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Comparing deliantra/server/common/object.C (file contents):
Revision 1.206 by root, Tue Apr 15 14:21:04 2008 UTC vs.
Revision 1.222 by root, Wed Apr 30 05:06:36 2008 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying
26 variable. */
27#include <global.h> 24#include <global.h>
28#include <stdio.h> 25#include <stdio.h>
29#include <sys/types.h> 26#include <sys/types.h>
30#include <sys/uio.h> 27#include <sys/uio.h>
31#include <object.h> 28#include <object.h>
32#include <funcpoint.h>
33#include <sproto.h> 29#include <sproto.h>
34#include <loader.h> 30#include <loader.h>
35 31
36#include <bitset> 32#include <bitset>
37 33
205 || ob1->value != ob2->value 201 || ob1->value != ob2->value
206 || ob1->name != ob2->name) 202 || ob1->name != ob2->name)
207 return 0; 203 return 0;
208 204
209 /* Do not merge objects if nrof would overflow. First part checks 205 /* Do not merge objects if nrof would overflow. First part checks
210 * for unsigned overflow (2c), second part checks wether the result 206 * for unsigned overflow (2c), second part checks whether the result
211 * would fit into a 32 bit signed int, which is often used to hold 207 * would fit into a 32 bit signed int, which is often used to hold
212 * nrof values. 208 * nrof values.
213 */ 209 */
214 if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31)) 210 if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31))
215 return 0; 211 return 0;
224 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 220 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
225 221
226 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 222 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
227 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 223 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
228 224
229 if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () 225 if (ob1->arch->name != ob2->arch->name
230 || ob1->arch != ob2->arch
231 || ob1->name != ob2->name 226 || ob1->name != ob2->name
232 || ob1->title != ob2->title 227 || ob1->title != ob2->title
233 || ob1->msg != ob2->msg 228 || ob1->msg != ob2->msg
234 || ob1->weight != ob2->weight 229 || ob1->weight != ob2->weight
235 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
236 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
237 || ob1->attacktype != ob2->attacktype 230 || ob1->attacktype != ob2->attacktype
238 || ob1->magic != ob2->magic 231 || ob1->magic != ob2->magic
239 || ob1->slaying != ob2->slaying 232 || ob1->slaying != ob2->slaying
240 || ob1->skill != ob2->skill 233 || ob1->skill != ob2->skill
241 || ob1->value != ob2->value 234 || ob1->value != ob2->value
248 || ob1->move_block != ob2->move_block 241 || ob1->move_block != ob2->move_block
249 || ob1->move_allow != ob2->move_allow 242 || ob1->move_allow != ob2->move_allow
250 || ob1->move_on != ob2->move_on 243 || ob1->move_on != ob2->move_on
251 || ob1->move_off != ob2->move_off 244 || ob1->move_off != ob2->move_off
252 || ob1->move_slow != ob2->move_slow 245 || ob1->move_slow != ob2->move_slow
253 || ob1->move_slow_penalty != ob2->move_slow_penalty) 246 || ob1->move_slow_penalty != ob2->move_slow_penalty
247 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
248 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats)))
249 return 0;
250
251 if ((ob1->flag ^ ob2->flag)
252 .reset (FLAG_INV_LOCKED)
253 .reset (FLAG_CLIENT_SENT)
254 .reset (FLAG_REMOVED)
255 .any ())
254 return 0; 256 return 0;
255 257
256 /* This is really a spellbook check - we should in general 258 /* This is really a spellbook check - we should in general
257 * not merge objects with real inventories, as splitting them 259 * not merge objects with real inventories, as splitting them
258 * is hard. 260 * is hard.
297 299
298 if (ob1->key_values || ob2->key_values) 300 if (ob1->key_values || ob2->key_values)
299 { 301 {
300 /* At least one of these has key_values. */ 302 /* At least one of these has key_values. */
301 if ((!ob1->key_values) != (!ob2->key_values)) 303 if ((!ob1->key_values) != (!ob2->key_values))
302 /* One has fields, but the other one doesn't. */ 304 return 0; /* One has fields, but the other one doesn't. */
303 return 0; 305
304 else if (!compare_ob_value_lists (ob1, ob2)) 306 if (!compare_ob_value_lists (ob1, ob2))
305 return 0; 307 return 0;
306 } 308 }
307 309
308 if (ob1->self || ob2->self) 310 if (ob1->self || ob2->self)
309 { 311 {
315 int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0; 317 int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0;
316 int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0; 318 int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0;
317 319
318 if (k1 != k2) 320 if (k1 != k2)
319 return 0; 321 return 0;
322
320 else if (k1 == 0) 323 if (k1 == 0)
321 return 1; 324 return 1;
325
322 else if (!cfperl_can_merge (ob1, ob2)) 326 if (!cfperl_can_merge (ob1, ob2))
323 return 0; 327 return 0;
324 } 328 }
325 } 329 }
326 330
327 /* Everything passes, must be OK. */ 331 /* Everything passes, must be OK. */
328 return 1; 332 return 1;
329} 333}
330 334
335// find player who can see this object
336object *
337object::visible_to () const
338{
339 if (client_visible () && !flag [FLAG_REMOVED])
340 {
341 // see if we are in a container of sorts
342 if (env)
343 {
344 // the player inventory itself is always visible
345 if (env->type == PLAYER)
346 return env;
347
348 // else a player could have our env open
349 object *envest = env->outer_env ();
350
351 // the player itself is always on a map, so we will find him here
352 // even if our inv is in a player.
353 if (envest->is_on_map ())
354 if (object *pl = envest->ms ().player ())
355 if (pl->container == env)
356 return pl;
357 }
358 else
359 {
360 // maybe there is a player standing on the same mapspace
361 // this will catch the case where "this" is a player
362 if (object *pl = ms ().player ())
363 if (!pl->container || this == pl->container)
364 return pl;
365 }
366 }
367
368 return 0;
369}
370
371// adjust weight per container type ("of holding")
372static sint32
373weight_adjust (object *op, sint32 weight)
374{
375 return op->type == CONTAINER
376 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str)
377 : weight;
378}
379
331/* 380/*
381 * adjust_weight(object, weight) adds the specified weight to an object,
382 * and also updates how much the environment(s) is/are carrying.
383 */
384static void
385adjust_weight (object *op, sint32 weight)
386{
387 while (op)
388 {
389 weight = weight_adjust (op, weight);
390
391 if (!weight)
392 return;
393
394 op->carrying += weight;
395
396 if (object *pl = op->visible_to ())
397 if (pl != op) // player is handled lazily
398 esrv_update_item (UPD_WEIGHT, pl, op);
399
400 op = op->env;
401 }
402}
403
404/*
332 * sum_weight() is a recursive function which calculates the weight 405 * this is a recursive function which calculates the weight
333 * an object is carrying. It goes through in figures out how much 406 * an object is carrying. It goes through op and figures out how much
334 * containers are carrying, and sums it up. 407 * containers are carrying, and sums it up.
335 */ 408 */
336long 409void
337sum_weight (object *op) 410object::update_weight ()
338{ 411{
339 long sum; 412 sint32 sum = 0;
340 object *inv;
341 413
342 for (sum = 0, inv = op->inv; inv; inv = inv->below) 414 for (object *op = inv; op; op = op->below)
343 { 415 {
344 if (inv->inv) 416 if (op->inv)
345 sum_weight (inv); 417 op->update_weight ();
346 418
347 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 419 sum += op->total_weight ();
420 }
421
422 sum = weight_adjust (this, sum);
423
424 if (sum != carrying)
348 } 425 {
349
350 if (op->type == CONTAINER && op->stats.Str)
351 sum = (sum * (100 - op->stats.Str)) / 100;
352
353 if (op->carrying != sum)
354 op->carrying = sum; 426 carrying = sum;
355 427
356 return sum; 428 if (object *pl = visible_to ())
429 if (pl != this) // player is handled lazily
430 esrv_update_item (UPD_WEIGHT, pl, this);
431 }
357} 432}
358 433
359/** 434/*
360 * Return the outermost environment object for a given object. 435 * Used by: Server DM commands: dumpbelow, dump. Some error messages.
361 */
362
363object *
364object_get_env_recursive (object *op)
365{
366 while (op->env != NULL)
367 op = op->env;
368 return op;
369}
370
371/*
372 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
373 * Some error messages.
374 * The result of the dump is stored in the static global errmsg array.
375 */ 436 */
376char * 437char *
377dump_object (object *op) 438dump_object (object *op)
378{ 439{
379 if (!op) 440 if (!op)
393get_nearest_part (object *op, const object *pl) 454get_nearest_part (object *op, const object *pl)
394{ 455{
395 object *tmp, *closest; 456 object *tmp, *closest;
396 int last_dist, i; 457 int last_dist, i;
397 458
398 if (op->more == NULL) 459 if (!op->more)
399 return op; 460 return op;
461
400 for (last_dist = distance (op, pl), closest = op, tmp = op->more; tmp != NULL; tmp = tmp->more) 462 for (last_dist = distance (op, pl), closest = op, tmp = op->more;
463 tmp;
464 tmp = tmp->more)
401 if ((i = distance (tmp, pl)) < last_dist) 465 if ((i = distance (tmp, pl)) < last_dist)
402 closest = tmp, last_dist = i; 466 closest = tmp, last_dist = i;
467
403 return closest; 468 return closest;
404} 469}
405 470
406/* 471/*
407 * Returns the object which has the count-variable equal to the argument. 472 * Returns the object which has the count-variable equal to the argument.
473 * VERRRY slow.
408 */ 474 */
409object * 475object *
410find_object (tag_t i) 476find_object (tag_t i)
411{ 477{
412 for_all_objects (op) 478 for_all_objects (op)
680 * UP_OBJ_FACE: only the objects face has changed. 746 * UP_OBJ_FACE: only the objects face has changed.
681 */ 747 */
682void 748void
683update_object (object *op, int action) 749update_object (object *op, int action)
684{ 750{
685 if (op == NULL) 751 if (!op)
686 { 752 {
687 /* this should never happen */ 753 /* this should never happen */
688 LOG (llevDebug, "update_object() called for NULL object.\n"); 754 LOG (llevError | logBacktrace, "update_object() called for NULL object.\n");
689 return; 755 return;
690 } 756 }
691 757
692 if (op->env) 758 if (!op->is_on_map ())
693 { 759 {
694 /* Animation is currently handled by client, so nothing 760 /* Animation is currently handled by client, so nothing
695 * to do in this case. 761 * to do in this case.
696 */ 762 */
697 return; 763 return;
698 } 764 }
699
700 /* If the map is saving, don't do anything as everything is
701 * going to get freed anyways.
702 */
703 if (!op->map || op->map->in_memory == MAP_SAVING)
704 return;
705 765
706 /* make sure the object is within map boundaries */ 766 /* make sure the object is within map boundaries */
707 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) 767 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height)
708 { 768 {
709 LOG (llevError, "update_object() called for object out of map!\n"); 769 LOG (llevError, "update_object() called for object out of map!\n");
852object::destroy_inv (bool drop_to_ground) 912object::destroy_inv (bool drop_to_ground)
853{ 913{
854 // need to check first, because the checks below might segfault 914 // need to check first, because the checks below might segfault
855 // as we might be on an invalid mapspace and crossfire code 915 // as we might be on an invalid mapspace and crossfire code
856 // is too buggy to ensure that the inventory is empty. 916 // is too buggy to ensure that the inventory is empty.
857 // corollary: if you create arrows etc. with stuff in tis inventory, 917 // corollary: if you create arrows etc. with stuff in its inventory,
858 // cf will crash below with off-map x and y 918 // cf will crash below with off-map x and y
859 if (!inv) 919 if (!inv)
860 return; 920 return;
861 921
862 /* Only if the space blocks everything do we not process - 922 /* Only if the space blocks everything do we not process -
869 || map->nodrop 929 || map->nodrop
870 || ms ().move_block == MOVE_ALL) 930 || ms ().move_block == MOVE_ALL)
871 { 931 {
872 while (inv) 932 while (inv)
873 { 933 {
874 inv->destroy_inv (drop_to_ground); 934 inv->destroy_inv (false);
875 inv->destroy (); 935 inv->destroy ();
876 } 936 }
877 } 937 }
878 else 938 else
879 { /* Put objects in inventory onto this space */ 939 { /* Put objects in inventory onto this space */
885 || op->flag [FLAG_NO_DROP] 945 || op->flag [FLAG_NO_DROP]
886 || op->type == RUNE 946 || op->type == RUNE
887 || op->type == TRAP 947 || op->type == TRAP
888 || op->flag [FLAG_IS_A_TEMPLATE] 948 || op->flag [FLAG_IS_A_TEMPLATE]
889 || op->flag [FLAG_DESTROY_ON_DEATH]) 949 || op->flag [FLAG_DESTROY_ON_DEATH])
890 op->destroy (); 950 op->destroy (true);
891 else 951 else
892 map->insert (op, x, y); 952 map->insert (op, x, y);
893 } 953 }
894 } 954 }
895} 955}
902} 962}
903 963
904void 964void
905object::do_destroy () 965object::do_destroy ()
906{ 966{
907 attachable::do_destroy ();
908
909 if (flag [FLAG_IS_LINKED]) 967 if (flag [FLAG_IS_LINKED])
910 remove_button_link (this); 968 remove_button_link (this);
911 969
912 if (flag [FLAG_FRIENDLY]) 970 if (flag [FLAG_FRIENDLY])
913 remove_friendly_object (this); 971 remove_friendly_object (this);
914 972
915 if (!flag [FLAG_REMOVED])
916 remove (); 973 remove ();
917 974
918 destroy_inv (true); 975 attachable::do_destroy ();
919 976
920 deactivate (); 977 deactivate ();
921 unlink (); 978 unlink ();
922 979
923 flag [FLAG_FREED] = 1; 980 flag [FLAG_FREED] = 1;
964object::destroy (bool destroy_inventory) 1021object::destroy (bool destroy_inventory)
965{ 1022{
966 if (destroyed ()) 1023 if (destroyed ())
967 return; 1024 return;
968 1025
1026 if (!is_head () && !head->destroyed ())
1027 {
1028 LOG (llevError | logBacktrace, "tried to destroy the tail of an object");
1029 head->destroy (destroy_inventory);
1030 }
1031
969 if (destroy_inventory) 1032 destroy_inv (!destroy_inventory);
970 destroy_inv (false);
971 1033
972 if (is_head ()) 1034 if (is_head ())
973 if (sound_destroy) 1035 if (sound_destroy)
974 play_sound (sound_destroy); 1036 play_sound (sound_destroy);
975 else if (flag [FLAG_MONSTER]) 1037 else if (flag [FLAG_MONSTER])
976 play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism 1038 play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism
977 1039
978 attachable::destroy (); 1040 attachable::destroy ();
979}
980
981/*
982 * sub_weight() recursively (outwards) subtracts a number from the
983 * weight of an object (and what is carried by it's environment(s)).
984 */
985void
986sub_weight (object *op, signed long weight)
987{
988 while (op != NULL)
989 {
990 if (op->type == CONTAINER)
991 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
992
993 op->carrying -= weight;
994 op = op->env;
995 }
996} 1041}
997 1042
998/* op->remove (): 1043/* op->remove ():
999 * This function removes the object op from the linked list of objects 1044 * This function removes the object op from the linked list of objects
1000 * which it is currently tied to. When this function is done, the 1045 * which it is currently tied to. When this function is done, the
1006object::do_remove () 1051object::do_remove ()
1007{ 1052{
1008 object *tmp, *last = 0; 1053 object *tmp, *last = 0;
1009 object *otmp; 1054 object *otmp;
1010 1055
1011 if (QUERY_FLAG (this, FLAG_REMOVED)) 1056 if (flag [FLAG_REMOVED])
1012 return; 1057 return;
1013 1058
1014 SET_FLAG (this, FLAG_REMOVED);
1015 INVOKE_OBJECT (REMOVE, this); 1059 INVOKE_OBJECT (REMOVE, this);
1060
1061 flag [FLAG_REMOVED] = true;
1016 1062
1017 if (more) 1063 if (more)
1018 more->remove (); 1064 more->remove ();
1019 1065
1020 /* 1066 /*
1021 * In this case, the object to be removed is in someones 1067 * In this case, the object to be removed is in someones
1022 * inventory. 1068 * inventory.
1023 */ 1069 */
1024 if (env) 1070 if (env)
1025 { 1071 {
1072 flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed
1073 if (object *pl = visible_to ())
1074 esrv_del_item (pl->contr, count);
1075 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1076
1077 adjust_weight (env, -total_weight ());
1078
1079 *(above ? &above->below : &env->inv) = below;
1080
1026 if (nrof) 1081 if (below)
1027 sub_weight (env, weight * nrof); 1082 below->above = above;
1028 else 1083
1029 sub_weight (env, weight + carrying); 1084 /* we set up values so that it could be inserted into
1085 * the map, but we don't actually do that - it is up
1086 * to the caller to decide what we want to do.
1087 */
1088 map = env->map;
1089 x = env->x;
1090 y = env->y;
1091 above = 0;
1092 below = 0;
1093 env = 0;
1030 1094
1031 /* NO_FIX_PLAYER is set when a great many changes are being 1095 /* NO_FIX_PLAYER is set when a great many changes are being
1032 * made to players inventory. If set, avoiding the call 1096 * made to players inventory. If set, avoiding the call
1033 * to save cpu time. 1097 * to save cpu time.
1034 */ 1098 */
1035 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1099 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1036 otmp->update_stats (); 1100 otmp->update_stats ();
1037
1038 if (above)
1039 above->below = below;
1040 else
1041 env->inv = below;
1042
1043 if (below)
1044 below->above = above;
1045
1046 /* we set up values so that it could be inserted into
1047 * the map, but we don't actually do that - it is up
1048 * to the caller to decide what we want to do.
1049 */
1050 x = env->x, y = env->y;
1051 map = env->map;
1052 above = 0, below = 0;
1053 env = 0;
1054 } 1101 }
1055 else if (map) 1102 else if (map)
1056 { 1103 {
1057 if (type == PLAYER)
1058 {
1059 // leaving a spot always closes any open container on the ground
1060 if (container && !container->env)
1061 // this causes spurious floorbox updates, but it ensures
1062 // that the CLOSE event is being sent.
1063 close_container ();
1064
1065 --map->players;
1066 map->touch ();
1067 }
1068
1069 map->dirty = true; 1104 map->dirty = true;
1070 mapspace &ms = this->ms (); 1105 mapspace &ms = this->ms ();
1106
1107 if (object *pl = ms.player ())
1108 {
1109 if (type == PLAYER) // this == pl(!)
1110 {
1111 // leaving a spot always closes any open container on the ground
1112 if (container && !container->env)
1113 // this causes spurious floorbox updates, but it ensures
1114 // that the CLOSE event is being sent.
1115 close_container ();
1116
1117 --map->players;
1118 map->touch ();
1119 }
1120 else if (pl->container == this)
1121 {
1122 // removing a container should close it
1123 close_container ();
1124 }
1125
1126 esrv_del_item (pl->contr, count);
1127 }
1071 1128
1072 /* link the object above us */ 1129 /* link the object above us */
1073 if (above) 1130 if (above)
1074 above->below = below; 1131 above->below = below;
1075 else 1132 else
1105 * removed (most likely destroyed), update the player view 1162 * removed (most likely destroyed), update the player view
1106 * appropriately. 1163 * appropriately.
1107 */ 1164 */
1108 pl->close_container (); 1165 pl->close_container ();
1109 1166
1110 pl->contr->ns->floorbox_update (); 1167 //TODO: the floorbox prev/next might need updating
1168 esrv_del_item (pl->contr, count);
1111 } 1169 }
1112 1170
1113 for (tmp = ms.bot; tmp; tmp = tmp->above) 1171 for (tmp = ms.bot; tmp; tmp = tmp->above)
1114 { 1172 {
1115 /* No point updating the players look faces if he is the object 1173 /* No point updating the players look faces if he is the object
1159 if (!top) 1217 if (!top)
1160 for (top = op; top && top->above; top = top->above) 1218 for (top = op; top && top->above; top = top->above)
1161 ; 1219 ;
1162 1220
1163 for (; top; top = top->below) 1221 for (; top; top = top->below)
1164 {
1165 if (top == op)
1166 continue;
1167
1168 if (object::can_merge (op, top)) 1222 if (object::can_merge (op, top))
1169 { 1223 {
1170 top->nrof += op->nrof; 1224 top->nrof += op->nrof;
1171 1225
1172/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1226 if (object *pl = top->visible_to ())
1173 op->weight = 0; /* Don't want any adjustements now */ 1227 esrv_update_item (UPD_NROF, pl, top);
1228
1229 op->weight = 0; // cancel the addition above
1230 op->carrying = 0; // must be 0 already
1231
1174 op->destroy (); 1232 op->destroy (1);
1233
1175 return top; 1234 return top;
1176 } 1235 }
1177 }
1178 1236
1179 return 0; 1237 return 0;
1180} 1238}
1181 1239
1182void 1240void
1241object * 1299object *
1242insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1300insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1243{ 1301{
1244 assert (!op->flag [FLAG_FREED]); 1302 assert (!op->flag [FLAG_FREED]);
1245 1303
1246 object *top, *floor = NULL;
1247
1248 op->remove (); 1304 op->remove ();
1249 1305
1250 /* Ideally, the caller figures this out. However, it complicates a lot 1306 /* Ideally, the caller figures this out. However, it complicates a lot
1251 * of areas of callers (eg, anything that uses find_free_spot would now 1307 * of areas of callers (eg, anything that uses find_free_spot would now
1252 * need extra work 1308 * need extra work
1253 */ 1309 */
1254 if (!xy_normalise (m, op->x, op->y)) 1310 if (!xy_normalise (m, op->x, op->y))
1255 { 1311 {
1256 op->destroy (); 1312 op->destroy (1);
1257 return 0; 1313 return 0;
1258 } 1314 }
1259 1315
1260 if (object *more = op->more) 1316 if (object *more = op->more)
1261 if (!insert_ob_in_map (more, m, originator, flag)) 1317 if (!insert_ob_in_map (more, m, originator, flag))
1270 */ 1326 */
1271 if (op->nrof && !(flag & INS_NO_MERGE)) 1327 if (op->nrof && !(flag & INS_NO_MERGE))
1272 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1328 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1273 if (object::can_merge (op, tmp)) 1329 if (object::can_merge (op, tmp))
1274 { 1330 {
1331 // TODO: we atcually want to update tmp, not op,
1332 // but some caller surely breaks when we return tmp
1333 // from here :/
1275 op->nrof += tmp->nrof; 1334 op->nrof += tmp->nrof;
1276 tmp->destroy (); 1335 tmp->destroy (1);
1277 } 1336 }
1278 1337
1279 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1338 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1280 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1339 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1281 1340
1301 /* since *below* originator, no need to update top */ 1360 /* since *below* originator, no need to update top */
1302 originator->below = op; 1361 originator->below = op;
1303 } 1362 }
1304 else 1363 else
1305 { 1364 {
1365 object *top, *floor = NULL;
1366
1306 top = ms.bot; 1367 top = ms.bot;
1307 1368
1308 /* If there are other objects, then */ 1369 /* If there are other objects, then */
1309 if (top) 1370 if (top)
1310 { 1371 {
1409 } 1470 }
1410 1471
1411 op->map->dirty = true; 1472 op->map->dirty = true;
1412 1473
1413 if (object *pl = ms.player ()) 1474 if (object *pl = ms.player ())
1414 pl->contr->ns->floorbox_update (); 1475 //TODO: the floorbox prev/next might need updating
1476 esrv_send_item (pl, op);
1415 1477
1416 /* If this object glows, it may affect lighting conditions that are 1478 /* If this object glows, it may affect lighting conditions that are
1417 * visible to others on this map. But update_all_los is really 1479 * visible to others on this map. But update_all_los is really
1418 * an inefficient way to do this, as it means los for all players 1480 * an inefficient way to do this, as it means los for all players
1419 * on the map will get recalculated. The players could very well 1481 * on the map will get recalculated. The players could very well
1461 * op is the object to insert it under: supplies x and the map. 1523 * op is the object to insert it under: supplies x and the map.
1462 */ 1524 */
1463void 1525void
1464replace_insert_ob_in_map (const char *arch_string, object *op) 1526replace_insert_ob_in_map (const char *arch_string, object *op)
1465{ 1527{
1466 object *tmp, *tmp1;
1467
1468 /* first search for itself and remove any old instances */ 1528 /* first search for itself and remove any old instances */
1469 1529
1470 for (tmp = op->ms ().bot; tmp; tmp = tmp->above) 1530 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above)
1471 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ 1531 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */
1472 tmp->destroy (); 1532 tmp->destroy (1);
1473 1533
1474 tmp1 = arch_to_object (archetype::find (arch_string)); 1534 object *tmp = arch_to_object (archetype::find (arch_string));
1475 1535
1476 tmp1->x = op->x; 1536 tmp->x = op->x;
1477 tmp1->y = op->y; 1537 tmp->y = op->y;
1538
1478 insert_ob_in_map (tmp1, op->map, op, 0); 1539 insert_ob_in_map (tmp, op->map, op, 0);
1479} 1540}
1480 1541
1481object * 1542object *
1482object::insert_at (object *where, object *originator, int flags) 1543object::insert_at (object *where, object *originator, int flags)
1483{ 1544{
1486 else 1547 else
1487 return where->map->insert (this, where->x, where->y, originator, flags); 1548 return where->map->insert (this, where->x, where->y, originator, flags);
1488} 1549}
1489 1550
1490/* 1551/*
1491 * get_split_ob(ob,nr) splits up ob into two parts. The part which
1492 * is returned contains nr objects, and the remaining parts contains
1493 * the rest (or is removed and freed if that number is 0).
1494 * On failure, NULL is returned, and the reason put into the
1495 * global static errmsg array.
1496 */
1497object *
1498get_split_ob (object *orig_ob, uint32 nr)
1499{
1500 object *newob;
1501 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1502
1503 if (orig_ob->nrof < nr)
1504 {
1505 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1506 return NULL;
1507 }
1508
1509 newob = object_create_clone (orig_ob);
1510
1511 if ((orig_ob->nrof -= nr) < 1)
1512 orig_ob->destroy (1);
1513 else if (!is_removed)
1514 {
1515 if (orig_ob->env != NULL)
1516 sub_weight (orig_ob->env, orig_ob->weight * nr);
1517 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_ACTIVE)
1518 {
1519 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1520 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1521 return NULL;
1522 }
1523 }
1524
1525 newob->nrof = nr;
1526
1527 return newob;
1528}
1529
1530/*
1531 * decrease_ob_nr(object, number) decreases a specified number from 1552 * decrease(object, number) decreases a specified number from
1532 * the amount of an object. If the amount reaches 0, the object 1553 * the amount of an object. If the amount reaches 0, the object
1533 * is subsequently removed and freed. 1554 * is subsequently removed and freed.
1534 * 1555 *
1535 * Return value: 'op' if something is left, NULL if the amount reached 0 1556 * Return value: 'op' if something is left, NULL if the amount reached 0
1536 */ 1557 */
1558bool
1559object::decrease (sint32 nr)
1560{
1561 if (!nr)
1562 return true;
1563
1564 nr = min (nr, nrof);
1565
1566 nrof -= nr;
1567
1568 if (nrof)
1569 {
1570 adjust_weight (env, -weight * nr); // carrying == 0
1571
1572 if (object *pl = visible_to ())
1573 esrv_update_item (UPD_NROF, pl, this);
1574
1575 return true;
1576 }
1577 else
1578 {
1579 destroy (1);
1580 return false;
1581 }
1582}
1583
1584/*
1585 * split(ob,nr) splits up ob into two parts. The part which
1586 * is returned contains nr objects, and the remaining parts contains
1587 * the rest (or is removed and returned if that number is 0).
1588 * On failure, NULL is returned.
1589 */
1537object * 1590object *
1538decrease_ob_nr (object *op, uint32 i) 1591object::split (sint32 nr)
1539{ 1592{
1540 object *tmp; 1593 int have = number_of ();
1541 1594
1542 if (i == 0) /* objects with op->nrof require this check */ 1595 if (have < nr)
1543 return op; 1596 return 0;
1544 1597 else if (have == nr)
1545 if (i > op->nrof)
1546 i = op->nrof;
1547
1548 if (QUERY_FLAG (op, FLAG_REMOVED))
1549 op->nrof -= i;
1550 else if (op->env)
1551 { 1598 {
1552 /* is this object in the players inventory, or sub container
1553 * therein?
1554 */
1555 tmp = op->in_player ();
1556 /* nope. Is this a container the player has opened?
1557 * If so, set tmp to that player.
1558 * IMO, searching through all the players will mostly
1559 * likely be quicker than following op->env to the map,
1560 * and then searching the map for a player.
1561 */
1562 if (!tmp)
1563 for_all_players (pl)
1564 if (pl->ob->container == op->env)
1565 {
1566 tmp = pl->ob;
1567 break;
1568 }
1569
1570 if (i < op->nrof)
1571 {
1572 sub_weight (op->env, op->weight * i);
1573 op->nrof -= i;
1574 if (tmp)
1575 esrv_send_item (tmp, op);
1576 }
1577 else
1578 {
1579 op->remove (); 1599 remove ();
1580 op->nrof = 0; 1600 return this;
1581 if (tmp)
1582 esrv_del_item (tmp->contr, op->count);
1583 }
1584 } 1601 }
1585 else 1602 else
1586 { 1603 {
1587 object *above = op->above; 1604 decrease (nr);
1588 1605
1589 if (i < op->nrof) 1606 object *op = object_create_clone (this);
1590 op->nrof -= i; 1607 op->nrof = nr;
1591 else
1592 {
1593 op->remove ();
1594 op->nrof = 0;
1595 }
1596
1597 /* Since we just removed op, op->above is null */
1598 for (tmp = above; tmp; tmp = tmp->above)
1599 if (tmp->type == PLAYER)
1600 {
1601 if (op->nrof)
1602 esrv_send_item (tmp, op);
1603 else
1604 esrv_del_item (tmp->contr, op->count);
1605 }
1606 }
1607
1608 if (op->nrof)
1609 return op; 1608 return op;
1610 else
1611 {
1612 op->destroy ();
1613 return 0;
1614 }
1615}
1616
1617/*
1618 * add_weight(object, weight) adds the specified weight to an object,
1619 * and also updates how much the environment(s) is/are carrying.
1620 */
1621void
1622add_weight (object *op, signed long weight)
1623{
1624 while (op != NULL)
1625 {
1626 if (op->type == CONTAINER)
1627 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1628
1629 op->carrying += weight;
1630 op = op->env;
1631 } 1609 }
1632} 1610}
1633 1611
1634object * 1612object *
1635insert_ob_in_ob (object *op, object *where) 1613insert_ob_in_ob (object *op, object *where)
1660 * be != op, if items are merged. -Tero 1638 * be != op, if items are merged. -Tero
1661 */ 1639 */
1662object * 1640object *
1663object::insert (object *op) 1641object::insert (object *op)
1664{ 1642{
1665 if (!QUERY_FLAG (op, FLAG_REMOVED))
1666 op->remove ();
1667
1668 if (op->more) 1643 if (op->more)
1669 { 1644 {
1670 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1645 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1671 return op; 1646 return op;
1672 } 1647 }
1673 1648
1674 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1649 op->remove ();
1675 CLEAR_FLAG (op, FLAG_REMOVED); 1650
1651 op->flag [FLAG_OBJ_ORIGINAL] = 0;
1676 1652
1677 if (op->nrof) 1653 if (op->nrof)
1678 {
1679 for (object *tmp = inv; tmp; tmp = tmp->below) 1654 for (object *tmp = inv; tmp; tmp = tmp->below)
1680 if (object::can_merge (tmp, op)) 1655 if (object::can_merge (tmp, op))
1681 { 1656 {
1682 /* return the original object and remove inserted object 1657 /* return the original object and remove inserted object
1683 (client needs the original object) */ 1658 (client needs the original object) */
1684 tmp->nrof += op->nrof; 1659 tmp->nrof += op->nrof;
1685 /* Weight handling gets pretty funky. Since we are adding to 1660
1686 * tmp->nrof, we need to increase the weight. 1661 if (object *pl = tmp->visible_to ())
1687 */ 1662 esrv_update_item (UPD_NROF, pl, tmp);
1663
1688 add_weight (this, op->weight * op->nrof); 1664 adjust_weight (this, op->total_weight ());
1689 SET_FLAG (op, FLAG_REMOVED); 1665
1690 op->destroy (); /* free the inserted object */ 1666 op->destroy (1);
1691 op = tmp; 1667 op = tmp;
1692 op->remove (); /* and fix old object's links */ 1668 goto inserted;
1693 CLEAR_FLAG (op, FLAG_REMOVED);
1694 break;
1695 } 1669 }
1696 1670
1697 /* I assume combined objects have no inventory
1698 * We add the weight - this object could have just been removed
1699 * (if it was possible to merge). calling remove_ob will subtract
1700 * the weight, so we need to add it in again, since we actually do
1701 * the linking below
1702 */
1703 add_weight (this, op->weight * op->nrof);
1704 }
1705 else
1706 add_weight (this, (op->weight + op->carrying));
1707
1708 if (object *otmp = this->in_player ())
1709 if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1710 otmp->update_stats ();
1711
1712 op->owner = 0; // its his/hers now. period. 1671 op->owner = 0; // it's his/hers now. period.
1713 op->map = 0; 1672 op->map = 0;
1673 op->x = 0;
1674 op->y = 0;
1675
1676 op->above = 0;
1677 op->below = inv;
1714 op->env = this; 1678 op->env = this;
1715 op->above = 0;
1716 op->below = 0;
1717 op->x = op->y = 0;
1718 1679
1680 if (inv)
1681 inv->above = op;
1682
1683 inv = op;
1684
1685 op->flag [FLAG_REMOVED] = 0;
1686
1687 if (object *pl = op->visible_to ())
1688 esrv_send_item (pl, op);
1689
1690 adjust_weight (this, op->total_weight ());
1691
1692inserted:
1719 /* reset the light list and los of the players on the map */ 1693 /* reset the light list and los of the players on the map */
1720 if (op->glow_radius && map) 1694 if (op->glow_radius && map && map->darkness)
1721 {
1722#ifdef DEBUG_LIGHTS
1723 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1724#endif /* DEBUG_LIGHTS */
1725 if (map->darkness)
1726 update_all_los (map, x, y); 1695 update_all_los (map, x, y);
1727 }
1728 1696
1729 /* Client has no idea of ordering so lets not bother ordering it here. 1697 // if this is a player's inventory, update stats
1730 * It sure simplifies this function... 1698 if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER])
1731 */ 1699 update_stats ();
1732 if (!inv)
1733 inv = op;
1734 else
1735 {
1736 op->below = inv;
1737 op->below->above = op;
1738 inv = op;
1739 }
1740 1700
1741 INVOKE_OBJECT (INSERT, this); 1701 INVOKE_OBJECT (INSERT, this);
1742 1702
1743 return op; 1703 return op;
1744} 1704}
2622 &name, 2582 &name,
2623 title ? "\",title:\"" : "", 2583 title ? "\",title:\"" : "",
2624 title ? (const char *)title : "", 2584 title ? (const char *)title : "",
2625 flag_desc (flagdesc, 512), type); 2585 flag_desc (flagdesc, 512), type);
2626 2586
2627 if (!this->flag[FLAG_REMOVED] && env) 2587 if (!flag[FLAG_REMOVED] && env)
2628 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2588 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2629 2589
2630 if (map) 2590 if (map)
2631 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); 2591 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y);
2632 2592
2662object::open_container (object *new_container) 2622object::open_container (object *new_container)
2663{ 2623{
2664 if (container == new_container) 2624 if (container == new_container)
2665 return; 2625 return;
2666 2626
2667 if (object *old_container = container) 2627 object *old_container = container;
2628
2629 if (old_container)
2668 { 2630 {
2669 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) 2631 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this)))
2670 return; 2632 return;
2671 2633
2672#if 0 2634#if 0
2674 if (object *closer = old_container->inv) 2636 if (object *closer = old_container->inv)
2675 if (closer->type == CLOSE_CON) 2637 if (closer->type == CLOSE_CON)
2676 closer->destroy (); 2638 closer->destroy ();
2677#endif 2639#endif
2678 2640
2641 // make sure the container is available
2642 esrv_send_item (this, old_container);
2643
2679 old_container->flag [FLAG_APPLIED] = 0; 2644 old_container->flag [FLAG_APPLIED] = false;
2680 container = 0; 2645 container = 0;
2681 2646
2647 // client needs item update to make it work, client bug requires this to be separate
2682 esrv_update_item (UPD_FLAGS, this, old_container); 2648 esrv_update_item (UPD_FLAGS, this, old_container);
2649
2683 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2650 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2684 play_sound (sound_find ("chest_close")); 2651 play_sound (sound_find ("chest_close"));
2685 } 2652 }
2686 2653
2687 if (new_container) 2654 if (new_container)
2700 } 2667 }
2701#endif 2668#endif
2702 2669
2703 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); 2670 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container));
2704 2671
2672 // make sure the container is available, client bug requires this to be separate
2673 esrv_send_item (this, new_container);
2674
2705 new_container->flag [FLAG_APPLIED] = 1; 2675 new_container->flag [FLAG_APPLIED] = true;
2706 container = new_container; 2676 container = new_container;
2707 2677
2678 // client needs flag change
2708 esrv_update_item (UPD_FLAGS, this, new_container); 2679 esrv_update_item (UPD_FLAGS, this, new_container);
2709 esrv_send_inventory (this, new_container); 2680 esrv_send_inventory (this, new_container);
2710 play_sound (sound_find ("chest_open")); 2681 play_sound (sound_find ("chest_open"));
2711 } 2682 }
2683// else if (!old_container->env && contr && contr->ns)
2684// contr->ns->floorbox_reset ();
2712} 2685}
2713 2686
2714object * 2687object *
2715object::force_find (const shstr name) 2688object::force_find (const shstr name)
2716{ 2689{
2742 2715
2743 insert (force); 2716 insert (force);
2744} 2717}
2745 2718
2746void 2719void
2747object::play_sound (faceidx sound) const 2720object::play_sound (faceidx sound)
2748{ 2721{
2749 if (!sound) 2722 if (!sound)
2750 return; 2723 return;
2751 2724
2752 if (flag [FLAG_REMOVED]) 2725 if (flag [FLAG_REMOVED])

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