ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/object.C
(Generate patch)

Comparing deliantra/server/common/object.C (file contents):
Revision 1.212 by root, Mon Apr 21 23:35:24 2008 UTC vs.
Revision 1.243 by root, Sat May 17 00:17:02 2008 UTC

139 139
140/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 140/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
141static bool 141static bool
142compare_ob_value_lists_one (const object *wants, const object *has) 142compare_ob_value_lists_one (const object *wants, const object *has)
143{ 143{
144 key_value *wants_field;
145
146 /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both 144 /* n-squared behaviour (see kv_get), but I'm hoping both
147 * objects with lists are rare, and lists stay short. If not, use a 145 * objects with lists are rare, and lists stay short. If not, use a
148 * different structure or at least keep the lists sorted... 146 * different structure or at least keep the lists sorted...
149 */ 147 */
150 148
151 /* For each field in wants, */ 149 /* For each field in wants, */
152 for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) 150 for (key_value *kv = wants->key_values; kv; kv = kv->next)
153 { 151 if (has->kv_get (kv->key) != kv->value)
154 key_value *has_field; 152 return false;
155
156 /* Look for a field in has with the same key. */
157 has_field = get_ob_key_link (has, wants_field->key);
158
159 if (!has_field)
160 return 0; /* No field with that name. */
161
162 /* Found the matching field. */
163 if (has_field->value != wants_field->value)
164 return 0; /* Values don't match, so this half of the comparison is false. */
165
166 /* If we get here, we found a match. Now for the next field in wants. */
167 }
168 153
169 /* If we get here, every field in wants has a matching field in has. */ 154 /* If we get here, every field in wants has a matching field in has. */
170 return 1; 155 return true;
171} 156}
172 157
173/* Returns TRUE if ob1 has the same key_values as ob2. */ 158/* Returns TRUE if ob1 has the same key_values as ob2. */
174static bool 159static bool
175compare_ob_value_lists (const object *ob1, const object *ob2) 160compare_ob_value_lists (const object *ob1, const object *ob2)
176{ 161{
177 /* However, there may be fields in has which aren't partnered in wants, 162 /* However, there may be fields in has which aren't partnered in wants,
178 * so we need to run the comparison *twice*. :( 163 * so we need to run the comparison *twice*. :(
179 */ 164 */
180 return compare_ob_value_lists_one (ob1, ob2) && compare_ob_value_lists_one (ob2, ob1); 165 return compare_ob_value_lists_one (ob1, ob2)
166 && compare_ob_value_lists_one (ob2, ob1);
181} 167}
182 168
183/* Function examines the 2 objects given to it, and returns true if 169/* Function examines the 2 objects given to it, and returns true if
184 * they can be merged together. 170 * they can be merged together.
185 * 171 *
200 || ob1->speed != ob2->speed 186 || ob1->speed != ob2->speed
201 || ob1->value != ob2->value 187 || ob1->value != ob2->value
202 || ob1->name != ob2->name) 188 || ob1->name != ob2->name)
203 return 0; 189 return 0;
204 190
191 // some objects are unmergable
192 if (!ob1->nrof || !ob2->nrof)
193 return 0;
194
205 /* Do not merge objects if nrof would overflow. First part checks 195 /* Do not merge objects if nrof would overflow. First part checks
206 * for unsigned overflow (2c), second part checks whether the result 196 * for unsigned overflow (2c), second part checks whether the result
207 * would fit into a 32 bit signed int, which is often used to hold 197 * would fit into a 32 bit signed int, which is often used to hold
208 * nrof values. 198 * nrof values.
209 */ 199 */
220 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 210 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
221 211
222 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 212 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
223 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 213 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
224 214
225 if (ob1->arch->name != ob2->arch->name 215 if (ob1->arch->archname != ob2->arch->archname
226 || ob1->name != ob2->name 216 || ob1->name != ob2->name
227 || ob1->title != ob2->title 217 || ob1->title != ob2->title
228 || ob1->msg != ob2->msg 218 || ob1->msg != ob2->msg
229 || ob1->weight != ob2->weight 219 || ob1->weight != ob2->weight
230 || ob1->attacktype != ob2->attacktype 220 || ob1->attacktype != ob2->attacktype
231 || ob1->magic != ob2->magic 221 || ob1->magic != ob2->magic
232 || ob1->slaying != ob2->slaying 222 || ob1->slaying != ob2->slaying
233 || ob1->skill != ob2->skill 223 || ob1->skill != ob2->skill
234 || ob1->value != ob2->value 224 || ob1->value != ob2->value
235 || ob1->animation_id != ob2->animation_id 225 || ob1->animation_id != ob2->animation_id
226 || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other
236 || ob1->client_type != ob2->client_type 227 || ob1->client_type != ob2->client_type
237 || ob1->materialname != ob2->materialname 228 || ob1->materialname != ob2->materialname
238 || ob1->lore != ob2->lore 229 || ob1->lore != ob2->lore
239 || ob1->subtype != ob2->subtype 230 || ob1->subtype != ob2->subtype
240 || ob1->move_type != ob2->move_type 231 || ob1->move_type != ob2->move_type
330 321
331 /* Everything passes, must be OK. */ 322 /* Everything passes, must be OK. */
332 return 1; 323 return 1;
333} 324}
334 325
326// find player who can see this object
327object *
328object::visible_to () const
329{
330 if (client_visible () && !flag [FLAG_REMOVED])
331 {
332 // see if we are in a container of sorts
333 if (env)
334 {
335 // the player inventory itself is always visible
336 if (env->type == PLAYER)
337 return env;
338
339 // else a player could have our env open
340 object *envest = env->outer_env ();
341
342 // the player itself is always on a map, so we will find him here
343 // even if our inv is in a player.
344 if (envest->is_on_map ())
345 if (object *pl = envest->ms ().player ())
346 if (pl->container == env)
347 return pl;
348 }
349 else
350 {
351 // maybe there is a player standing on the same mapspace
352 // this will catch the case where "this" is a player
353 if (object *pl = ms ().player ())
354 if (!pl->container || this == pl->container)
355 return pl;
356 }
357 }
358
359 return 0;
360}
361
335// adjust weight per container type ("of holding") 362// adjust weight per container type ("of holding")
336static sint32 363static sint32
337weight_adjust (object *op, sint32 weight) 364weight_adjust_for (object *op, sint32 weight)
338{ 365{
339 return op->type == CONTAINER 366 return op->type == CONTAINER
340 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) 367 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str)
341 : weight; 368 : weight;
342} 369}
348static void 375static void
349adjust_weight (object *op, sint32 weight) 376adjust_weight (object *op, sint32 weight)
350{ 377{
351 while (op) 378 while (op)
352 { 379 {
380 // adjust by actual difference to account for rounding errors
381 // i.e. (w2 - w1) / f != w2 / f - w1 / f and the latter is correct
353 weight = weight_adjust (op, weight); 382 weight = weight_adjust_for (op, op->carrying)
383 - weight_adjust_for (op, op->carrying - weight);
354 384
355 if (!weight) 385 if (!weight)
356 return; 386 return;
357 387
358 op->carrying += weight; 388 op->carrying += weight;
359 389
360 if (object *pl = op->visible_to ()) 390 if (object *pl = op->visible_to ())
391 if (pl != op) // player is handled lazily
361 esrv_update_item (UPD_WEIGHT, pl, op); 392 esrv_update_item (UPD_WEIGHT, pl, op);
362 393
363 op = op->env; 394 op = op->env;
364 } 395 }
365} 396}
366 397
380 op->update_weight (); 411 op->update_weight ();
381 412
382 sum += op->total_weight (); 413 sum += op->total_weight ();
383 } 414 }
384 415
385 sum = weight_adjust (this, sum); 416 sum = weight_adjust_for (this, sum);
386 417
387 if (sum != carrying) 418 if (sum != carrying)
388 { 419 {
389 carrying = sum; 420 carrying = sum;
390 421
391 if (object *pl = visible_to ()) 422 if (object *pl = visible_to ())
423 if (pl != this) // player is handled lazily
392 esrv_update_item (UPD_WEIGHT, pl, this); 424 esrv_update_item (UPD_WEIGHT, pl, this);
393 } 425 }
394} 426}
395 427
396/* 428/*
397 * Used by: Server DM commands: dumpbelow, dump. Some error messages. 429 * Used by: Server DM commands: dumpbelow, dump. Some error messages.
451 */ 483 */
452object * 484object *
453find_object_name (const char *str) 485find_object_name (const char *str)
454{ 486{
455 shstr_cmp str_ (str); 487 shstr_cmp str_ (str);
456 object *op;
457 488
489 if (str_)
458 for_all_objects (op) 490 for_all_objects (op)
459 if (op->name == str_) 491 if (op->name == str_)
460 break; 492 return op;
461 493
462 return op; 494 return 0;
463} 495}
464 496
465/* 497/*
466 * Sets the owner and sets the skill and exp pointers to owner's current 498 * Sets the owner and sets the skill and exp pointers to owner's current
467 * skill and experience objects. 499 * skill and experience objects.
565 } 597 }
566 598
567 op->key_values = 0; 599 op->key_values = 0;
568} 600}
569 601
570object & 602/*
571object::operator =(const object &src) 603 * copy_to first frees everything allocated by the dst object,
604 * and then copies the contents of itself into the second
605 * object, allocating what needs to be allocated. Basically, any
606 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
607 * if the first object is freed, the pointers in the new object
608 * will point at garbage.
609 */
610void
611object::copy_to (object *dst)
572{ 612{
573 bool is_freed = flag [FLAG_FREED]; 613 dst->remove ();
574 bool is_removed = flag [FLAG_REMOVED];
575
576 *(object_copy *)this = src; 614 *(object_copy *)dst = *this;
577
578 flag [FLAG_FREED] = is_freed;
579 flag [FLAG_REMOVED] = is_removed; 615 dst->flag [FLAG_REMOVED] = true;
580 616
581 /* Copy over key_values, if any. */ 617 /* Copy over key_values, if any. */
582 if (src.key_values) 618 if (key_values)
583 { 619 {
584 key_value *tail = 0; 620 key_value *tail = 0;
585 key_values = 0; 621 dst->key_values = 0;
586 622
587 for (key_value *i = src.key_values; i; i = i->next) 623 for (key_value *i = key_values; i; i = i->next)
588 { 624 {
589 key_value *new_link = new key_value; 625 key_value *new_link = new key_value;
590 626
591 new_link->next = 0; 627 new_link->next = 0;
592 new_link->key = i->key; 628 new_link->key = i->key;
593 new_link->value = i->value; 629 new_link->value = i->value;
594 630
595 /* Try and be clever here, too. */ 631 /* Try and be clever here, too. */
596 if (!key_values) 632 if (!dst->key_values)
597 { 633 {
598 key_values = new_link; 634 dst->key_values = new_link;
599 tail = new_link; 635 tail = new_link;
600 } 636 }
601 else 637 else
602 { 638 {
603 tail->next = new_link; 639 tail->next = new_link;
604 tail = new_link; 640 tail = new_link;
605 } 641 }
606 } 642 }
607 } 643 }
608}
609
610/*
611 * copy_to first frees everything allocated by the dst object,
612 * and then copies the contents of itself into the second
613 * object, allocating what needs to be allocated. Basically, any
614 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
615 * if the first object is freed, the pointers in the new object
616 * will point at garbage.
617 */
618void
619object::copy_to (object *dst)
620{
621 *dst = *this;
622 644
623 if (speed < 0) 645 if (speed < 0)
624 dst->speed_left -= rndm (); 646 dst->speed_left -= rndm ();
625 647
626 dst->set_speed (dst->speed); 648 dst->set_speed (dst->speed);
648object * 670object *
649object::clone () 671object::clone ()
650{ 672{
651 object *neu = create (); 673 object *neu = create ();
652 copy_to (neu); 674 copy_to (neu);
675 neu->map = map; // not copied by copy_to
653 return neu; 676 return neu;
654} 677}
655 678
656/* 679/*
657 * If an object with the IS_TURNABLE() flag needs to be turned due 680 * If an object with the IS_TURNABLE() flag needs to be turned due
708 * UP_OBJ_FACE: only the objects face has changed. 731 * UP_OBJ_FACE: only the objects face has changed.
709 */ 732 */
710void 733void
711update_object (object *op, int action) 734update_object (object *op, int action)
712{ 735{
713 if (op == NULL) 736 if (!op)
714 { 737 {
715 /* this should never happen */ 738 /* this should never happen */
716 LOG (llevDebug, "update_object() called for NULL object.\n"); 739 LOG (llevError | logBacktrace, "update_object() called for NULL object.\n");
717 return; 740 return;
718 } 741 }
719 742
720 if (op->env) 743 if (!op->is_on_map ())
721 { 744 {
722 /* Animation is currently handled by client, so nothing 745 /* Animation is currently handled by client, so nothing
723 * to do in this case. 746 * to do in this case.
724 */ 747 */
725 return; 748 return;
726 } 749 }
727
728 /* If the map is saving, don't do anything as everything is
729 * going to get freed anyways.
730 */
731 if (!op->map || op->map->in_memory == MAP_SAVING)
732 return;
733 750
734 /* make sure the object is within map boundaries */ 751 /* make sure the object is within map boundaries */
735 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) 752 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height)
736 { 753 {
737 LOG (llevError, "update_object() called for object out of map!\n"); 754 LOG (llevError, "update_object() called for object out of map!\n");
880object::destroy_inv (bool drop_to_ground) 897object::destroy_inv (bool drop_to_ground)
881{ 898{
882 // need to check first, because the checks below might segfault 899 // need to check first, because the checks below might segfault
883 // as we might be on an invalid mapspace and crossfire code 900 // as we might be on an invalid mapspace and crossfire code
884 // is too buggy to ensure that the inventory is empty. 901 // is too buggy to ensure that the inventory is empty.
885 // corollary: if you create arrows etc. with stuff in tis inventory, 902 // corollary: if you create arrows etc. with stuff in its inventory,
886 // cf will crash below with off-map x and y 903 // cf will crash below with off-map x and y
887 if (!inv) 904 if (!inv)
888 return; 905 return;
889 906
890 /* Only if the space blocks everything do we not process - 907 /* Only if the space blocks everything do we not process -
892 * drop on that space. 909 * drop on that space.
893 */ 910 */
894 if (!drop_to_ground 911 if (!drop_to_ground
895 || !map 912 || !map
896 || map->in_memory != MAP_ACTIVE 913 || map->in_memory != MAP_ACTIVE
897 || map->nodrop 914 || map->no_drop
898 || ms ().move_block == MOVE_ALL) 915 || ms ().move_block == MOVE_ALL)
899 { 916 {
900 while (inv) 917 while (inv)
901 { 918 {
902 inv->destroy_inv (drop_to_ground); 919 inv->destroy_inv (false);
903 inv->destroy (); 920 inv->destroy ();
904 } 921 }
905 } 922 }
906 else 923 else
907 { /* Put objects in inventory onto this space */ 924 { /* Put objects in inventory onto this space */
913 || op->flag [FLAG_NO_DROP] 930 || op->flag [FLAG_NO_DROP]
914 || op->type == RUNE 931 || op->type == RUNE
915 || op->type == TRAP 932 || op->type == TRAP
916 || op->flag [FLAG_IS_A_TEMPLATE] 933 || op->flag [FLAG_IS_A_TEMPLATE]
917 || op->flag [FLAG_DESTROY_ON_DEATH]) 934 || op->flag [FLAG_DESTROY_ON_DEATH])
918 op->destroy (); 935 op->destroy (true);
919 else 936 else
920 map->insert (op, x, y); 937 map->insert (op, x, y);
921 } 938 }
922 } 939 }
923} 940}
927 object *op = new object; 944 object *op = new object;
928 op->link (); 945 op->link ();
929 return op; 946 return op;
930} 947}
931 948
949static struct freed_map : maptile
950{
951 freed_map ()
952 {
953 path = "<freed objects map>";
954 name = "/internal/freed_objects_map";
955 width = 3;
956 height = 3;
957 no_drop = 1;
958 no_reset = 1;
959
960 alloc ();
961 in_memory = MAP_ACTIVE;
962 }
963
964 ~freed_map ()
965 {
966 destroy ();
967 }
968} freed_map; // freed objects are moved here to avoid crashes
969
932void 970void
933object::do_destroy () 971object::do_destroy ()
934{ 972{
935 if (object *pl = visible_to ())
936 esrv_del_item (pl->contr, count);
937
938 attachable::do_destroy ();
939
940 if (flag [FLAG_IS_LINKED]) 973 if (flag [FLAG_IS_LINKED])
941 remove_button_link (this); 974 remove_button_link (this);
942 975
943 if (flag [FLAG_FRIENDLY]) 976 if (flag [FLAG_FRIENDLY])
944 remove_friendly_object (this); 977 remove_friendly_object (this);
945 978
946 if (!flag [FLAG_REMOVED])
947 remove (); 979 remove ();
948 980
949 destroy_inv (true); 981 attachable::do_destroy ();
950 982
951 deactivate (); 983 deactivate ();
952 unlink (); 984 unlink ();
953 985
954 flag [FLAG_FREED] = 1; 986 flag [FLAG_FREED] = 1;
955 987
956 // hack to ensure that freed objects still have a valid map 988 // hack to ensure that freed objects still have a valid map
957 {
958 static maptile *freed_map; // freed objects are moved here to avoid crashes
959
960 if (!freed_map)
961 {
962 freed_map = new maptile;
963
964 freed_map->path = "<freed objects map>";
965 freed_map->name = "/internal/freed_objects_map";
966 freed_map->width = 3;
967 freed_map->height = 3;
968 freed_map->nodrop = 1;
969
970 freed_map->alloc ();
971 freed_map->in_memory = MAP_ACTIVE;
972 }
973
974 map = freed_map; 989 map = &freed_map;
975 x = 1; 990 x = 1;
976 y = 1; 991 y = 1;
977 }
978 992
979 if (more) 993 if (more)
980 { 994 {
981 more->destroy (); 995 more->destroy ();
982 more = 0; 996 more = 0;
995object::destroy (bool destroy_inventory) 1009object::destroy (bool destroy_inventory)
996{ 1010{
997 if (destroyed ()) 1011 if (destroyed ())
998 return; 1012 return;
999 1013
1014 if (!is_head () && !head->destroyed ())
1015 {
1016 LOG (llevError | logBacktrace, "tried to destroy the tail of an object");
1017 head->destroy (destroy_inventory);
1018 return;
1019 }
1020
1000 if (destroy_inventory) 1021 destroy_inv (!destroy_inventory);
1001 destroy_inv (false);
1002 1022
1003 if (is_head ()) 1023 if (is_head ())
1004 if (sound_destroy) 1024 if (sound_destroy)
1005 play_sound (sound_destroy); 1025 play_sound (sound_destroy);
1006 else if (flag [FLAG_MONSTER]) 1026 else if (flag [FLAG_MONSTER])
1020object::do_remove () 1040object::do_remove ()
1021{ 1041{
1022 object *tmp, *last = 0; 1042 object *tmp, *last = 0;
1023 object *otmp; 1043 object *otmp;
1024 1044
1025 if (QUERY_FLAG (this, FLAG_REMOVED)) 1045 if (flag [FLAG_REMOVED])
1026 return; 1046 return;
1027 1047
1028 SET_FLAG (this, FLAG_REMOVED);
1029 INVOKE_OBJECT (REMOVE, this); 1048 INVOKE_OBJECT (REMOVE, this);
1049
1050 flag [FLAG_REMOVED] = true;
1030 1051
1031 if (more) 1052 if (more)
1032 more->remove (); 1053 more->remove ();
1033 1054
1034 /* 1055 /*
1035 * In this case, the object to be removed is in someones 1056 * In this case, the object to be removed is in someones
1036 * inventory. 1057 * inventory.
1037 */ 1058 */
1038 if (env) 1059 if (env)
1039 { 1060 {
1061 flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed
1062 if (object *pl = visible_to ())
1063 esrv_del_item (pl->contr, count);
1064 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1065
1040 adjust_weight (env, -total_weight ()); 1066 adjust_weight (env, -total_weight ());
1041
1042 *(above ? &above->below : &env->inv) = below;
1043
1044 if (below)
1045 below->above = above;
1046 1067
1047 /* we set up values so that it could be inserted into 1068 /* we set up values so that it could be inserted into
1048 * the map, but we don't actually do that - it is up 1069 * the map, but we don't actually do that - it is up
1049 * to the caller to decide what we want to do. 1070 * to the caller to decide what we want to do.
1050 */ 1071 */
1051 map = env->map; 1072 map = env->map;
1052 x = env->x; 1073 x = env->x;
1053 y = env->y; 1074 y = env->y;
1075
1076 // make sure cmov optimisation is applicable
1077 *(above ? &above->below : &env->inv) = below;
1078 *(below ? &below->above : &above ) = above; // &above is just a dummy
1079
1054 above = 0; 1080 above = 0;
1055 below = 0; 1081 below = 0;
1056 env = 0; 1082 env = 0;
1057 1083
1058 /* NO_FIX_PLAYER is set when a great many changes are being 1084 /* NO_FIX_PLAYER is set when a great many changes are being
1062 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1088 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1063 otmp->update_stats (); 1089 otmp->update_stats ();
1064 } 1090 }
1065 else if (map) 1091 else if (map)
1066 { 1092 {
1067 if (type == PLAYER)
1068 {
1069 // leaving a spot always closes any open container on the ground
1070 if (container && !container->env)
1071 // this causes spurious floorbox updates, but it ensures
1072 // that the CLOSE event is being sent.
1073 close_container ();
1074
1075 --map->players;
1076 map->touch ();
1077 }
1078
1079 map->dirty = true; 1093 map->dirty = true;
1080 mapspace &ms = this->ms (); 1094 mapspace &ms = this->ms ();
1081 1095
1096 if (object *pl = ms.player ())
1097 {
1098 if (type == PLAYER) // this == pl(!)
1099 {
1100 // leaving a spot always closes any open container on the ground
1101 if (container && !container->env)
1102 // this causes spurious floorbox updates, but it ensures
1103 // that the CLOSE event is being sent.
1104 close_container ();
1105
1106 --map->players;
1107 map->touch ();
1108 }
1109 else if (pl->container == this)
1110 {
1111 // removing a container should close it
1112 close_container ();
1113 }
1114
1115 esrv_del_item (pl->contr, count);
1116 }
1117
1082 /* link the object above us */ 1118 /* link the object above us */
1083 if (above) 1119 // re-link, make sure compiler can easily use cmove
1084 above->below = below; 1120 *(above ? &above->below : &ms.top) = below;
1085 else 1121 *(below ? &below->above : &ms.bot) = above;
1086 ms.top = below; /* we were top, set new top */
1087
1088 /* Relink the object below us, if there is one */
1089 if (below)
1090 below->above = above;
1091 else
1092 {
1093 /* Nothing below, which means we need to relink map object for this space
1094 * use translated coordinates in case some oddness with map tiling is
1095 * evident
1096 */
1097 if (GET_MAP_OB (map, x, y) != this)
1098 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ());
1099
1100 ms.bot = above; /* goes on above it. */
1101 }
1102 1122
1103 above = 0; 1123 above = 0;
1104 below = 0; 1124 below = 0;
1105 1125
1106 if (map->in_memory == MAP_SAVING) 1126 if (map->in_memory == MAP_SAVING)
1115 * removed (most likely destroyed), update the player view 1135 * removed (most likely destroyed), update the player view
1116 * appropriately. 1136 * appropriately.
1117 */ 1137 */
1118 pl->close_container (); 1138 pl->close_container ();
1119 1139
1140 //TODO: the floorbox prev/next might need updating
1141 //esrv_del_item (pl->contr, count);
1142 //TODO: update floorbox to preserve ordering
1143 if (pl->contr->ns)
1120 pl->contr->ns->floorbox_update (); 1144 pl->contr->ns->floorbox_update ();
1121 } 1145 }
1122 1146
1123 for (tmp = ms.bot; tmp; tmp = tmp->above) 1147 for (tmp = ms.bot; tmp; tmp = tmp->above)
1124 { 1148 {
1125 /* No point updating the players look faces if he is the object 1149 /* No point updating the players look faces if he is the object
1169 if (!top) 1193 if (!top)
1170 for (top = op; top && top->above; top = top->above) 1194 for (top = op; top && top->above; top = top->above)
1171 ; 1195 ;
1172 1196
1173 for (; top; top = top->below) 1197 for (; top; top = top->below)
1174 {
1175 if (top == op)
1176 continue;
1177
1178 if (object::can_merge (op, top)) 1198 if (object::can_merge (op, top))
1179 { 1199 {
1180 top->nrof += op->nrof; 1200 top->nrof += op->nrof;
1181 1201
1182/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1202 if (object *pl = top->visible_to ())
1183 op->weight = 0; /* Don't want any adjustements now */ 1203 esrv_update_item (UPD_NROF, pl, top);
1204
1205 op->weight = 0; // cancel the addition above
1206 op->carrying = 0; // must be 0 already
1207
1184 op->destroy (); 1208 op->destroy (1);
1209
1185 return top; 1210 return top;
1186 } 1211 }
1187 }
1188 1212
1189 return 0; 1213 return 0;
1190} 1214}
1191 1215
1192void 1216void
1249 * just 'op' otherwise 1273 * just 'op' otherwise
1250 */ 1274 */
1251object * 1275object *
1252insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1276insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1253{ 1277{
1254 assert (!op->flag [FLAG_FREED]);
1255
1256 object *top, *floor = NULL;
1257
1258 op->remove (); 1278 op->remove ();
1259 1279
1260 /* Ideally, the caller figures this out. However, it complicates a lot 1280 /* Ideally, the caller figures this out. However, it complicates a lot
1261 * of areas of callers (eg, anything that uses find_free_spot would now 1281 * of areas of callers (eg, anything that uses find_free_spot would now
1262 * need extra work 1282 * need extra work
1263 */ 1283 */
1264 if (!xy_normalise (m, op->x, op->y)) 1284 if (!xy_normalise (m, op->x, op->y))
1265 { 1285 {
1266 op->destroy (); 1286 op->head_ ()->destroy (1);// remove head_ once all tail object destroyers found
1267 return 0; 1287 return 0;
1268 } 1288 }
1269 1289
1270 if (object *more = op->more) 1290 if (object *more = op->more)
1271 if (!insert_ob_in_map (more, m, originator, flag)) 1291 if (!insert_ob_in_map (more, m, originator, flag))
1280 */ 1300 */
1281 if (op->nrof && !(flag & INS_NO_MERGE)) 1301 if (op->nrof && !(flag & INS_NO_MERGE))
1282 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1302 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1283 if (object::can_merge (op, tmp)) 1303 if (object::can_merge (op, tmp))
1284 { 1304 {
1305 // TODO: we actually want to update tmp, not op,
1306 // but some caller surely breaks when we return tmp
1307 // from here :/
1285 op->nrof += tmp->nrof; 1308 op->nrof += tmp->nrof;
1286 tmp->destroy (1); 1309 tmp->destroy (1);
1287 } 1310 }
1288 1311
1289 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1312 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1298 { 1321 {
1299 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); 1322 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n");
1300 abort (); 1323 abort ();
1301 } 1324 }
1302 1325
1326 if (!originator->is_on_map ())
1327 LOG (llevDebug | logBacktrace, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map",
1328 op->debug_desc (), originator->debug_desc ());
1329
1303 op->above = originator; 1330 op->above = originator;
1304 op->below = originator->below; 1331 op->below = originator->below;
1305
1306 if (op->below)
1307 op->below->above = op;
1308 else
1309 ms.bot = op;
1310
1311 /* since *below* originator, no need to update top */
1312 originator->below = op; 1332 originator->below = op;
1333
1334 *(op->below ? &op->below->above : &ms.bot) = op;
1313 } 1335 }
1314 else 1336 else
1315 { 1337 {
1316 top = ms.bot; 1338 object *floor = 0;
1339 object *top = ms.top;
1317 1340
1318 /* If there are other objects, then */ 1341 /* If there are other objects, then */
1319 if (top) 1342 if (top)
1320 { 1343 {
1321 object *last = 0;
1322
1323 /* 1344 /*
1324 * If there are multiple objects on this space, we do some trickier handling. 1345 * If there are multiple objects on this space, we do some trickier handling.
1325 * We've already dealt with merging if appropriate. 1346 * We've already dealt with merging if appropriate.
1326 * Generally, we want to put the new object on top. But if 1347 * Generally, we want to put the new object on top. But if
1327 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last 1348 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last
1330 * once we get to them. This reduces the need to traverse over all of 1351 * once we get to them. This reduces the need to traverse over all of
1331 * them when adding another one - this saves quite a bit of cpu time 1352 * them when adding another one - this saves quite a bit of cpu time
1332 * when lots of spells are cast in one area. Currently, it is presumed 1353 * when lots of spells are cast in one area. Currently, it is presumed
1333 * that flying non pickable objects are spell objects. 1354 * that flying non pickable objects are spell objects.
1334 */ 1355 */
1335 for (top = ms.bot; top; top = top->above) 1356 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1336 { 1357 {
1337 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) 1358 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR))
1338 floor = top; 1359 floor = tmp;
1339 1360
1340 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) 1361 if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1341 { 1362 {
1342 /* We insert above top, so we want this object below this */ 1363 /* We insert above top, so we want this object below this */
1343 top = top->below; 1364 top = tmp->below;
1344 break; 1365 break;
1345 } 1366 }
1346 1367
1347 last = top; 1368 top = tmp;
1348 } 1369 }
1349
1350 /* Don't want top to be NULL, so set it to the last valid object */
1351 top = last;
1352 1370
1353 /* We let update_position deal with figuring out what the space 1371 /* We let update_position deal with figuring out what the space
1354 * looks like instead of lots of conditions here. 1372 * looks like instead of lots of conditions here.
1355 * makes things faster, and effectively the same result. 1373 * makes things faster, and effectively the same result.
1356 */ 1374 */
1363 */ 1381 */
1364 if (!(flag & INS_ON_TOP) 1382 if (!(flag & INS_ON_TOP)
1365 && ms.flags () & P_BLOCKSVIEW 1383 && ms.flags () & P_BLOCKSVIEW
1366 && (op->face && !faces [op->face].visibility)) 1384 && (op->face && !faces [op->face].visibility))
1367 { 1385 {
1386 object *last;
1387
1368 for (last = top; last != floor; last = last->below) 1388 for (last = top; last != floor; last = last->below)
1369 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1389 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1370 break; 1390 break;
1371 1391
1372 /* Check to see if we found the object that blocks view, 1392 /* Check to see if we found the object that blocks view,
1380 } /* If objects on this space */ 1400 } /* If objects on this space */
1381 1401
1382 if (flag & INS_ABOVE_FLOOR_ONLY) 1402 if (flag & INS_ABOVE_FLOOR_ONLY)
1383 top = floor; 1403 top = floor;
1384 1404
1385 /* Top is the object that our object (op) is going to get inserted above. 1405 // insert object above top, or bottom-most if top = 0
1386 */
1387
1388 /* First object on this space */
1389 if (!top) 1406 if (!top)
1390 { 1407 {
1408 op->below = 0;
1391 op->above = ms.bot; 1409 op->above = ms.bot;
1392
1393 if (op->above)
1394 op->above->below = op;
1395
1396 op->below = 0;
1397 ms.bot = op; 1410 ms.bot = op;
1411
1412 *(op->above ? &op->above->below : &ms.top) = op;
1398 } 1413 }
1399 else 1414 else
1400 { /* get inserted into the stack above top */ 1415 {
1401 op->above = top->above; 1416 op->above = top->above;
1402
1403 if (op->above)
1404 op->above->below = op; 1417 top->above = op;
1405 1418
1406 op->below = top; 1419 op->below = top;
1407 top->above = op; 1420 *(op->above ? &op->above->below : &ms.top) = op;
1408 } 1421 }
1409 1422 }
1410 if (!op->above)
1411 ms.top = op;
1412 } /* else not INS_BELOW_ORIGINATOR */
1413 1423
1414 if (op->type == PLAYER) 1424 if (op->type == PLAYER)
1415 { 1425 {
1416 op->contr->do_los = 1; 1426 op->contr->do_los = 1;
1417 ++op->map->players; 1427 ++op->map->players;
1419 } 1429 }
1420 1430
1421 op->map->dirty = true; 1431 op->map->dirty = true;
1422 1432
1423 if (object *pl = ms.player ()) 1433 if (object *pl = ms.player ())
1434 //TODO: the floorbox prev/next might need updating
1435 //esrv_send_item (pl, op);
1436 //TODO: update floorbox to preserve ordering
1437 if (pl->contr->ns)
1424 pl->contr->ns->floorbox_update (); 1438 pl->contr->ns->floorbox_update ();
1425 1439
1426 /* If this object glows, it may affect lighting conditions that are 1440 /* If this object glows, it may affect lighting conditions that are
1427 * visible to others on this map. But update_all_los is really 1441 * visible to others on this map. But update_all_los is really
1428 * an inefficient way to do this, as it means los for all players 1442 * an inefficient way to do this, as it means los for all players
1429 * on the map will get recalculated. The players could very well 1443 * on the map will get recalculated. The players could very well
1494 return where->env->insert (this); 1508 return where->env->insert (this);
1495 else 1509 else
1496 return where->map->insert (this, where->x, where->y, originator, flags); 1510 return where->map->insert (this, where->x, where->y, originator, flags);
1497} 1511}
1498 1512
1499// find player who can see this object
1500object *
1501object::visible_to () const
1502{
1503 if (!flag [FLAG_REMOVED])
1504 {
1505 // see if we are in a container of sorts
1506 if (env)
1507 {
1508 // the player inventory itself is always visible
1509 if (env->type == PLAYER)
1510 return env;
1511
1512 // else a player could have our env open
1513 object *envest = env->outer_env ();
1514
1515 // the player itself is always on a map, so we will find him here
1516 // even if our inv is in a player.
1517 if (envest->is_on_map ())
1518 if (object *pl = envest->ms ().player ())
1519 if (pl->container == env)
1520 return pl;
1521 }
1522 else
1523 {
1524 // maybe there is a player standing on the same mapspace
1525 // this will catch the case where "this" is a player
1526 if (object *pl = ms ().player ())
1527 return pl;
1528 }
1529 }
1530
1531 return 0;
1532}
1533
1534/* 1513/*
1535 * decrease(object, number) decreases a specified number from 1514 * decrease(object, number) decreases a specified number from
1536 * the amount of an object. If the amount reaches 0, the object 1515 * the amount of an object. If the amount reaches 0, the object
1537 * is subsequently removed and freed. 1516 * is subsequently removed and freed.
1538 * 1517 *
1584 } 1563 }
1585 else 1564 else
1586 { 1565 {
1587 decrease (nr); 1566 decrease (nr);
1588 1567
1589 object *op = object_create_clone (this); 1568 object *op = deep_clone ();
1590 op->nrof = nr; 1569 op->nrof = nr;
1591 return op; 1570 return op;
1592 } 1571 }
1593} 1572}
1594 1573
1638 if (object::can_merge (tmp, op)) 1617 if (object::can_merge (tmp, op))
1639 { 1618 {
1640 /* return the original object and remove inserted object 1619 /* return the original object and remove inserted object
1641 (client needs the original object) */ 1620 (client needs the original object) */
1642 tmp->nrof += op->nrof; 1621 tmp->nrof += op->nrof;
1622
1623 if (object *pl = tmp->visible_to ())
1624 esrv_update_item (UPD_NROF, pl, tmp);
1625
1643 adjust_weight (this, op->total_weight ()); 1626 adjust_weight (this, op->total_weight ());
1644 1627
1645 op->destroy (1); 1628 op->destroy (1);
1646 op = tmp; 1629 op = tmp;
1647 goto inserted; 1630 goto inserted;
1661 1644
1662 inv = op; 1645 inv = op;
1663 1646
1664 op->flag [FLAG_REMOVED] = 0; 1647 op->flag [FLAG_REMOVED] = 0;
1665 1648
1649 if (object *pl = op->visible_to ())
1650 esrv_send_item (pl, op);
1651
1666 adjust_weight (this, op->total_weight ()); 1652 adjust_weight (this, op->total_weight ());
1667 1653
1668inserted: 1654inserted:
1669 /* reset the light list and los of the players on the map */ 1655 /* reset the light list and los of the players on the map */
1670 if (op->glow_radius && map && map->darkness) 1656 if (op->glow_radius && map && map->darkness)
1671 update_all_los (map, x, y); 1657 update_all_los (map, x, y);
1672 1658
1673 if (object *otmp = in_player ()) 1659 // if this is a player's inventory, update stats
1674 if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1660 if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER])
1675 otmp->update_stats (); 1661 update_stats ();
1676 1662
1677 INVOKE_OBJECT (INSERT, this); 1663 INVOKE_OBJECT (INSERT, this);
1678 1664
1679 return op; 1665 return op;
1680} 1666}
1808 LOG (llevError, "Present_arch called outside map.\n"); 1794 LOG (llevError, "Present_arch called outside map.\n");
1809 return NULL; 1795 return NULL;
1810 } 1796 }
1811 1797
1812 for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) 1798 for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above)
1813 if (tmp->arch == at) 1799 if (tmp->arch->archname == at->archname)
1814 return tmp; 1800 return tmp;
1815 1801
1816 return NULL; 1802 return NULL;
1817} 1803}
1818 1804
1882 * The first matching object is returned, or NULL if none. 1868 * The first matching object is returned, or NULL if none.
1883 */ 1869 */
1884object * 1870object *
1885present_arch_in_ob (const archetype *at, const object *op) 1871present_arch_in_ob (const archetype *at, const object *op)
1886{ 1872{
1887 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1873 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1888 if (tmp->arch == at) 1874 if (tmp->arch->archname == at->archname)
1889 return tmp; 1875 return tmp;
1890 1876
1891 return NULL; 1877 return NULL;
1892} 1878}
1893 1879
2302 2288
2303/* 2289/*
2304 * create clone from object to another 2290 * create clone from object to another
2305 */ 2291 */
2306object * 2292object *
2307object_create_clone (object *asrc) 2293object::deep_clone ()
2308{ 2294{
2309 object *dst = 0, *tmp, *src, *prev, *item; 2295 assert (("deep_clone called on non-head object", is_head ()));
2310 2296
2311 if (!asrc) 2297 object *dst = clone ();
2312 return 0;
2313 2298
2314 src = asrc->head_ (); 2299 object *prev = dst;
2315
2316 prev = 0;
2317 for (object *part = src; part; part = part->more) 2300 for (object *part = this->more; part; part = part->more)
2318 { 2301 {
2319 tmp = part->clone (); 2302 object *tmp = part->clone ();
2320 tmp->x -= src->x;
2321 tmp->y -= src->y;
2322
2323 if (!part->head)
2324 {
2325 dst = tmp;
2326 tmp->head = 0;
2327 }
2328 else
2329 tmp->head = dst; 2303 tmp->head = dst;
2330
2331 tmp->more = 0;
2332
2333 if (prev)
2334 prev->more = tmp; 2304 prev->more = tmp;
2335
2336 prev = tmp; 2305 prev = tmp;
2337 } 2306 }
2338 2307
2339 for (item = src->inv; item; item = item->below) 2308 for (object *item = inv; item; item = item->below)
2340 insert_ob_in_ob (object_create_clone (item), dst); 2309 insert_ob_in_ob (item->deep_clone (), dst);
2341 2310
2342 return dst; 2311 return dst;
2343} 2312}
2344 2313
2345/* This returns the first object in who's inventory that 2314/* This returns the first object in who's inventory that
2354 return tmp; 2323 return tmp;
2355 2324
2356 return 0; 2325 return 0;
2357} 2326}
2358 2327
2359/* If ob has a field named key, return the link from the list, 2328const shstr &
2360 * otherwise return NULL. 2329object::kv_get (const shstr &key) const
2361 *
2362 * key must be a passed in shared string - otherwise, this won't
2363 * do the desired thing.
2364 */
2365key_value *
2366get_ob_key_link (const object *ob, const char *key)
2367{ 2330{
2368 for (key_value *link = ob->key_values; link; link = link->next) 2331 for (key_value *kv = key_values; kv; kv = kv->next)
2369 if (link->key == key) 2332 if (kv->key == key)
2370 return link;
2371
2372 return 0;
2373}
2374
2375/*
2376 * Returns the value of op has an extra_field for key, or NULL.
2377 *
2378 * The argument doesn't need to be a shared string.
2379 *
2380 * The returned string is shared.
2381 */
2382const char *
2383get_ob_key_value (const object *op, const char *const key)
2384{
2385 key_value *link;
2386 shstr_cmp canonical_key (key);
2387
2388 if (!canonical_key)
2389 {
2390 /* 1. There being a field named key on any object
2391 * implies there'd be a shared string to find.
2392 * 2. Since there isn't, no object has this field.
2393 * 3. Therefore, *this* object doesn't have this field.
2394 */
2395 return 0;
2396 }
2397
2398 /* This is copied from get_ob_key_link() above -
2399 * only 4 lines, and saves the function call overhead.
2400 */
2401 for (link = op->key_values; link; link = link->next)
2402 if (link->key == canonical_key)
2403 return link->value; 2333 return kv->value;
2404 2334
2405 return 0; 2335 return shstr_null;
2406} 2336}
2407 2337
2408/* 2338void
2409 * Updates the canonical_key in op to value. 2339object::kv_set (const shstr &key, const shstr &value)
2410 *
2411 * canonical_key is a shared string (value doesn't have to be).
2412 *
2413 * Unless add_key is TRUE, it won't add fields, only change the value of existing
2414 * keys.
2415 *
2416 * Returns TRUE on success.
2417 */
2418int
2419set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key)
2420{ 2340{
2421 key_value *field = NULL, *last = NULL; 2341 for (key_value *kv = key_values; kv; kv = kv->next)
2422 2342 if (kv->key == key)
2423 for (field = op->key_values; field != NULL; field = field->next)
2424 {
2425 if (field->key != canonical_key)
2426 { 2343 {
2427 last = field; 2344 kv->value = value;
2428 continue; 2345 return;
2429 } 2346 }
2430 2347
2431 if (value) 2348 key_value *kv = new key_value;
2432 field->value = value; 2349
2433 else 2350 kv->next = key_values;
2351 kv->key = key;
2352 kv->value = value;
2353
2354 key_values = kv;
2355}
2356
2357void
2358object::kv_del (const shstr &key)
2359{
2360 for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next)
2361 if ((*kvp)->key == key)
2434 { 2362 {
2435 /* Basically, if the archetype has this key set, 2363 key_value *kv = *kvp;
2436 * we need to store the null value so when we save 2364 *kvp = (*kvp)->next;
2437 * it, we save the empty value so that when we load, 2365 delete kv;
2438 * we get this value back again. 2366 return;
2439 */
2440 if (get_ob_key_link (op->arch, canonical_key))
2441 field->value = 0;
2442 else
2443 {
2444 if (last)
2445 last->next = field->next;
2446 else
2447 op->key_values = field->next;
2448
2449 delete field;
2450 }
2451 } 2367 }
2452 return TRUE;
2453 }
2454 /* IF we get here, key doesn't exist */
2455
2456 /* No field, we'll have to add it. */
2457
2458 if (!add_key)
2459 return FALSE;
2460
2461 /* There isn't any good reason to store a null
2462 * value in the key/value list. If the archetype has
2463 * this key, then we should also have it, so shouldn't
2464 * be here. If user wants to store empty strings,
2465 * should pass in ""
2466 */
2467 if (value == NULL)
2468 return TRUE;
2469
2470 field = new key_value;
2471
2472 field->key = canonical_key;
2473 field->value = value;
2474 /* Usual prepend-addition. */
2475 field->next = op->key_values;
2476 op->key_values = field;
2477
2478 return TRUE;
2479}
2480
2481/*
2482 * Updates the key in op to value.
2483 *
2484 * If add_key is FALSE, this will only update existing keys,
2485 * and not add new ones.
2486 * In general, should be little reason FALSE is ever passed in for add_key
2487 *
2488 * Returns TRUE on success.
2489 */
2490int
2491set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2492{
2493 shstr key_ (key);
2494
2495 return set_ob_key_value_s (op, key_, value, add_key);
2496} 2368}
2497 2369
2498object::depth_iterator::depth_iterator (object *container) 2370object::depth_iterator::depth_iterator (object *container)
2499: iterator_base (container) 2371: iterator_base (container)
2500{ 2372{
2550{ 2422{
2551 char flagdesc[512]; 2423 char flagdesc[512];
2552 char info2[256 * 4]; 2424 char info2[256 * 4];
2553 char *p = info; 2425 char *p = info;
2554 2426
2555 p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s,flags:[%s],type:%d}", 2427 p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s%s,flags:[%s],type:%d}",
2556 count, 2428 count,
2557 uuid.c_str (), 2429 uuid.c_str (),
2558 &name, 2430 &name,
2559 title ? "\",title:\"" : "", 2431 title ? ",title:\"" : "",
2560 title ? (const char *)title : "", 2432 title ? (const char *)title : "",
2433 title ? "\"" : "",
2561 flag_desc (flagdesc, 512), type); 2434 flag_desc (flagdesc, 512), type);
2562 2435
2563 if (!this->flag[FLAG_REMOVED] && env) 2436 if (!flag[FLAG_REMOVED] && env)
2564 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2437 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2565 2438
2566 if (map) 2439 if (map)
2567 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); 2440 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y);
2568 2441
2598object::open_container (object *new_container) 2471object::open_container (object *new_container)
2599{ 2472{
2600 if (container == new_container) 2473 if (container == new_container)
2601 return; 2474 return;
2602 2475
2603 if (object *old_container = container) 2476 object *old_container = container;
2477
2478 if (old_container)
2604 { 2479 {
2605 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) 2480 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this)))
2606 return; 2481 return;
2607 2482
2608#if 0 2483#if 0
2610 if (object *closer = old_container->inv) 2485 if (object *closer = old_container->inv)
2611 if (closer->type == CLOSE_CON) 2486 if (closer->type == CLOSE_CON)
2612 closer->destroy (); 2487 closer->destroy ();
2613#endif 2488#endif
2614 2489
2490 // make sure the container is available
2491 esrv_send_item (this, old_container);
2492
2615 old_container->flag [FLAG_APPLIED] = 0; 2493 old_container->flag [FLAG_APPLIED] = false;
2616 container = 0; 2494 container = 0;
2617 2495
2496 // client needs item update to make it work, client bug requires this to be separate
2618 esrv_update_item (UPD_FLAGS, this, old_container); 2497 esrv_update_item (UPD_FLAGS, this, old_container);
2498
2619 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2499 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2620 play_sound (sound_find ("chest_close")); 2500 play_sound (sound_find ("chest_close"));
2621 } 2501 }
2622 2502
2623 if (new_container) 2503 if (new_container)
2636 } 2516 }
2637#endif 2517#endif
2638 2518
2639 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); 2519 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container));
2640 2520
2521 // make sure the container is available, client bug requires this to be separate
2522 esrv_send_item (this, new_container);
2523
2641 new_container->flag [FLAG_APPLIED] = 1; 2524 new_container->flag [FLAG_APPLIED] = true;
2642 container = new_container; 2525 container = new_container;
2643 2526
2527 // client needs flag change
2644 esrv_update_item (UPD_FLAGS, this, new_container); 2528 esrv_update_item (UPD_FLAGS, this, new_container);
2645 esrv_send_inventory (this, new_container); 2529 esrv_send_inventory (this, new_container);
2646 play_sound (sound_find ("chest_open")); 2530 play_sound (sound_find ("chest_open"));
2647 } 2531 }
2532// else if (!old_container->env && contr && contr->ns)
2533// contr->ns->floorbox_reset ();
2648} 2534}
2649 2535
2650object * 2536object *
2651object::force_find (const shstr name) 2537object::force_find (const shstr name)
2652{ 2538{

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines