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Comparing deliantra/server/common/object.C (file contents):
Revision 1.188 by root, Wed Sep 12 11:10:09 2007 UTC vs.
Revision 1.222 by root, Wed Apr 30 05:06:36 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying
26 variable. */
27#include <global.h> 24#include <global.h>
28#include <stdio.h> 25#include <stdio.h>
29#include <sys/types.h> 26#include <sys/types.h>
30#include <sys/uio.h> 27#include <sys/uio.h>
31#include <object.h> 28#include <object.h>
32#include <funcpoint.h>
33#include <sproto.h> 29#include <sproto.h>
34#include <loader.h> 30#include <loader.h>
35 31
36#include <bitset> 32#include <bitset>
37 33
38int nrofallocobjects = 0; 34UUID UUID::cur;
39static UUID uuid; 35static uint64_t seq_next_save;
40const uint64 UUID_SKIP = 1<<19; 36static const uint64 UUID_GAP = 1<<19;
41 37
42objectvec objects; 38objectvec objects;
43activevec actives; 39activevec actives;
44 40
45short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = {
42 0,
43 0, 1, 1, 1, 0, -1, -1, -1,
44 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
46 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 45 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
47}; 46};
48short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, 47short freearr_y[SIZEOFFREE] = {
48 0,
49 -1, -1, 0, 1, 1, 1, 0, -1,
50 -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2,
49 -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 51 -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3
50}; 52};
51int maxfree[SIZEOFFREE] = { 0, 9, 10, 13, 14, 17, 18, 21, 22, 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 53int maxfree[SIZEOFFREE] = {
54 0,
55 9, 10, 13, 14, 17, 18, 21, 22,
56 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48,
52 48, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 57 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49
53}; 58};
54int freedir[SIZEOFFREE] = { 59int freedir[SIZEOFFREE] = {
55 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 60 0,
61 1, 2, 3, 4, 5, 6, 7, 8,
62 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
56 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 63 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
57}; 64};
58 65
59static void 66static void
60write_uuid (void) 67write_uuid (uval64 skip, bool sync)
61{ 68{
62 char filename1[MAX_BUF], filename2[MAX_BUF]; 69 CALL_BEGIN (2);
63 70 CALL_ARG_SV (newSVval64 (skip));
64 sprintf (filename1, "%s/uuid", settings.localdir); 71 CALL_ARG_SV (boolSV (sync));
65 sprintf (filename2, "%s/uuid~", settings.localdir); 72 CALL_CALL ("cf::write_uuid", G_DISCARD);
66 73 CALL_END;
67 FILE *fp;
68
69 if (!(fp = fopen (filename2, "w")))
70 {
71 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
72 return;
73 }
74
75 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
76 fclose (fp);
77 rename (filename2, filename1);
78} 74}
79 75
80static void 76static void
81read_uuid (void) 77read_uuid (void)
82{ 78{
83 char filename[MAX_BUF]; 79 char filename[MAX_BUF];
84 80
85 sprintf (filename, "%s/uuid", settings.localdir); 81 sprintf (filename, "%s/uuid", settings.localdir);
82
83 seq_next_save = 0;
86 84
87 FILE *fp; 85 FILE *fp;
88 86
89 if (!(fp = fopen (filename, "r"))) 87 if (!(fp = fopen (filename, "r")))
90 { 88 {
91 if (errno == ENOENT) 89 if (errno == ENOENT)
92 { 90 {
93 LOG (llevInfo, "RESET uid to 1\n"); 91 LOG (llevInfo, "RESET uid to 1\n");
94 uuid.seq = 0; 92 UUID::cur.seq = 0;
95 write_uuid (); 93 write_uuid (UUID_GAP, true);
96 return; 94 return;
97 } 95 }
98 96
99 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); 97 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
100 _exit (1); 98 _exit (1);
101 } 99 }
102 100
103 int version; 101 UUID::BUF buf;
104 unsigned long long uid; 102 buf[0] = 0;
105 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1) 103 fgets (buf, sizeof (buf), fp);
104
105 if (!UUID::cur.parse (buf))
106 { 106 {
107 LOG (llevError, "FATAL: error reading uid from %s!\n", filename); 107 LOG (llevError, "FATAL: error reading uid from %s (%s)!\n", filename, buf);
108 _exit (1); 108 _exit (1);
109 } 109 }
110 110
111 uuid.seq = uid; 111 LOG (llevDebug, "read UUID: %s\n", UUID::cur.c_str ());
112 write_uuid (); 112
113 LOG (llevDebug, "read UID: %" PRId64 "\n", uid); 113 write_uuid (UUID_GAP, true);
114 fclose (fp); 114 fclose (fp);
115} 115}
116 116
117UUID 117UUID
118gen_uuid () 118UUID::gen ()
119{ 119{
120 UUID uid; 120 UUID uid;
121 121
122 uid.seq = ++uuid.seq; 122 uid.seq = ++cur.seq;
123 123
124 if (!(uuid.seq & (UUID_SKIP - 1))) 124 if (expect_false (cur.seq >= seq_next_save))
125 write_uuid (); 125 {
126 seq_next_save = UUID::cur.seq + (UUID_GAP >> 1);
127 write_uuid (UUID_GAP, false);
128 }
129
126 130
127 return uid; 131 return uid;
128} 132}
129 133
130void 134void
131init_uuid () 135UUID::init ()
132{ 136{
133 read_uuid (); 137 read_uuid ();
134} 138}
135 139
136/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 140/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
137static int 141static bool
138compare_ob_value_lists_one (const object *wants, const object *has) 142compare_ob_value_lists_one (const object *wants, const object *has)
139{ 143{
140 key_value *wants_field; 144 key_value *wants_field;
141 145
142 /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both 146 /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both
150 key_value *has_field; 154 key_value *has_field;
151 155
152 /* Look for a field in has with the same key. */ 156 /* Look for a field in has with the same key. */
153 has_field = get_ob_key_link (has, wants_field->key); 157 has_field = get_ob_key_link (has, wants_field->key);
154 158
155 if (has_field == NULL) 159 if (!has_field)
156 {
157 /* No field with that name. */ 160 return 0; /* No field with that name. */
158 return FALSE;
159 }
160 161
161 /* Found the matching field. */ 162 /* Found the matching field. */
162 if (has_field->value != wants_field->value) 163 if (has_field->value != wants_field->value)
163 {
164 /* Values don't match, so this half of the comparison is false. */ 164 return 0; /* Values don't match, so this half of the comparison is false. */
165 return FALSE;
166 }
167 165
168 /* If we get here, we found a match. Now for the next field in wants. */ 166 /* If we get here, we found a match. Now for the next field in wants. */
169 } 167 }
170 168
171 /* If we get here, every field in wants has a matching field in has. */ 169 /* If we get here, every field in wants has a matching field in has. */
172 return TRUE; 170 return 1;
173} 171}
174 172
175/* Returns TRUE if ob1 has the same key_values as ob2. */ 173/* Returns TRUE if ob1 has the same key_values as ob2. */
176static int 174static bool
177compare_ob_value_lists (const object *ob1, const object *ob2) 175compare_ob_value_lists (const object *ob1, const object *ob2)
178{ 176{
179 /* However, there may be fields in has which aren't partnered in wants, 177 /* However, there may be fields in has which aren't partnered in wants,
180 * so we need to run the comparison *twice*. :( 178 * so we need to run the comparison *twice*. :(
181 */ 179 */
202 || ob1->speed != ob2->speed 200 || ob1->speed != ob2->speed
203 || ob1->value != ob2->value 201 || ob1->value != ob2->value
204 || ob1->name != ob2->name) 202 || ob1->name != ob2->name)
205 return 0; 203 return 0;
206 204
207 //TODO: this ain't working well, use nicer and correct overflow check 205 /* Do not merge objects if nrof would overflow. First part checks
208 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 206 * for unsigned overflow (2c), second part checks whether the result
209 * value could not be stored in a sint32 (which unfortunately sometimes is 207 * would fit into a 32 bit signed int, which is often used to hold
210 * used to store nrof). 208 * nrof values.
211 */ 209 */
212 if (ob1->nrof + ob2->nrof >= 1UL << 31) 210 if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31))
213 return 0; 211 return 0;
214 212
215 /* If the objects have been identified, set the BEEN_APPLIED flag. 213 /* If the objects have been identified, set the BEEN_APPLIED flag.
216 * This is to the comparison of the flags below will be OK. We 214 * This is to the comparison of the flags below will be OK. We
217 * just can't ignore the been applied or identified flags, as they 215 * just can't ignore the been applied or identified flags, as they
218 * are not equal - just if it has been identified, the been_applied 216 * are not equal - just if it has been identified, the been_applied
219 * flags lose any meaning. 217 * flags lose any meaning.
220 */ 218 */
221 if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) 219 if (QUERY_FLAG (ob1, FLAG_IDENTIFIED))
222 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 220 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
223 221
224 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 222 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
225 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 223 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
226 224
227 if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () 225 if (ob1->arch->name != ob2->arch->name
228 || ob1->arch != ob2->arch
229 || ob1->name != ob2->name 226 || ob1->name != ob2->name
230 || ob1->title != ob2->title 227 || ob1->title != ob2->title
231 || ob1->msg != ob2->msg 228 || ob1->msg != ob2->msg
232 || ob1->weight != ob2->weight 229 || ob1->weight != ob2->weight
233 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
234 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
235 || ob1->attacktype != ob2->attacktype 230 || ob1->attacktype != ob2->attacktype
236 || ob1->magic != ob2->magic 231 || ob1->magic != ob2->magic
237 || ob1->slaying != ob2->slaying 232 || ob1->slaying != ob2->slaying
238 || ob1->skill != ob2->skill 233 || ob1->skill != ob2->skill
239 || ob1->value != ob2->value 234 || ob1->value != ob2->value
246 || ob1->move_block != ob2->move_block 241 || ob1->move_block != ob2->move_block
247 || ob1->move_allow != ob2->move_allow 242 || ob1->move_allow != ob2->move_allow
248 || ob1->move_on != ob2->move_on 243 || ob1->move_on != ob2->move_on
249 || ob1->move_off != ob2->move_off 244 || ob1->move_off != ob2->move_off
250 || ob1->move_slow != ob2->move_slow 245 || ob1->move_slow != ob2->move_slow
251 || ob1->move_slow_penalty != ob2->move_slow_penalty) 246 || ob1->move_slow_penalty != ob2->move_slow_penalty
247 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
248 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats)))
252 return 0; 249 return 0;
253 250
251 if ((ob1->flag ^ ob2->flag)
252 .reset (FLAG_INV_LOCKED)
253 .reset (FLAG_CLIENT_SENT)
254 .reset (FLAG_REMOVED)
255 .any ())
256 return 0;
257
254 /* This is really a spellbook check - really, we should 258 /* This is really a spellbook check - we should in general
255 * check all objects in the inventory. 259 * not merge objects with real inventories, as splitting them
260 * is hard.
256 */ 261 */
257 if (ob1->inv || ob2->inv) 262 if (ob1->inv || ob2->inv)
258 { 263 {
259 /* if one object has inventory but the other doesn't, not equiv */ 264 if (!(ob1->inv && ob2->inv))
260 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 265 return 0; /* inventories differ in length */
261 return 0;
262 266
263 /* Now check to see if the two inventory objects could merge */ 267 if (ob1->inv->below || ob2->inv->below)
268 return 0; /* more than one object in inv */
269
264 if (!object::can_merge (ob1->inv, ob2->inv)) 270 if (!object::can_merge (ob1->inv, ob2->inv))
265 return 0; 271 return 0; /* inventory objects differ */
266 272
267 /* inventory ok - still need to check rest of this object to see 273 /* inventory ok - still need to check rest of this object to see
268 * if it is valid. 274 * if it is valid.
269 */ 275 */
270 } 276 }
289 if (ob1->level != ob2->level) 295 if (ob1->level != ob2->level)
290 return 0; 296 return 0;
291 break; 297 break;
292 } 298 }
293 299
294 if (ob1->key_values != NULL || ob2->key_values != NULL) 300 if (ob1->key_values || ob2->key_values)
295 { 301 {
296 /* At least one of these has key_values. */ 302 /* At least one of these has key_values. */
297 if ((ob1->key_values == NULL) != (ob2->key_values == NULL)) 303 if ((!ob1->key_values) != (!ob2->key_values))
298 /* One has fields, but the other one doesn't. */ 304 return 0; /* One has fields, but the other one doesn't. */
299 return 0; 305
300 else if (!compare_ob_value_lists (ob1, ob2)) 306 if (!compare_ob_value_lists (ob1, ob2))
301 return 0; 307 return 0;
302 } 308 }
303 309
304 if (ob1->self || ob2->self) 310 if (ob1->self || ob2->self)
305 { 311 {
306 ob1->optimise (); 312 ob1->optimise ();
307 ob2->optimise (); 313 ob2->optimise ();
308 314
309 if (ob1->self || ob2->self) 315 if (ob1->self || ob2->self)
316 {
317 int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0;
318 int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0;
319
320 if (k1 != k2)
321 return 0;
322
323 if (k1 == 0)
324 return 1;
325
310 if (!cfperl_can_merge (ob1, ob2)) 326 if (!cfperl_can_merge (ob1, ob2))
311 return 0; 327 return 0;
328 }
312 } 329 }
313 330
314 /* Everything passes, must be OK. */ 331 /* Everything passes, must be OK. */
315 return 1; 332 return 1;
316} 333}
317 334
335// find player who can see this object
336object *
337object::visible_to () const
338{
339 if (client_visible () && !flag [FLAG_REMOVED])
340 {
341 // see if we are in a container of sorts
342 if (env)
343 {
344 // the player inventory itself is always visible
345 if (env->type == PLAYER)
346 return env;
347
348 // else a player could have our env open
349 object *envest = env->outer_env ();
350
351 // the player itself is always on a map, so we will find him here
352 // even if our inv is in a player.
353 if (envest->is_on_map ())
354 if (object *pl = envest->ms ().player ())
355 if (pl->container == env)
356 return pl;
357 }
358 else
359 {
360 // maybe there is a player standing on the same mapspace
361 // this will catch the case where "this" is a player
362 if (object *pl = ms ().player ())
363 if (!pl->container || this == pl->container)
364 return pl;
365 }
366 }
367
368 return 0;
369}
370
371// adjust weight per container type ("of holding")
372static sint32
373weight_adjust (object *op, sint32 weight)
374{
375 return op->type == CONTAINER
376 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str)
377 : weight;
378}
379
318/* 380/*
381 * adjust_weight(object, weight) adds the specified weight to an object,
382 * and also updates how much the environment(s) is/are carrying.
383 */
384static void
385adjust_weight (object *op, sint32 weight)
386{
387 while (op)
388 {
389 weight = weight_adjust (op, weight);
390
391 if (!weight)
392 return;
393
394 op->carrying += weight;
395
396 if (object *pl = op->visible_to ())
397 if (pl != op) // player is handled lazily
398 esrv_update_item (UPD_WEIGHT, pl, op);
399
400 op = op->env;
401 }
402}
403
404/*
319 * sum_weight() is a recursive function which calculates the weight 405 * this is a recursive function which calculates the weight
320 * an object is carrying. It goes through in figures out how much 406 * an object is carrying. It goes through op and figures out how much
321 * containers are carrying, and sums it up. 407 * containers are carrying, and sums it up.
322 */ 408 */
323long 409void
324sum_weight (object *op) 410object::update_weight ()
325{ 411{
326 long sum; 412 sint32 sum = 0;
327 object *inv;
328 413
329 for (sum = 0, inv = op->inv; inv; inv = inv->below) 414 for (object *op = inv; op; op = op->below)
330 { 415 {
331 if (inv->inv) 416 if (op->inv)
332 sum_weight (inv); 417 op->update_weight ();
333 418
334 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 419 sum += op->total_weight ();
420 }
421
422 sum = weight_adjust (this, sum);
423
424 if (sum != carrying)
335 } 425 {
336
337 if (op->type == CONTAINER && op->stats.Str)
338 sum = (sum * (100 - op->stats.Str)) / 100;
339
340 if (op->carrying != sum)
341 op->carrying = sum; 426 carrying = sum;
342 427
343 return sum; 428 if (object *pl = visible_to ())
429 if (pl != this) // player is handled lazily
430 esrv_update_item (UPD_WEIGHT, pl, this);
431 }
344} 432}
345 433
346/** 434/*
347 * Return the outermost environment object for a given object. 435 * Used by: Server DM commands: dumpbelow, dump. Some error messages.
348 */
349
350object *
351object_get_env_recursive (object *op)
352{
353 while (op->env != NULL)
354 op = op->env;
355 return op;
356}
357
358/*
359 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
360 * Some error messages.
361 * The result of the dump is stored in the static global errmsg array.
362 */ 436 */
363char * 437char *
364dump_object (object *op) 438dump_object (object *op)
365{ 439{
366 if (!op) 440 if (!op)
380get_nearest_part (object *op, const object *pl) 454get_nearest_part (object *op, const object *pl)
381{ 455{
382 object *tmp, *closest; 456 object *tmp, *closest;
383 int last_dist, i; 457 int last_dist, i;
384 458
385 if (op->more == NULL) 459 if (!op->more)
386 return op; 460 return op;
461
387 for (last_dist = distance (op, pl), closest = op, tmp = op->more; tmp != NULL; tmp = tmp->more) 462 for (last_dist = distance (op, pl), closest = op, tmp = op->more;
463 tmp;
464 tmp = tmp->more)
388 if ((i = distance (tmp, pl)) < last_dist) 465 if ((i = distance (tmp, pl)) < last_dist)
389 closest = tmp, last_dist = i; 466 closest = tmp, last_dist = i;
467
390 return closest; 468 return closest;
391} 469}
392 470
393/* 471/*
394 * Returns the object which has the count-variable equal to the argument. 472 * Returns the object which has the count-variable equal to the argument.
473 * VERRRY slow.
395 */ 474 */
396object * 475object *
397find_object (tag_t i) 476find_object (tag_t i)
398{ 477{
399 for_all_objects (op) 478 for_all_objects (op)
417 for_all_objects (op) 496 for_all_objects (op)
418 if (op->name == str_) 497 if (op->name == str_)
419 break; 498 break;
420 499
421 return op; 500 return op;
422}
423
424void
425free_all_object_data ()
426{
427 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
428} 501}
429 502
430/* 503/*
431 * Sets the owner and sets the skill and exp pointers to owner's current 504 * Sets the owner and sets the skill and exp pointers to owner's current
432 * skill and experience objects. 505 * skill and experience objects.
437{ 510{
438 // allow objects which own objects 511 // allow objects which own objects
439 if (owner) 512 if (owner)
440 while (owner->owner) 513 while (owner->owner)
441 owner = owner->owner; 514 owner = owner->owner;
515
516 if (flag [FLAG_FREED])
517 {
518 LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ());
519 return;
520 }
442 521
443 this->owner = owner; 522 this->owner = owner;
444} 523}
445 524
446int 525int
587 666
588void 667void
589object::instantiate () 668object::instantiate ()
590{ 669{
591 if (!uuid.seq) // HACK 670 if (!uuid.seq) // HACK
592 uuid = gen_uuid (); 671 uuid = UUID::gen ();
593 672
594 speed_left = -0.1f; 673 speed_left = -0.1f;
595 /* copy the body_info to the body_used - this is only really 674 /* copy the body_info to the body_used - this is only really
596 * need for monsters, but doesn't hurt to do it for everything. 675 * need for monsters, but doesn't hurt to do it for everything.
597 * by doing so, when a monster is created, it has good starting 676 * by doing so, when a monster is created, it has good starting
667 * UP_OBJ_FACE: only the objects face has changed. 746 * UP_OBJ_FACE: only the objects face has changed.
668 */ 747 */
669void 748void
670update_object (object *op, int action) 749update_object (object *op, int action)
671{ 750{
672 if (op == NULL) 751 if (!op)
673 { 752 {
674 /* this should never happen */ 753 /* this should never happen */
675 LOG (llevDebug, "update_object() called for NULL object.\n"); 754 LOG (llevError | logBacktrace, "update_object() called for NULL object.\n");
676 return; 755 return;
677 } 756 }
678 757
679 if (op->env) 758 if (!op->is_on_map ())
680 { 759 {
681 /* Animation is currently handled by client, so nothing 760 /* Animation is currently handled by client, so nothing
682 * to do in this case. 761 * to do in this case.
683 */ 762 */
684 return; 763 return;
685 } 764 }
686
687 /* If the map is saving, don't do anything as everything is
688 * going to get freed anyways.
689 */
690 if (!op->map || op->map->in_memory == MAP_SAVING)
691 return;
692 765
693 /* make sure the object is within map boundaries */ 766 /* make sure the object is within map boundaries */
694 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) 767 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height)
695 { 768 {
696 LOG (llevError, "update_object() called for object out of map!\n"); 769 LOG (llevError, "update_object() called for object out of map!\n");
756static int object_count; 829static int object_count;
757 830
758void object::link () 831void object::link ()
759{ 832{
760 assert (!index);//D 833 assert (!index);//D
761 uuid = gen_uuid (); 834 uuid = UUID::gen ();
762 count = ++object_count; 835 count = ++object_count;
763 836
764 refcnt_inc (); 837 refcnt_inc ();
765 objects.insert (this); 838 objects.insert (this);
766} 839}
839object::destroy_inv (bool drop_to_ground) 912object::destroy_inv (bool drop_to_ground)
840{ 913{
841 // need to check first, because the checks below might segfault 914 // need to check first, because the checks below might segfault
842 // as we might be on an invalid mapspace and crossfire code 915 // as we might be on an invalid mapspace and crossfire code
843 // is too buggy to ensure that the inventory is empty. 916 // is too buggy to ensure that the inventory is empty.
844 // corollary: if you create arrows etc. with stuff in tis inventory, 917 // corollary: if you create arrows etc. with stuff in its inventory,
845 // cf will crash below with off-map x and y 918 // cf will crash below with off-map x and y
846 if (!inv) 919 if (!inv)
847 return; 920 return;
848 921
849 /* Only if the space blocks everything do we not process - 922 /* Only if the space blocks everything do we not process -
850 * if some form of movement is allowed, let objects 923 * if some form of movement is allowed, let objects
851 * drop on that space. 924 * drop on that space.
852 */ 925 */
853 if (!drop_to_ground 926 if (!drop_to_ground
854 || !map 927 || !map
855 || map->in_memory != MAP_IN_MEMORY 928 || map->in_memory != MAP_ACTIVE
856 || map->nodrop 929 || map->nodrop
857 || ms ().move_block == MOVE_ALL) 930 || ms ().move_block == MOVE_ALL)
858 { 931 {
859 while (inv) 932 while (inv)
860 { 933 {
861 inv->destroy_inv (drop_to_ground); 934 inv->destroy_inv (false);
862 inv->destroy (); 935 inv->destroy ();
863 } 936 }
864 } 937 }
865 else 938 else
866 { /* Put objects in inventory onto this space */ 939 { /* Put objects in inventory onto this space */
872 || op->flag [FLAG_NO_DROP] 945 || op->flag [FLAG_NO_DROP]
873 || op->type == RUNE 946 || op->type == RUNE
874 || op->type == TRAP 947 || op->type == TRAP
875 || op->flag [FLAG_IS_A_TEMPLATE] 948 || op->flag [FLAG_IS_A_TEMPLATE]
876 || op->flag [FLAG_DESTROY_ON_DEATH]) 949 || op->flag [FLAG_DESTROY_ON_DEATH])
877 op->destroy (); 950 op->destroy (true);
878 else 951 else
879 map->insert (op, x, y); 952 map->insert (op, x, y);
880 } 953 }
881 } 954 }
882} 955}
889} 962}
890 963
891void 964void
892object::do_destroy () 965object::do_destroy ()
893{ 966{
894 attachable::do_destroy ();
895
896 if (flag [FLAG_IS_LINKED]) 967 if (flag [FLAG_IS_LINKED])
897 remove_button_link (this); 968 remove_button_link (this);
898 969
899 if (flag [FLAG_FRIENDLY]) 970 if (flag [FLAG_FRIENDLY])
900 remove_friendly_object (this); 971 remove_friendly_object (this);
901 972
902 if (!flag [FLAG_REMOVED])
903 remove (); 973 remove ();
904 974
905 destroy_inv (true); 975 attachable::do_destroy ();
906 976
907 deactivate (); 977 deactivate ();
908 unlink (); 978 unlink ();
909 979
910 flag [FLAG_FREED] = 1; 980 flag [FLAG_FREED] = 1;
919 989
920 freed_map->path = "<freed objects map>"; 990 freed_map->path = "<freed objects map>";
921 freed_map->name = "/internal/freed_objects_map"; 991 freed_map->name = "/internal/freed_objects_map";
922 freed_map->width = 3; 992 freed_map->width = 3;
923 freed_map->height = 3; 993 freed_map->height = 3;
994 freed_map->nodrop = 1;
924 995
925 freed_map->alloc (); 996 freed_map->alloc ();
926 freed_map->in_memory = MAP_IN_MEMORY; 997 freed_map->in_memory = MAP_ACTIVE;
927 } 998 }
928 999
929 map = freed_map; 1000 map = freed_map;
930 x = 1; 1001 x = 1;
931 y = 1; 1002 y = 1;
950object::destroy (bool destroy_inventory) 1021object::destroy (bool destroy_inventory)
951{ 1022{
952 if (destroyed ()) 1023 if (destroyed ())
953 return; 1024 return;
954 1025
1026 if (!is_head () && !head->destroyed ())
1027 {
1028 LOG (llevError | logBacktrace, "tried to destroy the tail of an object");
1029 head->destroy (destroy_inventory);
1030 }
1031
955 if (destroy_inventory) 1032 destroy_inv (!destroy_inventory);
956 destroy_inv (false);
957 1033
958 if (is_head ()) 1034 if (is_head ())
959 if (sound_destroy) 1035 if (sound_destroy)
960 play_sound (sound_destroy); 1036 play_sound (sound_destroy);
961 else if (flag [FLAG_MONSTER]) 1037 else if (flag [FLAG_MONSTER])
962 play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism 1038 play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism
963 1039
964 attachable::destroy (); 1040 attachable::destroy ();
965}
966
967/*
968 * sub_weight() recursively (outwards) subtracts a number from the
969 * weight of an object (and what is carried by it's environment(s)).
970 */
971void
972sub_weight (object *op, signed long weight)
973{
974 while (op != NULL)
975 {
976 if (op->type == CONTAINER)
977 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
978
979 op->carrying -= weight;
980 op = op->env;
981 }
982} 1041}
983 1042
984/* op->remove (): 1043/* op->remove ():
985 * This function removes the object op from the linked list of objects 1044 * This function removes the object op from the linked list of objects
986 * which it is currently tied to. When this function is done, the 1045 * which it is currently tied to. When this function is done, the
992object::do_remove () 1051object::do_remove ()
993{ 1052{
994 object *tmp, *last = 0; 1053 object *tmp, *last = 0;
995 object *otmp; 1054 object *otmp;
996 1055
997 if (QUERY_FLAG (this, FLAG_REMOVED)) 1056 if (flag [FLAG_REMOVED])
998 return; 1057 return;
999 1058
1000 SET_FLAG (this, FLAG_REMOVED);
1001 INVOKE_OBJECT (REMOVE, this); 1059 INVOKE_OBJECT (REMOVE, this);
1060
1061 flag [FLAG_REMOVED] = true;
1002 1062
1003 if (more) 1063 if (more)
1004 more->remove (); 1064 more->remove ();
1005 1065
1006 /* 1066 /*
1007 * In this case, the object to be removed is in someones 1067 * In this case, the object to be removed is in someones
1008 * inventory. 1068 * inventory.
1009 */ 1069 */
1010 if (env) 1070 if (env)
1011 { 1071 {
1072 flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed
1073 if (object *pl = visible_to ())
1074 esrv_del_item (pl->contr, count);
1075 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1076
1077 adjust_weight (env, -total_weight ());
1078
1079 *(above ? &above->below : &env->inv) = below;
1080
1012 if (nrof) 1081 if (below)
1013 sub_weight (env, weight * nrof); 1082 below->above = above;
1014 else 1083
1015 sub_weight (env, weight + carrying); 1084 /* we set up values so that it could be inserted into
1085 * the map, but we don't actually do that - it is up
1086 * to the caller to decide what we want to do.
1087 */
1088 map = env->map;
1089 x = env->x;
1090 y = env->y;
1091 above = 0;
1092 below = 0;
1093 env = 0;
1016 1094
1017 /* NO_FIX_PLAYER is set when a great many changes are being 1095 /* NO_FIX_PLAYER is set when a great many changes are being
1018 * made to players inventory. If set, avoiding the call 1096 * made to players inventory. If set, avoiding the call
1019 * to save cpu time. 1097 * to save cpu time.
1020 */ 1098 */
1021 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1099 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1022 otmp->update_stats (); 1100 otmp->update_stats ();
1023
1024 if (above)
1025 above->below = below;
1026 else
1027 env->inv = below;
1028
1029 if (below)
1030 below->above = above;
1031
1032 /* we set up values so that it could be inserted into
1033 * the map, but we don't actually do that - it is up
1034 * to the caller to decide what we want to do.
1035 */
1036 x = env->x, y = env->y;
1037 map = env->map;
1038 above = 0, below = 0;
1039 env = 0;
1040 } 1101 }
1041 else if (map) 1102 else if (map)
1042 { 1103 {
1043 if (type == PLAYER)
1044 {
1045 // leaving a spot always closes any open container on the ground
1046 if (container && !container->env)
1047 // this causes spurious floorbox updates, but it ensures
1048 // that the CLOSE event is being sent.
1049 close_container ();
1050
1051 --map->players;
1052 map->touch ();
1053 }
1054
1055 map->dirty = true; 1104 map->dirty = true;
1056 mapspace &ms = this->ms (); 1105 mapspace &ms = this->ms ();
1106
1107 if (object *pl = ms.player ())
1108 {
1109 if (type == PLAYER) // this == pl(!)
1110 {
1111 // leaving a spot always closes any open container on the ground
1112 if (container && !container->env)
1113 // this causes spurious floorbox updates, but it ensures
1114 // that the CLOSE event is being sent.
1115 close_container ();
1116
1117 --map->players;
1118 map->touch ();
1119 }
1120 else if (pl->container == this)
1121 {
1122 // removing a container should close it
1123 close_container ();
1124 }
1125
1126 esrv_del_item (pl->contr, count);
1127 }
1057 1128
1058 /* link the object above us */ 1129 /* link the object above us */
1059 if (above) 1130 if (above)
1060 above->below = below; 1131 above->below = below;
1061 else 1132 else
1091 * removed (most likely destroyed), update the player view 1162 * removed (most likely destroyed), update the player view
1092 * appropriately. 1163 * appropriately.
1093 */ 1164 */
1094 pl->close_container (); 1165 pl->close_container ();
1095 1166
1096 pl->contr->ns->floorbox_update (); 1167 //TODO: the floorbox prev/next might need updating
1168 esrv_del_item (pl->contr, count);
1097 } 1169 }
1098 1170
1099 for (tmp = ms.bot; tmp; tmp = tmp->above) 1171 for (tmp = ms.bot; tmp; tmp = tmp->above)
1100 { 1172 {
1101 /* No point updating the players look faces if he is the object 1173 /* No point updating the players look faces if he is the object
1140merge_ob (object *op, object *top) 1212merge_ob (object *op, object *top)
1141{ 1213{
1142 if (!op->nrof) 1214 if (!op->nrof)
1143 return 0; 1215 return 0;
1144 1216
1145 if (top) 1217 if (!top)
1146 for (top = op; top && top->above; top = top->above) 1218 for (top = op; top && top->above; top = top->above)
1147 ; 1219 ;
1148 1220
1149 for (; top; top = top->below) 1221 for (; top; top = top->below)
1150 {
1151 if (top == op)
1152 continue;
1153
1154 if (object::can_merge (op, top)) 1222 if (object::can_merge (op, top))
1155 { 1223 {
1156 top->nrof += op->nrof; 1224 top->nrof += op->nrof;
1157 1225
1158/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1226 if (object *pl = top->visible_to ())
1159 op->weight = 0; /* Don't want any adjustements now */ 1227 esrv_update_item (UPD_NROF, pl, top);
1228
1229 op->weight = 0; // cancel the addition above
1230 op->carrying = 0; // must be 0 already
1231
1160 op->destroy (); 1232 op->destroy (1);
1233
1161 return top; 1234 return top;
1162 } 1235 }
1163 }
1164 1236
1165 return 0; 1237 return 0;
1166} 1238}
1167 1239
1168void 1240void
1227object * 1299object *
1228insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1300insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1229{ 1301{
1230 assert (!op->flag [FLAG_FREED]); 1302 assert (!op->flag [FLAG_FREED]);
1231 1303
1232 object *top, *floor = NULL;
1233
1234 op->remove (); 1304 op->remove ();
1235 1305
1236 /* Ideally, the caller figures this out. However, it complicates a lot 1306 /* Ideally, the caller figures this out. However, it complicates a lot
1237 * of areas of callers (eg, anything that uses find_free_spot would now 1307 * of areas of callers (eg, anything that uses find_free_spot would now
1238 * need extra work 1308 * need extra work
1239 */ 1309 */
1240 if (!xy_normalise (m, op->x, op->y)) 1310 if (!xy_normalise (m, op->x, op->y))
1241 { 1311 {
1242 op->destroy (); 1312 op->destroy (1);
1243 return 0; 1313 return 0;
1244 } 1314 }
1245 1315
1246 if (object *more = op->more) 1316 if (object *more = op->more)
1247 if (!insert_ob_in_map (more, m, originator, flag)) 1317 if (!insert_ob_in_map (more, m, originator, flag))
1256 */ 1326 */
1257 if (op->nrof && !(flag & INS_NO_MERGE)) 1327 if (op->nrof && !(flag & INS_NO_MERGE))
1258 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1328 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1259 if (object::can_merge (op, tmp)) 1329 if (object::can_merge (op, tmp))
1260 { 1330 {
1331 // TODO: we atcually want to update tmp, not op,
1332 // but some caller surely breaks when we return tmp
1333 // from here :/
1261 op->nrof += tmp->nrof; 1334 op->nrof += tmp->nrof;
1262 tmp->destroy (); 1335 tmp->destroy (1);
1263 } 1336 }
1264 1337
1265 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1338 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1266 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1339 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1267 1340
1287 /* since *below* originator, no need to update top */ 1360 /* since *below* originator, no need to update top */
1288 originator->below = op; 1361 originator->below = op;
1289 } 1362 }
1290 else 1363 else
1291 { 1364 {
1365 object *top, *floor = NULL;
1366
1292 top = ms.bot; 1367 top = ms.bot;
1293 1368
1294 /* If there are other objects, then */ 1369 /* If there are other objects, then */
1295 if ((!(flag & INS_MAP_LOAD)) && top) 1370 if (top)
1296 { 1371 {
1297 object *last = 0; 1372 object *last = 0;
1298 1373
1299 /* 1374 /*
1300 * If there are multiple objects on this space, we do some trickier handling. 1375 * If there are multiple objects on this space, we do some trickier handling.
1352 */ 1427 */
1353 if (last && last->below && last != floor) 1428 if (last && last->below && last != floor)
1354 top = last->below; 1429 top = last->below;
1355 } 1430 }
1356 } /* If objects on this space */ 1431 } /* If objects on this space */
1357 if (flag & INS_MAP_LOAD)
1358 top = ms.top;
1359 1432
1360 if (flag & INS_ABOVE_FLOOR_ONLY) 1433 if (flag & INS_ABOVE_FLOOR_ONLY)
1361 top = floor; 1434 top = floor;
1362 1435
1363 /* Top is the object that our object (op) is going to get inserted above. 1436 /* Top is the object that our object (op) is going to get inserted above.
1396 op->map->touch (); 1469 op->map->touch ();
1397 } 1470 }
1398 1471
1399 op->map->dirty = true; 1472 op->map->dirty = true;
1400 1473
1401 if (!(flag & INS_MAP_LOAD))
1402 if (object *pl = ms.player ()) 1474 if (object *pl = ms.player ())
1403 pl->contr->ns->floorbox_update (); 1475 //TODO: the floorbox prev/next might need updating
1476 esrv_send_item (pl, op);
1404 1477
1405 /* If this object glows, it may affect lighting conditions that are 1478 /* If this object glows, it may affect lighting conditions that are
1406 * visible to others on this map. But update_all_los is really 1479 * visible to others on this map. But update_all_los is really
1407 * an inefficient way to do this, as it means los for all players 1480 * an inefficient way to do this, as it means los for all players
1408 * on the map will get recalculated. The players could very well 1481 * on the map will get recalculated. The players could very well
1450 * op is the object to insert it under: supplies x and the map. 1523 * op is the object to insert it under: supplies x and the map.
1451 */ 1524 */
1452void 1525void
1453replace_insert_ob_in_map (const char *arch_string, object *op) 1526replace_insert_ob_in_map (const char *arch_string, object *op)
1454{ 1527{
1455 object *tmp, *tmp1;
1456
1457 /* first search for itself and remove any old instances */ 1528 /* first search for itself and remove any old instances */
1458 1529
1459 for (tmp = op->ms ().bot; tmp; tmp = tmp->above) 1530 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above)
1460 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ 1531 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */
1461 tmp->destroy (); 1532 tmp->destroy (1);
1462 1533
1463 tmp1 = arch_to_object (archetype::find (arch_string)); 1534 object *tmp = arch_to_object (archetype::find (arch_string));
1464 1535
1465 tmp1->x = op->x; 1536 tmp->x = op->x;
1466 tmp1->y = op->y; 1537 tmp->y = op->y;
1538
1467 insert_ob_in_map (tmp1, op->map, op, 0); 1539 insert_ob_in_map (tmp, op->map, op, 0);
1468} 1540}
1469 1541
1470object * 1542object *
1471object::insert_at (object *where, object *originator, int flags) 1543object::insert_at (object *where, object *originator, int flags)
1472{ 1544{
1545 if (where->env)
1546 return where->env->insert (this);
1547 else
1473 return where->map->insert (this, where->x, where->y, originator, flags); 1548 return where->map->insert (this, where->x, where->y, originator, flags);
1474} 1549}
1475 1550
1476/* 1551/*
1477 * get_split_ob(ob,nr) splits up ob into two parts. The part which
1478 * is returned contains nr objects, and the remaining parts contains
1479 * the rest (or is removed and freed if that number is 0).
1480 * On failure, NULL is returned, and the reason put into the
1481 * global static errmsg array.
1482 */
1483object *
1484get_split_ob (object *orig_ob, uint32 nr)
1485{
1486 object *newob;
1487 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1488
1489 if (orig_ob->nrof < nr)
1490 {
1491 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1492 return NULL;
1493 }
1494
1495 newob = object_create_clone (orig_ob);
1496
1497 if ((orig_ob->nrof -= nr) < 1)
1498 orig_ob->destroy (1);
1499 else if (!is_removed)
1500 {
1501 if (orig_ob->env != NULL)
1502 sub_weight (orig_ob->env, orig_ob->weight * nr);
1503 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1504 {
1505 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1506 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1507 return NULL;
1508 }
1509 }
1510
1511 newob->nrof = nr;
1512
1513 return newob;
1514}
1515
1516/*
1517 * decrease_ob_nr(object, number) decreases a specified number from 1552 * decrease(object, number) decreases a specified number from
1518 * the amount of an object. If the amount reaches 0, the object 1553 * the amount of an object. If the amount reaches 0, the object
1519 * is subsequently removed and freed. 1554 * is subsequently removed and freed.
1520 * 1555 *
1521 * Return value: 'op' if something is left, NULL if the amount reached 0 1556 * Return value: 'op' if something is left, NULL if the amount reached 0
1522 */ 1557 */
1558bool
1559object::decrease (sint32 nr)
1560{
1561 if (!nr)
1562 return true;
1563
1564 nr = min (nr, nrof);
1565
1566 nrof -= nr;
1567
1568 if (nrof)
1569 {
1570 adjust_weight (env, -weight * nr); // carrying == 0
1571
1572 if (object *pl = visible_to ())
1573 esrv_update_item (UPD_NROF, pl, this);
1574
1575 return true;
1576 }
1577 else
1578 {
1579 destroy (1);
1580 return false;
1581 }
1582}
1583
1584/*
1585 * split(ob,nr) splits up ob into two parts. The part which
1586 * is returned contains nr objects, and the remaining parts contains
1587 * the rest (or is removed and returned if that number is 0).
1588 * On failure, NULL is returned.
1589 */
1523object * 1590object *
1524decrease_ob_nr (object *op, uint32 i) 1591object::split (sint32 nr)
1525{ 1592{
1526 object *tmp; 1593 int have = number_of ();
1527 1594
1528 if (i == 0) /* objects with op->nrof require this check */ 1595 if (have < nr)
1529 return op; 1596 return 0;
1530 1597 else if (have == nr)
1531 if (i > op->nrof)
1532 i = op->nrof;
1533
1534 if (QUERY_FLAG (op, FLAG_REMOVED))
1535 op->nrof -= i;
1536 else if (op->env)
1537 { 1598 {
1538 /* is this object in the players inventory, or sub container
1539 * therein?
1540 */
1541 tmp = op->in_player ();
1542 /* nope. Is this a container the player has opened?
1543 * If so, set tmp to that player.
1544 * IMO, searching through all the players will mostly
1545 * likely be quicker than following op->env to the map,
1546 * and then searching the map for a player.
1547 */
1548 if (!tmp)
1549 for_all_players (pl)
1550 if (pl->ob->container == op->env)
1551 {
1552 tmp = pl->ob;
1553 break;
1554 }
1555
1556 if (i < op->nrof)
1557 {
1558 sub_weight (op->env, op->weight * i);
1559 op->nrof -= i;
1560 if (tmp)
1561 esrv_send_item (tmp, op);
1562 }
1563 else
1564 {
1565 op->remove (); 1599 remove ();
1566 op->nrof = 0; 1600 return this;
1567 if (tmp)
1568 esrv_del_item (tmp->contr, op->count);
1569 }
1570 } 1601 }
1571 else 1602 else
1572 { 1603 {
1573 object *above = op->above; 1604 decrease (nr);
1574 1605
1575 if (i < op->nrof) 1606 object *op = object_create_clone (this);
1576 op->nrof -= i; 1607 op->nrof = nr;
1577 else
1578 {
1579 op->remove ();
1580 op->nrof = 0;
1581 }
1582
1583 /* Since we just removed op, op->above is null */
1584 for (tmp = above; tmp; tmp = tmp->above)
1585 if (tmp->type == PLAYER)
1586 {
1587 if (op->nrof)
1588 esrv_send_item (tmp, op);
1589 else
1590 esrv_del_item (tmp->contr, op->count);
1591 }
1592 }
1593
1594 if (op->nrof)
1595 return op; 1608 return op;
1596 else
1597 {
1598 op->destroy ();
1599 return 0;
1600 }
1601}
1602
1603/*
1604 * add_weight(object, weight) adds the specified weight to an object,
1605 * and also updates how much the environment(s) is/are carrying.
1606 */
1607void
1608add_weight (object *op, signed long weight)
1609{
1610 while (op != NULL)
1611 {
1612 if (op->type == CONTAINER)
1613 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1614
1615 op->carrying += weight;
1616 op = op->env;
1617 } 1609 }
1618} 1610}
1619 1611
1620object * 1612object *
1621insert_ob_in_ob (object *op, object *where) 1613insert_ob_in_ob (object *op, object *where)
1646 * be != op, if items are merged. -Tero 1638 * be != op, if items are merged. -Tero
1647 */ 1639 */
1648object * 1640object *
1649object::insert (object *op) 1641object::insert (object *op)
1650{ 1642{
1651 if (!QUERY_FLAG (op, FLAG_REMOVED))
1652 op->remove ();
1653
1654 if (op->more) 1643 if (op->more)
1655 { 1644 {
1656 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1645 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1657 return op; 1646 return op;
1658 } 1647 }
1659 1648
1660 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1649 op->remove ();
1661 CLEAR_FLAG (op, FLAG_REMOVED); 1650
1651 op->flag [FLAG_OBJ_ORIGINAL] = 0;
1662 1652
1663 if (op->nrof) 1653 if (op->nrof)
1664 {
1665 for (object *tmp = inv; tmp; tmp = tmp->below) 1654 for (object *tmp = inv; tmp; tmp = tmp->below)
1666 if (object::can_merge (tmp, op)) 1655 if (object::can_merge (tmp, op))
1667 { 1656 {
1668 /* return the original object and remove inserted object 1657 /* return the original object and remove inserted object
1669 (client needs the original object) */ 1658 (client needs the original object) */
1670 tmp->nrof += op->nrof; 1659 tmp->nrof += op->nrof;
1671 /* Weight handling gets pretty funky. Since we are adding to 1660
1672 * tmp->nrof, we need to increase the weight. 1661 if (object *pl = tmp->visible_to ())
1673 */ 1662 esrv_update_item (UPD_NROF, pl, tmp);
1663
1674 add_weight (this, op->weight * op->nrof); 1664 adjust_weight (this, op->total_weight ());
1675 SET_FLAG (op, FLAG_REMOVED); 1665
1676 op->destroy (); /* free the inserted object */ 1666 op->destroy (1);
1677 op = tmp; 1667 op = tmp;
1678 op->remove (); /* and fix old object's links */ 1668 goto inserted;
1679 CLEAR_FLAG (op, FLAG_REMOVED);
1680 break;
1681 } 1669 }
1682 1670
1683 /* I assume combined objects have no inventory
1684 * We add the weight - this object could have just been removed
1685 * (if it was possible to merge). calling remove_ob will subtract
1686 * the weight, so we need to add it in again, since we actually do
1687 * the linking below
1688 */
1689 add_weight (this, op->weight * op->nrof);
1690 }
1691 else
1692 add_weight (this, (op->weight + op->carrying));
1693
1694 if (object *otmp = this->in_player ())
1695 if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1696 otmp->update_stats ();
1697
1698 op->owner = 0; // its his/hers now. period. 1671 op->owner = 0; // it's his/hers now. period.
1699 op->map = 0; 1672 op->map = 0;
1673 op->x = 0;
1674 op->y = 0;
1675
1676 op->above = 0;
1677 op->below = inv;
1700 op->env = this; 1678 op->env = this;
1701 op->above = 0;
1702 op->below = 0;
1703 op->x = op->y = 0;
1704 1679
1680 if (inv)
1681 inv->above = op;
1682
1683 inv = op;
1684
1685 op->flag [FLAG_REMOVED] = 0;
1686
1687 if (object *pl = op->visible_to ())
1688 esrv_send_item (pl, op);
1689
1690 adjust_weight (this, op->total_weight ());
1691
1692inserted:
1705 /* reset the light list and los of the players on the map */ 1693 /* reset the light list and los of the players on the map */
1706 if (op->glow_radius && map) 1694 if (op->glow_radius && map && map->darkness)
1707 {
1708#ifdef DEBUG_LIGHTS
1709 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1710#endif /* DEBUG_LIGHTS */
1711 if (map->darkness)
1712 update_all_los (map, x, y); 1695 update_all_los (map, x, y);
1713 }
1714 1696
1715 /* Client has no idea of ordering so lets not bother ordering it here. 1697 // if this is a player's inventory, update stats
1716 * It sure simplifies this function... 1698 if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER])
1717 */ 1699 update_stats ();
1718 if (!inv)
1719 inv = op;
1720 else
1721 {
1722 op->below = inv;
1723 op->below->above = op;
1724 inv = op;
1725 }
1726 1700
1727 INVOKE_OBJECT (INSERT, this); 1701 INVOKE_OBJECT (INSERT, this);
1728 1702
1729 return op; 1703 return op;
1730} 1704}
1945 * activate recursively a flag on an object inventory 1919 * activate recursively a flag on an object inventory
1946 */ 1920 */
1947void 1921void
1948flag_inv (object *op, int flag) 1922flag_inv (object *op, int flag)
1949{ 1923{
1950 if (op->inv)
1951 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1924 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1952 { 1925 {
1953 SET_FLAG (tmp, flag); 1926 SET_FLAG (tmp, flag);
1954 flag_inv (tmp, flag); 1927 flag_inv (tmp, flag);
1955 } 1928 }
1956} 1929}
1957 1930
1958/* 1931/*
1959 * deactivate recursively a flag on an object inventory 1932 * deactivate recursively a flag on an object inventory
1960 */ 1933 */
1961void 1934void
1962unflag_inv (object *op, int flag) 1935unflag_inv (object *op, int flag)
1963{ 1936{
1964 if (op->inv)
1965 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1937 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1966 { 1938 {
1967 CLEAR_FLAG (tmp, flag); 1939 CLEAR_FLAG (tmp, flag);
1968 unflag_inv (tmp, flag); 1940 unflag_inv (tmp, flag);
1969 } 1941 }
1970} 1942}
1971 1943
1972/* 1944/*
1973 * find_free_spot(object, map, x, y, start, stop) will search for 1945 * find_free_spot(object, map, x, y, start, stop) will search for
1974 * a spot at the given map and coordinates which will be able to contain 1946 * a spot at the given map and coordinates which will be able to contain
1976 * to search (see the freearr_x/y[] definition). 1948 * to search (see the freearr_x/y[] definition).
1977 * It returns a random choice among the alternatives found. 1949 * It returns a random choice among the alternatives found.
1978 * start and stop are where to start relative to the free_arr array (1,9 1950 * start and stop are where to start relative to the free_arr array (1,9
1979 * does all 4 immediate directions). This returns the index into the 1951 * does all 4 immediate directions). This returns the index into the
1980 * array of the free spot, -1 if no spot available (dir 0 = x,y) 1952 * array of the free spot, -1 if no spot available (dir 0 = x,y)
1981 * Note - this only checks to see if there is space for the head of the
1982 * object - if it is a multispace object, this should be called for all
1983 * pieces.
1984 * Note2: This function does correctly handle tiled maps, but does not 1953 * Note: This function does correctly handle tiled maps, but does not
1985 * inform the caller. However, insert_ob_in_map will update as 1954 * inform the caller. However, insert_ob_in_map will update as
1986 * necessary, so the caller shouldn't need to do any special work. 1955 * necessary, so the caller shouldn't need to do any special work.
1987 * Note - updated to take an object instead of archetype - this is necessary 1956 * Note - updated to take an object instead of archetype - this is necessary
1988 * because arch_blocked (now ob_blocked) needs to know the movement type 1957 * because arch_blocked (now ob_blocked) needs to know the movement type
1989 * to know if the space in question will block the object. We can't use 1958 * to know if the space in question will block the object. We can't use
1991 * customized, changed states, etc. 1960 * customized, changed states, etc.
1992 */ 1961 */
1993int 1962int
1994find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) 1963find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
1995{ 1964{
1965 int altern[SIZEOFFREE];
1996 int index = 0, flag; 1966 int index = 0, flag;
1997 int altern[SIZEOFFREE];
1998 1967
1999 for (int i = start; i < stop; i++) 1968 for (int i = start; i < stop; i++)
2000 { 1969 {
2001 mapxy pos (m, x, y); pos.move (i); 1970 mapxy pos (m, x, y); pos.move (i);
2002 1971
2003 if (!pos.normalise ()) 1972 if (!pos.normalise ())
2004 continue; 1973 continue;
2005 1974
2006 mapspace &ms = *pos; 1975 mapspace &ms = *pos;
2007 ms.update (); 1976
1977 if (ms.flags () & P_IS_ALIVE)
1978 continue;
2008 1979
2009 /* However, often 1980 /* However, often
2010 * ob doesn't have any move type (when used to place exits) 1981 * ob doesn't have any move type (when used to place exits)
2011 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 1982 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
2012 */ 1983 */
2013 if (ob->move_type == 0 && ms.move_block != MOVE_ALL) 1984 if (ob && ob->move_type == 0 && ms.move_block != MOVE_ALL)
1985 {
1986 altern [index++] = i;
2014 continue; 1987 continue;
1988 }
2015 1989
2016 /* Basically, if we find a wall on a space, we cut down the search size. 1990 /* Basically, if we find a wall on a space, we cut down the search size.
2017 * In this way, we won't return spaces that are on another side of a wall. 1991 * In this way, we won't return spaces that are on another side of a wall.
2018 * This mostly work, but it cuts down the search size in all directions - 1992 * This mostly work, but it cuts down the search size in all directions -
2019 * if the space being examined only has a wall to the north and empty 1993 * if the space being examined only has a wall to the north and empty
2029 2003
2030 /* Note it is intentional that we check ob - the movement type of the 2004 /* Note it is intentional that we check ob - the movement type of the
2031 * head of the object should correspond for the entire object. 2005 * head of the object should correspond for the entire object.
2032 */ 2006 */
2033 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) 2007 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
2008 continue;
2009
2010 if (ob->blocked (m, pos.x, pos.y))
2034 continue; 2011 continue;
2035 2012
2036 altern [index++] = i; 2013 altern [index++] = i;
2037 } 2014 }
2038 2015
2597{ 2574{
2598 char flagdesc[512]; 2575 char flagdesc[512];
2599 char info2[256 * 4]; 2576 char info2[256 * 4];
2600 char *p = info; 2577 char *p = info;
2601 2578
2602 p += snprintf (p, 512, "{cnt:%d,uuid:<1.%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", 2579 p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s,flags:[%s],type:%d}",
2603 count, uuid.seq, 2580 count,
2581 uuid.c_str (),
2604 &name, 2582 &name,
2605 title ? "\",title:\"" : "", 2583 title ? "\",title:\"" : "",
2606 title ? (const char *)title : "", 2584 title ? (const char *)title : "",
2607 flag_desc (flagdesc, 512), type); 2585 flag_desc (flagdesc, 512), type);
2608 2586
2609 if (!this->flag[FLAG_REMOVED] && env) 2587 if (!flag[FLAG_REMOVED] && env)
2610 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2588 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2611 2589
2612 if (map) 2590 if (map)
2613 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); 2591 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y);
2614 2592
2644object::open_container (object *new_container) 2622object::open_container (object *new_container)
2645{ 2623{
2646 if (container == new_container) 2624 if (container == new_container)
2647 return; 2625 return;
2648 2626
2649 if (object *old_container = container) 2627 object *old_container = container;
2628
2629 if (old_container)
2650 { 2630 {
2651 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) 2631 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this)))
2652 return; 2632 return;
2653 2633
2654#if 0 2634#if 0
2656 if (object *closer = old_container->inv) 2636 if (object *closer = old_container->inv)
2657 if (closer->type == CLOSE_CON) 2637 if (closer->type == CLOSE_CON)
2658 closer->destroy (); 2638 closer->destroy ();
2659#endif 2639#endif
2660 2640
2641 // make sure the container is available
2642 esrv_send_item (this, old_container);
2643
2661 old_container->flag [FLAG_APPLIED] = 0; 2644 old_container->flag [FLAG_APPLIED] = false;
2662 container = 0; 2645 container = 0;
2663 2646
2647 // client needs item update to make it work, client bug requires this to be separate
2664 esrv_update_item (UPD_FLAGS, this, old_container); 2648 esrv_update_item (UPD_FLAGS, this, old_container);
2649
2665 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2650 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2666 play_sound (sound_find ("chest_close")); 2651 play_sound (sound_find ("chest_close"));
2667 } 2652 }
2668 2653
2669 if (new_container) 2654 if (new_container)
2682 } 2667 }
2683#endif 2668#endif
2684 2669
2685 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); 2670 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container));
2686 2671
2672 // make sure the container is available, client bug requires this to be separate
2673 esrv_send_item (this, new_container);
2674
2687 new_container->flag [FLAG_APPLIED] = 1; 2675 new_container->flag [FLAG_APPLIED] = true;
2688 container = new_container; 2676 container = new_container;
2689 2677
2678 // client needs flag change
2690 esrv_update_item (UPD_FLAGS, this, new_container); 2679 esrv_update_item (UPD_FLAGS, this, new_container);
2691 esrv_send_inventory (this, new_container); 2680 esrv_send_inventory (this, new_container);
2692 play_sound (sound_find ("chest_open")); 2681 play_sound (sound_find ("chest_open"));
2693 } 2682 }
2683// else if (!old_container->env && contr && contr->ns)
2684// contr->ns->floorbox_reset ();
2694} 2685}
2695 2686
2696object * 2687object *
2697object::force_find (const shstr name) 2688object::force_find (const shstr name)
2698{ 2689{
2724 2715
2725 insert (force); 2716 insert (force);
2726} 2717}
2727 2718
2728void 2719void
2729object::play_sound (faceidx sound) const 2720object::play_sound (faceidx sound)
2730{ 2721{
2731 if (!sound) 2722 if (!sound)
2732 return; 2723 return;
2733 2724
2734 if (flag [FLAG_REMOVED]) 2725 if (flag [FLAG_REMOVED])

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