ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/object.C
(Generate patch)

Comparing deliantra/server/common/object.C (file contents):
Revision 1.228 by root, Sat May 3 11:14:50 2008 UTC vs.
Revision 1.240 by root, Wed May 7 13:40:30 2008 UTC

354 return 0; 354 return 0;
355} 355}
356 356
357// adjust weight per container type ("of holding") 357// adjust weight per container type ("of holding")
358static sint32 358static sint32
359weight_adjust (object *op, sint32 weight) 359weight_adjust_for (object *op, sint32 weight)
360{ 360{
361 return op->type == CONTAINER 361 return op->type == CONTAINER
362 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) 362 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str)
363 : weight; 363 : weight;
364} 364}
370static void 370static void
371adjust_weight (object *op, sint32 weight) 371adjust_weight (object *op, sint32 weight)
372{ 372{
373 while (op) 373 while (op)
374 { 374 {
375 // adjust by actual difference to account for rounding errors
376 // i.e. (w2 - w1) / f != w2 / f - w1 / f and the latter is correct
375 weight = weight_adjust (op, weight); 377 weight = weight_adjust_for (op, op->carrying)
378 - weight_adjust_for (op, op->carrying - weight);
376 379
377 if (!weight) 380 if (!weight)
378 return; 381 return;
379 382
380 op->carrying += weight; 383 op->carrying += weight;
403 op->update_weight (); 406 op->update_weight ();
404 407
405 sum += op->total_weight (); 408 sum += op->total_weight ();
406 } 409 }
407 410
408 sum = weight_adjust (this, sum); 411 sum = weight_adjust_for (this, sum);
409 412
410 if (sum != carrying) 413 if (sum != carrying)
411 { 414 {
412 carrying = sum; 415 carrying = sum;
413 416
901 * drop on that space. 904 * drop on that space.
902 */ 905 */
903 if (!drop_to_ground 906 if (!drop_to_ground
904 || !map 907 || !map
905 || map->in_memory != MAP_ACTIVE 908 || map->in_memory != MAP_ACTIVE
906 || map->nodrop 909 || map->no_drop
907 || ms ().move_block == MOVE_ALL) 910 || ms ().move_block == MOVE_ALL)
908 { 911 {
909 while (inv) 912 while (inv)
910 { 913 {
911 inv->destroy_inv (false); 914 inv->destroy_inv (false);
940 943
941static struct freed_map : maptile 944static struct freed_map : maptile
942{ 945{
943 freed_map () 946 freed_map ()
944 { 947 {
945 path = "<freed objects map>"; 948 path = "<freed objects map>";
946 name = "/internal/freed_objects_map"; 949 name = "/internal/freed_objects_map";
947 width = 3; 950 width = 3;
948 height = 3; 951 height = 3;
949 nodrop = 1; 952 no_drop = 1;
953 no_reset = 1;
950 954
951 alloc (); 955 alloc ();
952 in_memory = MAP_ACTIVE; 956 in_memory = MAP_ACTIVE;
957 }
958
959 ~freed_map ()
960 {
961 destroy ();
953 } 962 }
954} freed_map; // freed objects are moved here to avoid crashes 963} freed_map; // freed objects are moved here to avoid crashes
955 964
956void 965void
957object::do_destroy () 966object::do_destroy ()
1048 if (object *pl = visible_to ()) 1057 if (object *pl = visible_to ())
1049 esrv_del_item (pl->contr, count); 1058 esrv_del_item (pl->contr, count);
1050 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed 1059 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1051 1060
1052 adjust_weight (env, -total_weight ()); 1061 adjust_weight (env, -total_weight ());
1053
1054 *(above ? &above->below : &env->inv) = below;
1055
1056 if (below)
1057 below->above = above;
1058 1062
1059 /* we set up values so that it could be inserted into 1063 /* we set up values so that it could be inserted into
1060 * the map, but we don't actually do that - it is up 1064 * the map, but we don't actually do that - it is up
1061 * to the caller to decide what we want to do. 1065 * to the caller to decide what we want to do.
1062 */ 1066 */
1063 map = env->map; 1067 map = env->map;
1064 x = env->x; 1068 x = env->x;
1065 y = env->y; 1069 y = env->y;
1070
1071 // make sure cmov optimisation is applicable
1072 *(above ? &above->below : &env->inv) = below;
1073 *(below ? &below->above : &above ) = above; // &above is just a dummy
1074
1066 above = 0; 1075 above = 0;
1067 below = 0; 1076 below = 0;
1068 env = 0; 1077 env = 0;
1069 1078
1070 /* NO_FIX_PLAYER is set when a great many changes are being 1079 /* NO_FIX_PLAYER is set when a great many changes are being
1100 1109
1101 esrv_del_item (pl->contr, count); 1110 esrv_del_item (pl->contr, count);
1102 } 1111 }
1103 1112
1104 /* link the object above us */ 1113 /* link the object above us */
1105 if (above) 1114 // re-link, make sure compiler can easily use cmove
1106 above->below = below; 1115 *(above ? &above->below : &ms.top) = below;
1107 else 1116 *(below ? &below->above : &ms.bot) = above;
1108 ms.top = below; /* we were top, set new top */
1109
1110 /* Relink the object below us, if there is one */
1111 if (below)
1112 below->above = above;
1113 else
1114 {
1115 /* Nothing below, which means we need to relink map object for this space
1116 * use translated coordinates in case some oddness with map tiling is
1117 * evident
1118 */
1119 if (GET_MAP_OB (map, x, y) != this)
1120 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ());
1121
1122 ms.bot = above; /* goes on above it. */
1123 }
1124 1117
1125 above = 0; 1118 above = 0;
1126 below = 0; 1119 below = 0;
1127 1120
1128 if (map->in_memory == MAP_SAVING) 1121 if (map->in_memory == MAP_SAVING)
1275 * just 'op' otherwise 1268 * just 'op' otherwise
1276 */ 1269 */
1277object * 1270object *
1278insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1271insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1279{ 1272{
1280 assert (!op->flag [FLAG_FREED]);
1281
1282 op->remove (); 1273 op->remove ();
1283 1274
1284 /* Ideally, the caller figures this out. However, it complicates a lot 1275 /* Ideally, the caller figures this out. However, it complicates a lot
1285 * of areas of callers (eg, anything that uses find_free_spot would now 1276 * of areas of callers (eg, anything that uses find_free_spot would now
1286 * need extra work 1277 * need extra work
1287 */ 1278 */
1288 if (!xy_normalise (m, op->x, op->y)) 1279 if (!xy_normalise (m, op->x, op->y))
1289 { 1280 {
1290 op->destroy (1); 1281 op->head_ ()->destroy (1);// remove head_ once all tail object destroyers found
1291 return 0; 1282 return 0;
1292 } 1283 }
1293 1284
1294 if (object *more = op->more) 1285 if (object *more = op->more)
1295 if (!insert_ob_in_map (more, m, originator, flag)) 1286 if (!insert_ob_in_map (more, m, originator, flag))
1304 */ 1295 */
1305 if (op->nrof && !(flag & INS_NO_MERGE)) 1296 if (op->nrof && !(flag & INS_NO_MERGE))
1306 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1297 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1307 if (object::can_merge (op, tmp)) 1298 if (object::can_merge (op, tmp))
1308 { 1299 {
1309 // TODO: we atcually want to update tmp, not op, 1300 // TODO: we actually want to update tmp, not op,
1310 // but some caller surely breaks when we return tmp 1301 // but some caller surely breaks when we return tmp
1311 // from here :/ 1302 // from here :/
1312 op->nrof += tmp->nrof; 1303 op->nrof += tmp->nrof;
1313 tmp->destroy (1); 1304 tmp->destroy (1);
1314 } 1305 }
1319 if (!QUERY_FLAG (op, FLAG_ALIVE)) 1310 if (!QUERY_FLAG (op, FLAG_ALIVE))
1320 CLEAR_FLAG (op, FLAG_NO_STEAL); 1311 CLEAR_FLAG (op, FLAG_NO_STEAL);
1321 1312
1322 if (flag & INS_BELOW_ORIGINATOR) 1313 if (flag & INS_BELOW_ORIGINATOR)
1323 { 1314 {
1324 if (originator->map != op->map || originator->x != op->x || originator->y != op->y) 1315 if (originator->map != op->map || originator->x != op->x || originator->y != op->y || !originator->is_on_map ())
1325 { 1316 {
1326 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); 1317 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n");
1327 abort (); 1318 abort ();
1328 } 1319 }
1329 1320
1330 op->above = originator; 1321 op->above = originator;
1331 op->below = originator->below; 1322 op->below = originator->below;
1332
1333 if (op->below)
1334 op->below->above = op;
1335 else
1336 ms.bot = op;
1337
1338 /* since *below* originator, no need to update top */
1339 originator->below = op; 1323 originator->below = op;
1324
1325 *(op->below ? &op->below->above : &ms.bot) = op;
1340 } 1326 }
1341 else 1327 else
1342 { 1328 {
1343 object *top, *floor = NULL; 1329 object *floor = 0;
1344 1330 object *top = ms.top;
1345 top = ms.bot;
1346 1331
1347 /* If there are other objects, then */ 1332 /* If there are other objects, then */
1348 if (top) 1333 if (top)
1349 { 1334 {
1350 object *last = 0;
1351
1352 /* 1335 /*
1353 * If there are multiple objects on this space, we do some trickier handling. 1336 * If there are multiple objects on this space, we do some trickier handling.
1354 * We've already dealt with merging if appropriate. 1337 * We've already dealt with merging if appropriate.
1355 * Generally, we want to put the new object on top. But if 1338 * Generally, we want to put the new object on top. But if
1356 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last 1339 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last
1359 * once we get to them. This reduces the need to traverse over all of 1342 * once we get to them. This reduces the need to traverse over all of
1360 * them when adding another one - this saves quite a bit of cpu time 1343 * them when adding another one - this saves quite a bit of cpu time
1361 * when lots of spells are cast in one area. Currently, it is presumed 1344 * when lots of spells are cast in one area. Currently, it is presumed
1362 * that flying non pickable objects are spell objects. 1345 * that flying non pickable objects are spell objects.
1363 */ 1346 */
1364 for (top = ms.bot; top; top = top->above) 1347 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1365 { 1348 {
1366 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) 1349 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR))
1367 floor = top; 1350 floor = tmp;
1368 1351
1369 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) 1352 if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1370 { 1353 {
1371 /* We insert above top, so we want this object below this */ 1354 /* We insert above top, so we want this object below this */
1372 top = top->below; 1355 top = tmp->below;
1373 break; 1356 break;
1374 } 1357 }
1375 1358
1376 last = top; 1359 top = tmp;
1377 } 1360 }
1378
1379 /* Don't want top to be NULL, so set it to the last valid object */
1380 top = last;
1381 1361
1382 /* We let update_position deal with figuring out what the space 1362 /* We let update_position deal with figuring out what the space
1383 * looks like instead of lots of conditions here. 1363 * looks like instead of lots of conditions here.
1384 * makes things faster, and effectively the same result. 1364 * makes things faster, and effectively the same result.
1385 */ 1365 */
1392 */ 1372 */
1393 if (!(flag & INS_ON_TOP) 1373 if (!(flag & INS_ON_TOP)
1394 && ms.flags () & P_BLOCKSVIEW 1374 && ms.flags () & P_BLOCKSVIEW
1395 && (op->face && !faces [op->face].visibility)) 1375 && (op->face && !faces [op->face].visibility))
1396 { 1376 {
1377 object *last;
1378
1397 for (last = top; last != floor; last = last->below) 1379 for (last = top; last != floor; last = last->below)
1398 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1380 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1399 break; 1381 break;
1400 1382
1401 /* Check to see if we found the object that blocks view, 1383 /* Check to see if we found the object that blocks view,
1409 } /* If objects on this space */ 1391 } /* If objects on this space */
1410 1392
1411 if (flag & INS_ABOVE_FLOOR_ONLY) 1393 if (flag & INS_ABOVE_FLOOR_ONLY)
1412 top = floor; 1394 top = floor;
1413 1395
1414 /* Top is the object that our object (op) is going to get inserted above. 1396 // insert object above top, or bottom-most if top = 0
1415 */
1416
1417 /* First object on this space */
1418 if (!top) 1397 if (!top)
1419 { 1398 {
1399 op->below = 0;
1420 op->above = ms.bot; 1400 op->above = ms.bot;
1421
1422 if (op->above)
1423 op->above->below = op;
1424
1425 op->below = 0;
1426 ms.bot = op; 1401 ms.bot = op;
1402
1403 *(op->above ? &op->above->below : &ms.top) = op;
1427 } 1404 }
1428 else 1405 else
1429 { /* get inserted into the stack above top */ 1406 {
1430 op->above = top->above; 1407 op->above = top->above;
1431
1432 if (op->above)
1433 op->above->below = op; 1408 top->above = op;
1434 1409
1435 op->below = top; 1410 op->below = top;
1436 top->above = op; 1411 *(op->above ? &op->above->below : &ms.top) = op;
1437 } 1412 }
1438 1413 }
1439 if (!op->above)
1440 ms.top = op;
1441 } /* else not INS_BELOW_ORIGINATOR */
1442 1414
1443 if (op->type == PLAYER) 1415 if (op->type == PLAYER)
1444 { 1416 {
1445 op->contr->do_los = 1; 1417 op->contr->do_los = 1;
1446 ++op->map->players; 1418 ++op->map->players;
1582 } 1554 }
1583 else 1555 else
1584 { 1556 {
1585 decrease (nr); 1557 decrease (nr);
1586 1558
1587 object *op = object_create_clone (this); 1559 object *op = deep_clone ();
1588 op->nrof = nr; 1560 op->nrof = nr;
1589 return op; 1561 return op;
1590 } 1562 }
1591} 1563}
1592 1564
1813 LOG (llevError, "Present_arch called outside map.\n"); 1785 LOG (llevError, "Present_arch called outside map.\n");
1814 return NULL; 1786 return NULL;
1815 } 1787 }
1816 1788
1817 for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) 1789 for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above)
1818 if (tmp->arch == at) 1790 if (tmp->arch->archname == at->archname)
1819 return tmp; 1791 return tmp;
1820 1792
1821 return NULL; 1793 return NULL;
1822} 1794}
1823 1795
1887 * The first matching object is returned, or NULL if none. 1859 * The first matching object is returned, or NULL if none.
1888 */ 1860 */
1889object * 1861object *
1890present_arch_in_ob (const archetype *at, const object *op) 1862present_arch_in_ob (const archetype *at, const object *op)
1891{ 1863{
1892 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1864 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1893 if (tmp->arch == at) 1865 if (tmp->arch->archname == at->archname)
1894 return tmp; 1866 return tmp;
1895 1867
1896 return NULL; 1868 return NULL;
1897} 1869}
1898 1870
2307 2279
2308/* 2280/*
2309 * create clone from object to another 2281 * create clone from object to another
2310 */ 2282 */
2311object * 2283object *
2312object_create_clone (object *asrc) 2284object::deep_clone ()
2313{ 2285{
2286 assert (("deep_clone called on non-head object", is_head ()));
2287
2314 object *dst = 0; 2288 object *dst = clone ();
2315 2289
2316 if (!asrc)
2317 return 0;
2318
2319 object *src = asrc->head_ ();
2320
2321 object *prev = 0; 2290 object *prev = dst;
2322 for (object *part = src; part; part = part->more) 2291 for (object *part = this->more; part; part = part->more)
2323 { 2292 {
2324 object *tmp = part->clone (); 2293 object *tmp = part->clone ();
2325
2326 tmp->x -= src->x;
2327 tmp->y -= src->y;
2328
2329 if (!part->head)
2330 {
2331 dst = tmp;
2332 tmp->head = 0;
2333 }
2334 else
2335 tmp->head = dst; 2294 tmp->head = dst;
2336
2337 tmp->more = 0;
2338
2339 if (prev)
2340 prev->more = tmp; 2295 prev->more = tmp;
2341
2342 prev = tmp; 2296 prev = tmp;
2343 } 2297 }
2344 2298
2345 for (object *item = src->inv; item; item = item->below) 2299 for (object *item = inv; item; item = item->below)
2346 insert_ob_in_ob (object_create_clone (item), dst); 2300 insert_ob_in_ob (item->deep_clone (), dst);
2347 2301
2348 return dst; 2302 return dst;
2349} 2303}
2350 2304
2351/* This returns the first object in who's inventory that 2305/* This returns the first object in who's inventory that

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines