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Comparing deliantra/server/common/object.C (file contents):
Revision 1.246 by root, Thu May 22 15:37:44 2008 UTC vs.
Revision 1.264 by root, Sun Dec 21 23:29:27 2008 UTC

186 || ob1->speed != ob2->speed 186 || ob1->speed != ob2->speed
187 || ob1->value != ob2->value 187 || ob1->value != ob2->value
188 || ob1->name != ob2->name) 188 || ob1->name != ob2->name)
189 return 0; 189 return 0;
190 190
191 /* Do not merge objects if nrof would overflow. First part checks 191 /* Do not merge objects if nrof would overflow, assume nrof
192 * for unsigned overflow (2c), second part checks whether the result 192 * is always 0 .. 2**31-1 */
193 * would fit into a 32 bit signed int, which is often used to hold 193 if (ob1->nrof > 0x7fffffff - ob2->nrof)
194 * nrof values.
195 */
196 if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31))
197 return 0; 194 return 0;
198 195
199 /* If the objects have been identified, set the BEEN_APPLIED flag. 196 /* If the objects have been identified, set the BEEN_APPLIED flag.
200 * This is to the comparison of the flags below will be OK. We 197 * This is to the comparison of the flags below will be OK. We
201 * just can't ignore the been applied or identified flags, as they 198 * just can't ignore the been applied or identified flags, as they
235 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) 232 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats)))
236 return 0; 233 return 0;
237 234
238 if ((ob1->flag ^ ob2->flag) 235 if ((ob1->flag ^ ob2->flag)
239 .reset (FLAG_INV_LOCKED) 236 .reset (FLAG_INV_LOCKED)
240 .reset (FLAG_CLIENT_SENT)
241 .reset (FLAG_REMOVED) 237 .reset (FLAG_REMOVED)
242 .any ()) 238 .any ())
243 return 0; 239 return 0;
244 240
245 /* This is really a spellbook check - we should in general 241 /* This is really a spellbook check - we should in general
345 else 341 else
346 { 342 {
347 // maybe there is a player standing on the same mapspace 343 // maybe there is a player standing on the same mapspace
348 // this will catch the case where "this" is a player 344 // this will catch the case where "this" is a player
349 if (object *pl = ms ().player ()) 345 if (object *pl = ms ().player ())
346 if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look)
350 if (!pl->container || this == pl->container) 347 || this == pl->container)
351 return pl; 348 return pl;
352 } 349 }
353 } 350 }
354 351
355 return 0; 352 return 0;
639 } 636 }
640 637
641 if (speed < 0) 638 if (speed < 0)
642 dst->speed_left -= rndm (); 639 dst->speed_left -= rndm ();
643 640
644 dst->set_speed (dst->speed); 641 dst->activate ();
645} 642}
646 643
647void 644void
648object::instantiate () 645object::instantiate ()
649{ 646{
769 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) 766 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC))
770 || (m.move_on | op->move_on ) != m.move_on 767 || (m.move_on | op->move_on ) != m.move_on
771 || (m.move_off | op->move_off ) != m.move_off 768 || (m.move_off | op->move_off ) != m.move_off
772 || (m.move_slow | op->move_slow) != m.move_slow 769 || (m.move_slow | op->move_slow) != m.move_slow
773 /* This isn't perfect, but I don't expect a lot of objects to 770 /* This isn't perfect, but I don't expect a lot of objects to
774 * to have move_allow right now. 771 * have move_allow right now.
775 */ 772 */
776 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block 773 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
777 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) 774 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
778 m.flags_ = 0; 775 m.flags_ = 0;
779 } 776 }
833{ 830{
834 /* If already on active list, don't do anything */ 831 /* If already on active list, don't do anything */
835 if (active) 832 if (active)
836 return; 833 return;
837 834
835 if (has_active_speed () && flag [FLAG_FREED]) LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D
836 if (has_active_speed () && flag [FLAG_DEBUG]) LOG (llevError | logBacktrace, "BUG: tried to activate DEBUG object %s\n", debug_desc ());//D temp
837
838 if (has_active_speed ()) 838 if (has_active_speed ())
839 actives.insert (this); 839 actives.insert (this);
840} 840}
841 841
842void 842void
909 || map->in_memory != MAP_ACTIVE 909 || map->in_memory != MAP_ACTIVE
910 || map->no_drop 910 || map->no_drop
911 || ms ().move_block == MOVE_ALL) 911 || ms ().move_block == MOVE_ALL)
912 { 912 {
913 while (inv) 913 while (inv)
914 {
915 inv->destroy_inv (false);
916 inv->destroy (); 914 inv->destroy ();
917 }
918 } 915 }
919 else 916 else
920 { /* Put objects in inventory onto this space */ 917 { /* Put objects in inventory onto this space */
921 while (inv) 918 while (inv)
922 { 919 {
926 || op->flag [FLAG_NO_DROP] 923 || op->flag [FLAG_NO_DROP]
927 || op->type == RUNE 924 || op->type == RUNE
928 || op->type == TRAP 925 || op->type == TRAP
929 || op->flag [FLAG_IS_A_TEMPLATE] 926 || op->flag [FLAG_IS_A_TEMPLATE]
930 || op->flag [FLAG_DESTROY_ON_DEATH]) 927 || op->flag [FLAG_DESTROY_ON_DEATH])
931 op->destroy (true); 928 op->destroy ();
932 else 929 else
933 map->insert (op, x, y); 930 map->insert (op, x, y);
934 } 931 }
935 } 932 }
936} 933}
1000 attacked_by = 0; 997 attacked_by = 0;
1001 current_weapon = 0; 998 current_weapon = 0;
1002} 999}
1003 1000
1004void 1001void
1005object::destroy (bool destroy_inventory) 1002object::destroy ()
1006{ 1003{
1007 if (destroyed ()) 1004 if (destroyed ())
1008 return; 1005 return;
1009 1006
1010 if (!is_head () && !head->destroyed ()) 1007 if (!is_head () && !head->destroyed ())
1011 { 1008 {
1012 LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); 1009 LOG (llevError | logBacktrace, "tried to destroy the tail of an object");
1013 head->destroy (destroy_inventory); 1010 head->destroy ();
1014 return; 1011 return;
1015 } 1012 }
1016 1013
1017 destroy_inv (!destroy_inventory); 1014 destroy_inv (false);
1018 1015
1019 if (is_head ()) 1016 if (is_head ())
1020 if (sound_destroy) 1017 if (sound_destroy)
1021 play_sound (sound_destroy); 1018 play_sound (sound_destroy);
1022 else if (flag [FLAG_MONSTER]) 1019 else if (flag [FLAG_MONSTER])
1117 *(below ? &below->above : &ms.bot) = above; 1114 *(below ? &below->above : &ms.bot) = above;
1118 1115
1119 above = 0; 1116 above = 0;
1120 below = 0; 1117 below = 0;
1121 1118
1119 ms.flags_ = 0;
1120
1122 if (map->in_memory == MAP_SAVING) 1121 if (map->in_memory == MAP_SAVING)
1123 return; 1122 return;
1124 1123
1125 int check_walk_off = !flag [FLAG_NO_APPLY]; 1124 int check_walk_off = !flag [FLAG_NO_APPLY];
1126 1125
1158 } 1157 }
1159 1158
1160 last = tmp; 1159 last = tmp;
1161 } 1160 }
1162 1161
1163 /* last == NULL if there are no objects on this space */ 1162 if (map->darkness && (glow_radius || flag [FLAG_BLOCKSVIEW]))
1164 //TODO: this makes little sense, why only update the topmost object?
1165 if (!last)
1166 map->at (x, y).flags_ = 0;
1167 else
1168 update_object (last, UP_OBJ_REMOVE);
1169
1170 if (flag [FLAG_BLOCKSVIEW] || glow_radius)
1171 update_all_los (map, x, y); 1163 update_all_los (map, x, y);
1172 } 1164 }
1173} 1165}
1174 1166
1175/* 1167/*
1199 esrv_update_item (UPD_NROF, pl, top); 1191 esrv_update_item (UPD_NROF, pl, top);
1200 1192
1201 op->weight = 0; // cancel the addition above 1193 op->weight = 0; // cancel the addition above
1202 op->carrying = 0; // must be 0 already 1194 op->carrying = 0; // must be 0 already
1203 1195
1204 op->destroy (1); 1196 op->destroy ();
1205 1197
1206 return top; 1198 return top;
1207 } 1199 }
1208 1200
1209 return 0; 1201 return 0;
1271 * just 'op' otherwise 1263 * just 'op' otherwise
1272 */ 1264 */
1273object * 1265object *
1274insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1266insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1275{ 1267{
1276 if (op->is_on_map ())
1277 {
1278 LOG (llevError, "insert_ob_in_map called for object already on map");
1279 abort ();
1280 }
1281
1282 if (op->env)
1283 {
1284 LOG (llevError, "insert_ob_in_map called for object in an inventory (proceeding)");
1285 op->remove (); 1268 op->remove ();
1286 }
1287 1269
1288 if (op->face && !face_info (op->face))//D TODO: remove soon 1270 if (m == &freed_map)//D TODO: remove soon
1289 {//D 1271 {//D
1290 LOG (llevError | logBacktrace, "op->face out of bounds: %s", op->debug_desc ());//D 1272 LOG (llevError | logBacktrace, "tries to insret object on freed objects map: %s", op->debug_desc ());//D
1291 op->face = 1;//D
1292 }//D 1273 }//D
1293 1274
1294 /* Ideally, the caller figures this out. However, it complicates a lot 1275 /* Ideally, the caller figures this out. However, it complicates a lot
1295 * of areas of callers (eg, anything that uses find_free_spot would now 1276 * of areas of callers (eg, anything that uses find_free_spot would now
1296 * need extra work 1277 * need extra work
1297 */ 1278 */
1298 if (!xy_normalise (m, op->x, op->y)) 1279 if (!xy_normalise (m, op->x, op->y))
1299 { 1280 {
1300 op->head_ ()->destroy (1);// remove head_ once all tail object destroyers found 1281 op->head_ ()->destroy ();// remove head_ once all tail object destroyers found
1301 return 0; 1282 return 0;
1302 } 1283 }
1303 1284
1304 if (object *more = op->more) 1285 if (object *more = op->more)
1305 if (!insert_ob_in_map (more, m, originator, flag)) 1286 if (!insert_ob_in_map (more, m, originator, flag))
1318 { 1299 {
1319 // TODO: we actually want to update tmp, not op, 1300 // TODO: we actually want to update tmp, not op,
1320 // but some caller surely breaks when we return tmp 1301 // but some caller surely breaks when we return tmp
1321 // from here :/ 1302 // from here :/
1322 op->nrof += tmp->nrof; 1303 op->nrof += tmp->nrof;
1323 tmp->destroy (1); 1304 tmp->destroy ();
1324 } 1305 }
1325 1306
1326 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1307 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1327 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1308 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1328 1309
1458 * be far away from this change and not affected in any way - 1439 * be far away from this change and not affected in any way -
1459 * this should get redone to only look for players within range, 1440 * this should get redone to only look for players within range,
1460 * or just updating the P_UPTODATE for spaces within this area 1441 * or just updating the P_UPTODATE for spaces within this area
1461 * of effect may be sufficient. 1442 * of effect may be sufficient.
1462 */ 1443 */
1463 if (op->map->darkness && (op->glow_radius != 0)) 1444 if (op->map->darkness && (op->glow_radius || op->flag [FLAG_BLOCKSVIEW]))
1464 update_all_los (op->map, op->x, op->y); 1445 update_all_los (op->map, op->x, op->y);
1465 1446
1466 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1447 /* updates flags (blocked, alive, no magic, etc) for this map space */
1467 update_object (op, UP_OBJ_INSERT); 1448 update_object (op, UP_OBJ_INSERT);
1468 1449
1503{ 1484{
1504 /* first search for itself and remove any old instances */ 1485 /* first search for itself and remove any old instances */
1505 1486
1506 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) 1487 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above)
1507 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ 1488 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */
1508 tmp->destroy (1); 1489 tmp->destroy ();
1509 1490
1510 object *tmp = arch_to_object (archetype::find (arch_string)); 1491 object *tmp = arch_to_object (archetype::find (arch_string));
1511 1492
1512 tmp->x = op->x; 1493 tmp->x = op->x;
1513 tmp->y = op->y; 1494 tmp->y = op->y;
1537 if (!nr) 1518 if (!nr)
1538 return true; 1519 return true;
1539 1520
1540 nr = min (nr, nrof); 1521 nr = min (nr, nrof);
1541 1522
1523 if (nrof > nr)
1524 {
1542 nrof -= nr; 1525 nrof -= nr;
1543
1544 if (nrof)
1545 {
1546 adjust_weight (env, -weight * nr); // carrying == 0 1526 adjust_weight (env, -weight * max (1, nr)); // carrying == 0
1547 1527
1548 if (object *pl = visible_to ()) 1528 if (object *pl = visible_to ())
1549 esrv_update_item (UPD_NROF, pl, this); 1529 esrv_update_item (UPD_NROF, pl, this);
1550 1530
1551 return true; 1531 return true;
1552 } 1532 }
1553 else 1533 else
1554 { 1534 {
1555 destroy (1); 1535 destroy ();
1556 return false; 1536 return false;
1557 } 1537 }
1558} 1538}
1559 1539
1560/* 1540/*
1637 if (object *pl = tmp->visible_to ()) 1617 if (object *pl = tmp->visible_to ())
1638 esrv_update_item (UPD_NROF, pl, tmp); 1618 esrv_update_item (UPD_NROF, pl, tmp);
1639 1619
1640 adjust_weight (this, op->total_weight ()); 1620 adjust_weight (this, op->total_weight ());
1641 1621
1642 op->destroy (1); 1622 op->destroy ();
1643 op = tmp; 1623 op = tmp;
1644 goto inserted; 1624 goto inserted;
1645 } 1625 }
1646 1626
1647 op->owner = 0; // it's his/hers now. period. 1627 op->owner = 0; // it's his/hers now. period.
1981 * head of the object should correspond for the entire object. 1961 * head of the object should correspond for the entire object.
1982 */ 1962 */
1983 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) 1963 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
1984 continue; 1964 continue;
1985 1965
1986 if (ob->blocked (m, pos.x, pos.y)) 1966 if (ob->blocked (pos.m, pos.x, pos.y))
1987 continue; 1967 continue;
1988 1968
1989 altern [index++] = i; 1969 altern [index++] = i;
1990 } 1970 }
1991 1971

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