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Comparing deliantra/server/common/object.C (file contents):
Revision 1.217 by root, Wed Apr 23 07:13:23 2008 UTC vs.
Revision 1.222 by root, Wed Apr 30 05:06:36 2008 UTC

334 334
335// find player who can see this object 335// find player who can see this object
336object * 336object *
337object::visible_to () const 337object::visible_to () const
338{ 338{
339 if (!flag [FLAG_REMOVED]) 339 if (client_visible () && !flag [FLAG_REMOVED])
340 { 340 {
341 // see if we are in a container of sorts 341 // see if we are in a container of sorts
342 if (env) 342 if (env)
343 { 343 {
344 // the player inventory itself is always visible 344 // the player inventory itself is always visible
358 else 358 else
359 { 359 {
360 // maybe there is a player standing on the same mapspace 360 // maybe there is a player standing on the same mapspace
361 // this will catch the case where "this" is a player 361 // this will catch the case where "this" is a player
362 if (object *pl = ms ().player ()) 362 if (object *pl = ms ().player ())
363 if (!pl->container || this == pl->container)
363 return pl; 364 return pl;
364 } 365 }
365 } 366 }
366 367
367 return 0; 368 return 0;
368} 369}
745 * UP_OBJ_FACE: only the objects face has changed. 746 * UP_OBJ_FACE: only the objects face has changed.
746 */ 747 */
747void 748void
748update_object (object *op, int action) 749update_object (object *op, int action)
749{ 750{
750 if (op == NULL) 751 if (!op)
751 { 752 {
752 /* this should never happen */ 753 /* this should never happen */
753 LOG (llevDebug, "update_object() called for NULL object.\n"); 754 LOG (llevError | logBacktrace, "update_object() called for NULL object.\n");
754 return; 755 return;
755 } 756 }
756 757
757 if (op->env) 758 if (!op->is_on_map ())
758 { 759 {
759 /* Animation is currently handled by client, so nothing 760 /* Animation is currently handled by client, so nothing
760 * to do in this case. 761 * to do in this case.
761 */ 762 */
762 return; 763 return;
763 } 764 }
764
765 /* If the map is saving, don't do anything as everything is
766 * going to get freed anyways.
767 */
768 if (!op->map || op->map->in_memory == MAP_SAVING)
769 return;
770 765
771 /* make sure the object is within map boundaries */ 766 /* make sure the object is within map boundaries */
772 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) 767 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height)
773 { 768 {
774 LOG (llevError, "update_object() called for object out of map!\n"); 769 LOG (llevError, "update_object() called for object out of map!\n");
1026object::destroy (bool destroy_inventory) 1021object::destroy (bool destroy_inventory)
1027{ 1022{
1028 if (destroyed ()) 1023 if (destroyed ())
1029 return; 1024 return;
1030 1025
1026 if (!is_head () && !head->destroyed ())
1027 {
1028 LOG (llevError | logBacktrace, "tried to destroy the tail of an object");
1029 head->destroy (destroy_inventory);
1030 }
1031
1031 destroy_inv (!destroy_inventory); 1032 destroy_inv (!destroy_inventory);
1032 1033
1033 if (is_head ()) 1034 if (is_head ())
1034 if (sound_destroy) 1035 if (sound_destroy)
1035 play_sound (sound_destroy); 1036 play_sound (sound_destroy);
1055 if (flag [FLAG_REMOVED]) 1056 if (flag [FLAG_REMOVED])
1056 return; 1057 return;
1057 1058
1058 INVOKE_OBJECT (REMOVE, this); 1059 INVOKE_OBJECT (REMOVE, this);
1059 1060
1060 if (object *pl = visible_to ())
1061 esrv_del_item (pl->contr, count);
1062
1063 flag [FLAG_REMOVED] = true; 1061 flag [FLAG_REMOVED] = true;
1064 1062
1065 if (more) 1063 if (more)
1066 more->remove (); 1064 more->remove ();
1067 1065
1069 * In this case, the object to be removed is in someones 1067 * In this case, the object to be removed is in someones
1070 * inventory. 1068 * inventory.
1071 */ 1069 */
1072 if (env) 1070 if (env)
1073 { 1071 {
1072 flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed
1073 if (object *pl = visible_to ())
1074 esrv_del_item (pl->contr, count);
1075 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1076
1074 adjust_weight (env, -total_weight ()); 1077 adjust_weight (env, -total_weight ());
1075 1078
1076 *(above ? &above->below : &env->inv) = below; 1079 *(above ? &above->below : &env->inv) = below;
1077 1080
1078 if (below) 1081 if (below)
1096 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1099 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1097 otmp->update_stats (); 1100 otmp->update_stats ();
1098 } 1101 }
1099 else if (map) 1102 else if (map)
1100 { 1103 {
1101 if (type == PLAYER)
1102 {
1103 // leaving a spot always closes any open container on the ground
1104 if (container && !container->env)
1105 // this causes spurious floorbox updates, but it ensures
1106 // that the CLOSE event is being sent.
1107 close_container ();
1108
1109 --map->players;
1110 map->touch ();
1111 }
1112
1113 map->dirty = true; 1104 map->dirty = true;
1114 mapspace &ms = this->ms (); 1105 mapspace &ms = this->ms ();
1106
1107 if (object *pl = ms.player ())
1108 {
1109 if (type == PLAYER) // this == pl(!)
1110 {
1111 // leaving a spot always closes any open container on the ground
1112 if (container && !container->env)
1113 // this causes spurious floorbox updates, but it ensures
1114 // that the CLOSE event is being sent.
1115 close_container ();
1116
1117 --map->players;
1118 map->touch ();
1119 }
1120 else if (pl->container == this)
1121 {
1122 // removing a container should close it
1123 close_container ();
1124 }
1125
1126 esrv_del_item (pl->contr, count);
1127 }
1115 1128
1116 /* link the object above us */ 1129 /* link the object above us */
1117 if (above) 1130 if (above)
1118 above->below = below; 1131 above->below = below;
1119 else 1132 else
1149 * removed (most likely destroyed), update the player view 1162 * removed (most likely destroyed), update the player view
1150 * appropriately. 1163 * appropriately.
1151 */ 1164 */
1152 pl->close_container (); 1165 pl->close_container ();
1153 1166
1167 //TODO: the floorbox prev/next might need updating
1154 esrv_del_item (pl, count); 1168 esrv_del_item (pl->contr, count);
1155 } 1169 }
1156 1170
1157 for (tmp = ms.bot; tmp; tmp = tmp->above) 1171 for (tmp = ms.bot; tmp; tmp = tmp->above)
1158 { 1172 {
1159 /* No point updating the players look faces if he is the object 1173 /* No point updating the players look faces if he is the object
1285object * 1299object *
1286insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1300insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1287{ 1301{
1288 assert (!op->flag [FLAG_FREED]); 1302 assert (!op->flag [FLAG_FREED]);
1289 1303
1290 object *top, *floor = NULL;
1291
1292 op->remove (); 1304 op->remove ();
1293 1305
1294 /* Ideally, the caller figures this out. However, it complicates a lot 1306 /* Ideally, the caller figures this out. However, it complicates a lot
1295 * of areas of callers (eg, anything that uses find_free_spot would now 1307 * of areas of callers (eg, anything that uses find_free_spot would now
1296 * need extra work 1308 * need extra work
1314 */ 1326 */
1315 if (op->nrof && !(flag & INS_NO_MERGE)) 1327 if (op->nrof && !(flag & INS_NO_MERGE))
1316 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1328 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1317 if (object::can_merge (op, tmp)) 1329 if (object::can_merge (op, tmp))
1318 { 1330 {
1331 // TODO: we atcually want to update tmp, not op,
1332 // but some caller surely breaks when we return tmp
1333 // from here :/
1319 op->nrof += tmp->nrof; 1334 op->nrof += tmp->nrof;
1320 tmp->destroy (1); 1335 tmp->destroy (1);
1321 } 1336 }
1322 1337
1323 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1338 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1345 /* since *below* originator, no need to update top */ 1360 /* since *below* originator, no need to update top */
1346 originator->below = op; 1361 originator->below = op;
1347 } 1362 }
1348 else 1363 else
1349 { 1364 {
1365 object *top, *floor = NULL;
1366
1350 top = ms.bot; 1367 top = ms.bot;
1351 1368
1352 /* If there are other objects, then */ 1369 /* If there are other objects, then */
1353 if (top) 1370 if (top)
1354 { 1371 {
1453 } 1470 }
1454 1471
1455 op->map->dirty = true; 1472 op->map->dirty = true;
1456 1473
1457 if (object *pl = ms.player ()) 1474 if (object *pl = ms.player ())
1475 //TODO: the floorbox prev/next might need updating
1458 esrv_send_item (pl, op); 1476 esrv_send_item (pl, op);
1459 1477
1460 /* If this object glows, it may affect lighting conditions that are 1478 /* If this object glows, it may affect lighting conditions that are
1461 * visible to others on this map. But update_all_los is really 1479 * visible to others on this map. But update_all_los is really
1462 * an inefficient way to do this, as it means los for all players 1480 * an inefficient way to do this, as it means los for all players
2604object::open_container (object *new_container) 2622object::open_container (object *new_container)
2605{ 2623{
2606 if (container == new_container) 2624 if (container == new_container)
2607 return; 2625 return;
2608 2626
2609 if (object *old_container = container) 2627 object *old_container = container;
2628
2629 if (old_container)
2610 { 2630 {
2611 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) 2631 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this)))
2612 return; 2632 return;
2613 2633
2614#if 0 2634#if 0
2616 if (object *closer = old_container->inv) 2636 if (object *closer = old_container->inv)
2617 if (closer->type == CLOSE_CON) 2637 if (closer->type == CLOSE_CON)
2618 closer->destroy (); 2638 closer->destroy ();
2619#endif 2639#endif
2620 2640
2641 // make sure the container is available
2642 esrv_send_item (this, old_container);
2643
2621 old_container->flag [FLAG_APPLIED] = false; 2644 old_container->flag [FLAG_APPLIED] = false;
2622 container = 0; 2645 container = 0;
2623 2646
2647 // client needs item update to make it work, client bug requires this to be separate
2624 esrv_update_item (UPD_FLAGS, this, old_container); 2648 esrv_update_item (UPD_FLAGS, this, old_container);
2649
2625 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2650 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2626 play_sound (sound_find ("chest_close")); 2651 play_sound (sound_find ("chest_close"));
2627 } 2652 }
2628 2653
2629 if (new_container) 2654 if (new_container)
2642 } 2667 }
2643#endif 2668#endif
2644 2669
2645 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); 2670 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container));
2646 2671
2672 // make sure the container is available, client bug requires this to be separate
2673 esrv_send_item (this, new_container);
2674
2647 new_container->flag [FLAG_APPLIED] = true; 2675 new_container->flag [FLAG_APPLIED] = true;
2648 container = new_container; 2676 container = new_container;
2649 2677
2678 // client needs flag change
2650 esrv_update_item (UPD_FLAGS, this, new_container); 2679 esrv_update_item (UPD_FLAGS, this, new_container);
2651 esrv_send_inventory (this, new_container); 2680 esrv_send_inventory (this, new_container);
2652 play_sound (sound_find ("chest_open")); 2681 play_sound (sound_find ("chest_open"));
2653 } 2682 }
2683// else if (!old_container->env && contr && contr->ns)
2684// contr->ns->floorbox_reset ();
2654} 2685}
2655 2686
2656object * 2687object *
2657object::force_find (const shstr name) 2688object::force_find (const shstr name)
2658{ 2689{

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