1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <stdio.h> |
26 | #include <stdio.h> |
26 | #include <sys/types.h> |
27 | #include <sys/types.h> |
27 | #include <sys/uio.h> |
28 | #include <sys/uio.h> |
28 | #include <object.h> |
29 | #include <object.h> |
29 | #include <sproto.h> |
30 | #include <sproto.h> |
30 | #include <loader.h> |
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|
31 | |
31 | |
32 | #include <bitset> |
32 | #include <bitset> |
33 | |
33 | |
34 | UUID UUID::cur; |
34 | UUID UUID::cur; |
35 | static uint64_t seq_next_save; |
35 | static uint64_t seq_next_save; |
36 | static const uint64 UUID_GAP = 1<<19; |
36 | static const uint64 UUID_GAP = 1<<19; |
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|
37 | uint32_t mapspace::smellcount = 10000; |
37 | |
38 | |
38 | objectvec objects; |
39 | objectvec objects; |
39 | activevec actives; |
40 | activevec actives; |
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41 | |
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42 | //+GPL |
40 | |
43 | |
41 | short freearr_x[SIZEOFFREE] = { |
44 | short freearr_x[SIZEOFFREE] = { |
42 | 0, |
45 | 0, |
43 | 0, 1, 1, 1, 0, -1, -1, -1, |
46 | 0, 1, 1, 1, 0, -1, -1, -1, |
44 | 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
47 | 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
… | |
… | |
48 | 0, |
51 | 0, |
49 | -1, -1, 0, 1, 1, 1, 0, -1, |
52 | -1, -1, 0, 1, 1, 1, 0, -1, |
50 | -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
53 | -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
51 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
54 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
52 | }; |
55 | }; |
53 | int maxfree[SIZEOFFREE] = { |
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54 | 0, |
|
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55 | 9, 10, 13, 14, 17, 18, 21, 22, |
|
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56 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
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57 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
|
|
58 | }; |
|
|
59 | int freedir[SIZEOFFREE] = { |
56 | int freedir[SIZEOFFREE] = { |
60 | 0, |
57 | 0, |
61 | 1, 2, 3, 4, 5, 6, 7, 8, |
58 | 1, 2, 3, 4, 5, 6, 7, 8, |
62 | 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
59 | 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
63 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
60 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
64 | }; |
61 | }; |
65 | |
62 | |
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63 | static int maxfree[SIZEOFFREE] = { |
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64 | 0, |
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65 | 9, 10, 13, 14, 17, 18, 21, 22, |
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66 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
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67 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
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68 | }; |
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69 | |
66 | static void |
70 | static void |
67 | write_uuid (uval64 skip, bool sync) |
71 | write_uuid (uval64 skip, bool sync) |
68 | { |
72 | { |
69 | CALL_BEGIN (2); |
73 | CALL_BEGIN (2); |
70 | CALL_ARG_SV (newSVval64 (skip)); |
74 | CALL_ARG_SV (newSVval64 (skip)); |
… | |
… | |
72 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
76 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
73 | CALL_END; |
77 | CALL_END; |
74 | } |
78 | } |
75 | |
79 | |
76 | static void |
80 | static void |
77 | read_uuid (void) |
81 | read_uuid () |
78 | { |
82 | { |
79 | char filename[MAX_BUF]; |
83 | char filename[MAX_BUF]; |
80 | |
84 | |
81 | sprintf (filename, "%s/uuid", settings.localdir); |
85 | sprintf (filename, "%s/uuid", settings.localdir); |
82 | |
86 | |
… | |
… | |
96 | |
100 | |
97 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
101 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
98 | _exit (1); |
102 | _exit (1); |
99 | } |
103 | } |
100 | |
104 | |
101 | UUID::BUF buf; |
105 | char buf [UUID::MAX_LEN]; |
102 | buf[0] = 0; |
106 | buf[0] = 0; |
103 | fgets (buf, sizeof (buf), fp); |
107 | fgets (buf, sizeof (buf), fp); |
104 | |
108 | |
105 | if (!UUID::cur.parse (buf)) |
109 | if (!UUID::cur.parse (buf)) |
106 | { |
110 | { |
… | |
… | |
133 | |
137 | |
134 | void |
138 | void |
135 | UUID::init () |
139 | UUID::init () |
136 | { |
140 | { |
137 | read_uuid (); |
141 | read_uuid (); |
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142 | } |
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143 | |
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144 | bool |
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145 | UUID::parse (const char *s) |
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146 | { |
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147 | if (*s++ != '<' || *s++ != '1' || *s++ != '.') |
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148 | return false; |
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149 | |
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150 | seq = 0; |
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151 | |
|
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152 | while (*s != '>') |
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153 | { |
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154 | if (*s < '0') |
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155 | return false; |
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156 | |
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157 | // this gives nice branchless code with gcc |
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158 | assert ('0' < 'a' && '0' == 48 && 'a' == 97); |
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159 | int digit = (*s + (*s & 0x40 ? 9 : 0)) & 15; |
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160 | |
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161 | seq = (seq << 4) | digit; |
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162 | |
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163 | ++s; |
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164 | } |
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165 | |
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166 | return true; |
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167 | } |
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168 | |
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169 | char * |
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170 | UUID::append (char *buf) const |
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171 | { |
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172 | *buf++ = '<'; |
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173 | *buf++ = '1'; |
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174 | *buf++ = '.'; |
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175 | |
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176 | uint64_t seq = this->seq; |
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177 | const int bits = 64; |
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178 | char nz = 0; |
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179 | static const char tohex [] = "0123456789abcdef"; |
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180 | |
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181 | // assert (len >= 3 + bits / 4 + 1 + 1); |
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182 | for (int i = bits / 4; --i; ) |
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183 | { |
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184 | uint8_t digit = seq >> (bits - 4); |
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185 | |
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186 | *buf = tohex [digit]; |
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187 | nz |= digit; |
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188 | buf += nz ? 1 : 0; |
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189 | seq <<= 4; |
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190 | } |
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191 | |
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192 | // last digit is special - always emit |
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193 | uint8_t digit = seq >> (bits - 4); |
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194 | *buf++ = tohex [digit]; |
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195 | |
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196 | *buf++ = '>'; |
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197 | |
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198 | return buf; |
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199 | } |
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200 | |
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201 | char * |
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202 | UUID::c_str () const |
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203 | { |
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204 | static char buf [MAX_LEN]; |
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205 | *append (buf) = 0; |
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206 | return buf; |
138 | } |
207 | } |
139 | |
208 | |
140 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
209 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
141 | static bool |
210 | static bool |
142 | compare_ob_value_lists_one (const object *wants, const object *has) |
211 | compare_ob_value_lists_one (const object *wants, const object *has) |
… | |
… | |
178 | * Improvements made with merge: Better checking on potion, and also |
247 | * Improvements made with merge: Better checking on potion, and also |
179 | * check weight |
248 | * check weight |
180 | */ |
249 | */ |
181 | bool object::can_merge_slow (object *ob1, object *ob2) |
250 | bool object::can_merge_slow (object *ob1, object *ob2) |
182 | { |
251 | { |
183 | /* A couple quicksanity checks */ |
252 | /* A couple quick sanity checks */ |
184 | if (ob1 == ob2 |
253 | if (ob1 == ob2 |
185 | || ob1->type != ob2->type |
254 | || ob1->type != ob2->type |
186 | || ob1->speed != ob2->speed |
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187 | || ob1->value != ob2->value |
255 | || ob1->value != ob2->value |
188 | || ob1->name != ob2->name) |
256 | || ob1->name != ob2->name |
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257 | || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED) |
189 | return 0; |
258 | return 0; |
190 | |
259 | |
191 | /* Do not merge objects if nrof would overflow. First part checks |
260 | /* Do not merge objects if nrof would overflow, assume nrof |
192 | * for unsigned overflow (2c), second part checks whether the result |
261 | * is always 0 .. 2**31-1 */ |
193 | * would fit into a 32 bit signed int, which is often used to hold |
262 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
194 | * nrof values. |
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195 | */ |
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196 | if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31)) |
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197 | return 0; |
263 | return 0; |
198 | |
264 | |
199 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
265 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
200 | * This is to the comparison of the flags below will be OK. We |
266 | * This is to the comparison of the flags below will be OK. We |
201 | * just can't ignore the been applied or identified flags, as they |
267 | * just can't ignore the been applied or identified flags, as they |
… | |
… | |
206 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
272 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
207 | |
273 | |
208 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
274 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
209 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
275 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
210 | |
276 | |
211 | if (ob1->arch->name != ob2->arch->name |
277 | if (ob1->arch->archname != ob2->arch->archname |
212 | || ob1->name != ob2->name |
278 | || ob1->name != ob2->name |
213 | || ob1->title != ob2->title |
279 | || ob1->title != ob2->title |
214 | || ob1->msg != ob2->msg |
280 | || ob1->msg != ob2->msg |
215 | || ob1->weight != ob2->weight |
281 | || ob1->weight != ob2->weight |
216 | || ob1->attacktype != ob2->attacktype |
282 | || ob1->attacktype != ob2->attacktype |
217 | || ob1->magic != ob2->magic |
283 | || ob1->magic != ob2->magic |
218 | || ob1->slaying != ob2->slaying |
284 | || ob1->slaying != ob2->slaying |
219 | || ob1->skill != ob2->skill |
285 | || ob1->skill != ob2->skill |
220 | || ob1->value != ob2->value |
286 | || ob1->value != ob2->value |
221 | || ob1->animation_id != ob2->animation_id |
287 | || ob1->animation_id != ob2->animation_id |
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288 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependend on each other |
222 | || ob1->client_type != ob2->client_type |
289 | || ob1->client_type != ob2->client_type |
223 | || ob1->materialname != ob2->materialname |
290 | || ob1->material != ob2->material |
224 | || ob1->lore != ob2->lore |
291 | || ob1->lore != ob2->lore |
225 | || ob1->subtype != ob2->subtype |
292 | || ob1->subtype != ob2->subtype |
226 | || ob1->move_type != ob2->move_type |
293 | || ob1->move_type != ob2->move_type |
227 | || ob1->move_block != ob2->move_block |
294 | || ob1->move_block != ob2->move_block |
228 | || ob1->move_allow != ob2->move_allow |
295 | || ob1->move_allow != ob2->move_allow |
229 | || ob1->move_on != ob2->move_on |
296 | || ob1->move_on != ob2->move_on |
230 | || ob1->move_off != ob2->move_off |
297 | || ob1->move_off != ob2->move_off |
231 | || ob1->move_slow != ob2->move_slow |
298 | || ob1->move_slow != ob2->move_slow |
232 | || ob1->move_slow_penalty != ob2->move_slow_penalty |
299 | || fabs (ob1->move_slow_penalty - ob2->move_slow_penalty) >= (1.f / 1024.f) |
233 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
300 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
234 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
301 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
235 | return 0; |
302 | return 0; |
236 | |
303 | |
237 | if ((ob1->flag ^ ob2->flag) |
304 | if ((ob1->flag ^ ob2->flag) |
238 | .reset (FLAG_INV_LOCKED) |
305 | .reset (FLAG_INV_LOCKED) |
239 | .reset (FLAG_CLIENT_SENT) |
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240 | .reset (FLAG_REMOVED) |
306 | .reset (FLAG_REMOVED) |
241 | .any ()) |
307 | .any ()) |
242 | return 0; |
308 | return 0; |
243 | |
309 | |
244 | /* This is really a spellbook check - we should in general |
310 | /* This is really a spellbook check - we should in general |
… | |
… | |
326 | { |
392 | { |
327 | // see if we are in a container of sorts |
393 | // see if we are in a container of sorts |
328 | if (env) |
394 | if (env) |
329 | { |
395 | { |
330 | // the player inventory itself is always visible |
396 | // the player inventory itself is always visible |
331 | if (env->type == PLAYER) |
397 | if (env->is_player ()) |
332 | return env; |
398 | return env; |
333 | |
399 | |
334 | // else a player could have our env open |
400 | // else a player could have our env open |
335 | object *envest = env->outer_env (); |
401 | object *envest = env->outer_env_or_self (); |
336 | |
402 | |
337 | // the player itself is always on a map, so we will find him here |
403 | // the player itself is always on a map, so we will find him here |
338 | // even if our inv is in a player. |
404 | // even if our inv is in a player. |
339 | if (envest->is_on_map ()) |
405 | if (envest->is_on_map ()) |
340 | if (object *pl = envest->ms ().player ()) |
406 | if (object *pl = envest->ms ().player ()) |
341 | if (pl->container == env) |
407 | if (pl->container_ () == env) |
342 | return pl; |
408 | return pl; |
343 | } |
409 | } |
344 | else |
410 | else |
345 | { |
411 | { |
346 | // maybe there is a player standing on the same mapspace |
412 | // maybe there is a player standing on the same mapspace |
347 | // this will catch the case where "this" is a player |
413 | // this will catch the case where "this" is a player |
348 | if (object *pl = ms ().player ()) |
414 | if (object *pl = ms ().player ()) |
349 | if (!pl->container || this == pl->container) |
415 | if ((pl->contr->ns && !pl->container_ () && !pl->contr->ns->update_look) |
|
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416 | || pl->container_ () == this) |
350 | return pl; |
417 | return pl; |
351 | } |
418 | } |
352 | } |
419 | } |
353 | |
420 | |
354 | return 0; |
421 | return 0; |
… | |
… | |
406 | op->update_weight (); |
473 | op->update_weight (); |
407 | |
474 | |
408 | sum += op->total_weight (); |
475 | sum += op->total_weight (); |
409 | } |
476 | } |
410 | |
477 | |
411 | sum = weight_adjust (this, sum); |
478 | sum = weight_adjust_for (this, sum); |
412 | |
479 | |
413 | if (sum != carrying) |
480 | if (sum != carrying) |
414 | { |
481 | { |
415 | carrying = sum; |
482 | carrying = sum; |
416 | |
483 | |
… | |
… | |
432 | object_freezer freezer; |
499 | object_freezer freezer; |
433 | op->write (freezer); |
500 | op->write (freezer); |
434 | return freezer.as_string (); |
501 | return freezer.as_string (); |
435 | } |
502 | } |
436 | |
503 | |
437 | /* |
504 | char * |
438 | * get_nearest_part(multi-object, object 2) returns the part of the |
505 | object::as_string () |
439 | * multi-object 1 which is closest to the second object. |
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440 | * If it's not a multi-object, it is returned. |
|
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441 | */ |
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442 | object * |
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443 | get_nearest_part (object *op, const object *pl) |
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444 | { |
506 | { |
445 | object *tmp, *closest; |
507 | return dump_object (this); |
446 | int last_dist, i; |
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447 | |
|
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448 | if (!op->more) |
|
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449 | return op; |
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450 | |
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451 | for (last_dist = distance (op, pl), closest = op, tmp = op->more; |
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452 | tmp; |
|
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453 | tmp = tmp->more) |
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454 | if ((i = distance (tmp, pl)) < last_dist) |
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455 | closest = tmp, last_dist = i; |
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456 | |
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457 | return closest; |
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458 | } |
508 | } |
459 | |
509 | |
460 | /* |
510 | /* |
461 | * Returns the object which has the count-variable equal to the argument. |
511 | * Returns the object which has the count-variable equal to the argument. |
462 | * VERRRY slow. |
512 | * VERRRY slow. |
… | |
… | |
470 | |
520 | |
471 | return 0; |
521 | return 0; |
472 | } |
522 | } |
473 | |
523 | |
474 | /* |
524 | /* |
|
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525 | * Returns the object which has the uuid equal to the argument. |
|
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526 | * MOAR VERRRY slow. |
|
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527 | */ |
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528 | |
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529 | object * |
|
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530 | find_object_uuid (UUID i) |
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531 | { |
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532 | for_all_objects (op) |
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533 | if (op->uuid == i) |
|
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534 | return op; |
|
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535 | |
|
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536 | return 0; |
|
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537 | } |
|
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538 | |
|
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539 | /* |
475 | * Returns the first object which has a name equal to the argument. |
540 | * Returns the first object which has a name equal to the argument. |
476 | * Used only by the patch command, but not all that useful. |
541 | * Used only by the patch command, but not all that useful. |
477 | * Enables features like "patch <name-of-other-player> food 999" |
542 | * Enables features like "patch <name-of-other-player> food 999" |
478 | */ |
543 | */ |
479 | object * |
544 | object * |
480 | find_object_name (const char *str) |
545 | find_object_name (const char *str) |
481 | { |
546 | { |
482 | shstr_cmp str_ (str); |
547 | shstr_cmp str_ (str); |
483 | object *op; |
|
|
484 | |
548 | |
|
|
549 | if (str_) |
485 | for_all_objects (op) |
550 | for_all_objects (op) |
486 | if (op->name == str_) |
551 | if (op->name == str_) |
487 | break; |
552 | return op; |
488 | |
553 | |
489 | return op; |
554 | return 0; |
490 | } |
555 | } |
491 | |
556 | |
492 | /* |
557 | /* |
493 | * Sets the owner and sets the skill and exp pointers to owner's current |
558 | * Sets the owner and sets the skill and exp pointers to owner's current |
494 | * skill and experience objects. |
559 | * skill and experience objects. |
… | |
… | |
532 | object::change_weapon (object *ob) |
597 | object::change_weapon (object *ob) |
533 | { |
598 | { |
534 | if (current_weapon == ob) |
599 | if (current_weapon == ob) |
535 | return true; |
600 | return true; |
536 | |
601 | |
537 | if (chosen_skill) |
602 | if (current_weapon && current_weapon->flag [FLAG_APPLIED]) |
538 | chosen_skill->flag [FLAG_APPLIED] = false; |
|
|
539 | |
|
|
540 | current_weapon = ob; |
|
|
541 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
|
|
542 | |
|
|
543 | if (chosen_skill) |
|
|
544 | chosen_skill->flag [FLAG_APPLIED] = true; |
|
|
545 | |
|
|
546 | update_stats (); |
|
|
547 | |
|
|
548 | if (ob) |
|
|
549 | { |
|
|
550 | // now check wether any body locations became invalid, in which case |
|
|
551 | // we cannot apply the weapon at the moment. |
|
|
552 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
|
|
553 | if (slot[i].used < 0) |
|
|
554 | { |
|
|
555 | current_weapon = chosen_skill = 0; |
|
|
556 | update_stats (); |
|
|
557 | |
|
|
558 | new_draw_info_format (NDI_UNIQUE, 0, this, |
|
|
559 | "You try to balance all your items at once, " |
|
|
560 | "but the %s is just too much for your body. " |
|
|
561 | "[You need to unapply some items first.]", &ob->name); |
|
|
562 | return false; |
|
|
563 | } |
|
|
564 | |
|
|
565 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
|
|
566 | } |
603 | { |
567 | else |
604 | manual_apply (this, current_weapon, AP_UNAPPLY); |
568 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
|
|
569 | |
605 | |
570 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
606 | if (current_weapon && !current_weapon->flag [FLAG_APPLIED])//D |
571 | { |
607 | LOG (llevError, "FATAL: did not clear current_weapon (%s)\n", current_weapon->debug_desc ()); |
572 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
608 | |
573 | &name, ob->debug_desc ()); |
609 | if (current_weapon && current_weapon->flag [FLAG_APPLIED]) |
574 | return false; |
610 | return false; |
|
|
611 | } |
|
|
612 | |
|
|
613 | current_weapon = 0; |
|
|
614 | |
|
|
615 | if (ob && !ob->flag [FLAG_APPLIED]) |
|
|
616 | { |
|
|
617 | manual_apply (this, ob, AP_APPLY); |
|
|
618 | |
|
|
619 | if (ob->flag [FLAG_APPLIED]) |
|
|
620 | current_weapon = ob; |
|
|
621 | else |
|
|
622 | return false; |
575 | } |
623 | } |
576 | |
624 | |
577 | return true; |
625 | return true; |
578 | } |
626 | } |
579 | |
627 | |
… | |
… | |
635 | tail = new_link; |
683 | tail = new_link; |
636 | } |
684 | } |
637 | } |
685 | } |
638 | } |
686 | } |
639 | |
687 | |
640 | if (speed < 0) |
688 | dst->activate (); |
641 | dst->speed_left -= rndm (); |
|
|
642 | |
|
|
643 | dst->set_speed (dst->speed); |
|
|
644 | } |
689 | } |
645 | |
690 | |
646 | void |
691 | void |
647 | object::instantiate () |
692 | object::instantiate () |
648 | { |
693 | { |
649 | if (!uuid.seq) // HACK |
694 | if (!uuid.seq) // HACK |
650 | uuid = UUID::gen (); |
695 | uuid = UUID::gen (); |
651 | |
696 | |
|
|
697 | // TODO: unclean state changes, should nt be done in copy_to AND instantiate |
|
|
698 | if (flag [FLAG_RANDOM_SPEED] && speed) |
|
|
699 | speed_left = - speed - rndm (); // TODO animation |
|
|
700 | else |
652 | speed_left = -0.1f; |
701 | speed_left = -1.; |
|
|
702 | |
653 | /* copy the body_info to the body_used - this is only really |
703 | /* copy the body_info to the body_used - this is only really |
654 | * need for monsters, but doesn't hurt to do it for everything. |
704 | * need for monsters, but doesn't hurt to do it for everything. |
655 | * by doing so, when a monster is created, it has good starting |
705 | * by doing so, when a monster is created, it has good starting |
656 | * values for the body_used info, so when items are created |
706 | * values for the body_used info, so when items are created |
657 | * for it, they can be properly equipped. |
707 | * for it, they can be properly equipped. |
… | |
… | |
665 | object * |
715 | object * |
666 | object::clone () |
716 | object::clone () |
667 | { |
717 | { |
668 | object *neu = create (); |
718 | object *neu = create (); |
669 | copy_to (neu); |
719 | copy_to (neu); |
|
|
720 | |
|
|
721 | // TODO: unclean state changes, should not be done in clone AND instantiate |
|
|
722 | if (neu->flag [FLAG_RANDOM_SPEED] && neu->speed) |
|
|
723 | neu->speed_left = - neu->speed - rndm (); // TODO animation |
|
|
724 | |
670 | neu->map = map; // not copied by copy_to |
725 | neu->map = map; // not copied by copy_to |
671 | return neu; |
726 | return neu; |
672 | } |
727 | } |
673 | |
728 | |
674 | /* |
729 | /* |
… | |
… | |
692 | * This function needs to be called whenever the speed of an object changes. |
747 | * This function needs to be called whenever the speed of an object changes. |
693 | */ |
748 | */ |
694 | void |
749 | void |
695 | object::set_speed (float speed) |
750 | object::set_speed (float speed) |
696 | { |
751 | { |
697 | if (flag [FLAG_FREED] && speed) |
|
|
698 | { |
|
|
699 | LOG (llevError, "Object %s is freed but has speed.\n", &name); |
|
|
700 | speed = 0; |
|
|
701 | } |
|
|
702 | |
|
|
703 | this->speed = speed; |
752 | this->speed = speed; |
704 | |
753 | |
705 | if (has_active_speed ()) |
754 | if (has_active_speed ()) |
706 | activate (); |
755 | activate (); |
707 | else |
756 | else |
… | |
… | |
757 | |
806 | |
758 | if (!(m.flags_ & P_UPTODATE)) |
807 | if (!(m.flags_ & P_UPTODATE)) |
759 | /* nop */; |
808 | /* nop */; |
760 | else if (action == UP_OBJ_INSERT) |
809 | else if (action == UP_OBJ_INSERT) |
761 | { |
810 | { |
|
|
811 | #if 0 |
762 | // this is likely overkill, TODO: revisit (schmorp) |
812 | // this is likely overkill, TODO: revisit (schmorp) |
763 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
813 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
764 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
814 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
765 | || (op->type == PLAYER && !(m.flags_ & P_PLAYER)) |
815 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
766 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
816 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
767 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
817 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
768 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
818 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
769 | || (m.move_on | op->move_on ) != m.move_on |
819 | || (m.move_on | op->move_on ) != m.move_on |
770 | || (m.move_off | op->move_off ) != m.move_off |
820 | || (m.move_off | op->move_off ) != m.move_off |
771 | || (m.move_slow | op->move_slow) != m.move_slow |
821 | || (m.move_slow | op->move_slow) != m.move_slow |
772 | /* This isn't perfect, but I don't expect a lot of objects to |
822 | /* This isn't perfect, but I don't expect a lot of objects to |
773 | * to have move_allow right now. |
823 | * have move_allow right now. |
774 | */ |
824 | */ |
775 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
825 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
|
|
826 | m.invalidate (); |
|
|
827 | #else |
776 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
828 | // the above is not strong enough a test to skip updating. los maybe? TODO (schmorp) |
777 | m.flags_ = 0; |
829 | m.invalidate (); |
|
|
830 | #endif |
778 | } |
831 | } |
779 | /* if the object is being removed, we can't make intelligent |
832 | /* if the object is being removed, we can't make intelligent |
780 | * decisions, because remove_ob can't really pass the object |
833 | * decisions, because remove_ob can't really pass the object |
781 | * that is being removed. |
834 | * that is being removed. |
782 | */ |
835 | */ |
783 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
836 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
784 | m.flags_ = 0; |
837 | m.invalidate (); |
785 | else if (action == UP_OBJ_FACE) |
838 | else if (action == UP_OBJ_FACE) |
786 | /* Nothing to do for that case */ ; |
839 | /* Nothing to do for that case */ ; |
787 | else |
840 | else |
788 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
841 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
789 | |
842 | |
… | |
… | |
793 | |
846 | |
794 | object::object () |
847 | object::object () |
795 | { |
848 | { |
796 | SET_FLAG (this, FLAG_REMOVED); |
849 | SET_FLAG (this, FLAG_REMOVED); |
797 | |
850 | |
798 | expmul = 1.0; |
851 | //expmul = 1.0; declared const for the time being |
799 | face = blank_face; |
852 | face = blank_face; |
|
|
853 | material = MATERIAL_NULL; |
800 | } |
854 | } |
801 | |
855 | |
802 | object::~object () |
856 | object::~object () |
803 | { |
857 | { |
804 | unlink (); |
858 | unlink (); |
… | |
… | |
833 | /* If already on active list, don't do anything */ |
887 | /* If already on active list, don't do anything */ |
834 | if (active) |
888 | if (active) |
835 | return; |
889 | return; |
836 | |
890 | |
837 | if (has_active_speed ()) |
891 | if (has_active_speed ()) |
|
|
892 | { |
|
|
893 | if (flag [FLAG_FREED]) |
|
|
894 | LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D |
|
|
895 | |
838 | actives.insert (this); |
896 | actives.insert (this); |
|
|
897 | } |
839 | } |
898 | } |
840 | |
899 | |
841 | void |
900 | void |
842 | object::activate_recursive () |
901 | object::activate_recursive () |
843 | { |
902 | { |
… | |
… | |
904 | * drop on that space. |
963 | * drop on that space. |
905 | */ |
964 | */ |
906 | if (!drop_to_ground |
965 | if (!drop_to_ground |
907 | || !map |
966 | || !map |
908 | || map->in_memory != MAP_ACTIVE |
967 | || map->in_memory != MAP_ACTIVE |
909 | || map->nodrop |
968 | || map->no_drop |
910 | || ms ().move_block == MOVE_ALL) |
969 | || ms ().move_block == MOVE_ALL) |
911 | { |
970 | { |
912 | while (inv) |
971 | while (inv) |
913 | { |
|
|
914 | inv->destroy_inv (false); |
|
|
915 | inv->destroy (); |
972 | inv->destroy (); |
916 | } |
|
|
917 | } |
973 | } |
918 | else |
974 | else |
919 | { /* Put objects in inventory onto this space */ |
975 | { /* Put objects in inventory onto this space */ |
920 | while (inv) |
976 | while (inv) |
921 | { |
977 | { |
… | |
… | |
925 | || op->flag [FLAG_NO_DROP] |
981 | || op->flag [FLAG_NO_DROP] |
926 | || op->type == RUNE |
982 | || op->type == RUNE |
927 | || op->type == TRAP |
983 | || op->type == TRAP |
928 | || op->flag [FLAG_IS_A_TEMPLATE] |
984 | || op->flag [FLAG_IS_A_TEMPLATE] |
929 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
985 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
930 | op->destroy (true); |
986 | op->destroy (); |
931 | else |
987 | else |
932 | map->insert (op, x, y); |
988 | map->insert (op, x, y); |
933 | } |
989 | } |
934 | } |
990 | } |
935 | } |
991 | } |
… | |
… | |
943 | |
999 | |
944 | static struct freed_map : maptile |
1000 | static struct freed_map : maptile |
945 | { |
1001 | { |
946 | freed_map () |
1002 | freed_map () |
947 | { |
1003 | { |
948 | path = "<freed objects map>"; |
1004 | path = "<freed objects map>"; |
949 | name = "/internal/freed_objects_map"; |
1005 | name = "/internal/freed_objects_map"; |
950 | width = 3; |
1006 | width = 3; |
951 | height = 3; |
1007 | height = 3; |
952 | nodrop = 1; |
1008 | no_drop = 1; |
|
|
1009 | no_reset = 1; |
953 | |
1010 | |
954 | alloc (); |
1011 | alloc (); |
955 | in_memory = MAP_ACTIVE; |
1012 | in_memory = MAP_ACTIVE; |
956 | } |
1013 | } |
957 | |
1014 | |
… | |
… | |
963 | |
1020 | |
964 | void |
1021 | void |
965 | object::do_destroy () |
1022 | object::do_destroy () |
966 | { |
1023 | { |
967 | if (flag [FLAG_IS_LINKED]) |
1024 | if (flag [FLAG_IS_LINKED]) |
968 | remove_button_link (this); |
1025 | remove_link (); |
969 | |
1026 | |
970 | if (flag [FLAG_FRIENDLY]) |
1027 | if (flag [FLAG_FRIENDLY]) |
971 | remove_friendly_object (this); |
1028 | remove_friendly_object (this); |
972 | |
1029 | |
973 | remove (); |
1030 | remove (); |
… | |
… | |
998 | attacked_by = 0; |
1055 | attacked_by = 0; |
999 | current_weapon = 0; |
1056 | current_weapon = 0; |
1000 | } |
1057 | } |
1001 | |
1058 | |
1002 | void |
1059 | void |
1003 | object::destroy (bool destroy_inventory) |
1060 | object::destroy () |
1004 | { |
1061 | { |
1005 | if (destroyed ()) |
1062 | if (destroyed ()) |
1006 | return; |
1063 | return; |
1007 | |
1064 | |
1008 | if (!is_head () && !head->destroyed ()) |
1065 | if (!is_head () && !head->destroyed ()) |
1009 | { |
1066 | { |
1010 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1067 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1011 | head->destroy (destroy_inventory); |
1068 | head->destroy (); |
1012 | return; |
1069 | return; |
1013 | } |
1070 | } |
1014 | |
1071 | |
1015 | destroy_inv (!destroy_inventory); |
1072 | destroy_inv (false); |
1016 | |
1073 | |
1017 | if (is_head ()) |
1074 | if (is_head ()) |
1018 | if (sound_destroy) |
1075 | if (sound_destroy) |
1019 | play_sound (sound_destroy); |
1076 | play_sound (sound_destroy); |
1020 | else if (flag [FLAG_MONSTER]) |
1077 | else if (flag [FLAG_MONSTER]) |
… | |
… | |
1031 | * the previous environment. |
1088 | * the previous environment. |
1032 | */ |
1089 | */ |
1033 | void |
1090 | void |
1034 | object::do_remove () |
1091 | object::do_remove () |
1035 | { |
1092 | { |
1036 | object *tmp, *last = 0; |
|
|
1037 | object *otmp; |
|
|
1038 | |
|
|
1039 | if (flag [FLAG_REMOVED]) |
1093 | if (flag [FLAG_REMOVED]) |
1040 | return; |
1094 | return; |
1041 | |
1095 | |
1042 | INVOKE_OBJECT (REMOVE, this); |
1096 | INVOKE_OBJECT (REMOVE, this); |
1043 | |
1097 | |
… | |
… | |
1057 | esrv_del_item (pl->contr, count); |
1111 | esrv_del_item (pl->contr, count); |
1058 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
1112 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
1059 | |
1113 | |
1060 | adjust_weight (env, -total_weight ()); |
1114 | adjust_weight (env, -total_weight ()); |
1061 | |
1115 | |
1062 | *(above ? &above->below : &env->inv) = below; |
1116 | object *pl = in_player (); |
1063 | |
|
|
1064 | if (below) |
|
|
1065 | below->above = above; |
|
|
1066 | |
1117 | |
1067 | /* we set up values so that it could be inserted into |
1118 | /* we set up values so that it could be inserted into |
1068 | * the map, but we don't actually do that - it is up |
1119 | * the map, but we don't actually do that - it is up |
1069 | * to the caller to decide what we want to do. |
1120 | * to the caller to decide what we want to do. |
1070 | */ |
1121 | */ |
1071 | map = env->map; |
1122 | map = env->map; |
1072 | x = env->x; |
1123 | x = env->x; |
1073 | y = env->y; |
1124 | y = env->y; |
|
|
1125 | |
|
|
1126 | // make sure cmov optimisation is applicable |
|
|
1127 | *(above ? &above->below : &env->inv) = below; |
|
|
1128 | *(below ? &below->above : &above ) = above; // &above is just a dummy |
|
|
1129 | |
1074 | above = 0; |
1130 | above = 0; |
1075 | below = 0; |
1131 | below = 0; |
1076 | env = 0; |
1132 | env = 0; |
1077 | |
1133 | |
1078 | /* NO_FIX_PLAYER is set when a great many changes are being |
1134 | if (pl && pl->is_player ()) |
1079 | * made to players inventory. If set, avoiding the call |
|
|
1080 | * to save cpu time. |
|
|
1081 | */ |
1135 | { |
1082 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1136 | if (expect_false (pl->contr->combat_ob == this)) |
1083 | otmp->update_stats (); |
1137 | { |
|
|
1138 | pl->apply (pl->contr->combat_ob, AP_UNAPPLY); |
|
|
1139 | pl->contr->combat_ob = 0; |
|
|
1140 | if (pl->contr->ranged_ob) pl->apply (pl->contr->ranged_ob); |
|
|
1141 | } |
|
|
1142 | |
|
|
1143 | if (expect_false (pl->contr->ranged_ob == this)) |
|
|
1144 | { |
|
|
1145 | pl->apply (pl->contr->ranged_ob, AP_UNAPPLY); |
|
|
1146 | pl->contr->ranged_ob = 0; |
|
|
1147 | if (pl->contr->combat_ob) pl->apply (pl->contr->combat_ob); |
|
|
1148 | } |
|
|
1149 | |
|
|
1150 | pl->contr->queue_stats_update (); |
|
|
1151 | |
|
|
1152 | if (expect_false (glow_radius) && pl->is_on_map ()) |
|
|
1153 | update_all_los (pl->map, pl->x, pl->y); |
|
|
1154 | } |
1084 | } |
1155 | } |
1085 | else if (map) |
1156 | else if (map) |
1086 | { |
1157 | { |
1087 | map->dirty = true; |
1158 | map->dirty = true; |
1088 | mapspace &ms = this->ms (); |
1159 | mapspace &ms = this->ms (); |
1089 | |
1160 | |
1090 | if (object *pl = ms.player ()) |
1161 | if (object *pl = ms.player ()) |
1091 | { |
1162 | { |
1092 | if (type == PLAYER) // this == pl(!) |
1163 | if (is_player ()) |
1093 | { |
1164 | { |
|
|
1165 | if (!flag [FLAG_WIZPASS]) |
|
|
1166 | ms.smell = ++mapspace::smellcount; // remember the smell of the player |
|
|
1167 | |
1094 | // leaving a spot always closes any open container on the ground |
1168 | // leaving a spot always closes any open container on the ground |
1095 | if (container && !container->env) |
1169 | if (container && !container->env) |
1096 | // this causes spurious floorbox updates, but it ensures |
1170 | // this causes spurious floorbox updates, but it ensures |
1097 | // that the CLOSE event is being sent. |
1171 | // that the CLOSE event is being sent. |
1098 | close_container (); |
1172 | close_container (); |
1099 | |
1173 | |
1100 | --map->players; |
1174 | --map->players; |
1101 | map->touch (); |
1175 | map->touch (); |
1102 | } |
1176 | } |
1103 | else if (pl->container == this) |
1177 | else if (pl->container_ () == this) |
1104 | { |
1178 | { |
1105 | // removing a container should close it |
1179 | // removing a container should close it |
1106 | close_container (); |
1180 | close_container (); |
1107 | } |
1181 | } |
1108 | |
1182 | |
1109 | esrv_del_item (pl->contr, count); |
1183 | esrv_del_item (pl->contr, count); |
1110 | } |
1184 | } |
1111 | |
1185 | |
1112 | /* link the object above us */ |
1186 | /* link the object above us */ |
1113 | if (above) |
1187 | // re-link, make sure compiler can easily use cmove |
1114 | above->below = below; |
1188 | *(above ? &above->below : &ms.top) = below; |
1115 | else |
1189 | *(below ? &below->above : &ms.bot) = above; |
1116 | ms.top = below; /* we were top, set new top */ |
|
|
1117 | |
|
|
1118 | /* Relink the object below us, if there is one */ |
|
|
1119 | if (below) |
|
|
1120 | below->above = above; |
|
|
1121 | else |
|
|
1122 | { |
|
|
1123 | /* Nothing below, which means we need to relink map object for this space |
|
|
1124 | * use translated coordinates in case some oddness with map tiling is |
|
|
1125 | * evident |
|
|
1126 | */ |
|
|
1127 | if (GET_MAP_OB (map, x, y) != this) |
|
|
1128 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ()); |
|
|
1129 | |
|
|
1130 | ms.bot = above; /* goes on above it. */ |
|
|
1131 | } |
|
|
1132 | |
1190 | |
1133 | above = 0; |
1191 | above = 0; |
1134 | below = 0; |
1192 | below = 0; |
1135 | |
1193 | |
|
|
1194 | ms.invalidate (); |
|
|
1195 | |
1136 | if (map->in_memory == MAP_SAVING) |
1196 | if (map->in_memory == MAP_SAVING) |
1137 | return; |
1197 | return; |
1138 | |
1198 | |
1139 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1199 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1140 | |
1200 | |
1141 | if (object *pl = ms.player ()) |
1201 | if (object *pl = ms.player ()) |
1142 | { |
1202 | { |
1143 | if (pl->container == this) |
1203 | if (pl->container_ () == this) |
1144 | /* If a container that the player is currently using somehow gets |
1204 | /* If a container that the player is currently using somehow gets |
1145 | * removed (most likely destroyed), update the player view |
1205 | * removed (most likely destroyed), update the player view |
1146 | * appropriately. |
1206 | * appropriately. |
1147 | */ |
1207 | */ |
1148 | pl->close_container (); |
1208 | pl->close_container (); |
… | |
… | |
1152 | //TODO: update floorbox to preserve ordering |
1212 | //TODO: update floorbox to preserve ordering |
1153 | if (pl->contr->ns) |
1213 | if (pl->contr->ns) |
1154 | pl->contr->ns->floorbox_update (); |
1214 | pl->contr->ns->floorbox_update (); |
1155 | } |
1215 | } |
1156 | |
1216 | |
|
|
1217 | if (check_walk_off) |
1157 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1218 | for (object *above, *tmp = ms.bot; tmp; tmp = above) |
1158 | { |
1219 | { |
|
|
1220 | above = tmp->above; |
|
|
1221 | |
1159 | /* No point updating the players look faces if he is the object |
1222 | /* No point updating the players look faces if he is the object |
1160 | * being removed. |
1223 | * being removed. |
1161 | */ |
1224 | */ |
1162 | |
1225 | |
1163 | /* See if object moving off should effect something */ |
1226 | /* See if object moving off should effect something */ |
1164 | if (check_walk_off |
|
|
1165 | && ((move_type & tmp->move_off) |
1227 | if ((move_type & tmp->move_off) |
1166 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1228 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0) |
1167 | { |
|
|
1168 | move_apply (tmp, this, 0); |
1229 | move_apply (tmp, this, 0); |
1169 | |
|
|
1170 | if (destroyed ()) |
|
|
1171 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
|
|
1172 | } |
1230 | } |
1173 | |
1231 | |
1174 | last = tmp; |
1232 | if (affects_los ()) |
1175 | } |
|
|
1176 | |
|
|
1177 | /* last == NULL if there are no objects on this space */ |
|
|
1178 | //TODO: this makes little sense, why only update the topmost object? |
|
|
1179 | if (!last) |
|
|
1180 | map->at (x, y).flags_ = 0; |
|
|
1181 | else |
|
|
1182 | update_object (last, UP_OBJ_REMOVE); |
|
|
1183 | |
|
|
1184 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
|
|
1185 | update_all_los (map, x, y); |
1233 | update_all_los (map, x, y); |
1186 | } |
1234 | } |
1187 | } |
1235 | } |
1188 | |
1236 | |
1189 | /* |
1237 | /* |
… | |
… | |
1213 | esrv_update_item (UPD_NROF, pl, top); |
1261 | esrv_update_item (UPD_NROF, pl, top); |
1214 | |
1262 | |
1215 | op->weight = 0; // cancel the addition above |
1263 | op->weight = 0; // cancel the addition above |
1216 | op->carrying = 0; // must be 0 already |
1264 | op->carrying = 0; // must be 0 already |
1217 | |
1265 | |
1218 | op->destroy (1); |
1266 | op->destroy (); |
1219 | |
1267 | |
1220 | return top; |
1268 | return top; |
1221 | } |
1269 | } |
1222 | |
1270 | |
1223 | return 0; |
1271 | return 0; |
… | |
… | |
1231 | |
1279 | |
1232 | object *prev = this; |
1280 | object *prev = this; |
1233 | |
1281 | |
1234 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1282 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1235 | { |
1283 | { |
1236 | object *op = arch_to_object (at); |
1284 | object *op = at->instance (); |
1237 | |
1285 | |
1238 | op->name = name; |
1286 | op->name = name; |
1239 | op->name_pl = name_pl; |
1287 | op->name_pl = name_pl; |
1240 | op->title = title; |
1288 | op->title = title; |
1241 | |
1289 | |
… | |
… | |
1251 | * job preparing multi-part monsters. |
1299 | * job preparing multi-part monsters. |
1252 | */ |
1300 | */ |
1253 | object * |
1301 | object * |
1254 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1302 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1255 | { |
1303 | { |
|
|
1304 | op->remove (); |
|
|
1305 | |
1256 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1306 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1257 | { |
1307 | { |
1258 | tmp->x = x + tmp->arch->x; |
1308 | tmp->x = x + tmp->arch->x; |
1259 | tmp->y = y + tmp->arch->y; |
1309 | tmp->y = y + tmp->arch->y; |
1260 | } |
1310 | } |
… | |
… | |
1277 | * Passing 0 for flag gives proper default values, so flag really only needs |
1327 | * Passing 0 for flag gives proper default values, so flag really only needs |
1278 | * to be set if special handling is needed. |
1328 | * to be set if special handling is needed. |
1279 | * |
1329 | * |
1280 | * Return value: |
1330 | * Return value: |
1281 | * new object if 'op' was merged with other object |
1331 | * new object if 'op' was merged with other object |
1282 | * NULL if 'op' was destroyed |
1332 | * NULL if there was an error (destroyed, blocked etc.) |
1283 | * just 'op' otherwise |
1333 | * just 'op' otherwise |
1284 | */ |
1334 | */ |
1285 | object * |
1335 | object * |
1286 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1336 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1287 | { |
1337 | { |
1288 | assert (!op->flag [FLAG_FREED]); |
|
|
1289 | |
|
|
1290 | op->remove (); |
1338 | op->remove (); |
|
|
1339 | |
|
|
1340 | if (m == &freed_map)//D TODO: remove soon |
|
|
1341 | {//D |
|
|
1342 | LOG (llevError | logBacktrace, "tries to insret object on freed objects map: %s", op->debug_desc ());//D |
|
|
1343 | }//D |
1291 | |
1344 | |
1292 | /* Ideally, the caller figures this out. However, it complicates a lot |
1345 | /* Ideally, the caller figures this out. However, it complicates a lot |
1293 | * of areas of callers (eg, anything that uses find_free_spot would now |
1346 | * of areas of callers (eg, anything that uses find_free_spot would now |
1294 | * need extra work |
1347 | * need extra work |
1295 | */ |
1348 | */ |
|
|
1349 | maptile *newmap = m; |
1296 | if (!xy_normalise (m, op->x, op->y)) |
1350 | if (!xy_normalise (newmap, op->x, op->y)) |
1297 | { |
1351 | { |
1298 | op->head_ ()->destroy (1);// remove head_ once all tail object destroyers found |
1352 | op->head_ ()->destroy ();// remove head_ once all tail object destroyers found |
1299 | return 0; |
1353 | return 0; |
1300 | } |
1354 | } |
1301 | |
1355 | |
1302 | if (object *more = op->more) |
1356 | if (object *more = op->more) |
1303 | if (!insert_ob_in_map (more, m, originator, flag)) |
1357 | if (!insert_ob_in_map (more, m, originator, flag)) |
1304 | return 0; |
1358 | return 0; |
1305 | |
1359 | |
1306 | CLEAR_FLAG (op, FLAG_REMOVED); |
1360 | op->flag [FLAG_REMOVED] = false; |
1307 | |
1361 | op->env = 0; |
1308 | op->map = m; |
1362 | op->map = newmap; |
|
|
1363 | |
1309 | mapspace &ms = op->ms (); |
1364 | mapspace &ms = op->ms (); |
1310 | |
1365 | |
1311 | /* this has to be done after we translate the coordinates. |
1366 | /* this has to be done after we translate the coordinates. |
1312 | */ |
1367 | */ |
1313 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1368 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1314 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1369 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1315 | if (object::can_merge (op, tmp)) |
1370 | if (object::can_merge (op, tmp)) |
1316 | { |
1371 | { |
1317 | // TODO: we atcually want to update tmp, not op, |
1372 | // TODO: we actually want to update tmp, not op, |
1318 | // but some caller surely breaks when we return tmp |
1373 | // but some caller surely breaks when we return tmp |
1319 | // from here :/ |
1374 | // from here :/ |
1320 | op->nrof += tmp->nrof; |
1375 | op->nrof += tmp->nrof; |
1321 | tmp->destroy (1); |
1376 | tmp->destroy (); |
1322 | } |
1377 | } |
1323 | |
1378 | |
1324 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1379 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1325 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1380 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1326 | |
1381 | |
… | |
… | |
1333 | { |
1388 | { |
1334 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1389 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1335 | abort (); |
1390 | abort (); |
1336 | } |
1391 | } |
1337 | |
1392 | |
|
|
1393 | if (!originator->is_on_map ()) |
|
|
1394 | { |
|
|
1395 | LOG (llevError, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map", |
|
|
1396 | op->debug_desc (), originator->debug_desc ()); |
|
|
1397 | abort (); |
|
|
1398 | } |
|
|
1399 | |
1338 | op->above = originator; |
1400 | op->above = originator; |
1339 | op->below = originator->below; |
1401 | op->below = originator->below; |
1340 | |
|
|
1341 | if (op->below) |
|
|
1342 | op->below->above = op; |
|
|
1343 | else |
|
|
1344 | ms.bot = op; |
|
|
1345 | |
|
|
1346 | /* since *below* originator, no need to update top */ |
|
|
1347 | originator->below = op; |
1402 | originator->below = op; |
|
|
1403 | |
|
|
1404 | *(op->below ? &op->below->above : &ms.bot) = op; |
1348 | } |
1405 | } |
1349 | else |
1406 | else |
1350 | { |
1407 | { |
1351 | object *top, *floor = NULL; |
1408 | object *floor = 0; |
1352 | |
1409 | object *top = ms.top; |
1353 | top = ms.bot; |
|
|
1354 | |
1410 | |
1355 | /* If there are other objects, then */ |
1411 | /* If there are other objects, then */ |
1356 | if (top) |
1412 | if (top) |
1357 | { |
1413 | { |
1358 | object *last = 0; |
|
|
1359 | |
|
|
1360 | /* |
1414 | /* |
1361 | * If there are multiple objects on this space, we do some trickier handling. |
1415 | * If there are multiple objects on this space, we do some trickier handling. |
1362 | * We've already dealt with merging if appropriate. |
1416 | * We've already dealt with merging if appropriate. |
1363 | * Generally, we want to put the new object on top. But if |
1417 | * Generally, we want to put the new object on top. But if |
1364 | * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last |
1418 | * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last |
… | |
… | |
1367 | * once we get to them. This reduces the need to traverse over all of |
1421 | * once we get to them. This reduces the need to traverse over all of |
1368 | * them when adding another one - this saves quite a bit of cpu time |
1422 | * them when adding another one - this saves quite a bit of cpu time |
1369 | * when lots of spells are cast in one area. Currently, it is presumed |
1423 | * when lots of spells are cast in one area. Currently, it is presumed |
1370 | * that flying non pickable objects are spell objects. |
1424 | * that flying non pickable objects are spell objects. |
1371 | */ |
1425 | */ |
1372 | for (top = ms.bot; top; top = top->above) |
1426 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1373 | { |
1427 | { |
1374 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1428 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR)) |
1375 | floor = top; |
1429 | floor = tmp; |
1376 | |
1430 | |
1377 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1431 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1378 | { |
1432 | { |
1379 | /* We insert above top, so we want this object below this */ |
1433 | /* We insert above top, so we want this object below this */ |
1380 | top = top->below; |
1434 | top = tmp->below; |
1381 | break; |
1435 | break; |
1382 | } |
1436 | } |
1383 | |
1437 | |
1384 | last = top; |
1438 | top = tmp; |
1385 | } |
1439 | } |
1386 | |
|
|
1387 | /* Don't want top to be NULL, so set it to the last valid object */ |
|
|
1388 | top = last; |
|
|
1389 | |
1440 | |
1390 | /* We let update_position deal with figuring out what the space |
1441 | /* We let update_position deal with figuring out what the space |
1391 | * looks like instead of lots of conditions here. |
1442 | * looks like instead of lots of conditions here. |
1392 | * makes things faster, and effectively the same result. |
1443 | * makes things faster, and effectively the same result. |
1393 | */ |
1444 | */ |
… | |
… | |
1400 | */ |
1451 | */ |
1401 | if (!(flag & INS_ON_TOP) |
1452 | if (!(flag & INS_ON_TOP) |
1402 | && ms.flags () & P_BLOCKSVIEW |
1453 | && ms.flags () & P_BLOCKSVIEW |
1403 | && (op->face && !faces [op->face].visibility)) |
1454 | && (op->face && !faces [op->face].visibility)) |
1404 | { |
1455 | { |
|
|
1456 | object *last; |
|
|
1457 | |
1405 | for (last = top; last != floor; last = last->below) |
1458 | for (last = top; last != floor; last = last->below) |
1406 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1459 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1407 | break; |
1460 | break; |
1408 | |
1461 | |
1409 | /* Check to see if we found the object that blocks view, |
1462 | /* Check to see if we found the object that blocks view, |
… | |
… | |
1417 | } /* If objects on this space */ |
1470 | } /* If objects on this space */ |
1418 | |
1471 | |
1419 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1472 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1420 | top = floor; |
1473 | top = floor; |
1421 | |
1474 | |
1422 | /* Top is the object that our object (op) is going to get inserted above. |
1475 | // insert object above top, or bottom-most if top = 0 |
1423 | */ |
|
|
1424 | |
|
|
1425 | /* First object on this space */ |
|
|
1426 | if (!top) |
1476 | if (!top) |
1427 | { |
1477 | { |
|
|
1478 | op->below = 0; |
1428 | op->above = ms.bot; |
1479 | op->above = ms.bot; |
1429 | |
|
|
1430 | if (op->above) |
|
|
1431 | op->above->below = op; |
|
|
1432 | |
|
|
1433 | op->below = 0; |
|
|
1434 | ms.bot = op; |
1480 | ms.bot = op; |
|
|
1481 | |
|
|
1482 | *(op->above ? &op->above->below : &ms.top) = op; |
1435 | } |
1483 | } |
1436 | else |
1484 | else |
1437 | { /* get inserted into the stack above top */ |
1485 | { |
1438 | op->above = top->above; |
1486 | op->above = top->above; |
1439 | |
|
|
1440 | if (op->above) |
|
|
1441 | op->above->below = op; |
1487 | top->above = op; |
1442 | |
1488 | |
1443 | op->below = top; |
1489 | op->below = top; |
1444 | top->above = op; |
1490 | *(op->above ? &op->above->below : &ms.top) = op; |
1445 | } |
1491 | } |
|
|
1492 | } |
1446 | |
1493 | |
1447 | if (!op->above) |
1494 | if (op->is_player ()) |
1448 | ms.top = op; |
|
|
1449 | } /* else not INS_BELOW_ORIGINATOR */ |
|
|
1450 | |
|
|
1451 | if (op->type == PLAYER) |
|
|
1452 | { |
1495 | { |
1453 | op->contr->do_los = 1; |
1496 | op->contr->do_los = 1; |
1454 | ++op->map->players; |
1497 | ++op->map->players; |
1455 | op->map->touch (); |
1498 | op->map->touch (); |
1456 | } |
1499 | } |
… | |
… | |
1471 | * be far away from this change and not affected in any way - |
1514 | * be far away from this change and not affected in any way - |
1472 | * this should get redone to only look for players within range, |
1515 | * this should get redone to only look for players within range, |
1473 | * or just updating the P_UPTODATE for spaces within this area |
1516 | * or just updating the P_UPTODATE for spaces within this area |
1474 | * of effect may be sufficient. |
1517 | * of effect may be sufficient. |
1475 | */ |
1518 | */ |
1476 | if (op->map->darkness && (op->glow_radius != 0)) |
1519 | if (op->affects_los ()) |
|
|
1520 | { |
|
|
1521 | op->ms ().invalidate (); |
1477 | update_all_los (op->map, op->x, op->y); |
1522 | update_all_los (op->map, op->x, op->y); |
|
|
1523 | } |
1478 | |
1524 | |
1479 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1525 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1480 | update_object (op, UP_OBJ_INSERT); |
1526 | update_object (op, UP_OBJ_INSERT); |
1481 | |
1527 | |
1482 | INVOKE_OBJECT (INSERT, op); |
1528 | INVOKE_OBJECT (INSERT, op); |
… | |
… | |
1489 | * blocked() and wall() work properly), and these flags are updated by |
1535 | * blocked() and wall() work properly), and these flags are updated by |
1490 | * update_object(). |
1536 | * update_object(). |
1491 | */ |
1537 | */ |
1492 | |
1538 | |
1493 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1539 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1494 | if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) |
1540 | if (!(flag & INS_NO_WALK_ON) && op->is_head ()) |
1495 | { |
1541 | { |
1496 | if (check_move_on (op, originator)) |
1542 | if (check_move_on (op, originator)) |
1497 | return 0; |
1543 | return 0; |
1498 | |
1544 | |
1499 | /* If we are a multi part object, lets work our way through the check |
1545 | /* If we are a multi part object, lets work our way through the check |
… | |
… | |
1510 | /* this function inserts an object in the map, but if it |
1556 | /* this function inserts an object in the map, but if it |
1511 | * finds an object of its own type, it'll remove that one first. |
1557 | * finds an object of its own type, it'll remove that one first. |
1512 | * op is the object to insert it under: supplies x and the map. |
1558 | * op is the object to insert it under: supplies x and the map. |
1513 | */ |
1559 | */ |
1514 | void |
1560 | void |
1515 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1561 | replace_insert_ob_in_map (shstr_tmp archname, object *op) |
1516 | { |
1562 | { |
1517 | /* first search for itself and remove any old instances */ |
1563 | /* first search for itself and remove any old instances */ |
1518 | |
1564 | |
1519 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1565 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1520 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1566 | if (tmp->arch->archname == archname) /* same archetype */ |
1521 | tmp->destroy (1); |
1567 | tmp->destroy (); |
1522 | |
1568 | |
1523 | object *tmp = arch_to_object (archetype::find (arch_string)); |
1569 | object *tmp = archetype::find (archname)->instance (); |
1524 | |
1570 | |
1525 | tmp->x = op->x; |
1571 | tmp->x = op->x; |
1526 | tmp->y = op->y; |
1572 | tmp->y = op->y; |
1527 | |
1573 | |
1528 | insert_ob_in_map (tmp, op->map, op, 0); |
1574 | insert_ob_in_map (tmp, op->map, op, 0); |
… | |
… | |
1533 | { |
1579 | { |
1534 | if (where->env) |
1580 | if (where->env) |
1535 | return where->env->insert (this); |
1581 | return where->env->insert (this); |
1536 | else |
1582 | else |
1537 | return where->map->insert (this, where->x, where->y, originator, flags); |
1583 | return where->map->insert (this, where->x, where->y, originator, flags); |
|
|
1584 | } |
|
|
1585 | |
|
|
1586 | // check whether we can put this into the map, respect max_volume, max_items |
|
|
1587 | bool |
|
|
1588 | object::can_drop_at (maptile *m, int x, int y, object *originator) |
|
|
1589 | { |
|
|
1590 | mapspace &ms = m->at (x, y); |
|
|
1591 | |
|
|
1592 | int items = ms.items (); |
|
|
1593 | |
|
|
1594 | if (!items // testing !items ensures we can drop at least one item |
|
|
1595 | || (items < m->max_items |
|
|
1596 | && ms.volume () < m->max_volume)) |
|
|
1597 | return true; |
|
|
1598 | |
|
|
1599 | if (originator && originator->is_player ()) |
|
|
1600 | originator->contr->failmsg (format ( |
|
|
1601 | "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>", |
|
|
1602 | query_name () |
|
|
1603 | )); |
|
|
1604 | |
|
|
1605 | return false; |
1538 | } |
1606 | } |
1539 | |
1607 | |
1540 | /* |
1608 | /* |
1541 | * decrease(object, number) decreases a specified number from |
1609 | * decrease(object, number) decreases a specified number from |
1542 | * the amount of an object. If the amount reaches 0, the object |
1610 | * the amount of an object. If the amount reaches 0, the object |
… | |
… | |
1550 | if (!nr) |
1618 | if (!nr) |
1551 | return true; |
1619 | return true; |
1552 | |
1620 | |
1553 | nr = min (nr, nrof); |
1621 | nr = min (nr, nrof); |
1554 | |
1622 | |
|
|
1623 | if (nrof > nr) |
|
|
1624 | { |
1555 | nrof -= nr; |
1625 | nrof -= nr; |
1556 | |
|
|
1557 | if (nrof) |
|
|
1558 | { |
|
|
1559 | adjust_weight (env, -weight * nr); // carrying == 0 |
1626 | adjust_weight (env, -weight * max (1, nr)); // carrying == 0 |
1560 | |
1627 | |
1561 | if (object *pl = visible_to ()) |
1628 | if (object *pl = visible_to ()) |
1562 | esrv_update_item (UPD_NROF, pl, this); |
1629 | esrv_update_item (UPD_NROF, pl, this); |
1563 | |
1630 | |
1564 | return true; |
1631 | return true; |
1565 | } |
1632 | } |
1566 | else |
1633 | else |
1567 | { |
1634 | { |
1568 | destroy (1); |
1635 | destroy (); |
1569 | return false; |
1636 | return false; |
1570 | } |
1637 | } |
1571 | } |
1638 | } |
1572 | |
1639 | |
1573 | /* |
1640 | /* |
… | |
… | |
1650 | if (object *pl = tmp->visible_to ()) |
1717 | if (object *pl = tmp->visible_to ()) |
1651 | esrv_update_item (UPD_NROF, pl, tmp); |
1718 | esrv_update_item (UPD_NROF, pl, tmp); |
1652 | |
1719 | |
1653 | adjust_weight (this, op->total_weight ()); |
1720 | adjust_weight (this, op->total_weight ()); |
1654 | |
1721 | |
1655 | op->destroy (1); |
1722 | op->destroy (); |
1656 | op = tmp; |
1723 | op = tmp; |
1657 | goto inserted; |
1724 | goto inserted; |
1658 | } |
1725 | } |
1659 | |
1726 | |
1660 | op->owner = 0; // it's his/hers now. period. |
1727 | op->owner = 0; // it's his/hers now. period. |
… | |
… | |
1678 | |
1745 | |
1679 | adjust_weight (this, op->total_weight ()); |
1746 | adjust_weight (this, op->total_weight ()); |
1680 | |
1747 | |
1681 | inserted: |
1748 | inserted: |
1682 | /* reset the light list and los of the players on the map */ |
1749 | /* reset the light list and los of the players on the map */ |
1683 | if (op->glow_radius && map && map->darkness) |
1750 | if (op->glow_radius && is_on_map ()) |
|
|
1751 | { |
|
|
1752 | update_stats (); |
1684 | update_all_los (map, x, y); |
1753 | update_all_los (map, x, y); |
1685 | |
1754 | } |
|
|
1755 | else if (is_player ()) |
1686 | // if this is a player's inventory, update stats |
1756 | // if this is a player's inventory, update stats |
1687 | if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER]) |
1757 | contr->queue_stats_update (); |
1688 | update_stats (); |
|
|
1689 | |
1758 | |
1690 | INVOKE_OBJECT (INSERT, this); |
1759 | INVOKE_OBJECT (INSERT, this); |
1691 | |
1760 | |
1692 | return op; |
1761 | return op; |
1693 | } |
1762 | } |
… | |
… | |
1713 | * on top. |
1782 | * on top. |
1714 | */ |
1783 | */ |
1715 | int |
1784 | int |
1716 | check_move_on (object *op, object *originator) |
1785 | check_move_on (object *op, object *originator) |
1717 | { |
1786 | { |
|
|
1787 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
|
|
1788 | return 0; |
|
|
1789 | |
1718 | object *tmp; |
1790 | object *tmp; |
1719 | maptile *m = op->map; |
1791 | maptile *m = op->map; |
1720 | int x = op->x, y = op->y; |
1792 | int x = op->x, y = op->y; |
1721 | |
1793 | |
1722 | MoveType move_on, move_slow, move_block; |
1794 | mapspace &ms = m->at (x, y); |
1723 | |
1795 | |
1724 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1796 | ms.update (); |
1725 | return 0; |
|
|
1726 | |
1797 | |
1727 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
1798 | MoveType move_on = ms.move_on; |
1728 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
1799 | MoveType move_slow = ms.move_slow; |
1729 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
1800 | MoveType move_block = ms.move_block; |
1730 | |
1801 | |
1731 | /* if nothing on this space will slow op down or be applied, |
1802 | /* if nothing on this space will slow op down or be applied, |
1732 | * no need to do checking below. have to make sure move_type |
1803 | * no need to do checking below. have to make sure move_type |
1733 | * is set, as lots of objects don't have it set - we treat that |
1804 | * is set, as lots of objects don't have it set - we treat that |
1734 | * as walking. |
1805 | * as walking. |
… | |
… | |
1745 | return 0; |
1816 | return 0; |
1746 | |
1817 | |
1747 | /* The objects have to be checked from top to bottom. |
1818 | /* The objects have to be checked from top to bottom. |
1748 | * Hence, we first go to the top: |
1819 | * Hence, we first go to the top: |
1749 | */ |
1820 | */ |
1750 | |
1821 | for (object *next, *tmp = ms.top; tmp; tmp = next) |
1751 | for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) |
|
|
1752 | { |
|
|
1753 | /* Trim the search when we find the first other spell effect |
|
|
1754 | * this helps performance so that if a space has 50 spell objects, |
|
|
1755 | * we don't need to check all of them. |
|
|
1756 | */ |
|
|
1757 | if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) |
|
|
1758 | break; |
|
|
1759 | } |
1822 | { |
|
|
1823 | next = tmp->below; |
1760 | |
1824 | |
1761 | for (; tmp; tmp = tmp->below) |
|
|
1762 | { |
|
|
1763 | if (tmp == op) |
1825 | if (tmp == op) |
1764 | continue; /* Can't apply yourself */ |
1826 | continue; /* Can't apply yourself */ |
1765 | |
1827 | |
1766 | /* Check to see if one of the movement types should be slowed down. |
1828 | /* Check to see if one of the movement types should be slowed down. |
1767 | * Second check makes sure that the movement types not being slowed |
1829 | * Second check makes sure that the movement types not being slowed |
… | |
… | |
1772 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1834 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1773 | { |
1835 | { |
1774 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1836 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1775 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1837 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1776 | { |
1838 | { |
1777 | |
|
|
1778 | float |
|
|
1779 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1839 | float diff = tmp->move_slow_penalty * fabs (op->speed); |
1780 | |
1840 | |
1781 | if (op->type == PLAYER) |
1841 | if (op->is_player ()) |
1782 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1842 | if ((tmp->flag [FLAG_IS_HILLY ] && find_skill_by_number (op, SK_CLIMBING)) || |
1783 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1843 | (tmp->flag [FLAG_IS_WOODED] && find_skill_by_number (op, SK_WOODSMAN))) |
1784 | diff /= 4.0; |
1844 | diff /= 4.0; |
1785 | |
1845 | |
1786 | op->speed_left -= diff; |
1846 | op->speed_left -= diff; |
1787 | } |
1847 | } |
1788 | } |
1848 | } |
… | |
… | |
1994 | * head of the object should correspond for the entire object. |
2054 | * head of the object should correspond for the entire object. |
1995 | */ |
2055 | */ |
1996 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
2056 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
1997 | continue; |
2057 | continue; |
1998 | |
2058 | |
1999 | if (ob->blocked (m, pos.x, pos.y)) |
2059 | if (ob->blocked (pos.m, pos.x, pos.y)) |
2000 | continue; |
2060 | continue; |
2001 | |
2061 | |
2002 | altern [index++] = i; |
2062 | altern [index++] = i; |
2003 | } |
2063 | } |
2004 | |
2064 | |
… | |
… | |
2072 | * there is capable of. |
2132 | * there is capable of. |
2073 | */ |
2133 | */ |
2074 | int |
2134 | int |
2075 | find_dir (maptile *m, int x, int y, object *exclude) |
2135 | find_dir (maptile *m, int x, int y, object *exclude) |
2076 | { |
2136 | { |
2077 | int i, max = SIZEOFFREE, mflags; |
2137 | int max = SIZEOFFREE, mflags; |
2078 | |
|
|
2079 | sint16 nx, ny; |
|
|
2080 | object *tmp; |
|
|
2081 | maptile *mp; |
|
|
2082 | |
|
|
2083 | MoveType blocked, move_type; |
2138 | MoveType move_type; |
2084 | |
2139 | |
2085 | if (exclude && exclude->head_ () != exclude) |
2140 | if (exclude && exclude->head_ () != exclude) |
2086 | { |
2141 | { |
2087 | exclude = exclude->head; |
2142 | exclude = exclude->head; |
2088 | move_type = exclude->move_type; |
2143 | move_type = exclude->move_type; |
… | |
… | |
2091 | { |
2146 | { |
2092 | /* If we don't have anything, presume it can use all movement types. */ |
2147 | /* If we don't have anything, presume it can use all movement types. */ |
2093 | move_type = MOVE_ALL; |
2148 | move_type = MOVE_ALL; |
2094 | } |
2149 | } |
2095 | |
2150 | |
2096 | for (i = 1; i < max; i++) |
2151 | for (int i = 1; i < max; i++) |
2097 | { |
2152 | { |
2098 | mp = m; |
2153 | mapxy pos (m, x, y); |
2099 | nx = x + freearr_x[i]; |
2154 | pos.move (i); |
2100 | ny = y + freearr_y[i]; |
|
|
2101 | |
2155 | |
2102 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
2156 | if (!pos.normalise ()) |
2103 | |
|
|
2104 | if (mflags & P_OUT_OF_MAP) |
|
|
2105 | max = maxfree[i]; |
2157 | max = maxfree[i]; |
2106 | else |
2158 | else |
2107 | { |
2159 | { |
2108 | mapspace &ms = mp->at (nx, ny); |
2160 | mapspace &ms = *pos; |
2109 | |
2161 | |
2110 | blocked = ms.move_block; |
|
|
2111 | |
|
|
2112 | if ((move_type & blocked) == move_type) |
2162 | if ((move_type & ms.move_block) == move_type) |
2113 | max = maxfree[i]; |
2163 | max = maxfree [i]; |
2114 | else if (mflags & P_IS_ALIVE) |
2164 | else if (ms.flags () & P_IS_ALIVE) |
2115 | { |
2165 | { |
2116 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2166 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
2117 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2167 | if ((tmp->flag [FLAG_MONSTER] || tmp->is_player ()) |
2118 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2168 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2119 | break; |
|
|
2120 | |
|
|
2121 | if (tmp) |
|
|
2122 | return freedir[i]; |
2169 | return freedir [i]; |
2123 | } |
2170 | } |
2124 | } |
2171 | } |
2125 | } |
2172 | } |
2126 | |
2173 | |
2127 | return 0; |
2174 | return 0; |
… | |
… | |
2202 | * This basically means that if direction is 15, then it could either go |
2249 | * This basically means that if direction is 15, then it could either go |
2203 | * direction 4, 14, or 16 to get back to where we are. |
2250 | * direction 4, 14, or 16 to get back to where we are. |
2204 | * Moved from spell_util.c to object.c with the other related direction |
2251 | * Moved from spell_util.c to object.c with the other related direction |
2205 | * functions. |
2252 | * functions. |
2206 | */ |
2253 | */ |
2207 | int reduction_dir[SIZEOFFREE][3] = { |
2254 | static const int reduction_dir[SIZEOFFREE][3] = { |
2208 | {0, 0, 0}, /* 0 */ |
2255 | {0, 0, 0}, /* 0 */ |
2209 | {0, 0, 0}, /* 1 */ |
2256 | {0, 0, 0}, /* 1 */ |
2210 | {0, 0, 0}, /* 2 */ |
2257 | {0, 0, 0}, /* 2 */ |
2211 | {0, 0, 0}, /* 3 */ |
2258 | {0, 0, 0}, /* 3 */ |
2212 | {0, 0, 0}, /* 4 */ |
2259 | {0, 0, 0}, /* 4 */ |
… | |
… | |
2308 | int |
2355 | int |
2309 | can_pick (const object *who, const object *item) |
2356 | can_pick (const object *who, const object *item) |
2310 | { |
2357 | { |
2311 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2358 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2312 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2359 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2313 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2360 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); |
2314 | } |
2361 | } |
2315 | |
2362 | |
2316 | /* |
2363 | /* |
2317 | * create clone from object to another |
2364 | * create clone from object to another |
2318 | */ |
2365 | */ |
… | |
… | |
2350 | return tmp; |
2397 | return tmp; |
2351 | |
2398 | |
2352 | return 0; |
2399 | return 0; |
2353 | } |
2400 | } |
2354 | |
2401 | |
2355 | const shstr & |
2402 | shstr_tmp |
2356 | object::kv_get (const shstr &key) const |
2403 | object::kv_get (shstr_tmp key) const |
2357 | { |
2404 | { |
2358 | for (key_value *kv = key_values; kv; kv = kv->next) |
2405 | for (key_value *kv = key_values; kv; kv = kv->next) |
2359 | if (kv->key == key) |
2406 | if (kv->key == key) |
2360 | return kv->value; |
2407 | return kv->value; |
2361 | |
2408 | |
2362 | return shstr_null; |
2409 | return shstr (); |
2363 | } |
2410 | } |
2364 | |
2411 | |
2365 | void |
2412 | void |
2366 | object::kv_set (const shstr &key, const shstr &value) |
2413 | object::kv_set (shstr_tmp key, shstr_tmp value) |
2367 | { |
2414 | { |
2368 | for (key_value *kv = key_values; kv; kv = kv->next) |
2415 | for (key_value *kv = key_values; kv; kv = kv->next) |
2369 | if (kv->key == key) |
2416 | if (kv->key == key) |
2370 | { |
2417 | { |
2371 | kv->value = value; |
2418 | kv->value = value; |
… | |
… | |
2380 | |
2427 | |
2381 | key_values = kv; |
2428 | key_values = kv; |
2382 | } |
2429 | } |
2383 | |
2430 | |
2384 | void |
2431 | void |
2385 | object::kv_del (const shstr &key) |
2432 | object::kv_del (shstr_tmp key) |
2386 | { |
2433 | { |
2387 | for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) |
2434 | for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) |
2388 | if ((*kvp)->key == key) |
2435 | if ((*kvp)->key == key) |
2389 | { |
2436 | { |
2390 | key_value *kv = *kvp; |
2437 | key_value *kv = *kvp; |
… | |
… | |
2449 | { |
2496 | { |
2450 | char flagdesc[512]; |
2497 | char flagdesc[512]; |
2451 | char info2[256 * 4]; |
2498 | char info2[256 * 4]; |
2452 | char *p = info; |
2499 | char *p = info; |
2453 | |
2500 | |
2454 | p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2501 | p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s%s,flags:[%s],type:%d}", |
2455 | count, |
2502 | count, |
2456 | uuid.c_str (), |
2503 | uuid.c_str (), |
2457 | &name, |
2504 | &name, |
2458 | title ? "\",title:\"" : "", |
2505 | title ? ",title:\"" : "", |
2459 | title ? (const char *)title : "", |
2506 | title ? (const char *)title : "", |
|
|
2507 | title ? "\"" : "", |
2460 | flag_desc (flagdesc, 512), type); |
2508 | flag_desc (flagdesc, 512), type); |
2461 | |
2509 | |
2462 | if (!flag[FLAG_REMOVED] && env) |
2510 | if (!flag[FLAG_REMOVED] && env) |
2463 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2511 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2464 | |
2512 | |
… | |
… | |
2480 | struct region * |
2528 | struct region * |
2481 | object::region () const |
2529 | object::region () const |
2482 | { |
2530 | { |
2483 | return map ? map->region (x, y) |
2531 | return map ? map->region (x, y) |
2484 | : region::default_region (); |
2532 | : region::default_region (); |
2485 | } |
|
|
2486 | |
|
|
2487 | const materialtype_t * |
|
|
2488 | object::dominant_material () const |
|
|
2489 | { |
|
|
2490 | if (materialtype_t *mt = name_to_material (materialname)) |
|
|
2491 | return mt; |
|
|
2492 | |
|
|
2493 | return name_to_material (shstr_unknown); |
|
|
2494 | } |
2533 | } |
2495 | |
2534 | |
2496 | void |
2535 | void |
2497 | object::open_container (object *new_container) |
2536 | object::open_container (object *new_container) |
2498 | { |
2537 | { |
… | |
… | |
2520 | container = 0; |
2559 | container = 0; |
2521 | |
2560 | |
2522 | // client needs item update to make it work, client bug requires this to be separate |
2561 | // client needs item update to make it work, client bug requires this to be separate |
2523 | esrv_update_item (UPD_FLAGS, this, old_container); |
2562 | esrv_update_item (UPD_FLAGS, this, old_container); |
2524 | |
2563 | |
2525 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
2564 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", old_container->query_name ()); |
2526 | play_sound (sound_find ("chest_close")); |
2565 | play_sound (sound_find ("chest_close")); |
2527 | } |
2566 | } |
2528 | |
2567 | |
2529 | if (new_container) |
2568 | if (new_container) |
2530 | { |
2569 | { |
… | |
… | |
2534 | // TODO: this does not seem to serve any purpose anymore? |
2573 | // TODO: this does not seem to serve any purpose anymore? |
2535 | #if 0 |
2574 | #if 0 |
2536 | // insert the "Close Container" object. |
2575 | // insert the "Close Container" object. |
2537 | if (archetype *closer = new_container->other_arch) |
2576 | if (archetype *closer = new_container->other_arch) |
2538 | { |
2577 | { |
2539 | object *closer = arch_to_object (new_container->other_arch); |
2578 | object *closer = new_container->other_arch->instance (); |
2540 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2579 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2541 | new_container->insert (closer); |
2580 | new_container->insert (closer); |
2542 | } |
2581 | } |
2543 | #endif |
2582 | #endif |
2544 | |
2583 | |
2545 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
2584 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", new_container->query_name ()); |
2546 | |
2585 | |
2547 | // make sure the container is available, client bug requires this to be separate |
2586 | // make sure the container is available, client bug requires this to be separate |
2548 | esrv_send_item (this, new_container); |
2587 | esrv_send_item (this, new_container); |
2549 | |
2588 | |
2550 | new_container->flag [FLAG_APPLIED] = true; |
2589 | new_container->flag [FLAG_APPLIED] = true; |
… | |
… | |
2558 | // else if (!old_container->env && contr && contr->ns) |
2597 | // else if (!old_container->env && contr && contr->ns) |
2559 | // contr->ns->floorbox_reset (); |
2598 | // contr->ns->floorbox_reset (); |
2560 | } |
2599 | } |
2561 | |
2600 | |
2562 | object * |
2601 | object * |
2563 | object::force_find (const shstr name) |
2602 | object::force_find (shstr_tmp name) |
2564 | { |
2603 | { |
2565 | /* cycle through his inventory to look for the MARK we want to |
2604 | /* cycle through his inventory to look for the MARK we want to |
2566 | * place |
2605 | * place |
2567 | */ |
2606 | */ |
2568 | for (object *tmp = inv; tmp; tmp = tmp->below) |
2607 | for (object *tmp = inv; tmp; tmp = tmp->below) |
… | |
… | |
2570 | return splay (tmp); |
2609 | return splay (tmp); |
2571 | |
2610 | |
2572 | return 0; |
2611 | return 0; |
2573 | } |
2612 | } |
2574 | |
2613 | |
|
|
2614 | //-GPL |
|
|
2615 | |
2575 | void |
2616 | void |
|
|
2617 | object::force_set_timer (int duration) |
|
|
2618 | { |
|
|
2619 | this->duration = 1; |
|
|
2620 | this->speed_left = -1.f; |
|
|
2621 | |
|
|
2622 | this->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2623 | } |
|
|
2624 | |
|
|
2625 | object * |
2576 | object::force_add (const shstr name, int duration) |
2626 | object::force_add (shstr_tmp name, int duration) |
2577 | { |
2627 | { |
2578 | if (object *force = force_find (name)) |
2628 | if (object *force = force_find (name)) |
2579 | force->destroy (); |
2629 | force->destroy (); |
2580 | |
2630 | |
2581 | object *force = get_archetype (FORCE_NAME); |
2631 | object *force = get_archetype (FORCE_NAME); |
2582 | |
2632 | |
2583 | force->slaying = name; |
2633 | force->slaying = name; |
2584 | force->stats.food = 1; |
2634 | force->force_set_timer (duration); |
2585 | force->speed_left = -1.f; |
|
|
2586 | |
|
|
2587 | force->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2588 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2589 | force->flag [FLAG_APPLIED] = true; |
2635 | force->flag [FLAG_APPLIED] = true; |
2590 | |
2636 | |
2591 | insert (force); |
2637 | return insert (force); |
2592 | } |
2638 | } |
2593 | |
2639 | |
2594 | void |
2640 | void |
2595 | object::play_sound (faceidx sound) |
2641 | object::play_sound (faceidx sound) const |
2596 | { |
2642 | { |
2597 | if (!sound) |
2643 | if (!sound) |
2598 | return; |
2644 | return; |
2599 | |
2645 | |
2600 | if (flag [FLAG_REMOVED]) |
2646 | if (is_on_map ()) |
|
|
2647 | map->play_sound (sound, x, y); |
|
|
2648 | else if (object *pl = in_player ()) |
|
|
2649 | pl->contr->play_sound (sound); |
|
|
2650 | } |
|
|
2651 | |
|
|
2652 | void |
|
|
2653 | object::say_msg (const char *msg) const |
|
|
2654 | { |
|
|
2655 | if (is_on_map ()) |
|
|
2656 | map->say_msg (msg, x, y); |
|
|
2657 | else if (object *pl = in_player ()) |
|
|
2658 | pl->contr->play_sound (sound); |
|
|
2659 | } |
|
|
2660 | |
|
|
2661 | void |
|
|
2662 | object::make_noise () |
|
|
2663 | { |
|
|
2664 | // we do not model noise in the map, so instead put |
|
|
2665 | // a temporary light into the noise source |
|
|
2666 | // could use the map instead, but that's less reliable for our |
|
|
2667 | // goal, which is to make invisibility a bit harder to exploit |
|
|
2668 | |
|
|
2669 | // currently only works sensibly for players |
|
|
2670 | if (!is_player ()) |
2601 | return; |
2671 | return; |
2602 | |
2672 | |
2603 | if (env) |
2673 | // find old force, or create new one |
2604 | { |
2674 | object *force = force_find (shstr_noise_force); |
2605 | if (object *pl = in_player ()) |
2675 | |
2606 | pl->contr->play_sound (sound); |
2676 | if (force) |
2607 | } |
2677 | force->speed_left = -1.f; // patch old speed up |
2608 | else |
2678 | else |
2609 | map->play_sound (sound, x, y); |
2679 | { |
2610 | } |
2680 | force = archetype::get (shstr_noise_force); |
2611 | |
2681 | |
|
|
2682 | force->slaying = shstr_noise_force; |
|
|
2683 | force->stats.food = 1; |
|
|
2684 | force->speed_left = -1.f; |
|
|
2685 | |
|
|
2686 | force->set_speed (1.f / 4.f); |
|
|
2687 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2688 | force->flag [FLAG_APPLIED] = true; |
|
|
2689 | |
|
|
2690 | insert (force); |
|
|
2691 | } |
|
|
2692 | } |
|
|
2693 | |
|
|
2694 | void object::change_move_type (MoveType mt) |
|
|
2695 | { |
|
|
2696 | if (move_type == mt) |
|
|
2697 | return; |
|
|
2698 | |
|
|
2699 | if (is_on_map ()) |
|
|
2700 | { |
|
|
2701 | // we are on the map, so handle move_on/off effects |
|
|
2702 | remove (); |
|
|
2703 | move_type = mt; |
|
|
2704 | map->insert (this, x, y, this); |
|
|
2705 | } |
|
|
2706 | else |
|
|
2707 | move_type = mt; |
|
|
2708 | } |
|
|
2709 | |