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Comparing deliantra/server/common/object.C (file contents):
Revision 1.227 by root, Sat May 3 09:04:17 2008 UTC vs.
Revision 1.248 by root, Mon Jul 14 23:47:06 2008 UTC

139 139
140/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 140/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
141static bool 141static bool
142compare_ob_value_lists_one (const object *wants, const object *has) 142compare_ob_value_lists_one (const object *wants, const object *has)
143{ 143{
144 key_value *wants_field;
145
146 /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both 144 /* n-squared behaviour (see kv_get), but I'm hoping both
147 * objects with lists are rare, and lists stay short. If not, use a 145 * objects with lists are rare, and lists stay short. If not, use a
148 * different structure or at least keep the lists sorted... 146 * different structure or at least keep the lists sorted...
149 */ 147 */
150 148
151 /* For each field in wants, */ 149 /* For each field in wants, */
152 for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) 150 for (key_value *kv = wants->key_values; kv; kv = kv->next)
153 { 151 if (has->kv_get (kv->key) != kv->value)
154 key_value *has_field; 152 return false;
155
156 /* Look for a field in has with the same key. */
157 has_field = get_ob_key_link (has, wants_field->key);
158
159 if (!has_field)
160 return 0; /* No field with that name. */
161
162 /* Found the matching field. */
163 if (has_field->value != wants_field->value)
164 return 0; /* Values don't match, so this half of the comparison is false. */
165
166 /* If we get here, we found a match. Now for the next field in wants. */
167 }
168 153
169 /* If we get here, every field in wants has a matching field in has. */ 154 /* If we get here, every field in wants has a matching field in has. */
170 return 1; 155 return true;
171} 156}
172 157
173/* Returns TRUE if ob1 has the same key_values as ob2. */ 158/* Returns TRUE if ob1 has the same key_values as ob2. */
174static bool 159static bool
175compare_ob_value_lists (const object *ob1, const object *ob2) 160compare_ob_value_lists (const object *ob1, const object *ob2)
176{ 161{
177 /* However, there may be fields in has which aren't partnered in wants, 162 /* However, there may be fields in has which aren't partnered in wants,
178 * so we need to run the comparison *twice*. :( 163 * so we need to run the comparison *twice*. :(
179 */ 164 */
180 return compare_ob_value_lists_one (ob1, ob2) && compare_ob_value_lists_one (ob2, ob1); 165 return compare_ob_value_lists_one (ob1, ob2)
166 && compare_ob_value_lists_one (ob2, ob1);
181} 167}
182 168
183/* Function examines the 2 objects given to it, and returns true if 169/* Function examines the 2 objects given to it, and returns true if
184 * they can be merged together. 170 * they can be merged together.
185 * 171 *
220 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 206 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
221 207
222 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 208 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
223 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 209 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
224 210
225 if (ob1->arch->name != ob2->arch->name 211 if (ob1->arch->archname != ob2->arch->archname
226 || ob1->name != ob2->name 212 || ob1->name != ob2->name
227 || ob1->title != ob2->title 213 || ob1->title != ob2->title
228 || ob1->msg != ob2->msg 214 || ob1->msg != ob2->msg
229 || ob1->weight != ob2->weight 215 || ob1->weight != ob2->weight
230 || ob1->attacktype != ob2->attacktype 216 || ob1->attacktype != ob2->attacktype
231 || ob1->magic != ob2->magic 217 || ob1->magic != ob2->magic
232 || ob1->slaying != ob2->slaying 218 || ob1->slaying != ob2->slaying
233 || ob1->skill != ob2->skill 219 || ob1->skill != ob2->skill
234 || ob1->value != ob2->value 220 || ob1->value != ob2->value
235 || ob1->animation_id != ob2->animation_id 221 || ob1->animation_id != ob2->animation_id
222 || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other
236 || ob1->client_type != ob2->client_type 223 || ob1->client_type != ob2->client_type
237 || ob1->materialname != ob2->materialname 224 || ob1->materialname != ob2->materialname
238 || ob1->lore != ob2->lore 225 || ob1->lore != ob2->lore
239 || ob1->subtype != ob2->subtype 226 || ob1->subtype != ob2->subtype
240 || ob1->move_type != ob2->move_type 227 || ob1->move_type != ob2->move_type
358 else 345 else
359 { 346 {
360 // maybe there is a player standing on the same mapspace 347 // maybe there is a player standing on the same mapspace
361 // this will catch the case where "this" is a player 348 // this will catch the case where "this" is a player
362 if (object *pl = ms ().player ()) 349 if (object *pl = ms ().player ())
350 if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look)
363 if (!pl->container || this == pl->container) 351 || this == pl->container)
364 return pl; 352 return pl;
365 } 353 }
366 } 354 }
367 355
368 return 0; 356 return 0;
369} 357}
370 358
371// adjust weight per container type ("of holding") 359// adjust weight per container type ("of holding")
372static sint32 360static sint32
373weight_adjust (object *op, sint32 weight) 361weight_adjust_for (object *op, sint32 weight)
374{ 362{
375 return op->type == CONTAINER 363 return op->type == CONTAINER
376 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) 364 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str)
377 : weight; 365 : weight;
378} 366}
384static void 372static void
385adjust_weight (object *op, sint32 weight) 373adjust_weight (object *op, sint32 weight)
386{ 374{
387 while (op) 375 while (op)
388 { 376 {
377 // adjust by actual difference to account for rounding errors
378 // i.e. (w2 - w1) / f != w2 / f - w1 / f and the latter is correct
389 weight = weight_adjust (op, weight); 379 weight = weight_adjust_for (op, op->carrying)
380 - weight_adjust_for (op, op->carrying - weight);
390 381
391 if (!weight) 382 if (!weight)
392 return; 383 return;
393 384
394 op->carrying += weight; 385 op->carrying += weight;
417 op->update_weight (); 408 op->update_weight ();
418 409
419 sum += op->total_weight (); 410 sum += op->total_weight ();
420 } 411 }
421 412
422 sum = weight_adjust (this, sum); 413 sum = weight_adjust_for (this, sum);
423 414
424 if (sum != carrying) 415 if (sum != carrying)
425 { 416 {
426 carrying = sum; 417 carrying = sum;
427 418
489 */ 480 */
490object * 481object *
491find_object_name (const char *str) 482find_object_name (const char *str)
492{ 483{
493 shstr_cmp str_ (str); 484 shstr_cmp str_ (str);
494 object *op;
495 485
486 if (str_)
496 for_all_objects (op) 487 for_all_objects (op)
497 if (op->name == str_) 488 if (op->name == str_)
498 break; 489 return op;
499 490
500 return op; 491 return 0;
501} 492}
502 493
503/* 494/*
504 * Sets the owner and sets the skill and exp pointers to owner's current 495 * Sets the owner and sets the skill and exp pointers to owner's current
505 * skill and experience objects. 496 * skill and experience objects.
915 * drop on that space. 906 * drop on that space.
916 */ 907 */
917 if (!drop_to_ground 908 if (!drop_to_ground
918 || !map 909 || !map
919 || map->in_memory != MAP_ACTIVE 910 || map->in_memory != MAP_ACTIVE
920 || map->nodrop 911 || map->no_drop
921 || ms ().move_block == MOVE_ALL) 912 || ms ().move_block == MOVE_ALL)
922 { 913 {
923 while (inv) 914 while (inv)
924 { 915 {
925 inv->destroy_inv (false); 916 inv->destroy_inv (false);
954 945
955static struct freed_map : maptile 946static struct freed_map : maptile
956{ 947{
957 freed_map () 948 freed_map ()
958 { 949 {
959 path = "<freed objects map>"; 950 path = "<freed objects map>";
960 name = "/internal/freed_objects_map"; 951 name = "/internal/freed_objects_map";
961 width = 3; 952 width = 3;
962 height = 3; 953 height = 3;
963 nodrop = 1; 954 no_drop = 1;
955 no_reset = 1;
964 956
965 alloc (); 957 alloc ();
966 in_memory = MAP_ACTIVE; 958 in_memory = MAP_ACTIVE;
959 }
960
961 ~freed_map ()
962 {
963 destroy ();
967 } 964 }
968} freed_map; // freed objects are moved here to avoid crashes 965} freed_map; // freed objects are moved here to avoid crashes
969 966
970void 967void
971object::do_destroy () 968object::do_destroy ()
1062 if (object *pl = visible_to ()) 1059 if (object *pl = visible_to ())
1063 esrv_del_item (pl->contr, count); 1060 esrv_del_item (pl->contr, count);
1064 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed 1061 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1065 1062
1066 adjust_weight (env, -total_weight ()); 1063 adjust_weight (env, -total_weight ());
1067
1068 *(above ? &above->below : &env->inv) = below;
1069
1070 if (below)
1071 below->above = above;
1072 1064
1073 /* we set up values so that it could be inserted into 1065 /* we set up values so that it could be inserted into
1074 * the map, but we don't actually do that - it is up 1066 * the map, but we don't actually do that - it is up
1075 * to the caller to decide what we want to do. 1067 * to the caller to decide what we want to do.
1076 */ 1068 */
1077 map = env->map; 1069 map = env->map;
1078 x = env->x; 1070 x = env->x;
1079 y = env->y; 1071 y = env->y;
1072
1073 // make sure cmov optimisation is applicable
1074 *(above ? &above->below : &env->inv) = below;
1075 *(below ? &below->above : &above ) = above; // &above is just a dummy
1076
1080 above = 0; 1077 above = 0;
1081 below = 0; 1078 below = 0;
1082 env = 0; 1079 env = 0;
1083 1080
1084 /* NO_FIX_PLAYER is set when a great many changes are being 1081 /* NO_FIX_PLAYER is set when a great many changes are being
1114 1111
1115 esrv_del_item (pl->contr, count); 1112 esrv_del_item (pl->contr, count);
1116 } 1113 }
1117 1114
1118 /* link the object above us */ 1115 /* link the object above us */
1119 if (above) 1116 // re-link, make sure compiler can easily use cmove
1120 above->below = below; 1117 *(above ? &above->below : &ms.top) = below;
1121 else 1118 *(below ? &below->above : &ms.bot) = above;
1122 ms.top = below; /* we were top, set new top */
1123
1124 /* Relink the object below us, if there is one */
1125 if (below)
1126 below->above = above;
1127 else
1128 {
1129 /* Nothing below, which means we need to relink map object for this space
1130 * use translated coordinates in case some oddness with map tiling is
1131 * evident
1132 */
1133 if (GET_MAP_OB (map, x, y) != this)
1134 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ());
1135
1136 ms.bot = above; /* goes on above it. */
1137 }
1138 1119
1139 above = 0; 1120 above = 0;
1140 below = 0; 1121 below = 0;
1141 1122
1142 if (map->in_memory == MAP_SAVING) 1123 if (map->in_memory == MAP_SAVING)
1257 * job preparing multi-part monsters. 1238 * job preparing multi-part monsters.
1258 */ 1239 */
1259object * 1240object *
1260insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) 1241insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1261{ 1242{
1243 op->remove ();
1244
1262 for (object *tmp = op->head_ (); tmp; tmp = tmp->more) 1245 for (object *tmp = op->head_ (); tmp; tmp = tmp->more)
1263 { 1246 {
1264 tmp->x = x + tmp->arch->x; 1247 tmp->x = x + tmp->arch->x;
1265 tmp->y = y + tmp->arch->y; 1248 tmp->y = y + tmp->arch->y;
1266 } 1249 }
1289 * just 'op' otherwise 1272 * just 'op' otherwise
1290 */ 1273 */
1291object * 1274object *
1292insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1275insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1293{ 1276{
1294 assert (!op->flag [FLAG_FREED]); 1277 if (op->is_on_map ())
1278 {
1279 LOG (llevError, "insert_ob_in_map called for object already on map");
1280 abort ();
1281 }
1295 1282
1283 if (op->env)
1284 {
1285 LOG (llevError, "insert_ob_in_map called for object in an inventory (proceeding)");
1296 op->remove (); 1286 op->remove ();
1287 }
1288
1289 if (op->face && !face_info (op->face))//D TODO: remove soon
1290 {//D
1291 LOG (llevError | logBacktrace, "op->face out of bounds: %s", op->debug_desc ());//D
1292 op->face = 1;//D
1293 }//D
1297 1294
1298 /* Ideally, the caller figures this out. However, it complicates a lot 1295 /* Ideally, the caller figures this out. However, it complicates a lot
1299 * of areas of callers (eg, anything that uses find_free_spot would now 1296 * of areas of callers (eg, anything that uses find_free_spot would now
1300 * need extra work 1297 * need extra work
1301 */ 1298 */
1302 if (!xy_normalise (m, op->x, op->y)) 1299 if (!xy_normalise (m, op->x, op->y))
1303 { 1300 {
1304 op->destroy (1); 1301 op->head_ ()->destroy (1);// remove head_ once all tail object destroyers found
1305 return 0; 1302 return 0;
1306 } 1303 }
1307 1304
1308 if (object *more = op->more) 1305 if (object *more = op->more)
1309 if (!insert_ob_in_map (more, m, originator, flag)) 1306 if (!insert_ob_in_map (more, m, originator, flag))
1318 */ 1315 */
1319 if (op->nrof && !(flag & INS_NO_MERGE)) 1316 if (op->nrof && !(flag & INS_NO_MERGE))
1320 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1317 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1321 if (object::can_merge (op, tmp)) 1318 if (object::can_merge (op, tmp))
1322 { 1319 {
1323 // TODO: we atcually want to update tmp, not op, 1320 // TODO: we actually want to update tmp, not op,
1324 // but some caller surely breaks when we return tmp 1321 // but some caller surely breaks when we return tmp
1325 // from here :/ 1322 // from here :/
1326 op->nrof += tmp->nrof; 1323 op->nrof += tmp->nrof;
1327 tmp->destroy (1); 1324 tmp->destroy (1);
1328 } 1325 }
1339 { 1336 {
1340 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); 1337 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n");
1341 abort (); 1338 abort ();
1342 } 1339 }
1343 1340
1341 if (!originator->is_on_map ())
1342 LOG (llevDebug | logBacktrace, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map",
1343 op->debug_desc (), originator->debug_desc ());
1344
1344 op->above = originator; 1345 op->above = originator;
1345 op->below = originator->below; 1346 op->below = originator->below;
1346
1347 if (op->below)
1348 op->below->above = op;
1349 else
1350 ms.bot = op;
1351
1352 /* since *below* originator, no need to update top */
1353 originator->below = op; 1347 originator->below = op;
1348
1349 *(op->below ? &op->below->above : &ms.bot) = op;
1354 } 1350 }
1355 else 1351 else
1356 { 1352 {
1357 object *top, *floor = NULL; 1353 object *floor = 0;
1358 1354 object *top = ms.top;
1359 top = ms.bot;
1360 1355
1361 /* If there are other objects, then */ 1356 /* If there are other objects, then */
1362 if (top) 1357 if (top)
1363 { 1358 {
1364 object *last = 0;
1365
1366 /* 1359 /*
1367 * If there are multiple objects on this space, we do some trickier handling. 1360 * If there are multiple objects on this space, we do some trickier handling.
1368 * We've already dealt with merging if appropriate. 1361 * We've already dealt with merging if appropriate.
1369 * Generally, we want to put the new object on top. But if 1362 * Generally, we want to put the new object on top. But if
1370 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last 1363 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last
1373 * once we get to them. This reduces the need to traverse over all of 1366 * once we get to them. This reduces the need to traverse over all of
1374 * them when adding another one - this saves quite a bit of cpu time 1367 * them when adding another one - this saves quite a bit of cpu time
1375 * when lots of spells are cast in one area. Currently, it is presumed 1368 * when lots of spells are cast in one area. Currently, it is presumed
1376 * that flying non pickable objects are spell objects. 1369 * that flying non pickable objects are spell objects.
1377 */ 1370 */
1378 for (top = ms.bot; top; top = top->above) 1371 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1379 { 1372 {
1380 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) 1373 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR))
1381 floor = top; 1374 floor = tmp;
1382 1375
1383 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) 1376 if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1384 { 1377 {
1385 /* We insert above top, so we want this object below this */ 1378 /* We insert above top, so we want this object below this */
1386 top = top->below; 1379 top = tmp->below;
1387 break; 1380 break;
1388 } 1381 }
1389 1382
1390 last = top; 1383 top = tmp;
1391 } 1384 }
1392
1393 /* Don't want top to be NULL, so set it to the last valid object */
1394 top = last;
1395 1385
1396 /* We let update_position deal with figuring out what the space 1386 /* We let update_position deal with figuring out what the space
1397 * looks like instead of lots of conditions here. 1387 * looks like instead of lots of conditions here.
1398 * makes things faster, and effectively the same result. 1388 * makes things faster, and effectively the same result.
1399 */ 1389 */
1406 */ 1396 */
1407 if (!(flag & INS_ON_TOP) 1397 if (!(flag & INS_ON_TOP)
1408 && ms.flags () & P_BLOCKSVIEW 1398 && ms.flags () & P_BLOCKSVIEW
1409 && (op->face && !faces [op->face].visibility)) 1399 && (op->face && !faces [op->face].visibility))
1410 { 1400 {
1401 object *last;
1402
1411 for (last = top; last != floor; last = last->below) 1403 for (last = top; last != floor; last = last->below)
1412 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1404 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1413 break; 1405 break;
1414 1406
1415 /* Check to see if we found the object that blocks view, 1407 /* Check to see if we found the object that blocks view,
1423 } /* If objects on this space */ 1415 } /* If objects on this space */
1424 1416
1425 if (flag & INS_ABOVE_FLOOR_ONLY) 1417 if (flag & INS_ABOVE_FLOOR_ONLY)
1426 top = floor; 1418 top = floor;
1427 1419
1428 /* Top is the object that our object (op) is going to get inserted above. 1420 // insert object above top, or bottom-most if top = 0
1429 */
1430
1431 /* First object on this space */
1432 if (!top) 1421 if (!top)
1433 { 1422 {
1423 op->below = 0;
1434 op->above = ms.bot; 1424 op->above = ms.bot;
1435
1436 if (op->above)
1437 op->above->below = op;
1438
1439 op->below = 0;
1440 ms.bot = op; 1425 ms.bot = op;
1426
1427 *(op->above ? &op->above->below : &ms.top) = op;
1441 } 1428 }
1442 else 1429 else
1443 { /* get inserted into the stack above top */ 1430 {
1444 op->above = top->above; 1431 op->above = top->above;
1445
1446 if (op->above)
1447 op->above->below = op; 1432 top->above = op;
1448 1433
1449 op->below = top; 1434 op->below = top;
1450 top->above = op; 1435 *(op->above ? &op->above->below : &ms.top) = op;
1451 } 1436 }
1452 1437 }
1453 if (!op->above)
1454 ms.top = op;
1455 } /* else not INS_BELOW_ORIGINATOR */
1456 1438
1457 if (op->type == PLAYER) 1439 if (op->type == PLAYER)
1458 { 1440 {
1459 op->contr->do_los = 1; 1441 op->contr->do_los = 1;
1460 ++op->map->players; 1442 ++op->map->players;
1560 1542
1561 nrof -= nr; 1543 nrof -= nr;
1562 1544
1563 if (nrof) 1545 if (nrof)
1564 { 1546 {
1565 adjust_weight (env, -weight * nr); // carrying == 0 1547 adjust_weight (env, -weight * max (1, nr)); // carrying == 0
1566 1548
1567 if (object *pl = visible_to ()) 1549 if (object *pl = visible_to ())
1568 esrv_update_item (UPD_NROF, pl, this); 1550 esrv_update_item (UPD_NROF, pl, this);
1569 1551
1570 return true; 1552 return true;
1596 } 1578 }
1597 else 1579 else
1598 { 1580 {
1599 decrease (nr); 1581 decrease (nr);
1600 1582
1601 object *op = object_create_clone (this); 1583 object *op = deep_clone ();
1602 op->nrof = nr; 1584 op->nrof = nr;
1603 return op; 1585 return op;
1604 } 1586 }
1605} 1587}
1606 1588
1827 LOG (llevError, "Present_arch called outside map.\n"); 1809 LOG (llevError, "Present_arch called outside map.\n");
1828 return NULL; 1810 return NULL;
1829 } 1811 }
1830 1812
1831 for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) 1813 for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above)
1832 if (tmp->arch == at) 1814 if (tmp->arch->archname == at->archname)
1833 return tmp; 1815 return tmp;
1834 1816
1835 return NULL; 1817 return NULL;
1836} 1818}
1837 1819
1901 * The first matching object is returned, or NULL if none. 1883 * The first matching object is returned, or NULL if none.
1902 */ 1884 */
1903object * 1885object *
1904present_arch_in_ob (const archetype *at, const object *op) 1886present_arch_in_ob (const archetype *at, const object *op)
1905{ 1887{
1906 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1888 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1907 if (tmp->arch == at) 1889 if (tmp->arch->archname == at->archname)
1908 return tmp; 1890 return tmp;
1909 1891
1910 return NULL; 1892 return NULL;
1911} 1893}
1912 1894
2321 2303
2322/* 2304/*
2323 * create clone from object to another 2305 * create clone from object to another
2324 */ 2306 */
2325object * 2307object *
2326object_create_clone (object *asrc) 2308object::deep_clone ()
2327{ 2309{
2310 assert (("deep_clone called on non-head object", is_head ()));
2311
2328 object *dst = 0; 2312 object *dst = clone ();
2329 2313
2330 if (!asrc)
2331 return 0;
2332
2333 object *src = asrc->head_ ();
2334
2335 object *prev = 0; 2314 object *prev = dst;
2336 for (object *part = src; part; part = part->more) 2315 for (object *part = this->more; part; part = part->more)
2337 { 2316 {
2338 object *tmp = part->clone (); 2317 object *tmp = part->clone ();
2339
2340 tmp->x -= src->x;
2341 tmp->y -= src->y;
2342
2343 if (!part->head)
2344 {
2345 dst = tmp;
2346 tmp->head = 0;
2347 }
2348 else
2349 tmp->head = dst; 2318 tmp->head = dst;
2350
2351 tmp->more = 0;
2352
2353 if (prev)
2354 prev->more = tmp; 2319 prev->more = tmp;
2355
2356 prev = tmp; 2320 prev = tmp;
2357 } 2321 }
2358 2322
2359 for (object *item = src->inv; item; item = item->below) 2323 for (object *item = inv; item; item = item->below)
2360 insert_ob_in_ob (object_create_clone (item), dst); 2324 insert_ob_in_ob (item->deep_clone (), dst);
2361 2325
2362 return dst; 2326 return dst;
2363} 2327}
2364 2328
2365/* This returns the first object in who's inventory that 2329/* This returns the first object in who's inventory that
2374 return tmp; 2338 return tmp;
2375 2339
2376 return 0; 2340 return 0;
2377} 2341}
2378 2342
2379/* If ob has a field named key, return the link from the list, 2343const shstr &
2380 * otherwise return NULL. 2344object::kv_get (const shstr &key) const
2381 *
2382 * key must be a passed in shared string - otherwise, this won't
2383 * do the desired thing.
2384 */
2385key_value *
2386get_ob_key_link (const object *ob, const char *key)
2387{ 2345{
2388 for (key_value *link = ob->key_values; link; link = link->next) 2346 for (key_value *kv = key_values; kv; kv = kv->next)
2389 if (link->key == key) 2347 if (kv->key == key)
2390 return link;
2391
2392 return 0;
2393}
2394
2395/*
2396 * Returns the value of op has an extra_field for key, or NULL.
2397 *
2398 * The argument doesn't need to be a shared string.
2399 *
2400 * The returned string is shared.
2401 */
2402const char *
2403get_ob_key_value (const object *op, const char *const key)
2404{
2405 key_value *link;
2406 shstr_cmp canonical_key (key);
2407
2408 if (!canonical_key)
2409 {
2410 /* 1. There being a field named key on any object
2411 * implies there'd be a shared string to find.
2412 * 2. Since there isn't, no object has this field.
2413 * 3. Therefore, *this* object doesn't have this field.
2414 */
2415 return 0;
2416 }
2417
2418 /* This is copied from get_ob_key_link() above -
2419 * only 4 lines, and saves the function call overhead.
2420 */
2421 for (link = op->key_values; link; link = link->next)
2422 if (link->key == canonical_key)
2423 return link->value; 2348 return kv->value;
2424 2349
2425 return 0; 2350 return shstr_null;
2426} 2351}
2427 2352
2428/* 2353void
2429 * Updates the canonical_key in op to value. 2354object::kv_set (const shstr &key, const shstr &value)
2430 *
2431 * canonical_key is a shared string (value doesn't have to be).
2432 *
2433 * Unless add_key is TRUE, it won't add fields, only change the value of existing
2434 * keys.
2435 *
2436 * Returns TRUE on success.
2437 */
2438int
2439set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key)
2440{ 2355{
2441 key_value *field = NULL, *last = NULL; 2356 for (key_value *kv = key_values; kv; kv = kv->next)
2442 2357 if (kv->key == key)
2443 for (field = op->key_values; field != NULL; field = field->next)
2444 {
2445 if (field->key != canonical_key)
2446 { 2358 {
2447 last = field; 2359 kv->value = value;
2448 continue; 2360 return;
2449 } 2361 }
2450 2362
2451 if (value) 2363 key_value *kv = new key_value;
2452 field->value = value; 2364
2453 else 2365 kv->next = key_values;
2366 kv->key = key;
2367 kv->value = value;
2368
2369 key_values = kv;
2370}
2371
2372void
2373object::kv_del (const shstr &key)
2374{
2375 for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next)
2376 if ((*kvp)->key == key)
2454 { 2377 {
2455 /* Basically, if the archetype has this key set, 2378 key_value *kv = *kvp;
2456 * we need to store the null value so when we save 2379 *kvp = (*kvp)->next;
2457 * it, we save the empty value so that when we load, 2380 delete kv;
2458 * we get this value back again. 2381 return;
2459 */
2460 if (get_ob_key_link (op->arch, canonical_key))
2461 field->value = 0;
2462 else
2463 {
2464 if (last)
2465 last->next = field->next;
2466 else
2467 op->key_values = field->next;
2468
2469 delete field;
2470 }
2471 } 2382 }
2472 return TRUE;
2473 }
2474 /* IF we get here, key doesn't exist */
2475
2476 /* No field, we'll have to add it. */
2477
2478 if (!add_key)
2479 return FALSE;
2480
2481 /* There isn't any good reason to store a null
2482 * value in the key/value list. If the archetype has
2483 * this key, then we should also have it, so shouldn't
2484 * be here. If user wants to store empty strings,
2485 * should pass in ""
2486 */
2487 if (value == NULL)
2488 return TRUE;
2489
2490 field = new key_value;
2491
2492 field->key = canonical_key;
2493 field->value = value;
2494 /* Usual prepend-addition. */
2495 field->next = op->key_values;
2496 op->key_values = field;
2497
2498 return TRUE;
2499}
2500
2501/*
2502 * Updates the key in op to value.
2503 *
2504 * If add_key is FALSE, this will only update existing keys,
2505 * and not add new ones.
2506 * In general, should be little reason FALSE is ever passed in for add_key
2507 *
2508 * Returns TRUE on success.
2509 */
2510int
2511set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2512{
2513 shstr key_ (key);
2514
2515 return set_ob_key_value_s (op, key_, value, add_key);
2516} 2383}
2517 2384
2518object::depth_iterator::depth_iterator (object *container) 2385object::depth_iterator::depth_iterator (object *container)
2519: iterator_base (container) 2386: iterator_base (container)
2520{ 2387{
2570{ 2437{
2571 char flagdesc[512]; 2438 char flagdesc[512];
2572 char info2[256 * 4]; 2439 char info2[256 * 4];
2573 char *p = info; 2440 char *p = info;
2574 2441
2575 p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s,flags:[%s],type:%d}", 2442 p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s%s,flags:[%s],type:%d}",
2576 count, 2443 count,
2577 uuid.c_str (), 2444 uuid.c_str (),
2578 &name, 2445 &name,
2579 title ? "\",title:\"" : "", 2446 title ? ",title:\"" : "",
2580 title ? (const char *)title : "", 2447 title ? (const char *)title : "",
2448 title ? "\"" : "",
2581 flag_desc (flagdesc, 512), type); 2449 flag_desc (flagdesc, 512), type);
2582 2450
2583 if (!flag[FLAG_REMOVED] && env) 2451 if (!flag[FLAG_REMOVED] && env)
2584 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2452 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2585 2453

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