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Comparing deliantra/server/common/object.C (file contents):
Revision 1.217 by root, Wed Apr 23 07:13:23 2008 UTC vs.
Revision 1.223 by root, Wed Apr 30 08:29:31 2008 UTC

334 334
335// find player who can see this object 335// find player who can see this object
336object * 336object *
337object::visible_to () const 337object::visible_to () const
338{ 338{
339 if (!flag [FLAG_REMOVED]) 339 if (client_visible () && !flag [FLAG_REMOVED])
340 { 340 {
341 // see if we are in a container of sorts 341 // see if we are in a container of sorts
342 if (env) 342 if (env)
343 { 343 {
344 // the player inventory itself is always visible 344 // the player inventory itself is always visible
358 else 358 else
359 { 359 {
360 // maybe there is a player standing on the same mapspace 360 // maybe there is a player standing on the same mapspace
361 // this will catch the case where "this" is a player 361 // this will catch the case where "this" is a player
362 if (object *pl = ms ().player ()) 362 if (object *pl = ms ().player ())
363 if (!pl->container || this == pl->container)
363 return pl; 364 return pl;
364 } 365 }
365 } 366 }
366 367
367 return 0; 368 return 0;
368} 369}
745 * UP_OBJ_FACE: only the objects face has changed. 746 * UP_OBJ_FACE: only the objects face has changed.
746 */ 747 */
747void 748void
748update_object (object *op, int action) 749update_object (object *op, int action)
749{ 750{
750 if (op == NULL) 751 if (!op)
751 { 752 {
752 /* this should never happen */ 753 /* this should never happen */
753 LOG (llevDebug, "update_object() called for NULL object.\n"); 754 LOG (llevError | logBacktrace, "update_object() called for NULL object.\n");
754 return; 755 return;
755 } 756 }
756 757
757 if (op->env) 758 if (!op->is_on_map ())
758 { 759 {
759 /* Animation is currently handled by client, so nothing 760 /* Animation is currently handled by client, so nothing
760 * to do in this case. 761 * to do in this case.
761 */ 762 */
762 return; 763 return;
763 } 764 }
764
765 /* If the map is saving, don't do anything as everything is
766 * going to get freed anyways.
767 */
768 if (!op->map || op->map->in_memory == MAP_SAVING)
769 return;
770 765
771 /* make sure the object is within map boundaries */ 766 /* make sure the object is within map boundaries */
772 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) 767 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height)
773 { 768 {
774 LOG (llevError, "update_object() called for object out of map!\n"); 769 LOG (llevError, "update_object() called for object out of map!\n");
964 object *op = new object; 959 object *op = new object;
965 op->link (); 960 op->link ();
966 return op; 961 return op;
967} 962}
968 963
964static struct freed_map : maptile
965{
966 freed_map ()
967 {
968 path = "<freed objects map>";
969 name = "/internal/freed_objects_map";
970 width = 3;
971 height = 3;
972 nodrop = 1;
973
974 alloc ();
975 in_memory = MAP_ACTIVE;
976 }
977} freed_map; // freed objects are moved here to avoid crashes
978
969void 979void
970object::do_destroy () 980object::do_destroy ()
971{ 981{
972 if (flag [FLAG_IS_LINKED]) 982 if (flag [FLAG_IS_LINKED])
973 remove_button_link (this); 983 remove_button_link (this);
983 unlink (); 993 unlink ();
984 994
985 flag [FLAG_FREED] = 1; 995 flag [FLAG_FREED] = 1;
986 996
987 // hack to ensure that freed objects still have a valid map 997 // hack to ensure that freed objects still have a valid map
988 {
989 static maptile *freed_map; // freed objects are moved here to avoid crashes
990
991 if (!freed_map)
992 {
993 freed_map = new maptile;
994
995 freed_map->path = "<freed objects map>";
996 freed_map->name = "/internal/freed_objects_map";
997 freed_map->width = 3;
998 freed_map->height = 3;
999 freed_map->nodrop = 1;
1000
1001 freed_map->alloc ();
1002 freed_map->in_memory = MAP_ACTIVE;
1003 }
1004
1005 map = freed_map; 998 map = &freed_map;
1006 x = 1; 999 x = 1;
1007 y = 1; 1000 y = 1;
1008 }
1009 1001
1010 if (more) 1002 if (more)
1011 { 1003 {
1012 more->destroy (); 1004 more->destroy ();
1013 more = 0; 1005 more = 0;
1025void 1017void
1026object::destroy (bool destroy_inventory) 1018object::destroy (bool destroy_inventory)
1027{ 1019{
1028 if (destroyed ()) 1020 if (destroyed ())
1029 return; 1021 return;
1022
1023 if (!is_head () && !head->destroyed ())
1024 {
1025 LOG (llevError | logBacktrace, "tried to destroy the tail of an object");
1026 head->destroy (destroy_inventory);
1027 return;
1028 }
1030 1029
1031 destroy_inv (!destroy_inventory); 1030 destroy_inv (!destroy_inventory);
1032 1031
1033 if (is_head ()) 1032 if (is_head ())
1034 if (sound_destroy) 1033 if (sound_destroy)
1055 if (flag [FLAG_REMOVED]) 1054 if (flag [FLAG_REMOVED])
1056 return; 1055 return;
1057 1056
1058 INVOKE_OBJECT (REMOVE, this); 1057 INVOKE_OBJECT (REMOVE, this);
1059 1058
1060 if (object *pl = visible_to ())
1061 esrv_del_item (pl->contr, count);
1062
1063 flag [FLAG_REMOVED] = true; 1059 flag [FLAG_REMOVED] = true;
1064 1060
1065 if (more) 1061 if (more)
1066 more->remove (); 1062 more->remove ();
1067 1063
1069 * In this case, the object to be removed is in someones 1065 * In this case, the object to be removed is in someones
1070 * inventory. 1066 * inventory.
1071 */ 1067 */
1072 if (env) 1068 if (env)
1073 { 1069 {
1070 flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed
1071 if (object *pl = visible_to ())
1072 esrv_del_item (pl->contr, count);
1073 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1074
1074 adjust_weight (env, -total_weight ()); 1075 adjust_weight (env, -total_weight ());
1075 1076
1076 *(above ? &above->below : &env->inv) = below; 1077 *(above ? &above->below : &env->inv) = below;
1077 1078
1078 if (below) 1079 if (below)
1096 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1097 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1097 otmp->update_stats (); 1098 otmp->update_stats ();
1098 } 1099 }
1099 else if (map) 1100 else if (map)
1100 { 1101 {
1101 if (type == PLAYER)
1102 {
1103 // leaving a spot always closes any open container on the ground
1104 if (container && !container->env)
1105 // this causes spurious floorbox updates, but it ensures
1106 // that the CLOSE event is being sent.
1107 close_container ();
1108
1109 --map->players;
1110 map->touch ();
1111 }
1112
1113 map->dirty = true; 1102 map->dirty = true;
1114 mapspace &ms = this->ms (); 1103 mapspace &ms = this->ms ();
1104
1105 if (object *pl = ms.player ())
1106 {
1107 if (type == PLAYER) // this == pl(!)
1108 {
1109 // leaving a spot always closes any open container on the ground
1110 if (container && !container->env)
1111 // this causes spurious floorbox updates, but it ensures
1112 // that the CLOSE event is being sent.
1113 close_container ();
1114
1115 --map->players;
1116 map->touch ();
1117 }
1118 else if (pl->container == this)
1119 {
1120 // removing a container should close it
1121 close_container ();
1122 }
1123
1124 esrv_del_item (pl->contr, count);
1125 }
1115 1126
1116 /* link the object above us */ 1127 /* link the object above us */
1117 if (above) 1128 if (above)
1118 above->below = below; 1129 above->below = below;
1119 else 1130 else
1149 * removed (most likely destroyed), update the player view 1160 * removed (most likely destroyed), update the player view
1150 * appropriately. 1161 * appropriately.
1151 */ 1162 */
1152 pl->close_container (); 1163 pl->close_container ();
1153 1164
1165 //TODO: the floorbox prev/next might need updating
1154 esrv_del_item (pl, count); 1166 esrv_del_item (pl->contr, count);
1155 } 1167 }
1156 1168
1157 for (tmp = ms.bot; tmp; tmp = tmp->above) 1169 for (tmp = ms.bot; tmp; tmp = tmp->above)
1158 { 1170 {
1159 /* No point updating the players look faces if he is the object 1171 /* No point updating the players look faces if he is the object
1285object * 1297object *
1286insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1298insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1287{ 1299{
1288 assert (!op->flag [FLAG_FREED]); 1300 assert (!op->flag [FLAG_FREED]);
1289 1301
1290 object *top, *floor = NULL;
1291
1292 op->remove (); 1302 op->remove ();
1293 1303
1294 /* Ideally, the caller figures this out. However, it complicates a lot 1304 /* Ideally, the caller figures this out. However, it complicates a lot
1295 * of areas of callers (eg, anything that uses find_free_spot would now 1305 * of areas of callers (eg, anything that uses find_free_spot would now
1296 * need extra work 1306 * need extra work
1314 */ 1324 */
1315 if (op->nrof && !(flag & INS_NO_MERGE)) 1325 if (op->nrof && !(flag & INS_NO_MERGE))
1316 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1326 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1317 if (object::can_merge (op, tmp)) 1327 if (object::can_merge (op, tmp))
1318 { 1328 {
1329 // TODO: we atcually want to update tmp, not op,
1330 // but some caller surely breaks when we return tmp
1331 // from here :/
1319 op->nrof += tmp->nrof; 1332 op->nrof += tmp->nrof;
1320 tmp->destroy (1); 1333 tmp->destroy (1);
1321 } 1334 }
1322 1335
1323 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1336 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1345 /* since *below* originator, no need to update top */ 1358 /* since *below* originator, no need to update top */
1346 originator->below = op; 1359 originator->below = op;
1347 } 1360 }
1348 else 1361 else
1349 { 1362 {
1363 object *top, *floor = NULL;
1364
1350 top = ms.bot; 1365 top = ms.bot;
1351 1366
1352 /* If there are other objects, then */ 1367 /* If there are other objects, then */
1353 if (top) 1368 if (top)
1354 { 1369 {
1453 } 1468 }
1454 1469
1455 op->map->dirty = true; 1470 op->map->dirty = true;
1456 1471
1457 if (object *pl = ms.player ()) 1472 if (object *pl = ms.player ())
1473 //TODO: the floorbox prev/next might need updating
1458 esrv_send_item (pl, op); 1474 esrv_send_item (pl, op);
1459 1475
1460 /* If this object glows, it may affect lighting conditions that are 1476 /* If this object glows, it may affect lighting conditions that are
1461 * visible to others on this map. But update_all_los is really 1477 * visible to others on this map. But update_all_los is really
1462 * an inefficient way to do this, as it means los for all players 1478 * an inefficient way to do this, as it means los for all players
2604object::open_container (object *new_container) 2620object::open_container (object *new_container)
2605{ 2621{
2606 if (container == new_container) 2622 if (container == new_container)
2607 return; 2623 return;
2608 2624
2609 if (object *old_container = container) 2625 object *old_container = container;
2626
2627 if (old_container)
2610 { 2628 {
2611 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) 2629 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this)))
2612 return; 2630 return;
2613 2631
2614#if 0 2632#if 0
2616 if (object *closer = old_container->inv) 2634 if (object *closer = old_container->inv)
2617 if (closer->type == CLOSE_CON) 2635 if (closer->type == CLOSE_CON)
2618 closer->destroy (); 2636 closer->destroy ();
2619#endif 2637#endif
2620 2638
2639 // make sure the container is available
2640 esrv_send_item (this, old_container);
2641
2621 old_container->flag [FLAG_APPLIED] = false; 2642 old_container->flag [FLAG_APPLIED] = false;
2622 container = 0; 2643 container = 0;
2623 2644
2645 // client needs item update to make it work, client bug requires this to be separate
2624 esrv_update_item (UPD_FLAGS, this, old_container); 2646 esrv_update_item (UPD_FLAGS, this, old_container);
2647
2625 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2648 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2626 play_sound (sound_find ("chest_close")); 2649 play_sound (sound_find ("chest_close"));
2627 } 2650 }
2628 2651
2629 if (new_container) 2652 if (new_container)
2642 } 2665 }
2643#endif 2666#endif
2644 2667
2645 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); 2668 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container));
2646 2669
2670 // make sure the container is available, client bug requires this to be separate
2671 esrv_send_item (this, new_container);
2672
2647 new_container->flag [FLAG_APPLIED] = true; 2673 new_container->flag [FLAG_APPLIED] = true;
2648 container = new_container; 2674 container = new_container;
2649 2675
2676 // client needs flag change
2650 esrv_update_item (UPD_FLAGS, this, new_container); 2677 esrv_update_item (UPD_FLAGS, this, new_container);
2651 esrv_send_inventory (this, new_container); 2678 esrv_send_inventory (this, new_container);
2652 play_sound (sound_find ("chest_open")); 2679 play_sound (sound_find ("chest_open"));
2653 } 2680 }
2681// else if (!old_container->env && contr && contr->ns)
2682// contr->ns->floorbox_reset ();
2654} 2683}
2655 2684
2656object * 2685object *
2657object::force_find (const shstr name) 2686object::force_find (const shstr name)
2658{ 2687{

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