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Comparing deliantra/server/common/object.C (file contents):
Revision 1.24 by root, Sun Sep 10 16:00:23 2006 UTC vs.
Revision 1.74 by root, Wed Dec 20 09:14:21 2006 UTC

1
2/*
3 * static char *rcsid_object_c =
4 * "$Id: object.C,v 1.24 2006/09/10 16:00:23 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
28*/ 22*/
29 23
30/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
31 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
32 variable. */ 26 variable. */
33#include <global.h> 27#include <global.h>
34#ifndef WIN32 /* ---win32 exclude headers */
35# include <stdio.h> 28#include <stdio.h>
36# include <sys/types.h> 29#include <sys/types.h>
37# include <sys/uio.h> 30#include <sys/uio.h>
38#endif /* win32 */
39#include <object.h> 31#include <object.h>
40#include <funcpoint.h> 32#include <funcpoint.h>
41#include <skills.h>
42#include <loader.h> 33#include <loader.h>
34
35#include <bitset>
36
43int nrofallocobjects = 0; 37int nrofallocobjects = 0;
38static UUID uuid;
39const uint64 UUID_SKIP = 1<<19;
44 40
45object *objects; /* Pointer to the list of used objects */
46object *active_objects; /* List of active objects that need to be processed */ 41object *active_objects; /* List of active objects that need to be processed */
47 42
48short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
49 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
50}; 45};
57int freedir[SIZEOFFREE] = { 52int freedir[SIZEOFFREE] = {
58 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 53 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
59 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 54 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
60}; 55};
61 56
57static void
58write_uuid (void)
59{
60 char filename1[MAX_BUF], filename2[MAX_BUF];
61
62 sprintf (filename1, "%s/uuid", settings.localdir);
63 sprintf (filename2, "%s/uuid~", settings.localdir);
64
65 FILE *fp;
66
67 if (!(fp = fopen (filename2, "w")))
68 {
69 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
70 return;
71 }
72
73 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
74 fclose (fp);
75 rename (filename2, filename1);
76}
77
78static void
79read_uuid (void)
80{
81 char filename[MAX_BUF];
82
83 sprintf (filename, "%s/uuid", settings.localdir);
84
85 FILE *fp;
86
87 if (!(fp = fopen (filename, "r")))
88 {
89 if (errno == ENOENT)
90 {
91 LOG (llevInfo, "RESET uid to 1\n");
92 uuid.seq = 0;
93 write_uuid ();
94 return;
95 }
96
97 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
98 _exit (1);
99 }
100
101 int version;
102 unsigned long long uid;
103 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
104 {
105 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
106 _exit (1);
107 }
108
109 uuid.seq = uid;
110 write_uuid ();
111 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
112 fclose (fp);
113}
114
115UUID
116gen_uuid ()
117{
118 UUID uid;
119
120 uid.seq = ++uuid.seq;
121
122 if (!(uuid.seq & (UUID_SKIP - 1)))
123 write_uuid ();
124
125 return uid;
126}
127
128void
129init_uuid ()
130{
131 read_uuid ();
132}
133
62/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 134/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
63static int 135static int
64compare_ob_value_lists_one (const object *wants, const object *has) 136compare_ob_value_lists_one (const object *wants, const object *has)
65{ 137{
66 key_value *wants_field; 138 key_value *wants_field;
113 * 185 *
114 * Note that this function appears a lot longer than the macro it 186 * Note that this function appears a lot longer than the macro it
115 * replaces - this is mostly for clarity - a decent compiler should hopefully 187 * replaces - this is mostly for clarity - a decent compiler should hopefully
116 * reduce this to the same efficiency. 188 * reduce this to the same efficiency.
117 * 189 *
118 * Check nrof variable *before* calling CAN_MERGE() 190 * Check nrof variable *before* calling can_merge()
119 * 191 *
120 * Improvements made with merge: Better checking on potion, and also 192 * Improvements made with merge: Better checking on potion, and also
121 * check weight 193 * check weight
122 */ 194 */
123 195
124bool object::can_merge (object *ob1, object *ob2) 196bool object::can_merge_slow (object *ob1, object *ob2)
125{ 197{
126 /* A couple quicksanity checks */ 198 /* A couple quicksanity checks */
127 if ((ob1 == ob2) || (ob1->type != ob2->type)) 199 if (ob1 == ob2
200 || ob1->type != ob2->type
201 || ob1->speed != ob2->speed
202 || ob1->value != ob2->value
203 || ob1->name != ob2->name)
128 return 0; 204 return 0;
129 205
130 if (ob1->speed != ob2->speed) 206 //TODO: this ain't working well, use nicer and correct overflow check
131 return 0;
132
133 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 207 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that
134 * value could not be stored in a sint32 (which unfortunately sometimes is 208 * value could not be stored in a sint32 (which unfortunately sometimes is
135 * used to store nrof). 209 * used to store nrof).
136 */ 210 */
137 if (ob1->nrof + ob2->nrof >= 1UL << 31) 211 if (ob1->nrof + ob2->nrof >= 1UL << 31)
147 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 221 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
148 222
149 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 223 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
150 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 224 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
151 225
152 226 if ((ob1->flags ^ ob2->flags).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any ()
153 /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something 227 || ob1->arch != ob2->arch
154 * being locked in inventory should prevent merging.
155 * 0x4 in flags3 is CLIENT_SENT
156 */
157 if ((ob1->arch != ob2->arch) ||
158 (ob1->flags[0] != ob2->flags[0]) ||
159 (ob1->flags[1] != ob2->flags[1]) ||
160 ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) ||
161 ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) ||
162 (ob1->name != ob2->name) || 228 || ob1->name != ob2->name
163 (ob1->title != ob2->title) || 229 || ob1->title != ob2->title
164 (ob1->msg != ob2->msg) || 230 || ob1->msg != ob2->msg
165 (ob1->weight != ob2->weight) || 231 || ob1->weight != ob2->weight
166 (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || 232 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
167 (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || 233 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
168 (ob1->attacktype != ob2->attacktype) || 234 || ob1->attacktype != ob2->attacktype
169 (ob1->magic != ob2->magic) || 235 || ob1->magic != ob2->magic
170 (ob1->slaying != ob2->slaying) || 236 || ob1->slaying != ob2->slaying
171 (ob1->skill != ob2->skill) || 237 || ob1->skill != ob2->skill
172 (ob1->value != ob2->value) || 238 || ob1->value != ob2->value
173 (ob1->animation_id != ob2->animation_id) || 239 || ob1->animation_id != ob2->animation_id
174 (ob1->client_type != ob2->client_type) || 240 || ob1->client_type != ob2->client_type
175 (ob1->materialname != ob2->materialname) || 241 || ob1->materialname != ob2->materialname
176 (ob1->lore != ob2->lore) || 242 || ob1->lore != ob2->lore
177 (ob1->subtype != ob2->subtype) || 243 || ob1->subtype != ob2->subtype
178 (ob1->move_type != ob2->move_type) || 244 || ob1->move_type != ob2->move_type
179 (ob1->move_block != ob2->move_block) || 245 || ob1->move_block != ob2->move_block
180 (ob1->move_allow != ob2->move_allow) || 246 || ob1->move_allow != ob2->move_allow
181 (ob1->move_on != ob2->move_on) || 247 || ob1->move_on != ob2->move_on
182 (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) 248 || ob1->move_off != ob2->move_off
249 || ob1->move_slow != ob2->move_slow
250 || ob1->move_slow_penalty != ob2->move_slow_penalty)
183 return 0; 251 return 0;
184 252
185 /* This is really a spellbook check - really, we should 253 /* This is really a spellbook check - really, we should
186 * check all objects in the inventory. 254 * check all objects in the inventory.
187 */ 255 */
190 /* if one object has inventory but the other doesn't, not equiv */ 258 /* if one object has inventory but the other doesn't, not equiv */
191 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 259 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv))
192 return 0; 260 return 0;
193 261
194 /* Now check to see if the two inventory objects could merge */ 262 /* Now check to see if the two inventory objects could merge */
195 if (!CAN_MERGE (ob1->inv, ob2->inv)) 263 if (!object::can_merge (ob1->inv, ob2->inv))
196 return 0; 264 return 0;
197 265
198 /* inventory ok - still need to check rest of this object to see 266 /* inventory ok - still need to check rest of this object to see
199 * if it is valid. 267 * if it is valid.
200 */ 268 */
214 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) 282 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED)
215 return 0; 283 return 0;
216 284
217 switch (ob1->type) 285 switch (ob1->type)
218 { 286 {
219 case SCROLL: 287 case SCROLL:
220 if (ob1->level != ob2->level) 288 if (ob1->level != ob2->level)
221 return 0; 289 return 0;
222 break; 290 break;
223 } 291 }
224 292
225 if (ob1->key_values != NULL || ob2->key_values != NULL) 293 if (ob1->key_values != NULL || ob2->key_values != NULL)
226 { 294 {
227 /* At least one of these has key_values. */ 295 /* At least one of these has key_values. */
249/* 317/*
250 * sum_weight() is a recursive function which calculates the weight 318 * sum_weight() is a recursive function which calculates the weight
251 * an object is carrying. It goes through in figures out how much 319 * an object is carrying. It goes through in figures out how much
252 * containers are carrying, and sums it up. 320 * containers are carrying, and sums it up.
253 */ 321 */
254signed long 322long
255sum_weight (object *op) 323sum_weight (object *op)
256{ 324{
257 signed long sum; 325 long sum;
258 object *inv; 326 object *inv;
259 327
260 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) 328 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below)
261 { 329 {
262 if (inv->inv) 330 if (inv->inv)
263 sum_weight (inv); 331 sum_weight (inv);
264 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 332 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
265 } 333 }
334
266 if (op->type == CONTAINER && op->stats.Str) 335 if (op->type == CONTAINER && op->stats.Str)
267 sum = (sum * (100 - op->stats.Str)) / 100; 336 sum = (sum * (100 - op->stats.Str)) / 100;
337
268 if (op->carrying != sum) 338 if (op->carrying != sum)
269 op->carrying = sum; 339 op->carrying = sum;
340
270 return sum; 341 return sum;
271} 342}
272 343
273/** 344/**
274 * Return the outermost environment object for a given object. 345 * Return the outermost environment object for a given object.
281 op = op->env; 352 op = op->env;
282 return op; 353 return op;
283} 354}
284 355
285/* 356/*
286 * Eneq(@csd.uu.se): Since we can have items buried in a character we need
287 * a better check. We basically keeping traversing up until we can't
288 * or find a player.
289 */
290
291object *
292is_player_inv (object *op)
293{
294 for (; op != NULL && op->type != PLAYER; op = op->env)
295 if (op->env == op)
296 op->env = NULL;
297 return op;
298}
299
300/*
301 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 357 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
302 * Some error messages. 358 * Some error messages.
303 * The result of the dump is stored in the static global errmsg array. 359 * The result of the dump is stored in the static global errmsg array.
304 */ 360 */
305 361
306void 362char *
307dump_object2 (object *op)
308{
309 errmsg[0] = 0;
310 return;
311 //TODO//D#d#
312#if 0
313 char *cp;
314
315/* object *tmp;*/
316
317 if (op->arch != NULL)
318 {
319 strcat (errmsg, "arch ");
320 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
321 strcat (errmsg, "\n");
322 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
323 strcat (errmsg, cp);
324# if 0
325 /* Don't dump player diffs - they are too long, mostly meaningless, and
326 * will overflow the buffer.
327 * Changed so that we don't dump inventory either. This may
328 * also overflow the buffer.
329 */
330 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
331 strcat (errmsg, cp);
332 for (tmp = op->inv; tmp; tmp = tmp->below)
333 dump_object2 (tmp);
334# endif
335 strcat (errmsg, "end\n");
336 }
337 else
338 {
339 strcat (errmsg, "Object ");
340 if (op->name == NULL)
341 strcat (errmsg, "(null)");
342 else
343 strcat (errmsg, op->name);
344 strcat (errmsg, "\n");
345# if 0
346 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
347 strcat (errmsg, cp);
348 for (tmp = op->inv; tmp; tmp = tmp->below)
349 dump_object2 (tmp);
350# endif
351 strcat (errmsg, "end\n");
352 }
353#endif
354}
355
356/*
357 * Dumps an object. Returns output in the static global errmsg array.
358 */
359
360void
361dump_object (object *op) 363dump_object (object *op)
362{ 364{
363 if (op == NULL) 365 if (!op)
364 { 366 return strdup ("[NULLOBJ]");
365 strcpy (errmsg, "[NULL pointer]");
366 return;
367 }
368 errmsg[0] = '\0';
369 dump_object2 (op);
370}
371 367
372void 368 object_freezer freezer;
373dump_all_objects (void) 369 save_object (freezer, op, 3);
374{ 370 return freezer.as_string ();
375 object *op;
376
377 for (op = objects; op != NULL; op = op->next)
378 {
379 dump_object (op);
380 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
381 }
382} 371}
383 372
384/* 373/*
385 * get_nearest_part(multi-object, object 2) returns the part of the 374 * get_nearest_part(multi-object, object 2) returns the part of the
386 * multi-object 1 which is closest to the second object. 375 * multi-object 1 which is closest to the second object.
406 */ 395 */
407 396
408object * 397object *
409find_object (tag_t i) 398find_object (tag_t i)
410{ 399{
411 object *op; 400 for (object *op = object::first; op; op = op->next)
412
413 for (op = objects; op != NULL; op = op->next)
414 if (op->count == i) 401 if (op->count == i)
415 break; 402 return op;
403
416 return op; 404 return 0;
417} 405}
418 406
419/* 407/*
420 * Returns the first object which has a name equal to the argument. 408 * Returns the first object which has a name equal to the argument.
421 * Used only by the patch command, but not all that useful. 409 * Used only by the patch command, but not all that useful.
423 */ 411 */
424 412
425object * 413object *
426find_object_name (const char *str) 414find_object_name (const char *str)
427{ 415{
428 const char *name = shstr::find (str); 416 shstr_cmp str_ (str);
429 object *op; 417 object *op;
430 418
431 for (op = objects; op != NULL; op = op->next) 419 for (op = object::first; op != NULL; op = op->next)
432 if (&op->name == name) 420 if (op->name == str_)
433 break; 421 break;
434 422
435 return op; 423 return op;
436} 424}
437 425
440{ 428{
441 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 429 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
442} 430}
443 431
444/* 432/*
445 * Returns the object which this object marks as being the owner.
446 * A id-scheme is used to avoid pointing to objects which have been
447 * freed and are now reused. If this is detected, the owner is
448 * set to NULL, and NULL is returned.
449 * Changed 2004-02-12 - if the player is setting at the play again
450 * prompt, he is removed, and we don't want to treat him as an owner of
451 * anything, so check removed flag. I don't expect that this should break
452 * anything - once an object is removed, it is basically dead anyways.
453 */
454
455object *
456get_owner (object *op)
457{
458 if (op->owner == NULL)
459 return NULL;
460
461 if (!QUERY_FLAG (op->owner, FLAG_FREED) && !QUERY_FLAG (op->owner, FLAG_REMOVED) && op->owner->count == op->ownercount)
462 return op->owner;
463
464 op->owner = NULL;
465 op->ownercount = 0;
466 return NULL;
467}
468
469void
470clear_owner (object *op)
471{
472 if (!op)
473 return;
474
475 if (op->owner && op->ownercount == op->owner->count)
476 op->owner->refcount--;
477
478 op->owner = NULL;
479 op->ownercount = 0;
480}
481
482/*
483 * Sets the owner and sets the skill and exp pointers to owner's current 433 * Sets the owner and sets the skill and exp pointers to owner's current
484 * skill and experience objects. 434 * skill and experience objects.
485 */ 435 */
486void 436void
487set_owner (object *op, object *owner) 437object::set_owner (object *owner)
488{ 438{
489 if (owner == NULL || op == NULL) 439 if (!owner)
490 return; 440 return;
491 441
492 /* next line added to allow objects which own objects */ 442 /* next line added to allow objects which own objects */
493 /* Add a check for ownercounts in here, as I got into an endless loop 443 /* Add a check for ownercounts in here, as I got into an endless loop
494 * with the fireball owning a poison cloud which then owned the 444 * with the fireball owning a poison cloud which then owned the
495 * fireball. I believe that was caused by one of the objects getting 445 * fireball. I believe that was caused by one of the objects getting
496 * freed and then another object replacing it. Since the ownercounts 446 * freed and then another object replacing it. Since the ownercounts
497 * didn't match, this check is valid and I believe that cause is valid. 447 * didn't match, this check is valid and I believe that cause is valid.
498 */ 448 */
499 while (owner->owner && owner != owner->owner && owner->ownercount == owner->owner->count) 449 while (owner->owner)
500 owner = owner->owner; 450 owner = owner->owner;
501 451
502 /* IF the owner still has an owner, we did not resolve to a final owner.
503 * so lets not add to that.
504 */
505 if (owner->owner)
506 return;
507
508 op->owner = owner; 452 this->owner = owner;
509
510 op->ownercount = owner->count;
511 owner->refcount++;
512
513}
514
515/* Set the owner to clone's current owner and set the skill and experience
516 * objects to clone's objects (typically those objects that where the owner's
517 * current skill and experience objects at the time when clone's owner was
518 * set - not the owner's current skill and experience objects).
519 *
520 * Use this function if player created an object (e.g. fire bullet, swarm
521 * spell), and this object creates further objects whose kills should be
522 * accounted for the player's original skill, even if player has changed
523 * skills meanwhile.
524 */
525void
526copy_owner (object *op, object *clone)
527{
528 object *owner = get_owner (clone);
529
530 if (owner == NULL)
531 {
532 /* players don't have owners - they own themselves. Update
533 * as appropriate.
534 */
535 if (clone->type == PLAYER)
536 owner = clone;
537 else
538 return;
539 }
540 set_owner (op, owner);
541
542} 453}
543 454
544/* Zero the key_values on op, decrementing the shared-string 455/* Zero the key_values on op, decrementing the shared-string
545 * refcounts and freeing the links. 456 * refcounts and freeing the links.
546 */ 457 */
562{ 473{
563 attachable_base::clear (); 474 attachable_base::clear ();
564 475
565 free_key_values (this); 476 free_key_values (this);
566 477
478 owner = 0;
567 name = 0; 479 name = 0;
568 name_pl = 0; 480 name_pl = 0;
569 title = 0; 481 title = 0;
570 race = 0; 482 race = 0;
571 slaying = 0; 483 slaying = 0;
572 skill = 0; 484 skill = 0;
573 msg = 0; 485 msg = 0;
574 lore = 0; 486 lore = 0;
575 custom_name = 0; 487 custom_name = 0;
576 materialname = 0; 488 materialname = 0;
489 contr = 0;
490 below = 0;
491 above = 0;
492 inv = 0;
493 container = 0;
494 env = 0;
495 more = 0;
496 head = 0;
497 map = 0;
498 active_next = 0;
499 active_prev = 0;
577 500
578 memset (static_cast < object_pod * >(this), 0, sizeof (object_pod)); 501 memset (static_cast<object_pod *>(this), 0, sizeof (object_pod));
579 502
580 SET_FLAG (this, FLAG_REMOVED); 503 SET_FLAG (this, FLAG_REMOVED);
581}
582 504
583void object::clone (object *destination)
584{
585 *(object_copy *) destination = *this;
586 *(object_pod *) destination = *this;
587
588 if (self || cb)
589 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
590}
591
592/*
593 * clear_object() frees everything allocated by an object, and also
594 * clears all variables and flags to default settings.
595 */
596
597void
598clear_object (object *op)
599{
600 op->clear ();
601
602 op->contr = NULL;
603 op->below = NULL;
604 op->above = NULL;
605 op->inv = NULL;
606 op->container = NULL;
607 op->env = NULL;
608 op->more = NULL;
609 op->head = NULL;
610 op->map = NULL;
611 op->refcount = 0;
612 op->active_next = NULL;
613 op->active_prev = NULL;
614 /* What is not cleared is next, prev, and count */ 505 /* What is not cleared is next, prev, and count */
615 506
616 op->expmul = 1.0; 507 expmul = 1.0;
617 op->face = blank_face; 508 face = blank_face;
618 op->attacked_by_count = -1;
619 509
620 if (settings.casting_time) 510 if (settings.casting_time)
621 op->casting_time = -1; 511 casting_time = -1;
622} 512}
623 513
624/* 514/*
625 * copy object first frees everything allocated by the second object, 515 * copy_to first frees everything allocated by the dst object,
626 * and then copies the contends of the first object into the second 516 * and then copies the contents of itself into the second
627 * object, allocating what needs to be allocated. Basically, any 517 * object, allocating what needs to be allocated. Basically, any
628 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 518 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
629 * if the first object is freed, the pointers in the new object 519 * if the first object is freed, the pointers in the new object
630 * will point at garbage. 520 * will point at garbage.
631 */ 521 */
632
633void 522void
634copy_object (object *op2, object *op) 523object::copy_to (object *dst)
635{ 524{
636 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 525 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
637 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 526 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
638 527
639 op2->clone (op); 528 *(object_copy *)dst = *this;
529 *(object_pod *)dst = *this;
530
531 if (self || cb)
532 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
640 533
641 if (is_freed) 534 if (is_freed)
642 SET_FLAG (op, FLAG_FREED); 535 SET_FLAG (dst, FLAG_FREED);
536
643 if (is_removed) 537 if (is_removed)
644 SET_FLAG (op, FLAG_REMOVED); 538 SET_FLAG (dst, FLAG_REMOVED);
645 539
646 if (op2->speed < 0) 540 if (speed < 0)
647 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 541 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
648 542
649 /* Copy over key_values, if any. */ 543 /* Copy over key_values, if any. */
650 if (op2->key_values) 544 if (key_values)
651 { 545 {
652 key_value *tail = 0; 546 key_value *tail = 0;
653 key_value *i; 547 key_value *i;
654 548
655 op->key_values = 0; 549 dst->key_values = 0;
656 550
657 for (i = op2->key_values; i; i = i->next) 551 for (i = key_values; i; i = i->next)
658 { 552 {
659 key_value *new_link = new key_value; 553 key_value *new_link = new key_value;
660 554
661 new_link->next = 0; 555 new_link->next = 0;
662 new_link->key = i->key; 556 new_link->key = i->key;
663 new_link->value = i->value; 557 new_link->value = i->value;
664 558
665 /* Try and be clever here, too. */ 559 /* Try and be clever here, too. */
666 if (!op->key_values) 560 if (!dst->key_values)
667 { 561 {
668 op->key_values = new_link; 562 dst->key_values = new_link;
669 tail = new_link; 563 tail = new_link;
670 } 564 }
671 else 565 else
672 { 566 {
673 tail->next = new_link; 567 tail->next = new_link;
674 tail = new_link; 568 tail = new_link;
675 } 569 }
676 } 570 }
677 } 571 }
678 572
679 update_ob_speed (op); 573 update_ob_speed (dst);
574}
575
576object *
577object::clone ()
578{
579 object *neu = create ();
580 copy_to (neu);
581 return neu;
680} 582}
681 583
682/* 584/*
683 * If an object with the IS_TURNABLE() flag needs to be turned due 585 * If an object with the IS_TURNABLE() flag needs to be turned due
684 * to the closest player being on the other side, this function can 586 * to the closest player being on the other side, this function can
697/* 599/*
698 * Updates the speed of an object. If the speed changes from 0 to another 600 * Updates the speed of an object. If the speed changes from 0 to another
699 * value, or vice versa, then add/remove the object from the active list. 601 * value, or vice versa, then add/remove the object from the active list.
700 * This function needs to be called whenever the speed of an object changes. 602 * This function needs to be called whenever the speed of an object changes.
701 */ 603 */
702
703void 604void
704update_ob_speed (object *op) 605update_ob_speed (object *op)
705{ 606{
706 extern int arch_init; 607 extern int arch_init;
707 608
716 abort (); 617 abort ();
717#else 618#else
718 op->speed = 0; 619 op->speed = 0;
719#endif 620#endif
720 } 621 }
622
721 if (arch_init) 623 if (arch_init)
722 {
723 return; 624 return;
724 } 625
725 if (FABS (op->speed) > MIN_ACTIVE_SPEED) 626 if (FABS (op->speed) > MIN_ACTIVE_SPEED)
726 { 627 {
727 /* If already on active list, don't do anything */ 628 /* If already on active list, don't do anything */
728 if (op->active_next || op->active_prev || op == active_objects) 629 if (op->active_next || op->active_prev || op == active_objects)
729 return; 630 return;
730 631
731 /* process_events() expects us to insert the object at the beginning 632 /* process_events() expects us to insert the object at the beginning
732 * of the list. */ 633 * of the list. */
733 op->active_next = active_objects; 634 op->active_next = active_objects;
635
734 if (op->active_next != NULL) 636 if (op->active_next != NULL)
735 op->active_next->active_prev = op; 637 op->active_next->active_prev = op;
638
736 active_objects = op; 639 active_objects = op;
737 } 640 }
738 else 641 else
739 { 642 {
740 /* If not on the active list, nothing needs to be done */ 643 /* If not on the active list, nothing needs to be done */
742 return; 645 return;
743 646
744 if (op->active_prev == NULL) 647 if (op->active_prev == NULL)
745 { 648 {
746 active_objects = op->active_next; 649 active_objects = op->active_next;
650
747 if (op->active_next != NULL) 651 if (op->active_next != NULL)
748 op->active_next->active_prev = NULL; 652 op->active_next->active_prev = NULL;
749 } 653 }
750 else 654 else
751 { 655 {
752 op->active_prev->active_next = op->active_next; 656 op->active_prev->active_next = op->active_next;
657
753 if (op->active_next) 658 if (op->active_next)
754 op->active_next->active_prev = op->active_prev; 659 op->active_next->active_prev = op->active_prev;
755 } 660 }
661
756 op->active_next = NULL; 662 op->active_next = NULL;
757 op->active_prev = NULL; 663 op->active_prev = NULL;
758 } 664 }
759} 665}
760 666
885 update_now = 1; 791 update_now = 1;
886 792
887 if ((move_slow | op->move_slow) != move_slow) 793 if ((move_slow | op->move_slow) != move_slow)
888 update_now = 1; 794 update_now = 1;
889 } 795 }
796
890 /* if the object is being removed, we can't make intelligent 797 /* if the object is being removed, we can't make intelligent
891 * decisions, because remove_ob can't really pass the object 798 * decisions, because remove_ob can't really pass the object
892 * that is being removed. 799 * that is being removed.
893 */ 800 */
894 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 801 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
895 {
896 update_now = 1; 802 update_now = 1;
897 }
898 else if (action == UP_OBJ_FACE) 803 else if (action == UP_OBJ_FACE)
899 {
900 /* Nothing to do for that case */ 804 /* Nothing to do for that case */ ;
901 }
902 else 805 else
903 {
904 LOG (llevError, "update_object called with invalid action: %d\n", action); 806 LOG (llevError, "update_object called with invalid action: %d\n", action);
905 }
906 807
907 if (update_now) 808 if (update_now)
908 { 809 {
909 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); 810 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE);
910 update_position (op->map, op->x, op->y); 811 update_position (op->map, op->x, op->y);
912 813
913 if (op->more != NULL) 814 if (op->more != NULL)
914 update_object (op->more, action); 815 update_object (op->more, action);
915} 816}
916 817
917static 818object::vector object::mortals;
918std::vector < object *> 819object::vector object::objects; // not yet used
919 mortals; 820object *object::first;
920 821
921void object::free_mortals () 822void object::free_mortals ()
922{ 823{
923 for (std::vector < object *>::iterator i = mortals.begin (); i != mortals.end (); ++i) 824 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
924 delete * 825 if ((*i)->refcnt)
826 ++i; // further delay freeing
827 else
925 i; 828 {
926 829 delete *i;
927 mortals.clear (); 830 mortals.erase (i);
831 }
928} 832}
929 833
930object::object () 834object::object ()
931{ 835{
932 SET_FLAG (this, FLAG_REMOVED); 836 SET_FLAG (this, FLAG_REMOVED);
933 837
934 expmul = 1.0; 838 expmul = 1.0;
935 face = blank_face; 839 face = blank_face;
936 attacked_by_count = -1;
937} 840}
938 841
939object::~object () 842object::~object ()
940{ 843{
941 free_key_values (this); 844 free_key_values (this);
942} 845}
943 846
944void object::link () 847void object::link ()
945{ 848{
946 count = ++ob_count; 849 count = ++ob_count;
850 uuid = gen_uuid ();
947 851
948 prev = 0; 852 prev = 0;
949 next = objects; 853 next = object::first;
950 854
951 if (objects) 855 if (object::first)
952 objects->prev = this; 856 object::first->prev = this;
953 857
954 objects = this; 858 object::first = this;
955} 859}
956 860
957void object::unlink () 861void object::unlink ()
958{ 862{
959 count = 0; 863 if (this == object::first)
864 object::first = next;
960 865
961 /* Remove this object from the list of used objects */ 866 /* Remove this object from the list of used objects */
962 if (prev)
963 prev->next = next; 867 if (prev) prev->next = next;
964 if (next)
965 next->prev = prev; 868 if (next) next->prev = prev;
966 if (this == objects) 869
967 objects = next; 870 prev = 0;
871 next = 0;
968} 872}
969 873
970object *object::create () 874object *object::create ()
971{ 875{
972 object *
973 op = new object; 876 object *op = new object;
974
975 op->link (); 877 op->link ();
976 return op; 878 return op;
977} 879}
978 880
979/* 881/*
981 * it from the list of used objects, and puts it on the list of 883 * it from the list of used objects, and puts it on the list of
982 * free objects. The IS_FREED() flag is set in the object. 884 * free objects. The IS_FREED() flag is set in the object.
983 * The object must have been removed by remove_ob() first for 885 * The object must have been removed by remove_ob() first for
984 * this function to succeed. 886 * this function to succeed.
985 * 887 *
986 * If free_inventory is set, free inventory as well. Else drop items in 888 * If destroy_inventory is set, free inventory as well. Else drop items in
987 * inventory to the ground. 889 * inventory to the ground.
988 */ 890 */
989void object::free (bool free_inventory) 891void object::destroy (bool destroy_inventory)
990{ 892{
893 if (QUERY_FLAG (this, FLAG_FREED))
894 return;
895
896 if (QUERY_FLAG (this, FLAG_FRIENDLY))
897 remove_friendly_object (this);
898
991 if (!QUERY_FLAG (this, FLAG_REMOVED)) 899 if (!QUERY_FLAG (this, FLAG_REMOVED))
992 { 900 remove ();
993 LOG (llevDebug, "Free object called with non removed object\n");
994 dump_object (this);
995#ifdef MANY_CORES
996 abort ();
997#endif
998 }
999 901
1000 if (QUERY_FLAG (this, FLAG_FRIENDLY))
1001 {
1002 LOG (llevMonster, "Warning: tried to free friendly object.\n");
1003 remove_friendly_object (this);
1004 }
1005
1006 if (QUERY_FLAG (this, FLAG_FREED)) 902 SET_FLAG (this, FLAG_FREED);
1007 {
1008 dump_object (this);
1009 LOG (llevError, "Trying to free freed object.\n%s\n", errmsg);
1010 return;
1011 }
1012 903
1013 if (more) 904 if (more)
1014 { 905 {
1015 more->free (free_inventory); 906 more->destroy (destroy_inventory);
1016 more = 0; 907 more = 0;
1017 } 908 }
1018 909
1019 if (inv) 910 if (inv)
1020 { 911 {
1021 /* Only if the space blocks everything do we not process - 912 /* Only if the space blocks everything do we not process -
1022 * if some form of movement is allowed, let objects 913 * if some form of movement is allowed, let objects
1023 * drop on that space. 914 * drop on that space.
1024 */ 915 */
1025 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) 916 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1026 { 917 {
1027 object * 918 object *op = inv;
1028 op = inv;
1029 919
1030 while (op) 920 while (op)
1031 { 921 {
1032 object *
1033 tmp = op->below; 922 object *tmp = op->below;
1034
1035 remove_ob (op);
1036 op->free (free_inventory); 923 op->destroy (destroy_inventory);
1037 op = tmp; 924 op = tmp;
1038 } 925 }
1039 } 926 }
1040 else 927 else
1041 { /* Put objects in inventory onto this space */ 928 { /* Put objects in inventory onto this space */
1042 object * 929 object *op = inv;
1043 op = inv;
1044 930
1045 while (op) 931 while (op)
1046 { 932 {
1047 object *
1048 tmp = op->below; 933 object *tmp = op->below;
1049 934
1050 remove_ob (op); 935 op->remove ();
1051 936
1052 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 937 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1053 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 938 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1054 free_object (op); 939 op->destroy ();
1055 else 940 else
1056 { 941 {
1057 op->x = x; 942 op->x = x;
1058 op->y = y; 943 op->y = y;
1059 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ 944 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
1062 op = tmp; 947 op = tmp;
1063 } 948 }
1064 } 949 }
1065 } 950 }
1066 951
952 // hack to ensure that freed objects still have a valid map
953 {
954 static maptile *freed_map; // freed objects are moved here to avoid crashes
955
956 if (!freed_map)
957 {
958 freed_map = new maptile;
959
960 freed_map->name = "/internal/freed_objects_map";
961 freed_map->width = 3;
962 freed_map->height = 3;
963
964 freed_map->allocate ();
965 }
966
967 map = freed_map;
968 x = 1;
969 y = 1;
970 }
971
972 // clear those pointers that likely might have circular references to us
973 owner = 0;
974 enemy = 0;
975 attacked_by = 0;
976
977 // only relevant for players(?), but make sure of it anyways
978 contr = 0;
979
1067 /* Remove object from the active list */ 980 /* Remove object from the active list */
1068 speed = 0; 981 speed = 0;
1069 update_ob_speed (this); 982 update_ob_speed (this);
1070 983
1071 unlink (); 984 unlink ();
1072 985
1073 SET_FLAG (this, FLAG_FREED);
1074
1075 mortals.push_back (this); 986 mortals.push_back (this);
1076} 987}
1077 988
1078/* 989/*
1079 * sub_weight() recursively (outwards) subtracts a number from the 990 * sub_weight() recursively (outwards) subtracts a number from the
1080 * weight of an object (and what is carried by it's environment(s)). 991 * weight of an object (and what is carried by it's environment(s)).
1081 */ 992 */
1082
1083void 993void
1084sub_weight (object *op, signed long weight) 994sub_weight (object *op, signed long weight)
1085{ 995{
1086 while (op != NULL) 996 while (op != NULL)
1087 { 997 {
1088 if (op->type == CONTAINER) 998 if (op->type == CONTAINER)
1089 {
1090 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 999 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1091 } 1000
1092 op->carrying -= weight; 1001 op->carrying -= weight;
1093 op = op->env; 1002 op = op->env;
1094 } 1003 }
1095} 1004}
1096 1005
1097/* remove_ob(op): 1006/* op->remove ():
1098 * This function removes the object op from the linked list of objects 1007 * This function removes the object op from the linked list of objects
1099 * which it is currently tied to. When this function is done, the 1008 * which it is currently tied to. When this function is done, the
1100 * object will have no environment. If the object previously had an 1009 * object will have no environment. If the object previously had an
1101 * environment, the x and y coordinates will be updated to 1010 * environment, the x and y coordinates will be updated to
1102 * the previous environment. 1011 * the previous environment.
1103 * Beware: This function is called from the editor as well! 1012 * Beware: This function is called from the editor as well!
1104 */ 1013 */
1105
1106void 1014void
1107remove_ob (object *op) 1015object::remove ()
1108{ 1016{
1017 object *tmp, *last = 0;
1109 object * 1018 object *otmp;
1110 tmp, * 1019
1111 last = NULL;
1112 object *
1113 otmp;
1114 tag_t
1115 tag;
1116 int
1117 check_walk_off; 1020 int check_walk_off;
1118 mapstruct *
1119 m;
1120 sint16
1121 x,
1122 y;
1123 1021
1124
1125 if (QUERY_FLAG (op, FLAG_REMOVED)) 1022 if (QUERY_FLAG (this, FLAG_REMOVED))
1126 { 1023 return;
1127 dump_object (op);
1128 LOG (llevError, "Trying to remove removed object.\n%s\n", errmsg);
1129 1024
1130 /* Changed it to always dump core in this case. As has been learned
1131 * in the past, trying to recover from errors almost always
1132 * make things worse, and this is a real error here - something
1133 * that should not happen.
1134 * Yes, if this was a mission critical app, trying to do something
1135 * to recover may make sense, but that is because failure of the app
1136 * may have other disastrous problems. Cf runs out of a script
1137 * so is easily enough restarted without any real problems.
1138 * MSW 2001-07-01
1139 */
1140 abort ();
1141 }
1142 if (op->more != NULL)
1143 remove_ob (op->more);
1144
1145 SET_FLAG (op, FLAG_REMOVED); 1025 SET_FLAG (this, FLAG_REMOVED);
1026
1027 if (more)
1028 more->remove ();
1146 1029
1147 /* 1030 /*
1148 * In this case, the object to be removed is in someones 1031 * In this case, the object to be removed is in someones
1149 * inventory. 1032 * inventory.
1150 */ 1033 */
1151 if (op->env != NULL) 1034 if (env)
1152 { 1035 {
1153 if (op->nrof) 1036 if (nrof)
1154 sub_weight (op->env, op->weight * op->nrof); 1037 sub_weight (env, weight * nrof);
1155 else 1038 else
1156 sub_weight (op->env, op->weight + op->carrying); 1039 sub_weight (env, weight + carrying);
1157 1040
1158 /* NO_FIX_PLAYER is set when a great many changes are being 1041 /* NO_FIX_PLAYER is set when a great many changes are being
1159 * made to players inventory. If set, avoiding the call 1042 * made to players inventory. If set, avoiding the call
1160 * to save cpu time. 1043 * to save cpu time.
1161 */ 1044 */
1162 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1045 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1163 fix_player (otmp); 1046 fix_player (otmp);
1164 1047
1165 if (op->above != NULL) 1048 if (above != NULL)
1166 op->above->below = op->below; 1049 above->below = below;
1167 else 1050 else
1168 op->env->inv = op->below; 1051 env->inv = below;
1169 1052
1170 if (op->below != NULL) 1053 if (below != NULL)
1171 op->below->above = op->above; 1054 below->above = above;
1172 1055
1173 /* we set up values so that it could be inserted into 1056 /* we set up values so that it could be inserted into
1174 * the map, but we don't actually do that - it is up 1057 * the map, but we don't actually do that - it is up
1175 * to the caller to decide what we want to do. 1058 * to the caller to decide what we want to do.
1176 */ 1059 */
1177 op->x = op->env->x, op->y = op->env->y; 1060 x = env->x, y = env->y;
1178 op->map = op->env->map; 1061 map = env->map;
1179 op->above = NULL, op->below = NULL; 1062 above = 0, below = 0;
1180 op->env = NULL; 1063 env = 0;
1181 return;
1182 }
1183
1184 /* If we get here, we are removing it from a map */
1185 if (op->map == NULL)
1186 return;
1187
1188 x = op->x;
1189 y = op->y;
1190 m = get_map_from_coord (op->map, &x, &y);
1191
1192 if (!m)
1193 { 1064 }
1194 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", 1065 else if (map)
1195 op->map->path, op->x, op->y); 1066 {
1196 /* in old days, we used to set x and y to 0 and continue. 1067 /* Re did the following section of code - it looks like it had
1197 * it seems if we get into this case, something is probablye 1068 * lots of logic for things we no longer care about
1198 * screwed up and should be fixed.
1199 */ 1069 */
1200 abort ();
1201 }
1202 if (op->map != m)
1203 {
1204 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1205 op->map->path, m->path, op->x, op->y, x, y);
1206 }
1207 1070
1208 /* Re did the following section of code - it looks like it had
1209 * lots of logic for things we no longer care about
1210 */
1211
1212 /* link the object above us */ 1071 /* link the object above us */
1213 if (op->above) 1072 if (above)
1214 op->above->below = op->below; 1073 above->below = below;
1215 else 1074 else
1216 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1075 SET_MAP_TOP (map, x, y, below); /* we were top, set new top */
1217 1076
1218 /* Relink the object below us, if there is one */ 1077 /* Relink the object below us, if there is one */
1219 if (op->below) 1078 if (below)
1220 {
1221 op->below->above = op->above; 1079 below->above = above;
1222 }
1223 else 1080 else
1224 { 1081 {
1225 /* Nothing below, which means we need to relink map object for this space 1082 /* Nothing below, which means we need to relink map object for this space
1226 * use translated coordinates in case some oddness with map tiling is 1083 * use translated coordinates in case some oddness with map tiling is
1227 * evident 1084 * evident
1228 */
1229 if (GET_MAP_OB (m, x, y) != op)
1230 {
1231 dump_object (op);
1232 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n",
1233 errmsg);
1234 dump_object (GET_MAP_OB (m, x, y));
1235 LOG (llevError, "%s\n", errmsg);
1236 }
1237 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1238 }
1239 op->above = NULL;
1240 op->below = NULL;
1241
1242 if (op->map->in_memory == MAP_SAVING)
1243 return;
1244
1245 tag = op->count;
1246 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1247 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1248 {
1249 /* No point updating the players look faces if he is the object
1250 * being removed.
1251 */
1252
1253 if (tmp->type == PLAYER && tmp != op)
1254 {
1255 /* If a container that the player is currently using somehow gets
1256 * removed (most likely destroyed), update the player view
1257 * appropriately.
1258 */ 1085 */
1259 if (tmp->container == op) 1086 if (GET_MAP_OB (map, x, y) != this)
1260 { 1087 {
1261 CLEAR_FLAG (op, FLAG_APPLIED); 1088 char *dump = dump_object (this);
1262 tmp->container = NULL; 1089 LOG (llevError,
1090 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1091 free (dump);
1092 dump = dump_object (GET_MAP_OB (map, x, y));
1093 LOG (llevError, "%s\n", dump);
1094 free (dump);
1263 } 1095 }
1264 tmp->contr->socket.update_look = 1; 1096
1265 } 1097 SET_MAP_OB (map, x, y, above); /* goes on above it. */
1266 /* See if player moving off should effect something */
1267 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1268 { 1098 }
1269 1099
1270 move_apply (tmp, op, NULL); 1100 above = 0;
1271 if (was_destroyed (op, tag)) 1101 below = 0;
1102
1103 if (map->in_memory == MAP_SAVING)
1104 return;
1105
1106 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1107
1108 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1109 {
1110 /* No point updating the players look faces if he is the object
1111 * being removed.
1112 */
1113
1114 if (tmp->type == PLAYER && tmp != this)
1272 { 1115 {
1273 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1116 /* If a container that the player is currently using somehow gets
1117 * removed (most likely destroyed), update the player view
1118 * appropriately.
1119 */
1120 if (tmp->container == this)
1121 {
1122 CLEAR_FLAG (this, FLAG_APPLIED);
1123 tmp->container = 0;
1124 }
1125
1126 tmp->contr->socket->floorbox_update ();
1274 } 1127 }
1128
1129 /* See if player moving off should effect something */
1130 if (check_walk_off
1131 && ((move_type & tmp->move_off)
1132 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1133 {
1134 move_apply (tmp, this, 0);
1135
1136 if (destroyed ())
1137 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1275 } 1138 }
1276 1139
1277 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1140 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1278 1141
1279 if (tmp->above == tmp) 1142 if (tmp->above == tmp)
1280 tmp->above = NULL; 1143 tmp->above = 0;
1144
1281 last = tmp; 1145 last = tmp;
1282 } 1146 }
1147
1283 /* last == NULL of there are no objects on this space */ 1148 /* last == NULL of there are no objects on this space */
1284 if (last == NULL) 1149 if (!last)
1285 { 1150 {
1286 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1151 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1287 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1152 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1288 * those out anyways, and if there are any flags set right now, they won't 1153 * those out anyways, and if there are any flags set right now, they won't
1289 * be correct anyways. 1154 * be correct anyways.
1290 */ 1155 */
1291 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1156 SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE);
1292 update_position (op->map, op->x, op->y); 1157 update_position (map, x, y);
1293 } 1158 }
1294 else 1159 else
1295 update_object (last, UP_OBJ_REMOVE); 1160 update_object (last, UP_OBJ_REMOVE);
1296 1161
1297 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1162 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1298 update_all_los (op->map, op->x, op->y); 1163 update_all_los (map, x, y);
1299 1164 }
1300} 1165}
1301 1166
1302/* 1167/*
1303 * merge_ob(op,top): 1168 * merge_ob(op,top):
1304 * 1169 *
1305 * This function goes through all objects below and including top, and 1170 * This function goes through all objects below and including top, and
1306 * merges op to the first matching object. 1171 * merges op to the first matching object.
1307 * If top is NULL, it is calculated. 1172 * If top is NULL, it is calculated.
1308 * Returns pointer to object if it succeded in the merge, otherwise NULL 1173 * Returns pointer to object if it succeded in the merge, otherwise NULL
1309 */ 1174 */
1310
1311object * 1175object *
1312merge_ob (object *op, object *top) 1176merge_ob (object *op, object *top)
1313{ 1177{
1314 if (!op->nrof) 1178 if (!op->nrof)
1315 return 0; 1179 return 0;
1180
1316 if (top == NULL) 1181 if (top == NULL)
1317 for (top = op; top != NULL && top->above != NULL; top = top->above); 1182 for (top = op; top != NULL && top->above != NULL; top = top->above);
1183
1318 for (; top != NULL; top = top->below) 1184 for (; top != NULL; top = top->below)
1319 { 1185 {
1320 if (top == op) 1186 if (top == op)
1321 continue; 1187 continue;
1322 if (CAN_MERGE (op, top)) 1188
1189 if (object::can_merge (op, top))
1323 { 1190 {
1324 top->nrof += op->nrof; 1191 top->nrof += op->nrof;
1325 1192
1326/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1193/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1327 op->weight = 0; /* Don't want any adjustements now */ 1194 op->weight = 0; /* Don't want any adjustements now */
1328 remove_ob (op); 1195 op->destroy ();
1329 free_object (op);
1330 return top; 1196 return top;
1331 } 1197 }
1332 } 1198 }
1199
1333 return NULL; 1200 return 0;
1334} 1201}
1335 1202
1336/* 1203/*
1337 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1204 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1338 * job preparing multi-part monsters 1205 * job preparing multi-part monsters
1339 */ 1206 */
1340object * 1207object *
1341insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1208insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1342{ 1209{
1343 object * 1210 object *tmp;
1344 tmp;
1345 1211
1346 if (op->head) 1212 if (op->head)
1347 op = op->head; 1213 op = op->head;
1214
1348 for (tmp = op; tmp; tmp = tmp->more) 1215 for (tmp = op; tmp; tmp = tmp->more)
1349 { 1216 {
1350 tmp->x = x + tmp->arch->clone.x; 1217 tmp->x = x + tmp->arch->clone.x;
1351 tmp->y = y + tmp->arch->clone.y; 1218 tmp->y = y + tmp->arch->clone.y;
1352 } 1219 }
1220
1353 return insert_ob_in_map (op, m, originator, flag); 1221 return insert_ob_in_map (op, m, originator, flag);
1354} 1222}
1355 1223
1356/* 1224/*
1357 * insert_ob_in_map (op, map, originator, flag): 1225 * insert_ob_in_map (op, map, originator, flag):
1373 * NULL if 'op' was destroyed 1241 * NULL if 'op' was destroyed
1374 * just 'op' otherwise 1242 * just 'op' otherwise
1375 */ 1243 */
1376 1244
1377object * 1245object *
1378insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1246insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1379{ 1247{
1380 object * 1248 object *tmp, *top, *floor = NULL;
1381 tmp, * 1249 sint16 x, y;
1382 top, *
1383 floor = NULL;
1384 sint16
1385 x,
1386 y;
1387 1250
1388 if (QUERY_FLAG (op, FLAG_FREED)) 1251 if (QUERY_FLAG (op, FLAG_FREED))
1389 { 1252 {
1390 LOG (llevError, "Trying to insert freed object!\n"); 1253 LOG (llevError, "Trying to insert freed object!\n");
1391 return NULL; 1254 return NULL;
1392 } 1255 }
1256
1393 if (m == NULL) 1257 if (m == NULL)
1394 { 1258 {
1395 dump_object (op); 1259 char *dump = dump_object (op);
1396 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1260 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1261 free (dump);
1397 return op; 1262 return op;
1398 } 1263 }
1264
1399 if (out_of_map (m, op->x, op->y)) 1265 if (out_of_map (m, op->x, op->y))
1400 { 1266 {
1401 dump_object (op); 1267 char *dump = dump_object (op);
1402 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1268 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1403#ifdef MANY_CORES 1269#ifdef MANY_CORES
1404 /* Better to catch this here, as otherwise the next use of this object 1270 /* Better to catch this here, as otherwise the next use of this object
1405 * is likely to cause a crash. Better to find out where it is getting 1271 * is likely to cause a crash. Better to find out where it is getting
1406 * improperly inserted. 1272 * improperly inserted.
1407 */ 1273 */
1408 abort (); 1274 abort ();
1409#endif 1275#endif
1276 free (dump);
1410 return op; 1277 return op;
1411 } 1278 }
1279
1412 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1280 if (!QUERY_FLAG (op, FLAG_REMOVED))
1413 { 1281 {
1414 dump_object (op); 1282 char *dump = dump_object (op);
1415 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1283 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1284 free (dump);
1416 return op; 1285 return op;
1417 } 1286 }
1287
1418 if (op->more != NULL) 1288 if (op->more != NULL)
1419 { 1289 {
1420 /* The part may be on a different map. */ 1290 /* The part may be on a different map. */
1421 1291
1422 object *
1423 more = op->more; 1292 object *more = op->more;
1424 1293
1425 /* We really need the caller to normalize coordinates - if 1294 /* We really need the caller to normalize coordinates - if
1426 * we set the map, that doesn't work if the location is within 1295 * we set the map, that doesn't work if the location is within
1427 * a map and this is straddling an edge. So only if coordinate 1296 * a map and this is straddling an edge. So only if coordinate
1428 * is clear wrong do we normalize it. 1297 * is clear wrong do we normalize it.
1429 */ 1298 */
1430 if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) 1299 if (OUT_OF_REAL_MAP (more->map, more->x, more->y))
1431 {
1432 more->map = get_map_from_coord (m, &more->x, &more->y); 1300 more->map = get_map_from_coord (m, &more->x, &more->y);
1433 }
1434 else if (!more->map) 1301 else if (!more->map)
1435 { 1302 {
1436 /* For backwards compatibility - when not dealing with tiled maps, 1303 /* For backwards compatibility - when not dealing with tiled maps,
1437 * more->map should always point to the parent. 1304 * more->map should always point to the parent.
1438 */ 1305 */
1441 1308
1442 if (insert_ob_in_map (more, more->map, originator, flag) == NULL) 1309 if (insert_ob_in_map (more, more->map, originator, flag) == NULL)
1443 { 1310 {
1444 if (!op->head) 1311 if (!op->head)
1445 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); 1312 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n");
1313
1446 return NULL; 1314 return NULL;
1447 } 1315 }
1448 } 1316 }
1317
1449 CLEAR_FLAG (op, FLAG_REMOVED); 1318 CLEAR_FLAG (op, FLAG_REMOVED);
1450 1319
1451 /* Ideally, the caller figures this out. However, it complicates a lot 1320 /* Ideally, the caller figures this out. However, it complicates a lot
1452 * of areas of callers (eg, anything that uses find_free_spot would now 1321 * of areas of callers (eg, anything that uses find_free_spot would now
1453 * need extra work 1322 * need extra work
1457 y = op->y; 1326 y = op->y;
1458 1327
1459 /* this has to be done after we translate the coordinates. 1328 /* this has to be done after we translate the coordinates.
1460 */ 1329 */
1461 if (op->nrof && !(flag & INS_NO_MERGE)) 1330 if (op->nrof && !(flag & INS_NO_MERGE))
1462 {
1463 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1331 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1464 if (CAN_MERGE (op, tmp)) 1332 if (object::can_merge (op, tmp))
1465 { 1333 {
1466 op->nrof += tmp->nrof; 1334 op->nrof += tmp->nrof;
1467 remove_ob (tmp); 1335 tmp->destroy ();
1468 free_object (tmp);
1469 } 1336 }
1470 }
1471 1337
1472 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1338 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1473 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1339 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1340
1474 if (!QUERY_FLAG (op, FLAG_ALIVE)) 1341 if (!QUERY_FLAG (op, FLAG_ALIVE))
1475 CLEAR_FLAG (op, FLAG_NO_STEAL); 1342 CLEAR_FLAG (op, FLAG_NO_STEAL);
1476 1343
1477 if (flag & INS_BELOW_ORIGINATOR) 1344 if (flag & INS_BELOW_ORIGINATOR)
1478 { 1345 {
1479 if (originator->map != op->map || originator->x != op->x || originator->y != op->y) 1346 if (originator->map != op->map || originator->x != op->x || originator->y != op->y)
1480 { 1347 {
1481 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); 1348 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n");
1482 abort (); 1349 abort ();
1483 } 1350 }
1351
1484 op->above = originator; 1352 op->above = originator;
1485 op->below = originator->below; 1353 op->below = originator->below;
1354
1486 if (op->below) 1355 if (op->below)
1487 op->below->above = op; 1356 op->below->above = op;
1488 else 1357 else
1489 SET_MAP_OB (op->map, op->x, op->y, op); 1358 SET_MAP_OB (op->map, op->x, op->y, op);
1359
1490 /* since *below* originator, no need to update top */ 1360 /* since *below* originator, no need to update top */
1491 originator->below = op; 1361 originator->below = op;
1492 } 1362 }
1493 else 1363 else
1494 { 1364 {
1495 /* If there are other objects, then */ 1365 /* If there are other objects, then */
1496 if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) 1366 if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL))
1497 { 1367 {
1498 object *
1499 last = NULL; 1368 object *last = NULL;
1500 1369
1501 /* 1370 /*
1502 * If there are multiple objects on this space, we do some trickier handling. 1371 * If there are multiple objects on this space, we do some trickier handling.
1503 * We've already dealt with merging if appropriate. 1372 * We've already dealt with merging if appropriate.
1504 * Generally, we want to put the new object on top. But if 1373 * Generally, we want to put the new object on top. But if
1513 1382
1514 while (top != NULL) 1383 while (top != NULL)
1515 { 1384 {
1516 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) 1385 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR))
1517 floor = top; 1386 floor = top;
1387
1518 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) 1388 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR))
1519 { 1389 {
1520 /* We insert above top, so we want this object below this */ 1390 /* We insert above top, so we want this object below this */
1521 top = top->below; 1391 top = top->below;
1522 break; 1392 break;
1523 } 1393 }
1394
1524 last = top; 1395 last = top;
1525 top = top->above; 1396 top = top->above;
1526 } 1397 }
1398
1527 /* Don't want top to be NULL, so set it to the last valid object */ 1399 /* Don't want top to be NULL, so set it to the last valid object */
1528 top = last; 1400 top = last;
1529 1401
1530 /* We let update_position deal with figuring out what the space 1402 /* We let update_position deal with figuring out what the space
1531 * looks like instead of lots of conditions here. 1403 * looks like instead of lots of conditions here.
1551 */ 1423 */
1552 if (last && last->below && last != floor) 1424 if (last && last->below && last != floor)
1553 top = last->below; 1425 top = last->below;
1554 } 1426 }
1555 } /* If objects on this space */ 1427 } /* If objects on this space */
1428
1556 if (flag & INS_MAP_LOAD) 1429 if (flag & INS_MAP_LOAD)
1557 top = GET_MAP_TOP (op->map, op->x, op->y); 1430 top = GET_MAP_TOP (op->map, op->x, op->y);
1431
1558 if (flag & INS_ABOVE_FLOOR_ONLY) 1432 if (flag & INS_ABOVE_FLOOR_ONLY)
1559 top = floor; 1433 top = floor;
1560 1434
1561 /* Top is the object that our object (op) is going to get inserted above. 1435 /* Top is the object that our object (op) is going to get inserted above.
1562 */ 1436 */
1563 1437
1564 /* First object on this space */ 1438 /* First object on this space */
1565 if (!top) 1439 if (!top)
1566 { 1440 {
1567 op->above = GET_MAP_OB (op->map, op->x, op->y); 1441 op->above = GET_MAP_OB (op->map, op->x, op->y);
1442
1568 if (op->above) 1443 if (op->above)
1569 op->above->below = op; 1444 op->above->below = op;
1445
1570 op->below = NULL; 1446 op->below = NULL;
1571 SET_MAP_OB (op->map, op->x, op->y, op); 1447 SET_MAP_OB (op->map, op->x, op->y, op);
1572 } 1448 }
1573 else 1449 else
1574 { /* get inserted into the stack above top */ 1450 { /* get inserted into the stack above top */
1575 op->above = top->above; 1451 op->above = top->above;
1452
1576 if (op->above) 1453 if (op->above)
1577 op->above->below = op; 1454 op->above->below = op;
1455
1578 op->below = top; 1456 op->below = top;
1579 top->above = op; 1457 top->above = op;
1580 } 1458 }
1459
1581 if (op->above == NULL) 1460 if (op->above == NULL)
1582 SET_MAP_TOP (op->map, op->x, op->y, op); 1461 SET_MAP_TOP (op->map, op->x, op->y, op);
1583 } /* else not INS_BELOW_ORIGINATOR */ 1462 } /* else not INS_BELOW_ORIGINATOR */
1584 1463
1585 if (op->type == PLAYER) 1464 if (op->type == PLAYER)
1588 /* If we have a floor, we know the player, if any, will be above 1467 /* If we have a floor, we know the player, if any, will be above
1589 * it, so save a few ticks and start from there. 1468 * it, so save a few ticks and start from there.
1590 */ 1469 */
1591 if (!(flag & INS_MAP_LOAD)) 1470 if (!(flag & INS_MAP_LOAD))
1592 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1471 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1593 {
1594 if (tmp->type == PLAYER) 1472 if (tmp->type == PLAYER)
1595 tmp->contr->socket.update_look = 1; 1473 tmp->contr->socket->floorbox_update ();
1596 }
1597 1474
1598 /* If this object glows, it may affect lighting conditions that are 1475 /* If this object glows, it may affect lighting conditions that are
1599 * visible to others on this map. But update_all_los is really 1476 * visible to others on this map. But update_all_los is really
1600 * an inefficient way to do this, as it means los for all players 1477 * an inefficient way to do this, as it means los for all players
1601 * on the map will get recalculated. The players could very well 1478 * on the map will get recalculated. The players could very well
1605 * of effect may be sufficient. 1482 * of effect may be sufficient.
1606 */ 1483 */
1607 if (MAP_DARKNESS (op->map) && (op->glow_radius != 0)) 1484 if (MAP_DARKNESS (op->map) && (op->glow_radius != 0))
1608 update_all_los (op->map, op->x, op->y); 1485 update_all_los (op->map, op->x, op->y);
1609 1486
1610
1611 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1487 /* updates flags (blocked, alive, no magic, etc) for this map space */
1612 update_object (op, UP_OBJ_INSERT); 1488 update_object (op, UP_OBJ_INSERT);
1613 1489
1614
1615 /* Don't know if moving this to the end will break anything. However, 1490 /* Don't know if moving this to the end will break anything. However,
1616 * we want to have update_look set above before calling this. 1491 * we want to have floorbox_update called before calling this.
1617 * 1492 *
1618 * check_move_on() must be after this because code called from 1493 * check_move_on() must be after this because code called from
1619 * check_move_on() depends on correct map flags (so functions like 1494 * check_move_on() depends on correct map flags (so functions like
1620 * blocked() and wall() work properly), and these flags are updated by 1495 * blocked() and wall() work properly), and these flags are updated by
1621 * update_object(). 1496 * update_object().
1622 */ 1497 */
1623 1498
1624 /* if this is not the head or flag has been passed, don't check walk on status */ 1499 /* if this is not the head or flag has been passed, don't check walk on status */
1625
1626 if (!(flag & INS_NO_WALK_ON) && !op->head) 1500 if (!(flag & INS_NO_WALK_ON) && !op->head)
1627 { 1501 {
1628 if (check_move_on (op, originator)) 1502 if (check_move_on (op, originator))
1629 return NULL; 1503 return NULL;
1630 1504
1633 */ 1507 */
1634 for (tmp = op->more; tmp != NULL; tmp = tmp->more) 1508 for (tmp = op->more; tmp != NULL; tmp = tmp->more)
1635 if (check_move_on (tmp, originator)) 1509 if (check_move_on (tmp, originator))
1636 return NULL; 1510 return NULL;
1637 } 1511 }
1512
1638 return op; 1513 return op;
1639} 1514}
1640 1515
1641/* this function inserts an object in the map, but if it 1516/* this function inserts an object in the map, but if it
1642 * finds an object of its own type, it'll remove that one first. 1517 * finds an object of its own type, it'll remove that one first.
1651 tmp1; 1526 tmp1;
1652 1527
1653 /* first search for itself and remove any old instances */ 1528 /* first search for itself and remove any old instances */
1654 1529
1655 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1530 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1656 {
1657 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1531 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1658 { 1532 tmp->destroy ();
1659 remove_ob (tmp);
1660 free_object (tmp);
1661 }
1662 }
1663 1533
1664 tmp1 = arch_to_object (find_archetype (arch_string)); 1534 tmp1 = arch_to_object (archetype::find (arch_string));
1665
1666 1535
1667 tmp1->x = op->x; 1536 tmp1->x = op->x;
1668 tmp1->y = op->y; 1537 tmp1->y = op->y;
1669 insert_ob_in_map (tmp1, op->map, op, 0); 1538 insert_ob_in_map (tmp1, op->map, op, 0);
1670} 1539}
1678 */ 1547 */
1679 1548
1680object * 1549object *
1681get_split_ob (object *orig_ob, uint32 nr) 1550get_split_ob (object *orig_ob, uint32 nr)
1682{ 1551{
1683 object * 1552 object *newob;
1684 newob;
1685 int
1686 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1553 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1687 1554
1688 if (orig_ob->nrof < nr) 1555 if (orig_ob->nrof < nr)
1689 { 1556 {
1690 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1557 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1691 return NULL; 1558 return NULL;
1692 } 1559 }
1560
1693 newob = object_create_clone (orig_ob); 1561 newob = object_create_clone (orig_ob);
1562
1694 if ((orig_ob->nrof -= nr) < 1) 1563 if ((orig_ob->nrof -= nr) < 1)
1695 { 1564 orig_ob->destroy (1);
1696 if (!is_removed)
1697 remove_ob (orig_ob);
1698 free_object2 (orig_ob, 1);
1699 }
1700 else if (!is_removed) 1565 else if (!is_removed)
1701 { 1566 {
1702 if (orig_ob->env != NULL) 1567 if (orig_ob->env != NULL)
1703 sub_weight (orig_ob->env, orig_ob->weight * nr); 1568 sub_weight (orig_ob->env, orig_ob->weight * nr);
1704 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1569 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1706 strcpy (errmsg, "Tried to split object whose map is not in memory."); 1571 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1707 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); 1572 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1708 return NULL; 1573 return NULL;
1709 } 1574 }
1710 } 1575 }
1576
1711 newob->nrof = nr; 1577 newob->nrof = nr;
1712 1578
1713 return newob; 1579 return newob;
1714} 1580}
1715 1581
1722 */ 1588 */
1723 1589
1724object * 1590object *
1725decrease_ob_nr (object *op, uint32 i) 1591decrease_ob_nr (object *op, uint32 i)
1726{ 1592{
1727 object * 1593 object *tmp;
1728 tmp;
1729 player * 1594 player *pl;
1730 pl;
1731 1595
1732 if (i == 0) /* objects with op->nrof require this check */ 1596 if (i == 0) /* objects with op->nrof require this check */
1733 return op; 1597 return op;
1734 1598
1735 if (i > op->nrof) 1599 if (i > op->nrof)
1736 i = op->nrof; 1600 i = op->nrof;
1737 1601
1738 if (QUERY_FLAG (op, FLAG_REMOVED)) 1602 if (QUERY_FLAG (op, FLAG_REMOVED))
1739 {
1740 op->nrof -= i; 1603 op->nrof -= i;
1741 }
1742 else if (op->env != NULL) 1604 else if (op->env)
1743 { 1605 {
1744 /* is this object in the players inventory, or sub container 1606 /* is this object in the players inventory, or sub container
1745 * therein? 1607 * therein?
1746 */ 1608 */
1747 tmp = is_player_inv (op->env); 1609 tmp = op->in_player ();
1748 /* nope. Is this a container the player has opened? 1610 /* nope. Is this a container the player has opened?
1749 * If so, set tmp to that player. 1611 * If so, set tmp to that player.
1750 * IMO, searching through all the players will mostly 1612 * IMO, searching through all the players will mostly
1751 * likely be quicker than following op->env to the map, 1613 * likely be quicker than following op->env to the map,
1752 * and then searching the map for a player. 1614 * and then searching the map for a player.
1753 */ 1615 */
1754 if (!tmp) 1616 if (!tmp)
1755 { 1617 {
1756 for (pl = first_player; pl; pl = pl->next) 1618 for (pl = first_player; pl; pl = pl->next)
1757 if (pl->ob->container == op->env) 1619 if (pl->ob->container == op->env)
1620 {
1621 tmp = pl->ob;
1758 break; 1622 break;
1759 if (pl) 1623 }
1760 tmp = pl->ob;
1761 else
1762 tmp = NULL;
1763 } 1624 }
1764 1625
1765 if (i < op->nrof) 1626 if (i < op->nrof)
1766 { 1627 {
1767 sub_weight (op->env, op->weight * i); 1628 sub_weight (op->env, op->weight * i);
1768 op->nrof -= i; 1629 op->nrof -= i;
1769 if (tmp) 1630 if (tmp)
1770 {
1771 esrv_send_item (tmp, op); 1631 esrv_send_item (tmp, op);
1772 }
1773 } 1632 }
1774 else 1633 else
1775 { 1634 {
1776 remove_ob (op); 1635 op->remove ();
1777 op->nrof = 0; 1636 op->nrof = 0;
1778 if (tmp) 1637 if (tmp)
1779 {
1780 esrv_del_item (tmp->contr, op->count); 1638 esrv_del_item (tmp->contr, op->count);
1781 }
1782 } 1639 }
1783 } 1640 }
1784 else 1641 else
1785 { 1642 {
1786 object *
1787 above = op->above; 1643 object *above = op->above;
1788 1644
1789 if (i < op->nrof) 1645 if (i < op->nrof)
1790 {
1791 op->nrof -= i; 1646 op->nrof -= i;
1792 }
1793 else 1647 else
1794 { 1648 {
1795 remove_ob (op); 1649 op->remove ();
1796 op->nrof = 0; 1650 op->nrof = 0;
1797 } 1651 }
1652
1798 /* Since we just removed op, op->above is null */ 1653 /* Since we just removed op, op->above is null */
1799 for (tmp = above; tmp != NULL; tmp = tmp->above) 1654 for (tmp = above; tmp; tmp = tmp->above)
1800 if (tmp->type == PLAYER) 1655 if (tmp->type == PLAYER)
1801 { 1656 {
1802 if (op->nrof) 1657 if (op->nrof)
1803 esrv_send_item (tmp, op); 1658 esrv_send_item (tmp, op);
1804 else 1659 else
1805 esrv_del_item (tmp->contr, op->count); 1660 esrv_del_item (tmp->contr, op->count);
1806 } 1661 }
1807 } 1662 }
1808 1663
1809 if (op->nrof) 1664 if (op->nrof)
1810 {
1811 return op; 1665 return op;
1812 }
1813 else 1666 else
1814 { 1667 {
1815 free_object (op); 1668 op->destroy ();
1816 return NULL; 1669 return 0;
1817 } 1670 }
1818} 1671}
1819 1672
1820/* 1673/*
1821 * add_weight(object, weight) adds the specified weight to an object, 1674 * add_weight(object, weight) adds the specified weight to an object,
1826add_weight (object *op, signed long weight) 1679add_weight (object *op, signed long weight)
1827{ 1680{
1828 while (op != NULL) 1681 while (op != NULL)
1829 { 1682 {
1830 if (op->type == CONTAINER) 1683 if (op->type == CONTAINER)
1831 {
1832 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1684 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1833 } 1685
1834 op->carrying += weight; 1686 op->carrying += weight;
1835 op = op->env; 1687 op = op->env;
1836 } 1688 }
1837} 1689}
1838 1690
1691object *
1692insert_ob_in_ob (object *op, object *where)
1693{
1694 if (!where)
1695 {
1696 char *dump = dump_object (op);
1697 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1698 free (dump);
1699 return op;
1700 }
1701
1702 if (where->head)
1703 {
1704 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1705 where = where->head;
1706 }
1707
1708 return where->insert (op);
1709}
1710
1839/* 1711/*
1840 * insert_ob_in_ob(op,environment): 1712 * env->insert (op)
1841 * This function inserts the object op in the linked list 1713 * This function inserts the object op in the linked list
1842 * inside the object environment. 1714 * inside the object environment.
1843 * 1715 *
1844 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1845 * the inventory at the last position or next to other objects of the same
1846 * type.
1847 * Frank: Now sorted by type, archetype and magic!
1848 *
1849 * The function returns now pointer to inserted item, and return value can 1716 * The function returns now pointer to inserted item, and return value can
1850 * be != op, if items are merged. -Tero 1717 * be != op, if items are merged. -Tero
1851 */ 1718 */
1852 1719
1853object * 1720object *
1854insert_ob_in_ob (object *op, object *where) 1721object::insert (object *op)
1855{ 1722{
1856 object * 1723 object *tmp, *otmp;
1857 tmp, *
1858 otmp;
1859 1724
1860 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1725 if (!QUERY_FLAG (op, FLAG_REMOVED))
1861 { 1726 op->remove ();
1862 dump_object (op); 1727
1863 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1864 return op;
1865 }
1866 if (where == NULL)
1867 {
1868 dump_object (op);
1869 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1870 return op;
1871 }
1872 if (where->head)
1873 {
1874 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1875 where = where->head;
1876 }
1877 if (op->more) 1728 if (op->more)
1878 { 1729 {
1879 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1730 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1880 return op; 1731 return op;
1881 } 1732 }
1733
1882 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1734 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1883 CLEAR_FLAG (op, FLAG_REMOVED); 1735 CLEAR_FLAG (op, FLAG_REMOVED);
1884 if (op->nrof) 1736 if (op->nrof)
1885 { 1737 {
1886 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1738 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1887 if (CAN_MERGE (tmp, op)) 1739 if (object::can_merge (tmp, op))
1888 { 1740 {
1889 /* return the original object and remove inserted object 1741 /* return the original object and remove inserted object
1890 (client needs the original object) */ 1742 (client needs the original object) */
1891 tmp->nrof += op->nrof; 1743 tmp->nrof += op->nrof;
1892 /* Weight handling gets pretty funky. Since we are adding to 1744 /* Weight handling gets pretty funky. Since we are adding to
1893 * tmp->nrof, we need to increase the weight. 1745 * tmp->nrof, we need to increase the weight.
1894 */ 1746 */
1895 add_weight (where, op->weight * op->nrof); 1747 add_weight (this, op->weight * op->nrof);
1896 SET_FLAG (op, FLAG_REMOVED); 1748 SET_FLAG (op, FLAG_REMOVED);
1897 free_object (op); /* free the inserted object */ 1749 op->destroy (); /* free the inserted object */
1898 op = tmp; 1750 op = tmp;
1899 remove_ob (op); /* and fix old object's links */ 1751 op->remove (); /* and fix old object's links */
1900 CLEAR_FLAG (op, FLAG_REMOVED); 1752 CLEAR_FLAG (op, FLAG_REMOVED);
1901 break; 1753 break;
1902 } 1754 }
1903 1755
1904 /* I assume combined objects have no inventory 1756 /* I assume combined objects have no inventory
1905 * We add the weight - this object could have just been removed 1757 * We add the weight - this object could have just been removed
1906 * (if it was possible to merge). calling remove_ob will subtract 1758 * (if it was possible to merge). calling remove_ob will subtract
1907 * the weight, so we need to add it in again, since we actually do 1759 * the weight, so we need to add it in again, since we actually do
1908 * the linking below 1760 * the linking below
1909 */ 1761 */
1910 add_weight (where, op->weight * op->nrof); 1762 add_weight (this, op->weight * op->nrof);
1911 } 1763 }
1912 else 1764 else
1913 add_weight (where, (op->weight + op->carrying)); 1765 add_weight (this, (op->weight + op->carrying));
1914 1766
1915 otmp = is_player_inv (where); 1767 otmp = this->in_player ();
1916 if (otmp && otmp->contr != NULL) 1768 if (otmp && otmp->contr)
1917 {
1918 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1769 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1919 fix_player (otmp); 1770 fix_player (otmp);
1920 }
1921 1771
1922 op->map = NULL; 1772 op->map = 0;
1923 op->env = where; 1773 op->env = this;
1924 op->above = NULL; 1774 op->above = 0;
1925 op->below = NULL; 1775 op->below = 0;
1926 op->x = 0, op->y = 0; 1776 op->x = 0, op->y = 0;
1927 1777
1928 /* reset the light list and los of the players on the map */ 1778 /* reset the light list and los of the players on the map */
1929 if ((op->glow_radius != 0) && where->map) 1779 if ((op->glow_radius != 0) && map)
1930 { 1780 {
1931#ifdef DEBUG_LIGHTS 1781#ifdef DEBUG_LIGHTS
1932 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1782 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1933#endif /* DEBUG_LIGHTS */ 1783#endif /* DEBUG_LIGHTS */
1934 if (MAP_DARKNESS (where->map)) 1784 if (MAP_DARKNESS (map))
1935 update_all_los (where->map, where->x, where->y); 1785 update_all_los (map, x, y);
1936 } 1786 }
1937 1787
1938 /* Client has no idea of ordering so lets not bother ordering it here. 1788 /* Client has no idea of ordering so lets not bother ordering it here.
1939 * It sure simplifies this function... 1789 * It sure simplifies this function...
1940 */ 1790 */
1941 if (where->inv == NULL) 1791 if (!inv)
1942 where->inv = op; 1792 inv = op;
1943 else 1793 else
1944 { 1794 {
1945 op->below = where->inv; 1795 op->below = inv;
1946 op->below->above = op; 1796 op->below->above = op;
1947 where->inv = op; 1797 inv = op;
1948 } 1798 }
1799
1949 return op; 1800 return op;
1950} 1801}
1951 1802
1952/* 1803/*
1953 * Checks if any objects has a move_type that matches objects 1804 * Checks if any objects has a move_type that matches objects
1971 */ 1822 */
1972 1823
1973int 1824int
1974check_move_on (object *op, object *originator) 1825check_move_on (object *op, object *originator)
1975{ 1826{
1976 object * 1827 object *tmp;
1977 tmp; 1828 maptile *m = op->map;
1978 tag_t
1979 tag;
1980 mapstruct *
1981 m = op->map;
1982 int
1983 x = op->x, y = op->y; 1829 int x = op->x, y = op->y;
1984 MoveType 1830
1985 move_on, 1831 MoveType move_on, move_slow, move_block;
1986 move_slow,
1987 move_block;
1988 1832
1989 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1833 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1990 return 0; 1834 return 0;
1991
1992 tag = op->count;
1993 1835
1994 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1836 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1995 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1837 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1996 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1838 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1997 1839
2022 * we don't need to check all of them. 1864 * we don't need to check all of them.
2023 */ 1865 */
2024 if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) 1866 if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK))
2025 break; 1867 break;
2026 } 1868 }
1869
2027 for (; tmp != NULL; tmp = tmp->below) 1870 for (; tmp; tmp = tmp->below)
2028 { 1871 {
2029 if (tmp == op) 1872 if (tmp == op)
2030 continue; /* Can't apply yourself */ 1873 continue; /* Can't apply yourself */
2031 1874
2032 /* Check to see if one of the movement types should be slowed down. 1875 /* Check to see if one of the movement types should be slowed down.
2040 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1883 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
2041 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1884 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
2042 { 1885 {
2043 1886
2044 float 1887 float
2045 diff;
2046
2047 diff = tmp->move_slow_penalty * FABS (op->speed); 1888 diff = tmp->move_slow_penalty * FABS (op->speed);
1889
2048 if (op->type == PLAYER) 1890 if (op->type == PLAYER)
2049 {
2050 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || 1891 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) ||
2051 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) 1892 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN)))
2052 {
2053 diff /= 4.0; 1893 diff /= 4.0;
2054 } 1894
2055 }
2056 op->speed_left -= diff; 1895 op->speed_left -= diff;
2057 } 1896 }
2058 } 1897 }
2059 1898
2060 /* Basically same logic as above, except now for actual apply. */ 1899 /* Basically same logic as above, except now for actual apply. */
2061 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1900 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2062 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1901 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2063 { 1902 {
2064
2065 move_apply (tmp, op, originator); 1903 move_apply (tmp, op, originator);
1904
2066 if (was_destroyed (op, tag)) 1905 if (op->destroyed ())
2067 return 1; 1906 return 1;
2068 1907
2069 /* what the person/creature stepped onto has moved the object 1908 /* what the person/creature stepped onto has moved the object
2070 * someplace new. Don't process any further - if we did, 1909 * someplace new. Don't process any further - if we did,
2071 * have a feeling strange problems would result. 1910 * have a feeling strange problems would result.
2072 */ 1911 */
2073 if (op->map != m || op->x != x || op->y != y) 1912 if (op->map != m || op->x != x || op->y != y)
2074 return 0; 1913 return 0;
2075 } 1914 }
2076 } 1915 }
1916
2077 return 0; 1917 return 0;
2078} 1918}
2079 1919
2080/* 1920/*
2081 * present_arch(arch, map, x, y) searches for any objects with 1921 * present_arch(arch, map, x, y) searches for any objects with
2082 * a matching archetype at the given map and coordinates. 1922 * a matching archetype at the given map and coordinates.
2083 * The first matching object is returned, or NULL if none. 1923 * The first matching object is returned, or NULL if none.
2084 */ 1924 */
2085 1925
2086object * 1926object *
2087present_arch (const archetype *at, mapstruct *m, int x, int y) 1927present_arch (const archetype *at, maptile *m, int x, int y)
2088{ 1928{
2089 object * 1929 object *
2090 tmp; 1930 tmp;
2091 1931
2092 if (m == NULL || out_of_map (m, x, y)) 1932 if (m == NULL || out_of_map (m, x, y))
2105 * a matching type variable at the given map and coordinates. 1945 * a matching type variable at the given map and coordinates.
2106 * The first matching object is returned, or NULL if none. 1946 * The first matching object is returned, or NULL if none.
2107 */ 1947 */
2108 1948
2109object * 1949object *
2110present (unsigned char type, mapstruct *m, int x, int y) 1950present (unsigned char type, maptile *m, int x, int y)
2111{ 1951{
2112 object * 1952 object *
2113 tmp; 1953 tmp;
2114 1954
2115 if (out_of_map (m, x, y)) 1955 if (out_of_map (m, x, y))
2255 * the archetype because that isn't correct if the monster has been 2095 * the archetype because that isn't correct if the monster has been
2256 * customized, changed states, etc. 2096 * customized, changed states, etc.
2257 */ 2097 */
2258 2098
2259int 2099int
2260find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2100find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2261{ 2101{
2262 int 2102 int
2263 i, 2103 i,
2264 index = 0, flag; 2104 index = 0, flag;
2265 static int 2105 static int
2277 * if the space being examined only has a wall to the north and empty 2117 * if the space being examined only has a wall to the north and empty
2278 * spaces in all the other directions, this will reduce the search space 2118 * spaces in all the other directions, this will reduce the search space
2279 * to only the spaces immediately surrounding the target area, and 2119 * to only the spaces immediately surrounding the target area, and
2280 * won't look 2 spaces south of the target space. 2120 * won't look 2 spaces south of the target space.
2281 */ 2121 */
2282 else if ((flag & AB_NO_PASS) && maxfree[i] < stop) 2122 else if ((flag & P_NO_PASS) && maxfree[i] < stop)
2283 stop = maxfree[i]; 2123 stop = maxfree[i];
2284 } 2124 }
2125
2285 if (!index) 2126 if (!index)
2286 return -1; 2127 return -1;
2128
2287 return altern[RANDOM () % index]; 2129 return altern[RANDOM () % index];
2288} 2130}
2289 2131
2290/* 2132/*
2291 * find_first_free_spot(archetype, mapstruct, x, y) works like 2133 * find_first_free_spot(archetype, maptile, x, y) works like
2292 * find_free_spot(), but it will search max number of squares. 2134 * find_free_spot(), but it will search max number of squares.
2293 * But it will return the first available spot, not a random choice. 2135 * But it will return the first available spot, not a random choice.
2294 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2136 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2295 */ 2137 */
2296 2138
2297int 2139int
2298find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2140find_first_free_spot (const object *ob, maptile *m, int x, int y)
2299{ 2141{
2300 int 2142 int
2301 i; 2143 i;
2302 2144
2303 for (i = 0; i < SIZEOFFREE; i++) 2145 for (i = 0; i < SIZEOFFREE; i++)
2367 * because we have to know what movement the thing looking to move 2209 * because we have to know what movement the thing looking to move
2368 * there is capable of. 2210 * there is capable of.
2369 */ 2211 */
2370 2212
2371int 2213int
2372find_dir (mapstruct *m, int x, int y, object *exclude) 2214find_dir (maptile *m, int x, int y, object *exclude)
2373{ 2215{
2374 int 2216 int
2375 i, 2217 i,
2376 max = SIZEOFFREE, mflags; 2218 max = SIZEOFFREE, mflags;
2377 sint16 2219
2378 nx, 2220 sint16 nx, ny;
2379 ny;
2380 object * 2221 object *
2381 tmp; 2222 tmp;
2382 mapstruct * 2223 maptile *
2383 mp; 2224 mp;
2384 MoveType 2225
2385 blocked, 2226 MoveType blocked, move_type;
2386 move_type;
2387 2227
2388 if (exclude && exclude->head) 2228 if (exclude && exclude->head)
2389 { 2229 {
2390 exclude = exclude->head; 2230 exclude = exclude->head;
2391 move_type = exclude->move_type; 2231 move_type = exclude->move_type;
2596 * Modified to be map tile aware -.MSW 2436 * Modified to be map tile aware -.MSW
2597 */ 2437 */
2598 2438
2599 2439
2600int 2440int
2601can_see_monsterP (mapstruct *m, int x, int y, int dir) 2441can_see_monsterP (maptile *m, int x, int y, int dir)
2602{ 2442{
2603 sint16 2443 sint16 dx, dy;
2604 dx,
2605 dy;
2606 int 2444 int
2607 mflags; 2445 mflags;
2608 2446
2609 if (dir < 0) 2447 if (dir < 0)
2610 return 0; /* exit condition: invalid direction */ 2448 return 0; /* exit condition: invalid direction */
2657 * create clone from object to another 2495 * create clone from object to another
2658 */ 2496 */
2659object * 2497object *
2660object_create_clone (object *asrc) 2498object_create_clone (object *asrc)
2661{ 2499{
2662 object *
2663 dst = NULL, *tmp, *src, *part, *prev, *item; 2500 object *dst = 0, *tmp, *src, *part, *prev, *item;
2664 2501
2665 if (!asrc) 2502 if (!asrc)
2666 return NULL; 2503 return 0;
2504
2667 src = asrc; 2505 src = asrc;
2668 if (src->head) 2506 if (src->head)
2669 src = src->head; 2507 src = src->head;
2670 2508
2671 prev = NULL; 2509 prev = 0;
2672 for (part = src; part; part = part->more) 2510 for (part = src; part; part = part->more)
2673 { 2511 {
2674 tmp = get_object (); 2512 tmp = part->clone ();
2675 copy_object (part, tmp);
2676 tmp->x -= src->x; 2513 tmp->x -= src->x;
2677 tmp->y -= src->y; 2514 tmp->y -= src->y;
2515
2678 if (!part->head) 2516 if (!part->head)
2679 { 2517 {
2680 dst = tmp; 2518 dst = tmp;
2681 tmp->head = NULL; 2519 tmp->head = 0;
2682 } 2520 }
2683 else 2521 else
2684 { 2522 {
2685 tmp->head = dst; 2523 tmp->head = dst;
2686 } 2524 }
2525
2687 tmp->more = NULL; 2526 tmp->more = 0;
2527
2688 if (prev) 2528 if (prev)
2689 prev->more = tmp; 2529 prev->more = tmp;
2530
2690 prev = tmp; 2531 prev = tmp;
2691 } 2532 }
2692 2533
2693 /*** copy inventory ***/
2694 for (item = src->inv; item; item = item->below) 2534 for (item = src->inv; item; item = item->below)
2695 {
2696 (void) insert_ob_in_ob (object_create_clone (item), dst); 2535 insert_ob_in_ob (object_create_clone (item), dst);
2697 }
2698 2536
2699 return dst; 2537 return dst;
2700} 2538}
2701 2539
2702/* return true if the object was destroyed, 0 otherwise */
2703int
2704was_destroyed (const object *op, tag_t old_tag)
2705{
2706 /* checking for FLAG_FREED isn't necessary, but makes this function more
2707 * robust */
2708 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2709}
2710
2711/* GROS - Creates an object using a string representing its content. */ 2540/* GROS - Creates an object using a string representing its content. */
2712
2713/* Basically, we save the content of the string to a temp file, then call */ 2541/* Basically, we save the content of the string to a temp file, then call */
2714
2715/* load_object on it. I admit it is a highly inefficient way to make things, */ 2542/* load_object on it. I admit it is a highly inefficient way to make things, */
2716
2717/* but it was simple to make and allows reusing the load_object function. */ 2543/* but it was simple to make and allows reusing the load_object function. */
2718
2719/* Remember not to use load_object_str in a time-critical situation. */ 2544/* Remember not to use load_object_str in a time-critical situation. */
2720
2721/* Also remember that multiparts objects are not supported for now. */ 2545/* Also remember that multiparts objects are not supported for now. */
2722 2546
2723object * 2547object *
2724load_object_str (const char *obstr) 2548load_object_str (const char *obstr)
2725{ 2549{
2726 object * 2550 object *op;
2727 op;
2728 char
2729 filename[MAX_BUF]; 2551 char filename[MAX_BUF];
2730 2552
2731 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2553 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2732 2554
2733 FILE *
2734 tempfile = fopen (filename, "w"); 2555 FILE *tempfile = fopen (filename, "w");
2735 2556
2736 if (tempfile == NULL) 2557 if (tempfile == NULL)
2737 { 2558 {
2738 LOG (llevError, "Error - Unable to access load object temp file\n"); 2559 LOG (llevError, "Error - Unable to access load object temp file\n");
2739 return NULL; 2560 return NULL;
2740 }; 2561 }
2562
2741 fprintf (tempfile, obstr); 2563 fprintf (tempfile, obstr);
2742 fclose (tempfile); 2564 fclose (tempfile);
2743 2565
2744 op = get_object (); 2566 op = object::create ();
2745 2567
2746 object_thawer 2568 object_thawer thawer (filename);
2747 thawer (filename);
2748 2569
2749 if (thawer) 2570 if (thawer)
2750 load_object (thawer, op, 0); 2571 load_object (thawer, op, 0);
2751 2572
2752 LOG (llevDebug, " load str completed, object=%s\n", &op->name); 2573 LOG (llevDebug, " load str completed, object=%s\n", &op->name);
2760 * returns NULL if no match. 2581 * returns NULL if no match.
2761 */ 2582 */
2762object * 2583object *
2763find_obj_by_type_subtype (const object *who, int type, int subtype) 2584find_obj_by_type_subtype (const object *who, int type, int subtype)
2764{ 2585{
2765 object * 2586 object *tmp;
2766 tmp;
2767 2587
2768 for (tmp = who->inv; tmp; tmp = tmp->below) 2588 for (tmp = who->inv; tmp; tmp = tmp->below)
2769 if (tmp->type == type && tmp->subtype == subtype) 2589 if (tmp->type == type && tmp->subtype == subtype)
2770 return tmp; 2590 return tmp;
2771 2591
2779 * do the desired thing. 2599 * do the desired thing.
2780 */ 2600 */
2781key_value * 2601key_value *
2782get_ob_key_link (const object *ob, const char *key) 2602get_ob_key_link (const object *ob, const char *key)
2783{ 2603{
2784 key_value * 2604 key_value *link;
2785 link;
2786 2605
2787 for (link = ob->key_values; link != NULL; link = link->next) 2606 for (link = ob->key_values; link != NULL; link = link->next)
2788 {
2789 if (link->key == key) 2607 if (link->key == key)
2790 {
2791 return link; 2608 return link;
2792 }
2793 }
2794 2609
2795 return NULL; 2610 return NULL;
2796} 2611}
2797 2612
2798/* 2613/*
2803 * The returned string is shared. 2618 * The returned string is shared.
2804 */ 2619 */
2805const char * 2620const char *
2806get_ob_key_value (const object *op, const char *const key) 2621get_ob_key_value (const object *op, const char *const key)
2807{ 2622{
2808 key_value * 2623 key_value *link;
2809 link; 2624 shstr_cmp canonical_key (key);
2810 const char *
2811 canonical_key;
2812 2625
2813 canonical_key = shstr::find (key);
2814
2815 if (canonical_key == NULL) 2626 if (!canonical_key)
2816 { 2627 {
2817 /* 1. There being a field named key on any object 2628 /* 1. There being a field named key on any object
2818 * implies there'd be a shared string to find. 2629 * implies there'd be a shared string to find.
2819 * 2. Since there isn't, no object has this field. 2630 * 2. Since there isn't, no object has this field.
2820 * 3. Therefore, *this* object doesn't have this field. 2631 * 3. Therefore, *this* object doesn't have this field.
2821 */ 2632 */
2822 return NULL; 2633 return 0;
2823 } 2634 }
2824 2635
2825 /* This is copied from get_ob_key_link() above - 2636 /* This is copied from get_ob_key_link() above -
2826 * only 4 lines, and saves the function call overhead. 2637 * only 4 lines, and saves the function call overhead.
2827 */ 2638 */
2828 for (link = op->key_values; link != NULL; link = link->next) 2639 for (link = op->key_values; link; link = link->next)
2829 {
2830 if (link->key == canonical_key) 2640 if (link->key == canonical_key)
2831 {
2832 return link->value; 2641 return link->value;
2833 } 2642
2834 }
2835 return NULL; 2643 return 0;
2836} 2644}
2837 2645
2838 2646
2839/* 2647/*
2840 * Updates the canonical_key in op to value. 2648 * Updates the canonical_key in op to value.
2876 if (last) 2684 if (last)
2877 last->next = field->next; 2685 last->next = field->next;
2878 else 2686 else
2879 op->key_values = field->next; 2687 op->key_values = field->next;
2880 2688
2881 delete
2882 field; 2689 delete field;
2883 } 2690 }
2884 } 2691 }
2885 return TRUE; 2692 return TRUE;
2886 } 2693 }
2887 /* IF we get here, key doesn't exist */ 2694 /* IF we get here, key doesn't exist */
2922 * Returns TRUE on success. 2729 * Returns TRUE on success.
2923 */ 2730 */
2924int 2731int
2925set_ob_key_value (object *op, const char *key, const char *value, int add_key) 2732set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2926{ 2733{
2927 shstr
2928 key_ (key); 2734 shstr key_ (key);
2929 2735
2930 return set_ob_key_value_s (op, key_, value, add_key); 2736 return set_ob_key_value_s (op, key_, value, add_key);
2931} 2737}
2738
2739object::depth_iterator::depth_iterator (object *container)
2740: iterator_base (container)
2741{
2742 while (item->inv)
2743 item = item->inv;
2744}
2745
2746void
2747object::depth_iterator::next ()
2748{
2749 if (item->below)
2750 {
2751 item = item->below;
2752
2753 while (item->inv)
2754 item = item->inv;
2755 }
2756 else
2757 item = item->env;
2758}
2759
2760// return a suitable string describing an objetc in enough detail to find it
2761const char *
2762object::debug_desc (char *info) const
2763{
2764 char info2[256 * 3];
2765 char *p = info;
2766
2767 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2768 count,
2769 &name,
2770 title ? " " : "",
2771 title ? (const char *)title : "");
2772
2773 if (env)
2774 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2775
2776 if (map)
2777 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2778
2779 return info;
2780}
2781
2782const char *
2783object::debug_desc () const
2784{
2785 static char info[256 * 3];
2786 return debug_desc (info);
2787}
2788

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