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Comparing deliantra/server/common/object.C (file contents):
Revision 1.219 by root, Wed Apr 23 21:09:10 2008 UTC vs.
Revision 1.225 by root, Fri May 2 20:28:44 2008 UTC

334 334
335// find player who can see this object 335// find player who can see this object
336object * 336object *
337object::visible_to () const 337object::visible_to () const
338{ 338{
339 if (!flag [FLAG_REMOVED]) 339 if (client_visible () && !flag [FLAG_REMOVED])
340 { 340 {
341 // see if we are in a container of sorts 341 // see if we are in a container of sorts
342 if (env) 342 if (env)
343 { 343 {
344 // the player inventory itself is always visible 344 // the player inventory itself is always visible
358 else 358 else
359 { 359 {
360 // maybe there is a player standing on the same mapspace 360 // maybe there is a player standing on the same mapspace
361 // this will catch the case where "this" is a player 361 // this will catch the case where "this" is a player
362 if (object *pl = ms ().player ()) 362 if (object *pl = ms ().player ())
363 if (!pl->container || this == pl->container)
363 return pl; 364 return pl;
364 } 365 }
365 } 366 }
366 367
367 return 0; 368 return 0;
368} 369}
605} 606}
606 607
607object & 608object &
608object::operator =(const object &src) 609object::operator =(const object &src)
609{ 610{
610 bool is_freed = flag [FLAG_FREED]; 611 remove ();
611 bool is_removed = flag [FLAG_REMOVED];
612 612
613 *(object_copy *)this = src; 613 *(object_copy *)this = src;
614 614
615 flag [FLAG_FREED] = is_freed;
616 flag [FLAG_REMOVED] = is_removed; 615 flag [FLAG_REMOVED] = true;
617 616
618 /* Copy over key_values, if any. */ 617 /* Copy over key_values, if any. */
619 if (src.key_values) 618 if (src.key_values)
620 { 619 {
621 key_value *tail = 0; 620 key_value *tail = 0;
685object * 684object *
686object::clone () 685object::clone ()
687{ 686{
688 object *neu = create (); 687 object *neu = create ();
689 copy_to (neu); 688 copy_to (neu);
689 neu->map = map; // not copied by copy_to
690 return neu; 690 return neu;
691} 691}
692 692
693/* 693/*
694 * If an object with the IS_TURNABLE() flag needs to be turned due 694 * If an object with the IS_TURNABLE() flag needs to be turned due
745 * UP_OBJ_FACE: only the objects face has changed. 745 * UP_OBJ_FACE: only the objects face has changed.
746 */ 746 */
747void 747void
748update_object (object *op, int action) 748update_object (object *op, int action)
749{ 749{
750 if (op == NULL) 750 if (!op)
751 { 751 {
752 /* this should never happen */ 752 /* this should never happen */
753 LOG (llevDebug, "update_object() called for NULL object.\n"); 753 LOG (llevError | logBacktrace, "update_object() called for NULL object.\n");
754 return; 754 return;
755 } 755 }
756 756
757 if (op->env) 757 if (!op->is_on_map ())
758 { 758 {
759 /* Animation is currently handled by client, so nothing 759 /* Animation is currently handled by client, so nothing
760 * to do in this case. 760 * to do in this case.
761 */ 761 */
762 return; 762 return;
763 } 763 }
764
765 /* If the map is saving, don't do anything as everything is
766 * going to get freed anyways.
767 */
768 if (!op->map || op->map->in_memory == MAP_SAVING)
769 return;
770 764
771 /* make sure the object is within map boundaries */ 765 /* make sure the object is within map boundaries */
772 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) 766 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height)
773 { 767 {
774 LOG (llevError, "update_object() called for object out of map!\n"); 768 LOG (llevError, "update_object() called for object out of map!\n");
964 object *op = new object; 958 object *op = new object;
965 op->link (); 959 op->link ();
966 return op; 960 return op;
967} 961}
968 962
963static struct freed_map : maptile
964{
965 freed_map ()
966 {
967 path = "<freed objects map>";
968 name = "/internal/freed_objects_map";
969 width = 3;
970 height = 3;
971 nodrop = 1;
972
973 alloc ();
974 in_memory = MAP_ACTIVE;
975 }
976} freed_map; // freed objects are moved here to avoid crashes
977
969void 978void
970object::do_destroy () 979object::do_destroy ()
971{ 980{
972 if (flag [FLAG_IS_LINKED]) 981 if (flag [FLAG_IS_LINKED])
973 remove_button_link (this); 982 remove_button_link (this);
983 unlink (); 992 unlink ();
984 993
985 flag [FLAG_FREED] = 1; 994 flag [FLAG_FREED] = 1;
986 995
987 // hack to ensure that freed objects still have a valid map 996 // hack to ensure that freed objects still have a valid map
988 {
989 static maptile *freed_map; // freed objects are moved here to avoid crashes
990
991 if (!freed_map)
992 {
993 freed_map = new maptile;
994
995 freed_map->path = "<freed objects map>";
996 freed_map->name = "/internal/freed_objects_map";
997 freed_map->width = 3;
998 freed_map->height = 3;
999 freed_map->nodrop = 1;
1000
1001 freed_map->alloc ();
1002 freed_map->in_memory = MAP_ACTIVE;
1003 }
1004
1005 map = freed_map; 997 map = &freed_map;
1006 x = 1; 998 x = 1;
1007 y = 1; 999 y = 1;
1008 }
1009 1000
1010 if (more) 1001 if (more)
1011 { 1002 {
1012 more->destroy (); 1003 more->destroy ();
1013 more = 0; 1004 more = 0;
1030 1021
1031 if (!is_head () && !head->destroyed ()) 1022 if (!is_head () && !head->destroyed ())
1032 { 1023 {
1033 LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); 1024 LOG (llevError | logBacktrace, "tried to destroy the tail of an object");
1034 head->destroy (destroy_inventory); 1025 head->destroy (destroy_inventory);
1026 return;
1035 } 1027 }
1036 1028
1037 destroy_inv (!destroy_inventory); 1029 destroy_inv (!destroy_inventory);
1038 1030
1039 if (is_head ()) 1031 if (is_head ())
1061 if (flag [FLAG_REMOVED]) 1053 if (flag [FLAG_REMOVED])
1062 return; 1054 return;
1063 1055
1064 INVOKE_OBJECT (REMOVE, this); 1056 INVOKE_OBJECT (REMOVE, this);
1065 1057
1066 if (object *pl = visible_to ())
1067 esrv_del_item (pl->contr, count);
1068
1069 flag [FLAG_REMOVED] = true; 1058 flag [FLAG_REMOVED] = true;
1070 1059
1071 if (more) 1060 if (more)
1072 more->remove (); 1061 more->remove ();
1073 1062
1075 * In this case, the object to be removed is in someones 1064 * In this case, the object to be removed is in someones
1076 * inventory. 1065 * inventory.
1077 */ 1066 */
1078 if (env) 1067 if (env)
1079 { 1068 {
1069 flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed
1070 if (object *pl = visible_to ())
1071 esrv_del_item (pl->contr, count);
1072 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1073
1080 adjust_weight (env, -total_weight ()); 1074 adjust_weight (env, -total_weight ());
1081 1075
1082 *(above ? &above->below : &env->inv) = below; 1076 *(above ? &above->below : &env->inv) = below;
1083 1077
1084 if (below) 1078 if (below)
1102 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1096 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1103 otmp->update_stats (); 1097 otmp->update_stats ();
1104 } 1098 }
1105 else if (map) 1099 else if (map)
1106 { 1100 {
1107 if (type == PLAYER)
1108 {
1109 // leaving a spot always closes any open container on the ground
1110 if (container && !container->env)
1111 // this causes spurious floorbox updates, but it ensures
1112 // that the CLOSE event is being sent.
1113 close_container ();
1114
1115 --map->players;
1116 map->touch ();
1117 }
1118
1119 map->dirty = true; 1101 map->dirty = true;
1120 mapspace &ms = this->ms (); 1102 mapspace &ms = this->ms ();
1103
1104 if (object *pl = ms.player ())
1105 {
1106 if (type == PLAYER) // this == pl(!)
1107 {
1108 // leaving a spot always closes any open container on the ground
1109 if (container && !container->env)
1110 // this causes spurious floorbox updates, but it ensures
1111 // that the CLOSE event is being sent.
1112 close_container ();
1113
1114 --map->players;
1115 map->touch ();
1116 }
1117 else if (pl->container == this)
1118 {
1119 // removing a container should close it
1120 close_container ();
1121 }
1122
1123 esrv_del_item (pl->contr, count);
1124 }
1121 1125
1122 /* link the object above us */ 1126 /* link the object above us */
1123 if (above) 1127 if (above)
1124 above->below = below; 1128 above->below = below;
1125 else 1129 else
2321 * create clone from object to another 2325 * create clone from object to another
2322 */ 2326 */
2323object * 2327object *
2324object_create_clone (object *asrc) 2328object_create_clone (object *asrc)
2325{ 2329{
2326 object *dst = 0, *tmp, *src, *prev, *item; 2330 object *dst = 0;
2327 2331
2328 if (!asrc) 2332 if (!asrc)
2329 return 0; 2333 return 0;
2330 2334
2331 src = asrc->head_ (); 2335 object *src = asrc->head_ ();
2332 2336
2333 prev = 0; 2337 object *prev = 0;
2334 for (object *part = src; part; part = part->more) 2338 for (object *part = src; part; part = part->more)
2335 { 2339 {
2336 tmp = part->clone (); 2340 object *tmp = part->clone ();
2341
2337 tmp->x -= src->x; 2342 tmp->x -= src->x;
2338 tmp->y -= src->y; 2343 tmp->y -= src->y;
2339 2344
2340 if (!part->head) 2345 if (!part->head)
2341 { 2346 {
2351 prev->more = tmp; 2356 prev->more = tmp;
2352 2357
2353 prev = tmp; 2358 prev = tmp;
2354 } 2359 }
2355 2360
2356 for (item = src->inv; item; item = item->below) 2361 for (object *item = src->inv; item; item = item->below)
2357 insert_ob_in_ob (object_create_clone (item), dst); 2362 insert_ob_in_ob (object_create_clone (item), dst);
2358 2363
2359 return dst; 2364 return dst;
2360} 2365}
2361 2366
2615object::open_container (object *new_container) 2620object::open_container (object *new_container)
2616{ 2621{
2617 if (container == new_container) 2622 if (container == new_container)
2618 return; 2623 return;
2619 2624
2620 if (object *old_container = container) 2625 object *old_container = container;
2626
2627 if (old_container)
2621 { 2628 {
2622 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) 2629 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this)))
2623 return; 2630 return;
2624 2631
2625#if 0 2632#if 0
2627 if (object *closer = old_container->inv) 2634 if (object *closer = old_container->inv)
2628 if (closer->type == CLOSE_CON) 2635 if (closer->type == CLOSE_CON)
2629 closer->destroy (); 2636 closer->destroy ();
2630#endif 2637#endif
2631 2638
2639 // make sure the container is available
2640 esrv_send_item (this, old_container);
2641
2632 old_container->flag [FLAG_APPLIED] = false; 2642 old_container->flag [FLAG_APPLIED] = false;
2633 container = 0; 2643 container = 0;
2634 2644
2645 // client needs item update to make it work, client bug requires this to be separate
2635 esrv_update_item (UPD_FLAGS, this, old_container); 2646 esrv_update_item (UPD_FLAGS, this, old_container);
2647
2636 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2648 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2637 play_sound (sound_find ("chest_close")); 2649 play_sound (sound_find ("chest_close"));
2638 } 2650 }
2639 2651
2640 if (new_container) 2652 if (new_container)
2653 } 2665 }
2654#endif 2666#endif
2655 2667
2656 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); 2668 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container));
2657 2669
2670 // make sure the container is available, client bug requires this to be separate
2671 esrv_send_item (this, new_container);
2672
2658 new_container->flag [FLAG_APPLIED] = true; 2673 new_container->flag [FLAG_APPLIED] = true;
2659 container = new_container; 2674 container = new_container;
2660 2675
2676 // client needs flag change
2661 esrv_update_item (UPD_FLAGS, this, new_container); 2677 esrv_update_item (UPD_FLAGS, this, new_container);
2662 esrv_send_inventory (this, new_container); 2678 esrv_send_inventory (this, new_container);
2663 play_sound (sound_find ("chest_open")); 2679 play_sound (sound_find ("chest_open"));
2664 } 2680 }
2681// else if (!old_container->env && contr && contr->ns)
2682// contr->ns->floorbox_reset ();
2665} 2683}
2666 2684
2667object * 2685object *
2668object::force_find (const shstr name) 2686object::force_find (const shstr name)
2669{ 2687{

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