… | |
… | |
334 | |
334 | |
335 | // find player who can see this object |
335 | // find player who can see this object |
336 | object * |
336 | object * |
337 | object::visible_to () const |
337 | object::visible_to () const |
338 | { |
338 | { |
339 | if (!flag [FLAG_REMOVED]) |
339 | if (client_visible () && !flag [FLAG_REMOVED]) |
340 | { |
340 | { |
341 | // see if we are in a container of sorts |
341 | // see if we are in a container of sorts |
342 | if (env) |
342 | if (env) |
343 | { |
343 | { |
344 | // the player inventory itself is always visible |
344 | // the player inventory itself is always visible |
… | |
… | |
358 | else |
358 | else |
359 | { |
359 | { |
360 | // maybe there is a player standing on the same mapspace |
360 | // maybe there is a player standing on the same mapspace |
361 | // this will catch the case where "this" is a player |
361 | // this will catch the case where "this" is a player |
362 | if (object *pl = ms ().player ()) |
362 | if (object *pl = ms ().player ()) |
|
|
363 | if (!pl->container || this == pl->container) |
363 | return pl; |
364 | return pl; |
364 | } |
365 | } |
365 | } |
366 | } |
366 | |
367 | |
367 | return 0; |
368 | return 0; |
368 | } |
369 | } |
… | |
… | |
391 | return; |
392 | return; |
392 | |
393 | |
393 | op->carrying += weight; |
394 | op->carrying += weight; |
394 | |
395 | |
395 | if (object *pl = op->visible_to ()) |
396 | if (object *pl = op->visible_to ()) |
|
|
397 | if (pl != op) // player is handled lazily |
396 | esrv_update_item (UPD_WEIGHT, pl, op); |
398 | esrv_update_item (UPD_WEIGHT, pl, op); |
397 | |
399 | |
398 | op = op->env; |
400 | op = op->env; |
399 | } |
401 | } |
400 | } |
402 | } |
401 | |
403 | |
… | |
… | |
422 | if (sum != carrying) |
424 | if (sum != carrying) |
423 | { |
425 | { |
424 | carrying = sum; |
426 | carrying = sum; |
425 | |
427 | |
426 | if (object *pl = visible_to ()) |
428 | if (object *pl = visible_to ()) |
|
|
429 | if (pl != this) // player is handled lazily |
427 | esrv_update_item (UPD_WEIGHT, pl, this); |
430 | esrv_update_item (UPD_WEIGHT, pl, this); |
428 | } |
431 | } |
429 | } |
432 | } |
430 | |
433 | |
431 | /* |
434 | /* |
432 | * Used by: Server DM commands: dumpbelow, dump. Some error messages. |
435 | * Used by: Server DM commands: dumpbelow, dump. Some error messages. |
… | |
… | |
743 | * UP_OBJ_FACE: only the objects face has changed. |
746 | * UP_OBJ_FACE: only the objects face has changed. |
744 | */ |
747 | */ |
745 | void |
748 | void |
746 | update_object (object *op, int action) |
749 | update_object (object *op, int action) |
747 | { |
750 | { |
748 | if (op == NULL) |
751 | if (!op) |
749 | { |
752 | { |
750 | /* this should never happen */ |
753 | /* this should never happen */ |
751 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
754 | LOG (llevError | logBacktrace, "update_object() called for NULL object.\n"); |
752 | return; |
755 | return; |
753 | } |
756 | } |
754 | |
757 | |
755 | if (op->env) |
758 | if (!op->is_on_map ()) |
756 | { |
759 | { |
757 | /* Animation is currently handled by client, so nothing |
760 | /* Animation is currently handled by client, so nothing |
758 | * to do in this case. |
761 | * to do in this case. |
759 | */ |
762 | */ |
760 | return; |
763 | return; |
761 | } |
764 | } |
762 | |
|
|
763 | /* If the map is saving, don't do anything as everything is |
|
|
764 | * going to get freed anyways. |
|
|
765 | */ |
|
|
766 | if (!op->map || op->map->in_memory == MAP_SAVING) |
|
|
767 | return; |
|
|
768 | |
765 | |
769 | /* make sure the object is within map boundaries */ |
766 | /* make sure the object is within map boundaries */ |
770 | if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) |
767 | if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) |
771 | { |
768 | { |
772 | LOG (llevError, "update_object() called for object out of map!\n"); |
769 | LOG (llevError, "update_object() called for object out of map!\n"); |
… | |
… | |
915 | object::destroy_inv (bool drop_to_ground) |
912 | object::destroy_inv (bool drop_to_ground) |
916 | { |
913 | { |
917 | // need to check first, because the checks below might segfault |
914 | // need to check first, because the checks below might segfault |
918 | // as we might be on an invalid mapspace and crossfire code |
915 | // as we might be on an invalid mapspace and crossfire code |
919 | // is too buggy to ensure that the inventory is empty. |
916 | // is too buggy to ensure that the inventory is empty. |
920 | // corollary: if you create arrows etc. with stuff in tis inventory, |
917 | // corollary: if you create arrows etc. with stuff in its inventory, |
921 | // cf will crash below with off-map x and y |
918 | // cf will crash below with off-map x and y |
922 | if (!inv) |
919 | if (!inv) |
923 | return; |
920 | return; |
924 | |
921 | |
925 | /* Only if the space blocks everything do we not process - |
922 | /* Only if the space blocks everything do we not process - |
… | |
… | |
932 | || map->nodrop |
929 | || map->nodrop |
933 | || ms ().move_block == MOVE_ALL) |
930 | || ms ().move_block == MOVE_ALL) |
934 | { |
931 | { |
935 | while (inv) |
932 | while (inv) |
936 | { |
933 | { |
937 | inv->destroy_inv (drop_to_ground); |
934 | inv->destroy_inv (false); |
938 | inv->destroy (); |
935 | inv->destroy (); |
939 | } |
936 | } |
940 | } |
937 | } |
941 | else |
938 | else |
942 | { /* Put objects in inventory onto this space */ |
939 | { /* Put objects in inventory onto this space */ |
… | |
… | |
948 | || op->flag [FLAG_NO_DROP] |
945 | || op->flag [FLAG_NO_DROP] |
949 | || op->type == RUNE |
946 | || op->type == RUNE |
950 | || op->type == TRAP |
947 | || op->type == TRAP |
951 | || op->flag [FLAG_IS_A_TEMPLATE] |
948 | || op->flag [FLAG_IS_A_TEMPLATE] |
952 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
949 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
953 | op->destroy (); |
950 | op->destroy (true); |
954 | else |
951 | else |
955 | map->insert (op, x, y); |
952 | map->insert (op, x, y); |
956 | } |
953 | } |
957 | } |
954 | } |
958 | } |
955 | } |
… | |
… | |
962 | object *op = new object; |
959 | object *op = new object; |
963 | op->link (); |
960 | op->link (); |
964 | return op; |
961 | return op; |
965 | } |
962 | } |
966 | |
963 | |
|
|
964 | static struct freed_map : maptile |
|
|
965 | { |
|
|
966 | freed_map () |
|
|
967 | { |
|
|
968 | path = "<freed objects map>"; |
|
|
969 | name = "/internal/freed_objects_map"; |
|
|
970 | width = 3; |
|
|
971 | height = 3; |
|
|
972 | nodrop = 1; |
|
|
973 | |
|
|
974 | alloc (); |
|
|
975 | in_memory = MAP_ACTIVE; |
|
|
976 | } |
|
|
977 | } freed_map; // freed objects are moved here to avoid crashes |
|
|
978 | |
967 | void |
979 | void |
968 | object::do_destroy () |
980 | object::do_destroy () |
969 | { |
981 | { |
970 | if (flag [FLAG_IS_LINKED]) |
982 | if (flag [FLAG_IS_LINKED]) |
971 | remove_button_link (this); |
983 | remove_button_link (this); |
… | |
… | |
975 | |
987 | |
976 | remove (); |
988 | remove (); |
977 | |
989 | |
978 | attachable::do_destroy (); |
990 | attachable::do_destroy (); |
979 | |
991 | |
980 | destroy_inv (true); |
|
|
981 | |
|
|
982 | deactivate (); |
992 | deactivate (); |
983 | unlink (); |
993 | unlink (); |
984 | |
994 | |
985 | flag [FLAG_FREED] = 1; |
995 | flag [FLAG_FREED] = 1; |
986 | |
996 | |
987 | // hack to ensure that freed objects still have a valid map |
997 | // hack to ensure that freed objects still have a valid map |
988 | { |
|
|
989 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
|
|
990 | |
|
|
991 | if (!freed_map) |
|
|
992 | { |
|
|
993 | freed_map = new maptile; |
|
|
994 | |
|
|
995 | freed_map->path = "<freed objects map>"; |
|
|
996 | freed_map->name = "/internal/freed_objects_map"; |
|
|
997 | freed_map->width = 3; |
|
|
998 | freed_map->height = 3; |
|
|
999 | freed_map->nodrop = 1; |
|
|
1000 | |
|
|
1001 | freed_map->alloc (); |
|
|
1002 | freed_map->in_memory = MAP_ACTIVE; |
|
|
1003 | } |
|
|
1004 | |
|
|
1005 | map = freed_map; |
998 | map = &freed_map; |
1006 | x = 1; |
999 | x = 1; |
1007 | y = 1; |
1000 | y = 1; |
1008 | } |
|
|
1009 | |
1001 | |
1010 | if (more) |
1002 | if (more) |
1011 | { |
1003 | { |
1012 | more->destroy (); |
1004 | more->destroy (); |
1013 | more = 0; |
1005 | more = 0; |
… | |
… | |
1026 | object::destroy (bool destroy_inventory) |
1018 | object::destroy (bool destroy_inventory) |
1027 | { |
1019 | { |
1028 | if (destroyed ()) |
1020 | if (destroyed ()) |
1029 | return; |
1021 | return; |
1030 | |
1022 | |
|
|
1023 | if (!is_head () && !head->destroyed ()) |
|
|
1024 | { |
|
|
1025 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
|
|
1026 | head->destroy (destroy_inventory); |
|
|
1027 | return; |
|
|
1028 | } |
|
|
1029 | |
1031 | if (destroy_inventory) |
1030 | destroy_inv (!destroy_inventory); |
1032 | destroy_inv (false); |
|
|
1033 | |
1031 | |
1034 | if (is_head ()) |
1032 | if (is_head ()) |
1035 | if (sound_destroy) |
1033 | if (sound_destroy) |
1036 | play_sound (sound_destroy); |
1034 | play_sound (sound_destroy); |
1037 | else if (flag [FLAG_MONSTER]) |
1035 | else if (flag [FLAG_MONSTER]) |
… | |
… | |
1056 | if (flag [FLAG_REMOVED]) |
1054 | if (flag [FLAG_REMOVED]) |
1057 | return; |
1055 | return; |
1058 | |
1056 | |
1059 | INVOKE_OBJECT (REMOVE, this); |
1057 | INVOKE_OBJECT (REMOVE, this); |
1060 | |
1058 | |
1061 | if (object *pl = visible_to ()) |
|
|
1062 | esrv_del_item (pl->contr, count); |
|
|
1063 | |
|
|
1064 | flag [FLAG_REMOVED] = true; |
1059 | flag [FLAG_REMOVED] = true; |
1065 | |
1060 | |
1066 | if (more) |
1061 | if (more) |
1067 | more->remove (); |
1062 | more->remove (); |
1068 | |
1063 | |
… | |
… | |
1070 | * In this case, the object to be removed is in someones |
1065 | * In this case, the object to be removed is in someones |
1071 | * inventory. |
1066 | * inventory. |
1072 | */ |
1067 | */ |
1073 | if (env) |
1068 | if (env) |
1074 | { |
1069 | { |
|
|
1070 | flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed |
|
|
1071 | if (object *pl = visible_to ()) |
|
|
1072 | esrv_del_item (pl->contr, count); |
|
|
1073 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
|
|
1074 | |
1075 | adjust_weight (env, -total_weight ()); |
1075 | adjust_weight (env, -total_weight ()); |
1076 | |
1076 | |
1077 | *(above ? &above->below : &env->inv) = below; |
1077 | *(above ? &above->below : &env->inv) = below; |
1078 | |
1078 | |
1079 | if (below) |
1079 | if (below) |
… | |
… | |
1097 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1097 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1098 | otmp->update_stats (); |
1098 | otmp->update_stats (); |
1099 | } |
1099 | } |
1100 | else if (map) |
1100 | else if (map) |
1101 | { |
1101 | { |
1102 | if (type == PLAYER) |
|
|
1103 | { |
|
|
1104 | // leaving a spot always closes any open container on the ground |
|
|
1105 | if (container && !container->env) |
|
|
1106 | // this causes spurious floorbox updates, but it ensures |
|
|
1107 | // that the CLOSE event is being sent. |
|
|
1108 | close_container (); |
|
|
1109 | |
|
|
1110 | --map->players; |
|
|
1111 | map->touch (); |
|
|
1112 | } |
|
|
1113 | |
|
|
1114 | map->dirty = true; |
1102 | map->dirty = true; |
1115 | mapspace &ms = this->ms (); |
1103 | mapspace &ms = this->ms (); |
|
|
1104 | |
|
|
1105 | if (object *pl = ms.player ()) |
|
|
1106 | { |
|
|
1107 | if (type == PLAYER) // this == pl(!) |
|
|
1108 | { |
|
|
1109 | // leaving a spot always closes any open container on the ground |
|
|
1110 | if (container && !container->env) |
|
|
1111 | // this causes spurious floorbox updates, but it ensures |
|
|
1112 | // that the CLOSE event is being sent. |
|
|
1113 | close_container (); |
|
|
1114 | |
|
|
1115 | --map->players; |
|
|
1116 | map->touch (); |
|
|
1117 | } |
|
|
1118 | else if (pl->container == this) |
|
|
1119 | { |
|
|
1120 | // removing a container should close it |
|
|
1121 | close_container (); |
|
|
1122 | } |
|
|
1123 | |
|
|
1124 | esrv_del_item (pl->contr, count); |
|
|
1125 | } |
1116 | |
1126 | |
1117 | /* link the object above us */ |
1127 | /* link the object above us */ |
1118 | if (above) |
1128 | if (above) |
1119 | above->below = below; |
1129 | above->below = below; |
1120 | else |
1130 | else |
… | |
… | |
1150 | * removed (most likely destroyed), update the player view |
1160 | * removed (most likely destroyed), update the player view |
1151 | * appropriately. |
1161 | * appropriately. |
1152 | */ |
1162 | */ |
1153 | pl->close_container (); |
1163 | pl->close_container (); |
1154 | |
1164 | |
1155 | pl->contr->ns->floorbox_update (); |
1165 | //TODO: the floorbox prev/next might need updating |
|
|
1166 | esrv_del_item (pl->contr, count); |
1156 | } |
1167 | } |
1157 | |
1168 | |
1158 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1169 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1159 | { |
1170 | { |
1160 | /* No point updating the players look faces if he is the object |
1171 | /* No point updating the players look faces if he is the object |
… | |
… | |
1286 | object * |
1297 | object * |
1287 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1298 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1288 | { |
1299 | { |
1289 | assert (!op->flag [FLAG_FREED]); |
1300 | assert (!op->flag [FLAG_FREED]); |
1290 | |
1301 | |
1291 | object *top, *floor = NULL; |
|
|
1292 | |
|
|
1293 | op->remove (); |
1302 | op->remove (); |
1294 | |
1303 | |
1295 | /* Ideally, the caller figures this out. However, it complicates a lot |
1304 | /* Ideally, the caller figures this out. However, it complicates a lot |
1296 | * of areas of callers (eg, anything that uses find_free_spot would now |
1305 | * of areas of callers (eg, anything that uses find_free_spot would now |
1297 | * need extra work |
1306 | * need extra work |
1298 | */ |
1307 | */ |
1299 | if (!xy_normalise (m, op->x, op->y)) |
1308 | if (!xy_normalise (m, op->x, op->y)) |
1300 | { |
1309 | { |
1301 | op->destroy (); |
1310 | op->destroy (1); |
1302 | return 0; |
1311 | return 0; |
1303 | } |
1312 | } |
1304 | |
1313 | |
1305 | if (object *more = op->more) |
1314 | if (object *more = op->more) |
1306 | if (!insert_ob_in_map (more, m, originator, flag)) |
1315 | if (!insert_ob_in_map (more, m, originator, flag)) |
… | |
… | |
1315 | */ |
1324 | */ |
1316 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1325 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1317 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1326 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1318 | if (object::can_merge (op, tmp)) |
1327 | if (object::can_merge (op, tmp)) |
1319 | { |
1328 | { |
|
|
1329 | // TODO: we atcually want to update tmp, not op, |
|
|
1330 | // but some caller surely breaks when we return tmp |
|
|
1331 | // from here :/ |
1320 | op->nrof += tmp->nrof; |
1332 | op->nrof += tmp->nrof; |
1321 | tmp->destroy (1); |
1333 | tmp->destroy (1); |
1322 | } |
1334 | } |
1323 | |
1335 | |
1324 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1336 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
… | |
… | |
1346 | /* since *below* originator, no need to update top */ |
1358 | /* since *below* originator, no need to update top */ |
1347 | originator->below = op; |
1359 | originator->below = op; |
1348 | } |
1360 | } |
1349 | else |
1361 | else |
1350 | { |
1362 | { |
|
|
1363 | object *top, *floor = NULL; |
|
|
1364 | |
1351 | top = ms.bot; |
1365 | top = ms.bot; |
1352 | |
1366 | |
1353 | /* If there are other objects, then */ |
1367 | /* If there are other objects, then */ |
1354 | if (top) |
1368 | if (top) |
1355 | { |
1369 | { |
… | |
… | |
1454 | } |
1468 | } |
1455 | |
1469 | |
1456 | op->map->dirty = true; |
1470 | op->map->dirty = true; |
1457 | |
1471 | |
1458 | if (object *pl = ms.player ()) |
1472 | if (object *pl = ms.player ()) |
1459 | pl->contr->ns->floorbox_update (); |
1473 | //TODO: the floorbox prev/next might need updating |
|
|
1474 | esrv_send_item (pl, op); |
1460 | |
1475 | |
1461 | /* If this object glows, it may affect lighting conditions that are |
1476 | /* If this object glows, it may affect lighting conditions that are |
1462 | * visible to others on this map. But update_all_los is really |
1477 | * visible to others on this map. But update_all_los is really |
1463 | * an inefficient way to do this, as it means los for all players |
1478 | * an inefficient way to do this, as it means los for all players |
1464 | * on the map will get recalculated. The players could very well |
1479 | * on the map will get recalculated. The players could very well |
… | |
… | |
2565 | &name, |
2580 | &name, |
2566 | title ? "\",title:\"" : "", |
2581 | title ? "\",title:\"" : "", |
2567 | title ? (const char *)title : "", |
2582 | title ? (const char *)title : "", |
2568 | flag_desc (flagdesc, 512), type); |
2583 | flag_desc (flagdesc, 512), type); |
2569 | |
2584 | |
2570 | if (!this->flag[FLAG_REMOVED] && env) |
2585 | if (!flag[FLAG_REMOVED] && env) |
2571 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2586 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2572 | |
2587 | |
2573 | if (map) |
2588 | if (map) |
2574 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2589 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2575 | |
2590 | |
… | |
… | |
2605 | object::open_container (object *new_container) |
2620 | object::open_container (object *new_container) |
2606 | { |
2621 | { |
2607 | if (container == new_container) |
2622 | if (container == new_container) |
2608 | return; |
2623 | return; |
2609 | |
2624 | |
2610 | if (object *old_container = container) |
2625 | object *old_container = container; |
|
|
2626 | |
|
|
2627 | if (old_container) |
2611 | { |
2628 | { |
2612 | if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) |
2629 | if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) |
2613 | return; |
2630 | return; |
2614 | |
2631 | |
2615 | #if 0 |
2632 | #if 0 |
… | |
… | |
2617 | if (object *closer = old_container->inv) |
2634 | if (object *closer = old_container->inv) |
2618 | if (closer->type == CLOSE_CON) |
2635 | if (closer->type == CLOSE_CON) |
2619 | closer->destroy (); |
2636 | closer->destroy (); |
2620 | #endif |
2637 | #endif |
2621 | |
2638 | |
|
|
2639 | // make sure the container is available |
|
|
2640 | esrv_send_item (this, old_container); |
|
|
2641 | |
2622 | old_container->flag [FLAG_APPLIED] = 0; |
2642 | old_container->flag [FLAG_APPLIED] = false; |
2623 | container = 0; |
2643 | container = 0; |
2624 | |
2644 | |
|
|
2645 | // client needs item update to make it work, client bug requires this to be separate |
2625 | esrv_update_item (UPD_FLAGS, this, old_container); |
2646 | esrv_update_item (UPD_FLAGS, this, old_container); |
|
|
2647 | |
2626 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
2648 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
2627 | play_sound (sound_find ("chest_close")); |
2649 | play_sound (sound_find ("chest_close")); |
2628 | } |
2650 | } |
2629 | |
2651 | |
2630 | if (new_container) |
2652 | if (new_container) |
… | |
… | |
2643 | } |
2665 | } |
2644 | #endif |
2666 | #endif |
2645 | |
2667 | |
2646 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
2668 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
2647 | |
2669 | |
|
|
2670 | // make sure the container is available, client bug requires this to be separate |
|
|
2671 | esrv_send_item (this, new_container); |
|
|
2672 | |
2648 | new_container->flag [FLAG_APPLIED] = 1; |
2673 | new_container->flag [FLAG_APPLIED] = true; |
2649 | container = new_container; |
2674 | container = new_container; |
2650 | |
2675 | |
|
|
2676 | // client needs flag change |
2651 | esrv_update_item (UPD_FLAGS, this, new_container); |
2677 | esrv_update_item (UPD_FLAGS, this, new_container); |
2652 | esrv_send_inventory (this, new_container); |
2678 | esrv_send_inventory (this, new_container); |
2653 | play_sound (sound_find ("chest_open")); |
2679 | play_sound (sound_find ("chest_open")); |
2654 | } |
2680 | } |
|
|
2681 | // else if (!old_container->env && contr && contr->ns) |
|
|
2682 | // contr->ns->floorbox_reset (); |
2655 | } |
2683 | } |
2656 | |
2684 | |
2657 | object * |
2685 | object * |
2658 | object::force_find (const shstr name) |
2686 | object::force_find (const shstr name) |
2659 | { |
2687 | { |