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Comparing deliantra/server/common/object.C (file contents):
Revision 1.183 by root, Mon Aug 20 19:13:10 2007 UTC vs.
Revision 1.244 by root, Sun May 18 17:52:53 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying
26 variable. */
27#include <global.h> 24#include <global.h>
28#include <stdio.h> 25#include <stdio.h>
29#include <sys/types.h> 26#include <sys/types.h>
30#include <sys/uio.h> 27#include <sys/uio.h>
31#include <object.h> 28#include <object.h>
32#include <funcpoint.h>
33#include <sproto.h> 29#include <sproto.h>
34#include <loader.h> 30#include <loader.h>
35 31
36#include <bitset> 32#include <bitset>
37 33
38int nrofallocobjects = 0; 34UUID UUID::cur;
39static UUID uuid; 35static uint64_t seq_next_save;
40const uint64 UUID_SKIP = 1<<19; 36static const uint64 UUID_GAP = 1<<19;
41 37
42objectvec objects; 38objectvec objects;
43activevec actives; 39activevec actives;
44 40
45short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = {
42 0,
43 0, 1, 1, 1, 0, -1, -1, -1,
44 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
46 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 45 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
47}; 46};
48short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, 47short freearr_y[SIZEOFFREE] = {
48 0,
49 -1, -1, 0, 1, 1, 1, 0, -1,
50 -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2,
49 -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 51 -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3
50}; 52};
51int maxfree[SIZEOFFREE] = { 0, 9, 10, 13, 14, 17, 18, 21, 22, 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 53int maxfree[SIZEOFFREE] = {
54 0,
55 9, 10, 13, 14, 17, 18, 21, 22,
56 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48,
52 48, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 57 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49
53}; 58};
54int freedir[SIZEOFFREE] = { 59int freedir[SIZEOFFREE] = {
55 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 60 0,
61 1, 2, 3, 4, 5, 6, 7, 8,
62 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
56 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 63 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
57}; 64};
58 65
59static void 66static void
60write_uuid (void) 67write_uuid (uval64 skip, bool sync)
61{ 68{
62 char filename1[MAX_BUF], filename2[MAX_BUF]; 69 CALL_BEGIN (2);
63 70 CALL_ARG_SV (newSVval64 (skip));
64 sprintf (filename1, "%s/uuid", settings.localdir); 71 CALL_ARG_SV (boolSV (sync));
65 sprintf (filename2, "%s/uuid~", settings.localdir); 72 CALL_CALL ("cf::write_uuid", G_DISCARD);
66 73 CALL_END;
67 FILE *fp;
68
69 if (!(fp = fopen (filename2, "w")))
70 {
71 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
72 return;
73 }
74
75 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
76 fclose (fp);
77 rename (filename2, filename1);
78} 74}
79 75
80static void 76static void
81read_uuid (void) 77read_uuid (void)
82{ 78{
83 char filename[MAX_BUF]; 79 char filename[MAX_BUF];
84 80
85 sprintf (filename, "%s/uuid", settings.localdir); 81 sprintf (filename, "%s/uuid", settings.localdir);
82
83 seq_next_save = 0;
86 84
87 FILE *fp; 85 FILE *fp;
88 86
89 if (!(fp = fopen (filename, "r"))) 87 if (!(fp = fopen (filename, "r")))
90 { 88 {
91 if (errno == ENOENT) 89 if (errno == ENOENT)
92 { 90 {
93 LOG (llevInfo, "RESET uid to 1\n"); 91 LOG (llevInfo, "RESET uid to 1\n");
94 uuid.seq = 0; 92 UUID::cur.seq = 0;
95 write_uuid (); 93 write_uuid (UUID_GAP, true);
96 return; 94 return;
97 } 95 }
98 96
99 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); 97 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
100 _exit (1); 98 _exit (1);
101 } 99 }
102 100
103 int version; 101 UUID::BUF buf;
104 unsigned long long uid; 102 buf[0] = 0;
105 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1) 103 fgets (buf, sizeof (buf), fp);
104
105 if (!UUID::cur.parse (buf))
106 { 106 {
107 LOG (llevError, "FATAL: error reading uid from %s!\n", filename); 107 LOG (llevError, "FATAL: error reading uid from %s (%s)!\n", filename, buf);
108 _exit (1); 108 _exit (1);
109 } 109 }
110 110
111 uuid.seq = uid; 111 LOG (llevDebug, "read UUID: %s\n", UUID::cur.c_str ());
112 write_uuid (); 112
113 LOG (llevDebug, "read UID: %" PRId64 "\n", uid); 113 write_uuid (UUID_GAP, true);
114 fclose (fp); 114 fclose (fp);
115} 115}
116 116
117UUID 117UUID
118gen_uuid () 118UUID::gen ()
119{ 119{
120 UUID uid; 120 UUID uid;
121 121
122 uid.seq = ++uuid.seq; 122 uid.seq = ++cur.seq;
123 123
124 if (!(uuid.seq & (UUID_SKIP - 1))) 124 if (expect_false (cur.seq >= seq_next_save))
125 write_uuid (); 125 {
126 seq_next_save = UUID::cur.seq + (UUID_GAP >> 1);
127 write_uuid (UUID_GAP, false);
128 }
129
126 130
127 return uid; 131 return uid;
128} 132}
129 133
130void 134void
131init_uuid () 135UUID::init ()
132{ 136{
133 read_uuid (); 137 read_uuid ();
134} 138}
135 139
136/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 140/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
137static int 141static bool
138compare_ob_value_lists_one (const object *wants, const object *has) 142compare_ob_value_lists_one (const object *wants, const object *has)
139{ 143{
140 key_value *wants_field;
141
142 /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both 144 /* n-squared behaviour (see kv_get), but I'm hoping both
143 * objects with lists are rare, and lists stay short. If not, use a 145 * objects with lists are rare, and lists stay short. If not, use a
144 * different structure or at least keep the lists sorted... 146 * different structure or at least keep the lists sorted...
145 */ 147 */
146 148
147 /* For each field in wants, */ 149 /* For each field in wants, */
148 for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) 150 for (key_value *kv = wants->key_values; kv; kv = kv->next)
149 { 151 if (has->kv_get (kv->key) != kv->value)
150 key_value *has_field; 152 return false;
151
152 /* Look for a field in has with the same key. */
153 has_field = get_ob_key_link (has, wants_field->key);
154
155 if (has_field == NULL)
156 {
157 /* No field with that name. */
158 return FALSE;
159 }
160
161 /* Found the matching field. */
162 if (has_field->value != wants_field->value)
163 {
164 /* Values don't match, so this half of the comparison is false. */
165 return FALSE;
166 }
167
168 /* If we get here, we found a match. Now for the next field in wants. */
169 }
170 153
171 /* If we get here, every field in wants has a matching field in has. */ 154 /* If we get here, every field in wants has a matching field in has. */
172 return TRUE; 155 return true;
173} 156}
174 157
175/* Returns TRUE if ob1 has the same key_values as ob2. */ 158/* Returns TRUE if ob1 has the same key_values as ob2. */
176static int 159static bool
177compare_ob_value_lists (const object *ob1, const object *ob2) 160compare_ob_value_lists (const object *ob1, const object *ob2)
178{ 161{
179 /* However, there may be fields in has which aren't partnered in wants, 162 /* However, there may be fields in has which aren't partnered in wants,
180 * so we need to run the comparison *twice*. :( 163 * so we need to run the comparison *twice*. :(
181 */ 164 */
182 return compare_ob_value_lists_one (ob1, ob2) && compare_ob_value_lists_one (ob2, ob1); 165 return compare_ob_value_lists_one (ob1, ob2)
166 && compare_ob_value_lists_one (ob2, ob1);
183} 167}
184 168
185/* Function examines the 2 objects given to it, and returns true if 169/* Function examines the 2 objects given to it, and returns true if
186 * they can be merged together. 170 * they can be merged together.
187 * 171 *
202 || ob1->speed != ob2->speed 186 || ob1->speed != ob2->speed
203 || ob1->value != ob2->value 187 || ob1->value != ob2->value
204 || ob1->name != ob2->name) 188 || ob1->name != ob2->name)
205 return 0; 189 return 0;
206 190
207 //TODO: this ain't working well, use nicer and correct overflow check 191 // some objects are unmergable
208 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 192 if (!ob1->nrof || !ob2->nrof)
209 * value could not be stored in a sint32 (which unfortunately sometimes is 193 return 0;
210 * used to store nrof). 194
195 /* Do not merge objects if nrof would overflow. First part checks
196 * for unsigned overflow (2c), second part checks whether the result
197 * would fit into a 32 bit signed int, which is often used to hold
198 * nrof values.
211 */ 199 */
212 if (ob1->nrof + ob2->nrof >= 1UL << 31) 200 if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31))
213 return 0; 201 return 0;
214 202
215 /* If the objects have been identified, set the BEEN_APPLIED flag. 203 /* If the objects have been identified, set the BEEN_APPLIED flag.
216 * This is to the comparison of the flags below will be OK. We 204 * This is to the comparison of the flags below will be OK. We
217 * just can't ignore the been applied or identified flags, as they 205 * just can't ignore the been applied or identified flags, as they
218 * are not equal - just if it has been identified, the been_applied 206 * are not equal - just if it has been identified, the been_applied
219 * flags lose any meaning. 207 * flags lose any meaning.
220 */ 208 */
221 if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) 209 if (QUERY_FLAG (ob1, FLAG_IDENTIFIED))
222 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 210 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
223 211
224 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 212 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
225 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 213 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
226 214
227 if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () 215 if (ob1->arch->archname != ob2->arch->archname
228 || ob1->arch != ob2->arch
229 || ob1->name != ob2->name 216 || ob1->name != ob2->name
230 || ob1->title != ob2->title 217 || ob1->title != ob2->title
231 || ob1->msg != ob2->msg 218 || ob1->msg != ob2->msg
232 || ob1->weight != ob2->weight 219 || ob1->weight != ob2->weight
233 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
234 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
235 || ob1->attacktype != ob2->attacktype 220 || ob1->attacktype != ob2->attacktype
236 || ob1->magic != ob2->magic 221 || ob1->magic != ob2->magic
237 || ob1->slaying != ob2->slaying 222 || ob1->slaying != ob2->slaying
238 || ob1->skill != ob2->skill 223 || ob1->skill != ob2->skill
239 || ob1->value != ob2->value 224 || ob1->value != ob2->value
240 || ob1->animation_id != ob2->animation_id 225 || ob1->animation_id != ob2->animation_id
226 || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other
241 || ob1->client_type != ob2->client_type 227 || ob1->client_type != ob2->client_type
242 || ob1->materialname != ob2->materialname 228 || ob1->materialname != ob2->materialname
243 || ob1->lore != ob2->lore 229 || ob1->lore != ob2->lore
244 || ob1->subtype != ob2->subtype 230 || ob1->subtype != ob2->subtype
245 || ob1->move_type != ob2->move_type 231 || ob1->move_type != ob2->move_type
246 || ob1->move_block != ob2->move_block 232 || ob1->move_block != ob2->move_block
247 || ob1->move_allow != ob2->move_allow 233 || ob1->move_allow != ob2->move_allow
248 || ob1->move_on != ob2->move_on 234 || ob1->move_on != ob2->move_on
249 || ob1->move_off != ob2->move_off 235 || ob1->move_off != ob2->move_off
250 || ob1->move_slow != ob2->move_slow 236 || ob1->move_slow != ob2->move_slow
251 || ob1->move_slow_penalty != ob2->move_slow_penalty) 237 || ob1->move_slow_penalty != ob2->move_slow_penalty
238 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
239 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats)))
252 return 0; 240 return 0;
253 241
242 if ((ob1->flag ^ ob2->flag)
243 .reset (FLAG_INV_LOCKED)
244 .reset (FLAG_CLIENT_SENT)
245 .reset (FLAG_REMOVED)
246 .any ())
247 return 0;
248
254 /* This is really a spellbook check - really, we should 249 /* This is really a spellbook check - we should in general
255 * check all objects in the inventory. 250 * not merge objects with real inventories, as splitting them
251 * is hard.
256 */ 252 */
257 if (ob1->inv || ob2->inv) 253 if (ob1->inv || ob2->inv)
258 { 254 {
259 /* if one object has inventory but the other doesn't, not equiv */ 255 if (!(ob1->inv && ob2->inv))
260 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 256 return 0; /* inventories differ in length */
261 return 0;
262 257
263 /* Now check to see if the two inventory objects could merge */ 258 if (ob1->inv->below || ob2->inv->below)
259 return 0; /* more than one object in inv */
260
264 if (!object::can_merge (ob1->inv, ob2->inv)) 261 if (!object::can_merge (ob1->inv, ob2->inv))
265 return 0; 262 return 0; /* inventory objects differ */
266 263
267 /* inventory ok - still need to check rest of this object to see 264 /* inventory ok - still need to check rest of this object to see
268 * if it is valid. 265 * if it is valid.
269 */ 266 */
270 } 267 }
289 if (ob1->level != ob2->level) 286 if (ob1->level != ob2->level)
290 return 0; 287 return 0;
291 break; 288 break;
292 } 289 }
293 290
294 if (ob1->key_values != NULL || ob2->key_values != NULL) 291 if (ob1->key_values || ob2->key_values)
295 { 292 {
296 /* At least one of these has key_values. */ 293 /* At least one of these has key_values. */
297 if ((ob1->key_values == NULL) != (ob2->key_values == NULL)) 294 if ((!ob1->key_values) != (!ob2->key_values))
298 /* One has fields, but the other one doesn't. */ 295 return 0; /* One has fields, but the other one doesn't. */
299 return 0; 296
300 else if (!compare_ob_value_lists (ob1, ob2)) 297 if (!compare_ob_value_lists (ob1, ob2))
301 return 0; 298 return 0;
302 } 299 }
303 300
304 if (ob1->self || ob2->self) 301 if (ob1->self || ob2->self)
305 { 302 {
306 ob1->optimise (); 303 ob1->optimise ();
307 ob2->optimise (); 304 ob2->optimise ();
308 305
309 if (ob1->self || ob2->self) 306 if (ob1->self || ob2->self)
307 {
308 int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0;
309 int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0;
310
311 if (k1 != k2)
312 return 0;
313
314 if (k1 == 0)
315 return 1;
316
310 if (!cfperl_can_merge (ob1, ob2)) 317 if (!cfperl_can_merge (ob1, ob2))
311 return 0; 318 return 0;
319 }
312 } 320 }
313 321
314 /* Everything passes, must be OK. */ 322 /* Everything passes, must be OK. */
315 return 1; 323 return 1;
316} 324}
317 325
326// find player who can see this object
327object *
328object::visible_to () const
329{
330 if (client_visible () && !flag [FLAG_REMOVED])
331 {
332 // see if we are in a container of sorts
333 if (env)
334 {
335 // the player inventory itself is always visible
336 if (env->type == PLAYER)
337 return env;
338
339 // else a player could have our env open
340 object *envest = env->outer_env ();
341
342 // the player itself is always on a map, so we will find him here
343 // even if our inv is in a player.
344 if (envest->is_on_map ())
345 if (object *pl = envest->ms ().player ())
346 if (pl->container == env)
347 return pl;
348 }
349 else
350 {
351 // maybe there is a player standing on the same mapspace
352 // this will catch the case where "this" is a player
353 if (object *pl = ms ().player ())
354 if (!pl->container || this == pl->container)
355 return pl;
356 }
357 }
358
359 return 0;
360}
361
362// adjust weight per container type ("of holding")
363static sint32
364weight_adjust_for (object *op, sint32 weight)
365{
366 return op->type == CONTAINER
367 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str)
368 : weight;
369}
370
318/* 371/*
372 * adjust_weight(object, weight) adds the specified weight to an object,
373 * and also updates how much the environment(s) is/are carrying.
374 */
375static void
376adjust_weight (object *op, sint32 weight)
377{
378 while (op)
379 {
380 // adjust by actual difference to account for rounding errors
381 // i.e. (w2 - w1) / f != w2 / f - w1 / f and the latter is correct
382 weight = weight_adjust_for (op, op->carrying)
383 - weight_adjust_for (op, op->carrying - weight);
384
385 if (!weight)
386 return;
387
388 op->carrying += weight;
389
390 if (object *pl = op->visible_to ())
391 if (pl != op) // player is handled lazily
392 esrv_update_item (UPD_WEIGHT, pl, op);
393
394 op = op->env;
395 }
396}
397
398/*
319 * sum_weight() is a recursive function which calculates the weight 399 * this is a recursive function which calculates the weight
320 * an object is carrying. It goes through in figures out how much 400 * an object is carrying. It goes through op and figures out how much
321 * containers are carrying, and sums it up. 401 * containers are carrying, and sums it up.
322 */ 402 */
323long 403void
324sum_weight (object *op) 404object::update_weight ()
325{ 405{
326 long sum; 406 sint32 sum = 0;
327 object *inv;
328 407
329 for (sum = 0, inv = op->inv; inv; inv = inv->below) 408 for (object *op = inv; op; op = op->below)
330 { 409 {
331 if (inv->inv) 410 if (op->inv)
332 sum_weight (inv); 411 op->update_weight ();
333 412
334 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 413 sum += op->total_weight ();
414 }
415
416 sum = weight_adjust_for (this, sum);
417
418 if (sum != carrying)
335 } 419 {
336
337 if (op->type == CONTAINER && op->stats.Str)
338 sum = (sum * (100 - op->stats.Str)) / 100;
339
340 if (op->carrying != sum)
341 op->carrying = sum; 420 carrying = sum;
342 421
343 return sum; 422 if (object *pl = visible_to ())
423 if (pl != this) // player is handled lazily
424 esrv_update_item (UPD_WEIGHT, pl, this);
425 }
344} 426}
345 427
346/** 428/*
347 * Return the outermost environment object for a given object. 429 * Used by: Server DM commands: dumpbelow, dump. Some error messages.
348 */
349
350object *
351object_get_env_recursive (object *op)
352{
353 while (op->env != NULL)
354 op = op->env;
355 return op;
356}
357
358/*
359 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
360 * Some error messages.
361 * The result of the dump is stored in the static global errmsg array.
362 */ 430 */
363char * 431char *
364dump_object (object *op) 432dump_object (object *op)
365{ 433{
366 if (!op) 434 if (!op)
374/* 442/*
375 * get_nearest_part(multi-object, object 2) returns the part of the 443 * get_nearest_part(multi-object, object 2) returns the part of the
376 * multi-object 1 which is closest to the second object. 444 * multi-object 1 which is closest to the second object.
377 * If it's not a multi-object, it is returned. 445 * If it's not a multi-object, it is returned.
378 */ 446 */
379
380object * 447object *
381get_nearest_part (object *op, const object *pl) 448get_nearest_part (object *op, const object *pl)
382{ 449{
383 object *tmp, *closest; 450 object *tmp, *closest;
384 int last_dist, i; 451 int last_dist, i;
385 452
386 if (op->more == NULL) 453 if (!op->more)
387 return op; 454 return op;
455
388 for (last_dist = distance (op, pl), closest = op, tmp = op->more; tmp != NULL; tmp = tmp->more) 456 for (last_dist = distance (op, pl), closest = op, tmp = op->more;
457 tmp;
458 tmp = tmp->more)
389 if ((i = distance (tmp, pl)) < last_dist) 459 if ((i = distance (tmp, pl)) < last_dist)
390 closest = tmp, last_dist = i; 460 closest = tmp, last_dist = i;
461
391 return closest; 462 return closest;
392} 463}
393 464
394/* 465/*
395 * Returns the object which has the count-variable equal to the argument. 466 * Returns the object which has the count-variable equal to the argument.
467 * VERRRY slow.
396 */ 468 */
397object * 469object *
398find_object (tag_t i) 470find_object (tag_t i)
399{ 471{
400 for_all_objects (op) 472 for_all_objects (op)
411 */ 483 */
412object * 484object *
413find_object_name (const char *str) 485find_object_name (const char *str)
414{ 486{
415 shstr_cmp str_ (str); 487 shstr_cmp str_ (str);
416 object *op;
417 488
489 if (str_)
418 for_all_objects (op) 490 for_all_objects (op)
419 if (op->name == str_) 491 if (op->name == str_)
420 break; 492 return op;
421 493
422 return op; 494 return 0;
423}
424
425void
426free_all_object_data ()
427{
428 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
429} 495}
430 496
431/* 497/*
432 * Sets the owner and sets the skill and exp pointers to owner's current 498 * Sets the owner and sets the skill and exp pointers to owner's current
433 * skill and experience objects. 499 * skill and experience objects.
438{ 504{
439 // allow objects which own objects 505 // allow objects which own objects
440 if (owner) 506 if (owner)
441 while (owner->owner) 507 while (owner->owner)
442 owner = owner->owner; 508 owner = owner->owner;
509
510 if (flag [FLAG_FREED])
511 {
512 LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ());
513 return;
514 }
443 515
444 this->owner = owner; 516 this->owner = owner;
445} 517}
446 518
447int 519int
525 } 597 }
526 598
527 op->key_values = 0; 599 op->key_values = 0;
528} 600}
529 601
530object & 602/*
531object::operator =(const object &src) 603 * copy_to first frees everything allocated by the dst object,
604 * and then copies the contents of itself into the second
605 * object, allocating what needs to be allocated. Basically, any
606 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
607 * if the first object is freed, the pointers in the new object
608 * will point at garbage.
609 */
610void
611object::copy_to (object *dst)
532{ 612{
533 bool is_freed = flag [FLAG_FREED]; 613 dst->remove ();
534 bool is_removed = flag [FLAG_REMOVED];
535
536 *(object_copy *)this = src; 614 *(object_copy *)dst = *this;
537
538 flag [FLAG_FREED] = is_freed;
539 flag [FLAG_REMOVED] = is_removed; 615 dst->flag [FLAG_REMOVED] = true;
540 616
541 /* Copy over key_values, if any. */ 617 /* Copy over key_values, if any. */
542 if (src.key_values) 618 if (key_values)
543 { 619 {
544 key_value *tail = 0; 620 key_value *tail = 0;
545 key_values = 0; 621 dst->key_values = 0;
546 622
547 for (key_value *i = src.key_values; i; i = i->next) 623 for (key_value *i = key_values; i; i = i->next)
548 { 624 {
549 key_value *new_link = new key_value; 625 key_value *new_link = new key_value;
550 626
551 new_link->next = 0; 627 new_link->next = 0;
552 new_link->key = i->key; 628 new_link->key = i->key;
553 new_link->value = i->value; 629 new_link->value = i->value;
554 630
555 /* Try and be clever here, too. */ 631 /* Try and be clever here, too. */
556 if (!key_values) 632 if (!dst->key_values)
557 { 633 {
558 key_values = new_link; 634 dst->key_values = new_link;
559 tail = new_link; 635 tail = new_link;
560 } 636 }
561 else 637 else
562 { 638 {
563 tail->next = new_link; 639 tail->next = new_link;
564 tail = new_link; 640 tail = new_link;
565 } 641 }
566 } 642 }
567 } 643 }
568}
569
570/*
571 * copy_to first frees everything allocated by the dst object,
572 * and then copies the contents of itself into the second
573 * object, allocating what needs to be allocated. Basically, any
574 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
575 * if the first object is freed, the pointers in the new object
576 * will point at garbage.
577 */
578void
579object::copy_to (object *dst)
580{
581 *dst = *this;
582 644
583 if (speed < 0) 645 if (speed < 0)
584 dst->speed_left = speed_left - rndm (); 646 dst->speed_left -= rndm ();
585 647
586 dst->set_speed (dst->speed); 648 dst->set_speed (dst->speed);
587} 649}
588 650
589void 651void
590object::instantiate () 652object::instantiate ()
591{ 653{
592 if (!uuid.seq) // HACK 654 if (!uuid.seq) // HACK
593 uuid = gen_uuid (); 655 uuid = UUID::gen ();
594 656
595 speed_left = -0.1f; 657 speed_left = -0.1f;
596 /* copy the body_info to the body_used - this is only really 658 /* copy the body_info to the body_used - this is only really
597 * need for monsters, but doesn't hurt to do it for everything. 659 * need for monsters, but doesn't hurt to do it for everything.
598 * by doing so, when a monster is created, it has good starting 660 * by doing so, when a monster is created, it has good starting
608object * 670object *
609object::clone () 671object::clone ()
610{ 672{
611 object *neu = create (); 673 object *neu = create ();
612 copy_to (neu); 674 copy_to (neu);
675 neu->map = map; // not copied by copy_to
613 return neu; 676 return neu;
614} 677}
615 678
616/* 679/*
617 * If an object with the IS_TURNABLE() flag needs to be turned due 680 * If an object with the IS_TURNABLE() flag needs to be turned due
668 * UP_OBJ_FACE: only the objects face has changed. 731 * UP_OBJ_FACE: only the objects face has changed.
669 */ 732 */
670void 733void
671update_object (object *op, int action) 734update_object (object *op, int action)
672{ 735{
673 if (op == NULL) 736 if (!op)
674 { 737 {
675 /* this should never happen */ 738 /* this should never happen */
676 LOG (llevDebug, "update_object() called for NULL object.\n"); 739 LOG (llevError | logBacktrace, "update_object() called for NULL object.\n");
677 return; 740 return;
678 } 741 }
679 742
680 if (op->env) 743 if (!op->is_on_map ())
681 { 744 {
682 /* Animation is currently handled by client, so nothing 745 /* Animation is currently handled by client, so nothing
683 * to do in this case. 746 * to do in this case.
684 */ 747 */
685 return; 748 return;
686 } 749 }
687
688 /* If the map is saving, don't do anything as everything is
689 * going to get freed anyways.
690 */
691 if (!op->map || op->map->in_memory == MAP_SAVING)
692 return;
693 750
694 /* make sure the object is within map boundaries */ 751 /* make sure the object is within map boundaries */
695 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) 752 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height)
696 { 753 {
697 LOG (llevError, "update_object() called for object out of map!\n"); 754 LOG (llevError, "update_object() called for object out of map!\n");
757static int object_count; 814static int object_count;
758 815
759void object::link () 816void object::link ()
760{ 817{
761 assert (!index);//D 818 assert (!index);//D
762 uuid = gen_uuid (); 819 uuid = UUID::gen ();
763 count = ++object_count; 820 count = ++object_count;
764 821
765 refcnt_inc (); 822 refcnt_inc ();
766 objects.insert (this); 823 objects.insert (this);
767} 824}
840object::destroy_inv (bool drop_to_ground) 897object::destroy_inv (bool drop_to_ground)
841{ 898{
842 // need to check first, because the checks below might segfault 899 // need to check first, because the checks below might segfault
843 // as we might be on an invalid mapspace and crossfire code 900 // as we might be on an invalid mapspace and crossfire code
844 // is too buggy to ensure that the inventory is empty. 901 // is too buggy to ensure that the inventory is empty.
845 // corollary: if you create arrows etc. with stuff in tis inventory, 902 // corollary: if you create arrows etc. with stuff in its inventory,
846 // cf will crash below with off-map x and y 903 // cf will crash below with off-map x and y
847 if (!inv) 904 if (!inv)
848 return; 905 return;
849 906
850 /* Only if the space blocks everything do we not process - 907 /* Only if the space blocks everything do we not process -
851 * if some form of movement is allowed, let objects 908 * if some form of movement is allowed, let objects
852 * drop on that space. 909 * drop on that space.
853 */ 910 */
854 if (!drop_to_ground 911 if (!drop_to_ground
855 || !map 912 || !map
856 || map->in_memory != MAP_IN_MEMORY 913 || map->in_memory != MAP_ACTIVE
857 || map->nodrop 914 || map->no_drop
858 || ms ().move_block == MOVE_ALL) 915 || ms ().move_block == MOVE_ALL)
859 { 916 {
860 while (inv) 917 while (inv)
861 { 918 {
862 inv->destroy_inv (drop_to_ground); 919 inv->destroy_inv (false);
863 inv->destroy (); 920 inv->destroy ();
864 } 921 }
865 } 922 }
866 else 923 else
867 { /* Put objects in inventory onto this space */ 924 { /* Put objects in inventory onto this space */
873 || op->flag [FLAG_NO_DROP] 930 || op->flag [FLAG_NO_DROP]
874 || op->type == RUNE 931 || op->type == RUNE
875 || op->type == TRAP 932 || op->type == TRAP
876 || op->flag [FLAG_IS_A_TEMPLATE] 933 || op->flag [FLAG_IS_A_TEMPLATE]
877 || op->flag [FLAG_DESTROY_ON_DEATH]) 934 || op->flag [FLAG_DESTROY_ON_DEATH])
878 op->destroy (); 935 op->destroy (true);
879 else 936 else
880 map->insert (op, x, y); 937 map->insert (op, x, y);
881 } 938 }
882 } 939 }
883} 940}
887 object *op = new object; 944 object *op = new object;
888 op->link (); 945 op->link ();
889 return op; 946 return op;
890} 947}
891 948
949static struct freed_map : maptile
950{
951 freed_map ()
952 {
953 path = "<freed objects map>";
954 name = "/internal/freed_objects_map";
955 width = 3;
956 height = 3;
957 no_drop = 1;
958 no_reset = 1;
959
960 alloc ();
961 in_memory = MAP_ACTIVE;
962 }
963
964 ~freed_map ()
965 {
966 destroy ();
967 }
968} freed_map; // freed objects are moved here to avoid crashes
969
892void 970void
893object::do_destroy () 971object::do_destroy ()
894{ 972{
895 attachable::do_destroy ();
896
897 if (flag [FLAG_IS_LINKED]) 973 if (flag [FLAG_IS_LINKED])
898 remove_button_link (this); 974 remove_button_link (this);
899 975
900 if (flag [FLAG_FRIENDLY]) 976 if (flag [FLAG_FRIENDLY])
901 remove_friendly_object (this); 977 remove_friendly_object (this);
902 978
903 if (!flag [FLAG_REMOVED])
904 remove (); 979 remove ();
905 980
906 destroy_inv (true); 981 attachable::do_destroy ();
907 982
908 deactivate (); 983 deactivate ();
909 unlink (); 984 unlink ();
910 985
911 flag [FLAG_FREED] = 1; 986 flag [FLAG_FREED] = 1;
912 987
913 // hack to ensure that freed objects still have a valid map 988 // hack to ensure that freed objects still have a valid map
914 {
915 static maptile *freed_map; // freed objects are moved here to avoid crashes
916
917 if (!freed_map)
918 {
919 freed_map = new maptile;
920
921 freed_map->name = "/internal/freed_objects_map";
922 freed_map->width = 3;
923 freed_map->height = 3;
924
925 freed_map->alloc ();
926 freed_map->in_memory = MAP_IN_MEMORY;
927 }
928
929 map = freed_map; 989 map = &freed_map;
930 x = 1; 990 x = 1;
931 y = 1; 991 y = 1;
932 }
933 992
934 if (more) 993 if (more)
935 { 994 {
936 more->destroy (); 995 more->destroy ();
937 more = 0; 996 more = 0;
950object::destroy (bool destroy_inventory) 1009object::destroy (bool destroy_inventory)
951{ 1010{
952 if (destroyed ()) 1011 if (destroyed ())
953 return; 1012 return;
954 1013
1014 if (!is_head () && !head->destroyed ())
1015 {
1016 LOG (llevError | logBacktrace, "tried to destroy the tail of an object");
1017 head->destroy (destroy_inventory);
1018 return;
1019 }
1020
955 if (destroy_inventory) 1021 destroy_inv (!destroy_inventory);
956 destroy_inv (false);
957 1022
958 if (is_head ()) 1023 if (is_head ())
959 if (sound_destroy) 1024 if (sound_destroy)
960 play_sound (sound_destroy); 1025 play_sound (sound_destroy);
961 else if (flag [FLAG_MONSTER]) 1026 else if (flag [FLAG_MONSTER])
962 play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism 1027 play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism
963 1028
964 attachable::destroy (); 1029 attachable::destroy ();
965}
966
967/*
968 * sub_weight() recursively (outwards) subtracts a number from the
969 * weight of an object (and what is carried by it's environment(s)).
970 */
971void
972sub_weight (object *op, signed long weight)
973{
974 while (op != NULL)
975 {
976 if (op->type == CONTAINER)
977 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
978
979 op->carrying -= weight;
980 op = op->env;
981 }
982} 1030}
983 1031
984/* op->remove (): 1032/* op->remove ():
985 * This function removes the object op from the linked list of objects 1033 * This function removes the object op from the linked list of objects
986 * which it is currently tied to. When this function is done, the 1034 * which it is currently tied to. When this function is done, the
992object::do_remove () 1040object::do_remove ()
993{ 1041{
994 object *tmp, *last = 0; 1042 object *tmp, *last = 0;
995 object *otmp; 1043 object *otmp;
996 1044
997 if (QUERY_FLAG (this, FLAG_REMOVED)) 1045 if (flag [FLAG_REMOVED])
998 return; 1046 return;
999 1047
1000 SET_FLAG (this, FLAG_REMOVED);
1001 INVOKE_OBJECT (REMOVE, this); 1048 INVOKE_OBJECT (REMOVE, this);
1049
1050 flag [FLAG_REMOVED] = true;
1002 1051
1003 if (more) 1052 if (more)
1004 more->remove (); 1053 more->remove ();
1005 1054
1006 /* 1055 /*
1007 * In this case, the object to be removed is in someones 1056 * In this case, the object to be removed is in someones
1008 * inventory. 1057 * inventory.
1009 */ 1058 */
1010 if (env) 1059 if (env)
1011 { 1060 {
1012 if (nrof) 1061 flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed
1013 sub_weight (env, weight * nrof); 1062 if (object *pl = visible_to ())
1014 else 1063 esrv_del_item (pl->contr, count);
1015 sub_weight (env, weight + carrying); 1064 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1065
1066 adjust_weight (env, -total_weight ());
1067
1068 /* we set up values so that it could be inserted into
1069 * the map, but we don't actually do that - it is up
1070 * to the caller to decide what we want to do.
1071 */
1072 map = env->map;
1073 x = env->x;
1074 y = env->y;
1075
1076 // make sure cmov optimisation is applicable
1077 *(above ? &above->below : &env->inv) = below;
1078 *(below ? &below->above : &above ) = above; // &above is just a dummy
1079
1080 above = 0;
1081 below = 0;
1082 env = 0;
1016 1083
1017 /* NO_FIX_PLAYER is set when a great many changes are being 1084 /* NO_FIX_PLAYER is set when a great many changes are being
1018 * made to players inventory. If set, avoiding the call 1085 * made to players inventory. If set, avoiding the call
1019 * to save cpu time. 1086 * to save cpu time.
1020 */ 1087 */
1021 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1088 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1022 otmp->update_stats (); 1089 otmp->update_stats ();
1023
1024 if (above)
1025 above->below = below;
1026 else
1027 env->inv = below;
1028
1029 if (below)
1030 below->above = above;
1031
1032 /* we set up values so that it could be inserted into
1033 * the map, but we don't actually do that - it is up
1034 * to the caller to decide what we want to do.
1035 */
1036 x = env->x, y = env->y;
1037 map = env->map;
1038 above = 0, below = 0;
1039 env = 0;
1040 } 1090 }
1041 else if (map) 1091 else if (map)
1042 { 1092 {
1043 if (type == PLAYER)
1044 {
1045 // leaving a spot always closes any open container on the ground
1046 if (container && !container->env)
1047 // this causes spurious floorbox updates, but it ensures
1048 // that the CLOSE event is being sent.
1049 close_container ();
1050
1051 --map->players;
1052 map->touch ();
1053 }
1054
1055 map->dirty = true; 1093 map->dirty = true;
1056 mapspace &ms = this->ms (); 1094 mapspace &ms = this->ms ();
1057 1095
1096 if (object *pl = ms.player ())
1097 {
1098 if (type == PLAYER) // this == pl(!)
1099 {
1100 // leaving a spot always closes any open container on the ground
1101 if (container && !container->env)
1102 // this causes spurious floorbox updates, but it ensures
1103 // that the CLOSE event is being sent.
1104 close_container ();
1105
1106 --map->players;
1107 map->touch ();
1108 }
1109 else if (pl->container == this)
1110 {
1111 // removing a container should close it
1112 close_container ();
1113 }
1114
1115 esrv_del_item (pl->contr, count);
1116 }
1117
1058 /* link the object above us */ 1118 /* link the object above us */
1059 if (above) 1119 // re-link, make sure compiler can easily use cmove
1060 above->below = below; 1120 *(above ? &above->below : &ms.top) = below;
1061 else 1121 *(below ? &below->above : &ms.bot) = above;
1062 ms.top = below; /* we were top, set new top */
1063
1064 /* Relink the object below us, if there is one */
1065 if (below)
1066 below->above = above;
1067 else
1068 {
1069 /* Nothing below, which means we need to relink map object for this space
1070 * use translated coordinates in case some oddness with map tiling is
1071 * evident
1072 */
1073 if (GET_MAP_OB (map, x, y) != this)
1074 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ());
1075
1076 ms.bot = above; /* goes on above it. */
1077 }
1078 1122
1079 above = 0; 1123 above = 0;
1080 below = 0; 1124 below = 0;
1081 1125
1082 if (map->in_memory == MAP_SAVING) 1126 if (map->in_memory == MAP_SAVING)
1091 * removed (most likely destroyed), update the player view 1135 * removed (most likely destroyed), update the player view
1092 * appropriately. 1136 * appropriately.
1093 */ 1137 */
1094 pl->close_container (); 1138 pl->close_container ();
1095 1139
1140 //TODO: the floorbox prev/next might need updating
1141 //esrv_del_item (pl->contr, count);
1142 //TODO: update floorbox to preserve ordering
1143 if (pl->contr->ns)
1096 pl->contr->ns->floorbox_update (); 1144 pl->contr->ns->floorbox_update ();
1097 } 1145 }
1098 1146
1099 for (tmp = ms.bot; tmp; tmp = tmp->above) 1147 for (tmp = ms.bot; tmp; tmp = tmp->above)
1100 { 1148 {
1101 /* No point updating the players look faces if he is the object 1149 /* No point updating the players look faces if he is the object
1140merge_ob (object *op, object *top) 1188merge_ob (object *op, object *top)
1141{ 1189{
1142 if (!op->nrof) 1190 if (!op->nrof)
1143 return 0; 1191 return 0;
1144 1192
1145 if (top) 1193 if (!top)
1146 for (top = op; top && top->above; top = top->above) 1194 for (top = op; top && top->above; top = top->above)
1147 ; 1195 ;
1148 1196
1149 for (; top; top = top->below) 1197 for (; top; top = top->below)
1150 {
1151 if (top == op)
1152 continue;
1153
1154 if (object::can_merge (op, top)) 1198 if (object::can_merge (op, top))
1155 { 1199 {
1156 top->nrof += op->nrof; 1200 top->nrof += op->nrof;
1157 1201
1158/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1202 if (object *pl = top->visible_to ())
1159 op->weight = 0; /* Don't want any adjustements now */ 1203 esrv_update_item (UPD_NROF, pl, top);
1204
1205 op->weight = 0; // cancel the addition above
1206 op->carrying = 0; // must be 0 already
1207
1160 op->destroy (); 1208 op->destroy (1);
1209
1161 return top; 1210 return top;
1162 } 1211 }
1163 }
1164 1212
1165 return 0; 1213 return 0;
1166} 1214}
1167 1215
1168void 1216void
1193 * job preparing multi-part monsters. 1241 * job preparing multi-part monsters.
1194 */ 1242 */
1195object * 1243object *
1196insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) 1244insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1197{ 1245{
1246 op->remove ();
1247
1198 for (object *tmp = op->head_ (); tmp; tmp = tmp->more) 1248 for (object *tmp = op->head_ (); tmp; tmp = tmp->more)
1199 { 1249 {
1200 tmp->x = x + tmp->arch->x; 1250 tmp->x = x + tmp->arch->x;
1201 tmp->y = y + tmp->arch->y; 1251 tmp->y = y + tmp->arch->y;
1202 } 1252 }
1225 * just 'op' otherwise 1275 * just 'op' otherwise
1226 */ 1276 */
1227object * 1277object *
1228insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1278insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1229{ 1279{
1230 assert (!op->flag [FLAG_FREED]); 1280 if (op->is_on_map ())
1231
1232 object *top, *floor = NULL;
1233
1234 op->remove ();
1235
1236 if (out_of_map (m, op->x, op->y))
1237 { 1281 {
1238 LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); 1282 LOG (llevError, "insert_ob_in_map called for object already on map");
1239#ifdef MANY_CORES
1240 /* Better to catch this here, as otherwise the next use of this object
1241 * is likely to cause a crash. Better to find out where it is getting
1242 * improperly inserted.
1243 */
1244 abort (); 1283 abort ();
1245#endif 1284 }
1246 return op; 1285
1286 if (op->env)
1247 } 1287 {
1248 1288 LOG (llevError, "insert_ob_in_map called for object in an inventory (proceeding)");
1249 if (object *more = op->more) 1289 op->remove ();
1250 if (!insert_ob_in_map (more, m, originator, flag)) 1290 }
1251 return 0;
1252
1253 CLEAR_FLAG (op, FLAG_REMOVED);
1254 1291
1255 /* Ideally, the caller figures this out. However, it complicates a lot 1292 /* Ideally, the caller figures this out. However, it complicates a lot
1256 * of areas of callers (eg, anything that uses find_free_spot would now 1293 * of areas of callers (eg, anything that uses find_free_spot would now
1257 * need extra work 1294 * need extra work
1258 */ 1295 */
1259 if (!xy_normalise (m, op->x, op->y)) 1296 if (!xy_normalise (m, op->x, op->y))
1297 {
1298 op->head_ ()->destroy (1);// remove head_ once all tail object destroyers found
1260 return 0; 1299 return 0;
1300 }
1301
1302 if (object *more = op->more)
1303 if (!insert_ob_in_map (more, m, originator, flag))
1304 return 0;
1305
1306 CLEAR_FLAG (op, FLAG_REMOVED);
1261 1307
1262 op->map = m; 1308 op->map = m;
1263 mapspace &ms = op->ms (); 1309 mapspace &ms = op->ms ();
1264 1310
1265 /* this has to be done after we translate the coordinates. 1311 /* this has to be done after we translate the coordinates.
1266 */ 1312 */
1267 if (op->nrof && !(flag & INS_NO_MERGE)) 1313 if (op->nrof && !(flag & INS_NO_MERGE))
1268 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1314 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1269 if (object::can_merge (op, tmp)) 1315 if (object::can_merge (op, tmp))
1270 { 1316 {
1317 // TODO: we actually want to update tmp, not op,
1318 // but some caller surely breaks when we return tmp
1319 // from here :/
1271 op->nrof += tmp->nrof; 1320 op->nrof += tmp->nrof;
1272 tmp->destroy (); 1321 tmp->destroy (1);
1273 } 1322 }
1274 1323
1275 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1324 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1276 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1325 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1277 1326
1284 { 1333 {
1285 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); 1334 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n");
1286 abort (); 1335 abort ();
1287 } 1336 }
1288 1337
1338 if (!originator->is_on_map ())
1339 LOG (llevDebug | logBacktrace, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map",
1340 op->debug_desc (), originator->debug_desc ());
1341
1289 op->above = originator; 1342 op->above = originator;
1290 op->below = originator->below; 1343 op->below = originator->below;
1291
1292 if (op->below)
1293 op->below->above = op;
1294 else
1295 ms.bot = op;
1296
1297 /* since *below* originator, no need to update top */
1298 originator->below = op; 1344 originator->below = op;
1345
1346 *(op->below ? &op->below->above : &ms.bot) = op;
1299 } 1347 }
1300 else 1348 else
1301 { 1349 {
1302 top = ms.bot; 1350 object *floor = 0;
1351 object *top = ms.top;
1303 1352
1304 /* If there are other objects, then */ 1353 /* If there are other objects, then */
1305 if ((!(flag & INS_MAP_LOAD)) && top) 1354 if (top)
1306 { 1355 {
1307 object *last = 0;
1308
1309 /* 1356 /*
1310 * If there are multiple objects on this space, we do some trickier handling. 1357 * If there are multiple objects on this space, we do some trickier handling.
1311 * We've already dealt with merging if appropriate. 1358 * We've already dealt with merging if appropriate.
1312 * Generally, we want to put the new object on top. But if 1359 * Generally, we want to put the new object on top. But if
1313 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last 1360 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last
1316 * once we get to them. This reduces the need to traverse over all of 1363 * once we get to them. This reduces the need to traverse over all of
1317 * them when adding another one - this saves quite a bit of cpu time 1364 * them when adding another one - this saves quite a bit of cpu time
1318 * when lots of spells are cast in one area. Currently, it is presumed 1365 * when lots of spells are cast in one area. Currently, it is presumed
1319 * that flying non pickable objects are spell objects. 1366 * that flying non pickable objects are spell objects.
1320 */ 1367 */
1321 for (top = ms.bot; top; top = top->above) 1368 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1322 { 1369 {
1323 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) 1370 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR))
1324 floor = top; 1371 floor = tmp;
1325 1372
1326 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) 1373 if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1327 { 1374 {
1328 /* We insert above top, so we want this object below this */ 1375 /* We insert above top, so we want this object below this */
1329 top = top->below; 1376 top = tmp->below;
1330 break; 1377 break;
1331 } 1378 }
1332 1379
1333 last = top; 1380 top = tmp;
1334 } 1381 }
1335
1336 /* Don't want top to be NULL, so set it to the last valid object */
1337 top = last;
1338 1382
1339 /* We let update_position deal with figuring out what the space 1383 /* We let update_position deal with figuring out what the space
1340 * looks like instead of lots of conditions here. 1384 * looks like instead of lots of conditions here.
1341 * makes things faster, and effectively the same result. 1385 * makes things faster, and effectively the same result.
1342 */ 1386 */
1349 */ 1393 */
1350 if (!(flag & INS_ON_TOP) 1394 if (!(flag & INS_ON_TOP)
1351 && ms.flags () & P_BLOCKSVIEW 1395 && ms.flags () & P_BLOCKSVIEW
1352 && (op->face && !faces [op->face].visibility)) 1396 && (op->face && !faces [op->face].visibility))
1353 { 1397 {
1398 object *last;
1399
1354 for (last = top; last != floor; last = last->below) 1400 for (last = top; last != floor; last = last->below)
1355 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1401 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1356 break; 1402 break;
1357 1403
1358 /* Check to see if we found the object that blocks view, 1404 /* Check to see if we found the object that blocks view,
1362 */ 1408 */
1363 if (last && last->below && last != floor) 1409 if (last && last->below && last != floor)
1364 top = last->below; 1410 top = last->below;
1365 } 1411 }
1366 } /* If objects on this space */ 1412 } /* If objects on this space */
1367 if (flag & INS_MAP_LOAD)
1368 top = ms.top;
1369 1413
1370 if (flag & INS_ABOVE_FLOOR_ONLY) 1414 if (flag & INS_ABOVE_FLOOR_ONLY)
1371 top = floor; 1415 top = floor;
1372 1416
1373 /* Top is the object that our object (op) is going to get inserted above. 1417 // insert object above top, or bottom-most if top = 0
1374 */
1375
1376 /* First object on this space */
1377 if (!top) 1418 if (!top)
1378 { 1419 {
1420 op->below = 0;
1379 op->above = ms.bot; 1421 op->above = ms.bot;
1380
1381 if (op->above)
1382 op->above->below = op;
1383
1384 op->below = 0;
1385 ms.bot = op; 1422 ms.bot = op;
1423
1424 *(op->above ? &op->above->below : &ms.top) = op;
1386 } 1425 }
1387 else 1426 else
1388 { /* get inserted into the stack above top */ 1427 {
1389 op->above = top->above; 1428 op->above = top->above;
1390
1391 if (op->above)
1392 op->above->below = op; 1429 top->above = op;
1393 1430
1394 op->below = top; 1431 op->below = top;
1395 top->above = op; 1432 *(op->above ? &op->above->below : &ms.top) = op;
1396 } 1433 }
1397 1434 }
1398 if (!op->above)
1399 ms.top = op;
1400 } /* else not INS_BELOW_ORIGINATOR */
1401 1435
1402 if (op->type == PLAYER) 1436 if (op->type == PLAYER)
1403 { 1437 {
1404 op->contr->do_los = 1; 1438 op->contr->do_los = 1;
1405 ++op->map->players; 1439 ++op->map->players;
1406 op->map->touch (); 1440 op->map->touch ();
1407 } 1441 }
1408 1442
1409 op->map->dirty = true; 1443 op->map->dirty = true;
1410 1444
1411 if (!(flag & INS_MAP_LOAD))
1412 if (object *pl = ms.player ()) 1445 if (object *pl = ms.player ())
1446 //TODO: the floorbox prev/next might need updating
1447 //esrv_send_item (pl, op);
1448 //TODO: update floorbox to preserve ordering
1449 if (pl->contr->ns)
1413 pl->contr->ns->floorbox_update (); 1450 pl->contr->ns->floorbox_update ();
1414 1451
1415 /* If this object glows, it may affect lighting conditions that are 1452 /* If this object glows, it may affect lighting conditions that are
1416 * visible to others on this map. But update_all_los is really 1453 * visible to others on this map. But update_all_los is really
1417 * an inefficient way to do this, as it means los for all players 1454 * an inefficient way to do this, as it means los for all players
1460 * op is the object to insert it under: supplies x and the map. 1497 * op is the object to insert it under: supplies x and the map.
1461 */ 1498 */
1462void 1499void
1463replace_insert_ob_in_map (const char *arch_string, object *op) 1500replace_insert_ob_in_map (const char *arch_string, object *op)
1464{ 1501{
1465 object *tmp, *tmp1;
1466
1467 /* first search for itself and remove any old instances */ 1502 /* first search for itself and remove any old instances */
1468 1503
1469 for (tmp = op->ms ().bot; tmp; tmp = tmp->above) 1504 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above)
1470 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ 1505 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */
1471 tmp->destroy (); 1506 tmp->destroy (1);
1472 1507
1473 tmp1 = arch_to_object (archetype::find (arch_string)); 1508 object *tmp = arch_to_object (archetype::find (arch_string));
1474 1509
1475 tmp1->x = op->x; 1510 tmp->x = op->x;
1476 tmp1->y = op->y; 1511 tmp->y = op->y;
1512
1477 insert_ob_in_map (tmp1, op->map, op, 0); 1513 insert_ob_in_map (tmp, op->map, op, 0);
1478} 1514}
1479 1515
1480object * 1516object *
1481object::insert_at (object *where, object *originator, int flags) 1517object::insert_at (object *where, object *originator, int flags)
1482{ 1518{
1519 if (where->env)
1520 return where->env->insert (this);
1521 else
1483 return where->map->insert (this, where->x, where->y, originator, flags); 1522 return where->map->insert (this, where->x, where->y, originator, flags);
1484} 1523}
1485 1524
1486/* 1525/*
1487 * get_split_ob(ob,nr) splits up ob into two parts. The part which
1488 * is returned contains nr objects, and the remaining parts contains
1489 * the rest (or is removed and freed if that number is 0).
1490 * On failure, NULL is returned, and the reason put into the
1491 * global static errmsg array.
1492 */
1493object *
1494get_split_ob (object *orig_ob, uint32 nr)
1495{
1496 object *newob;
1497 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1498
1499 if (orig_ob->nrof < nr)
1500 {
1501 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1502 return NULL;
1503 }
1504
1505 newob = object_create_clone (orig_ob);
1506
1507 if ((orig_ob->nrof -= nr) < 1)
1508 orig_ob->destroy (1);
1509 else if (!is_removed)
1510 {
1511 if (orig_ob->env != NULL)
1512 sub_weight (orig_ob->env, orig_ob->weight * nr);
1513 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1514 {
1515 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1516 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1517 return NULL;
1518 }
1519 }
1520
1521 newob->nrof = nr;
1522
1523 return newob;
1524}
1525
1526/*
1527 * decrease_ob_nr(object, number) decreases a specified number from 1526 * decrease(object, number) decreases a specified number from
1528 * the amount of an object. If the amount reaches 0, the object 1527 * the amount of an object. If the amount reaches 0, the object
1529 * is subsequently removed and freed. 1528 * is subsequently removed and freed.
1530 * 1529 *
1531 * Return value: 'op' if something is left, NULL if the amount reached 0 1530 * Return value: 'op' if something is left, NULL if the amount reached 0
1532 */ 1531 */
1532bool
1533object::decrease (sint32 nr)
1534{
1535 if (!nr)
1536 return true;
1537
1538 nr = min (nr, nrof);
1539
1540 nrof -= nr;
1541
1542 if (nrof)
1543 {
1544 adjust_weight (env, -weight * nr); // carrying == 0
1545
1546 if (object *pl = visible_to ())
1547 esrv_update_item (UPD_NROF, pl, this);
1548
1549 return true;
1550 }
1551 else
1552 {
1553 destroy (1);
1554 return false;
1555 }
1556}
1557
1558/*
1559 * split(ob,nr) splits up ob into two parts. The part which
1560 * is returned contains nr objects, and the remaining parts contains
1561 * the rest (or is removed and returned if that number is 0).
1562 * On failure, NULL is returned.
1563 */
1533object * 1564object *
1534decrease_ob_nr (object *op, uint32 i) 1565object::split (sint32 nr)
1535{ 1566{
1536 object *tmp; 1567 int have = number_of ();
1537 1568
1538 if (i == 0) /* objects with op->nrof require this check */ 1569 if (have < nr)
1539 return op; 1570 return 0;
1540 1571 else if (have == nr)
1541 if (i > op->nrof)
1542 i = op->nrof;
1543
1544 if (QUERY_FLAG (op, FLAG_REMOVED))
1545 op->nrof -= i;
1546 else if (op->env)
1547 { 1572 {
1548 /* is this object in the players inventory, or sub container
1549 * therein?
1550 */
1551 tmp = op->in_player ();
1552 /* nope. Is this a container the player has opened?
1553 * If so, set tmp to that player.
1554 * IMO, searching through all the players will mostly
1555 * likely be quicker than following op->env to the map,
1556 * and then searching the map for a player.
1557 */
1558 if (!tmp)
1559 for_all_players (pl)
1560 if (pl->ob->container == op->env)
1561 {
1562 tmp = pl->ob;
1563 break;
1564 }
1565
1566 if (i < op->nrof)
1567 {
1568 sub_weight (op->env, op->weight * i);
1569 op->nrof -= i;
1570 if (tmp)
1571 esrv_send_item (tmp, op);
1572 }
1573 else
1574 {
1575 op->remove (); 1573 remove ();
1576 op->nrof = 0; 1574 return this;
1577 if (tmp)
1578 esrv_del_item (tmp->contr, op->count);
1579 }
1580 } 1575 }
1581 else 1576 else
1582 { 1577 {
1583 object *above = op->above; 1578 decrease (nr);
1584 1579
1585 if (i < op->nrof) 1580 object *op = deep_clone ();
1586 op->nrof -= i; 1581 op->nrof = nr;
1587 else
1588 {
1589 op->remove ();
1590 op->nrof = 0;
1591 }
1592
1593 /* Since we just removed op, op->above is null */
1594 for (tmp = above; tmp; tmp = tmp->above)
1595 if (tmp->type == PLAYER)
1596 {
1597 if (op->nrof)
1598 esrv_send_item (tmp, op);
1599 else
1600 esrv_del_item (tmp->contr, op->count);
1601 }
1602 }
1603
1604 if (op->nrof)
1605 return op; 1582 return op;
1606 else
1607 {
1608 op->destroy ();
1609 return 0;
1610 }
1611}
1612
1613/*
1614 * add_weight(object, weight) adds the specified weight to an object,
1615 * and also updates how much the environment(s) is/are carrying.
1616 */
1617void
1618add_weight (object *op, signed long weight)
1619{
1620 while (op != NULL)
1621 {
1622 if (op->type == CONTAINER)
1623 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1624
1625 op->carrying += weight;
1626 op = op->env;
1627 } 1583 }
1628} 1584}
1629 1585
1630object * 1586object *
1631insert_ob_in_ob (object *op, object *where) 1587insert_ob_in_ob (object *op, object *where)
1656 * be != op, if items are merged. -Tero 1612 * be != op, if items are merged. -Tero
1657 */ 1613 */
1658object * 1614object *
1659object::insert (object *op) 1615object::insert (object *op)
1660{ 1616{
1661 if (!QUERY_FLAG (op, FLAG_REMOVED))
1662 op->remove ();
1663
1664 if (op->more) 1617 if (op->more)
1665 { 1618 {
1666 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1619 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1667 return op; 1620 return op;
1668 } 1621 }
1669 1622
1670 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1623 op->remove ();
1671 CLEAR_FLAG (op, FLAG_REMOVED); 1624
1625 op->flag [FLAG_OBJ_ORIGINAL] = 0;
1672 1626
1673 if (op->nrof) 1627 if (op->nrof)
1674 {
1675 for (object *tmp = inv; tmp; tmp = tmp->below) 1628 for (object *tmp = inv; tmp; tmp = tmp->below)
1676 if (object::can_merge (tmp, op)) 1629 if (object::can_merge (tmp, op))
1677 { 1630 {
1678 /* return the original object and remove inserted object 1631 /* return the original object and remove inserted object
1679 (client needs the original object) */ 1632 (client needs the original object) */
1680 tmp->nrof += op->nrof; 1633 tmp->nrof += op->nrof;
1681 /* Weight handling gets pretty funky. Since we are adding to 1634
1682 * tmp->nrof, we need to increase the weight. 1635 if (object *pl = tmp->visible_to ())
1683 */ 1636 esrv_update_item (UPD_NROF, pl, tmp);
1637
1684 add_weight (this, op->weight * op->nrof); 1638 adjust_weight (this, op->total_weight ());
1685 SET_FLAG (op, FLAG_REMOVED); 1639
1686 op->destroy (); /* free the inserted object */ 1640 op->destroy (1);
1687 op = tmp; 1641 op = tmp;
1688 op->remove (); /* and fix old object's links */ 1642 goto inserted;
1689 CLEAR_FLAG (op, FLAG_REMOVED);
1690 break;
1691 } 1643 }
1692 1644
1693 /* I assume combined objects have no inventory
1694 * We add the weight - this object could have just been removed
1695 * (if it was possible to merge). calling remove_ob will subtract
1696 * the weight, so we need to add it in again, since we actually do
1697 * the linking below
1698 */
1699 add_weight (this, op->weight * op->nrof);
1700 }
1701 else
1702 add_weight (this, (op->weight + op->carrying));
1703
1704 if (object *otmp = this->in_player ())
1705 if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1706 otmp->update_stats ();
1707
1708 op->owner = 0; // its his/hers now. period. 1645 op->owner = 0; // it's his/hers now. period.
1709 op->map = 0; 1646 op->map = 0;
1647 op->x = 0;
1648 op->y = 0;
1649
1650 op->above = 0;
1651 op->below = inv;
1710 op->env = this; 1652 op->env = this;
1711 op->above = 0;
1712 op->below = 0;
1713 op->x = op->y = 0;
1714 1653
1654 if (inv)
1655 inv->above = op;
1656
1657 inv = op;
1658
1659 op->flag [FLAG_REMOVED] = 0;
1660
1661 if (object *pl = op->visible_to ())
1662 esrv_send_item (pl, op);
1663
1664 adjust_weight (this, op->total_weight ());
1665
1666inserted:
1715 /* reset the light list and los of the players on the map */ 1667 /* reset the light list and los of the players on the map */
1716 if (op->glow_radius && map) 1668 if (op->glow_radius && map && map->darkness)
1717 {
1718#ifdef DEBUG_LIGHTS
1719 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1720#endif /* DEBUG_LIGHTS */
1721 if (map->darkness)
1722 update_all_los (map, x, y); 1669 update_all_los (map, x, y);
1723 }
1724 1670
1725 /* Client has no idea of ordering so lets not bother ordering it here. 1671 // if this is a player's inventory, update stats
1726 * It sure simplifies this function... 1672 if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER])
1727 */ 1673 update_stats ();
1728 if (!inv)
1729 inv = op;
1730 else
1731 {
1732 op->below = inv;
1733 op->below->above = op;
1734 inv = op;
1735 }
1736 1674
1737 INVOKE_OBJECT (INSERT, this); 1675 INVOKE_OBJECT (INSERT, this);
1738 1676
1739 return op; 1677 return op;
1740} 1678}
1868 LOG (llevError, "Present_arch called outside map.\n"); 1806 LOG (llevError, "Present_arch called outside map.\n");
1869 return NULL; 1807 return NULL;
1870 } 1808 }
1871 1809
1872 for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) 1810 for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above)
1873 if (tmp->arch == at) 1811 if (tmp->arch->archname == at->archname)
1874 return tmp; 1812 return tmp;
1875 1813
1876 return NULL; 1814 return NULL;
1877} 1815}
1878 1816
1942 * The first matching object is returned, or NULL if none. 1880 * The first matching object is returned, or NULL if none.
1943 */ 1881 */
1944object * 1882object *
1945present_arch_in_ob (const archetype *at, const object *op) 1883present_arch_in_ob (const archetype *at, const object *op)
1946{ 1884{
1947 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1885 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1948 if (tmp->arch == at) 1886 if (tmp->arch->archname == at->archname)
1949 return tmp; 1887 return tmp;
1950 1888
1951 return NULL; 1889 return NULL;
1952} 1890}
1953 1891
1955 * activate recursively a flag on an object inventory 1893 * activate recursively a flag on an object inventory
1956 */ 1894 */
1957void 1895void
1958flag_inv (object *op, int flag) 1896flag_inv (object *op, int flag)
1959{ 1897{
1960 if (op->inv)
1961 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1898 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1962 { 1899 {
1963 SET_FLAG (tmp, flag); 1900 SET_FLAG (tmp, flag);
1964 flag_inv (tmp, flag); 1901 flag_inv (tmp, flag);
1965 } 1902 }
1966} 1903}
1967 1904
1968/* 1905/*
1969 * deactivate recursively a flag on an object inventory 1906 * deactivate recursively a flag on an object inventory
1970 */ 1907 */
1971void 1908void
1972unflag_inv (object *op, int flag) 1909unflag_inv (object *op, int flag)
1973{ 1910{
1974 if (op->inv)
1975 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1911 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1976 { 1912 {
1977 CLEAR_FLAG (tmp, flag); 1913 CLEAR_FLAG (tmp, flag);
1978 unflag_inv (tmp, flag); 1914 unflag_inv (tmp, flag);
1979 } 1915 }
1980} 1916}
1981 1917
1982/* 1918/*
1983 * find_free_spot(object, map, x, y, start, stop) will search for 1919 * find_free_spot(object, map, x, y, start, stop) will search for
1984 * a spot at the given map and coordinates which will be able to contain 1920 * a spot at the given map and coordinates which will be able to contain
1986 * to search (see the freearr_x/y[] definition). 1922 * to search (see the freearr_x/y[] definition).
1987 * It returns a random choice among the alternatives found. 1923 * It returns a random choice among the alternatives found.
1988 * start and stop are where to start relative to the free_arr array (1,9 1924 * start and stop are where to start relative to the free_arr array (1,9
1989 * does all 4 immediate directions). This returns the index into the 1925 * does all 4 immediate directions). This returns the index into the
1990 * array of the free spot, -1 if no spot available (dir 0 = x,y) 1926 * array of the free spot, -1 if no spot available (dir 0 = x,y)
1991 * Note - this only checks to see if there is space for the head of the
1992 * object - if it is a multispace object, this should be called for all
1993 * pieces.
1994 * Note2: This function does correctly handle tiled maps, but does not 1927 * Note: This function does correctly handle tiled maps, but does not
1995 * inform the caller. However, insert_ob_in_map will update as 1928 * inform the caller. However, insert_ob_in_map will update as
1996 * necessary, so the caller shouldn't need to do any special work. 1929 * necessary, so the caller shouldn't need to do any special work.
1997 * Note - updated to take an object instead of archetype - this is necessary 1930 * Note - updated to take an object instead of archetype - this is necessary
1998 * because arch_blocked (now ob_blocked) needs to know the movement type 1931 * because arch_blocked (now ob_blocked) needs to know the movement type
1999 * to know if the space in question will block the object. We can't use 1932 * to know if the space in question will block the object. We can't use
2001 * customized, changed states, etc. 1934 * customized, changed states, etc.
2002 */ 1935 */
2003int 1936int
2004find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) 1937find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2005{ 1938{
1939 int altern[SIZEOFFREE];
2006 int index = 0, flag; 1940 int index = 0, flag;
2007 int altern[SIZEOFFREE];
2008 1941
2009 for (int i = start; i < stop; i++) 1942 for (int i = start; i < stop; i++)
2010 { 1943 {
2011 flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); 1944 mapxy pos (m, x, y); pos.move (i);
2012 if (!flag) 1945
1946 if (!pos.normalise ())
1947 continue;
1948
1949 mapspace &ms = *pos;
1950
1951 if (ms.flags () & P_IS_ALIVE)
1952 continue;
1953
1954 /* However, often
1955 * ob doesn't have any move type (when used to place exits)
1956 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
1957 */
1958 if (ob && ob->move_type == 0 && ms.move_block != MOVE_ALL)
1959 {
2013 altern [index++] = i; 1960 altern [index++] = i;
1961 continue;
1962 }
2014 1963
2015 /* Basically, if we find a wall on a space, we cut down the search size. 1964 /* Basically, if we find a wall on a space, we cut down the search size.
2016 * In this way, we won't return spaces that are on another side of a wall. 1965 * In this way, we won't return spaces that are on another side of a wall.
2017 * This mostly work, but it cuts down the search size in all directions - 1966 * This mostly work, but it cuts down the search size in all directions -
2018 * if the space being examined only has a wall to the north and empty 1967 * if the space being examined only has a wall to the north and empty
2019 * spaces in all the other directions, this will reduce the search space 1968 * spaces in all the other directions, this will reduce the search space
2020 * to only the spaces immediately surrounding the target area, and 1969 * to only the spaces immediately surrounding the target area, and
2021 * won't look 2 spaces south of the target space. 1970 * won't look 2 spaces south of the target space.
2022 */ 1971 */
2023 else if ((flag & P_NO_PASS) && maxfree[i] < stop) 1972 if (ms.move_block == MOVE_ALL && maxfree[i] < stop)
1973 {
2024 stop = maxfree[i]; 1974 stop = maxfree[i];
1975 continue;
1976 }
1977
1978 /* Note it is intentional that we check ob - the movement type of the
1979 * head of the object should correspond for the entire object.
1980 */
1981 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
1982 continue;
1983
1984 if (ob->blocked (m, pos.x, pos.y))
1985 continue;
1986
1987 altern [index++] = i;
2025 } 1988 }
2026 1989
2027 if (!index) 1990 if (!index)
2028 return -1; 1991 return -1;
2029 1992
2038 */ 2001 */
2039int 2002int
2040find_first_free_spot (const object *ob, maptile *m, int x, int y) 2003find_first_free_spot (const object *ob, maptile *m, int x, int y)
2041{ 2004{
2042 for (int i = 0; i < SIZEOFFREE; i++) 2005 for (int i = 0; i < SIZEOFFREE; i++)
2043 if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) 2006 if (!ob->blocked (m, x + freearr_x[i], y + freearr_y[i]))
2044 return i; 2007 return i;
2045 2008
2046 return -1; 2009 return -1;
2047} 2010}
2048 2011
2337 2300
2338/* 2301/*
2339 * create clone from object to another 2302 * create clone from object to another
2340 */ 2303 */
2341object * 2304object *
2342object_create_clone (object *asrc) 2305object::deep_clone ()
2343{ 2306{
2344 object *dst = 0, *tmp, *src, *prev, *item; 2307 assert (("deep_clone called on non-head object", is_head ()));
2345 2308
2346 if (!asrc) 2309 object *dst = clone ();
2347 return 0;
2348 2310
2349 src = asrc->head_ (); 2311 object *prev = dst;
2350
2351 prev = 0;
2352 for (object *part = src; part; part = part->more) 2312 for (object *part = this->more; part; part = part->more)
2353 { 2313 {
2354 tmp = part->clone (); 2314 object *tmp = part->clone ();
2355 tmp->x -= src->x;
2356 tmp->y -= src->y;
2357
2358 if (!part->head)
2359 {
2360 dst = tmp;
2361 tmp->head = 0;
2362 }
2363 else
2364 tmp->head = dst; 2315 tmp->head = dst;
2365
2366 tmp->more = 0;
2367
2368 if (prev)
2369 prev->more = tmp; 2316 prev->more = tmp;
2370
2371 prev = tmp; 2317 prev = tmp;
2372 } 2318 }
2373 2319
2374 for (item = src->inv; item; item = item->below) 2320 for (object *item = inv; item; item = item->below)
2375 insert_ob_in_ob (object_create_clone (item), dst); 2321 insert_ob_in_ob (item->deep_clone (), dst);
2376 2322
2377 return dst; 2323 return dst;
2378} 2324}
2379 2325
2380/* This returns the first object in who's inventory that 2326/* This returns the first object in who's inventory that
2389 return tmp; 2335 return tmp;
2390 2336
2391 return 0; 2337 return 0;
2392} 2338}
2393 2339
2394/* If ob has a field named key, return the link from the list, 2340const shstr &
2395 * otherwise return NULL. 2341object::kv_get (const shstr &key) const
2396 *
2397 * key must be a passed in shared string - otherwise, this won't
2398 * do the desired thing.
2399 */
2400key_value *
2401get_ob_key_link (const object *ob, const char *key)
2402{ 2342{
2403 for (key_value *link = ob->key_values; link; link = link->next) 2343 for (key_value *kv = key_values; kv; kv = kv->next)
2404 if (link->key == key) 2344 if (kv->key == key)
2405 return link;
2406
2407 return 0;
2408}
2409
2410/*
2411 * Returns the value of op has an extra_field for key, or NULL.
2412 *
2413 * The argument doesn't need to be a shared string.
2414 *
2415 * The returned string is shared.
2416 */
2417const char *
2418get_ob_key_value (const object *op, const char *const key)
2419{
2420 key_value *link;
2421 shstr_cmp canonical_key (key);
2422
2423 if (!canonical_key)
2424 {
2425 /* 1. There being a field named key on any object
2426 * implies there'd be a shared string to find.
2427 * 2. Since there isn't, no object has this field.
2428 * 3. Therefore, *this* object doesn't have this field.
2429 */
2430 return 0;
2431 }
2432
2433 /* This is copied from get_ob_key_link() above -
2434 * only 4 lines, and saves the function call overhead.
2435 */
2436 for (link = op->key_values; link; link = link->next)
2437 if (link->key == canonical_key)
2438 return link->value; 2345 return kv->value;
2439 2346
2440 return 0; 2347 return shstr_null;
2441} 2348}
2442 2349
2443/* 2350void
2444 * Updates the canonical_key in op to value. 2351object::kv_set (const shstr &key, const shstr &value)
2445 *
2446 * canonical_key is a shared string (value doesn't have to be).
2447 *
2448 * Unless add_key is TRUE, it won't add fields, only change the value of existing
2449 * keys.
2450 *
2451 * Returns TRUE on success.
2452 */
2453int
2454set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key)
2455{ 2352{
2456 key_value *field = NULL, *last = NULL; 2353 for (key_value *kv = key_values; kv; kv = kv->next)
2457 2354 if (kv->key == key)
2458 for (field = op->key_values; field != NULL; field = field->next)
2459 {
2460 if (field->key != canonical_key)
2461 { 2355 {
2462 last = field; 2356 kv->value = value;
2463 continue; 2357 return;
2464 } 2358 }
2465 2359
2466 if (value) 2360 key_value *kv = new key_value;
2467 field->value = value; 2361
2468 else 2362 kv->next = key_values;
2363 kv->key = key;
2364 kv->value = value;
2365
2366 key_values = kv;
2367}
2368
2369void
2370object::kv_del (const shstr &key)
2371{
2372 for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next)
2373 if ((*kvp)->key == key)
2469 { 2374 {
2470 /* Basically, if the archetype has this key set, 2375 key_value *kv = *kvp;
2471 * we need to store the null value so when we save 2376 *kvp = (*kvp)->next;
2472 * it, we save the empty value so that when we load, 2377 delete kv;
2473 * we get this value back again. 2378 return;
2474 */
2475 if (get_ob_key_link (op->arch, canonical_key))
2476 field->value = 0;
2477 else
2478 {
2479 if (last)
2480 last->next = field->next;
2481 else
2482 op->key_values = field->next;
2483
2484 delete field;
2485 }
2486 } 2379 }
2487 return TRUE;
2488 }
2489 /* IF we get here, key doesn't exist */
2490
2491 /* No field, we'll have to add it. */
2492
2493 if (!add_key)
2494 return FALSE;
2495
2496 /* There isn't any good reason to store a null
2497 * value in the key/value list. If the archetype has
2498 * this key, then we should also have it, so shouldn't
2499 * be here. If user wants to store empty strings,
2500 * should pass in ""
2501 */
2502 if (value == NULL)
2503 return TRUE;
2504
2505 field = new key_value;
2506
2507 field->key = canonical_key;
2508 field->value = value;
2509 /* Usual prepend-addition. */
2510 field->next = op->key_values;
2511 op->key_values = field;
2512
2513 return TRUE;
2514}
2515
2516/*
2517 * Updates the key in op to value.
2518 *
2519 * If add_key is FALSE, this will only update existing keys,
2520 * and not add new ones.
2521 * In general, should be little reason FALSE is ever passed in for add_key
2522 *
2523 * Returns TRUE on success.
2524 */
2525int
2526set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2527{
2528 shstr key_ (key);
2529
2530 return set_ob_key_value_s (op, key_, value, add_key);
2531} 2380}
2532 2381
2533object::depth_iterator::depth_iterator (object *container) 2382object::depth_iterator::depth_iterator (object *container)
2534: iterator_base (container) 2383: iterator_base (container)
2535{ 2384{
2585{ 2434{
2586 char flagdesc[512]; 2435 char flagdesc[512];
2587 char info2[256 * 4]; 2436 char info2[256 * 4];
2588 char *p = info; 2437 char *p = info;
2589 2438
2590 p += snprintf (p, 512, "{cnt:%d,uuid:<1.%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", 2439 p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s%s,flags:[%s],type:%d}",
2591 count, uuid.seq, 2440 count,
2441 uuid.c_str (),
2592 &name, 2442 &name,
2593 title ? "\",title:\"" : "", 2443 title ? ",title:\"" : "",
2594 title ? (const char *)title : "", 2444 title ? (const char *)title : "",
2445 title ? "\"" : "",
2595 flag_desc (flagdesc, 512), type); 2446 flag_desc (flagdesc, 512), type);
2596 2447
2597 if (!this->flag[FLAG_REMOVED] && env) 2448 if (!flag[FLAG_REMOVED] && env)
2598 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2449 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2599 2450
2600 if (map) 2451 if (map)
2601 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); 2452 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y);
2602 2453
2632object::open_container (object *new_container) 2483object::open_container (object *new_container)
2633{ 2484{
2634 if (container == new_container) 2485 if (container == new_container)
2635 return; 2486 return;
2636 2487
2637 if (object *old_container = container) 2488 object *old_container = container;
2489
2490 if (old_container)
2638 { 2491 {
2639 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) 2492 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this)))
2640 return; 2493 return;
2641 2494
2642#if 0 2495#if 0
2644 if (object *closer = old_container->inv) 2497 if (object *closer = old_container->inv)
2645 if (closer->type == CLOSE_CON) 2498 if (closer->type == CLOSE_CON)
2646 closer->destroy (); 2499 closer->destroy ();
2647#endif 2500#endif
2648 2501
2502 // make sure the container is available
2503 esrv_send_item (this, old_container);
2504
2649 old_container->flag [FLAG_APPLIED] = 0; 2505 old_container->flag [FLAG_APPLIED] = false;
2650 container = 0; 2506 container = 0;
2651 2507
2508 // client needs item update to make it work, client bug requires this to be separate
2652 esrv_update_item (UPD_FLAGS, this, old_container); 2509 esrv_update_item (UPD_FLAGS, this, old_container);
2510
2653 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2511 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2654 play_sound (sound_find ("chest_close")); 2512 play_sound (sound_find ("chest_close"));
2655 } 2513 }
2656 2514
2657 if (new_container) 2515 if (new_container)
2670 } 2528 }
2671#endif 2529#endif
2672 2530
2673 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); 2531 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container));
2674 2532
2533 // make sure the container is available, client bug requires this to be separate
2534 esrv_send_item (this, new_container);
2535
2675 new_container->flag [FLAG_APPLIED] = 1; 2536 new_container->flag [FLAG_APPLIED] = true;
2676 container = new_container; 2537 container = new_container;
2677 2538
2539 // client needs flag change
2678 esrv_update_item (UPD_FLAGS, this, new_container); 2540 esrv_update_item (UPD_FLAGS, this, new_container);
2679 esrv_send_inventory (this, new_container); 2541 esrv_send_inventory (this, new_container);
2680 play_sound (sound_find ("chest_open")); 2542 play_sound (sound_find ("chest_open"));
2681 } 2543 }
2544// else if (!old_container->env && contr && contr->ns)
2545// contr->ns->floorbox_reset ();
2682} 2546}
2683 2547
2684object * 2548object *
2685object::force_find (const shstr name) 2549object::force_find (const shstr name)
2686{ 2550{
2712 2576
2713 insert (force); 2577 insert (force);
2714} 2578}
2715 2579
2716void 2580void
2717object::play_sound (faceidx sound) const 2581object::play_sound (faceidx sound)
2718{ 2582{
2719 if (!sound) 2583 if (!sound)
2720 return; 2584 return;
2721 2585
2722 if (flag [FLAG_REMOVED]) 2586 if (flag [FLAG_REMOVED])

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