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Comparing deliantra/server/common/object.C (file contents):
Revision 1.241 by root, Wed May 7 19:19:09 2008 UTC vs.
Revision 1.254 by root, Sun Aug 31 01:17:11 2008 UTC

186 || ob1->speed != ob2->speed 186 || ob1->speed != ob2->speed
187 || ob1->value != ob2->value 187 || ob1->value != ob2->value
188 || ob1->name != ob2->name) 188 || ob1->name != ob2->name)
189 return 0; 189 return 0;
190 190
191 /* Do not merge objects if nrof would overflow. First part checks 191 /* Do not merge objects if nrof would overflow, assume nrof
192 * for unsigned overflow (2c), second part checks whether the result 192 * is always 0 .. 2**31-1 */
193 * would fit into a 32 bit signed int, which is often used to hold 193 if (ob1->nrof > 0x7fffffff - ob2->nrof)
194 * nrof values.
195 */
196 if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31))
197 return 0; 194 return 0;
198 195
199 /* If the objects have been identified, set the BEEN_APPLIED flag. 196 /* If the objects have been identified, set the BEEN_APPLIED flag.
200 * This is to the comparison of the flags below will be OK. We 197 * This is to the comparison of the flags below will be OK. We
201 * just can't ignore the been applied or identified flags, as they 198 * just can't ignore the been applied or identified flags, as they
206 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 203 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
207 204
208 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 205 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
209 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 206 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
210 207
211 if (ob1->arch->name != ob2->arch->name 208 if (ob1->arch->archname != ob2->arch->archname
212 || ob1->name != ob2->name 209 || ob1->name != ob2->name
213 || ob1->title != ob2->title 210 || ob1->title != ob2->title
214 || ob1->msg != ob2->msg 211 || ob1->msg != ob2->msg
215 || ob1->weight != ob2->weight 212 || ob1->weight != ob2->weight
216 || ob1->attacktype != ob2->attacktype 213 || ob1->attacktype != ob2->attacktype
217 || ob1->magic != ob2->magic 214 || ob1->magic != ob2->magic
218 || ob1->slaying != ob2->slaying 215 || ob1->slaying != ob2->slaying
219 || ob1->skill != ob2->skill 216 || ob1->skill != ob2->skill
220 || ob1->value != ob2->value 217 || ob1->value != ob2->value
221 || ob1->animation_id != ob2->animation_id 218 || ob1->animation_id != ob2->animation_id
219 || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other
222 || ob1->client_type != ob2->client_type 220 || ob1->client_type != ob2->client_type
223 || ob1->materialname != ob2->materialname 221 || ob1->materialname != ob2->materialname
224 || ob1->lore != ob2->lore 222 || ob1->lore != ob2->lore
225 || ob1->subtype != ob2->subtype 223 || ob1->subtype != ob2->subtype
226 || ob1->move_type != ob2->move_type 224 || ob1->move_type != ob2->move_type
344 else 342 else
345 { 343 {
346 // maybe there is a player standing on the same mapspace 344 // maybe there is a player standing on the same mapspace
347 // this will catch the case where "this" is a player 345 // this will catch the case where "this" is a player
348 if (object *pl = ms ().player ()) 346 if (object *pl = ms ().player ())
347 if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look)
349 if (!pl->container || this == pl->container) 348 || this == pl->container)
350 return pl; 349 return pl;
351 } 350 }
352 } 351 }
353 352
354 return 0; 353 return 0;
478 */ 477 */
479object * 478object *
480find_object_name (const char *str) 479find_object_name (const char *str)
481{ 480{
482 shstr_cmp str_ (str); 481 shstr_cmp str_ (str);
483 object *op;
484 482
483 if (str_)
485 for_all_objects (op) 484 for_all_objects (op)
486 if (op->name == str_) 485 if (op->name == str_)
487 break; 486 return op;
488 487
489 return op; 488 return 0;
490} 489}
491 490
492/* 491/*
493 * Sets the owner and sets the skill and exp pointers to owner's current 492 * Sets the owner and sets the skill and exp pointers to owner's current
494 * skill and experience objects. 493 * skill and experience objects.
768 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) 767 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC))
769 || (m.move_on | op->move_on ) != m.move_on 768 || (m.move_on | op->move_on ) != m.move_on
770 || (m.move_off | op->move_off ) != m.move_off 769 || (m.move_off | op->move_off ) != m.move_off
771 || (m.move_slow | op->move_slow) != m.move_slow 770 || (m.move_slow | op->move_slow) != m.move_slow
772 /* This isn't perfect, but I don't expect a lot of objects to 771 /* This isn't perfect, but I don't expect a lot of objects to
773 * to have move_allow right now. 772 * have move_allow right now.
774 */ 773 */
775 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block 774 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
776 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) 775 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
777 m.flags_ = 0; 776 m.flags_ = 0;
778 } 777 }
908 || map->in_memory != MAP_ACTIVE 907 || map->in_memory != MAP_ACTIVE
909 || map->no_drop 908 || map->no_drop
910 || ms ().move_block == MOVE_ALL) 909 || ms ().move_block == MOVE_ALL)
911 { 910 {
912 while (inv) 911 while (inv)
913 {
914 inv->destroy_inv (false);
915 inv->destroy (); 912 inv->destroy (true);
916 }
917 } 913 }
918 else 914 else
919 { /* Put objects in inventory onto this space */ 915 { /* Put objects in inventory onto this space */
920 while (inv) 916 while (inv)
921 { 917 {
1116 *(below ? &below->above : &ms.bot) = above; 1112 *(below ? &below->above : &ms.bot) = above;
1117 1113
1118 above = 0; 1114 above = 0;
1119 below = 0; 1115 below = 0;
1120 1116
1117 ms.flags_ = 0;
1118
1121 if (map->in_memory == MAP_SAVING) 1119 if (map->in_memory == MAP_SAVING)
1122 return; 1120 return;
1123 1121
1124 int check_walk_off = !flag [FLAG_NO_APPLY]; 1122 int check_walk_off = !flag [FLAG_NO_APPLY];
1125 1123
1157 } 1155 }
1158 1156
1159 last = tmp; 1157 last = tmp;
1160 } 1158 }
1161 1159
1162 /* last == NULL if there are no objects on this space */
1163 //TODO: this makes little sense, why only update the topmost object?
1164 if (!last)
1165 map->at (x, y).flags_ = 0;
1166 else
1167 update_object (last, UP_OBJ_REMOVE);
1168
1169 if (flag [FLAG_BLOCKSVIEW] || glow_radius) 1160 if (flag [FLAG_BLOCKSVIEW] || glow_radius)
1170 update_all_los (map, x, y); 1161 update_all_los (map, x, y);
1171 } 1162 }
1172} 1163}
1173 1164
1236 * job preparing multi-part monsters. 1227 * job preparing multi-part monsters.
1237 */ 1228 */
1238object * 1229object *
1239insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) 1230insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1240{ 1231{
1232 op->remove ();
1233
1241 for (object *tmp = op->head_ (); tmp; tmp = tmp->more) 1234 for (object *tmp = op->head_ (); tmp; tmp = tmp->more)
1242 { 1235 {
1243 tmp->x = x + tmp->arch->x; 1236 tmp->x = x + tmp->arch->x;
1244 tmp->y = y + tmp->arch->y; 1237 tmp->y = y + tmp->arch->y;
1245 } 1238 }
1268 * just 'op' otherwise 1261 * just 'op' otherwise
1269 */ 1262 */
1270object * 1263object *
1271insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1264insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1272{ 1265{
1266 if (op->is_on_map ())
1267 {
1268 LOG (llevError, "insert_ob_in_map called for object already on map");
1269 abort ();
1270 }
1271
1272 if (op->env)
1273 {
1274 LOG (llevError, "insert_ob_in_map called for object in an inventory (proceeding)");
1273 op->remove (); 1275 op->remove ();
1276 }
1277
1278 if (op->face && !face_info (op->face))//D TODO: remove soon
1279 {//D
1280 LOG (llevError | logBacktrace, "op->face out of bounds: %s", op->debug_desc ());//D
1281 op->face = 1;//D
1282 }//D
1274 1283
1275 /* Ideally, the caller figures this out. However, it complicates a lot 1284 /* Ideally, the caller figures this out. However, it complicates a lot
1276 * of areas of callers (eg, anything that uses find_free_spot would now 1285 * of areas of callers (eg, anything that uses find_free_spot would now
1277 * need extra work 1286 * need extra work
1278 */ 1287 */
1518 if (!nr) 1527 if (!nr)
1519 return true; 1528 return true;
1520 1529
1521 nr = min (nr, nrof); 1530 nr = min (nr, nrof);
1522 1531
1532 if (nrof > nr)
1533 {
1523 nrof -= nr; 1534 nrof -= nr;
1524
1525 if (nrof)
1526 {
1527 adjust_weight (env, -weight * nr); // carrying == 0 1535 adjust_weight (env, -weight * max (1, nr)); // carrying == 0
1528 1536
1529 if (object *pl = visible_to ()) 1537 if (object *pl = visible_to ())
1530 esrv_update_item (UPD_NROF, pl, this); 1538 esrv_update_item (UPD_NROF, pl, this);
1531 1539
1532 return true; 1540 return true;
1533 } 1541 }
1534 else 1542 else
1535 { 1543 {
1536 destroy (1); 1544 destroy ();
1537 return false; 1545 return false;
1538 } 1546 }
1539} 1547}
1540 1548
1541/* 1549/*
2417{ 2425{
2418 char flagdesc[512]; 2426 char flagdesc[512];
2419 char info2[256 * 4]; 2427 char info2[256 * 4];
2420 char *p = info; 2428 char *p = info;
2421 2429
2422 p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s,flags:[%s],type:%d}", 2430 p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s%s,flags:[%s],type:%d}",
2423 count, 2431 count,
2424 uuid.c_str (), 2432 uuid.c_str (),
2425 &name, 2433 &name,
2426 title ? "\",title:\"" : "", 2434 title ? ",title:\"" : "",
2427 title ? (const char *)title : "", 2435 title ? (const char *)title : "",
2436 title ? "\"" : "",
2428 flag_desc (flagdesc, 512), type); 2437 flag_desc (flagdesc, 512), type);
2429 2438
2430 if (!flag[FLAG_REMOVED] && env) 2439 if (!flag[FLAG_REMOVED] && env)
2431 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2440 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2432 2441

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