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Comparing deliantra/server/common/object.C (file contents):
Revision 1.240 by root, Wed May 7 13:40:30 2008 UTC vs.
Revision 1.264 by root, Sun Dec 21 23:29:27 2008 UTC

186 || ob1->speed != ob2->speed 186 || ob1->speed != ob2->speed
187 || ob1->value != ob2->value 187 || ob1->value != ob2->value
188 || ob1->name != ob2->name) 188 || ob1->name != ob2->name)
189 return 0; 189 return 0;
190 190
191 /* Do not merge objects if nrof would overflow. First part checks 191 /* Do not merge objects if nrof would overflow, assume nrof
192 * for unsigned overflow (2c), second part checks whether the result 192 * is always 0 .. 2**31-1 */
193 * would fit into a 32 bit signed int, which is often used to hold 193 if (ob1->nrof > 0x7fffffff - ob2->nrof)
194 * nrof values.
195 */
196 if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31))
197 return 0; 194 return 0;
198 195
199 /* If the objects have been identified, set the BEEN_APPLIED flag. 196 /* If the objects have been identified, set the BEEN_APPLIED flag.
200 * This is to the comparison of the flags below will be OK. We 197 * This is to the comparison of the flags below will be OK. We
201 * just can't ignore the been applied or identified flags, as they 198 * just can't ignore the been applied or identified flags, as they
206 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 203 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
207 204
208 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 205 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
209 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 206 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
210 207
211 if (ob1->arch->name != ob2->arch->name 208 if (ob1->arch->archname != ob2->arch->archname
212 || ob1->name != ob2->name 209 || ob1->name != ob2->name
213 || ob1->title != ob2->title 210 || ob1->title != ob2->title
214 || ob1->msg != ob2->msg 211 || ob1->msg != ob2->msg
215 || ob1->weight != ob2->weight 212 || ob1->weight != ob2->weight
216 || ob1->attacktype != ob2->attacktype 213 || ob1->attacktype != ob2->attacktype
217 || ob1->magic != ob2->magic 214 || ob1->magic != ob2->magic
218 || ob1->slaying != ob2->slaying 215 || ob1->slaying != ob2->slaying
219 || ob1->skill != ob2->skill 216 || ob1->skill != ob2->skill
220 || ob1->value != ob2->value 217 || ob1->value != ob2->value
221 || ob1->animation_id != ob2->animation_id 218 || ob1->animation_id != ob2->animation_id
219 || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other
222 || ob1->client_type != ob2->client_type 220 || ob1->client_type != ob2->client_type
223 || ob1->materialname != ob2->materialname 221 || ob1->materialname != ob2->materialname
224 || ob1->lore != ob2->lore 222 || ob1->lore != ob2->lore
225 || ob1->subtype != ob2->subtype 223 || ob1->subtype != ob2->subtype
226 || ob1->move_type != ob2->move_type 224 || ob1->move_type != ob2->move_type
234 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) 232 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats)))
235 return 0; 233 return 0;
236 234
237 if ((ob1->flag ^ ob2->flag) 235 if ((ob1->flag ^ ob2->flag)
238 .reset (FLAG_INV_LOCKED) 236 .reset (FLAG_INV_LOCKED)
239 .reset (FLAG_CLIENT_SENT)
240 .reset (FLAG_REMOVED) 237 .reset (FLAG_REMOVED)
241 .any ()) 238 .any ())
242 return 0; 239 return 0;
243 240
244 /* This is really a spellbook check - we should in general 241 /* This is really a spellbook check - we should in general
344 else 341 else
345 { 342 {
346 // maybe there is a player standing on the same mapspace 343 // maybe there is a player standing on the same mapspace
347 // this will catch the case where "this" is a player 344 // this will catch the case where "this" is a player
348 if (object *pl = ms ().player ()) 345 if (object *pl = ms ().player ())
346 if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look)
349 if (!pl->container || this == pl->container) 347 || this == pl->container)
350 return pl; 348 return pl;
351 } 349 }
352 } 350 }
353 351
354 return 0; 352 return 0;
478 */ 476 */
479object * 477object *
480find_object_name (const char *str) 478find_object_name (const char *str)
481{ 479{
482 shstr_cmp str_ (str); 480 shstr_cmp str_ (str);
483 object *op;
484 481
482 if (str_)
485 for_all_objects (op) 483 for_all_objects (op)
486 if (op->name == str_) 484 if (op->name == str_)
487 break; 485 return op;
488 486
489 return op; 487 return 0;
490} 488}
491 489
492/* 490/*
493 * Sets the owner and sets the skill and exp pointers to owner's current 491 * Sets the owner and sets the skill and exp pointers to owner's current
494 * skill and experience objects. 492 * skill and experience objects.
638 } 636 }
639 637
640 if (speed < 0) 638 if (speed < 0)
641 dst->speed_left -= rndm (); 639 dst->speed_left -= rndm ();
642 640
643 dst->set_speed (dst->speed); 641 dst->activate ();
644} 642}
645 643
646void 644void
647object::instantiate () 645object::instantiate ()
648{ 646{
768 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) 766 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC))
769 || (m.move_on | op->move_on ) != m.move_on 767 || (m.move_on | op->move_on ) != m.move_on
770 || (m.move_off | op->move_off ) != m.move_off 768 || (m.move_off | op->move_off ) != m.move_off
771 || (m.move_slow | op->move_slow) != m.move_slow 769 || (m.move_slow | op->move_slow) != m.move_slow
772 /* This isn't perfect, but I don't expect a lot of objects to 770 /* This isn't perfect, but I don't expect a lot of objects to
773 * to have move_allow right now. 771 * have move_allow right now.
774 */ 772 */
775 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block 773 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
776 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) 774 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
777 m.flags_ = 0; 775 m.flags_ = 0;
778 } 776 }
832{ 830{
833 /* If already on active list, don't do anything */ 831 /* If already on active list, don't do anything */
834 if (active) 832 if (active)
835 return; 833 return;
836 834
835 if (has_active_speed () && flag [FLAG_FREED]) LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D
836 if (has_active_speed () && flag [FLAG_DEBUG]) LOG (llevError | logBacktrace, "BUG: tried to activate DEBUG object %s\n", debug_desc ());//D temp
837
837 if (has_active_speed ()) 838 if (has_active_speed ())
838 actives.insert (this); 839 actives.insert (this);
839} 840}
840 841
841void 842void
908 || map->in_memory != MAP_ACTIVE 909 || map->in_memory != MAP_ACTIVE
909 || map->no_drop 910 || map->no_drop
910 || ms ().move_block == MOVE_ALL) 911 || ms ().move_block == MOVE_ALL)
911 { 912 {
912 while (inv) 913 while (inv)
913 {
914 inv->destroy_inv (false);
915 inv->destroy (); 914 inv->destroy ();
916 }
917 } 915 }
918 else 916 else
919 { /* Put objects in inventory onto this space */ 917 { /* Put objects in inventory onto this space */
920 while (inv) 918 while (inv)
921 { 919 {
925 || op->flag [FLAG_NO_DROP] 923 || op->flag [FLAG_NO_DROP]
926 || op->type == RUNE 924 || op->type == RUNE
927 || op->type == TRAP 925 || op->type == TRAP
928 || op->flag [FLAG_IS_A_TEMPLATE] 926 || op->flag [FLAG_IS_A_TEMPLATE]
929 || op->flag [FLAG_DESTROY_ON_DEATH]) 927 || op->flag [FLAG_DESTROY_ON_DEATH])
930 op->destroy (true); 928 op->destroy ();
931 else 929 else
932 map->insert (op, x, y); 930 map->insert (op, x, y);
933 } 931 }
934 } 932 }
935} 933}
999 attacked_by = 0; 997 attacked_by = 0;
1000 current_weapon = 0; 998 current_weapon = 0;
1001} 999}
1002 1000
1003void 1001void
1004object::destroy (bool destroy_inventory) 1002object::destroy ()
1005{ 1003{
1006 if (destroyed ()) 1004 if (destroyed ())
1007 return; 1005 return;
1008 1006
1009 if (!is_head () && !head->destroyed ()) 1007 if (!is_head () && !head->destroyed ())
1010 { 1008 {
1011 LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); 1009 LOG (llevError | logBacktrace, "tried to destroy the tail of an object");
1012 head->destroy (destroy_inventory); 1010 head->destroy ();
1013 return; 1011 return;
1014 } 1012 }
1015 1013
1016 destroy_inv (!destroy_inventory); 1014 destroy_inv (false);
1017 1015
1018 if (is_head ()) 1016 if (is_head ())
1019 if (sound_destroy) 1017 if (sound_destroy)
1020 play_sound (sound_destroy); 1018 play_sound (sound_destroy);
1021 else if (flag [FLAG_MONSTER]) 1019 else if (flag [FLAG_MONSTER])
1116 *(below ? &below->above : &ms.bot) = above; 1114 *(below ? &below->above : &ms.bot) = above;
1117 1115
1118 above = 0; 1116 above = 0;
1119 below = 0; 1117 below = 0;
1120 1118
1119 ms.flags_ = 0;
1120
1121 if (map->in_memory == MAP_SAVING) 1121 if (map->in_memory == MAP_SAVING)
1122 return; 1122 return;
1123 1123
1124 int check_walk_off = !flag [FLAG_NO_APPLY]; 1124 int check_walk_off = !flag [FLAG_NO_APPLY];
1125 1125
1157 } 1157 }
1158 1158
1159 last = tmp; 1159 last = tmp;
1160 } 1160 }
1161 1161
1162 /* last == NULL if there are no objects on this space */ 1162 if (map->darkness && (glow_radius || flag [FLAG_BLOCKSVIEW]))
1163 //TODO: this makes little sense, why only update the topmost object?
1164 if (!last)
1165 map->at (x, y).flags_ = 0;
1166 else
1167 update_object (last, UP_OBJ_REMOVE);
1168
1169 if (flag [FLAG_BLOCKSVIEW] || glow_radius)
1170 update_all_los (map, x, y); 1163 update_all_los (map, x, y);
1171 } 1164 }
1172} 1165}
1173 1166
1174/* 1167/*
1198 esrv_update_item (UPD_NROF, pl, top); 1191 esrv_update_item (UPD_NROF, pl, top);
1199 1192
1200 op->weight = 0; // cancel the addition above 1193 op->weight = 0; // cancel the addition above
1201 op->carrying = 0; // must be 0 already 1194 op->carrying = 0; // must be 0 already
1202 1195
1203 op->destroy (1); 1196 op->destroy ();
1204 1197
1205 return top; 1198 return top;
1206 } 1199 }
1207 1200
1208 return 0; 1201 return 0;
1236 * job preparing multi-part monsters. 1229 * job preparing multi-part monsters.
1237 */ 1230 */
1238object * 1231object *
1239insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) 1232insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1240{ 1233{
1234 op->remove ();
1235
1241 for (object *tmp = op->head_ (); tmp; tmp = tmp->more) 1236 for (object *tmp = op->head_ (); tmp; tmp = tmp->more)
1242 { 1237 {
1243 tmp->x = x + tmp->arch->x; 1238 tmp->x = x + tmp->arch->x;
1244 tmp->y = y + tmp->arch->y; 1239 tmp->y = y + tmp->arch->y;
1245 } 1240 }
1270object * 1265object *
1271insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1266insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1272{ 1267{
1273 op->remove (); 1268 op->remove ();
1274 1269
1270 if (m == &freed_map)//D TODO: remove soon
1271 {//D
1272 LOG (llevError | logBacktrace, "tries to insret object on freed objects map: %s", op->debug_desc ());//D
1273 }//D
1274
1275 /* Ideally, the caller figures this out. However, it complicates a lot 1275 /* Ideally, the caller figures this out. However, it complicates a lot
1276 * of areas of callers (eg, anything that uses find_free_spot would now 1276 * of areas of callers (eg, anything that uses find_free_spot would now
1277 * need extra work 1277 * need extra work
1278 */ 1278 */
1279 if (!xy_normalise (m, op->x, op->y)) 1279 if (!xy_normalise (m, op->x, op->y))
1280 { 1280 {
1281 op->head_ ()->destroy (1);// remove head_ once all tail object destroyers found 1281 op->head_ ()->destroy ();// remove head_ once all tail object destroyers found
1282 return 0; 1282 return 0;
1283 } 1283 }
1284 1284
1285 if (object *more = op->more) 1285 if (object *more = op->more)
1286 if (!insert_ob_in_map (more, m, originator, flag)) 1286 if (!insert_ob_in_map (more, m, originator, flag))
1299 { 1299 {
1300 // TODO: we actually want to update tmp, not op, 1300 // TODO: we actually want to update tmp, not op,
1301 // but some caller surely breaks when we return tmp 1301 // but some caller surely breaks when we return tmp
1302 // from here :/ 1302 // from here :/
1303 op->nrof += tmp->nrof; 1303 op->nrof += tmp->nrof;
1304 tmp->destroy (1); 1304 tmp->destroy ();
1305 } 1305 }
1306 1306
1307 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1307 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1308 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1308 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1309 1309
1310 if (!QUERY_FLAG (op, FLAG_ALIVE)) 1310 if (!QUERY_FLAG (op, FLAG_ALIVE))
1311 CLEAR_FLAG (op, FLAG_NO_STEAL); 1311 CLEAR_FLAG (op, FLAG_NO_STEAL);
1312 1312
1313 if (flag & INS_BELOW_ORIGINATOR) 1313 if (flag & INS_BELOW_ORIGINATOR)
1314 { 1314 {
1315 if (originator->map != op->map || originator->x != op->x || originator->y != op->y || !originator->is_on_map ()) 1315 if (originator->map != op->map || originator->x != op->x || originator->y != op->y)
1316 { 1316 {
1317 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); 1317 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n");
1318 abort (); 1318 abort ();
1319 } 1319 }
1320
1321 if (!originator->is_on_map ())
1322 LOG (llevDebug | logBacktrace, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map",
1323 op->debug_desc (), originator->debug_desc ());
1320 1324
1321 op->above = originator; 1325 op->above = originator;
1322 op->below = originator->below; 1326 op->below = originator->below;
1323 originator->below = op; 1327 originator->below = op;
1324 1328
1435 * be far away from this change and not affected in any way - 1439 * be far away from this change and not affected in any way -
1436 * this should get redone to only look for players within range, 1440 * this should get redone to only look for players within range,
1437 * or just updating the P_UPTODATE for spaces within this area 1441 * or just updating the P_UPTODATE for spaces within this area
1438 * of effect may be sufficient. 1442 * of effect may be sufficient.
1439 */ 1443 */
1440 if (op->map->darkness && (op->glow_radius != 0)) 1444 if (op->map->darkness && (op->glow_radius || op->flag [FLAG_BLOCKSVIEW]))
1441 update_all_los (op->map, op->x, op->y); 1445 update_all_los (op->map, op->x, op->y);
1442 1446
1443 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1447 /* updates flags (blocked, alive, no magic, etc) for this map space */
1444 update_object (op, UP_OBJ_INSERT); 1448 update_object (op, UP_OBJ_INSERT);
1445 1449
1480{ 1484{
1481 /* first search for itself and remove any old instances */ 1485 /* first search for itself and remove any old instances */
1482 1486
1483 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) 1487 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above)
1484 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ 1488 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */
1485 tmp->destroy (1); 1489 tmp->destroy ();
1486 1490
1487 object *tmp = arch_to_object (archetype::find (arch_string)); 1491 object *tmp = arch_to_object (archetype::find (arch_string));
1488 1492
1489 tmp->x = op->x; 1493 tmp->x = op->x;
1490 tmp->y = op->y; 1494 tmp->y = op->y;
1514 if (!nr) 1518 if (!nr)
1515 return true; 1519 return true;
1516 1520
1517 nr = min (nr, nrof); 1521 nr = min (nr, nrof);
1518 1522
1523 if (nrof > nr)
1524 {
1519 nrof -= nr; 1525 nrof -= nr;
1520
1521 if (nrof)
1522 {
1523 adjust_weight (env, -weight * nr); // carrying == 0 1526 adjust_weight (env, -weight * max (1, nr)); // carrying == 0
1524 1527
1525 if (object *pl = visible_to ()) 1528 if (object *pl = visible_to ())
1526 esrv_update_item (UPD_NROF, pl, this); 1529 esrv_update_item (UPD_NROF, pl, this);
1527 1530
1528 return true; 1531 return true;
1529 } 1532 }
1530 else 1533 else
1531 { 1534 {
1532 destroy (1); 1535 destroy ();
1533 return false; 1536 return false;
1534 } 1537 }
1535} 1538}
1536 1539
1537/* 1540/*
1614 if (object *pl = tmp->visible_to ()) 1617 if (object *pl = tmp->visible_to ())
1615 esrv_update_item (UPD_NROF, pl, tmp); 1618 esrv_update_item (UPD_NROF, pl, tmp);
1616 1619
1617 adjust_weight (this, op->total_weight ()); 1620 adjust_weight (this, op->total_weight ());
1618 1621
1619 op->destroy (1); 1622 op->destroy ();
1620 op = tmp; 1623 op = tmp;
1621 goto inserted; 1624 goto inserted;
1622 } 1625 }
1623 1626
1624 op->owner = 0; // it's his/hers now. period. 1627 op->owner = 0; // it's his/hers now. period.
1958 * head of the object should correspond for the entire object. 1961 * head of the object should correspond for the entire object.
1959 */ 1962 */
1960 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) 1963 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
1961 continue; 1964 continue;
1962 1965
1963 if (ob->blocked (m, pos.x, pos.y)) 1966 if (ob->blocked (pos.m, pos.x, pos.y))
1964 continue; 1967 continue;
1965 1968
1966 altern [index++] = i; 1969 altern [index++] = i;
1967 } 1970 }
1968 1971
2413{ 2416{
2414 char flagdesc[512]; 2417 char flagdesc[512];
2415 char info2[256 * 4]; 2418 char info2[256 * 4];
2416 char *p = info; 2419 char *p = info;
2417 2420
2418 p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s,flags:[%s],type:%d}", 2421 p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s%s,flags:[%s],type:%d}",
2419 count, 2422 count,
2420 uuid.c_str (), 2423 uuid.c_str (),
2421 &name, 2424 &name,
2422 title ? "\",title:\"" : "", 2425 title ? ",title:\"" : "",
2423 title ? (const char *)title : "", 2426 title ? (const char *)title : "",
2427 title ? "\"" : "",
2424 flag_desc (flagdesc, 512), type); 2428 flag_desc (flagdesc, 512), type);
2425 2429
2426 if (!flag[FLAG_REMOVED] && env) 2430 if (!flag[FLAG_REMOVED] && env)
2427 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2431 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2428 2432

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