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Comparing deliantra/server/common/object.C (file contents):
Revision 1.213 by root, Tue Apr 22 01:18:10 2008 UTC vs.
Revision 1.227 by root, Sat May 3 09:04:17 2008 UTC

330 330
331 /* Everything passes, must be OK. */ 331 /* Everything passes, must be OK. */
332 return 1; 332 return 1;
333} 333}
334 334
335// find player who can see this object
336object *
337object::visible_to () const
338{
339 if (client_visible () && !flag [FLAG_REMOVED])
340 {
341 // see if we are in a container of sorts
342 if (env)
343 {
344 // the player inventory itself is always visible
345 if (env->type == PLAYER)
346 return env;
347
348 // else a player could have our env open
349 object *envest = env->outer_env ();
350
351 // the player itself is always on a map, so we will find him here
352 // even if our inv is in a player.
353 if (envest->is_on_map ())
354 if (object *pl = envest->ms ().player ())
355 if (pl->container == env)
356 return pl;
357 }
358 else
359 {
360 // maybe there is a player standing on the same mapspace
361 // this will catch the case where "this" is a player
362 if (object *pl = ms ().player ())
363 if (!pl->container || this == pl->container)
364 return pl;
365 }
366 }
367
368 return 0;
369}
370
335// adjust weight per container type ("of holding") 371// adjust weight per container type ("of holding")
336static sint32 372static sint32
337weight_adjust (object *op, sint32 weight) 373weight_adjust (object *op, sint32 weight)
338{ 374{
339 return op->type == CONTAINER 375 return op->type == CONTAINER
356 return; 392 return;
357 393
358 op->carrying += weight; 394 op->carrying += weight;
359 395
360 if (object *pl = op->visible_to ()) 396 if (object *pl = op->visible_to ())
397 if (pl != op) // player is handled lazily
361 esrv_update_item (UPD_WEIGHT, pl, op); 398 esrv_update_item (UPD_WEIGHT, pl, op);
362 399
363 op = op->env; 400 op = op->env;
364 } 401 }
365} 402}
366 403
387 if (sum != carrying) 424 if (sum != carrying)
388 { 425 {
389 carrying = sum; 426 carrying = sum;
390 427
391 if (object *pl = visible_to ()) 428 if (object *pl = visible_to ())
429 if (pl != this) // player is handled lazily
392 esrv_update_item (UPD_WEIGHT, pl, this); 430 esrv_update_item (UPD_WEIGHT, pl, this);
393 } 431 }
394} 432}
395 433
396/* 434/*
397 * Used by: Server DM commands: dumpbelow, dump. Some error messages. 435 * Used by: Server DM commands: dumpbelow, dump. Some error messages.
565 } 603 }
566 604
567 op->key_values = 0; 605 op->key_values = 0;
568} 606}
569 607
570object & 608/*
571object::operator =(const object &src) 609 * copy_to first frees everything allocated by the dst object,
610 * and then copies the contents of itself into the second
611 * object, allocating what needs to be allocated. Basically, any
612 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
613 * if the first object is freed, the pointers in the new object
614 * will point at garbage.
615 */
616void
617object::copy_to (object *dst)
572{ 618{
573 bool is_freed = flag [FLAG_FREED]; 619 dst->remove ();
574 bool is_removed = flag [FLAG_REMOVED];
575
576 *(object_copy *)this = src; 620 *(object_copy *)dst = *this;
577
578 flag [FLAG_FREED] = is_freed;
579 flag [FLAG_REMOVED] = is_removed; 621 dst->flag [FLAG_REMOVED] = true;
580 622
581 /* Copy over key_values, if any. */ 623 /* Copy over key_values, if any. */
582 if (src.key_values) 624 if (key_values)
583 { 625 {
584 key_value *tail = 0; 626 key_value *tail = 0;
585 key_values = 0; 627 dst->key_values = 0;
586 628
587 for (key_value *i = src.key_values; i; i = i->next) 629 for (key_value *i = key_values; i; i = i->next)
588 { 630 {
589 key_value *new_link = new key_value; 631 key_value *new_link = new key_value;
590 632
591 new_link->next = 0; 633 new_link->next = 0;
592 new_link->key = i->key; 634 new_link->key = i->key;
593 new_link->value = i->value; 635 new_link->value = i->value;
594 636
595 /* Try and be clever here, too. */ 637 /* Try and be clever here, too. */
596 if (!key_values) 638 if (!dst->key_values)
597 { 639 {
598 key_values = new_link; 640 dst->key_values = new_link;
599 tail = new_link; 641 tail = new_link;
600 } 642 }
601 else 643 else
602 { 644 {
603 tail->next = new_link; 645 tail->next = new_link;
604 tail = new_link; 646 tail = new_link;
605 } 647 }
606 } 648 }
607 } 649 }
608}
609
610/*
611 * copy_to first frees everything allocated by the dst object,
612 * and then copies the contents of itself into the second
613 * object, allocating what needs to be allocated. Basically, any
614 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
615 * if the first object is freed, the pointers in the new object
616 * will point at garbage.
617 */
618void
619object::copy_to (object *dst)
620{
621 *dst = *this;
622 650
623 if (speed < 0) 651 if (speed < 0)
624 dst->speed_left -= rndm (); 652 dst->speed_left -= rndm ();
625 653
626 dst->set_speed (dst->speed); 654 dst->set_speed (dst->speed);
648object * 676object *
649object::clone () 677object::clone ()
650{ 678{
651 object *neu = create (); 679 object *neu = create ();
652 copy_to (neu); 680 copy_to (neu);
681 neu->map = map; // not copied by copy_to
653 return neu; 682 return neu;
654} 683}
655 684
656/* 685/*
657 * If an object with the IS_TURNABLE() flag needs to be turned due 686 * If an object with the IS_TURNABLE() flag needs to be turned due
708 * UP_OBJ_FACE: only the objects face has changed. 737 * UP_OBJ_FACE: only the objects face has changed.
709 */ 738 */
710void 739void
711update_object (object *op, int action) 740update_object (object *op, int action)
712{ 741{
713 if (op == NULL) 742 if (!op)
714 { 743 {
715 /* this should never happen */ 744 /* this should never happen */
716 LOG (llevDebug, "update_object() called for NULL object.\n"); 745 LOG (llevError | logBacktrace, "update_object() called for NULL object.\n");
717 return; 746 return;
718 } 747 }
719 748
720 if (op->env) 749 if (!op->is_on_map ())
721 { 750 {
722 /* Animation is currently handled by client, so nothing 751 /* Animation is currently handled by client, so nothing
723 * to do in this case. 752 * to do in this case.
724 */ 753 */
725 return; 754 return;
726 } 755 }
727
728 /* If the map is saving, don't do anything as everything is
729 * going to get freed anyways.
730 */
731 if (!op->map || op->map->in_memory == MAP_SAVING)
732 return;
733 756
734 /* make sure the object is within map boundaries */ 757 /* make sure the object is within map boundaries */
735 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) 758 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height)
736 { 759 {
737 LOG (llevError, "update_object() called for object out of map!\n"); 760 LOG (llevError, "update_object() called for object out of map!\n");
880object::destroy_inv (bool drop_to_ground) 903object::destroy_inv (bool drop_to_ground)
881{ 904{
882 // need to check first, because the checks below might segfault 905 // need to check first, because the checks below might segfault
883 // as we might be on an invalid mapspace and crossfire code 906 // as we might be on an invalid mapspace and crossfire code
884 // is too buggy to ensure that the inventory is empty. 907 // is too buggy to ensure that the inventory is empty.
885 // corollary: if you create arrows etc. with stuff in tis inventory, 908 // corollary: if you create arrows etc. with stuff in its inventory,
886 // cf will crash below with off-map x and y 909 // cf will crash below with off-map x and y
887 if (!inv) 910 if (!inv)
888 return; 911 return;
889 912
890 /* Only if the space blocks everything do we not process - 913 /* Only if the space blocks everything do we not process -
897 || map->nodrop 920 || map->nodrop
898 || ms ().move_block == MOVE_ALL) 921 || ms ().move_block == MOVE_ALL)
899 { 922 {
900 while (inv) 923 while (inv)
901 { 924 {
902 inv->destroy_inv (drop_to_ground); 925 inv->destroy_inv (false);
903 inv->destroy (); 926 inv->destroy ();
904 } 927 }
905 } 928 }
906 else 929 else
907 { /* Put objects in inventory onto this space */ 930 { /* Put objects in inventory onto this space */
913 || op->flag [FLAG_NO_DROP] 936 || op->flag [FLAG_NO_DROP]
914 || op->type == RUNE 937 || op->type == RUNE
915 || op->type == TRAP 938 || op->type == TRAP
916 || op->flag [FLAG_IS_A_TEMPLATE] 939 || op->flag [FLAG_IS_A_TEMPLATE]
917 || op->flag [FLAG_DESTROY_ON_DEATH]) 940 || op->flag [FLAG_DESTROY_ON_DEATH])
918 op->destroy (); 941 op->destroy (true);
919 else 942 else
920 map->insert (op, x, y); 943 map->insert (op, x, y);
921 } 944 }
922 } 945 }
923} 946}
927 object *op = new object; 950 object *op = new object;
928 op->link (); 951 op->link ();
929 return op; 952 return op;
930} 953}
931 954
955static struct freed_map : maptile
956{
957 freed_map ()
958 {
959 path = "<freed objects map>";
960 name = "/internal/freed_objects_map";
961 width = 3;
962 height = 3;
963 nodrop = 1;
964
965 alloc ();
966 in_memory = MAP_ACTIVE;
967 }
968} freed_map; // freed objects are moved here to avoid crashes
969
932void 970void
933object::do_destroy () 971object::do_destroy ()
934{ 972{
935 if (flag [FLAG_IS_LINKED]) 973 if (flag [FLAG_IS_LINKED])
936 remove_button_link (this); 974 remove_button_link (this);
940 978
941 remove (); 979 remove ();
942 980
943 attachable::do_destroy (); 981 attachable::do_destroy ();
944 982
945 destroy_inv (true);
946
947 deactivate (); 983 deactivate ();
948 unlink (); 984 unlink ();
949 985
950 flag [FLAG_FREED] = 1; 986 flag [FLAG_FREED] = 1;
951 987
952 // hack to ensure that freed objects still have a valid map 988 // hack to ensure that freed objects still have a valid map
953 {
954 static maptile *freed_map; // freed objects are moved here to avoid crashes
955
956 if (!freed_map)
957 {
958 freed_map = new maptile;
959
960 freed_map->path = "<freed objects map>";
961 freed_map->name = "/internal/freed_objects_map";
962 freed_map->width = 3;
963 freed_map->height = 3;
964 freed_map->nodrop = 1;
965
966 freed_map->alloc ();
967 freed_map->in_memory = MAP_ACTIVE;
968 }
969
970 map = freed_map; 989 map = &freed_map;
971 x = 1; 990 x = 1;
972 y = 1; 991 y = 1;
973 }
974 992
975 if (more) 993 if (more)
976 { 994 {
977 more->destroy (); 995 more->destroy ();
978 more = 0; 996 more = 0;
991object::destroy (bool destroy_inventory) 1009object::destroy (bool destroy_inventory)
992{ 1010{
993 if (destroyed ()) 1011 if (destroyed ())
994 return; 1012 return;
995 1013
1014 if (!is_head () && !head->destroyed ())
1015 {
1016 LOG (llevError | logBacktrace, "tried to destroy the tail of an object");
1017 head->destroy (destroy_inventory);
1018 return;
1019 }
1020
996 if (destroy_inventory) 1021 destroy_inv (!destroy_inventory);
997 destroy_inv (false);
998 1022
999 if (is_head ()) 1023 if (is_head ())
1000 if (sound_destroy) 1024 if (sound_destroy)
1001 play_sound (sound_destroy); 1025 play_sound (sound_destroy);
1002 else if (flag [FLAG_MONSTER]) 1026 else if (flag [FLAG_MONSTER])
1021 if (flag [FLAG_REMOVED]) 1045 if (flag [FLAG_REMOVED])
1022 return; 1046 return;
1023 1047
1024 INVOKE_OBJECT (REMOVE, this); 1048 INVOKE_OBJECT (REMOVE, this);
1025 1049
1026 if (object *pl = visible_to ())
1027 esrv_del_item (pl->contr, count);
1028
1029 flag [FLAG_REMOVED] = true; 1050 flag [FLAG_REMOVED] = true;
1030 1051
1031 if (more) 1052 if (more)
1032 more->remove (); 1053 more->remove ();
1033 1054
1035 * In this case, the object to be removed is in someones 1056 * In this case, the object to be removed is in someones
1036 * inventory. 1057 * inventory.
1037 */ 1058 */
1038 if (env) 1059 if (env)
1039 { 1060 {
1061 flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed
1062 if (object *pl = visible_to ())
1063 esrv_del_item (pl->contr, count);
1064 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1065
1040 adjust_weight (env, -total_weight ()); 1066 adjust_weight (env, -total_weight ());
1041 1067
1042 *(above ? &above->below : &env->inv) = below; 1068 *(above ? &above->below : &env->inv) = below;
1043 1069
1044 if (below) 1070 if (below)
1062 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1088 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1063 otmp->update_stats (); 1089 otmp->update_stats ();
1064 } 1090 }
1065 else if (map) 1091 else if (map)
1066 { 1092 {
1067 if (type == PLAYER)
1068 {
1069 // leaving a spot always closes any open container on the ground
1070 if (container && !container->env)
1071 // this causes spurious floorbox updates, but it ensures
1072 // that the CLOSE event is being sent.
1073 close_container ();
1074
1075 --map->players;
1076 map->touch ();
1077 }
1078
1079 map->dirty = true; 1093 map->dirty = true;
1080 mapspace &ms = this->ms (); 1094 mapspace &ms = this->ms ();
1095
1096 if (object *pl = ms.player ())
1097 {
1098 if (type == PLAYER) // this == pl(!)
1099 {
1100 // leaving a spot always closes any open container on the ground
1101 if (container && !container->env)
1102 // this causes spurious floorbox updates, but it ensures
1103 // that the CLOSE event is being sent.
1104 close_container ();
1105
1106 --map->players;
1107 map->touch ();
1108 }
1109 else if (pl->container == this)
1110 {
1111 // removing a container should close it
1112 close_container ();
1113 }
1114
1115 esrv_del_item (pl->contr, count);
1116 }
1081 1117
1082 /* link the object above us */ 1118 /* link the object above us */
1083 if (above) 1119 if (above)
1084 above->below = below; 1120 above->below = below;
1085 else 1121 else
1115 * removed (most likely destroyed), update the player view 1151 * removed (most likely destroyed), update the player view
1116 * appropriately. 1152 * appropriately.
1117 */ 1153 */
1118 pl->close_container (); 1154 pl->close_container ();
1119 1155
1156 //TODO: the floorbox prev/next might need updating
1157 //esrv_del_item (pl->contr, count);
1158 //TODO: update floorbox to preserve ordering
1159 if (pl->contr->ns)
1120 pl->contr->ns->floorbox_update (); 1160 pl->contr->ns->floorbox_update ();
1121 } 1161 }
1122 1162
1123 for (tmp = ms.bot; tmp; tmp = tmp->above) 1163 for (tmp = ms.bot; tmp; tmp = tmp->above)
1124 { 1164 {
1125 /* No point updating the players look faces if he is the object 1165 /* No point updating the players look faces if he is the object
1169 if (!top) 1209 if (!top)
1170 for (top = op; top && top->above; top = top->above) 1210 for (top = op; top && top->above; top = top->above)
1171 ; 1211 ;
1172 1212
1173 for (; top; top = top->below) 1213 for (; top; top = top->below)
1174 {
1175 if (top == op)
1176 continue;
1177
1178 if (object::can_merge (op, top)) 1214 if (object::can_merge (op, top))
1179 { 1215 {
1180 top->nrof += op->nrof; 1216 top->nrof += op->nrof;
1181 1217
1182/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1218 if (object *pl = top->visible_to ())
1183 op->weight = 0; /* Don't want any adjustements now */ 1219 esrv_update_item (UPD_NROF, pl, top);
1220
1221 op->weight = 0; // cancel the addition above
1222 op->carrying = 0; // must be 0 already
1223
1184 op->destroy (); 1224 op->destroy (1);
1225
1185 return top; 1226 return top;
1186 } 1227 }
1187 }
1188 1228
1189 return 0; 1229 return 0;
1190} 1230}
1191 1231
1192void 1232void
1251object * 1291object *
1252insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1292insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1253{ 1293{
1254 assert (!op->flag [FLAG_FREED]); 1294 assert (!op->flag [FLAG_FREED]);
1255 1295
1256 object *top, *floor = NULL;
1257
1258 op->remove (); 1296 op->remove ();
1259 1297
1260 /* Ideally, the caller figures this out. However, it complicates a lot 1298 /* Ideally, the caller figures this out. However, it complicates a lot
1261 * of areas of callers (eg, anything that uses find_free_spot would now 1299 * of areas of callers (eg, anything that uses find_free_spot would now
1262 * need extra work 1300 * need extra work
1263 */ 1301 */
1264 if (!xy_normalise (m, op->x, op->y)) 1302 if (!xy_normalise (m, op->x, op->y))
1265 { 1303 {
1266 op->destroy (); 1304 op->destroy (1);
1267 return 0; 1305 return 0;
1268 } 1306 }
1269 1307
1270 if (object *more = op->more) 1308 if (object *more = op->more)
1271 if (!insert_ob_in_map (more, m, originator, flag)) 1309 if (!insert_ob_in_map (more, m, originator, flag))
1280 */ 1318 */
1281 if (op->nrof && !(flag & INS_NO_MERGE)) 1319 if (op->nrof && !(flag & INS_NO_MERGE))
1282 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1320 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1283 if (object::can_merge (op, tmp)) 1321 if (object::can_merge (op, tmp))
1284 { 1322 {
1323 // TODO: we atcually want to update tmp, not op,
1324 // but some caller surely breaks when we return tmp
1325 // from here :/
1285 op->nrof += tmp->nrof; 1326 op->nrof += tmp->nrof;
1286 tmp->destroy (1); 1327 tmp->destroy (1);
1287 } 1328 }
1288 1329
1289 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1330 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1311 /* since *below* originator, no need to update top */ 1352 /* since *below* originator, no need to update top */
1312 originator->below = op; 1353 originator->below = op;
1313 } 1354 }
1314 else 1355 else
1315 { 1356 {
1357 object *top, *floor = NULL;
1358
1316 top = ms.bot; 1359 top = ms.bot;
1317 1360
1318 /* If there are other objects, then */ 1361 /* If there are other objects, then */
1319 if (top) 1362 if (top)
1320 { 1363 {
1419 } 1462 }
1420 1463
1421 op->map->dirty = true; 1464 op->map->dirty = true;
1422 1465
1423 if (object *pl = ms.player ()) 1466 if (object *pl = ms.player ())
1467 //TODO: the floorbox prev/next might need updating
1468 //esrv_send_item (pl, op);
1469 //TODO: update floorbox to preserve ordering
1470 if (pl->contr->ns)
1424 pl->contr->ns->floorbox_update (); 1471 pl->contr->ns->floorbox_update ();
1425 1472
1426 /* If this object glows, it may affect lighting conditions that are 1473 /* If this object glows, it may affect lighting conditions that are
1427 * visible to others on this map. But update_all_los is really 1474 * visible to others on this map. But update_all_los is really
1428 * an inefficient way to do this, as it means los for all players 1475 * an inefficient way to do this, as it means los for all players
1429 * on the map will get recalculated. The players could very well 1476 * on the map will get recalculated. The players could very well
1494 return where->env->insert (this); 1541 return where->env->insert (this);
1495 else 1542 else
1496 return where->map->insert (this, where->x, where->y, originator, flags); 1543 return where->map->insert (this, where->x, where->y, originator, flags);
1497} 1544}
1498 1545
1499// find player who can see this object
1500object *
1501object::visible_to () const
1502{
1503 if (!flag [FLAG_REMOVED])
1504 {
1505 // see if we are in a container of sorts
1506 if (env)
1507 {
1508 // the player inventory itself is always visible
1509 if (env->type == PLAYER)
1510 return env;
1511
1512 // else a player could have our env open
1513 object *envest = env->outer_env ();
1514
1515 // the player itself is always on a map, so we will find him here
1516 // even if our inv is in a player.
1517 if (envest->is_on_map ())
1518 if (object *pl = envest->ms ().player ())
1519 if (pl->container == env)
1520 return pl;
1521 }
1522 else
1523 {
1524 // maybe there is a player standing on the same mapspace
1525 // this will catch the case where "this" is a player
1526 if (object *pl = ms ().player ())
1527 return pl;
1528 }
1529 }
1530
1531 return 0;
1532}
1533
1534/* 1546/*
1535 * decrease(object, number) decreases a specified number from 1547 * decrease(object, number) decreases a specified number from
1536 * the amount of an object. If the amount reaches 0, the object 1548 * the amount of an object. If the amount reaches 0, the object
1537 * is subsequently removed and freed. 1549 * is subsequently removed and freed.
1538 * 1550 *
1638 if (object::can_merge (tmp, op)) 1650 if (object::can_merge (tmp, op))
1639 { 1651 {
1640 /* return the original object and remove inserted object 1652 /* return the original object and remove inserted object
1641 (client needs the original object) */ 1653 (client needs the original object) */
1642 tmp->nrof += op->nrof; 1654 tmp->nrof += op->nrof;
1655
1656 if (object *pl = tmp->visible_to ())
1657 esrv_update_item (UPD_NROF, pl, tmp);
1658
1643 adjust_weight (this, op->total_weight ()); 1659 adjust_weight (this, op->total_weight ());
1644 1660
1645 op->destroy (1); 1661 op->destroy (1);
1646 op = tmp; 1662 op = tmp;
1647 goto inserted; 1663 goto inserted;
1661 1677
1662 inv = op; 1678 inv = op;
1663 1679
1664 op->flag [FLAG_REMOVED] = 0; 1680 op->flag [FLAG_REMOVED] = 0;
1665 1681
1682 if (object *pl = op->visible_to ())
1683 esrv_send_item (pl, op);
1684
1666 adjust_weight (this, op->total_weight ()); 1685 adjust_weight (this, op->total_weight ());
1667 1686
1668inserted: 1687inserted:
1669 /* reset the light list and los of the players on the map */ 1688 /* reset the light list and los of the players on the map */
1670 if (op->glow_radius && map && map->darkness) 1689 if (op->glow_radius && map && map->darkness)
1671 update_all_los (map, x, y); 1690 update_all_los (map, x, y);
1672 1691
1673 if (object *otmp = in_player ()) 1692 // if this is a player's inventory, update stats
1674 if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1693 if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER])
1675 otmp->update_stats (); 1694 update_stats ();
1676 1695
1677 INVOKE_OBJECT (INSERT, this); 1696 INVOKE_OBJECT (INSERT, this);
1678 1697
1679 return op; 1698 return op;
1680} 1699}
2304 * create clone from object to another 2323 * create clone from object to another
2305 */ 2324 */
2306object * 2325object *
2307object_create_clone (object *asrc) 2326object_create_clone (object *asrc)
2308{ 2327{
2309 object *dst = 0, *tmp, *src, *prev, *item; 2328 object *dst = 0;
2310 2329
2311 if (!asrc) 2330 if (!asrc)
2312 return 0; 2331 return 0;
2313 2332
2314 src = asrc->head_ (); 2333 object *src = asrc->head_ ();
2315 2334
2316 prev = 0; 2335 object *prev = 0;
2317 for (object *part = src; part; part = part->more) 2336 for (object *part = src; part; part = part->more)
2318 { 2337 {
2319 tmp = part->clone (); 2338 object *tmp = part->clone ();
2339
2320 tmp->x -= src->x; 2340 tmp->x -= src->x;
2321 tmp->y -= src->y; 2341 tmp->y -= src->y;
2322 2342
2323 if (!part->head) 2343 if (!part->head)
2324 { 2344 {
2334 prev->more = tmp; 2354 prev->more = tmp;
2335 2355
2336 prev = tmp; 2356 prev = tmp;
2337 } 2357 }
2338 2358
2339 for (item = src->inv; item; item = item->below) 2359 for (object *item = src->inv; item; item = item->below)
2340 insert_ob_in_ob (object_create_clone (item), dst); 2360 insert_ob_in_ob (object_create_clone (item), dst);
2341 2361
2342 return dst; 2362 return dst;
2343} 2363}
2344 2364
2558 &name, 2578 &name,
2559 title ? "\",title:\"" : "", 2579 title ? "\",title:\"" : "",
2560 title ? (const char *)title : "", 2580 title ? (const char *)title : "",
2561 flag_desc (flagdesc, 512), type); 2581 flag_desc (flagdesc, 512), type);
2562 2582
2563 if (!this->flag[FLAG_REMOVED] && env) 2583 if (!flag[FLAG_REMOVED] && env)
2564 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2584 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2565 2585
2566 if (map) 2586 if (map)
2567 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); 2587 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y);
2568 2588
2598object::open_container (object *new_container) 2618object::open_container (object *new_container)
2599{ 2619{
2600 if (container == new_container) 2620 if (container == new_container)
2601 return; 2621 return;
2602 2622
2603 if (object *old_container = container) 2623 object *old_container = container;
2624
2625 if (old_container)
2604 { 2626 {
2605 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) 2627 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this)))
2606 return; 2628 return;
2607 2629
2608#if 0 2630#if 0
2610 if (object *closer = old_container->inv) 2632 if (object *closer = old_container->inv)
2611 if (closer->type == CLOSE_CON) 2633 if (closer->type == CLOSE_CON)
2612 closer->destroy (); 2634 closer->destroy ();
2613#endif 2635#endif
2614 2636
2637 // make sure the container is available
2638 esrv_send_item (this, old_container);
2639
2615 old_container->flag [FLAG_APPLIED] = 0; 2640 old_container->flag [FLAG_APPLIED] = false;
2616 container = 0; 2641 container = 0;
2617 2642
2643 // client needs item update to make it work, client bug requires this to be separate
2618 esrv_update_item (UPD_FLAGS, this, old_container); 2644 esrv_update_item (UPD_FLAGS, this, old_container);
2645
2619 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2646 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2620 play_sound (sound_find ("chest_close")); 2647 play_sound (sound_find ("chest_close"));
2621 } 2648 }
2622 2649
2623 if (new_container) 2650 if (new_container)
2636 } 2663 }
2637#endif 2664#endif
2638 2665
2639 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); 2666 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container));
2640 2667
2668 // make sure the container is available, client bug requires this to be separate
2669 esrv_send_item (this, new_container);
2670
2641 new_container->flag [FLAG_APPLIED] = 1; 2671 new_container->flag [FLAG_APPLIED] = true;
2642 container = new_container; 2672 container = new_container;
2643 2673
2674 // client needs flag change
2644 esrv_update_item (UPD_FLAGS, this, new_container); 2675 esrv_update_item (UPD_FLAGS, this, new_container);
2645 esrv_send_inventory (this, new_container); 2676 esrv_send_inventory (this, new_container);
2646 play_sound (sound_find ("chest_open")); 2677 play_sound (sound_find ("chest_open"));
2647 } 2678 }
2679// else if (!old_container->env && contr && contr->ns)
2680// contr->ns->floorbox_reset ();
2648} 2681}
2649 2682
2650object * 2683object *
2651object::force_find (const shstr name) 2684object::force_find (const shstr name)
2652{ 2685{

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