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Comparing deliantra/server/common/object.C (file contents):
Revision 1.209 by root, Mon Apr 21 06:35:26 2008 UTC vs.
Revision 1.240 by root, Wed May 7 13:40:30 2008 UTC

24#include <global.h> 24#include <global.h>
25#include <stdio.h> 25#include <stdio.h>
26#include <sys/types.h> 26#include <sys/types.h>
27#include <sys/uio.h> 27#include <sys/uio.h>
28#include <object.h> 28#include <object.h>
29#include <funcpoint.h>
30#include <sproto.h> 29#include <sproto.h>
31#include <loader.h> 30#include <loader.h>
32 31
33#include <bitset> 32#include <bitset>
34 33
140 139
141/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 140/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
142static bool 141static bool
143compare_ob_value_lists_one (const object *wants, const object *has) 142compare_ob_value_lists_one (const object *wants, const object *has)
144{ 143{
145 key_value *wants_field;
146
147 /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both 144 /* n-squared behaviour (see kv_get), but I'm hoping both
148 * objects with lists are rare, and lists stay short. If not, use a 145 * objects with lists are rare, and lists stay short. If not, use a
149 * different structure or at least keep the lists sorted... 146 * different structure or at least keep the lists sorted...
150 */ 147 */
151 148
152 /* For each field in wants, */ 149 /* For each field in wants, */
153 for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) 150 for (key_value *kv = wants->key_values; kv; kv = kv->next)
154 { 151 if (has->kv_get (kv->key) != kv->value)
155 key_value *has_field; 152 return false;
156
157 /* Look for a field in has with the same key. */
158 has_field = get_ob_key_link (has, wants_field->key);
159
160 if (!has_field)
161 return 0; /* No field with that name. */
162
163 /* Found the matching field. */
164 if (has_field->value != wants_field->value)
165 return 0; /* Values don't match, so this half of the comparison is false. */
166
167 /* If we get here, we found a match. Now for the next field in wants. */
168 }
169 153
170 /* If we get here, every field in wants has a matching field in has. */ 154 /* If we get here, every field in wants has a matching field in has. */
171 return 1; 155 return true;
172} 156}
173 157
174/* Returns TRUE if ob1 has the same key_values as ob2. */ 158/* Returns TRUE if ob1 has the same key_values as ob2. */
175static bool 159static bool
176compare_ob_value_lists (const object *ob1, const object *ob2) 160compare_ob_value_lists (const object *ob1, const object *ob2)
177{ 161{
178 /* However, there may be fields in has which aren't partnered in wants, 162 /* However, there may be fields in has which aren't partnered in wants,
179 * so we need to run the comparison *twice*. :( 163 * so we need to run the comparison *twice*. :(
180 */ 164 */
181 return compare_ob_value_lists_one (ob1, ob2) && compare_ob_value_lists_one (ob2, ob1); 165 return compare_ob_value_lists_one (ob1, ob2)
166 && compare_ob_value_lists_one (ob2, ob1);
182} 167}
183 168
184/* Function examines the 2 objects given to it, and returns true if 169/* Function examines the 2 objects given to it, and returns true if
185 * they can be merged together. 170 * they can be merged together.
186 * 171 *
331 316
332 /* Everything passes, must be OK. */ 317 /* Everything passes, must be OK. */
333 return 1; 318 return 1;
334} 319}
335 320
321// find player who can see this object
322object *
323object::visible_to () const
324{
325 if (client_visible () && !flag [FLAG_REMOVED])
326 {
327 // see if we are in a container of sorts
328 if (env)
329 {
330 // the player inventory itself is always visible
331 if (env->type == PLAYER)
332 return env;
333
334 // else a player could have our env open
335 object *envest = env->outer_env ();
336
337 // the player itself is always on a map, so we will find him here
338 // even if our inv is in a player.
339 if (envest->is_on_map ())
340 if (object *pl = envest->ms ().player ())
341 if (pl->container == env)
342 return pl;
343 }
344 else
345 {
346 // maybe there is a player standing on the same mapspace
347 // this will catch the case where "this" is a player
348 if (object *pl = ms ().player ())
349 if (!pl->container || this == pl->container)
350 return pl;
351 }
352 }
353
354 return 0;
355}
356
336// adjust weight per container type ("of holding") 357// adjust weight per container type ("of holding")
337static sint32 358static sint32
338weight_adjust (object *op, sint32 weight) 359weight_adjust_for (object *op, sint32 weight)
339{ 360{
340 return op->type == CONTAINER 361 return op->type == CONTAINER
341 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) 362 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str)
342 : weight; 363 : weight;
343} 364}
349static void 370static void
350adjust_weight (object *op, sint32 weight) 371adjust_weight (object *op, sint32 weight)
351{ 372{
352 while (op) 373 while (op)
353 { 374 {
375 // adjust by actual difference to account for rounding errors
376 // i.e. (w2 - w1) / f != w2 / f - w1 / f and the latter is correct
354 weight = weight_adjust (op, weight); 377 weight = weight_adjust_for (op, op->carrying)
378 - weight_adjust_for (op, op->carrying - weight);
379
380 if (!weight)
381 return;
355 382
356 op->carrying += weight; 383 op->carrying += weight;
384
385 if (object *pl = op->visible_to ())
386 if (pl != op) // player is handled lazily
387 esrv_update_item (UPD_WEIGHT, pl, op);
388
357 op = op->env; 389 op = op->env;
358 } 390 }
359} 391}
360 392
361/* 393/*
374 op->update_weight (); 406 op->update_weight ();
375 407
376 sum += op->total_weight (); 408 sum += op->total_weight ();
377 } 409 }
378 410
379 carrying = weight_adjust (this, sum); 411 sum = weight_adjust_for (this, sum);
412
413 if (sum != carrying)
414 {
415 carrying = sum;
416
417 if (object *pl = visible_to ())
418 if (pl != this) // player is handled lazily
419 esrv_update_item (UPD_WEIGHT, pl, this);
420 }
380} 421}
381 422
382/* 423/*
383 * Used by: Server DM commands: dumpbelow, dump. Some error messages. 424 * Used by: Server DM commands: dumpbelow, dump. Some error messages.
384 */ 425 */
551 } 592 }
552 593
553 op->key_values = 0; 594 op->key_values = 0;
554} 595}
555 596
556object & 597/*
557object::operator =(const object &src) 598 * copy_to first frees everything allocated by the dst object,
599 * and then copies the contents of itself into the second
600 * object, allocating what needs to be allocated. Basically, any
601 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
602 * if the first object is freed, the pointers in the new object
603 * will point at garbage.
604 */
605void
606object::copy_to (object *dst)
558{ 607{
559 bool is_freed = flag [FLAG_FREED]; 608 dst->remove ();
560 bool is_removed = flag [FLAG_REMOVED];
561
562 *(object_copy *)this = src; 609 *(object_copy *)dst = *this;
563
564 flag [FLAG_FREED] = is_freed;
565 flag [FLAG_REMOVED] = is_removed; 610 dst->flag [FLAG_REMOVED] = true;
566 611
567 /* Copy over key_values, if any. */ 612 /* Copy over key_values, if any. */
568 if (src.key_values) 613 if (key_values)
569 { 614 {
570 key_value *tail = 0; 615 key_value *tail = 0;
571 key_values = 0; 616 dst->key_values = 0;
572 617
573 for (key_value *i = src.key_values; i; i = i->next) 618 for (key_value *i = key_values; i; i = i->next)
574 { 619 {
575 key_value *new_link = new key_value; 620 key_value *new_link = new key_value;
576 621
577 new_link->next = 0; 622 new_link->next = 0;
578 new_link->key = i->key; 623 new_link->key = i->key;
579 new_link->value = i->value; 624 new_link->value = i->value;
580 625
581 /* Try and be clever here, too. */ 626 /* Try and be clever here, too. */
582 if (!key_values) 627 if (!dst->key_values)
583 { 628 {
584 key_values = new_link; 629 dst->key_values = new_link;
585 tail = new_link; 630 tail = new_link;
586 } 631 }
587 else 632 else
588 { 633 {
589 tail->next = new_link; 634 tail->next = new_link;
590 tail = new_link; 635 tail = new_link;
591 } 636 }
592 } 637 }
593 } 638 }
594}
595
596/*
597 * copy_to first frees everything allocated by the dst object,
598 * and then copies the contents of itself into the second
599 * object, allocating what needs to be allocated. Basically, any
600 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
601 * if the first object is freed, the pointers in the new object
602 * will point at garbage.
603 */
604void
605object::copy_to (object *dst)
606{
607 *dst = *this;
608 639
609 if (speed < 0) 640 if (speed < 0)
610 dst->speed_left -= rndm (); 641 dst->speed_left -= rndm ();
611 642
612 dst->set_speed (dst->speed); 643 dst->set_speed (dst->speed);
634object * 665object *
635object::clone () 666object::clone ()
636{ 667{
637 object *neu = create (); 668 object *neu = create ();
638 copy_to (neu); 669 copy_to (neu);
670 neu->map = map; // not copied by copy_to
639 return neu; 671 return neu;
640} 672}
641 673
642/* 674/*
643 * If an object with the IS_TURNABLE() flag needs to be turned due 675 * If an object with the IS_TURNABLE() flag needs to be turned due
694 * UP_OBJ_FACE: only the objects face has changed. 726 * UP_OBJ_FACE: only the objects face has changed.
695 */ 727 */
696void 728void
697update_object (object *op, int action) 729update_object (object *op, int action)
698{ 730{
699 if (op == NULL) 731 if (!op)
700 { 732 {
701 /* this should never happen */ 733 /* this should never happen */
702 LOG (llevDebug, "update_object() called for NULL object.\n"); 734 LOG (llevError | logBacktrace, "update_object() called for NULL object.\n");
703 return; 735 return;
704 } 736 }
705 737
706 if (op->env) 738 if (!op->is_on_map ())
707 { 739 {
708 /* Animation is currently handled by client, so nothing 740 /* Animation is currently handled by client, so nothing
709 * to do in this case. 741 * to do in this case.
710 */ 742 */
711 return; 743 return;
712 } 744 }
713
714 /* If the map is saving, don't do anything as everything is
715 * going to get freed anyways.
716 */
717 if (!op->map || op->map->in_memory == MAP_SAVING)
718 return;
719 745
720 /* make sure the object is within map boundaries */ 746 /* make sure the object is within map boundaries */
721 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) 747 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height)
722 { 748 {
723 LOG (llevError, "update_object() called for object out of map!\n"); 749 LOG (llevError, "update_object() called for object out of map!\n");
866object::destroy_inv (bool drop_to_ground) 892object::destroy_inv (bool drop_to_ground)
867{ 893{
868 // need to check first, because the checks below might segfault 894 // need to check first, because the checks below might segfault
869 // as we might be on an invalid mapspace and crossfire code 895 // as we might be on an invalid mapspace and crossfire code
870 // is too buggy to ensure that the inventory is empty. 896 // is too buggy to ensure that the inventory is empty.
871 // corollary: if you create arrows etc. with stuff in tis inventory, 897 // corollary: if you create arrows etc. with stuff in its inventory,
872 // cf will crash below with off-map x and y 898 // cf will crash below with off-map x and y
873 if (!inv) 899 if (!inv)
874 return; 900 return;
875 901
876 /* Only if the space blocks everything do we not process - 902 /* Only if the space blocks everything do we not process -
878 * drop on that space. 904 * drop on that space.
879 */ 905 */
880 if (!drop_to_ground 906 if (!drop_to_ground
881 || !map 907 || !map
882 || map->in_memory != MAP_ACTIVE 908 || map->in_memory != MAP_ACTIVE
883 || map->nodrop 909 || map->no_drop
884 || ms ().move_block == MOVE_ALL) 910 || ms ().move_block == MOVE_ALL)
885 { 911 {
886 while (inv) 912 while (inv)
887 { 913 {
888 inv->destroy_inv (drop_to_ground); 914 inv->destroy_inv (false);
889 inv->destroy (); 915 inv->destroy ();
890 } 916 }
891 } 917 }
892 else 918 else
893 { /* Put objects in inventory onto this space */ 919 { /* Put objects in inventory onto this space */
899 || op->flag [FLAG_NO_DROP] 925 || op->flag [FLAG_NO_DROP]
900 || op->type == RUNE 926 || op->type == RUNE
901 || op->type == TRAP 927 || op->type == TRAP
902 || op->flag [FLAG_IS_A_TEMPLATE] 928 || op->flag [FLAG_IS_A_TEMPLATE]
903 || op->flag [FLAG_DESTROY_ON_DEATH]) 929 || op->flag [FLAG_DESTROY_ON_DEATH])
904 op->destroy (); 930 op->destroy (true);
905 else 931 else
906 map->insert (op, x, y); 932 map->insert (op, x, y);
907 } 933 }
908 } 934 }
909} 935}
913 object *op = new object; 939 object *op = new object;
914 op->link (); 940 op->link ();
915 return op; 941 return op;
916} 942}
917 943
944static struct freed_map : maptile
945{
946 freed_map ()
947 {
948 path = "<freed objects map>";
949 name = "/internal/freed_objects_map";
950 width = 3;
951 height = 3;
952 no_drop = 1;
953 no_reset = 1;
954
955 alloc ();
956 in_memory = MAP_ACTIVE;
957 }
958
959 ~freed_map ()
960 {
961 destroy ();
962 }
963} freed_map; // freed objects are moved here to avoid crashes
964
918void 965void
919object::do_destroy () 966object::do_destroy ()
920{ 967{
921 attachable::do_destroy ();
922
923 if (flag [FLAG_IS_LINKED]) 968 if (flag [FLAG_IS_LINKED])
924 remove_button_link (this); 969 remove_button_link (this);
925 970
926 if (flag [FLAG_FRIENDLY]) 971 if (flag [FLAG_FRIENDLY])
927 remove_friendly_object (this); 972 remove_friendly_object (this);
928 973
929 if (!flag [FLAG_REMOVED])
930 remove (); 974 remove ();
931 975
932 destroy_inv (true); 976 attachable::do_destroy ();
933 977
934 deactivate (); 978 deactivate ();
935 unlink (); 979 unlink ();
936 980
937 flag [FLAG_FREED] = 1; 981 flag [FLAG_FREED] = 1;
938 982
939 // hack to ensure that freed objects still have a valid map 983 // hack to ensure that freed objects still have a valid map
940 {
941 static maptile *freed_map; // freed objects are moved here to avoid crashes
942
943 if (!freed_map)
944 {
945 freed_map = new maptile;
946
947 freed_map->path = "<freed objects map>";
948 freed_map->name = "/internal/freed_objects_map";
949 freed_map->width = 3;
950 freed_map->height = 3;
951 freed_map->nodrop = 1;
952
953 freed_map->alloc ();
954 freed_map->in_memory = MAP_ACTIVE;
955 }
956
957 map = freed_map; 984 map = &freed_map;
958 x = 1; 985 x = 1;
959 y = 1; 986 y = 1;
960 }
961 987
962 if (more) 988 if (more)
963 { 989 {
964 more->destroy (); 990 more->destroy ();
965 more = 0; 991 more = 0;
978object::destroy (bool destroy_inventory) 1004object::destroy (bool destroy_inventory)
979{ 1005{
980 if (destroyed ()) 1006 if (destroyed ())
981 return; 1007 return;
982 1008
1009 if (!is_head () && !head->destroyed ())
1010 {
1011 LOG (llevError | logBacktrace, "tried to destroy the tail of an object");
1012 head->destroy (destroy_inventory);
1013 return;
1014 }
1015
983 if (destroy_inventory) 1016 destroy_inv (!destroy_inventory);
984 destroy_inv (false);
985 1017
986 if (is_head ()) 1018 if (is_head ())
987 if (sound_destroy) 1019 if (sound_destroy)
988 play_sound (sound_destroy); 1020 play_sound (sound_destroy);
989 else if (flag [FLAG_MONSTER]) 1021 else if (flag [FLAG_MONSTER])
1003object::do_remove () 1035object::do_remove ()
1004{ 1036{
1005 object *tmp, *last = 0; 1037 object *tmp, *last = 0;
1006 object *otmp; 1038 object *otmp;
1007 1039
1008 if (QUERY_FLAG (this, FLAG_REMOVED)) 1040 if (flag [FLAG_REMOVED])
1009 return; 1041 return;
1010 1042
1011 SET_FLAG (this, FLAG_REMOVED);
1012 INVOKE_OBJECT (REMOVE, this); 1043 INVOKE_OBJECT (REMOVE, this);
1044
1045 flag [FLAG_REMOVED] = true;
1013 1046
1014 if (more) 1047 if (more)
1015 more->remove (); 1048 more->remove ();
1016 1049
1017 /* 1050 /*
1018 * In this case, the object to be removed is in someones 1051 * In this case, the object to be removed is in someones
1019 * inventory. 1052 * inventory.
1020 */ 1053 */
1021 if (env) 1054 if (env)
1022 { 1055 {
1056 flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed
1057 if (object *pl = visible_to ())
1058 esrv_del_item (pl->contr, count);
1059 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1060
1023 adjust_weight (env, -total_weight ()); 1061 adjust_weight (env, -total_weight ());
1024
1025 *(above ? &above->below : &env->inv) = below;
1026
1027 if (below)
1028 below->above = above;
1029 1062
1030 /* we set up values so that it could be inserted into 1063 /* we set up values so that it could be inserted into
1031 * the map, but we don't actually do that - it is up 1064 * the map, but we don't actually do that - it is up
1032 * to the caller to decide what we want to do. 1065 * to the caller to decide what we want to do.
1033 */ 1066 */
1034 map = env->map; 1067 map = env->map;
1035 x = env->x; 1068 x = env->x;
1036 y = env->y; 1069 y = env->y;
1070
1071 // make sure cmov optimisation is applicable
1072 *(above ? &above->below : &env->inv) = below;
1073 *(below ? &below->above : &above ) = above; // &above is just a dummy
1074
1037 above = 0; 1075 above = 0;
1038 below = 0; 1076 below = 0;
1039 env = 0; 1077 env = 0;
1040 1078
1041 /* NO_FIX_PLAYER is set when a great many changes are being 1079 /* NO_FIX_PLAYER is set when a great many changes are being
1045 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1083 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1046 otmp->update_stats (); 1084 otmp->update_stats ();
1047 } 1085 }
1048 else if (map) 1086 else if (map)
1049 { 1087 {
1050 if (type == PLAYER)
1051 {
1052 // leaving a spot always closes any open container on the ground
1053 if (container && !container->env)
1054 // this causes spurious floorbox updates, but it ensures
1055 // that the CLOSE event is being sent.
1056 close_container ();
1057
1058 --map->players;
1059 map->touch ();
1060 }
1061
1062 map->dirty = true; 1088 map->dirty = true;
1063 mapspace &ms = this->ms (); 1089 mapspace &ms = this->ms ();
1064 1090
1091 if (object *pl = ms.player ())
1092 {
1093 if (type == PLAYER) // this == pl(!)
1094 {
1095 // leaving a spot always closes any open container on the ground
1096 if (container && !container->env)
1097 // this causes spurious floorbox updates, but it ensures
1098 // that the CLOSE event is being sent.
1099 close_container ();
1100
1101 --map->players;
1102 map->touch ();
1103 }
1104 else if (pl->container == this)
1105 {
1106 // removing a container should close it
1107 close_container ();
1108 }
1109
1110 esrv_del_item (pl->contr, count);
1111 }
1112
1065 /* link the object above us */ 1113 /* link the object above us */
1066 if (above) 1114 // re-link, make sure compiler can easily use cmove
1067 above->below = below; 1115 *(above ? &above->below : &ms.top) = below;
1068 else 1116 *(below ? &below->above : &ms.bot) = above;
1069 ms.top = below; /* we were top, set new top */
1070
1071 /* Relink the object below us, if there is one */
1072 if (below)
1073 below->above = above;
1074 else
1075 {
1076 /* Nothing below, which means we need to relink map object for this space
1077 * use translated coordinates in case some oddness with map tiling is
1078 * evident
1079 */
1080 if (GET_MAP_OB (map, x, y) != this)
1081 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ());
1082
1083 ms.bot = above; /* goes on above it. */
1084 }
1085 1117
1086 above = 0; 1118 above = 0;
1087 below = 0; 1119 below = 0;
1088 1120
1089 if (map->in_memory == MAP_SAVING) 1121 if (map->in_memory == MAP_SAVING)
1098 * removed (most likely destroyed), update the player view 1130 * removed (most likely destroyed), update the player view
1099 * appropriately. 1131 * appropriately.
1100 */ 1132 */
1101 pl->close_container (); 1133 pl->close_container ();
1102 1134
1135 //TODO: the floorbox prev/next might need updating
1136 //esrv_del_item (pl->contr, count);
1137 //TODO: update floorbox to preserve ordering
1138 if (pl->contr->ns)
1103 pl->contr->ns->floorbox_update (); 1139 pl->contr->ns->floorbox_update ();
1104 } 1140 }
1105 1141
1106 for (tmp = ms.bot; tmp; tmp = tmp->above) 1142 for (tmp = ms.bot; tmp; tmp = tmp->above)
1107 { 1143 {
1108 /* No point updating the players look faces if he is the object 1144 /* No point updating the players look faces if he is the object
1152 if (!top) 1188 if (!top)
1153 for (top = op; top && top->above; top = top->above) 1189 for (top = op; top && top->above; top = top->above)
1154 ; 1190 ;
1155 1191
1156 for (; top; top = top->below) 1192 for (; top; top = top->below)
1157 {
1158 if (top == op)
1159 continue;
1160
1161 if (object::can_merge (op, top)) 1193 if (object::can_merge (op, top))
1162 { 1194 {
1163 top->nrof += op->nrof; 1195 top->nrof += op->nrof;
1164 1196
1165/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1197 if (object *pl = top->visible_to ())
1166 op->weight = 0; /* Don't want any adjustements now */ 1198 esrv_update_item (UPD_NROF, pl, top);
1199
1200 op->weight = 0; // cancel the addition above
1201 op->carrying = 0; // must be 0 already
1202
1167 op->destroy (); 1203 op->destroy (1);
1204
1168 return top; 1205 return top;
1169 } 1206 }
1170 }
1171 1207
1172 return 0; 1208 return 0;
1173} 1209}
1174 1210
1175void 1211void
1232 * just 'op' otherwise 1268 * just 'op' otherwise
1233 */ 1269 */
1234object * 1270object *
1235insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1271insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1236{ 1272{
1237 assert (!op->flag [FLAG_FREED]);
1238
1239 object *top, *floor = NULL;
1240
1241 op->remove (); 1273 op->remove ();
1242 1274
1243 /* Ideally, the caller figures this out. However, it complicates a lot 1275 /* Ideally, the caller figures this out. However, it complicates a lot
1244 * of areas of callers (eg, anything that uses find_free_spot would now 1276 * of areas of callers (eg, anything that uses find_free_spot would now
1245 * need extra work 1277 * need extra work
1246 */ 1278 */
1247 if (!xy_normalise (m, op->x, op->y)) 1279 if (!xy_normalise (m, op->x, op->y))
1248 { 1280 {
1249 op->destroy (); 1281 op->head_ ()->destroy (1);// remove head_ once all tail object destroyers found
1250 return 0; 1282 return 0;
1251 } 1283 }
1252 1284
1253 if (object *more = op->more) 1285 if (object *more = op->more)
1254 if (!insert_ob_in_map (more, m, originator, flag)) 1286 if (!insert_ob_in_map (more, m, originator, flag))
1263 */ 1295 */
1264 if (op->nrof && !(flag & INS_NO_MERGE)) 1296 if (op->nrof && !(flag & INS_NO_MERGE))
1265 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1297 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1266 if (object::can_merge (op, tmp)) 1298 if (object::can_merge (op, tmp))
1267 { 1299 {
1300 // TODO: we actually want to update tmp, not op,
1301 // but some caller surely breaks when we return tmp
1302 // from here :/
1268 op->nrof += tmp->nrof; 1303 op->nrof += tmp->nrof;
1269 tmp->destroy (1); 1304 tmp->destroy (1);
1270 } 1305 }
1271 1306
1272 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1307 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1275 if (!QUERY_FLAG (op, FLAG_ALIVE)) 1310 if (!QUERY_FLAG (op, FLAG_ALIVE))
1276 CLEAR_FLAG (op, FLAG_NO_STEAL); 1311 CLEAR_FLAG (op, FLAG_NO_STEAL);
1277 1312
1278 if (flag & INS_BELOW_ORIGINATOR) 1313 if (flag & INS_BELOW_ORIGINATOR)
1279 { 1314 {
1280 if (originator->map != op->map || originator->x != op->x || originator->y != op->y) 1315 if (originator->map != op->map || originator->x != op->x || originator->y != op->y || !originator->is_on_map ())
1281 { 1316 {
1282 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); 1317 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n");
1283 abort (); 1318 abort ();
1284 } 1319 }
1285 1320
1286 op->above = originator; 1321 op->above = originator;
1287 op->below = originator->below; 1322 op->below = originator->below;
1288
1289 if (op->below)
1290 op->below->above = op;
1291 else
1292 ms.bot = op;
1293
1294 /* since *below* originator, no need to update top */
1295 originator->below = op; 1323 originator->below = op;
1324
1325 *(op->below ? &op->below->above : &ms.bot) = op;
1296 } 1326 }
1297 else 1327 else
1298 { 1328 {
1299 top = ms.bot; 1329 object *floor = 0;
1330 object *top = ms.top;
1300 1331
1301 /* If there are other objects, then */ 1332 /* If there are other objects, then */
1302 if (top) 1333 if (top)
1303 { 1334 {
1304 object *last = 0;
1305
1306 /* 1335 /*
1307 * If there are multiple objects on this space, we do some trickier handling. 1336 * If there are multiple objects on this space, we do some trickier handling.
1308 * We've already dealt with merging if appropriate. 1337 * We've already dealt with merging if appropriate.
1309 * Generally, we want to put the new object on top. But if 1338 * Generally, we want to put the new object on top. But if
1310 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last 1339 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last
1313 * once we get to them. This reduces the need to traverse over all of 1342 * once we get to them. This reduces the need to traverse over all of
1314 * them when adding another one - this saves quite a bit of cpu time 1343 * them when adding another one - this saves quite a bit of cpu time
1315 * when lots of spells are cast in one area. Currently, it is presumed 1344 * when lots of spells are cast in one area. Currently, it is presumed
1316 * that flying non pickable objects are spell objects. 1345 * that flying non pickable objects are spell objects.
1317 */ 1346 */
1318 for (top = ms.bot; top; top = top->above) 1347 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1319 { 1348 {
1320 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) 1349 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR))
1321 floor = top; 1350 floor = tmp;
1322 1351
1323 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) 1352 if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1324 { 1353 {
1325 /* We insert above top, so we want this object below this */ 1354 /* We insert above top, so we want this object below this */
1326 top = top->below; 1355 top = tmp->below;
1327 break; 1356 break;
1328 } 1357 }
1329 1358
1330 last = top; 1359 top = tmp;
1331 } 1360 }
1332
1333 /* Don't want top to be NULL, so set it to the last valid object */
1334 top = last;
1335 1361
1336 /* We let update_position deal with figuring out what the space 1362 /* We let update_position deal with figuring out what the space
1337 * looks like instead of lots of conditions here. 1363 * looks like instead of lots of conditions here.
1338 * makes things faster, and effectively the same result. 1364 * makes things faster, and effectively the same result.
1339 */ 1365 */
1346 */ 1372 */
1347 if (!(flag & INS_ON_TOP) 1373 if (!(flag & INS_ON_TOP)
1348 && ms.flags () & P_BLOCKSVIEW 1374 && ms.flags () & P_BLOCKSVIEW
1349 && (op->face && !faces [op->face].visibility)) 1375 && (op->face && !faces [op->face].visibility))
1350 { 1376 {
1377 object *last;
1378
1351 for (last = top; last != floor; last = last->below) 1379 for (last = top; last != floor; last = last->below)
1352 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1380 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1353 break; 1381 break;
1354 1382
1355 /* Check to see if we found the object that blocks view, 1383 /* Check to see if we found the object that blocks view,
1363 } /* If objects on this space */ 1391 } /* If objects on this space */
1364 1392
1365 if (flag & INS_ABOVE_FLOOR_ONLY) 1393 if (flag & INS_ABOVE_FLOOR_ONLY)
1366 top = floor; 1394 top = floor;
1367 1395
1368 /* Top is the object that our object (op) is going to get inserted above. 1396 // insert object above top, or bottom-most if top = 0
1369 */
1370
1371 /* First object on this space */
1372 if (!top) 1397 if (!top)
1373 { 1398 {
1399 op->below = 0;
1374 op->above = ms.bot; 1400 op->above = ms.bot;
1375
1376 if (op->above)
1377 op->above->below = op;
1378
1379 op->below = 0;
1380 ms.bot = op; 1401 ms.bot = op;
1402
1403 *(op->above ? &op->above->below : &ms.top) = op;
1381 } 1404 }
1382 else 1405 else
1383 { /* get inserted into the stack above top */ 1406 {
1384 op->above = top->above; 1407 op->above = top->above;
1385
1386 if (op->above)
1387 op->above->below = op; 1408 top->above = op;
1388 1409
1389 op->below = top; 1410 op->below = top;
1390 top->above = op; 1411 *(op->above ? &op->above->below : &ms.top) = op;
1391 } 1412 }
1392 1413 }
1393 if (!op->above)
1394 ms.top = op;
1395 } /* else not INS_BELOW_ORIGINATOR */
1396 1414
1397 if (op->type == PLAYER) 1415 if (op->type == PLAYER)
1398 { 1416 {
1399 op->contr->do_los = 1; 1417 op->contr->do_los = 1;
1400 ++op->map->players; 1418 ++op->map->players;
1402 } 1420 }
1403 1421
1404 op->map->dirty = true; 1422 op->map->dirty = true;
1405 1423
1406 if (object *pl = ms.player ()) 1424 if (object *pl = ms.player ())
1425 //TODO: the floorbox prev/next might need updating
1426 //esrv_send_item (pl, op);
1427 //TODO: update floorbox to preserve ordering
1428 if (pl->contr->ns)
1407 pl->contr->ns->floorbox_update (); 1429 pl->contr->ns->floorbox_update ();
1408 1430
1409 /* If this object glows, it may affect lighting conditions that are 1431 /* If this object glows, it may affect lighting conditions that are
1410 * visible to others on this map. But update_all_los is really 1432 * visible to others on this map. But update_all_los is really
1411 * an inefficient way to do this, as it means los for all players 1433 * an inefficient way to do this, as it means los for all players
1412 * on the map will get recalculated. The players could very well 1434 * on the map will get recalculated. The players could very well
1477 return where->env->insert (this); 1499 return where->env->insert (this);
1478 else 1500 else
1479 return where->map->insert (this, where->x, where->y, originator, flags); 1501 return where->map->insert (this, where->x, where->y, originator, flags);
1480} 1502}
1481 1503
1482// find player who can see this object
1483static object *
1484visible_to (object *op)
1485{
1486 if (!op->flag [FLAG_REMOVED])
1487 {
1488 // see if we are in a container of sorts
1489 if (object *env = op->env)
1490 {
1491 // the player inventory itself is always visible
1492 if (env->type == PLAYER)
1493 return env;
1494
1495 // else a player could have our env open
1496 env = env->outer_env ();
1497
1498 // the player itself is always on a map, so we will find him here
1499 // even if our inv is in a player.
1500 if (env->is_on_map ())
1501 if (object *pl = env->ms ().player ())
1502 if (pl->container == op->env)
1503 return pl;
1504 }
1505 else
1506 {
1507 // maybe there is a player standing on the same mapspace
1508 if (object *pl = env->ms ().player ())
1509 return pl;
1510 }
1511 }
1512
1513 return 0;
1514}
1515
1516/* 1504/*
1517 * decrease(object, number) decreases a specified number from 1505 * decrease(object, number) decreases a specified number from
1518 * the amount of an object. If the amount reaches 0, the object 1506 * the amount of an object. If the amount reaches 0, the object
1519 * is subsequently removed and freed. 1507 * is subsequently removed and freed.
1520 * 1508 *
1521 * Return value: 'op' if something is left, NULL if the amount reached 0 1509 * Return value: 'op' if something is left, NULL if the amount reached 0
1522 */ 1510 */
1523bool 1511bool
1524object::decrease (sint32 nr) 1512object::decrease (sint32 nr)
1525{ 1513{
1514 if (!nr)
1515 return true;
1516
1526 nr = min (nr, nrof); 1517 nr = min (nr, nrof);
1527 1518
1528 if (!nr)
1529 return 1;
1530
1531 nrof -= nr; 1519 nrof -= nr;
1532 1520
1533 object *visible = visible_to (this);
1534
1535 if (nrof) 1521 if (nrof)
1536 { 1522 {
1537 adjust_weight (env, -weight * nr); // carrying == 0 1523 adjust_weight (env, -weight * nr); // carrying == 0
1538 1524
1539 if (visible) 1525 if (object *pl = visible_to ())
1540 esrv_send_item (visible, this); 1526 esrv_update_item (UPD_NROF, pl, this);
1541 1527
1542 return 1; 1528 return true;
1543 } 1529 }
1544 else 1530 else
1545 { 1531 {
1546 if (visible)
1547 esrv_del_item (visible->contr, count);
1548
1549 this->destroy (1); 1532 destroy (1);
1550 return 0; 1533 return false;
1551 } 1534 }
1552} 1535}
1553 1536
1554/* 1537/*
1555 * get_split_ob(ob,nr) splits up ob into two parts. The part which 1538 * split(ob,nr) splits up ob into two parts. The part which
1556 * is returned contains nr objects, and the remaining parts contains 1539 * is returned contains nr objects, and the remaining parts contains
1557 * the rest (or is removed and freed if that number is 0). 1540 * the rest (or is removed and returned if that number is 0).
1558 * On failure, NULL is returned, and the reason put into the 1541 * On failure, NULL is returned.
1559 * global static errmsg array.
1560 */ 1542 */
1561object * 1543object *
1562object::split (sint32 nr) 1544object::split (sint32 nr)
1563{ 1545{
1546 int have = number_of ();
1547
1564 if (nrof < nr) 1548 if (have < nr)
1565 return 0; 1549 return 0;
1566 else if (nrof == nr) 1550 else if (have == nr)
1567 { 1551 {
1568 remove (); 1552 remove ();
1569 return this; 1553 return this;
1570 } 1554 }
1571 else 1555 else
1572 { 1556 {
1573 decrease (nr); 1557 decrease (nr);
1574 1558
1575 object *op = object_create_clone (this); 1559 object *op = deep_clone ();
1576 op->nrof = nr; 1560 op->nrof = nr;
1577 return op; 1561 return op;
1578 } 1562 }
1579}
1580
1581//TODO: remove, but semantics differs from split_nr
1582object *
1583get_split_ob (object *orig_ob, uint32 nr)
1584{
1585 if (orig_ob->nrof < nr)
1586 {
1587 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1588 return 0;
1589 }
1590
1591 return orig_ob->split (nr);
1592} 1563}
1593 1564
1594object * 1565object *
1595insert_ob_in_ob (object *op, object *where) 1566insert_ob_in_ob (object *op, object *where)
1596{ 1567{
1637 if (object::can_merge (tmp, op)) 1608 if (object::can_merge (tmp, op))
1638 { 1609 {
1639 /* return the original object and remove inserted object 1610 /* return the original object and remove inserted object
1640 (client needs the original object) */ 1611 (client needs the original object) */
1641 tmp->nrof += op->nrof; 1612 tmp->nrof += op->nrof;
1613
1614 if (object *pl = tmp->visible_to ())
1615 esrv_update_item (UPD_NROF, pl, tmp);
1616
1617 adjust_weight (this, op->total_weight ());
1618
1642 op->destroy (1); 1619 op->destroy (1);
1643 op = tmp; 1620 op = tmp;
1644 goto inserted; 1621 goto inserted;
1645 } 1622 }
1646 1623
1658 1635
1659 inv = op; 1636 inv = op;
1660 1637
1661 op->flag [FLAG_REMOVED] = 0; 1638 op->flag [FLAG_REMOVED] = 0;
1662 1639
1640 if (object *pl = op->visible_to ())
1641 esrv_send_item (pl, op);
1642
1663 adjust_weight (this, op->total_weight ()); 1643 adjust_weight (this, op->total_weight ());
1664 1644
1665inserted: 1645inserted:
1666 /* reset the light list and los of the players on the map */ 1646 /* reset the light list and los of the players on the map */
1667 if (op->glow_radius && map && map->darkness) 1647 if (op->glow_radius && map && map->darkness)
1668 update_all_los (map, x, y); 1648 update_all_los (map, x, y);
1669 1649
1670 if (object *otmp = in_player ()) 1650 // if this is a player's inventory, update stats
1671 if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1651 if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER])
1672 otmp->update_stats (); 1652 update_stats ();
1673 1653
1674 INVOKE_OBJECT (INSERT, this); 1654 INVOKE_OBJECT (INSERT, this);
1675 1655
1676 return op; 1656 return op;
1677} 1657}
1805 LOG (llevError, "Present_arch called outside map.\n"); 1785 LOG (llevError, "Present_arch called outside map.\n");
1806 return NULL; 1786 return NULL;
1807 } 1787 }
1808 1788
1809 for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) 1789 for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above)
1810 if (tmp->arch == at) 1790 if (tmp->arch->archname == at->archname)
1811 return tmp; 1791 return tmp;
1812 1792
1813 return NULL; 1793 return NULL;
1814} 1794}
1815 1795
1879 * The first matching object is returned, or NULL if none. 1859 * The first matching object is returned, or NULL if none.
1880 */ 1860 */
1881object * 1861object *
1882present_arch_in_ob (const archetype *at, const object *op) 1862present_arch_in_ob (const archetype *at, const object *op)
1883{ 1863{
1884 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1864 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1885 if (tmp->arch == at) 1865 if (tmp->arch->archname == at->archname)
1886 return tmp; 1866 return tmp;
1887 1867
1888 return NULL; 1868 return NULL;
1889} 1869}
1890 1870
2299 2279
2300/* 2280/*
2301 * create clone from object to another 2281 * create clone from object to another
2302 */ 2282 */
2303object * 2283object *
2304object_create_clone (object *asrc) 2284object::deep_clone ()
2305{ 2285{
2306 object *dst = 0, *tmp, *src, *prev, *item; 2286 assert (("deep_clone called on non-head object", is_head ()));
2307 2287
2308 if (!asrc) 2288 object *dst = clone ();
2309 return 0;
2310 2289
2311 src = asrc->head_ (); 2290 object *prev = dst;
2312
2313 prev = 0;
2314 for (object *part = src; part; part = part->more) 2291 for (object *part = this->more; part; part = part->more)
2315 { 2292 {
2316 tmp = part->clone (); 2293 object *tmp = part->clone ();
2317 tmp->x -= src->x;
2318 tmp->y -= src->y;
2319
2320 if (!part->head)
2321 {
2322 dst = tmp;
2323 tmp->head = 0;
2324 }
2325 else
2326 tmp->head = dst; 2294 tmp->head = dst;
2327
2328 tmp->more = 0;
2329
2330 if (prev)
2331 prev->more = tmp; 2295 prev->more = tmp;
2332
2333 prev = tmp; 2296 prev = tmp;
2334 } 2297 }
2335 2298
2336 for (item = src->inv; item; item = item->below) 2299 for (object *item = inv; item; item = item->below)
2337 insert_ob_in_ob (object_create_clone (item), dst); 2300 insert_ob_in_ob (item->deep_clone (), dst);
2338 2301
2339 return dst; 2302 return dst;
2340} 2303}
2341 2304
2342/* This returns the first object in who's inventory that 2305/* This returns the first object in who's inventory that
2351 return tmp; 2314 return tmp;
2352 2315
2353 return 0; 2316 return 0;
2354} 2317}
2355 2318
2356/* If ob has a field named key, return the link from the list, 2319const shstr &
2357 * otherwise return NULL. 2320object::kv_get (const shstr &key) const
2358 *
2359 * key must be a passed in shared string - otherwise, this won't
2360 * do the desired thing.
2361 */
2362key_value *
2363get_ob_key_link (const object *ob, const char *key)
2364{ 2321{
2365 for (key_value *link = ob->key_values; link; link = link->next) 2322 for (key_value *kv = key_values; kv; kv = kv->next)
2366 if (link->key == key) 2323 if (kv->key == key)
2367 return link;
2368
2369 return 0;
2370}
2371
2372/*
2373 * Returns the value of op has an extra_field for key, or NULL.
2374 *
2375 * The argument doesn't need to be a shared string.
2376 *
2377 * The returned string is shared.
2378 */
2379const char *
2380get_ob_key_value (const object *op, const char *const key)
2381{
2382 key_value *link;
2383 shstr_cmp canonical_key (key);
2384
2385 if (!canonical_key)
2386 {
2387 /* 1. There being a field named key on any object
2388 * implies there'd be a shared string to find.
2389 * 2. Since there isn't, no object has this field.
2390 * 3. Therefore, *this* object doesn't have this field.
2391 */
2392 return 0;
2393 }
2394
2395 /* This is copied from get_ob_key_link() above -
2396 * only 4 lines, and saves the function call overhead.
2397 */
2398 for (link = op->key_values; link; link = link->next)
2399 if (link->key == canonical_key)
2400 return link->value; 2324 return kv->value;
2401 2325
2402 return 0; 2326 return shstr_null;
2403} 2327}
2404 2328
2405/* 2329void
2406 * Updates the canonical_key in op to value. 2330object::kv_set (const shstr &key, const shstr &value)
2407 *
2408 * canonical_key is a shared string (value doesn't have to be).
2409 *
2410 * Unless add_key is TRUE, it won't add fields, only change the value of existing
2411 * keys.
2412 *
2413 * Returns TRUE on success.
2414 */
2415int
2416set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key)
2417{ 2331{
2418 key_value *field = NULL, *last = NULL; 2332 for (key_value *kv = key_values; kv; kv = kv->next)
2419 2333 if (kv->key == key)
2420 for (field = op->key_values; field != NULL; field = field->next)
2421 {
2422 if (field->key != canonical_key)
2423 { 2334 {
2424 last = field; 2335 kv->value = value;
2425 continue; 2336 return;
2426 } 2337 }
2427 2338
2428 if (value) 2339 key_value *kv = new key_value;
2429 field->value = value; 2340
2430 else 2341 kv->next = key_values;
2342 kv->key = key;
2343 kv->value = value;
2344
2345 key_values = kv;
2346}
2347
2348void
2349object::kv_del (const shstr &key)
2350{
2351 for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next)
2352 if ((*kvp)->key == key)
2431 { 2353 {
2432 /* Basically, if the archetype has this key set, 2354 key_value *kv = *kvp;
2433 * we need to store the null value so when we save 2355 *kvp = (*kvp)->next;
2434 * it, we save the empty value so that when we load, 2356 delete kv;
2435 * we get this value back again. 2357 return;
2436 */
2437 if (get_ob_key_link (op->arch, canonical_key))
2438 field->value = 0;
2439 else
2440 {
2441 if (last)
2442 last->next = field->next;
2443 else
2444 op->key_values = field->next;
2445
2446 delete field;
2447 }
2448 } 2358 }
2449 return TRUE;
2450 }
2451 /* IF we get here, key doesn't exist */
2452
2453 /* No field, we'll have to add it. */
2454
2455 if (!add_key)
2456 return FALSE;
2457
2458 /* There isn't any good reason to store a null
2459 * value in the key/value list. If the archetype has
2460 * this key, then we should also have it, so shouldn't
2461 * be here. If user wants to store empty strings,
2462 * should pass in ""
2463 */
2464 if (value == NULL)
2465 return TRUE;
2466
2467 field = new key_value;
2468
2469 field->key = canonical_key;
2470 field->value = value;
2471 /* Usual prepend-addition. */
2472 field->next = op->key_values;
2473 op->key_values = field;
2474
2475 return TRUE;
2476}
2477
2478/*
2479 * Updates the key in op to value.
2480 *
2481 * If add_key is FALSE, this will only update existing keys,
2482 * and not add new ones.
2483 * In general, should be little reason FALSE is ever passed in for add_key
2484 *
2485 * Returns TRUE on success.
2486 */
2487int
2488set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2489{
2490 shstr key_ (key);
2491
2492 return set_ob_key_value_s (op, key_, value, add_key);
2493} 2359}
2494 2360
2495object::depth_iterator::depth_iterator (object *container) 2361object::depth_iterator::depth_iterator (object *container)
2496: iterator_base (container) 2362: iterator_base (container)
2497{ 2363{
2555 &name, 2421 &name,
2556 title ? "\",title:\"" : "", 2422 title ? "\",title:\"" : "",
2557 title ? (const char *)title : "", 2423 title ? (const char *)title : "",
2558 flag_desc (flagdesc, 512), type); 2424 flag_desc (flagdesc, 512), type);
2559 2425
2560 if (!this->flag[FLAG_REMOVED] && env) 2426 if (!flag[FLAG_REMOVED] && env)
2561 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2427 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2562 2428
2563 if (map) 2429 if (map)
2564 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); 2430 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y);
2565 2431
2595object::open_container (object *new_container) 2461object::open_container (object *new_container)
2596{ 2462{
2597 if (container == new_container) 2463 if (container == new_container)
2598 return; 2464 return;
2599 2465
2600 if (object *old_container = container) 2466 object *old_container = container;
2467
2468 if (old_container)
2601 { 2469 {
2602 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) 2470 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this)))
2603 return; 2471 return;
2604 2472
2605#if 0 2473#if 0
2607 if (object *closer = old_container->inv) 2475 if (object *closer = old_container->inv)
2608 if (closer->type == CLOSE_CON) 2476 if (closer->type == CLOSE_CON)
2609 closer->destroy (); 2477 closer->destroy ();
2610#endif 2478#endif
2611 2479
2480 // make sure the container is available
2481 esrv_send_item (this, old_container);
2482
2612 old_container->flag [FLAG_APPLIED] = 0; 2483 old_container->flag [FLAG_APPLIED] = false;
2613 container = 0; 2484 container = 0;
2614 2485
2486 // client needs item update to make it work, client bug requires this to be separate
2615 esrv_update_item (UPD_FLAGS, this, old_container); 2487 esrv_update_item (UPD_FLAGS, this, old_container);
2488
2616 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2489 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2617 play_sound (sound_find ("chest_close")); 2490 play_sound (sound_find ("chest_close"));
2618 } 2491 }
2619 2492
2620 if (new_container) 2493 if (new_container)
2633 } 2506 }
2634#endif 2507#endif
2635 2508
2636 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); 2509 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container));
2637 2510
2511 // make sure the container is available, client bug requires this to be separate
2512 esrv_send_item (this, new_container);
2513
2638 new_container->flag [FLAG_APPLIED] = 1; 2514 new_container->flag [FLAG_APPLIED] = true;
2639 container = new_container; 2515 container = new_container;
2640 2516
2517 // client needs flag change
2641 esrv_update_item (UPD_FLAGS, this, new_container); 2518 esrv_update_item (UPD_FLAGS, this, new_container);
2642 esrv_send_inventory (this, new_container); 2519 esrv_send_inventory (this, new_container);
2643 play_sound (sound_find ("chest_open")); 2520 play_sound (sound_find ("chest_open"));
2644 } 2521 }
2522// else if (!old_container->env && contr && contr->ns)
2523// contr->ns->floorbox_reset ();
2645} 2524}
2646 2525
2647object * 2526object *
2648object::force_find (const shstr name) 2527object::force_find (const shstr name)
2649{ 2528{

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