ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/object.C
(Generate patch)

Comparing deliantra/server/common/object.C (file contents):
Revision 1.24 by root, Sun Sep 10 16:00:23 2006 UTC vs.
Revision 1.52 by root, Wed Sep 27 00:36:08 2006 UTC

1
2/*
3 * static char *rcsid_object_c =
4 * "$Id: object.C,v 1.24 2006/09/10 16:00:23 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
28*/ 22*/
29 23
30/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
31 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
32 variable. */ 26 variable. */
33#include <global.h> 27#include <global.h>
34#ifndef WIN32 /* ---win32 exclude headers */
35# include <stdio.h> 28#include <stdio.h>
36# include <sys/types.h> 29#include <sys/types.h>
37# include <sys/uio.h> 30#include <sys/uio.h>
38#endif /* win32 */
39#include <object.h> 31#include <object.h>
40#include <funcpoint.h> 32#include <funcpoint.h>
41#include <skills.h>
42#include <loader.h> 33#include <loader.h>
34
43int nrofallocobjects = 0; 35int nrofallocobjects = 0;
36static UUID uuid;
37const uint64 UUID_SKIP = 1<<19;
44 38
45object *objects; /* Pointer to the list of used objects */
46object *active_objects; /* List of active objects that need to be processed */ 39object *active_objects; /* List of active objects that need to be processed */
47 40
48short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
49 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
50}; 43};
56}; 49};
57int freedir[SIZEOFFREE] = { 50int freedir[SIZEOFFREE] = {
58 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
59 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
60}; 53};
54
55static void
56write_uuid (void)
57{
58 char filename1[MAX_BUF], filename2[MAX_BUF];
59
60 sprintf (filename1, "%s/uuid", settings.localdir);
61 sprintf (filename2, "%s/uuid~", settings.localdir);
62
63 FILE *fp;
64
65 if (!(fp = fopen (filename2, "w")))
66 {
67 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
68 return;
69 }
70
71 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
72 fclose (fp);
73 rename (filename2, filename1);
74}
75
76static void
77read_uuid (void)
78{
79 char filename[MAX_BUF];
80
81 sprintf (filename, "%s/uuid", settings.localdir);
82
83 FILE *fp;
84
85 if (!(fp = fopen (filename, "r")))
86 {
87 if (errno == ENOENT)
88 {
89 LOG (llevInfo, "RESET uid to 1\n");
90 uuid.seq = 0;
91 write_uuid ();
92 return;
93 }
94
95 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
96 _exit (1);
97 }
98
99 int version;
100 unsigned long long uid;
101 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
102 {
103 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
104 _exit (1);
105 }
106
107 uuid.seq = uid;
108 write_uuid ();
109 LOG (llevDebug, "read UID: %lld\n", uid);
110 fclose (fp);
111}
112
113UUID
114gen_uuid ()
115{
116 UUID uid;
117
118 uid.seq = ++uuid.seq;
119
120 if (!(uuid.seq & (UUID_SKIP - 1)))
121 write_uuid ();
122
123 return uid;
124}
125
126void
127init_uuid ()
128{
129 read_uuid ();
130}
61 131
62/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 132/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
63static int 133static int
64compare_ob_value_lists_one (const object *wants, const object *has) 134compare_ob_value_lists_one (const object *wants, const object *has)
65{ 135{
214 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) 284 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED)
215 return 0; 285 return 0;
216 286
217 switch (ob1->type) 287 switch (ob1->type)
218 { 288 {
219 case SCROLL: 289 case SCROLL:
220 if (ob1->level != ob2->level) 290 if (ob1->level != ob2->level)
221 return 0; 291 return 0;
222 break; 292 break;
223 } 293 }
224 294
225 if (ob1->key_values != NULL || ob2->key_values != NULL) 295 if (ob1->key_values != NULL || ob2->key_values != NULL)
226 { 296 {
227 /* At least one of these has key_values. */ 297 /* At least one of these has key_values. */
249/* 319/*
250 * sum_weight() is a recursive function which calculates the weight 320 * sum_weight() is a recursive function which calculates the weight
251 * an object is carrying. It goes through in figures out how much 321 * an object is carrying. It goes through in figures out how much
252 * containers are carrying, and sums it up. 322 * containers are carrying, and sums it up.
253 */ 323 */
254signed long 324long
255sum_weight (object *op) 325sum_weight (object *op)
256{ 326{
257 signed long sum; 327 long sum;
258 object *inv; 328 object *inv;
259 329
260 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) 330 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below)
261 { 331 {
262 if (inv->inv) 332 if (inv->inv)
263 sum_weight (inv); 333 sum_weight (inv);
264 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 334 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
265 } 335 }
336
266 if (op->type == CONTAINER && op->stats.Str) 337 if (op->type == CONTAINER && op->stats.Str)
267 sum = (sum * (100 - op->stats.Str)) / 100; 338 sum = (sum * (100 - op->stats.Str)) / 100;
339
268 if (op->carrying != sum) 340 if (op->carrying != sum)
269 op->carrying = sum; 341 op->carrying = sum;
342
270 return sum; 343 return sum;
271} 344}
272 345
273/** 346/**
274 * Return the outermost environment object for a given object. 347 * Return the outermost environment object for a given object.
372void 445void
373dump_all_objects (void) 446dump_all_objects (void)
374{ 447{
375 object *op; 448 object *op;
376 449
377 for (op = objects; op != NULL; op = op->next) 450 for (op = object::first; op != NULL; op = op->next)
378 { 451 {
379 dump_object (op); 452 dump_object (op);
380 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg); 453 fprintf (logfile, "Object %s\n", errmsg);
381 } 454 }
382} 455}
383 456
384/* 457/*
385 * get_nearest_part(multi-object, object 2) returns the part of the 458 * get_nearest_part(multi-object, object 2) returns the part of the
408object * 481object *
409find_object (tag_t i) 482find_object (tag_t i)
410{ 483{
411 object *op; 484 object *op;
412 485
413 for (op = objects; op != NULL; op = op->next) 486 for (op = object::first; op != NULL; op = op->next)
414 if (op->count == i) 487 if (op->count == i)
415 break; 488 break;
489
416 return op; 490 return op;
417} 491}
418 492
419/* 493/*
420 * Returns the first object which has a name equal to the argument. 494 * Returns the first object which has a name equal to the argument.
423 */ 497 */
424 498
425object * 499object *
426find_object_name (const char *str) 500find_object_name (const char *str)
427{ 501{
428 const char *name = shstr::find (str); 502 shstr_cmp str_ (str);
429 object *op; 503 object *op;
430 504
431 for (op = objects; op != NULL; op = op->next) 505 for (op = object::first; op != NULL; op = op->next)
432 if (&op->name == name) 506 if (op->name == str_)
433 break; 507 break;
434 508
435 return op; 509 return op;
436} 510}
437 511
440{ 514{
441 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 515 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
442} 516}
443 517
444/* 518/*
445 * Returns the object which this object marks as being the owner.
446 * A id-scheme is used to avoid pointing to objects which have been
447 * freed and are now reused. If this is detected, the owner is
448 * set to NULL, and NULL is returned.
449 * Changed 2004-02-12 - if the player is setting at the play again
450 * prompt, he is removed, and we don't want to treat him as an owner of
451 * anything, so check removed flag. I don't expect that this should break
452 * anything - once an object is removed, it is basically dead anyways.
453 */
454
455object *
456get_owner (object *op)
457{
458 if (op->owner == NULL)
459 return NULL;
460
461 if (!QUERY_FLAG (op->owner, FLAG_FREED) && !QUERY_FLAG (op->owner, FLAG_REMOVED) && op->owner->count == op->ownercount)
462 return op->owner;
463
464 op->owner = NULL;
465 op->ownercount = 0;
466 return NULL;
467}
468
469void
470clear_owner (object *op)
471{
472 if (!op)
473 return;
474
475 if (op->owner && op->ownercount == op->owner->count)
476 op->owner->refcount--;
477
478 op->owner = NULL;
479 op->ownercount = 0;
480}
481
482/*
483 * Sets the owner and sets the skill and exp pointers to owner's current 519 * Sets the owner and sets the skill and exp pointers to owner's current
484 * skill and experience objects. 520 * skill and experience objects.
485 */ 521 */
486void 522void
487set_owner (object *op, object *owner) 523object::set_owner (object *owner)
488{ 524{
489 if (owner == NULL || op == NULL) 525 if (!owner)
490 return; 526 return;
491 527
492 /* next line added to allow objects which own objects */ 528 /* next line added to allow objects which own objects */
493 /* Add a check for ownercounts in here, as I got into an endless loop 529 /* Add a check for ownercounts in here, as I got into an endless loop
494 * with the fireball owning a poison cloud which then owned the 530 * with the fireball owning a poison cloud which then owned the
495 * fireball. I believe that was caused by one of the objects getting 531 * fireball. I believe that was caused by one of the objects getting
496 * freed and then another object replacing it. Since the ownercounts 532 * freed and then another object replacing it. Since the ownercounts
497 * didn't match, this check is valid and I believe that cause is valid. 533 * didn't match, this check is valid and I believe that cause is valid.
498 */ 534 */
499 while (owner->owner && owner != owner->owner && owner->ownercount == owner->owner->count) 535 while (owner->owner)
500 owner = owner->owner; 536 owner = owner->owner;
501 537
502 /* IF the owner still has an owner, we did not resolve to a final owner.
503 * so lets not add to that.
504 */
505 if (owner->owner)
506 return;
507
508 op->owner = owner; 538 this->owner = owner;
509
510 op->ownercount = owner->count;
511 owner->refcount++;
512
513}
514
515/* Set the owner to clone's current owner and set the skill and experience
516 * objects to clone's objects (typically those objects that where the owner's
517 * current skill and experience objects at the time when clone's owner was
518 * set - not the owner's current skill and experience objects).
519 *
520 * Use this function if player created an object (e.g. fire bullet, swarm
521 * spell), and this object creates further objects whose kills should be
522 * accounted for the player's original skill, even if player has changed
523 * skills meanwhile.
524 */
525void
526copy_owner (object *op, object *clone)
527{
528 object *owner = get_owner (clone);
529
530 if (owner == NULL)
531 {
532 /* players don't have owners - they own themselves. Update
533 * as appropriate.
534 */
535 if (clone->type == PLAYER)
536 owner = clone;
537 else
538 return;
539 }
540 set_owner (op, owner);
541
542} 539}
543 540
544/* Zero the key_values on op, decrementing the shared-string 541/* Zero the key_values on op, decrementing the shared-string
545 * refcounts and freeing the links. 542 * refcounts and freeing the links.
546 */ 543 */
562{ 559{
563 attachable_base::clear (); 560 attachable_base::clear ();
564 561
565 free_key_values (this); 562 free_key_values (this);
566 563
564 owner = 0;
567 name = 0; 565 name = 0;
568 name_pl = 0; 566 name_pl = 0;
569 title = 0; 567 title = 0;
570 race = 0; 568 race = 0;
571 slaying = 0; 569 slaying = 0;
572 skill = 0; 570 skill = 0;
573 msg = 0; 571 msg = 0;
574 lore = 0; 572 lore = 0;
575 custom_name = 0; 573 custom_name = 0;
576 materialname = 0; 574 materialname = 0;
575 contr = 0;
576 below = 0;
577 above = 0;
578 inv = 0;
579 container = 0;
580 env = 0;
581 more = 0;
582 head = 0;
583 map = 0;
584 active_next = 0;
585 active_prev = 0;
577 586
578 memset (static_cast < object_pod * >(this), 0, sizeof (object_pod)); 587 memset (static_cast<object_pod *>(this), 0, sizeof (object_pod));
579 588
580 SET_FLAG (this, FLAG_REMOVED); 589 SET_FLAG (this, FLAG_REMOVED);
590
591 /* What is not cleared is next, prev, and count */
592
593 expmul = 1.0;
594 face = blank_face;
595
596 if (settings.casting_time)
597 casting_time = -1;
581} 598}
582 599
583void object::clone (object *destination) 600void object::clone (object *destination)
584{ 601{
585 *(object_copy *) destination = *this; 602 *(object_copy *)destination = *this;
586 *(object_pod *) destination = *this; 603 *(object_pod *)destination = *this;
587 604
588 if (self || cb) 605 if (self || cb)
589 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); 606 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
590}
591
592/*
593 * clear_object() frees everything allocated by an object, and also
594 * clears all variables and flags to default settings.
595 */
596
597void
598clear_object (object *op)
599{
600 op->clear ();
601
602 op->contr = NULL;
603 op->below = NULL;
604 op->above = NULL;
605 op->inv = NULL;
606 op->container = NULL;
607 op->env = NULL;
608 op->more = NULL;
609 op->head = NULL;
610 op->map = NULL;
611 op->refcount = 0;
612 op->active_next = NULL;
613 op->active_prev = NULL;
614 /* What is not cleared is next, prev, and count */
615
616 op->expmul = 1.0;
617 op->face = blank_face;
618 op->attacked_by_count = -1;
619
620 if (settings.casting_time)
621 op->casting_time = -1;
622} 607}
623 608
624/* 609/*
625 * copy object first frees everything allocated by the second object, 610 * copy object first frees everything allocated by the second object,
626 * and then copies the contends of the first object into the second 611 * and then copies the contends of the first object into the second
627 * object, allocating what needs to be allocated. Basically, any 612 * object, allocating what needs to be allocated. Basically, any
628 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 613 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
629 * if the first object is freed, the pointers in the new object 614 * if the first object is freed, the pointers in the new object
630 * will point at garbage. 615 * will point at garbage.
631 */ 616 */
632
633void 617void
634copy_object (object *op2, object *op) 618copy_object (object *op2, object *op)
635{ 619{
636 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 620 bool is_freed = QUERY_FLAG (op, FLAG_FREED);
637 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 621 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED);
697/* 681/*
698 * Updates the speed of an object. If the speed changes from 0 to another 682 * Updates the speed of an object. If the speed changes from 0 to another
699 * value, or vice versa, then add/remove the object from the active list. 683 * value, or vice versa, then add/remove the object from the active list.
700 * This function needs to be called whenever the speed of an object changes. 684 * This function needs to be called whenever the speed of an object changes.
701 */ 685 */
702
703void 686void
704update_ob_speed (object *op) 687update_ob_speed (object *op)
705{ 688{
706 extern int arch_init; 689 extern int arch_init;
707 690
716 abort (); 699 abort ();
717#else 700#else
718 op->speed = 0; 701 op->speed = 0;
719#endif 702#endif
720 } 703 }
704
721 if (arch_init) 705 if (arch_init)
722 {
723 return; 706 return;
724 } 707
725 if (FABS (op->speed) > MIN_ACTIVE_SPEED) 708 if (FABS (op->speed) > MIN_ACTIVE_SPEED)
726 { 709 {
727 /* If already on active list, don't do anything */ 710 /* If already on active list, don't do anything */
728 if (op->active_next || op->active_prev || op == active_objects) 711 if (op->active_next || op->active_prev || op == active_objects)
729 return; 712 return;
730 713
731 /* process_events() expects us to insert the object at the beginning 714 /* process_events() expects us to insert the object at the beginning
732 * of the list. */ 715 * of the list. */
733 op->active_next = active_objects; 716 op->active_next = active_objects;
717
734 if (op->active_next != NULL) 718 if (op->active_next != NULL)
735 op->active_next->active_prev = op; 719 op->active_next->active_prev = op;
720
736 active_objects = op; 721 active_objects = op;
737 } 722 }
738 else 723 else
739 { 724 {
740 /* If not on the active list, nothing needs to be done */ 725 /* If not on the active list, nothing needs to be done */
742 return; 727 return;
743 728
744 if (op->active_prev == NULL) 729 if (op->active_prev == NULL)
745 { 730 {
746 active_objects = op->active_next; 731 active_objects = op->active_next;
732
747 if (op->active_next != NULL) 733 if (op->active_next != NULL)
748 op->active_next->active_prev = NULL; 734 op->active_next->active_prev = NULL;
749 } 735 }
750 else 736 else
751 { 737 {
752 op->active_prev->active_next = op->active_next; 738 op->active_prev->active_next = op->active_next;
739
753 if (op->active_next) 740 if (op->active_next)
754 op->active_next->active_prev = op->active_prev; 741 op->active_next->active_prev = op->active_prev;
755 } 742 }
743
756 op->active_next = NULL; 744 op->active_next = NULL;
757 op->active_prev = NULL; 745 op->active_prev = NULL;
758 } 746 }
759} 747}
760 748
890 /* if the object is being removed, we can't make intelligent 878 /* if the object is being removed, we can't make intelligent
891 * decisions, because remove_ob can't really pass the object 879 * decisions, because remove_ob can't really pass the object
892 * that is being removed. 880 * that is being removed.
893 */ 881 */
894 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 882 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
895 {
896 update_now = 1; 883 update_now = 1;
897 }
898 else if (action == UP_OBJ_FACE) 884 else if (action == UP_OBJ_FACE)
899 {
900 /* Nothing to do for that case */ 885 /* Nothing to do for that case */ ;
901 }
902 else 886 else
903 {
904 LOG (llevError, "update_object called with invalid action: %d\n", action); 887 LOG (llevError, "update_object called with invalid action: %d\n", action);
905 }
906 888
907 if (update_now) 889 if (update_now)
908 { 890 {
909 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); 891 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE);
910 update_position (op->map, op->x, op->y); 892 update_position (op->map, op->x, op->y);
912 894
913 if (op->more != NULL) 895 if (op->more != NULL)
914 update_object (op->more, action); 896 update_object (op->more, action);
915} 897}
916 898
917static 899object::vector object::mortals;
918std::vector < object *> 900object::vector object::objects; // not yet used
919 mortals; 901object *object::first;
920 902
921void object::free_mortals () 903void object::free_mortals ()
922{ 904{
923 for (std::vector < object *>::iterator i = mortals.begin (); i != mortals.end (); ++i) 905 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
924 delete * 906 if ((*i)->refcnt)
907 ++i; // further delay freeing
908 else
925 i; 909 {
910 delete *i;
911 mortals.erase (i);
912 }
926 913
927 mortals.clear (); 914 static int lastmortals = 0;//D
915
916 if (mortals.size() != lastmortals && lastmortals > 100)//D
917 {
918 lastmortals = mortals.size ();//D
919 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D
920 }
928} 921}
929 922
930object::object () 923object::object ()
931{ 924{
932 SET_FLAG (this, FLAG_REMOVED); 925 SET_FLAG (this, FLAG_REMOVED);
933 926
934 expmul = 1.0; 927 expmul = 1.0;
935 face = blank_face; 928 face = blank_face;
936 attacked_by_count = -1;
937} 929}
938 930
939object::~object () 931object::~object ()
940{ 932{
941 free_key_values (this); 933 free_key_values (this);
942} 934}
943 935
944void object::link () 936void object::link ()
945{ 937{
946 count = ++ob_count; 938 count = ++ob_count;
939 uuid = gen_uuid ();
947 940
948 prev = 0; 941 prev = 0;
949 next = objects; 942 next = object::first;
950 943
951 if (objects) 944 if (object::first)
952 objects->prev = this; 945 object::first->prev = this;
953 946
954 objects = this; 947 object::first = this;
955} 948}
956 949
957void object::unlink () 950void object::unlink ()
958{ 951{
959 count = 0; 952 if (this == object::first)
953 object::first = next;
960 954
961 /* Remove this object from the list of used objects */ 955 /* Remove this object from the list of used objects */
962 if (prev)
963 prev->next = next; 956 if (prev) prev->next = next;
964 if (next)
965 next->prev = prev; 957 if (next) next->prev = prev;
966 if (this == objects) 958
967 objects = next; 959 prev = 0;
960 next = 0;
968} 961}
969 962
970object *object::create () 963object *object::create ()
971{ 964{
972 object *
973 op = new object; 965 object *op = new object;
974
975 op->link (); 966 op->link ();
976 return op; 967 return op;
977} 968}
978 969
979/* 970/*
981 * it from the list of used objects, and puts it on the list of 972 * it from the list of used objects, and puts it on the list of
982 * free objects. The IS_FREED() flag is set in the object. 973 * free objects. The IS_FREED() flag is set in the object.
983 * The object must have been removed by remove_ob() first for 974 * The object must have been removed by remove_ob() first for
984 * this function to succeed. 975 * this function to succeed.
985 * 976 *
986 * If free_inventory is set, free inventory as well. Else drop items in 977 * If destroy_inventory is set, free inventory as well. Else drop items in
987 * inventory to the ground. 978 * inventory to the ground.
988 */ 979 */
989void object::free (bool free_inventory) 980void object::destroy (bool destroy_inventory)
990{ 981{
982 if (QUERY_FLAG (this, FLAG_FREED))
983 return;
984
985 if (QUERY_FLAG (this, FLAG_FRIENDLY))
986 remove_friendly_object (this);
987
991 if (!QUERY_FLAG (this, FLAG_REMOVED)) 988 if (!QUERY_FLAG (this, FLAG_REMOVED))
992 { 989 remove_ob (this);
993 LOG (llevDebug, "Free object called with non removed object\n");
994 dump_object (this);
995#ifdef MANY_CORES
996 abort ();
997#endif
998 }
999 990
1000 if (QUERY_FLAG (this, FLAG_FRIENDLY))
1001 {
1002 LOG (llevMonster, "Warning: tried to free friendly object.\n");
1003 remove_friendly_object (this);
1004 }
1005
1006 if (QUERY_FLAG (this, FLAG_FREED)) 991 SET_FLAG (this, FLAG_FREED);
1007 {
1008 dump_object (this);
1009 LOG (llevError, "Trying to free freed object.\n%s\n", errmsg);
1010 return;
1011 }
1012 992
1013 if (more) 993 if (more)
1014 { 994 {
1015 more->free (free_inventory); 995 more->destroy (destroy_inventory);
1016 more = 0; 996 more = 0;
1017 } 997 }
1018 998
1019 if (inv) 999 if (inv)
1020 { 1000 {
1021 /* Only if the space blocks everything do we not process - 1001 /* Only if the space blocks everything do we not process -
1022 * if some form of movement is allowed, let objects 1002 * if some form of movement is allowed, let objects
1023 * drop on that space. 1003 * drop on that space.
1024 */ 1004 */
1025 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) 1005 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1026 { 1006 {
1027 object * 1007 object *op = inv;
1028 op = inv;
1029 1008
1030 while (op) 1009 while (op)
1031 { 1010 {
1032 object *
1033 tmp = op->below; 1011 object *tmp = op->below;
1034
1035 remove_ob (op);
1036 op->free (free_inventory); 1012 op->destroy (destroy_inventory);
1037 op = tmp; 1013 op = tmp;
1038 } 1014 }
1039 } 1015 }
1040 else 1016 else
1041 { /* Put objects in inventory onto this space */ 1017 { /* Put objects in inventory onto this space */
1042 object * 1018 object *op = inv;
1043 op = inv;
1044 1019
1045 while (op) 1020 while (op)
1046 { 1021 {
1047 object *
1048 tmp = op->below; 1022 object *tmp = op->below;
1049 1023
1050 remove_ob (op); 1024 remove_ob (op);
1051 1025
1052 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 1026 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1053 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 1027 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1062 op = tmp; 1036 op = tmp;
1063 } 1037 }
1064 } 1038 }
1065 } 1039 }
1066 1040
1041 // clear those pointers that likely might have circular references to us
1042 owner = 0;
1043 enemy = 0;
1044 attacked_by = 0;
1045
1046 // only relevant for players(?), but make sure of it anyways
1047 contr = 0;
1048
1067 /* Remove object from the active list */ 1049 /* Remove object from the active list */
1068 speed = 0; 1050 speed = 0;
1069 update_ob_speed (this); 1051 update_ob_speed (this);
1070 1052
1071 unlink (); 1053 unlink ();
1072 1054
1073 SET_FLAG (this, FLAG_FREED);
1074
1075 mortals.push_back (this); 1055 mortals.push_back (this);
1076} 1056}
1077 1057
1078/* 1058/*
1079 * sub_weight() recursively (outwards) subtracts a number from the 1059 * sub_weight() recursively (outwards) subtracts a number from the
1084sub_weight (object *op, signed long weight) 1064sub_weight (object *op, signed long weight)
1085{ 1065{
1086 while (op != NULL) 1066 while (op != NULL)
1087 { 1067 {
1088 if (op->type == CONTAINER) 1068 if (op->type == CONTAINER)
1089 {
1090 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1069 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1091 } 1070
1092 op->carrying -= weight; 1071 op->carrying -= weight;
1093 op = op->env; 1072 op = op->env;
1094 } 1073 }
1095} 1074}
1096 1075
1104 */ 1083 */
1105 1084
1106void 1085void
1107remove_ob (object *op) 1086remove_ob (object *op)
1108{ 1087{
1088 object *tmp, *last = 0;
1109 object * 1089 object *otmp;
1110 tmp, * 1090
1111 last = NULL;
1112 object *
1113 otmp;
1114 tag_t
1115 tag;
1116 int
1117 check_walk_off; 1091 int check_walk_off;
1118 mapstruct * 1092 maptile *m;
1119 m;
1120 sint16
1121 x,
1122 y;
1123 1093
1094 sint16 x, y;
1124 1095
1125 if (QUERY_FLAG (op, FLAG_REMOVED)) 1096 if (QUERY_FLAG (op, FLAG_REMOVED))
1126 { 1097 return;
1127 dump_object (op);
1128 LOG (llevError, "Trying to remove removed object.\n%s\n", errmsg);
1129 1098
1130 /* Changed it to always dump core in this case. As has been learned 1099 SET_FLAG (op, FLAG_REMOVED);
1131 * in the past, trying to recover from errors almost always 1100
1132 * make things worse, and this is a real error here - something
1133 * that should not happen.
1134 * Yes, if this was a mission critical app, trying to do something
1135 * to recover may make sense, but that is because failure of the app
1136 * may have other disastrous problems. Cf runs out of a script
1137 * so is easily enough restarted without any real problems.
1138 * MSW 2001-07-01
1139 */
1140 abort ();
1141 }
1142 if (op->more != NULL) 1101 if (op->more != NULL)
1143 remove_ob (op->more); 1102 remove_ob (op->more);
1144
1145 SET_FLAG (op, FLAG_REMOVED);
1146 1103
1147 /* 1104 /*
1148 * In this case, the object to be removed is in someones 1105 * In this case, the object to be removed is in someones
1149 * inventory. 1106 * inventory.
1150 */ 1107 */
1176 */ 1133 */
1177 op->x = op->env->x, op->y = op->env->y; 1134 op->x = op->env->x, op->y = op->env->y;
1178 op->map = op->env->map; 1135 op->map = op->env->map;
1179 op->above = NULL, op->below = NULL; 1136 op->above = NULL, op->below = NULL;
1180 op->env = NULL; 1137 op->env = NULL;
1181 return; 1138 }
1139 else if (op->map)
1182 } 1140 {
1183
1184 /* If we get here, we are removing it from a map */
1185 if (op->map == NULL)
1186 return;
1187
1188 x = op->x; 1141 x = op->x;
1189 y = op->y; 1142 y = op->y;
1190 m = get_map_from_coord (op->map, &x, &y); 1143 m = get_map_from_coord (op->map, &x, &y);
1191 1144
1192 if (!m) 1145 if (!m)
1193 { 1146 {
1194 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", 1147 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1195 op->map->path, op->x, op->y); 1148 op->map->path, op->x, op->y);
1196 /* in old days, we used to set x and y to 0 and continue. 1149 /* in old days, we used to set x and y to 0 and continue.
1197 * it seems if we get into this case, something is probablye 1150 * it seems if we get into this case, something is probablye
1198 * screwed up and should be fixed. 1151 * screwed up and should be fixed.
1152 */
1153 abort ();
1154 }
1155
1156 if (op->map != m)
1157 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1158 op->map->path, m->path, op->x, op->y, x, y);
1159
1160 /* Re did the following section of code - it looks like it had
1161 * lots of logic for things we no longer care about
1199 */ 1162 */
1200 abort ();
1201 }
1202 if (op->map != m)
1203 {
1204 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1205 op->map->path, m->path, op->x, op->y, x, y);
1206 }
1207 1163
1208 /* Re did the following section of code - it looks like it had
1209 * lots of logic for things we no longer care about
1210 */
1211
1212 /* link the object above us */ 1164 /* link the object above us */
1213 if (op->above) 1165 if (op->above)
1214 op->above->below = op->below; 1166 op->above->below = op->below;
1215 else 1167 else
1216 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1168 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */
1217 1169
1218 /* Relink the object below us, if there is one */ 1170 /* Relink the object below us, if there is one */
1219 if (op->below) 1171 if (op->below)
1220 {
1221 op->below->above = op->above; 1172 op->below->above = op->above;
1222 }
1223 else 1173 else
1224 { 1174 {
1225 /* Nothing below, which means we need to relink map object for this space 1175 /* Nothing below, which means we need to relink map object for this space
1226 * use translated coordinates in case some oddness with map tiling is 1176 * use translated coordinates in case some oddness with map tiling is
1227 * evident 1177 * evident
1228 */
1229 if (GET_MAP_OB (m, x, y) != op)
1230 {
1231 dump_object (op);
1232 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n",
1233 errmsg);
1234 dump_object (GET_MAP_OB (m, x, y));
1235 LOG (llevError, "%s\n", errmsg);
1236 }
1237 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1238 }
1239 op->above = NULL;
1240 op->below = NULL;
1241
1242 if (op->map->in_memory == MAP_SAVING)
1243 return;
1244
1245 tag = op->count;
1246 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1247 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1248 {
1249 /* No point updating the players look faces if he is the object
1250 * being removed.
1251 */
1252
1253 if (tmp->type == PLAYER && tmp != op)
1254 {
1255 /* If a container that the player is currently using somehow gets
1256 * removed (most likely destroyed), update the player view
1257 * appropriately.
1258 */ 1178 */
1259 if (tmp->container == op) 1179 if (GET_MAP_OB (m, x, y) != op)
1260 { 1180 {
1261 CLEAR_FLAG (op, FLAG_APPLIED); 1181 dump_object (op);
1262 tmp->container = NULL; 1182 LOG (llevError,
1183 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg);
1184 dump_object (GET_MAP_OB (m, x, y));
1185 LOG (llevError, "%s\n", errmsg);
1263 } 1186 }
1264 tmp->contr->socket.update_look = 1; 1187
1265 } 1188 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1266 /* See if player moving off should effect something */
1267 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1268 { 1189 }
1269 1190
1270 move_apply (tmp, op, NULL); 1191 op->above = 0;
1271 if (was_destroyed (op, tag)) 1192 op->below = 0;
1193
1194 if (op->map->in_memory == MAP_SAVING)
1195 return;
1196
1197 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1198
1199 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1200 {
1201 /* No point updating the players look faces if he is the object
1202 * being removed.
1203 */
1204
1205 if (tmp->type == PLAYER && tmp != op)
1272 { 1206 {
1273 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1207 /* If a container that the player is currently using somehow gets
1208 * removed (most likely destroyed), update the player view
1209 * appropriately.
1210 */
1211 if (tmp->container == op)
1212 {
1213 CLEAR_FLAG (op, FLAG_APPLIED);
1214 tmp->container = NULL;
1215 }
1216
1217 tmp->contr->socket.update_look = 1;
1274 } 1218 }
1219
1220 /* See if player moving off should effect something */
1221 if (check_walk_off
1222 && ((op->move_type & tmp->move_off)
1223 && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1224 {
1225 move_apply (tmp, op, NULL);
1226
1227 if (op->destroyed ())
1228 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1275 } 1229 }
1276 1230
1277 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1231 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1278 1232
1279 if (tmp->above == tmp) 1233 if (tmp->above == tmp)
1280 tmp->above = NULL; 1234 tmp->above = NULL;
1235
1281 last = tmp; 1236 last = tmp;
1282 } 1237 }
1238
1283 /* last == NULL of there are no objects on this space */ 1239 /* last == NULL of there are no objects on this space */
1284 if (last == NULL) 1240 if (last == NULL)
1285 { 1241 {
1286 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1242 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1287 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1243 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1288 * those out anyways, and if there are any flags set right now, they won't 1244 * those out anyways, and if there are any flags set right now, they won't
1289 * be correct anyways. 1245 * be correct anyways.
1290 */ 1246 */
1291 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1247 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE);
1292 update_position (op->map, op->x, op->y); 1248 update_position (op->map, op->x, op->y);
1293 } 1249 }
1294 else 1250 else
1295 update_object (last, UP_OBJ_REMOVE); 1251 update_object (last, UP_OBJ_REMOVE);
1296 1252
1297 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1253 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0))
1298 update_all_los (op->map, op->x, op->y); 1254 update_all_los (op->map, op->x, op->y);
1299 1255 }
1300} 1256}
1301 1257
1302/* 1258/*
1303 * merge_ob(op,top): 1259 * merge_ob(op,top):
1304 * 1260 *
1305 * This function goes through all objects below and including top, and 1261 * This function goes through all objects below and including top, and
1306 * merges op to the first matching object. 1262 * merges op to the first matching object.
1307 * If top is NULL, it is calculated. 1263 * If top is NULL, it is calculated.
1308 * Returns pointer to object if it succeded in the merge, otherwise NULL 1264 * Returns pointer to object if it succeded in the merge, otherwise NULL
1309 */ 1265 */
1310
1311object * 1266object *
1312merge_ob (object *op, object *top) 1267merge_ob (object *op, object *top)
1313{ 1268{
1314 if (!op->nrof) 1269 if (!op->nrof)
1315 return 0; 1270 return 0;
1271
1316 if (top == NULL) 1272 if (top == NULL)
1317 for (top = op; top != NULL && top->above != NULL; top = top->above); 1273 for (top = op; top != NULL && top->above != NULL; top = top->above);
1274
1318 for (; top != NULL; top = top->below) 1275 for (; top != NULL; top = top->below)
1319 { 1276 {
1320 if (top == op) 1277 if (top == op)
1321 continue; 1278 continue;
1322 if (CAN_MERGE (op, top)) 1279 if (CAN_MERGE (op, top))
1328 remove_ob (op); 1285 remove_ob (op);
1329 free_object (op); 1286 free_object (op);
1330 return top; 1287 return top;
1331 } 1288 }
1332 } 1289 }
1290
1333 return NULL; 1291 return 0;
1334} 1292}
1335 1293
1336/* 1294/*
1337 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1295 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1338 * job preparing multi-part monsters 1296 * job preparing multi-part monsters
1339 */ 1297 */
1340object * 1298object *
1341insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1299insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1342{ 1300{
1343 object * 1301 object *tmp;
1344 tmp;
1345 1302
1346 if (op->head) 1303 if (op->head)
1347 op = op->head; 1304 op = op->head;
1305
1348 for (tmp = op; tmp; tmp = tmp->more) 1306 for (tmp = op; tmp; tmp = tmp->more)
1349 { 1307 {
1350 tmp->x = x + tmp->arch->clone.x; 1308 tmp->x = x + tmp->arch->clone.x;
1351 tmp->y = y + tmp->arch->clone.y; 1309 tmp->y = y + tmp->arch->clone.y;
1352 } 1310 }
1311
1353 return insert_ob_in_map (op, m, originator, flag); 1312 return insert_ob_in_map (op, m, originator, flag);
1354} 1313}
1355 1314
1356/* 1315/*
1357 * insert_ob_in_map (op, map, originator, flag): 1316 * insert_ob_in_map (op, map, originator, flag):
1373 * NULL if 'op' was destroyed 1332 * NULL if 'op' was destroyed
1374 * just 'op' otherwise 1333 * just 'op' otherwise
1375 */ 1334 */
1376 1335
1377object * 1336object *
1378insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1337insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1379{ 1338{
1380 object * 1339 object *tmp, *top, *floor = NULL;
1381 tmp, * 1340 sint16 x, y;
1382 top, *
1383 floor = NULL;
1384 sint16
1385 x,
1386 y;
1387 1341
1388 if (QUERY_FLAG (op, FLAG_FREED)) 1342 if (QUERY_FLAG (op, FLAG_FREED))
1389 { 1343 {
1390 LOG (llevError, "Trying to insert freed object!\n"); 1344 LOG (llevError, "Trying to insert freed object!\n");
1391 return NULL; 1345 return NULL;
1392 } 1346 }
1347
1393 if (m == NULL) 1348 if (m == NULL)
1394 { 1349 {
1395 dump_object (op); 1350 dump_object (op);
1396 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1351 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg);
1397 return op; 1352 return op;
1398 } 1353 }
1354
1399 if (out_of_map (m, op->x, op->y)) 1355 if (out_of_map (m, op->x, op->y))
1400 { 1356 {
1401 dump_object (op); 1357 dump_object (op);
1402 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1358 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg);
1403#ifdef MANY_CORES 1359#ifdef MANY_CORES
1407 */ 1363 */
1408 abort (); 1364 abort ();
1409#endif 1365#endif
1410 return op; 1366 return op;
1411 } 1367 }
1368
1412 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1369 if (!QUERY_FLAG (op, FLAG_REMOVED))
1413 { 1370 {
1414 dump_object (op); 1371 dump_object (op);
1415 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1372 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg);
1416 return op; 1373 return op;
1417 } 1374 }
1375
1418 if (op->more != NULL) 1376 if (op->more != NULL)
1419 { 1377 {
1420 /* The part may be on a different map. */ 1378 /* The part may be on a different map. */
1421 1379
1422 object *
1423 more = op->more; 1380 object *more = op->more;
1424 1381
1425 /* We really need the caller to normalize coordinates - if 1382 /* We really need the caller to normalize coordinates - if
1426 * we set the map, that doesn't work if the location is within 1383 * we set the map, that doesn't work if the location is within
1427 * a map and this is straddling an edge. So only if coordinate 1384 * a map and this is straddling an edge. So only if coordinate
1428 * is clear wrong do we normalize it. 1385 * is clear wrong do we normalize it.
1429 */ 1386 */
1430 if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) 1387 if (OUT_OF_REAL_MAP (more->map, more->x, more->y))
1431 {
1432 more->map = get_map_from_coord (m, &more->x, &more->y); 1388 more->map = get_map_from_coord (m, &more->x, &more->y);
1433 }
1434 else if (!more->map) 1389 else if (!more->map)
1435 { 1390 {
1436 /* For backwards compatibility - when not dealing with tiled maps, 1391 /* For backwards compatibility - when not dealing with tiled maps,
1437 * more->map should always point to the parent. 1392 * more->map should always point to the parent.
1438 */ 1393 */
1441 1396
1442 if (insert_ob_in_map (more, more->map, originator, flag) == NULL) 1397 if (insert_ob_in_map (more, more->map, originator, flag) == NULL)
1443 { 1398 {
1444 if (!op->head) 1399 if (!op->head)
1445 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); 1400 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n");
1401
1446 return NULL; 1402 return NULL;
1447 } 1403 }
1448 } 1404 }
1405
1449 CLEAR_FLAG (op, FLAG_REMOVED); 1406 CLEAR_FLAG (op, FLAG_REMOVED);
1450 1407
1451 /* Ideally, the caller figures this out. However, it complicates a lot 1408 /* Ideally, the caller figures this out. However, it complicates a lot
1452 * of areas of callers (eg, anything that uses find_free_spot would now 1409 * of areas of callers (eg, anything that uses find_free_spot would now
1453 * need extra work 1410 * need extra work
1457 y = op->y; 1414 y = op->y;
1458 1415
1459 /* this has to be done after we translate the coordinates. 1416 /* this has to be done after we translate the coordinates.
1460 */ 1417 */
1461 if (op->nrof && !(flag & INS_NO_MERGE)) 1418 if (op->nrof && !(flag & INS_NO_MERGE))
1462 {
1463 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1419 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1464 if (CAN_MERGE (op, tmp)) 1420 if (CAN_MERGE (op, tmp))
1465 { 1421 {
1466 op->nrof += tmp->nrof; 1422 op->nrof += tmp->nrof;
1467 remove_ob (tmp); 1423 remove_ob (tmp);
1468 free_object (tmp); 1424 free_object (tmp);
1469 } 1425 }
1470 }
1471 1426
1472 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1427 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1473 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1428 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1429
1474 if (!QUERY_FLAG (op, FLAG_ALIVE)) 1430 if (!QUERY_FLAG (op, FLAG_ALIVE))
1475 CLEAR_FLAG (op, FLAG_NO_STEAL); 1431 CLEAR_FLAG (op, FLAG_NO_STEAL);
1476 1432
1477 if (flag & INS_BELOW_ORIGINATOR) 1433 if (flag & INS_BELOW_ORIGINATOR)
1478 { 1434 {
1479 if (originator->map != op->map || originator->x != op->x || originator->y != op->y) 1435 if (originator->map != op->map || originator->x != op->x || originator->y != op->y)
1480 { 1436 {
1481 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); 1437 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n");
1482 abort (); 1438 abort ();
1483 } 1439 }
1440
1484 op->above = originator; 1441 op->above = originator;
1485 op->below = originator->below; 1442 op->below = originator->below;
1443
1486 if (op->below) 1444 if (op->below)
1487 op->below->above = op; 1445 op->below->above = op;
1488 else 1446 else
1489 SET_MAP_OB (op->map, op->x, op->y, op); 1447 SET_MAP_OB (op->map, op->x, op->y, op);
1448
1490 /* since *below* originator, no need to update top */ 1449 /* since *below* originator, no need to update top */
1491 originator->below = op; 1450 originator->below = op;
1492 } 1451 }
1493 else 1452 else
1494 { 1453 {
1495 /* If there are other objects, then */ 1454 /* If there are other objects, then */
1496 if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) 1455 if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL))
1497 { 1456 {
1498 object *
1499 last = NULL; 1457 object *last = NULL;
1500 1458
1501 /* 1459 /*
1502 * If there are multiple objects on this space, we do some trickier handling. 1460 * If there are multiple objects on this space, we do some trickier handling.
1503 * We've already dealt with merging if appropriate. 1461 * We've already dealt with merging if appropriate.
1504 * Generally, we want to put the new object on top. But if 1462 * Generally, we want to put the new object on top. But if
1513 1471
1514 while (top != NULL) 1472 while (top != NULL)
1515 { 1473 {
1516 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) 1474 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR))
1517 floor = top; 1475 floor = top;
1476
1518 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) 1477 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR))
1519 { 1478 {
1520 /* We insert above top, so we want this object below this */ 1479 /* We insert above top, so we want this object below this */
1521 top = top->below; 1480 top = top->below;
1522 break; 1481 break;
1523 } 1482 }
1483
1524 last = top; 1484 last = top;
1525 top = top->above; 1485 top = top->above;
1526 } 1486 }
1487
1527 /* Don't want top to be NULL, so set it to the last valid object */ 1488 /* Don't want top to be NULL, so set it to the last valid object */
1528 top = last; 1489 top = last;
1529 1490
1530 /* We let update_position deal with figuring out what the space 1491 /* We let update_position deal with figuring out what the space
1531 * looks like instead of lots of conditions here. 1492 * looks like instead of lots of conditions here.
1551 */ 1512 */
1552 if (last && last->below && last != floor) 1513 if (last && last->below && last != floor)
1553 top = last->below; 1514 top = last->below;
1554 } 1515 }
1555 } /* If objects on this space */ 1516 } /* If objects on this space */
1517
1556 if (flag & INS_MAP_LOAD) 1518 if (flag & INS_MAP_LOAD)
1557 top = GET_MAP_TOP (op->map, op->x, op->y); 1519 top = GET_MAP_TOP (op->map, op->x, op->y);
1520
1558 if (flag & INS_ABOVE_FLOOR_ONLY) 1521 if (flag & INS_ABOVE_FLOOR_ONLY)
1559 top = floor; 1522 top = floor;
1560 1523
1561 /* Top is the object that our object (op) is going to get inserted above. 1524 /* Top is the object that our object (op) is going to get inserted above.
1562 */ 1525 */
1563 1526
1564 /* First object on this space */ 1527 /* First object on this space */
1565 if (!top) 1528 if (!top)
1566 { 1529 {
1567 op->above = GET_MAP_OB (op->map, op->x, op->y); 1530 op->above = GET_MAP_OB (op->map, op->x, op->y);
1531
1568 if (op->above) 1532 if (op->above)
1569 op->above->below = op; 1533 op->above->below = op;
1534
1570 op->below = NULL; 1535 op->below = NULL;
1571 SET_MAP_OB (op->map, op->x, op->y, op); 1536 SET_MAP_OB (op->map, op->x, op->y, op);
1572 } 1537 }
1573 else 1538 else
1574 { /* get inserted into the stack above top */ 1539 { /* get inserted into the stack above top */
1575 op->above = top->above; 1540 op->above = top->above;
1541
1576 if (op->above) 1542 if (op->above)
1577 op->above->below = op; 1543 op->above->below = op;
1544
1578 op->below = top; 1545 op->below = top;
1579 top->above = op; 1546 top->above = op;
1580 } 1547 }
1548
1581 if (op->above == NULL) 1549 if (op->above == NULL)
1582 SET_MAP_TOP (op->map, op->x, op->y, op); 1550 SET_MAP_TOP (op->map, op->x, op->y, op);
1583 } /* else not INS_BELOW_ORIGINATOR */ 1551 } /* else not INS_BELOW_ORIGINATOR */
1584 1552
1585 if (op->type == PLAYER) 1553 if (op->type == PLAYER)
1588 /* If we have a floor, we know the player, if any, will be above 1556 /* If we have a floor, we know the player, if any, will be above
1589 * it, so save a few ticks and start from there. 1557 * it, so save a few ticks and start from there.
1590 */ 1558 */
1591 if (!(flag & INS_MAP_LOAD)) 1559 if (!(flag & INS_MAP_LOAD))
1592 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1560 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1593 {
1594 if (tmp->type == PLAYER) 1561 if (tmp->type == PLAYER)
1595 tmp->contr->socket.update_look = 1; 1562 tmp->contr->socket.update_look = 1;
1596 }
1597 1563
1598 /* If this object glows, it may affect lighting conditions that are 1564 /* If this object glows, it may affect lighting conditions that are
1599 * visible to others on this map. But update_all_los is really 1565 * visible to others on this map. But update_all_los is really
1600 * an inefficient way to do this, as it means los for all players 1566 * an inefficient way to do this, as it means los for all players
1601 * on the map will get recalculated. The players could very well 1567 * on the map will get recalculated. The players could very well
1605 * of effect may be sufficient. 1571 * of effect may be sufficient.
1606 */ 1572 */
1607 if (MAP_DARKNESS (op->map) && (op->glow_radius != 0)) 1573 if (MAP_DARKNESS (op->map) && (op->glow_radius != 0))
1608 update_all_los (op->map, op->x, op->y); 1574 update_all_los (op->map, op->x, op->y);
1609 1575
1610
1611 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1576 /* updates flags (blocked, alive, no magic, etc) for this map space */
1612 update_object (op, UP_OBJ_INSERT); 1577 update_object (op, UP_OBJ_INSERT);
1613
1614 1578
1615 /* Don't know if moving this to the end will break anything. However, 1579 /* Don't know if moving this to the end will break anything. However,
1616 * we want to have update_look set above before calling this. 1580 * we want to have update_look set above before calling this.
1617 * 1581 *
1618 * check_move_on() must be after this because code called from 1582 * check_move_on() must be after this because code called from
1620 * blocked() and wall() work properly), and these flags are updated by 1584 * blocked() and wall() work properly), and these flags are updated by
1621 * update_object(). 1585 * update_object().
1622 */ 1586 */
1623 1587
1624 /* if this is not the head or flag has been passed, don't check walk on status */ 1588 /* if this is not the head or flag has been passed, don't check walk on status */
1625
1626 if (!(flag & INS_NO_WALK_ON) && !op->head) 1589 if (!(flag & INS_NO_WALK_ON) && !op->head)
1627 { 1590 {
1628 if (check_move_on (op, originator)) 1591 if (check_move_on (op, originator))
1629 return NULL; 1592 return NULL;
1630 1593
1633 */ 1596 */
1634 for (tmp = op->more; tmp != NULL; tmp = tmp->more) 1597 for (tmp = op->more; tmp != NULL; tmp = tmp->more)
1635 if (check_move_on (tmp, originator)) 1598 if (check_move_on (tmp, originator))
1636 return NULL; 1599 return NULL;
1637 } 1600 }
1601
1638 return op; 1602 return op;
1639} 1603}
1640 1604
1641/* this function inserts an object in the map, but if it 1605/* this function inserts an object in the map, but if it
1642 * finds an object of its own type, it'll remove that one first. 1606 * finds an object of its own type, it'll remove that one first.
1659 remove_ob (tmp); 1623 remove_ob (tmp);
1660 free_object (tmp); 1624 free_object (tmp);
1661 } 1625 }
1662 } 1626 }
1663 1627
1664 tmp1 = arch_to_object (find_archetype (arch_string)); 1628 tmp1 = arch_to_object (archetype::find (arch_string));
1665
1666 1629
1667 tmp1->x = op->x; 1630 tmp1->x = op->x;
1668 tmp1->y = op->y; 1631 tmp1->y = op->y;
1669 insert_ob_in_map (tmp1, op->map, op, 0); 1632 insert_ob_in_map (tmp1, op->map, op, 0);
1670} 1633}
1688 if (orig_ob->nrof < nr) 1651 if (orig_ob->nrof < nr)
1689 { 1652 {
1690 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1653 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1691 return NULL; 1654 return NULL;
1692 } 1655 }
1656
1693 newob = object_create_clone (orig_ob); 1657 newob = object_create_clone (orig_ob);
1658
1694 if ((orig_ob->nrof -= nr) < 1) 1659 if ((orig_ob->nrof -= nr) < 1)
1695 { 1660 {
1696 if (!is_removed) 1661 if (!is_removed)
1697 remove_ob (orig_ob); 1662 remove_ob (orig_ob);
1698 free_object2 (orig_ob, 1); 1663 free_object2 (orig_ob, 1);
1706 strcpy (errmsg, "Tried to split object whose map is not in memory."); 1671 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1707 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); 1672 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1708 return NULL; 1673 return NULL;
1709 } 1674 }
1710 } 1675 }
1676
1711 newob->nrof = nr; 1677 newob->nrof = nr;
1712 1678
1713 return newob; 1679 return newob;
1714} 1680}
1715 1681
1722 */ 1688 */
1723 1689
1724object * 1690object *
1725decrease_ob_nr (object *op, uint32 i) 1691decrease_ob_nr (object *op, uint32 i)
1726{ 1692{
1727 object * 1693 object *tmp;
1728 tmp;
1729 player * 1694 player *pl;
1730 pl;
1731 1695
1732 if (i == 0) /* objects with op->nrof require this check */ 1696 if (i == 0) /* objects with op->nrof require this check */
1733 return op; 1697 return op;
1734 1698
1735 if (i > op->nrof) 1699 if (i > op->nrof)
1736 i = op->nrof; 1700 i = op->nrof;
1737 1701
1738 if (QUERY_FLAG (op, FLAG_REMOVED)) 1702 if (QUERY_FLAG (op, FLAG_REMOVED))
1739 {
1740 op->nrof -= i; 1703 op->nrof -= i;
1741 }
1742 else if (op->env != NULL) 1704 else if (op->env != NULL)
1743 { 1705 {
1744 /* is this object in the players inventory, or sub container 1706 /* is this object in the players inventory, or sub container
1745 * therein? 1707 * therein?
1746 */ 1708 */
1781 } 1743 }
1782 } 1744 }
1783 } 1745 }
1784 else 1746 else
1785 { 1747 {
1786 object *
1787 above = op->above; 1748 object *above = op->above;
1788 1749
1789 if (i < op->nrof) 1750 if (i < op->nrof)
1790 {
1791 op->nrof -= i; 1751 op->nrof -= i;
1792 }
1793 else 1752 else
1794 { 1753 {
1795 remove_ob (op); 1754 remove_ob (op);
1796 op->nrof = 0; 1755 op->nrof = 0;
1797 } 1756 }
1757
1798 /* Since we just removed op, op->above is null */ 1758 /* Since we just removed op, op->above is null */
1799 for (tmp = above; tmp != NULL; tmp = tmp->above) 1759 for (tmp = above; tmp != NULL; tmp = tmp->above)
1800 if (tmp->type == PLAYER) 1760 if (tmp->type == PLAYER)
1801 { 1761 {
1802 if (op->nrof) 1762 if (op->nrof)
1805 esrv_del_item (tmp->contr, op->count); 1765 esrv_del_item (tmp->contr, op->count);
1806 } 1766 }
1807 } 1767 }
1808 1768
1809 if (op->nrof) 1769 if (op->nrof)
1810 {
1811 return op; 1770 return op;
1812 }
1813 else 1771 else
1814 { 1772 {
1815 free_object (op); 1773 free_object (op);
1816 return NULL; 1774 return NULL;
1817 } 1775 }
1826add_weight (object *op, signed long weight) 1784add_weight (object *op, signed long weight)
1827{ 1785{
1828 while (op != NULL) 1786 while (op != NULL)
1829 { 1787 {
1830 if (op->type == CONTAINER) 1788 if (op->type == CONTAINER)
1831 {
1832 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1789 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1833 } 1790
1834 op->carrying += weight; 1791 op->carrying += weight;
1835 op = op->env; 1792 op = op->env;
1836 } 1793 }
1837} 1794}
1838 1795
1861 { 1818 {
1862 dump_object (op); 1819 dump_object (op);
1863 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); 1820 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1864 return op; 1821 return op;
1865 } 1822 }
1823
1866 if (where == NULL) 1824 if (where == NULL)
1867 { 1825 {
1868 dump_object (op); 1826 dump_object (op);
1869 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); 1827 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1870 return op; 1828 return op;
1871 } 1829 }
1830
1872 if (where->head) 1831 if (where->head)
1873 { 1832 {
1874 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n"); 1833 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1875 where = where->head; 1834 where = where->head;
1876 } 1835 }
1836
1877 if (op->more) 1837 if (op->more)
1878 { 1838 {
1879 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1839 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1880 return op; 1840 return op;
1881 } 1841 }
1842
1882 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1843 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1883 CLEAR_FLAG (op, FLAG_REMOVED); 1844 CLEAR_FLAG (op, FLAG_REMOVED);
1884 if (op->nrof) 1845 if (op->nrof)
1885 { 1846 {
1886 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1847 for (tmp = where->inv; tmp != NULL; tmp = tmp->below)
1971 */ 1932 */
1972 1933
1973int 1934int
1974check_move_on (object *op, object *originator) 1935check_move_on (object *op, object *originator)
1975{ 1936{
1976 object * 1937 object *tmp;
1977 tmp; 1938 maptile *m = op->map;
1978 tag_t
1979 tag;
1980 mapstruct *
1981 m = op->map;
1982 int
1983 x = op->x, y = op->y; 1939 int x = op->x, y = op->y;
1984 MoveType 1940
1985 move_on, 1941 MoveType move_on, move_slow, move_block;
1986 move_slow,
1987 move_block;
1988 1942
1989 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1943 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1990 return 0; 1944 return 0;
1991
1992 tag = op->count;
1993 1945
1994 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1946 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1995 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1947 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1996 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1948 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1997 1949
2022 * we don't need to check all of them. 1974 * we don't need to check all of them.
2023 */ 1975 */
2024 if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) 1976 if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK))
2025 break; 1977 break;
2026 } 1978 }
1979
2027 for (; tmp != NULL; tmp = tmp->below) 1980 for (; tmp; tmp = tmp->below)
2028 { 1981 {
2029 if (tmp == op) 1982 if (tmp == op)
2030 continue; /* Can't apply yourself */ 1983 continue; /* Can't apply yourself */
2031 1984
2032 /* Check to see if one of the movement types should be slowed down. 1985 /* Check to see if one of the movement types should be slowed down.
2040 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1993 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
2041 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1994 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
2042 { 1995 {
2043 1996
2044 float 1997 float
2045 diff;
2046
2047 diff = tmp->move_slow_penalty * FABS (op->speed); 1998 diff = tmp->move_slow_penalty * FABS (op->speed);
1999
2048 if (op->type == PLAYER) 2000 if (op->type == PLAYER)
2049 {
2050 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || 2001 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) ||
2051 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) 2002 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN)))
2052 {
2053 diff /= 4.0; 2003 diff /= 4.0;
2054 } 2004
2055 }
2056 op->speed_left -= diff; 2005 op->speed_left -= diff;
2057 } 2006 }
2058 } 2007 }
2059 2008
2060 /* Basically same logic as above, except now for actual apply. */ 2009 /* Basically same logic as above, except now for actual apply. */
2061 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 2010 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2062 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 2011 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2063 { 2012 {
2064
2065 move_apply (tmp, op, originator); 2013 move_apply (tmp, op, originator);
2014
2066 if (was_destroyed (op, tag)) 2015 if (op->destroyed ())
2067 return 1; 2016 return 1;
2068 2017
2069 /* what the person/creature stepped onto has moved the object 2018 /* what the person/creature stepped onto has moved the object
2070 * someplace new. Don't process any further - if we did, 2019 * someplace new. Don't process any further - if we did,
2071 * have a feeling strange problems would result. 2020 * have a feeling strange problems would result.
2072 */ 2021 */
2073 if (op->map != m || op->x != x || op->y != y) 2022 if (op->map != m || op->x != x || op->y != y)
2074 return 0; 2023 return 0;
2075 } 2024 }
2076 } 2025 }
2026
2077 return 0; 2027 return 0;
2078} 2028}
2079 2029
2080/* 2030/*
2081 * present_arch(arch, map, x, y) searches for any objects with 2031 * present_arch(arch, map, x, y) searches for any objects with
2082 * a matching archetype at the given map and coordinates. 2032 * a matching archetype at the given map and coordinates.
2083 * The first matching object is returned, or NULL if none. 2033 * The first matching object is returned, or NULL if none.
2084 */ 2034 */
2085 2035
2086object * 2036object *
2087present_arch (const archetype *at, mapstruct *m, int x, int y) 2037present_arch (const archetype *at, maptile *m, int x, int y)
2088{ 2038{
2089 object * 2039 object *
2090 tmp; 2040 tmp;
2091 2041
2092 if (m == NULL || out_of_map (m, x, y)) 2042 if (m == NULL || out_of_map (m, x, y))
2105 * a matching type variable at the given map and coordinates. 2055 * a matching type variable at the given map and coordinates.
2106 * The first matching object is returned, or NULL if none. 2056 * The first matching object is returned, or NULL if none.
2107 */ 2057 */
2108 2058
2109object * 2059object *
2110present (unsigned char type, mapstruct *m, int x, int y) 2060present (unsigned char type, maptile *m, int x, int y)
2111{ 2061{
2112 object * 2062 object *
2113 tmp; 2063 tmp;
2114 2064
2115 if (out_of_map (m, x, y)) 2065 if (out_of_map (m, x, y))
2255 * the archetype because that isn't correct if the monster has been 2205 * the archetype because that isn't correct if the monster has been
2256 * customized, changed states, etc. 2206 * customized, changed states, etc.
2257 */ 2207 */
2258 2208
2259int 2209int
2260find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2210find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2261{ 2211{
2262 int 2212 int
2263 i, 2213 i,
2264 index = 0, flag; 2214 index = 0, flag;
2265 static int 2215 static int
2286 return -1; 2236 return -1;
2287 return altern[RANDOM () % index]; 2237 return altern[RANDOM () % index];
2288} 2238}
2289 2239
2290/* 2240/*
2291 * find_first_free_spot(archetype, mapstruct, x, y) works like 2241 * find_first_free_spot(archetype, maptile, x, y) works like
2292 * find_free_spot(), but it will search max number of squares. 2242 * find_free_spot(), but it will search max number of squares.
2293 * But it will return the first available spot, not a random choice. 2243 * But it will return the first available spot, not a random choice.
2294 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2244 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2295 */ 2245 */
2296 2246
2297int 2247int
2298find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2248find_first_free_spot (const object *ob, maptile *m, int x, int y)
2299{ 2249{
2300 int 2250 int
2301 i; 2251 i;
2302 2252
2303 for (i = 0; i < SIZEOFFREE; i++) 2253 for (i = 0; i < SIZEOFFREE; i++)
2367 * because we have to know what movement the thing looking to move 2317 * because we have to know what movement the thing looking to move
2368 * there is capable of. 2318 * there is capable of.
2369 */ 2319 */
2370 2320
2371int 2321int
2372find_dir (mapstruct *m, int x, int y, object *exclude) 2322find_dir (maptile *m, int x, int y, object *exclude)
2373{ 2323{
2374 int 2324 int
2375 i, 2325 i,
2376 max = SIZEOFFREE, mflags; 2326 max = SIZEOFFREE, mflags;
2377 sint16 2327
2378 nx, 2328 sint16 nx, ny;
2379 ny;
2380 object * 2329 object *
2381 tmp; 2330 tmp;
2382 mapstruct * 2331 maptile *
2383 mp; 2332 mp;
2384 MoveType 2333
2385 blocked, 2334 MoveType blocked, move_type;
2386 move_type;
2387 2335
2388 if (exclude && exclude->head) 2336 if (exclude && exclude->head)
2389 { 2337 {
2390 exclude = exclude->head; 2338 exclude = exclude->head;
2391 move_type = exclude->move_type; 2339 move_type = exclude->move_type;
2596 * Modified to be map tile aware -.MSW 2544 * Modified to be map tile aware -.MSW
2597 */ 2545 */
2598 2546
2599 2547
2600int 2548int
2601can_see_monsterP (mapstruct *m, int x, int y, int dir) 2549can_see_monsterP (maptile *m, int x, int y, int dir)
2602{ 2550{
2603 sint16 2551 sint16 dx, dy;
2604 dx,
2605 dy;
2606 int 2552 int
2607 mflags; 2553 mflags;
2608 2554
2609 if (dir < 0) 2555 if (dir < 0)
2610 return 0; /* exit condition: invalid direction */ 2556 return 0; /* exit condition: invalid direction */
2688 if (prev) 2634 if (prev)
2689 prev->more = tmp; 2635 prev->more = tmp;
2690 prev = tmp; 2636 prev = tmp;
2691 } 2637 }
2692 2638
2693 /*** copy inventory ***/
2694 for (item = src->inv; item; item = item->below) 2639 for (item = src->inv; item; item = item->below)
2695 {
2696 (void) insert_ob_in_ob (object_create_clone (item), dst); 2640 insert_ob_in_ob (object_create_clone (item), dst);
2697 }
2698 2641
2699 return dst; 2642 return dst;
2700} 2643}
2701 2644
2702/* return true if the object was destroyed, 0 otherwise */
2703int
2704was_destroyed (const object *op, tag_t old_tag)
2705{
2706 /* checking for FLAG_FREED isn't necessary, but makes this function more
2707 * robust */
2708 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2709}
2710
2711/* GROS - Creates an object using a string representing its content. */ 2645/* GROS - Creates an object using a string representing its content. */
2712
2713/* Basically, we save the content of the string to a temp file, then call */ 2646/* Basically, we save the content of the string to a temp file, then call */
2714
2715/* load_object on it. I admit it is a highly inefficient way to make things, */ 2647/* load_object on it. I admit it is a highly inefficient way to make things, */
2716
2717/* but it was simple to make and allows reusing the load_object function. */ 2648/* but it was simple to make and allows reusing the load_object function. */
2718
2719/* Remember not to use load_object_str in a time-critical situation. */ 2649/* Remember not to use load_object_str in a time-critical situation. */
2720
2721/* Also remember that multiparts objects are not supported for now. */ 2650/* Also remember that multiparts objects are not supported for now. */
2722 2651
2723object * 2652object *
2724load_object_str (const char *obstr) 2653load_object_str (const char *obstr)
2725{ 2654{
2726 object * 2655 object *op;
2727 op;
2728 char
2729 filename[MAX_BUF]; 2656 char filename[MAX_BUF];
2730 2657
2731 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2658 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2732 2659
2733 FILE *
2734 tempfile = fopen (filename, "w"); 2660 FILE *tempfile = fopen (filename, "w");
2735 2661
2736 if (tempfile == NULL) 2662 if (tempfile == NULL)
2737 { 2663 {
2738 LOG (llevError, "Error - Unable to access load object temp file\n"); 2664 LOG (llevError, "Error - Unable to access load object temp file\n");
2739 return NULL; 2665 return NULL;
2740 }; 2666 }
2667
2741 fprintf (tempfile, obstr); 2668 fprintf (tempfile, obstr);
2742 fclose (tempfile); 2669 fclose (tempfile);
2743 2670
2744 op = get_object (); 2671 op = get_object ();
2745 2672
2746 object_thawer 2673 object_thawer thawer (filename);
2747 thawer (filename);
2748 2674
2749 if (thawer) 2675 if (thawer)
2750 load_object (thawer, op, 0); 2676 load_object (thawer, op, 0);
2751 2677
2752 LOG (llevDebug, " load str completed, object=%s\n", &op->name); 2678 LOG (llevDebug, " load str completed, object=%s\n", &op->name);
2760 * returns NULL if no match. 2686 * returns NULL if no match.
2761 */ 2687 */
2762object * 2688object *
2763find_obj_by_type_subtype (const object *who, int type, int subtype) 2689find_obj_by_type_subtype (const object *who, int type, int subtype)
2764{ 2690{
2765 object * 2691 object *tmp;
2766 tmp;
2767 2692
2768 for (tmp = who->inv; tmp; tmp = tmp->below) 2693 for (tmp = who->inv; tmp; tmp = tmp->below)
2769 if (tmp->type == type && tmp->subtype == subtype) 2694 if (tmp->type == type && tmp->subtype == subtype)
2770 return tmp; 2695 return tmp;
2771 2696
2779 * do the desired thing. 2704 * do the desired thing.
2780 */ 2705 */
2781key_value * 2706key_value *
2782get_ob_key_link (const object *ob, const char *key) 2707get_ob_key_link (const object *ob, const char *key)
2783{ 2708{
2784 key_value * 2709 key_value *link;
2785 link;
2786 2710
2787 for (link = ob->key_values; link != NULL; link = link->next) 2711 for (link = ob->key_values; link != NULL; link = link->next)
2788 {
2789 if (link->key == key) 2712 if (link->key == key)
2790 {
2791 return link; 2713 return link;
2792 }
2793 }
2794 2714
2795 return NULL; 2715 return NULL;
2796} 2716}
2797 2717
2798/* 2718/*
2803 * The returned string is shared. 2723 * The returned string is shared.
2804 */ 2724 */
2805const char * 2725const char *
2806get_ob_key_value (const object *op, const char *const key) 2726get_ob_key_value (const object *op, const char *const key)
2807{ 2727{
2808 key_value * 2728 key_value *link;
2809 link; 2729 shstr_cmp canonical_key (key);
2810 const char *
2811 canonical_key;
2812 2730
2813 canonical_key = shstr::find (key);
2814
2815 if (canonical_key == NULL) 2731 if (!canonical_key)
2816 { 2732 {
2817 /* 1. There being a field named key on any object 2733 /* 1. There being a field named key on any object
2818 * implies there'd be a shared string to find. 2734 * implies there'd be a shared string to find.
2819 * 2. Since there isn't, no object has this field. 2735 * 2. Since there isn't, no object has this field.
2820 * 3. Therefore, *this* object doesn't have this field. 2736 * 3. Therefore, *this* object doesn't have this field.
2821 */ 2737 */
2822 return NULL; 2738 return 0;
2823 } 2739 }
2824 2740
2825 /* This is copied from get_ob_key_link() above - 2741 /* This is copied from get_ob_key_link() above -
2826 * only 4 lines, and saves the function call overhead. 2742 * only 4 lines, and saves the function call overhead.
2827 */ 2743 */
2828 for (link = op->key_values; link != NULL; link = link->next) 2744 for (link = op->key_values; link; link = link->next)
2829 {
2830 if (link->key == canonical_key) 2745 if (link->key == canonical_key)
2831 {
2832 return link->value; 2746 return link->value;
2833 } 2747
2834 }
2835 return NULL; 2748 return 0;
2836} 2749}
2837 2750
2838 2751
2839/* 2752/*
2840 * Updates the canonical_key in op to value. 2753 * Updates the canonical_key in op to value.
2876 if (last) 2789 if (last)
2877 last->next = field->next; 2790 last->next = field->next;
2878 else 2791 else
2879 op->key_values = field->next; 2792 op->key_values = field->next;
2880 2793
2881 delete
2882 field; 2794 delete field;
2883 } 2795 }
2884 } 2796 }
2885 return TRUE; 2797 return TRUE;
2886 } 2798 }
2887 /* IF we get here, key doesn't exist */ 2799 /* IF we get here, key doesn't exist */
2922 * Returns TRUE on success. 2834 * Returns TRUE on success.
2923 */ 2835 */
2924int 2836int
2925set_ob_key_value (object *op, const char *key, const char *value, int add_key) 2837set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2926{ 2838{
2927 shstr
2928 key_ (key); 2839 shstr key_ (key);
2929 2840
2930 return set_ob_key_value_s (op, key_, value, add_key); 2841 return set_ob_key_value_s (op, key_, value, add_key);
2931} 2842}
2843
2844object::depth_iterator::depth_iterator (object *container)
2845: iterator_base (container)
2846{
2847 while (item->inv)
2848 item = item->inv;
2849}
2850
2851void
2852object::depth_iterator::next ()
2853{
2854 if (item->below)
2855 {
2856 item = item->below;
2857
2858 while (item->inv)
2859 item = item->inv;
2860 }
2861 else
2862 item = item->env;
2863}
2864
2865// return a suitable string describing an objetc in enough detail to find it
2866const char *
2867object::debug_desc (char *info) const
2868{
2869 char info2[256 * 3];
2870 char *p = info;
2871
2872 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2873 count,
2874 &name,
2875 title ? " " : "",
2876 title ? (const char *)title : "");
2877
2878 if (env)
2879 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2880
2881 if (map)
2882 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2883
2884 return info;
2885}
2886
2887const char *
2888object::debug_desc () const
2889{
2890 static char info[256 * 3];
2891 return debug_desc (info);
2892}
2893

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines