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Comparing deliantra/server/common/object.C (file contents):
Revision 1.225 by root, Fri May 2 20:28:44 2008 UTC vs.
Revision 1.230 by root, Sun May 4 08:25:32 2008 UTC

139 139
140/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 140/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
141static bool 141static bool
142compare_ob_value_lists_one (const object *wants, const object *has) 142compare_ob_value_lists_one (const object *wants, const object *has)
143{ 143{
144 key_value *wants_field;
145
146 /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both 144 /* n-squared behaviour (see kv_get), but I'm hoping both
147 * objects with lists are rare, and lists stay short. If not, use a 145 * objects with lists are rare, and lists stay short. If not, use a
148 * different structure or at least keep the lists sorted... 146 * different structure or at least keep the lists sorted...
149 */ 147 */
150 148
151 /* For each field in wants, */ 149 /* For each field in wants, */
152 for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) 150 for (key_value *kv = wants->key_values; kv; kv = kv->next)
153 { 151 if (has->kv_get (kv->key) != kv->value)
154 key_value *has_field; 152 return false;
155
156 /* Look for a field in has with the same key. */
157 has_field = get_ob_key_link (has, wants_field->key);
158
159 if (!has_field)
160 return 0; /* No field with that name. */
161
162 /* Found the matching field. */
163 if (has_field->value != wants_field->value)
164 return 0; /* Values don't match, so this half of the comparison is false. */
165
166 /* If we get here, we found a match. Now for the next field in wants. */
167 }
168 153
169 /* If we get here, every field in wants has a matching field in has. */ 154 /* If we get here, every field in wants has a matching field in has. */
170 return 1; 155 return true;
171} 156}
172 157
173/* Returns TRUE if ob1 has the same key_values as ob2. */ 158/* Returns TRUE if ob1 has the same key_values as ob2. */
174static bool 159static bool
175compare_ob_value_lists (const object *ob1, const object *ob2) 160compare_ob_value_lists (const object *ob1, const object *ob2)
176{ 161{
177 /* However, there may be fields in has which aren't partnered in wants, 162 /* However, there may be fields in has which aren't partnered in wants,
178 * so we need to run the comparison *twice*. :( 163 * so we need to run the comparison *twice*. :(
179 */ 164 */
180 return compare_ob_value_lists_one (ob1, ob2) && compare_ob_value_lists_one (ob2, ob1); 165 return compare_ob_value_lists_one (ob1, ob2)
166 && compare_ob_value_lists_one (ob2, ob1);
181} 167}
182 168
183/* Function examines the 2 objects given to it, and returns true if 169/* Function examines the 2 objects given to it, and returns true if
184 * they can be merged together. 170 * they can be merged together.
185 * 171 *
603 } 589 }
604 590
605 op->key_values = 0; 591 op->key_values = 0;
606} 592}
607 593
608object & 594/*
609object::operator =(const object &src) 595 * copy_to first frees everything allocated by the dst object,
596 * and then copies the contents of itself into the second
597 * object, allocating what needs to be allocated. Basically, any
598 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
599 * if the first object is freed, the pointers in the new object
600 * will point at garbage.
601 */
602void
603object::copy_to (object *dst)
610{ 604{
611 remove (); 605 dst->remove ();
612
613 *(object_copy *)this = src; 606 *(object_copy *)dst = *this;
614
615 flag [FLAG_REMOVED] = true; 607 dst->flag [FLAG_REMOVED] = true;
616 608
617 /* Copy over key_values, if any. */ 609 /* Copy over key_values, if any. */
618 if (src.key_values) 610 if (key_values)
619 { 611 {
620 key_value *tail = 0; 612 key_value *tail = 0;
621 key_values = 0; 613 dst->key_values = 0;
622 614
623 for (key_value *i = src.key_values; i; i = i->next) 615 for (key_value *i = key_values; i; i = i->next)
624 { 616 {
625 key_value *new_link = new key_value; 617 key_value *new_link = new key_value;
626 618
627 new_link->next = 0; 619 new_link->next = 0;
628 new_link->key = i->key; 620 new_link->key = i->key;
629 new_link->value = i->value; 621 new_link->value = i->value;
630 622
631 /* Try and be clever here, too. */ 623 /* Try and be clever here, too. */
632 if (!key_values) 624 if (!dst->key_values)
633 { 625 {
634 key_values = new_link; 626 dst->key_values = new_link;
635 tail = new_link; 627 tail = new_link;
636 } 628 }
637 else 629 else
638 { 630 {
639 tail->next = new_link; 631 tail->next = new_link;
640 tail = new_link; 632 tail = new_link;
641 } 633 }
642 } 634 }
643 } 635 }
644}
645
646/*
647 * copy_to first frees everything allocated by the dst object,
648 * and then copies the contents of itself into the second
649 * object, allocating what needs to be allocated. Basically, any
650 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
651 * if the first object is freed, the pointers in the new object
652 * will point at garbage.
653 */
654void
655object::copy_to (object *dst)
656{
657 *dst = *this;
658 636
659 if (speed < 0) 637 if (speed < 0)
660 dst->speed_left -= rndm (); 638 dst->speed_left -= rndm ();
661 639
662 dst->set_speed (dst->speed); 640 dst->set_speed (dst->speed);
971 nodrop = 1; 949 nodrop = 1;
972 950
973 alloc (); 951 alloc ();
974 in_memory = MAP_ACTIVE; 952 in_memory = MAP_ACTIVE;
975 } 953 }
954
955 ~freed_map ()
956 {
957 destroy ();
958 }
976} freed_map; // freed objects are moved here to avoid crashes 959} freed_map; // freed objects are moved here to avoid crashes
977 960
978void 961void
979object::do_destroy () 962object::do_destroy ()
980{ 963{
1160 * appropriately. 1143 * appropriately.
1161 */ 1144 */
1162 pl->close_container (); 1145 pl->close_container ();
1163 1146
1164 //TODO: the floorbox prev/next might need updating 1147 //TODO: the floorbox prev/next might need updating
1165 esrv_del_item (pl->contr, count); 1148 //esrv_del_item (pl->contr, count);
1149 //TODO: update floorbox to preserve ordering
1150 if (pl->contr->ns)
1151 pl->contr->ns->floorbox_update ();
1166 } 1152 }
1167 1153
1168 for (tmp = ms.bot; tmp; tmp = tmp->above) 1154 for (tmp = ms.bot; tmp; tmp = tmp->above)
1169 { 1155 {
1170 /* No point updating the players look faces if he is the object 1156 /* No point updating the players look faces if he is the object
1468 1454
1469 op->map->dirty = true; 1455 op->map->dirty = true;
1470 1456
1471 if (object *pl = ms.player ()) 1457 if (object *pl = ms.player ())
1472 //TODO: the floorbox prev/next might need updating 1458 //TODO: the floorbox prev/next might need updating
1473 esrv_send_item (pl, op); 1459 //esrv_send_item (pl, op);
1460 //TODO: update floorbox to preserve ordering
1461 if (pl->contr->ns)
1462 pl->contr->ns->floorbox_update ();
1474 1463
1475 /* If this object glows, it may affect lighting conditions that are 1464 /* If this object glows, it may affect lighting conditions that are
1476 * visible to others on this map. But update_all_los is really 1465 * visible to others on this map. But update_all_los is really
1477 * an inefficient way to do this, as it means los for all players 1466 * an inefficient way to do this, as it means los for all players
1478 * on the map will get recalculated. The players could very well 1467 * on the map will get recalculated. The players could very well
1598 } 1587 }
1599 else 1588 else
1600 { 1589 {
1601 decrease (nr); 1590 decrease (nr);
1602 1591
1603 object *op = object_create_clone (this); 1592 object *op = deep_clone ();
1604 op->nrof = nr; 1593 op->nrof = nr;
1605 return op; 1594 return op;
1606 } 1595 }
1607} 1596}
1608 1597
2323 2312
2324/* 2313/*
2325 * create clone from object to another 2314 * create clone from object to another
2326 */ 2315 */
2327object * 2316object *
2328object_create_clone (object *asrc) 2317object::deep_clone ()
2329{ 2318{
2319 assert (("deep_clone called on non-head object", is_head ()));
2320
2330 object *dst = 0; 2321 object *dst = clone ();
2331 2322
2332 if (!asrc)
2333 return 0;
2334
2335 object *src = asrc->head_ ();
2336
2337 object *prev = 0; 2323 object *prev = dst;
2338 for (object *part = src; part; part = part->more) 2324 for (object *part = this->more; part; part = part->more)
2339 { 2325 {
2340 object *tmp = part->clone (); 2326 object *tmp = part->clone ();
2341
2342 tmp->x -= src->x;
2343 tmp->y -= src->y;
2344
2345 if (!part->head)
2346 {
2347 dst = tmp;
2348 tmp->head = 0;
2349 }
2350 else
2351 tmp->head = dst; 2327 tmp->head = dst;
2352
2353 tmp->more = 0;
2354
2355 if (prev)
2356 prev->more = tmp; 2328 prev->more = tmp;
2357
2358 prev = tmp; 2329 prev = tmp;
2359 } 2330 }
2360 2331
2361 for (object *item = src->inv; item; item = item->below) 2332 for (object *item = inv; item; item = item->below)
2362 insert_ob_in_ob (object_create_clone (item), dst); 2333 insert_ob_in_ob (item->deep_clone (), dst);
2363 2334
2364 return dst; 2335 return dst;
2365} 2336}
2366 2337
2367/* This returns the first object in who's inventory that 2338/* This returns the first object in who's inventory that
2376 return tmp; 2347 return tmp;
2377 2348
2378 return 0; 2349 return 0;
2379} 2350}
2380 2351
2381/* If ob has a field named key, return the link from the list, 2352const shstr &
2382 * otherwise return NULL. 2353object::kv_get (const shstr &key) const
2383 *
2384 * key must be a passed in shared string - otherwise, this won't
2385 * do the desired thing.
2386 */
2387key_value *
2388get_ob_key_link (const object *ob, const char *key)
2389{ 2354{
2390 for (key_value *link = ob->key_values; link; link = link->next) 2355 for (key_value *kv = key_values; kv; kv = kv->next)
2391 if (link->key == key) 2356 if (kv->key == key)
2392 return link;
2393
2394 return 0;
2395}
2396
2397/*
2398 * Returns the value of op has an extra_field for key, or NULL.
2399 *
2400 * The argument doesn't need to be a shared string.
2401 *
2402 * The returned string is shared.
2403 */
2404const char *
2405get_ob_key_value (const object *op, const char *const key)
2406{
2407 key_value *link;
2408 shstr_cmp canonical_key (key);
2409
2410 if (!canonical_key)
2411 {
2412 /* 1. There being a field named key on any object
2413 * implies there'd be a shared string to find.
2414 * 2. Since there isn't, no object has this field.
2415 * 3. Therefore, *this* object doesn't have this field.
2416 */
2417 return 0;
2418 }
2419
2420 /* This is copied from get_ob_key_link() above -
2421 * only 4 lines, and saves the function call overhead.
2422 */
2423 for (link = op->key_values; link; link = link->next)
2424 if (link->key == canonical_key)
2425 return link->value; 2357 return kv->value;
2426 2358
2427 return 0; 2359 return shstr_null;
2428} 2360}
2429 2361
2430/* 2362void
2431 * Updates the canonical_key in op to value. 2363object::kv_set (const shstr &key, const shstr &value)
2432 *
2433 * canonical_key is a shared string (value doesn't have to be).
2434 *
2435 * Unless add_key is TRUE, it won't add fields, only change the value of existing
2436 * keys.
2437 *
2438 * Returns TRUE on success.
2439 */
2440int
2441set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key)
2442{ 2364{
2443 key_value *field = NULL, *last = NULL; 2365 for (key_value *kv = key_values; kv; kv = kv->next)
2444 2366 if (kv->key == key)
2445 for (field = op->key_values; field != NULL; field = field->next)
2446 {
2447 if (field->key != canonical_key)
2448 { 2367 {
2449 last = field; 2368 kv->value = value;
2450 continue; 2369 return;
2451 } 2370 }
2452 2371
2453 if (value) 2372 key_value *kv = new key_value;
2454 field->value = value; 2373
2455 else 2374 kv->next = key_values;
2375 kv->key = key;
2376 kv->value = value;
2377
2378 key_values = kv;
2379}
2380
2381void
2382object::kv_del (const shstr &key)
2383{
2384 for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next)
2385 if ((*kvp)->key == key)
2456 { 2386 {
2457 /* Basically, if the archetype has this key set, 2387 key_value *kv = *kvp;
2458 * we need to store the null value so when we save 2388 *kvp = (*kvp)->next;
2459 * it, we save the empty value so that when we load, 2389 delete kv;
2460 * we get this value back again. 2390 return;
2461 */
2462 if (get_ob_key_link (op->arch, canonical_key))
2463 field->value = 0;
2464 else
2465 {
2466 if (last)
2467 last->next = field->next;
2468 else
2469 op->key_values = field->next;
2470
2471 delete field;
2472 }
2473 } 2391 }
2474 return TRUE;
2475 }
2476 /* IF we get here, key doesn't exist */
2477
2478 /* No field, we'll have to add it. */
2479
2480 if (!add_key)
2481 return FALSE;
2482
2483 /* There isn't any good reason to store a null
2484 * value in the key/value list. If the archetype has
2485 * this key, then we should also have it, so shouldn't
2486 * be here. If user wants to store empty strings,
2487 * should pass in ""
2488 */
2489 if (value == NULL)
2490 return TRUE;
2491
2492 field = new key_value;
2493
2494 field->key = canonical_key;
2495 field->value = value;
2496 /* Usual prepend-addition. */
2497 field->next = op->key_values;
2498 op->key_values = field;
2499
2500 return TRUE;
2501}
2502
2503/*
2504 * Updates the key in op to value.
2505 *
2506 * If add_key is FALSE, this will only update existing keys,
2507 * and not add new ones.
2508 * In general, should be little reason FALSE is ever passed in for add_key
2509 *
2510 * Returns TRUE on success.
2511 */
2512int
2513set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2514{
2515 shstr key_ (key);
2516
2517 return set_ob_key_value_s (op, key_, value, add_key);
2518} 2392}
2519 2393
2520object::depth_iterator::depth_iterator (object *container) 2394object::depth_iterator::depth_iterator (object *container)
2521: iterator_base (container) 2395: iterator_base (container)
2522{ 2396{

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