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Comparing deliantra/server/common/object.C (file contents):
Revision 1.216 by root, Tue Apr 22 23:50:23 2008 UTC vs.
Revision 1.226 by root, Sat May 3 08:50:30 2008 UTC

334 334
335// find player who can see this object 335// find player who can see this object
336object * 336object *
337object::visible_to () const 337object::visible_to () const
338{ 338{
339 if (!flag [FLAG_REMOVED]) 339 if (client_visible () && !flag [FLAG_REMOVED])
340 { 340 {
341 // see if we are in a container of sorts 341 // see if we are in a container of sorts
342 if (env) 342 if (env)
343 { 343 {
344 // the player inventory itself is always visible 344 // the player inventory itself is always visible
358 else 358 else
359 { 359 {
360 // maybe there is a player standing on the same mapspace 360 // maybe there is a player standing on the same mapspace
361 // this will catch the case where "this" is a player 361 // this will catch the case where "this" is a player
362 if (object *pl = ms ().player ()) 362 if (object *pl = ms ().player ())
363 if (!pl->container || this == pl->container)
363 return pl; 364 return pl;
364 } 365 }
365 } 366 }
366 367
367 return 0; 368 return 0;
368} 369}
605} 606}
606 607
607object & 608object &
608object::operator =(const object &src) 609object::operator =(const object &src)
609{ 610{
610 bool is_freed = flag [FLAG_FREED]; 611 remove ();
611 bool is_removed = flag [FLAG_REMOVED];
612 612
613 *(object_copy *)this = src; 613 *(object_copy *)this = src;
614 614
615 flag [FLAG_FREED] = is_freed;
616 flag [FLAG_REMOVED] = is_removed; 615 flag [FLAG_REMOVED] = true;
617 616
618 /* Copy over key_values, if any. */ 617 /* Copy over key_values, if any. */
619 if (src.key_values) 618 if (src.key_values)
620 { 619 {
621 key_value *tail = 0; 620 key_value *tail = 0;
685object * 684object *
686object::clone () 685object::clone ()
687{ 686{
688 object *neu = create (); 687 object *neu = create ();
689 copy_to (neu); 688 copy_to (neu);
689 neu->map = map; // not copied by copy_to
690 return neu; 690 return neu;
691} 691}
692 692
693/* 693/*
694 * If an object with the IS_TURNABLE() flag needs to be turned due 694 * If an object with the IS_TURNABLE() flag needs to be turned due
745 * UP_OBJ_FACE: only the objects face has changed. 745 * UP_OBJ_FACE: only the objects face has changed.
746 */ 746 */
747void 747void
748update_object (object *op, int action) 748update_object (object *op, int action)
749{ 749{
750 if (op == NULL) 750 if (!op)
751 { 751 {
752 /* this should never happen */ 752 /* this should never happen */
753 LOG (llevDebug, "update_object() called for NULL object.\n"); 753 LOG (llevError | logBacktrace, "update_object() called for NULL object.\n");
754 return; 754 return;
755 } 755 }
756 756
757 if (op->env) 757 if (!op->is_on_map ())
758 { 758 {
759 /* Animation is currently handled by client, so nothing 759 /* Animation is currently handled by client, so nothing
760 * to do in this case. 760 * to do in this case.
761 */ 761 */
762 return; 762 return;
763 } 763 }
764
765 /* If the map is saving, don't do anything as everything is
766 * going to get freed anyways.
767 */
768 if (!op->map || op->map->in_memory == MAP_SAVING)
769 return;
770 764
771 /* make sure the object is within map boundaries */ 765 /* make sure the object is within map boundaries */
772 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) 766 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height)
773 { 767 {
774 LOG (llevError, "update_object() called for object out of map!\n"); 768 LOG (llevError, "update_object() called for object out of map!\n");
917object::destroy_inv (bool drop_to_ground) 911object::destroy_inv (bool drop_to_ground)
918{ 912{
919 // need to check first, because the checks below might segfault 913 // need to check first, because the checks below might segfault
920 // as we might be on an invalid mapspace and crossfire code 914 // as we might be on an invalid mapspace and crossfire code
921 // is too buggy to ensure that the inventory is empty. 915 // is too buggy to ensure that the inventory is empty.
922 // corollary: if you create arrows etc. with stuff in tis inventory, 916 // corollary: if you create arrows etc. with stuff in its inventory,
923 // cf will crash below with off-map x and y 917 // cf will crash below with off-map x and y
924 if (!inv) 918 if (!inv)
925 return; 919 return;
926 920
927 /* Only if the space blocks everything do we not process - 921 /* Only if the space blocks everything do we not process -
934 || map->nodrop 928 || map->nodrop
935 || ms ().move_block == MOVE_ALL) 929 || ms ().move_block == MOVE_ALL)
936 { 930 {
937 while (inv) 931 while (inv)
938 { 932 {
939 inv->destroy_inv (drop_to_ground); 933 inv->destroy_inv (false);
940 inv->destroy (); 934 inv->destroy ();
941 } 935 }
942 } 936 }
943 else 937 else
944 { /* Put objects in inventory onto this space */ 938 { /* Put objects in inventory onto this space */
950 || op->flag [FLAG_NO_DROP] 944 || op->flag [FLAG_NO_DROP]
951 || op->type == RUNE 945 || op->type == RUNE
952 || op->type == TRAP 946 || op->type == TRAP
953 || op->flag [FLAG_IS_A_TEMPLATE] 947 || op->flag [FLAG_IS_A_TEMPLATE]
954 || op->flag [FLAG_DESTROY_ON_DEATH]) 948 || op->flag [FLAG_DESTROY_ON_DEATH])
955 op->destroy (); 949 op->destroy (true);
956 else 950 else
957 map->insert (op, x, y); 951 map->insert (op, x, y);
958 } 952 }
959 } 953 }
960} 954}
964 object *op = new object; 958 object *op = new object;
965 op->link (); 959 op->link ();
966 return op; 960 return op;
967} 961}
968 962
963static struct freed_map : maptile
964{
965 freed_map ()
966 {
967 path = "<freed objects map>";
968 name = "/internal/freed_objects_map";
969 width = 3;
970 height = 3;
971 nodrop = 1;
972
973 alloc ();
974 in_memory = MAP_ACTIVE;
975 }
976} freed_map; // freed objects are moved here to avoid crashes
977
969void 978void
970object::do_destroy () 979object::do_destroy ()
971{ 980{
972 if (flag [FLAG_IS_LINKED]) 981 if (flag [FLAG_IS_LINKED])
973 remove_button_link (this); 982 remove_button_link (this);
977 986
978 remove (); 987 remove ();
979 988
980 attachable::do_destroy (); 989 attachable::do_destroy ();
981 990
982 destroy_inv (true);
983
984 deactivate (); 991 deactivate ();
985 unlink (); 992 unlink ();
986 993
987 flag [FLAG_FREED] = 1; 994 flag [FLAG_FREED] = 1;
988 995
989 // hack to ensure that freed objects still have a valid map 996 // hack to ensure that freed objects still have a valid map
990 {
991 static maptile *freed_map; // freed objects are moved here to avoid crashes
992
993 if (!freed_map)
994 {
995 freed_map = new maptile;
996
997 freed_map->path = "<freed objects map>";
998 freed_map->name = "/internal/freed_objects_map";
999 freed_map->width = 3;
1000 freed_map->height = 3;
1001 freed_map->nodrop = 1;
1002
1003 freed_map->alloc ();
1004 freed_map->in_memory = MAP_ACTIVE;
1005 }
1006
1007 map = freed_map; 997 map = &freed_map;
1008 x = 1; 998 x = 1;
1009 y = 1; 999 y = 1;
1010 }
1011 1000
1012 if (more) 1001 if (more)
1013 { 1002 {
1014 more->destroy (); 1003 more->destroy ();
1015 more = 0; 1004 more = 0;
1028object::destroy (bool destroy_inventory) 1017object::destroy (bool destroy_inventory)
1029{ 1018{
1030 if (destroyed ()) 1019 if (destroyed ())
1031 return; 1020 return;
1032 1021
1022 if (!is_head () && !head->destroyed ())
1023 {
1024 LOG (llevError | logBacktrace, "tried to destroy the tail of an object");
1025 head->destroy (destroy_inventory);
1026 return;
1027 }
1028
1033 if (destroy_inventory) 1029 destroy_inv (!destroy_inventory);
1034 destroy_inv (false);
1035 1030
1036 if (is_head ()) 1031 if (is_head ())
1037 if (sound_destroy) 1032 if (sound_destroy)
1038 play_sound (sound_destroy); 1033 play_sound (sound_destroy);
1039 else if (flag [FLAG_MONSTER]) 1034 else if (flag [FLAG_MONSTER])
1058 if (flag [FLAG_REMOVED]) 1053 if (flag [FLAG_REMOVED])
1059 return; 1054 return;
1060 1055
1061 INVOKE_OBJECT (REMOVE, this); 1056 INVOKE_OBJECT (REMOVE, this);
1062 1057
1063 if (object *pl = visible_to ())
1064 esrv_del_item (pl->contr, count);
1065
1066 flag [FLAG_REMOVED] = true; 1058 flag [FLAG_REMOVED] = true;
1067 1059
1068 if (more) 1060 if (more)
1069 more->remove (); 1061 more->remove ();
1070 1062
1072 * In this case, the object to be removed is in someones 1064 * In this case, the object to be removed is in someones
1073 * inventory. 1065 * inventory.
1074 */ 1066 */
1075 if (env) 1067 if (env)
1076 { 1068 {
1069 flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed
1070 if (object *pl = visible_to ())
1071 esrv_del_item (pl->contr, count);
1072 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1073
1077 adjust_weight (env, -total_weight ()); 1074 adjust_weight (env, -total_weight ());
1078 1075
1079 *(above ? &above->below : &env->inv) = below; 1076 *(above ? &above->below : &env->inv) = below;
1080 1077
1081 if (below) 1078 if (below)
1099 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1096 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1100 otmp->update_stats (); 1097 otmp->update_stats ();
1101 } 1098 }
1102 else if (map) 1099 else if (map)
1103 { 1100 {
1104 if (type == PLAYER)
1105 {
1106 // leaving a spot always closes any open container on the ground
1107 if (container && !container->env)
1108 // this causes spurious floorbox updates, but it ensures
1109 // that the CLOSE event is being sent.
1110 close_container ();
1111
1112 --map->players;
1113 map->touch ();
1114 }
1115
1116 map->dirty = true; 1101 map->dirty = true;
1117 mapspace &ms = this->ms (); 1102 mapspace &ms = this->ms ();
1103
1104 if (object *pl = ms.player ())
1105 {
1106 if (type == PLAYER) // this == pl(!)
1107 {
1108 // leaving a spot always closes any open container on the ground
1109 if (container && !container->env)
1110 // this causes spurious floorbox updates, but it ensures
1111 // that the CLOSE event is being sent.
1112 close_container ();
1113
1114 --map->players;
1115 map->touch ();
1116 }
1117 else if (pl->container == this)
1118 {
1119 // removing a container should close it
1120 close_container ();
1121 }
1122
1123 esrv_del_item (pl->contr, count);
1124 }
1118 1125
1119 /* link the object above us */ 1126 /* link the object above us */
1120 if (above) 1127 if (above)
1121 above->below = below; 1128 above->below = below;
1122 else 1129 else
1152 * removed (most likely destroyed), update the player view 1159 * removed (most likely destroyed), update the player view
1153 * appropriately. 1160 * appropriately.
1154 */ 1161 */
1155 pl->close_container (); 1162 pl->close_container ();
1156 1163
1164 //TODO: the floorbox prev/next might need updating
1165 //esrv_del_item (pl->contr, count);
1166 //TODO: update floorbox to preserve ordering
1167 if (pl->contr->ns)
1157 pl->contr->ns->floorbox_update (); 1168 pl->contr->ns->floorbox_update ();
1158 } 1169 }
1159 1170
1160 for (tmp = ms.bot; tmp; tmp = tmp->above) 1171 for (tmp = ms.bot; tmp; tmp = tmp->above)
1161 { 1172 {
1162 /* No point updating the players look faces if he is the object 1173 /* No point updating the players look faces if he is the object
1288object * 1299object *
1289insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1300insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1290{ 1301{
1291 assert (!op->flag [FLAG_FREED]); 1302 assert (!op->flag [FLAG_FREED]);
1292 1303
1293 object *top, *floor = NULL;
1294
1295 op->remove (); 1304 op->remove ();
1296 1305
1297 /* Ideally, the caller figures this out. However, it complicates a lot 1306 /* Ideally, the caller figures this out. However, it complicates a lot
1298 * of areas of callers (eg, anything that uses find_free_spot would now 1307 * of areas of callers (eg, anything that uses find_free_spot would now
1299 * need extra work 1308 * need extra work
1300 */ 1309 */
1301 if (!xy_normalise (m, op->x, op->y)) 1310 if (!xy_normalise (m, op->x, op->y))
1302 { 1311 {
1303 op->destroy (); 1312 op->destroy (1);
1304 return 0; 1313 return 0;
1305 } 1314 }
1306 1315
1307 if (object *more = op->more) 1316 if (object *more = op->more)
1308 if (!insert_ob_in_map (more, m, originator, flag)) 1317 if (!insert_ob_in_map (more, m, originator, flag))
1317 */ 1326 */
1318 if (op->nrof && !(flag & INS_NO_MERGE)) 1327 if (op->nrof && !(flag & INS_NO_MERGE))
1319 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1328 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1320 if (object::can_merge (op, tmp)) 1329 if (object::can_merge (op, tmp))
1321 { 1330 {
1331 // TODO: we atcually want to update tmp, not op,
1332 // but some caller surely breaks when we return tmp
1333 // from here :/
1322 op->nrof += tmp->nrof; 1334 op->nrof += tmp->nrof;
1323 tmp->destroy (1); 1335 tmp->destroy (1);
1324 } 1336 }
1325 1337
1326 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1338 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1348 /* since *below* originator, no need to update top */ 1360 /* since *below* originator, no need to update top */
1349 originator->below = op; 1361 originator->below = op;
1350 } 1362 }
1351 else 1363 else
1352 { 1364 {
1365 object *top, *floor = NULL;
1366
1353 top = ms.bot; 1367 top = ms.bot;
1354 1368
1355 /* If there are other objects, then */ 1369 /* If there are other objects, then */
1356 if (top) 1370 if (top)
1357 { 1371 {
1456 } 1470 }
1457 1471
1458 op->map->dirty = true; 1472 op->map->dirty = true;
1459 1473
1460 if (object *pl = ms.player ()) 1474 if (object *pl = ms.player ())
1475 //TODO: the floorbox prev/next might need updating
1476 //esrv_send_item (pl, op);
1477 //TODO: update floorbox to preserve ordering
1478 if (pl->contr->ns)
1461 pl->contr->ns->floorbox_update (); 1479 pl->contr->ns->floorbox_update ();
1462 1480
1463 /* If this object glows, it may affect lighting conditions that are 1481 /* If this object glows, it may affect lighting conditions that are
1464 * visible to others on this map. But update_all_los is really 1482 * visible to others on this map. But update_all_los is really
1465 * an inefficient way to do this, as it means los for all players 1483 * an inefficient way to do this, as it means los for all players
1466 * on the map will get recalculated. The players could very well 1484 * on the map will get recalculated. The players could very well
2313 * create clone from object to another 2331 * create clone from object to another
2314 */ 2332 */
2315object * 2333object *
2316object_create_clone (object *asrc) 2334object_create_clone (object *asrc)
2317{ 2335{
2318 object *dst = 0, *tmp, *src, *prev, *item; 2336 object *dst = 0;
2319 2337
2320 if (!asrc) 2338 if (!asrc)
2321 return 0; 2339 return 0;
2322 2340
2323 src = asrc->head_ (); 2341 object *src = asrc->head_ ();
2324 2342
2325 prev = 0; 2343 object *prev = 0;
2326 for (object *part = src; part; part = part->more) 2344 for (object *part = src; part; part = part->more)
2327 { 2345 {
2328 tmp = part->clone (); 2346 object *tmp = part->clone ();
2347
2329 tmp->x -= src->x; 2348 tmp->x -= src->x;
2330 tmp->y -= src->y; 2349 tmp->y -= src->y;
2331 2350
2332 if (!part->head) 2351 if (!part->head)
2333 { 2352 {
2343 prev->more = tmp; 2362 prev->more = tmp;
2344 2363
2345 prev = tmp; 2364 prev = tmp;
2346 } 2365 }
2347 2366
2348 for (item = src->inv; item; item = item->below) 2367 for (object *item = src->inv; item; item = item->below)
2349 insert_ob_in_ob (object_create_clone (item), dst); 2368 insert_ob_in_ob (object_create_clone (item), dst);
2350 2369
2351 return dst; 2370 return dst;
2352} 2371}
2353 2372
2567 &name, 2586 &name,
2568 title ? "\",title:\"" : "", 2587 title ? "\",title:\"" : "",
2569 title ? (const char *)title : "", 2588 title ? (const char *)title : "",
2570 flag_desc (flagdesc, 512), type); 2589 flag_desc (flagdesc, 512), type);
2571 2590
2572 if (!this->flag[FLAG_REMOVED] && env) 2591 if (!flag[FLAG_REMOVED] && env)
2573 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2592 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2574 2593
2575 if (map) 2594 if (map)
2576 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); 2595 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y);
2577 2596
2607object::open_container (object *new_container) 2626object::open_container (object *new_container)
2608{ 2627{
2609 if (container == new_container) 2628 if (container == new_container)
2610 return; 2629 return;
2611 2630
2612 if (object *old_container = container) 2631 object *old_container = container;
2632
2633 if (old_container)
2613 { 2634 {
2614 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) 2635 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this)))
2615 return; 2636 return;
2616 2637
2617#if 0 2638#if 0
2619 if (object *closer = old_container->inv) 2640 if (object *closer = old_container->inv)
2620 if (closer->type == CLOSE_CON) 2641 if (closer->type == CLOSE_CON)
2621 closer->destroy (); 2642 closer->destroy ();
2622#endif 2643#endif
2623 2644
2645 // make sure the container is available
2646 esrv_send_item (this, old_container);
2647
2624 old_container->flag [FLAG_APPLIED] = false; 2648 old_container->flag [FLAG_APPLIED] = false;
2625 container = 0; 2649 container = 0;
2626 2650
2651 // client needs item update to make it work, client bug requires this to be separate
2627 esrv_update_item (UPD_FLAGS, this, old_container); 2652 esrv_update_item (UPD_FLAGS, this, old_container);
2653
2628 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2654 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2629 play_sound (sound_find ("chest_close")); 2655 play_sound (sound_find ("chest_close"));
2630 } 2656 }
2631 2657
2632 if (new_container) 2658 if (new_container)
2645 } 2671 }
2646#endif 2672#endif
2647 2673
2648 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); 2674 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container));
2649 2675
2676 // make sure the container is available, client bug requires this to be separate
2677 esrv_send_item (this, new_container);
2678
2650 new_container->flag [FLAG_APPLIED] = true; 2679 new_container->flag [FLAG_APPLIED] = true;
2651 container = new_container; 2680 container = new_container;
2652 2681
2682 // client needs flag change
2653 esrv_update_item (UPD_FLAGS, this, new_container); 2683 esrv_update_item (UPD_FLAGS, this, new_container);
2654 esrv_send_inventory (this, new_container); 2684 esrv_send_inventory (this, new_container);
2655 play_sound (sound_find ("chest_open")); 2685 play_sound (sound_find ("chest_open"));
2656 } 2686 }
2687// else if (!old_container->env && contr && contr->ns)
2688// contr->ns->floorbox_reset ();
2657} 2689}
2658 2690
2659object * 2691object *
2660object::force_find (const shstr name) 2692object::force_find (const shstr name)
2661{ 2693{

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