452object *
382get_nearest_part (object *op, const object *pl) 453get_nearest_part (object *op, const object *pl)
383{ 454{
384 object *tmp, *closest; 455 object *tmp, *closest;
385 int last_dist, i; 456 int last_dist, i;
386 457
387 if (op->more == NULL) 458 if (!op->more)
388 return op; 459 return op;
460
389 for (last_dist = distance (op, pl), closest = op, tmp = op->more; tmp != NULL; tmp = tmp->more) 461 for (last_dist = distance (op, pl), closest = op, tmp = op->more;
462 tmp;
463 tmp = tmp->more)
390 if ((i = distance (tmp, pl)) < last_dist) 464 if ((i = distance (tmp, pl)) < last_dist)
391 closest = tmp, last_dist = i; 465 closest = tmp, last_dist = i;
466
392 return closest; 467 return closest;
393} 468}
394 469
395/* 470/*
396 * Returns the object which has the count-variable equal to the argument. 471 * Returns the object which has the count-variable equal to the argument.
472 * VERRRY slow.
397 */ 473 */
398object * 474object *
399find_object (tag_t i) 475find_object (tag_t i)
400{ 476{
401 for_all_objects (op) 477 for_all_objects (op)
421 break; 497 break;
422 498
423 return op; 499 return op;
424} 500}
425 501
426void
427free_all_object_data ()
428{
429 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
430}
431
432/* 502/*
433 * Sets the owner and sets the skill and exp pointers to owner's current 503 * Sets the owner and sets the skill and exp pointers to owner's current
434 * skill and experience objects. 504 * skill and experience objects.
505 * ACTUALLY NO! investigate! TODO
435 */ 506 */
436void 507void
437object::set_owner (object *owner) 508object::set_owner (object *owner)
438{ 509{
510 // allow objects which own objects
439 if (!owner) 511 if (owner)
440 return;
441
442 /* next line added to allow objects which own objects */
443 /* Add a check for ownercounts in here, as I got into an endless loop
444 * with the fireball owning a poison cloud which then owned the
445 * fireball. I believe that was caused by one of the objects getting
446 * freed and then another object replacing it. Since the ownercounts
447 * didn't match, this check is valid and I believe that cause is valid.
448 */
449 while (owner->owner) 512 while (owner->owner)
450 owner = owner->owner; 513 owner = owner->owner;
514
515 if (flag [FLAG_FREED])
516 {
517 LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ());
518 return;
519 }
451 520
452 this->owner = owner; 521 this->owner = owner;
453} 522}
454 523
455int 524int
587object::copy_to (object *dst) 656object::copy_to (object *dst)
588{ 657{
589 *dst = *this; 658 *dst = *this;
590 659
591 if (speed < 0) 660 if (speed < 0)
592 dst->speed_left = speed_left - rndm (); 661 dst->speed_left -= rndm ();
593 662
594 dst->set_speed (dst->speed); 663 dst->set_speed (dst->speed);
595} 664}
596 665
597void 666void
598object::instantiate () 667object::instantiate ()
599{ 668{
600 if (!uuid.seq) // HACK 669 if (!uuid.seq) // HACK
601 uuid = gen_uuid (); 670 uuid = UUID::gen ();
602 671
603 speed_left = -0.1f; 672 speed_left = -0.1f;
604 /* copy the body_info to the body_used - this is only really 673 /* copy the body_info to the body_used - this is only really
605 * need for monsters, but doesn't hurt to do it for everything. 674 * need for monsters, but doesn't hurt to do it for everything.
606 * by doing so, when a monster is created, it has good starting 675 * by doing so, when a monster is created, it has good starting
765static int object_count; 834static int object_count;
766 835
767void object::link () 836void object::link ()
768{ 837{
769 assert (!index);//D 838 assert (!index);//D
770 uuid = gen_uuid (); 839 uuid = UUID::gen ();
771 count = ++object_count; 840 count = ++object_count;
772 841
773 refcnt_inc (); 842 refcnt_inc ();
774 objects.insert (this); 843 objects.insert (this);
775} 844}
848object::destroy_inv (bool drop_to_ground) 917object::destroy_inv (bool drop_to_ground)
849{ 918{
850 // need to check first, because the checks below might segfault 919 // need to check first, because the checks below might segfault
851 // as we might be on an invalid mapspace and crossfire code 920 // as we might be on an invalid mapspace and crossfire code
852 // is too buggy to ensure that the inventory is empty. 921 // is too buggy to ensure that the inventory is empty.
853 // corollary: if you create arrows etc. with stuff in tis inventory, 922 // corollary: if you create arrows etc. with stuff in its inventory,
854 // cf will crash below with off-map x and y 923 // cf will crash below with off-map x and y
855 if (!inv) 924 if (!inv)
856 return; 925 return;
857 926
858 /* Only if the space blocks everything do we not process - 927 /* Only if the space blocks everything do we not process -
859 * if some form of movement is allowed, let objects 928 * if some form of movement is allowed, let objects
860 * drop on that space. 929 * drop on that space.
861 */ 930 */
862 if (!drop_to_ground 931 if (!drop_to_ground
863 || !map 932 || !map
864 || map->in_memory != MAP_IN_MEMORY 933 || map->in_memory != MAP_ACTIVE
865 || map->nodrop 934 || map->nodrop
866 || ms ().move_block == MOVE_ALL) 935 || ms ().move_block == MOVE_ALL)
867 { 936 {
868 while (inv) 937 while (inv)
869 { 938 {
870 inv->destroy_inv (drop_to_ground); 939 inv->destroy_inv (false);
871 inv->destroy (); 940 inv->destroy ();
872 } 941 }
873 } 942 }
874 else 943 else
875 { /* Put objects in inventory onto this space */ 944 { /* Put objects in inventory onto this space */
881 || op->flag [FLAG_NO_DROP] 950 || op->flag [FLAG_NO_DROP]
882 || op->type == RUNE 951 || op->type == RUNE
883 || op->type == TRAP 952 || op->type == TRAP
884 || op->flag [FLAG_IS_A_TEMPLATE] 953 || op->flag [FLAG_IS_A_TEMPLATE]
885 || op->flag [FLAG_DESTROY_ON_DEATH]) 954 || op->flag [FLAG_DESTROY_ON_DEATH])
886 op->destroy (); 955 op->destroy (true);
887 else 956 else
888 map->insert (op, x, y); 957 map->insert (op, x, y);
889 } 958 }
890 } 959 }
891} 960}
898} 967}
899 968
900void 969void
901object::do_destroy () 970object::do_destroy ()
902{ 971{
903 attachable::do_destroy ();
904
905 if (flag [FLAG_IS_LINKED]) 972 if (flag [FLAG_IS_LINKED])
906 remove_button_link (this); 973 remove_button_link (this);
907 974
908 if (flag [FLAG_FRIENDLY]) 975 if (flag [FLAG_FRIENDLY])
909 remove_friendly_object (this); 976 remove_friendly_object (this);
910 977
911 if (!flag [FLAG_REMOVED])
912 remove (); 978 remove ();
913 979
914 destroy_inv (true); 980 attachable::do_destroy ();
915 981
916 deactivate (); 982 deactivate ();
917 unlink (); 983 unlink ();
918 984
919 flag [FLAG_FREED] = 1; 985 flag [FLAG_FREED] = 1;
924 990
925 if (!freed_map) 991 if (!freed_map)
926 { 992 {
927 freed_map = new maptile; 993 freed_map = new maptile;
928 994
995 freed_map->path = "<freed objects map>";
929 freed_map->name = "/internal/freed_objects_map"; 996 freed_map->name = "/internal/freed_objects_map";
930 freed_map->width = 3; 997 freed_map->width = 3;
931 freed_map->height = 3; 998 freed_map->height = 3;
999 freed_map->nodrop = 1;
932 1000
933 freed_map->alloc (); 1001 freed_map->alloc ();
934 freed_map->in_memory = MAP_IN_MEMORY; 1002 freed_map->in_memory = MAP_ACTIVE;
935 } 1003 }
936 1004
937 map = freed_map; 1005 map = freed_map;
938 x = 1; 1006 x = 1;
939 y = 1; 1007 y = 1;
940 } 1008 }
941 1009
942 head = 0;
943
944 if (more) 1010 if (more)
945 { 1011 {
946 more->destroy (); 1012 more->destroy ();
947 more = 0; 1013 more = 0;
948 } 1014 }
949 1015
1016 head = 0;
1017
950 // clear those pointers that likely might have circular references to us 1018 // clear those pointers that likely might cause circular references
951 owner = 0; 1019 owner = 0;
952 enemy = 0; 1020 enemy = 0;
953 attacked_by = 0; 1021 attacked_by = 0;
1022 current_weapon = 0;
954} 1023}
955 1024
956void 1025void
957object::destroy (bool destroy_inventory) 1026object::destroy (bool destroy_inventory)
958{ 1027{
959 if (destroyed ()) 1028 if (destroyed ())
960 return; 1029 return;
961 1030
962 if (destroy_inventory) 1031 destroy_inv (!destroy_inventory);
963 destroy_inv (false); 1032
1033 if (is_head ())
1034 if (sound_destroy)
1035 play_sound (sound_destroy);
1036 else if (flag [FLAG_MONSTER])
1037 play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism
964 1038
965 attachable::destroy (); 1039 attachable::destroy ();
966}
967
968/*
969 * sub_weight() recursively (outwards) subtracts a number from the
970 * weight of an object (and what is carried by it's environment(s)).
971 */
972void
973sub_weight (object *op, signed long weight)
974{
975 while (op != NULL)
976 {
977 if (op->type == CONTAINER)
978 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
979
980 op->carrying -= weight;
981 op = op->env;
982 }
983} 1040}
984 1041
985/* op->remove (): 1042/* op->remove ():
986 * This function removes the object op from the linked list of objects 1043 * This function removes the object op from the linked list of objects
987 * which it is currently tied to. When this function is done, the 1044 * which it is currently tied to. When this function is done, the
993object::do_remove () 1050object::do_remove ()
994{ 1051{
995 object *tmp, *last = 0; 1052 object *tmp, *last = 0;
996 object *otmp; 1053 object *otmp;
997 1054
998 if (QUERY_FLAG (this, FLAG_REMOVED)) 1055 if (flag [FLAG_REMOVED])
999 return; 1056 return;
1000 1057
1001 SET_FLAG (this, FLAG_REMOVED);
1002 INVOKE_OBJECT (REMOVE, this); 1058 INVOKE_OBJECT (REMOVE, this);
1059
1060 if (object *pl = visible_to ())
1061 esrv_del_item (pl->contr, count);
1062
1063 flag [FLAG_REMOVED] = true;
1003 1064
1004 if (more) 1065 if (more)
1005 more->remove (); 1066 more->remove ();
1006 1067
1007 /* 1068 /*
1008 * In this case, the object to be removed is in someones 1069 * In this case, the object to be removed is in someones
1009 * inventory. 1070 * inventory.
1010 */ 1071 */
1011 if (env) 1072 if (env)
1012 { 1073 {
1074 adjust_weight (env, -total_weight ());
1075
1076 *(above ? &above->below : &env->inv) = below;
1077
1013 if (nrof) 1078 if (below)
1014 sub_weight (env, weight * nrof); 1079 below->above = above;
1015 else 1080
1016 sub_weight (env, weight + carrying); 1081 /* we set up values so that it could be inserted into
1082 * the map, but we don't actually do that - it is up
1083 * to the caller to decide what we want to do.
1084 */
1085 map = env->map;
1086 x = env->x;
1087 y = env->y;
1088 above = 0;
1089 below = 0;
1090 env = 0;
1017 1091
1018 /* NO_FIX_PLAYER is set when a great many changes are being 1092 /* NO_FIX_PLAYER is set when a great many changes are being
1019 * made to players inventory. If set, avoiding the call 1093 * made to players inventory. If set, avoiding the call
1020 * to save cpu time. 1094 * to save cpu time.
1021 */ 1095 */
1022 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1096 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1023 otmp->update_stats (); 1097 otmp->update_stats ();
1024
1025 if (above)
1026 above->below = below;
1027 else
1028 env->inv = below;
1029
1030 if (below)
1031 below->above = above;
1032
1033 /* we set up values so that it could be inserted into
1034 * the map, but we don't actually do that - it is up
1035 * to the caller to decide what we want to do.
1036 */
1037 x = env->x, y = env->y;
1038 map = env->map;
1039 above = 0, below = 0;
1040 env = 0;
1041 } 1098 }
1042 else if (map) 1099 else if (map)
1043 { 1100 {
1044 if (type == PLAYER) 1101 if (type == PLAYER)
1045 { 1102 {
1083 if (map->in_memory == MAP_SAVING) 1140 if (map->in_memory == MAP_SAVING)
1084 return; 1141 return;
1085 1142
1086 int check_walk_off = !flag [FLAG_NO_APPLY]; 1143 int check_walk_off = !flag [FLAG_NO_APPLY];
1087 1144
1145 if (object *pl = ms.player ())
1146 {
1147 if (pl->container == this)
1148 /* If a container that the player is currently using somehow gets
1149 * removed (most likely destroyed), update the player view
1150 * appropriately.
1151 */
1152 pl->close_container ();
1153
1154 esrv_del_item (pl, count);
1155 }
1156
1088 for (tmp = ms.bot; tmp; tmp = tmp->above) 1157 for (tmp = ms.bot; tmp; tmp = tmp->above)
1089 { 1158 {
1090 /* No point updating the players look faces if he is the object 1159 /* No point updating the players look faces if he is the object
1091 * being removed. 1160 * being removed.
1092 */ 1161 */
1093
1094 if (tmp->type == PLAYER && tmp != this)
1095 {
1096 /* If a container that the player is currently using somehow gets
1097 * removed (most likely destroyed), update the player view
1098 * appropriately.
1099 */
1100 if (tmp->container == this)
1101 {
1102 flag [FLAG_APPLIED] = 0;
1103 tmp->container = 0;
1104 }
1105
1106 if (tmp->contr->ns)
1107 tmp->contr->ns->floorbox_update ();
1108 }
1109 1162
1110 /* See if object moving off should effect something */ 1163 /* See if object moving off should effect something */
1111 if (check_walk_off 1164 if (check_walk_off
1112 && ((move_type & tmp->move_off) 1165 && ((move_type & tmp->move_off)
1113 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1166 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1145merge_ob (object *op, object *top) 1198merge_ob (object *op, object *top)
1146{ 1199{
1147 if (!op->nrof) 1200 if (!op->nrof)
1148 return 0; 1201 return 0;
1149 1202
1150 if (top) 1203 if (!top)
1151 for (top = op; top && top->above; top = top->above) 1204 for (top = op; top && top->above; top = top->above)
1152 ; 1205 ;
1153 1206
1154 for (; top; top = top->below) 1207 for (; top; top = top->below)
1155 {
1156 if (top == op)
1157 continue;
1158
1159 if (object::can_merge (op, top)) 1208 if (object::can_merge (op, top))
1160 { 1209 {
1161 top->nrof += op->nrof; 1210 top->nrof += op->nrof;
1162 1211
1163/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1212 if (object *pl = top->visible_to ())
1164 op->weight = 0; /* Don't want any adjustements now */ 1213 esrv_update_item (UPD_NROF, pl, top);
1214
1215 op->weight = 0; // cancel the addition above
1216 op->carrying = 0; // must be 0 already
1217
1165 op->destroy (); 1218 op->destroy (1);
1219
1166 return top; 1220 return top;
1167 } 1221 }
1168 }
1169 1222
1170 return 0; 1223 return 0;
1171} 1224}
1172 1225
1173void 1226void
1236 1289
1237 object *top, *floor = NULL; 1290 object *top, *floor = NULL;
1238 1291
1239 op->remove (); 1292 op->remove ();
1240 1293
1241#if 0
1242 if (!m->active != !op->active)
1243 if (m->active)
1244 op->activate_recursive ();
1245 else
1246 op->deactivate_recursive ();
1247#endif
1248
1249 if (out_of_map (m, op->x, op->y))
1250 {
1251 LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ());
1252#ifdef MANY_CORES
1253 /* Better to catch this here, as otherwise the next use of this object
1254 * is likely to cause a crash. Better to find out where it is getting
1255 * improperly inserted.
1256 */
1257 abort ();
1258#endif
1259 return op;
1260 }
1261
1262 if (object *more = op->more)
1263 if (!insert_ob_in_map (more, m, originator, flag))
1264 return 0;
1265
1266 CLEAR_FLAG (op, FLAG_REMOVED);
1267
1268 /* Ideally, the caller figures this out. However, it complicates a lot 1294 /* Ideally, the caller figures this out. However, it complicates a lot
1269 * of areas of callers (eg, anything that uses find_free_spot would now 1295 * of areas of callers (eg, anything that uses find_free_spot would now
1270 * need extra work 1296 * need extra work
1271 */ 1297 */
1272 if (!xy_normalise (m, op->x, op->y)) 1298 if (!xy_normalise (m, op->x, op->y))
1299 {
1300 op->destroy (1);
1273 return 0; 1301 return 0;
1302 }
1303
1304 if (object *more = op->more)
1305 if (!insert_ob_in_map (more, m, originator, flag))
1306 return 0;
1307
1308 CLEAR_FLAG (op, FLAG_REMOVED);
1274 1309
1275 op->map = m; 1310 op->map = m;
1276 mapspace &ms = op->ms (); 1311 mapspace &ms = op->ms ();
1277 1312
1278 /* this has to be done after we translate the coordinates. 1313 /* this has to be done after we translate the coordinates.
1280 if (op->nrof && !(flag & INS_NO_MERGE)) 1315 if (op->nrof && !(flag & INS_NO_MERGE))
1281 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1316 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1282 if (object::can_merge (op, tmp)) 1317 if (object::can_merge (op, tmp))
1283 { 1318 {
1284 op->nrof += tmp->nrof; 1319 op->nrof += tmp->nrof;
1285 tmp->destroy (); 1320 tmp->destroy (1);
1286 } 1321 }
1287 1322
1288 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1323 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1289 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1324 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1290 1325
1313 else 1348 else
1314 { 1349 {
1315 top = ms.bot; 1350 top = ms.bot;
1316 1351
1317 /* If there are other objects, then */ 1352 /* If there are other objects, then */
1318 if ((!(flag & INS_MAP_LOAD)) && top) 1353 if (top)
1319 { 1354 {
1320 object *last = 0; 1355 object *last = 0;
1321 1356
1322 /* 1357 /*
1323 * If there are multiple objects on this space, we do some trickier handling. 1358 * If there are multiple objects on this space, we do some trickier handling.
1376 if (last && last->below && last != floor) 1411 if (last && last->below && last != floor)
1377 top = last->below; 1412 top = last->below;
1378 } 1413 }
1379 } /* If objects on this space */ 1414 } /* If objects on this space */
1380 1415
1381 if (flag & INS_MAP_LOAD)
1382 top = ms.top;
1383
1384 if (flag & INS_ABOVE_FLOOR_ONLY) 1416 if (flag & INS_ABOVE_FLOOR_ONLY)
1385 top = floor; 1417 top = floor;
1386 1418
1387 /* Top is the object that our object (op) is going to get inserted above. 1419 /* Top is the object that our object (op) is going to get inserted above.
1388 */ 1420 */
1420 op->map->touch (); 1452 op->map->touch ();
1421 } 1453 }
1422 1454
1423 op->map->dirty = true; 1455 op->map->dirty = true;
1424 1456
1425 /* If we have a floor, we know the player, if any, will be above
1426 * it, so save a few ticks and start from there.
1427 */
1428 if (!(flag & INS_MAP_LOAD))
1429 if (object *pl = ms.player ()) 1457 if (object *pl = ms.player ())
1430 if (pl->contr->ns) 1458 esrv_send_item (pl, op);
1431 pl->contr->ns->floorbox_update ();
1432 1459
1433 /* If this object glows, it may affect lighting conditions that are 1460 /* If this object glows, it may affect lighting conditions that are
1434 * visible to others on this map. But update_all_los is really 1461 * visible to others on this map. But update_all_los is really
1435 * an inefficient way to do this, as it means los for all players 1462 * an inefficient way to do this, as it means los for all players
1436 * on the map will get recalculated. The players could very well 1463 * on the map will get recalculated. The players could very well
1478 * op is the object to insert it under: supplies x and the map. 1505 * op is the object to insert it under: supplies x and the map.
1479 */ 1506 */
1480void 1507void
1481replace_insert_ob_in_map (const char *arch_string, object *op) 1508replace_insert_ob_in_map (const char *arch_string, object *op)
1482{ 1509{
1483 object *tmp, *tmp1;
1484
1485 /* first search for itself and remove any old instances */ 1510 /* first search for itself and remove any old instances */
1486 1511
1487 for (tmp = op->ms ().bot; tmp; tmp = tmp->above) 1512 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above)
1488 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ 1513 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */
1489 tmp->destroy (); 1514 tmp->destroy (1);
1490 1515
1491 tmp1 = arch_to_object (archetype::find (arch_string)); 1516 object *tmp = arch_to_object (archetype::find (arch_string));
1492 1517
1493 tmp1->x = op->x; 1518 tmp->x = op->x;
1494 tmp1->y = op->y; 1519 tmp->y = op->y;
1520
1495 insert_ob_in_map (tmp1, op->map, op, 0); 1521 insert_ob_in_map (tmp, op->map, op, 0);
1496} 1522}
1497 1523
1498object * 1524object *
1499object::insert_at (object *where, object *originator, int flags) 1525object::insert_at (object *where, object *originator, int flags)
1500{ 1526{
1527 if (where->env)
1528 return where->env->insert (this);
1529 else
1501 return where->map->insert (this, where->x, where->y, originator, flags); 1530 return where->map->insert (this, where->x, where->y, originator, flags);
1502} 1531}
1503 1532
1504/* 1533/*
1505 * get_split_ob(ob,nr) splits up ob into two parts. The part which
1506 * is returned contains nr objects, and the remaining parts contains
1507 * the rest (or is removed and freed if that number is 0).
1508 * On failure, NULL is returned, and the reason put into the
1509 * global static errmsg array.
1510 */
1511object *
1512get_split_ob (object *orig_ob, uint32 nr)
1513{
1514 object *newob;
1515 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1516
1517 if (orig_ob->nrof < nr)
1518 {
1519 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1520 return NULL;
1521 }
1522
1523 newob = object_create_clone (orig_ob);
1524
1525 if ((orig_ob->nrof -= nr) < 1)
1526 orig_ob->destroy (1);
1527 else if (!is_removed)
1528 {
1529 if (orig_ob->env != NULL)
1530 sub_weight (orig_ob->env, orig_ob->weight * nr);
1531 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1532 {
1533 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1534 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1535 return NULL;
1536 }
1537 }
1538
1539 newob->nrof = nr;
1540
1541 return newob;
1542}
1543
1544/*
1545 * decrease_ob_nr(object, number) decreases a specified number from 1534 * decrease(object, number) decreases a specified number from
1546 * the amount of an object. If the amount reaches 0, the object 1535 * the amount of an object. If the amount reaches 0, the object
1547 * is subsequently removed and freed. 1536 * is subsequently removed and freed.
1548 * 1537 *
1549 * Return value: 'op' if something is left, NULL if the amount reached 0 1538 * Return value: 'op' if something is left, NULL if the amount reached 0
1550 */ 1539 */
1540bool
1541object::decrease (sint32 nr)
1542{
1543 if (!nr)
1544 return true;
1545
1546 nr = min (nr, nrof);
1547
1548 nrof -= nr;
1549
1550 if (nrof)
1551 {
1552 adjust_weight (env, -weight * nr); // carrying == 0
1553
1554 if (object *pl = visible_to ())
1555 esrv_update_item (UPD_NROF, pl, this);
1556
1557 return true;
1558 }
1559 else
1560 {
1561 destroy (1);
1562 return false;
1563 }
1564}
1565
1566/*
1567 * split(ob,nr) splits up ob into two parts. The part which
1568 * is returned contains nr objects, and the remaining parts contains
1569 * the rest (or is removed and returned if that number is 0).
1570 * On failure, NULL is returned.
1571 */
1551object * 1572object *
1552decrease_ob_nr (object *op, uint32 i) 1573object::split (sint32 nr)
1553{ 1574{
1554 object *tmp; 1575 int have = number_of ();
1555 1576
1556 if (i == 0) /* objects with op->nrof require this check */ 1577 if (have < nr)
1557 return op; 1578 return 0;
1558 1579 else if (have == nr)
1559 if (i > op->nrof)
1560 i = op->nrof;
1561
1562 if (QUERY_FLAG (op, FLAG_REMOVED))
1563 op->nrof -= i;
1564 else if (op->env)
1565 { 1580 {
1566 /* is this object in the players inventory, or sub container
1567 * therein?
1568 */
1569 tmp = op->in_player ();
1570 /* nope. Is this a container the player has opened?
1571 * If so, set tmp to that player.
1572 * IMO, searching through all the players will mostly
1573 * likely be quicker than following op->env to the map,
1574 * and then searching the map for a player.
1575 */
1576 if (!tmp)
1577 for_all_players (pl)
1578 if (pl->ob->container == op->env)
1579 {
1580 tmp = pl->ob;
1581 break;
1582 }
1583
1584 if (i < op->nrof)
1585 {
1586 sub_weight (op->env, op->weight * i);
1587 op->nrof -= i;
1588 if (tmp)
1589 esrv_send_item (tmp, op);
1590 }
1591 else
1592 {
1593 op->remove (); 1581 remove ();
1594 op->nrof = 0; 1582 return this;
1595 if (tmp)
1596 esrv_del_item (tmp->contr, op->count);
1597 }
1598 } 1583 }
1599 else 1584 else
1600 { 1585 {
1601 object *above = op->above; 1586 decrease (nr);
1602 1587
1603 if (i < op->nrof) 1588 object *op = object_create_clone (this);
1604 op->nrof -= i; 1589 op->nrof = nr;
1605 else
1606 {
1607 op->remove ();
1608 op->nrof = 0;
1609 }
1610
1611 /* Since we just removed op, op->above is null */
1612 for (tmp = above; tmp; tmp = tmp->above)
1613 if (tmp->type == PLAYER)
1614 {
1615 if (op->nrof)
1616 esrv_send_item (tmp, op);
1617 else
1618 esrv_del_item (tmp->contr, op->count);
1619 }
1620 }
1621
1622 if (op->nrof)
1623 return op; 1590 return op;
1624 else
1625 {
1626 op->destroy ();
1627 return 0;
1628 }
1629}
1630
1631/*
1632 * add_weight(object, weight) adds the specified weight to an object,
1633 * and also updates how much the environment(s) is/are carrying.
1634 */
1635void
1636add_weight (object *op, signed long weight)
1637{
1638 while (op != NULL)
1639 {
1640 if (op->type == CONTAINER)
1641 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1642
1643 op->carrying += weight;
1644 op = op->env;
1645 } 1591 }
1646} 1592}
1647 1593
1648object * 1594object *
1649insert_ob_in_ob (object *op, object *where) 1595insert_ob_in_ob (object *op, object *where)
1674 * be != op, if items are merged. -Tero 1620 * be != op, if items are merged. -Tero
1675 */ 1621 */
1676object * 1622object *
1677object::insert (object *op) 1623object::insert (object *op)
1678{ 1624{
1679 object *tmp, *otmp;
1680
1681 if (!QUERY_FLAG (op, FLAG_REMOVED))
1682 op->remove ();
1683
1684 if (op->more) 1625 if (op->more)
1685 { 1626 {
1686 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1627 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1687 return op; 1628 return op;
1688 } 1629 }
1689 1630
1690 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1631 op->remove ();
1691 CLEAR_FLAG (op, FLAG_REMOVED); 1632
1633 op->flag [FLAG_OBJ_ORIGINAL] = 0;
1634
1692 if (op->nrof) 1635 if (op->nrof)
1693 {
1694 for (tmp = inv; tmp != NULL; tmp = tmp->below) 1636 for (object *tmp = inv; tmp; tmp = tmp->below)
1695 if (object::can_merge (tmp, op)) 1637 if (object::can_merge (tmp, op))
1696 { 1638 {
1697 /* return the original object and remove inserted object 1639 /* return the original object and remove inserted object
1698 (client needs the original object) */ 1640 (client needs the original object) */
1699 tmp->nrof += op->nrof; 1641 tmp->nrof += op->nrof;
1700 /* Weight handling gets pretty funky. Since we are adding to 1642
1701 * tmp->nrof, we need to increase the weight. 1643 if (object *pl = tmp->visible_to ())
1702 */ 1644 esrv_update_item (UPD_NROF, pl, tmp);
1645
1703 add_weight (this, op->weight * op->nrof); 1646 adjust_weight (this, op->total_weight ());
1704 SET_FLAG (op, FLAG_REMOVED); 1647
1705 op->destroy (); /* free the inserted object */ 1648 op->destroy (1);
1706 op = tmp; 1649 op = tmp;
1707 op->remove (); /* and fix old object's links */ 1650 goto inserted;
1708 CLEAR_FLAG (op, FLAG_REMOVED);
1709 break;
1710 } 1651 }
1711 1652
1712 /* I assume combined objects have no inventory 1653 op->owner = 0; // it's his/hers now. period.
1713 * We add the weight - this object could have just been removed
1714 * (if it was possible to merge). calling remove_ob will subtract
1715 * the weight, so we need to add it in again, since we actually do
1716 * the linking below
1717 */
1718 add_weight (this, op->weight * op->nrof);
1719 }
1720 else
1721 add_weight (this, (op->weight + op->carrying));
1722
1723 otmp = this->in_player ();
1724 if (otmp && otmp->contr)
1725 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1726 otmp->update_stats ();
1727
1728 op->map = 0; 1654 op->map = 0;
1729 op->env = this; 1655 op->x = 0;
1656 op->y = 0;
1657
1730 op->above = 0; 1658 op->above = 0;
1731 op->below = 0; 1659 op->below = inv;
1732 op->x = 0, op->y = 0; 1660 op->env = this;
1733 1661
1662 if (inv)
1663 inv->above = op;
1664
1665 inv = op;
1666
1667 op->flag [FLAG_REMOVED] = 0;
1668
1669 if (object *pl = op->visible_to ())
1670 esrv_send_item (pl, op);
1671
1672 adjust_weight (this, op->total_weight ());
1673
1674inserted:
1734 /* reset the light list and los of the players on the map */ 1675 /* reset the light list and los of the players on the map */
1735 if ((op->glow_radius != 0) && map) 1676 if (op->glow_radius && map && map->darkness)
1736 {
1737#ifdef DEBUG_LIGHTS
1738 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1739#endif /* DEBUG_LIGHTS */
1740 if (map->darkness)
1741 update_all_los (map, x, y); 1677 update_all_los (map, x, y);
1742 }
1743 1678
1744 /* Client has no idea of ordering so lets not bother ordering it here. 1679 // if this is a player's inventory, update stats
1745 * It sure simplifies this function... 1680 if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER])
1746 */ 1681 update_stats ();
1747 if (!inv)
1748 inv = op;
1749 else
1750 {
1751 op->below = inv;
1752 op->below->above = op;
1753 inv = op;
1754 }
1755 1682
1756 INVOKE_OBJECT (INSERT, this); 1683 INVOKE_OBJECT (INSERT, this);
1757 1684
1758 return op; 1685 return op;
1759} 1686}
1974 * activate recursively a flag on an object inventory 1901 * activate recursively a flag on an object inventory
1975 */ 1902 */
1976void 1903void
1977flag_inv (object *op, int flag) 1904flag_inv (object *op, int flag)
1978{ 1905{
1979 if (op->inv)
1980 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1906 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1981 { 1907 {
1982 SET_FLAG (tmp, flag); 1908 SET_FLAG (tmp, flag);
1983 flag_inv (tmp, flag); 1909 flag_inv (tmp, flag);
1984 } 1910 }
1985} 1911}
1986 1912
1987/* 1913/*
1988 * deactivate recursively a flag on an object inventory 1914 * deactivate recursively a flag on an object inventory
1989 */ 1915 */
1990void 1916void
1991unflag_inv (object *op, int flag) 1917unflag_inv (object *op, int flag)
1992{ 1918{
1993 if (op->inv)
1994 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1919 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1995 { 1920 {
1996 CLEAR_FLAG (tmp, flag); 1921 CLEAR_FLAG (tmp, flag);
1997 unflag_inv (tmp, flag); 1922 unflag_inv (tmp, flag);
1998 } 1923 }
1999} 1924}
2000 1925
2001/* 1926/*
2002 * find_free_spot(object, map, x, y, start, stop) will search for 1927 * find_free_spot(object, map, x, y, start, stop) will search for
2003 * a spot at the given map and coordinates which will be able to contain 1928 * a spot at the given map and coordinates which will be able to contain
2005 * to search (see the freearr_x/y[] definition). 1930 * to search (see the freearr_x/y[] definition).
2006 * It returns a random choice among the alternatives found. 1931 * It returns a random choice among the alternatives found.
2007 * start and stop are where to start relative to the free_arr array (1,9 1932 * start and stop are where to start relative to the free_arr array (1,9
2008 * does all 4 immediate directions). This returns the index into the 1933 * does all 4 immediate directions). This returns the index into the
2009 * array of the free spot, -1 if no spot available (dir 0 = x,y) 1934 * array of the free spot, -1 if no spot available (dir 0 = x,y)
2010 * Note - this only checks to see if there is space for the head of the
2011 * object - if it is a multispace object, this should be called for all
2012 * pieces.
2013 * Note2: This function does correctly handle tiled maps, but does not 1935 * Note: This function does correctly handle tiled maps, but does not
2014 * inform the caller. However, insert_ob_in_map will update as 1936 * inform the caller. However, insert_ob_in_map will update as
2015 * necessary, so the caller shouldn't need to do any special work. 1937 * necessary, so the caller shouldn't need to do any special work.
2016 * Note - updated to take an object instead of archetype - this is necessary 1938 * Note - updated to take an object instead of archetype - this is necessary
2017 * because arch_blocked (now ob_blocked) needs to know the movement type 1939 * because arch_blocked (now ob_blocked) needs to know the movement type
2018 * to know if the space in question will block the object. We can't use 1940 * to know if the space in question will block the object. We can't use
2020 * customized, changed states, etc. 1942 * customized, changed states, etc.
2021 */ 1943 */
2022int 1944int
2023find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) 1945find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2024{ 1946{
1947 int altern[SIZEOFFREE];
2025 int index = 0, flag; 1948 int index = 0, flag;
2026 int altern[SIZEOFFREE];
2027 1949
2028 for (int i = start; i < stop; i++) 1950 for (int i = start; i < stop; i++)
2029 { 1951 {
2030 flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); 1952 mapxy pos (m, x, y); pos.move (i);
2031 if (!flag) 1953
1954 if (!pos.normalise ())
1955 continue;
1956
1957 mapspace &ms = *pos;
1958
1959 if (ms.flags () & P_IS_ALIVE)
1960 continue;
1961
1962 /* However, often
1963 * ob doesn't have any move type (when used to place exits)
1964 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
1965 */
1966 if (ob && ob->move_type == 0 && ms.move_block != MOVE_ALL)
1967 {
2032 altern [index++] = i; 1968 altern [index++] = i;
1969 continue;
1970 }
2033 1971
2034 /* Basically, if we find a wall on a space, we cut down the search size. 1972 /* Basically, if we find a wall on a space, we cut down the search size.
2035 * In this way, we won't return spaces that are on another side of a wall. 1973 * In this way, we won't return spaces that are on another side of a wall.
2036 * This mostly work, but it cuts down the search size in all directions - 1974 * This mostly work, but it cuts down the search size in all directions -
2037 * if the space being examined only has a wall to the north and empty 1975 * if the space being examined only has a wall to the north and empty
2038 * spaces in all the other directions, this will reduce the search space 1976 * spaces in all the other directions, this will reduce the search space
2039 * to only the spaces immediately surrounding the target area, and 1977 * to only the spaces immediately surrounding the target area, and
2040 * won't look 2 spaces south of the target space. 1978 * won't look 2 spaces south of the target space.
2041 */ 1979 */
2042 else if ((flag & P_NO_PASS) && maxfree[i] < stop) 1980 if (ms.move_block == MOVE_ALL && maxfree[i] < stop)
1981 {
2043 stop = maxfree[i]; 1982 stop = maxfree[i];
1983 continue;
1984 }
1985
1986 /* Note it is intentional that we check ob - the movement type of the
1987 * head of the object should correspond for the entire object.
1988 */
1989 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
1990 continue;
1991
1992 if (ob->blocked (m, pos.x, pos.y))
1993 continue;
1994
1995 altern [index++] = i;
2044 } 1996 }
2045 1997
2046 if (!index) 1998 if (!index)
2047 return -1; 1999 return -1;
2048 2000
2057 */ 2009 */
2058int 2010int
2059find_first_free_spot (const object *ob, maptile *m, int x, int y) 2011find_first_free_spot (const object *ob, maptile *m, int x, int y)
2060{ 2012{
2061 for (int i = 0; i < SIZEOFFREE; i++) 2013 for (int i = 0; i < SIZEOFFREE; i++)
2062 if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) 2014 if (!ob->blocked (m, x + freearr_x[i], y + freearr_y[i]))
2063 return i; 2015 return i;
2064 2016
2065 return -1; 2017 return -1;
2066} 2018}
2067 2019
2344 * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause 2296 * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause
2345 * core dumps if they do. 2297 * core dumps if they do.
2346 * 2298 *
2347 * Add a check so we can't pick up invisible objects (0.93.8) 2299 * Add a check so we can't pick up invisible objects (0.93.8)
2348 */ 2300 */
2349
2350int 2301int
2351can_pick (const object *who, const object *item) 2302can_pick (const object *who, const object *item)
2352{ 2303{
2353 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2304 return /*QUERY_FLAG(who,FLAG_WIZ)|| */
2354 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2305 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) &&
2569 } 2520 }
2570 else 2521 else
2571 item = item->env; 2522 item = item->env;
2572} 2523}
2573 2524
2574
2575const char * 2525const char *
2576object::flag_desc (char *desc, int len) const 2526object::flag_desc (char *desc, int len) const
2577{ 2527{
2578 char *p = desc; 2528 char *p = desc;
2579 bool first = true; 2529 bool first = true;
2606{ 2556{
2607 char flagdesc[512]; 2557 char flagdesc[512];
2608 char info2[256 * 4]; 2558 char info2[256 * 4];
2609 char *p = info; 2559 char *p = info;
2610 2560
2611 p += snprintf (p, 512, "{cnt:%d,uuid:<1.%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", 2561 p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s,flags:[%s],type:%d}",
2612 count, uuid.seq, 2562 count,
2563 uuid.c_str (),
2613 &name, 2564 &name,
2614 title ? "\",title:\"" : "", 2565 title ? "\",title:\"" : "",
2615 title ? (const char *)title : "", 2566 title ? (const char *)title : "",
2616 flag_desc (flagdesc, 512), type); 2567 flag_desc (flagdesc, 512), type);
2617 2568
2618 if (env) 2569 if (!flag[FLAG_REMOVED] && env)
2619 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2570 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2620 2571
2621 if (map) 2572 if (map)
2622 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); 2573 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y);
2623 2574
2641} 2592}
2642 2593
2643const materialtype_t * 2594const materialtype_t *
2644object::dominant_material () const 2595object::dominant_material () const
2645{ 2596{
2646 if (materialtype_t *mat = name_to_material (materialname)) 2597 if (materialtype_t *mt = name_to_material (materialname))
2647 return mat; 2598 return mt;
2648 2599
2649 // omfg this is slow, this has to be temporary :)
2650 shstr unknown ("unknown");
2651
2652 return name_to_material (unknown); 2600 return name_to_material (shstr_unknown);
2653} 2601}
2654 2602
2655void 2603void
2656object::open_container (object *new_container) 2604object::open_container (object *new_container)
2657{ 2605{
2668 if (object *closer = old_container->inv) 2616 if (object *closer = old_container->inv)
2669 if (closer->type == CLOSE_CON) 2617 if (closer->type == CLOSE_CON)
2670 closer->destroy (); 2618 closer->destroy ();
2671#endif 2619#endif
2672 2620
2673 old_container->flag [FLAG_APPLIED] = 0; 2621 old_container->flag [FLAG_APPLIED] = false;
2674 container = 0; 2622 container = 0;
2675 2623
2676 esrv_update_item (UPD_FLAGS, this, old_container); 2624 esrv_update_item (UPD_FLAGS, this, old_container);
2677 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2625 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2626 play_sound (sound_find ("chest_close"));
2678 } 2627 }
2679 2628
2680 if (new_container) 2629 if (new_container)
2681 { 2630 {
2682 if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) 2631 if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this)))
2693 } 2642 }
2694#endif 2643#endif
2695 2644
2696 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); 2645 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container));
2697 2646
2698 new_container->flag [FLAG_APPLIED] = 1; 2647 new_container->flag [FLAG_APPLIED] = true;
2699 container = new_container; 2648 container = new_container;
2700 2649
2701 esrv_update_item (UPD_FLAGS, this, new_container); 2650 esrv_update_item (UPD_FLAGS, this, new_container);
2702 esrv_send_inventory (this, new_container); 2651 esrv_send_inventory (this, new_container);
2652 play_sound (sound_find ("chest_open"));
2653 }
2654}
2655
2656object *
2657object::force_find (const shstr name)
2658{
2659 /* cycle through his inventory to look for the MARK we want to
2660 * place
2661 */
2662 for (object *tmp = inv; tmp; tmp = tmp->below)
2663 if (tmp->type == FORCE && tmp->slaying == name)
2664 return splay (tmp);
2665
2666 return 0;
2667}
2668
2669void
2670object::force_add (const shstr name, int duration)
2671{
2672 if (object *force = force_find (name))
2673 force->destroy ();
2674
2675 object *force = get_archetype (FORCE_NAME);
2676
2677 force->slaying = name;
2678 force->stats.food = 1;
2679 force->speed_left = -1.f;
2680
2681 force->set_speed (duration ? 1.f / duration : 0.f);
2682 force->flag [FLAG_IS_USED_UP] = true;
2683 force->flag [FLAG_APPLIED] = true;
2684
2685 insert (force);
2686}
2687
2688void
2689object::play_sound (faceidx sound)
2690{
2691 if (!sound)
2692 return;
2693
2694 if (flag [FLAG_REMOVED])
2695 return;
2696
2697 if (env)
2703 } 2698 {
2699 if (object *pl = in_player ())
2700 pl->contr->play_sound (sound);
2701 }
2702 else
2703 map->play_sound (sound, x, y);
2704} 2704}
2705 2705
2706

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