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Comparing deliantra/server/common/object.C (file contents):
Revision 1.225 by root, Fri May 2 20:28:44 2008 UTC vs.
Revision 1.258 by root, Mon Sep 29 09:04:50 2008 UTC

139 139
140/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 140/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
141static bool 141static bool
142compare_ob_value_lists_one (const object *wants, const object *has) 142compare_ob_value_lists_one (const object *wants, const object *has)
143{ 143{
144 key_value *wants_field;
145
146 /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both 144 /* n-squared behaviour (see kv_get), but I'm hoping both
147 * objects with lists are rare, and lists stay short. If not, use a 145 * objects with lists are rare, and lists stay short. If not, use a
148 * different structure or at least keep the lists sorted... 146 * different structure or at least keep the lists sorted...
149 */ 147 */
150 148
151 /* For each field in wants, */ 149 /* For each field in wants, */
152 for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) 150 for (key_value *kv = wants->key_values; kv; kv = kv->next)
153 { 151 if (has->kv_get (kv->key) != kv->value)
154 key_value *has_field; 152 return false;
155
156 /* Look for a field in has with the same key. */
157 has_field = get_ob_key_link (has, wants_field->key);
158
159 if (!has_field)
160 return 0; /* No field with that name. */
161
162 /* Found the matching field. */
163 if (has_field->value != wants_field->value)
164 return 0; /* Values don't match, so this half of the comparison is false. */
165
166 /* If we get here, we found a match. Now for the next field in wants. */
167 }
168 153
169 /* If we get here, every field in wants has a matching field in has. */ 154 /* If we get here, every field in wants has a matching field in has. */
170 return 1; 155 return true;
171} 156}
172 157
173/* Returns TRUE if ob1 has the same key_values as ob2. */ 158/* Returns TRUE if ob1 has the same key_values as ob2. */
174static bool 159static bool
175compare_ob_value_lists (const object *ob1, const object *ob2) 160compare_ob_value_lists (const object *ob1, const object *ob2)
176{ 161{
177 /* However, there may be fields in has which aren't partnered in wants, 162 /* However, there may be fields in has which aren't partnered in wants,
178 * so we need to run the comparison *twice*. :( 163 * so we need to run the comparison *twice*. :(
179 */ 164 */
180 return compare_ob_value_lists_one (ob1, ob2) && compare_ob_value_lists_one (ob2, ob1); 165 return compare_ob_value_lists_one (ob1, ob2)
166 && compare_ob_value_lists_one (ob2, ob1);
181} 167}
182 168
183/* Function examines the 2 objects given to it, and returns true if 169/* Function examines the 2 objects given to it, and returns true if
184 * they can be merged together. 170 * they can be merged together.
185 * 171 *
200 || ob1->speed != ob2->speed 186 || ob1->speed != ob2->speed
201 || ob1->value != ob2->value 187 || ob1->value != ob2->value
202 || ob1->name != ob2->name) 188 || ob1->name != ob2->name)
203 return 0; 189 return 0;
204 190
205 /* Do not merge objects if nrof would overflow. First part checks 191 /* Do not merge objects if nrof would overflow, assume nrof
206 * for unsigned overflow (2c), second part checks whether the result 192 * is always 0 .. 2**31-1 */
207 * would fit into a 32 bit signed int, which is often used to hold 193 if (ob1->nrof > 0x7fffffff - ob2->nrof)
208 * nrof values.
209 */
210 if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31))
211 return 0; 194 return 0;
212 195
213 /* If the objects have been identified, set the BEEN_APPLIED flag. 196 /* If the objects have been identified, set the BEEN_APPLIED flag.
214 * This is to the comparison of the flags below will be OK. We 197 * This is to the comparison of the flags below will be OK. We
215 * just can't ignore the been applied or identified flags, as they 198 * just can't ignore the been applied or identified flags, as they
220 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 203 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
221 204
222 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 205 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
223 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 206 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
224 207
225 if (ob1->arch->name != ob2->arch->name 208 if (ob1->arch->archname != ob2->arch->archname
226 || ob1->name != ob2->name 209 || ob1->name != ob2->name
227 || ob1->title != ob2->title 210 || ob1->title != ob2->title
228 || ob1->msg != ob2->msg 211 || ob1->msg != ob2->msg
229 || ob1->weight != ob2->weight 212 || ob1->weight != ob2->weight
230 || ob1->attacktype != ob2->attacktype 213 || ob1->attacktype != ob2->attacktype
231 || ob1->magic != ob2->magic 214 || ob1->magic != ob2->magic
232 || ob1->slaying != ob2->slaying 215 || ob1->slaying != ob2->slaying
233 || ob1->skill != ob2->skill 216 || ob1->skill != ob2->skill
234 || ob1->value != ob2->value 217 || ob1->value != ob2->value
235 || ob1->animation_id != ob2->animation_id 218 || ob1->animation_id != ob2->animation_id
219 || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other
236 || ob1->client_type != ob2->client_type 220 || ob1->client_type != ob2->client_type
237 || ob1->materialname != ob2->materialname 221 || ob1->materialname != ob2->materialname
238 || ob1->lore != ob2->lore 222 || ob1->lore != ob2->lore
239 || ob1->subtype != ob2->subtype 223 || ob1->subtype != ob2->subtype
240 || ob1->move_type != ob2->move_type 224 || ob1->move_type != ob2->move_type
248 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) 232 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats)))
249 return 0; 233 return 0;
250 234
251 if ((ob1->flag ^ ob2->flag) 235 if ((ob1->flag ^ ob2->flag)
252 .reset (FLAG_INV_LOCKED) 236 .reset (FLAG_INV_LOCKED)
253 .reset (FLAG_CLIENT_SENT)
254 .reset (FLAG_REMOVED) 237 .reset (FLAG_REMOVED)
255 .any ()) 238 .any ())
256 return 0; 239 return 0;
257 240
258 /* This is really a spellbook check - we should in general 241 /* This is really a spellbook check - we should in general
358 else 341 else
359 { 342 {
360 // maybe there is a player standing on the same mapspace 343 // maybe there is a player standing on the same mapspace
361 // this will catch the case where "this" is a player 344 // this will catch the case where "this" is a player
362 if (object *pl = ms ().player ()) 345 if (object *pl = ms ().player ())
346 if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look)
363 if (!pl->container || this == pl->container) 347 || this == pl->container)
364 return pl; 348 return pl;
365 } 349 }
366 } 350 }
367 351
368 return 0; 352 return 0;
369} 353}
370 354
371// adjust weight per container type ("of holding") 355// adjust weight per container type ("of holding")
372static sint32 356static sint32
373weight_adjust (object *op, sint32 weight) 357weight_adjust_for (object *op, sint32 weight)
374{ 358{
375 return op->type == CONTAINER 359 return op->type == CONTAINER
376 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) 360 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str)
377 : weight; 361 : weight;
378} 362}
384static void 368static void
385adjust_weight (object *op, sint32 weight) 369adjust_weight (object *op, sint32 weight)
386{ 370{
387 while (op) 371 while (op)
388 { 372 {
373 // adjust by actual difference to account for rounding errors
374 // i.e. (w2 - w1) / f != w2 / f - w1 / f and the latter is correct
389 weight = weight_adjust (op, weight); 375 weight = weight_adjust_for (op, op->carrying)
376 - weight_adjust_for (op, op->carrying - weight);
390 377
391 if (!weight) 378 if (!weight)
392 return; 379 return;
393 380
394 op->carrying += weight; 381 op->carrying += weight;
417 op->update_weight (); 404 op->update_weight ();
418 405
419 sum += op->total_weight (); 406 sum += op->total_weight ();
420 } 407 }
421 408
422 sum = weight_adjust (this, sum); 409 sum = weight_adjust_for (this, sum);
423 410
424 if (sum != carrying) 411 if (sum != carrying)
425 { 412 {
426 carrying = sum; 413 carrying = sum;
427 414
489 */ 476 */
490object * 477object *
491find_object_name (const char *str) 478find_object_name (const char *str)
492{ 479{
493 shstr_cmp str_ (str); 480 shstr_cmp str_ (str);
494 object *op;
495 481
482 if (str_)
496 for_all_objects (op) 483 for_all_objects (op)
497 if (op->name == str_) 484 if (op->name == str_)
498 break; 485 return op;
499 486
500 return op; 487 return 0;
501} 488}
502 489
503/* 490/*
504 * Sets the owner and sets the skill and exp pointers to owner's current 491 * Sets the owner and sets the skill and exp pointers to owner's current
505 * skill and experience objects. 492 * skill and experience objects.
603 } 590 }
604 591
605 op->key_values = 0; 592 op->key_values = 0;
606} 593}
607 594
608object & 595/*
609object::operator =(const object &src) 596 * copy_to first frees everything allocated by the dst object,
597 * and then copies the contents of itself into the second
598 * object, allocating what needs to be allocated. Basically, any
599 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
600 * if the first object is freed, the pointers in the new object
601 * will point at garbage.
602 */
603void
604object::copy_to (object *dst)
610{ 605{
611 remove (); 606 dst->remove ();
612
613 *(object_copy *)this = src; 607 *(object_copy *)dst = *this;
614
615 flag [FLAG_REMOVED] = true; 608 dst->flag [FLAG_REMOVED] = true;
616 609
617 /* Copy over key_values, if any. */ 610 /* Copy over key_values, if any. */
618 if (src.key_values) 611 if (key_values)
619 { 612 {
620 key_value *tail = 0; 613 key_value *tail = 0;
621 key_values = 0; 614 dst->key_values = 0;
622 615
623 for (key_value *i = src.key_values; i; i = i->next) 616 for (key_value *i = key_values; i; i = i->next)
624 { 617 {
625 key_value *new_link = new key_value; 618 key_value *new_link = new key_value;
626 619
627 new_link->next = 0; 620 new_link->next = 0;
628 new_link->key = i->key; 621 new_link->key = i->key;
629 new_link->value = i->value; 622 new_link->value = i->value;
630 623
631 /* Try and be clever here, too. */ 624 /* Try and be clever here, too. */
632 if (!key_values) 625 if (!dst->key_values)
633 { 626 {
634 key_values = new_link; 627 dst->key_values = new_link;
635 tail = new_link; 628 tail = new_link;
636 } 629 }
637 else 630 else
638 { 631 {
639 tail->next = new_link; 632 tail->next = new_link;
640 tail = new_link; 633 tail = new_link;
641 } 634 }
642 } 635 }
643 } 636 }
644}
645
646/*
647 * copy_to first frees everything allocated by the dst object,
648 * and then copies the contents of itself into the second
649 * object, allocating what needs to be allocated. Basically, any
650 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
651 * if the first object is freed, the pointers in the new object
652 * will point at garbage.
653 */
654void
655object::copy_to (object *dst)
656{
657 *dst = *this;
658 637
659 if (speed < 0) 638 if (speed < 0)
660 dst->speed_left -= rndm (); 639 dst->speed_left -= rndm ();
661 640
662 dst->set_speed (dst->speed); 641 dst->activate ();
663} 642}
664 643
665void 644void
666object::instantiate () 645object::instantiate ()
667{ 646{
787 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) 766 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC))
788 || (m.move_on | op->move_on ) != m.move_on 767 || (m.move_on | op->move_on ) != m.move_on
789 || (m.move_off | op->move_off ) != m.move_off 768 || (m.move_off | op->move_off ) != m.move_off
790 || (m.move_slow | op->move_slow) != m.move_slow 769 || (m.move_slow | op->move_slow) != m.move_slow
791 /* This isn't perfect, but I don't expect a lot of objects to 770 /* This isn't perfect, but I don't expect a lot of objects to
792 * to have move_allow right now. 771 * have move_allow right now.
793 */ 772 */
794 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block 773 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
795 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) 774 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
796 m.flags_ = 0; 775 m.flags_ = 0;
797 } 776 }
851{ 830{
852 /* If already on active list, don't do anything */ 831 /* If already on active list, don't do anything */
853 if (active) 832 if (active)
854 return; 833 return;
855 834
835 if (has_active_speed () && flag [FLAG_FREED]) LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D
836 if (has_active_speed () && flag [FLAG_DEBUG]) LOG (llevError | logBacktrace, "BUG: tried to activate DEBUG object %s\n", debug_desc ());//D temp
837
856 if (has_active_speed ()) 838 if (has_active_speed ())
857 actives.insert (this); 839 actives.insert (this);
858} 840}
859 841
860void 842void
923 * drop on that space. 905 * drop on that space.
924 */ 906 */
925 if (!drop_to_ground 907 if (!drop_to_ground
926 || !map 908 || !map
927 || map->in_memory != MAP_ACTIVE 909 || map->in_memory != MAP_ACTIVE
928 || map->nodrop 910 || map->no_drop
929 || ms ().move_block == MOVE_ALL) 911 || ms ().move_block == MOVE_ALL)
930 { 912 {
931 while (inv) 913 while (inv)
932 {
933 inv->destroy_inv (false);
934 inv->destroy (); 914 inv->destroy (true);
935 }
936 } 915 }
937 else 916 else
938 { /* Put objects in inventory onto this space */ 917 { /* Put objects in inventory onto this space */
939 while (inv) 918 while (inv)
940 { 919 {
962 941
963static struct freed_map : maptile 942static struct freed_map : maptile
964{ 943{
965 freed_map () 944 freed_map ()
966 { 945 {
967 path = "<freed objects map>"; 946 path = "<freed objects map>";
968 name = "/internal/freed_objects_map"; 947 name = "/internal/freed_objects_map";
969 width = 3; 948 width = 3;
970 height = 3; 949 height = 3;
971 nodrop = 1; 950 no_drop = 1;
951 no_reset = 1;
972 952
973 alloc (); 953 alloc ();
974 in_memory = MAP_ACTIVE; 954 in_memory = MAP_ACTIVE;
955 }
956
957 ~freed_map ()
958 {
959 destroy ();
975 } 960 }
976} freed_map; // freed objects are moved here to avoid crashes 961} freed_map; // freed objects are moved here to avoid crashes
977 962
978void 963void
979object::do_destroy () 964object::do_destroy ()
998 x = 1; 983 x = 1;
999 y = 1; 984 y = 1;
1000 985
1001 if (more) 986 if (more)
1002 { 987 {
1003 more->destroy (); 988 more->destroy (true);
1004 more = 0; 989 more = 0;
1005 } 990 }
1006 991
1007 head = 0; 992 head = 0;
1008 993
1070 if (object *pl = visible_to ()) 1055 if (object *pl = visible_to ())
1071 esrv_del_item (pl->contr, count); 1056 esrv_del_item (pl->contr, count);
1072 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed 1057 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1073 1058
1074 adjust_weight (env, -total_weight ()); 1059 adjust_weight (env, -total_weight ());
1075
1076 *(above ? &above->below : &env->inv) = below;
1077
1078 if (below)
1079 below->above = above;
1080 1060
1081 /* we set up values so that it could be inserted into 1061 /* we set up values so that it could be inserted into
1082 * the map, but we don't actually do that - it is up 1062 * the map, but we don't actually do that - it is up
1083 * to the caller to decide what we want to do. 1063 * to the caller to decide what we want to do.
1084 */ 1064 */
1085 map = env->map; 1065 map = env->map;
1086 x = env->x; 1066 x = env->x;
1087 y = env->y; 1067 y = env->y;
1068
1069 // make sure cmov optimisation is applicable
1070 *(above ? &above->below : &env->inv) = below;
1071 *(below ? &below->above : &above ) = above; // &above is just a dummy
1072
1088 above = 0; 1073 above = 0;
1089 below = 0; 1074 below = 0;
1090 env = 0; 1075 env = 0;
1091 1076
1092 /* NO_FIX_PLAYER is set when a great many changes are being 1077 /* NO_FIX_PLAYER is set when a great many changes are being
1122 1107
1123 esrv_del_item (pl->contr, count); 1108 esrv_del_item (pl->contr, count);
1124 } 1109 }
1125 1110
1126 /* link the object above us */ 1111 /* link the object above us */
1127 if (above) 1112 // re-link, make sure compiler can easily use cmove
1128 above->below = below; 1113 *(above ? &above->below : &ms.top) = below;
1129 else 1114 *(below ? &below->above : &ms.bot) = above;
1130 ms.top = below; /* we were top, set new top */
1131
1132 /* Relink the object below us, if there is one */
1133 if (below)
1134 below->above = above;
1135 else
1136 {
1137 /* Nothing below, which means we need to relink map object for this space
1138 * use translated coordinates in case some oddness with map tiling is
1139 * evident
1140 */
1141 if (GET_MAP_OB (map, x, y) != this)
1142 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ());
1143
1144 ms.bot = above; /* goes on above it. */
1145 }
1146 1115
1147 above = 0; 1116 above = 0;
1148 below = 0; 1117 below = 0;
1118
1119 ms.flags_ = 0;
1149 1120
1150 if (map->in_memory == MAP_SAVING) 1121 if (map->in_memory == MAP_SAVING)
1151 return; 1122 return;
1152 1123
1153 int check_walk_off = !flag [FLAG_NO_APPLY]; 1124 int check_walk_off = !flag [FLAG_NO_APPLY];
1160 * appropriately. 1131 * appropriately.
1161 */ 1132 */
1162 pl->close_container (); 1133 pl->close_container ();
1163 1134
1164 //TODO: the floorbox prev/next might need updating 1135 //TODO: the floorbox prev/next might need updating
1165 esrv_del_item (pl->contr, count); 1136 //esrv_del_item (pl->contr, count);
1137 //TODO: update floorbox to preserve ordering
1138 if (pl->contr->ns)
1139 pl->contr->ns->floorbox_update ();
1166 } 1140 }
1167 1141
1168 for (tmp = ms.bot; tmp; tmp = tmp->above) 1142 for (tmp = ms.bot; tmp; tmp = tmp->above)
1169 { 1143 {
1170 /* No point updating the players look faces if he is the object 1144 /* No point updating the players look faces if he is the object
1183 } 1157 }
1184 1158
1185 last = tmp; 1159 last = tmp;
1186 } 1160 }
1187 1161
1188 /* last == NULL if there are no objects on this space */
1189 //TODO: this makes little sense, why only update the topmost object?
1190 if (!last)
1191 map->at (x, y).flags_ = 0;
1192 else
1193 update_object (last, UP_OBJ_REMOVE);
1194
1195 if (flag [FLAG_BLOCKSVIEW] || glow_radius) 1162 if (flag [FLAG_BLOCKSVIEW] || glow_radius)
1196 update_all_los (map, x, y); 1163 update_all_los (map, x, y);
1197 } 1164 }
1198} 1165}
1199 1166
1224 esrv_update_item (UPD_NROF, pl, top); 1191 esrv_update_item (UPD_NROF, pl, top);
1225 1192
1226 op->weight = 0; // cancel the addition above 1193 op->weight = 0; // cancel the addition above
1227 op->carrying = 0; // must be 0 already 1194 op->carrying = 0; // must be 0 already
1228 1195
1229 op->destroy (1); 1196 op->destroy (true);
1230 1197
1231 return top; 1198 return top;
1232 } 1199 }
1233 1200
1234 return 0; 1201 return 0;
1262 * job preparing multi-part monsters. 1229 * job preparing multi-part monsters.
1263 */ 1230 */
1264object * 1231object *
1265insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) 1232insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1266{ 1233{
1234 op->remove ();
1235
1267 for (object *tmp = op->head_ (); tmp; tmp = tmp->more) 1236 for (object *tmp = op->head_ (); tmp; tmp = tmp->more)
1268 { 1237 {
1269 tmp->x = x + tmp->arch->x; 1238 tmp->x = x + tmp->arch->x;
1270 tmp->y = y + tmp->arch->y; 1239 tmp->y = y + tmp->arch->y;
1271 } 1240 }
1294 * just 'op' otherwise 1263 * just 'op' otherwise
1295 */ 1264 */
1296object * 1265object *
1297insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1266insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1298{ 1267{
1299 assert (!op->flag [FLAG_FREED]); 1268 if (op->is_on_map ())
1269 {
1270 LOG (llevError, "insert_ob_in_map called for object already on map");
1271 abort ();
1272 }
1300 1273
1274 if (op->env)
1275 {
1276 LOG (llevError, "insert_ob_in_map called for object in an inventory (proceeding)");
1301 op->remove (); 1277 op->remove ();
1278 }
1279
1280 if (m == &freed_map)//D TODO: remove soon
1281 {//D
1282 LOG (llevError | logBacktrace, "tries to insret object on freed objects map: %s", op->debug_desc ());//D
1283 }//D
1302 1284
1303 /* Ideally, the caller figures this out. However, it complicates a lot 1285 /* Ideally, the caller figures this out. However, it complicates a lot
1304 * of areas of callers (eg, anything that uses find_free_spot would now 1286 * of areas of callers (eg, anything that uses find_free_spot would now
1305 * need extra work 1287 * need extra work
1306 */ 1288 */
1307 if (!xy_normalise (m, op->x, op->y)) 1289 if (!xy_normalise (m, op->x, op->y))
1308 { 1290 {
1309 op->destroy (1); 1291 op->head_ ()->destroy (true);// remove head_ once all tail object destroyers found
1310 return 0; 1292 return 0;
1311 } 1293 }
1312 1294
1313 if (object *more = op->more) 1295 if (object *more = op->more)
1314 if (!insert_ob_in_map (more, m, originator, flag)) 1296 if (!insert_ob_in_map (more, m, originator, flag))
1323 */ 1305 */
1324 if (op->nrof && !(flag & INS_NO_MERGE)) 1306 if (op->nrof && !(flag & INS_NO_MERGE))
1325 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1307 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1326 if (object::can_merge (op, tmp)) 1308 if (object::can_merge (op, tmp))
1327 { 1309 {
1328 // TODO: we atcually want to update tmp, not op, 1310 // TODO: we actually want to update tmp, not op,
1329 // but some caller surely breaks when we return tmp 1311 // but some caller surely breaks when we return tmp
1330 // from here :/ 1312 // from here :/
1331 op->nrof += tmp->nrof; 1313 op->nrof += tmp->nrof;
1332 tmp->destroy (1); 1314 tmp->destroy (true);
1333 } 1315 }
1334 1316
1335 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1317 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1336 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1318 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1337 1319
1344 { 1326 {
1345 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); 1327 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n");
1346 abort (); 1328 abort ();
1347 } 1329 }
1348 1330
1331 if (!originator->is_on_map ())
1332 LOG (llevDebug | logBacktrace, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map",
1333 op->debug_desc (), originator->debug_desc ());
1334
1349 op->above = originator; 1335 op->above = originator;
1350 op->below = originator->below; 1336 op->below = originator->below;
1351
1352 if (op->below)
1353 op->below->above = op;
1354 else
1355 ms.bot = op;
1356
1357 /* since *below* originator, no need to update top */
1358 originator->below = op; 1337 originator->below = op;
1338
1339 *(op->below ? &op->below->above : &ms.bot) = op;
1359 } 1340 }
1360 else 1341 else
1361 { 1342 {
1362 object *top, *floor = NULL; 1343 object *floor = 0;
1363 1344 object *top = ms.top;
1364 top = ms.bot;
1365 1345
1366 /* If there are other objects, then */ 1346 /* If there are other objects, then */
1367 if (top) 1347 if (top)
1368 { 1348 {
1369 object *last = 0;
1370
1371 /* 1349 /*
1372 * If there are multiple objects on this space, we do some trickier handling. 1350 * If there are multiple objects on this space, we do some trickier handling.
1373 * We've already dealt with merging if appropriate. 1351 * We've already dealt with merging if appropriate.
1374 * Generally, we want to put the new object on top. But if 1352 * Generally, we want to put the new object on top. But if
1375 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last 1353 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last
1378 * once we get to them. This reduces the need to traverse over all of 1356 * once we get to them. This reduces the need to traverse over all of
1379 * them when adding another one - this saves quite a bit of cpu time 1357 * them when adding another one - this saves quite a bit of cpu time
1380 * when lots of spells are cast in one area. Currently, it is presumed 1358 * when lots of spells are cast in one area. Currently, it is presumed
1381 * that flying non pickable objects are spell objects. 1359 * that flying non pickable objects are spell objects.
1382 */ 1360 */
1383 for (top = ms.bot; top; top = top->above) 1361 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1384 { 1362 {
1385 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) 1363 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR))
1386 floor = top; 1364 floor = tmp;
1387 1365
1388 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) 1366 if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1389 { 1367 {
1390 /* We insert above top, so we want this object below this */ 1368 /* We insert above top, so we want this object below this */
1391 top = top->below; 1369 top = tmp->below;
1392 break; 1370 break;
1393 } 1371 }
1394 1372
1395 last = top; 1373 top = tmp;
1396 } 1374 }
1397
1398 /* Don't want top to be NULL, so set it to the last valid object */
1399 top = last;
1400 1375
1401 /* We let update_position deal with figuring out what the space 1376 /* We let update_position deal with figuring out what the space
1402 * looks like instead of lots of conditions here. 1377 * looks like instead of lots of conditions here.
1403 * makes things faster, and effectively the same result. 1378 * makes things faster, and effectively the same result.
1404 */ 1379 */
1411 */ 1386 */
1412 if (!(flag & INS_ON_TOP) 1387 if (!(flag & INS_ON_TOP)
1413 && ms.flags () & P_BLOCKSVIEW 1388 && ms.flags () & P_BLOCKSVIEW
1414 && (op->face && !faces [op->face].visibility)) 1389 && (op->face && !faces [op->face].visibility))
1415 { 1390 {
1391 object *last;
1392
1416 for (last = top; last != floor; last = last->below) 1393 for (last = top; last != floor; last = last->below)
1417 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1394 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1418 break; 1395 break;
1419 1396
1420 /* Check to see if we found the object that blocks view, 1397 /* Check to see if we found the object that blocks view,
1428 } /* If objects on this space */ 1405 } /* If objects on this space */
1429 1406
1430 if (flag & INS_ABOVE_FLOOR_ONLY) 1407 if (flag & INS_ABOVE_FLOOR_ONLY)
1431 top = floor; 1408 top = floor;
1432 1409
1433 /* Top is the object that our object (op) is going to get inserted above. 1410 // insert object above top, or bottom-most if top = 0
1434 */
1435
1436 /* First object on this space */
1437 if (!top) 1411 if (!top)
1438 { 1412 {
1413 op->below = 0;
1439 op->above = ms.bot; 1414 op->above = ms.bot;
1440
1441 if (op->above)
1442 op->above->below = op;
1443
1444 op->below = 0;
1445 ms.bot = op; 1415 ms.bot = op;
1416
1417 *(op->above ? &op->above->below : &ms.top) = op;
1446 } 1418 }
1447 else 1419 else
1448 { /* get inserted into the stack above top */ 1420 {
1449 op->above = top->above; 1421 op->above = top->above;
1450
1451 if (op->above)
1452 op->above->below = op; 1422 top->above = op;
1453 1423
1454 op->below = top; 1424 op->below = top;
1455 top->above = op; 1425 *(op->above ? &op->above->below : &ms.top) = op;
1456 } 1426 }
1457 1427 }
1458 if (!op->above)
1459 ms.top = op;
1460 } /* else not INS_BELOW_ORIGINATOR */
1461 1428
1462 if (op->type == PLAYER) 1429 if (op->type == PLAYER)
1463 { 1430 {
1464 op->contr->do_los = 1; 1431 op->contr->do_los = 1;
1465 ++op->map->players; 1432 ++op->map->players;
1468 1435
1469 op->map->dirty = true; 1436 op->map->dirty = true;
1470 1437
1471 if (object *pl = ms.player ()) 1438 if (object *pl = ms.player ())
1472 //TODO: the floorbox prev/next might need updating 1439 //TODO: the floorbox prev/next might need updating
1473 esrv_send_item (pl, op); 1440 //esrv_send_item (pl, op);
1441 //TODO: update floorbox to preserve ordering
1442 if (pl->contr->ns)
1443 pl->contr->ns->floorbox_update ();
1474 1444
1475 /* If this object glows, it may affect lighting conditions that are 1445 /* If this object glows, it may affect lighting conditions that are
1476 * visible to others on this map. But update_all_los is really 1446 * visible to others on this map. But update_all_los is really
1477 * an inefficient way to do this, as it means los for all players 1447 * an inefficient way to do this, as it means los for all players
1478 * on the map will get recalculated. The players could very well 1448 * on the map will get recalculated. The players could very well
1524{ 1494{
1525 /* first search for itself and remove any old instances */ 1495 /* first search for itself and remove any old instances */
1526 1496
1527 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) 1497 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above)
1528 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ 1498 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */
1529 tmp->destroy (1); 1499 tmp->destroy (true);
1530 1500
1531 object *tmp = arch_to_object (archetype::find (arch_string)); 1501 object *tmp = arch_to_object (archetype::find (arch_string));
1532 1502
1533 tmp->x = op->x; 1503 tmp->x = op->x;
1534 tmp->y = op->y; 1504 tmp->y = op->y;
1558 if (!nr) 1528 if (!nr)
1559 return true; 1529 return true;
1560 1530
1561 nr = min (nr, nrof); 1531 nr = min (nr, nrof);
1562 1532
1533 if (nrof > nr)
1534 {
1563 nrof -= nr; 1535 nrof -= nr;
1564
1565 if (nrof)
1566 {
1567 adjust_weight (env, -weight * nr); // carrying == 0 1536 adjust_weight (env, -weight * max (1, nr)); // carrying == 0
1568 1537
1569 if (object *pl = visible_to ()) 1538 if (object *pl = visible_to ())
1570 esrv_update_item (UPD_NROF, pl, this); 1539 esrv_update_item (UPD_NROF, pl, this);
1571 1540
1572 return true; 1541 return true;
1573 } 1542 }
1574 else 1543 else
1575 { 1544 {
1576 destroy (1); 1545 destroy ();
1577 return false; 1546 return false;
1578 } 1547 }
1579} 1548}
1580 1549
1581/* 1550/*
1598 } 1567 }
1599 else 1568 else
1600 { 1569 {
1601 decrease (nr); 1570 decrease (nr);
1602 1571
1603 object *op = object_create_clone (this); 1572 object *op = deep_clone ();
1604 op->nrof = nr; 1573 op->nrof = nr;
1605 return op; 1574 return op;
1606 } 1575 }
1607} 1576}
1608 1577
1658 if (object *pl = tmp->visible_to ()) 1627 if (object *pl = tmp->visible_to ())
1659 esrv_update_item (UPD_NROF, pl, tmp); 1628 esrv_update_item (UPD_NROF, pl, tmp);
1660 1629
1661 adjust_weight (this, op->total_weight ()); 1630 adjust_weight (this, op->total_weight ());
1662 1631
1663 op->destroy (1); 1632 op->destroy (true);
1664 op = tmp; 1633 op = tmp;
1665 goto inserted; 1634 goto inserted;
1666 } 1635 }
1667 1636
1668 op->owner = 0; // it's his/hers now. period. 1637 op->owner = 0; // it's his/hers now. period.
1829 LOG (llevError, "Present_arch called outside map.\n"); 1798 LOG (llevError, "Present_arch called outside map.\n");
1830 return NULL; 1799 return NULL;
1831 } 1800 }
1832 1801
1833 for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) 1802 for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above)
1834 if (tmp->arch == at) 1803 if (tmp->arch->archname == at->archname)
1835 return tmp; 1804 return tmp;
1836 1805
1837 return NULL; 1806 return NULL;
1838} 1807}
1839 1808
1903 * The first matching object is returned, or NULL if none. 1872 * The first matching object is returned, or NULL if none.
1904 */ 1873 */
1905object * 1874object *
1906present_arch_in_ob (const archetype *at, const object *op) 1875present_arch_in_ob (const archetype *at, const object *op)
1907{ 1876{
1908 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1877 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1909 if (tmp->arch == at) 1878 if (tmp->arch->archname == at->archname)
1910 return tmp; 1879 return tmp;
1911 1880
1912 return NULL; 1881 return NULL;
1913} 1882}
1914 1883
2323 2292
2324/* 2293/*
2325 * create clone from object to another 2294 * create clone from object to another
2326 */ 2295 */
2327object * 2296object *
2328object_create_clone (object *asrc) 2297object::deep_clone ()
2329{ 2298{
2299 assert (("deep_clone called on non-head object", is_head ()));
2300
2330 object *dst = 0; 2301 object *dst = clone ();
2331 2302
2332 if (!asrc)
2333 return 0;
2334
2335 object *src = asrc->head_ ();
2336
2337 object *prev = 0; 2303 object *prev = dst;
2338 for (object *part = src; part; part = part->more) 2304 for (object *part = this->more; part; part = part->more)
2339 { 2305 {
2340 object *tmp = part->clone (); 2306 object *tmp = part->clone ();
2341
2342 tmp->x -= src->x;
2343 tmp->y -= src->y;
2344
2345 if (!part->head)
2346 {
2347 dst = tmp;
2348 tmp->head = 0;
2349 }
2350 else
2351 tmp->head = dst; 2307 tmp->head = dst;
2352
2353 tmp->more = 0;
2354
2355 if (prev)
2356 prev->more = tmp; 2308 prev->more = tmp;
2357
2358 prev = tmp; 2309 prev = tmp;
2359 } 2310 }
2360 2311
2361 for (object *item = src->inv; item; item = item->below) 2312 for (object *item = inv; item; item = item->below)
2362 insert_ob_in_ob (object_create_clone (item), dst); 2313 insert_ob_in_ob (item->deep_clone (), dst);
2363 2314
2364 return dst; 2315 return dst;
2365} 2316}
2366 2317
2367/* This returns the first object in who's inventory that 2318/* This returns the first object in who's inventory that
2376 return tmp; 2327 return tmp;
2377 2328
2378 return 0; 2329 return 0;
2379} 2330}
2380 2331
2381/* If ob has a field named key, return the link from the list, 2332const shstr &
2382 * otherwise return NULL. 2333object::kv_get (const shstr &key) const
2383 *
2384 * key must be a passed in shared string - otherwise, this won't
2385 * do the desired thing.
2386 */
2387key_value *
2388get_ob_key_link (const object *ob, const char *key)
2389{ 2334{
2390 for (key_value *link = ob->key_values; link; link = link->next) 2335 for (key_value *kv = key_values; kv; kv = kv->next)
2391 if (link->key == key) 2336 if (kv->key == key)
2392 return link;
2393
2394 return 0;
2395}
2396
2397/*
2398 * Returns the value of op has an extra_field for key, or NULL.
2399 *
2400 * The argument doesn't need to be a shared string.
2401 *
2402 * The returned string is shared.
2403 */
2404const char *
2405get_ob_key_value (const object *op, const char *const key)
2406{
2407 key_value *link;
2408 shstr_cmp canonical_key (key);
2409
2410 if (!canonical_key)
2411 {
2412 /* 1. There being a field named key on any object
2413 * implies there'd be a shared string to find.
2414 * 2. Since there isn't, no object has this field.
2415 * 3. Therefore, *this* object doesn't have this field.
2416 */
2417 return 0;
2418 }
2419
2420 /* This is copied from get_ob_key_link() above -
2421 * only 4 lines, and saves the function call overhead.
2422 */
2423 for (link = op->key_values; link; link = link->next)
2424 if (link->key == canonical_key)
2425 return link->value; 2337 return kv->value;
2426 2338
2427 return 0; 2339 return shstr_null;
2428} 2340}
2429 2341
2430/* 2342void
2431 * Updates the canonical_key in op to value. 2343object::kv_set (const shstr &key, const shstr &value)
2432 *
2433 * canonical_key is a shared string (value doesn't have to be).
2434 *
2435 * Unless add_key is TRUE, it won't add fields, only change the value of existing
2436 * keys.
2437 *
2438 * Returns TRUE on success.
2439 */
2440int
2441set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key)
2442{ 2344{
2443 key_value *field = NULL, *last = NULL; 2345 for (key_value *kv = key_values; kv; kv = kv->next)
2444 2346 if (kv->key == key)
2445 for (field = op->key_values; field != NULL; field = field->next)
2446 {
2447 if (field->key != canonical_key)
2448 { 2347 {
2449 last = field; 2348 kv->value = value;
2450 continue; 2349 return;
2451 } 2350 }
2452 2351
2453 if (value) 2352 key_value *kv = new key_value;
2454 field->value = value; 2353
2455 else 2354 kv->next = key_values;
2355 kv->key = key;
2356 kv->value = value;
2357
2358 key_values = kv;
2359}
2360
2361void
2362object::kv_del (const shstr &key)
2363{
2364 for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next)
2365 if ((*kvp)->key == key)
2456 { 2366 {
2457 /* Basically, if the archetype has this key set, 2367 key_value *kv = *kvp;
2458 * we need to store the null value so when we save 2368 *kvp = (*kvp)->next;
2459 * it, we save the empty value so that when we load, 2369 delete kv;
2460 * we get this value back again. 2370 return;
2461 */
2462 if (get_ob_key_link (op->arch, canonical_key))
2463 field->value = 0;
2464 else
2465 {
2466 if (last)
2467 last->next = field->next;
2468 else
2469 op->key_values = field->next;
2470
2471 delete field;
2472 }
2473 } 2371 }
2474 return TRUE;
2475 }
2476 /* IF we get here, key doesn't exist */
2477
2478 /* No field, we'll have to add it. */
2479
2480 if (!add_key)
2481 return FALSE;
2482
2483 /* There isn't any good reason to store a null
2484 * value in the key/value list. If the archetype has
2485 * this key, then we should also have it, so shouldn't
2486 * be here. If user wants to store empty strings,
2487 * should pass in ""
2488 */
2489 if (value == NULL)
2490 return TRUE;
2491
2492 field = new key_value;
2493
2494 field->key = canonical_key;
2495 field->value = value;
2496 /* Usual prepend-addition. */
2497 field->next = op->key_values;
2498 op->key_values = field;
2499
2500 return TRUE;
2501}
2502
2503/*
2504 * Updates the key in op to value.
2505 *
2506 * If add_key is FALSE, this will only update existing keys,
2507 * and not add new ones.
2508 * In general, should be little reason FALSE is ever passed in for add_key
2509 *
2510 * Returns TRUE on success.
2511 */
2512int
2513set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2514{
2515 shstr key_ (key);
2516
2517 return set_ob_key_value_s (op, key_, value, add_key);
2518} 2372}
2519 2373
2520object::depth_iterator::depth_iterator (object *container) 2374object::depth_iterator::depth_iterator (object *container)
2521: iterator_base (container) 2375: iterator_base (container)
2522{ 2376{
2572{ 2426{
2573 char flagdesc[512]; 2427 char flagdesc[512];
2574 char info2[256 * 4]; 2428 char info2[256 * 4];
2575 char *p = info; 2429 char *p = info;
2576 2430
2577 p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s,flags:[%s],type:%d}", 2431 p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s%s,flags:[%s],type:%d}",
2578 count, 2432 count,
2579 uuid.c_str (), 2433 uuid.c_str (),
2580 &name, 2434 &name,
2581 title ? "\",title:\"" : "", 2435 title ? ",title:\"" : "",
2582 title ? (const char *)title : "", 2436 title ? (const char *)title : "",
2437 title ? "\"" : "",
2583 flag_desc (flagdesc, 512), type); 2438 flag_desc (flagdesc, 512), type);
2584 2439
2585 if (!flag[FLAG_REMOVED] && env) 2440 if (!flag[FLAG_REMOVED] && env)
2586 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2441 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2587 2442
2631 2486
2632#if 0 2487#if 0
2633 // remove the "Close old_container" object. 2488 // remove the "Close old_container" object.
2634 if (object *closer = old_container->inv) 2489 if (object *closer = old_container->inv)
2635 if (closer->type == CLOSE_CON) 2490 if (closer->type == CLOSE_CON)
2636 closer->destroy (); 2491 closer->destroy (true);
2637#endif 2492#endif
2638 2493
2639 // make sure the container is available 2494 // make sure the container is available
2640 esrv_send_item (this, old_container); 2495 esrv_send_item (this, old_container);
2641 2496
2697 2552
2698void 2553void
2699object::force_add (const shstr name, int duration) 2554object::force_add (const shstr name, int duration)
2700{ 2555{
2701 if (object *force = force_find (name)) 2556 if (object *force = force_find (name))
2702 force->destroy (); 2557 force->destroy (true);
2703 2558
2704 object *force = get_archetype (FORCE_NAME); 2559 object *force = get_archetype (FORCE_NAME);
2705 2560
2706 force->slaying = name; 2561 force->slaying = name;
2707 force->stats.food = 1; 2562 force->stats.food = 1;

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