… | |
… | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <stdio.h> |
25 | #include <stdio.h> |
26 | #include <sys/types.h> |
26 | #include <sys/types.h> |
27 | #include <sys/uio.h> |
27 | #include <sys/uio.h> |
28 | #include <object.h> |
28 | #include <object.h> |
29 | #include <funcpoint.h> |
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|
30 | #include <sproto.h> |
29 | #include <sproto.h> |
31 | #include <loader.h> |
30 | #include <loader.h> |
32 | |
31 | |
33 | #include <bitset> |
32 | #include <bitset> |
34 | |
33 | |
… | |
… | |
140 | |
139 | |
141 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
140 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
142 | static bool |
141 | static bool |
143 | compare_ob_value_lists_one (const object *wants, const object *has) |
142 | compare_ob_value_lists_one (const object *wants, const object *has) |
144 | { |
143 | { |
145 | key_value *wants_field; |
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146 | |
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147 | /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both |
144 | /* n-squared behaviour (see kv_get), but I'm hoping both |
148 | * objects with lists are rare, and lists stay short. If not, use a |
145 | * objects with lists are rare, and lists stay short. If not, use a |
149 | * different structure or at least keep the lists sorted... |
146 | * different structure or at least keep the lists sorted... |
150 | */ |
147 | */ |
151 | |
148 | |
152 | /* For each field in wants, */ |
149 | /* For each field in wants, */ |
153 | for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) |
150 | for (key_value *kv = wants->key_values; kv; kv = kv->next) |
154 | { |
151 | if (has->kv_get (kv->key) != kv->value) |
155 | key_value *has_field; |
152 | return false; |
156 | |
|
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157 | /* Look for a field in has with the same key. */ |
|
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158 | has_field = get_ob_key_link (has, wants_field->key); |
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159 | |
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160 | if (!has_field) |
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161 | return 0; /* No field with that name. */ |
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162 | |
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163 | /* Found the matching field. */ |
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164 | if (has_field->value != wants_field->value) |
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165 | return 0; /* Values don't match, so this half of the comparison is false. */ |
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166 | |
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167 | /* If we get here, we found a match. Now for the next field in wants. */ |
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168 | } |
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169 | |
153 | |
170 | /* If we get here, every field in wants has a matching field in has. */ |
154 | /* If we get here, every field in wants has a matching field in has. */ |
171 | return 1; |
155 | return true; |
172 | } |
156 | } |
173 | |
157 | |
174 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
158 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
175 | static bool |
159 | static bool |
176 | compare_ob_value_lists (const object *ob1, const object *ob2) |
160 | compare_ob_value_lists (const object *ob1, const object *ob2) |
177 | { |
161 | { |
178 | /* However, there may be fields in has which aren't partnered in wants, |
162 | /* However, there may be fields in has which aren't partnered in wants, |
179 | * so we need to run the comparison *twice*. :( |
163 | * so we need to run the comparison *twice*. :( |
180 | */ |
164 | */ |
181 | return compare_ob_value_lists_one (ob1, ob2) && compare_ob_value_lists_one (ob2, ob1); |
165 | return compare_ob_value_lists_one (ob1, ob2) |
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|
166 | && compare_ob_value_lists_one (ob2, ob1); |
182 | } |
167 | } |
183 | |
168 | |
184 | /* Function examines the 2 objects given to it, and returns true if |
169 | /* Function examines the 2 objects given to it, and returns true if |
185 | * they can be merged together. |
170 | * they can be merged together. |
186 | * |
171 | * |
… | |
… | |
331 | |
316 | |
332 | /* Everything passes, must be OK. */ |
317 | /* Everything passes, must be OK. */ |
333 | return 1; |
318 | return 1; |
334 | } |
319 | } |
335 | |
320 | |
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|
321 | // find player who can see this object |
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322 | object * |
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|
323 | object::visible_to () const |
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324 | { |
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325 | if (client_visible () && !flag [FLAG_REMOVED]) |
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326 | { |
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327 | // see if we are in a container of sorts |
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328 | if (env) |
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329 | { |
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330 | // the player inventory itself is always visible |
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331 | if (env->type == PLAYER) |
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332 | return env; |
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333 | |
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334 | // else a player could have our env open |
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335 | object *envest = env->outer_env (); |
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336 | |
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337 | // the player itself is always on a map, so we will find him here |
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338 | // even if our inv is in a player. |
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339 | if (envest->is_on_map ()) |
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340 | if (object *pl = envest->ms ().player ()) |
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341 | if (pl->container == env) |
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342 | return pl; |
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343 | } |
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344 | else |
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345 | { |
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346 | // maybe there is a player standing on the same mapspace |
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347 | // this will catch the case where "this" is a player |
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348 | if (object *pl = ms ().player ()) |
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349 | if (!pl->container || this == pl->container) |
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350 | return pl; |
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351 | } |
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352 | } |
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353 | |
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354 | return 0; |
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355 | } |
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356 | |
336 | // adjust weight per container type ("of holding") |
357 | // adjust weight per container type ("of holding") |
337 | static sint32 |
358 | static sint32 |
338 | weight_adjust (object *op, sint32 weight) |
359 | weight_adjust (object *op, sint32 weight) |
339 | { |
360 | { |
340 | return op->type == CONTAINER |
361 | return op->type == CONTAINER |
… | |
… | |
351 | { |
372 | { |
352 | while (op) |
373 | while (op) |
353 | { |
374 | { |
354 | weight = weight_adjust (op, weight); |
375 | weight = weight_adjust (op, weight); |
355 | |
376 | |
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377 | if (!weight) |
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378 | return; |
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379 | |
356 | op->carrying += weight; |
380 | op->carrying += weight; |
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381 | |
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382 | if (object *pl = op->visible_to ()) |
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383 | if (pl != op) // player is handled lazily |
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384 | esrv_update_item (UPD_WEIGHT, pl, op); |
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385 | |
357 | op = op->env; |
386 | op = op->env; |
358 | } |
387 | } |
359 | } |
388 | } |
360 | |
389 | |
361 | /* |
390 | /* |
… | |
… | |
374 | op->update_weight (); |
403 | op->update_weight (); |
375 | |
404 | |
376 | sum += op->total_weight (); |
405 | sum += op->total_weight (); |
377 | } |
406 | } |
378 | |
407 | |
379 | carrying = weight_adjust (this, sum); |
408 | sum = weight_adjust (this, sum); |
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409 | |
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410 | if (sum != carrying) |
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411 | { |
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412 | carrying = sum; |
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413 | |
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414 | if (object *pl = visible_to ()) |
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415 | if (pl != this) // player is handled lazily |
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416 | esrv_update_item (UPD_WEIGHT, pl, this); |
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417 | } |
380 | } |
418 | } |
381 | |
419 | |
382 | /* |
420 | /* |
383 | * Used by: Server DM commands: dumpbelow, dump. Some error messages. |
421 | * Used by: Server DM commands: dumpbelow, dump. Some error messages. |
384 | */ |
422 | */ |
… | |
… | |
551 | } |
589 | } |
552 | |
590 | |
553 | op->key_values = 0; |
591 | op->key_values = 0; |
554 | } |
592 | } |
555 | |
593 | |
556 | object & |
594 | /* |
557 | object::operator =(const object &src) |
595 | * copy_to first frees everything allocated by the dst object, |
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596 | * and then copies the contents of itself into the second |
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597 | * object, allocating what needs to be allocated. Basically, any |
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598 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
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599 | * if the first object is freed, the pointers in the new object |
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600 | * will point at garbage. |
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601 | */ |
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602 | void |
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603 | object::copy_to (object *dst) |
558 | { |
604 | { |
559 | bool is_freed = flag [FLAG_FREED]; |
605 | dst->remove (); |
560 | bool is_removed = flag [FLAG_REMOVED]; |
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561 | |
|
|
562 | *(object_copy *)this = src; |
606 | *(object_copy *)dst = *this; |
563 | |
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564 | flag [FLAG_FREED] = is_freed; |
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565 | flag [FLAG_REMOVED] = is_removed; |
607 | dst->flag [FLAG_REMOVED] = true; |
566 | |
608 | |
567 | /* Copy over key_values, if any. */ |
609 | /* Copy over key_values, if any. */ |
568 | if (src.key_values) |
610 | if (key_values) |
569 | { |
611 | { |
570 | key_value *tail = 0; |
612 | key_value *tail = 0; |
571 | key_values = 0; |
613 | dst->key_values = 0; |
572 | |
614 | |
573 | for (key_value *i = src.key_values; i; i = i->next) |
615 | for (key_value *i = key_values; i; i = i->next) |
574 | { |
616 | { |
575 | key_value *new_link = new key_value; |
617 | key_value *new_link = new key_value; |
576 | |
618 | |
577 | new_link->next = 0; |
619 | new_link->next = 0; |
578 | new_link->key = i->key; |
620 | new_link->key = i->key; |
579 | new_link->value = i->value; |
621 | new_link->value = i->value; |
580 | |
622 | |
581 | /* Try and be clever here, too. */ |
623 | /* Try and be clever here, too. */ |
582 | if (!key_values) |
624 | if (!dst->key_values) |
583 | { |
625 | { |
584 | key_values = new_link; |
626 | dst->key_values = new_link; |
585 | tail = new_link; |
627 | tail = new_link; |
586 | } |
628 | } |
587 | else |
629 | else |
588 | { |
630 | { |
589 | tail->next = new_link; |
631 | tail->next = new_link; |
590 | tail = new_link; |
632 | tail = new_link; |
591 | } |
633 | } |
592 | } |
634 | } |
593 | } |
635 | } |
594 | } |
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595 | |
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596 | /* |
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597 | * copy_to first frees everything allocated by the dst object, |
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598 | * and then copies the contents of itself into the second |
|
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599 | * object, allocating what needs to be allocated. Basically, any |
|
|
600 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
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601 | * if the first object is freed, the pointers in the new object |
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602 | * will point at garbage. |
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603 | */ |
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604 | void |
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605 | object::copy_to (object *dst) |
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606 | { |
|
|
607 | *dst = *this; |
|
|
608 | |
636 | |
609 | if (speed < 0) |
637 | if (speed < 0) |
610 | dst->speed_left -= rndm (); |
638 | dst->speed_left -= rndm (); |
611 | |
639 | |
612 | dst->set_speed (dst->speed); |
640 | dst->set_speed (dst->speed); |
… | |
… | |
634 | object * |
662 | object * |
635 | object::clone () |
663 | object::clone () |
636 | { |
664 | { |
637 | object *neu = create (); |
665 | object *neu = create (); |
638 | copy_to (neu); |
666 | copy_to (neu); |
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|
667 | neu->map = map; // not copied by copy_to |
639 | return neu; |
668 | return neu; |
640 | } |
669 | } |
641 | |
670 | |
642 | /* |
671 | /* |
643 | * If an object with the IS_TURNABLE() flag needs to be turned due |
672 | * If an object with the IS_TURNABLE() flag needs to be turned due |
… | |
… | |
694 | * UP_OBJ_FACE: only the objects face has changed. |
723 | * UP_OBJ_FACE: only the objects face has changed. |
695 | */ |
724 | */ |
696 | void |
725 | void |
697 | update_object (object *op, int action) |
726 | update_object (object *op, int action) |
698 | { |
727 | { |
699 | if (op == NULL) |
728 | if (!op) |
700 | { |
729 | { |
701 | /* this should never happen */ |
730 | /* this should never happen */ |
702 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
731 | LOG (llevError | logBacktrace, "update_object() called for NULL object.\n"); |
703 | return; |
732 | return; |
704 | } |
733 | } |
705 | |
734 | |
706 | if (op->env) |
735 | if (!op->is_on_map ()) |
707 | { |
736 | { |
708 | /* Animation is currently handled by client, so nothing |
737 | /* Animation is currently handled by client, so nothing |
709 | * to do in this case. |
738 | * to do in this case. |
710 | */ |
739 | */ |
711 | return; |
740 | return; |
712 | } |
741 | } |
713 | |
|
|
714 | /* If the map is saving, don't do anything as everything is |
|
|
715 | * going to get freed anyways. |
|
|
716 | */ |
|
|
717 | if (!op->map || op->map->in_memory == MAP_SAVING) |
|
|
718 | return; |
|
|
719 | |
742 | |
720 | /* make sure the object is within map boundaries */ |
743 | /* make sure the object is within map boundaries */ |
721 | if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) |
744 | if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) |
722 | { |
745 | { |
723 | LOG (llevError, "update_object() called for object out of map!\n"); |
746 | LOG (llevError, "update_object() called for object out of map!\n"); |
… | |
… | |
866 | object::destroy_inv (bool drop_to_ground) |
889 | object::destroy_inv (bool drop_to_ground) |
867 | { |
890 | { |
868 | // need to check first, because the checks below might segfault |
891 | // need to check first, because the checks below might segfault |
869 | // as we might be on an invalid mapspace and crossfire code |
892 | // as we might be on an invalid mapspace and crossfire code |
870 | // is too buggy to ensure that the inventory is empty. |
893 | // is too buggy to ensure that the inventory is empty. |
871 | // corollary: if you create arrows etc. with stuff in tis inventory, |
894 | // corollary: if you create arrows etc. with stuff in its inventory, |
872 | // cf will crash below with off-map x and y |
895 | // cf will crash below with off-map x and y |
873 | if (!inv) |
896 | if (!inv) |
874 | return; |
897 | return; |
875 | |
898 | |
876 | /* Only if the space blocks everything do we not process - |
899 | /* Only if the space blocks everything do we not process - |
… | |
… | |
883 | || map->nodrop |
906 | || map->nodrop |
884 | || ms ().move_block == MOVE_ALL) |
907 | || ms ().move_block == MOVE_ALL) |
885 | { |
908 | { |
886 | while (inv) |
909 | while (inv) |
887 | { |
910 | { |
888 | inv->destroy_inv (drop_to_ground); |
911 | inv->destroy_inv (false); |
889 | inv->destroy (); |
912 | inv->destroy (); |
890 | } |
913 | } |
891 | } |
914 | } |
892 | else |
915 | else |
893 | { /* Put objects in inventory onto this space */ |
916 | { /* Put objects in inventory onto this space */ |
… | |
… | |
899 | || op->flag [FLAG_NO_DROP] |
922 | || op->flag [FLAG_NO_DROP] |
900 | || op->type == RUNE |
923 | || op->type == RUNE |
901 | || op->type == TRAP |
924 | || op->type == TRAP |
902 | || op->flag [FLAG_IS_A_TEMPLATE] |
925 | || op->flag [FLAG_IS_A_TEMPLATE] |
903 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
926 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
904 | op->destroy (); |
927 | op->destroy (true); |
905 | else |
928 | else |
906 | map->insert (op, x, y); |
929 | map->insert (op, x, y); |
907 | } |
930 | } |
908 | } |
931 | } |
909 | } |
932 | } |
… | |
… | |
913 | object *op = new object; |
936 | object *op = new object; |
914 | op->link (); |
937 | op->link (); |
915 | return op; |
938 | return op; |
916 | } |
939 | } |
917 | |
940 | |
|
|
941 | static struct freed_map : maptile |
|
|
942 | { |
|
|
943 | freed_map () |
|
|
944 | { |
|
|
945 | path = "<freed objects map>"; |
|
|
946 | name = "/internal/freed_objects_map"; |
|
|
947 | width = 3; |
|
|
948 | height = 3; |
|
|
949 | nodrop = 1; |
|
|
950 | |
|
|
951 | alloc (); |
|
|
952 | in_memory = MAP_ACTIVE; |
|
|
953 | } |
|
|
954 | } freed_map; // freed objects are moved here to avoid crashes |
|
|
955 | |
918 | void |
956 | void |
919 | object::do_destroy () |
957 | object::do_destroy () |
920 | { |
958 | { |
921 | attachable::do_destroy (); |
|
|
922 | |
|
|
923 | if (flag [FLAG_IS_LINKED]) |
959 | if (flag [FLAG_IS_LINKED]) |
924 | remove_button_link (this); |
960 | remove_button_link (this); |
925 | |
961 | |
926 | if (flag [FLAG_FRIENDLY]) |
962 | if (flag [FLAG_FRIENDLY]) |
927 | remove_friendly_object (this); |
963 | remove_friendly_object (this); |
928 | |
964 | |
929 | if (!flag [FLAG_REMOVED]) |
|
|
930 | remove (); |
965 | remove (); |
931 | |
966 | |
932 | destroy_inv (true); |
967 | attachable::do_destroy (); |
933 | |
968 | |
934 | deactivate (); |
969 | deactivate (); |
935 | unlink (); |
970 | unlink (); |
936 | |
971 | |
937 | flag [FLAG_FREED] = 1; |
972 | flag [FLAG_FREED] = 1; |
938 | |
973 | |
939 | // hack to ensure that freed objects still have a valid map |
974 | // hack to ensure that freed objects still have a valid map |
940 | { |
|
|
941 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
|
|
942 | |
|
|
943 | if (!freed_map) |
|
|
944 | { |
|
|
945 | freed_map = new maptile; |
|
|
946 | |
|
|
947 | freed_map->path = "<freed objects map>"; |
|
|
948 | freed_map->name = "/internal/freed_objects_map"; |
|
|
949 | freed_map->width = 3; |
|
|
950 | freed_map->height = 3; |
|
|
951 | freed_map->nodrop = 1; |
|
|
952 | |
|
|
953 | freed_map->alloc (); |
|
|
954 | freed_map->in_memory = MAP_ACTIVE; |
|
|
955 | } |
|
|
956 | |
|
|
957 | map = freed_map; |
975 | map = &freed_map; |
958 | x = 1; |
976 | x = 1; |
959 | y = 1; |
977 | y = 1; |
960 | } |
|
|
961 | |
978 | |
962 | if (more) |
979 | if (more) |
963 | { |
980 | { |
964 | more->destroy (); |
981 | more->destroy (); |
965 | more = 0; |
982 | more = 0; |
… | |
… | |
978 | object::destroy (bool destroy_inventory) |
995 | object::destroy (bool destroy_inventory) |
979 | { |
996 | { |
980 | if (destroyed ()) |
997 | if (destroyed ()) |
981 | return; |
998 | return; |
982 | |
999 | |
|
|
1000 | if (!is_head () && !head->destroyed ()) |
|
|
1001 | { |
|
|
1002 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
|
|
1003 | head->destroy (destroy_inventory); |
|
|
1004 | return; |
|
|
1005 | } |
|
|
1006 | |
983 | if (destroy_inventory) |
1007 | destroy_inv (!destroy_inventory); |
984 | destroy_inv (false); |
|
|
985 | |
1008 | |
986 | if (is_head ()) |
1009 | if (is_head ()) |
987 | if (sound_destroy) |
1010 | if (sound_destroy) |
988 | play_sound (sound_destroy); |
1011 | play_sound (sound_destroy); |
989 | else if (flag [FLAG_MONSTER]) |
1012 | else if (flag [FLAG_MONSTER]) |
… | |
… | |
1003 | object::do_remove () |
1026 | object::do_remove () |
1004 | { |
1027 | { |
1005 | object *tmp, *last = 0; |
1028 | object *tmp, *last = 0; |
1006 | object *otmp; |
1029 | object *otmp; |
1007 | |
1030 | |
1008 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
1031 | if (flag [FLAG_REMOVED]) |
1009 | return; |
1032 | return; |
1010 | |
1033 | |
1011 | SET_FLAG (this, FLAG_REMOVED); |
|
|
1012 | INVOKE_OBJECT (REMOVE, this); |
1034 | INVOKE_OBJECT (REMOVE, this); |
|
|
1035 | |
|
|
1036 | flag [FLAG_REMOVED] = true; |
1013 | |
1037 | |
1014 | if (more) |
1038 | if (more) |
1015 | more->remove (); |
1039 | more->remove (); |
1016 | |
1040 | |
1017 | /* |
1041 | /* |
1018 | * In this case, the object to be removed is in someones |
1042 | * In this case, the object to be removed is in someones |
1019 | * inventory. |
1043 | * inventory. |
1020 | */ |
1044 | */ |
1021 | if (env) |
1045 | if (env) |
1022 | { |
1046 | { |
|
|
1047 | flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed |
|
|
1048 | if (object *pl = visible_to ()) |
|
|
1049 | esrv_del_item (pl->contr, count); |
|
|
1050 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
|
|
1051 | |
1023 | adjust_weight (env, -total_weight ()); |
1052 | adjust_weight (env, -total_weight ()); |
1024 | |
1053 | |
1025 | *(above ? &above->below : &env->inv) = below; |
1054 | *(above ? &above->below : &env->inv) = below; |
1026 | |
1055 | |
1027 | if (below) |
1056 | if (below) |
… | |
… | |
1045 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1074 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1046 | otmp->update_stats (); |
1075 | otmp->update_stats (); |
1047 | } |
1076 | } |
1048 | else if (map) |
1077 | else if (map) |
1049 | { |
1078 | { |
1050 | if (type == PLAYER) |
|
|
1051 | { |
|
|
1052 | // leaving a spot always closes any open container on the ground |
|
|
1053 | if (container && !container->env) |
|
|
1054 | // this causes spurious floorbox updates, but it ensures |
|
|
1055 | // that the CLOSE event is being sent. |
|
|
1056 | close_container (); |
|
|
1057 | |
|
|
1058 | --map->players; |
|
|
1059 | map->touch (); |
|
|
1060 | } |
|
|
1061 | |
|
|
1062 | map->dirty = true; |
1079 | map->dirty = true; |
1063 | mapspace &ms = this->ms (); |
1080 | mapspace &ms = this->ms (); |
|
|
1081 | |
|
|
1082 | if (object *pl = ms.player ()) |
|
|
1083 | { |
|
|
1084 | if (type == PLAYER) // this == pl(!) |
|
|
1085 | { |
|
|
1086 | // leaving a spot always closes any open container on the ground |
|
|
1087 | if (container && !container->env) |
|
|
1088 | // this causes spurious floorbox updates, but it ensures |
|
|
1089 | // that the CLOSE event is being sent. |
|
|
1090 | close_container (); |
|
|
1091 | |
|
|
1092 | --map->players; |
|
|
1093 | map->touch (); |
|
|
1094 | } |
|
|
1095 | else if (pl->container == this) |
|
|
1096 | { |
|
|
1097 | // removing a container should close it |
|
|
1098 | close_container (); |
|
|
1099 | } |
|
|
1100 | |
|
|
1101 | esrv_del_item (pl->contr, count); |
|
|
1102 | } |
1064 | |
1103 | |
1065 | /* link the object above us */ |
1104 | /* link the object above us */ |
1066 | if (above) |
1105 | if (above) |
1067 | above->below = below; |
1106 | above->below = below; |
1068 | else |
1107 | else |
… | |
… | |
1098 | * removed (most likely destroyed), update the player view |
1137 | * removed (most likely destroyed), update the player view |
1099 | * appropriately. |
1138 | * appropriately. |
1100 | */ |
1139 | */ |
1101 | pl->close_container (); |
1140 | pl->close_container (); |
1102 | |
1141 | |
|
|
1142 | //TODO: the floorbox prev/next might need updating |
|
|
1143 | //esrv_del_item (pl->contr, count); |
|
|
1144 | //TODO: update floorbox to preserve ordering |
|
|
1145 | if (pl->contr->ns) |
1103 | pl->contr->ns->floorbox_update (); |
1146 | pl->contr->ns->floorbox_update (); |
1104 | } |
1147 | } |
1105 | |
1148 | |
1106 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1149 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1107 | { |
1150 | { |
1108 | /* No point updating the players look faces if he is the object |
1151 | /* No point updating the players look faces if he is the object |
… | |
… | |
1152 | if (!top) |
1195 | if (!top) |
1153 | for (top = op; top && top->above; top = top->above) |
1196 | for (top = op; top && top->above; top = top->above) |
1154 | ; |
1197 | ; |
1155 | |
1198 | |
1156 | for (; top; top = top->below) |
1199 | for (; top; top = top->below) |
1157 | { |
|
|
1158 | if (top == op) |
|
|
1159 | continue; |
|
|
1160 | |
|
|
1161 | if (object::can_merge (op, top)) |
1200 | if (object::can_merge (op, top)) |
1162 | { |
1201 | { |
1163 | top->nrof += op->nrof; |
1202 | top->nrof += op->nrof; |
1164 | |
1203 | |
1165 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1204 | if (object *pl = top->visible_to ()) |
1166 | op->weight = 0; /* Don't want any adjustements now */ |
1205 | esrv_update_item (UPD_NROF, pl, top); |
|
|
1206 | |
|
|
1207 | op->weight = 0; // cancel the addition above |
|
|
1208 | op->carrying = 0; // must be 0 already |
|
|
1209 | |
1167 | op->destroy (); |
1210 | op->destroy (1); |
|
|
1211 | |
1168 | return top; |
1212 | return top; |
1169 | } |
1213 | } |
1170 | } |
|
|
1171 | |
1214 | |
1172 | return 0; |
1215 | return 0; |
1173 | } |
1216 | } |
1174 | |
1217 | |
1175 | void |
1218 | void |
… | |
… | |
1234 | object * |
1277 | object * |
1235 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1278 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1236 | { |
1279 | { |
1237 | assert (!op->flag [FLAG_FREED]); |
1280 | assert (!op->flag [FLAG_FREED]); |
1238 | |
1281 | |
1239 | object *top, *floor = NULL; |
|
|
1240 | |
|
|
1241 | op->remove (); |
1282 | op->remove (); |
1242 | |
1283 | |
1243 | /* Ideally, the caller figures this out. However, it complicates a lot |
1284 | /* Ideally, the caller figures this out. However, it complicates a lot |
1244 | * of areas of callers (eg, anything that uses find_free_spot would now |
1285 | * of areas of callers (eg, anything that uses find_free_spot would now |
1245 | * need extra work |
1286 | * need extra work |
1246 | */ |
1287 | */ |
1247 | if (!xy_normalise (m, op->x, op->y)) |
1288 | if (!xy_normalise (m, op->x, op->y)) |
1248 | { |
1289 | { |
1249 | op->destroy (); |
1290 | op->destroy (1); |
1250 | return 0; |
1291 | return 0; |
1251 | } |
1292 | } |
1252 | |
1293 | |
1253 | if (object *more = op->more) |
1294 | if (object *more = op->more) |
1254 | if (!insert_ob_in_map (more, m, originator, flag)) |
1295 | if (!insert_ob_in_map (more, m, originator, flag)) |
… | |
… | |
1263 | */ |
1304 | */ |
1264 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1305 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1265 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1306 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1266 | if (object::can_merge (op, tmp)) |
1307 | if (object::can_merge (op, tmp)) |
1267 | { |
1308 | { |
|
|
1309 | // TODO: we atcually want to update tmp, not op, |
|
|
1310 | // but some caller surely breaks when we return tmp |
|
|
1311 | // from here :/ |
1268 | op->nrof += tmp->nrof; |
1312 | op->nrof += tmp->nrof; |
1269 | tmp->destroy (1); |
1313 | tmp->destroy (1); |
1270 | } |
1314 | } |
1271 | |
1315 | |
1272 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1316 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
… | |
… | |
1294 | /* since *below* originator, no need to update top */ |
1338 | /* since *below* originator, no need to update top */ |
1295 | originator->below = op; |
1339 | originator->below = op; |
1296 | } |
1340 | } |
1297 | else |
1341 | else |
1298 | { |
1342 | { |
|
|
1343 | object *top, *floor = NULL; |
|
|
1344 | |
1299 | top = ms.bot; |
1345 | top = ms.bot; |
1300 | |
1346 | |
1301 | /* If there are other objects, then */ |
1347 | /* If there are other objects, then */ |
1302 | if (top) |
1348 | if (top) |
1303 | { |
1349 | { |
… | |
… | |
1402 | } |
1448 | } |
1403 | |
1449 | |
1404 | op->map->dirty = true; |
1450 | op->map->dirty = true; |
1405 | |
1451 | |
1406 | if (object *pl = ms.player ()) |
1452 | if (object *pl = ms.player ()) |
|
|
1453 | //TODO: the floorbox prev/next might need updating |
|
|
1454 | //esrv_send_item (pl, op); |
|
|
1455 | //TODO: update floorbox to preserve ordering |
|
|
1456 | if (pl->contr->ns) |
1407 | pl->contr->ns->floorbox_update (); |
1457 | pl->contr->ns->floorbox_update (); |
1408 | |
1458 | |
1409 | /* If this object glows, it may affect lighting conditions that are |
1459 | /* If this object glows, it may affect lighting conditions that are |
1410 | * visible to others on this map. But update_all_los is really |
1460 | * visible to others on this map. But update_all_los is really |
1411 | * an inefficient way to do this, as it means los for all players |
1461 | * an inefficient way to do this, as it means los for all players |
1412 | * on the map will get recalculated. The players could very well |
1462 | * on the map will get recalculated. The players could very well |
… | |
… | |
1477 | return where->env->insert (this); |
1527 | return where->env->insert (this); |
1478 | else |
1528 | else |
1479 | return where->map->insert (this, where->x, where->y, originator, flags); |
1529 | return where->map->insert (this, where->x, where->y, originator, flags); |
1480 | } |
1530 | } |
1481 | |
1531 | |
1482 | // find player who can see this object |
|
|
1483 | static object * |
|
|
1484 | visible_to (object *op) |
|
|
1485 | { |
|
|
1486 | if (!op->flag [FLAG_REMOVED]) |
|
|
1487 | { |
|
|
1488 | // see if we are in a container of sorts |
|
|
1489 | if (object *env = op->env) |
|
|
1490 | { |
|
|
1491 | // the player inventory itself is always visible |
|
|
1492 | if (env->type == PLAYER) |
|
|
1493 | return env; |
|
|
1494 | |
|
|
1495 | // else a player could have our env open |
|
|
1496 | env = env->outer_env (); |
|
|
1497 | |
|
|
1498 | // the player itself is always on a map, so we will find him here |
|
|
1499 | // even if our inv is in a player. |
|
|
1500 | if (env->is_on_map ()) |
|
|
1501 | if (object *pl = env->ms ().player ()) |
|
|
1502 | if (pl->container == op->env) |
|
|
1503 | return pl; |
|
|
1504 | } |
|
|
1505 | else |
|
|
1506 | { |
|
|
1507 | // maybe there is a player standing on the same mapspace |
|
|
1508 | if (object *pl = env->ms ().player ()) |
|
|
1509 | return pl; |
|
|
1510 | } |
|
|
1511 | } |
|
|
1512 | |
|
|
1513 | return 0; |
|
|
1514 | } |
|
|
1515 | |
|
|
1516 | /* |
1532 | /* |
1517 | * decrease(object, number) decreases a specified number from |
1533 | * decrease(object, number) decreases a specified number from |
1518 | * the amount of an object. If the amount reaches 0, the object |
1534 | * the amount of an object. If the amount reaches 0, the object |
1519 | * is subsequently removed and freed. |
1535 | * is subsequently removed and freed. |
1520 | * |
1536 | * |
1521 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1537 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1522 | */ |
1538 | */ |
1523 | bool |
1539 | bool |
1524 | object::decrease (sint32 nr) |
1540 | object::decrease (sint32 nr) |
1525 | { |
1541 | { |
|
|
1542 | if (!nr) |
|
|
1543 | return true; |
|
|
1544 | |
1526 | nr = min (nr, nrof); |
1545 | nr = min (nr, nrof); |
1527 | |
1546 | |
1528 | if (!nr) |
|
|
1529 | return 1; |
|
|
1530 | |
|
|
1531 | nrof -= nr; |
1547 | nrof -= nr; |
1532 | |
1548 | |
1533 | object *visible = visible_to (this); |
|
|
1534 | |
|
|
1535 | if (nrof) |
1549 | if (nrof) |
1536 | { |
1550 | { |
1537 | adjust_weight (env, -weight * nr); // carrying == 0 |
1551 | adjust_weight (env, -weight * nr); // carrying == 0 |
1538 | |
1552 | |
1539 | if (visible) |
1553 | if (object *pl = visible_to ()) |
1540 | esrv_send_item (visible, this); |
1554 | esrv_update_item (UPD_NROF, pl, this); |
1541 | |
1555 | |
1542 | return 1; |
1556 | return true; |
1543 | } |
1557 | } |
1544 | else |
1558 | else |
1545 | { |
1559 | { |
1546 | if (visible) |
|
|
1547 | esrv_del_item (visible->contr, count); |
|
|
1548 | |
|
|
1549 | this->destroy (1); |
1560 | destroy (1); |
1550 | return 0; |
1561 | return false; |
1551 | } |
1562 | } |
1552 | } |
1563 | } |
1553 | |
1564 | |
1554 | /* |
1565 | /* |
1555 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1566 | * split(ob,nr) splits up ob into two parts. The part which |
1556 | * is returned contains nr objects, and the remaining parts contains |
1567 | * is returned contains nr objects, and the remaining parts contains |
1557 | * the rest (or is removed and freed if that number is 0). |
1568 | * the rest (or is removed and returned if that number is 0). |
1558 | * On failure, NULL is returned, and the reason put into the |
1569 | * On failure, NULL is returned. |
1559 | * global static errmsg array. |
|
|
1560 | */ |
1570 | */ |
1561 | object * |
1571 | object * |
1562 | object::split (sint32 nr) |
1572 | object::split (sint32 nr) |
1563 | { |
1573 | { |
|
|
1574 | int have = number_of (); |
|
|
1575 | |
1564 | if (nrof < nr) |
1576 | if (have < nr) |
1565 | return 0; |
1577 | return 0; |
1566 | else if (nrof == nr) |
1578 | else if (have == nr) |
1567 | { |
1579 | { |
1568 | remove (); |
1580 | remove (); |
1569 | return this; |
1581 | return this; |
1570 | } |
1582 | } |
1571 | else |
1583 | else |
… | |
… | |
1574 | |
1586 | |
1575 | object *op = object_create_clone (this); |
1587 | object *op = object_create_clone (this); |
1576 | op->nrof = nr; |
1588 | op->nrof = nr; |
1577 | return op; |
1589 | return op; |
1578 | } |
1590 | } |
1579 | } |
|
|
1580 | |
|
|
1581 | //TODO: remove, but semantics differs from split_nr |
|
|
1582 | object * |
|
|
1583 | get_split_ob (object *orig_ob, uint32 nr) |
|
|
1584 | { |
|
|
1585 | if (orig_ob->nrof < nr) |
|
|
1586 | { |
|
|
1587 | sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
|
|
1588 | return 0; |
|
|
1589 | } |
|
|
1590 | |
|
|
1591 | return orig_ob->split (nr); |
|
|
1592 | } |
1591 | } |
1593 | |
1592 | |
1594 | object * |
1593 | object * |
1595 | insert_ob_in_ob (object *op, object *where) |
1594 | insert_ob_in_ob (object *op, object *where) |
1596 | { |
1595 | { |
… | |
… | |
1637 | if (object::can_merge (tmp, op)) |
1636 | if (object::can_merge (tmp, op)) |
1638 | { |
1637 | { |
1639 | /* return the original object and remove inserted object |
1638 | /* return the original object and remove inserted object |
1640 | (client needs the original object) */ |
1639 | (client needs the original object) */ |
1641 | tmp->nrof += op->nrof; |
1640 | tmp->nrof += op->nrof; |
|
|
1641 | |
|
|
1642 | if (object *pl = tmp->visible_to ()) |
|
|
1643 | esrv_update_item (UPD_NROF, pl, tmp); |
|
|
1644 | |
|
|
1645 | adjust_weight (this, op->total_weight ()); |
|
|
1646 | |
1642 | op->destroy (1); |
1647 | op->destroy (1); |
1643 | op = tmp; |
1648 | op = tmp; |
1644 | goto inserted; |
1649 | goto inserted; |
1645 | } |
1650 | } |
1646 | |
1651 | |
… | |
… | |
1658 | |
1663 | |
1659 | inv = op; |
1664 | inv = op; |
1660 | |
1665 | |
1661 | op->flag [FLAG_REMOVED] = 0; |
1666 | op->flag [FLAG_REMOVED] = 0; |
1662 | |
1667 | |
|
|
1668 | if (object *pl = op->visible_to ()) |
|
|
1669 | esrv_send_item (pl, op); |
|
|
1670 | |
1663 | adjust_weight (this, op->total_weight ()); |
1671 | adjust_weight (this, op->total_weight ()); |
1664 | |
1672 | |
1665 | inserted: |
1673 | inserted: |
1666 | /* reset the light list and los of the players on the map */ |
1674 | /* reset the light list and los of the players on the map */ |
1667 | if (op->glow_radius && map && map->darkness) |
1675 | if (op->glow_radius && map && map->darkness) |
1668 | update_all_los (map, x, y); |
1676 | update_all_los (map, x, y); |
1669 | |
1677 | |
1670 | if (object *otmp = in_player ()) |
1678 | // if this is a player's inventory, update stats |
1671 | if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1679 | if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER]) |
1672 | otmp->update_stats (); |
1680 | update_stats (); |
1673 | |
1681 | |
1674 | INVOKE_OBJECT (INSERT, this); |
1682 | INVOKE_OBJECT (INSERT, this); |
1675 | |
1683 | |
1676 | return op; |
1684 | return op; |
1677 | } |
1685 | } |
… | |
… | |
2301 | * create clone from object to another |
2309 | * create clone from object to another |
2302 | */ |
2310 | */ |
2303 | object * |
2311 | object * |
2304 | object_create_clone (object *asrc) |
2312 | object_create_clone (object *asrc) |
2305 | { |
2313 | { |
2306 | object *dst = 0, *tmp, *src, *prev, *item; |
2314 | object *dst = 0; |
2307 | |
2315 | |
2308 | if (!asrc) |
2316 | if (!asrc) |
2309 | return 0; |
2317 | return 0; |
2310 | |
2318 | |
2311 | src = asrc->head_ (); |
2319 | object *src = asrc->head_ (); |
2312 | |
2320 | |
2313 | prev = 0; |
2321 | object *prev = 0; |
2314 | for (object *part = src; part; part = part->more) |
2322 | for (object *part = src; part; part = part->more) |
2315 | { |
2323 | { |
2316 | tmp = part->clone (); |
2324 | object *tmp = part->clone (); |
|
|
2325 | |
2317 | tmp->x -= src->x; |
2326 | tmp->x -= src->x; |
2318 | tmp->y -= src->y; |
2327 | tmp->y -= src->y; |
2319 | |
2328 | |
2320 | if (!part->head) |
2329 | if (!part->head) |
2321 | { |
2330 | { |
… | |
… | |
2331 | prev->more = tmp; |
2340 | prev->more = tmp; |
2332 | |
2341 | |
2333 | prev = tmp; |
2342 | prev = tmp; |
2334 | } |
2343 | } |
2335 | |
2344 | |
2336 | for (item = src->inv; item; item = item->below) |
2345 | for (object *item = src->inv; item; item = item->below) |
2337 | insert_ob_in_ob (object_create_clone (item), dst); |
2346 | insert_ob_in_ob (object_create_clone (item), dst); |
2338 | |
2347 | |
2339 | return dst; |
2348 | return dst; |
2340 | } |
2349 | } |
2341 | |
2350 | |
… | |
… | |
2351 | return tmp; |
2360 | return tmp; |
2352 | |
2361 | |
2353 | return 0; |
2362 | return 0; |
2354 | } |
2363 | } |
2355 | |
2364 | |
2356 | /* If ob has a field named key, return the link from the list, |
2365 | const shstr & |
2357 | * otherwise return NULL. |
2366 | object::kv_get (const shstr &key) const |
2358 | * |
|
|
2359 | * key must be a passed in shared string - otherwise, this won't |
|
|
2360 | * do the desired thing. |
|
|
2361 | */ |
|
|
2362 | key_value * |
|
|
2363 | get_ob_key_link (const object *ob, const char *key) |
|
|
2364 | { |
2367 | { |
2365 | for (key_value *link = ob->key_values; link; link = link->next) |
2368 | for (key_value *kv = key_values; kv; kv = kv->next) |
2366 | if (link->key == key) |
2369 | if (kv->key == key) |
2367 | return link; |
|
|
2368 | |
|
|
2369 | return 0; |
|
|
2370 | } |
|
|
2371 | |
|
|
2372 | /* |
|
|
2373 | * Returns the value of op has an extra_field for key, or NULL. |
|
|
2374 | * |
|
|
2375 | * The argument doesn't need to be a shared string. |
|
|
2376 | * |
|
|
2377 | * The returned string is shared. |
|
|
2378 | */ |
|
|
2379 | const char * |
|
|
2380 | get_ob_key_value (const object *op, const char *const key) |
|
|
2381 | { |
|
|
2382 | key_value *link; |
|
|
2383 | shstr_cmp canonical_key (key); |
|
|
2384 | |
|
|
2385 | if (!canonical_key) |
|
|
2386 | { |
|
|
2387 | /* 1. There being a field named key on any object |
|
|
2388 | * implies there'd be a shared string to find. |
|
|
2389 | * 2. Since there isn't, no object has this field. |
|
|
2390 | * 3. Therefore, *this* object doesn't have this field. |
|
|
2391 | */ |
|
|
2392 | return 0; |
|
|
2393 | } |
|
|
2394 | |
|
|
2395 | /* This is copied from get_ob_key_link() above - |
|
|
2396 | * only 4 lines, and saves the function call overhead. |
|
|
2397 | */ |
|
|
2398 | for (link = op->key_values; link; link = link->next) |
|
|
2399 | if (link->key == canonical_key) |
|
|
2400 | return link->value; |
2370 | return kv->value; |
2401 | |
2371 | |
2402 | return 0; |
2372 | return shstr_null; |
2403 | } |
2373 | } |
2404 | |
2374 | |
2405 | /* |
2375 | void |
2406 | * Updates the canonical_key in op to value. |
2376 | object::kv_set (const shstr &key, const shstr &value) |
2407 | * |
|
|
2408 | * canonical_key is a shared string (value doesn't have to be). |
|
|
2409 | * |
|
|
2410 | * Unless add_key is TRUE, it won't add fields, only change the value of existing |
|
|
2411 | * keys. |
|
|
2412 | * |
|
|
2413 | * Returns TRUE on success. |
|
|
2414 | */ |
|
|
2415 | int |
|
|
2416 | set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) |
|
|
2417 | { |
2377 | { |
2418 | key_value *field = NULL, *last = NULL; |
2378 | for (key_value *kv = key_values; kv; kv = kv->next) |
2419 | |
2379 | if (kv->key == key) |
2420 | for (field = op->key_values; field != NULL; field = field->next) |
|
|
2421 | { |
|
|
2422 | if (field->key != canonical_key) |
|
|
2423 | { |
2380 | { |
2424 | last = field; |
2381 | kv->value = value; |
2425 | continue; |
2382 | return; |
2426 | } |
2383 | } |
2427 | |
2384 | |
2428 | if (value) |
2385 | key_value *kv = new key_value; |
2429 | field->value = value; |
2386 | |
2430 | else |
2387 | kv->next = key_values; |
|
|
2388 | kv->key = key; |
|
|
2389 | kv->value = value; |
|
|
2390 | |
|
|
2391 | key_values = kv; |
|
|
2392 | } |
|
|
2393 | |
|
|
2394 | void |
|
|
2395 | object::kv_del (const shstr &key) |
|
|
2396 | { |
|
|
2397 | for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) |
|
|
2398 | if ((*kvp)->key == key) |
2431 | { |
2399 | { |
2432 | /* Basically, if the archetype has this key set, |
2400 | key_value *kv = *kvp; |
2433 | * we need to store the null value so when we save |
2401 | *kvp = (*kvp)->next; |
2434 | * it, we save the empty value so that when we load, |
2402 | delete kv; |
2435 | * we get this value back again. |
2403 | return; |
2436 | */ |
|
|
2437 | if (get_ob_key_link (op->arch, canonical_key)) |
|
|
2438 | field->value = 0; |
|
|
2439 | else |
|
|
2440 | { |
|
|
2441 | if (last) |
|
|
2442 | last->next = field->next; |
|
|
2443 | else |
|
|
2444 | op->key_values = field->next; |
|
|
2445 | |
|
|
2446 | delete field; |
|
|
2447 | } |
|
|
2448 | } |
2404 | } |
2449 | return TRUE; |
|
|
2450 | } |
|
|
2451 | /* IF we get here, key doesn't exist */ |
|
|
2452 | |
|
|
2453 | /* No field, we'll have to add it. */ |
|
|
2454 | |
|
|
2455 | if (!add_key) |
|
|
2456 | return FALSE; |
|
|
2457 | |
|
|
2458 | /* There isn't any good reason to store a null |
|
|
2459 | * value in the key/value list. If the archetype has |
|
|
2460 | * this key, then we should also have it, so shouldn't |
|
|
2461 | * be here. If user wants to store empty strings, |
|
|
2462 | * should pass in "" |
|
|
2463 | */ |
|
|
2464 | if (value == NULL) |
|
|
2465 | return TRUE; |
|
|
2466 | |
|
|
2467 | field = new key_value; |
|
|
2468 | |
|
|
2469 | field->key = canonical_key; |
|
|
2470 | field->value = value; |
|
|
2471 | /* Usual prepend-addition. */ |
|
|
2472 | field->next = op->key_values; |
|
|
2473 | op->key_values = field; |
|
|
2474 | |
|
|
2475 | return TRUE; |
|
|
2476 | } |
|
|
2477 | |
|
|
2478 | /* |
|
|
2479 | * Updates the key in op to value. |
|
|
2480 | * |
|
|
2481 | * If add_key is FALSE, this will only update existing keys, |
|
|
2482 | * and not add new ones. |
|
|
2483 | * In general, should be little reason FALSE is ever passed in for add_key |
|
|
2484 | * |
|
|
2485 | * Returns TRUE on success. |
|
|
2486 | */ |
|
|
2487 | int |
|
|
2488 | set_ob_key_value (object *op, const char *key, const char *value, int add_key) |
|
|
2489 | { |
|
|
2490 | shstr key_ (key); |
|
|
2491 | |
|
|
2492 | return set_ob_key_value_s (op, key_, value, add_key); |
|
|
2493 | } |
2405 | } |
2494 | |
2406 | |
2495 | object::depth_iterator::depth_iterator (object *container) |
2407 | object::depth_iterator::depth_iterator (object *container) |
2496 | : iterator_base (container) |
2408 | : iterator_base (container) |
2497 | { |
2409 | { |
… | |
… | |
2555 | &name, |
2467 | &name, |
2556 | title ? "\",title:\"" : "", |
2468 | title ? "\",title:\"" : "", |
2557 | title ? (const char *)title : "", |
2469 | title ? (const char *)title : "", |
2558 | flag_desc (flagdesc, 512), type); |
2470 | flag_desc (flagdesc, 512), type); |
2559 | |
2471 | |
2560 | if (!this->flag[FLAG_REMOVED] && env) |
2472 | if (!flag[FLAG_REMOVED] && env) |
2561 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2473 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2562 | |
2474 | |
2563 | if (map) |
2475 | if (map) |
2564 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2476 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2565 | |
2477 | |
… | |
… | |
2595 | object::open_container (object *new_container) |
2507 | object::open_container (object *new_container) |
2596 | { |
2508 | { |
2597 | if (container == new_container) |
2509 | if (container == new_container) |
2598 | return; |
2510 | return; |
2599 | |
2511 | |
2600 | if (object *old_container = container) |
2512 | object *old_container = container; |
|
|
2513 | |
|
|
2514 | if (old_container) |
2601 | { |
2515 | { |
2602 | if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) |
2516 | if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) |
2603 | return; |
2517 | return; |
2604 | |
2518 | |
2605 | #if 0 |
2519 | #if 0 |
… | |
… | |
2607 | if (object *closer = old_container->inv) |
2521 | if (object *closer = old_container->inv) |
2608 | if (closer->type == CLOSE_CON) |
2522 | if (closer->type == CLOSE_CON) |
2609 | closer->destroy (); |
2523 | closer->destroy (); |
2610 | #endif |
2524 | #endif |
2611 | |
2525 | |
|
|
2526 | // make sure the container is available |
|
|
2527 | esrv_send_item (this, old_container); |
|
|
2528 | |
2612 | old_container->flag [FLAG_APPLIED] = 0; |
2529 | old_container->flag [FLAG_APPLIED] = false; |
2613 | container = 0; |
2530 | container = 0; |
2614 | |
2531 | |
|
|
2532 | // client needs item update to make it work, client bug requires this to be separate |
2615 | esrv_update_item (UPD_FLAGS, this, old_container); |
2533 | esrv_update_item (UPD_FLAGS, this, old_container); |
|
|
2534 | |
2616 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
2535 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
2617 | play_sound (sound_find ("chest_close")); |
2536 | play_sound (sound_find ("chest_close")); |
2618 | } |
2537 | } |
2619 | |
2538 | |
2620 | if (new_container) |
2539 | if (new_container) |
… | |
… | |
2633 | } |
2552 | } |
2634 | #endif |
2553 | #endif |
2635 | |
2554 | |
2636 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
2555 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
2637 | |
2556 | |
|
|
2557 | // make sure the container is available, client bug requires this to be separate |
|
|
2558 | esrv_send_item (this, new_container); |
|
|
2559 | |
2638 | new_container->flag [FLAG_APPLIED] = 1; |
2560 | new_container->flag [FLAG_APPLIED] = true; |
2639 | container = new_container; |
2561 | container = new_container; |
2640 | |
2562 | |
|
|
2563 | // client needs flag change |
2641 | esrv_update_item (UPD_FLAGS, this, new_container); |
2564 | esrv_update_item (UPD_FLAGS, this, new_container); |
2642 | esrv_send_inventory (this, new_container); |
2565 | esrv_send_inventory (this, new_container); |
2643 | play_sound (sound_find ("chest_open")); |
2566 | play_sound (sound_find ("chest_open")); |
2644 | } |
2567 | } |
|
|
2568 | // else if (!old_container->env && contr && contr->ns) |
|
|
2569 | // contr->ns->floorbox_reset (); |
2645 | } |
2570 | } |
2646 | |
2571 | |
2647 | object * |
2572 | object * |
2648 | object::force_find (const shstr name) |
2573 | object::force_find (const shstr name) |
2649 | { |
2574 | { |