1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
… | |
… | |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
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25 | sub/add_weight will transcend the environment updating the carrying |
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26 | variable. */ |
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27 | #include <global.h> |
24 | #include <global.h> |
28 | #include <stdio.h> |
25 | #include <stdio.h> |
29 | #include <sys/types.h> |
26 | #include <sys/types.h> |
30 | #include <sys/uio.h> |
27 | #include <sys/uio.h> |
31 | #include <object.h> |
28 | #include <object.h> |
32 | #include <funcpoint.h> |
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33 | #include <sproto.h> |
29 | #include <sproto.h> |
34 | #include <loader.h> |
30 | #include <loader.h> |
35 | |
31 | |
36 | #include <bitset> |
32 | #include <bitset> |
37 | |
33 | |
38 | UUID UUID::cur; |
34 | UUID UUID::cur; |
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|
35 | static uint64_t seq_next_save; |
39 | static const uint64 UUID_SKIP = 1<<19; |
36 | static const uint64 UUID_GAP = 1<<19; |
40 | |
37 | |
41 | objectvec objects; |
38 | objectvec objects; |
42 | activevec actives; |
39 | activevec actives; |
43 | |
40 | |
44 | short freearr_x[SIZEOFFREE] = { |
41 | short freearr_x[SIZEOFFREE] = { |
… | |
… | |
81 | { |
78 | { |
82 | char filename[MAX_BUF]; |
79 | char filename[MAX_BUF]; |
83 | |
80 | |
84 | sprintf (filename, "%s/uuid", settings.localdir); |
81 | sprintf (filename, "%s/uuid", settings.localdir); |
85 | |
82 | |
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|
83 | seq_next_save = 0; |
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|
84 | |
86 | FILE *fp; |
85 | FILE *fp; |
87 | |
86 | |
88 | if (!(fp = fopen (filename, "r"))) |
87 | if (!(fp = fopen (filename, "r"))) |
89 | { |
88 | { |
90 | if (errno == ENOENT) |
89 | if (errno == ENOENT) |
91 | { |
90 | { |
92 | LOG (llevInfo, "RESET uid to 1\n"); |
91 | LOG (llevInfo, "RESET uid to 1\n"); |
93 | UUID::cur.seq = 0; |
92 | UUID::cur.seq = 0; |
94 | write_uuid (UUID_SKIP, true); |
93 | write_uuid (UUID_GAP, true); |
95 | return; |
94 | return; |
96 | } |
95 | } |
97 | |
96 | |
98 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
97 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
99 | _exit (1); |
98 | _exit (1); |
… | |
… | |
109 | _exit (1); |
108 | _exit (1); |
110 | } |
109 | } |
111 | |
110 | |
112 | LOG (llevDebug, "read UUID: %s\n", UUID::cur.c_str ()); |
111 | LOG (llevDebug, "read UUID: %s\n", UUID::cur.c_str ()); |
113 | |
112 | |
114 | write_uuid (UUID_SKIP, true); |
113 | write_uuid (UUID_GAP, true); |
115 | fclose (fp); |
114 | fclose (fp); |
116 | } |
115 | } |
117 | |
116 | |
118 | UUID |
117 | UUID |
119 | UUID::gen () |
118 | UUID::gen () |
120 | { |
119 | { |
121 | UUID uid; |
120 | UUID uid; |
122 | |
121 | |
123 | uid.seq = ++cur.seq; |
122 | uid.seq = ++cur.seq; |
124 | |
123 | |
125 | if (expect_false (!(cur.seq & (UUID_SKIP - 1)))) |
124 | if (expect_false (cur.seq >= seq_next_save)) |
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125 | { |
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126 | seq_next_save = UUID::cur.seq + (UUID_GAP >> 1); |
126 | write_uuid (UUID_SKIP, false); |
127 | write_uuid (UUID_GAP, false); |
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128 | } |
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129 | |
127 | |
130 | |
128 | return uid; |
131 | return uid; |
129 | } |
132 | } |
130 | |
133 | |
131 | void |
134 | void |
… | |
… | |
133 | { |
136 | { |
134 | read_uuid (); |
137 | read_uuid (); |
135 | } |
138 | } |
136 | |
139 | |
137 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
140 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
138 | static int |
141 | static bool |
139 | compare_ob_value_lists_one (const object *wants, const object *has) |
142 | compare_ob_value_lists_one (const object *wants, const object *has) |
140 | { |
143 | { |
141 | key_value *wants_field; |
144 | key_value *wants_field; |
142 | |
145 | |
143 | /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both |
146 | /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both |
… | |
… | |
151 | key_value *has_field; |
154 | key_value *has_field; |
152 | |
155 | |
153 | /* Look for a field in has with the same key. */ |
156 | /* Look for a field in has with the same key. */ |
154 | has_field = get_ob_key_link (has, wants_field->key); |
157 | has_field = get_ob_key_link (has, wants_field->key); |
155 | |
158 | |
156 | if (has_field == NULL) |
159 | if (!has_field) |
157 | { |
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158 | /* No field with that name. */ |
160 | return 0; /* No field with that name. */ |
159 | return FALSE; |
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160 | } |
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161 | |
161 | |
162 | /* Found the matching field. */ |
162 | /* Found the matching field. */ |
163 | if (has_field->value != wants_field->value) |
163 | if (has_field->value != wants_field->value) |
164 | { |
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165 | /* Values don't match, so this half of the comparison is false. */ |
164 | return 0; /* Values don't match, so this half of the comparison is false. */ |
166 | return FALSE; |
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167 | } |
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168 | |
165 | |
169 | /* If we get here, we found a match. Now for the next field in wants. */ |
166 | /* If we get here, we found a match. Now for the next field in wants. */ |
170 | } |
167 | } |
171 | |
168 | |
172 | /* If we get here, every field in wants has a matching field in has. */ |
169 | /* If we get here, every field in wants has a matching field in has. */ |
173 | return TRUE; |
170 | return 1; |
174 | } |
171 | } |
175 | |
172 | |
176 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
173 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
177 | static int |
174 | static bool |
178 | compare_ob_value_lists (const object *ob1, const object *ob2) |
175 | compare_ob_value_lists (const object *ob1, const object *ob2) |
179 | { |
176 | { |
180 | /* However, there may be fields in has which aren't partnered in wants, |
177 | /* However, there may be fields in has which aren't partnered in wants, |
181 | * so we need to run the comparison *twice*. :( |
178 | * so we need to run the comparison *twice*. :( |
182 | */ |
179 | */ |
… | |
… | |
203 | || ob1->speed != ob2->speed |
200 | || ob1->speed != ob2->speed |
204 | || ob1->value != ob2->value |
201 | || ob1->value != ob2->value |
205 | || ob1->name != ob2->name) |
202 | || ob1->name != ob2->name) |
206 | return 0; |
203 | return 0; |
207 | |
204 | |
208 | //TODO: this ain't working well, use nicer and correct overflow check |
205 | /* Do not merge objects if nrof would overflow. First part checks |
209 | /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that |
206 | * for unsigned overflow (2c), second part checks whether the result |
210 | * value could not be stored in a sint32 (which unfortunately sometimes is |
207 | * would fit into a 32 bit signed int, which is often used to hold |
211 | * used to store nrof). |
208 | * nrof values. |
212 | */ |
209 | */ |
213 | if (ob1->nrof + ob2->nrof >= 1UL << 31) |
210 | if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31)) |
214 | return 0; |
211 | return 0; |
215 | |
212 | |
216 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
213 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
217 | * This is to the comparison of the flags below will be OK. We |
214 | * This is to the comparison of the flags below will be OK. We |
218 | * just can't ignore the been applied or identified flags, as they |
215 | * just can't ignore the been applied or identified flags, as they |
219 | * are not equal - just if it has been identified, the been_applied |
216 | * are not equal - just if it has been identified, the been_applied |
220 | * flags lose any meaning. |
217 | * flags lose any meaning. |
221 | */ |
218 | */ |
222 | if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) |
219 | if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) |
223 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
220 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
224 | |
221 | |
225 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
222 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
226 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
223 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
227 | |
224 | |
228 | if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () |
225 | if (ob1->arch->name != ob2->arch->name |
229 | || ob1->arch != ob2->arch |
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230 | || ob1->name != ob2->name |
226 | || ob1->name != ob2->name |
231 | || ob1->title != ob2->title |
227 | || ob1->title != ob2->title |
232 | || ob1->msg != ob2->msg |
228 | || ob1->msg != ob2->msg |
233 | || ob1->weight != ob2->weight |
229 | || ob1->weight != ob2->weight |
234 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
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235 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) ) |
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236 | || ob1->attacktype != ob2->attacktype |
230 | || ob1->attacktype != ob2->attacktype |
237 | || ob1->magic != ob2->magic |
231 | || ob1->magic != ob2->magic |
238 | || ob1->slaying != ob2->slaying |
232 | || ob1->slaying != ob2->slaying |
239 | || ob1->skill != ob2->skill |
233 | || ob1->skill != ob2->skill |
240 | || ob1->value != ob2->value |
234 | || ob1->value != ob2->value |
… | |
… | |
247 | || ob1->move_block != ob2->move_block |
241 | || ob1->move_block != ob2->move_block |
248 | || ob1->move_allow != ob2->move_allow |
242 | || ob1->move_allow != ob2->move_allow |
249 | || ob1->move_on != ob2->move_on |
243 | || ob1->move_on != ob2->move_on |
250 | || ob1->move_off != ob2->move_off |
244 | || ob1->move_off != ob2->move_off |
251 | || ob1->move_slow != ob2->move_slow |
245 | || ob1->move_slow != ob2->move_slow |
252 | || ob1->move_slow_penalty != ob2->move_slow_penalty) |
246 | || ob1->move_slow_penalty != ob2->move_slow_penalty |
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247 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
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248 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
253 | return 0; |
249 | return 0; |
254 | |
250 | |
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251 | if ((ob1->flag ^ ob2->flag) |
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252 | .reset (FLAG_INV_LOCKED) |
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253 | .reset (FLAG_CLIENT_SENT) |
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254 | .reset (FLAG_REMOVED) |
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255 | .any ()) |
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256 | return 0; |
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257 | |
255 | /* This is really a spellbook check - really, we should |
258 | /* This is really a spellbook check - we should in general |
256 | * check all objects in the inventory. |
259 | * not merge objects with real inventories, as splitting them |
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260 | * is hard. |
257 | */ |
261 | */ |
258 | if (ob1->inv || ob2->inv) |
262 | if (ob1->inv || ob2->inv) |
259 | { |
263 | { |
260 | if (!(ob1->inv && ob2->inv)) |
264 | if (!(ob1->inv && ob2->inv)) |
261 | return 0; /* inventories differ in length */ |
265 | return 0; /* inventories differ in length */ |
262 | |
266 | |
263 | if (ob1->inv->below || ob2->inv->below) |
267 | if (ob1->inv->below || ob2->inv->below) |
264 | return 0; /* more than one object in inv */ |
268 | return 0; /* more than one object in inv */ |
265 | |
269 | |
266 | if (!object::can_merge (ob1->inv, ob2->inv)) |
270 | if (!object::can_merge (ob1->inv, ob2->inv)) |
267 | return 0; /* inventory objexts differ */ |
271 | return 0; /* inventory objects differ */ |
268 | |
272 | |
269 | /* inventory ok - still need to check rest of this object to see |
273 | /* inventory ok - still need to check rest of this object to see |
270 | * if it is valid. |
274 | * if it is valid. |
271 | */ |
275 | */ |
272 | } |
276 | } |
… | |
… | |
291 | if (ob1->level != ob2->level) |
295 | if (ob1->level != ob2->level) |
292 | return 0; |
296 | return 0; |
293 | break; |
297 | break; |
294 | } |
298 | } |
295 | |
299 | |
296 | if (ob1->key_values != NULL || ob2->key_values != NULL) |
300 | if (ob1->key_values || ob2->key_values) |
297 | { |
301 | { |
298 | /* At least one of these has key_values. */ |
302 | /* At least one of these has key_values. */ |
299 | if ((ob1->key_values == NULL) != (ob2->key_values == NULL)) |
303 | if ((!ob1->key_values) != (!ob2->key_values)) |
300 | /* One has fields, but the other one doesn't. */ |
304 | return 0; /* One has fields, but the other one doesn't. */ |
301 | return 0; |
305 | |
302 | else if (!compare_ob_value_lists (ob1, ob2)) |
306 | if (!compare_ob_value_lists (ob1, ob2)) |
303 | return 0; |
307 | return 0; |
304 | } |
308 | } |
305 | |
309 | |
306 | if (ob1->self || ob2->self) |
310 | if (ob1->self || ob2->self) |
307 | { |
311 | { |
… | |
… | |
313 | int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0; |
317 | int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0; |
314 | int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0; |
318 | int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0; |
315 | |
319 | |
316 | if (k1 != k2) |
320 | if (k1 != k2) |
317 | return 0; |
321 | return 0; |
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322 | |
318 | else if (k1 == 0) |
323 | if (k1 == 0) |
319 | return 1; |
324 | return 1; |
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325 | |
320 | else if (!cfperl_can_merge (ob1, ob2)) |
326 | if (!cfperl_can_merge (ob1, ob2)) |
321 | return 0; |
327 | return 0; |
322 | } |
328 | } |
323 | } |
329 | } |
324 | |
330 | |
325 | /* Everything passes, must be OK. */ |
331 | /* Everything passes, must be OK. */ |
326 | return 1; |
332 | return 1; |
327 | } |
333 | } |
328 | |
334 | |
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335 | // find player who can see this object |
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336 | object * |
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337 | object::visible_to () const |
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338 | { |
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339 | if (!flag [FLAG_REMOVED]) |
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340 | { |
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341 | // see if we are in a container of sorts |
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342 | if (env) |
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343 | { |
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344 | // the player inventory itself is always visible |
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345 | if (env->type == PLAYER) |
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346 | return env; |
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347 | |
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348 | // else a player could have our env open |
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349 | object *envest = env->outer_env (); |
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350 | |
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351 | // the player itself is always on a map, so we will find him here |
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352 | // even if our inv is in a player. |
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353 | if (envest->is_on_map ()) |
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354 | if (object *pl = envest->ms ().player ()) |
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355 | if (pl->container == env) |
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356 | return pl; |
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357 | } |
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358 | else |
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359 | { |
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360 | // maybe there is a player standing on the same mapspace |
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361 | // this will catch the case where "this" is a player |
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362 | if (object *pl = ms ().player ()) |
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363 | return pl; |
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364 | } |
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365 | } |
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366 | |
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367 | return 0; |
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368 | } |
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369 | |
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370 | // adjust weight per container type ("of holding") |
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371 | static sint32 |
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372 | weight_adjust (object *op, sint32 weight) |
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373 | { |
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374 | return op->type == CONTAINER |
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375 | ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) |
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376 | : weight; |
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377 | } |
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378 | |
329 | /* |
379 | /* |
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380 | * adjust_weight(object, weight) adds the specified weight to an object, |
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381 | * and also updates how much the environment(s) is/are carrying. |
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382 | */ |
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383 | static void |
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384 | adjust_weight (object *op, sint32 weight) |
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385 | { |
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386 | while (op) |
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387 | { |
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388 | weight = weight_adjust (op, weight); |
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389 | |
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390 | if (!weight) |
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391 | return; |
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392 | |
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393 | op->carrying += weight; |
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394 | |
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395 | if (object *pl = op->visible_to ()) |
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396 | if (pl != op) // player is handled lazily |
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397 | esrv_update_item (UPD_WEIGHT, pl, op); |
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398 | |
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399 | op = op->env; |
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400 | } |
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401 | } |
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402 | |
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403 | /* |
330 | * sum_weight() is a recursive function which calculates the weight |
404 | * this is a recursive function which calculates the weight |
331 | * an object is carrying. It goes through in figures out how much |
405 | * an object is carrying. It goes through op and figures out how much |
332 | * containers are carrying, and sums it up. |
406 | * containers are carrying, and sums it up. |
333 | */ |
407 | */ |
334 | long |
408 | void |
335 | sum_weight (object *op) |
409 | object::update_weight () |
336 | { |
410 | { |
337 | long sum; |
411 | sint32 sum = 0; |
338 | object *inv; |
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339 | |
412 | |
340 | for (sum = 0, inv = op->inv; inv; inv = inv->below) |
413 | for (object *op = inv; op; op = op->below) |
341 | { |
414 | { |
342 | if (inv->inv) |
415 | if (op->inv) |
343 | sum_weight (inv); |
416 | op->update_weight (); |
344 | |
417 | |
345 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
418 | sum += op->total_weight (); |
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419 | } |
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420 | |
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421 | sum = weight_adjust (this, sum); |
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422 | |
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423 | if (sum != carrying) |
346 | } |
424 | { |
347 | |
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348 | if (op->type == CONTAINER && op->stats.Str) |
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349 | sum = (sum * (100 - op->stats.Str)) / 100; |
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350 | |
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351 | if (op->carrying != sum) |
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352 | op->carrying = sum; |
425 | carrying = sum; |
353 | |
426 | |
354 | return sum; |
427 | if (object *pl = visible_to ()) |
|
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428 | if (pl != this) // player is handled lazily |
|
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429 | esrv_update_item (UPD_WEIGHT, pl, this); |
|
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430 | } |
355 | } |
431 | } |
356 | |
432 | |
357 | /** |
433 | /* |
358 | * Return the outermost environment object for a given object. |
434 | * Used by: Server DM commands: dumpbelow, dump. Some error messages. |
359 | */ |
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360 | |
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361 | object * |
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362 | object_get_env_recursive (object *op) |
|
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363 | { |
|
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364 | while (op->env != NULL) |
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365 | op = op->env; |
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366 | return op; |
|
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367 | } |
|
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368 | |
|
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369 | /* |
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370 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
|
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371 | * Some error messages. |
|
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372 | * The result of the dump is stored in the static global errmsg array. |
|
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373 | */ |
435 | */ |
374 | char * |
436 | char * |
375 | dump_object (object *op) |
437 | dump_object (object *op) |
376 | { |
438 | { |
377 | if (!op) |
439 | if (!op) |
… | |
… | |
391 | get_nearest_part (object *op, const object *pl) |
453 | get_nearest_part (object *op, const object *pl) |
392 | { |
454 | { |
393 | object *tmp, *closest; |
455 | object *tmp, *closest; |
394 | int last_dist, i; |
456 | int last_dist, i; |
395 | |
457 | |
396 | if (op->more == NULL) |
458 | if (!op->more) |
397 | return op; |
459 | return op; |
|
|
460 | |
398 | for (last_dist = distance (op, pl), closest = op, tmp = op->more; tmp != NULL; tmp = tmp->more) |
461 | for (last_dist = distance (op, pl), closest = op, tmp = op->more; |
|
|
462 | tmp; |
|
|
463 | tmp = tmp->more) |
399 | if ((i = distance (tmp, pl)) < last_dist) |
464 | if ((i = distance (tmp, pl)) < last_dist) |
400 | closest = tmp, last_dist = i; |
465 | closest = tmp, last_dist = i; |
|
|
466 | |
401 | return closest; |
467 | return closest; |
402 | } |
468 | } |
403 | |
469 | |
404 | /* |
470 | /* |
405 | * Returns the object which has the count-variable equal to the argument. |
471 | * Returns the object which has the count-variable equal to the argument. |
|
|
472 | * VERRRY slow. |
406 | */ |
473 | */ |
407 | object * |
474 | object * |
408 | find_object (tag_t i) |
475 | find_object (tag_t i) |
409 | { |
476 | { |
410 | for_all_objects (op) |
477 | for_all_objects (op) |
… | |
… | |
850 | object::destroy_inv (bool drop_to_ground) |
917 | object::destroy_inv (bool drop_to_ground) |
851 | { |
918 | { |
852 | // need to check first, because the checks below might segfault |
919 | // need to check first, because the checks below might segfault |
853 | // as we might be on an invalid mapspace and crossfire code |
920 | // as we might be on an invalid mapspace and crossfire code |
854 | // is too buggy to ensure that the inventory is empty. |
921 | // is too buggy to ensure that the inventory is empty. |
855 | // corollary: if you create arrows etc. with stuff in tis inventory, |
922 | // corollary: if you create arrows etc. with stuff in its inventory, |
856 | // cf will crash below with off-map x and y |
923 | // cf will crash below with off-map x and y |
857 | if (!inv) |
924 | if (!inv) |
858 | return; |
925 | return; |
859 | |
926 | |
860 | /* Only if the space blocks everything do we not process - |
927 | /* Only if the space blocks everything do we not process - |
861 | * if some form of movement is allowed, let objects |
928 | * if some form of movement is allowed, let objects |
862 | * drop on that space. |
929 | * drop on that space. |
863 | */ |
930 | */ |
864 | if (!drop_to_ground |
931 | if (!drop_to_ground |
865 | || !map |
932 | || !map |
866 | || map->in_memory != MAP_IN_MEMORY |
933 | || map->in_memory != MAP_ACTIVE |
867 | || map->nodrop |
934 | || map->nodrop |
868 | || ms ().move_block == MOVE_ALL) |
935 | || ms ().move_block == MOVE_ALL) |
869 | { |
936 | { |
870 | while (inv) |
937 | while (inv) |
871 | { |
938 | { |
872 | inv->destroy_inv (drop_to_ground); |
939 | inv->destroy_inv (false); |
873 | inv->destroy (); |
940 | inv->destroy (); |
874 | } |
941 | } |
875 | } |
942 | } |
876 | else |
943 | else |
877 | { /* Put objects in inventory onto this space */ |
944 | { /* Put objects in inventory onto this space */ |
… | |
… | |
883 | || op->flag [FLAG_NO_DROP] |
950 | || op->flag [FLAG_NO_DROP] |
884 | || op->type == RUNE |
951 | || op->type == RUNE |
885 | || op->type == TRAP |
952 | || op->type == TRAP |
886 | || op->flag [FLAG_IS_A_TEMPLATE] |
953 | || op->flag [FLAG_IS_A_TEMPLATE] |
887 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
954 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
888 | op->destroy (); |
955 | op->destroy (true); |
889 | else |
956 | else |
890 | map->insert (op, x, y); |
957 | map->insert (op, x, y); |
891 | } |
958 | } |
892 | } |
959 | } |
893 | } |
960 | } |
… | |
… | |
900 | } |
967 | } |
901 | |
968 | |
902 | void |
969 | void |
903 | object::do_destroy () |
970 | object::do_destroy () |
904 | { |
971 | { |
905 | attachable::do_destroy (); |
|
|
906 | |
|
|
907 | if (flag [FLAG_IS_LINKED]) |
972 | if (flag [FLAG_IS_LINKED]) |
908 | remove_button_link (this); |
973 | remove_button_link (this); |
909 | |
974 | |
910 | if (flag [FLAG_FRIENDLY]) |
975 | if (flag [FLAG_FRIENDLY]) |
911 | remove_friendly_object (this); |
976 | remove_friendly_object (this); |
912 | |
977 | |
913 | if (!flag [FLAG_REMOVED]) |
|
|
914 | remove (); |
978 | remove (); |
915 | |
979 | |
916 | destroy_inv (true); |
980 | attachable::do_destroy (); |
917 | |
981 | |
918 | deactivate (); |
982 | deactivate (); |
919 | unlink (); |
983 | unlink (); |
920 | |
984 | |
921 | flag [FLAG_FREED] = 1; |
985 | flag [FLAG_FREED] = 1; |
… | |
… | |
933 | freed_map->width = 3; |
997 | freed_map->width = 3; |
934 | freed_map->height = 3; |
998 | freed_map->height = 3; |
935 | freed_map->nodrop = 1; |
999 | freed_map->nodrop = 1; |
936 | |
1000 | |
937 | freed_map->alloc (); |
1001 | freed_map->alloc (); |
938 | freed_map->in_memory = MAP_IN_MEMORY; |
1002 | freed_map->in_memory = MAP_ACTIVE; |
939 | } |
1003 | } |
940 | |
1004 | |
941 | map = freed_map; |
1005 | map = freed_map; |
942 | x = 1; |
1006 | x = 1; |
943 | y = 1; |
1007 | y = 1; |
… | |
… | |
962 | object::destroy (bool destroy_inventory) |
1026 | object::destroy (bool destroy_inventory) |
963 | { |
1027 | { |
964 | if (destroyed ()) |
1028 | if (destroyed ()) |
965 | return; |
1029 | return; |
966 | |
1030 | |
967 | if (destroy_inventory) |
1031 | destroy_inv (!destroy_inventory); |
968 | destroy_inv (false); |
|
|
969 | |
1032 | |
970 | if (is_head ()) |
1033 | if (is_head ()) |
971 | if (sound_destroy) |
1034 | if (sound_destroy) |
972 | play_sound (sound_destroy); |
1035 | play_sound (sound_destroy); |
973 | else if (flag [FLAG_MONSTER]) |
1036 | else if (flag [FLAG_MONSTER]) |
974 | play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism |
1037 | play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism |
975 | |
1038 | |
976 | attachable::destroy (); |
1039 | attachable::destroy (); |
977 | } |
|
|
978 | |
|
|
979 | /* |
|
|
980 | * sub_weight() recursively (outwards) subtracts a number from the |
|
|
981 | * weight of an object (and what is carried by it's environment(s)). |
|
|
982 | */ |
|
|
983 | void |
|
|
984 | sub_weight (object *op, signed long weight) |
|
|
985 | { |
|
|
986 | while (op != NULL) |
|
|
987 | { |
|
|
988 | if (op->type == CONTAINER) |
|
|
989 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
|
|
990 | |
|
|
991 | op->carrying -= weight; |
|
|
992 | op = op->env; |
|
|
993 | } |
|
|
994 | } |
1040 | } |
995 | |
1041 | |
996 | /* op->remove (): |
1042 | /* op->remove (): |
997 | * This function removes the object op from the linked list of objects |
1043 | * This function removes the object op from the linked list of objects |
998 | * which it is currently tied to. When this function is done, the |
1044 | * which it is currently tied to. When this function is done, the |
… | |
… | |
1004 | object::do_remove () |
1050 | object::do_remove () |
1005 | { |
1051 | { |
1006 | object *tmp, *last = 0; |
1052 | object *tmp, *last = 0; |
1007 | object *otmp; |
1053 | object *otmp; |
1008 | |
1054 | |
1009 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
1055 | if (flag [FLAG_REMOVED]) |
1010 | return; |
1056 | return; |
1011 | |
1057 | |
1012 | SET_FLAG (this, FLAG_REMOVED); |
|
|
1013 | INVOKE_OBJECT (REMOVE, this); |
1058 | INVOKE_OBJECT (REMOVE, this); |
|
|
1059 | |
|
|
1060 | if (object *pl = visible_to ()) |
|
|
1061 | esrv_del_item (pl->contr, count); |
|
|
1062 | |
|
|
1063 | flag [FLAG_REMOVED] = true; |
1014 | |
1064 | |
1015 | if (more) |
1065 | if (more) |
1016 | more->remove (); |
1066 | more->remove (); |
1017 | |
1067 | |
1018 | /* |
1068 | /* |
1019 | * In this case, the object to be removed is in someones |
1069 | * In this case, the object to be removed is in someones |
1020 | * inventory. |
1070 | * inventory. |
1021 | */ |
1071 | */ |
1022 | if (env) |
1072 | if (env) |
1023 | { |
1073 | { |
|
|
1074 | adjust_weight (env, -total_weight ()); |
|
|
1075 | |
|
|
1076 | *(above ? &above->below : &env->inv) = below; |
|
|
1077 | |
1024 | if (nrof) |
1078 | if (below) |
1025 | sub_weight (env, weight * nrof); |
1079 | below->above = above; |
1026 | else |
1080 | |
1027 | sub_weight (env, weight + carrying); |
1081 | /* we set up values so that it could be inserted into |
|
|
1082 | * the map, but we don't actually do that - it is up |
|
|
1083 | * to the caller to decide what we want to do. |
|
|
1084 | */ |
|
|
1085 | map = env->map; |
|
|
1086 | x = env->x; |
|
|
1087 | y = env->y; |
|
|
1088 | above = 0; |
|
|
1089 | below = 0; |
|
|
1090 | env = 0; |
1028 | |
1091 | |
1029 | /* NO_FIX_PLAYER is set when a great many changes are being |
1092 | /* NO_FIX_PLAYER is set when a great many changes are being |
1030 | * made to players inventory. If set, avoiding the call |
1093 | * made to players inventory. If set, avoiding the call |
1031 | * to save cpu time. |
1094 | * to save cpu time. |
1032 | */ |
1095 | */ |
1033 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1096 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1034 | otmp->update_stats (); |
1097 | otmp->update_stats (); |
1035 | |
|
|
1036 | if (above) |
|
|
1037 | above->below = below; |
|
|
1038 | else |
|
|
1039 | env->inv = below; |
|
|
1040 | |
|
|
1041 | if (below) |
|
|
1042 | below->above = above; |
|
|
1043 | |
|
|
1044 | /* we set up values so that it could be inserted into |
|
|
1045 | * the map, but we don't actually do that - it is up |
|
|
1046 | * to the caller to decide what we want to do. |
|
|
1047 | */ |
|
|
1048 | x = env->x, y = env->y; |
|
|
1049 | map = env->map; |
|
|
1050 | above = 0, below = 0; |
|
|
1051 | env = 0; |
|
|
1052 | } |
1098 | } |
1053 | else if (map) |
1099 | else if (map) |
1054 | { |
1100 | { |
1055 | if (type == PLAYER) |
1101 | if (type == PLAYER) |
1056 | { |
1102 | { |
… | |
… | |
1103 | * removed (most likely destroyed), update the player view |
1149 | * removed (most likely destroyed), update the player view |
1104 | * appropriately. |
1150 | * appropriately. |
1105 | */ |
1151 | */ |
1106 | pl->close_container (); |
1152 | pl->close_container (); |
1107 | |
1153 | |
1108 | pl->contr->ns->floorbox_update (); |
1154 | //TODO: the floorbox prev/next might need updating |
|
|
1155 | esrv_del_item (pl->contr, count); |
1109 | } |
1156 | } |
1110 | |
1157 | |
1111 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1158 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1112 | { |
1159 | { |
1113 | /* No point updating the players look faces if he is the object |
1160 | /* No point updating the players look faces if he is the object |
… | |
… | |
1157 | if (!top) |
1204 | if (!top) |
1158 | for (top = op; top && top->above; top = top->above) |
1205 | for (top = op; top && top->above; top = top->above) |
1159 | ; |
1206 | ; |
1160 | |
1207 | |
1161 | for (; top; top = top->below) |
1208 | for (; top; top = top->below) |
1162 | { |
|
|
1163 | if (top == op) |
|
|
1164 | continue; |
|
|
1165 | |
|
|
1166 | if (object::can_merge (op, top)) |
1209 | if (object::can_merge (op, top)) |
1167 | { |
1210 | { |
1168 | top->nrof += op->nrof; |
1211 | top->nrof += op->nrof; |
1169 | |
1212 | |
1170 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1213 | if (object *pl = top->visible_to ()) |
1171 | op->weight = 0; /* Don't want any adjustements now */ |
1214 | esrv_update_item (UPD_NROF, pl, top); |
|
|
1215 | |
|
|
1216 | op->weight = 0; // cancel the addition above |
|
|
1217 | op->carrying = 0; // must be 0 already |
|
|
1218 | |
1172 | op->destroy (); |
1219 | op->destroy (1); |
|
|
1220 | |
1173 | return top; |
1221 | return top; |
1174 | } |
1222 | } |
1175 | } |
|
|
1176 | |
1223 | |
1177 | return 0; |
1224 | return 0; |
1178 | } |
1225 | } |
1179 | |
1226 | |
1180 | void |
1227 | void |
… | |
… | |
1239 | object * |
1286 | object * |
1240 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1287 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1241 | { |
1288 | { |
1242 | assert (!op->flag [FLAG_FREED]); |
1289 | assert (!op->flag [FLAG_FREED]); |
1243 | |
1290 | |
1244 | object *top, *floor = NULL; |
|
|
1245 | |
|
|
1246 | op->remove (); |
1291 | op->remove (); |
1247 | |
1292 | |
1248 | /* Ideally, the caller figures this out. However, it complicates a lot |
1293 | /* Ideally, the caller figures this out. However, it complicates a lot |
1249 | * of areas of callers (eg, anything that uses find_free_spot would now |
1294 | * of areas of callers (eg, anything that uses find_free_spot would now |
1250 | * need extra work |
1295 | * need extra work |
1251 | */ |
1296 | */ |
1252 | if (!xy_normalise (m, op->x, op->y)) |
1297 | if (!xy_normalise (m, op->x, op->y)) |
1253 | { |
1298 | { |
1254 | op->destroy (); |
1299 | op->destroy (1); |
1255 | return 0; |
1300 | return 0; |
1256 | } |
1301 | } |
1257 | |
1302 | |
1258 | if (object *more = op->more) |
1303 | if (object *more = op->more) |
1259 | if (!insert_ob_in_map (more, m, originator, flag)) |
1304 | if (!insert_ob_in_map (more, m, originator, flag)) |
… | |
… | |
1268 | */ |
1313 | */ |
1269 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1314 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1270 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1315 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1271 | if (object::can_merge (op, tmp)) |
1316 | if (object::can_merge (op, tmp)) |
1272 | { |
1317 | { |
|
|
1318 | // TODO: we atcually want to update tmp, not op, |
|
|
1319 | // but some caller surely breaks when we return tmp |
|
|
1320 | // from here :/ |
1273 | op->nrof += tmp->nrof; |
1321 | op->nrof += tmp->nrof; |
1274 | tmp->destroy (); |
1322 | tmp->destroy (1); |
1275 | } |
1323 | } |
1276 | |
1324 | |
1277 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1325 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1278 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1326 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1279 | |
1327 | |
… | |
… | |
1299 | /* since *below* originator, no need to update top */ |
1347 | /* since *below* originator, no need to update top */ |
1300 | originator->below = op; |
1348 | originator->below = op; |
1301 | } |
1349 | } |
1302 | else |
1350 | else |
1303 | { |
1351 | { |
|
|
1352 | object *top, *floor = NULL; |
|
|
1353 | |
1304 | top = ms.bot; |
1354 | top = ms.bot; |
1305 | |
1355 | |
1306 | /* If there are other objects, then */ |
1356 | /* If there are other objects, then */ |
1307 | if (top) |
1357 | if (top) |
1308 | { |
1358 | { |
… | |
… | |
1407 | } |
1457 | } |
1408 | |
1458 | |
1409 | op->map->dirty = true; |
1459 | op->map->dirty = true; |
1410 | |
1460 | |
1411 | if (object *pl = ms.player ()) |
1461 | if (object *pl = ms.player ()) |
1412 | pl->contr->ns->floorbox_update (); |
1462 | //TODO: the floorbox prev/next might need updating |
|
|
1463 | esrv_send_item (pl, op); |
1413 | |
1464 | |
1414 | /* If this object glows, it may affect lighting conditions that are |
1465 | /* If this object glows, it may affect lighting conditions that are |
1415 | * visible to others on this map. But update_all_los is really |
1466 | * visible to others on this map. But update_all_los is really |
1416 | * an inefficient way to do this, as it means los for all players |
1467 | * an inefficient way to do this, as it means los for all players |
1417 | * on the map will get recalculated. The players could very well |
1468 | * on the map will get recalculated. The players could very well |
… | |
… | |
1459 | * op is the object to insert it under: supplies x and the map. |
1510 | * op is the object to insert it under: supplies x and the map. |
1460 | */ |
1511 | */ |
1461 | void |
1512 | void |
1462 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1513 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1463 | { |
1514 | { |
1464 | object *tmp, *tmp1; |
|
|
1465 | |
|
|
1466 | /* first search for itself and remove any old instances */ |
1515 | /* first search for itself and remove any old instances */ |
1467 | |
1516 | |
1468 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1517 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1469 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1518 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1470 | tmp->destroy (); |
1519 | tmp->destroy (1); |
1471 | |
1520 | |
1472 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1521 | object *tmp = arch_to_object (archetype::find (arch_string)); |
1473 | |
1522 | |
1474 | tmp1->x = op->x; |
1523 | tmp->x = op->x; |
1475 | tmp1->y = op->y; |
1524 | tmp->y = op->y; |
|
|
1525 | |
1476 | insert_ob_in_map (tmp1, op->map, op, 0); |
1526 | insert_ob_in_map (tmp, op->map, op, 0); |
1477 | } |
1527 | } |
1478 | |
1528 | |
1479 | object * |
1529 | object * |
1480 | object::insert_at (object *where, object *originator, int flags) |
1530 | object::insert_at (object *where, object *originator, int flags) |
1481 | { |
1531 | { |
|
|
1532 | if (where->env) |
|
|
1533 | return where->env->insert (this); |
|
|
1534 | else |
1482 | return where->map->insert (this, where->x, where->y, originator, flags); |
1535 | return where->map->insert (this, where->x, where->y, originator, flags); |
1483 | } |
1536 | } |
1484 | |
1537 | |
1485 | /* |
1538 | /* |
1486 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
|
|
1487 | * is returned contains nr objects, and the remaining parts contains |
|
|
1488 | * the rest (or is removed and freed if that number is 0). |
|
|
1489 | * On failure, NULL is returned, and the reason put into the |
|
|
1490 | * global static errmsg array. |
|
|
1491 | */ |
|
|
1492 | object * |
|
|
1493 | get_split_ob (object *orig_ob, uint32 nr) |
|
|
1494 | { |
|
|
1495 | object *newob; |
|
|
1496 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
|
|
1497 | |
|
|
1498 | if (orig_ob->nrof < nr) |
|
|
1499 | { |
|
|
1500 | sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
|
|
1501 | return NULL; |
|
|
1502 | } |
|
|
1503 | |
|
|
1504 | newob = object_create_clone (orig_ob); |
|
|
1505 | |
|
|
1506 | if ((orig_ob->nrof -= nr) < 1) |
|
|
1507 | orig_ob->destroy (1); |
|
|
1508 | else if (!is_removed) |
|
|
1509 | { |
|
|
1510 | if (orig_ob->env != NULL) |
|
|
1511 | sub_weight (orig_ob->env, orig_ob->weight * nr); |
|
|
1512 | if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) |
|
|
1513 | { |
|
|
1514 | strcpy (errmsg, "Tried to split object whose map is not in memory."); |
|
|
1515 | LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); |
|
|
1516 | return NULL; |
|
|
1517 | } |
|
|
1518 | } |
|
|
1519 | |
|
|
1520 | newob->nrof = nr; |
|
|
1521 | |
|
|
1522 | return newob; |
|
|
1523 | } |
|
|
1524 | |
|
|
1525 | /* |
|
|
1526 | * decrease_ob_nr(object, number) decreases a specified number from |
1539 | * decrease(object, number) decreases a specified number from |
1527 | * the amount of an object. If the amount reaches 0, the object |
1540 | * the amount of an object. If the amount reaches 0, the object |
1528 | * is subsequently removed and freed. |
1541 | * is subsequently removed and freed. |
1529 | * |
1542 | * |
1530 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1543 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1531 | */ |
1544 | */ |
|
|
1545 | bool |
|
|
1546 | object::decrease (sint32 nr) |
|
|
1547 | { |
|
|
1548 | if (!nr) |
|
|
1549 | return true; |
|
|
1550 | |
|
|
1551 | nr = min (nr, nrof); |
|
|
1552 | |
|
|
1553 | nrof -= nr; |
|
|
1554 | |
|
|
1555 | if (nrof) |
|
|
1556 | { |
|
|
1557 | adjust_weight (env, -weight * nr); // carrying == 0 |
|
|
1558 | |
|
|
1559 | if (object *pl = visible_to ()) |
|
|
1560 | esrv_update_item (UPD_NROF, pl, this); |
|
|
1561 | |
|
|
1562 | return true; |
|
|
1563 | } |
|
|
1564 | else |
|
|
1565 | { |
|
|
1566 | destroy (1); |
|
|
1567 | return false; |
|
|
1568 | } |
|
|
1569 | } |
|
|
1570 | |
|
|
1571 | /* |
|
|
1572 | * split(ob,nr) splits up ob into two parts. The part which |
|
|
1573 | * is returned contains nr objects, and the remaining parts contains |
|
|
1574 | * the rest (or is removed and returned if that number is 0). |
|
|
1575 | * On failure, NULL is returned. |
|
|
1576 | */ |
1532 | object * |
1577 | object * |
1533 | decrease_ob_nr (object *op, uint32 i) |
1578 | object::split (sint32 nr) |
1534 | { |
1579 | { |
1535 | object *tmp; |
1580 | int have = number_of (); |
1536 | |
1581 | |
1537 | if (i == 0) /* objects with op->nrof require this check */ |
1582 | if (have < nr) |
1538 | return op; |
1583 | return 0; |
1539 | |
1584 | else if (have == nr) |
1540 | if (i > op->nrof) |
|
|
1541 | i = op->nrof; |
|
|
1542 | |
|
|
1543 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1544 | op->nrof -= i; |
|
|
1545 | else if (op->env) |
|
|
1546 | { |
1585 | { |
1547 | /* is this object in the players inventory, or sub container |
|
|
1548 | * therein? |
|
|
1549 | */ |
|
|
1550 | tmp = op->in_player (); |
|
|
1551 | /* nope. Is this a container the player has opened? |
|
|
1552 | * If so, set tmp to that player. |
|
|
1553 | * IMO, searching through all the players will mostly |
|
|
1554 | * likely be quicker than following op->env to the map, |
|
|
1555 | * and then searching the map for a player. |
|
|
1556 | */ |
|
|
1557 | if (!tmp) |
|
|
1558 | for_all_players (pl) |
|
|
1559 | if (pl->ob->container == op->env) |
|
|
1560 | { |
|
|
1561 | tmp = pl->ob; |
|
|
1562 | break; |
|
|
1563 | } |
|
|
1564 | |
|
|
1565 | if (i < op->nrof) |
|
|
1566 | { |
|
|
1567 | sub_weight (op->env, op->weight * i); |
|
|
1568 | op->nrof -= i; |
|
|
1569 | if (tmp) |
|
|
1570 | esrv_send_item (tmp, op); |
|
|
1571 | } |
|
|
1572 | else |
|
|
1573 | { |
|
|
1574 | op->remove (); |
1586 | remove (); |
1575 | op->nrof = 0; |
1587 | return this; |
1576 | if (tmp) |
|
|
1577 | esrv_del_item (tmp->contr, op->count); |
|
|
1578 | } |
|
|
1579 | } |
1588 | } |
1580 | else |
1589 | else |
1581 | { |
1590 | { |
1582 | object *above = op->above; |
1591 | decrease (nr); |
1583 | |
1592 | |
1584 | if (i < op->nrof) |
1593 | object *op = object_create_clone (this); |
1585 | op->nrof -= i; |
1594 | op->nrof = nr; |
1586 | else |
|
|
1587 | { |
|
|
1588 | op->remove (); |
|
|
1589 | op->nrof = 0; |
|
|
1590 | } |
|
|
1591 | |
|
|
1592 | /* Since we just removed op, op->above is null */ |
|
|
1593 | for (tmp = above; tmp; tmp = tmp->above) |
|
|
1594 | if (tmp->type == PLAYER) |
|
|
1595 | { |
|
|
1596 | if (op->nrof) |
|
|
1597 | esrv_send_item (tmp, op); |
|
|
1598 | else |
|
|
1599 | esrv_del_item (tmp->contr, op->count); |
|
|
1600 | } |
|
|
1601 | } |
|
|
1602 | |
|
|
1603 | if (op->nrof) |
|
|
1604 | return op; |
1595 | return op; |
1605 | else |
|
|
1606 | { |
|
|
1607 | op->destroy (); |
|
|
1608 | return 0; |
|
|
1609 | } |
|
|
1610 | } |
|
|
1611 | |
|
|
1612 | /* |
|
|
1613 | * add_weight(object, weight) adds the specified weight to an object, |
|
|
1614 | * and also updates how much the environment(s) is/are carrying. |
|
|
1615 | */ |
|
|
1616 | void |
|
|
1617 | add_weight (object *op, signed long weight) |
|
|
1618 | { |
|
|
1619 | while (op != NULL) |
|
|
1620 | { |
|
|
1621 | if (op->type == CONTAINER) |
|
|
1622 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
|
|
1623 | |
|
|
1624 | op->carrying += weight; |
|
|
1625 | op = op->env; |
|
|
1626 | } |
1596 | } |
1627 | } |
1597 | } |
1628 | |
1598 | |
1629 | object * |
1599 | object * |
1630 | insert_ob_in_ob (object *op, object *where) |
1600 | insert_ob_in_ob (object *op, object *where) |
… | |
… | |
1655 | * be != op, if items are merged. -Tero |
1625 | * be != op, if items are merged. -Tero |
1656 | */ |
1626 | */ |
1657 | object * |
1627 | object * |
1658 | object::insert (object *op) |
1628 | object::insert (object *op) |
1659 | { |
1629 | { |
1660 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1661 | op->remove (); |
|
|
1662 | |
|
|
1663 | if (op->more) |
1630 | if (op->more) |
1664 | { |
1631 | { |
1665 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1632 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1666 | return op; |
1633 | return op; |
1667 | } |
1634 | } |
1668 | |
1635 | |
1669 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1636 | op->remove (); |
1670 | CLEAR_FLAG (op, FLAG_REMOVED); |
1637 | |
|
|
1638 | op->flag [FLAG_OBJ_ORIGINAL] = 0; |
1671 | |
1639 | |
1672 | if (op->nrof) |
1640 | if (op->nrof) |
1673 | { |
|
|
1674 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1641 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1675 | if (object::can_merge (tmp, op)) |
1642 | if (object::can_merge (tmp, op)) |
1676 | { |
1643 | { |
1677 | /* return the original object and remove inserted object |
1644 | /* return the original object and remove inserted object |
1678 | (client needs the original object) */ |
1645 | (client needs the original object) */ |
1679 | tmp->nrof += op->nrof; |
1646 | tmp->nrof += op->nrof; |
1680 | /* Weight handling gets pretty funky. Since we are adding to |
1647 | |
1681 | * tmp->nrof, we need to increase the weight. |
1648 | if (object *pl = tmp->visible_to ()) |
1682 | */ |
1649 | esrv_update_item (UPD_NROF, pl, tmp); |
|
|
1650 | |
1683 | add_weight (this, op->weight * op->nrof); |
1651 | adjust_weight (this, op->total_weight ()); |
1684 | SET_FLAG (op, FLAG_REMOVED); |
1652 | |
1685 | op->destroy (); /* free the inserted object */ |
1653 | op->destroy (1); |
1686 | op = tmp; |
1654 | op = tmp; |
1687 | op->remove (); /* and fix old object's links */ |
1655 | goto inserted; |
1688 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
1689 | break; |
|
|
1690 | } |
1656 | } |
1691 | |
1657 | |
1692 | /* I assume combined objects have no inventory |
|
|
1693 | * We add the weight - this object could have just been removed |
|
|
1694 | * (if it was possible to merge). calling remove_ob will subtract |
|
|
1695 | * the weight, so we need to add it in again, since we actually do |
|
|
1696 | * the linking below |
|
|
1697 | */ |
|
|
1698 | add_weight (this, op->weight * op->nrof); |
|
|
1699 | } |
|
|
1700 | else |
|
|
1701 | add_weight (this, (op->weight + op->carrying)); |
|
|
1702 | |
|
|
1703 | if (object *otmp = this->in_player ()) |
|
|
1704 | if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
|
|
1705 | otmp->update_stats (); |
|
|
1706 | |
|
|
1707 | op->owner = 0; // its his/hers now. period. |
1658 | op->owner = 0; // it's his/hers now. period. |
1708 | op->map = 0; |
1659 | op->map = 0; |
|
|
1660 | op->x = 0; |
|
|
1661 | op->y = 0; |
|
|
1662 | |
|
|
1663 | op->above = 0; |
|
|
1664 | op->below = inv; |
1709 | op->env = this; |
1665 | op->env = this; |
1710 | op->above = 0; |
|
|
1711 | op->below = 0; |
|
|
1712 | op->x = op->y = 0; |
|
|
1713 | |
1666 | |
|
|
1667 | if (inv) |
|
|
1668 | inv->above = op; |
|
|
1669 | |
|
|
1670 | inv = op; |
|
|
1671 | |
|
|
1672 | op->flag [FLAG_REMOVED] = 0; |
|
|
1673 | |
|
|
1674 | if (object *pl = op->visible_to ()) |
|
|
1675 | esrv_send_item (pl, op); |
|
|
1676 | |
|
|
1677 | adjust_weight (this, op->total_weight ()); |
|
|
1678 | |
|
|
1679 | inserted: |
1714 | /* reset the light list and los of the players on the map */ |
1680 | /* reset the light list and los of the players on the map */ |
1715 | if (op->glow_radius && map) |
1681 | if (op->glow_radius && map && map->darkness) |
1716 | { |
|
|
1717 | #ifdef DEBUG_LIGHTS |
|
|
1718 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
|
|
1719 | #endif /* DEBUG_LIGHTS */ |
|
|
1720 | if (map->darkness) |
|
|
1721 | update_all_los (map, x, y); |
1682 | update_all_los (map, x, y); |
1722 | } |
|
|
1723 | |
1683 | |
1724 | /* Client has no idea of ordering so lets not bother ordering it here. |
1684 | // if this is a player's inventory, update stats |
1725 | * It sure simplifies this function... |
1685 | if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER]) |
1726 | */ |
1686 | update_stats (); |
1727 | if (!inv) |
|
|
1728 | inv = op; |
|
|
1729 | else |
|
|
1730 | { |
|
|
1731 | op->below = inv; |
|
|
1732 | op->below->above = op; |
|
|
1733 | inv = op; |
|
|
1734 | } |
|
|
1735 | |
1687 | |
1736 | INVOKE_OBJECT (INSERT, this); |
1688 | INVOKE_OBJECT (INSERT, this); |
1737 | |
1689 | |
1738 | return op; |
1690 | return op; |
1739 | } |
1691 | } |
… | |
… | |
2617 | &name, |
2569 | &name, |
2618 | title ? "\",title:\"" : "", |
2570 | title ? "\",title:\"" : "", |
2619 | title ? (const char *)title : "", |
2571 | title ? (const char *)title : "", |
2620 | flag_desc (flagdesc, 512), type); |
2572 | flag_desc (flagdesc, 512), type); |
2621 | |
2573 | |
2622 | if (!this->flag[FLAG_REMOVED] && env) |
2574 | if (!flag[FLAG_REMOVED] && env) |
2623 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2575 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2624 | |
2576 | |
2625 | if (map) |
2577 | if (map) |
2626 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2578 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2627 | |
2579 | |
… | |
… | |
2669 | if (object *closer = old_container->inv) |
2621 | if (object *closer = old_container->inv) |
2670 | if (closer->type == CLOSE_CON) |
2622 | if (closer->type == CLOSE_CON) |
2671 | closer->destroy (); |
2623 | closer->destroy (); |
2672 | #endif |
2624 | #endif |
2673 | |
2625 | |
2674 | old_container->flag [FLAG_APPLIED] = 0; |
2626 | old_container->flag [FLAG_APPLIED] = false; |
2675 | container = 0; |
2627 | container = 0; |
2676 | |
2628 | |
2677 | esrv_update_item (UPD_FLAGS, this, old_container); |
2629 | esrv_update_item (UPD_FLAGS, this, old_container); |
2678 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
2630 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
2679 | play_sound (sound_find ("chest_close")); |
2631 | play_sound (sound_find ("chest_close")); |
… | |
… | |
2695 | } |
2647 | } |
2696 | #endif |
2648 | #endif |
2697 | |
2649 | |
2698 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
2650 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
2699 | |
2651 | |
2700 | new_container->flag [FLAG_APPLIED] = 1; |
2652 | new_container->flag [FLAG_APPLIED] = true; |
2701 | container = new_container; |
2653 | container = new_container; |
2702 | |
2654 | |
2703 | esrv_update_item (UPD_FLAGS, this, new_container); |
2655 | esrv_update_item (UPD_FLAGS, this, new_container); |
2704 | esrv_send_inventory (this, new_container); |
2656 | esrv_send_inventory (this, new_container); |
2705 | play_sound (sound_find ("chest_open")); |
2657 | play_sound (sound_find ("chest_open")); |
… | |
… | |
2737 | |
2689 | |
2738 | insert (force); |
2690 | insert (force); |
2739 | } |
2691 | } |
2740 | |
2692 | |
2741 | void |
2693 | void |
2742 | object::play_sound (faceidx sound) const |
2694 | object::play_sound (faceidx sound) |
2743 | { |
2695 | { |
2744 | if (!sound) |
2696 | if (!sound) |
2745 | return; |
2697 | return; |
2746 | |
2698 | |
2747 | if (flag [FLAG_REMOVED]) |
2699 | if (flag [FLAG_REMOVED]) |