… | |
… | |
606 | } |
606 | } |
607 | |
607 | |
608 | object & |
608 | object & |
609 | object::operator =(const object &src) |
609 | object::operator =(const object &src) |
610 | { |
610 | { |
611 | bool is_freed = flag [FLAG_FREED]; |
611 | remove (); |
612 | bool is_removed = flag [FLAG_REMOVED]; |
|
|
613 | |
612 | |
614 | *(object_copy *)this = src; |
613 | *(object_copy *)this = src; |
615 | |
614 | |
616 | flag [FLAG_FREED] = is_freed; |
|
|
617 | flag [FLAG_REMOVED] = is_removed; |
615 | flag [FLAG_REMOVED] = true; |
618 | |
616 | |
619 | /* Copy over key_values, if any. */ |
617 | /* Copy over key_values, if any. */ |
620 | if (src.key_values) |
618 | if (src.key_values) |
621 | { |
619 | { |
622 | key_value *tail = 0; |
620 | key_value *tail = 0; |
… | |
… | |
686 | object * |
684 | object * |
687 | object::clone () |
685 | object::clone () |
688 | { |
686 | { |
689 | object *neu = create (); |
687 | object *neu = create (); |
690 | copy_to (neu); |
688 | copy_to (neu); |
|
|
689 | neu->map = map; // not copied by copy_to |
691 | return neu; |
690 | return neu; |
692 | } |
691 | } |
693 | |
692 | |
694 | /* |
693 | /* |
695 | * If an object with the IS_TURNABLE() flag needs to be turned due |
694 | * If an object with the IS_TURNABLE() flag needs to be turned due |
… | |
… | |
1161 | * appropriately. |
1160 | * appropriately. |
1162 | */ |
1161 | */ |
1163 | pl->close_container (); |
1162 | pl->close_container (); |
1164 | |
1163 | |
1165 | //TODO: the floorbox prev/next might need updating |
1164 | //TODO: the floorbox prev/next might need updating |
1166 | esrv_del_item (pl->contr, count); |
1165 | //esrv_del_item (pl->contr, count); |
|
|
1166 | //TODO: update floorbox to preserve ordering |
|
|
1167 | if (pl->contr->ns) |
|
|
1168 | pl->contr->ns->floorbox_update (); |
1167 | } |
1169 | } |
1168 | |
1170 | |
1169 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1171 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1170 | { |
1172 | { |
1171 | /* No point updating the players look faces if he is the object |
1173 | /* No point updating the players look faces if he is the object |
… | |
… | |
1469 | |
1471 | |
1470 | op->map->dirty = true; |
1472 | op->map->dirty = true; |
1471 | |
1473 | |
1472 | if (object *pl = ms.player ()) |
1474 | if (object *pl = ms.player ()) |
1473 | //TODO: the floorbox prev/next might need updating |
1475 | //TODO: the floorbox prev/next might need updating |
1474 | esrv_send_item (pl, op); |
1476 | //esrv_send_item (pl, op); |
|
|
1477 | //TODO: update floorbox to preserve ordering |
|
|
1478 | if (pl->contr->ns) |
|
|
1479 | pl->contr->ns->floorbox_update (); |
1475 | |
1480 | |
1476 | /* If this object glows, it may affect lighting conditions that are |
1481 | /* If this object glows, it may affect lighting conditions that are |
1477 | * visible to others on this map. But update_all_los is really |
1482 | * visible to others on this map. But update_all_los is really |
1478 | * an inefficient way to do this, as it means los for all players |
1483 | * an inefficient way to do this, as it means los for all players |
1479 | * on the map will get recalculated. The players could very well |
1484 | * on the map will get recalculated. The players could very well |
… | |
… | |
2326 | * create clone from object to another |
2331 | * create clone from object to another |
2327 | */ |
2332 | */ |
2328 | object * |
2333 | object * |
2329 | object_create_clone (object *asrc) |
2334 | object_create_clone (object *asrc) |
2330 | { |
2335 | { |
2331 | object *dst = 0, *tmp, *src, *prev, *item; |
2336 | object *dst = 0; |
2332 | |
2337 | |
2333 | if (!asrc) |
2338 | if (!asrc) |
2334 | return 0; |
2339 | return 0; |
2335 | |
2340 | |
2336 | src = asrc->head_ (); |
2341 | object *src = asrc->head_ (); |
2337 | |
2342 | |
2338 | prev = 0; |
2343 | object *prev = 0; |
2339 | for (object *part = src; part; part = part->more) |
2344 | for (object *part = src; part; part = part->more) |
2340 | { |
2345 | { |
2341 | tmp = part->clone (); |
2346 | object *tmp = part->clone (); |
|
|
2347 | |
2342 | tmp->x -= src->x; |
2348 | tmp->x -= src->x; |
2343 | tmp->y -= src->y; |
2349 | tmp->y -= src->y; |
2344 | |
2350 | |
2345 | if (!part->head) |
2351 | if (!part->head) |
2346 | { |
2352 | { |
… | |
… | |
2356 | prev->more = tmp; |
2362 | prev->more = tmp; |
2357 | |
2363 | |
2358 | prev = tmp; |
2364 | prev = tmp; |
2359 | } |
2365 | } |
2360 | |
2366 | |
2361 | for (item = src->inv; item; item = item->below) |
2367 | for (object *item = src->inv; item; item = item->below) |
2362 | insert_ob_in_ob (object_create_clone (item), dst); |
2368 | insert_ob_in_ob (object_create_clone (item), dst); |
2363 | |
2369 | |
2364 | return dst; |
2370 | return dst; |
2365 | } |
2371 | } |
2366 | |
2372 | |