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Comparing deliantra/server/common/object.C (file contents):
Revision 1.201 by root, Tue Jan 22 16:22:45 2008 UTC vs.
Revision 1.218 by root, Wed Apr 23 07:25:54 2008 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying
26 variable. */
27#include <global.h> 24#include <global.h>
28#include <stdio.h> 25#include <stdio.h>
29#include <sys/types.h> 26#include <sys/types.h>
30#include <sys/uio.h> 27#include <sys/uio.h>
31#include <object.h> 28#include <object.h>
32#include <funcpoint.h>
33#include <sproto.h> 29#include <sproto.h>
34#include <loader.h> 30#include <loader.h>
35 31
36#include <bitset> 32#include <bitset>
37 33
38int nrofallocobjects = 0; 34UUID UUID::cur;
39static UUID uuid; 35static uint64_t seq_next_save;
40const uint64 UUID_SKIP = 1<<19; 36static const uint64 UUID_GAP = 1<<19;
41 37
42objectvec objects; 38objectvec objects;
43activevec actives; 39activevec actives;
44 40
45short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = {
42 0,
43 0, 1, 1, 1, 0, -1, -1, -1,
44 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
46 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 45 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
47}; 46};
48short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, 47short freearr_y[SIZEOFFREE] = {
48 0,
49 -1, -1, 0, 1, 1, 1, 0, -1,
50 -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2,
49 -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 51 -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3
50}; 52};
51int maxfree[SIZEOFFREE] = { 0, 9, 10, 13, 14, 17, 18, 21, 22, 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 53int maxfree[SIZEOFFREE] = {
54 0,
55 9, 10, 13, 14, 17, 18, 21, 22,
56 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48,
52 48, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 57 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49
53}; 58};
54int freedir[SIZEOFFREE] = { 59int freedir[SIZEOFFREE] = {
55 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 60 0,
61 1, 2, 3, 4, 5, 6, 7, 8,
62 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
56 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 63 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
57}; 64};
58 65
59static void 66static void
60write_uuid (void) 67write_uuid (uval64 skip, bool sync)
61{ 68{
62 char filename1[MAX_BUF], filename2[MAX_BUF]; 69 CALL_BEGIN (2);
63 70 CALL_ARG_SV (newSVval64 (skip));
64 sprintf (filename1, "%s/uuid", settings.localdir); 71 CALL_ARG_SV (boolSV (sync));
65 sprintf (filename2, "%s/uuid~", settings.localdir); 72 CALL_CALL ("cf::write_uuid", G_DISCARD);
66 73 CALL_END;
67 FILE *fp;
68
69 if (!(fp = fopen (filename2, "w")))
70 {
71 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
72 return;
73 }
74
75 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
76 fclose (fp);
77 rename (filename2, filename1);
78} 74}
79 75
80static void 76static void
81read_uuid (void) 77read_uuid (void)
82{ 78{
83 char filename[MAX_BUF]; 79 char filename[MAX_BUF];
84 80
85 sprintf (filename, "%s/uuid", settings.localdir); 81 sprintf (filename, "%s/uuid", settings.localdir);
82
83 seq_next_save = 0;
86 84
87 FILE *fp; 85 FILE *fp;
88 86
89 if (!(fp = fopen (filename, "r"))) 87 if (!(fp = fopen (filename, "r")))
90 { 88 {
91 if (errno == ENOENT) 89 if (errno == ENOENT)
92 { 90 {
93 LOG (llevInfo, "RESET uid to 1\n"); 91 LOG (llevInfo, "RESET uid to 1\n");
94 uuid.seq = 0; 92 UUID::cur.seq = 0;
95 write_uuid (); 93 write_uuid (UUID_GAP, true);
96 return; 94 return;
97 } 95 }
98 96
99 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); 97 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
100 _exit (1); 98 _exit (1);
101 } 99 }
102 100
103 int version; 101 UUID::BUF buf;
104 unsigned long long uid; 102 buf[0] = 0;
105 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1) 103 fgets (buf, sizeof (buf), fp);
104
105 if (!UUID::cur.parse (buf))
106 { 106 {
107 LOG (llevError, "FATAL: error reading uid from %s!\n", filename); 107 LOG (llevError, "FATAL: error reading uid from %s (%s)!\n", filename, buf);
108 _exit (1); 108 _exit (1);
109 } 109 }
110 110
111 uuid.seq = uid; 111 LOG (llevDebug, "read UUID: %s\n", UUID::cur.c_str ());
112 write_uuid (); 112
113 LOG (llevDebug, "read UID: %" PRId64 "\n", uid); 113 write_uuid (UUID_GAP, true);
114 fclose (fp); 114 fclose (fp);
115} 115}
116 116
117UUID 117UUID
118gen_uuid () 118UUID::gen ()
119{ 119{
120 UUID uid; 120 UUID uid;
121 121
122 uid.seq = ++uuid.seq; 122 uid.seq = ++cur.seq;
123 123
124 if (!(uuid.seq & (UUID_SKIP - 1))) 124 if (expect_false (cur.seq >= seq_next_save))
125 write_uuid (); 125 {
126 seq_next_save = UUID::cur.seq + (UUID_GAP >> 1);
127 write_uuid (UUID_GAP, false);
128 }
129
126 130
127 return uid; 131 return uid;
128} 132}
129 133
130void 134void
131init_uuid () 135UUID::init ()
132{ 136{
133 read_uuid (); 137 read_uuid ();
134} 138}
135 139
136/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 140/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
137static int 141static bool
138compare_ob_value_lists_one (const object *wants, const object *has) 142compare_ob_value_lists_one (const object *wants, const object *has)
139{ 143{
140 key_value *wants_field; 144 key_value *wants_field;
141 145
142 /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both 146 /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both
150 key_value *has_field; 154 key_value *has_field;
151 155
152 /* Look for a field in has with the same key. */ 156 /* Look for a field in has with the same key. */
153 has_field = get_ob_key_link (has, wants_field->key); 157 has_field = get_ob_key_link (has, wants_field->key);
154 158
155 if (has_field == NULL) 159 if (!has_field)
156 {
157 /* No field with that name. */ 160 return 0; /* No field with that name. */
158 return FALSE;
159 }
160 161
161 /* Found the matching field. */ 162 /* Found the matching field. */
162 if (has_field->value != wants_field->value) 163 if (has_field->value != wants_field->value)
163 {
164 /* Values don't match, so this half of the comparison is false. */ 164 return 0; /* Values don't match, so this half of the comparison is false. */
165 return FALSE;
166 }
167 165
168 /* If we get here, we found a match. Now for the next field in wants. */ 166 /* If we get here, we found a match. Now for the next field in wants. */
169 } 167 }
170 168
171 /* If we get here, every field in wants has a matching field in has. */ 169 /* If we get here, every field in wants has a matching field in has. */
172 return TRUE; 170 return 1;
173} 171}
174 172
175/* Returns TRUE if ob1 has the same key_values as ob2. */ 173/* Returns TRUE if ob1 has the same key_values as ob2. */
176static int 174static bool
177compare_ob_value_lists (const object *ob1, const object *ob2) 175compare_ob_value_lists (const object *ob1, const object *ob2)
178{ 176{
179 /* However, there may be fields in has which aren't partnered in wants, 177 /* However, there may be fields in has which aren't partnered in wants,
180 * so we need to run the comparison *twice*. :( 178 * so we need to run the comparison *twice*. :(
181 */ 179 */
202 || ob1->speed != ob2->speed 200 || ob1->speed != ob2->speed
203 || ob1->value != ob2->value 201 || ob1->value != ob2->value
204 || ob1->name != ob2->name) 202 || ob1->name != ob2->name)
205 return 0; 203 return 0;
206 204
207 //TODO: this ain't working well, use nicer and correct overflow check 205 /* Do not merge objects if nrof would overflow. First part checks
208 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 206 * for unsigned overflow (2c), second part checks whether the result
209 * value could not be stored in a sint32 (which unfortunately sometimes is 207 * would fit into a 32 bit signed int, which is often used to hold
210 * used to store nrof). 208 * nrof values.
211 */ 209 */
212 if (ob1->nrof + ob2->nrof >= 1UL << 31) 210 if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31))
213 return 0; 211 return 0;
214 212
215 /* If the objects have been identified, set the BEEN_APPLIED flag. 213 /* If the objects have been identified, set the BEEN_APPLIED flag.
216 * This is to the comparison of the flags below will be OK. We 214 * This is to the comparison of the flags below will be OK. We
217 * just can't ignore the been applied or identified flags, as they 215 * just can't ignore the been applied or identified flags, as they
218 * are not equal - just if it has been identified, the been_applied 216 * are not equal - just if it has been identified, the been_applied
219 * flags lose any meaning. 217 * flags lose any meaning.
220 */ 218 */
221 if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) 219 if (QUERY_FLAG (ob1, FLAG_IDENTIFIED))
222 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 220 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
223 221
224 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 222 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
225 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 223 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
226 224
227 if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () 225 if (ob1->arch->name != ob2->arch->name
228 || ob1->arch != ob2->arch
229 || ob1->name != ob2->name 226 || ob1->name != ob2->name
230 || ob1->title != ob2->title 227 || ob1->title != ob2->title
231 || ob1->msg != ob2->msg 228 || ob1->msg != ob2->msg
232 || ob1->weight != ob2->weight 229 || ob1->weight != ob2->weight
233 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
234 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
235 || ob1->attacktype != ob2->attacktype 230 || ob1->attacktype != ob2->attacktype
236 || ob1->magic != ob2->magic 231 || ob1->magic != ob2->magic
237 || ob1->slaying != ob2->slaying 232 || ob1->slaying != ob2->slaying
238 || ob1->skill != ob2->skill 233 || ob1->skill != ob2->skill
239 || ob1->value != ob2->value 234 || ob1->value != ob2->value
246 || ob1->move_block != ob2->move_block 241 || ob1->move_block != ob2->move_block
247 || ob1->move_allow != ob2->move_allow 242 || ob1->move_allow != ob2->move_allow
248 || ob1->move_on != ob2->move_on 243 || ob1->move_on != ob2->move_on
249 || ob1->move_off != ob2->move_off 244 || ob1->move_off != ob2->move_off
250 || ob1->move_slow != ob2->move_slow 245 || ob1->move_slow != ob2->move_slow
251 || ob1->move_slow_penalty != ob2->move_slow_penalty) 246 || ob1->move_slow_penalty != ob2->move_slow_penalty
247 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
248 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats)))
252 return 0; 249 return 0;
253 250
251 if ((ob1->flag ^ ob2->flag)
252 .reset (FLAG_INV_LOCKED)
253 .reset (FLAG_CLIENT_SENT)
254 .reset (FLAG_REMOVED)
255 .any ())
256 return 0;
257
254 /* This is really a spellbook check - really, we should 258 /* This is really a spellbook check - we should in general
255 * check all objects in the inventory. 259 * not merge objects with real inventories, as splitting them
260 * is hard.
256 */ 261 */
257 if (ob1->inv || ob2->inv) 262 if (ob1->inv || ob2->inv)
258 { 263 {
259 if (!(ob1->inv && ob2->inv)) 264 if (!(ob1->inv && ob2->inv))
260 return 0; /* inventories differ in length */ 265 return 0; /* inventories differ in length */
261 266
262 if (ob1->inv->below || ob2->inv->below) 267 if (ob1->inv->below || ob2->inv->below)
263 return 0; /* more than one object in inv */ 268 return 0; /* more than one object in inv */
264 269
265 if (!object::can_merge (ob1->inv, ob2->inv)) 270 if (!object::can_merge (ob1->inv, ob2->inv))
266 return 0; /* inventory objexts differ */ 271 return 0; /* inventory objects differ */
267 272
268 /* inventory ok - still need to check rest of this object to see 273 /* inventory ok - still need to check rest of this object to see
269 * if it is valid. 274 * if it is valid.
270 */ 275 */
271 } 276 }
290 if (ob1->level != ob2->level) 295 if (ob1->level != ob2->level)
291 return 0; 296 return 0;
292 break; 297 break;
293 } 298 }
294 299
295 if (ob1->key_values != NULL || ob2->key_values != NULL) 300 if (ob1->key_values || ob2->key_values)
296 { 301 {
297 /* At least one of these has key_values. */ 302 /* At least one of these has key_values. */
298 if ((ob1->key_values == NULL) != (ob2->key_values == NULL)) 303 if ((!ob1->key_values) != (!ob2->key_values))
299 /* One has fields, but the other one doesn't. */ 304 return 0; /* One has fields, but the other one doesn't. */
300 return 0; 305
301 else if (!compare_ob_value_lists (ob1, ob2)) 306 if (!compare_ob_value_lists (ob1, ob2))
302 return 0; 307 return 0;
303 } 308 }
304 309
305 if (ob1->self || ob2->self) 310 if (ob1->self || ob2->self)
306 { 311 {
312 int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0; 317 int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0;
313 int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0; 318 int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0;
314 319
315 if (k1 != k2) 320 if (k1 != k2)
316 return 0; 321 return 0;
322
317 else if (k1 == 0) 323 if (k1 == 0)
318 return 1; 324 return 1;
325
319 else if (!cfperl_can_merge (ob1, ob2)) 326 if (!cfperl_can_merge (ob1, ob2))
320 return 0; 327 return 0;
321 } 328 }
322 } 329 }
323 330
324 /* Everything passes, must be OK. */ 331 /* Everything passes, must be OK. */
325 return 1; 332 return 1;
326} 333}
327 334
335// find player who can see this object
336object *
337object::visible_to () const
338{
339 if (!flag [FLAG_REMOVED])
340 {
341 // see if we are in a container of sorts
342 if (env)
343 {
344 // the player inventory itself is always visible
345 if (env->type == PLAYER)
346 return env;
347
348 // else a player could have our env open
349 object *envest = env->outer_env ();
350
351 // the player itself is always on a map, so we will find him here
352 // even if our inv is in a player.
353 if (envest->is_on_map ())
354 if (object *pl = envest->ms ().player ())
355 if (pl->container == env)
356 return pl;
357 }
358 else
359 {
360 // maybe there is a player standing on the same mapspace
361 // this will catch the case where "this" is a player
362 if (object *pl = ms ().player ())
363 return pl;
364 }
365 }
366
367 return 0;
368}
369
370// adjust weight per container type ("of holding")
371static sint32
372weight_adjust (object *op, sint32 weight)
373{
374 return op->type == CONTAINER
375 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str)
376 : weight;
377}
378
328/* 379/*
380 * adjust_weight(object, weight) adds the specified weight to an object,
381 * and also updates how much the environment(s) is/are carrying.
382 */
383static void
384adjust_weight (object *op, sint32 weight)
385{
386 while (op)
387 {
388 weight = weight_adjust (op, weight);
389
390 if (!weight)
391 return;
392
393 op->carrying += weight;
394
395 if (object *pl = op->visible_to ())
396 if (pl != op) // player is handled lazily
397 esrv_update_item (UPD_WEIGHT, pl, op);
398
399 op = op->env;
400 }
401}
402
403/*
329 * sum_weight() is a recursive function which calculates the weight 404 * this is a recursive function which calculates the weight
330 * an object is carrying. It goes through in figures out how much 405 * an object is carrying. It goes through op and figures out how much
331 * containers are carrying, and sums it up. 406 * containers are carrying, and sums it up.
332 */ 407 */
333long 408void
334sum_weight (object *op) 409object::update_weight ()
335{ 410{
336 long sum; 411 sint32 sum = 0;
337 object *inv;
338 412
339 for (sum = 0, inv = op->inv; inv; inv = inv->below) 413 for (object *op = inv; op; op = op->below)
340 { 414 {
341 if (inv->inv) 415 if (op->inv)
342 sum_weight (inv); 416 op->update_weight ();
343 417
344 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 418 sum += op->total_weight ();
419 }
420
421 sum = weight_adjust (this, sum);
422
423 if (sum != carrying)
345 } 424 {
346
347 if (op->type == CONTAINER && op->stats.Str)
348 sum = (sum * (100 - op->stats.Str)) / 100;
349
350 if (op->carrying != sum)
351 op->carrying = sum; 425 carrying = sum;
352 426
353 return sum; 427 if (object *pl = visible_to ())
428 if (pl != this) // player is handled lazily
429 esrv_update_item (UPD_WEIGHT, pl, this);
430 }
354} 431}
355 432
356/** 433/*
357 * Return the outermost environment object for a given object. 434 * Used by: Server DM commands: dumpbelow, dump. Some error messages.
358 */
359
360object *
361object_get_env_recursive (object *op)
362{
363 while (op->env != NULL)
364 op = op->env;
365 return op;
366}
367
368/*
369 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
370 * Some error messages.
371 * The result of the dump is stored in the static global errmsg array.
372 */ 435 */
373char * 436char *
374dump_object (object *op) 437dump_object (object *op)
375{ 438{
376 if (!op) 439 if (!op)
390get_nearest_part (object *op, const object *pl) 453get_nearest_part (object *op, const object *pl)
391{ 454{
392 object *tmp, *closest; 455 object *tmp, *closest;
393 int last_dist, i; 456 int last_dist, i;
394 457
395 if (op->more == NULL) 458 if (!op->more)
396 return op; 459 return op;
460
397 for (last_dist = distance (op, pl), closest = op, tmp = op->more; tmp != NULL; tmp = tmp->more) 461 for (last_dist = distance (op, pl), closest = op, tmp = op->more;
462 tmp;
463 tmp = tmp->more)
398 if ((i = distance (tmp, pl)) < last_dist) 464 if ((i = distance (tmp, pl)) < last_dist)
399 closest = tmp, last_dist = i; 465 closest = tmp, last_dist = i;
466
400 return closest; 467 return closest;
401} 468}
402 469
403/* 470/*
404 * Returns the object which has the count-variable equal to the argument. 471 * Returns the object which has the count-variable equal to the argument.
472 * VERRRY slow.
405 */ 473 */
406object * 474object *
407find_object (tag_t i) 475find_object (tag_t i)
408{ 476{
409 for_all_objects (op) 477 for_all_objects (op)
427 for_all_objects (op) 495 for_all_objects (op)
428 if (op->name == str_) 496 if (op->name == str_)
429 break; 497 break;
430 498
431 return op; 499 return op;
432}
433
434void
435free_all_object_data ()
436{
437 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
438} 500}
439 501
440/* 502/*
441 * Sets the owner and sets the skill and exp pointers to owner's current 503 * Sets the owner and sets the skill and exp pointers to owner's current
442 * skill and experience objects. 504 * skill and experience objects.
603 665
604void 666void
605object::instantiate () 667object::instantiate ()
606{ 668{
607 if (!uuid.seq) // HACK 669 if (!uuid.seq) // HACK
608 uuid = gen_uuid (); 670 uuid = UUID::gen ();
609 671
610 speed_left = -0.1f; 672 speed_left = -0.1f;
611 /* copy the body_info to the body_used - this is only really 673 /* copy the body_info to the body_used - this is only really
612 * need for monsters, but doesn't hurt to do it for everything. 674 * need for monsters, but doesn't hurt to do it for everything.
613 * by doing so, when a monster is created, it has good starting 675 * by doing so, when a monster is created, it has good starting
772static int object_count; 834static int object_count;
773 835
774void object::link () 836void object::link ()
775{ 837{
776 assert (!index);//D 838 assert (!index);//D
777 uuid = gen_uuid (); 839 uuid = UUID::gen ();
778 count = ++object_count; 840 count = ++object_count;
779 841
780 refcnt_inc (); 842 refcnt_inc ();
781 objects.insert (this); 843 objects.insert (this);
782} 844}
855object::destroy_inv (bool drop_to_ground) 917object::destroy_inv (bool drop_to_ground)
856{ 918{
857 // need to check first, because the checks below might segfault 919 // need to check first, because the checks below might segfault
858 // as we might be on an invalid mapspace and crossfire code 920 // as we might be on an invalid mapspace and crossfire code
859 // is too buggy to ensure that the inventory is empty. 921 // is too buggy to ensure that the inventory is empty.
860 // corollary: if you create arrows etc. with stuff in tis inventory, 922 // corollary: if you create arrows etc. with stuff in its inventory,
861 // cf will crash below with off-map x and y 923 // cf will crash below with off-map x and y
862 if (!inv) 924 if (!inv)
863 return; 925 return;
864 926
865 /* Only if the space blocks everything do we not process - 927 /* Only if the space blocks everything do we not process -
866 * if some form of movement is allowed, let objects 928 * if some form of movement is allowed, let objects
867 * drop on that space. 929 * drop on that space.
868 */ 930 */
869 if (!drop_to_ground 931 if (!drop_to_ground
870 || !map 932 || !map
871 || map->in_memory != MAP_IN_MEMORY 933 || map->in_memory != MAP_ACTIVE
872 || map->nodrop 934 || map->nodrop
873 || ms ().move_block == MOVE_ALL) 935 || ms ().move_block == MOVE_ALL)
874 { 936 {
875 while (inv) 937 while (inv)
876 { 938 {
877 inv->destroy_inv (drop_to_ground); 939 inv->destroy_inv (false);
878 inv->destroy (); 940 inv->destroy ();
879 } 941 }
880 } 942 }
881 else 943 else
882 { /* Put objects in inventory onto this space */ 944 { /* Put objects in inventory onto this space */
888 || op->flag [FLAG_NO_DROP] 950 || op->flag [FLAG_NO_DROP]
889 || op->type == RUNE 951 || op->type == RUNE
890 || op->type == TRAP 952 || op->type == TRAP
891 || op->flag [FLAG_IS_A_TEMPLATE] 953 || op->flag [FLAG_IS_A_TEMPLATE]
892 || op->flag [FLAG_DESTROY_ON_DEATH]) 954 || op->flag [FLAG_DESTROY_ON_DEATH])
893 op->destroy (); 955 op->destroy (true);
894 else 956 else
895 map->insert (op, x, y); 957 map->insert (op, x, y);
896 } 958 }
897 } 959 }
898} 960}
905} 967}
906 968
907void 969void
908object::do_destroy () 970object::do_destroy ()
909{ 971{
910 attachable::do_destroy ();
911
912 if (flag [FLAG_IS_LINKED]) 972 if (flag [FLAG_IS_LINKED])
913 remove_button_link (this); 973 remove_button_link (this);
914 974
915 if (flag [FLAG_FRIENDLY]) 975 if (flag [FLAG_FRIENDLY])
916 remove_friendly_object (this); 976 remove_friendly_object (this);
917 977
918 if (!flag [FLAG_REMOVED])
919 remove (); 978 remove ();
920 979
921 destroy_inv (true); 980 attachable::do_destroy ();
922 981
923 deactivate (); 982 deactivate ();
924 unlink (); 983 unlink ();
925 984
926 flag [FLAG_FREED] = 1; 985 flag [FLAG_FREED] = 1;
938 freed_map->width = 3; 997 freed_map->width = 3;
939 freed_map->height = 3; 998 freed_map->height = 3;
940 freed_map->nodrop = 1; 999 freed_map->nodrop = 1;
941 1000
942 freed_map->alloc (); 1001 freed_map->alloc ();
943 freed_map->in_memory = MAP_IN_MEMORY; 1002 freed_map->in_memory = MAP_ACTIVE;
944 } 1003 }
945 1004
946 map = freed_map; 1005 map = freed_map;
947 x = 1; 1006 x = 1;
948 y = 1; 1007 y = 1;
967object::destroy (bool destroy_inventory) 1026object::destroy (bool destroy_inventory)
968{ 1027{
969 if (destroyed ()) 1028 if (destroyed ())
970 return; 1029 return;
971 1030
972 if (destroy_inventory) 1031 destroy_inv (!destroy_inventory);
973 destroy_inv (false);
974 1032
975 if (is_head ()) 1033 if (is_head ())
976 if (sound_destroy) 1034 if (sound_destroy)
977 play_sound (sound_destroy); 1035 play_sound (sound_destroy);
978 else if (flag [FLAG_MONSTER]) 1036 else if (flag [FLAG_MONSTER])
979 play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism 1037 play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism
980 1038
981 attachable::destroy (); 1039 attachable::destroy ();
982}
983
984/*
985 * sub_weight() recursively (outwards) subtracts a number from the
986 * weight of an object (and what is carried by it's environment(s)).
987 */
988void
989sub_weight (object *op, signed long weight)
990{
991 while (op != NULL)
992 {
993 if (op->type == CONTAINER)
994 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
995
996 op->carrying -= weight;
997 op = op->env;
998 }
999} 1040}
1000 1041
1001/* op->remove (): 1042/* op->remove ():
1002 * This function removes the object op from the linked list of objects 1043 * This function removes the object op from the linked list of objects
1003 * which it is currently tied to. When this function is done, the 1044 * which it is currently tied to. When this function is done, the
1009object::do_remove () 1050object::do_remove ()
1010{ 1051{
1011 object *tmp, *last = 0; 1052 object *tmp, *last = 0;
1012 object *otmp; 1053 object *otmp;
1013 1054
1014 if (QUERY_FLAG (this, FLAG_REMOVED)) 1055 if (flag [FLAG_REMOVED])
1015 return; 1056 return;
1016 1057
1017 SET_FLAG (this, FLAG_REMOVED);
1018 INVOKE_OBJECT (REMOVE, this); 1058 INVOKE_OBJECT (REMOVE, this);
1059
1060 if (object *pl = visible_to ())
1061 esrv_del_item (pl->contr, count);
1062
1063 flag [FLAG_REMOVED] = true;
1019 1064
1020 if (more) 1065 if (more)
1021 more->remove (); 1066 more->remove ();
1022 1067
1023 /* 1068 /*
1024 * In this case, the object to be removed is in someones 1069 * In this case, the object to be removed is in someones
1025 * inventory. 1070 * inventory.
1026 */ 1071 */
1027 if (env) 1072 if (env)
1028 { 1073 {
1074 adjust_weight (env, -total_weight ());
1075
1076 *(above ? &above->below : &env->inv) = below;
1077
1029 if (nrof) 1078 if (below)
1030 sub_weight (env, weight * nrof); 1079 below->above = above;
1031 else 1080
1032 sub_weight (env, weight + carrying); 1081 /* we set up values so that it could be inserted into
1082 * the map, but we don't actually do that - it is up
1083 * to the caller to decide what we want to do.
1084 */
1085 map = env->map;
1086 x = env->x;
1087 y = env->y;
1088 above = 0;
1089 below = 0;
1090 env = 0;
1033 1091
1034 /* NO_FIX_PLAYER is set when a great many changes are being 1092 /* NO_FIX_PLAYER is set when a great many changes are being
1035 * made to players inventory. If set, avoiding the call 1093 * made to players inventory. If set, avoiding the call
1036 * to save cpu time. 1094 * to save cpu time.
1037 */ 1095 */
1038 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1096 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1039 otmp->update_stats (); 1097 otmp->update_stats ();
1040
1041 if (above)
1042 above->below = below;
1043 else
1044 env->inv = below;
1045
1046 if (below)
1047 below->above = above;
1048
1049 /* we set up values so that it could be inserted into
1050 * the map, but we don't actually do that - it is up
1051 * to the caller to decide what we want to do.
1052 */
1053 x = env->x, y = env->y;
1054 map = env->map;
1055 above = 0, below = 0;
1056 env = 0;
1057 } 1098 }
1058 else if (map) 1099 else if (map)
1059 { 1100 {
1060 if (type == PLAYER) 1101 if (type == PLAYER)
1061 { 1102 {
1108 * removed (most likely destroyed), update the player view 1149 * removed (most likely destroyed), update the player view
1109 * appropriately. 1150 * appropriately.
1110 */ 1151 */
1111 pl->close_container (); 1152 pl->close_container ();
1112 1153
1113 pl->contr->ns->floorbox_update (); 1154 //TODO: the floorbox prev/next might need updating
1155 esrv_del_item (pl->contr, count);
1114 } 1156 }
1115 1157
1116 for (tmp = ms.bot; tmp; tmp = tmp->above) 1158 for (tmp = ms.bot; tmp; tmp = tmp->above)
1117 { 1159 {
1118 /* No point updating the players look faces if he is the object 1160 /* No point updating the players look faces if he is the object
1162 if (!top) 1204 if (!top)
1163 for (top = op; top && top->above; top = top->above) 1205 for (top = op; top && top->above; top = top->above)
1164 ; 1206 ;
1165 1207
1166 for (; top; top = top->below) 1208 for (; top; top = top->below)
1167 {
1168 if (top == op)
1169 continue;
1170
1171 if (object::can_merge (op, top)) 1209 if (object::can_merge (op, top))
1172 { 1210 {
1173 top->nrof += op->nrof; 1211 top->nrof += op->nrof;
1174 1212
1175/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1213 if (object *pl = top->visible_to ())
1176 op->weight = 0; /* Don't want any adjustements now */ 1214 esrv_update_item (UPD_NROF, pl, top);
1215
1216 op->weight = 0; // cancel the addition above
1217 op->carrying = 0; // must be 0 already
1218
1177 op->destroy (); 1219 op->destroy (1);
1220
1178 return top; 1221 return top;
1179 } 1222 }
1180 }
1181 1223
1182 return 0; 1224 return 0;
1183} 1225}
1184 1226
1185void 1227void
1244object * 1286object *
1245insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1287insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1246{ 1288{
1247 assert (!op->flag [FLAG_FREED]); 1289 assert (!op->flag [FLAG_FREED]);
1248 1290
1249 object *top, *floor = NULL;
1250
1251 op->remove (); 1291 op->remove ();
1252 1292
1253 /* Ideally, the caller figures this out. However, it complicates a lot 1293 /* Ideally, the caller figures this out. However, it complicates a lot
1254 * of areas of callers (eg, anything that uses find_free_spot would now 1294 * of areas of callers (eg, anything that uses find_free_spot would now
1255 * need extra work 1295 * need extra work
1256 */ 1296 */
1257 if (!xy_normalise (m, op->x, op->y)) 1297 if (!xy_normalise (m, op->x, op->y))
1258 { 1298 {
1259 op->destroy (); 1299 op->destroy (1);
1260 return 0; 1300 return 0;
1261 } 1301 }
1262 1302
1263 if (object *more = op->more) 1303 if (object *more = op->more)
1264 if (!insert_ob_in_map (more, m, originator, flag)) 1304 if (!insert_ob_in_map (more, m, originator, flag))
1273 */ 1313 */
1274 if (op->nrof && !(flag & INS_NO_MERGE)) 1314 if (op->nrof && !(flag & INS_NO_MERGE))
1275 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1315 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1276 if (object::can_merge (op, tmp)) 1316 if (object::can_merge (op, tmp))
1277 { 1317 {
1318 // TODO: we atcually want to update tmp, not op,
1319 // but some caller surely breaks when we return tmp
1320 // from here :/
1278 op->nrof += tmp->nrof; 1321 op->nrof += tmp->nrof;
1279 tmp->destroy (); 1322 tmp->destroy (1);
1280 } 1323 }
1281 1324
1282 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1325 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1283 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1326 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1284 1327
1304 /* since *below* originator, no need to update top */ 1347 /* since *below* originator, no need to update top */
1305 originator->below = op; 1348 originator->below = op;
1306 } 1349 }
1307 else 1350 else
1308 { 1351 {
1352 object *top, *floor = NULL;
1353
1309 top = ms.bot; 1354 top = ms.bot;
1310 1355
1311 /* If there are other objects, then */ 1356 /* If there are other objects, then */
1312 if (top) 1357 if (top)
1313 { 1358 {
1412 } 1457 }
1413 1458
1414 op->map->dirty = true; 1459 op->map->dirty = true;
1415 1460
1416 if (object *pl = ms.player ()) 1461 if (object *pl = ms.player ())
1417 pl->contr->ns->floorbox_update (); 1462 //TODO: the floorbox prev/next might need updating
1463 esrv_send_item (pl, op);
1418 1464
1419 /* If this object glows, it may affect lighting conditions that are 1465 /* If this object glows, it may affect lighting conditions that are
1420 * visible to others on this map. But update_all_los is really 1466 * visible to others on this map. But update_all_los is really
1421 * an inefficient way to do this, as it means los for all players 1467 * an inefficient way to do this, as it means los for all players
1422 * on the map will get recalculated. The players could very well 1468 * on the map will get recalculated. The players could very well
1464 * op is the object to insert it under: supplies x and the map. 1510 * op is the object to insert it under: supplies x and the map.
1465 */ 1511 */
1466void 1512void
1467replace_insert_ob_in_map (const char *arch_string, object *op) 1513replace_insert_ob_in_map (const char *arch_string, object *op)
1468{ 1514{
1469 object *tmp, *tmp1;
1470
1471 /* first search for itself and remove any old instances */ 1515 /* first search for itself and remove any old instances */
1472 1516
1473 for (tmp = op->ms ().bot; tmp; tmp = tmp->above) 1517 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above)
1474 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ 1518 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */
1475 tmp->destroy (); 1519 tmp->destroy (1);
1476 1520
1477 tmp1 = arch_to_object (archetype::find (arch_string)); 1521 object *tmp = arch_to_object (archetype::find (arch_string));
1478 1522
1479 tmp1->x = op->x; 1523 tmp->x = op->x;
1480 tmp1->y = op->y; 1524 tmp->y = op->y;
1525
1481 insert_ob_in_map (tmp1, op->map, op, 0); 1526 insert_ob_in_map (tmp, op->map, op, 0);
1482} 1527}
1483 1528
1484object * 1529object *
1485object::insert_at (object *where, object *originator, int flags) 1530object::insert_at (object *where, object *originator, int flags)
1486{ 1531{
1532 if (where->env)
1533 return where->env->insert (this);
1534 else
1487 return where->map->insert (this, where->x, where->y, originator, flags); 1535 return where->map->insert (this, where->x, where->y, originator, flags);
1488} 1536}
1489 1537
1490/* 1538/*
1491 * get_split_ob(ob,nr) splits up ob into two parts. The part which
1492 * is returned contains nr objects, and the remaining parts contains
1493 * the rest (or is removed and freed if that number is 0).
1494 * On failure, NULL is returned, and the reason put into the
1495 * global static errmsg array.
1496 */
1497object *
1498get_split_ob (object *orig_ob, uint32 nr)
1499{
1500 object *newob;
1501 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1502
1503 if (orig_ob->nrof < nr)
1504 {
1505 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1506 return NULL;
1507 }
1508
1509 newob = object_create_clone (orig_ob);
1510
1511 if ((orig_ob->nrof -= nr) < 1)
1512 orig_ob->destroy (1);
1513 else if (!is_removed)
1514 {
1515 if (orig_ob->env != NULL)
1516 sub_weight (orig_ob->env, orig_ob->weight * nr);
1517 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1518 {
1519 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1520 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1521 return NULL;
1522 }
1523 }
1524
1525 newob->nrof = nr;
1526
1527 return newob;
1528}
1529
1530/*
1531 * decrease_ob_nr(object, number) decreases a specified number from 1539 * decrease(object, number) decreases a specified number from
1532 * the amount of an object. If the amount reaches 0, the object 1540 * the amount of an object. If the amount reaches 0, the object
1533 * is subsequently removed and freed. 1541 * is subsequently removed and freed.
1534 * 1542 *
1535 * Return value: 'op' if something is left, NULL if the amount reached 0 1543 * Return value: 'op' if something is left, NULL if the amount reached 0
1536 */ 1544 */
1545bool
1546object::decrease (sint32 nr)
1547{
1548 if (!nr)
1549 return true;
1550
1551 nr = min (nr, nrof);
1552
1553 nrof -= nr;
1554
1555 if (nrof)
1556 {
1557 adjust_weight (env, -weight * nr); // carrying == 0
1558
1559 if (object *pl = visible_to ())
1560 esrv_update_item (UPD_NROF, pl, this);
1561
1562 return true;
1563 }
1564 else
1565 {
1566 destroy (1);
1567 return false;
1568 }
1569}
1570
1571/*
1572 * split(ob,nr) splits up ob into two parts. The part which
1573 * is returned contains nr objects, and the remaining parts contains
1574 * the rest (or is removed and returned if that number is 0).
1575 * On failure, NULL is returned.
1576 */
1537object * 1577object *
1538decrease_ob_nr (object *op, uint32 i) 1578object::split (sint32 nr)
1539{ 1579{
1540 object *tmp; 1580 int have = number_of ();
1541 1581
1542 if (i == 0) /* objects with op->nrof require this check */ 1582 if (have < nr)
1543 return op; 1583 return 0;
1544 1584 else if (have == nr)
1545 if (i > op->nrof)
1546 i = op->nrof;
1547
1548 if (QUERY_FLAG (op, FLAG_REMOVED))
1549 op->nrof -= i;
1550 else if (op->env)
1551 { 1585 {
1552 /* is this object in the players inventory, or sub container
1553 * therein?
1554 */
1555 tmp = op->in_player ();
1556 /* nope. Is this a container the player has opened?
1557 * If so, set tmp to that player.
1558 * IMO, searching through all the players will mostly
1559 * likely be quicker than following op->env to the map,
1560 * and then searching the map for a player.
1561 */
1562 if (!tmp)
1563 for_all_players (pl)
1564 if (pl->ob->container == op->env)
1565 {
1566 tmp = pl->ob;
1567 break;
1568 }
1569
1570 if (i < op->nrof)
1571 {
1572 sub_weight (op->env, op->weight * i);
1573 op->nrof -= i;
1574 if (tmp)
1575 esrv_send_item (tmp, op);
1576 }
1577 else
1578 {
1579 op->remove (); 1586 remove ();
1580 op->nrof = 0; 1587 return this;
1581 if (tmp)
1582 esrv_del_item (tmp->contr, op->count);
1583 }
1584 } 1588 }
1585 else 1589 else
1586 { 1590 {
1587 object *above = op->above; 1591 decrease (nr);
1588 1592
1589 if (i < op->nrof) 1593 object *op = object_create_clone (this);
1590 op->nrof -= i; 1594 op->nrof = nr;
1591 else
1592 {
1593 op->remove ();
1594 op->nrof = 0;
1595 }
1596
1597 /* Since we just removed op, op->above is null */
1598 for (tmp = above; tmp; tmp = tmp->above)
1599 if (tmp->type == PLAYER)
1600 {
1601 if (op->nrof)
1602 esrv_send_item (tmp, op);
1603 else
1604 esrv_del_item (tmp->contr, op->count);
1605 }
1606 }
1607
1608 if (op->nrof)
1609 return op; 1595 return op;
1610 else
1611 {
1612 op->destroy ();
1613 return 0;
1614 }
1615}
1616
1617/*
1618 * add_weight(object, weight) adds the specified weight to an object,
1619 * and also updates how much the environment(s) is/are carrying.
1620 */
1621void
1622add_weight (object *op, signed long weight)
1623{
1624 while (op != NULL)
1625 {
1626 if (op->type == CONTAINER)
1627 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1628
1629 op->carrying += weight;
1630 op = op->env;
1631 } 1596 }
1632} 1597}
1633 1598
1634object * 1599object *
1635insert_ob_in_ob (object *op, object *where) 1600insert_ob_in_ob (object *op, object *where)
1660 * be != op, if items are merged. -Tero 1625 * be != op, if items are merged. -Tero
1661 */ 1626 */
1662object * 1627object *
1663object::insert (object *op) 1628object::insert (object *op)
1664{ 1629{
1665 if (!QUERY_FLAG (op, FLAG_REMOVED))
1666 op->remove ();
1667
1668 if (op->more) 1630 if (op->more)
1669 { 1631 {
1670 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1632 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1671 return op; 1633 return op;
1672 } 1634 }
1673 1635
1674 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1636 op->remove ();
1675 CLEAR_FLAG (op, FLAG_REMOVED); 1637
1638 op->flag [FLAG_OBJ_ORIGINAL] = 0;
1676 1639
1677 if (op->nrof) 1640 if (op->nrof)
1678 {
1679 for (object *tmp = inv; tmp; tmp = tmp->below) 1641 for (object *tmp = inv; tmp; tmp = tmp->below)
1680 if (object::can_merge (tmp, op)) 1642 if (object::can_merge (tmp, op))
1681 { 1643 {
1682 /* return the original object and remove inserted object 1644 /* return the original object and remove inserted object
1683 (client needs the original object) */ 1645 (client needs the original object) */
1684 tmp->nrof += op->nrof; 1646 tmp->nrof += op->nrof;
1685 /* Weight handling gets pretty funky. Since we are adding to 1647
1686 * tmp->nrof, we need to increase the weight. 1648 if (object *pl = tmp->visible_to ())
1687 */ 1649 esrv_update_item (UPD_NROF, pl, tmp);
1650
1688 add_weight (this, op->weight * op->nrof); 1651 adjust_weight (this, op->total_weight ());
1689 SET_FLAG (op, FLAG_REMOVED); 1652
1690 op->destroy (); /* free the inserted object */ 1653 op->destroy (1);
1691 op = tmp; 1654 op = tmp;
1692 op->remove (); /* and fix old object's links */ 1655 goto inserted;
1693 CLEAR_FLAG (op, FLAG_REMOVED);
1694 break;
1695 } 1656 }
1696 1657
1697 /* I assume combined objects have no inventory
1698 * We add the weight - this object could have just been removed
1699 * (if it was possible to merge). calling remove_ob will subtract
1700 * the weight, so we need to add it in again, since we actually do
1701 * the linking below
1702 */
1703 add_weight (this, op->weight * op->nrof);
1704 }
1705 else
1706 add_weight (this, (op->weight + op->carrying));
1707
1708 if (object *otmp = this->in_player ())
1709 if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1710 otmp->update_stats ();
1711
1712 op->owner = 0; // its his/hers now. period. 1658 op->owner = 0; // it's his/hers now. period.
1713 op->map = 0; 1659 op->map = 0;
1660 op->x = 0;
1661 op->y = 0;
1662
1663 op->above = 0;
1664 op->below = inv;
1714 op->env = this; 1665 op->env = this;
1715 op->above = 0;
1716 op->below = 0;
1717 op->x = op->y = 0;
1718 1666
1667 if (inv)
1668 inv->above = op;
1669
1670 inv = op;
1671
1672 op->flag [FLAG_REMOVED] = 0;
1673
1674 if (object *pl = op->visible_to ())
1675 esrv_send_item (pl, op);
1676
1677 adjust_weight (this, op->total_weight ());
1678
1679inserted:
1719 /* reset the light list and los of the players on the map */ 1680 /* reset the light list and los of the players on the map */
1720 if (op->glow_radius && map) 1681 if (op->glow_radius && map && map->darkness)
1721 {
1722#ifdef DEBUG_LIGHTS
1723 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1724#endif /* DEBUG_LIGHTS */
1725 if (map->darkness)
1726 update_all_los (map, x, y); 1682 update_all_los (map, x, y);
1727 }
1728 1683
1729 /* Client has no idea of ordering so lets not bother ordering it here. 1684 // if this is a player's inventory, update stats
1730 * It sure simplifies this function... 1685 if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER])
1731 */ 1686 update_stats ();
1732 if (!inv)
1733 inv = op;
1734 else
1735 {
1736 op->below = inv;
1737 op->below->above = op;
1738 inv = op;
1739 }
1740 1687
1741 INVOKE_OBJECT (INSERT, this); 1688 INVOKE_OBJECT (INSERT, this);
1742 1689
1743 return op; 1690 return op;
1744} 1691}
2614{ 2561{
2615 char flagdesc[512]; 2562 char flagdesc[512];
2616 char info2[256 * 4]; 2563 char info2[256 * 4];
2617 char *p = info; 2564 char *p = info;
2618 2565
2619 p += snprintf (p, 512, "{cnt:%d,uuid:<1.%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", 2566 p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s,flags:[%s],type:%d}",
2620 count, uuid.seq, 2567 count,
2568 uuid.c_str (),
2621 &name, 2569 &name,
2622 title ? "\",title:\"" : "", 2570 title ? "\",title:\"" : "",
2623 title ? (const char *)title : "", 2571 title ? (const char *)title : "",
2624 flag_desc (flagdesc, 512), type); 2572 flag_desc (flagdesc, 512), type);
2625 2573
2626 if (!this->flag[FLAG_REMOVED] && env) 2574 if (!flag[FLAG_REMOVED] && env)
2627 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2575 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2628 2576
2629 if (map) 2577 if (map)
2630 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); 2578 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y);
2631 2579
2673 if (object *closer = old_container->inv) 2621 if (object *closer = old_container->inv)
2674 if (closer->type == CLOSE_CON) 2622 if (closer->type == CLOSE_CON)
2675 closer->destroy (); 2623 closer->destroy ();
2676#endif 2624#endif
2677 2625
2678 old_container->flag [FLAG_APPLIED] = 0; 2626 old_container->flag [FLAG_APPLIED] = false;
2679 container = 0; 2627 container = 0;
2680 2628
2681 esrv_update_item (UPD_FLAGS, this, old_container); 2629 esrv_update_item (UPD_FLAGS, this, old_container);
2682 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2630 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2683 play_sound (sound_find ("chest_close")); 2631 play_sound (sound_find ("chest_close"));
2699 } 2647 }
2700#endif 2648#endif
2701 2649
2702 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); 2650 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container));
2703 2651
2704 new_container->flag [FLAG_APPLIED] = 1; 2652 new_container->flag [FLAG_APPLIED] = true;
2705 container = new_container; 2653 container = new_container;
2706 2654
2707 esrv_update_item (UPD_FLAGS, this, new_container); 2655 esrv_update_item (UPD_FLAGS, this, new_container);
2708 esrv_send_inventory (this, new_container); 2656 esrv_send_inventory (this, new_container);
2709 play_sound (sound_find ("chest_open")); 2657 play_sound (sound_find ("chest_open"));
2741 2689
2742 insert (force); 2690 insert (force);
2743} 2691}
2744 2692
2745void 2693void
2746object::play_sound (faceidx sound) const 2694object::play_sound (faceidx sound)
2747{ 2695{
2748 if (!sound) 2696 if (!sound)
2749 return; 2697 return;
2750 2698
2751 if (flag [FLAG_REMOVED]) 2699 if (flag [FLAG_REMOVED])

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