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Comparing deliantra/server/common/object.C (file contents):
Revision 1.211 by root, Mon Apr 21 21:32:32 2008 UTC vs.
Revision 1.226 by root, Sat May 3 08:50:30 2008 UTC

24#include <global.h> 24#include <global.h>
25#include <stdio.h> 25#include <stdio.h>
26#include <sys/types.h> 26#include <sys/types.h>
27#include <sys/uio.h> 27#include <sys/uio.h>
28#include <object.h> 28#include <object.h>
29#include <funcpoint.h>
30#include <sproto.h> 29#include <sproto.h>
31#include <loader.h> 30#include <loader.h>
32 31
33#include <bitset> 32#include <bitset>
34 33
331 330
332 /* Everything passes, must be OK. */ 331 /* Everything passes, must be OK. */
333 return 1; 332 return 1;
334} 333}
335 334
335// find player who can see this object
336object *
337object::visible_to () const
338{
339 if (client_visible () && !flag [FLAG_REMOVED])
340 {
341 // see if we are in a container of sorts
342 if (env)
343 {
344 // the player inventory itself is always visible
345 if (env->type == PLAYER)
346 return env;
347
348 // else a player could have our env open
349 object *envest = env->outer_env ();
350
351 // the player itself is always on a map, so we will find him here
352 // even if our inv is in a player.
353 if (envest->is_on_map ())
354 if (object *pl = envest->ms ().player ())
355 if (pl->container == env)
356 return pl;
357 }
358 else
359 {
360 // maybe there is a player standing on the same mapspace
361 // this will catch the case where "this" is a player
362 if (object *pl = ms ().player ())
363 if (!pl->container || this == pl->container)
364 return pl;
365 }
366 }
367
368 return 0;
369}
370
336// adjust weight per container type ("of holding") 371// adjust weight per container type ("of holding")
337static sint32 372static sint32
338weight_adjust (object *op, sint32 weight) 373weight_adjust (object *op, sint32 weight)
339{ 374{
340 return op->type == CONTAINER 375 return op->type == CONTAINER
351{ 386{
352 while (op) 387 while (op)
353 { 388 {
354 weight = weight_adjust (op, weight); 389 weight = weight_adjust (op, weight);
355 390
391 if (!weight)
392 return;
393
356 op->carrying += weight; 394 op->carrying += weight;
395
396 if (object *pl = op->visible_to ())
397 if (pl != op) // player is handled lazily
398 esrv_update_item (UPD_WEIGHT, pl, op);
399
357 op = op->env; 400 op = op->env;
358 } 401 }
359} 402}
360 403
361/* 404/*
374 op->update_weight (); 417 op->update_weight ();
375 418
376 sum += op->total_weight (); 419 sum += op->total_weight ();
377 } 420 }
378 421
379 carrying = weight_adjust (this, sum); 422 sum = weight_adjust (this, sum);
423
424 if (sum != carrying)
425 {
426 carrying = sum;
427
428 if (object *pl = visible_to ())
429 if (pl != this) // player is handled lazily
430 esrv_update_item (UPD_WEIGHT, pl, this);
431 }
380} 432}
381 433
382/* 434/*
383 * Used by: Server DM commands: dumpbelow, dump. Some error messages. 435 * Used by: Server DM commands: dumpbelow, dump. Some error messages.
384 */ 436 */
554} 606}
555 607
556object & 608object &
557object::operator =(const object &src) 609object::operator =(const object &src)
558{ 610{
559 bool is_freed = flag [FLAG_FREED]; 611 remove ();
560 bool is_removed = flag [FLAG_REMOVED];
561 612
562 *(object_copy *)this = src; 613 *(object_copy *)this = src;
563 614
564 flag [FLAG_FREED] = is_freed;
565 flag [FLAG_REMOVED] = is_removed; 615 flag [FLAG_REMOVED] = true;
566 616
567 /* Copy over key_values, if any. */ 617 /* Copy over key_values, if any. */
568 if (src.key_values) 618 if (src.key_values)
569 { 619 {
570 key_value *tail = 0; 620 key_value *tail = 0;
634object * 684object *
635object::clone () 685object::clone ()
636{ 686{
637 object *neu = create (); 687 object *neu = create ();
638 copy_to (neu); 688 copy_to (neu);
689 neu->map = map; // not copied by copy_to
639 return neu; 690 return neu;
640} 691}
641 692
642/* 693/*
643 * If an object with the IS_TURNABLE() flag needs to be turned due 694 * If an object with the IS_TURNABLE() flag needs to be turned due
694 * UP_OBJ_FACE: only the objects face has changed. 745 * UP_OBJ_FACE: only the objects face has changed.
695 */ 746 */
696void 747void
697update_object (object *op, int action) 748update_object (object *op, int action)
698{ 749{
699 if (op == NULL) 750 if (!op)
700 { 751 {
701 /* this should never happen */ 752 /* this should never happen */
702 LOG (llevDebug, "update_object() called for NULL object.\n"); 753 LOG (llevError | logBacktrace, "update_object() called for NULL object.\n");
703 return; 754 return;
704 } 755 }
705 756
706 if (op->env) 757 if (!op->is_on_map ())
707 { 758 {
708 /* Animation is currently handled by client, so nothing 759 /* Animation is currently handled by client, so nothing
709 * to do in this case. 760 * to do in this case.
710 */ 761 */
711 return; 762 return;
712 } 763 }
713
714 /* If the map is saving, don't do anything as everything is
715 * going to get freed anyways.
716 */
717 if (!op->map || op->map->in_memory == MAP_SAVING)
718 return;
719 764
720 /* make sure the object is within map boundaries */ 765 /* make sure the object is within map boundaries */
721 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) 766 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height)
722 { 767 {
723 LOG (llevError, "update_object() called for object out of map!\n"); 768 LOG (llevError, "update_object() called for object out of map!\n");
866object::destroy_inv (bool drop_to_ground) 911object::destroy_inv (bool drop_to_ground)
867{ 912{
868 // need to check first, because the checks below might segfault 913 // need to check first, because the checks below might segfault
869 // as we might be on an invalid mapspace and crossfire code 914 // as we might be on an invalid mapspace and crossfire code
870 // is too buggy to ensure that the inventory is empty. 915 // is too buggy to ensure that the inventory is empty.
871 // corollary: if you create arrows etc. with stuff in tis inventory, 916 // corollary: if you create arrows etc. with stuff in its inventory,
872 // cf will crash below with off-map x and y 917 // cf will crash below with off-map x and y
873 if (!inv) 918 if (!inv)
874 return; 919 return;
875 920
876 /* Only if the space blocks everything do we not process - 921 /* Only if the space blocks everything do we not process -
883 || map->nodrop 928 || map->nodrop
884 || ms ().move_block == MOVE_ALL) 929 || ms ().move_block == MOVE_ALL)
885 { 930 {
886 while (inv) 931 while (inv)
887 { 932 {
888 inv->destroy_inv (drop_to_ground); 933 inv->destroy_inv (false);
889 inv->destroy (); 934 inv->destroy ();
890 } 935 }
891 } 936 }
892 else 937 else
893 { /* Put objects in inventory onto this space */ 938 { /* Put objects in inventory onto this space */
899 || op->flag [FLAG_NO_DROP] 944 || op->flag [FLAG_NO_DROP]
900 || op->type == RUNE 945 || op->type == RUNE
901 || op->type == TRAP 946 || op->type == TRAP
902 || op->flag [FLAG_IS_A_TEMPLATE] 947 || op->flag [FLAG_IS_A_TEMPLATE]
903 || op->flag [FLAG_DESTROY_ON_DEATH]) 948 || op->flag [FLAG_DESTROY_ON_DEATH])
904 op->destroy (); 949 op->destroy (true);
905 else 950 else
906 map->insert (op, x, y); 951 map->insert (op, x, y);
907 } 952 }
908 } 953 }
909} 954}
913 object *op = new object; 958 object *op = new object;
914 op->link (); 959 op->link ();
915 return op; 960 return op;
916} 961}
917 962
963static struct freed_map : maptile
964{
965 freed_map ()
966 {
967 path = "<freed objects map>";
968 name = "/internal/freed_objects_map";
969 width = 3;
970 height = 3;
971 nodrop = 1;
972
973 alloc ();
974 in_memory = MAP_ACTIVE;
975 }
976} freed_map; // freed objects are moved here to avoid crashes
977
918void 978void
919object::do_destroy () 979object::do_destroy ()
920{ 980{
921 attachable::do_destroy ();
922
923 if (flag [FLAG_IS_LINKED]) 981 if (flag [FLAG_IS_LINKED])
924 remove_button_link (this); 982 remove_button_link (this);
925 983
926 if (flag [FLAG_FRIENDLY]) 984 if (flag [FLAG_FRIENDLY])
927 remove_friendly_object (this); 985 remove_friendly_object (this);
928 986
929 if (!flag [FLAG_REMOVED])
930 remove (); 987 remove ();
931 988
932 destroy_inv (true); 989 attachable::do_destroy ();
933 990
934 deactivate (); 991 deactivate ();
935 unlink (); 992 unlink ();
936 993
937 flag [FLAG_FREED] = 1; 994 flag [FLAG_FREED] = 1;
938 995
939 // hack to ensure that freed objects still have a valid map 996 // hack to ensure that freed objects still have a valid map
940 {
941 static maptile *freed_map; // freed objects are moved here to avoid crashes
942
943 if (!freed_map)
944 {
945 freed_map = new maptile;
946
947 freed_map->path = "<freed objects map>";
948 freed_map->name = "/internal/freed_objects_map";
949 freed_map->width = 3;
950 freed_map->height = 3;
951 freed_map->nodrop = 1;
952
953 freed_map->alloc ();
954 freed_map->in_memory = MAP_ACTIVE;
955 }
956
957 map = freed_map; 997 map = &freed_map;
958 x = 1; 998 x = 1;
959 y = 1; 999 y = 1;
960 }
961 1000
962 if (more) 1001 if (more)
963 { 1002 {
964 more->destroy (); 1003 more->destroy ();
965 more = 0; 1004 more = 0;
978object::destroy (bool destroy_inventory) 1017object::destroy (bool destroy_inventory)
979{ 1018{
980 if (destroyed ()) 1019 if (destroyed ())
981 return; 1020 return;
982 1021
1022 if (!is_head () && !head->destroyed ())
1023 {
1024 LOG (llevError | logBacktrace, "tried to destroy the tail of an object");
1025 head->destroy (destroy_inventory);
1026 return;
1027 }
1028
983 if (destroy_inventory) 1029 destroy_inv (!destroy_inventory);
984 destroy_inv (false);
985 1030
986 if (is_head ()) 1031 if (is_head ())
987 if (sound_destroy) 1032 if (sound_destroy)
988 play_sound (sound_destroy); 1033 play_sound (sound_destroy);
989 else if (flag [FLAG_MONSTER]) 1034 else if (flag [FLAG_MONSTER])
1003object::do_remove () 1048object::do_remove ()
1004{ 1049{
1005 object *tmp, *last = 0; 1050 object *tmp, *last = 0;
1006 object *otmp; 1051 object *otmp;
1007 1052
1008 if (QUERY_FLAG (this, FLAG_REMOVED)) 1053 if (flag [FLAG_REMOVED])
1009 return; 1054 return;
1010 1055
1011 SET_FLAG (this, FLAG_REMOVED);
1012 INVOKE_OBJECT (REMOVE, this); 1056 INVOKE_OBJECT (REMOVE, this);
1057
1058 flag [FLAG_REMOVED] = true;
1013 1059
1014 if (more) 1060 if (more)
1015 more->remove (); 1061 more->remove ();
1016 1062
1017 /* 1063 /*
1018 * In this case, the object to be removed is in someones 1064 * In this case, the object to be removed is in someones
1019 * inventory. 1065 * inventory.
1020 */ 1066 */
1021 if (env) 1067 if (env)
1022 { 1068 {
1069 flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed
1070 if (object *pl = visible_to ())
1071 esrv_del_item (pl->contr, count);
1072 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1073
1023 adjust_weight (env, -total_weight ()); 1074 adjust_weight (env, -total_weight ());
1024 1075
1025 *(above ? &above->below : &env->inv) = below; 1076 *(above ? &above->below : &env->inv) = below;
1026 1077
1027 if (below) 1078 if (below)
1045 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1096 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1046 otmp->update_stats (); 1097 otmp->update_stats ();
1047 } 1098 }
1048 else if (map) 1099 else if (map)
1049 { 1100 {
1050 if (type == PLAYER)
1051 {
1052 // leaving a spot always closes any open container on the ground
1053 if (container && !container->env)
1054 // this causes spurious floorbox updates, but it ensures
1055 // that the CLOSE event is being sent.
1056 close_container ();
1057
1058 --map->players;
1059 map->touch ();
1060 }
1061
1062 map->dirty = true; 1101 map->dirty = true;
1063 mapspace &ms = this->ms (); 1102 mapspace &ms = this->ms ();
1103
1104 if (object *pl = ms.player ())
1105 {
1106 if (type == PLAYER) // this == pl(!)
1107 {
1108 // leaving a spot always closes any open container on the ground
1109 if (container && !container->env)
1110 // this causes spurious floorbox updates, but it ensures
1111 // that the CLOSE event is being sent.
1112 close_container ();
1113
1114 --map->players;
1115 map->touch ();
1116 }
1117 else if (pl->container == this)
1118 {
1119 // removing a container should close it
1120 close_container ();
1121 }
1122
1123 esrv_del_item (pl->contr, count);
1124 }
1064 1125
1065 /* link the object above us */ 1126 /* link the object above us */
1066 if (above) 1127 if (above)
1067 above->below = below; 1128 above->below = below;
1068 else 1129 else
1098 * removed (most likely destroyed), update the player view 1159 * removed (most likely destroyed), update the player view
1099 * appropriately. 1160 * appropriately.
1100 */ 1161 */
1101 pl->close_container (); 1162 pl->close_container ();
1102 1163
1164 //TODO: the floorbox prev/next might need updating
1165 //esrv_del_item (pl->contr, count);
1166 //TODO: update floorbox to preserve ordering
1167 if (pl->contr->ns)
1103 pl->contr->ns->floorbox_update (); 1168 pl->contr->ns->floorbox_update ();
1104 } 1169 }
1105 1170
1106 for (tmp = ms.bot; tmp; tmp = tmp->above) 1171 for (tmp = ms.bot; tmp; tmp = tmp->above)
1107 { 1172 {
1108 /* No point updating the players look faces if he is the object 1173 /* No point updating the players look faces if he is the object
1152 if (!top) 1217 if (!top)
1153 for (top = op; top && top->above; top = top->above) 1218 for (top = op; top && top->above; top = top->above)
1154 ; 1219 ;
1155 1220
1156 for (; top; top = top->below) 1221 for (; top; top = top->below)
1157 {
1158 if (top == op)
1159 continue;
1160
1161 if (object::can_merge (op, top)) 1222 if (object::can_merge (op, top))
1162 { 1223 {
1163 top->nrof += op->nrof; 1224 top->nrof += op->nrof;
1164 1225
1165/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1226 if (object *pl = top->visible_to ())
1166 op->weight = 0; /* Don't want any adjustements now */ 1227 esrv_update_item (UPD_NROF, pl, top);
1228
1229 op->weight = 0; // cancel the addition above
1230 op->carrying = 0; // must be 0 already
1231
1167 op->destroy (); 1232 op->destroy (1);
1233
1168 return top; 1234 return top;
1169 } 1235 }
1170 }
1171 1236
1172 return 0; 1237 return 0;
1173} 1238}
1174 1239
1175void 1240void
1234object * 1299object *
1235insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1300insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1236{ 1301{
1237 assert (!op->flag [FLAG_FREED]); 1302 assert (!op->flag [FLAG_FREED]);
1238 1303
1239 object *top, *floor = NULL;
1240
1241 op->remove (); 1304 op->remove ();
1242 1305
1243 /* Ideally, the caller figures this out. However, it complicates a lot 1306 /* Ideally, the caller figures this out. However, it complicates a lot
1244 * of areas of callers (eg, anything that uses find_free_spot would now 1307 * of areas of callers (eg, anything that uses find_free_spot would now
1245 * need extra work 1308 * need extra work
1246 */ 1309 */
1247 if (!xy_normalise (m, op->x, op->y)) 1310 if (!xy_normalise (m, op->x, op->y))
1248 { 1311 {
1249 op->destroy (); 1312 op->destroy (1);
1250 return 0; 1313 return 0;
1251 } 1314 }
1252 1315
1253 if (object *more = op->more) 1316 if (object *more = op->more)
1254 if (!insert_ob_in_map (more, m, originator, flag)) 1317 if (!insert_ob_in_map (more, m, originator, flag))
1263 */ 1326 */
1264 if (op->nrof && !(flag & INS_NO_MERGE)) 1327 if (op->nrof && !(flag & INS_NO_MERGE))
1265 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1328 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1266 if (object::can_merge (op, tmp)) 1329 if (object::can_merge (op, tmp))
1267 { 1330 {
1331 // TODO: we atcually want to update tmp, not op,
1332 // but some caller surely breaks when we return tmp
1333 // from here :/
1268 op->nrof += tmp->nrof; 1334 op->nrof += tmp->nrof;
1269 tmp->destroy (1); 1335 tmp->destroy (1);
1270 } 1336 }
1271 1337
1272 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1338 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1294 /* since *below* originator, no need to update top */ 1360 /* since *below* originator, no need to update top */
1295 originator->below = op; 1361 originator->below = op;
1296 } 1362 }
1297 else 1363 else
1298 { 1364 {
1365 object *top, *floor = NULL;
1366
1299 top = ms.bot; 1367 top = ms.bot;
1300 1368
1301 /* If there are other objects, then */ 1369 /* If there are other objects, then */
1302 if (top) 1370 if (top)
1303 { 1371 {
1402 } 1470 }
1403 1471
1404 op->map->dirty = true; 1472 op->map->dirty = true;
1405 1473
1406 if (object *pl = ms.player ()) 1474 if (object *pl = ms.player ())
1475 //TODO: the floorbox prev/next might need updating
1476 //esrv_send_item (pl, op);
1477 //TODO: update floorbox to preserve ordering
1478 if (pl->contr->ns)
1407 pl->contr->ns->floorbox_update (); 1479 pl->contr->ns->floorbox_update ();
1408 1480
1409 /* If this object glows, it may affect lighting conditions that are 1481 /* If this object glows, it may affect lighting conditions that are
1410 * visible to others on this map. But update_all_los is really 1482 * visible to others on this map. But update_all_los is really
1411 * an inefficient way to do this, as it means los for all players 1483 * an inefficient way to do this, as it means los for all players
1412 * on the map will get recalculated. The players could very well 1484 * on the map will get recalculated. The players could very well
1477 return where->env->insert (this); 1549 return where->env->insert (this);
1478 else 1550 else
1479 return where->map->insert (this, where->x, where->y, originator, flags); 1551 return where->map->insert (this, where->x, where->y, originator, flags);
1480} 1552}
1481 1553
1482// find player who can see this object
1483static object *
1484visible_to (object *op)
1485{
1486 if (!op->flag [FLAG_REMOVED])
1487 {
1488 // see if we are in a container of sorts
1489 if (object *env = op->env)
1490 {
1491 // the player inventory itself is always visible
1492 if (env->type == PLAYER)
1493 return env;
1494
1495 // else a player could have our env open
1496 env = env->outer_env ();
1497
1498 // the player itself is always on a map, so we will find him here
1499 // even if our inv is in a player.
1500 if (env->is_on_map ())
1501 if (object *pl = env->ms ().player ())
1502 if (pl->container == op->env)
1503 return pl;
1504 }
1505 else
1506 {
1507 // maybe there is a player standing on the same mapspace
1508 if (object *pl = op->ms ().player ())
1509 return pl;
1510 }
1511 }
1512
1513 return 0;
1514}
1515
1516/* 1554/*
1517 * decrease(object, number) decreases a specified number from 1555 * decrease(object, number) decreases a specified number from
1518 * the amount of an object. If the amount reaches 0, the object 1556 * the amount of an object. If the amount reaches 0, the object
1519 * is subsequently removed and freed. 1557 * is subsequently removed and freed.
1520 * 1558 *
1521 * Return value: 'op' if something is left, NULL if the amount reached 0 1559 * Return value: 'op' if something is left, NULL if the amount reached 0
1522 */ 1560 */
1523bool 1561bool
1524object::decrease (sint32 nr) 1562object::decrease (sint32 nr)
1525{ 1563{
1564 if (!nr)
1565 return true;
1566
1526 nr = min (nr, nrof); 1567 nr = min (nr, nrof);
1527 1568
1528 if (!nr)
1529 return 1;
1530
1531 nrof -= nr; 1569 nrof -= nr;
1532 1570
1533 object *visible = visible_to (this);
1534
1535 if (nrof) 1571 if (nrof)
1536 { 1572 {
1537 adjust_weight (env, -weight * nr); // carrying == 0 1573 adjust_weight (env, -weight * nr); // carrying == 0
1538 1574
1539 if (visible) 1575 if (object *pl = visible_to ())
1540 esrv_send_item (visible, this); 1576 esrv_update_item (UPD_NROF, pl, this);
1541 1577
1542 return 1; 1578 return true;
1543 } 1579 }
1544 else 1580 else
1545 { 1581 {
1546 if (visible)
1547 esrv_del_item (visible->contr, count);
1548
1549 this->destroy (1); 1582 destroy (1);
1550 return 0; 1583 return false;
1551 } 1584 }
1552} 1585}
1553 1586
1554/* 1587/*
1555 * split(ob,nr) splits up ob into two parts. The part which 1588 * split(ob,nr) splits up ob into two parts. The part which
1558 * On failure, NULL is returned. 1591 * On failure, NULL is returned.
1559 */ 1592 */
1560object * 1593object *
1561object::split (sint32 nr) 1594object::split (sint32 nr)
1562{ 1595{
1596 int have = number_of ();
1597
1563 if (nrof < nr) 1598 if (have < nr)
1564 return 0; 1599 return 0;
1565 else if (nrof == nr) 1600 else if (have == nr)
1566 { 1601 {
1567 remove (); 1602 remove ();
1568 return this; 1603 return this;
1569 } 1604 }
1570 else 1605 else
1623 if (object::can_merge (tmp, op)) 1658 if (object::can_merge (tmp, op))
1624 { 1659 {
1625 /* return the original object and remove inserted object 1660 /* return the original object and remove inserted object
1626 (client needs the original object) */ 1661 (client needs the original object) */
1627 tmp->nrof += op->nrof; 1662 tmp->nrof += op->nrof;
1663
1664 if (object *pl = tmp->visible_to ())
1665 esrv_update_item (UPD_NROF, pl, tmp);
1666
1628 adjust_weight (this, op->total_weight ()); 1667 adjust_weight (this, op->total_weight ());
1629 1668
1630 op->destroy (1); 1669 op->destroy (1);
1631 op = tmp; 1670 op = tmp;
1632 goto inserted; 1671 goto inserted;
1646 1685
1647 inv = op; 1686 inv = op;
1648 1687
1649 op->flag [FLAG_REMOVED] = 0; 1688 op->flag [FLAG_REMOVED] = 0;
1650 1689
1690 if (object *pl = op->visible_to ())
1691 esrv_send_item (pl, op);
1692
1651 adjust_weight (this, op->total_weight ()); 1693 adjust_weight (this, op->total_weight ());
1652 1694
1653inserted: 1695inserted:
1654 /* reset the light list and los of the players on the map */ 1696 /* reset the light list and los of the players on the map */
1655 if (op->glow_radius && map && map->darkness) 1697 if (op->glow_radius && map && map->darkness)
1656 update_all_los (map, x, y); 1698 update_all_los (map, x, y);
1657 1699
1658 if (object *otmp = in_player ()) 1700 // if this is a player's inventory, update stats
1659 if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1701 if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER])
1660 otmp->update_stats (); 1702 update_stats ();
1661 1703
1662 INVOKE_OBJECT (INSERT, this); 1704 INVOKE_OBJECT (INSERT, this);
1663 1705
1664 return op; 1706 return op;
1665} 1707}
2289 * create clone from object to another 2331 * create clone from object to another
2290 */ 2332 */
2291object * 2333object *
2292object_create_clone (object *asrc) 2334object_create_clone (object *asrc)
2293{ 2335{
2294 object *dst = 0, *tmp, *src, *prev, *item; 2336 object *dst = 0;
2295 2337
2296 if (!asrc) 2338 if (!asrc)
2297 return 0; 2339 return 0;
2298 2340
2299 src = asrc->head_ (); 2341 object *src = asrc->head_ ();
2300 2342
2301 prev = 0; 2343 object *prev = 0;
2302 for (object *part = src; part; part = part->more) 2344 for (object *part = src; part; part = part->more)
2303 { 2345 {
2304 tmp = part->clone (); 2346 object *tmp = part->clone ();
2347
2305 tmp->x -= src->x; 2348 tmp->x -= src->x;
2306 tmp->y -= src->y; 2349 tmp->y -= src->y;
2307 2350
2308 if (!part->head) 2351 if (!part->head)
2309 { 2352 {
2319 prev->more = tmp; 2362 prev->more = tmp;
2320 2363
2321 prev = tmp; 2364 prev = tmp;
2322 } 2365 }
2323 2366
2324 for (item = src->inv; item; item = item->below) 2367 for (object *item = src->inv; item; item = item->below)
2325 insert_ob_in_ob (object_create_clone (item), dst); 2368 insert_ob_in_ob (object_create_clone (item), dst);
2326 2369
2327 return dst; 2370 return dst;
2328} 2371}
2329 2372
2543 &name, 2586 &name,
2544 title ? "\",title:\"" : "", 2587 title ? "\",title:\"" : "",
2545 title ? (const char *)title : "", 2588 title ? (const char *)title : "",
2546 flag_desc (flagdesc, 512), type); 2589 flag_desc (flagdesc, 512), type);
2547 2590
2548 if (!this->flag[FLAG_REMOVED] && env) 2591 if (!flag[FLAG_REMOVED] && env)
2549 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2592 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2550 2593
2551 if (map) 2594 if (map)
2552 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); 2595 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y);
2553 2596
2583object::open_container (object *new_container) 2626object::open_container (object *new_container)
2584{ 2627{
2585 if (container == new_container) 2628 if (container == new_container)
2586 return; 2629 return;
2587 2630
2588 if (object *old_container = container) 2631 object *old_container = container;
2632
2633 if (old_container)
2589 { 2634 {
2590 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) 2635 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this)))
2591 return; 2636 return;
2592 2637
2593#if 0 2638#if 0
2595 if (object *closer = old_container->inv) 2640 if (object *closer = old_container->inv)
2596 if (closer->type == CLOSE_CON) 2641 if (closer->type == CLOSE_CON)
2597 closer->destroy (); 2642 closer->destroy ();
2598#endif 2643#endif
2599 2644
2645 // make sure the container is available
2646 esrv_send_item (this, old_container);
2647
2600 old_container->flag [FLAG_APPLIED] = 0; 2648 old_container->flag [FLAG_APPLIED] = false;
2601 container = 0; 2649 container = 0;
2602 2650
2651 // client needs item update to make it work, client bug requires this to be separate
2603 esrv_update_item (UPD_FLAGS, this, old_container); 2652 esrv_update_item (UPD_FLAGS, this, old_container);
2653
2604 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2654 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2605 play_sound (sound_find ("chest_close")); 2655 play_sound (sound_find ("chest_close"));
2606 } 2656 }
2607 2657
2608 if (new_container) 2658 if (new_container)
2621 } 2671 }
2622#endif 2672#endif
2623 2673
2624 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); 2674 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container));
2625 2675
2676 // make sure the container is available, client bug requires this to be separate
2677 esrv_send_item (this, new_container);
2678
2626 new_container->flag [FLAG_APPLIED] = 1; 2679 new_container->flag [FLAG_APPLIED] = true;
2627 container = new_container; 2680 container = new_container;
2628 2681
2682 // client needs flag change
2629 esrv_update_item (UPD_FLAGS, this, new_container); 2683 esrv_update_item (UPD_FLAGS, this, new_container);
2630 esrv_send_inventory (this, new_container); 2684 esrv_send_inventory (this, new_container);
2631 play_sound (sound_find ("chest_open")); 2685 play_sound (sound_find ("chest_open"));
2632 } 2686 }
2687// else if (!old_container->env && contr && contr->ns)
2688// contr->ns->floorbox_reset ();
2633} 2689}
2634 2690
2635object * 2691object *
2636object::force_find (const shstr name) 2692object::force_find (const shstr name)
2637{ 2693{

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