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Comparing deliantra/server/common/object.C (file contents):
Revision 1.213 by root, Tue Apr 22 01:18:10 2008 UTC vs.
Revision 1.219 by root, Wed Apr 23 21:09:10 2008 UTC

330 330
331 /* Everything passes, must be OK. */ 331 /* Everything passes, must be OK. */
332 return 1; 332 return 1;
333} 333}
334 334
335// find player who can see this object
336object *
337object::visible_to () const
338{
339 if (!flag [FLAG_REMOVED])
340 {
341 // see if we are in a container of sorts
342 if (env)
343 {
344 // the player inventory itself is always visible
345 if (env->type == PLAYER)
346 return env;
347
348 // else a player could have our env open
349 object *envest = env->outer_env ();
350
351 // the player itself is always on a map, so we will find him here
352 // even if our inv is in a player.
353 if (envest->is_on_map ())
354 if (object *pl = envest->ms ().player ())
355 if (pl->container == env)
356 return pl;
357 }
358 else
359 {
360 // maybe there is a player standing on the same mapspace
361 // this will catch the case where "this" is a player
362 if (object *pl = ms ().player ())
363 return pl;
364 }
365 }
366
367 return 0;
368}
369
335// adjust weight per container type ("of holding") 370// adjust weight per container type ("of holding")
336static sint32 371static sint32
337weight_adjust (object *op, sint32 weight) 372weight_adjust (object *op, sint32 weight)
338{ 373{
339 return op->type == CONTAINER 374 return op->type == CONTAINER
356 return; 391 return;
357 392
358 op->carrying += weight; 393 op->carrying += weight;
359 394
360 if (object *pl = op->visible_to ()) 395 if (object *pl = op->visible_to ())
396 if (pl != op) // player is handled lazily
361 esrv_update_item (UPD_WEIGHT, pl, op); 397 esrv_update_item (UPD_WEIGHT, pl, op);
362 398
363 op = op->env; 399 op = op->env;
364 } 400 }
365} 401}
366 402
387 if (sum != carrying) 423 if (sum != carrying)
388 { 424 {
389 carrying = sum; 425 carrying = sum;
390 426
391 if (object *pl = visible_to ()) 427 if (object *pl = visible_to ())
428 if (pl != this) // player is handled lazily
392 esrv_update_item (UPD_WEIGHT, pl, this); 429 esrv_update_item (UPD_WEIGHT, pl, this);
393 } 430 }
394} 431}
395 432
396/* 433/*
397 * Used by: Server DM commands: dumpbelow, dump. Some error messages. 434 * Used by: Server DM commands: dumpbelow, dump. Some error messages.
880object::destroy_inv (bool drop_to_ground) 917object::destroy_inv (bool drop_to_ground)
881{ 918{
882 // need to check first, because the checks below might segfault 919 // need to check first, because the checks below might segfault
883 // as we might be on an invalid mapspace and crossfire code 920 // as we might be on an invalid mapspace and crossfire code
884 // is too buggy to ensure that the inventory is empty. 921 // is too buggy to ensure that the inventory is empty.
885 // corollary: if you create arrows etc. with stuff in tis inventory, 922 // corollary: if you create arrows etc. with stuff in its inventory,
886 // cf will crash below with off-map x and y 923 // cf will crash below with off-map x and y
887 if (!inv) 924 if (!inv)
888 return; 925 return;
889 926
890 /* Only if the space blocks everything do we not process - 927 /* Only if the space blocks everything do we not process -
897 || map->nodrop 934 || map->nodrop
898 || ms ().move_block == MOVE_ALL) 935 || ms ().move_block == MOVE_ALL)
899 { 936 {
900 while (inv) 937 while (inv)
901 { 938 {
902 inv->destroy_inv (drop_to_ground); 939 inv->destroy_inv (false);
903 inv->destroy (); 940 inv->destroy ();
904 } 941 }
905 } 942 }
906 else 943 else
907 { /* Put objects in inventory onto this space */ 944 { /* Put objects in inventory onto this space */
913 || op->flag [FLAG_NO_DROP] 950 || op->flag [FLAG_NO_DROP]
914 || op->type == RUNE 951 || op->type == RUNE
915 || op->type == TRAP 952 || op->type == TRAP
916 || op->flag [FLAG_IS_A_TEMPLATE] 953 || op->flag [FLAG_IS_A_TEMPLATE]
917 || op->flag [FLAG_DESTROY_ON_DEATH]) 954 || op->flag [FLAG_DESTROY_ON_DEATH])
918 op->destroy (); 955 op->destroy (true);
919 else 956 else
920 map->insert (op, x, y); 957 map->insert (op, x, y);
921 } 958 }
922 } 959 }
923} 960}
939 remove_friendly_object (this); 976 remove_friendly_object (this);
940 977
941 remove (); 978 remove ();
942 979
943 attachable::do_destroy (); 980 attachable::do_destroy ();
944
945 destroy_inv (true);
946 981
947 deactivate (); 982 deactivate ();
948 unlink (); 983 unlink ();
949 984
950 flag [FLAG_FREED] = 1; 985 flag [FLAG_FREED] = 1;
991object::destroy (bool destroy_inventory) 1026object::destroy (bool destroy_inventory)
992{ 1027{
993 if (destroyed ()) 1028 if (destroyed ())
994 return; 1029 return;
995 1030
1031 if (!is_head () && !head->destroyed ())
1032 {
1033 LOG (llevError | logBacktrace, "tried to destroy the tail of an object");
1034 head->destroy (destroy_inventory);
1035 }
1036
996 if (destroy_inventory) 1037 destroy_inv (!destroy_inventory);
997 destroy_inv (false);
998 1038
999 if (is_head ()) 1039 if (is_head ())
1000 if (sound_destroy) 1040 if (sound_destroy)
1001 play_sound (sound_destroy); 1041 play_sound (sound_destroy);
1002 else if (flag [FLAG_MONSTER]) 1042 else if (flag [FLAG_MONSTER])
1115 * removed (most likely destroyed), update the player view 1155 * removed (most likely destroyed), update the player view
1116 * appropriately. 1156 * appropriately.
1117 */ 1157 */
1118 pl->close_container (); 1158 pl->close_container ();
1119 1159
1120 pl->contr->ns->floorbox_update (); 1160 //TODO: the floorbox prev/next might need updating
1161 esrv_del_item (pl->contr, count);
1121 } 1162 }
1122 1163
1123 for (tmp = ms.bot; tmp; tmp = tmp->above) 1164 for (tmp = ms.bot; tmp; tmp = tmp->above)
1124 { 1165 {
1125 /* No point updating the players look faces if he is the object 1166 /* No point updating the players look faces if he is the object
1169 if (!top) 1210 if (!top)
1170 for (top = op; top && top->above; top = top->above) 1211 for (top = op; top && top->above; top = top->above)
1171 ; 1212 ;
1172 1213
1173 for (; top; top = top->below) 1214 for (; top; top = top->below)
1174 {
1175 if (top == op)
1176 continue;
1177
1178 if (object::can_merge (op, top)) 1215 if (object::can_merge (op, top))
1179 { 1216 {
1180 top->nrof += op->nrof; 1217 top->nrof += op->nrof;
1181 1218
1182/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1219 if (object *pl = top->visible_to ())
1183 op->weight = 0; /* Don't want any adjustements now */ 1220 esrv_update_item (UPD_NROF, pl, top);
1221
1222 op->weight = 0; // cancel the addition above
1223 op->carrying = 0; // must be 0 already
1224
1184 op->destroy (); 1225 op->destroy (1);
1226
1185 return top; 1227 return top;
1186 } 1228 }
1187 }
1188 1229
1189 return 0; 1230 return 0;
1190} 1231}
1191 1232
1192void 1233void
1251object * 1292object *
1252insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1293insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1253{ 1294{
1254 assert (!op->flag [FLAG_FREED]); 1295 assert (!op->flag [FLAG_FREED]);
1255 1296
1256 object *top, *floor = NULL;
1257
1258 op->remove (); 1297 op->remove ();
1259 1298
1260 /* Ideally, the caller figures this out. However, it complicates a lot 1299 /* Ideally, the caller figures this out. However, it complicates a lot
1261 * of areas of callers (eg, anything that uses find_free_spot would now 1300 * of areas of callers (eg, anything that uses find_free_spot would now
1262 * need extra work 1301 * need extra work
1263 */ 1302 */
1264 if (!xy_normalise (m, op->x, op->y)) 1303 if (!xy_normalise (m, op->x, op->y))
1265 { 1304 {
1266 op->destroy (); 1305 op->destroy (1);
1267 return 0; 1306 return 0;
1268 } 1307 }
1269 1308
1270 if (object *more = op->more) 1309 if (object *more = op->more)
1271 if (!insert_ob_in_map (more, m, originator, flag)) 1310 if (!insert_ob_in_map (more, m, originator, flag))
1280 */ 1319 */
1281 if (op->nrof && !(flag & INS_NO_MERGE)) 1320 if (op->nrof && !(flag & INS_NO_MERGE))
1282 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1321 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1283 if (object::can_merge (op, tmp)) 1322 if (object::can_merge (op, tmp))
1284 { 1323 {
1324 // TODO: we atcually want to update tmp, not op,
1325 // but some caller surely breaks when we return tmp
1326 // from here :/
1285 op->nrof += tmp->nrof; 1327 op->nrof += tmp->nrof;
1286 tmp->destroy (1); 1328 tmp->destroy (1);
1287 } 1329 }
1288 1330
1289 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1331 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1311 /* since *below* originator, no need to update top */ 1353 /* since *below* originator, no need to update top */
1312 originator->below = op; 1354 originator->below = op;
1313 } 1355 }
1314 else 1356 else
1315 { 1357 {
1358 object *top, *floor = NULL;
1359
1316 top = ms.bot; 1360 top = ms.bot;
1317 1361
1318 /* If there are other objects, then */ 1362 /* If there are other objects, then */
1319 if (top) 1363 if (top)
1320 { 1364 {
1419 } 1463 }
1420 1464
1421 op->map->dirty = true; 1465 op->map->dirty = true;
1422 1466
1423 if (object *pl = ms.player ()) 1467 if (object *pl = ms.player ())
1424 pl->contr->ns->floorbox_update (); 1468 //TODO: the floorbox prev/next might need updating
1469 esrv_send_item (pl, op);
1425 1470
1426 /* If this object glows, it may affect lighting conditions that are 1471 /* If this object glows, it may affect lighting conditions that are
1427 * visible to others on this map. But update_all_los is really 1472 * visible to others on this map. But update_all_los is really
1428 * an inefficient way to do this, as it means los for all players 1473 * an inefficient way to do this, as it means los for all players
1429 * on the map will get recalculated. The players could very well 1474 * on the map will get recalculated. The players could very well
1494 return where->env->insert (this); 1539 return where->env->insert (this);
1495 else 1540 else
1496 return where->map->insert (this, where->x, where->y, originator, flags); 1541 return where->map->insert (this, where->x, where->y, originator, flags);
1497} 1542}
1498 1543
1499// find player who can see this object
1500object *
1501object::visible_to () const
1502{
1503 if (!flag [FLAG_REMOVED])
1504 {
1505 // see if we are in a container of sorts
1506 if (env)
1507 {
1508 // the player inventory itself is always visible
1509 if (env->type == PLAYER)
1510 return env;
1511
1512 // else a player could have our env open
1513 object *envest = env->outer_env ();
1514
1515 // the player itself is always on a map, so we will find him here
1516 // even if our inv is in a player.
1517 if (envest->is_on_map ())
1518 if (object *pl = envest->ms ().player ())
1519 if (pl->container == env)
1520 return pl;
1521 }
1522 else
1523 {
1524 // maybe there is a player standing on the same mapspace
1525 // this will catch the case where "this" is a player
1526 if (object *pl = ms ().player ())
1527 return pl;
1528 }
1529 }
1530
1531 return 0;
1532}
1533
1534/* 1544/*
1535 * decrease(object, number) decreases a specified number from 1545 * decrease(object, number) decreases a specified number from
1536 * the amount of an object. If the amount reaches 0, the object 1546 * the amount of an object. If the amount reaches 0, the object
1537 * is subsequently removed and freed. 1547 * is subsequently removed and freed.
1538 * 1548 *
1638 if (object::can_merge (tmp, op)) 1648 if (object::can_merge (tmp, op))
1639 { 1649 {
1640 /* return the original object and remove inserted object 1650 /* return the original object and remove inserted object
1641 (client needs the original object) */ 1651 (client needs the original object) */
1642 tmp->nrof += op->nrof; 1652 tmp->nrof += op->nrof;
1653
1654 if (object *pl = tmp->visible_to ())
1655 esrv_update_item (UPD_NROF, pl, tmp);
1656
1643 adjust_weight (this, op->total_weight ()); 1657 adjust_weight (this, op->total_weight ());
1644 1658
1645 op->destroy (1); 1659 op->destroy (1);
1646 op = tmp; 1660 op = tmp;
1647 goto inserted; 1661 goto inserted;
1661 1675
1662 inv = op; 1676 inv = op;
1663 1677
1664 op->flag [FLAG_REMOVED] = 0; 1678 op->flag [FLAG_REMOVED] = 0;
1665 1679
1680 if (object *pl = op->visible_to ())
1681 esrv_send_item (pl, op);
1682
1666 adjust_weight (this, op->total_weight ()); 1683 adjust_weight (this, op->total_weight ());
1667 1684
1668inserted: 1685inserted:
1669 /* reset the light list and los of the players on the map */ 1686 /* reset the light list and los of the players on the map */
1670 if (op->glow_radius && map && map->darkness) 1687 if (op->glow_radius && map && map->darkness)
1671 update_all_los (map, x, y); 1688 update_all_los (map, x, y);
1672 1689
1673 if (object *otmp = in_player ()) 1690 // if this is a player's inventory, update stats
1674 if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1691 if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER])
1675 otmp->update_stats (); 1692 update_stats ();
1676 1693
1677 INVOKE_OBJECT (INSERT, this); 1694 INVOKE_OBJECT (INSERT, this);
1678 1695
1679 return op; 1696 return op;
1680} 1697}
2558 &name, 2575 &name,
2559 title ? "\",title:\"" : "", 2576 title ? "\",title:\"" : "",
2560 title ? (const char *)title : "", 2577 title ? (const char *)title : "",
2561 flag_desc (flagdesc, 512), type); 2578 flag_desc (flagdesc, 512), type);
2562 2579
2563 if (!this->flag[FLAG_REMOVED] && env) 2580 if (!flag[FLAG_REMOVED] && env)
2564 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2581 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2565 2582
2566 if (map) 2583 if (map)
2567 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); 2584 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y);
2568 2585
2610 if (object *closer = old_container->inv) 2627 if (object *closer = old_container->inv)
2611 if (closer->type == CLOSE_CON) 2628 if (closer->type == CLOSE_CON)
2612 closer->destroy (); 2629 closer->destroy ();
2613#endif 2630#endif
2614 2631
2615 old_container->flag [FLAG_APPLIED] = 0; 2632 old_container->flag [FLAG_APPLIED] = false;
2616 container = 0; 2633 container = 0;
2617 2634
2618 esrv_update_item (UPD_FLAGS, this, old_container); 2635 esrv_update_item (UPD_FLAGS, this, old_container);
2619 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2636 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2620 play_sound (sound_find ("chest_close")); 2637 play_sound (sound_find ("chest_close"));
2636 } 2653 }
2637#endif 2654#endif
2638 2655
2639 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); 2656 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container));
2640 2657
2641 new_container->flag [FLAG_APPLIED] = 1; 2658 new_container->flag [FLAG_APPLIED] = true;
2642 container = new_container; 2659 container = new_container;
2643 2660
2644 esrv_update_item (UPD_FLAGS, this, new_container); 2661 esrv_update_item (UPD_FLAGS, this, new_container);
2645 esrv_send_inventory (this, new_container); 2662 esrv_send_inventory (this, new_container);
2646 play_sound (sound_find ("chest_open")); 2663 play_sound (sound_find ("chest_open"));

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