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Comparing deliantra/server/common/object.C (file contents):
Revision 1.190 by root, Sat Sep 15 15:58:06 2007 UTC vs.
Revision 1.243 by root, Sat May 17 00:17:02 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying
26 variable. */
27#include <global.h> 24#include <global.h>
28#include <stdio.h> 25#include <stdio.h>
29#include <sys/types.h> 26#include <sys/types.h>
30#include <sys/uio.h> 27#include <sys/uio.h>
31#include <object.h> 28#include <object.h>
32#include <funcpoint.h>
33#include <sproto.h> 29#include <sproto.h>
34#include <loader.h> 30#include <loader.h>
35 31
36#include <bitset> 32#include <bitset>
37 33
38int nrofallocobjects = 0; 34UUID UUID::cur;
39static UUID uuid; 35static uint64_t seq_next_save;
40const uint64 UUID_SKIP = 1<<19; 36static const uint64 UUID_GAP = 1<<19;
41 37
42objectvec objects; 38objectvec objects;
43activevec actives; 39activevec actives;
44 40
45short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = {
42 0,
43 0, 1, 1, 1, 0, -1, -1, -1,
44 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
46 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 45 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
47}; 46};
48short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, 47short freearr_y[SIZEOFFREE] = {
48 0,
49 -1, -1, 0, 1, 1, 1, 0, -1,
50 -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2,
49 -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 51 -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3
50}; 52};
51int maxfree[SIZEOFFREE] = { 0, 9, 10, 13, 14, 17, 18, 21, 22, 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 53int maxfree[SIZEOFFREE] = {
54 0,
55 9, 10, 13, 14, 17, 18, 21, 22,
56 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48,
52 48, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 57 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49
53}; 58};
54int freedir[SIZEOFFREE] = { 59int freedir[SIZEOFFREE] = {
55 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 60 0,
61 1, 2, 3, 4, 5, 6, 7, 8,
62 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
56 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 63 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
57}; 64};
58 65
59static void 66static void
60write_uuid (void) 67write_uuid (uval64 skip, bool sync)
61{ 68{
62 char filename1[MAX_BUF], filename2[MAX_BUF]; 69 CALL_BEGIN (2);
63 70 CALL_ARG_SV (newSVval64 (skip));
64 sprintf (filename1, "%s/uuid", settings.localdir); 71 CALL_ARG_SV (boolSV (sync));
65 sprintf (filename2, "%s/uuid~", settings.localdir); 72 CALL_CALL ("cf::write_uuid", G_DISCARD);
66 73 CALL_END;
67 FILE *fp;
68
69 if (!(fp = fopen (filename2, "w")))
70 {
71 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
72 return;
73 }
74
75 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
76 fclose (fp);
77 rename (filename2, filename1);
78} 74}
79 75
80static void 76static void
81read_uuid (void) 77read_uuid (void)
82{ 78{
83 char filename[MAX_BUF]; 79 char filename[MAX_BUF];
84 80
85 sprintf (filename, "%s/uuid", settings.localdir); 81 sprintf (filename, "%s/uuid", settings.localdir);
82
83 seq_next_save = 0;
86 84
87 FILE *fp; 85 FILE *fp;
88 86
89 if (!(fp = fopen (filename, "r"))) 87 if (!(fp = fopen (filename, "r")))
90 { 88 {
91 if (errno == ENOENT) 89 if (errno == ENOENT)
92 { 90 {
93 LOG (llevInfo, "RESET uid to 1\n"); 91 LOG (llevInfo, "RESET uid to 1\n");
94 uuid.seq = 0; 92 UUID::cur.seq = 0;
95 write_uuid (); 93 write_uuid (UUID_GAP, true);
96 return; 94 return;
97 } 95 }
98 96
99 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); 97 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
100 _exit (1); 98 _exit (1);
101 } 99 }
102 100
103 int version; 101 UUID::BUF buf;
104 unsigned long long uid; 102 buf[0] = 0;
105 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1) 103 fgets (buf, sizeof (buf), fp);
104
105 if (!UUID::cur.parse (buf))
106 { 106 {
107 LOG (llevError, "FATAL: error reading uid from %s!\n", filename); 107 LOG (llevError, "FATAL: error reading uid from %s (%s)!\n", filename, buf);
108 _exit (1); 108 _exit (1);
109 } 109 }
110 110
111 uuid.seq = uid; 111 LOG (llevDebug, "read UUID: %s\n", UUID::cur.c_str ());
112 write_uuid (); 112
113 LOG (llevDebug, "read UID: %" PRId64 "\n", uid); 113 write_uuid (UUID_GAP, true);
114 fclose (fp); 114 fclose (fp);
115} 115}
116 116
117UUID 117UUID
118gen_uuid () 118UUID::gen ()
119{ 119{
120 UUID uid; 120 UUID uid;
121 121
122 uid.seq = ++uuid.seq; 122 uid.seq = ++cur.seq;
123 123
124 if (!(uuid.seq & (UUID_SKIP - 1))) 124 if (expect_false (cur.seq >= seq_next_save))
125 write_uuid (); 125 {
126 seq_next_save = UUID::cur.seq + (UUID_GAP >> 1);
127 write_uuid (UUID_GAP, false);
128 }
129
126 130
127 return uid; 131 return uid;
128} 132}
129 133
130void 134void
131init_uuid () 135UUID::init ()
132{ 136{
133 read_uuid (); 137 read_uuid ();
134} 138}
135 139
136/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 140/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
137static int 141static bool
138compare_ob_value_lists_one (const object *wants, const object *has) 142compare_ob_value_lists_one (const object *wants, const object *has)
139{ 143{
140 key_value *wants_field;
141
142 /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both 144 /* n-squared behaviour (see kv_get), but I'm hoping both
143 * objects with lists are rare, and lists stay short. If not, use a 145 * objects with lists are rare, and lists stay short. If not, use a
144 * different structure or at least keep the lists sorted... 146 * different structure or at least keep the lists sorted...
145 */ 147 */
146 148
147 /* For each field in wants, */ 149 /* For each field in wants, */
148 for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) 150 for (key_value *kv = wants->key_values; kv; kv = kv->next)
149 { 151 if (has->kv_get (kv->key) != kv->value)
150 key_value *has_field; 152 return false;
151
152 /* Look for a field in has with the same key. */
153 has_field = get_ob_key_link (has, wants_field->key);
154
155 if (has_field == NULL)
156 {
157 /* No field with that name. */
158 return FALSE;
159 }
160
161 /* Found the matching field. */
162 if (has_field->value != wants_field->value)
163 {
164 /* Values don't match, so this half of the comparison is false. */
165 return FALSE;
166 }
167
168 /* If we get here, we found a match. Now for the next field in wants. */
169 }
170 153
171 /* If we get here, every field in wants has a matching field in has. */ 154 /* If we get here, every field in wants has a matching field in has. */
172 return TRUE; 155 return true;
173} 156}
174 157
175/* Returns TRUE if ob1 has the same key_values as ob2. */ 158/* Returns TRUE if ob1 has the same key_values as ob2. */
176static int 159static bool
177compare_ob_value_lists (const object *ob1, const object *ob2) 160compare_ob_value_lists (const object *ob1, const object *ob2)
178{ 161{
179 /* However, there may be fields in has which aren't partnered in wants, 162 /* However, there may be fields in has which aren't partnered in wants,
180 * so we need to run the comparison *twice*. :( 163 * so we need to run the comparison *twice*. :(
181 */ 164 */
182 return compare_ob_value_lists_one (ob1, ob2) && compare_ob_value_lists_one (ob2, ob1); 165 return compare_ob_value_lists_one (ob1, ob2)
166 && compare_ob_value_lists_one (ob2, ob1);
183} 167}
184 168
185/* Function examines the 2 objects given to it, and returns true if 169/* Function examines the 2 objects given to it, and returns true if
186 * they can be merged together. 170 * they can be merged together.
187 * 171 *
202 || ob1->speed != ob2->speed 186 || ob1->speed != ob2->speed
203 || ob1->value != ob2->value 187 || ob1->value != ob2->value
204 || ob1->name != ob2->name) 188 || ob1->name != ob2->name)
205 return 0; 189 return 0;
206 190
207 //TODO: this ain't working well, use nicer and correct overflow check 191 // some objects are unmergable
208 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 192 if (!ob1->nrof || !ob2->nrof)
209 * value could not be stored in a sint32 (which unfortunately sometimes is 193 return 0;
210 * used to store nrof). 194
195 /* Do not merge objects if nrof would overflow. First part checks
196 * for unsigned overflow (2c), second part checks whether the result
197 * would fit into a 32 bit signed int, which is often used to hold
198 * nrof values.
211 */ 199 */
212 if (ob1->nrof + ob2->nrof >= 1UL << 31) 200 if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31))
213 return 0; 201 return 0;
214 202
215 /* If the objects have been identified, set the BEEN_APPLIED flag. 203 /* If the objects have been identified, set the BEEN_APPLIED flag.
216 * This is to the comparison of the flags below will be OK. We 204 * This is to the comparison of the flags below will be OK. We
217 * just can't ignore the been applied or identified flags, as they 205 * just can't ignore the been applied or identified flags, as they
218 * are not equal - just if it has been identified, the been_applied 206 * are not equal - just if it has been identified, the been_applied
219 * flags lose any meaning. 207 * flags lose any meaning.
220 */ 208 */
221 if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) 209 if (QUERY_FLAG (ob1, FLAG_IDENTIFIED))
222 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 210 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
223 211
224 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 212 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
225 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 213 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
226 214
227 if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () 215 if (ob1->arch->archname != ob2->arch->archname
228 || ob1->arch != ob2->arch
229 || ob1->name != ob2->name 216 || ob1->name != ob2->name
230 || ob1->title != ob2->title 217 || ob1->title != ob2->title
231 || ob1->msg != ob2->msg 218 || ob1->msg != ob2->msg
232 || ob1->weight != ob2->weight 219 || ob1->weight != ob2->weight
233 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
234 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
235 || ob1->attacktype != ob2->attacktype 220 || ob1->attacktype != ob2->attacktype
236 || ob1->magic != ob2->magic 221 || ob1->magic != ob2->magic
237 || ob1->slaying != ob2->slaying 222 || ob1->slaying != ob2->slaying
238 || ob1->skill != ob2->skill 223 || ob1->skill != ob2->skill
239 || ob1->value != ob2->value 224 || ob1->value != ob2->value
240 || ob1->animation_id != ob2->animation_id 225 || ob1->animation_id != ob2->animation_id
226 || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other
241 || ob1->client_type != ob2->client_type 227 || ob1->client_type != ob2->client_type
242 || ob1->materialname != ob2->materialname 228 || ob1->materialname != ob2->materialname
243 || ob1->lore != ob2->lore 229 || ob1->lore != ob2->lore
244 || ob1->subtype != ob2->subtype 230 || ob1->subtype != ob2->subtype
245 || ob1->move_type != ob2->move_type 231 || ob1->move_type != ob2->move_type
246 || ob1->move_block != ob2->move_block 232 || ob1->move_block != ob2->move_block
247 || ob1->move_allow != ob2->move_allow 233 || ob1->move_allow != ob2->move_allow
248 || ob1->move_on != ob2->move_on 234 || ob1->move_on != ob2->move_on
249 || ob1->move_off != ob2->move_off 235 || ob1->move_off != ob2->move_off
250 || ob1->move_slow != ob2->move_slow 236 || ob1->move_slow != ob2->move_slow
251 || ob1->move_slow_penalty != ob2->move_slow_penalty) 237 || ob1->move_slow_penalty != ob2->move_slow_penalty
238 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
239 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats)))
252 return 0; 240 return 0;
253 241
242 if ((ob1->flag ^ ob2->flag)
243 .reset (FLAG_INV_LOCKED)
244 .reset (FLAG_CLIENT_SENT)
245 .reset (FLAG_REMOVED)
246 .any ())
247 return 0;
248
254 /* This is really a spellbook check - really, we should 249 /* This is really a spellbook check - we should in general
255 * check all objects in the inventory. 250 * not merge objects with real inventories, as splitting them
251 * is hard.
256 */ 252 */
257 if (ob1->inv || ob2->inv) 253 if (ob1->inv || ob2->inv)
258 { 254 {
259 /* if one object has inventory but the other doesn't, not equiv */ 255 if (!(ob1->inv && ob2->inv))
260 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 256 return 0; /* inventories differ in length */
261 return 0;
262 257
263 /* Now check to see if the two inventory objects could merge */ 258 if (ob1->inv->below || ob2->inv->below)
259 return 0; /* more than one object in inv */
260
264 if (!object::can_merge (ob1->inv, ob2->inv)) 261 if (!object::can_merge (ob1->inv, ob2->inv))
265 return 0; 262 return 0; /* inventory objects differ */
266 263
267 /* inventory ok - still need to check rest of this object to see 264 /* inventory ok - still need to check rest of this object to see
268 * if it is valid. 265 * if it is valid.
269 */ 266 */
270 } 267 }
289 if (ob1->level != ob2->level) 286 if (ob1->level != ob2->level)
290 return 0; 287 return 0;
291 break; 288 break;
292 } 289 }
293 290
294 if (ob1->key_values != NULL || ob2->key_values != NULL) 291 if (ob1->key_values || ob2->key_values)
295 { 292 {
296 /* At least one of these has key_values. */ 293 /* At least one of these has key_values. */
297 if ((ob1->key_values == NULL) != (ob2->key_values == NULL)) 294 if ((!ob1->key_values) != (!ob2->key_values))
298 /* One has fields, but the other one doesn't. */ 295 return 0; /* One has fields, but the other one doesn't. */
299 return 0; 296
300 else if (!compare_ob_value_lists (ob1, ob2)) 297 if (!compare_ob_value_lists (ob1, ob2))
301 return 0; 298 return 0;
302 } 299 }
303 300
304 if (ob1->self || ob2->self) 301 if (ob1->self || ob2->self)
305 { 302 {
306 ob1->optimise (); 303 ob1->optimise ();
307 ob2->optimise (); 304 ob2->optimise ();
308 305
309 if (ob1->self || ob2->self) 306 if (ob1->self || ob2->self)
307 {
308 int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0;
309 int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0;
310
311 if (k1 != k2)
312 return 0;
313
314 if (k1 == 0)
315 return 1;
316
310 if (!cfperl_can_merge (ob1, ob2)) 317 if (!cfperl_can_merge (ob1, ob2))
311 return 0; 318 return 0;
319 }
312 } 320 }
313 321
314 /* Everything passes, must be OK. */ 322 /* Everything passes, must be OK. */
315 return 1; 323 return 1;
316} 324}
317 325
326// find player who can see this object
327object *
328object::visible_to () const
329{
330 if (client_visible () && !flag [FLAG_REMOVED])
331 {
332 // see if we are in a container of sorts
333 if (env)
334 {
335 // the player inventory itself is always visible
336 if (env->type == PLAYER)
337 return env;
338
339 // else a player could have our env open
340 object *envest = env->outer_env ();
341
342 // the player itself is always on a map, so we will find him here
343 // even if our inv is in a player.
344 if (envest->is_on_map ())
345 if (object *pl = envest->ms ().player ())
346 if (pl->container == env)
347 return pl;
348 }
349 else
350 {
351 // maybe there is a player standing on the same mapspace
352 // this will catch the case where "this" is a player
353 if (object *pl = ms ().player ())
354 if (!pl->container || this == pl->container)
355 return pl;
356 }
357 }
358
359 return 0;
360}
361
362// adjust weight per container type ("of holding")
363static sint32
364weight_adjust_for (object *op, sint32 weight)
365{
366 return op->type == CONTAINER
367 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str)
368 : weight;
369}
370
318/* 371/*
372 * adjust_weight(object, weight) adds the specified weight to an object,
373 * and also updates how much the environment(s) is/are carrying.
374 */
375static void
376adjust_weight (object *op, sint32 weight)
377{
378 while (op)
379 {
380 // adjust by actual difference to account for rounding errors
381 // i.e. (w2 - w1) / f != w2 / f - w1 / f and the latter is correct
382 weight = weight_adjust_for (op, op->carrying)
383 - weight_adjust_for (op, op->carrying - weight);
384
385 if (!weight)
386 return;
387
388 op->carrying += weight;
389
390 if (object *pl = op->visible_to ())
391 if (pl != op) // player is handled lazily
392 esrv_update_item (UPD_WEIGHT, pl, op);
393
394 op = op->env;
395 }
396}
397
398/*
319 * sum_weight() is a recursive function which calculates the weight 399 * this is a recursive function which calculates the weight
320 * an object is carrying. It goes through in figures out how much 400 * an object is carrying. It goes through op and figures out how much
321 * containers are carrying, and sums it up. 401 * containers are carrying, and sums it up.
322 */ 402 */
323long 403void
324sum_weight (object *op) 404object::update_weight ()
325{ 405{
326 long sum; 406 sint32 sum = 0;
327 object *inv;
328 407
329 for (sum = 0, inv = op->inv; inv; inv = inv->below) 408 for (object *op = inv; op; op = op->below)
330 { 409 {
331 if (inv->inv) 410 if (op->inv)
332 sum_weight (inv); 411 op->update_weight ();
333 412
334 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 413 sum += op->total_weight ();
414 }
415
416 sum = weight_adjust_for (this, sum);
417
418 if (sum != carrying)
335 } 419 {
336
337 if (op->type == CONTAINER && op->stats.Str)
338 sum = (sum * (100 - op->stats.Str)) / 100;
339
340 if (op->carrying != sum)
341 op->carrying = sum; 420 carrying = sum;
342 421
343 return sum; 422 if (object *pl = visible_to ())
423 if (pl != this) // player is handled lazily
424 esrv_update_item (UPD_WEIGHT, pl, this);
425 }
344} 426}
345 427
346/** 428/*
347 * Return the outermost environment object for a given object. 429 * Used by: Server DM commands: dumpbelow, dump. Some error messages.
348 */
349
350object *
351object_get_env_recursive (object *op)
352{
353 while (op->env != NULL)
354 op = op->env;
355 return op;
356}
357
358/*
359 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
360 * Some error messages.
361 * The result of the dump is stored in the static global errmsg array.
362 */ 430 */
363char * 431char *
364dump_object (object *op) 432dump_object (object *op)
365{ 433{
366 if (!op) 434 if (!op)
380get_nearest_part (object *op, const object *pl) 448get_nearest_part (object *op, const object *pl)
381{ 449{
382 object *tmp, *closest; 450 object *tmp, *closest;
383 int last_dist, i; 451 int last_dist, i;
384 452
385 if (op->more == NULL) 453 if (!op->more)
386 return op; 454 return op;
455
387 for (last_dist = distance (op, pl), closest = op, tmp = op->more; tmp != NULL; tmp = tmp->more) 456 for (last_dist = distance (op, pl), closest = op, tmp = op->more;
457 tmp;
458 tmp = tmp->more)
388 if ((i = distance (tmp, pl)) < last_dist) 459 if ((i = distance (tmp, pl)) < last_dist)
389 closest = tmp, last_dist = i; 460 closest = tmp, last_dist = i;
461
390 return closest; 462 return closest;
391} 463}
392 464
393/* 465/*
394 * Returns the object which has the count-variable equal to the argument. 466 * Returns the object which has the count-variable equal to the argument.
467 * VERRRY slow.
395 */ 468 */
396object * 469object *
397find_object (tag_t i) 470find_object (tag_t i)
398{ 471{
399 for_all_objects (op) 472 for_all_objects (op)
410 */ 483 */
411object * 484object *
412find_object_name (const char *str) 485find_object_name (const char *str)
413{ 486{
414 shstr_cmp str_ (str); 487 shstr_cmp str_ (str);
415 object *op;
416 488
489 if (str_)
417 for_all_objects (op) 490 for_all_objects (op)
418 if (op->name == str_) 491 if (op->name == str_)
419 break; 492 return op;
420 493
421 return op; 494 return 0;
422}
423
424void
425free_all_object_data ()
426{
427 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
428} 495}
429 496
430/* 497/*
431 * Sets the owner and sets the skill and exp pointers to owner's current 498 * Sets the owner and sets the skill and exp pointers to owner's current
432 * skill and experience objects. 499 * skill and experience objects.
437{ 504{
438 // allow objects which own objects 505 // allow objects which own objects
439 if (owner) 506 if (owner)
440 while (owner->owner) 507 while (owner->owner)
441 owner = owner->owner; 508 owner = owner->owner;
509
510 if (flag [FLAG_FREED])
511 {
512 LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ());
513 return;
514 }
442 515
443 this->owner = owner; 516 this->owner = owner;
444} 517}
445 518
446int 519int
524 } 597 }
525 598
526 op->key_values = 0; 599 op->key_values = 0;
527} 600}
528 601
529object & 602/*
530object::operator =(const object &src) 603 * copy_to first frees everything allocated by the dst object,
604 * and then copies the contents of itself into the second
605 * object, allocating what needs to be allocated. Basically, any
606 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
607 * if the first object is freed, the pointers in the new object
608 * will point at garbage.
609 */
610void
611object::copy_to (object *dst)
531{ 612{
532 bool is_freed = flag [FLAG_FREED]; 613 dst->remove ();
533 bool is_removed = flag [FLAG_REMOVED];
534
535 *(object_copy *)this = src; 614 *(object_copy *)dst = *this;
536
537 flag [FLAG_FREED] = is_freed;
538 flag [FLAG_REMOVED] = is_removed; 615 dst->flag [FLAG_REMOVED] = true;
539 616
540 /* Copy over key_values, if any. */ 617 /* Copy over key_values, if any. */
541 if (src.key_values) 618 if (key_values)
542 { 619 {
543 key_value *tail = 0; 620 key_value *tail = 0;
544 key_values = 0; 621 dst->key_values = 0;
545 622
546 for (key_value *i = src.key_values; i; i = i->next) 623 for (key_value *i = key_values; i; i = i->next)
547 { 624 {
548 key_value *new_link = new key_value; 625 key_value *new_link = new key_value;
549 626
550 new_link->next = 0; 627 new_link->next = 0;
551 new_link->key = i->key; 628 new_link->key = i->key;
552 new_link->value = i->value; 629 new_link->value = i->value;
553 630
554 /* Try and be clever here, too. */ 631 /* Try and be clever here, too. */
555 if (!key_values) 632 if (!dst->key_values)
556 { 633 {
557 key_values = new_link; 634 dst->key_values = new_link;
558 tail = new_link; 635 tail = new_link;
559 } 636 }
560 else 637 else
561 { 638 {
562 tail->next = new_link; 639 tail->next = new_link;
563 tail = new_link; 640 tail = new_link;
564 } 641 }
565 } 642 }
566 } 643 }
567}
568
569/*
570 * copy_to first frees everything allocated by the dst object,
571 * and then copies the contents of itself into the second
572 * object, allocating what needs to be allocated. Basically, any
573 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
574 * if the first object is freed, the pointers in the new object
575 * will point at garbage.
576 */
577void
578object::copy_to (object *dst)
579{
580 *dst = *this;
581 644
582 if (speed < 0) 645 if (speed < 0)
583 dst->speed_left -= rndm (); 646 dst->speed_left -= rndm ();
584 647
585 dst->set_speed (dst->speed); 648 dst->set_speed (dst->speed);
587 650
588void 651void
589object::instantiate () 652object::instantiate ()
590{ 653{
591 if (!uuid.seq) // HACK 654 if (!uuid.seq) // HACK
592 uuid = gen_uuid (); 655 uuid = UUID::gen ();
593 656
594 speed_left = -0.1f; 657 speed_left = -0.1f;
595 /* copy the body_info to the body_used - this is only really 658 /* copy the body_info to the body_used - this is only really
596 * need for monsters, but doesn't hurt to do it for everything. 659 * need for monsters, but doesn't hurt to do it for everything.
597 * by doing so, when a monster is created, it has good starting 660 * by doing so, when a monster is created, it has good starting
607object * 670object *
608object::clone () 671object::clone ()
609{ 672{
610 object *neu = create (); 673 object *neu = create ();
611 copy_to (neu); 674 copy_to (neu);
675 neu->map = map; // not copied by copy_to
612 return neu; 676 return neu;
613} 677}
614 678
615/* 679/*
616 * If an object with the IS_TURNABLE() flag needs to be turned due 680 * If an object with the IS_TURNABLE() flag needs to be turned due
667 * UP_OBJ_FACE: only the objects face has changed. 731 * UP_OBJ_FACE: only the objects face has changed.
668 */ 732 */
669void 733void
670update_object (object *op, int action) 734update_object (object *op, int action)
671{ 735{
672 if (op == NULL) 736 if (!op)
673 { 737 {
674 /* this should never happen */ 738 /* this should never happen */
675 LOG (llevDebug, "update_object() called for NULL object.\n"); 739 LOG (llevError | logBacktrace, "update_object() called for NULL object.\n");
676 return; 740 return;
677 } 741 }
678 742
679 if (op->env) 743 if (!op->is_on_map ())
680 { 744 {
681 /* Animation is currently handled by client, so nothing 745 /* Animation is currently handled by client, so nothing
682 * to do in this case. 746 * to do in this case.
683 */ 747 */
684 return; 748 return;
685 } 749 }
686
687 /* If the map is saving, don't do anything as everything is
688 * going to get freed anyways.
689 */
690 if (!op->map || op->map->in_memory == MAP_SAVING)
691 return;
692 750
693 /* make sure the object is within map boundaries */ 751 /* make sure the object is within map boundaries */
694 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) 752 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height)
695 { 753 {
696 LOG (llevError, "update_object() called for object out of map!\n"); 754 LOG (llevError, "update_object() called for object out of map!\n");
756static int object_count; 814static int object_count;
757 815
758void object::link () 816void object::link ()
759{ 817{
760 assert (!index);//D 818 assert (!index);//D
761 uuid = gen_uuid (); 819 uuid = UUID::gen ();
762 count = ++object_count; 820 count = ++object_count;
763 821
764 refcnt_inc (); 822 refcnt_inc ();
765 objects.insert (this); 823 objects.insert (this);
766} 824}
839object::destroy_inv (bool drop_to_ground) 897object::destroy_inv (bool drop_to_ground)
840{ 898{
841 // need to check first, because the checks below might segfault 899 // need to check first, because the checks below might segfault
842 // as we might be on an invalid mapspace and crossfire code 900 // as we might be on an invalid mapspace and crossfire code
843 // is too buggy to ensure that the inventory is empty. 901 // is too buggy to ensure that the inventory is empty.
844 // corollary: if you create arrows etc. with stuff in tis inventory, 902 // corollary: if you create arrows etc. with stuff in its inventory,
845 // cf will crash below with off-map x and y 903 // cf will crash below with off-map x and y
846 if (!inv) 904 if (!inv)
847 return; 905 return;
848 906
849 /* Only if the space blocks everything do we not process - 907 /* Only if the space blocks everything do we not process -
850 * if some form of movement is allowed, let objects 908 * if some form of movement is allowed, let objects
851 * drop on that space. 909 * drop on that space.
852 */ 910 */
853 if (!drop_to_ground 911 if (!drop_to_ground
854 || !map 912 || !map
855 || map->in_memory != MAP_IN_MEMORY 913 || map->in_memory != MAP_ACTIVE
856 || map->nodrop 914 || map->no_drop
857 || ms ().move_block == MOVE_ALL) 915 || ms ().move_block == MOVE_ALL)
858 { 916 {
859 while (inv) 917 while (inv)
860 { 918 {
861 inv->destroy_inv (drop_to_ground); 919 inv->destroy_inv (false);
862 inv->destroy (); 920 inv->destroy ();
863 } 921 }
864 } 922 }
865 else 923 else
866 { /* Put objects in inventory onto this space */ 924 { /* Put objects in inventory onto this space */
872 || op->flag [FLAG_NO_DROP] 930 || op->flag [FLAG_NO_DROP]
873 || op->type == RUNE 931 || op->type == RUNE
874 || op->type == TRAP 932 || op->type == TRAP
875 || op->flag [FLAG_IS_A_TEMPLATE] 933 || op->flag [FLAG_IS_A_TEMPLATE]
876 || op->flag [FLAG_DESTROY_ON_DEATH]) 934 || op->flag [FLAG_DESTROY_ON_DEATH])
877 op->destroy (); 935 op->destroy (true);
878 else 936 else
879 map->insert (op, x, y); 937 map->insert (op, x, y);
880 } 938 }
881 } 939 }
882} 940}
886 object *op = new object; 944 object *op = new object;
887 op->link (); 945 op->link ();
888 return op; 946 return op;
889} 947}
890 948
949static struct freed_map : maptile
950{
951 freed_map ()
952 {
953 path = "<freed objects map>";
954 name = "/internal/freed_objects_map";
955 width = 3;
956 height = 3;
957 no_drop = 1;
958 no_reset = 1;
959
960 alloc ();
961 in_memory = MAP_ACTIVE;
962 }
963
964 ~freed_map ()
965 {
966 destroy ();
967 }
968} freed_map; // freed objects are moved here to avoid crashes
969
891void 970void
892object::do_destroy () 971object::do_destroy ()
893{ 972{
894 attachable::do_destroy ();
895
896 if (flag [FLAG_IS_LINKED]) 973 if (flag [FLAG_IS_LINKED])
897 remove_button_link (this); 974 remove_button_link (this);
898 975
899 if (flag [FLAG_FRIENDLY]) 976 if (flag [FLAG_FRIENDLY])
900 remove_friendly_object (this); 977 remove_friendly_object (this);
901 978
902 if (!flag [FLAG_REMOVED])
903 remove (); 979 remove ();
904 980
905 destroy_inv (true); 981 attachable::do_destroy ();
906 982
907 deactivate (); 983 deactivate ();
908 unlink (); 984 unlink ();
909 985
910 flag [FLAG_FREED] = 1; 986 flag [FLAG_FREED] = 1;
911 987
912 // hack to ensure that freed objects still have a valid map 988 // hack to ensure that freed objects still have a valid map
913 {
914 static maptile *freed_map; // freed objects are moved here to avoid crashes
915
916 if (!freed_map)
917 {
918 freed_map = new maptile;
919
920 freed_map->path = "<freed objects map>";
921 freed_map->name = "/internal/freed_objects_map";
922 freed_map->width = 3;
923 freed_map->height = 3;
924
925 freed_map->alloc ();
926 freed_map->in_memory = MAP_IN_MEMORY;
927 }
928
929 map = freed_map; 989 map = &freed_map;
930 x = 1; 990 x = 1;
931 y = 1; 991 y = 1;
932 }
933 992
934 if (more) 993 if (more)
935 { 994 {
936 more->destroy (); 995 more->destroy ();
937 more = 0; 996 more = 0;
950object::destroy (bool destroy_inventory) 1009object::destroy (bool destroy_inventory)
951{ 1010{
952 if (destroyed ()) 1011 if (destroyed ())
953 return; 1012 return;
954 1013
1014 if (!is_head () && !head->destroyed ())
1015 {
1016 LOG (llevError | logBacktrace, "tried to destroy the tail of an object");
1017 head->destroy (destroy_inventory);
1018 return;
1019 }
1020
955 if (destroy_inventory) 1021 destroy_inv (!destroy_inventory);
956 destroy_inv (false);
957 1022
958 if (is_head ()) 1023 if (is_head ())
959 if (sound_destroy) 1024 if (sound_destroy)
960 play_sound (sound_destroy); 1025 play_sound (sound_destroy);
961 else if (flag [FLAG_MONSTER]) 1026 else if (flag [FLAG_MONSTER])
962 play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism 1027 play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism
963 1028
964 attachable::destroy (); 1029 attachable::destroy ();
965}
966
967/*
968 * sub_weight() recursively (outwards) subtracts a number from the
969 * weight of an object (and what is carried by it's environment(s)).
970 */
971void
972sub_weight (object *op, signed long weight)
973{
974 while (op != NULL)
975 {
976 if (op->type == CONTAINER)
977 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
978
979 op->carrying -= weight;
980 op = op->env;
981 }
982} 1030}
983 1031
984/* op->remove (): 1032/* op->remove ():
985 * This function removes the object op from the linked list of objects 1033 * This function removes the object op from the linked list of objects
986 * which it is currently tied to. When this function is done, the 1034 * which it is currently tied to. When this function is done, the
992object::do_remove () 1040object::do_remove ()
993{ 1041{
994 object *tmp, *last = 0; 1042 object *tmp, *last = 0;
995 object *otmp; 1043 object *otmp;
996 1044
997 if (QUERY_FLAG (this, FLAG_REMOVED)) 1045 if (flag [FLAG_REMOVED])
998 return; 1046 return;
999 1047
1000 SET_FLAG (this, FLAG_REMOVED);
1001 INVOKE_OBJECT (REMOVE, this); 1048 INVOKE_OBJECT (REMOVE, this);
1049
1050 flag [FLAG_REMOVED] = true;
1002 1051
1003 if (more) 1052 if (more)
1004 more->remove (); 1053 more->remove ();
1005 1054
1006 /* 1055 /*
1007 * In this case, the object to be removed is in someones 1056 * In this case, the object to be removed is in someones
1008 * inventory. 1057 * inventory.
1009 */ 1058 */
1010 if (env) 1059 if (env)
1011 { 1060 {
1012 if (nrof) 1061 flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed
1013 sub_weight (env, weight * nrof); 1062 if (object *pl = visible_to ())
1014 else 1063 esrv_del_item (pl->contr, count);
1015 sub_weight (env, weight + carrying); 1064 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1065
1066 adjust_weight (env, -total_weight ());
1067
1068 /* we set up values so that it could be inserted into
1069 * the map, but we don't actually do that - it is up
1070 * to the caller to decide what we want to do.
1071 */
1072 map = env->map;
1073 x = env->x;
1074 y = env->y;
1075
1076 // make sure cmov optimisation is applicable
1077 *(above ? &above->below : &env->inv) = below;
1078 *(below ? &below->above : &above ) = above; // &above is just a dummy
1079
1080 above = 0;
1081 below = 0;
1082 env = 0;
1016 1083
1017 /* NO_FIX_PLAYER is set when a great many changes are being 1084 /* NO_FIX_PLAYER is set when a great many changes are being
1018 * made to players inventory. If set, avoiding the call 1085 * made to players inventory. If set, avoiding the call
1019 * to save cpu time. 1086 * to save cpu time.
1020 */ 1087 */
1021 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1088 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1022 otmp->update_stats (); 1089 otmp->update_stats ();
1023
1024 if (above)
1025 above->below = below;
1026 else
1027 env->inv = below;
1028
1029 if (below)
1030 below->above = above;
1031
1032 /* we set up values so that it could be inserted into
1033 * the map, but we don't actually do that - it is up
1034 * to the caller to decide what we want to do.
1035 */
1036 x = env->x, y = env->y;
1037 map = env->map;
1038 above = 0, below = 0;
1039 env = 0;
1040 } 1090 }
1041 else if (map) 1091 else if (map)
1042 { 1092 {
1043 if (type == PLAYER)
1044 {
1045 // leaving a spot always closes any open container on the ground
1046 if (container && !container->env)
1047 // this causes spurious floorbox updates, but it ensures
1048 // that the CLOSE event is being sent.
1049 close_container ();
1050
1051 --map->players;
1052 map->touch ();
1053 }
1054
1055 map->dirty = true; 1093 map->dirty = true;
1056 mapspace &ms = this->ms (); 1094 mapspace &ms = this->ms ();
1057 1095
1096 if (object *pl = ms.player ())
1097 {
1098 if (type == PLAYER) // this == pl(!)
1099 {
1100 // leaving a spot always closes any open container on the ground
1101 if (container && !container->env)
1102 // this causes spurious floorbox updates, but it ensures
1103 // that the CLOSE event is being sent.
1104 close_container ();
1105
1106 --map->players;
1107 map->touch ();
1108 }
1109 else if (pl->container == this)
1110 {
1111 // removing a container should close it
1112 close_container ();
1113 }
1114
1115 esrv_del_item (pl->contr, count);
1116 }
1117
1058 /* link the object above us */ 1118 /* link the object above us */
1059 if (above) 1119 // re-link, make sure compiler can easily use cmove
1060 above->below = below; 1120 *(above ? &above->below : &ms.top) = below;
1061 else 1121 *(below ? &below->above : &ms.bot) = above;
1062 ms.top = below; /* we were top, set new top */
1063
1064 /* Relink the object below us, if there is one */
1065 if (below)
1066 below->above = above;
1067 else
1068 {
1069 /* Nothing below, which means we need to relink map object for this space
1070 * use translated coordinates in case some oddness with map tiling is
1071 * evident
1072 */
1073 if (GET_MAP_OB (map, x, y) != this)
1074 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ());
1075
1076 ms.bot = above; /* goes on above it. */
1077 }
1078 1122
1079 above = 0; 1123 above = 0;
1080 below = 0; 1124 below = 0;
1081 1125
1082 if (map->in_memory == MAP_SAVING) 1126 if (map->in_memory == MAP_SAVING)
1091 * removed (most likely destroyed), update the player view 1135 * removed (most likely destroyed), update the player view
1092 * appropriately. 1136 * appropriately.
1093 */ 1137 */
1094 pl->close_container (); 1138 pl->close_container ();
1095 1139
1140 //TODO: the floorbox prev/next might need updating
1141 //esrv_del_item (pl->contr, count);
1142 //TODO: update floorbox to preserve ordering
1143 if (pl->contr->ns)
1096 pl->contr->ns->floorbox_update (); 1144 pl->contr->ns->floorbox_update ();
1097 } 1145 }
1098 1146
1099 for (tmp = ms.bot; tmp; tmp = tmp->above) 1147 for (tmp = ms.bot; tmp; tmp = tmp->above)
1100 { 1148 {
1101 /* No point updating the players look faces if he is the object 1149 /* No point updating the players look faces if he is the object
1140merge_ob (object *op, object *top) 1188merge_ob (object *op, object *top)
1141{ 1189{
1142 if (!op->nrof) 1190 if (!op->nrof)
1143 return 0; 1191 return 0;
1144 1192
1145 if (top) 1193 if (!top)
1146 for (top = op; top && top->above; top = top->above) 1194 for (top = op; top && top->above; top = top->above)
1147 ; 1195 ;
1148 1196
1149 for (; top; top = top->below) 1197 for (; top; top = top->below)
1150 {
1151 if (top == op)
1152 continue;
1153
1154 if (object::can_merge (op, top)) 1198 if (object::can_merge (op, top))
1155 { 1199 {
1156 top->nrof += op->nrof; 1200 top->nrof += op->nrof;
1157 1201
1158/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1202 if (object *pl = top->visible_to ())
1159 op->weight = 0; /* Don't want any adjustements now */ 1203 esrv_update_item (UPD_NROF, pl, top);
1204
1205 op->weight = 0; // cancel the addition above
1206 op->carrying = 0; // must be 0 already
1207
1160 op->destroy (); 1208 op->destroy (1);
1209
1161 return top; 1210 return top;
1162 } 1211 }
1163 }
1164 1212
1165 return 0; 1213 return 0;
1166} 1214}
1167 1215
1168void 1216void
1225 * just 'op' otherwise 1273 * just 'op' otherwise
1226 */ 1274 */
1227object * 1275object *
1228insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1276insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1229{ 1277{
1230 assert (!op->flag [FLAG_FREED]);
1231
1232 object *top, *floor = NULL;
1233
1234 op->remove (); 1278 op->remove ();
1235 1279
1236 /* Ideally, the caller figures this out. However, it complicates a lot 1280 /* Ideally, the caller figures this out. However, it complicates a lot
1237 * of areas of callers (eg, anything that uses find_free_spot would now 1281 * of areas of callers (eg, anything that uses find_free_spot would now
1238 * need extra work 1282 * need extra work
1239 */ 1283 */
1240 if (!xy_normalise (m, op->x, op->y)) 1284 if (!xy_normalise (m, op->x, op->y))
1241 { 1285 {
1242 op->destroy (); 1286 op->head_ ()->destroy (1);// remove head_ once all tail object destroyers found
1243 return 0; 1287 return 0;
1244 } 1288 }
1245 1289
1246 if (object *more = op->more) 1290 if (object *more = op->more)
1247 if (!insert_ob_in_map (more, m, originator, flag)) 1291 if (!insert_ob_in_map (more, m, originator, flag))
1256 */ 1300 */
1257 if (op->nrof && !(flag & INS_NO_MERGE)) 1301 if (op->nrof && !(flag & INS_NO_MERGE))
1258 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1302 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1259 if (object::can_merge (op, tmp)) 1303 if (object::can_merge (op, tmp))
1260 { 1304 {
1305 // TODO: we actually want to update tmp, not op,
1306 // but some caller surely breaks when we return tmp
1307 // from here :/
1261 op->nrof += tmp->nrof; 1308 op->nrof += tmp->nrof;
1262 tmp->destroy (); 1309 tmp->destroy (1);
1263 } 1310 }
1264 1311
1265 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1312 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1266 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1313 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1267 1314
1274 { 1321 {
1275 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); 1322 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n");
1276 abort (); 1323 abort ();
1277 } 1324 }
1278 1325
1326 if (!originator->is_on_map ())
1327 LOG (llevDebug | logBacktrace, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map",
1328 op->debug_desc (), originator->debug_desc ());
1329
1279 op->above = originator; 1330 op->above = originator;
1280 op->below = originator->below; 1331 op->below = originator->below;
1281
1282 if (op->below)
1283 op->below->above = op;
1284 else
1285 ms.bot = op;
1286
1287 /* since *below* originator, no need to update top */
1288 originator->below = op; 1332 originator->below = op;
1333
1334 *(op->below ? &op->below->above : &ms.bot) = op;
1289 } 1335 }
1290 else 1336 else
1291 { 1337 {
1292 top = ms.bot; 1338 object *floor = 0;
1339 object *top = ms.top;
1293 1340
1294 /* If there are other objects, then */ 1341 /* If there are other objects, then */
1295 if ((!(flag & INS_MAP_LOAD)) && top) 1342 if (top)
1296 { 1343 {
1297 object *last = 0;
1298
1299 /* 1344 /*
1300 * If there are multiple objects on this space, we do some trickier handling. 1345 * If there are multiple objects on this space, we do some trickier handling.
1301 * We've already dealt with merging if appropriate. 1346 * We've already dealt with merging if appropriate.
1302 * Generally, we want to put the new object on top. But if 1347 * Generally, we want to put the new object on top. But if
1303 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last 1348 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last
1306 * once we get to them. This reduces the need to traverse over all of 1351 * once we get to them. This reduces the need to traverse over all of
1307 * them when adding another one - this saves quite a bit of cpu time 1352 * them when adding another one - this saves quite a bit of cpu time
1308 * when lots of spells are cast in one area. Currently, it is presumed 1353 * when lots of spells are cast in one area. Currently, it is presumed
1309 * that flying non pickable objects are spell objects. 1354 * that flying non pickable objects are spell objects.
1310 */ 1355 */
1311 for (top = ms.bot; top; top = top->above) 1356 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1312 { 1357 {
1313 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) 1358 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR))
1314 floor = top; 1359 floor = tmp;
1315 1360
1316 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) 1361 if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1317 { 1362 {
1318 /* We insert above top, so we want this object below this */ 1363 /* We insert above top, so we want this object below this */
1319 top = top->below; 1364 top = tmp->below;
1320 break; 1365 break;
1321 } 1366 }
1322 1367
1323 last = top; 1368 top = tmp;
1324 } 1369 }
1325
1326 /* Don't want top to be NULL, so set it to the last valid object */
1327 top = last;
1328 1370
1329 /* We let update_position deal with figuring out what the space 1371 /* We let update_position deal with figuring out what the space
1330 * looks like instead of lots of conditions here. 1372 * looks like instead of lots of conditions here.
1331 * makes things faster, and effectively the same result. 1373 * makes things faster, and effectively the same result.
1332 */ 1374 */
1339 */ 1381 */
1340 if (!(flag & INS_ON_TOP) 1382 if (!(flag & INS_ON_TOP)
1341 && ms.flags () & P_BLOCKSVIEW 1383 && ms.flags () & P_BLOCKSVIEW
1342 && (op->face && !faces [op->face].visibility)) 1384 && (op->face && !faces [op->face].visibility))
1343 { 1385 {
1386 object *last;
1387
1344 for (last = top; last != floor; last = last->below) 1388 for (last = top; last != floor; last = last->below)
1345 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1389 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1346 break; 1390 break;
1347 1391
1348 /* Check to see if we found the object that blocks view, 1392 /* Check to see if we found the object that blocks view,
1352 */ 1396 */
1353 if (last && last->below && last != floor) 1397 if (last && last->below && last != floor)
1354 top = last->below; 1398 top = last->below;
1355 } 1399 }
1356 } /* If objects on this space */ 1400 } /* If objects on this space */
1357 if (flag & INS_MAP_LOAD)
1358 top = ms.top;
1359 1401
1360 if (flag & INS_ABOVE_FLOOR_ONLY) 1402 if (flag & INS_ABOVE_FLOOR_ONLY)
1361 top = floor; 1403 top = floor;
1362 1404
1363 /* Top is the object that our object (op) is going to get inserted above. 1405 // insert object above top, or bottom-most if top = 0
1364 */
1365
1366 /* First object on this space */
1367 if (!top) 1406 if (!top)
1368 { 1407 {
1408 op->below = 0;
1369 op->above = ms.bot; 1409 op->above = ms.bot;
1370
1371 if (op->above)
1372 op->above->below = op;
1373
1374 op->below = 0;
1375 ms.bot = op; 1410 ms.bot = op;
1411
1412 *(op->above ? &op->above->below : &ms.top) = op;
1376 } 1413 }
1377 else 1414 else
1378 { /* get inserted into the stack above top */ 1415 {
1379 op->above = top->above; 1416 op->above = top->above;
1380
1381 if (op->above)
1382 op->above->below = op; 1417 top->above = op;
1383 1418
1384 op->below = top; 1419 op->below = top;
1385 top->above = op; 1420 *(op->above ? &op->above->below : &ms.top) = op;
1386 } 1421 }
1387 1422 }
1388 if (!op->above)
1389 ms.top = op;
1390 } /* else not INS_BELOW_ORIGINATOR */
1391 1423
1392 if (op->type == PLAYER) 1424 if (op->type == PLAYER)
1393 { 1425 {
1394 op->contr->do_los = 1; 1426 op->contr->do_los = 1;
1395 ++op->map->players; 1427 ++op->map->players;
1396 op->map->touch (); 1428 op->map->touch ();
1397 } 1429 }
1398 1430
1399 op->map->dirty = true; 1431 op->map->dirty = true;
1400 1432
1401 if (!(flag & INS_MAP_LOAD))
1402 if (object *pl = ms.player ()) 1433 if (object *pl = ms.player ())
1434 //TODO: the floorbox prev/next might need updating
1435 //esrv_send_item (pl, op);
1436 //TODO: update floorbox to preserve ordering
1437 if (pl->contr->ns)
1403 pl->contr->ns->floorbox_update (); 1438 pl->contr->ns->floorbox_update ();
1404 1439
1405 /* If this object glows, it may affect lighting conditions that are 1440 /* If this object glows, it may affect lighting conditions that are
1406 * visible to others on this map. But update_all_los is really 1441 * visible to others on this map. But update_all_los is really
1407 * an inefficient way to do this, as it means los for all players 1442 * an inefficient way to do this, as it means los for all players
1450 * op is the object to insert it under: supplies x and the map. 1485 * op is the object to insert it under: supplies x and the map.
1451 */ 1486 */
1452void 1487void
1453replace_insert_ob_in_map (const char *arch_string, object *op) 1488replace_insert_ob_in_map (const char *arch_string, object *op)
1454{ 1489{
1455 object *tmp, *tmp1;
1456
1457 /* first search for itself and remove any old instances */ 1490 /* first search for itself and remove any old instances */
1458 1491
1459 for (tmp = op->ms ().bot; tmp; tmp = tmp->above) 1492 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above)
1460 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ 1493 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */
1461 tmp->destroy (); 1494 tmp->destroy (1);
1462 1495
1463 tmp1 = arch_to_object (archetype::find (arch_string)); 1496 object *tmp = arch_to_object (archetype::find (arch_string));
1464 1497
1465 tmp1->x = op->x; 1498 tmp->x = op->x;
1466 tmp1->y = op->y; 1499 tmp->y = op->y;
1500
1467 insert_ob_in_map (tmp1, op->map, op, 0); 1501 insert_ob_in_map (tmp, op->map, op, 0);
1468} 1502}
1469 1503
1470object * 1504object *
1471object::insert_at (object *where, object *originator, int flags) 1505object::insert_at (object *where, object *originator, int flags)
1472{ 1506{
1507 if (where->env)
1508 return where->env->insert (this);
1509 else
1473 return where->map->insert (this, where->x, where->y, originator, flags); 1510 return where->map->insert (this, where->x, where->y, originator, flags);
1474} 1511}
1475 1512
1476/* 1513/*
1477 * get_split_ob(ob,nr) splits up ob into two parts. The part which
1478 * is returned contains nr objects, and the remaining parts contains
1479 * the rest (or is removed and freed if that number is 0).
1480 * On failure, NULL is returned, and the reason put into the
1481 * global static errmsg array.
1482 */
1483object *
1484get_split_ob (object *orig_ob, uint32 nr)
1485{
1486 object *newob;
1487 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1488
1489 if (orig_ob->nrof < nr)
1490 {
1491 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1492 return NULL;
1493 }
1494
1495 newob = object_create_clone (orig_ob);
1496
1497 if ((orig_ob->nrof -= nr) < 1)
1498 orig_ob->destroy (1);
1499 else if (!is_removed)
1500 {
1501 if (orig_ob->env != NULL)
1502 sub_weight (orig_ob->env, orig_ob->weight * nr);
1503 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1504 {
1505 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1506 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1507 return NULL;
1508 }
1509 }
1510
1511 newob->nrof = nr;
1512
1513 return newob;
1514}
1515
1516/*
1517 * decrease_ob_nr(object, number) decreases a specified number from 1514 * decrease(object, number) decreases a specified number from
1518 * the amount of an object. If the amount reaches 0, the object 1515 * the amount of an object. If the amount reaches 0, the object
1519 * is subsequently removed and freed. 1516 * is subsequently removed and freed.
1520 * 1517 *
1521 * Return value: 'op' if something is left, NULL if the amount reached 0 1518 * Return value: 'op' if something is left, NULL if the amount reached 0
1522 */ 1519 */
1520bool
1521object::decrease (sint32 nr)
1522{
1523 if (!nr)
1524 return true;
1525
1526 nr = min (nr, nrof);
1527
1528 nrof -= nr;
1529
1530 if (nrof)
1531 {
1532 adjust_weight (env, -weight * nr); // carrying == 0
1533
1534 if (object *pl = visible_to ())
1535 esrv_update_item (UPD_NROF, pl, this);
1536
1537 return true;
1538 }
1539 else
1540 {
1541 destroy (1);
1542 return false;
1543 }
1544}
1545
1546/*
1547 * split(ob,nr) splits up ob into two parts. The part which
1548 * is returned contains nr objects, and the remaining parts contains
1549 * the rest (or is removed and returned if that number is 0).
1550 * On failure, NULL is returned.
1551 */
1523object * 1552object *
1524decrease_ob_nr (object *op, uint32 i) 1553object::split (sint32 nr)
1525{ 1554{
1526 object *tmp; 1555 int have = number_of ();
1527 1556
1528 if (i == 0) /* objects with op->nrof require this check */ 1557 if (have < nr)
1529 return op; 1558 return 0;
1530 1559 else if (have == nr)
1531 if (i > op->nrof)
1532 i = op->nrof;
1533
1534 if (QUERY_FLAG (op, FLAG_REMOVED))
1535 op->nrof -= i;
1536 else if (op->env)
1537 { 1560 {
1538 /* is this object in the players inventory, or sub container
1539 * therein?
1540 */
1541 tmp = op->in_player ();
1542 /* nope. Is this a container the player has opened?
1543 * If so, set tmp to that player.
1544 * IMO, searching through all the players will mostly
1545 * likely be quicker than following op->env to the map,
1546 * and then searching the map for a player.
1547 */
1548 if (!tmp)
1549 for_all_players (pl)
1550 if (pl->ob->container == op->env)
1551 {
1552 tmp = pl->ob;
1553 break;
1554 }
1555
1556 if (i < op->nrof)
1557 {
1558 sub_weight (op->env, op->weight * i);
1559 op->nrof -= i;
1560 if (tmp)
1561 esrv_send_item (tmp, op);
1562 }
1563 else
1564 {
1565 op->remove (); 1561 remove ();
1566 op->nrof = 0; 1562 return this;
1567 if (tmp)
1568 esrv_del_item (tmp->contr, op->count);
1569 }
1570 } 1563 }
1571 else 1564 else
1572 { 1565 {
1573 object *above = op->above; 1566 decrease (nr);
1574 1567
1575 if (i < op->nrof) 1568 object *op = deep_clone ();
1576 op->nrof -= i; 1569 op->nrof = nr;
1577 else
1578 {
1579 op->remove ();
1580 op->nrof = 0;
1581 }
1582
1583 /* Since we just removed op, op->above is null */
1584 for (tmp = above; tmp; tmp = tmp->above)
1585 if (tmp->type == PLAYER)
1586 {
1587 if (op->nrof)
1588 esrv_send_item (tmp, op);
1589 else
1590 esrv_del_item (tmp->contr, op->count);
1591 }
1592 }
1593
1594 if (op->nrof)
1595 return op; 1570 return op;
1596 else
1597 {
1598 op->destroy ();
1599 return 0;
1600 }
1601}
1602
1603/*
1604 * add_weight(object, weight) adds the specified weight to an object,
1605 * and also updates how much the environment(s) is/are carrying.
1606 */
1607void
1608add_weight (object *op, signed long weight)
1609{
1610 while (op != NULL)
1611 {
1612 if (op->type == CONTAINER)
1613 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1614
1615 op->carrying += weight;
1616 op = op->env;
1617 } 1571 }
1618} 1572}
1619 1573
1620object * 1574object *
1621insert_ob_in_ob (object *op, object *where) 1575insert_ob_in_ob (object *op, object *where)
1646 * be != op, if items are merged. -Tero 1600 * be != op, if items are merged. -Tero
1647 */ 1601 */
1648object * 1602object *
1649object::insert (object *op) 1603object::insert (object *op)
1650{ 1604{
1651 if (!QUERY_FLAG (op, FLAG_REMOVED))
1652 op->remove ();
1653
1654 if (op->more) 1605 if (op->more)
1655 { 1606 {
1656 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1607 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1657 return op; 1608 return op;
1658 } 1609 }
1659 1610
1660 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1611 op->remove ();
1661 CLEAR_FLAG (op, FLAG_REMOVED); 1612
1613 op->flag [FLAG_OBJ_ORIGINAL] = 0;
1662 1614
1663 if (op->nrof) 1615 if (op->nrof)
1664 {
1665 for (object *tmp = inv; tmp; tmp = tmp->below) 1616 for (object *tmp = inv; tmp; tmp = tmp->below)
1666 if (object::can_merge (tmp, op)) 1617 if (object::can_merge (tmp, op))
1667 { 1618 {
1668 /* return the original object and remove inserted object 1619 /* return the original object and remove inserted object
1669 (client needs the original object) */ 1620 (client needs the original object) */
1670 tmp->nrof += op->nrof; 1621 tmp->nrof += op->nrof;
1671 /* Weight handling gets pretty funky. Since we are adding to 1622
1672 * tmp->nrof, we need to increase the weight. 1623 if (object *pl = tmp->visible_to ())
1673 */ 1624 esrv_update_item (UPD_NROF, pl, tmp);
1625
1674 add_weight (this, op->weight * op->nrof); 1626 adjust_weight (this, op->total_weight ());
1675 SET_FLAG (op, FLAG_REMOVED); 1627
1676 op->destroy (); /* free the inserted object */ 1628 op->destroy (1);
1677 op = tmp; 1629 op = tmp;
1678 op->remove (); /* and fix old object's links */ 1630 goto inserted;
1679 CLEAR_FLAG (op, FLAG_REMOVED);
1680 break;
1681 } 1631 }
1682 1632
1683 /* I assume combined objects have no inventory
1684 * We add the weight - this object could have just been removed
1685 * (if it was possible to merge). calling remove_ob will subtract
1686 * the weight, so we need to add it in again, since we actually do
1687 * the linking below
1688 */
1689 add_weight (this, op->weight * op->nrof);
1690 }
1691 else
1692 add_weight (this, (op->weight + op->carrying));
1693
1694 if (object *otmp = this->in_player ())
1695 if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1696 otmp->update_stats ();
1697
1698 op->owner = 0; // its his/hers now. period. 1633 op->owner = 0; // it's his/hers now. period.
1699 op->map = 0; 1634 op->map = 0;
1635 op->x = 0;
1636 op->y = 0;
1637
1638 op->above = 0;
1639 op->below = inv;
1700 op->env = this; 1640 op->env = this;
1701 op->above = 0;
1702 op->below = 0;
1703 op->x = op->y = 0;
1704 1641
1642 if (inv)
1643 inv->above = op;
1644
1645 inv = op;
1646
1647 op->flag [FLAG_REMOVED] = 0;
1648
1649 if (object *pl = op->visible_to ())
1650 esrv_send_item (pl, op);
1651
1652 adjust_weight (this, op->total_weight ());
1653
1654inserted:
1705 /* reset the light list and los of the players on the map */ 1655 /* reset the light list and los of the players on the map */
1706 if (op->glow_radius && map) 1656 if (op->glow_radius && map && map->darkness)
1707 {
1708#ifdef DEBUG_LIGHTS
1709 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1710#endif /* DEBUG_LIGHTS */
1711 if (map->darkness)
1712 update_all_los (map, x, y); 1657 update_all_los (map, x, y);
1713 }
1714 1658
1715 /* Client has no idea of ordering so lets not bother ordering it here. 1659 // if this is a player's inventory, update stats
1716 * It sure simplifies this function... 1660 if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER])
1717 */ 1661 update_stats ();
1718 if (!inv)
1719 inv = op;
1720 else
1721 {
1722 op->below = inv;
1723 op->below->above = op;
1724 inv = op;
1725 }
1726 1662
1727 INVOKE_OBJECT (INSERT, this); 1663 INVOKE_OBJECT (INSERT, this);
1728 1664
1729 return op; 1665 return op;
1730} 1666}
1858 LOG (llevError, "Present_arch called outside map.\n"); 1794 LOG (llevError, "Present_arch called outside map.\n");
1859 return NULL; 1795 return NULL;
1860 } 1796 }
1861 1797
1862 for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) 1798 for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above)
1863 if (tmp->arch == at) 1799 if (tmp->arch->archname == at->archname)
1864 return tmp; 1800 return tmp;
1865 1801
1866 return NULL; 1802 return NULL;
1867} 1803}
1868 1804
1932 * The first matching object is returned, or NULL if none. 1868 * The first matching object is returned, or NULL if none.
1933 */ 1869 */
1934object * 1870object *
1935present_arch_in_ob (const archetype *at, const object *op) 1871present_arch_in_ob (const archetype *at, const object *op)
1936{ 1872{
1937 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1873 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1938 if (tmp->arch == at) 1874 if (tmp->arch->archname == at->archname)
1939 return tmp; 1875 return tmp;
1940 1876
1941 return NULL; 1877 return NULL;
1942} 1878}
1943 1879
1945 * activate recursively a flag on an object inventory 1881 * activate recursively a flag on an object inventory
1946 */ 1882 */
1947void 1883void
1948flag_inv (object *op, int flag) 1884flag_inv (object *op, int flag)
1949{ 1885{
1950 if (op->inv)
1951 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1886 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1952 { 1887 {
1953 SET_FLAG (tmp, flag); 1888 SET_FLAG (tmp, flag);
1954 flag_inv (tmp, flag); 1889 flag_inv (tmp, flag);
1955 } 1890 }
1956} 1891}
1957 1892
1958/* 1893/*
1959 * deactivate recursively a flag on an object inventory 1894 * deactivate recursively a flag on an object inventory
1960 */ 1895 */
1961void 1896void
1962unflag_inv (object *op, int flag) 1897unflag_inv (object *op, int flag)
1963{ 1898{
1964 if (op->inv)
1965 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1899 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1966 { 1900 {
1967 CLEAR_FLAG (tmp, flag); 1901 CLEAR_FLAG (tmp, flag);
1968 unflag_inv (tmp, flag); 1902 unflag_inv (tmp, flag);
1969 } 1903 }
1970} 1904}
1971 1905
1972/* 1906/*
1973 * find_free_spot(object, map, x, y, start, stop) will search for 1907 * find_free_spot(object, map, x, y, start, stop) will search for
1974 * a spot at the given map and coordinates which will be able to contain 1908 * a spot at the given map and coordinates which will be able to contain
1976 * to search (see the freearr_x/y[] definition). 1910 * to search (see the freearr_x/y[] definition).
1977 * It returns a random choice among the alternatives found. 1911 * It returns a random choice among the alternatives found.
1978 * start and stop are where to start relative to the free_arr array (1,9 1912 * start and stop are where to start relative to the free_arr array (1,9
1979 * does all 4 immediate directions). This returns the index into the 1913 * does all 4 immediate directions). This returns the index into the
1980 * array of the free spot, -1 if no spot available (dir 0 = x,y) 1914 * array of the free spot, -1 if no spot available (dir 0 = x,y)
1981 * Note - this only checks to see if there is space for the head of the
1982 * object - if it is a multispace object, this should be called for all
1983 * pieces.
1984 * Note2: This function does correctly handle tiled maps, but does not 1915 * Note: This function does correctly handle tiled maps, but does not
1985 * inform the caller. However, insert_ob_in_map will update as 1916 * inform the caller. However, insert_ob_in_map will update as
1986 * necessary, so the caller shouldn't need to do any special work. 1917 * necessary, so the caller shouldn't need to do any special work.
1987 * Note - updated to take an object instead of archetype - this is necessary 1918 * Note - updated to take an object instead of archetype - this is necessary
1988 * because arch_blocked (now ob_blocked) needs to know the movement type 1919 * because arch_blocked (now ob_blocked) needs to know the movement type
1989 * to know if the space in question will block the object. We can't use 1920 * to know if the space in question will block the object. We can't use
2010 1941
2011 /* However, often 1942 /* However, often
2012 * ob doesn't have any move type (when used to place exits) 1943 * ob doesn't have any move type (when used to place exits)
2013 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 1944 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
2014 */ 1945 */
2015 if (ob->move_type == 0 && ms.move_block != MOVE_ALL) 1946 if (ob && ob->move_type == 0 && ms.move_block != MOVE_ALL)
2016 { 1947 {
2017 altern [index++] = i; 1948 altern [index++] = i;
2018 continue; 1949 continue;
2019 } 1950 }
2020 1951
2034 1965
2035 /* Note it is intentional that we check ob - the movement type of the 1966 /* Note it is intentional that we check ob - the movement type of the
2036 * head of the object should correspond for the entire object. 1967 * head of the object should correspond for the entire object.
2037 */ 1968 */
2038 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) 1969 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
1970 continue;
1971
1972 if (ob->blocked (m, pos.x, pos.y))
2039 continue; 1973 continue;
2040 1974
2041 altern [index++] = i; 1975 altern [index++] = i;
2042 } 1976 }
2043 1977
2354 2288
2355/* 2289/*
2356 * create clone from object to another 2290 * create clone from object to another
2357 */ 2291 */
2358object * 2292object *
2359object_create_clone (object *asrc) 2293object::deep_clone ()
2360{ 2294{
2361 object *dst = 0, *tmp, *src, *prev, *item; 2295 assert (("deep_clone called on non-head object", is_head ()));
2362 2296
2363 if (!asrc) 2297 object *dst = clone ();
2364 return 0;
2365 2298
2366 src = asrc->head_ (); 2299 object *prev = dst;
2367
2368 prev = 0;
2369 for (object *part = src; part; part = part->more) 2300 for (object *part = this->more; part; part = part->more)
2370 { 2301 {
2371 tmp = part->clone (); 2302 object *tmp = part->clone ();
2372 tmp->x -= src->x;
2373 tmp->y -= src->y;
2374
2375 if (!part->head)
2376 {
2377 dst = tmp;
2378 tmp->head = 0;
2379 }
2380 else
2381 tmp->head = dst; 2303 tmp->head = dst;
2382
2383 tmp->more = 0;
2384
2385 if (prev)
2386 prev->more = tmp; 2304 prev->more = tmp;
2387
2388 prev = tmp; 2305 prev = tmp;
2389 } 2306 }
2390 2307
2391 for (item = src->inv; item; item = item->below) 2308 for (object *item = inv; item; item = item->below)
2392 insert_ob_in_ob (object_create_clone (item), dst); 2309 insert_ob_in_ob (item->deep_clone (), dst);
2393 2310
2394 return dst; 2311 return dst;
2395} 2312}
2396 2313
2397/* This returns the first object in who's inventory that 2314/* This returns the first object in who's inventory that
2406 return tmp; 2323 return tmp;
2407 2324
2408 return 0; 2325 return 0;
2409} 2326}
2410 2327
2411/* If ob has a field named key, return the link from the list, 2328const shstr &
2412 * otherwise return NULL. 2329object::kv_get (const shstr &key) const
2413 *
2414 * key must be a passed in shared string - otherwise, this won't
2415 * do the desired thing.
2416 */
2417key_value *
2418get_ob_key_link (const object *ob, const char *key)
2419{ 2330{
2420 for (key_value *link = ob->key_values; link; link = link->next) 2331 for (key_value *kv = key_values; kv; kv = kv->next)
2421 if (link->key == key) 2332 if (kv->key == key)
2422 return link;
2423
2424 return 0;
2425}
2426
2427/*
2428 * Returns the value of op has an extra_field for key, or NULL.
2429 *
2430 * The argument doesn't need to be a shared string.
2431 *
2432 * The returned string is shared.
2433 */
2434const char *
2435get_ob_key_value (const object *op, const char *const key)
2436{
2437 key_value *link;
2438 shstr_cmp canonical_key (key);
2439
2440 if (!canonical_key)
2441 {
2442 /* 1. There being a field named key on any object
2443 * implies there'd be a shared string to find.
2444 * 2. Since there isn't, no object has this field.
2445 * 3. Therefore, *this* object doesn't have this field.
2446 */
2447 return 0;
2448 }
2449
2450 /* This is copied from get_ob_key_link() above -
2451 * only 4 lines, and saves the function call overhead.
2452 */
2453 for (link = op->key_values; link; link = link->next)
2454 if (link->key == canonical_key)
2455 return link->value; 2333 return kv->value;
2456 2334
2457 return 0; 2335 return shstr_null;
2458} 2336}
2459 2337
2460/* 2338void
2461 * Updates the canonical_key in op to value. 2339object::kv_set (const shstr &key, const shstr &value)
2462 *
2463 * canonical_key is a shared string (value doesn't have to be).
2464 *
2465 * Unless add_key is TRUE, it won't add fields, only change the value of existing
2466 * keys.
2467 *
2468 * Returns TRUE on success.
2469 */
2470int
2471set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key)
2472{ 2340{
2473 key_value *field = NULL, *last = NULL; 2341 for (key_value *kv = key_values; kv; kv = kv->next)
2474 2342 if (kv->key == key)
2475 for (field = op->key_values; field != NULL; field = field->next)
2476 {
2477 if (field->key != canonical_key)
2478 { 2343 {
2479 last = field; 2344 kv->value = value;
2480 continue; 2345 return;
2481 } 2346 }
2482 2347
2483 if (value) 2348 key_value *kv = new key_value;
2484 field->value = value; 2349
2485 else 2350 kv->next = key_values;
2351 kv->key = key;
2352 kv->value = value;
2353
2354 key_values = kv;
2355}
2356
2357void
2358object::kv_del (const shstr &key)
2359{
2360 for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next)
2361 if ((*kvp)->key == key)
2486 { 2362 {
2487 /* Basically, if the archetype has this key set, 2363 key_value *kv = *kvp;
2488 * we need to store the null value so when we save 2364 *kvp = (*kvp)->next;
2489 * it, we save the empty value so that when we load, 2365 delete kv;
2490 * we get this value back again. 2366 return;
2491 */
2492 if (get_ob_key_link (op->arch, canonical_key))
2493 field->value = 0;
2494 else
2495 {
2496 if (last)
2497 last->next = field->next;
2498 else
2499 op->key_values = field->next;
2500
2501 delete field;
2502 }
2503 } 2367 }
2504 return TRUE;
2505 }
2506 /* IF we get here, key doesn't exist */
2507
2508 /* No field, we'll have to add it. */
2509
2510 if (!add_key)
2511 return FALSE;
2512
2513 /* There isn't any good reason to store a null
2514 * value in the key/value list. If the archetype has
2515 * this key, then we should also have it, so shouldn't
2516 * be here. If user wants to store empty strings,
2517 * should pass in ""
2518 */
2519 if (value == NULL)
2520 return TRUE;
2521
2522 field = new key_value;
2523
2524 field->key = canonical_key;
2525 field->value = value;
2526 /* Usual prepend-addition. */
2527 field->next = op->key_values;
2528 op->key_values = field;
2529
2530 return TRUE;
2531}
2532
2533/*
2534 * Updates the key in op to value.
2535 *
2536 * If add_key is FALSE, this will only update existing keys,
2537 * and not add new ones.
2538 * In general, should be little reason FALSE is ever passed in for add_key
2539 *
2540 * Returns TRUE on success.
2541 */
2542int
2543set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2544{
2545 shstr key_ (key);
2546
2547 return set_ob_key_value_s (op, key_, value, add_key);
2548} 2368}
2549 2369
2550object::depth_iterator::depth_iterator (object *container) 2370object::depth_iterator::depth_iterator (object *container)
2551: iterator_base (container) 2371: iterator_base (container)
2552{ 2372{
2602{ 2422{
2603 char flagdesc[512]; 2423 char flagdesc[512];
2604 char info2[256 * 4]; 2424 char info2[256 * 4];
2605 char *p = info; 2425 char *p = info;
2606 2426
2607 p += snprintf (p, 512, "{cnt:%d,uuid:<1.%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", 2427 p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s%s,flags:[%s],type:%d}",
2608 count, uuid.seq, 2428 count,
2429 uuid.c_str (),
2609 &name, 2430 &name,
2610 title ? "\",title:\"" : "", 2431 title ? ",title:\"" : "",
2611 title ? (const char *)title : "", 2432 title ? (const char *)title : "",
2433 title ? "\"" : "",
2612 flag_desc (flagdesc, 512), type); 2434 flag_desc (flagdesc, 512), type);
2613 2435
2614 if (!this->flag[FLAG_REMOVED] && env) 2436 if (!flag[FLAG_REMOVED] && env)
2615 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2437 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2616 2438
2617 if (map) 2439 if (map)
2618 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); 2440 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y);
2619 2441
2649object::open_container (object *new_container) 2471object::open_container (object *new_container)
2650{ 2472{
2651 if (container == new_container) 2473 if (container == new_container)
2652 return; 2474 return;
2653 2475
2654 if (object *old_container = container) 2476 object *old_container = container;
2477
2478 if (old_container)
2655 { 2479 {
2656 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) 2480 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this)))
2657 return; 2481 return;
2658 2482
2659#if 0 2483#if 0
2661 if (object *closer = old_container->inv) 2485 if (object *closer = old_container->inv)
2662 if (closer->type == CLOSE_CON) 2486 if (closer->type == CLOSE_CON)
2663 closer->destroy (); 2487 closer->destroy ();
2664#endif 2488#endif
2665 2489
2490 // make sure the container is available
2491 esrv_send_item (this, old_container);
2492
2666 old_container->flag [FLAG_APPLIED] = 0; 2493 old_container->flag [FLAG_APPLIED] = false;
2667 container = 0; 2494 container = 0;
2668 2495
2496 // client needs item update to make it work, client bug requires this to be separate
2669 esrv_update_item (UPD_FLAGS, this, old_container); 2497 esrv_update_item (UPD_FLAGS, this, old_container);
2498
2670 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2499 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2671 play_sound (sound_find ("chest_close")); 2500 play_sound (sound_find ("chest_close"));
2672 } 2501 }
2673 2502
2674 if (new_container) 2503 if (new_container)
2687 } 2516 }
2688#endif 2517#endif
2689 2518
2690 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); 2519 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container));
2691 2520
2521 // make sure the container is available, client bug requires this to be separate
2522 esrv_send_item (this, new_container);
2523
2692 new_container->flag [FLAG_APPLIED] = 1; 2524 new_container->flag [FLAG_APPLIED] = true;
2693 container = new_container; 2525 container = new_container;
2694 2526
2527 // client needs flag change
2695 esrv_update_item (UPD_FLAGS, this, new_container); 2528 esrv_update_item (UPD_FLAGS, this, new_container);
2696 esrv_send_inventory (this, new_container); 2529 esrv_send_inventory (this, new_container);
2697 play_sound (sound_find ("chest_open")); 2530 play_sound (sound_find ("chest_open"));
2698 } 2531 }
2532// else if (!old_container->env && contr && contr->ns)
2533// contr->ns->floorbox_reset ();
2699} 2534}
2700 2535
2701object * 2536object *
2702object::force_find (const shstr name) 2537object::force_find (const shstr name)
2703{ 2538{
2729 2564
2730 insert (force); 2565 insert (force);
2731} 2566}
2732 2567
2733void 2568void
2734object::play_sound (faceidx sound) const 2569object::play_sound (faceidx sound)
2735{ 2570{
2736 if (!sound) 2571 if (!sound)
2737 return; 2572 return;
2738 2573
2739 if (flag [FLAG_REMOVED]) 2574 if (flag [FLAG_REMOVED])

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