1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <stdio.h> |
26 | #include <stdio.h> |
26 | #include <sys/types.h> |
27 | #include <sys/types.h> |
27 | #include <sys/uio.h> |
28 | #include <sys/uio.h> |
28 | #include <object.h> |
29 | #include <object.h> |
29 | #include <sproto.h> |
30 | #include <sproto.h> |
30 | #include <loader.h> |
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31 | |
31 | |
32 | #include <bitset> |
32 | #include <bitset> |
33 | |
33 | |
34 | UUID UUID::cur; |
34 | UUID UUID::cur; |
35 | static uint64_t seq_next_save; |
35 | static uint64_t seq_next_save; |
36 | static const uint64 UUID_GAP = 1<<19; |
36 | static const uint64 UUID_GAP = 1<<19; |
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37 | uint32_t mapspace::smellcount = 10000; |
37 | |
38 | |
38 | objectvec objects; |
39 | objectvec objects; |
39 | activevec actives; |
40 | activevec actives; |
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41 | |
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42 | freelist_item *object::freelist; |
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43 | uint32_t object::object_count; |
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44 | uint32_t object::free_count; |
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45 | uint32_t object::create_count; |
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46 | uint32_t object::destroy_count; |
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47 | |
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48 | //+GPL |
40 | |
49 | |
41 | short freearr_x[SIZEOFFREE] = { |
50 | short freearr_x[SIZEOFFREE] = { |
42 | 0, |
51 | 0, |
43 | 0, 1, 1, 1, 0, -1, -1, -1, |
52 | 0, 1, 1, 1, 0, -1, -1, -1, |
44 | 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
53 | 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
… | |
… | |
48 | 0, |
57 | 0, |
49 | -1, -1, 0, 1, 1, 1, 0, -1, |
58 | -1, -1, 0, 1, 1, 1, 0, -1, |
50 | -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
59 | -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
51 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
60 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
52 | }; |
61 | }; |
53 | int maxfree[SIZEOFFREE] = { |
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54 | 0, |
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55 | 9, 10, 13, 14, 17, 18, 21, 22, |
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56 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
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57 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
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58 | }; |
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59 | int freedir[SIZEOFFREE] = { |
62 | int freedir[SIZEOFFREE] = { |
60 | 0, |
63 | 0, |
61 | 1, 2, 3, 4, 5, 6, 7, 8, |
64 | 1, 2, 3, 4, 5, 6, 7, 8, |
62 | 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
65 | 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
63 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
66 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
64 | }; |
67 | }; |
65 | |
68 | |
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69 | static int maxfree[SIZEOFFREE] = { |
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70 | 0, |
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71 | 9, 10, 13, 14, 17, 18, 21, 22, |
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72 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
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73 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
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74 | }; |
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75 | |
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76 | const char *wall_suffix[16] = { |
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77 | "0", |
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78 | "1_3", |
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79 | "1_4", |
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80 | "2_1_2", |
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81 | "1_2", |
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82 | "2_2_4", |
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83 | "2_2_1", |
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84 | "3_1", |
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85 | "1_1", |
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86 | "2_2_3", |
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87 | "2_2_2", |
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88 | "3_3", |
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89 | "2_1_1", |
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90 | "3_4", |
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91 | "3_2", |
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92 | "4" |
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93 | }; |
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94 | |
66 | static void |
95 | static void |
67 | write_uuid (uval64 skip, bool sync) |
96 | write_uuid (uval64 skip, bool sync) |
68 | { |
97 | { |
69 | CALL_BEGIN (2); |
98 | CALL_BEGIN (2); |
70 | CALL_ARG_SV (newSVval64 (skip)); |
99 | CALL_ARG_SV (newSVval64 (skip)); |
… | |
… | |
72 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
101 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
73 | CALL_END; |
102 | CALL_END; |
74 | } |
103 | } |
75 | |
104 | |
76 | static void |
105 | static void |
77 | read_uuid (void) |
106 | read_uuid () |
78 | { |
107 | { |
79 | char filename[MAX_BUF]; |
108 | char filename[MAX_BUF]; |
80 | |
109 | |
81 | sprintf (filename, "%s/uuid", settings.localdir); |
110 | sprintf (filename, "%s/uuid", settings.localdir); |
82 | |
111 | |
… | |
… | |
96 | |
125 | |
97 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
126 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
98 | _exit (1); |
127 | _exit (1); |
99 | } |
128 | } |
100 | |
129 | |
101 | UUID::BUF buf; |
130 | char buf [UUID::MAX_LEN]; |
102 | buf[0] = 0; |
131 | buf[0] = 0; |
103 | fgets (buf, sizeof (buf), fp); |
132 | fgets (buf, sizeof (buf), fp); |
104 | |
133 | |
105 | if (!UUID::cur.parse (buf)) |
134 | if (!UUID::cur.parse (buf)) |
106 | { |
135 | { |
… | |
… | |
133 | |
162 | |
134 | void |
163 | void |
135 | UUID::init () |
164 | UUID::init () |
136 | { |
165 | { |
137 | read_uuid (); |
166 | read_uuid (); |
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167 | } |
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168 | |
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169 | bool |
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170 | UUID::parse (const char *s) |
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171 | { |
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172 | if (*s++ != '<' || *s++ != '1' || *s++ != '.') |
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173 | return false; |
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174 | |
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175 | seq = 0; |
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176 | |
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177 | while (*s != '>') |
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178 | { |
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179 | if (*s < '0') |
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180 | return false; |
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181 | |
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182 | // this gives nice branchless code with gcc |
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183 | assert ('0' < 'a' && '0' == 48 && 'a' == 97); |
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184 | int digit = (*s + (*s & 0x40 ? 9 : 0)) & 15; |
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185 | |
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186 | seq = (seq << 4) | digit; |
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187 | |
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188 | ++s; |
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189 | } |
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190 | |
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191 | return true; |
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192 | } |
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193 | |
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194 | char * |
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195 | UUID::append (char *buf) const |
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196 | { |
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197 | *buf++ = '<'; |
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198 | *buf++ = '1'; |
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199 | *buf++ = '.'; |
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200 | |
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201 | uint64_t seq = this->seq; |
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202 | const int bits = 64; |
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203 | char nz = 0; |
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204 | static const char tohex [] = "0123456789abcdef"; |
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205 | |
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206 | // assert (len >= 3 + bits / 4 + 1 + 1); |
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207 | for (int i = bits / 4; --i; ) |
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208 | { |
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209 | uint8_t digit = seq >> (bits - 4); |
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210 | |
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211 | *buf = tohex [digit]; |
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212 | nz |= digit; |
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213 | buf += nz ? 1 : 0; |
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214 | seq <<= 4; |
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215 | } |
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216 | |
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217 | // last digit is special - always emit |
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218 | uint8_t digit = seq >> (bits - 4); |
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219 | *buf++ = tohex [digit]; |
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220 | |
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221 | *buf++ = '>'; |
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222 | |
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223 | return buf; |
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224 | } |
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225 | |
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226 | char * |
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227 | UUID::c_str () const |
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228 | { |
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229 | static char buf [MAX_LEN]; |
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230 | *append (buf) = 0; |
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231 | return buf; |
138 | } |
232 | } |
139 | |
233 | |
140 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
234 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
141 | static bool |
235 | static bool |
142 | compare_ob_value_lists_one (const object *wants, const object *has) |
236 | compare_ob_value_lists_one (const object *wants, const object *has) |
143 | { |
237 | { |
144 | key_value *wants_field; |
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145 | |
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146 | /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both |
238 | /* n-squared behaviour (see kv_get), but I'm hoping both |
147 | * objects with lists are rare, and lists stay short. If not, use a |
239 | * objects with lists are rare, and lists stay short. If not, use a |
148 | * different structure or at least keep the lists sorted... |
240 | * different structure or at least keep the lists sorted... |
149 | */ |
241 | */ |
150 | |
242 | |
151 | /* For each field in wants, */ |
243 | /* For each field in wants, */ |
152 | for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) |
244 | for (key_value *kv = wants->key_values; kv; kv = kv->next) |
153 | { |
245 | if (has->kv_get (kv->key) != kv->value) |
154 | key_value *has_field; |
246 | return false; |
155 | |
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156 | /* Look for a field in has with the same key. */ |
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157 | has_field = get_ob_key_link (has, wants_field->key); |
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158 | |
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159 | if (!has_field) |
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160 | return 0; /* No field with that name. */ |
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161 | |
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162 | /* Found the matching field. */ |
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163 | if (has_field->value != wants_field->value) |
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164 | return 0; /* Values don't match, so this half of the comparison is false. */ |
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165 | |
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166 | /* If we get here, we found a match. Now for the next field in wants. */ |
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167 | } |
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168 | |
247 | |
169 | /* If we get here, every field in wants has a matching field in has. */ |
248 | /* If we get here, every field in wants has a matching field in has. */ |
170 | return 1; |
249 | return true; |
171 | } |
250 | } |
172 | |
251 | |
173 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
252 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
174 | static bool |
253 | static bool |
175 | compare_ob_value_lists (const object *ob1, const object *ob2) |
254 | compare_ob_value_lists (const object *ob1, const object *ob2) |
176 | { |
255 | { |
177 | /* However, there may be fields in has which aren't partnered in wants, |
256 | /* However, there may be fields in has which aren't partnered in wants, |
178 | * so we need to run the comparison *twice*. :( |
257 | * so we need to run the comparison *twice*. :( |
179 | */ |
258 | */ |
180 | return compare_ob_value_lists_one (ob1, ob2) && compare_ob_value_lists_one (ob2, ob1); |
259 | return compare_ob_value_lists_one (ob1, ob2) |
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260 | && compare_ob_value_lists_one (ob2, ob1); |
181 | } |
261 | } |
182 | |
262 | |
183 | /* Function examines the 2 objects given to it, and returns true if |
263 | /* Function examines the 2 objects given to it, and returns true if |
184 | * they can be merged together. |
264 | * they can be merged together. |
185 | * |
265 | * |
… | |
… | |
192 | * Improvements made with merge: Better checking on potion, and also |
272 | * Improvements made with merge: Better checking on potion, and also |
193 | * check weight |
273 | * check weight |
194 | */ |
274 | */ |
195 | bool object::can_merge_slow (object *ob1, object *ob2) |
275 | bool object::can_merge_slow (object *ob1, object *ob2) |
196 | { |
276 | { |
197 | /* A couple quicksanity checks */ |
277 | /* A couple quick sanity checks */ |
198 | if (ob1 == ob2 |
278 | if (ob1 == ob2 |
199 | || ob1->type != ob2->type |
279 | || ob1->type != ob2->type |
200 | || ob1->speed != ob2->speed |
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201 | || ob1->value != ob2->value |
280 | || ob1->value != ob2->value |
202 | || ob1->name != ob2->name) |
281 | || ob1->name != ob2->name |
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282 | || ob1->custom_name != ob2->custom_name |
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283 | || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED) |
203 | return 0; |
284 | return 0; |
204 | |
285 | |
205 | /* Do not merge objects if nrof would overflow. First part checks |
286 | /* Do not merge objects if nrof would overflow, assume nrof |
206 | * for unsigned overflow (2c), second part checks whether the result |
287 | * is always 0 .. 2**31-1 */ |
207 | * would fit into a 32 bit signed int, which is often used to hold |
288 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
208 | * nrof values. |
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209 | */ |
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210 | if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31)) |
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211 | return 0; |
289 | return 0; |
212 | |
290 | |
213 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
291 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
214 | * This is to the comparison of the flags below will be OK. We |
292 | * This is to the comparison of the flags below will be OK. We |
215 | * just can't ignore the been applied or identified flags, as they |
293 | * just can't ignore the been applied or identified flags, as they |
216 | * are not equal - just if it has been identified, the been_applied |
294 | * are not equal - just if it has been identified, the been_applied |
217 | * flags lose any meaning. |
295 | * flags lose any meaning. |
218 | */ |
296 | */ |
219 | if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) |
297 | if (ob1->flag [FLAG_IDENTIFIED]) |
220 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
298 | ob1->set_flag (FLAG_BEEN_APPLIED); |
221 | |
299 | |
222 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
300 | if (ob2->flag [FLAG_IDENTIFIED]) |
223 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
301 | ob2->set_flag (FLAG_BEEN_APPLIED); |
224 | |
302 | |
225 | if (ob1->arch->name != ob2->arch->name |
303 | if (ob1->arch->archname != ob2->arch->archname |
226 | || ob1->name != ob2->name |
304 | || ob1->name != ob2->name |
227 | || ob1->title != ob2->title |
305 | || ob1->title != ob2->title |
228 | || ob1->msg != ob2->msg |
306 | || ob1->msg != ob2->msg |
229 | || ob1->weight != ob2->weight |
307 | || ob1->weight != ob2->weight |
230 | || ob1->attacktype != ob2->attacktype |
308 | || ob1->attacktype != ob2->attacktype |
231 | || ob1->magic != ob2->magic |
309 | || ob1->magic != ob2->magic |
232 | || ob1->slaying != ob2->slaying |
310 | || ob1->slaying != ob2->slaying |
233 | || ob1->skill != ob2->skill |
311 | || ob1->skill != ob2->skill |
234 | || ob1->value != ob2->value |
312 | || ob1->value != ob2->value |
235 | || ob1->animation_id != ob2->animation_id |
313 | || ob1->animation_id != ob2->animation_id |
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|
314 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependend on each other |
236 | || ob1->client_type != ob2->client_type |
315 | || ob1->client_type != ob2->client_type |
237 | || ob1->materialname != ob2->materialname |
316 | || ob1->material != ob2->material |
238 | || ob1->lore != ob2->lore |
317 | || ob1->lore != ob2->lore |
239 | || ob1->subtype != ob2->subtype |
318 | || ob1->subtype != ob2->subtype |
240 | || ob1->move_type != ob2->move_type |
319 | || ob1->move_type != ob2->move_type |
241 | || ob1->move_block != ob2->move_block |
320 | || ob1->move_block != ob2->move_block |
242 | || ob1->move_allow != ob2->move_allow |
321 | || ob1->move_allow != ob2->move_allow |
243 | || ob1->move_on != ob2->move_on |
322 | || ob1->move_on != ob2->move_on |
244 | || ob1->move_off != ob2->move_off |
323 | || ob1->move_off != ob2->move_off |
245 | || ob1->move_slow != ob2->move_slow |
324 | || ob1->move_slow != ob2->move_slow |
246 | || ob1->move_slow_penalty != ob2->move_slow_penalty |
325 | || fabs (ob1->move_slow_penalty - ob2->move_slow_penalty) >= (1.f / 1024.f) |
247 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
326 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
248 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
327 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
249 | return 0; |
328 | return 0; |
250 | |
329 | |
251 | if ((ob1->flag ^ ob2->flag) |
330 | if ((ob1->flag ^ ob2->flag) |
252 | .reset (FLAG_INV_LOCKED) |
331 | .reset (FLAG_INV_LOCKED) |
253 | .reset (FLAG_CLIENT_SENT) |
|
|
254 | .reset (FLAG_REMOVED) |
332 | .reset (FLAG_REMOVED) |
255 | .any ()) |
333 | .any ()) |
256 | return 0; |
334 | return 0; |
257 | |
335 | |
258 | /* This is really a spellbook check - we should in general |
336 | /* This is really a spellbook check - we should in general |
… | |
… | |
277 | |
355 | |
278 | /* Don't merge objects that are applied. With the new 'body' code, |
356 | /* Don't merge objects that are applied. With the new 'body' code, |
279 | * it is possible for most any character to have more than one of |
357 | * it is possible for most any character to have more than one of |
280 | * some items equipped, and we don't want those to merge. |
358 | * some items equipped, and we don't want those to merge. |
281 | */ |
359 | */ |
282 | if (QUERY_FLAG (ob1, FLAG_APPLIED) || QUERY_FLAG (ob2, FLAG_APPLIED)) |
360 | if (ob1->flag [FLAG_APPLIED] || ob2->flag [FLAG_APPLIED]) |
283 | return 0; |
361 | return 0; |
284 | |
362 | |
285 | /* Note sure why the following is the case - either the object has to |
363 | /* Note sure why the following is the case - either the object has to |
286 | * be animated or have a very low speed. Is this an attempted monster |
364 | * be animated or have a very low speed. Is this an attempted monster |
287 | * check? |
365 | * check? |
288 | */ |
366 | */ |
289 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) |
367 | if (!ob1->flag [FLAG_ANIMATE] && ob1->has_active_speed ()) |
290 | return 0; |
368 | return 0; |
291 | |
369 | |
292 | switch (ob1->type) |
370 | switch (ob1->type) |
293 | { |
371 | { |
294 | case SCROLL: |
372 | case SCROLL: |
… | |
… | |
340 | { |
418 | { |
341 | // see if we are in a container of sorts |
419 | // see if we are in a container of sorts |
342 | if (env) |
420 | if (env) |
343 | { |
421 | { |
344 | // the player inventory itself is always visible |
422 | // the player inventory itself is always visible |
345 | if (env->type == PLAYER) |
423 | if (env->is_player ()) |
346 | return env; |
424 | return env; |
347 | |
425 | |
348 | // else a player could have our env open |
426 | // else a player could have our env open |
349 | object *envest = env->outer_env (); |
427 | object *envest = env->outer_env_or_self (); |
350 | |
428 | |
351 | // the player itself is always on a map, so we will find him here |
429 | // the player itself is always on a map, so we will find him here |
352 | // even if our inv is in a player. |
430 | // even if our inv is in a player. |
353 | if (envest->is_on_map ()) |
431 | if (envest->is_on_map ()) |
354 | if (object *pl = envest->ms ().player ()) |
432 | if (object *pl = envest->ms ().player ()) |
355 | if (pl->container == env) |
433 | if (pl->container_ () == env) |
356 | return pl; |
434 | return pl; |
357 | } |
435 | } |
358 | else |
436 | else |
359 | { |
437 | { |
360 | // maybe there is a player standing on the same mapspace |
438 | // maybe there is a player standing on the same mapspace |
361 | // this will catch the case where "this" is a player |
439 | // this will catch the case where "this" is a player |
362 | if (object *pl = ms ().player ()) |
440 | if (object *pl = ms ().player ()) |
363 | if (!pl->container || this == pl->container) |
441 | if ((pl->contr->ns && !pl->container_ () && !pl->contr->ns->update_look) |
|
|
442 | || pl->container_ () == this) |
364 | return pl; |
443 | return pl; |
365 | } |
444 | } |
366 | } |
445 | } |
367 | |
446 | |
368 | return 0; |
447 | return 0; |
369 | } |
448 | } |
370 | |
449 | |
371 | // adjust weight per container type ("of holding") |
450 | // adjust weight per container type ("of holding") |
372 | static sint32 |
451 | static uint32 |
373 | weight_adjust (object *op, sint32 weight) |
452 | weight_adjust_for (object *op, uint32 weight) |
374 | { |
453 | { |
375 | return op->type == CONTAINER |
454 | return op->type == CONTAINER |
376 | ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) |
455 | ? weight - weight * op->stats.Str / 100 |
377 | : weight; |
456 | : weight; |
378 | } |
457 | } |
379 | |
458 | |
380 | /* |
459 | /* |
381 | * adjust_weight(object, weight) adds the specified weight to an object, |
460 | * subtracts, then adds, the specified weight to an object, |
382 | * and also updates how much the environment(s) is/are carrying. |
461 | * and also updates how much the environment(s) is/are carrying. |
383 | */ |
462 | */ |
384 | static void |
463 | static void |
385 | adjust_weight (object *op, sint32 weight) |
464 | adjust_weight (object *op, sint32 sub, sint32 add) |
386 | { |
465 | { |
387 | while (op) |
466 | while (op) |
388 | { |
467 | { |
389 | weight = weight_adjust (op, weight); |
468 | sint32 ocarrying = op->carrying; |
390 | |
469 | |
391 | if (!weight) |
470 | op->carrying -= weight_adjust_for (op, sub); |
392 | return; |
471 | op->carrying += weight_adjust_for (op, add); |
393 | |
|
|
394 | op->carrying += weight; |
|
|
395 | |
472 | |
396 | if (object *pl = op->visible_to ()) |
473 | if (object *pl = op->visible_to ()) |
397 | if (pl != op) // player is handled lazily |
474 | if (pl != op) // player is handled lazily |
398 | esrv_update_item (UPD_WEIGHT, pl, op); |
475 | esrv_update_item (UPD_WEIGHT, pl, op); |
399 | |
476 | |
|
|
477 | sub = ocarrying; |
|
|
478 | add = op->carrying; |
|
|
479 | |
400 | op = op->env; |
480 | op = op->env; |
401 | } |
481 | } |
402 | } |
482 | } |
403 | |
483 | |
404 | /* |
484 | /* |
… | |
… | |
411 | { |
491 | { |
412 | sint32 sum = 0; |
492 | sint32 sum = 0; |
413 | |
493 | |
414 | for (object *op = inv; op; op = op->below) |
494 | for (object *op = inv; op; op = op->below) |
415 | { |
495 | { |
416 | if (op->inv) |
|
|
417 | op->update_weight (); |
496 | op->update_weight (); |
418 | |
497 | |
419 | sum += op->total_weight (); |
498 | sum += weight_adjust_for (this, op->total_weight ()); |
420 | } |
499 | } |
421 | |
|
|
422 | sum = weight_adjust (this, sum); |
|
|
423 | |
500 | |
424 | if (sum != carrying) |
501 | if (sum != carrying) |
425 | { |
502 | { |
|
|
503 | if (carrying != sum && carrying)//D |
|
|
504 | LOG (llevDebug, "updating carrying got %ld, expected %ld (%s)\n", |
|
|
505 | (long long)sum, (long long)carrying, debug_desc ()); |
|
|
506 | |
426 | carrying = sum; |
507 | carrying = sum; |
427 | |
508 | |
428 | if (object *pl = visible_to ()) |
509 | if (object *pl = visible_to ()) |
429 | if (pl != this) // player is handled lazily |
510 | if (pl != this) // player is handled lazily |
430 | esrv_update_item (UPD_WEIGHT, pl, this); |
511 | esrv_update_item (UPD_WEIGHT, pl, this); |
… | |
… | |
443 | object_freezer freezer; |
524 | object_freezer freezer; |
444 | op->write (freezer); |
525 | op->write (freezer); |
445 | return freezer.as_string (); |
526 | return freezer.as_string (); |
446 | } |
527 | } |
447 | |
528 | |
448 | /* |
529 | char * |
449 | * get_nearest_part(multi-object, object 2) returns the part of the |
530 | object::as_string () |
450 | * multi-object 1 which is closest to the second object. |
|
|
451 | * If it's not a multi-object, it is returned. |
|
|
452 | */ |
|
|
453 | object * |
|
|
454 | get_nearest_part (object *op, const object *pl) |
|
|
455 | { |
531 | { |
456 | object *tmp, *closest; |
532 | return dump_object (this); |
457 | int last_dist, i; |
|
|
458 | |
|
|
459 | if (!op->more) |
|
|
460 | return op; |
|
|
461 | |
|
|
462 | for (last_dist = distance (op, pl), closest = op, tmp = op->more; |
|
|
463 | tmp; |
|
|
464 | tmp = tmp->more) |
|
|
465 | if ((i = distance (tmp, pl)) < last_dist) |
|
|
466 | closest = tmp, last_dist = i; |
|
|
467 | |
|
|
468 | return closest; |
|
|
469 | } |
533 | } |
470 | |
534 | |
471 | /* |
535 | /* |
472 | * Returns the object which has the count-variable equal to the argument. |
536 | * Returns the object which has the count-variable equal to the argument. |
473 | * VERRRY slow. |
537 | * VERRRY slow. |
… | |
… | |
481 | |
545 | |
482 | return 0; |
546 | return 0; |
483 | } |
547 | } |
484 | |
548 | |
485 | /* |
549 | /* |
|
|
550 | * Returns the object which has the uuid equal to the argument. |
|
|
551 | * MOAR VERRRY slow. |
|
|
552 | */ |
|
|
553 | |
|
|
554 | object * |
|
|
555 | find_object_uuid (UUID i) |
|
|
556 | { |
|
|
557 | for_all_objects (op) |
|
|
558 | if (op->uuid == i) |
|
|
559 | return op; |
|
|
560 | |
|
|
561 | return 0; |
|
|
562 | } |
|
|
563 | |
|
|
564 | /* |
486 | * Returns the first object which has a name equal to the argument. |
565 | * Returns the first object which has a name equal to the argument. |
487 | * Used only by the patch command, but not all that useful. |
566 | * Used only by the patch command, but not all that useful. |
488 | * Enables features like "patch <name-of-other-player> food 999" |
567 | * Enables features like "patch <name-of-other-player> food 999" |
489 | */ |
568 | */ |
490 | object * |
569 | object * |
491 | find_object_name (const char *str) |
570 | find_object_name (const char *str) |
492 | { |
571 | { |
493 | shstr_cmp str_ (str); |
572 | shstr_cmp str_ (str); |
494 | object *op; |
|
|
495 | |
573 | |
|
|
574 | if (str_) |
496 | for_all_objects (op) |
575 | for_all_objects (op) |
497 | if (op->name == str_) |
576 | if (op->name == str_) |
498 | break; |
577 | return op; |
499 | |
578 | |
500 | return op; |
579 | return 0; |
501 | } |
580 | } |
502 | |
581 | |
503 | /* |
582 | /* |
504 | * Sets the owner and sets the skill and exp pointers to owner's current |
583 | * Sets the owner and sets the skill and exp pointers to owner's current |
505 | * skill and experience objects. |
584 | * skill and experience objects. |
… | |
… | |
520 | } |
599 | } |
521 | |
600 | |
522 | this->owner = owner; |
601 | this->owner = owner; |
523 | } |
602 | } |
524 | |
603 | |
525 | int |
|
|
526 | object::slottype () const |
|
|
527 | { |
|
|
528 | if (type == SKILL) |
|
|
529 | { |
|
|
530 | if (IS_COMBAT_SKILL (subtype)) return slot_combat; |
|
|
531 | if (IS_RANGED_SKILL (subtype)) return slot_ranged; |
|
|
532 | } |
|
|
533 | else |
|
|
534 | { |
|
|
535 | if (slot [body_combat].info) return slot_combat; |
|
|
536 | if (slot [body_range ].info) return slot_ranged; |
|
|
537 | } |
|
|
538 | |
|
|
539 | return slot_none; |
|
|
540 | } |
|
|
541 | |
|
|
542 | bool |
|
|
543 | object::change_weapon (object *ob) |
|
|
544 | { |
|
|
545 | if (current_weapon == ob) |
|
|
546 | return true; |
|
|
547 | |
|
|
548 | if (chosen_skill) |
|
|
549 | chosen_skill->flag [FLAG_APPLIED] = false; |
|
|
550 | |
|
|
551 | current_weapon = ob; |
|
|
552 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
|
|
553 | |
|
|
554 | if (chosen_skill) |
|
|
555 | chosen_skill->flag [FLAG_APPLIED] = true; |
|
|
556 | |
|
|
557 | update_stats (); |
|
|
558 | |
|
|
559 | if (ob) |
|
|
560 | { |
|
|
561 | // now check wether any body locations became invalid, in which case |
|
|
562 | // we cannot apply the weapon at the moment. |
|
|
563 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
|
|
564 | if (slot[i].used < 0) |
|
|
565 | { |
|
|
566 | current_weapon = chosen_skill = 0; |
|
|
567 | update_stats (); |
|
|
568 | |
|
|
569 | new_draw_info_format (NDI_UNIQUE, 0, this, |
|
|
570 | "You try to balance all your items at once, " |
|
|
571 | "but the %s is just too much for your body. " |
|
|
572 | "[You need to unapply some items first.]", &ob->name); |
|
|
573 | return false; |
|
|
574 | } |
|
|
575 | |
|
|
576 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
|
|
577 | } |
|
|
578 | else |
|
|
579 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
|
|
580 | |
|
|
581 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
|
|
582 | { |
|
|
583 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
|
|
584 | &name, ob->debug_desc ()); |
|
|
585 | return false; |
|
|
586 | } |
|
|
587 | |
|
|
588 | return true; |
|
|
589 | } |
|
|
590 | |
|
|
591 | /* Zero the key_values on op, decrementing the shared-string |
604 | /* Zero the key_values on op, decrementing the shared-string |
592 | * refcounts and freeing the links. |
605 | * refcounts and freeing the links. |
593 | */ |
606 | */ |
594 | static void |
607 | static void |
595 | free_key_values (object *op) |
608 | free_key_values (object *op) |
… | |
… | |
603 | } |
616 | } |
604 | |
617 | |
605 | op->key_values = 0; |
618 | op->key_values = 0; |
606 | } |
619 | } |
607 | |
620 | |
608 | object & |
621 | /* |
609 | object::operator =(const object &src) |
622 | * copy_to first frees everything allocated by the dst object, |
|
|
623 | * and then copies the contents of itself into the second |
|
|
624 | * object, allocating what needs to be allocated. Basically, any |
|
|
625 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
626 | * if the first object is freed, the pointers in the new object |
|
|
627 | * will point at garbage. |
|
|
628 | */ |
|
|
629 | void |
|
|
630 | object::copy_to (object *dst) |
610 | { |
631 | { |
611 | bool is_freed = flag [FLAG_FREED]; |
632 | dst->remove (); |
612 | bool is_removed = flag [FLAG_REMOVED]; |
|
|
613 | |
|
|
614 | *(object_copy *)this = src; |
633 | *(object_copy *)dst = *this; |
615 | |
|
|
616 | flag [FLAG_FREED] = is_freed; |
|
|
617 | flag [FLAG_REMOVED] = is_removed; |
634 | dst->flag [FLAG_REMOVED] = true; |
618 | |
635 | |
619 | /* Copy over key_values, if any. */ |
636 | /* Copy over key_values, if any. */ |
620 | if (src.key_values) |
637 | if (key_values) |
621 | { |
638 | { |
622 | key_value *tail = 0; |
639 | key_value *tail = 0; |
623 | key_values = 0; |
640 | dst->key_values = 0; |
624 | |
641 | |
625 | for (key_value *i = src.key_values; i; i = i->next) |
642 | for (key_value *i = key_values; i; i = i->next) |
626 | { |
643 | { |
627 | key_value *new_link = new key_value; |
644 | key_value *new_link = new key_value; |
628 | |
645 | |
629 | new_link->next = 0; |
646 | new_link->next = 0; |
630 | new_link->key = i->key; |
647 | new_link->key = i->key; |
631 | new_link->value = i->value; |
648 | new_link->value = i->value; |
632 | |
649 | |
633 | /* Try and be clever here, too. */ |
650 | /* Try and be clever here, too. */ |
634 | if (!key_values) |
651 | if (!dst->key_values) |
635 | { |
652 | { |
636 | key_values = new_link; |
653 | dst->key_values = new_link; |
637 | tail = new_link; |
654 | tail = new_link; |
638 | } |
655 | } |
639 | else |
656 | else |
640 | { |
657 | { |
641 | tail->next = new_link; |
658 | tail->next = new_link; |
642 | tail = new_link; |
659 | tail = new_link; |
643 | } |
660 | } |
644 | } |
661 | } |
645 | } |
662 | } |
646 | } |
|
|
647 | |
663 | |
648 | /* |
664 | dst->activate (); |
649 | * copy_to first frees everything allocated by the dst object, |
|
|
650 | * and then copies the contents of itself into the second |
|
|
651 | * object, allocating what needs to be allocated. Basically, any |
|
|
652 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
653 | * if the first object is freed, the pointers in the new object |
|
|
654 | * will point at garbage. |
|
|
655 | */ |
|
|
656 | void |
|
|
657 | object::copy_to (object *dst) |
|
|
658 | { |
|
|
659 | *dst = *this; |
|
|
660 | |
|
|
661 | if (speed < 0) |
|
|
662 | dst->speed_left -= rndm (); |
|
|
663 | |
|
|
664 | dst->set_speed (dst->speed); |
|
|
665 | } |
665 | } |
666 | |
666 | |
667 | void |
667 | void |
668 | object::instantiate () |
668 | object::instantiate () |
669 | { |
669 | { |
670 | if (!uuid.seq) // HACK |
670 | if (!uuid.seq) // HACK |
671 | uuid = UUID::gen (); |
671 | uuid = UUID::gen (); |
672 | |
672 | |
|
|
673 | // TODO: unclean state changes, should not be done in copy_to AND instantiate |
|
|
674 | if (flag [FLAG_RANDOM_SPEED] && speed) |
|
|
675 | speed_left = - speed - rndm (); // TODO animation |
|
|
676 | else |
673 | speed_left = -0.1f; |
677 | speed_left = -1.; |
|
|
678 | |
674 | /* copy the body_info to the body_used - this is only really |
679 | /* copy the body_info to the body_used - this is only really |
675 | * need for monsters, but doesn't hurt to do it for everything. |
680 | * need for monsters, but doesn't hurt to do it for everything. |
676 | * by doing so, when a monster is created, it has good starting |
681 | * by doing so, when a monster is created, it has good starting |
677 | * values for the body_used info, so when items are created |
682 | * values for the body_used info, so when items are created |
678 | * for it, they can be properly equipped. |
683 | * for it, they can be properly equipped. |
… | |
… | |
686 | object * |
691 | object * |
687 | object::clone () |
692 | object::clone () |
688 | { |
693 | { |
689 | object *neu = create (); |
694 | object *neu = create (); |
690 | copy_to (neu); |
695 | copy_to (neu); |
|
|
696 | |
|
|
697 | // TODO: unclean state changes, should not be done in clone AND instantiate |
|
|
698 | if (neu->flag [FLAG_RANDOM_SPEED] && neu->speed) |
|
|
699 | neu->speed_left = - neu->speed - rndm (); // TODO animation |
|
|
700 | |
|
|
701 | neu->map = map; // not copied by copy_to |
691 | return neu; |
702 | return neu; |
692 | } |
703 | } |
693 | |
704 | |
694 | /* |
705 | /* |
695 | * If an object with the IS_TURNABLE() flag needs to be turned due |
706 | * If an object with the IS_TURNABLE() flag needs to be turned due |
… | |
… | |
697 | * be called to update the face variable, _and_ how it looks on the map. |
708 | * be called to update the face variable, _and_ how it looks on the map. |
698 | */ |
709 | */ |
699 | void |
710 | void |
700 | update_turn_face (object *op) |
711 | update_turn_face (object *op) |
701 | { |
712 | { |
702 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) |
713 | if (!op->flag [FLAG_IS_TURNABLE] || !op->arch) |
703 | return; |
714 | return; |
704 | |
715 | |
705 | SET_ANIMATION (op, op->direction); |
716 | SET_ANIMATION (op, op->direction); |
706 | update_object (op, UP_OBJ_FACE); |
717 | update_object (op, UP_OBJ_FACE); |
707 | } |
718 | } |
… | |
… | |
712 | * This function needs to be called whenever the speed of an object changes. |
723 | * This function needs to be called whenever the speed of an object changes. |
713 | */ |
724 | */ |
714 | void |
725 | void |
715 | object::set_speed (float speed) |
726 | object::set_speed (float speed) |
716 | { |
727 | { |
717 | if (flag [FLAG_FREED] && speed) |
|
|
718 | { |
|
|
719 | LOG (llevError, "Object %s is freed but has speed.\n", &name); |
|
|
720 | speed = 0; |
|
|
721 | } |
|
|
722 | |
|
|
723 | this->speed = speed; |
728 | this->speed = speed; |
724 | |
729 | |
725 | if (has_active_speed ()) |
730 | if (has_active_speed ()) |
726 | activate (); |
731 | activate (); |
727 | else |
732 | else |
… | |
… | |
746 | * UP_OBJ_FACE: only the objects face has changed. |
751 | * UP_OBJ_FACE: only the objects face has changed. |
747 | */ |
752 | */ |
748 | void |
753 | void |
749 | update_object (object *op, int action) |
754 | update_object (object *op, int action) |
750 | { |
755 | { |
751 | if (op == NULL) |
756 | if (!op) |
752 | { |
757 | { |
753 | /* this should never happen */ |
758 | /* this should never happen */ |
754 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
759 | LOG (llevError | logBacktrace, "update_object() called for NULL object.\n"); |
755 | return; |
760 | return; |
756 | } |
761 | } |
757 | |
762 | |
758 | if (op->env) |
763 | if (!op->is_on_map ()) |
759 | { |
764 | { |
760 | /* Animation is currently handled by client, so nothing |
765 | /* Animation is currently handled by client, so nothing |
761 | * to do in this case. |
766 | * to do in this case. |
762 | */ |
767 | */ |
763 | return; |
768 | return; |
764 | } |
769 | } |
765 | |
|
|
766 | /* If the map is saving, don't do anything as everything is |
|
|
767 | * going to get freed anyways. |
|
|
768 | */ |
|
|
769 | if (!op->map || op->map->in_memory == MAP_SAVING) |
|
|
770 | return; |
|
|
771 | |
770 | |
772 | /* make sure the object is within map boundaries */ |
771 | /* make sure the object is within map boundaries */ |
773 | if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) |
772 | if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) |
774 | { |
773 | { |
775 | LOG (llevError, "update_object() called for object out of map!\n"); |
774 | LOG (llevError, "update_object() called for object out of map!\n"); |
… | |
… | |
783 | |
782 | |
784 | if (!(m.flags_ & P_UPTODATE)) |
783 | if (!(m.flags_ & P_UPTODATE)) |
785 | /* nop */; |
784 | /* nop */; |
786 | else if (action == UP_OBJ_INSERT) |
785 | else if (action == UP_OBJ_INSERT) |
787 | { |
786 | { |
|
|
787 | #if 0 |
788 | // this is likely overkill, TODO: revisit (schmorp) |
788 | // this is likely overkill, TODO: revisit (schmorp) |
789 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
789 | if ((op->flag [FLAG_BLOCKSVIEW] && !(m.flags_ & P_BLOCKSVIEW)) |
790 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
790 | || (op->flag [FLAG_NO_MAGIC] && !(m.flags_ & P_NO_MAGIC)) |
791 | || (op->type == PLAYER && !(m.flags_ & P_PLAYER)) |
791 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
792 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
792 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
793 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
793 | || (op->flag [FLAG_ALIVE] && !(m.flags_ & P_IS_ALIVE)) |
794 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
794 | || (op->flag [FLAG_DAMNED] && !(m.flags_ & P_NO_CLERIC)) |
795 | || (m.move_on | op->move_on ) != m.move_on |
795 | || (m.move_on | op->move_on ) != m.move_on |
796 | || (m.move_off | op->move_off ) != m.move_off |
796 | || (m.move_off | op->move_off ) != m.move_off |
797 | || (m.move_slow | op->move_slow) != m.move_slow |
797 | || (m.move_slow | op->move_slow) != m.move_slow |
798 | /* This isn't perfect, but I don't expect a lot of objects to |
798 | /* This isn't perfect, but I don't expect a lot of objects to |
799 | * to have move_allow right now. |
799 | * have move_allow right now. |
800 | */ |
800 | */ |
801 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
801 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
|
|
802 | m.invalidate (); |
|
|
803 | #else |
802 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
804 | // the above is not strong enough a test to skip updating. los maybe? TODO (schmorp) |
803 | m.flags_ = 0; |
805 | m.invalidate (); |
|
|
806 | #endif |
804 | } |
807 | } |
805 | /* if the object is being removed, we can't make intelligent |
808 | /* if the object is being removed, we can't make intelligent |
806 | * decisions, because remove_ob can't really pass the object |
809 | * decisions, because remove_ob can't really pass the object |
807 | * that is being removed. |
810 | * that is being removed. |
808 | */ |
811 | */ |
809 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
812 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
810 | m.flags_ = 0; |
813 | m.invalidate (); |
811 | else if (action == UP_OBJ_FACE) |
814 | else if (action == UP_OBJ_FACE) |
812 | /* Nothing to do for that case */ ; |
815 | /* Nothing to do for that case */ ; |
813 | else |
816 | else |
814 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
817 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
815 | |
818 | |
… | |
… | |
817 | update_object (op->more, action); |
820 | update_object (op->more, action); |
818 | } |
821 | } |
819 | |
822 | |
820 | object::object () |
823 | object::object () |
821 | { |
824 | { |
822 | SET_FLAG (this, FLAG_REMOVED); |
825 | this->set_flag (FLAG_REMOVED); |
823 | |
826 | |
824 | expmul = 1.0; |
827 | //expmul = 1.0; declared const for the time being |
825 | face = blank_face; |
828 | face = blank_face; |
|
|
829 | material = MATERIAL_NULL; |
826 | } |
830 | } |
827 | |
831 | |
828 | object::~object () |
832 | object::~object () |
829 | { |
833 | { |
830 | unlink (); |
834 | unlink (); |
831 | |
835 | |
832 | free_key_values (this); |
836 | free_key_values (this); |
833 | } |
837 | } |
834 | |
|
|
835 | static int object_count; |
|
|
836 | |
838 | |
837 | void object::link () |
839 | void object::link () |
838 | { |
840 | { |
839 | assert (!index);//D |
841 | assert (!index);//D |
840 | uuid = UUID::gen (); |
842 | uuid = UUID::gen (); |
841 | count = ++object_count; |
|
|
842 | |
843 | |
843 | refcnt_inc (); |
844 | refcnt_inc (); |
844 | objects.insert (this); |
845 | objects.insert (this); |
|
|
846 | |
|
|
847 | ++create_count; |
|
|
848 | |
845 | } |
849 | } |
846 | |
850 | |
847 | void object::unlink () |
851 | void object::unlink () |
848 | { |
852 | { |
849 | if (!index) |
853 | if (!index) |
850 | return; |
854 | return; |
|
|
855 | |
|
|
856 | ++destroy_count; |
851 | |
857 | |
852 | objects.erase (this); |
858 | objects.erase (this); |
853 | refcnt_dec (); |
859 | refcnt_dec (); |
854 | } |
860 | } |
855 | |
861 | |
… | |
… | |
859 | /* If already on active list, don't do anything */ |
865 | /* If already on active list, don't do anything */ |
860 | if (active) |
866 | if (active) |
861 | return; |
867 | return; |
862 | |
868 | |
863 | if (has_active_speed ()) |
869 | if (has_active_speed ()) |
|
|
870 | { |
|
|
871 | if (flag [FLAG_FREED]) |
|
|
872 | LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D |
|
|
873 | |
864 | actives.insert (this); |
874 | actives.insert (this); |
|
|
875 | } |
865 | } |
876 | } |
866 | |
877 | |
867 | void |
878 | void |
868 | object::activate_recursive () |
879 | object::activate_recursive () |
869 | { |
880 | { |
… | |
… | |
930 | * drop on that space. |
941 | * drop on that space. |
931 | */ |
942 | */ |
932 | if (!drop_to_ground |
943 | if (!drop_to_ground |
933 | || !map |
944 | || !map |
934 | || map->in_memory != MAP_ACTIVE |
945 | || map->in_memory != MAP_ACTIVE |
935 | || map->nodrop |
946 | || map->no_drop |
936 | || ms ().move_block == MOVE_ALL) |
947 | || ms ().move_block == MOVE_ALL) |
937 | { |
948 | { |
938 | while (inv) |
949 | while (inv) |
939 | { |
|
|
940 | inv->destroy_inv (false); |
|
|
941 | inv->destroy (); |
950 | inv->destroy (); |
942 | } |
|
|
943 | } |
951 | } |
944 | else |
952 | else |
945 | { /* Put objects in inventory onto this space */ |
953 | { /* Put objects in inventory onto this space */ |
946 | while (inv) |
954 | while (inv) |
947 | { |
955 | { |
… | |
… | |
951 | || op->flag [FLAG_NO_DROP] |
959 | || op->flag [FLAG_NO_DROP] |
952 | || op->type == RUNE |
960 | || op->type == RUNE |
953 | || op->type == TRAP |
961 | || op->type == TRAP |
954 | || op->flag [FLAG_IS_A_TEMPLATE] |
962 | || op->flag [FLAG_IS_A_TEMPLATE] |
955 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
963 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
956 | op->destroy (true); |
964 | op->destroy (); |
957 | else |
965 | else |
958 | map->insert (op, x, y); |
966 | map->insert (op, x, y); |
959 | } |
967 | } |
960 | } |
968 | } |
961 | } |
969 | } |
962 | |
970 | |
|
|
971 | /* |
|
|
972 | * Remove and free all objects in the inventory of the given object. |
|
|
973 | * Unlike destroy_inv, this assumes the *this is destroyed as well |
|
|
974 | * well, so we can (and have to!) take shortcuts. |
|
|
975 | */ |
|
|
976 | void |
|
|
977 | object::destroy_inv_fast () |
|
|
978 | { |
|
|
979 | while (object *op = inv) |
|
|
980 | { |
|
|
981 | // remove from object the fast way |
|
|
982 | op->flag [FLAG_REMOVED] = true; |
|
|
983 | op->env = 0; |
|
|
984 | if ((inv = inv->below)) |
|
|
985 | inv->above = 0; |
|
|
986 | |
|
|
987 | // then destroy |
|
|
988 | op->destroy (); |
|
|
989 | } |
|
|
990 | } |
|
|
991 | |
|
|
992 | void |
|
|
993 | object::freelist_free (int count) |
|
|
994 | { |
|
|
995 | while (count-- && freelist) |
|
|
996 | { |
|
|
997 | freelist_item *next = freelist->next; |
|
|
998 | // count is being "destroyed" |
|
|
999 | |
|
|
1000 | sfree ((char *)freelist, sizeof (object)); |
|
|
1001 | |
|
|
1002 | freelist = next; |
|
|
1003 | --free_count; |
|
|
1004 | } |
|
|
1005 | } |
|
|
1006 | |
|
|
1007 | object * |
963 | object *object::create () |
1008 | object::create () |
964 | { |
1009 | { |
965 | object *op = new object; |
1010 | object *op; |
|
|
1011 | |
|
|
1012 | if (freelist) |
|
|
1013 | { |
|
|
1014 | freelist_item li = *freelist; |
|
|
1015 | memset (freelist, 0, sizeof (object)); |
|
|
1016 | |
|
|
1017 | op = new (freelist) object; |
|
|
1018 | op->count = li.count; |
|
|
1019 | |
|
|
1020 | freelist = li.next; |
|
|
1021 | --free_count; |
|
|
1022 | } |
|
|
1023 | else |
|
|
1024 | { |
|
|
1025 | void *ni = salloc0<char> (sizeof (object)); |
|
|
1026 | |
|
|
1027 | op = new(ni) object; |
|
|
1028 | |
|
|
1029 | op->count = ++object_count; |
|
|
1030 | } |
|
|
1031 | |
966 | op->link (); |
1032 | op->link (); |
|
|
1033 | |
967 | return op; |
1034 | return op; |
968 | } |
1035 | } |
969 | |
1036 | |
970 | void |
1037 | void |
|
|
1038 | object::do_delete () |
|
|
1039 | { |
|
|
1040 | uint32_t count = this->count; |
|
|
1041 | |
|
|
1042 | this->~object (); |
|
|
1043 | |
|
|
1044 | freelist_item *li = (freelist_item *)this; |
|
|
1045 | li->next = freelist; |
|
|
1046 | li->count = count; |
|
|
1047 | |
|
|
1048 | freelist = li; |
|
|
1049 | ++free_count; |
|
|
1050 | } |
|
|
1051 | |
|
|
1052 | static struct freed_map : maptile |
|
|
1053 | { |
|
|
1054 | freed_map () |
|
|
1055 | : maptile (3, 3) |
|
|
1056 | { |
|
|
1057 | path = "<freed objects map>"; |
|
|
1058 | name = "/internal/freed_objects_map"; |
|
|
1059 | no_drop = 1; |
|
|
1060 | no_reset = 1; |
|
|
1061 | |
|
|
1062 | in_memory = MAP_ACTIVE; |
|
|
1063 | } |
|
|
1064 | |
|
|
1065 | ~freed_map () |
|
|
1066 | { |
|
|
1067 | destroy (); |
|
|
1068 | } |
|
|
1069 | } freed_map; // freed objects are moved here to avoid crashes |
|
|
1070 | |
|
|
1071 | void |
971 | object::do_destroy () |
1072 | object::do_destroy () |
972 | { |
1073 | { |
973 | if (flag [FLAG_IS_LINKED]) |
1074 | if (flag [FLAG_IS_LINKED]) |
974 | remove_button_link (this); |
1075 | remove_link (); |
975 | |
1076 | |
976 | if (flag [FLAG_FRIENDLY]) |
1077 | if (flag [FLAG_FRIENDLY]) |
977 | remove_friendly_object (this); |
1078 | remove_friendly_object (this); |
978 | |
1079 | |
979 | remove (); |
1080 | remove (); |
… | |
… | |
984 | unlink (); |
1085 | unlink (); |
985 | |
1086 | |
986 | flag [FLAG_FREED] = 1; |
1087 | flag [FLAG_FREED] = 1; |
987 | |
1088 | |
988 | // hack to ensure that freed objects still have a valid map |
1089 | // hack to ensure that freed objects still have a valid map |
989 | { |
|
|
990 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
|
|
991 | |
|
|
992 | if (!freed_map) |
|
|
993 | { |
|
|
994 | freed_map = new maptile; |
|
|
995 | |
|
|
996 | freed_map->path = "<freed objects map>"; |
|
|
997 | freed_map->name = "/internal/freed_objects_map"; |
|
|
998 | freed_map->width = 3; |
|
|
999 | freed_map->height = 3; |
|
|
1000 | freed_map->nodrop = 1; |
|
|
1001 | |
|
|
1002 | freed_map->alloc (); |
|
|
1003 | freed_map->in_memory = MAP_ACTIVE; |
|
|
1004 | } |
|
|
1005 | |
|
|
1006 | map = freed_map; |
1090 | map = &freed_map; |
1007 | x = 1; |
1091 | x = 1; |
1008 | y = 1; |
1092 | y = 1; |
1009 | } |
|
|
1010 | |
1093 | |
1011 | if (more) |
1094 | if (more) |
1012 | { |
1095 | { |
1013 | more->destroy (); |
1096 | more->destroy (); |
1014 | more = 0; |
1097 | more = 0; |
… | |
… | |
1022 | attacked_by = 0; |
1105 | attacked_by = 0; |
1023 | current_weapon = 0; |
1106 | current_weapon = 0; |
1024 | } |
1107 | } |
1025 | |
1108 | |
1026 | void |
1109 | void |
1027 | object::destroy (bool destroy_inventory) |
1110 | object::destroy () |
1028 | { |
1111 | { |
1029 | if (destroyed ()) |
1112 | if (destroyed ()) |
1030 | return; |
1113 | return; |
1031 | |
1114 | |
1032 | if (!is_head () && !head->destroyed ()) |
1115 | if (!is_head () && !head->destroyed ()) |
1033 | { |
1116 | { |
1034 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1117 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1035 | head->destroy (destroy_inventory); |
1118 | head->destroy (); |
|
|
1119 | return; |
1036 | } |
1120 | } |
1037 | |
1121 | |
1038 | destroy_inv (!destroy_inventory); |
1122 | destroy_inv_fast (); |
1039 | |
1123 | |
1040 | if (is_head ()) |
1124 | if (is_head ()) |
1041 | if (sound_destroy) |
1125 | if (sound_destroy) |
1042 | play_sound (sound_destroy); |
1126 | play_sound (sound_destroy); |
1043 | else if (flag [FLAG_MONSTER]) |
1127 | else if (flag [FLAG_MONSTER]) |
… | |
… | |
1054 | * the previous environment. |
1138 | * the previous environment. |
1055 | */ |
1139 | */ |
1056 | void |
1140 | void |
1057 | object::do_remove () |
1141 | object::do_remove () |
1058 | { |
1142 | { |
1059 | object *tmp, *last = 0; |
|
|
1060 | object *otmp; |
|
|
1061 | |
|
|
1062 | if (flag [FLAG_REMOVED]) |
1143 | if (flag [FLAG_REMOVED]) |
1063 | return; |
1144 | return; |
1064 | |
1145 | |
1065 | INVOKE_OBJECT (REMOVE, this); |
1146 | INVOKE_OBJECT (REMOVE, this); |
1066 | |
1147 | |
… | |
… | |
1078 | flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed |
1159 | flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed |
1079 | if (object *pl = visible_to ()) |
1160 | if (object *pl = visible_to ()) |
1080 | esrv_del_item (pl->contr, count); |
1161 | esrv_del_item (pl->contr, count); |
1081 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
1162 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
1082 | |
1163 | |
1083 | adjust_weight (env, -total_weight ()); |
1164 | adjust_weight (env, total_weight (), 0); |
1084 | |
1165 | |
1085 | *(above ? &above->below : &env->inv) = below; |
1166 | object *pl = in_player (); |
1086 | |
|
|
1087 | if (below) |
|
|
1088 | below->above = above; |
|
|
1089 | |
1167 | |
1090 | /* we set up values so that it could be inserted into |
1168 | /* we set up values so that it could be inserted into |
1091 | * the map, but we don't actually do that - it is up |
1169 | * the map, but we don't actually do that - it is up |
1092 | * to the caller to decide what we want to do. |
1170 | * to the caller to decide what we want to do. |
1093 | */ |
1171 | */ |
1094 | map = env->map; |
1172 | map = env->map; |
1095 | x = env->x; |
1173 | x = env->x; |
1096 | y = env->y; |
1174 | y = env->y; |
|
|
1175 | |
|
|
1176 | // make sure cmov optimisation is applicable |
|
|
1177 | *(above ? &above->below : &env->inv) = below; |
|
|
1178 | *(below ? &below->above : &above ) = above; // &above is just a dummy |
|
|
1179 | |
1097 | above = 0; |
1180 | above = 0; |
1098 | below = 0; |
1181 | below = 0; |
1099 | env = 0; |
1182 | env = 0; |
1100 | |
1183 | |
1101 | /* NO_FIX_PLAYER is set when a great many changes are being |
1184 | if (pl && pl->is_player ()) |
1102 | * made to players inventory. If set, avoiding the call |
|
|
1103 | * to save cpu time. |
|
|
1104 | */ |
1185 | { |
1105 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1186 | if (expect_false (pl->contr->combat_ob == this)) |
1106 | otmp->update_stats (); |
1187 | { |
|
|
1188 | pl->apply (pl->contr->combat_ob, AP_UNAPPLY | AP_IGNORE_CURSE); |
|
|
1189 | pl->contr->combat_ob = 0; |
|
|
1190 | if (pl->contr->ranged_ob) pl->apply (pl->contr->ranged_ob); |
|
|
1191 | } |
|
|
1192 | |
|
|
1193 | if (expect_false (pl->contr->ranged_ob == this)) |
|
|
1194 | { |
|
|
1195 | pl->apply (pl->contr->ranged_ob, AP_UNAPPLY | AP_IGNORE_CURSE); |
|
|
1196 | pl->contr->ranged_ob = 0; |
|
|
1197 | if (pl->contr->combat_ob) pl->apply (pl->contr->combat_ob); |
|
|
1198 | } |
|
|
1199 | |
|
|
1200 | pl->contr->queue_stats_update (); |
|
|
1201 | |
|
|
1202 | if (expect_false (glow_radius) && pl->is_on_map ()) |
|
|
1203 | update_all_los (pl->map, pl->x, pl->y); |
|
|
1204 | } |
1107 | } |
1205 | } |
1108 | else if (map) |
1206 | else if (map) |
1109 | { |
1207 | { |
1110 | map->dirty = true; |
1208 | map->dirty = true; |
1111 | mapspace &ms = this->ms (); |
1209 | mapspace &ms = this->ms (); |
1112 | |
1210 | |
1113 | if (object *pl = ms.player ()) |
1211 | if (object *pl = ms.player ()) |
1114 | { |
1212 | { |
1115 | if (type == PLAYER) // this == pl(!) |
1213 | if (is_player ()) |
1116 | { |
1214 | { |
|
|
1215 | if (!flag [FLAG_WIZPASS]) |
|
|
1216 | ms.smell = ++mapspace::smellcount; // remember the smell of the player |
|
|
1217 | |
1117 | // leaving a spot always closes any open container on the ground |
1218 | // leaving a spot always closes any open container on the ground |
1118 | if (container && !container->env) |
1219 | if (container && !container->env) |
1119 | // this causes spurious floorbox updates, but it ensures |
1220 | // this causes spurious floorbox updates, but it ensures |
1120 | // that the CLOSE event is being sent. |
1221 | // that the CLOSE event is being sent. |
1121 | close_container (); |
1222 | close_container (); |
1122 | |
1223 | |
1123 | --map->players; |
1224 | --map->players; |
1124 | map->touch (); |
1225 | map->touch (); |
1125 | } |
1226 | } |
1126 | else if (pl->container == this) |
1227 | else if (pl->container_ () == this) |
1127 | { |
1228 | { |
1128 | // removing a container should close it |
1229 | // removing a container should close it |
1129 | close_container (); |
1230 | close_container (); |
1130 | } |
1231 | } |
1131 | |
1232 | else |
1132 | esrv_del_item (pl->contr, count); |
1233 | esrv_del_item (pl->contr, count); |
1133 | } |
1234 | } |
1134 | |
1235 | |
1135 | /* link the object above us */ |
1236 | /* link the object above us */ |
1136 | if (above) |
1237 | // re-link, make sure compiler can easily use cmove |
1137 | above->below = below; |
1238 | *(above ? &above->below : &ms.top) = below; |
1138 | else |
1239 | *(below ? &below->above : &ms.bot) = above; |
1139 | ms.top = below; /* we were top, set new top */ |
|
|
1140 | |
|
|
1141 | /* Relink the object below us, if there is one */ |
|
|
1142 | if (below) |
|
|
1143 | below->above = above; |
|
|
1144 | else |
|
|
1145 | { |
|
|
1146 | /* Nothing below, which means we need to relink map object for this space |
|
|
1147 | * use translated coordinates in case some oddness with map tiling is |
|
|
1148 | * evident |
|
|
1149 | */ |
|
|
1150 | if (GET_MAP_OB (map, x, y) != this) |
|
|
1151 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ()); |
|
|
1152 | |
|
|
1153 | ms.bot = above; /* goes on above it. */ |
|
|
1154 | } |
|
|
1155 | |
1240 | |
1156 | above = 0; |
1241 | above = 0; |
1157 | below = 0; |
1242 | below = 0; |
1158 | |
1243 | |
|
|
1244 | ms.invalidate (); |
|
|
1245 | |
1159 | if (map->in_memory == MAP_SAVING) |
1246 | if (map->in_memory == MAP_SAVING) |
1160 | return; |
1247 | return; |
1161 | |
1248 | |
1162 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1249 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1163 | |
1250 | |
1164 | if (object *pl = ms.player ()) |
1251 | if (object *pl = ms.player ()) |
1165 | { |
1252 | { |
1166 | if (pl->container == this) |
1253 | if (pl->container_ () == this) |
1167 | /* If a container that the player is currently using somehow gets |
1254 | /* If a container that the player is currently using somehow gets |
1168 | * removed (most likely destroyed), update the player view |
1255 | * removed (most likely destroyed), update the player view |
1169 | * appropriately. |
1256 | * appropriately. |
1170 | */ |
1257 | */ |
1171 | pl->close_container (); |
1258 | pl->close_container (); |
1172 | |
1259 | |
1173 | //TODO: the floorbox prev/next might need updating |
1260 | //TODO: the floorbox prev/next might need updating |
1174 | esrv_del_item (pl->contr, count); |
1261 | //esrv_del_item (pl->contr, count); |
|
|
1262 | //TODO: update floorbox to preserve ordering |
|
|
1263 | if (pl->contr->ns) |
|
|
1264 | pl->contr->ns->floorbox_update (); |
1175 | } |
1265 | } |
1176 | |
1266 | |
|
|
1267 | if (check_walk_off) |
1177 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1268 | for (object *above, *tmp = ms.bot; tmp; tmp = above) |
1178 | { |
1269 | { |
|
|
1270 | above = tmp->above; |
|
|
1271 | |
1179 | /* No point updating the players look faces if he is the object |
1272 | /* No point updating the players look faces if he is the object |
1180 | * being removed. |
1273 | * being removed. |
1181 | */ |
1274 | */ |
1182 | |
1275 | |
1183 | /* See if object moving off should effect something */ |
1276 | /* See if object moving off should effect something */ |
1184 | if (check_walk_off |
|
|
1185 | && ((move_type & tmp->move_off) |
1277 | if ((move_type & tmp->move_off) |
1186 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1278 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0) |
1187 | { |
|
|
1188 | move_apply (tmp, this, 0); |
1279 | move_apply (tmp, this, 0); |
1189 | |
|
|
1190 | if (destroyed ()) |
|
|
1191 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
|
|
1192 | } |
1280 | } |
1193 | |
1281 | |
1194 | last = tmp; |
1282 | if (affects_los ()) |
1195 | } |
|
|
1196 | |
|
|
1197 | /* last == NULL if there are no objects on this space */ |
|
|
1198 | //TODO: this makes little sense, why only update the topmost object? |
|
|
1199 | if (!last) |
|
|
1200 | map->at (x, y).flags_ = 0; |
|
|
1201 | else |
|
|
1202 | update_object (last, UP_OBJ_REMOVE); |
|
|
1203 | |
|
|
1204 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
|
|
1205 | update_all_los (map, x, y); |
1283 | update_all_los (map, x, y); |
1206 | } |
1284 | } |
1207 | } |
1285 | } |
1208 | |
1286 | |
1209 | /* |
1287 | /* |
… | |
… | |
1233 | esrv_update_item (UPD_NROF, pl, top); |
1311 | esrv_update_item (UPD_NROF, pl, top); |
1234 | |
1312 | |
1235 | op->weight = 0; // cancel the addition above |
1313 | op->weight = 0; // cancel the addition above |
1236 | op->carrying = 0; // must be 0 already |
1314 | op->carrying = 0; // must be 0 already |
1237 | |
1315 | |
1238 | op->destroy (1); |
1316 | op->destroy (); |
1239 | |
1317 | |
1240 | return top; |
1318 | return top; |
1241 | } |
1319 | } |
1242 | |
1320 | |
1243 | return 0; |
1321 | return 0; |
… | |
… | |
1251 | |
1329 | |
1252 | object *prev = this; |
1330 | object *prev = this; |
1253 | |
1331 | |
1254 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1332 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1255 | { |
1333 | { |
1256 | object *op = arch_to_object (at); |
1334 | object *op = at->instance (); |
1257 | |
1335 | |
1258 | op->name = name; |
1336 | op->name = name; |
1259 | op->name_pl = name_pl; |
1337 | op->name_pl = name_pl; |
1260 | op->title = title; |
1338 | op->title = title; |
1261 | |
1339 | |
… | |
… | |
1271 | * job preparing multi-part monsters. |
1349 | * job preparing multi-part monsters. |
1272 | */ |
1350 | */ |
1273 | object * |
1351 | object * |
1274 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1352 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1275 | { |
1353 | { |
|
|
1354 | op->remove (); |
|
|
1355 | |
1276 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1356 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1277 | { |
1357 | { |
1278 | tmp->x = x + tmp->arch->x; |
1358 | tmp->x = x + tmp->arch->x; |
1279 | tmp->y = y + tmp->arch->y; |
1359 | tmp->y = y + tmp->arch->y; |
1280 | } |
1360 | } |
… | |
… | |
1297 | * Passing 0 for flag gives proper default values, so flag really only needs |
1377 | * Passing 0 for flag gives proper default values, so flag really only needs |
1298 | * to be set if special handling is needed. |
1378 | * to be set if special handling is needed. |
1299 | * |
1379 | * |
1300 | * Return value: |
1380 | * Return value: |
1301 | * new object if 'op' was merged with other object |
1381 | * new object if 'op' was merged with other object |
1302 | * NULL if 'op' was destroyed |
1382 | * NULL if there was an error (destroyed, blocked etc.) |
1303 | * just 'op' otherwise |
1383 | * just 'op' otherwise |
1304 | */ |
1384 | */ |
1305 | object * |
1385 | object * |
1306 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1386 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1307 | { |
1387 | { |
1308 | assert (!op->flag [FLAG_FREED]); |
|
|
1309 | |
|
|
1310 | op->remove (); |
1388 | op->remove (); |
|
|
1389 | |
|
|
1390 | if (m == &freed_map)//D TODO: remove soon |
|
|
1391 | {//D |
|
|
1392 | LOG (llevError | logBacktrace, "tries to insret object on freed objects map: %s", op->debug_desc ());//D |
|
|
1393 | }//D |
1311 | |
1394 | |
1312 | /* Ideally, the caller figures this out. However, it complicates a lot |
1395 | /* Ideally, the caller figures this out. However, it complicates a lot |
1313 | * of areas of callers (eg, anything that uses find_free_spot would now |
1396 | * of areas of callers (eg, anything that uses find_free_spot would now |
1314 | * need extra work |
1397 | * need extra work |
1315 | */ |
1398 | */ |
|
|
1399 | maptile *newmap = m; |
1316 | if (!xy_normalise (m, op->x, op->y)) |
1400 | if (!xy_normalise (newmap, op->x, op->y)) |
1317 | { |
1401 | { |
1318 | op->destroy (1); |
1402 | op->head_ ()->destroy ();// remove head_ once all tail object destroyers found |
1319 | return 0; |
1403 | return 0; |
1320 | } |
1404 | } |
1321 | |
1405 | |
1322 | if (object *more = op->more) |
1406 | if (object *more = op->more) |
1323 | if (!insert_ob_in_map (more, m, originator, flag)) |
1407 | if (!insert_ob_in_map (more, m, originator, flag)) |
1324 | return 0; |
1408 | return 0; |
1325 | |
1409 | |
1326 | CLEAR_FLAG (op, FLAG_REMOVED); |
1410 | op->flag [FLAG_REMOVED] = false; |
1327 | |
1411 | op->env = 0; |
1328 | op->map = m; |
1412 | op->map = newmap; |
|
|
1413 | |
1329 | mapspace &ms = op->ms (); |
1414 | mapspace &ms = op->ms (); |
1330 | |
1415 | |
1331 | /* this has to be done after we translate the coordinates. |
1416 | /* this has to be done after we translate the coordinates. |
1332 | */ |
1417 | */ |
1333 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1418 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1334 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1419 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1335 | if (object::can_merge (op, tmp)) |
1420 | if (object::can_merge (op, tmp)) |
1336 | { |
1421 | { |
1337 | // TODO: we atcually want to update tmp, not op, |
1422 | // TODO: we actually want to update tmp, not op, |
1338 | // but some caller surely breaks when we return tmp |
1423 | // but some caller surely breaks when we return tmp |
1339 | // from here :/ |
1424 | // from here :/ |
1340 | op->nrof += tmp->nrof; |
1425 | op->nrof += tmp->nrof; |
1341 | tmp->destroy (1); |
1426 | tmp->destroy (); |
1342 | } |
1427 | } |
1343 | |
1428 | |
1344 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1429 | op->clr_flag (FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1345 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1430 | op->clr_flag (FLAG_INV_LOCKED); |
1346 | |
1431 | |
1347 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
1432 | if (!op->flag [FLAG_ALIVE]) |
1348 | CLEAR_FLAG (op, FLAG_NO_STEAL); |
1433 | op->clr_flag (FLAG_NO_STEAL); |
1349 | |
1434 | |
1350 | if (flag & INS_BELOW_ORIGINATOR) |
1435 | if (flag & INS_BELOW_ORIGINATOR) |
1351 | { |
1436 | { |
1352 | if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
1437 | if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
1353 | { |
1438 | { |
1354 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1439 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1355 | abort (); |
1440 | abort (); |
1356 | } |
1441 | } |
1357 | |
1442 | |
|
|
1443 | if (!originator->is_on_map ()) |
|
|
1444 | { |
|
|
1445 | LOG (llevError, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map", |
|
|
1446 | op->debug_desc (), originator->debug_desc ()); |
|
|
1447 | abort (); |
|
|
1448 | } |
|
|
1449 | |
1358 | op->above = originator; |
1450 | op->above = originator; |
1359 | op->below = originator->below; |
1451 | op->below = originator->below; |
1360 | |
|
|
1361 | if (op->below) |
|
|
1362 | op->below->above = op; |
|
|
1363 | else |
|
|
1364 | ms.bot = op; |
|
|
1365 | |
|
|
1366 | /* since *below* originator, no need to update top */ |
|
|
1367 | originator->below = op; |
1452 | originator->below = op; |
|
|
1453 | |
|
|
1454 | *(op->below ? &op->below->above : &ms.bot) = op; |
1368 | } |
1455 | } |
1369 | else |
1456 | else |
1370 | { |
1457 | { |
1371 | object *top, *floor = NULL; |
1458 | object *floor = 0; |
1372 | |
1459 | object *top = ms.top; |
1373 | top = ms.bot; |
|
|
1374 | |
1460 | |
1375 | /* If there are other objects, then */ |
1461 | /* If there are other objects, then */ |
1376 | if (top) |
1462 | if (top) |
1377 | { |
1463 | { |
1378 | object *last = 0; |
|
|
1379 | |
|
|
1380 | /* |
1464 | /* |
1381 | * If there are multiple objects on this space, we do some trickier handling. |
1465 | * If there are multiple objects on this space, we do some trickier handling. |
1382 | * We've already dealt with merging if appropriate. |
1466 | * We've already dealt with merging if appropriate. |
1383 | * Generally, we want to put the new object on top. But if |
1467 | * Generally, we want to put the new object on top. But if |
1384 | * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last |
1468 | * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last |
… | |
… | |
1387 | * once we get to them. This reduces the need to traverse over all of |
1471 | * once we get to them. This reduces the need to traverse over all of |
1388 | * them when adding another one - this saves quite a bit of cpu time |
1472 | * them when adding another one - this saves quite a bit of cpu time |
1389 | * when lots of spells are cast in one area. Currently, it is presumed |
1473 | * when lots of spells are cast in one area. Currently, it is presumed |
1390 | * that flying non pickable objects are spell objects. |
1474 | * that flying non pickable objects are spell objects. |
1391 | */ |
1475 | */ |
1392 | for (top = ms.bot; top; top = top->above) |
1476 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1393 | { |
1477 | { |
1394 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1478 | if (tmp->flag [FLAG_IS_FLOOR] || tmp->flag [FLAG_OVERLAY_FLOOR]) |
1395 | floor = top; |
1479 | floor = tmp; |
1396 | |
1480 | |
1397 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1481 | if (tmp->flag [FLAG_NO_PICK] && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !tmp->flag [FLAG_IS_FLOOR]) |
1398 | { |
1482 | { |
1399 | /* We insert above top, so we want this object below this */ |
1483 | /* We insert above top, so we want this object below this */ |
1400 | top = top->below; |
1484 | top = tmp->below; |
1401 | break; |
1485 | break; |
1402 | } |
1486 | } |
1403 | |
1487 | |
1404 | last = top; |
1488 | top = tmp; |
1405 | } |
1489 | } |
1406 | |
|
|
1407 | /* Don't want top to be NULL, so set it to the last valid object */ |
|
|
1408 | top = last; |
|
|
1409 | |
1490 | |
1410 | /* We let update_position deal with figuring out what the space |
1491 | /* We let update_position deal with figuring out what the space |
1411 | * looks like instead of lots of conditions here. |
1492 | * looks like instead of lots of conditions here. |
1412 | * makes things faster, and effectively the same result. |
1493 | * makes things faster, and effectively the same result. |
1413 | */ |
1494 | */ |
… | |
… | |
1420 | */ |
1501 | */ |
1421 | if (!(flag & INS_ON_TOP) |
1502 | if (!(flag & INS_ON_TOP) |
1422 | && ms.flags () & P_BLOCKSVIEW |
1503 | && ms.flags () & P_BLOCKSVIEW |
1423 | && (op->face && !faces [op->face].visibility)) |
1504 | && (op->face && !faces [op->face].visibility)) |
1424 | { |
1505 | { |
|
|
1506 | object *last; |
|
|
1507 | |
1425 | for (last = top; last != floor; last = last->below) |
1508 | for (last = top; last != floor; last = last->below) |
1426 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1509 | if (last->flag [FLAG_BLOCKSVIEW] && (last->type != EXIT)) |
1427 | break; |
1510 | break; |
1428 | |
1511 | |
1429 | /* Check to see if we found the object that blocks view, |
1512 | /* Check to see if we found the object that blocks view, |
1430 | * and make sure we have a below pointer for it so that |
1513 | * and make sure we have a below pointer for it so that |
1431 | * we can get inserted below this one, which requires we |
1514 | * we can get inserted below this one, which requires we |
… | |
… | |
1437 | } /* If objects on this space */ |
1520 | } /* If objects on this space */ |
1438 | |
1521 | |
1439 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1522 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1440 | top = floor; |
1523 | top = floor; |
1441 | |
1524 | |
1442 | /* Top is the object that our object (op) is going to get inserted above. |
1525 | // insert object above top, or bottom-most if top = 0 |
1443 | */ |
|
|
1444 | |
|
|
1445 | /* First object on this space */ |
|
|
1446 | if (!top) |
1526 | if (!top) |
1447 | { |
1527 | { |
|
|
1528 | op->below = 0; |
1448 | op->above = ms.bot; |
1529 | op->above = ms.bot; |
1449 | |
|
|
1450 | if (op->above) |
|
|
1451 | op->above->below = op; |
|
|
1452 | |
|
|
1453 | op->below = 0; |
|
|
1454 | ms.bot = op; |
1530 | ms.bot = op; |
|
|
1531 | |
|
|
1532 | *(op->above ? &op->above->below : &ms.top) = op; |
1455 | } |
1533 | } |
1456 | else |
1534 | else |
1457 | { /* get inserted into the stack above top */ |
1535 | { |
1458 | op->above = top->above; |
1536 | op->above = top->above; |
1459 | |
|
|
1460 | if (op->above) |
|
|
1461 | op->above->below = op; |
1537 | top->above = op; |
1462 | |
1538 | |
1463 | op->below = top; |
1539 | op->below = top; |
1464 | top->above = op; |
1540 | *(op->above ? &op->above->below : &ms.top) = op; |
1465 | } |
1541 | } |
|
|
1542 | } |
1466 | |
1543 | |
1467 | if (!op->above) |
1544 | if (op->is_player ()) |
1468 | ms.top = op; |
|
|
1469 | } /* else not INS_BELOW_ORIGINATOR */ |
|
|
1470 | |
|
|
1471 | if (op->type == PLAYER) |
|
|
1472 | { |
1545 | { |
1473 | op->contr->do_los = 1; |
1546 | op->contr->do_los = 1; |
1474 | ++op->map->players; |
1547 | ++op->map->players; |
1475 | op->map->touch (); |
1548 | op->map->touch (); |
1476 | } |
1549 | } |
1477 | |
1550 | |
1478 | op->map->dirty = true; |
1551 | op->map->dirty = true; |
1479 | |
1552 | |
1480 | if (object *pl = ms.player ()) |
1553 | if (object *pl = ms.player ()) |
1481 | //TODO: the floorbox prev/next might need updating |
1554 | //TODO: the floorbox prev/next might need updating |
1482 | esrv_send_item (pl, op); |
1555 | //esrv_send_item (pl, op); |
|
|
1556 | //TODO: update floorbox to preserve ordering |
|
|
1557 | if (pl->contr->ns) |
|
|
1558 | pl->contr->ns->floorbox_update (); |
1483 | |
1559 | |
1484 | /* If this object glows, it may affect lighting conditions that are |
1560 | /* If this object glows, it may affect lighting conditions that are |
1485 | * visible to others on this map. But update_all_los is really |
1561 | * visible to others on this map. But update_all_los is really |
1486 | * an inefficient way to do this, as it means los for all players |
1562 | * an inefficient way to do this, as it means los for all players |
1487 | * on the map will get recalculated. The players could very well |
1563 | * on the map will get recalculated. The players could very well |
1488 | * be far away from this change and not affected in any way - |
1564 | * be far away from this change and not affected in any way - |
1489 | * this should get redone to only look for players within range, |
1565 | * this should get redone to only look for players within range, |
1490 | * or just updating the P_UPTODATE for spaces within this area |
1566 | * or just updating the P_UPTODATE for spaces within this area |
1491 | * of effect may be sufficient. |
1567 | * of effect may be sufficient. |
1492 | */ |
1568 | */ |
1493 | if (op->map->darkness && (op->glow_radius != 0)) |
1569 | if (op->affects_los ()) |
|
|
1570 | { |
|
|
1571 | op->ms ().invalidate (); |
1494 | update_all_los (op->map, op->x, op->y); |
1572 | update_all_los (op->map, op->x, op->y); |
|
|
1573 | } |
1495 | |
1574 | |
1496 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1575 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1497 | update_object (op, UP_OBJ_INSERT); |
1576 | update_object (op, UP_OBJ_INSERT); |
1498 | |
1577 | |
1499 | INVOKE_OBJECT (INSERT, op); |
1578 | INVOKE_OBJECT (INSERT, op); |
… | |
… | |
1506 | * blocked() and wall() work properly), and these flags are updated by |
1585 | * blocked() and wall() work properly), and these flags are updated by |
1507 | * update_object(). |
1586 | * update_object(). |
1508 | */ |
1587 | */ |
1509 | |
1588 | |
1510 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1589 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1511 | if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) |
1590 | if (!(flag & INS_NO_WALK_ON) && op->is_head ()) |
1512 | { |
1591 | { |
1513 | if (check_move_on (op, originator)) |
1592 | if (check_move_on (op, originator, flag)) |
1514 | return 0; |
1593 | return 0; |
1515 | |
1594 | |
1516 | /* If we are a multi part object, lets work our way through the check |
1595 | /* If we are a multi part object, let's work our way through the check |
1517 | * walk on's. |
1596 | * walk on's. |
1518 | */ |
1597 | */ |
1519 | for (object *tmp = op->more; tmp; tmp = tmp->more) |
1598 | for (object *tmp = op->more; tmp; tmp = tmp->more) |
1520 | if (check_move_on (tmp, originator)) |
1599 | if (check_move_on (tmp, originator, flag)) |
1521 | return 0; |
1600 | return 0; |
1522 | } |
1601 | } |
1523 | |
1602 | |
1524 | return op; |
1603 | return op; |
1525 | } |
1604 | } |
… | |
… | |
1527 | /* this function inserts an object in the map, but if it |
1606 | /* this function inserts an object in the map, but if it |
1528 | * finds an object of its own type, it'll remove that one first. |
1607 | * finds an object of its own type, it'll remove that one first. |
1529 | * op is the object to insert it under: supplies x and the map. |
1608 | * op is the object to insert it under: supplies x and the map. |
1530 | */ |
1609 | */ |
1531 | void |
1610 | void |
1532 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1611 | replace_insert_ob_in_map (shstr_tmp archname, object *op) |
1533 | { |
1612 | { |
1534 | /* first search for itself and remove any old instances */ |
1613 | /* first search for itself and remove any old instances */ |
1535 | |
1614 | |
1536 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1615 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1537 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1616 | if (tmp->arch->archname == archname) /* same archetype */ |
1538 | tmp->destroy (1); |
1617 | tmp->destroy (); |
1539 | |
1618 | |
1540 | object *tmp = arch_to_object (archetype::find (arch_string)); |
1619 | object *tmp = archetype::find (archname)->instance (); |
1541 | |
1620 | |
1542 | tmp->x = op->x; |
1621 | tmp->x = op->x; |
1543 | tmp->y = op->y; |
1622 | tmp->y = op->y; |
1544 | |
1623 | |
1545 | insert_ob_in_map (tmp, op->map, op, 0); |
1624 | insert_ob_in_map (tmp, op->map, op, 0); |
… | |
… | |
1550 | { |
1629 | { |
1551 | if (where->env) |
1630 | if (where->env) |
1552 | return where->env->insert (this); |
1631 | return where->env->insert (this); |
1553 | else |
1632 | else |
1554 | return where->map->insert (this, where->x, where->y, originator, flags); |
1633 | return where->map->insert (this, where->x, where->y, originator, flags); |
|
|
1634 | } |
|
|
1635 | |
|
|
1636 | // check whether we can put this into the map, respect max_volume, max_items |
|
|
1637 | bool |
|
|
1638 | object::can_drop_at (maptile *m, int x, int y, object *originator) |
|
|
1639 | { |
|
|
1640 | mapspace &ms = m->at (x, y); |
|
|
1641 | |
|
|
1642 | int items = ms.items (); |
|
|
1643 | |
|
|
1644 | if (!items // testing !items ensures we can drop at least one item |
|
|
1645 | || (items < m->max_items |
|
|
1646 | && ms.volume () < m->max_volume)) |
|
|
1647 | return true; |
|
|
1648 | |
|
|
1649 | if (originator && originator->is_player ()) |
|
|
1650 | originator->contr->failmsgf ( |
|
|
1651 | "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>", |
|
|
1652 | query_name () |
|
|
1653 | ); |
|
|
1654 | |
|
|
1655 | return false; |
1555 | } |
1656 | } |
1556 | |
1657 | |
1557 | /* |
1658 | /* |
1558 | * decrease(object, number) decreases a specified number from |
1659 | * decrease(object, number) decreases a specified number from |
1559 | * the amount of an object. If the amount reaches 0, the object |
1660 | * the amount of an object. If the amount reaches 0, the object |
… | |
… | |
1567 | if (!nr) |
1668 | if (!nr) |
1568 | return true; |
1669 | return true; |
1569 | |
1670 | |
1570 | nr = min (nr, nrof); |
1671 | nr = min (nr, nrof); |
1571 | |
1672 | |
|
|
1673 | if (nrof > nr) |
|
|
1674 | { |
|
|
1675 | sint64 oweight = total_weight (); |
|
|
1676 | |
1572 | nrof -= nr; |
1677 | nrof -= nr; |
1573 | |
|
|
1574 | if (nrof) |
|
|
1575 | { |
|
|
1576 | adjust_weight (env, -weight * nr); // carrying == 0 |
|
|
1577 | |
1678 | |
1578 | if (object *pl = visible_to ()) |
1679 | if (object *pl = visible_to ()) |
1579 | esrv_update_item (UPD_NROF, pl, this); |
1680 | esrv_update_item (UPD_NROF, pl, this); |
1580 | |
1681 | |
|
|
1682 | adjust_weight (env, oweight, total_weight ()); |
|
|
1683 | |
1581 | return true; |
1684 | return true; |
1582 | } |
1685 | } |
1583 | else |
1686 | else |
1584 | { |
1687 | { |
1585 | destroy (1); |
1688 | destroy (); |
1586 | return false; |
1689 | return false; |
1587 | } |
1690 | } |
1588 | } |
1691 | } |
1589 | |
1692 | |
1590 | /* |
1693 | /* |
… | |
… | |
1607 | } |
1710 | } |
1608 | else |
1711 | else |
1609 | { |
1712 | { |
1610 | decrease (nr); |
1713 | decrease (nr); |
1611 | |
1714 | |
1612 | object *op = object_create_clone (this); |
1715 | object *op = deep_clone (); |
1613 | op->nrof = nr; |
1716 | op->nrof = nr; |
1614 | return op; |
1717 | return op; |
1615 | } |
1718 | } |
1616 | } |
1719 | } |
1617 | |
1720 | |
… | |
… | |
1659 | if (op->nrof) |
1762 | if (op->nrof) |
1660 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1763 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1661 | if (object::can_merge (tmp, op)) |
1764 | if (object::can_merge (tmp, op)) |
1662 | { |
1765 | { |
1663 | /* return the original object and remove inserted object |
1766 | /* return the original object and remove inserted object |
1664 | (client needs the original object) */ |
1767 | (client prefers the original object) */ |
|
|
1768 | |
|
|
1769 | // carring must be 0 for mergable objects |
|
|
1770 | sint64 oweight = tmp->weight * tmp->nrof; |
|
|
1771 | |
1665 | tmp->nrof += op->nrof; |
1772 | tmp->nrof += op->nrof; |
1666 | |
1773 | |
1667 | if (object *pl = tmp->visible_to ()) |
1774 | if (object *pl = tmp->visible_to ()) |
1668 | esrv_update_item (UPD_NROF, pl, tmp); |
1775 | esrv_update_item (UPD_NROF, pl, tmp); |
1669 | |
1776 | |
1670 | adjust_weight (this, op->total_weight ()); |
1777 | adjust_weight (this, oweight, tmp->weight * tmp->nrof); |
1671 | |
1778 | |
1672 | op->destroy (1); |
1779 | op->destroy (); |
1673 | op = tmp; |
1780 | op = tmp; |
1674 | goto inserted; |
1781 | goto inserted; |
1675 | } |
1782 | } |
1676 | |
1783 | |
1677 | op->owner = 0; // it's his/hers now. period. |
1784 | op->owner = 0; // it's his/hers now. period. |
… | |
… | |
1691 | op->flag [FLAG_REMOVED] = 0; |
1798 | op->flag [FLAG_REMOVED] = 0; |
1692 | |
1799 | |
1693 | if (object *pl = op->visible_to ()) |
1800 | if (object *pl = op->visible_to ()) |
1694 | esrv_send_item (pl, op); |
1801 | esrv_send_item (pl, op); |
1695 | |
1802 | |
1696 | adjust_weight (this, op->total_weight ()); |
1803 | adjust_weight (this, 0, op->total_weight ()); |
1697 | |
1804 | |
1698 | inserted: |
1805 | inserted: |
1699 | /* reset the light list and los of the players on the map */ |
1806 | /* reset the light list and los of the players on the map */ |
1700 | if (op->glow_radius && map && map->darkness) |
1807 | if (op->glow_radius && is_on_map ()) |
|
|
1808 | { |
|
|
1809 | update_stats (); |
1701 | update_all_los (map, x, y); |
1810 | update_all_los (map, x, y); |
1702 | |
1811 | } |
|
|
1812 | else if (is_player ()) |
1703 | // if this is a player's inventory, update stats |
1813 | // if this is a player's inventory, update stats |
1704 | if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER]) |
1814 | contr->queue_stats_update (); |
1705 | update_stats (); |
|
|
1706 | |
1815 | |
1707 | INVOKE_OBJECT (INSERT, this); |
1816 | INVOKE_OBJECT (INSERT, this); |
1708 | |
1817 | |
1709 | return op; |
1818 | return op; |
1710 | } |
1819 | } |
… | |
… | |
1728 | * MSW 2001-07-08: Check all objects on space, not just those below |
1837 | * MSW 2001-07-08: Check all objects on space, not just those below |
1729 | * object being inserted. insert_ob_in_map may not put new objects |
1838 | * object being inserted. insert_ob_in_map may not put new objects |
1730 | * on top. |
1839 | * on top. |
1731 | */ |
1840 | */ |
1732 | int |
1841 | int |
1733 | check_move_on (object *op, object *originator) |
1842 | check_move_on (object *op, object *originator, int flags) |
1734 | { |
1843 | { |
|
|
1844 | if (op->flag [FLAG_NO_APPLY]) |
|
|
1845 | return 0; |
|
|
1846 | |
1735 | object *tmp; |
1847 | object *tmp; |
1736 | maptile *m = op->map; |
1848 | maptile *m = op->map; |
1737 | int x = op->x, y = op->y; |
1849 | int x = op->x, y = op->y; |
1738 | |
1850 | |
1739 | MoveType move_on, move_slow, move_block; |
1851 | mapspace &ms = m->at (x, y); |
1740 | |
1852 | |
1741 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1853 | ms.update (); |
1742 | return 0; |
|
|
1743 | |
1854 | |
1744 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
1855 | MoveType move_on = ms.move_on; |
1745 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
1856 | MoveType move_slow = ms.move_slow; |
1746 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
1857 | MoveType move_block = ms.move_block; |
1747 | |
1858 | |
1748 | /* if nothing on this space will slow op down or be applied, |
1859 | /* if nothing on this space will slow op down or be applied, |
1749 | * no need to do checking below. have to make sure move_type |
1860 | * no need to do checking below. have to make sure move_type |
1750 | * is set, as lots of objects don't have it set - we treat that |
1861 | * is set, as lots of objects don't have it set - we treat that |
1751 | * as walking. |
1862 | * as walking. |
… | |
… | |
1762 | return 0; |
1873 | return 0; |
1763 | |
1874 | |
1764 | /* The objects have to be checked from top to bottom. |
1875 | /* The objects have to be checked from top to bottom. |
1765 | * Hence, we first go to the top: |
1876 | * Hence, we first go to the top: |
1766 | */ |
1877 | */ |
1767 | |
1878 | for (object *next, *tmp = ms.top; tmp; tmp = next) |
1768 | for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) |
|
|
1769 | { |
|
|
1770 | /* Trim the search when we find the first other spell effect |
|
|
1771 | * this helps performance so that if a space has 50 spell objects, |
|
|
1772 | * we don't need to check all of them. |
|
|
1773 | */ |
|
|
1774 | if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) |
|
|
1775 | break; |
|
|
1776 | } |
1879 | { |
|
|
1880 | next = tmp->below; |
1777 | |
1881 | |
1778 | for (; tmp; tmp = tmp->below) |
|
|
1779 | { |
|
|
1780 | if (tmp == op) |
1882 | if (tmp == op) |
1781 | continue; /* Can't apply yourself */ |
1883 | continue; /* Can't apply yourself */ |
1782 | |
1884 | |
1783 | /* Check to see if one of the movement types should be slowed down. |
1885 | /* Check to see if one of the movement types should be slowed down. |
1784 | * Second check makes sure that the movement types not being slowed |
1886 | * Second check makes sure that the movement types not being slowed |
1785 | * (~slow_move) is not blocked on this space - just because the |
1887 | * (~slow_move) is not blocked on this space - just because the |
1786 | * space doesn't slow down swimming (for example), if you can't actually |
1888 | * space doesn't slow down swimming (for example), if you can't actually |
1787 | * swim on that space, can't use it to avoid the penalty. |
1889 | * swim on that space, can't use it to avoid the penalty. |
1788 | */ |
1890 | */ |
1789 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1891 | if (!op->flag [FLAG_WIZPASS]) |
1790 | { |
1892 | { |
1791 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1893 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1792 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1894 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1793 | { |
1895 | { |
1794 | |
|
|
1795 | float |
|
|
1796 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1896 | float diff = tmp->move_slow_penalty * fabs (op->speed); |
1797 | |
1897 | |
1798 | if (op->type == PLAYER) |
1898 | if (op->is_player ()) |
1799 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1899 | if ((tmp->flag [FLAG_IS_HILLY ] && find_skill_by_number (op, SK_CLIMBING)) || |
1800 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1900 | (tmp->flag [FLAG_IS_WOODED] && find_skill_by_number (op, SK_WOODSMAN))) |
1801 | diff /= 4.0; |
1901 | diff /= 4.0; |
1802 | |
1902 | |
1803 | op->speed_left -= diff; |
1903 | op->speed_left -= diff; |
1804 | } |
1904 | } |
1805 | } |
1905 | } |
1806 | |
1906 | |
1807 | /* Basically same logic as above, except now for actual apply. */ |
1907 | /* Basically same logic as above, except now for actual apply. */ |
1808 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
1908 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
1809 | ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
1909 | ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
1810 | { |
1910 | { |
|
|
1911 | if ((flags & INS_NO_AUTO_EXIT) |
|
|
1912 | && (tmp->type == EXIT || tmp->type == TELEPORTER |
|
|
1913 | || tmp->type == HOLE || tmp->type == TRAPDOOR)) //TODO: temporary, fix exits instead |
|
|
1914 | continue; |
|
|
1915 | |
1811 | move_apply (tmp, op, originator); |
1916 | move_apply (tmp, op, originator); |
1812 | |
1917 | |
1813 | if (op->destroyed ()) |
1918 | if (op->destroyed ()) |
1814 | return 1; |
1919 | return 1; |
1815 | |
1920 | |
… | |
… | |
1838 | LOG (llevError, "Present_arch called outside map.\n"); |
1943 | LOG (llevError, "Present_arch called outside map.\n"); |
1839 | return NULL; |
1944 | return NULL; |
1840 | } |
1945 | } |
1841 | |
1946 | |
1842 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1947 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1843 | if (tmp->arch == at) |
1948 | if (tmp->arch->archname == at->archname) |
1844 | return tmp; |
1949 | return tmp; |
1845 | |
1950 | |
1846 | return NULL; |
1951 | return NULL; |
1847 | } |
1952 | } |
1848 | |
1953 | |
… | |
… | |
1912 | * The first matching object is returned, or NULL if none. |
2017 | * The first matching object is returned, or NULL if none. |
1913 | */ |
2018 | */ |
1914 | object * |
2019 | object * |
1915 | present_arch_in_ob (const archetype *at, const object *op) |
2020 | present_arch_in_ob (const archetype *at, const object *op) |
1916 | { |
2021 | { |
1917 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2022 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1918 | if (tmp->arch == at) |
2023 | if (tmp->arch->archname == at->archname) |
1919 | return tmp; |
2024 | return tmp; |
1920 | |
2025 | |
1921 | return NULL; |
2026 | return NULL; |
1922 | } |
2027 | } |
1923 | |
2028 | |
… | |
… | |
1927 | void |
2032 | void |
1928 | flag_inv (object *op, int flag) |
2033 | flag_inv (object *op, int flag) |
1929 | { |
2034 | { |
1930 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2035 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1931 | { |
2036 | { |
1932 | SET_FLAG (tmp, flag); |
2037 | tmp->set_flag (flag); |
1933 | flag_inv (tmp, flag); |
2038 | flag_inv (tmp, flag); |
1934 | } |
2039 | } |
1935 | } |
2040 | } |
1936 | |
2041 | |
1937 | /* |
2042 | /* |
… | |
… | |
1940 | void |
2045 | void |
1941 | unflag_inv (object *op, int flag) |
2046 | unflag_inv (object *op, int flag) |
1942 | { |
2047 | { |
1943 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2048 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1944 | { |
2049 | { |
1945 | CLEAR_FLAG (tmp, flag); |
2050 | tmp->clr_flag (flag); |
1946 | unflag_inv (tmp, flag); |
2051 | unflag_inv (tmp, flag); |
1947 | } |
2052 | } |
1948 | } |
2053 | } |
1949 | |
2054 | |
1950 | /* |
2055 | /* |
… | |
… | |
2011 | * head of the object should correspond for the entire object. |
2116 | * head of the object should correspond for the entire object. |
2012 | */ |
2117 | */ |
2013 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
2118 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
2014 | continue; |
2119 | continue; |
2015 | |
2120 | |
2016 | if (ob->blocked (m, pos.x, pos.y)) |
2121 | if (ob->blocked (pos.m, pos.x, pos.y)) |
2017 | continue; |
2122 | continue; |
2018 | |
2123 | |
2019 | altern [index++] = i; |
2124 | altern [index++] = i; |
2020 | } |
2125 | } |
2021 | |
2126 | |
… | |
… | |
2089 | * there is capable of. |
2194 | * there is capable of. |
2090 | */ |
2195 | */ |
2091 | int |
2196 | int |
2092 | find_dir (maptile *m, int x, int y, object *exclude) |
2197 | find_dir (maptile *m, int x, int y, object *exclude) |
2093 | { |
2198 | { |
2094 | int i, max = SIZEOFFREE, mflags; |
2199 | int max = SIZEOFFREE, mflags; |
2095 | |
|
|
2096 | sint16 nx, ny; |
|
|
2097 | object *tmp; |
|
|
2098 | maptile *mp; |
|
|
2099 | |
|
|
2100 | MoveType blocked, move_type; |
2200 | MoveType move_type; |
2101 | |
2201 | |
2102 | if (exclude && exclude->head_ () != exclude) |
2202 | if (exclude && exclude->head_ () != exclude) |
2103 | { |
2203 | { |
2104 | exclude = exclude->head; |
2204 | exclude = exclude->head; |
2105 | move_type = exclude->move_type; |
2205 | move_type = exclude->move_type; |
… | |
… | |
2108 | { |
2208 | { |
2109 | /* If we don't have anything, presume it can use all movement types. */ |
2209 | /* If we don't have anything, presume it can use all movement types. */ |
2110 | move_type = MOVE_ALL; |
2210 | move_type = MOVE_ALL; |
2111 | } |
2211 | } |
2112 | |
2212 | |
2113 | for (i = 1; i < max; i++) |
2213 | for (int i = 1; i < max; i++) |
2114 | { |
2214 | { |
2115 | mp = m; |
2215 | mapxy pos (m, x, y); |
2116 | nx = x + freearr_x[i]; |
2216 | pos.move (i); |
2117 | ny = y + freearr_y[i]; |
|
|
2118 | |
2217 | |
2119 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
2218 | if (!pos.normalise ()) |
2120 | |
|
|
2121 | if (mflags & P_OUT_OF_MAP) |
|
|
2122 | max = maxfree[i]; |
2219 | max = maxfree[i]; |
2123 | else |
2220 | else |
2124 | { |
2221 | { |
2125 | mapspace &ms = mp->at (nx, ny); |
2222 | mapspace &ms = *pos; |
2126 | |
2223 | |
2127 | blocked = ms.move_block; |
|
|
2128 | |
|
|
2129 | if ((move_type & blocked) == move_type) |
2224 | if ((move_type & ms.move_block) == move_type) |
2130 | max = maxfree[i]; |
2225 | max = maxfree [i]; |
2131 | else if (mflags & P_IS_ALIVE) |
2226 | else if (ms.flags () & P_IS_ALIVE) |
2132 | { |
2227 | { |
2133 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2228 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
2134 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2229 | if ((tmp->flag [FLAG_MONSTER] || tmp->is_player ()) |
2135 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2230 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2136 | break; |
|
|
2137 | |
|
|
2138 | if (tmp) |
|
|
2139 | return freedir[i]; |
2231 | return freedir [i]; |
2140 | } |
2232 | } |
2141 | } |
2233 | } |
2142 | } |
2234 | } |
2143 | |
2235 | |
2144 | return 0; |
2236 | return 0; |
… | |
… | |
2153 | { |
2245 | { |
2154 | return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2246 | return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2155 | } |
2247 | } |
2156 | |
2248 | |
2157 | /* |
2249 | /* |
2158 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2250 | * find_dir_2(delta-x,delta-y) will return a direction value |
2159 | * an object which has subtracted the x and y coordinates of another |
2251 | * for running into direct [dx, dy]. |
2160 | * object, needs to travel toward it. |
2252 | * (the opposite of crossfire's find_dir_2!) |
2161 | */ |
2253 | */ |
2162 | int |
2254 | int |
2163 | find_dir_2 (int x, int y) |
2255 | find_dir_2 (int x, int y) |
2164 | { |
2256 | { |
|
|
2257 | #if 1 // new algorithm |
|
|
2258 | // this works by putting x, y into 16 sectors, which |
|
|
2259 | // are not equal sized, but are a better approximation |
|
|
2260 | // then the old algorithm, and then using a mapping |
|
|
2261 | // table to map it into a direction value. |
|
|
2262 | // basically, it maps these comparisons to each bit |
|
|
2263 | // bit #3: x < 0 |
|
|
2264 | // bit #2: y < 0 |
|
|
2265 | // bit #1: x > y |
|
|
2266 | // bit #0: x > 2y |
|
|
2267 | |
|
|
2268 | static const uint8 dir[16] = { |
|
|
2269 | 4, 5, 4, 3, |
|
|
2270 | 2, 1, 2, 3, |
|
|
2271 | 6, 5, 6, 7, |
|
|
2272 | 8, 1, 8, 7, |
|
|
2273 | }; |
|
|
2274 | int sector = 0; |
|
|
2275 | |
|
|
2276 | // this is a bit ugly, but more likely to result in branchless code |
|
|
2277 | sector |= x < 0 ? 8 : 0; |
|
|
2278 | x = x < 0 ? -x : x; // abs |
|
|
2279 | |
|
|
2280 | sector |= y < 0 ? 4 : 0; |
|
|
2281 | y = y < 0 ? -y : y; // abs |
|
|
2282 | |
|
|
2283 | if (x > y) |
|
|
2284 | { |
|
|
2285 | sector |= 2; |
|
|
2286 | |
|
|
2287 | if (x > y * 2) |
|
|
2288 | sector |= 1; |
|
|
2289 | } |
|
|
2290 | else |
|
|
2291 | { |
|
|
2292 | if (y > x * 2) |
|
|
2293 | sector |= 1; |
|
|
2294 | else if (!y) |
|
|
2295 | return 0; // x == 0 here |
|
|
2296 | } |
|
|
2297 | |
|
|
2298 | return dir [sector]; |
|
|
2299 | #else // old algorithm |
2165 | int q; |
2300 | int q; |
2166 | |
2301 | |
2167 | if (y) |
2302 | if (y) |
2168 | q = x * 100 / y; |
2303 | q = 128 * x / y; |
2169 | else if (x) |
2304 | else if (x) |
2170 | q = -300 * x; |
2305 | q = -512 * x; // to make it > 309 |
2171 | else |
2306 | else |
2172 | return 0; |
2307 | return 0; |
2173 | |
2308 | |
2174 | if (y > 0) |
2309 | if (y > 0) |
2175 | { |
2310 | { |
2176 | if (q < -242) |
2311 | if (q < -309) return 7; |
|
|
2312 | if (q < -52) return 6; |
|
|
2313 | if (q < 52) return 5; |
|
|
2314 | if (q < 309) return 4; |
|
|
2315 | |
2177 | return 3; |
2316 | return 3; |
2178 | if (q < -41) |
2317 | } |
2179 | return 2; |
2318 | else |
2180 | if (q < 41) |
2319 | { |
2181 | return 1; |
2320 | if (q < -309) return 3; |
2182 | if (q < 242) |
2321 | if (q < -52) return 2; |
2183 | return 8; |
2322 | if (q < 52) return 1; |
|
|
2323 | if (q < 309) return 8; |
|
|
2324 | |
2184 | return 7; |
2325 | return 7; |
2185 | } |
2326 | } |
2186 | |
2327 | #endif |
2187 | if (q < -242) |
|
|
2188 | return 7; |
|
|
2189 | if (q < -41) |
|
|
2190 | return 6; |
|
|
2191 | if (q < 41) |
|
|
2192 | return 5; |
|
|
2193 | if (q < 242) |
|
|
2194 | return 4; |
|
|
2195 | |
|
|
2196 | return 3; |
|
|
2197 | } |
2328 | } |
2198 | |
2329 | |
2199 | /* |
2330 | /* |
2200 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2331 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2201 | * between two directions (which are expected to be absolute (see absdir()) |
2332 | * between two directions (which are expected to be absolute (see absdir()) |
2202 | */ |
2333 | */ |
2203 | int |
2334 | int |
2204 | dirdiff (int dir1, int dir2) |
2335 | dirdiff (int dir1, int dir2) |
2205 | { |
2336 | { |
2206 | int d; |
|
|
2207 | |
|
|
2208 | d = abs (dir1 - dir2); |
2337 | int d = abs (dir1 - dir2); |
2209 | if (d > 4) |
|
|
2210 | d = 8 - d; |
|
|
2211 | |
2338 | |
2212 | return d; |
2339 | return d > 4 ? 8 - d : d; |
2213 | } |
2340 | } |
2214 | |
2341 | |
2215 | /* peterm: |
2342 | /* peterm: |
2216 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
2343 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
2217 | * Basically, this is a table of directions, and what directions |
2344 | * Basically, this is a table of directions, and what directions |
… | |
… | |
2219 | * This basically means that if direction is 15, then it could either go |
2346 | * This basically means that if direction is 15, then it could either go |
2220 | * direction 4, 14, or 16 to get back to where we are. |
2347 | * direction 4, 14, or 16 to get back to where we are. |
2221 | * Moved from spell_util.c to object.c with the other related direction |
2348 | * Moved from spell_util.c to object.c with the other related direction |
2222 | * functions. |
2349 | * functions. |
2223 | */ |
2350 | */ |
2224 | int reduction_dir[SIZEOFFREE][3] = { |
2351 | static const int reduction_dir[SIZEOFFREE][3] = { |
2225 | {0, 0, 0}, /* 0 */ |
2352 | {0, 0, 0}, /* 0 */ |
2226 | {0, 0, 0}, /* 1 */ |
2353 | {0, 0, 0}, /* 1 */ |
2227 | {0, 0, 0}, /* 2 */ |
2354 | {0, 0, 0}, /* 2 */ |
2228 | {0, 0, 0}, /* 3 */ |
2355 | {0, 0, 0}, /* 3 */ |
2229 | {0, 0, 0}, /* 4 */ |
2356 | {0, 0, 0}, /* 4 */ |
… | |
… | |
2323 | * Add a check so we can't pick up invisible objects (0.93.8) |
2450 | * Add a check so we can't pick up invisible objects (0.93.8) |
2324 | */ |
2451 | */ |
2325 | int |
2452 | int |
2326 | can_pick (const object *who, const object *item) |
2453 | can_pick (const object *who, const object *item) |
2327 | { |
2454 | { |
2328 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2455 | return /*who->flag [FLAG_WIZ]|| */ |
2329 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2456 | (item->weight > 0 && !item->flag [FLAG_NO_PICK] && |
2330 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2457 | !item->flag [FLAG_ALIVE] && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); |
2331 | } |
2458 | } |
2332 | |
2459 | |
2333 | /* |
2460 | /* |
2334 | * create clone from object to another |
2461 | * create clone from object to another |
2335 | */ |
2462 | */ |
2336 | object * |
2463 | object * |
2337 | object_create_clone (object *asrc) |
2464 | object::deep_clone () |
2338 | { |
2465 | { |
2339 | object *dst = 0, *tmp, *src, *prev, *item; |
2466 | assert (("deep_clone called on non-head object", is_head ())); |
2340 | |
2467 | |
2341 | if (!asrc) |
2468 | object *dst = clone (); |
2342 | return 0; |
|
|
2343 | |
2469 | |
2344 | src = asrc->head_ (); |
2470 | object *prev = dst; |
2345 | |
|
|
2346 | prev = 0; |
|
|
2347 | for (object *part = src; part; part = part->more) |
2471 | for (object *part = this->more; part; part = part->more) |
2348 | { |
2472 | { |
2349 | tmp = part->clone (); |
2473 | object *tmp = part->clone (); |
2350 | tmp->x -= src->x; |
|
|
2351 | tmp->y -= src->y; |
|
|
2352 | |
|
|
2353 | if (!part->head) |
|
|
2354 | { |
|
|
2355 | dst = tmp; |
|
|
2356 | tmp->head = 0; |
|
|
2357 | } |
|
|
2358 | else |
|
|
2359 | tmp->head = dst; |
2474 | tmp->head = dst; |
2360 | |
|
|
2361 | tmp->more = 0; |
|
|
2362 | |
|
|
2363 | if (prev) |
|
|
2364 | prev->more = tmp; |
2475 | prev->more = tmp; |
2365 | |
|
|
2366 | prev = tmp; |
2476 | prev = tmp; |
2367 | } |
2477 | } |
2368 | |
2478 | |
2369 | for (item = src->inv; item; item = item->below) |
2479 | for (object *item = inv; item; item = item->below) |
2370 | insert_ob_in_ob (object_create_clone (item), dst); |
2480 | insert_ob_in_ob (item->deep_clone (), dst); |
2371 | |
2481 | |
2372 | return dst; |
2482 | return dst; |
2373 | } |
2483 | } |
2374 | |
2484 | |
2375 | /* This returns the first object in who's inventory that |
2485 | /* This returns the first object in who's inventory that |
… | |
… | |
2384 | return tmp; |
2494 | return tmp; |
2385 | |
2495 | |
2386 | return 0; |
2496 | return 0; |
2387 | } |
2497 | } |
2388 | |
2498 | |
2389 | /* If ob has a field named key, return the link from the list, |
2499 | shstr_tmp |
2390 | * otherwise return NULL. |
2500 | object::kv_get (shstr_tmp key) const |
2391 | * |
|
|
2392 | * key must be a passed in shared string - otherwise, this won't |
|
|
2393 | * do the desired thing. |
|
|
2394 | */ |
|
|
2395 | key_value * |
|
|
2396 | get_ob_key_link (const object *ob, const char *key) |
|
|
2397 | { |
2501 | { |
2398 | for (key_value *link = ob->key_values; link; link = link->next) |
2502 | for (key_value *kv = key_values; kv; kv = kv->next) |
2399 | if (link->key == key) |
2503 | if (kv->key == key) |
2400 | return link; |
|
|
2401 | |
|
|
2402 | return 0; |
|
|
2403 | } |
|
|
2404 | |
|
|
2405 | /* |
|
|
2406 | * Returns the value of op has an extra_field for key, or NULL. |
|
|
2407 | * |
|
|
2408 | * The argument doesn't need to be a shared string. |
|
|
2409 | * |
|
|
2410 | * The returned string is shared. |
|
|
2411 | */ |
|
|
2412 | const char * |
|
|
2413 | get_ob_key_value (const object *op, const char *const key) |
|
|
2414 | { |
|
|
2415 | key_value *link; |
|
|
2416 | shstr_cmp canonical_key (key); |
|
|
2417 | |
|
|
2418 | if (!canonical_key) |
|
|
2419 | { |
|
|
2420 | /* 1. There being a field named key on any object |
|
|
2421 | * implies there'd be a shared string to find. |
|
|
2422 | * 2. Since there isn't, no object has this field. |
|
|
2423 | * 3. Therefore, *this* object doesn't have this field. |
|
|
2424 | */ |
|
|
2425 | return 0; |
|
|
2426 | } |
|
|
2427 | |
|
|
2428 | /* This is copied from get_ob_key_link() above - |
|
|
2429 | * only 4 lines, and saves the function call overhead. |
|
|
2430 | */ |
|
|
2431 | for (link = op->key_values; link; link = link->next) |
|
|
2432 | if (link->key == canonical_key) |
|
|
2433 | return link->value; |
2504 | return kv->value; |
2434 | |
2505 | |
2435 | return 0; |
2506 | return shstr (); |
2436 | } |
2507 | } |
2437 | |
2508 | |
2438 | /* |
2509 | void |
2439 | * Updates the canonical_key in op to value. |
2510 | object::kv_set (shstr_tmp key, shstr_tmp value) |
2440 | * |
|
|
2441 | * canonical_key is a shared string (value doesn't have to be). |
|
|
2442 | * |
|
|
2443 | * Unless add_key is TRUE, it won't add fields, only change the value of existing |
|
|
2444 | * keys. |
|
|
2445 | * |
|
|
2446 | * Returns TRUE on success. |
|
|
2447 | */ |
|
|
2448 | int |
|
|
2449 | set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) |
|
|
2450 | { |
2511 | { |
2451 | key_value *field = NULL, *last = NULL; |
2512 | for (key_value *kv = key_values; kv; kv = kv->next) |
2452 | |
2513 | if (kv->key == key) |
2453 | for (field = op->key_values; field != NULL; field = field->next) |
|
|
2454 | { |
|
|
2455 | if (field->key != canonical_key) |
|
|
2456 | { |
2514 | { |
2457 | last = field; |
2515 | kv->value = value; |
2458 | continue; |
2516 | return; |
2459 | } |
2517 | } |
2460 | |
2518 | |
2461 | if (value) |
2519 | key_value *kv = new key_value; |
2462 | field->value = value; |
2520 | |
2463 | else |
2521 | kv->next = key_values; |
|
|
2522 | kv->key = key; |
|
|
2523 | kv->value = value; |
|
|
2524 | |
|
|
2525 | key_values = kv; |
|
|
2526 | } |
|
|
2527 | |
|
|
2528 | void |
|
|
2529 | object::kv_del (shstr_tmp key) |
|
|
2530 | { |
|
|
2531 | for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) |
|
|
2532 | if ((*kvp)->key == key) |
2464 | { |
2533 | { |
2465 | /* Basically, if the archetype has this key set, |
2534 | key_value *kv = *kvp; |
2466 | * we need to store the null value so when we save |
2535 | *kvp = (*kvp)->next; |
2467 | * it, we save the empty value so that when we load, |
2536 | delete kv; |
2468 | * we get this value back again. |
2537 | return; |
2469 | */ |
|
|
2470 | if (get_ob_key_link (op->arch, canonical_key)) |
|
|
2471 | field->value = 0; |
|
|
2472 | else |
|
|
2473 | { |
|
|
2474 | if (last) |
|
|
2475 | last->next = field->next; |
|
|
2476 | else |
|
|
2477 | op->key_values = field->next; |
|
|
2478 | |
|
|
2479 | delete field; |
|
|
2480 | } |
|
|
2481 | } |
2538 | } |
2482 | return TRUE; |
|
|
2483 | } |
|
|
2484 | /* IF we get here, key doesn't exist */ |
|
|
2485 | |
|
|
2486 | /* No field, we'll have to add it. */ |
|
|
2487 | |
|
|
2488 | if (!add_key) |
|
|
2489 | return FALSE; |
|
|
2490 | |
|
|
2491 | /* There isn't any good reason to store a null |
|
|
2492 | * value in the key/value list. If the archetype has |
|
|
2493 | * this key, then we should also have it, so shouldn't |
|
|
2494 | * be here. If user wants to store empty strings, |
|
|
2495 | * should pass in "" |
|
|
2496 | */ |
|
|
2497 | if (value == NULL) |
|
|
2498 | return TRUE; |
|
|
2499 | |
|
|
2500 | field = new key_value; |
|
|
2501 | |
|
|
2502 | field->key = canonical_key; |
|
|
2503 | field->value = value; |
|
|
2504 | /* Usual prepend-addition. */ |
|
|
2505 | field->next = op->key_values; |
|
|
2506 | op->key_values = field; |
|
|
2507 | |
|
|
2508 | return TRUE; |
|
|
2509 | } |
|
|
2510 | |
|
|
2511 | /* |
|
|
2512 | * Updates the key in op to value. |
|
|
2513 | * |
|
|
2514 | * If add_key is FALSE, this will only update existing keys, |
|
|
2515 | * and not add new ones. |
|
|
2516 | * In general, should be little reason FALSE is ever passed in for add_key |
|
|
2517 | * |
|
|
2518 | * Returns TRUE on success. |
|
|
2519 | */ |
|
|
2520 | int |
|
|
2521 | set_ob_key_value (object *op, const char *key, const char *value, int add_key) |
|
|
2522 | { |
|
|
2523 | shstr key_ (key); |
|
|
2524 | |
|
|
2525 | return set_ob_key_value_s (op, key_, value, add_key); |
|
|
2526 | } |
2539 | } |
2527 | |
2540 | |
2528 | object::depth_iterator::depth_iterator (object *container) |
2541 | object::depth_iterator::depth_iterator (object *container) |
2529 | : iterator_base (container) |
2542 | : iterator_base (container) |
2530 | { |
2543 | { |
… | |
… | |
2580 | { |
2593 | { |
2581 | char flagdesc[512]; |
2594 | char flagdesc[512]; |
2582 | char info2[256 * 4]; |
2595 | char info2[256 * 4]; |
2583 | char *p = info; |
2596 | char *p = info; |
2584 | |
2597 | |
2585 | p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2598 | p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s%s,flags:[%s],type:%d}", |
2586 | count, |
2599 | count, |
2587 | uuid.c_str (), |
2600 | uuid.c_str (), |
2588 | &name, |
2601 | &name, |
2589 | title ? "\",title:\"" : "", |
2602 | title ? ",title:\"" : "", |
2590 | title ? (const char *)title : "", |
2603 | title ? (const char *)title : "", |
|
|
2604 | title ? "\"" : "", |
2591 | flag_desc (flagdesc, 512), type); |
2605 | flag_desc (flagdesc, 512), type); |
2592 | |
2606 | |
2593 | if (!flag[FLAG_REMOVED] && env) |
2607 | if (!flag[FLAG_REMOVED] && env) |
2594 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2608 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2595 | |
2609 | |
… | |
… | |
2611 | struct region * |
2625 | struct region * |
2612 | object::region () const |
2626 | object::region () const |
2613 | { |
2627 | { |
2614 | return map ? map->region (x, y) |
2628 | return map ? map->region (x, y) |
2615 | : region::default_region (); |
2629 | : region::default_region (); |
2616 | } |
|
|
2617 | |
|
|
2618 | const materialtype_t * |
|
|
2619 | object::dominant_material () const |
|
|
2620 | { |
|
|
2621 | if (materialtype_t *mt = name_to_material (materialname)) |
|
|
2622 | return mt; |
|
|
2623 | |
|
|
2624 | return name_to_material (shstr_unknown); |
|
|
2625 | } |
2630 | } |
2626 | |
2631 | |
2627 | void |
2632 | void |
2628 | object::open_container (object *new_container) |
2633 | object::open_container (object *new_container) |
2629 | { |
2634 | { |
… | |
… | |
2651 | container = 0; |
2656 | container = 0; |
2652 | |
2657 | |
2653 | // client needs item update to make it work, client bug requires this to be separate |
2658 | // client needs item update to make it work, client bug requires this to be separate |
2654 | esrv_update_item (UPD_FLAGS, this, old_container); |
2659 | esrv_update_item (UPD_FLAGS, this, old_container); |
2655 | |
2660 | |
2656 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
2661 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", old_container->query_name ()); |
2657 | play_sound (sound_find ("chest_close")); |
2662 | play_sound (sound_find ("chest_close")); |
2658 | } |
2663 | } |
2659 | |
2664 | |
2660 | if (new_container) |
2665 | if (new_container) |
2661 | { |
2666 | { |
… | |
… | |
2665 | // TODO: this does not seem to serve any purpose anymore? |
2670 | // TODO: this does not seem to serve any purpose anymore? |
2666 | #if 0 |
2671 | #if 0 |
2667 | // insert the "Close Container" object. |
2672 | // insert the "Close Container" object. |
2668 | if (archetype *closer = new_container->other_arch) |
2673 | if (archetype *closer = new_container->other_arch) |
2669 | { |
2674 | { |
2670 | object *closer = arch_to_object (new_container->other_arch); |
2675 | object *closer = new_container->other_arch->instance (); |
2671 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2676 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2672 | new_container->insert (closer); |
2677 | new_container->insert (closer); |
2673 | } |
2678 | } |
2674 | #endif |
2679 | #endif |
2675 | |
2680 | |
2676 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
2681 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", new_container->query_name ()); |
2677 | |
2682 | |
2678 | // make sure the container is available, client bug requires this to be separate |
2683 | // make sure the container is available, client bug requires this to be separate |
2679 | esrv_send_item (this, new_container); |
2684 | esrv_send_item (this, new_container); |
2680 | |
2685 | |
2681 | new_container->flag [FLAG_APPLIED] = true; |
2686 | new_container->flag [FLAG_APPLIED] = true; |
… | |
… | |
2689 | // else if (!old_container->env && contr && contr->ns) |
2694 | // else if (!old_container->env && contr && contr->ns) |
2690 | // contr->ns->floorbox_reset (); |
2695 | // contr->ns->floorbox_reset (); |
2691 | } |
2696 | } |
2692 | |
2697 | |
2693 | object * |
2698 | object * |
2694 | object::force_find (const shstr name) |
2699 | object::force_find (shstr_tmp name) |
2695 | { |
2700 | { |
2696 | /* cycle through his inventory to look for the MARK we want to |
2701 | /* cycle through his inventory to look for the MARK we want to |
2697 | * place |
2702 | * place |
2698 | */ |
2703 | */ |
2699 | for (object *tmp = inv; tmp; tmp = tmp->below) |
2704 | for (object *tmp = inv; tmp; tmp = tmp->below) |
… | |
… | |
2701 | return splay (tmp); |
2706 | return splay (tmp); |
2702 | |
2707 | |
2703 | return 0; |
2708 | return 0; |
2704 | } |
2709 | } |
2705 | |
2710 | |
|
|
2711 | //-GPL |
|
|
2712 | |
2706 | void |
2713 | void |
|
|
2714 | object::force_set_timer (int duration) |
|
|
2715 | { |
|
|
2716 | this->duration = 1; |
|
|
2717 | this->speed_left = -1.f; |
|
|
2718 | |
|
|
2719 | this->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2720 | } |
|
|
2721 | |
|
|
2722 | object * |
2707 | object::force_add (const shstr name, int duration) |
2723 | object::force_add (shstr_tmp name, int duration) |
2708 | { |
2724 | { |
2709 | if (object *force = force_find (name)) |
2725 | if (object *force = force_find (name)) |
2710 | force->destroy (); |
2726 | force->destroy (); |
2711 | |
2727 | |
2712 | object *force = get_archetype (FORCE_NAME); |
2728 | object *force = get_archetype (FORCE_NAME); |
2713 | |
2729 | |
2714 | force->slaying = name; |
2730 | force->slaying = name; |
2715 | force->stats.food = 1; |
2731 | force->force_set_timer (duration); |
2716 | force->speed_left = -1.f; |
|
|
2717 | |
|
|
2718 | force->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2719 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2720 | force->flag [FLAG_APPLIED] = true; |
2732 | force->flag [FLAG_APPLIED] = true; |
2721 | |
2733 | |
2722 | insert (force); |
2734 | return insert (force); |
2723 | } |
2735 | } |
2724 | |
2736 | |
2725 | void |
2737 | void |
2726 | object::play_sound (faceidx sound) |
2738 | object::play_sound (faceidx sound) const |
2727 | { |
2739 | { |
2728 | if (!sound) |
2740 | if (!sound) |
2729 | return; |
2741 | return; |
2730 | |
2742 | |
2731 | if (flag [FLAG_REMOVED]) |
2743 | if (is_on_map ()) |
|
|
2744 | map->play_sound (sound, x, y); |
|
|
2745 | else if (object *pl = in_player ()) |
|
|
2746 | pl->contr->play_sound (sound); |
|
|
2747 | } |
|
|
2748 | |
|
|
2749 | void |
|
|
2750 | object::say_msg (const char *msg) const |
|
|
2751 | { |
|
|
2752 | if (is_on_map ()) |
|
|
2753 | map->say_msg (msg, x, y); |
|
|
2754 | else if (object *pl = in_player ()) |
|
|
2755 | pl->contr->play_sound (sound); |
|
|
2756 | } |
|
|
2757 | |
|
|
2758 | void |
|
|
2759 | object::make_noise () |
|
|
2760 | { |
|
|
2761 | // we do not model noise in the map, so instead put |
|
|
2762 | // a temporary light into the noise source |
|
|
2763 | // could use the map instead, but that's less reliable for our |
|
|
2764 | // goal, which is to make invisibility a bit harder to exploit |
|
|
2765 | |
|
|
2766 | // currently only works sensibly for players |
|
|
2767 | if (!is_player ()) |
2732 | return; |
2768 | return; |
2733 | |
2769 | |
2734 | if (env) |
2770 | // find old force, or create new one |
2735 | { |
2771 | object *force = force_find (shstr_noise_force); |
2736 | if (object *pl = in_player ()) |
2772 | |
2737 | pl->contr->play_sound (sound); |
2773 | if (force) |
2738 | } |
2774 | force->speed_left = -1.f; // patch old speed up |
2739 | else |
2775 | else |
2740 | map->play_sound (sound, x, y); |
2776 | { |
2741 | } |
2777 | force = archetype::get (shstr_noise_force); |
2742 | |
2778 | |
|
|
2779 | force->slaying = shstr_noise_force; |
|
|
2780 | force->stats.food = 1; |
|
|
2781 | force->speed_left = -1.f; |
|
|
2782 | |
|
|
2783 | force->set_speed (1.f / 4.f); |
|
|
2784 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2785 | force->flag [FLAG_APPLIED] = true; |
|
|
2786 | |
|
|
2787 | insert (force); |
|
|
2788 | } |
|
|
2789 | } |
|
|
2790 | |
|
|
2791 | void object::change_move_type (MoveType mt) |
|
|
2792 | { |
|
|
2793 | if (move_type == mt) |
|
|
2794 | return; |
|
|
2795 | |
|
|
2796 | if (is_on_map ()) |
|
|
2797 | { |
|
|
2798 | // we are on the map, so handle move_on/off effects |
|
|
2799 | remove (); |
|
|
2800 | move_type = mt; |
|
|
2801 | map->insert (this, x, y, this); |
|
|
2802 | } |
|
|
2803 | else |
|
|
2804 | move_type = mt; |
|
|
2805 | } |
|
|
2806 | |
|
|
2807 | /* object should be a player. |
|
|
2808 | * we return the object the player has marked with the 'mark' command |
|
|
2809 | * below. If no match is found (or object has changed), we return |
|
|
2810 | * NULL. We leave it up to the calling function to print messages if |
|
|
2811 | * nothing is found. |
|
|
2812 | */ |
|
|
2813 | object * |
|
|
2814 | object::mark () const |
|
|
2815 | { |
|
|
2816 | if (contr && contr->mark && contr->mark->env == this) |
|
|
2817 | return contr->mark; |
|
|
2818 | else |
|
|
2819 | return 0; |
|
|
2820 | } |
|
|
2821 | |
|
|
2822 | // put marked object first in the inventory |
|
|
2823 | // this is used by identify-like spells so players can influence |
|
|
2824 | // the order a bit. |
|
|
2825 | void |
|
|
2826 | object::splay_marked () |
|
|
2827 | { |
|
|
2828 | if (object *marked = mark ()) |
|
|
2829 | splay (marked); |
|
|
2830 | } |
|
|
2831 | |