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Comparing deliantra/server/common/object.C (file contents):
Revision 1.155 by root, Thu May 17 21:32:08 2007 UTC vs.
Revision 1.223 by root, Wed Apr 30 08:29:31 2008 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying
27 variable. */
28#include <global.h> 24#include <global.h>
29#include <stdio.h> 25#include <stdio.h>
30#include <sys/types.h> 26#include <sys/types.h>
31#include <sys/uio.h> 27#include <sys/uio.h>
32#include <object.h> 28#include <object.h>
33#include <funcpoint.h>
34#include <sproto.h> 29#include <sproto.h>
35#include <loader.h> 30#include <loader.h>
36 31
37#include <bitset> 32#include <bitset>
38 33
39int nrofallocobjects = 0; 34UUID UUID::cur;
40static UUID uuid; 35static uint64_t seq_next_save;
41const uint64 UUID_SKIP = 1<<19; 36static const uint64 UUID_GAP = 1<<19;
42 37
43objectvec objects; 38objectvec objects;
44activevec actives; 39activevec actives;
45 40
46short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = {
42 0,
43 0, 1, 1, 1, 0, -1, -1, -1,
44 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
47 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 45 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
48}; 46};
49short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, 47short freearr_y[SIZEOFFREE] = {
48 0,
49 -1, -1, 0, 1, 1, 1, 0, -1,
50 -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2,
50 -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 51 -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3
51}; 52};
52int maxfree[SIZEOFFREE] = { 0, 9, 10, 13, 14, 17, 18, 21, 22, 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 53int maxfree[SIZEOFFREE] = {
54 0,
55 9, 10, 13, 14, 17, 18, 21, 22,
56 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48,
53 48, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 57 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49
54}; 58};
55int freedir[SIZEOFFREE] = { 59int freedir[SIZEOFFREE] = {
56 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 60 0,
61 1, 2, 3, 4, 5, 6, 7, 8,
62 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
57 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 63 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
58}; 64};
59 65
60static void 66static void
61write_uuid (void) 67write_uuid (uval64 skip, bool sync)
62{ 68{
63 char filename1[MAX_BUF], filename2[MAX_BUF]; 69 CALL_BEGIN (2);
64 70 CALL_ARG_SV (newSVval64 (skip));
65 sprintf (filename1, "%s/uuid", settings.localdir); 71 CALL_ARG_SV (boolSV (sync));
66 sprintf (filename2, "%s/uuid~", settings.localdir); 72 CALL_CALL ("cf::write_uuid", G_DISCARD);
67 73 CALL_END;
68 FILE *fp;
69
70 if (!(fp = fopen (filename2, "w")))
71 {
72 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
73 return;
74 }
75
76 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
77 fclose (fp);
78 rename (filename2, filename1);
79} 74}
80 75
81static void 76static void
82read_uuid (void) 77read_uuid (void)
83{ 78{
84 char filename[MAX_BUF]; 79 char filename[MAX_BUF];
85 80
86 sprintf (filename, "%s/uuid", settings.localdir); 81 sprintf (filename, "%s/uuid", settings.localdir);
82
83 seq_next_save = 0;
87 84
88 FILE *fp; 85 FILE *fp;
89 86
90 if (!(fp = fopen (filename, "r"))) 87 if (!(fp = fopen (filename, "r")))
91 { 88 {
92 if (errno == ENOENT) 89 if (errno == ENOENT)
93 { 90 {
94 LOG (llevInfo, "RESET uid to 1\n"); 91 LOG (llevInfo, "RESET uid to 1\n");
95 uuid.seq = 0; 92 UUID::cur.seq = 0;
96 write_uuid (); 93 write_uuid (UUID_GAP, true);
97 return; 94 return;
98 } 95 }
99 96
100 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); 97 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
101 _exit (1); 98 _exit (1);
102 } 99 }
103 100
104 int version; 101 UUID::BUF buf;
105 unsigned long long uid; 102 buf[0] = 0;
106 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1) 103 fgets (buf, sizeof (buf), fp);
104
105 if (!UUID::cur.parse (buf))
107 { 106 {
108 LOG (llevError, "FATAL: error reading uid from %s!\n", filename); 107 LOG (llevError, "FATAL: error reading uid from %s (%s)!\n", filename, buf);
109 _exit (1); 108 _exit (1);
110 } 109 }
111 110
112 uuid.seq = uid; 111 LOG (llevDebug, "read UUID: %s\n", UUID::cur.c_str ());
113 write_uuid (); 112
114 LOG (llevDebug, "read UID: %" PRId64 "\n", uid); 113 write_uuid (UUID_GAP, true);
115 fclose (fp); 114 fclose (fp);
116} 115}
117 116
118UUID 117UUID
119gen_uuid () 118UUID::gen ()
120{ 119{
121 UUID uid; 120 UUID uid;
122 121
123 uid.seq = ++uuid.seq; 122 uid.seq = ++cur.seq;
124 123
125 if (!(uuid.seq & (UUID_SKIP - 1))) 124 if (expect_false (cur.seq >= seq_next_save))
126 write_uuid (); 125 {
126 seq_next_save = UUID::cur.seq + (UUID_GAP >> 1);
127 write_uuid (UUID_GAP, false);
128 }
129
127 130
128 return uid; 131 return uid;
129} 132}
130 133
131void 134void
132init_uuid () 135UUID::init ()
133{ 136{
134 read_uuid (); 137 read_uuid ();
135} 138}
136 139
137/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 140/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
138static int 141static bool
139compare_ob_value_lists_one (const object *wants, const object *has) 142compare_ob_value_lists_one (const object *wants, const object *has)
140{ 143{
141 key_value *wants_field; 144 key_value *wants_field;
142 145
143 /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both 146 /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both
151 key_value *has_field; 154 key_value *has_field;
152 155
153 /* Look for a field in has with the same key. */ 156 /* Look for a field in has with the same key. */
154 has_field = get_ob_key_link (has, wants_field->key); 157 has_field = get_ob_key_link (has, wants_field->key);
155 158
156 if (has_field == NULL) 159 if (!has_field)
157 {
158 /* No field with that name. */ 160 return 0; /* No field with that name. */
159 return FALSE;
160 }
161 161
162 /* Found the matching field. */ 162 /* Found the matching field. */
163 if (has_field->value != wants_field->value) 163 if (has_field->value != wants_field->value)
164 {
165 /* Values don't match, so this half of the comparison is false. */ 164 return 0; /* Values don't match, so this half of the comparison is false. */
166 return FALSE;
167 }
168 165
169 /* If we get here, we found a match. Now for the next field in wants. */ 166 /* If we get here, we found a match. Now for the next field in wants. */
170 } 167 }
171 168
172 /* If we get here, every field in wants has a matching field in has. */ 169 /* If we get here, every field in wants has a matching field in has. */
173 return TRUE; 170 return 1;
174} 171}
175 172
176/* Returns TRUE if ob1 has the same key_values as ob2. */ 173/* Returns TRUE if ob1 has the same key_values as ob2. */
177static int 174static bool
178compare_ob_value_lists (const object *ob1, const object *ob2) 175compare_ob_value_lists (const object *ob1, const object *ob2)
179{ 176{
180 /* However, there may be fields in has which aren't partnered in wants, 177 /* However, there may be fields in has which aren't partnered in wants,
181 * so we need to run the comparison *twice*. :( 178 * so we need to run the comparison *twice*. :(
182 */ 179 */
203 || ob1->speed != ob2->speed 200 || ob1->speed != ob2->speed
204 || ob1->value != ob2->value 201 || ob1->value != ob2->value
205 || ob1->name != ob2->name) 202 || ob1->name != ob2->name)
206 return 0; 203 return 0;
207 204
208 //TODO: this ain't working well, use nicer and correct overflow check 205 /* Do not merge objects if nrof would overflow. First part checks
209 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 206 * for unsigned overflow (2c), second part checks whether the result
210 * value could not be stored in a sint32 (which unfortunately sometimes is 207 * would fit into a 32 bit signed int, which is often used to hold
211 * used to store nrof). 208 * nrof values.
212 */ 209 */
213 if (ob1->nrof + ob2->nrof >= 1UL << 31) 210 if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31))
214 return 0; 211 return 0;
215 212
216 /* If the objects have been identified, set the BEEN_APPLIED flag. 213 /* If the objects have been identified, set the BEEN_APPLIED flag.
217 * This is to the comparison of the flags below will be OK. We 214 * This is to the comparison of the flags below will be OK. We
218 * just can't ignore the been applied or identified flags, as they 215 * just can't ignore the been applied or identified flags, as they
219 * are not equal - just if it has been identified, the been_applied 216 * are not equal - just if it has been identified, the been_applied
220 * flags lose any meaning. 217 * flags lose any meaning.
221 */ 218 */
222 if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) 219 if (QUERY_FLAG (ob1, FLAG_IDENTIFIED))
223 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 220 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
224 221
225 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 222 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
226 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 223 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
227 224
228 if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () 225 if (ob1->arch->name != ob2->arch->name
229 || ob1->arch != ob2->arch
230 || ob1->name != ob2->name 226 || ob1->name != ob2->name
231 || ob1->title != ob2->title 227 || ob1->title != ob2->title
232 || ob1->msg != ob2->msg 228 || ob1->msg != ob2->msg
233 || ob1->weight != ob2->weight 229 || ob1->weight != ob2->weight
234 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
235 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
236 || ob1->attacktype != ob2->attacktype 230 || ob1->attacktype != ob2->attacktype
237 || ob1->magic != ob2->magic 231 || ob1->magic != ob2->magic
238 || ob1->slaying != ob2->slaying 232 || ob1->slaying != ob2->slaying
239 || ob1->skill != ob2->skill 233 || ob1->skill != ob2->skill
240 || ob1->value != ob2->value 234 || ob1->value != ob2->value
247 || ob1->move_block != ob2->move_block 241 || ob1->move_block != ob2->move_block
248 || ob1->move_allow != ob2->move_allow 242 || ob1->move_allow != ob2->move_allow
249 || ob1->move_on != ob2->move_on 243 || ob1->move_on != ob2->move_on
250 || ob1->move_off != ob2->move_off 244 || ob1->move_off != ob2->move_off
251 || ob1->move_slow != ob2->move_slow 245 || ob1->move_slow != ob2->move_slow
252 || ob1->move_slow_penalty != ob2->move_slow_penalty) 246 || ob1->move_slow_penalty != ob2->move_slow_penalty
247 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
248 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats)))
253 return 0; 249 return 0;
254 250
251 if ((ob1->flag ^ ob2->flag)
252 .reset (FLAG_INV_LOCKED)
253 .reset (FLAG_CLIENT_SENT)
254 .reset (FLAG_REMOVED)
255 .any ())
256 return 0;
257
255 /* This is really a spellbook check - really, we should 258 /* This is really a spellbook check - we should in general
256 * check all objects in the inventory. 259 * not merge objects with real inventories, as splitting them
260 * is hard.
257 */ 261 */
258 if (ob1->inv || ob2->inv) 262 if (ob1->inv || ob2->inv)
259 { 263 {
260 /* if one object has inventory but the other doesn't, not equiv */ 264 if (!(ob1->inv && ob2->inv))
261 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 265 return 0; /* inventories differ in length */
262 return 0;
263 266
264 /* Now check to see if the two inventory objects could merge */ 267 if (ob1->inv->below || ob2->inv->below)
268 return 0; /* more than one object in inv */
269
265 if (!object::can_merge (ob1->inv, ob2->inv)) 270 if (!object::can_merge (ob1->inv, ob2->inv))
266 return 0; 271 return 0; /* inventory objects differ */
267 272
268 /* inventory ok - still need to check rest of this object to see 273 /* inventory ok - still need to check rest of this object to see
269 * if it is valid. 274 * if it is valid.
270 */ 275 */
271 } 276 }
290 if (ob1->level != ob2->level) 295 if (ob1->level != ob2->level)
291 return 0; 296 return 0;
292 break; 297 break;
293 } 298 }
294 299
295 if (ob1->key_values != NULL || ob2->key_values != NULL) 300 if (ob1->key_values || ob2->key_values)
296 { 301 {
297 /* At least one of these has key_values. */ 302 /* At least one of these has key_values. */
298 if ((ob1->key_values == NULL) != (ob2->key_values == NULL)) 303 if ((!ob1->key_values) != (!ob2->key_values))
299 /* One has fields, but the other one doesn't. */ 304 return 0; /* One has fields, but the other one doesn't. */
305
306 if (!compare_ob_value_lists (ob1, ob2))
300 return 0; 307 return 0;
301 else if (!compare_ob_value_lists (ob1, ob2))
302 return 0;
303 } 308 }
304 309
305 //TODO: generate an event or call into perl for additional checks
306 if (ob1->self || ob2->self) 310 if (ob1->self || ob2->self)
307 { 311 {
308 ob1->optimise (); 312 ob1->optimise ();
309 ob2->optimise (); 313 ob2->optimise ();
310 314
311 if (ob1->self || ob2->self) 315 if (ob1->self || ob2->self)
316 {
317 int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0;
318 int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0;
319
320 if (k1 != k2)
312 return 0; 321 return 0;
322
323 if (k1 == 0)
324 return 1;
325
326 if (!cfperl_can_merge (ob1, ob2))
327 return 0;
328 }
313 } 329 }
314 330
315 /* Everything passes, must be OK. */ 331 /* Everything passes, must be OK. */
316 return 1; 332 return 1;
317} 333}
318 334
335// find player who can see this object
336object *
337object::visible_to () const
338{
339 if (client_visible () && !flag [FLAG_REMOVED])
340 {
341 // see if we are in a container of sorts
342 if (env)
343 {
344 // the player inventory itself is always visible
345 if (env->type == PLAYER)
346 return env;
347
348 // else a player could have our env open
349 object *envest = env->outer_env ();
350
351 // the player itself is always on a map, so we will find him here
352 // even if our inv is in a player.
353 if (envest->is_on_map ())
354 if (object *pl = envest->ms ().player ())
355 if (pl->container == env)
356 return pl;
357 }
358 else
359 {
360 // maybe there is a player standing on the same mapspace
361 // this will catch the case where "this" is a player
362 if (object *pl = ms ().player ())
363 if (!pl->container || this == pl->container)
364 return pl;
365 }
366 }
367
368 return 0;
369}
370
371// adjust weight per container type ("of holding")
372static sint32
373weight_adjust (object *op, sint32 weight)
374{
375 return op->type == CONTAINER
376 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str)
377 : weight;
378}
379
319/* 380/*
381 * adjust_weight(object, weight) adds the specified weight to an object,
382 * and also updates how much the environment(s) is/are carrying.
383 */
384static void
385adjust_weight (object *op, sint32 weight)
386{
387 while (op)
388 {
389 weight = weight_adjust (op, weight);
390
391 if (!weight)
392 return;
393
394 op->carrying += weight;
395
396 if (object *pl = op->visible_to ())
397 if (pl != op) // player is handled lazily
398 esrv_update_item (UPD_WEIGHT, pl, op);
399
400 op = op->env;
401 }
402}
403
404/*
320 * sum_weight() is a recursive function which calculates the weight 405 * this is a recursive function which calculates the weight
321 * an object is carrying. It goes through in figures out how much 406 * an object is carrying. It goes through op and figures out how much
322 * containers are carrying, and sums it up. 407 * containers are carrying, and sums it up.
323 */ 408 */
324long 409void
325sum_weight (object *op) 410object::update_weight ()
326{ 411{
327 long sum; 412 sint32 sum = 0;
328 object *inv;
329 413
330 for (sum = 0, inv = op->inv; inv; inv = inv->below) 414 for (object *op = inv; op; op = op->below)
331 { 415 {
332 if (inv->inv) 416 if (op->inv)
333 sum_weight (inv); 417 op->update_weight ();
334 418
335 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 419 sum += op->total_weight ();
420 }
421
422 sum = weight_adjust (this, sum);
423
424 if (sum != carrying)
336 } 425 {
337
338 if (op->type == CONTAINER && op->stats.Str)
339 sum = (sum * (100 - op->stats.Str)) / 100;
340
341 if (op->carrying != sum)
342 op->carrying = sum; 426 carrying = sum;
343 427
344 return sum; 428 if (object *pl = visible_to ())
429 if (pl != this) // player is handled lazily
430 esrv_update_item (UPD_WEIGHT, pl, this);
431 }
345} 432}
346 433
347/** 434/*
348 * Return the outermost environment object for a given object. 435 * Used by: Server DM commands: dumpbelow, dump. Some error messages.
349 */
350
351object *
352object_get_env_recursive (object *op)
353{
354 while (op->env != NULL)
355 op = op->env;
356 return op;
357}
358
359/*
360 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
361 * Some error messages.
362 * The result of the dump is stored in the static global errmsg array.
363 */ 436 */
364char * 437char *
365dump_object (object *op) 438dump_object (object *op)
366{ 439{
367 if (!op) 440 if (!op)
375/* 448/*
376 * get_nearest_part(multi-object, object 2) returns the part of the 449 * get_nearest_part(multi-object, object 2) returns the part of the
377 * multi-object 1 which is closest to the second object. 450 * multi-object 1 which is closest to the second object.
378 * If it's not a multi-object, it is returned. 451 * If it's not a multi-object, it is returned.
379 */ 452 */
380
381object * 453object *
382get_nearest_part (object *op, const object *pl) 454get_nearest_part (object *op, const object *pl)
383{ 455{
384 object *tmp, *closest; 456 object *tmp, *closest;
385 int last_dist, i; 457 int last_dist, i;
386 458
387 if (op->more == NULL) 459 if (!op->more)
388 return op; 460 return op;
461
389 for (last_dist = distance (op, pl), closest = op, tmp = op->more; tmp != NULL; tmp = tmp->more) 462 for (last_dist = distance (op, pl), closest = op, tmp = op->more;
463 tmp;
464 tmp = tmp->more)
390 if ((i = distance (tmp, pl)) < last_dist) 465 if ((i = distance (tmp, pl)) < last_dist)
391 closest = tmp, last_dist = i; 466 closest = tmp, last_dist = i;
467
392 return closest; 468 return closest;
393} 469}
394 470
395/* 471/*
396 * Returns the object which has the count-variable equal to the argument. 472 * Returns the object which has the count-variable equal to the argument.
473 * VERRRY slow.
397 */ 474 */
398object * 475object *
399find_object (tag_t i) 476find_object (tag_t i)
400{ 477{
401 for_all_objects (op) 478 for_all_objects (op)
421 break; 498 break;
422 499
423 return op; 500 return op;
424} 501}
425 502
426void
427free_all_object_data ()
428{
429 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
430}
431
432/* 503/*
433 * Sets the owner and sets the skill and exp pointers to owner's current 504 * Sets the owner and sets the skill and exp pointers to owner's current
434 * skill and experience objects. 505 * skill and experience objects.
506 * ACTUALLY NO! investigate! TODO
435 */ 507 */
436void 508void
437object::set_owner (object *owner) 509object::set_owner (object *owner)
438{ 510{
511 // allow objects which own objects
439 if (!owner) 512 if (owner)
440 return;
441
442 /* next line added to allow objects which own objects */
443 /* Add a check for ownercounts in here, as I got into an endless loop
444 * with the fireball owning a poison cloud which then owned the
445 * fireball. I believe that was caused by one of the objects getting
446 * freed and then another object replacing it. Since the ownercounts
447 * didn't match, this check is valid and I believe that cause is valid.
448 */
449 while (owner->owner) 513 while (owner->owner)
450 owner = owner->owner; 514 owner = owner->owner;
515
516 if (flag [FLAG_FREED])
517 {
518 LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ());
519 return;
520 }
451 521
452 this->owner = owner; 522 this->owner = owner;
453} 523}
454 524
455int 525int
495 { 565 {
496 current_weapon = chosen_skill = 0; 566 current_weapon = chosen_skill = 0;
497 update_stats (); 567 update_stats ();
498 568
499 new_draw_info_format (NDI_UNIQUE, 0, this, 569 new_draw_info_format (NDI_UNIQUE, 0, this,
500 "You try to balance your applied items all at once, but the %s is too much. " 570 "You try to balance all your items at once, "
571 "but the %s is just too much for your body. "
501 "You need to unapply some items first.", &ob->name); 572 "[You need to unapply some items first.]", &ob->name);
502 return false; 573 return false;
503 } 574 }
504 575
505 //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); 576 //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name);
506 } 577 }
586object::copy_to (object *dst) 657object::copy_to (object *dst)
587{ 658{
588 *dst = *this; 659 *dst = *this;
589 660
590 if (speed < 0) 661 if (speed < 0)
591 dst->speed_left = speed_left - rndm (); 662 dst->speed_left -= rndm ();
592 663
593 dst->set_speed (dst->speed); 664 dst->set_speed (dst->speed);
594} 665}
595 666
596void 667void
597object::instantiate () 668object::instantiate ()
598{ 669{
599 if (!uuid.seq) // HACK 670 if (!uuid.seq) // HACK
600 uuid = gen_uuid (); 671 uuid = UUID::gen ();
601 672
602 speed_left = -0.1f; 673 speed_left = -0.1f;
603 /* copy the body_info to the body_used - this is only really 674 /* copy the body_info to the body_used - this is only really
604 * need for monsters, but doesn't hurt to do it for everything. 675 * need for monsters, but doesn't hurt to do it for everything.
605 * by doing so, when a monster is created, it has good starting 676 * by doing so, when a monster is created, it has good starting
675 * UP_OBJ_FACE: only the objects face has changed. 746 * UP_OBJ_FACE: only the objects face has changed.
676 */ 747 */
677void 748void
678update_object (object *op, int action) 749update_object (object *op, int action)
679{ 750{
680 if (op == NULL) 751 if (!op)
681 { 752 {
682 /* this should never happen */ 753 /* this should never happen */
683 LOG (llevDebug, "update_object() called for NULL object.\n"); 754 LOG (llevError | logBacktrace, "update_object() called for NULL object.\n");
684 return; 755 return;
685 } 756 }
686 757
687 if (op->env) 758 if (!op->is_on_map ())
688 { 759 {
689 /* Animation is currently handled by client, so nothing 760 /* Animation is currently handled by client, so nothing
690 * to do in this case. 761 * to do in this case.
691 */ 762 */
692 return; 763 return;
693 } 764 }
694
695 /* If the map is saving, don't do anything as everything is
696 * going to get freed anyways.
697 */
698 if (!op->map || op->map->in_memory == MAP_SAVING)
699 return;
700 765
701 /* make sure the object is within map boundaries */ 766 /* make sure the object is within map boundaries */
702 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) 767 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height)
703 { 768 {
704 LOG (llevError, "update_object() called for object out of map!\n"); 769 LOG (llevError, "update_object() called for object out of map!\n");
764static int object_count; 829static int object_count;
765 830
766void object::link () 831void object::link ()
767{ 832{
768 assert (!index);//D 833 assert (!index);//D
769 uuid = gen_uuid (); 834 uuid = UUID::gen ();
770 count = ++object_count; 835 count = ++object_count;
771 836
772 refcnt_inc (); 837 refcnt_inc ();
773 objects.insert (this); 838 objects.insert (this);
774} 839}
847object::destroy_inv (bool drop_to_ground) 912object::destroy_inv (bool drop_to_ground)
848{ 913{
849 // need to check first, because the checks below might segfault 914 // need to check first, because the checks below might segfault
850 // as we might be on an invalid mapspace and crossfire code 915 // as we might be on an invalid mapspace and crossfire code
851 // is too buggy to ensure that the inventory is empty. 916 // is too buggy to ensure that the inventory is empty.
852 // corollary: if you create arrows etc. with stuff in tis inventory, 917 // corollary: if you create arrows etc. with stuff in its inventory,
853 // cf will crash below with off-map x and y 918 // cf will crash below with off-map x and y
854 if (!inv) 919 if (!inv)
855 return; 920 return;
856 921
857 /* Only if the space blocks everything do we not process - 922 /* Only if the space blocks everything do we not process -
858 * if some form of movement is allowed, let objects 923 * if some form of movement is allowed, let objects
859 * drop on that space. 924 * drop on that space.
860 */ 925 */
861 if (!drop_to_ground 926 if (!drop_to_ground
862 || !map 927 || !map
863 || map->in_memory != MAP_IN_MEMORY 928 || map->in_memory != MAP_ACTIVE
864 || map->nodrop 929 || map->nodrop
865 || ms ().move_block == MOVE_ALL) 930 || ms ().move_block == MOVE_ALL)
866 { 931 {
867 while (inv) 932 while (inv)
868 { 933 {
869 inv->destroy_inv (drop_to_ground); 934 inv->destroy_inv (false);
870 inv->destroy (); 935 inv->destroy ();
871 } 936 }
872 } 937 }
873 else 938 else
874 { /* Put objects in inventory onto this space */ 939 { /* Put objects in inventory onto this space */
880 || op->flag [FLAG_NO_DROP] 945 || op->flag [FLAG_NO_DROP]
881 || op->type == RUNE 946 || op->type == RUNE
882 || op->type == TRAP 947 || op->type == TRAP
883 || op->flag [FLAG_IS_A_TEMPLATE] 948 || op->flag [FLAG_IS_A_TEMPLATE]
884 || op->flag [FLAG_DESTROY_ON_DEATH]) 949 || op->flag [FLAG_DESTROY_ON_DEATH])
885 op->destroy (); 950 op->destroy (true);
886 else 951 else
887 map->insert (op, x, y); 952 map->insert (op, x, y);
888 } 953 }
889 } 954 }
890} 955}
894 object *op = new object; 959 object *op = new object;
895 op->link (); 960 op->link ();
896 return op; 961 return op;
897} 962}
898 963
964static struct freed_map : maptile
965{
966 freed_map ()
967 {
968 path = "<freed objects map>";
969 name = "/internal/freed_objects_map";
970 width = 3;
971 height = 3;
972 nodrop = 1;
973
974 alloc ();
975 in_memory = MAP_ACTIVE;
976 }
977} freed_map; // freed objects are moved here to avoid crashes
978
899void 979void
900object::do_destroy () 980object::do_destroy ()
901{ 981{
902 attachable::do_destroy ();
903
904 if (flag [FLAG_IS_LINKED]) 982 if (flag [FLAG_IS_LINKED])
905 remove_button_link (this); 983 remove_button_link (this);
906 984
907 if (flag [FLAG_FRIENDLY]) 985 if (flag [FLAG_FRIENDLY])
908 remove_friendly_object (this); 986 remove_friendly_object (this);
909 987
910 if (!flag [FLAG_REMOVED])
911 remove (); 988 remove ();
912 989
913 destroy_inv (true); 990 attachable::do_destroy ();
914 991
915 deactivate (); 992 deactivate ();
916 unlink (); 993 unlink ();
917 994
918 flag [FLAG_FREED] = 1; 995 flag [FLAG_FREED] = 1;
919 996
920 // hack to ensure that freed objects still have a valid map 997 // hack to ensure that freed objects still have a valid map
921 {
922 static maptile *freed_map; // freed objects are moved here to avoid crashes
923
924 if (!freed_map)
925 {
926 freed_map = new maptile;
927
928 freed_map->name = "/internal/freed_objects_map";
929 freed_map->width = 3;
930 freed_map->height = 3;
931
932 freed_map->alloc ();
933 freed_map->in_memory = MAP_IN_MEMORY;
934 }
935
936 map = freed_map; 998 map = &freed_map;
937 x = 1; 999 x = 1;
938 y = 1; 1000 y = 1;
939 }
940
941 head = 0;
942 1001
943 if (more) 1002 if (more)
944 { 1003 {
945 more->destroy (); 1004 more->destroy ();
946 more = 0; 1005 more = 0;
947 } 1006 }
948 1007
1008 head = 0;
1009
949 // clear those pointers that likely might have circular references to us 1010 // clear those pointers that likely might cause circular references
950 owner = 0; 1011 owner = 0;
951 enemy = 0; 1012 enemy = 0;
952 attacked_by = 0; 1013 attacked_by = 0;
1014 current_weapon = 0;
953} 1015}
954 1016
955void 1017void
956object::destroy (bool destroy_inventory) 1018object::destroy (bool destroy_inventory)
957{ 1019{
958 if (destroyed ()) 1020 if (destroyed ())
959 return; 1021 return;
960 1022
1023 if (!is_head () && !head->destroyed ())
1024 {
1025 LOG (llevError | logBacktrace, "tried to destroy the tail of an object");
1026 head->destroy (destroy_inventory);
1027 return;
1028 }
1029
961 if (destroy_inventory) 1030 destroy_inv (!destroy_inventory);
962 destroy_inv (false); 1031
1032 if (is_head ())
1033 if (sound_destroy)
1034 play_sound (sound_destroy);
1035 else if (flag [FLAG_MONSTER])
1036 play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism
963 1037
964 attachable::destroy (); 1038 attachable::destroy ();
965}
966
967/*
968 * sub_weight() recursively (outwards) subtracts a number from the
969 * weight of an object (and what is carried by it's environment(s)).
970 */
971void
972sub_weight (object *op, signed long weight)
973{
974 while (op != NULL)
975 {
976 if (op->type == CONTAINER)
977 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
978
979 op->carrying -= weight;
980 op = op->env;
981 }
982} 1039}
983 1040
984/* op->remove (): 1041/* op->remove ():
985 * This function removes the object op from the linked list of objects 1042 * This function removes the object op from the linked list of objects
986 * which it is currently tied to. When this function is done, the 1043 * which it is currently tied to. When this function is done, the
992object::do_remove () 1049object::do_remove ()
993{ 1050{
994 object *tmp, *last = 0; 1051 object *tmp, *last = 0;
995 object *otmp; 1052 object *otmp;
996 1053
997 if (QUERY_FLAG (this, FLAG_REMOVED)) 1054 if (flag [FLAG_REMOVED])
998 return; 1055 return;
999 1056
1000 SET_FLAG (this, FLAG_REMOVED);
1001 INVOKE_OBJECT (REMOVE, this); 1057 INVOKE_OBJECT (REMOVE, this);
1058
1059 flag [FLAG_REMOVED] = true;
1002 1060
1003 if (more) 1061 if (more)
1004 more->remove (); 1062 more->remove ();
1005 1063
1006 /* 1064 /*
1007 * In this case, the object to be removed is in someones 1065 * In this case, the object to be removed is in someones
1008 * inventory. 1066 * inventory.
1009 */ 1067 */
1010 if (env) 1068 if (env)
1011 { 1069 {
1070 flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed
1071 if (object *pl = visible_to ())
1072 esrv_del_item (pl->contr, count);
1073 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1074
1075 adjust_weight (env, -total_weight ());
1076
1077 *(above ? &above->below : &env->inv) = below;
1078
1012 if (nrof) 1079 if (below)
1013 sub_weight (env, weight * nrof); 1080 below->above = above;
1014 else 1081
1015 sub_weight (env, weight + carrying); 1082 /* we set up values so that it could be inserted into
1083 * the map, but we don't actually do that - it is up
1084 * to the caller to decide what we want to do.
1085 */
1086 map = env->map;
1087 x = env->x;
1088 y = env->y;
1089 above = 0;
1090 below = 0;
1091 env = 0;
1016 1092
1017 /* NO_FIX_PLAYER is set when a great many changes are being 1093 /* NO_FIX_PLAYER is set when a great many changes are being
1018 * made to players inventory. If set, avoiding the call 1094 * made to players inventory. If set, avoiding the call
1019 * to save cpu time. 1095 * to save cpu time.
1020 */ 1096 */
1021 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1097 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1022 otmp->update_stats (); 1098 otmp->update_stats ();
1023
1024 if (above)
1025 above->below = below;
1026 else
1027 env->inv = below;
1028
1029 if (below)
1030 below->above = above;
1031
1032 /* we set up values so that it could be inserted into
1033 * the map, but we don't actually do that - it is up
1034 * to the caller to decide what we want to do.
1035 */
1036 x = env->x, y = env->y;
1037 map = env->map;
1038 above = 0, below = 0;
1039 env = 0;
1040 } 1099 }
1041 else if (map) 1100 else if (map)
1042 { 1101 {
1043 if (type == PLAYER)
1044 {
1045 // leaving a spot always closes any open container on the ground
1046 if (container && !container->env)
1047 // this causes spurious floorbox updates, but it ensures
1048 // that the CLOSE event is being sent.
1049 close_container ();
1050
1051 --map->players;
1052 map->touch ();
1053 }
1054
1055 map->dirty = true; 1102 map->dirty = true;
1056 mapspace &ms = this->ms (); 1103 mapspace &ms = this->ms ();
1104
1105 if (object *pl = ms.player ())
1106 {
1107 if (type == PLAYER) // this == pl(!)
1108 {
1109 // leaving a spot always closes any open container on the ground
1110 if (container && !container->env)
1111 // this causes spurious floorbox updates, but it ensures
1112 // that the CLOSE event is being sent.
1113 close_container ();
1114
1115 --map->players;
1116 map->touch ();
1117 }
1118 else if (pl->container == this)
1119 {
1120 // removing a container should close it
1121 close_container ();
1122 }
1123
1124 esrv_del_item (pl->contr, count);
1125 }
1057 1126
1058 /* link the object above us */ 1127 /* link the object above us */
1059 if (above) 1128 if (above)
1060 above->below = below; 1129 above->below = below;
1061 else 1130 else
1082 if (map->in_memory == MAP_SAVING) 1151 if (map->in_memory == MAP_SAVING)
1083 return; 1152 return;
1084 1153
1085 int check_walk_off = !flag [FLAG_NO_APPLY]; 1154 int check_walk_off = !flag [FLAG_NO_APPLY];
1086 1155
1156 if (object *pl = ms.player ())
1157 {
1158 if (pl->container == this)
1159 /* If a container that the player is currently using somehow gets
1160 * removed (most likely destroyed), update the player view
1161 * appropriately.
1162 */
1163 pl->close_container ();
1164
1165 //TODO: the floorbox prev/next might need updating
1166 esrv_del_item (pl->contr, count);
1167 }
1168
1087 for (tmp = ms.bot; tmp; tmp = tmp->above) 1169 for (tmp = ms.bot; tmp; tmp = tmp->above)
1088 { 1170 {
1089 /* No point updating the players look faces if he is the object 1171 /* No point updating the players look faces if he is the object
1090 * being removed. 1172 * being removed.
1091 */ 1173 */
1092
1093 if (tmp->type == PLAYER && tmp != this)
1094 {
1095 /* If a container that the player is currently using somehow gets
1096 * removed (most likely destroyed), update the player view
1097 * appropriately.
1098 */
1099 if (tmp->container == this)
1100 {
1101 flag [FLAG_APPLIED] = 0;
1102 tmp->container = 0;
1103 }
1104
1105 if (tmp->contr->ns)
1106 tmp->contr->ns->floorbox_update ();
1107 }
1108 1174
1109 /* See if object moving off should effect something */ 1175 /* See if object moving off should effect something */
1110 if (check_walk_off 1176 if (check_walk_off
1111 && ((move_type & tmp->move_off) 1177 && ((move_type & tmp->move_off)
1112 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1178 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1115 1181
1116 if (destroyed ()) 1182 if (destroyed ())
1117 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); 1183 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1118 } 1184 }
1119 1185
1120 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1121 //TODO: why is this horrible hacka fix? get rid of this code=bug! (schmorp)
1122 if (tmp->above == tmp)
1123 tmp->above = 0;
1124
1125 last = tmp; 1186 last = tmp;
1126 } 1187 }
1127 1188
1128 /* last == NULL if there are no objects on this space */ 1189 /* last == NULL if there are no objects on this space */
1129 //TODO: this makes little sense, why only update the topmost object? 1190 //TODO: this makes little sense, why only update the topmost object?
1149merge_ob (object *op, object *top) 1210merge_ob (object *op, object *top)
1150{ 1211{
1151 if (!op->nrof) 1212 if (!op->nrof)
1152 return 0; 1213 return 0;
1153 1214
1154 if (top) 1215 if (!top)
1155 for (top = op; top && top->above; top = top->above) 1216 for (top = op; top && top->above; top = top->above)
1156 ; 1217 ;
1157 1218
1158 for (; top; top = top->below) 1219 for (; top; top = top->below)
1159 {
1160 if (top == op)
1161 continue;
1162
1163 if (object::can_merge (op, top)) 1220 if (object::can_merge (op, top))
1164 { 1221 {
1165 top->nrof += op->nrof; 1222 top->nrof += op->nrof;
1166 1223
1167/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1224 if (object *pl = top->visible_to ())
1168 op->weight = 0; /* Don't want any adjustements now */ 1225 esrv_update_item (UPD_NROF, pl, top);
1226
1227 op->weight = 0; // cancel the addition above
1228 op->carrying = 0; // must be 0 already
1229
1169 op->destroy (); 1230 op->destroy (1);
1231
1170 return top; 1232 return top;
1171 } 1233 }
1172 }
1173 1234
1174 return 0; 1235 return 0;
1175} 1236}
1176 1237
1177void 1238void
1180 if (more) 1241 if (more)
1181 return; 1242 return;
1182 1243
1183 object *prev = this; 1244 object *prev = this;
1184 1245
1185 for (archetype *at = arch->more; at; at = at->more) 1246 for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more)
1186 { 1247 {
1187 object *op = arch_to_object (at); 1248 object *op = arch_to_object (at);
1188 1249
1189 op->name = name; 1250 op->name = name;
1190 op->name_pl = name_pl; 1251 op->name_pl = name_pl;
1204object * 1265object *
1205insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) 1266insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1206{ 1267{
1207 for (object *tmp = op->head_ (); tmp; tmp = tmp->more) 1268 for (object *tmp = op->head_ (); tmp; tmp = tmp->more)
1208 { 1269 {
1209 tmp->x = x + tmp->arch->clone.x; 1270 tmp->x = x + tmp->arch->x;
1210 tmp->y = y + tmp->arch->clone.y; 1271 tmp->y = y + tmp->arch->y;
1211 } 1272 }
1212 1273
1213 return insert_ob_in_map (op, m, originator, flag); 1274 return insert_ob_in_map (op, m, originator, flag);
1214} 1275}
1215 1276
1236object * 1297object *
1237insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1298insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1238{ 1299{
1239 assert (!op->flag [FLAG_FREED]); 1300 assert (!op->flag [FLAG_FREED]);
1240 1301
1241 object *top, *floor = NULL;
1242
1243 op->remove (); 1302 op->remove ();
1244
1245#if 0
1246 if (!m->active != !op->active)
1247 if (m->active)
1248 op->activate_recursive ();
1249 else
1250 op->deactivate_recursive ();
1251#endif
1252
1253 if (out_of_map (m, op->x, op->y))
1254 {
1255 LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ());
1256#ifdef MANY_CORES
1257 /* Better to catch this here, as otherwise the next use of this object
1258 * is likely to cause a crash. Better to find out where it is getting
1259 * improperly inserted.
1260 */
1261 abort ();
1262#endif
1263 return op;
1264 }
1265
1266 if (object *more = op->more)
1267 if (!insert_ob_in_map (more, m, originator, flag))
1268 return 0;
1269
1270 CLEAR_FLAG (op, FLAG_REMOVED);
1271 1303
1272 /* Ideally, the caller figures this out. However, it complicates a lot 1304 /* Ideally, the caller figures this out. However, it complicates a lot
1273 * of areas of callers (eg, anything that uses find_free_spot would now 1305 * of areas of callers (eg, anything that uses find_free_spot would now
1274 * need extra work 1306 * need extra work
1275 */ 1307 */
1276 if (!xy_normalise (m, op->x, op->y)) 1308 if (!xy_normalise (m, op->x, op->y))
1309 {
1310 op->destroy (1);
1277 return 0; 1311 return 0;
1312 }
1313
1314 if (object *more = op->more)
1315 if (!insert_ob_in_map (more, m, originator, flag))
1316 return 0;
1317
1318 CLEAR_FLAG (op, FLAG_REMOVED);
1278 1319
1279 op->map = m; 1320 op->map = m;
1280 mapspace &ms = op->ms (); 1321 mapspace &ms = op->ms ();
1281 1322
1282 /* this has to be done after we translate the coordinates. 1323 /* this has to be done after we translate the coordinates.
1283 */ 1324 */
1284 if (op->nrof && !(flag & INS_NO_MERGE)) 1325 if (op->nrof && !(flag & INS_NO_MERGE))
1285 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1326 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1286 if (object::can_merge (op, tmp)) 1327 if (object::can_merge (op, tmp))
1287 { 1328 {
1329 // TODO: we atcually want to update tmp, not op,
1330 // but some caller surely breaks when we return tmp
1331 // from here :/
1288 op->nrof += tmp->nrof; 1332 op->nrof += tmp->nrof;
1289 tmp->destroy (); 1333 tmp->destroy (1);
1290 } 1334 }
1291 1335
1292 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1336 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1293 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1337 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1294 1338
1314 /* since *below* originator, no need to update top */ 1358 /* since *below* originator, no need to update top */
1315 originator->below = op; 1359 originator->below = op;
1316 } 1360 }
1317 else 1361 else
1318 { 1362 {
1363 object *top, *floor = NULL;
1364
1319 top = ms.bot; 1365 top = ms.bot;
1320 1366
1321 /* If there are other objects, then */ 1367 /* If there are other objects, then */
1322 if ((!(flag & INS_MAP_LOAD)) && top) 1368 if (top)
1323 { 1369 {
1324 object *last = 0; 1370 object *last = 0;
1325 1371
1326 /* 1372 /*
1327 * If there are multiple objects on this space, we do some trickier handling. 1373 * If there are multiple objects on this space, we do some trickier handling.
1380 if (last && last->below && last != floor) 1426 if (last && last->below && last != floor)
1381 top = last->below; 1427 top = last->below;
1382 } 1428 }
1383 } /* If objects on this space */ 1429 } /* If objects on this space */
1384 1430
1385 if (flag & INS_MAP_LOAD)
1386 top = ms.top;
1387
1388 if (flag & INS_ABOVE_FLOOR_ONLY) 1431 if (flag & INS_ABOVE_FLOOR_ONLY)
1389 top = floor; 1432 top = floor;
1390 1433
1391 /* Top is the object that our object (op) is going to get inserted above. 1434 /* Top is the object that our object (op) is going to get inserted above.
1392 */ 1435 */
1424 op->map->touch (); 1467 op->map->touch ();
1425 } 1468 }
1426 1469
1427 op->map->dirty = true; 1470 op->map->dirty = true;
1428 1471
1429 /* If we have a floor, we know the player, if any, will be above
1430 * it, so save a few ticks and start from there.
1431 */
1432 if (!(flag & INS_MAP_LOAD))
1433 if (object *pl = ms.player ()) 1472 if (object *pl = ms.player ())
1434 if (pl->contr->ns) 1473 //TODO: the floorbox prev/next might need updating
1435 pl->contr->ns->floorbox_update (); 1474 esrv_send_item (pl, op);
1436 1475
1437 /* If this object glows, it may affect lighting conditions that are 1476 /* If this object glows, it may affect lighting conditions that are
1438 * visible to others on this map. But update_all_los is really 1477 * visible to others on this map. But update_all_los is really
1439 * an inefficient way to do this, as it means los for all players 1478 * an inefficient way to do this, as it means los for all players
1440 * on the map will get recalculated. The players could very well 1479 * on the map will get recalculated. The players could very well
1482 * op is the object to insert it under: supplies x and the map. 1521 * op is the object to insert it under: supplies x and the map.
1483 */ 1522 */
1484void 1523void
1485replace_insert_ob_in_map (const char *arch_string, object *op) 1524replace_insert_ob_in_map (const char *arch_string, object *op)
1486{ 1525{
1487 object *tmp, *tmp1;
1488
1489 /* first search for itself and remove any old instances */ 1526 /* first search for itself and remove any old instances */
1490 1527
1491 for (tmp = op->ms ().bot; tmp; tmp = tmp->above) 1528 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above)
1492 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1529 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */
1493 tmp->destroy (); 1530 tmp->destroy (1);
1494 1531
1495 tmp1 = arch_to_object (archetype::find (arch_string)); 1532 object *tmp = arch_to_object (archetype::find (arch_string));
1496 1533
1497 tmp1->x = op->x; 1534 tmp->x = op->x;
1498 tmp1->y = op->y; 1535 tmp->y = op->y;
1536
1499 insert_ob_in_map (tmp1, op->map, op, 0); 1537 insert_ob_in_map (tmp, op->map, op, 0);
1500} 1538}
1501 1539
1502object * 1540object *
1503object::insert_at (object *where, object *originator, int flags) 1541object::insert_at (object *where, object *originator, int flags)
1504{ 1542{
1543 if (where->env)
1544 return where->env->insert (this);
1545 else
1505 return where->map->insert (this, where->x, where->y, originator, flags); 1546 return where->map->insert (this, where->x, where->y, originator, flags);
1506} 1547}
1507 1548
1508/* 1549/*
1509 * get_split_ob(ob,nr) splits up ob into two parts. The part which
1510 * is returned contains nr objects, and the remaining parts contains
1511 * the rest (or is removed and freed if that number is 0).
1512 * On failure, NULL is returned, and the reason put into the
1513 * global static errmsg array.
1514 */
1515object *
1516get_split_ob (object *orig_ob, uint32 nr)
1517{
1518 object *newob;
1519 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1520
1521 if (orig_ob->nrof < nr)
1522 {
1523 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1524 return NULL;
1525 }
1526
1527 newob = object_create_clone (orig_ob);
1528
1529 if ((orig_ob->nrof -= nr) < 1)
1530 orig_ob->destroy (1);
1531 else if (!is_removed)
1532 {
1533 if (orig_ob->env != NULL)
1534 sub_weight (orig_ob->env, orig_ob->weight * nr);
1535 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1536 {
1537 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1538 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1539 return NULL;
1540 }
1541 }
1542
1543 newob->nrof = nr;
1544
1545 return newob;
1546}
1547
1548/*
1549 * decrease_ob_nr(object, number) decreases a specified number from 1550 * decrease(object, number) decreases a specified number from
1550 * the amount of an object. If the amount reaches 0, the object 1551 * the amount of an object. If the amount reaches 0, the object
1551 * is subsequently removed and freed. 1552 * is subsequently removed and freed.
1552 * 1553 *
1553 * Return value: 'op' if something is left, NULL if the amount reached 0 1554 * Return value: 'op' if something is left, NULL if the amount reached 0
1554 */ 1555 */
1556bool
1557object::decrease (sint32 nr)
1558{
1559 if (!nr)
1560 return true;
1561
1562 nr = min (nr, nrof);
1563
1564 nrof -= nr;
1565
1566 if (nrof)
1567 {
1568 adjust_weight (env, -weight * nr); // carrying == 0
1569
1570 if (object *pl = visible_to ())
1571 esrv_update_item (UPD_NROF, pl, this);
1572
1573 return true;
1574 }
1575 else
1576 {
1577 destroy (1);
1578 return false;
1579 }
1580}
1581
1582/*
1583 * split(ob,nr) splits up ob into two parts. The part which
1584 * is returned contains nr objects, and the remaining parts contains
1585 * the rest (or is removed and returned if that number is 0).
1586 * On failure, NULL is returned.
1587 */
1555object * 1588object *
1556decrease_ob_nr (object *op, uint32 i) 1589object::split (sint32 nr)
1557{ 1590{
1558 object *tmp; 1591 int have = number_of ();
1559 1592
1560 if (i == 0) /* objects with op->nrof require this check */ 1593 if (have < nr)
1561 return op; 1594 return 0;
1562 1595 else if (have == nr)
1563 if (i > op->nrof)
1564 i = op->nrof;
1565
1566 if (QUERY_FLAG (op, FLAG_REMOVED))
1567 op->nrof -= i;
1568 else if (op->env)
1569 { 1596 {
1570 /* is this object in the players inventory, or sub container
1571 * therein?
1572 */
1573 tmp = op->in_player ();
1574 /* nope. Is this a container the player has opened?
1575 * If so, set tmp to that player.
1576 * IMO, searching through all the players will mostly
1577 * likely be quicker than following op->env to the map,
1578 * and then searching the map for a player.
1579 */
1580 if (!tmp)
1581 for_all_players (pl)
1582 if (pl->ob->container == op->env)
1583 {
1584 tmp = pl->ob;
1585 break;
1586 }
1587
1588 if (i < op->nrof)
1589 {
1590 sub_weight (op->env, op->weight * i);
1591 op->nrof -= i;
1592 if (tmp)
1593 esrv_send_item (tmp, op);
1594 }
1595 else
1596 {
1597 op->remove (); 1597 remove ();
1598 op->nrof = 0; 1598 return this;
1599 if (tmp)
1600 esrv_del_item (tmp->contr, op->count);
1601 }
1602 } 1599 }
1603 else 1600 else
1604 { 1601 {
1605 object *above = op->above; 1602 decrease (nr);
1606 1603
1607 if (i < op->nrof) 1604 object *op = object_create_clone (this);
1608 op->nrof -= i; 1605 op->nrof = nr;
1609 else
1610 {
1611 op->remove ();
1612 op->nrof = 0;
1613 }
1614
1615 /* Since we just removed op, op->above is null */
1616 for (tmp = above; tmp; tmp = tmp->above)
1617 if (tmp->type == PLAYER)
1618 {
1619 if (op->nrof)
1620 esrv_send_item (tmp, op);
1621 else
1622 esrv_del_item (tmp->contr, op->count);
1623 }
1624 }
1625
1626 if (op->nrof)
1627 return op; 1606 return op;
1628 else
1629 {
1630 op->destroy ();
1631 return 0;
1632 }
1633}
1634
1635/*
1636 * add_weight(object, weight) adds the specified weight to an object,
1637 * and also updates how much the environment(s) is/are carrying.
1638 */
1639void
1640add_weight (object *op, signed long weight)
1641{
1642 while (op != NULL)
1643 {
1644 if (op->type == CONTAINER)
1645 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1646
1647 op->carrying += weight;
1648 op = op->env;
1649 } 1607 }
1650} 1608}
1651 1609
1652object * 1610object *
1653insert_ob_in_ob (object *op, object *where) 1611insert_ob_in_ob (object *op, object *where)
1678 * be != op, if items are merged. -Tero 1636 * be != op, if items are merged. -Tero
1679 */ 1637 */
1680object * 1638object *
1681object::insert (object *op) 1639object::insert (object *op)
1682{ 1640{
1683 object *tmp, *otmp;
1684
1685 if (!QUERY_FLAG (op, FLAG_REMOVED))
1686 op->remove ();
1687
1688 if (op->more) 1641 if (op->more)
1689 { 1642 {
1690 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1643 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1691 return op; 1644 return op;
1692 } 1645 }
1693 1646
1694 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1647 op->remove ();
1695 CLEAR_FLAG (op, FLAG_REMOVED); 1648
1649 op->flag [FLAG_OBJ_ORIGINAL] = 0;
1650
1696 if (op->nrof) 1651 if (op->nrof)
1697 {
1698 for (tmp = inv; tmp != NULL; tmp = tmp->below) 1652 for (object *tmp = inv; tmp; tmp = tmp->below)
1699 if (object::can_merge (tmp, op)) 1653 if (object::can_merge (tmp, op))
1700 { 1654 {
1701 /* return the original object and remove inserted object 1655 /* return the original object and remove inserted object
1702 (client needs the original object) */ 1656 (client needs the original object) */
1703 tmp->nrof += op->nrof; 1657 tmp->nrof += op->nrof;
1704 /* Weight handling gets pretty funky. Since we are adding to 1658
1705 * tmp->nrof, we need to increase the weight. 1659 if (object *pl = tmp->visible_to ())
1706 */ 1660 esrv_update_item (UPD_NROF, pl, tmp);
1661
1707 add_weight (this, op->weight * op->nrof); 1662 adjust_weight (this, op->total_weight ());
1708 SET_FLAG (op, FLAG_REMOVED); 1663
1709 op->destroy (); /* free the inserted object */ 1664 op->destroy (1);
1710 op = tmp; 1665 op = tmp;
1711 op->remove (); /* and fix old object's links */ 1666 goto inserted;
1712 CLEAR_FLAG (op, FLAG_REMOVED);
1713 break;
1714 } 1667 }
1715 1668
1716 /* I assume combined objects have no inventory 1669 op->owner = 0; // it's his/hers now. period.
1717 * We add the weight - this object could have just been removed
1718 * (if it was possible to merge). calling remove_ob will subtract
1719 * the weight, so we need to add it in again, since we actually do
1720 * the linking below
1721 */
1722 add_weight (this, op->weight * op->nrof);
1723 }
1724 else
1725 add_weight (this, (op->weight + op->carrying));
1726
1727 otmp = this->in_player ();
1728 if (otmp && otmp->contr)
1729 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1730 otmp->update_stats ();
1731
1732 op->map = 0; 1670 op->map = 0;
1733 op->env = this; 1671 op->x = 0;
1672 op->y = 0;
1673
1734 op->above = 0; 1674 op->above = 0;
1735 op->below = 0; 1675 op->below = inv;
1736 op->x = 0, op->y = 0; 1676 op->env = this;
1737 1677
1678 if (inv)
1679 inv->above = op;
1680
1681 inv = op;
1682
1683 op->flag [FLAG_REMOVED] = 0;
1684
1685 if (object *pl = op->visible_to ())
1686 esrv_send_item (pl, op);
1687
1688 adjust_weight (this, op->total_weight ());
1689
1690inserted:
1738 /* reset the light list and los of the players on the map */ 1691 /* reset the light list and los of the players on the map */
1739 if ((op->glow_radius != 0) && map) 1692 if (op->glow_radius && map && map->darkness)
1740 {
1741#ifdef DEBUG_LIGHTS
1742 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1743#endif /* DEBUG_LIGHTS */
1744 if (map->darkness)
1745 update_all_los (map, x, y); 1693 update_all_los (map, x, y);
1746 }
1747 1694
1748 /* Client has no idea of ordering so lets not bother ordering it here. 1695 // if this is a player's inventory, update stats
1749 * It sure simplifies this function... 1696 if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER])
1750 */ 1697 update_stats ();
1751 if (!inv)
1752 inv = op;
1753 else
1754 {
1755 op->below = inv;
1756 op->below->above = op;
1757 inv = op;
1758 }
1759 1698
1760 INVOKE_OBJECT (INSERT, this); 1699 INVOKE_OBJECT (INSERT, this);
1761 1700
1762 return op; 1701 return op;
1763} 1702}
1978 * activate recursively a flag on an object inventory 1917 * activate recursively a flag on an object inventory
1979 */ 1918 */
1980void 1919void
1981flag_inv (object *op, int flag) 1920flag_inv (object *op, int flag)
1982{ 1921{
1983 if (op->inv)
1984 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1922 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1985 { 1923 {
1986 SET_FLAG (tmp, flag); 1924 SET_FLAG (tmp, flag);
1987 flag_inv (tmp, flag); 1925 flag_inv (tmp, flag);
1988 } 1926 }
1989} 1927}
1990 1928
1991/* 1929/*
1992 * deactivate recursively a flag on an object inventory 1930 * deactivate recursively a flag on an object inventory
1993 */ 1931 */
1994void 1932void
1995unflag_inv (object *op, int flag) 1933unflag_inv (object *op, int flag)
1996{ 1934{
1997 if (op->inv)
1998 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1935 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1999 { 1936 {
2000 CLEAR_FLAG (tmp, flag); 1937 CLEAR_FLAG (tmp, flag);
2001 unflag_inv (tmp, flag); 1938 unflag_inv (tmp, flag);
2002 } 1939 }
2003} 1940}
2004 1941
2005/* 1942/*
2006 * find_free_spot(object, map, x, y, start, stop) will search for 1943 * find_free_spot(object, map, x, y, start, stop) will search for
2007 * a spot at the given map and coordinates which will be able to contain 1944 * a spot at the given map and coordinates which will be able to contain
2009 * to search (see the freearr_x/y[] definition). 1946 * to search (see the freearr_x/y[] definition).
2010 * It returns a random choice among the alternatives found. 1947 * It returns a random choice among the alternatives found.
2011 * start and stop are where to start relative to the free_arr array (1,9 1948 * start and stop are where to start relative to the free_arr array (1,9
2012 * does all 4 immediate directions). This returns the index into the 1949 * does all 4 immediate directions). This returns the index into the
2013 * array of the free spot, -1 if no spot available (dir 0 = x,y) 1950 * array of the free spot, -1 if no spot available (dir 0 = x,y)
2014 * Note - this only checks to see if there is space for the head of the
2015 * object - if it is a multispace object, this should be called for all
2016 * pieces.
2017 * Note2: This function does correctly handle tiled maps, but does not 1951 * Note: This function does correctly handle tiled maps, but does not
2018 * inform the caller. However, insert_ob_in_map will update as 1952 * inform the caller. However, insert_ob_in_map will update as
2019 * necessary, so the caller shouldn't need to do any special work. 1953 * necessary, so the caller shouldn't need to do any special work.
2020 * Note - updated to take an object instead of archetype - this is necessary 1954 * Note - updated to take an object instead of archetype - this is necessary
2021 * because arch_blocked (now ob_blocked) needs to know the movement type 1955 * because arch_blocked (now ob_blocked) needs to know the movement type
2022 * to know if the space in question will block the object. We can't use 1956 * to know if the space in question will block the object. We can't use
2024 * customized, changed states, etc. 1958 * customized, changed states, etc.
2025 */ 1959 */
2026int 1960int
2027find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) 1961find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2028{ 1962{
1963 int altern[SIZEOFFREE];
2029 int index = 0, flag; 1964 int index = 0, flag;
2030 int altern[SIZEOFFREE];
2031 1965
2032 for (int i = start; i < stop; i++) 1966 for (int i = start; i < stop; i++)
2033 { 1967 {
2034 flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); 1968 mapxy pos (m, x, y); pos.move (i);
2035 if (!flag) 1969
1970 if (!pos.normalise ())
1971 continue;
1972
1973 mapspace &ms = *pos;
1974
1975 if (ms.flags () & P_IS_ALIVE)
1976 continue;
1977
1978 /* However, often
1979 * ob doesn't have any move type (when used to place exits)
1980 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
1981 */
1982 if (ob && ob->move_type == 0 && ms.move_block != MOVE_ALL)
1983 {
2036 altern [index++] = i; 1984 altern [index++] = i;
1985 continue;
1986 }
2037 1987
2038 /* Basically, if we find a wall on a space, we cut down the search size. 1988 /* Basically, if we find a wall on a space, we cut down the search size.
2039 * In this way, we won't return spaces that are on another side of a wall. 1989 * In this way, we won't return spaces that are on another side of a wall.
2040 * This mostly work, but it cuts down the search size in all directions - 1990 * This mostly work, but it cuts down the search size in all directions -
2041 * if the space being examined only has a wall to the north and empty 1991 * if the space being examined only has a wall to the north and empty
2042 * spaces in all the other directions, this will reduce the search space 1992 * spaces in all the other directions, this will reduce the search space
2043 * to only the spaces immediately surrounding the target area, and 1993 * to only the spaces immediately surrounding the target area, and
2044 * won't look 2 spaces south of the target space. 1994 * won't look 2 spaces south of the target space.
2045 */ 1995 */
2046 else if ((flag & P_NO_PASS) && maxfree[i] < stop) 1996 if (ms.move_block == MOVE_ALL && maxfree[i] < stop)
1997 {
2047 stop = maxfree[i]; 1998 stop = maxfree[i];
1999 continue;
2000 }
2001
2002 /* Note it is intentional that we check ob - the movement type of the
2003 * head of the object should correspond for the entire object.
2004 */
2005 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
2006 continue;
2007
2008 if (ob->blocked (m, pos.x, pos.y))
2009 continue;
2010
2011 altern [index++] = i;
2048 } 2012 }
2049 2013
2050 if (!index) 2014 if (!index)
2051 return -1; 2015 return -1;
2052 2016
2061 */ 2025 */
2062int 2026int
2063find_first_free_spot (const object *ob, maptile *m, int x, int y) 2027find_first_free_spot (const object *ob, maptile *m, int x, int y)
2064{ 2028{
2065 for (int i = 0; i < SIZEOFFREE; i++) 2029 for (int i = 0; i < SIZEOFFREE; i++)
2066 if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) 2030 if (!ob->blocked (m, x + freearr_x[i], y + freearr_y[i]))
2067 return i; 2031 return i;
2068 2032
2069 return -1; 2033 return -1;
2070} 2034}
2071 2035
2348 * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause 2312 * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause
2349 * core dumps if they do. 2313 * core dumps if they do.
2350 * 2314 *
2351 * Add a check so we can't pick up invisible objects (0.93.8) 2315 * Add a check so we can't pick up invisible objects (0.93.8)
2352 */ 2316 */
2353
2354int 2317int
2355can_pick (const object *who, const object *item) 2318can_pick (const object *who, const object *item)
2356{ 2319{
2357 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2320 return /*QUERY_FLAG(who,FLAG_WIZ)|| */
2358 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2321 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) &&
2494 /* Basically, if the archetype has this key set, 2457 /* Basically, if the archetype has this key set,
2495 * we need to store the null value so when we save 2458 * we need to store the null value so when we save
2496 * it, we save the empty value so that when we load, 2459 * it, we save the empty value so that when we load,
2497 * we get this value back again. 2460 * we get this value back again.
2498 */ 2461 */
2499 if (get_ob_key_link (&op->arch->clone, canonical_key)) 2462 if (get_ob_key_link (op->arch, canonical_key))
2500 field->value = 0; 2463 field->value = 0;
2501 else 2464 else
2502 { 2465 {
2503 if (last) 2466 if (last)
2504 last->next = field->next; 2467 last->next = field->next;
2573 } 2536 }
2574 else 2537 else
2575 item = item->env; 2538 item = item->env;
2576} 2539}
2577 2540
2578
2579const char * 2541const char *
2580object::flag_desc (char *desc, int len) const 2542object::flag_desc (char *desc, int len) const
2581{ 2543{
2582 char *p = desc; 2544 char *p = desc;
2583 bool first = true; 2545 bool first = true;
2610{ 2572{
2611 char flagdesc[512]; 2573 char flagdesc[512];
2612 char info2[256 * 4]; 2574 char info2[256 * 4];
2613 char *p = info; 2575 char *p = info;
2614 2576
2615 p += snprintf (p, 512, "{cnt:%d,uuid:<1.%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", 2577 p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s,flags:[%s],type:%d}",
2616 count, uuid.seq, 2578 count,
2579 uuid.c_str (),
2617 &name, 2580 &name,
2618 title ? "\",title:\"" : "", 2581 title ? "\",title:\"" : "",
2619 title ? (const char *)title : "", 2582 title ? (const char *)title : "",
2620 flag_desc (flagdesc, 512), type); 2583 flag_desc (flagdesc, 512), type);
2621 2584
2622 if (env) 2585 if (!flag[FLAG_REMOVED] && env)
2623 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2586 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2624 2587
2625 if (map) 2588 if (map)
2626 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); 2589 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y);
2627 2590
2645} 2608}
2646 2609
2647const materialtype_t * 2610const materialtype_t *
2648object::dominant_material () const 2611object::dominant_material () const
2649{ 2612{
2650 if (materialtype_t *mat = name_to_material (materialname)) 2613 if (materialtype_t *mt = name_to_material (materialname))
2651 return mat; 2614 return mt;
2652 2615
2653 // omfg this is slow, this has to be temporary :)
2654 shstr unknown ("unknown");
2655
2656 return name_to_material (unknown); 2616 return name_to_material (shstr_unknown);
2657} 2617}
2658 2618
2659void 2619void
2660object::open_container (object *new_container) 2620object::open_container (object *new_container)
2661{ 2621{
2662 if (container == new_container) 2622 if (container == new_container)
2663 return; 2623 return;
2664 2624
2665 if (object *old_container = container) 2625 object *old_container = container;
2626
2627 if (old_container)
2666 { 2628 {
2667 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) 2629 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this)))
2668 return; 2630 return;
2669 2631
2670#if 0 2632#if 0
2672 if (object *closer = old_container->inv) 2634 if (object *closer = old_container->inv)
2673 if (closer->type == CLOSE_CON) 2635 if (closer->type == CLOSE_CON)
2674 closer->destroy (); 2636 closer->destroy ();
2675#endif 2637#endif
2676 2638
2639 // make sure the container is available
2640 esrv_send_item (this, old_container);
2641
2677 old_container->flag [FLAG_APPLIED] = 0; 2642 old_container->flag [FLAG_APPLIED] = false;
2678 container = 0; 2643 container = 0;
2679 2644
2645 // client needs item update to make it work, client bug requires this to be separate
2680 esrv_update_item (UPD_FLAGS, this, old_container); 2646 esrv_update_item (UPD_FLAGS, this, old_container);
2647
2681 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2648 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2649 play_sound (sound_find ("chest_close"));
2682 } 2650 }
2683 2651
2684 if (new_container) 2652 if (new_container)
2685 { 2653 {
2686 if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) 2654 if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this)))
2697 } 2665 }
2698#endif 2666#endif
2699 2667
2700 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); 2668 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container));
2701 2669
2670 // make sure the container is available, client bug requires this to be separate
2671 esrv_send_item (this, new_container);
2672
2702 new_container->flag [FLAG_APPLIED] = 1; 2673 new_container->flag [FLAG_APPLIED] = true;
2703 container = new_container; 2674 container = new_container;
2704 2675
2676 // client needs flag change
2705 esrv_update_item (UPD_FLAGS, this, new_container); 2677 esrv_update_item (UPD_FLAGS, this, new_container);
2706 esrv_send_inventory (this, new_container); 2678 esrv_send_inventory (this, new_container);
2679 play_sound (sound_find ("chest_open"));
2680 }
2681// else if (!old_container->env && contr && contr->ns)
2682// contr->ns->floorbox_reset ();
2683}
2684
2685object *
2686object::force_find (const shstr name)
2687{
2688 /* cycle through his inventory to look for the MARK we want to
2689 * place
2690 */
2691 for (object *tmp = inv; tmp; tmp = tmp->below)
2692 if (tmp->type == FORCE && tmp->slaying == name)
2693 return splay (tmp);
2694
2695 return 0;
2696}
2697
2698void
2699object::force_add (const shstr name, int duration)
2700{
2701 if (object *force = force_find (name))
2702 force->destroy ();
2703
2704 object *force = get_archetype (FORCE_NAME);
2705
2706 force->slaying = name;
2707 force->stats.food = 1;
2708 force->speed_left = -1.f;
2709
2710 force->set_speed (duration ? 1.f / duration : 0.f);
2711 force->flag [FLAG_IS_USED_UP] = true;
2712 force->flag [FLAG_APPLIED] = true;
2713
2714 insert (force);
2715}
2716
2717void
2718object::play_sound (faceidx sound)
2719{
2720 if (!sound)
2721 return;
2722
2723 if (flag [FLAG_REMOVED])
2724 return;
2725
2726 if (env)
2707 } 2727 {
2728 if (object *pl = in_player ())
2729 pl->contr->play_sound (sound);
2730 }
2731 else
2732 map->play_sound (sound, x, y);
2708} 2733}
2709 2734
2710

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