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Comparing deliantra/server/common/object.C (file contents):
Revision 1.232 by root, Tue May 6 18:09:42 2008 UTC vs.
Revision 1.257 by root, Tue Sep 16 16:03:02 2008 UTC

186 || ob1->speed != ob2->speed 186 || ob1->speed != ob2->speed
187 || ob1->value != ob2->value 187 || ob1->value != ob2->value
188 || ob1->name != ob2->name) 188 || ob1->name != ob2->name)
189 return 0; 189 return 0;
190 190
191 /* Do not merge objects if nrof would overflow. First part checks 191 /* Do not merge objects if nrof would overflow, assume nrof
192 * for unsigned overflow (2c), second part checks whether the result 192 * is always 0 .. 2**31-1 */
193 * would fit into a 32 bit signed int, which is often used to hold 193 if (ob1->nrof > 0x7fffffff - ob2->nrof)
194 * nrof values.
195 */
196 if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31))
197 return 0; 194 return 0;
198 195
199 /* If the objects have been identified, set the BEEN_APPLIED flag. 196 /* If the objects have been identified, set the BEEN_APPLIED flag.
200 * This is to the comparison of the flags below will be OK. We 197 * This is to the comparison of the flags below will be OK. We
201 * just can't ignore the been applied or identified flags, as they 198 * just can't ignore the been applied or identified flags, as they
206 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 203 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
207 204
208 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 205 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
209 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 206 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
210 207
211 if (ob1->arch->name != ob2->arch->name 208 if (ob1->arch->archname != ob2->arch->archname
212 || ob1->name != ob2->name 209 || ob1->name != ob2->name
213 || ob1->title != ob2->title 210 || ob1->title != ob2->title
214 || ob1->msg != ob2->msg 211 || ob1->msg != ob2->msg
215 || ob1->weight != ob2->weight 212 || ob1->weight != ob2->weight
216 || ob1->attacktype != ob2->attacktype 213 || ob1->attacktype != ob2->attacktype
217 || ob1->magic != ob2->magic 214 || ob1->magic != ob2->magic
218 || ob1->slaying != ob2->slaying 215 || ob1->slaying != ob2->slaying
219 || ob1->skill != ob2->skill 216 || ob1->skill != ob2->skill
220 || ob1->value != ob2->value 217 || ob1->value != ob2->value
221 || ob1->animation_id != ob2->animation_id 218 || ob1->animation_id != ob2->animation_id
219 || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other
222 || ob1->client_type != ob2->client_type 220 || ob1->client_type != ob2->client_type
223 || ob1->materialname != ob2->materialname 221 || ob1->materialname != ob2->materialname
224 || ob1->lore != ob2->lore 222 || ob1->lore != ob2->lore
225 || ob1->subtype != ob2->subtype 223 || ob1->subtype != ob2->subtype
226 || ob1->move_type != ob2->move_type 224 || ob1->move_type != ob2->move_type
234 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) 232 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats)))
235 return 0; 233 return 0;
236 234
237 if ((ob1->flag ^ ob2->flag) 235 if ((ob1->flag ^ ob2->flag)
238 .reset (FLAG_INV_LOCKED) 236 .reset (FLAG_INV_LOCKED)
239 .reset (FLAG_CLIENT_SENT)
240 .reset (FLAG_REMOVED) 237 .reset (FLAG_REMOVED)
241 .any ()) 238 .any ())
242 return 0; 239 return 0;
243 240
244 /* This is really a spellbook check - we should in general 241 /* This is really a spellbook check - we should in general
344 else 341 else
345 { 342 {
346 // maybe there is a player standing on the same mapspace 343 // maybe there is a player standing on the same mapspace
347 // this will catch the case where "this" is a player 344 // this will catch the case where "this" is a player
348 if (object *pl = ms ().player ()) 345 if (object *pl = ms ().player ())
346 if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look)
349 if (!pl->container || this == pl->container) 347 || this == pl->container)
350 return pl; 348 return pl;
351 } 349 }
352 } 350 }
353 351
354 return 0; 352 return 0;
355} 353}
356 354
357// adjust weight per container type ("of holding") 355// adjust weight per container type ("of holding")
358static sint32 356static sint32
359weight_adjust (object *op, sint32 weight) 357weight_adjust_for (object *op, sint32 weight)
360{ 358{
361 return op->type == CONTAINER 359 return op->type == CONTAINER
362 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) 360 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str)
363 : weight; 361 : weight;
364} 362}
370static void 368static void
371adjust_weight (object *op, sint32 weight) 369adjust_weight (object *op, sint32 weight)
372{ 370{
373 while (op) 371 while (op)
374 { 372 {
373 // adjust by actual difference to account for rounding errors
374 // i.e. (w2 - w1) / f != w2 / f - w1 / f and the latter is correct
375 weight = weight_adjust (op, weight); 375 weight = weight_adjust_for (op, op->carrying)
376 - weight_adjust_for (op, op->carrying - weight);
376 377
377 if (!weight) 378 if (!weight)
378 return; 379 return;
379 380
380 op->carrying += weight; 381 op->carrying += weight;
403 op->update_weight (); 404 op->update_weight ();
404 405
405 sum += op->total_weight (); 406 sum += op->total_weight ();
406 } 407 }
407 408
408 sum = weight_adjust (this, sum); 409 sum = weight_adjust_for (this, sum);
409 410
410 if (sum != carrying) 411 if (sum != carrying)
411 { 412 {
412 carrying = sum; 413 carrying = sum;
413 414
475 */ 476 */
476object * 477object *
477find_object_name (const char *str) 478find_object_name (const char *str)
478{ 479{
479 shstr_cmp str_ (str); 480 shstr_cmp str_ (str);
480 object *op;
481 481
482 if (str_)
482 for_all_objects (op) 483 for_all_objects (op)
483 if (op->name == str_) 484 if (op->name == str_)
484 break; 485 return op;
485 486
486 return op; 487 return 0;
487} 488}
488 489
489/* 490/*
490 * Sets the owner and sets the skill and exp pointers to owner's current 491 * Sets the owner and sets the skill and exp pointers to owner's current
491 * skill and experience objects. 492 * skill and experience objects.
635 } 636 }
636 637
637 if (speed < 0) 638 if (speed < 0)
638 dst->speed_left -= rndm (); 639 dst->speed_left -= rndm ();
639 640
640 dst->set_speed (dst->speed); 641 dst->activate ();
641} 642}
642 643
643void 644void
644object::instantiate () 645object::instantiate ()
645{ 646{
765 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) 766 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC))
766 || (m.move_on | op->move_on ) != m.move_on 767 || (m.move_on | op->move_on ) != m.move_on
767 || (m.move_off | op->move_off ) != m.move_off 768 || (m.move_off | op->move_off ) != m.move_off
768 || (m.move_slow | op->move_slow) != m.move_slow 769 || (m.move_slow | op->move_slow) != m.move_slow
769 /* This isn't perfect, but I don't expect a lot of objects to 770 /* This isn't perfect, but I don't expect a lot of objects to
770 * to have move_allow right now. 771 * have move_allow right now.
771 */ 772 */
772 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block 773 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
773 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) 774 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
774 m.flags_ = 0; 775 m.flags_ = 0;
775 } 776 }
829{ 830{
830 /* If already on active list, don't do anything */ 831 /* If already on active list, don't do anything */
831 if (active) 832 if (active)
832 return; 833 return;
833 834
835 if (has_active_speed () && flag [FLAG_FREED]) LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D
836 if (has_active_speed () && flag [FLAG_DEBUG]) LOG (llevError | logBacktrace, "BUG: tried to activate DEBUG object %s\n", debug_desc ());//D temp
837
834 if (has_active_speed ()) 838 if (has_active_speed ())
835 actives.insert (this); 839 actives.insert (this);
836} 840}
837 841
838void 842void
901 * drop on that space. 905 * drop on that space.
902 */ 906 */
903 if (!drop_to_ground 907 if (!drop_to_ground
904 || !map 908 || !map
905 || map->in_memory != MAP_ACTIVE 909 || map->in_memory != MAP_ACTIVE
906 || map->nodrop 910 || map->no_drop
907 || ms ().move_block == MOVE_ALL) 911 || ms ().move_block == MOVE_ALL)
908 { 912 {
909 while (inv) 913 while (inv)
910 {
911 inv->destroy_inv (false);
912 inv->destroy (); 914 inv->destroy (true);
913 }
914 } 915 }
915 else 916 else
916 { /* Put objects in inventory onto this space */ 917 { /* Put objects in inventory onto this space */
917 while (inv) 918 while (inv)
918 { 919 {
940 941
941static struct freed_map : maptile 942static struct freed_map : maptile
942{ 943{
943 freed_map () 944 freed_map ()
944 { 945 {
945 path = "<freed objects map>"; 946 path = "<freed objects map>";
946 name = "/internal/freed_objects_map"; 947 name = "/internal/freed_objects_map";
947 width = 3; 948 width = 3;
948 height = 3; 949 height = 3;
949 nodrop = 1; 950 no_drop = 1;
951 no_reset = 1;
950 952
951 alloc (); 953 alloc ();
952 in_memory = MAP_ACTIVE; 954 in_memory = MAP_ACTIVE;
953 } 955 }
954 956
1053 if (object *pl = visible_to ()) 1055 if (object *pl = visible_to ())
1054 esrv_del_item (pl->contr, count); 1056 esrv_del_item (pl->contr, count);
1055 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed 1057 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1056 1058
1057 adjust_weight (env, -total_weight ()); 1059 adjust_weight (env, -total_weight ());
1058
1059 *(above ? &above->below : &env->inv) = below;
1060
1061 if (below)
1062 below->above = above;
1063 1060
1064 /* we set up values so that it could be inserted into 1061 /* we set up values so that it could be inserted into
1065 * the map, but we don't actually do that - it is up 1062 * the map, but we don't actually do that - it is up
1066 * to the caller to decide what we want to do. 1063 * to the caller to decide what we want to do.
1067 */ 1064 */
1068 map = env->map; 1065 map = env->map;
1069 x = env->x; 1066 x = env->x;
1070 y = env->y; 1067 y = env->y;
1068
1069 // make sure cmov optimisation is applicable
1070 *(above ? &above->below : &env->inv) = below;
1071 *(below ? &below->above : &above ) = above; // &above is just a dummy
1072
1071 above = 0; 1073 above = 0;
1072 below = 0; 1074 below = 0;
1073 env = 0; 1075 env = 0;
1074 1076
1075 /* NO_FIX_PLAYER is set when a great many changes are being 1077 /* NO_FIX_PLAYER is set when a great many changes are being
1105 1107
1106 esrv_del_item (pl->contr, count); 1108 esrv_del_item (pl->contr, count);
1107 } 1109 }
1108 1110
1109 /* link the object above us */ 1111 /* link the object above us */
1110 if (above) 1112 // re-link, make sure compiler can easily use cmove
1111 above->below = below; 1113 *(above ? &above->below : &ms.top) = below;
1112 else 1114 *(below ? &below->above : &ms.bot) = above;
1113 ms.top = below; /* we were top, set new top */
1114
1115 /* Relink the object below us, if there is one */
1116 if (below)
1117 below->above = above;
1118 else
1119 {
1120 /* Nothing below, which means we need to relink map object for this space
1121 * use translated coordinates in case some oddness with map tiling is
1122 * evident
1123 */
1124 if (GET_MAP_OB (map, x, y) != this)
1125 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ());
1126
1127 ms.bot = above; /* goes on above it. */
1128 }
1129 1115
1130 above = 0; 1116 above = 0;
1131 below = 0; 1117 below = 0;
1118
1119 ms.flags_ = 0;
1132 1120
1133 if (map->in_memory == MAP_SAVING) 1121 if (map->in_memory == MAP_SAVING)
1134 return; 1122 return;
1135 1123
1136 int check_walk_off = !flag [FLAG_NO_APPLY]; 1124 int check_walk_off = !flag [FLAG_NO_APPLY];
1169 } 1157 }
1170 1158
1171 last = tmp; 1159 last = tmp;
1172 } 1160 }
1173 1161
1174 /* last == NULL if there are no objects on this space */
1175 //TODO: this makes little sense, why only update the topmost object?
1176 if (!last)
1177 map->at (x, y).flags_ = 0;
1178 else
1179 update_object (last, UP_OBJ_REMOVE);
1180
1181 if (flag [FLAG_BLOCKSVIEW] || glow_radius) 1162 if (flag [FLAG_BLOCKSVIEW] || glow_radius)
1182 update_all_los (map, x, y); 1163 update_all_los (map, x, y);
1183 } 1164 }
1184} 1165}
1185 1166
1248 * job preparing multi-part monsters. 1229 * job preparing multi-part monsters.
1249 */ 1230 */
1250object * 1231object *
1251insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) 1232insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1252{ 1233{
1234 op->remove ();
1235
1253 for (object *tmp = op->head_ (); tmp; tmp = tmp->more) 1236 for (object *tmp = op->head_ (); tmp; tmp = tmp->more)
1254 { 1237 {
1255 tmp->x = x + tmp->arch->x; 1238 tmp->x = x + tmp->arch->x;
1256 tmp->y = y + tmp->arch->y; 1239 tmp->y = y + tmp->arch->y;
1257 } 1240 }
1280 * just 'op' otherwise 1263 * just 'op' otherwise
1281 */ 1264 */
1282object * 1265object *
1283insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1266insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1284{ 1267{
1285 assert (!op->flag [FLAG_FREED]); 1268 if (op->is_on_map ())
1269 {
1270 LOG (llevError, "insert_ob_in_map called for object already on map");
1271 abort ();
1272 }
1286 1273
1274 if (op->env)
1275 {
1276 LOG (llevError, "insert_ob_in_map called for object in an inventory (proceeding)");
1287 op->remove (); 1277 op->remove ();
1278 }
1279
1280 if (op->face && !face_info (op->face))//D TODO: remove soon
1281 {//D
1282 LOG (llevError | logBacktrace, "op->face out of bounds: %s", op->debug_desc ());//D
1283 op->face = 1;//D
1284 }//D
1288 1285
1289 /* Ideally, the caller figures this out. However, it complicates a lot 1286 /* Ideally, the caller figures this out. However, it complicates a lot
1290 * of areas of callers (eg, anything that uses find_free_spot would now 1287 * of areas of callers (eg, anything that uses find_free_spot would now
1291 * need extra work 1288 * need extra work
1292 */ 1289 */
1309 */ 1306 */
1310 if (op->nrof && !(flag & INS_NO_MERGE)) 1307 if (op->nrof && !(flag & INS_NO_MERGE))
1311 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1308 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1312 if (object::can_merge (op, tmp)) 1309 if (object::can_merge (op, tmp))
1313 { 1310 {
1314 // TODO: we atcually want to update tmp, not op, 1311 // TODO: we actually want to update tmp, not op,
1315 // but some caller surely breaks when we return tmp 1312 // but some caller surely breaks when we return tmp
1316 // from here :/ 1313 // from here :/
1317 op->nrof += tmp->nrof; 1314 op->nrof += tmp->nrof;
1318 tmp->destroy (1); 1315 tmp->destroy (1);
1319 } 1316 }
1330 { 1327 {
1331 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); 1328 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n");
1332 abort (); 1329 abort ();
1333 } 1330 }
1334 1331
1332 if (!originator->is_on_map ())
1333 LOG (llevDebug | logBacktrace, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map",
1334 op->debug_desc (), originator->debug_desc ());
1335
1335 op->above = originator; 1336 op->above = originator;
1336 op->below = originator->below; 1337 op->below = originator->below;
1337
1338 if (op->below)
1339 op->below->above = op;
1340 else
1341 ms.bot = op;
1342
1343 /* since *below* originator, no need to update top */
1344 originator->below = op; 1338 originator->below = op;
1339
1340 *(op->below ? &op->below->above : &ms.bot) = op;
1345 } 1341 }
1346 else 1342 else
1347 { 1343 {
1348 object *top, *floor = NULL; 1344 object *floor = 0;
1349 1345 object *top = ms.top;
1350 top = ms.bot;
1351 1346
1352 /* If there are other objects, then */ 1347 /* If there are other objects, then */
1353 if (top) 1348 if (top)
1354 { 1349 {
1355 object *last = 0;
1356
1357 /* 1350 /*
1358 * If there are multiple objects on this space, we do some trickier handling. 1351 * If there are multiple objects on this space, we do some trickier handling.
1359 * We've already dealt with merging if appropriate. 1352 * We've already dealt with merging if appropriate.
1360 * Generally, we want to put the new object on top. But if 1353 * Generally, we want to put the new object on top. But if
1361 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last 1354 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last
1364 * once we get to them. This reduces the need to traverse over all of 1357 * once we get to them. This reduces the need to traverse over all of
1365 * them when adding another one - this saves quite a bit of cpu time 1358 * them when adding another one - this saves quite a bit of cpu time
1366 * when lots of spells are cast in one area. Currently, it is presumed 1359 * when lots of spells are cast in one area. Currently, it is presumed
1367 * that flying non pickable objects are spell objects. 1360 * that flying non pickable objects are spell objects.
1368 */ 1361 */
1369 for (top = ms.bot; top; top = top->above) 1362 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1370 { 1363 {
1371 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) 1364 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR))
1372 floor = top; 1365 floor = tmp;
1373 1366
1374 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) 1367 if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1375 { 1368 {
1376 /* We insert above top, so we want this object below this */ 1369 /* We insert above top, so we want this object below this */
1377 top = top->below; 1370 top = tmp->below;
1378 break; 1371 break;
1379 } 1372 }
1380 1373
1381 last = top; 1374 top = tmp;
1382 } 1375 }
1383
1384 /* Don't want top to be NULL, so set it to the last valid object */
1385 top = last;
1386 1376
1387 /* We let update_position deal with figuring out what the space 1377 /* We let update_position deal with figuring out what the space
1388 * looks like instead of lots of conditions here. 1378 * looks like instead of lots of conditions here.
1389 * makes things faster, and effectively the same result. 1379 * makes things faster, and effectively the same result.
1390 */ 1380 */
1397 */ 1387 */
1398 if (!(flag & INS_ON_TOP) 1388 if (!(flag & INS_ON_TOP)
1399 && ms.flags () & P_BLOCKSVIEW 1389 && ms.flags () & P_BLOCKSVIEW
1400 && (op->face && !faces [op->face].visibility)) 1390 && (op->face && !faces [op->face].visibility))
1401 { 1391 {
1392 object *last;
1393
1402 for (last = top; last != floor; last = last->below) 1394 for (last = top; last != floor; last = last->below)
1403 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1395 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1404 break; 1396 break;
1405 1397
1406 /* Check to see if we found the object that blocks view, 1398 /* Check to see if we found the object that blocks view,
1414 } /* If objects on this space */ 1406 } /* If objects on this space */
1415 1407
1416 if (flag & INS_ABOVE_FLOOR_ONLY) 1408 if (flag & INS_ABOVE_FLOOR_ONLY)
1417 top = floor; 1409 top = floor;
1418 1410
1419 /* Top is the object that our object (op) is going to get inserted above. 1411 // insert object above top, or bottom-most if top = 0
1420 */
1421
1422 /* First object on this space */
1423 if (!top) 1412 if (!top)
1424 { 1413 {
1414 op->below = 0;
1425 op->above = ms.bot; 1415 op->above = ms.bot;
1426
1427 if (op->above)
1428 op->above->below = op;
1429
1430 op->below = 0;
1431 ms.bot = op; 1416 ms.bot = op;
1417
1418 *(op->above ? &op->above->below : &ms.top) = op;
1432 } 1419 }
1433 else 1420 else
1434 { /* get inserted into the stack above top */ 1421 {
1435 op->above = top->above; 1422 op->above = top->above;
1436
1437 if (op->above)
1438 op->above->below = op; 1423 top->above = op;
1439 1424
1440 op->below = top; 1425 op->below = top;
1441 top->above = op; 1426 *(op->above ? &op->above->below : &ms.top) = op;
1442 } 1427 }
1443 1428 }
1444 if (!op->above)
1445 ms.top = op;
1446 } /* else not INS_BELOW_ORIGINATOR */
1447 1429
1448 if (op->type == PLAYER) 1430 if (op->type == PLAYER)
1449 { 1431 {
1450 op->contr->do_los = 1; 1432 op->contr->do_los = 1;
1451 ++op->map->players; 1433 ++op->map->players;
1547 if (!nr) 1529 if (!nr)
1548 return true; 1530 return true;
1549 1531
1550 nr = min (nr, nrof); 1532 nr = min (nr, nrof);
1551 1533
1534 if (nrof > nr)
1535 {
1552 nrof -= nr; 1536 nrof -= nr;
1553
1554 if (nrof)
1555 {
1556 adjust_weight (env, -weight * nr); // carrying == 0 1537 adjust_weight (env, -weight * max (1, nr)); // carrying == 0
1557 1538
1558 if (object *pl = visible_to ()) 1539 if (object *pl = visible_to ())
1559 esrv_update_item (UPD_NROF, pl, this); 1540 esrv_update_item (UPD_NROF, pl, this);
1560 1541
1561 return true; 1542 return true;
1562 } 1543 }
1563 else 1544 else
1564 { 1545 {
1565 destroy (1); 1546 destroy ();
1566 return false; 1547 return false;
1567 } 1548 }
1568} 1549}
1569 1550
1570/* 1551/*
2446{ 2427{
2447 char flagdesc[512]; 2428 char flagdesc[512];
2448 char info2[256 * 4]; 2429 char info2[256 * 4];
2449 char *p = info; 2430 char *p = info;
2450 2431
2451 p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s,flags:[%s],type:%d}", 2432 p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s%s,flags:[%s],type:%d}",
2452 count, 2433 count,
2453 uuid.c_str (), 2434 uuid.c_str (),
2454 &name, 2435 &name,
2455 title ? "\",title:\"" : "", 2436 title ? ",title:\"" : "",
2456 title ? (const char *)title : "", 2437 title ? (const char *)title : "",
2438 title ? "\"" : "",
2457 flag_desc (flagdesc, 512), type); 2439 flag_desc (flagdesc, 512), type);
2458 2440
2459 if (!flag[FLAG_REMOVED] && env) 2441 if (!flag[FLAG_REMOVED] && env)
2460 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2442 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2461 2443

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