… | |
… | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <stdio.h> |
25 | #include <stdio.h> |
26 | #include <sys/types.h> |
26 | #include <sys/types.h> |
27 | #include <sys/uio.h> |
27 | #include <sys/uio.h> |
28 | #include <object.h> |
28 | #include <object.h> |
29 | #include <funcpoint.h> |
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30 | #include <sproto.h> |
29 | #include <sproto.h> |
31 | #include <loader.h> |
30 | #include <loader.h> |
32 | |
31 | |
33 | #include <bitset> |
32 | #include <bitset> |
34 | |
33 | |
… | |
… | |
331 | |
330 | |
332 | /* Everything passes, must be OK. */ |
331 | /* Everything passes, must be OK. */ |
333 | return 1; |
332 | return 1; |
334 | } |
333 | } |
335 | |
334 | |
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335 | // find player who can see this object |
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336 | object * |
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337 | object::visible_to () const |
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338 | { |
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339 | if (client_visible () && !flag [FLAG_REMOVED]) |
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340 | { |
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341 | // see if we are in a container of sorts |
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342 | if (env) |
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343 | { |
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344 | // the player inventory itself is always visible |
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345 | if (env->type == PLAYER) |
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346 | return env; |
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347 | |
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348 | // else a player could have our env open |
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349 | object *envest = env->outer_env (); |
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350 | |
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351 | // the player itself is always on a map, so we will find him here |
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352 | // even if our inv is in a player. |
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353 | if (envest->is_on_map ()) |
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354 | if (object *pl = envest->ms ().player ()) |
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355 | if (pl->container == env) |
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356 | return pl; |
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357 | } |
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358 | else |
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359 | { |
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360 | // maybe there is a player standing on the same mapspace |
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361 | // this will catch the case where "this" is a player |
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362 | if (object *pl = ms ().player ()) |
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363 | if (!pl->container || this == pl->container) |
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364 | return pl; |
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365 | } |
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366 | } |
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367 | |
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368 | return 0; |
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369 | } |
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370 | |
336 | // adjust weight per container type ("of holding") |
371 | // adjust weight per container type ("of holding") |
337 | static sint32 |
372 | static sint32 |
338 | weight_adjust (object *op, sint32 weight) |
373 | weight_adjust (object *op, sint32 weight) |
339 | { |
374 | { |
340 | return op->type == CONTAINER |
375 | return op->type == CONTAINER |
… | |
… | |
351 | { |
386 | { |
352 | while (op) |
387 | while (op) |
353 | { |
388 | { |
354 | weight = weight_adjust (op, weight); |
389 | weight = weight_adjust (op, weight); |
355 | |
390 | |
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391 | if (!weight) |
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392 | return; |
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393 | |
356 | op->carrying += weight; |
394 | op->carrying += weight; |
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395 | |
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396 | if (object *pl = op->visible_to ()) |
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397 | if (pl != op) // player is handled lazily |
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398 | esrv_update_item (UPD_WEIGHT, pl, op); |
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399 | |
357 | op = op->env; |
400 | op = op->env; |
358 | } |
401 | } |
359 | } |
402 | } |
360 | |
403 | |
361 | /* |
404 | /* |
… | |
… | |
374 | op->update_weight (); |
417 | op->update_weight (); |
375 | |
418 | |
376 | sum += op->total_weight (); |
419 | sum += op->total_weight (); |
377 | } |
420 | } |
378 | |
421 | |
379 | carrying = weight_adjust (this, sum); |
422 | sum = weight_adjust (this, sum); |
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423 | |
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424 | if (sum != carrying) |
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425 | { |
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426 | carrying = sum; |
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427 | |
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428 | if (object *pl = visible_to ()) |
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429 | if (pl != this) // player is handled lazily |
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430 | esrv_update_item (UPD_WEIGHT, pl, this); |
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431 | } |
380 | } |
432 | } |
381 | |
433 | |
382 | /* |
434 | /* |
383 | * Used by: Server DM commands: dumpbelow, dump. Some error messages. |
435 | * Used by: Server DM commands: dumpbelow, dump. Some error messages. |
384 | */ |
436 | */ |
… | |
… | |
551 | } |
603 | } |
552 | |
604 | |
553 | op->key_values = 0; |
605 | op->key_values = 0; |
554 | } |
606 | } |
555 | |
607 | |
556 | object & |
608 | /* |
557 | object::operator =(const object &src) |
609 | * copy_to first frees everything allocated by the dst object, |
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610 | * and then copies the contents of itself into the second |
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611 | * object, allocating what needs to be allocated. Basically, any |
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612 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
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613 | * if the first object is freed, the pointers in the new object |
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614 | * will point at garbage. |
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615 | */ |
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616 | void |
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617 | object::copy_to (object *dst) |
558 | { |
618 | { |
559 | bool is_freed = flag [FLAG_FREED]; |
619 | dst->remove (); |
560 | bool is_removed = flag [FLAG_REMOVED]; |
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|
561 | |
|
|
562 | *(object_copy *)this = src; |
620 | *(object_copy *)dst = *this; |
563 | |
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564 | flag [FLAG_FREED] = is_freed; |
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|
565 | flag [FLAG_REMOVED] = is_removed; |
621 | dst->flag [FLAG_REMOVED] = true; |
566 | |
622 | |
567 | /* Copy over key_values, if any. */ |
623 | /* Copy over key_values, if any. */ |
568 | if (src.key_values) |
624 | if (key_values) |
569 | { |
625 | { |
570 | key_value *tail = 0; |
626 | key_value *tail = 0; |
571 | key_values = 0; |
627 | dst->key_values = 0; |
572 | |
628 | |
573 | for (key_value *i = src.key_values; i; i = i->next) |
629 | for (key_value *i = key_values; i; i = i->next) |
574 | { |
630 | { |
575 | key_value *new_link = new key_value; |
631 | key_value *new_link = new key_value; |
576 | |
632 | |
577 | new_link->next = 0; |
633 | new_link->next = 0; |
578 | new_link->key = i->key; |
634 | new_link->key = i->key; |
579 | new_link->value = i->value; |
635 | new_link->value = i->value; |
580 | |
636 | |
581 | /* Try and be clever here, too. */ |
637 | /* Try and be clever here, too. */ |
582 | if (!key_values) |
638 | if (!dst->key_values) |
583 | { |
639 | { |
584 | key_values = new_link; |
640 | dst->key_values = new_link; |
585 | tail = new_link; |
641 | tail = new_link; |
586 | } |
642 | } |
587 | else |
643 | else |
588 | { |
644 | { |
589 | tail->next = new_link; |
645 | tail->next = new_link; |
590 | tail = new_link; |
646 | tail = new_link; |
591 | } |
647 | } |
592 | } |
648 | } |
593 | } |
649 | } |
594 | } |
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|
595 | |
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596 | /* |
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597 | * copy_to first frees everything allocated by the dst object, |
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598 | * and then copies the contents of itself into the second |
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599 | * object, allocating what needs to be allocated. Basically, any |
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|
600 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
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601 | * if the first object is freed, the pointers in the new object |
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|
602 | * will point at garbage. |
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603 | */ |
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604 | void |
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605 | object::copy_to (object *dst) |
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606 | { |
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|
607 | *dst = *this; |
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608 | |
650 | |
609 | if (speed < 0) |
651 | if (speed < 0) |
610 | dst->speed_left -= rndm (); |
652 | dst->speed_left -= rndm (); |
611 | |
653 | |
612 | dst->set_speed (dst->speed); |
654 | dst->set_speed (dst->speed); |
… | |
… | |
634 | object * |
676 | object * |
635 | object::clone () |
677 | object::clone () |
636 | { |
678 | { |
637 | object *neu = create (); |
679 | object *neu = create (); |
638 | copy_to (neu); |
680 | copy_to (neu); |
|
|
681 | neu->map = map; // not copied by copy_to |
639 | return neu; |
682 | return neu; |
640 | } |
683 | } |
641 | |
684 | |
642 | /* |
685 | /* |
643 | * If an object with the IS_TURNABLE() flag needs to be turned due |
686 | * If an object with the IS_TURNABLE() flag needs to be turned due |
… | |
… | |
694 | * UP_OBJ_FACE: only the objects face has changed. |
737 | * UP_OBJ_FACE: only the objects face has changed. |
695 | */ |
738 | */ |
696 | void |
739 | void |
697 | update_object (object *op, int action) |
740 | update_object (object *op, int action) |
698 | { |
741 | { |
699 | if (op == NULL) |
742 | if (!op) |
700 | { |
743 | { |
701 | /* this should never happen */ |
744 | /* this should never happen */ |
702 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
745 | LOG (llevError | logBacktrace, "update_object() called for NULL object.\n"); |
703 | return; |
746 | return; |
704 | } |
747 | } |
705 | |
748 | |
706 | if (op->env) |
749 | if (!op->is_on_map ()) |
707 | { |
750 | { |
708 | /* Animation is currently handled by client, so nothing |
751 | /* Animation is currently handled by client, so nothing |
709 | * to do in this case. |
752 | * to do in this case. |
710 | */ |
753 | */ |
711 | return; |
754 | return; |
712 | } |
755 | } |
713 | |
|
|
714 | /* If the map is saving, don't do anything as everything is |
|
|
715 | * going to get freed anyways. |
|
|
716 | */ |
|
|
717 | if (!op->map || op->map->in_memory == MAP_SAVING) |
|
|
718 | return; |
|
|
719 | |
756 | |
720 | /* make sure the object is within map boundaries */ |
757 | /* make sure the object is within map boundaries */ |
721 | if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) |
758 | if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) |
722 | { |
759 | { |
723 | LOG (llevError, "update_object() called for object out of map!\n"); |
760 | LOG (llevError, "update_object() called for object out of map!\n"); |
… | |
… | |
866 | object::destroy_inv (bool drop_to_ground) |
903 | object::destroy_inv (bool drop_to_ground) |
867 | { |
904 | { |
868 | // need to check first, because the checks below might segfault |
905 | // need to check first, because the checks below might segfault |
869 | // as we might be on an invalid mapspace and crossfire code |
906 | // as we might be on an invalid mapspace and crossfire code |
870 | // is too buggy to ensure that the inventory is empty. |
907 | // is too buggy to ensure that the inventory is empty. |
871 | // corollary: if you create arrows etc. with stuff in tis inventory, |
908 | // corollary: if you create arrows etc. with stuff in its inventory, |
872 | // cf will crash below with off-map x and y |
909 | // cf will crash below with off-map x and y |
873 | if (!inv) |
910 | if (!inv) |
874 | return; |
911 | return; |
875 | |
912 | |
876 | /* Only if the space blocks everything do we not process - |
913 | /* Only if the space blocks everything do we not process - |
… | |
… | |
883 | || map->nodrop |
920 | || map->nodrop |
884 | || ms ().move_block == MOVE_ALL) |
921 | || ms ().move_block == MOVE_ALL) |
885 | { |
922 | { |
886 | while (inv) |
923 | while (inv) |
887 | { |
924 | { |
888 | inv->destroy_inv (drop_to_ground); |
925 | inv->destroy_inv (false); |
889 | inv->destroy (); |
926 | inv->destroy (); |
890 | } |
927 | } |
891 | } |
928 | } |
892 | else |
929 | else |
893 | { /* Put objects in inventory onto this space */ |
930 | { /* Put objects in inventory onto this space */ |
… | |
… | |
899 | || op->flag [FLAG_NO_DROP] |
936 | || op->flag [FLAG_NO_DROP] |
900 | || op->type == RUNE |
937 | || op->type == RUNE |
901 | || op->type == TRAP |
938 | || op->type == TRAP |
902 | || op->flag [FLAG_IS_A_TEMPLATE] |
939 | || op->flag [FLAG_IS_A_TEMPLATE] |
903 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
940 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
904 | op->destroy (); |
941 | op->destroy (true); |
905 | else |
942 | else |
906 | map->insert (op, x, y); |
943 | map->insert (op, x, y); |
907 | } |
944 | } |
908 | } |
945 | } |
909 | } |
946 | } |
… | |
… | |
913 | object *op = new object; |
950 | object *op = new object; |
914 | op->link (); |
951 | op->link (); |
915 | return op; |
952 | return op; |
916 | } |
953 | } |
917 | |
954 | |
|
|
955 | static struct freed_map : maptile |
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|
956 | { |
|
|
957 | freed_map () |
|
|
958 | { |
|
|
959 | path = "<freed objects map>"; |
|
|
960 | name = "/internal/freed_objects_map"; |
|
|
961 | width = 3; |
|
|
962 | height = 3; |
|
|
963 | nodrop = 1; |
|
|
964 | |
|
|
965 | alloc (); |
|
|
966 | in_memory = MAP_ACTIVE; |
|
|
967 | } |
|
|
968 | } freed_map; // freed objects are moved here to avoid crashes |
|
|
969 | |
918 | void |
970 | void |
919 | object::do_destroy () |
971 | object::do_destroy () |
920 | { |
972 | { |
921 | attachable::do_destroy (); |
|
|
922 | |
|
|
923 | if (flag [FLAG_IS_LINKED]) |
973 | if (flag [FLAG_IS_LINKED]) |
924 | remove_button_link (this); |
974 | remove_button_link (this); |
925 | |
975 | |
926 | if (flag [FLAG_FRIENDLY]) |
976 | if (flag [FLAG_FRIENDLY]) |
927 | remove_friendly_object (this); |
977 | remove_friendly_object (this); |
928 | |
978 | |
929 | if (!flag [FLAG_REMOVED]) |
|
|
930 | remove (); |
979 | remove (); |
931 | |
980 | |
932 | destroy_inv (true); |
981 | attachable::do_destroy (); |
933 | |
982 | |
934 | deactivate (); |
983 | deactivate (); |
935 | unlink (); |
984 | unlink (); |
936 | |
985 | |
937 | flag [FLAG_FREED] = 1; |
986 | flag [FLAG_FREED] = 1; |
938 | |
987 | |
939 | // hack to ensure that freed objects still have a valid map |
988 | // hack to ensure that freed objects still have a valid map |
940 | { |
|
|
941 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
|
|
942 | |
|
|
943 | if (!freed_map) |
|
|
944 | { |
|
|
945 | freed_map = new maptile; |
|
|
946 | |
|
|
947 | freed_map->path = "<freed objects map>"; |
|
|
948 | freed_map->name = "/internal/freed_objects_map"; |
|
|
949 | freed_map->width = 3; |
|
|
950 | freed_map->height = 3; |
|
|
951 | freed_map->nodrop = 1; |
|
|
952 | |
|
|
953 | freed_map->alloc (); |
|
|
954 | freed_map->in_memory = MAP_ACTIVE; |
|
|
955 | } |
|
|
956 | |
|
|
957 | map = freed_map; |
989 | map = &freed_map; |
958 | x = 1; |
990 | x = 1; |
959 | y = 1; |
991 | y = 1; |
960 | } |
|
|
961 | |
992 | |
962 | if (more) |
993 | if (more) |
963 | { |
994 | { |
964 | more->destroy (); |
995 | more->destroy (); |
965 | more = 0; |
996 | more = 0; |
… | |
… | |
978 | object::destroy (bool destroy_inventory) |
1009 | object::destroy (bool destroy_inventory) |
979 | { |
1010 | { |
980 | if (destroyed ()) |
1011 | if (destroyed ()) |
981 | return; |
1012 | return; |
982 | |
1013 | |
|
|
1014 | if (!is_head () && !head->destroyed ()) |
|
|
1015 | { |
|
|
1016 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
|
|
1017 | head->destroy (destroy_inventory); |
|
|
1018 | return; |
|
|
1019 | } |
|
|
1020 | |
983 | if (destroy_inventory) |
1021 | destroy_inv (!destroy_inventory); |
984 | destroy_inv (false); |
|
|
985 | |
1022 | |
986 | if (is_head ()) |
1023 | if (is_head ()) |
987 | if (sound_destroy) |
1024 | if (sound_destroy) |
988 | play_sound (sound_destroy); |
1025 | play_sound (sound_destroy); |
989 | else if (flag [FLAG_MONSTER]) |
1026 | else if (flag [FLAG_MONSTER]) |
… | |
… | |
1003 | object::do_remove () |
1040 | object::do_remove () |
1004 | { |
1041 | { |
1005 | object *tmp, *last = 0; |
1042 | object *tmp, *last = 0; |
1006 | object *otmp; |
1043 | object *otmp; |
1007 | |
1044 | |
1008 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
1045 | if (flag [FLAG_REMOVED]) |
1009 | return; |
1046 | return; |
1010 | |
1047 | |
1011 | SET_FLAG (this, FLAG_REMOVED); |
|
|
1012 | INVOKE_OBJECT (REMOVE, this); |
1048 | INVOKE_OBJECT (REMOVE, this); |
|
|
1049 | |
|
|
1050 | flag [FLAG_REMOVED] = true; |
1013 | |
1051 | |
1014 | if (more) |
1052 | if (more) |
1015 | more->remove (); |
1053 | more->remove (); |
1016 | |
1054 | |
1017 | /* |
1055 | /* |
1018 | * In this case, the object to be removed is in someones |
1056 | * In this case, the object to be removed is in someones |
1019 | * inventory. |
1057 | * inventory. |
1020 | */ |
1058 | */ |
1021 | if (env) |
1059 | if (env) |
1022 | { |
1060 | { |
|
|
1061 | flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed |
|
|
1062 | if (object *pl = visible_to ()) |
|
|
1063 | esrv_del_item (pl->contr, count); |
|
|
1064 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
|
|
1065 | |
1023 | adjust_weight (env, -total_weight ()); |
1066 | adjust_weight (env, -total_weight ()); |
1024 | |
1067 | |
1025 | *(above ? &above->below : &env->inv) = below; |
1068 | *(above ? &above->below : &env->inv) = below; |
1026 | |
1069 | |
1027 | if (below) |
1070 | if (below) |
… | |
… | |
1045 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1088 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1046 | otmp->update_stats (); |
1089 | otmp->update_stats (); |
1047 | } |
1090 | } |
1048 | else if (map) |
1091 | else if (map) |
1049 | { |
1092 | { |
1050 | if (type == PLAYER) |
|
|
1051 | { |
|
|
1052 | // leaving a spot always closes any open container on the ground |
|
|
1053 | if (container && !container->env) |
|
|
1054 | // this causes spurious floorbox updates, but it ensures |
|
|
1055 | // that the CLOSE event is being sent. |
|
|
1056 | close_container (); |
|
|
1057 | |
|
|
1058 | --map->players; |
|
|
1059 | map->touch (); |
|
|
1060 | } |
|
|
1061 | |
|
|
1062 | map->dirty = true; |
1093 | map->dirty = true; |
1063 | mapspace &ms = this->ms (); |
1094 | mapspace &ms = this->ms (); |
|
|
1095 | |
|
|
1096 | if (object *pl = ms.player ()) |
|
|
1097 | { |
|
|
1098 | if (type == PLAYER) // this == pl(!) |
|
|
1099 | { |
|
|
1100 | // leaving a spot always closes any open container on the ground |
|
|
1101 | if (container && !container->env) |
|
|
1102 | // this causes spurious floorbox updates, but it ensures |
|
|
1103 | // that the CLOSE event is being sent. |
|
|
1104 | close_container (); |
|
|
1105 | |
|
|
1106 | --map->players; |
|
|
1107 | map->touch (); |
|
|
1108 | } |
|
|
1109 | else if (pl->container == this) |
|
|
1110 | { |
|
|
1111 | // removing a container should close it |
|
|
1112 | close_container (); |
|
|
1113 | } |
|
|
1114 | |
|
|
1115 | esrv_del_item (pl->contr, count); |
|
|
1116 | } |
1064 | |
1117 | |
1065 | /* link the object above us */ |
1118 | /* link the object above us */ |
1066 | if (above) |
1119 | if (above) |
1067 | above->below = below; |
1120 | above->below = below; |
1068 | else |
1121 | else |
… | |
… | |
1098 | * removed (most likely destroyed), update the player view |
1151 | * removed (most likely destroyed), update the player view |
1099 | * appropriately. |
1152 | * appropriately. |
1100 | */ |
1153 | */ |
1101 | pl->close_container (); |
1154 | pl->close_container (); |
1102 | |
1155 | |
|
|
1156 | //TODO: the floorbox prev/next might need updating |
|
|
1157 | //esrv_del_item (pl->contr, count); |
|
|
1158 | //TODO: update floorbox to preserve ordering |
|
|
1159 | if (pl->contr->ns) |
1103 | pl->contr->ns->floorbox_update (); |
1160 | pl->contr->ns->floorbox_update (); |
1104 | } |
1161 | } |
1105 | |
1162 | |
1106 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1163 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1107 | { |
1164 | { |
1108 | /* No point updating the players look faces if he is the object |
1165 | /* No point updating the players look faces if he is the object |
… | |
… | |
1152 | if (!top) |
1209 | if (!top) |
1153 | for (top = op; top && top->above; top = top->above) |
1210 | for (top = op; top && top->above; top = top->above) |
1154 | ; |
1211 | ; |
1155 | |
1212 | |
1156 | for (; top; top = top->below) |
1213 | for (; top; top = top->below) |
1157 | { |
|
|
1158 | if (top == op) |
|
|
1159 | continue; |
|
|
1160 | |
|
|
1161 | if (object::can_merge (op, top)) |
1214 | if (object::can_merge (op, top)) |
1162 | { |
1215 | { |
1163 | top->nrof += op->nrof; |
1216 | top->nrof += op->nrof; |
1164 | |
1217 | |
1165 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1218 | if (object *pl = top->visible_to ()) |
1166 | op->weight = 0; /* Don't want any adjustements now */ |
1219 | esrv_update_item (UPD_NROF, pl, top); |
|
|
1220 | |
|
|
1221 | op->weight = 0; // cancel the addition above |
|
|
1222 | op->carrying = 0; // must be 0 already |
|
|
1223 | |
1167 | op->destroy (); |
1224 | op->destroy (1); |
|
|
1225 | |
1168 | return top; |
1226 | return top; |
1169 | } |
1227 | } |
1170 | } |
|
|
1171 | |
1228 | |
1172 | return 0; |
1229 | return 0; |
1173 | } |
1230 | } |
1174 | |
1231 | |
1175 | void |
1232 | void |
… | |
… | |
1234 | object * |
1291 | object * |
1235 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1292 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1236 | { |
1293 | { |
1237 | assert (!op->flag [FLAG_FREED]); |
1294 | assert (!op->flag [FLAG_FREED]); |
1238 | |
1295 | |
1239 | object *top, *floor = NULL; |
|
|
1240 | |
|
|
1241 | op->remove (); |
1296 | op->remove (); |
1242 | |
1297 | |
1243 | /* Ideally, the caller figures this out. However, it complicates a lot |
1298 | /* Ideally, the caller figures this out. However, it complicates a lot |
1244 | * of areas of callers (eg, anything that uses find_free_spot would now |
1299 | * of areas of callers (eg, anything that uses find_free_spot would now |
1245 | * need extra work |
1300 | * need extra work |
1246 | */ |
1301 | */ |
1247 | if (!xy_normalise (m, op->x, op->y)) |
1302 | if (!xy_normalise (m, op->x, op->y)) |
1248 | { |
1303 | { |
1249 | op->destroy (); |
1304 | op->destroy (1); |
1250 | return 0; |
1305 | return 0; |
1251 | } |
1306 | } |
1252 | |
1307 | |
1253 | if (object *more = op->more) |
1308 | if (object *more = op->more) |
1254 | if (!insert_ob_in_map (more, m, originator, flag)) |
1309 | if (!insert_ob_in_map (more, m, originator, flag)) |
… | |
… | |
1263 | */ |
1318 | */ |
1264 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1319 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1265 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1320 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1266 | if (object::can_merge (op, tmp)) |
1321 | if (object::can_merge (op, tmp)) |
1267 | { |
1322 | { |
|
|
1323 | // TODO: we atcually want to update tmp, not op, |
|
|
1324 | // but some caller surely breaks when we return tmp |
|
|
1325 | // from here :/ |
1268 | op->nrof += tmp->nrof; |
1326 | op->nrof += tmp->nrof; |
1269 | tmp->destroy (1); |
1327 | tmp->destroy (1); |
1270 | } |
1328 | } |
1271 | |
1329 | |
1272 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1330 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
… | |
… | |
1294 | /* since *below* originator, no need to update top */ |
1352 | /* since *below* originator, no need to update top */ |
1295 | originator->below = op; |
1353 | originator->below = op; |
1296 | } |
1354 | } |
1297 | else |
1355 | else |
1298 | { |
1356 | { |
|
|
1357 | object *top, *floor = NULL; |
|
|
1358 | |
1299 | top = ms.bot; |
1359 | top = ms.bot; |
1300 | |
1360 | |
1301 | /* If there are other objects, then */ |
1361 | /* If there are other objects, then */ |
1302 | if (top) |
1362 | if (top) |
1303 | { |
1363 | { |
… | |
… | |
1402 | } |
1462 | } |
1403 | |
1463 | |
1404 | op->map->dirty = true; |
1464 | op->map->dirty = true; |
1405 | |
1465 | |
1406 | if (object *pl = ms.player ()) |
1466 | if (object *pl = ms.player ()) |
|
|
1467 | //TODO: the floorbox prev/next might need updating |
|
|
1468 | //esrv_send_item (pl, op); |
|
|
1469 | //TODO: update floorbox to preserve ordering |
|
|
1470 | if (pl->contr->ns) |
1407 | pl->contr->ns->floorbox_update (); |
1471 | pl->contr->ns->floorbox_update (); |
1408 | |
1472 | |
1409 | /* If this object glows, it may affect lighting conditions that are |
1473 | /* If this object glows, it may affect lighting conditions that are |
1410 | * visible to others on this map. But update_all_los is really |
1474 | * visible to others on this map. But update_all_los is really |
1411 | * an inefficient way to do this, as it means los for all players |
1475 | * an inefficient way to do this, as it means los for all players |
1412 | * on the map will get recalculated. The players could very well |
1476 | * on the map will get recalculated. The players could very well |
… | |
… | |
1477 | return where->env->insert (this); |
1541 | return where->env->insert (this); |
1478 | else |
1542 | else |
1479 | return where->map->insert (this, where->x, where->y, originator, flags); |
1543 | return where->map->insert (this, where->x, where->y, originator, flags); |
1480 | } |
1544 | } |
1481 | |
1545 | |
1482 | // find player who can see this object |
|
|
1483 | static object * |
|
|
1484 | visible_to (object *op) |
|
|
1485 | { |
|
|
1486 | if (!op->flag [FLAG_REMOVED]) |
|
|
1487 | { |
|
|
1488 | // see if we are in a container of sorts |
|
|
1489 | if (object *env = op->env) |
|
|
1490 | { |
|
|
1491 | // the player inventory itself is always visible |
|
|
1492 | if (env->type == PLAYER) |
|
|
1493 | return env; |
|
|
1494 | |
|
|
1495 | // else a player could have our env open |
|
|
1496 | env = env->outer_env (); |
|
|
1497 | |
|
|
1498 | // the player itself is always on a map, so we will find him here |
|
|
1499 | // even if our inv is in a player. |
|
|
1500 | if (env->is_on_map ()) |
|
|
1501 | if (object *pl = env->ms ().player ()) |
|
|
1502 | if (pl->container == op->env) |
|
|
1503 | return pl; |
|
|
1504 | } |
|
|
1505 | else |
|
|
1506 | { |
|
|
1507 | // maybe there is a player standing on the same mapspace |
|
|
1508 | if (object *pl = env->ms ().player ()) |
|
|
1509 | return pl; |
|
|
1510 | } |
|
|
1511 | } |
|
|
1512 | |
|
|
1513 | return 0; |
|
|
1514 | } |
|
|
1515 | |
|
|
1516 | /* |
1546 | /* |
1517 | * decrease(object, number) decreases a specified number from |
1547 | * decrease(object, number) decreases a specified number from |
1518 | * the amount of an object. If the amount reaches 0, the object |
1548 | * the amount of an object. If the amount reaches 0, the object |
1519 | * is subsequently removed and freed. |
1549 | * is subsequently removed and freed. |
1520 | * |
1550 | * |
1521 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1551 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1522 | */ |
1552 | */ |
1523 | bool |
1553 | bool |
1524 | object::decrease (sint32 nr) |
1554 | object::decrease (sint32 nr) |
1525 | { |
1555 | { |
|
|
1556 | if (!nr) |
|
|
1557 | return true; |
|
|
1558 | |
1526 | nr = min (nr, nrof); |
1559 | nr = min (nr, nrof); |
1527 | |
1560 | |
1528 | if (!nr) |
|
|
1529 | return 1; |
|
|
1530 | |
|
|
1531 | nrof -= nr; |
1561 | nrof -= nr; |
1532 | |
1562 | |
1533 | object *visible = visible_to (this); |
|
|
1534 | |
|
|
1535 | if (nrof) |
1563 | if (nrof) |
1536 | { |
1564 | { |
1537 | adjust_weight (env, -weight * nr); // carrying == 0 |
1565 | adjust_weight (env, -weight * nr); // carrying == 0 |
1538 | |
1566 | |
1539 | if (visible) |
1567 | if (object *pl = visible_to ()) |
1540 | esrv_send_item (visible, this); |
1568 | esrv_update_item (UPD_NROF, pl, this); |
1541 | |
1569 | |
1542 | return 1; |
1570 | return true; |
1543 | } |
1571 | } |
1544 | else |
1572 | else |
1545 | { |
1573 | { |
1546 | if (visible) |
|
|
1547 | esrv_del_item (visible->contr, count); |
|
|
1548 | |
|
|
1549 | this->destroy (1); |
1574 | destroy (1); |
1550 | return 0; |
1575 | return false; |
1551 | } |
1576 | } |
1552 | } |
1577 | } |
1553 | |
1578 | |
1554 | /* |
1579 | /* |
1555 | * split(ob,nr) splits up ob into two parts. The part which |
1580 | * split(ob,nr) splits up ob into two parts. The part which |
… | |
… | |
1558 | * On failure, NULL is returned. |
1583 | * On failure, NULL is returned. |
1559 | */ |
1584 | */ |
1560 | object * |
1585 | object * |
1561 | object::split (sint32 nr) |
1586 | object::split (sint32 nr) |
1562 | { |
1587 | { |
|
|
1588 | int have = number_of (); |
|
|
1589 | |
1563 | if (nrof < nr) |
1590 | if (have < nr) |
1564 | return 0; |
1591 | return 0; |
1565 | else if (nrof == nr) |
1592 | else if (have == nr) |
1566 | { |
1593 | { |
1567 | remove (); |
1594 | remove (); |
1568 | return this; |
1595 | return this; |
1569 | } |
1596 | } |
1570 | else |
1597 | else |
… | |
… | |
1623 | if (object::can_merge (tmp, op)) |
1650 | if (object::can_merge (tmp, op)) |
1624 | { |
1651 | { |
1625 | /* return the original object and remove inserted object |
1652 | /* return the original object and remove inserted object |
1626 | (client needs the original object) */ |
1653 | (client needs the original object) */ |
1627 | tmp->nrof += op->nrof; |
1654 | tmp->nrof += op->nrof; |
|
|
1655 | |
|
|
1656 | if (object *pl = tmp->visible_to ()) |
|
|
1657 | esrv_update_item (UPD_NROF, pl, tmp); |
|
|
1658 | |
1628 | adjust_weight (this, op->total_weight ()); |
1659 | adjust_weight (this, op->total_weight ()); |
1629 | |
1660 | |
1630 | op->destroy (1); |
1661 | op->destroy (1); |
1631 | op = tmp; |
1662 | op = tmp; |
1632 | goto inserted; |
1663 | goto inserted; |
… | |
… | |
1646 | |
1677 | |
1647 | inv = op; |
1678 | inv = op; |
1648 | |
1679 | |
1649 | op->flag [FLAG_REMOVED] = 0; |
1680 | op->flag [FLAG_REMOVED] = 0; |
1650 | |
1681 | |
|
|
1682 | if (object *pl = op->visible_to ()) |
|
|
1683 | esrv_send_item (pl, op); |
|
|
1684 | |
1651 | adjust_weight (this, op->total_weight ()); |
1685 | adjust_weight (this, op->total_weight ()); |
1652 | |
1686 | |
1653 | inserted: |
1687 | inserted: |
1654 | /* reset the light list and los of the players on the map */ |
1688 | /* reset the light list and los of the players on the map */ |
1655 | if (op->glow_radius && map && map->darkness) |
1689 | if (op->glow_radius && map && map->darkness) |
1656 | update_all_los (map, x, y); |
1690 | update_all_los (map, x, y); |
1657 | |
1691 | |
1658 | if (object *otmp = in_player ()) |
1692 | // if this is a player's inventory, update stats |
1659 | if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1693 | if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER]) |
1660 | otmp->update_stats (); |
1694 | update_stats (); |
1661 | |
1695 | |
1662 | INVOKE_OBJECT (INSERT, this); |
1696 | INVOKE_OBJECT (INSERT, this); |
1663 | |
1697 | |
1664 | return op; |
1698 | return op; |
1665 | } |
1699 | } |
… | |
… | |
2289 | * create clone from object to another |
2323 | * create clone from object to another |
2290 | */ |
2324 | */ |
2291 | object * |
2325 | object * |
2292 | object_create_clone (object *asrc) |
2326 | object_create_clone (object *asrc) |
2293 | { |
2327 | { |
2294 | object *dst = 0, *tmp, *src, *prev, *item; |
2328 | object *dst = 0; |
2295 | |
2329 | |
2296 | if (!asrc) |
2330 | if (!asrc) |
2297 | return 0; |
2331 | return 0; |
2298 | |
2332 | |
2299 | src = asrc->head_ (); |
2333 | object *src = asrc->head_ (); |
2300 | |
2334 | |
2301 | prev = 0; |
2335 | object *prev = 0; |
2302 | for (object *part = src; part; part = part->more) |
2336 | for (object *part = src; part; part = part->more) |
2303 | { |
2337 | { |
2304 | tmp = part->clone (); |
2338 | object *tmp = part->clone (); |
|
|
2339 | |
2305 | tmp->x -= src->x; |
2340 | tmp->x -= src->x; |
2306 | tmp->y -= src->y; |
2341 | tmp->y -= src->y; |
2307 | |
2342 | |
2308 | if (!part->head) |
2343 | if (!part->head) |
2309 | { |
2344 | { |
… | |
… | |
2319 | prev->more = tmp; |
2354 | prev->more = tmp; |
2320 | |
2355 | |
2321 | prev = tmp; |
2356 | prev = tmp; |
2322 | } |
2357 | } |
2323 | |
2358 | |
2324 | for (item = src->inv; item; item = item->below) |
2359 | for (object *item = src->inv; item; item = item->below) |
2325 | insert_ob_in_ob (object_create_clone (item), dst); |
2360 | insert_ob_in_ob (object_create_clone (item), dst); |
2326 | |
2361 | |
2327 | return dst; |
2362 | return dst; |
2328 | } |
2363 | } |
2329 | |
2364 | |
… | |
… | |
2543 | &name, |
2578 | &name, |
2544 | title ? "\",title:\"" : "", |
2579 | title ? "\",title:\"" : "", |
2545 | title ? (const char *)title : "", |
2580 | title ? (const char *)title : "", |
2546 | flag_desc (flagdesc, 512), type); |
2581 | flag_desc (flagdesc, 512), type); |
2547 | |
2582 | |
2548 | if (!this->flag[FLAG_REMOVED] && env) |
2583 | if (!flag[FLAG_REMOVED] && env) |
2549 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2584 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2550 | |
2585 | |
2551 | if (map) |
2586 | if (map) |
2552 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2587 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2553 | |
2588 | |
… | |
… | |
2583 | object::open_container (object *new_container) |
2618 | object::open_container (object *new_container) |
2584 | { |
2619 | { |
2585 | if (container == new_container) |
2620 | if (container == new_container) |
2586 | return; |
2621 | return; |
2587 | |
2622 | |
2588 | if (object *old_container = container) |
2623 | object *old_container = container; |
|
|
2624 | |
|
|
2625 | if (old_container) |
2589 | { |
2626 | { |
2590 | if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) |
2627 | if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) |
2591 | return; |
2628 | return; |
2592 | |
2629 | |
2593 | #if 0 |
2630 | #if 0 |
… | |
… | |
2595 | if (object *closer = old_container->inv) |
2632 | if (object *closer = old_container->inv) |
2596 | if (closer->type == CLOSE_CON) |
2633 | if (closer->type == CLOSE_CON) |
2597 | closer->destroy (); |
2634 | closer->destroy (); |
2598 | #endif |
2635 | #endif |
2599 | |
2636 | |
|
|
2637 | // make sure the container is available |
|
|
2638 | esrv_send_item (this, old_container); |
|
|
2639 | |
2600 | old_container->flag [FLAG_APPLIED] = 0; |
2640 | old_container->flag [FLAG_APPLIED] = false; |
2601 | container = 0; |
2641 | container = 0; |
2602 | |
2642 | |
|
|
2643 | // client needs item update to make it work, client bug requires this to be separate |
2603 | esrv_update_item (UPD_FLAGS, this, old_container); |
2644 | esrv_update_item (UPD_FLAGS, this, old_container); |
|
|
2645 | |
2604 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
2646 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
2605 | play_sound (sound_find ("chest_close")); |
2647 | play_sound (sound_find ("chest_close")); |
2606 | } |
2648 | } |
2607 | |
2649 | |
2608 | if (new_container) |
2650 | if (new_container) |
… | |
… | |
2621 | } |
2663 | } |
2622 | #endif |
2664 | #endif |
2623 | |
2665 | |
2624 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
2666 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
2625 | |
2667 | |
|
|
2668 | // make sure the container is available, client bug requires this to be separate |
|
|
2669 | esrv_send_item (this, new_container); |
|
|
2670 | |
2626 | new_container->flag [FLAG_APPLIED] = 1; |
2671 | new_container->flag [FLAG_APPLIED] = true; |
2627 | container = new_container; |
2672 | container = new_container; |
2628 | |
2673 | |
|
|
2674 | // client needs flag change |
2629 | esrv_update_item (UPD_FLAGS, this, new_container); |
2675 | esrv_update_item (UPD_FLAGS, this, new_container); |
2630 | esrv_send_inventory (this, new_container); |
2676 | esrv_send_inventory (this, new_container); |
2631 | play_sound (sound_find ("chest_open")); |
2677 | play_sound (sound_find ("chest_open")); |
2632 | } |
2678 | } |
|
|
2679 | // else if (!old_container->env && contr && contr->ns) |
|
|
2680 | // contr->ns->floorbox_reset (); |
2633 | } |
2681 | } |
2634 | |
2682 | |
2635 | object * |
2683 | object * |
2636 | object::force_find (const shstr name) |
2684 | object::force_find (const shstr name) |
2637 | { |
2685 | { |