1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
… | |
… | |
32 | #include <bitset> |
33 | #include <bitset> |
33 | |
34 | |
34 | UUID UUID::cur; |
35 | UUID UUID::cur; |
35 | static uint64_t seq_next_save; |
36 | static uint64_t seq_next_save; |
36 | static const uint64 UUID_GAP = 1<<19; |
37 | static const uint64 UUID_GAP = 1<<19; |
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38 | uint32_t mapspace::smellcount = 10000; |
37 | |
39 | |
38 | objectvec objects; |
40 | objectvec objects; |
39 | activevec actives; |
41 | activevec actives; |
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42 | |
|
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43 | //+GPL |
40 | |
44 | |
41 | short freearr_x[SIZEOFFREE] = { |
45 | short freearr_x[SIZEOFFREE] = { |
42 | 0, |
46 | 0, |
43 | 0, 1, 1, 1, 0, -1, -1, -1, |
47 | 0, 1, 1, 1, 0, -1, -1, -1, |
44 | 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
48 | 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
… | |
… | |
48 | 0, |
52 | 0, |
49 | -1, -1, 0, 1, 1, 1, 0, -1, |
53 | -1, -1, 0, 1, 1, 1, 0, -1, |
50 | -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
54 | -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
51 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
55 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
52 | }; |
56 | }; |
53 | int maxfree[SIZEOFFREE] = { |
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54 | 0, |
|
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55 | 9, 10, 13, 14, 17, 18, 21, 22, |
|
|
56 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
|
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57 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
|
|
58 | }; |
|
|
59 | int freedir[SIZEOFFREE] = { |
57 | int freedir[SIZEOFFREE] = { |
60 | 0, |
58 | 0, |
61 | 1, 2, 3, 4, 5, 6, 7, 8, |
59 | 1, 2, 3, 4, 5, 6, 7, 8, |
62 | 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
60 | 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
63 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
61 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
64 | }; |
62 | }; |
65 | |
63 | |
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64 | static int maxfree[SIZEOFFREE] = { |
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65 | 0, |
|
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66 | 9, 10, 13, 14, 17, 18, 21, 22, |
|
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67 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
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68 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
|
|
69 | }; |
|
|
70 | |
66 | static void |
71 | static void |
67 | write_uuid (uval64 skip, bool sync) |
72 | write_uuid (uval64 skip, bool sync) |
68 | { |
73 | { |
69 | CALL_BEGIN (2); |
74 | CALL_BEGIN (2); |
70 | CALL_ARG_SV (newSVval64 (skip)); |
75 | CALL_ARG_SV (newSVval64 (skip)); |
… | |
… | |
72 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
77 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
73 | CALL_END; |
78 | CALL_END; |
74 | } |
79 | } |
75 | |
80 | |
76 | static void |
81 | static void |
77 | read_uuid (void) |
82 | read_uuid () |
78 | { |
83 | { |
79 | char filename[MAX_BUF]; |
84 | char filename[MAX_BUF]; |
80 | |
85 | |
81 | sprintf (filename, "%s/uuid", settings.localdir); |
86 | sprintf (filename, "%s/uuid", settings.localdir); |
82 | |
87 | |
… | |
… | |
96 | |
101 | |
97 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
102 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
98 | _exit (1); |
103 | _exit (1); |
99 | } |
104 | } |
100 | |
105 | |
101 | UUID::BUF buf; |
106 | char buf [UUID::MAX_LEN]; |
102 | buf[0] = 0; |
107 | buf[0] = 0; |
103 | fgets (buf, sizeof (buf), fp); |
108 | fgets (buf, sizeof (buf), fp); |
104 | |
109 | |
105 | if (!UUID::cur.parse (buf)) |
110 | if (!UUID::cur.parse (buf)) |
106 | { |
111 | { |
… | |
… | |
133 | |
138 | |
134 | void |
139 | void |
135 | UUID::init () |
140 | UUID::init () |
136 | { |
141 | { |
137 | read_uuid (); |
142 | read_uuid (); |
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143 | } |
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144 | |
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145 | bool |
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146 | UUID::parse (const char *s) |
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147 | { |
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148 | if (*s++ != '<' || *s++ != '1' || *s++ != '.') |
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149 | return false; |
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150 | |
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151 | seq = 0; |
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152 | |
|
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153 | while (*s != '>') |
|
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154 | { |
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155 | if (*s < '0') |
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156 | return false; |
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157 | |
|
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158 | // this gives nice branchless code with gcc |
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159 | assert ('0' < 'a' && '0' == 48 && 'a' == 97); |
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160 | int digit = (*s + (*s & 0x40 ? 9 : 0)) & 15; |
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161 | |
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162 | seq = (seq << 4) | digit; |
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163 | |
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164 | ++s; |
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165 | } |
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166 | |
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167 | return true; |
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168 | } |
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169 | |
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170 | char * |
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171 | UUID::append (char *buf) const |
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172 | { |
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173 | *buf++ = '<'; |
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174 | *buf++ = '1'; |
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175 | *buf++ = '.'; |
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176 | |
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177 | uint64_t seq = this->seq; |
|
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178 | const int bits = 64; |
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179 | char nz = 0; |
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180 | static const char tohex [] = "0123456789abcdef"; |
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181 | |
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182 | // assert (len >= 3 + bits / 4 + 1 + 1); |
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183 | for (int i = bits / 4; --i; ) |
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184 | { |
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185 | uint8_t digit = seq >> (bits - 4); |
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186 | |
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187 | *buf = tohex [digit]; |
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188 | nz |= digit; |
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189 | buf += nz ? 1 : 0; |
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190 | seq <<= 4; |
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191 | } |
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192 | |
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193 | // last digit is special - always emit |
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194 | uint8_t digit = seq >> (bits - 4); |
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195 | *buf++ = tohex [digit]; |
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196 | |
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197 | *buf++ = '>'; |
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198 | |
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199 | return buf; |
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200 | } |
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201 | |
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202 | char * |
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203 | UUID::c_str () const |
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204 | { |
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205 | static char buf [MAX_LEN]; |
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206 | *append (buf) = 0; |
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207 | return buf; |
138 | } |
208 | } |
139 | |
209 | |
140 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
210 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
141 | static bool |
211 | static bool |
142 | compare_ob_value_lists_one (const object *wants, const object *has) |
212 | compare_ob_value_lists_one (const object *wants, const object *has) |
… | |
… | |
181 | bool object::can_merge_slow (object *ob1, object *ob2) |
251 | bool object::can_merge_slow (object *ob1, object *ob2) |
182 | { |
252 | { |
183 | /* A couple quicksanity checks */ |
253 | /* A couple quicksanity checks */ |
184 | if (ob1 == ob2 |
254 | if (ob1 == ob2 |
185 | || ob1->type != ob2->type |
255 | || ob1->type != ob2->type |
186 | || ob1->speed != ob2->speed |
256 | || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED |
187 | || ob1->value != ob2->value |
257 | || ob1->value != ob2->value |
188 | || ob1->name != ob2->name) |
258 | || ob1->name != ob2->name) |
189 | return 0; |
259 | return 0; |
190 | |
260 | |
191 | /* Do not merge objects if nrof would overflow. First part checks |
261 | /* Do not merge objects if nrof would overflow, assume nrof |
192 | * for unsigned overflow (2c), second part checks whether the result |
262 | * is always 0 .. 2**31-1 */ |
193 | * would fit into a 32 bit signed int, which is often used to hold |
263 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
194 | * nrof values. |
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195 | */ |
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196 | if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31)) |
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197 | return 0; |
264 | return 0; |
198 | |
265 | |
199 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
266 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
200 | * This is to the comparison of the flags below will be OK. We |
267 | * This is to the comparison of the flags below will be OK. We |
201 | * just can't ignore the been applied or identified flags, as they |
268 | * just can't ignore the been applied or identified flags, as they |
… | |
… | |
206 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
273 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
207 | |
274 | |
208 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
275 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
209 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
276 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
210 | |
277 | |
211 | if (ob1->arch->name != ob2->arch->name |
278 | if (ob1->arch->archname != ob2->arch->archname |
212 | || ob1->name != ob2->name |
279 | || ob1->name != ob2->name |
213 | || ob1->title != ob2->title |
280 | || ob1->title != ob2->title |
214 | || ob1->msg != ob2->msg |
281 | || ob1->msg != ob2->msg |
215 | || ob1->weight != ob2->weight |
282 | || ob1->weight != ob2->weight |
216 | || ob1->attacktype != ob2->attacktype |
283 | || ob1->attacktype != ob2->attacktype |
217 | || ob1->magic != ob2->magic |
284 | || ob1->magic != ob2->magic |
218 | || ob1->slaying != ob2->slaying |
285 | || ob1->slaying != ob2->slaying |
219 | || ob1->skill != ob2->skill |
286 | || ob1->skill != ob2->skill |
220 | || ob1->value != ob2->value |
287 | || ob1->value != ob2->value |
221 | || ob1->animation_id != ob2->animation_id |
288 | || ob1->animation_id != ob2->animation_id |
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289 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other |
222 | || ob1->client_type != ob2->client_type |
290 | || ob1->client_type != ob2->client_type |
223 | || ob1->materialname != ob2->materialname |
291 | || ob1->material != ob2->material |
224 | || ob1->lore != ob2->lore |
292 | || ob1->lore != ob2->lore |
225 | || ob1->subtype != ob2->subtype |
293 | || ob1->subtype != ob2->subtype |
226 | || ob1->move_type != ob2->move_type |
294 | || ob1->move_type != ob2->move_type |
227 | || ob1->move_block != ob2->move_block |
295 | || ob1->move_block != ob2->move_block |
228 | || ob1->move_allow != ob2->move_allow |
296 | || ob1->move_allow != ob2->move_allow |
229 | || ob1->move_on != ob2->move_on |
297 | || ob1->move_on != ob2->move_on |
230 | || ob1->move_off != ob2->move_off |
298 | || ob1->move_off != ob2->move_off |
231 | || ob1->move_slow != ob2->move_slow |
299 | || ob1->move_slow != ob2->move_slow |
232 | || ob1->move_slow_penalty != ob2->move_slow_penalty |
300 | || fabs (ob1->move_slow_penalty - ob2->move_slow_penalty) >= (1.f / 1024.f) |
233 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
301 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
234 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
302 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
235 | return 0; |
303 | return 0; |
236 | |
304 | |
237 | if ((ob1->flag ^ ob2->flag) |
305 | if ((ob1->flag ^ ob2->flag) |
238 | .reset (FLAG_INV_LOCKED) |
306 | .reset (FLAG_INV_LOCKED) |
239 | .reset (FLAG_CLIENT_SENT) |
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240 | .reset (FLAG_REMOVED) |
307 | .reset (FLAG_REMOVED) |
241 | .any ()) |
308 | .any ()) |
242 | return 0; |
309 | return 0; |
243 | |
310 | |
244 | /* This is really a spellbook check - we should in general |
311 | /* This is really a spellbook check - we should in general |
… | |
… | |
326 | { |
393 | { |
327 | // see if we are in a container of sorts |
394 | // see if we are in a container of sorts |
328 | if (env) |
395 | if (env) |
329 | { |
396 | { |
330 | // the player inventory itself is always visible |
397 | // the player inventory itself is always visible |
331 | if (env->type == PLAYER) |
398 | if (env->is_player ()) |
332 | return env; |
399 | return env; |
333 | |
400 | |
334 | // else a player could have our env open |
401 | // else a player could have our env open |
335 | object *envest = env->outer_env (); |
402 | object *envest = env->outer_env_or_self (); |
336 | |
403 | |
337 | // the player itself is always on a map, so we will find him here |
404 | // the player itself is always on a map, so we will find him here |
338 | // even if our inv is in a player. |
405 | // even if our inv is in a player. |
339 | if (envest->is_on_map ()) |
406 | if (envest->is_on_map ()) |
340 | if (object *pl = envest->ms ().player ()) |
407 | if (object *pl = envest->ms ().player ()) |
341 | if (pl->container == env) |
408 | if (pl->container_ () == env) |
342 | return pl; |
409 | return pl; |
343 | } |
410 | } |
344 | else |
411 | else |
345 | { |
412 | { |
346 | // maybe there is a player standing on the same mapspace |
413 | // maybe there is a player standing on the same mapspace |
347 | // this will catch the case where "this" is a player |
414 | // this will catch the case where "this" is a player |
348 | if (object *pl = ms ().player ()) |
415 | if (object *pl = ms ().player ()) |
349 | if (!pl->container || this == pl->container) |
416 | if ((pl->contr->ns && !pl->container_ () && !pl->contr->ns->update_look) |
|
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417 | || pl->container_ () == this) |
350 | return pl; |
418 | return pl; |
351 | } |
419 | } |
352 | } |
420 | } |
353 | |
421 | |
354 | return 0; |
422 | return 0; |
… | |
… | |
432 | object_freezer freezer; |
500 | object_freezer freezer; |
433 | op->write (freezer); |
501 | op->write (freezer); |
434 | return freezer.as_string (); |
502 | return freezer.as_string (); |
435 | } |
503 | } |
436 | |
504 | |
437 | /* |
505 | char * |
438 | * get_nearest_part(multi-object, object 2) returns the part of the |
506 | object::as_string () |
439 | * multi-object 1 which is closest to the second object. |
|
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440 | * If it's not a multi-object, it is returned. |
|
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441 | */ |
|
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442 | object * |
|
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443 | get_nearest_part (object *op, const object *pl) |
|
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444 | { |
507 | { |
445 | object *tmp, *closest; |
508 | return dump_object (this); |
446 | int last_dist, i; |
|
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447 | |
|
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448 | if (!op->more) |
|
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449 | return op; |
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450 | |
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451 | for (last_dist = distance (op, pl), closest = op, tmp = op->more; |
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452 | tmp; |
|
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453 | tmp = tmp->more) |
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454 | if ((i = distance (tmp, pl)) < last_dist) |
|
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455 | closest = tmp, last_dist = i; |
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456 | |
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457 | return closest; |
|
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458 | } |
509 | } |
459 | |
510 | |
460 | /* |
511 | /* |
461 | * Returns the object which has the count-variable equal to the argument. |
512 | * Returns the object which has the count-variable equal to the argument. |
462 | * VERRRY slow. |
513 | * VERRRY slow. |
… | |
… | |
478 | */ |
529 | */ |
479 | object * |
530 | object * |
480 | find_object_name (const char *str) |
531 | find_object_name (const char *str) |
481 | { |
532 | { |
482 | shstr_cmp str_ (str); |
533 | shstr_cmp str_ (str); |
483 | object *op; |
|
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484 | |
534 | |
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535 | if (str_) |
485 | for_all_objects (op) |
536 | for_all_objects (op) |
486 | if (op->name == str_) |
537 | if (op->name == str_) |
487 | break; |
538 | return op; |
488 | |
539 | |
489 | return op; |
540 | return 0; |
490 | } |
541 | } |
491 | |
542 | |
492 | /* |
543 | /* |
493 | * Sets the owner and sets the skill and exp pointers to owner's current |
544 | * Sets the owner and sets the skill and exp pointers to owner's current |
494 | * skill and experience objects. |
545 | * skill and experience objects. |
… | |
… | |
556 | update_stats (); |
607 | update_stats (); |
557 | |
608 | |
558 | new_draw_info_format (NDI_UNIQUE, 0, this, |
609 | new_draw_info_format (NDI_UNIQUE, 0, this, |
559 | "You try to balance all your items at once, " |
610 | "You try to balance all your items at once, " |
560 | "but the %s is just too much for your body. " |
611 | "but the %s is just too much for your body. " |
561 | "[You need to unapply some items first.]", &ob->name); |
612 | "[You need to unapply some items first - use the 'body' command to see " |
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613 | "how many items you cna wera on a specific body part.]", &ob->name); |
562 | return false; |
614 | return false; |
563 | } |
615 | } |
564 | |
616 | |
565 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
617 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
566 | } |
618 | } |
… | |
… | |
635 | tail = new_link; |
687 | tail = new_link; |
636 | } |
688 | } |
637 | } |
689 | } |
638 | } |
690 | } |
639 | |
691 | |
640 | if (speed < 0) |
692 | dst->activate (); |
641 | dst->speed_left -= rndm (); |
|
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642 | |
|
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643 | dst->set_speed (dst->speed); |
|
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644 | } |
693 | } |
645 | |
694 | |
646 | void |
695 | void |
647 | object::instantiate () |
696 | object::instantiate () |
648 | { |
697 | { |
649 | if (!uuid.seq) // HACK |
698 | if (!uuid.seq) // HACK |
650 | uuid = UUID::gen (); |
699 | uuid = UUID::gen (); |
651 | |
700 | |
|
|
701 | // TODO: unclean state changes, should nt be done in copy_to AND instantiate |
|
|
702 | if (flag [FLAG_RANDOM_SPEED] && speed) |
|
|
703 | speed_left = -rndm (); // TODO animation |
|
|
704 | else |
652 | speed_left = -0.1f; |
705 | speed_left = -speed; |
|
|
706 | |
653 | /* copy the body_info to the body_used - this is only really |
707 | /* copy the body_info to the body_used - this is only really |
654 | * need for monsters, but doesn't hurt to do it for everything. |
708 | * need for monsters, but doesn't hurt to do it for everything. |
655 | * by doing so, when a monster is created, it has good starting |
709 | * by doing so, when a monster is created, it has good starting |
656 | * values for the body_used info, so when items are created |
710 | * values for the body_used info, so when items are created |
657 | * for it, they can be properly equipped. |
711 | * for it, they can be properly equipped. |
… | |
… | |
665 | object * |
719 | object * |
666 | object::clone () |
720 | object::clone () |
667 | { |
721 | { |
668 | object *neu = create (); |
722 | object *neu = create (); |
669 | copy_to (neu); |
723 | copy_to (neu); |
|
|
724 | |
|
|
725 | // TODO: unclean state changes, should not be done in clone AND instantiate |
|
|
726 | if (neu->flag [FLAG_RANDOM_SPEED] && neu->speed) |
|
|
727 | neu->speed_left = -rndm (); // TODO animation |
|
|
728 | |
670 | neu->map = map; // not copied by copy_to |
729 | neu->map = map; // not copied by copy_to |
671 | return neu; |
730 | return neu; |
672 | } |
731 | } |
673 | |
732 | |
674 | /* |
733 | /* |
… | |
… | |
692 | * This function needs to be called whenever the speed of an object changes. |
751 | * This function needs to be called whenever the speed of an object changes. |
693 | */ |
752 | */ |
694 | void |
753 | void |
695 | object::set_speed (float speed) |
754 | object::set_speed (float speed) |
696 | { |
755 | { |
697 | if (flag [FLAG_FREED] && speed) |
|
|
698 | { |
|
|
699 | LOG (llevError, "Object %s is freed but has speed.\n", &name); |
|
|
700 | speed = 0; |
|
|
701 | } |
|
|
702 | |
|
|
703 | this->speed = speed; |
756 | this->speed = speed; |
704 | |
757 | |
705 | if (has_active_speed ()) |
758 | if (has_active_speed ()) |
706 | activate (); |
759 | activate (); |
707 | else |
760 | else |
… | |
… | |
757 | |
810 | |
758 | if (!(m.flags_ & P_UPTODATE)) |
811 | if (!(m.flags_ & P_UPTODATE)) |
759 | /* nop */; |
812 | /* nop */; |
760 | else if (action == UP_OBJ_INSERT) |
813 | else if (action == UP_OBJ_INSERT) |
761 | { |
814 | { |
|
|
815 | #if 0 |
762 | // this is likely overkill, TODO: revisit (schmorp) |
816 | // this is likely overkill, TODO: revisit (schmorp) |
763 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
817 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
764 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
818 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
765 | || (op->type == PLAYER && !(m.flags_ & P_PLAYER)) |
819 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
766 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
820 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
767 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
821 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
768 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
822 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
769 | || (m.move_on | op->move_on ) != m.move_on |
823 | || (m.move_on | op->move_on ) != m.move_on |
770 | || (m.move_off | op->move_off ) != m.move_off |
824 | || (m.move_off | op->move_off ) != m.move_off |
771 | || (m.move_slow | op->move_slow) != m.move_slow |
825 | || (m.move_slow | op->move_slow) != m.move_slow |
772 | /* This isn't perfect, but I don't expect a lot of objects to |
826 | /* This isn't perfect, but I don't expect a lot of objects to |
773 | * to have move_allow right now. |
827 | * have move_allow right now. |
774 | */ |
828 | */ |
775 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
829 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
|
|
830 | m.invalidate (); |
|
|
831 | #else |
776 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
832 | // the above is not strong enough a test to skip updating. los maybe? TODO (schmorp) |
777 | m.flags_ = 0; |
833 | m.invalidate (); |
|
|
834 | #endif |
778 | } |
835 | } |
779 | /* if the object is being removed, we can't make intelligent |
836 | /* if the object is being removed, we can't make intelligent |
780 | * decisions, because remove_ob can't really pass the object |
837 | * decisions, because remove_ob can't really pass the object |
781 | * that is being removed. |
838 | * that is being removed. |
782 | */ |
839 | */ |
783 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
840 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
784 | m.flags_ = 0; |
841 | m.invalidate (); |
785 | else if (action == UP_OBJ_FACE) |
842 | else if (action == UP_OBJ_FACE) |
786 | /* Nothing to do for that case */ ; |
843 | /* Nothing to do for that case */ ; |
787 | else |
844 | else |
788 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
845 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
789 | |
846 | |
… | |
… | |
793 | |
850 | |
794 | object::object () |
851 | object::object () |
795 | { |
852 | { |
796 | SET_FLAG (this, FLAG_REMOVED); |
853 | SET_FLAG (this, FLAG_REMOVED); |
797 | |
854 | |
798 | expmul = 1.0; |
855 | //expmul = 1.0; declared const for the time being |
799 | face = blank_face; |
856 | face = blank_face; |
|
|
857 | material = MATERIAL_NULL; |
800 | } |
858 | } |
801 | |
859 | |
802 | object::~object () |
860 | object::~object () |
803 | { |
861 | { |
804 | unlink (); |
862 | unlink (); |
… | |
… | |
833 | /* If already on active list, don't do anything */ |
891 | /* If already on active list, don't do anything */ |
834 | if (active) |
892 | if (active) |
835 | return; |
893 | return; |
836 | |
894 | |
837 | if (has_active_speed ()) |
895 | if (has_active_speed ()) |
|
|
896 | { |
|
|
897 | if (flag [FLAG_FREED]) |
|
|
898 | LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D |
|
|
899 | |
838 | actives.insert (this); |
900 | actives.insert (this); |
|
|
901 | } |
839 | } |
902 | } |
840 | |
903 | |
841 | void |
904 | void |
842 | object::activate_recursive () |
905 | object::activate_recursive () |
843 | { |
906 | { |
… | |
… | |
904 | * drop on that space. |
967 | * drop on that space. |
905 | */ |
968 | */ |
906 | if (!drop_to_ground |
969 | if (!drop_to_ground |
907 | || !map |
970 | || !map |
908 | || map->in_memory != MAP_ACTIVE |
971 | || map->in_memory != MAP_ACTIVE |
909 | || map->nodrop |
972 | || map->no_drop |
910 | || ms ().move_block == MOVE_ALL) |
973 | || ms ().move_block == MOVE_ALL) |
911 | { |
974 | { |
912 | while (inv) |
975 | while (inv) |
913 | { |
|
|
914 | inv->destroy_inv (false); |
|
|
915 | inv->destroy (); |
976 | inv->destroy (); |
916 | } |
|
|
917 | } |
977 | } |
918 | else |
978 | else |
919 | { /* Put objects in inventory onto this space */ |
979 | { /* Put objects in inventory onto this space */ |
920 | while (inv) |
980 | while (inv) |
921 | { |
981 | { |
… | |
… | |
925 | || op->flag [FLAG_NO_DROP] |
985 | || op->flag [FLAG_NO_DROP] |
926 | || op->type == RUNE |
986 | || op->type == RUNE |
927 | || op->type == TRAP |
987 | || op->type == TRAP |
928 | || op->flag [FLAG_IS_A_TEMPLATE] |
988 | || op->flag [FLAG_IS_A_TEMPLATE] |
929 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
989 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
930 | op->destroy (true); |
990 | op->destroy (); |
931 | else |
991 | else |
932 | map->insert (op, x, y); |
992 | map->insert (op, x, y); |
933 | } |
993 | } |
934 | } |
994 | } |
935 | } |
995 | } |
… | |
… | |
943 | |
1003 | |
944 | static struct freed_map : maptile |
1004 | static struct freed_map : maptile |
945 | { |
1005 | { |
946 | freed_map () |
1006 | freed_map () |
947 | { |
1007 | { |
948 | path = "<freed objects map>"; |
1008 | path = "<freed objects map>"; |
949 | name = "/internal/freed_objects_map"; |
1009 | name = "/internal/freed_objects_map"; |
950 | width = 3; |
1010 | width = 3; |
951 | height = 3; |
1011 | height = 3; |
952 | nodrop = 1; |
1012 | no_drop = 1; |
|
|
1013 | no_reset = 1; |
953 | |
1014 | |
954 | alloc (); |
1015 | alloc (); |
955 | in_memory = MAP_ACTIVE; |
1016 | in_memory = MAP_ACTIVE; |
956 | } |
1017 | } |
957 | |
1018 | |
… | |
… | |
963 | |
1024 | |
964 | void |
1025 | void |
965 | object::do_destroy () |
1026 | object::do_destroy () |
966 | { |
1027 | { |
967 | if (flag [FLAG_IS_LINKED]) |
1028 | if (flag [FLAG_IS_LINKED]) |
968 | remove_button_link (this); |
1029 | remove_link (); |
969 | |
1030 | |
970 | if (flag [FLAG_FRIENDLY]) |
1031 | if (flag [FLAG_FRIENDLY]) |
971 | remove_friendly_object (this); |
1032 | remove_friendly_object (this); |
972 | |
1033 | |
973 | remove (); |
1034 | remove (); |
… | |
… | |
998 | attacked_by = 0; |
1059 | attacked_by = 0; |
999 | current_weapon = 0; |
1060 | current_weapon = 0; |
1000 | } |
1061 | } |
1001 | |
1062 | |
1002 | void |
1063 | void |
1003 | object::destroy (bool destroy_inventory) |
1064 | object::destroy () |
1004 | { |
1065 | { |
1005 | if (destroyed ()) |
1066 | if (destroyed ()) |
1006 | return; |
1067 | return; |
1007 | |
1068 | |
1008 | if (!is_head () && !head->destroyed ()) |
1069 | if (!is_head () && !head->destroyed ()) |
1009 | { |
1070 | { |
1010 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1071 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1011 | head->destroy (destroy_inventory); |
1072 | head->destroy (); |
1012 | return; |
1073 | return; |
1013 | } |
1074 | } |
1014 | |
1075 | |
1015 | destroy_inv (!destroy_inventory); |
1076 | destroy_inv (false); |
1016 | |
1077 | |
1017 | if (is_head ()) |
1078 | if (is_head ()) |
1018 | if (sound_destroy) |
1079 | if (sound_destroy) |
1019 | play_sound (sound_destroy); |
1080 | play_sound (sound_destroy); |
1020 | else if (flag [FLAG_MONSTER]) |
1081 | else if (flag [FLAG_MONSTER]) |
… | |
… | |
1031 | * the previous environment. |
1092 | * the previous environment. |
1032 | */ |
1093 | */ |
1033 | void |
1094 | void |
1034 | object::do_remove () |
1095 | object::do_remove () |
1035 | { |
1096 | { |
1036 | object *tmp, *last = 0; |
|
|
1037 | object *otmp; |
|
|
1038 | |
|
|
1039 | if (flag [FLAG_REMOVED]) |
1097 | if (flag [FLAG_REMOVED]) |
1040 | return; |
1098 | return; |
1041 | |
1099 | |
1042 | INVOKE_OBJECT (REMOVE, this); |
1100 | INVOKE_OBJECT (REMOVE, this); |
1043 | |
1101 | |
… | |
… | |
1057 | esrv_del_item (pl->contr, count); |
1115 | esrv_del_item (pl->contr, count); |
1058 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
1116 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
1059 | |
1117 | |
1060 | adjust_weight (env, -total_weight ()); |
1118 | adjust_weight (env, -total_weight ()); |
1061 | |
1119 | |
1062 | *(above ? &above->below : &env->inv) = below; |
1120 | object *pl = in_player (); |
1063 | |
|
|
1064 | if (below) |
|
|
1065 | below->above = above; |
|
|
1066 | |
1121 | |
1067 | /* we set up values so that it could be inserted into |
1122 | /* we set up values so that it could be inserted into |
1068 | * the map, but we don't actually do that - it is up |
1123 | * the map, but we don't actually do that - it is up |
1069 | * to the caller to decide what we want to do. |
1124 | * to the caller to decide what we want to do. |
1070 | */ |
1125 | */ |
1071 | map = env->map; |
1126 | map = env->map; |
1072 | x = env->x; |
1127 | x = env->x; |
1073 | y = env->y; |
1128 | y = env->y; |
|
|
1129 | |
|
|
1130 | // make sure cmov optimisation is applicable |
|
|
1131 | *(above ? &above->below : &env->inv) = below; |
|
|
1132 | *(below ? &below->above : &above ) = above; // &above is just a dummy |
|
|
1133 | |
1074 | above = 0; |
1134 | above = 0; |
1075 | below = 0; |
1135 | below = 0; |
1076 | env = 0; |
1136 | env = 0; |
1077 | |
1137 | |
1078 | /* NO_FIX_PLAYER is set when a great many changes are being |
1138 | if (pl && pl->is_player ()) |
1079 | * made to players inventory. If set, avoiding the call |
|
|
1080 | * to save cpu time. |
|
|
1081 | */ |
1139 | { |
1082 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1140 | pl->contr->queue_stats_update (); |
1083 | otmp->update_stats (); |
1141 | |
|
|
1142 | if (glow_radius && pl->is_on_map ()) |
|
|
1143 | update_all_los (pl->map, pl->x, pl->y); |
|
|
1144 | } |
1084 | } |
1145 | } |
1085 | else if (map) |
1146 | else if (map) |
1086 | { |
1147 | { |
1087 | map->dirty = true; |
1148 | map->dirty = true; |
1088 | mapspace &ms = this->ms (); |
1149 | mapspace &ms = this->ms (); |
1089 | |
1150 | |
1090 | if (object *pl = ms.player ()) |
1151 | if (object *pl = ms.player ()) |
1091 | { |
1152 | { |
1092 | if (type == PLAYER) // this == pl(!) |
1153 | if (is_player ()) |
1093 | { |
1154 | { |
|
|
1155 | if (!flag [FLAG_WIZPASS]) |
|
|
1156 | ms.smell = ++mapspace::smellcount; // remember the smell of the player |
|
|
1157 | |
1094 | // leaving a spot always closes any open container on the ground |
1158 | // leaving a spot always closes any open container on the ground |
1095 | if (container && !container->env) |
1159 | if (container && !container->env) |
1096 | // this causes spurious floorbox updates, but it ensures |
1160 | // this causes spurious floorbox updates, but it ensures |
1097 | // that the CLOSE event is being sent. |
1161 | // that the CLOSE event is being sent. |
1098 | close_container (); |
1162 | close_container (); |
1099 | |
1163 | |
1100 | --map->players; |
1164 | --map->players; |
1101 | map->touch (); |
1165 | map->touch (); |
1102 | } |
1166 | } |
1103 | else if (pl->container == this) |
1167 | else if (pl->container_ () == this) |
1104 | { |
1168 | { |
1105 | // removing a container should close it |
1169 | // removing a container should close it |
1106 | close_container (); |
1170 | close_container (); |
1107 | } |
1171 | } |
1108 | |
1172 | |
1109 | esrv_del_item (pl->contr, count); |
1173 | esrv_del_item (pl->contr, count); |
1110 | } |
1174 | } |
1111 | |
1175 | |
1112 | /* link the object above us */ |
1176 | /* link the object above us */ |
1113 | if (above) |
1177 | // re-link, make sure compiler can easily use cmove |
1114 | above->below = below; |
1178 | *(above ? &above->below : &ms.top) = below; |
1115 | else |
1179 | *(below ? &below->above : &ms.bot) = above; |
1116 | ms.top = below; /* we were top, set new top */ |
|
|
1117 | |
|
|
1118 | /* Relink the object below us, if there is one */ |
|
|
1119 | if (below) |
|
|
1120 | below->above = above; |
|
|
1121 | else |
|
|
1122 | { |
|
|
1123 | /* Nothing below, which means we need to relink map object for this space |
|
|
1124 | * use translated coordinates in case some oddness with map tiling is |
|
|
1125 | * evident |
|
|
1126 | */ |
|
|
1127 | if (GET_MAP_OB (map, x, y) != this) |
|
|
1128 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ()); |
|
|
1129 | |
|
|
1130 | ms.bot = above; /* goes on above it. */ |
|
|
1131 | } |
|
|
1132 | |
1180 | |
1133 | above = 0; |
1181 | above = 0; |
1134 | below = 0; |
1182 | below = 0; |
1135 | |
1183 | |
|
|
1184 | ms.invalidate (); |
|
|
1185 | |
1136 | if (map->in_memory == MAP_SAVING) |
1186 | if (map->in_memory == MAP_SAVING) |
1137 | return; |
1187 | return; |
1138 | |
1188 | |
1139 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1189 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1140 | |
1190 | |
1141 | if (object *pl = ms.player ()) |
1191 | if (object *pl = ms.player ()) |
1142 | { |
1192 | { |
1143 | if (pl->container == this) |
1193 | if (pl->container_ () == this) |
1144 | /* If a container that the player is currently using somehow gets |
1194 | /* If a container that the player is currently using somehow gets |
1145 | * removed (most likely destroyed), update the player view |
1195 | * removed (most likely destroyed), update the player view |
1146 | * appropriately. |
1196 | * appropriately. |
1147 | */ |
1197 | */ |
1148 | pl->close_container (); |
1198 | pl->close_container (); |
… | |
… | |
1152 | //TODO: update floorbox to preserve ordering |
1202 | //TODO: update floorbox to preserve ordering |
1153 | if (pl->contr->ns) |
1203 | if (pl->contr->ns) |
1154 | pl->contr->ns->floorbox_update (); |
1204 | pl->contr->ns->floorbox_update (); |
1155 | } |
1205 | } |
1156 | |
1206 | |
|
|
1207 | if (check_walk_off) |
1157 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1208 | for (object *above, *tmp = ms.bot; tmp; tmp = above) |
1158 | { |
1209 | { |
|
|
1210 | above = tmp->above; |
|
|
1211 | |
1159 | /* No point updating the players look faces if he is the object |
1212 | /* No point updating the players look faces if he is the object |
1160 | * being removed. |
1213 | * being removed. |
1161 | */ |
1214 | */ |
1162 | |
1215 | |
1163 | /* See if object moving off should effect something */ |
1216 | /* See if object moving off should effect something */ |
1164 | if (check_walk_off |
|
|
1165 | && ((move_type & tmp->move_off) |
1217 | if ((move_type & tmp->move_off) |
1166 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1218 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0) |
1167 | { |
|
|
1168 | move_apply (tmp, this, 0); |
1219 | move_apply (tmp, this, 0); |
1169 | |
|
|
1170 | if (destroyed ()) |
|
|
1171 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
|
|
1172 | } |
1220 | } |
1173 | |
1221 | |
1174 | last = tmp; |
1222 | if (affects_los ()) |
1175 | } |
|
|
1176 | |
|
|
1177 | /* last == NULL if there are no objects on this space */ |
|
|
1178 | //TODO: this makes little sense, why only update the topmost object? |
|
|
1179 | if (!last) |
|
|
1180 | map->at (x, y).flags_ = 0; |
|
|
1181 | else |
|
|
1182 | update_object (last, UP_OBJ_REMOVE); |
|
|
1183 | |
|
|
1184 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
|
|
1185 | update_all_los (map, x, y); |
1223 | update_all_los (map, x, y); |
1186 | } |
1224 | } |
1187 | } |
1225 | } |
1188 | |
1226 | |
1189 | /* |
1227 | /* |
… | |
… | |
1213 | esrv_update_item (UPD_NROF, pl, top); |
1251 | esrv_update_item (UPD_NROF, pl, top); |
1214 | |
1252 | |
1215 | op->weight = 0; // cancel the addition above |
1253 | op->weight = 0; // cancel the addition above |
1216 | op->carrying = 0; // must be 0 already |
1254 | op->carrying = 0; // must be 0 already |
1217 | |
1255 | |
1218 | op->destroy (1); |
1256 | op->destroy (); |
1219 | |
1257 | |
1220 | return top; |
1258 | return top; |
1221 | } |
1259 | } |
1222 | |
1260 | |
1223 | return 0; |
1261 | return 0; |
… | |
… | |
1251 | * job preparing multi-part monsters. |
1289 | * job preparing multi-part monsters. |
1252 | */ |
1290 | */ |
1253 | object * |
1291 | object * |
1254 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1292 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1255 | { |
1293 | { |
|
|
1294 | op->remove (); |
|
|
1295 | |
1256 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1296 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1257 | { |
1297 | { |
1258 | tmp->x = x + tmp->arch->x; |
1298 | tmp->x = x + tmp->arch->x; |
1259 | tmp->y = y + tmp->arch->y; |
1299 | tmp->y = y + tmp->arch->y; |
1260 | } |
1300 | } |
… | |
… | |
1283 | * just 'op' otherwise |
1323 | * just 'op' otherwise |
1284 | */ |
1324 | */ |
1285 | object * |
1325 | object * |
1286 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1326 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1287 | { |
1327 | { |
1288 | assert (!op->flag [FLAG_FREED]); |
|
|
1289 | |
|
|
1290 | op->remove (); |
1328 | op->remove (); |
|
|
1329 | |
|
|
1330 | if (m == &freed_map)//D TODO: remove soon |
|
|
1331 | {//D |
|
|
1332 | LOG (llevError | logBacktrace, "tries to insret object on freed objects map: %s", op->debug_desc ());//D |
|
|
1333 | }//D |
1291 | |
1334 | |
1292 | /* Ideally, the caller figures this out. However, it complicates a lot |
1335 | /* Ideally, the caller figures this out. However, it complicates a lot |
1293 | * of areas of callers (eg, anything that uses find_free_spot would now |
1336 | * of areas of callers (eg, anything that uses find_free_spot would now |
1294 | * need extra work |
1337 | * need extra work |
1295 | */ |
1338 | */ |
|
|
1339 | maptile *newmap = m; |
1296 | if (!xy_normalise (m, op->x, op->y)) |
1340 | if (!xy_normalise (newmap, op->x, op->y)) |
1297 | { |
1341 | { |
1298 | op->head_ ()->destroy (1);// remove head_ once all tail object destroyers found |
1342 | op->head_ ()->destroy ();// remove head_ once all tail object destroyers found |
1299 | return 0; |
1343 | return 0; |
1300 | } |
1344 | } |
1301 | |
1345 | |
1302 | if (object *more = op->more) |
1346 | if (object *more = op->more) |
1303 | if (!insert_ob_in_map (more, m, originator, flag)) |
1347 | if (!insert_ob_in_map (more, m, originator, flag)) |
1304 | return 0; |
1348 | return 0; |
1305 | |
1349 | |
1306 | CLEAR_FLAG (op, FLAG_REMOVED); |
1350 | op->flag [FLAG_REMOVED] = false; |
1307 | |
1351 | op->env = 0; |
1308 | op->map = m; |
1352 | op->map = newmap; |
|
|
1353 | |
1309 | mapspace &ms = op->ms (); |
1354 | mapspace &ms = op->ms (); |
1310 | |
1355 | |
1311 | /* this has to be done after we translate the coordinates. |
1356 | /* this has to be done after we translate the coordinates. |
1312 | */ |
1357 | */ |
1313 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1358 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1314 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1359 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1315 | if (object::can_merge (op, tmp)) |
1360 | if (object::can_merge (op, tmp)) |
1316 | { |
1361 | { |
1317 | // TODO: we atcually want to update tmp, not op, |
1362 | // TODO: we actually want to update tmp, not op, |
1318 | // but some caller surely breaks when we return tmp |
1363 | // but some caller surely breaks when we return tmp |
1319 | // from here :/ |
1364 | // from here :/ |
1320 | op->nrof += tmp->nrof; |
1365 | op->nrof += tmp->nrof; |
1321 | tmp->destroy (1); |
1366 | tmp->destroy (); |
1322 | } |
1367 | } |
1323 | |
1368 | |
1324 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1369 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1325 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1370 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1326 | |
1371 | |
… | |
… | |
1333 | { |
1378 | { |
1334 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1379 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1335 | abort (); |
1380 | abort (); |
1336 | } |
1381 | } |
1337 | |
1382 | |
|
|
1383 | if (!originator->is_on_map ()) |
|
|
1384 | { |
|
|
1385 | LOG (llevError, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map", |
|
|
1386 | op->debug_desc (), originator->debug_desc ()); |
|
|
1387 | abort (); |
|
|
1388 | } |
|
|
1389 | |
1338 | op->above = originator; |
1390 | op->above = originator; |
1339 | op->below = originator->below; |
1391 | op->below = originator->below; |
1340 | |
|
|
1341 | if (op->below) |
|
|
1342 | op->below->above = op; |
|
|
1343 | else |
|
|
1344 | ms.bot = op; |
|
|
1345 | |
|
|
1346 | /* since *below* originator, no need to update top */ |
|
|
1347 | originator->below = op; |
1392 | originator->below = op; |
|
|
1393 | |
|
|
1394 | *(op->below ? &op->below->above : &ms.bot) = op; |
1348 | } |
1395 | } |
1349 | else |
1396 | else |
1350 | { |
1397 | { |
1351 | object *top, *floor = NULL; |
1398 | object *floor = 0; |
1352 | |
1399 | object *top = ms.top; |
1353 | top = ms.bot; |
|
|
1354 | |
1400 | |
1355 | /* If there are other objects, then */ |
1401 | /* If there are other objects, then */ |
1356 | if (top) |
1402 | if (top) |
1357 | { |
1403 | { |
1358 | object *last = 0; |
|
|
1359 | |
|
|
1360 | /* |
1404 | /* |
1361 | * If there are multiple objects on this space, we do some trickier handling. |
1405 | * If there are multiple objects on this space, we do some trickier handling. |
1362 | * We've already dealt with merging if appropriate. |
1406 | * We've already dealt with merging if appropriate. |
1363 | * Generally, we want to put the new object on top. But if |
1407 | * Generally, we want to put the new object on top. But if |
1364 | * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last |
1408 | * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last |
… | |
… | |
1367 | * once we get to them. This reduces the need to traverse over all of |
1411 | * once we get to them. This reduces the need to traverse over all of |
1368 | * them when adding another one - this saves quite a bit of cpu time |
1412 | * them when adding another one - this saves quite a bit of cpu time |
1369 | * when lots of spells are cast in one area. Currently, it is presumed |
1413 | * when lots of spells are cast in one area. Currently, it is presumed |
1370 | * that flying non pickable objects are spell objects. |
1414 | * that flying non pickable objects are spell objects. |
1371 | */ |
1415 | */ |
1372 | for (top = ms.bot; top; top = top->above) |
1416 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1373 | { |
1417 | { |
1374 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1418 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR)) |
1375 | floor = top; |
1419 | floor = tmp; |
1376 | |
1420 | |
1377 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1421 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1378 | { |
1422 | { |
1379 | /* We insert above top, so we want this object below this */ |
1423 | /* We insert above top, so we want this object below this */ |
1380 | top = top->below; |
1424 | top = tmp->below; |
1381 | break; |
1425 | break; |
1382 | } |
1426 | } |
1383 | |
1427 | |
1384 | last = top; |
1428 | top = tmp; |
1385 | } |
1429 | } |
1386 | |
|
|
1387 | /* Don't want top to be NULL, so set it to the last valid object */ |
|
|
1388 | top = last; |
|
|
1389 | |
1430 | |
1390 | /* We let update_position deal with figuring out what the space |
1431 | /* We let update_position deal with figuring out what the space |
1391 | * looks like instead of lots of conditions here. |
1432 | * looks like instead of lots of conditions here. |
1392 | * makes things faster, and effectively the same result. |
1433 | * makes things faster, and effectively the same result. |
1393 | */ |
1434 | */ |
… | |
… | |
1400 | */ |
1441 | */ |
1401 | if (!(flag & INS_ON_TOP) |
1442 | if (!(flag & INS_ON_TOP) |
1402 | && ms.flags () & P_BLOCKSVIEW |
1443 | && ms.flags () & P_BLOCKSVIEW |
1403 | && (op->face && !faces [op->face].visibility)) |
1444 | && (op->face && !faces [op->face].visibility)) |
1404 | { |
1445 | { |
|
|
1446 | object *last; |
|
|
1447 | |
1405 | for (last = top; last != floor; last = last->below) |
1448 | for (last = top; last != floor; last = last->below) |
1406 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1449 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1407 | break; |
1450 | break; |
1408 | |
1451 | |
1409 | /* Check to see if we found the object that blocks view, |
1452 | /* Check to see if we found the object that blocks view, |
… | |
… | |
1417 | } /* If objects on this space */ |
1460 | } /* If objects on this space */ |
1418 | |
1461 | |
1419 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1462 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1420 | top = floor; |
1463 | top = floor; |
1421 | |
1464 | |
1422 | /* Top is the object that our object (op) is going to get inserted above. |
1465 | // insert object above top, or bottom-most if top = 0 |
1423 | */ |
|
|
1424 | |
|
|
1425 | /* First object on this space */ |
|
|
1426 | if (!top) |
1466 | if (!top) |
1427 | { |
1467 | { |
|
|
1468 | op->below = 0; |
1428 | op->above = ms.bot; |
1469 | op->above = ms.bot; |
1429 | |
|
|
1430 | if (op->above) |
|
|
1431 | op->above->below = op; |
|
|
1432 | |
|
|
1433 | op->below = 0; |
|
|
1434 | ms.bot = op; |
1470 | ms.bot = op; |
|
|
1471 | |
|
|
1472 | *(op->above ? &op->above->below : &ms.top) = op; |
1435 | } |
1473 | } |
1436 | else |
1474 | else |
1437 | { /* get inserted into the stack above top */ |
1475 | { |
1438 | op->above = top->above; |
1476 | op->above = top->above; |
1439 | |
|
|
1440 | if (op->above) |
|
|
1441 | op->above->below = op; |
1477 | top->above = op; |
1442 | |
1478 | |
1443 | op->below = top; |
1479 | op->below = top; |
1444 | top->above = op; |
1480 | *(op->above ? &op->above->below : &ms.top) = op; |
1445 | } |
1481 | } |
|
|
1482 | } |
1446 | |
1483 | |
1447 | if (!op->above) |
1484 | if (op->is_player ()) |
1448 | ms.top = op; |
|
|
1449 | } /* else not INS_BELOW_ORIGINATOR */ |
|
|
1450 | |
|
|
1451 | if (op->type == PLAYER) |
|
|
1452 | { |
1485 | { |
1453 | op->contr->do_los = 1; |
1486 | op->contr->do_los = 1; |
1454 | ++op->map->players; |
1487 | ++op->map->players; |
1455 | op->map->touch (); |
1488 | op->map->touch (); |
1456 | } |
1489 | } |
… | |
… | |
1471 | * be far away from this change and not affected in any way - |
1504 | * be far away from this change and not affected in any way - |
1472 | * this should get redone to only look for players within range, |
1505 | * this should get redone to only look for players within range, |
1473 | * or just updating the P_UPTODATE for spaces within this area |
1506 | * or just updating the P_UPTODATE for spaces within this area |
1474 | * of effect may be sufficient. |
1507 | * of effect may be sufficient. |
1475 | */ |
1508 | */ |
1476 | if (op->map->darkness && (op->glow_radius != 0)) |
1509 | if (op->affects_los ()) |
|
|
1510 | { |
|
|
1511 | op->ms ().invalidate (); |
1477 | update_all_los (op->map, op->x, op->y); |
1512 | update_all_los (op->map, op->x, op->y); |
|
|
1513 | } |
1478 | |
1514 | |
1479 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1515 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1480 | update_object (op, UP_OBJ_INSERT); |
1516 | update_object (op, UP_OBJ_INSERT); |
1481 | |
1517 | |
1482 | INVOKE_OBJECT (INSERT, op); |
1518 | INVOKE_OBJECT (INSERT, op); |
… | |
… | |
1489 | * blocked() and wall() work properly), and these flags are updated by |
1525 | * blocked() and wall() work properly), and these flags are updated by |
1490 | * update_object(). |
1526 | * update_object(). |
1491 | */ |
1527 | */ |
1492 | |
1528 | |
1493 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1529 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1494 | if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) |
1530 | if (!(flag & INS_NO_WALK_ON) && op->is_head ()) |
1495 | { |
1531 | { |
1496 | if (check_move_on (op, originator)) |
1532 | if (check_move_on (op, originator)) |
1497 | return 0; |
1533 | return 0; |
1498 | |
1534 | |
1499 | /* If we are a multi part object, lets work our way through the check |
1535 | /* If we are a multi part object, lets work our way through the check |
… | |
… | |
1510 | /* this function inserts an object in the map, but if it |
1546 | /* this function inserts an object in the map, but if it |
1511 | * finds an object of its own type, it'll remove that one first. |
1547 | * finds an object of its own type, it'll remove that one first. |
1512 | * op is the object to insert it under: supplies x and the map. |
1548 | * op is the object to insert it under: supplies x and the map. |
1513 | */ |
1549 | */ |
1514 | void |
1550 | void |
1515 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1551 | replace_insert_ob_in_map (shstr_tmp archname, object *op) |
1516 | { |
1552 | { |
1517 | /* first search for itself and remove any old instances */ |
1553 | /* first search for itself and remove any old instances */ |
1518 | |
1554 | |
1519 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1555 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1520 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1556 | if (tmp->arch->archname == archname) /* same archetype */ |
1521 | tmp->destroy (1); |
1557 | tmp->destroy (); |
1522 | |
1558 | |
1523 | object *tmp = arch_to_object (archetype::find (arch_string)); |
1559 | object *tmp = arch_to_object (archetype::find (archname)); |
1524 | |
1560 | |
1525 | tmp->x = op->x; |
1561 | tmp->x = op->x; |
1526 | tmp->y = op->y; |
1562 | tmp->y = op->y; |
1527 | |
1563 | |
1528 | insert_ob_in_map (tmp, op->map, op, 0); |
1564 | insert_ob_in_map (tmp, op->map, op, 0); |
… | |
… | |
1533 | { |
1569 | { |
1534 | if (where->env) |
1570 | if (where->env) |
1535 | return where->env->insert (this); |
1571 | return where->env->insert (this); |
1536 | else |
1572 | else |
1537 | return where->map->insert (this, where->x, where->y, originator, flags); |
1573 | return where->map->insert (this, where->x, where->y, originator, flags); |
|
|
1574 | } |
|
|
1575 | |
|
|
1576 | // check whether we can put this into the map, respect max_volume, max_items |
|
|
1577 | bool |
|
|
1578 | object::can_drop_at (maptile *m, int x, int y, object *originator) |
|
|
1579 | { |
|
|
1580 | mapspace &ms = m->at (x, y); |
|
|
1581 | |
|
|
1582 | int items = ms.items (); |
|
|
1583 | |
|
|
1584 | if (!items // testing !items ensures we can drop at least one item |
|
|
1585 | || (items < m->max_items |
|
|
1586 | && ms.volume () < m->max_volume)) |
|
|
1587 | return true; |
|
|
1588 | |
|
|
1589 | if (originator && originator->is_player ()) |
|
|
1590 | originator->contr->failmsg (format ( |
|
|
1591 | "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>", |
|
|
1592 | query_name () |
|
|
1593 | )); |
|
|
1594 | |
|
|
1595 | return false; |
1538 | } |
1596 | } |
1539 | |
1597 | |
1540 | /* |
1598 | /* |
1541 | * decrease(object, number) decreases a specified number from |
1599 | * decrease(object, number) decreases a specified number from |
1542 | * the amount of an object. If the amount reaches 0, the object |
1600 | * the amount of an object. If the amount reaches 0, the object |
… | |
… | |
1550 | if (!nr) |
1608 | if (!nr) |
1551 | return true; |
1609 | return true; |
1552 | |
1610 | |
1553 | nr = min (nr, nrof); |
1611 | nr = min (nr, nrof); |
1554 | |
1612 | |
|
|
1613 | if (nrof > nr) |
|
|
1614 | { |
1555 | nrof -= nr; |
1615 | nrof -= nr; |
1556 | |
|
|
1557 | if (nrof) |
|
|
1558 | { |
|
|
1559 | adjust_weight (env, -weight * nr); // carrying == 0 |
1616 | adjust_weight (env, -weight * max (1, nr)); // carrying == 0 |
1560 | |
1617 | |
1561 | if (object *pl = visible_to ()) |
1618 | if (object *pl = visible_to ()) |
1562 | esrv_update_item (UPD_NROF, pl, this); |
1619 | esrv_update_item (UPD_NROF, pl, this); |
1563 | |
1620 | |
1564 | return true; |
1621 | return true; |
1565 | } |
1622 | } |
1566 | else |
1623 | else |
1567 | { |
1624 | { |
1568 | destroy (1); |
1625 | destroy (); |
1569 | return false; |
1626 | return false; |
1570 | } |
1627 | } |
1571 | } |
1628 | } |
1572 | |
1629 | |
1573 | /* |
1630 | /* |
… | |
… | |
1650 | if (object *pl = tmp->visible_to ()) |
1707 | if (object *pl = tmp->visible_to ()) |
1651 | esrv_update_item (UPD_NROF, pl, tmp); |
1708 | esrv_update_item (UPD_NROF, pl, tmp); |
1652 | |
1709 | |
1653 | adjust_weight (this, op->total_weight ()); |
1710 | adjust_weight (this, op->total_weight ()); |
1654 | |
1711 | |
1655 | op->destroy (1); |
1712 | op->destroy (); |
1656 | op = tmp; |
1713 | op = tmp; |
1657 | goto inserted; |
1714 | goto inserted; |
1658 | } |
1715 | } |
1659 | |
1716 | |
1660 | op->owner = 0; // it's his/hers now. period. |
1717 | op->owner = 0; // it's his/hers now. period. |
… | |
… | |
1678 | |
1735 | |
1679 | adjust_weight (this, op->total_weight ()); |
1736 | adjust_weight (this, op->total_weight ()); |
1680 | |
1737 | |
1681 | inserted: |
1738 | inserted: |
1682 | /* reset the light list and los of the players on the map */ |
1739 | /* reset the light list and los of the players on the map */ |
1683 | if (op->glow_radius && map && map->darkness) |
1740 | if (op->glow_radius && is_on_map ()) |
|
|
1741 | { |
|
|
1742 | update_stats (); |
1684 | update_all_los (map, x, y); |
1743 | update_all_los (map, x, y); |
1685 | |
1744 | } |
|
|
1745 | else if (is_player ()) |
1686 | // if this is a player's inventory, update stats |
1746 | // if this is a player's inventory, update stats |
1687 | if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER]) |
1747 | contr->queue_stats_update (); |
1688 | update_stats (); |
|
|
1689 | |
1748 | |
1690 | INVOKE_OBJECT (INSERT, this); |
1749 | INVOKE_OBJECT (INSERT, this); |
1691 | |
1750 | |
1692 | return op; |
1751 | return op; |
1693 | } |
1752 | } |
… | |
… | |
1713 | * on top. |
1772 | * on top. |
1714 | */ |
1773 | */ |
1715 | int |
1774 | int |
1716 | check_move_on (object *op, object *originator) |
1775 | check_move_on (object *op, object *originator) |
1717 | { |
1776 | { |
|
|
1777 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
|
|
1778 | return 0; |
|
|
1779 | |
1718 | object *tmp; |
1780 | object *tmp; |
1719 | maptile *m = op->map; |
1781 | maptile *m = op->map; |
1720 | int x = op->x, y = op->y; |
1782 | int x = op->x, y = op->y; |
1721 | |
1783 | |
1722 | MoveType move_on, move_slow, move_block; |
1784 | mapspace &ms = m->at (x, y); |
1723 | |
1785 | |
1724 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1786 | ms.update (); |
1725 | return 0; |
|
|
1726 | |
1787 | |
1727 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
1788 | MoveType move_on = ms.move_on; |
1728 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
1789 | MoveType move_slow = ms.move_slow; |
1729 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
1790 | MoveType move_block = ms.move_block; |
1730 | |
1791 | |
1731 | /* if nothing on this space will slow op down or be applied, |
1792 | /* if nothing on this space will slow op down or be applied, |
1732 | * no need to do checking below. have to make sure move_type |
1793 | * no need to do checking below. have to make sure move_type |
1733 | * is set, as lots of objects don't have it set - we treat that |
1794 | * is set, as lots of objects don't have it set - we treat that |
1734 | * as walking. |
1795 | * as walking. |
… | |
… | |
1745 | return 0; |
1806 | return 0; |
1746 | |
1807 | |
1747 | /* The objects have to be checked from top to bottom. |
1808 | /* The objects have to be checked from top to bottom. |
1748 | * Hence, we first go to the top: |
1809 | * Hence, we first go to the top: |
1749 | */ |
1810 | */ |
1750 | |
1811 | for (object *next, *tmp = ms.top; tmp; tmp = next) |
1751 | for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) |
|
|
1752 | { |
|
|
1753 | /* Trim the search when we find the first other spell effect |
|
|
1754 | * this helps performance so that if a space has 50 spell objects, |
|
|
1755 | * we don't need to check all of them. |
|
|
1756 | */ |
|
|
1757 | if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) |
|
|
1758 | break; |
|
|
1759 | } |
1812 | { |
|
|
1813 | next = tmp->below; |
1760 | |
1814 | |
1761 | for (; tmp; tmp = tmp->below) |
|
|
1762 | { |
|
|
1763 | if (tmp == op) |
1815 | if (tmp == op) |
1764 | continue; /* Can't apply yourself */ |
1816 | continue; /* Can't apply yourself */ |
1765 | |
1817 | |
1766 | /* Check to see if one of the movement types should be slowed down. |
1818 | /* Check to see if one of the movement types should be slowed down. |
1767 | * Second check makes sure that the movement types not being slowed |
1819 | * Second check makes sure that the movement types not being slowed |
… | |
… | |
1772 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1824 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1773 | { |
1825 | { |
1774 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1826 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1775 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1827 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1776 | { |
1828 | { |
1777 | |
|
|
1778 | float |
|
|
1779 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1829 | float diff = tmp->move_slow_penalty * fabs (op->speed); |
1780 | |
1830 | |
1781 | if (op->type == PLAYER) |
1831 | if (op->is_player ()) |
1782 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1832 | if ((tmp->flag [FLAG_IS_HILLY ] && find_skill_by_number (op, SK_CLIMBING)) || |
1783 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1833 | (tmp->flag [FLAG_IS_WOODED] && find_skill_by_number (op, SK_WOODSMAN))) |
1784 | diff /= 4.0; |
1834 | diff /= 4.0; |
1785 | |
1835 | |
1786 | op->speed_left -= diff; |
1836 | op->speed_left -= diff; |
1787 | } |
1837 | } |
1788 | } |
1838 | } |
… | |
… | |
1994 | * head of the object should correspond for the entire object. |
2044 | * head of the object should correspond for the entire object. |
1995 | */ |
2045 | */ |
1996 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
2046 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
1997 | continue; |
2047 | continue; |
1998 | |
2048 | |
1999 | if (ob->blocked (m, pos.x, pos.y)) |
2049 | if (ob->blocked (pos.m, pos.x, pos.y)) |
2000 | continue; |
2050 | continue; |
2001 | |
2051 | |
2002 | altern [index++] = i; |
2052 | altern [index++] = i; |
2003 | } |
2053 | } |
2004 | |
2054 | |
… | |
… | |
2072 | * there is capable of. |
2122 | * there is capable of. |
2073 | */ |
2123 | */ |
2074 | int |
2124 | int |
2075 | find_dir (maptile *m, int x, int y, object *exclude) |
2125 | find_dir (maptile *m, int x, int y, object *exclude) |
2076 | { |
2126 | { |
2077 | int i, max = SIZEOFFREE, mflags; |
2127 | int max = SIZEOFFREE, mflags; |
2078 | |
|
|
2079 | sint16 nx, ny; |
|
|
2080 | object *tmp; |
|
|
2081 | maptile *mp; |
|
|
2082 | |
|
|
2083 | MoveType blocked, move_type; |
2128 | MoveType move_type; |
2084 | |
2129 | |
2085 | if (exclude && exclude->head_ () != exclude) |
2130 | if (exclude && exclude->head_ () != exclude) |
2086 | { |
2131 | { |
2087 | exclude = exclude->head; |
2132 | exclude = exclude->head; |
2088 | move_type = exclude->move_type; |
2133 | move_type = exclude->move_type; |
… | |
… | |
2091 | { |
2136 | { |
2092 | /* If we don't have anything, presume it can use all movement types. */ |
2137 | /* If we don't have anything, presume it can use all movement types. */ |
2093 | move_type = MOVE_ALL; |
2138 | move_type = MOVE_ALL; |
2094 | } |
2139 | } |
2095 | |
2140 | |
2096 | for (i = 1; i < max; i++) |
2141 | for (int i = 1; i < max; i++) |
2097 | { |
2142 | { |
2098 | mp = m; |
2143 | mapxy pos (m, x, y); |
2099 | nx = x + freearr_x[i]; |
2144 | pos.move (i); |
2100 | ny = y + freearr_y[i]; |
|
|
2101 | |
2145 | |
2102 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
2146 | if (!pos.normalise ()) |
2103 | |
|
|
2104 | if (mflags & P_OUT_OF_MAP) |
|
|
2105 | max = maxfree[i]; |
2147 | max = maxfree[i]; |
2106 | else |
2148 | else |
2107 | { |
2149 | { |
2108 | mapspace &ms = mp->at (nx, ny); |
2150 | mapspace &ms = *pos; |
2109 | |
2151 | |
2110 | blocked = ms.move_block; |
|
|
2111 | |
|
|
2112 | if ((move_type & blocked) == move_type) |
2152 | if ((move_type & ms.move_block) == move_type) |
2113 | max = maxfree[i]; |
2153 | max = maxfree [i]; |
2114 | else if (mflags & P_IS_ALIVE) |
2154 | else if (ms.flags () & P_IS_ALIVE) |
2115 | { |
2155 | { |
2116 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2156 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
2117 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2157 | if ((tmp->flag [FLAG_MONSTER] || tmp->is_player ()) |
2118 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2158 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2119 | break; |
|
|
2120 | |
|
|
2121 | if (tmp) |
|
|
2122 | return freedir[i]; |
2159 | return freedir [i]; |
2123 | } |
2160 | } |
2124 | } |
2161 | } |
2125 | } |
2162 | } |
2126 | |
2163 | |
2127 | return 0; |
2164 | return 0; |
… | |
… | |
2202 | * This basically means that if direction is 15, then it could either go |
2239 | * This basically means that if direction is 15, then it could either go |
2203 | * direction 4, 14, or 16 to get back to where we are. |
2240 | * direction 4, 14, or 16 to get back to where we are. |
2204 | * Moved from spell_util.c to object.c with the other related direction |
2241 | * Moved from spell_util.c to object.c with the other related direction |
2205 | * functions. |
2242 | * functions. |
2206 | */ |
2243 | */ |
2207 | int reduction_dir[SIZEOFFREE][3] = { |
2244 | static const int reduction_dir[SIZEOFFREE][3] = { |
2208 | {0, 0, 0}, /* 0 */ |
2245 | {0, 0, 0}, /* 0 */ |
2209 | {0, 0, 0}, /* 1 */ |
2246 | {0, 0, 0}, /* 1 */ |
2210 | {0, 0, 0}, /* 2 */ |
2247 | {0, 0, 0}, /* 2 */ |
2211 | {0, 0, 0}, /* 3 */ |
2248 | {0, 0, 0}, /* 3 */ |
2212 | {0, 0, 0}, /* 4 */ |
2249 | {0, 0, 0}, /* 4 */ |
… | |
… | |
2308 | int |
2345 | int |
2309 | can_pick (const object *who, const object *item) |
2346 | can_pick (const object *who, const object *item) |
2310 | { |
2347 | { |
2311 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2348 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2312 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2349 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2313 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2350 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); |
2314 | } |
2351 | } |
2315 | |
2352 | |
2316 | /* |
2353 | /* |
2317 | * create clone from object to another |
2354 | * create clone from object to another |
2318 | */ |
2355 | */ |
… | |
… | |
2350 | return tmp; |
2387 | return tmp; |
2351 | |
2388 | |
2352 | return 0; |
2389 | return 0; |
2353 | } |
2390 | } |
2354 | |
2391 | |
2355 | const shstr & |
2392 | shstr_tmp |
2356 | object::kv_get (const shstr &key) const |
2393 | object::kv_get (shstr_tmp key) const |
2357 | { |
2394 | { |
2358 | for (key_value *kv = key_values; kv; kv = kv->next) |
2395 | for (key_value *kv = key_values; kv; kv = kv->next) |
2359 | if (kv->key == key) |
2396 | if (kv->key == key) |
2360 | return kv->value; |
2397 | return kv->value; |
2361 | |
2398 | |
2362 | return shstr_null; |
2399 | return shstr (); |
2363 | } |
2400 | } |
2364 | |
2401 | |
2365 | void |
2402 | void |
2366 | object::kv_set (const shstr &key, const shstr &value) |
2403 | object::kv_set (shstr_tmp key, shstr_tmp value) |
2367 | { |
2404 | { |
2368 | for (key_value *kv = key_values; kv; kv = kv->next) |
2405 | for (key_value *kv = key_values; kv; kv = kv->next) |
2369 | if (kv->key == key) |
2406 | if (kv->key == key) |
2370 | { |
2407 | { |
2371 | kv->value = value; |
2408 | kv->value = value; |
… | |
… | |
2380 | |
2417 | |
2381 | key_values = kv; |
2418 | key_values = kv; |
2382 | } |
2419 | } |
2383 | |
2420 | |
2384 | void |
2421 | void |
2385 | object::kv_del (const shstr &key) |
2422 | object::kv_del (shstr_tmp key) |
2386 | { |
2423 | { |
2387 | for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) |
2424 | for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) |
2388 | if ((*kvp)->key == key) |
2425 | if ((*kvp)->key == key) |
2389 | { |
2426 | { |
2390 | key_value *kv = *kvp; |
2427 | key_value *kv = *kvp; |
… | |
… | |
2449 | { |
2486 | { |
2450 | char flagdesc[512]; |
2487 | char flagdesc[512]; |
2451 | char info2[256 * 4]; |
2488 | char info2[256 * 4]; |
2452 | char *p = info; |
2489 | char *p = info; |
2453 | |
2490 | |
2454 | p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2491 | p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s%s,flags:[%s],type:%d}", |
2455 | count, |
2492 | count, |
2456 | uuid.c_str (), |
2493 | uuid.c_str (), |
2457 | &name, |
2494 | &name, |
2458 | title ? "\",title:\"" : "", |
2495 | title ? ",title:\"" : "", |
2459 | title ? (const char *)title : "", |
2496 | title ? (const char *)title : "", |
|
|
2497 | title ? "\"" : "", |
2460 | flag_desc (flagdesc, 512), type); |
2498 | flag_desc (flagdesc, 512), type); |
2461 | |
2499 | |
2462 | if (!flag[FLAG_REMOVED] && env) |
2500 | if (!flag[FLAG_REMOVED] && env) |
2463 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2501 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2464 | |
2502 | |
… | |
… | |
2480 | struct region * |
2518 | struct region * |
2481 | object::region () const |
2519 | object::region () const |
2482 | { |
2520 | { |
2483 | return map ? map->region (x, y) |
2521 | return map ? map->region (x, y) |
2484 | : region::default_region (); |
2522 | : region::default_region (); |
2485 | } |
|
|
2486 | |
|
|
2487 | const materialtype_t * |
|
|
2488 | object::dominant_material () const |
|
|
2489 | { |
|
|
2490 | if (materialtype_t *mt = name_to_material (materialname)) |
|
|
2491 | return mt; |
|
|
2492 | |
|
|
2493 | return name_to_material (shstr_unknown); |
|
|
2494 | } |
2523 | } |
2495 | |
2524 | |
2496 | void |
2525 | void |
2497 | object::open_container (object *new_container) |
2526 | object::open_container (object *new_container) |
2498 | { |
2527 | { |
… | |
… | |
2520 | container = 0; |
2549 | container = 0; |
2521 | |
2550 | |
2522 | // client needs item update to make it work, client bug requires this to be separate |
2551 | // client needs item update to make it work, client bug requires this to be separate |
2523 | esrv_update_item (UPD_FLAGS, this, old_container); |
2552 | esrv_update_item (UPD_FLAGS, this, old_container); |
2524 | |
2553 | |
2525 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
2554 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", old_container->query_name ()); |
2526 | play_sound (sound_find ("chest_close")); |
2555 | play_sound (sound_find ("chest_close")); |
2527 | } |
2556 | } |
2528 | |
2557 | |
2529 | if (new_container) |
2558 | if (new_container) |
2530 | { |
2559 | { |
… | |
… | |
2540 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2569 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2541 | new_container->insert (closer); |
2570 | new_container->insert (closer); |
2542 | } |
2571 | } |
2543 | #endif |
2572 | #endif |
2544 | |
2573 | |
2545 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
2574 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", new_container->query_name ()); |
2546 | |
2575 | |
2547 | // make sure the container is available, client bug requires this to be separate |
2576 | // make sure the container is available, client bug requires this to be separate |
2548 | esrv_send_item (this, new_container); |
2577 | esrv_send_item (this, new_container); |
2549 | |
2578 | |
2550 | new_container->flag [FLAG_APPLIED] = true; |
2579 | new_container->flag [FLAG_APPLIED] = true; |
… | |
… | |
2558 | // else if (!old_container->env && contr && contr->ns) |
2587 | // else if (!old_container->env && contr && contr->ns) |
2559 | // contr->ns->floorbox_reset (); |
2588 | // contr->ns->floorbox_reset (); |
2560 | } |
2589 | } |
2561 | |
2590 | |
2562 | object * |
2591 | object * |
2563 | object::force_find (const shstr name) |
2592 | object::force_find (shstr_tmp name) |
2564 | { |
2593 | { |
2565 | /* cycle through his inventory to look for the MARK we want to |
2594 | /* cycle through his inventory to look for the MARK we want to |
2566 | * place |
2595 | * place |
2567 | */ |
2596 | */ |
2568 | for (object *tmp = inv; tmp; tmp = tmp->below) |
2597 | for (object *tmp = inv; tmp; tmp = tmp->below) |
… | |
… | |
2570 | return splay (tmp); |
2599 | return splay (tmp); |
2571 | |
2600 | |
2572 | return 0; |
2601 | return 0; |
2573 | } |
2602 | } |
2574 | |
2603 | |
|
|
2604 | //-GPL |
|
|
2605 | |
2575 | void |
2606 | void |
|
|
2607 | object::force_set_timer (int duration) |
|
|
2608 | { |
|
|
2609 | this->duration = 1; |
|
|
2610 | this->speed_left = -1.f; |
|
|
2611 | |
|
|
2612 | this->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2613 | } |
|
|
2614 | |
|
|
2615 | object * |
2576 | object::force_add (const shstr name, int duration) |
2616 | object::force_add (shstr_tmp name, int duration) |
2577 | { |
2617 | { |
2578 | if (object *force = force_find (name)) |
2618 | if (object *force = force_find (name)) |
2579 | force->destroy (); |
2619 | force->destroy (); |
2580 | |
2620 | |
2581 | object *force = get_archetype (FORCE_NAME); |
2621 | object *force = get_archetype (FORCE_NAME); |
2582 | |
2622 | |
2583 | force->slaying = name; |
2623 | force->slaying = name; |
2584 | force->stats.food = 1; |
2624 | force->force_set_timer (duration); |
2585 | force->speed_left = -1.f; |
|
|
2586 | |
|
|
2587 | force->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2588 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2589 | force->flag [FLAG_APPLIED] = true; |
2625 | force->flag [FLAG_APPLIED] = true; |
2590 | |
2626 | |
2591 | insert (force); |
2627 | return insert (force); |
2592 | } |
2628 | } |
2593 | |
2629 | |
2594 | void |
2630 | void |
2595 | object::play_sound (faceidx sound) |
2631 | object::play_sound (faceidx sound) const |
2596 | { |
2632 | { |
2597 | if (!sound) |
2633 | if (!sound) |
2598 | return; |
2634 | return; |
2599 | |
2635 | |
2600 | if (flag [FLAG_REMOVED]) |
2636 | if (is_on_map ()) |
|
|
2637 | map->play_sound (sound, x, y); |
|
|
2638 | else if (object *pl = in_player ()) |
|
|
2639 | pl->contr->play_sound (sound); |
|
|
2640 | } |
|
|
2641 | |
|
|
2642 | void |
|
|
2643 | object::say_msg (const char *msg) const |
|
|
2644 | { |
|
|
2645 | if (is_on_map ()) |
|
|
2646 | map->say_msg (msg, x, y); |
|
|
2647 | else if (object *pl = in_player ()) |
|
|
2648 | pl->contr->play_sound (sound); |
|
|
2649 | } |
|
|
2650 | |
|
|
2651 | void |
|
|
2652 | object::make_noise () |
|
|
2653 | { |
|
|
2654 | // we do not model noise in the map, so instead put |
|
|
2655 | // a temporary light into the noise source |
|
|
2656 | // could use the map instead, but that's less reliable for our |
|
|
2657 | // goal, which is to make invisibility a bit harder to exploit |
|
|
2658 | |
|
|
2659 | // currently only works sensibly for players |
|
|
2660 | if (!is_player ()) |
2601 | return; |
2661 | return; |
2602 | |
2662 | |
2603 | if (env) |
2663 | // find old force, or create new one |
2604 | { |
2664 | object *force = force_find (shstr_noise_force); |
2605 | if (object *pl = in_player ()) |
2665 | |
2606 | pl->contr->play_sound (sound); |
2666 | if (force) |
2607 | } |
2667 | force->speed_left = -1.f; // patch old speed up |
2608 | else |
2668 | else |
2609 | map->play_sound (sound, x, y); |
2669 | { |
2610 | } |
2670 | force = archetype::get (shstr_noise_force); |
2611 | |
2671 | |
|
|
2672 | force->slaying = shstr_noise_force; |
|
|
2673 | force->stats.food = 1; |
|
|
2674 | force->speed_left = -1.f; |
|
|
2675 | |
|
|
2676 | force->set_speed (1.f / 4.f); |
|
|
2677 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2678 | force->flag [FLAG_APPLIED] = true; |
|
|
2679 | |
|
|
2680 | insert (force); |
|
|
2681 | } |
|
|
2682 | } |
|
|
2683 | |