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Comparing deliantra/server/common/object.C (file contents):
Revision 1.214 by root, Tue Apr 22 07:01:46 2008 UTC vs.
Revision 1.223 by root, Wed Apr 30 08:29:31 2008 UTC

334 334
335// find player who can see this object 335// find player who can see this object
336object * 336object *
337object::visible_to () const 337object::visible_to () const
338{ 338{
339 if (!flag [FLAG_REMOVED]) 339 if (client_visible () && !flag [FLAG_REMOVED])
340 { 340 {
341 // see if we are in a container of sorts 341 // see if we are in a container of sorts
342 if (env) 342 if (env)
343 { 343 {
344 // the player inventory itself is always visible 344 // the player inventory itself is always visible
358 else 358 else
359 { 359 {
360 // maybe there is a player standing on the same mapspace 360 // maybe there is a player standing on the same mapspace
361 // this will catch the case where "this" is a player 361 // this will catch the case where "this" is a player
362 if (object *pl = ms ().player ()) 362 if (object *pl = ms ().player ())
363 if (!pl->container || this == pl->container)
363 return pl; 364 return pl;
364 } 365 }
365 } 366 }
366 367
367 return 0; 368 return 0;
368} 369}
391 return; 392 return;
392 393
393 op->carrying += weight; 394 op->carrying += weight;
394 395
395 if (object *pl = op->visible_to ()) 396 if (object *pl = op->visible_to ())
397 if (pl != op) // player is handled lazily
396 esrv_update_item (UPD_WEIGHT, pl, op); 398 esrv_update_item (UPD_WEIGHT, pl, op);
397 399
398 op = op->env; 400 op = op->env;
399 } 401 }
400} 402}
401 403
422 if (sum != carrying) 424 if (sum != carrying)
423 { 425 {
424 carrying = sum; 426 carrying = sum;
425 427
426 if (object *pl = visible_to ()) 428 if (object *pl = visible_to ())
429 if (pl != this) // player is handled lazily
427 esrv_update_item (UPD_WEIGHT, pl, this); 430 esrv_update_item (UPD_WEIGHT, pl, this);
428 } 431 }
429} 432}
430 433
431/* 434/*
432 * Used by: Server DM commands: dumpbelow, dump. Some error messages. 435 * Used by: Server DM commands: dumpbelow, dump. Some error messages.
743 * UP_OBJ_FACE: only the objects face has changed. 746 * UP_OBJ_FACE: only the objects face has changed.
744 */ 747 */
745void 748void
746update_object (object *op, int action) 749update_object (object *op, int action)
747{ 750{
748 if (op == NULL) 751 if (!op)
749 { 752 {
750 /* this should never happen */ 753 /* this should never happen */
751 LOG (llevDebug, "update_object() called for NULL object.\n"); 754 LOG (llevError | logBacktrace, "update_object() called for NULL object.\n");
752 return; 755 return;
753 } 756 }
754 757
755 if (op->env) 758 if (!op->is_on_map ())
756 { 759 {
757 /* Animation is currently handled by client, so nothing 760 /* Animation is currently handled by client, so nothing
758 * to do in this case. 761 * to do in this case.
759 */ 762 */
760 return; 763 return;
761 } 764 }
762
763 /* If the map is saving, don't do anything as everything is
764 * going to get freed anyways.
765 */
766 if (!op->map || op->map->in_memory == MAP_SAVING)
767 return;
768 765
769 /* make sure the object is within map boundaries */ 766 /* make sure the object is within map boundaries */
770 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) 767 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height)
771 { 768 {
772 LOG (llevError, "update_object() called for object out of map!\n"); 769 LOG (llevError, "update_object() called for object out of map!\n");
915object::destroy_inv (bool drop_to_ground) 912object::destroy_inv (bool drop_to_ground)
916{ 913{
917 // need to check first, because the checks below might segfault 914 // need to check first, because the checks below might segfault
918 // as we might be on an invalid mapspace and crossfire code 915 // as we might be on an invalid mapspace and crossfire code
919 // is too buggy to ensure that the inventory is empty. 916 // is too buggy to ensure that the inventory is empty.
920 // corollary: if you create arrows etc. with stuff in tis inventory, 917 // corollary: if you create arrows etc. with stuff in its inventory,
921 // cf will crash below with off-map x and y 918 // cf will crash below with off-map x and y
922 if (!inv) 919 if (!inv)
923 return; 920 return;
924 921
925 /* Only if the space blocks everything do we not process - 922 /* Only if the space blocks everything do we not process -
932 || map->nodrop 929 || map->nodrop
933 || ms ().move_block == MOVE_ALL) 930 || ms ().move_block == MOVE_ALL)
934 { 931 {
935 while (inv) 932 while (inv)
936 { 933 {
937 inv->destroy_inv (drop_to_ground); 934 inv->destroy_inv (false);
938 inv->destroy (); 935 inv->destroy ();
939 } 936 }
940 } 937 }
941 else 938 else
942 { /* Put objects in inventory onto this space */ 939 { /* Put objects in inventory onto this space */
948 || op->flag [FLAG_NO_DROP] 945 || op->flag [FLAG_NO_DROP]
949 || op->type == RUNE 946 || op->type == RUNE
950 || op->type == TRAP 947 || op->type == TRAP
951 || op->flag [FLAG_IS_A_TEMPLATE] 948 || op->flag [FLAG_IS_A_TEMPLATE]
952 || op->flag [FLAG_DESTROY_ON_DEATH]) 949 || op->flag [FLAG_DESTROY_ON_DEATH])
953 op->destroy (); 950 op->destroy (true);
954 else 951 else
955 map->insert (op, x, y); 952 map->insert (op, x, y);
956 } 953 }
957 } 954 }
958} 955}
962 object *op = new object; 959 object *op = new object;
963 op->link (); 960 op->link ();
964 return op; 961 return op;
965} 962}
966 963
964static struct freed_map : maptile
965{
966 freed_map ()
967 {
968 path = "<freed objects map>";
969 name = "/internal/freed_objects_map";
970 width = 3;
971 height = 3;
972 nodrop = 1;
973
974 alloc ();
975 in_memory = MAP_ACTIVE;
976 }
977} freed_map; // freed objects are moved here to avoid crashes
978
967void 979void
968object::do_destroy () 980object::do_destroy ()
969{ 981{
970 if (flag [FLAG_IS_LINKED]) 982 if (flag [FLAG_IS_LINKED])
971 remove_button_link (this); 983 remove_button_link (this);
975 987
976 remove (); 988 remove ();
977 989
978 attachable::do_destroy (); 990 attachable::do_destroy ();
979 991
980 destroy_inv (true);
981
982 deactivate (); 992 deactivate ();
983 unlink (); 993 unlink ();
984 994
985 flag [FLAG_FREED] = 1; 995 flag [FLAG_FREED] = 1;
986 996
987 // hack to ensure that freed objects still have a valid map 997 // hack to ensure that freed objects still have a valid map
988 {
989 static maptile *freed_map; // freed objects are moved here to avoid crashes
990
991 if (!freed_map)
992 {
993 freed_map = new maptile;
994
995 freed_map->path = "<freed objects map>";
996 freed_map->name = "/internal/freed_objects_map";
997 freed_map->width = 3;
998 freed_map->height = 3;
999 freed_map->nodrop = 1;
1000
1001 freed_map->alloc ();
1002 freed_map->in_memory = MAP_ACTIVE;
1003 }
1004
1005 map = freed_map; 998 map = &freed_map;
1006 x = 1; 999 x = 1;
1007 y = 1; 1000 y = 1;
1008 }
1009 1001
1010 if (more) 1002 if (more)
1011 { 1003 {
1012 more->destroy (); 1004 more->destroy ();
1013 more = 0; 1005 more = 0;
1026object::destroy (bool destroy_inventory) 1018object::destroy (bool destroy_inventory)
1027{ 1019{
1028 if (destroyed ()) 1020 if (destroyed ())
1029 return; 1021 return;
1030 1022
1023 if (!is_head () && !head->destroyed ())
1024 {
1025 LOG (llevError | logBacktrace, "tried to destroy the tail of an object");
1026 head->destroy (destroy_inventory);
1027 return;
1028 }
1029
1031 if (destroy_inventory) 1030 destroy_inv (!destroy_inventory);
1032 destroy_inv (false);
1033 1031
1034 if (is_head ()) 1032 if (is_head ())
1035 if (sound_destroy) 1033 if (sound_destroy)
1036 play_sound (sound_destroy); 1034 play_sound (sound_destroy);
1037 else if (flag [FLAG_MONSTER]) 1035 else if (flag [FLAG_MONSTER])
1056 if (flag [FLAG_REMOVED]) 1054 if (flag [FLAG_REMOVED])
1057 return; 1055 return;
1058 1056
1059 INVOKE_OBJECT (REMOVE, this); 1057 INVOKE_OBJECT (REMOVE, this);
1060 1058
1061 if (object *pl = visible_to ())
1062 esrv_del_item (pl->contr, count);
1063
1064 flag [FLAG_REMOVED] = true; 1059 flag [FLAG_REMOVED] = true;
1065 1060
1066 if (more) 1061 if (more)
1067 more->remove (); 1062 more->remove ();
1068 1063
1070 * In this case, the object to be removed is in someones 1065 * In this case, the object to be removed is in someones
1071 * inventory. 1066 * inventory.
1072 */ 1067 */
1073 if (env) 1068 if (env)
1074 { 1069 {
1070 flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed
1071 if (object *pl = visible_to ())
1072 esrv_del_item (pl->contr, count);
1073 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1074
1075 adjust_weight (env, -total_weight ()); 1075 adjust_weight (env, -total_weight ());
1076 1076
1077 *(above ? &above->below : &env->inv) = below; 1077 *(above ? &above->below : &env->inv) = below;
1078 1078
1079 if (below) 1079 if (below)
1097 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1097 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1098 otmp->update_stats (); 1098 otmp->update_stats ();
1099 } 1099 }
1100 else if (map) 1100 else if (map)
1101 { 1101 {
1102 if (type == PLAYER)
1103 {
1104 // leaving a spot always closes any open container on the ground
1105 if (container && !container->env)
1106 // this causes spurious floorbox updates, but it ensures
1107 // that the CLOSE event is being sent.
1108 close_container ();
1109
1110 --map->players;
1111 map->touch ();
1112 }
1113
1114 map->dirty = true; 1102 map->dirty = true;
1115 mapspace &ms = this->ms (); 1103 mapspace &ms = this->ms ();
1104
1105 if (object *pl = ms.player ())
1106 {
1107 if (type == PLAYER) // this == pl(!)
1108 {
1109 // leaving a spot always closes any open container on the ground
1110 if (container && !container->env)
1111 // this causes spurious floorbox updates, but it ensures
1112 // that the CLOSE event is being sent.
1113 close_container ();
1114
1115 --map->players;
1116 map->touch ();
1117 }
1118 else if (pl->container == this)
1119 {
1120 // removing a container should close it
1121 close_container ();
1122 }
1123
1124 esrv_del_item (pl->contr, count);
1125 }
1116 1126
1117 /* link the object above us */ 1127 /* link the object above us */
1118 if (above) 1128 if (above)
1119 above->below = below; 1129 above->below = below;
1120 else 1130 else
1150 * removed (most likely destroyed), update the player view 1160 * removed (most likely destroyed), update the player view
1151 * appropriately. 1161 * appropriately.
1152 */ 1162 */
1153 pl->close_container (); 1163 pl->close_container ();
1154 1164
1155 pl->contr->ns->floorbox_update (); 1165 //TODO: the floorbox prev/next might need updating
1166 esrv_del_item (pl->contr, count);
1156 } 1167 }
1157 1168
1158 for (tmp = ms.bot; tmp; tmp = tmp->above) 1169 for (tmp = ms.bot; tmp; tmp = tmp->above)
1159 { 1170 {
1160 /* No point updating the players look faces if he is the object 1171 /* No point updating the players look faces if he is the object
1286object * 1297object *
1287insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1298insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1288{ 1299{
1289 assert (!op->flag [FLAG_FREED]); 1300 assert (!op->flag [FLAG_FREED]);
1290 1301
1291 object *top, *floor = NULL;
1292
1293 op->remove (); 1302 op->remove ();
1294 1303
1295 /* Ideally, the caller figures this out. However, it complicates a lot 1304 /* Ideally, the caller figures this out. However, it complicates a lot
1296 * of areas of callers (eg, anything that uses find_free_spot would now 1305 * of areas of callers (eg, anything that uses find_free_spot would now
1297 * need extra work 1306 * need extra work
1298 */ 1307 */
1299 if (!xy_normalise (m, op->x, op->y)) 1308 if (!xy_normalise (m, op->x, op->y))
1300 { 1309 {
1301 op->destroy (); 1310 op->destroy (1);
1302 return 0; 1311 return 0;
1303 } 1312 }
1304 1313
1305 if (object *more = op->more) 1314 if (object *more = op->more)
1306 if (!insert_ob_in_map (more, m, originator, flag)) 1315 if (!insert_ob_in_map (more, m, originator, flag))
1315 */ 1324 */
1316 if (op->nrof && !(flag & INS_NO_MERGE)) 1325 if (op->nrof && !(flag & INS_NO_MERGE))
1317 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1326 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1318 if (object::can_merge (op, tmp)) 1327 if (object::can_merge (op, tmp))
1319 { 1328 {
1329 // TODO: we atcually want to update tmp, not op,
1330 // but some caller surely breaks when we return tmp
1331 // from here :/
1320 op->nrof += tmp->nrof; 1332 op->nrof += tmp->nrof;
1321 tmp->destroy (1); 1333 tmp->destroy (1);
1322 } 1334 }
1323 1335
1324 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1336 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1346 /* since *below* originator, no need to update top */ 1358 /* since *below* originator, no need to update top */
1347 originator->below = op; 1359 originator->below = op;
1348 } 1360 }
1349 else 1361 else
1350 { 1362 {
1363 object *top, *floor = NULL;
1364
1351 top = ms.bot; 1365 top = ms.bot;
1352 1366
1353 /* If there are other objects, then */ 1367 /* If there are other objects, then */
1354 if (top) 1368 if (top)
1355 { 1369 {
1454 } 1468 }
1455 1469
1456 op->map->dirty = true; 1470 op->map->dirty = true;
1457 1471
1458 if (object *pl = ms.player ()) 1472 if (object *pl = ms.player ())
1459 pl->contr->ns->floorbox_update (); 1473 //TODO: the floorbox prev/next might need updating
1474 esrv_send_item (pl, op);
1460 1475
1461 /* If this object glows, it may affect lighting conditions that are 1476 /* If this object glows, it may affect lighting conditions that are
1462 * visible to others on this map. But update_all_los is really 1477 * visible to others on this map. But update_all_los is really
1463 * an inefficient way to do this, as it means los for all players 1478 * an inefficient way to do this, as it means los for all players
1464 * on the map will get recalculated. The players could very well 1479 * on the map will get recalculated. The players could very well
2565 &name, 2580 &name,
2566 title ? "\",title:\"" : "", 2581 title ? "\",title:\"" : "",
2567 title ? (const char *)title : "", 2582 title ? (const char *)title : "",
2568 flag_desc (flagdesc, 512), type); 2583 flag_desc (flagdesc, 512), type);
2569 2584
2570 if (!this->flag[FLAG_REMOVED] && env) 2585 if (!flag[FLAG_REMOVED] && env)
2571 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2586 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2572 2587
2573 if (map) 2588 if (map)
2574 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); 2589 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y);
2575 2590
2605object::open_container (object *new_container) 2620object::open_container (object *new_container)
2606{ 2621{
2607 if (container == new_container) 2622 if (container == new_container)
2608 return; 2623 return;
2609 2624
2610 if (object *old_container = container) 2625 object *old_container = container;
2626
2627 if (old_container)
2611 { 2628 {
2612 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) 2629 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this)))
2613 return; 2630 return;
2614 2631
2615#if 0 2632#if 0
2617 if (object *closer = old_container->inv) 2634 if (object *closer = old_container->inv)
2618 if (closer->type == CLOSE_CON) 2635 if (closer->type == CLOSE_CON)
2619 closer->destroy (); 2636 closer->destroy ();
2620#endif 2637#endif
2621 2638
2639 // make sure the container is available
2640 esrv_send_item (this, old_container);
2641
2622 old_container->flag [FLAG_APPLIED] = 0; 2642 old_container->flag [FLAG_APPLIED] = false;
2623 container = 0; 2643 container = 0;
2624 2644
2645 // client needs item update to make it work, client bug requires this to be separate
2625 esrv_update_item (UPD_FLAGS, this, old_container); 2646 esrv_update_item (UPD_FLAGS, this, old_container);
2647
2626 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2648 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2627 play_sound (sound_find ("chest_close")); 2649 play_sound (sound_find ("chest_close"));
2628 } 2650 }
2629 2651
2630 if (new_container) 2652 if (new_container)
2643 } 2665 }
2644#endif 2666#endif
2645 2667
2646 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); 2668 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container));
2647 2669
2670 // make sure the container is available, client bug requires this to be separate
2671 esrv_send_item (this, new_container);
2672
2648 new_container->flag [FLAG_APPLIED] = 1; 2673 new_container->flag [FLAG_APPLIED] = true;
2649 container = new_container; 2674 container = new_container;
2650 2675
2676 // client needs flag change
2651 esrv_update_item (UPD_FLAGS, this, new_container); 2677 esrv_update_item (UPD_FLAGS, this, new_container);
2652 esrv_send_inventory (this, new_container); 2678 esrv_send_inventory (this, new_container);
2653 play_sound (sound_find ("chest_open")); 2679 play_sound (sound_find ("chest_open"));
2654 } 2680 }
2681// else if (!old_container->env && contr && contr->ns)
2682// contr->ns->floorbox_reset ();
2655} 2683}
2656 2684
2657object * 2685object *
2658object::force_find (const shstr name) 2686object::force_find (const shstr name)
2659{ 2687{

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