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Comparing deliantra/server/common/object.C (file contents):
Revision 1.230 by root, Sun May 4 08:25:32 2008 UTC vs.
Revision 1.256 by root, Sun Aug 31 05:47:14 2008 UTC

186 || ob1->speed != ob2->speed 186 || ob1->speed != ob2->speed
187 || ob1->value != ob2->value 187 || ob1->value != ob2->value
188 || ob1->name != ob2->name) 188 || ob1->name != ob2->name)
189 return 0; 189 return 0;
190 190
191 /* Do not merge objects if nrof would overflow. First part checks 191 /* Do not merge objects if nrof would overflow, assume nrof
192 * for unsigned overflow (2c), second part checks whether the result 192 * is always 0 .. 2**31-1 */
193 * would fit into a 32 bit signed int, which is often used to hold 193 if (ob1->nrof > 0x7fffffff - ob2->nrof)
194 * nrof values.
195 */
196 if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31))
197 return 0; 194 return 0;
198 195
199 /* If the objects have been identified, set the BEEN_APPLIED flag. 196 /* If the objects have been identified, set the BEEN_APPLIED flag.
200 * This is to the comparison of the flags below will be OK. We 197 * This is to the comparison of the flags below will be OK. We
201 * just can't ignore the been applied or identified flags, as they 198 * just can't ignore the been applied or identified flags, as they
206 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 203 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
207 204
208 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 205 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
209 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 206 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
210 207
211 if (ob1->arch->name != ob2->arch->name 208 if (ob1->arch->archname != ob2->arch->archname
212 || ob1->name != ob2->name 209 || ob1->name != ob2->name
213 || ob1->title != ob2->title 210 || ob1->title != ob2->title
214 || ob1->msg != ob2->msg 211 || ob1->msg != ob2->msg
215 || ob1->weight != ob2->weight 212 || ob1->weight != ob2->weight
216 || ob1->attacktype != ob2->attacktype 213 || ob1->attacktype != ob2->attacktype
217 || ob1->magic != ob2->magic 214 || ob1->magic != ob2->magic
218 || ob1->slaying != ob2->slaying 215 || ob1->slaying != ob2->slaying
219 || ob1->skill != ob2->skill 216 || ob1->skill != ob2->skill
220 || ob1->value != ob2->value 217 || ob1->value != ob2->value
221 || ob1->animation_id != ob2->animation_id 218 || ob1->animation_id != ob2->animation_id
219 || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other
222 || ob1->client_type != ob2->client_type 220 || ob1->client_type != ob2->client_type
223 || ob1->materialname != ob2->materialname 221 || ob1->materialname != ob2->materialname
224 || ob1->lore != ob2->lore 222 || ob1->lore != ob2->lore
225 || ob1->subtype != ob2->subtype 223 || ob1->subtype != ob2->subtype
226 || ob1->move_type != ob2->move_type 224 || ob1->move_type != ob2->move_type
234 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) 232 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats)))
235 return 0; 233 return 0;
236 234
237 if ((ob1->flag ^ ob2->flag) 235 if ((ob1->flag ^ ob2->flag)
238 .reset (FLAG_INV_LOCKED) 236 .reset (FLAG_INV_LOCKED)
239 .reset (FLAG_CLIENT_SENT)
240 .reset (FLAG_REMOVED) 237 .reset (FLAG_REMOVED)
241 .any ()) 238 .any ())
242 return 0; 239 return 0;
243 240
244 /* This is really a spellbook check - we should in general 241 /* This is really a spellbook check - we should in general
344 else 341 else
345 { 342 {
346 // maybe there is a player standing on the same mapspace 343 // maybe there is a player standing on the same mapspace
347 // this will catch the case where "this" is a player 344 // this will catch the case where "this" is a player
348 if (object *pl = ms ().player ()) 345 if (object *pl = ms ().player ())
346 if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look)
349 if (!pl->container || this == pl->container) 347 || this == pl->container)
350 return pl; 348 return pl;
351 } 349 }
352 } 350 }
353 351
354 return 0; 352 return 0;
355} 353}
356 354
357// adjust weight per container type ("of holding") 355// adjust weight per container type ("of holding")
358static sint32 356static sint32
359weight_adjust (object *op, sint32 weight) 357weight_adjust_for (object *op, sint32 weight)
360{ 358{
361 return op->type == CONTAINER 359 return op->type == CONTAINER
362 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) 360 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str)
363 : weight; 361 : weight;
364} 362}
370static void 368static void
371adjust_weight (object *op, sint32 weight) 369adjust_weight (object *op, sint32 weight)
372{ 370{
373 while (op) 371 while (op)
374 { 372 {
373 // adjust by actual difference to account for rounding errors
374 // i.e. (w2 - w1) / f != w2 / f - w1 / f and the latter is correct
375 weight = weight_adjust (op, weight); 375 weight = weight_adjust_for (op, op->carrying)
376 - weight_adjust_for (op, op->carrying - weight);
376 377
377 if (!weight) 378 if (!weight)
378 return; 379 return;
379 380
380 op->carrying += weight; 381 op->carrying += weight;
403 op->update_weight (); 404 op->update_weight ();
404 405
405 sum += op->total_weight (); 406 sum += op->total_weight ();
406 } 407 }
407 408
408 sum = weight_adjust (this, sum); 409 sum = weight_adjust_for (this, sum);
409 410
410 if (sum != carrying) 411 if (sum != carrying)
411 { 412 {
412 carrying = sum; 413 carrying = sum;
413 414
475 */ 476 */
476object * 477object *
477find_object_name (const char *str) 478find_object_name (const char *str)
478{ 479{
479 shstr_cmp str_ (str); 480 shstr_cmp str_ (str);
480 object *op;
481 481
482 if (str_)
482 for_all_objects (op) 483 for_all_objects (op)
483 if (op->name == str_) 484 if (op->name == str_)
484 break; 485 return op;
485 486
486 return op; 487 return 0;
487} 488}
488 489
489/* 490/*
490 * Sets the owner and sets the skill and exp pointers to owner's current 491 * Sets the owner and sets the skill and exp pointers to owner's current
491 * skill and experience objects. 492 * skill and experience objects.
635 } 636 }
636 637
637 if (speed < 0) 638 if (speed < 0)
638 dst->speed_left -= rndm (); 639 dst->speed_left -= rndm ();
639 640
640 dst->set_speed (dst->speed); 641 dst->activate ();
641} 642}
642 643
643void 644void
644object::instantiate () 645object::instantiate ()
645{ 646{
765 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) 766 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC))
766 || (m.move_on | op->move_on ) != m.move_on 767 || (m.move_on | op->move_on ) != m.move_on
767 || (m.move_off | op->move_off ) != m.move_off 768 || (m.move_off | op->move_off ) != m.move_off
768 || (m.move_slow | op->move_slow) != m.move_slow 769 || (m.move_slow | op->move_slow) != m.move_slow
769 /* This isn't perfect, but I don't expect a lot of objects to 770 /* This isn't perfect, but I don't expect a lot of objects to
770 * to have move_allow right now. 771 * have move_allow right now.
771 */ 772 */
772 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block 773 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
773 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) 774 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
774 m.flags_ = 0; 775 m.flags_ = 0;
775 } 776 }
829{ 830{
830 /* If already on active list, don't do anything */ 831 /* If already on active list, don't do anything */
831 if (active) 832 if (active)
832 return; 833 return;
833 834
835 if (has_active_speed () && flag [FLAG_FREED ]) LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D
836
834 if (has_active_speed ()) 837 if (has_active_speed ())
835 actives.insert (this); 838 actives.insert (this);
836} 839}
837 840
838void 841void
901 * drop on that space. 904 * drop on that space.
902 */ 905 */
903 if (!drop_to_ground 906 if (!drop_to_ground
904 || !map 907 || !map
905 || map->in_memory != MAP_ACTIVE 908 || map->in_memory != MAP_ACTIVE
906 || map->nodrop 909 || map->no_drop
907 || ms ().move_block == MOVE_ALL) 910 || ms ().move_block == MOVE_ALL)
908 { 911 {
909 while (inv) 912 while (inv)
910 {
911 inv->destroy_inv (false);
912 inv->destroy (); 913 inv->destroy (true);
913 }
914 } 914 }
915 else 915 else
916 { /* Put objects in inventory onto this space */ 916 { /* Put objects in inventory onto this space */
917 while (inv) 917 while (inv)
918 { 918 {
940 940
941static struct freed_map : maptile 941static struct freed_map : maptile
942{ 942{
943 freed_map () 943 freed_map ()
944 { 944 {
945 path = "<freed objects map>"; 945 path = "<freed objects map>";
946 name = "/internal/freed_objects_map"; 946 name = "/internal/freed_objects_map";
947 width = 3; 947 width = 3;
948 height = 3; 948 height = 3;
949 nodrop = 1; 949 no_drop = 1;
950 no_reset = 1;
950 951
951 alloc (); 952 alloc ();
952 in_memory = MAP_ACTIVE; 953 in_memory = MAP_ACTIVE;
953 } 954 }
954 955
1053 if (object *pl = visible_to ()) 1054 if (object *pl = visible_to ())
1054 esrv_del_item (pl->contr, count); 1055 esrv_del_item (pl->contr, count);
1055 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed 1056 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1056 1057
1057 adjust_weight (env, -total_weight ()); 1058 adjust_weight (env, -total_weight ());
1058
1059 *(above ? &above->below : &env->inv) = below;
1060
1061 if (below)
1062 below->above = above;
1063 1059
1064 /* we set up values so that it could be inserted into 1060 /* we set up values so that it could be inserted into
1065 * the map, but we don't actually do that - it is up 1061 * the map, but we don't actually do that - it is up
1066 * to the caller to decide what we want to do. 1062 * to the caller to decide what we want to do.
1067 */ 1063 */
1068 map = env->map; 1064 map = env->map;
1069 x = env->x; 1065 x = env->x;
1070 y = env->y; 1066 y = env->y;
1067
1068 // make sure cmov optimisation is applicable
1069 *(above ? &above->below : &env->inv) = below;
1070 *(below ? &below->above : &above ) = above; // &above is just a dummy
1071
1071 above = 0; 1072 above = 0;
1072 below = 0; 1073 below = 0;
1073 env = 0; 1074 env = 0;
1074 1075
1075 /* NO_FIX_PLAYER is set when a great many changes are being 1076 /* NO_FIX_PLAYER is set when a great many changes are being
1105 1106
1106 esrv_del_item (pl->contr, count); 1107 esrv_del_item (pl->contr, count);
1107 } 1108 }
1108 1109
1109 /* link the object above us */ 1110 /* link the object above us */
1110 if (above) 1111 // re-link, make sure compiler can easily use cmove
1111 above->below = below; 1112 *(above ? &above->below : &ms.top) = below;
1112 else 1113 *(below ? &below->above : &ms.bot) = above;
1113 ms.top = below; /* we were top, set new top */
1114
1115 /* Relink the object below us, if there is one */
1116 if (below)
1117 below->above = above;
1118 else
1119 {
1120 /* Nothing below, which means we need to relink map object for this space
1121 * use translated coordinates in case some oddness with map tiling is
1122 * evident
1123 */
1124 if (GET_MAP_OB (map, x, y) != this)
1125 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ());
1126
1127 ms.bot = above; /* goes on above it. */
1128 }
1129 1114
1130 above = 0; 1115 above = 0;
1131 below = 0; 1116 below = 0;
1117
1118 ms.flags_ = 0;
1132 1119
1133 if (map->in_memory == MAP_SAVING) 1120 if (map->in_memory == MAP_SAVING)
1134 return; 1121 return;
1135 1122
1136 int check_walk_off = !flag [FLAG_NO_APPLY]; 1123 int check_walk_off = !flag [FLAG_NO_APPLY];
1169 } 1156 }
1170 1157
1171 last = tmp; 1158 last = tmp;
1172 } 1159 }
1173 1160
1174 /* last == NULL if there are no objects on this space */
1175 //TODO: this makes little sense, why only update the topmost object?
1176 if (!last)
1177 map->at (x, y).flags_ = 0;
1178 else
1179 update_object (last, UP_OBJ_REMOVE);
1180
1181 if (flag [FLAG_BLOCKSVIEW] || glow_radius) 1161 if (flag [FLAG_BLOCKSVIEW] || glow_radius)
1182 update_all_los (map, x, y); 1162 update_all_los (map, x, y);
1183 } 1163 }
1184} 1164}
1185 1165
1248 * job preparing multi-part monsters. 1228 * job preparing multi-part monsters.
1249 */ 1229 */
1250object * 1230object *
1251insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) 1231insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1252{ 1232{
1233 op->remove ();
1234
1253 for (object *tmp = op->head_ (); tmp; tmp = tmp->more) 1235 for (object *tmp = op->head_ (); tmp; tmp = tmp->more)
1254 { 1236 {
1255 tmp->x = x + tmp->arch->x; 1237 tmp->x = x + tmp->arch->x;
1256 tmp->y = y + tmp->arch->y; 1238 tmp->y = y + tmp->arch->y;
1257 } 1239 }
1280 * just 'op' otherwise 1262 * just 'op' otherwise
1281 */ 1263 */
1282object * 1264object *
1283insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1265insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1284{ 1266{
1285 assert (!op->flag [FLAG_FREED]); 1267 if (op->is_on_map ())
1268 {
1269 LOG (llevError, "insert_ob_in_map called for object already on map");
1270 abort ();
1271 }
1286 1272
1273 if (op->env)
1274 {
1275 LOG (llevError, "insert_ob_in_map called for object in an inventory (proceeding)");
1287 op->remove (); 1276 op->remove ();
1277 }
1278
1279 if (op->face && !face_info (op->face))//D TODO: remove soon
1280 {//D
1281 LOG (llevError | logBacktrace, "op->face out of bounds: %s", op->debug_desc ());//D
1282 op->face = 1;//D
1283 }//D
1288 1284
1289 /* Ideally, the caller figures this out. However, it complicates a lot 1285 /* Ideally, the caller figures this out. However, it complicates a lot
1290 * of areas of callers (eg, anything that uses find_free_spot would now 1286 * of areas of callers (eg, anything that uses find_free_spot would now
1291 * need extra work 1287 * need extra work
1292 */ 1288 */
1293 if (!xy_normalise (m, op->x, op->y)) 1289 if (!xy_normalise (m, op->x, op->y))
1294 { 1290 {
1295 op->destroy (1); 1291 op->head_ ()->destroy (1);// remove head_ once all tail object destroyers found
1296 return 0; 1292 return 0;
1297 } 1293 }
1298 1294
1299 if (object *more = op->more) 1295 if (object *more = op->more)
1300 if (!insert_ob_in_map (more, m, originator, flag)) 1296 if (!insert_ob_in_map (more, m, originator, flag))
1309 */ 1305 */
1310 if (op->nrof && !(flag & INS_NO_MERGE)) 1306 if (op->nrof && !(flag & INS_NO_MERGE))
1311 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1307 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1312 if (object::can_merge (op, tmp)) 1308 if (object::can_merge (op, tmp))
1313 { 1309 {
1314 // TODO: we atcually want to update tmp, not op, 1310 // TODO: we actually want to update tmp, not op,
1315 // but some caller surely breaks when we return tmp 1311 // but some caller surely breaks when we return tmp
1316 // from here :/ 1312 // from here :/
1317 op->nrof += tmp->nrof; 1313 op->nrof += tmp->nrof;
1318 tmp->destroy (1); 1314 tmp->destroy (1);
1319 } 1315 }
1330 { 1326 {
1331 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); 1327 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n");
1332 abort (); 1328 abort ();
1333 } 1329 }
1334 1330
1331 if (!originator->is_on_map ())
1332 LOG (llevDebug | logBacktrace, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map",
1333 op->debug_desc (), originator->debug_desc ());
1334
1335 op->above = originator; 1335 op->above = originator;
1336 op->below = originator->below; 1336 op->below = originator->below;
1337
1338 if (op->below)
1339 op->below->above = op;
1340 else
1341 ms.bot = op;
1342
1343 /* since *below* originator, no need to update top */
1344 originator->below = op; 1337 originator->below = op;
1338
1339 *(op->below ? &op->below->above : &ms.bot) = op;
1345 } 1340 }
1346 else 1341 else
1347 { 1342 {
1348 object *top, *floor = NULL; 1343 object *floor = 0;
1349 1344 object *top = ms.top;
1350 top = ms.bot;
1351 1345
1352 /* If there are other objects, then */ 1346 /* If there are other objects, then */
1353 if (top) 1347 if (top)
1354 { 1348 {
1355 object *last = 0;
1356
1357 /* 1349 /*
1358 * If there are multiple objects on this space, we do some trickier handling. 1350 * If there are multiple objects on this space, we do some trickier handling.
1359 * We've already dealt with merging if appropriate. 1351 * We've already dealt with merging if appropriate.
1360 * Generally, we want to put the new object on top. But if 1352 * Generally, we want to put the new object on top. But if
1361 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last 1353 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last
1364 * once we get to them. This reduces the need to traverse over all of 1356 * once we get to them. This reduces the need to traverse over all of
1365 * them when adding another one - this saves quite a bit of cpu time 1357 * them when adding another one - this saves quite a bit of cpu time
1366 * when lots of spells are cast in one area. Currently, it is presumed 1358 * when lots of spells are cast in one area. Currently, it is presumed
1367 * that flying non pickable objects are spell objects. 1359 * that flying non pickable objects are spell objects.
1368 */ 1360 */
1369 for (top = ms.bot; top; top = top->above) 1361 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1370 { 1362 {
1371 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) 1363 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR))
1372 floor = top; 1364 floor = tmp;
1373 1365
1374 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) 1366 if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1375 { 1367 {
1376 /* We insert above top, so we want this object below this */ 1368 /* We insert above top, so we want this object below this */
1377 top = top->below; 1369 top = tmp->below;
1378 break; 1370 break;
1379 } 1371 }
1380 1372
1381 last = top; 1373 top = tmp;
1382 } 1374 }
1383
1384 /* Don't want top to be NULL, so set it to the last valid object */
1385 top = last;
1386 1375
1387 /* We let update_position deal with figuring out what the space 1376 /* We let update_position deal with figuring out what the space
1388 * looks like instead of lots of conditions here. 1377 * looks like instead of lots of conditions here.
1389 * makes things faster, and effectively the same result. 1378 * makes things faster, and effectively the same result.
1390 */ 1379 */
1397 */ 1386 */
1398 if (!(flag & INS_ON_TOP) 1387 if (!(flag & INS_ON_TOP)
1399 && ms.flags () & P_BLOCKSVIEW 1388 && ms.flags () & P_BLOCKSVIEW
1400 && (op->face && !faces [op->face].visibility)) 1389 && (op->face && !faces [op->face].visibility))
1401 { 1390 {
1391 object *last;
1392
1402 for (last = top; last != floor; last = last->below) 1393 for (last = top; last != floor; last = last->below)
1403 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1394 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1404 break; 1395 break;
1405 1396
1406 /* Check to see if we found the object that blocks view, 1397 /* Check to see if we found the object that blocks view,
1414 } /* If objects on this space */ 1405 } /* If objects on this space */
1415 1406
1416 if (flag & INS_ABOVE_FLOOR_ONLY) 1407 if (flag & INS_ABOVE_FLOOR_ONLY)
1417 top = floor; 1408 top = floor;
1418 1409
1419 /* Top is the object that our object (op) is going to get inserted above. 1410 // insert object above top, or bottom-most if top = 0
1420 */
1421
1422 /* First object on this space */
1423 if (!top) 1411 if (!top)
1424 { 1412 {
1413 op->below = 0;
1425 op->above = ms.bot; 1414 op->above = ms.bot;
1426
1427 if (op->above)
1428 op->above->below = op;
1429
1430 op->below = 0;
1431 ms.bot = op; 1415 ms.bot = op;
1416
1417 *(op->above ? &op->above->below : &ms.top) = op;
1432 } 1418 }
1433 else 1419 else
1434 { /* get inserted into the stack above top */ 1420 {
1435 op->above = top->above; 1421 op->above = top->above;
1436
1437 if (op->above)
1438 op->above->below = op; 1422 top->above = op;
1439 1423
1440 op->below = top; 1424 op->below = top;
1441 top->above = op; 1425 *(op->above ? &op->above->below : &ms.top) = op;
1442 } 1426 }
1443 1427 }
1444 if (!op->above)
1445 ms.top = op;
1446 } /* else not INS_BELOW_ORIGINATOR */
1447 1428
1448 if (op->type == PLAYER) 1429 if (op->type == PLAYER)
1449 { 1430 {
1450 op->contr->do_los = 1; 1431 op->contr->do_los = 1;
1451 ++op->map->players; 1432 ++op->map->players;
1547 if (!nr) 1528 if (!nr)
1548 return true; 1529 return true;
1549 1530
1550 nr = min (nr, nrof); 1531 nr = min (nr, nrof);
1551 1532
1533 if (nrof > nr)
1534 {
1552 nrof -= nr; 1535 nrof -= nr;
1553
1554 if (nrof)
1555 {
1556 adjust_weight (env, -weight * nr); // carrying == 0 1536 adjust_weight (env, -weight * max (1, nr)); // carrying == 0
1557 1537
1558 if (object *pl = visible_to ()) 1538 if (object *pl = visible_to ())
1559 esrv_update_item (UPD_NROF, pl, this); 1539 esrv_update_item (UPD_NROF, pl, this);
1560 1540
1561 return true; 1541 return true;
1562 } 1542 }
1563 else 1543 else
1564 { 1544 {
1565 destroy (1); 1545 destroy ();
1566 return false; 1546 return false;
1567 } 1547 }
1568} 1548}
1569 1549
1570/* 1550/*
1818 LOG (llevError, "Present_arch called outside map.\n"); 1798 LOG (llevError, "Present_arch called outside map.\n");
1819 return NULL; 1799 return NULL;
1820 } 1800 }
1821 1801
1822 for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) 1802 for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above)
1823 if (tmp->arch == at) 1803 if (tmp->arch->archname == at->archname)
1824 return tmp; 1804 return tmp;
1825 1805
1826 return NULL; 1806 return NULL;
1827} 1807}
1828 1808
1892 * The first matching object is returned, or NULL if none. 1872 * The first matching object is returned, or NULL if none.
1893 */ 1873 */
1894object * 1874object *
1895present_arch_in_ob (const archetype *at, const object *op) 1875present_arch_in_ob (const archetype *at, const object *op)
1896{ 1876{
1897 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1877 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1898 if (tmp->arch == at) 1878 if (tmp->arch->archname == at->archname)
1899 return tmp; 1879 return tmp;
1900 1880
1901 return NULL; 1881 return NULL;
1902} 1882}
1903 1883
2446{ 2426{
2447 char flagdesc[512]; 2427 char flagdesc[512];
2448 char info2[256 * 4]; 2428 char info2[256 * 4];
2449 char *p = info; 2429 char *p = info;
2450 2430
2451 p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s,flags:[%s],type:%d}", 2431 p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s%s,flags:[%s],type:%d}",
2452 count, 2432 count,
2453 uuid.c_str (), 2433 uuid.c_str (),
2454 &name, 2434 &name,
2455 title ? "\",title:\"" : "", 2435 title ? ",title:\"" : "",
2456 title ? (const char *)title : "", 2436 title ? (const char *)title : "",
2437 title ? "\"" : "",
2457 flag_desc (flagdesc, 512), type); 2438 flag_desc (flagdesc, 512), type);
2458 2439
2459 if (!flag[FLAG_REMOVED] && env) 2440 if (!flag[FLAG_REMOVED] && env)
2460 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2441 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2461 2442

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