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Comparing deliantra/server/common/object.C (file contents):
Revision 1.216 by root, Tue Apr 22 23:50:23 2008 UTC vs.
Revision 1.223 by root, Wed Apr 30 08:29:31 2008 UTC

334 334
335// find player who can see this object 335// find player who can see this object
336object * 336object *
337object::visible_to () const 337object::visible_to () const
338{ 338{
339 if (!flag [FLAG_REMOVED]) 339 if (client_visible () && !flag [FLAG_REMOVED])
340 { 340 {
341 // see if we are in a container of sorts 341 // see if we are in a container of sorts
342 if (env) 342 if (env)
343 { 343 {
344 // the player inventory itself is always visible 344 // the player inventory itself is always visible
358 else 358 else
359 { 359 {
360 // maybe there is a player standing on the same mapspace 360 // maybe there is a player standing on the same mapspace
361 // this will catch the case where "this" is a player 361 // this will catch the case where "this" is a player
362 if (object *pl = ms ().player ()) 362 if (object *pl = ms ().player ())
363 if (!pl->container || this == pl->container)
363 return pl; 364 return pl;
364 } 365 }
365 } 366 }
366 367
367 return 0; 368 return 0;
368} 369}
745 * UP_OBJ_FACE: only the objects face has changed. 746 * UP_OBJ_FACE: only the objects face has changed.
746 */ 747 */
747void 748void
748update_object (object *op, int action) 749update_object (object *op, int action)
749{ 750{
750 if (op == NULL) 751 if (!op)
751 { 752 {
752 /* this should never happen */ 753 /* this should never happen */
753 LOG (llevDebug, "update_object() called for NULL object.\n"); 754 LOG (llevError | logBacktrace, "update_object() called for NULL object.\n");
754 return; 755 return;
755 } 756 }
756 757
757 if (op->env) 758 if (!op->is_on_map ())
758 { 759 {
759 /* Animation is currently handled by client, so nothing 760 /* Animation is currently handled by client, so nothing
760 * to do in this case. 761 * to do in this case.
761 */ 762 */
762 return; 763 return;
763 } 764 }
764
765 /* If the map is saving, don't do anything as everything is
766 * going to get freed anyways.
767 */
768 if (!op->map || op->map->in_memory == MAP_SAVING)
769 return;
770 765
771 /* make sure the object is within map boundaries */ 766 /* make sure the object is within map boundaries */
772 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) 767 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height)
773 { 768 {
774 LOG (llevError, "update_object() called for object out of map!\n"); 769 LOG (llevError, "update_object() called for object out of map!\n");
917object::destroy_inv (bool drop_to_ground) 912object::destroy_inv (bool drop_to_ground)
918{ 913{
919 // need to check first, because the checks below might segfault 914 // need to check first, because the checks below might segfault
920 // as we might be on an invalid mapspace and crossfire code 915 // as we might be on an invalid mapspace and crossfire code
921 // is too buggy to ensure that the inventory is empty. 916 // is too buggy to ensure that the inventory is empty.
922 // corollary: if you create arrows etc. with stuff in tis inventory, 917 // corollary: if you create arrows etc. with stuff in its inventory,
923 // cf will crash below with off-map x and y 918 // cf will crash below with off-map x and y
924 if (!inv) 919 if (!inv)
925 return; 920 return;
926 921
927 /* Only if the space blocks everything do we not process - 922 /* Only if the space blocks everything do we not process -
934 || map->nodrop 929 || map->nodrop
935 || ms ().move_block == MOVE_ALL) 930 || ms ().move_block == MOVE_ALL)
936 { 931 {
937 while (inv) 932 while (inv)
938 { 933 {
939 inv->destroy_inv (drop_to_ground); 934 inv->destroy_inv (false);
940 inv->destroy (); 935 inv->destroy ();
941 } 936 }
942 } 937 }
943 else 938 else
944 { /* Put objects in inventory onto this space */ 939 { /* Put objects in inventory onto this space */
950 || op->flag [FLAG_NO_DROP] 945 || op->flag [FLAG_NO_DROP]
951 || op->type == RUNE 946 || op->type == RUNE
952 || op->type == TRAP 947 || op->type == TRAP
953 || op->flag [FLAG_IS_A_TEMPLATE] 948 || op->flag [FLAG_IS_A_TEMPLATE]
954 || op->flag [FLAG_DESTROY_ON_DEATH]) 949 || op->flag [FLAG_DESTROY_ON_DEATH])
955 op->destroy (); 950 op->destroy (true);
956 else 951 else
957 map->insert (op, x, y); 952 map->insert (op, x, y);
958 } 953 }
959 } 954 }
960} 955}
964 object *op = new object; 959 object *op = new object;
965 op->link (); 960 op->link ();
966 return op; 961 return op;
967} 962}
968 963
964static struct freed_map : maptile
965{
966 freed_map ()
967 {
968 path = "<freed objects map>";
969 name = "/internal/freed_objects_map";
970 width = 3;
971 height = 3;
972 nodrop = 1;
973
974 alloc ();
975 in_memory = MAP_ACTIVE;
976 }
977} freed_map; // freed objects are moved here to avoid crashes
978
969void 979void
970object::do_destroy () 980object::do_destroy ()
971{ 981{
972 if (flag [FLAG_IS_LINKED]) 982 if (flag [FLAG_IS_LINKED])
973 remove_button_link (this); 983 remove_button_link (this);
977 987
978 remove (); 988 remove ();
979 989
980 attachable::do_destroy (); 990 attachable::do_destroy ();
981 991
982 destroy_inv (true);
983
984 deactivate (); 992 deactivate ();
985 unlink (); 993 unlink ();
986 994
987 flag [FLAG_FREED] = 1; 995 flag [FLAG_FREED] = 1;
988 996
989 // hack to ensure that freed objects still have a valid map 997 // hack to ensure that freed objects still have a valid map
990 {
991 static maptile *freed_map; // freed objects are moved here to avoid crashes
992
993 if (!freed_map)
994 {
995 freed_map = new maptile;
996
997 freed_map->path = "<freed objects map>";
998 freed_map->name = "/internal/freed_objects_map";
999 freed_map->width = 3;
1000 freed_map->height = 3;
1001 freed_map->nodrop = 1;
1002
1003 freed_map->alloc ();
1004 freed_map->in_memory = MAP_ACTIVE;
1005 }
1006
1007 map = freed_map; 998 map = &freed_map;
1008 x = 1; 999 x = 1;
1009 y = 1; 1000 y = 1;
1010 }
1011 1001
1012 if (more) 1002 if (more)
1013 { 1003 {
1014 more->destroy (); 1004 more->destroy ();
1015 more = 0; 1005 more = 0;
1028object::destroy (bool destroy_inventory) 1018object::destroy (bool destroy_inventory)
1029{ 1019{
1030 if (destroyed ()) 1020 if (destroyed ())
1031 return; 1021 return;
1032 1022
1023 if (!is_head () && !head->destroyed ())
1024 {
1025 LOG (llevError | logBacktrace, "tried to destroy the tail of an object");
1026 head->destroy (destroy_inventory);
1027 return;
1028 }
1029
1033 if (destroy_inventory) 1030 destroy_inv (!destroy_inventory);
1034 destroy_inv (false);
1035 1031
1036 if (is_head ()) 1032 if (is_head ())
1037 if (sound_destroy) 1033 if (sound_destroy)
1038 play_sound (sound_destroy); 1034 play_sound (sound_destroy);
1039 else if (flag [FLAG_MONSTER]) 1035 else if (flag [FLAG_MONSTER])
1058 if (flag [FLAG_REMOVED]) 1054 if (flag [FLAG_REMOVED])
1059 return; 1055 return;
1060 1056
1061 INVOKE_OBJECT (REMOVE, this); 1057 INVOKE_OBJECT (REMOVE, this);
1062 1058
1063 if (object *pl = visible_to ())
1064 esrv_del_item (pl->contr, count);
1065
1066 flag [FLAG_REMOVED] = true; 1059 flag [FLAG_REMOVED] = true;
1067 1060
1068 if (more) 1061 if (more)
1069 more->remove (); 1062 more->remove ();
1070 1063
1072 * In this case, the object to be removed is in someones 1065 * In this case, the object to be removed is in someones
1073 * inventory. 1066 * inventory.
1074 */ 1067 */
1075 if (env) 1068 if (env)
1076 { 1069 {
1070 flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed
1071 if (object *pl = visible_to ())
1072 esrv_del_item (pl->contr, count);
1073 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1074
1077 adjust_weight (env, -total_weight ()); 1075 adjust_weight (env, -total_weight ());
1078 1076
1079 *(above ? &above->below : &env->inv) = below; 1077 *(above ? &above->below : &env->inv) = below;
1080 1078
1081 if (below) 1079 if (below)
1099 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1097 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1100 otmp->update_stats (); 1098 otmp->update_stats ();
1101 } 1099 }
1102 else if (map) 1100 else if (map)
1103 { 1101 {
1104 if (type == PLAYER)
1105 {
1106 // leaving a spot always closes any open container on the ground
1107 if (container && !container->env)
1108 // this causes spurious floorbox updates, but it ensures
1109 // that the CLOSE event is being sent.
1110 close_container ();
1111
1112 --map->players;
1113 map->touch ();
1114 }
1115
1116 map->dirty = true; 1102 map->dirty = true;
1117 mapspace &ms = this->ms (); 1103 mapspace &ms = this->ms ();
1104
1105 if (object *pl = ms.player ())
1106 {
1107 if (type == PLAYER) // this == pl(!)
1108 {
1109 // leaving a spot always closes any open container on the ground
1110 if (container && !container->env)
1111 // this causes spurious floorbox updates, but it ensures
1112 // that the CLOSE event is being sent.
1113 close_container ();
1114
1115 --map->players;
1116 map->touch ();
1117 }
1118 else if (pl->container == this)
1119 {
1120 // removing a container should close it
1121 close_container ();
1122 }
1123
1124 esrv_del_item (pl->contr, count);
1125 }
1118 1126
1119 /* link the object above us */ 1127 /* link the object above us */
1120 if (above) 1128 if (above)
1121 above->below = below; 1129 above->below = below;
1122 else 1130 else
1152 * removed (most likely destroyed), update the player view 1160 * removed (most likely destroyed), update the player view
1153 * appropriately. 1161 * appropriately.
1154 */ 1162 */
1155 pl->close_container (); 1163 pl->close_container ();
1156 1164
1157 pl->contr->ns->floorbox_update (); 1165 //TODO: the floorbox prev/next might need updating
1166 esrv_del_item (pl->contr, count);
1158 } 1167 }
1159 1168
1160 for (tmp = ms.bot; tmp; tmp = tmp->above) 1169 for (tmp = ms.bot; tmp; tmp = tmp->above)
1161 { 1170 {
1162 /* No point updating the players look faces if he is the object 1171 /* No point updating the players look faces if he is the object
1288object * 1297object *
1289insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1298insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1290{ 1299{
1291 assert (!op->flag [FLAG_FREED]); 1300 assert (!op->flag [FLAG_FREED]);
1292 1301
1293 object *top, *floor = NULL;
1294
1295 op->remove (); 1302 op->remove ();
1296 1303
1297 /* Ideally, the caller figures this out. However, it complicates a lot 1304 /* Ideally, the caller figures this out. However, it complicates a lot
1298 * of areas of callers (eg, anything that uses find_free_spot would now 1305 * of areas of callers (eg, anything that uses find_free_spot would now
1299 * need extra work 1306 * need extra work
1300 */ 1307 */
1301 if (!xy_normalise (m, op->x, op->y)) 1308 if (!xy_normalise (m, op->x, op->y))
1302 { 1309 {
1303 op->destroy (); 1310 op->destroy (1);
1304 return 0; 1311 return 0;
1305 } 1312 }
1306 1313
1307 if (object *more = op->more) 1314 if (object *more = op->more)
1308 if (!insert_ob_in_map (more, m, originator, flag)) 1315 if (!insert_ob_in_map (more, m, originator, flag))
1317 */ 1324 */
1318 if (op->nrof && !(flag & INS_NO_MERGE)) 1325 if (op->nrof && !(flag & INS_NO_MERGE))
1319 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1326 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1320 if (object::can_merge (op, tmp)) 1327 if (object::can_merge (op, tmp))
1321 { 1328 {
1329 // TODO: we atcually want to update tmp, not op,
1330 // but some caller surely breaks when we return tmp
1331 // from here :/
1322 op->nrof += tmp->nrof; 1332 op->nrof += tmp->nrof;
1323 tmp->destroy (1); 1333 tmp->destroy (1);
1324 } 1334 }
1325 1335
1326 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1336 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1348 /* since *below* originator, no need to update top */ 1358 /* since *below* originator, no need to update top */
1349 originator->below = op; 1359 originator->below = op;
1350 } 1360 }
1351 else 1361 else
1352 { 1362 {
1363 object *top, *floor = NULL;
1364
1353 top = ms.bot; 1365 top = ms.bot;
1354 1366
1355 /* If there are other objects, then */ 1367 /* If there are other objects, then */
1356 if (top) 1368 if (top)
1357 { 1369 {
1456 } 1468 }
1457 1469
1458 op->map->dirty = true; 1470 op->map->dirty = true;
1459 1471
1460 if (object *pl = ms.player ()) 1472 if (object *pl = ms.player ())
1461 pl->contr->ns->floorbox_update (); 1473 //TODO: the floorbox prev/next might need updating
1474 esrv_send_item (pl, op);
1462 1475
1463 /* If this object glows, it may affect lighting conditions that are 1476 /* If this object glows, it may affect lighting conditions that are
1464 * visible to others on this map. But update_all_los is really 1477 * visible to others on this map. But update_all_los is really
1465 * an inefficient way to do this, as it means los for all players 1478 * an inefficient way to do this, as it means los for all players
1466 * on the map will get recalculated. The players could very well 1479 * on the map will get recalculated. The players could very well
2567 &name, 2580 &name,
2568 title ? "\",title:\"" : "", 2581 title ? "\",title:\"" : "",
2569 title ? (const char *)title : "", 2582 title ? (const char *)title : "",
2570 flag_desc (flagdesc, 512), type); 2583 flag_desc (flagdesc, 512), type);
2571 2584
2572 if (!this->flag[FLAG_REMOVED] && env) 2585 if (!flag[FLAG_REMOVED] && env)
2573 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2586 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2574 2587
2575 if (map) 2588 if (map)
2576 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); 2589 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y);
2577 2590
2607object::open_container (object *new_container) 2620object::open_container (object *new_container)
2608{ 2621{
2609 if (container == new_container) 2622 if (container == new_container)
2610 return; 2623 return;
2611 2624
2612 if (object *old_container = container) 2625 object *old_container = container;
2626
2627 if (old_container)
2613 { 2628 {
2614 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) 2629 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this)))
2615 return; 2630 return;
2616 2631
2617#if 0 2632#if 0
2619 if (object *closer = old_container->inv) 2634 if (object *closer = old_container->inv)
2620 if (closer->type == CLOSE_CON) 2635 if (closer->type == CLOSE_CON)
2621 closer->destroy (); 2636 closer->destroy ();
2622#endif 2637#endif
2623 2638
2639 // make sure the container is available
2640 esrv_send_item (this, old_container);
2641
2624 old_container->flag [FLAG_APPLIED] = false; 2642 old_container->flag [FLAG_APPLIED] = false;
2625 container = 0; 2643 container = 0;
2626 2644
2645 // client needs item update to make it work, client bug requires this to be separate
2627 esrv_update_item (UPD_FLAGS, this, old_container); 2646 esrv_update_item (UPD_FLAGS, this, old_container);
2647
2628 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2648 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2629 play_sound (sound_find ("chest_close")); 2649 play_sound (sound_find ("chest_close"));
2630 } 2650 }
2631 2651
2632 if (new_container) 2652 if (new_container)
2645 } 2665 }
2646#endif 2666#endif
2647 2667
2648 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); 2668 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container));
2649 2669
2670 // make sure the container is available, client bug requires this to be separate
2671 esrv_send_item (this, new_container);
2672
2650 new_container->flag [FLAG_APPLIED] = true; 2673 new_container->flag [FLAG_APPLIED] = true;
2651 container = new_container; 2674 container = new_container;
2652 2675
2676 // client needs flag change
2653 esrv_update_item (UPD_FLAGS, this, new_container); 2677 esrv_update_item (UPD_FLAGS, this, new_container);
2654 esrv_send_inventory (this, new_container); 2678 esrv_send_inventory (this, new_container);
2655 play_sound (sound_find ("chest_open")); 2679 play_sound (sound_find ("chest_open"));
2656 } 2680 }
2681// else if (!old_container->env && contr && contr->ns)
2682// contr->ns->floorbox_reset ();
2657} 2683}
2658 2684
2659object * 2685object *
2660object::force_find (const shstr name) 2686object::force_find (const shstr name)
2661{ 2687{

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