1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <stdio.h> |
26 | #include <stdio.h> |
26 | #include <sys/types.h> |
27 | #include <sys/types.h> |
27 | #include <sys/uio.h> |
28 | #include <sys/uio.h> |
28 | #include <object.h> |
29 | #include <object.h> |
29 | #include <sproto.h> |
30 | #include <sproto.h> |
30 | #include <loader.h> |
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31 | |
31 | |
32 | #include <bitset> |
32 | #include <bitset> |
33 | |
33 | |
34 | UUID UUID::cur; |
34 | UUID UUID::cur; |
35 | static uint64_t seq_next_save; |
35 | static uint64_t seq_next_save; |
36 | static const uint64 UUID_GAP = 1<<19; |
36 | static const uint64 UUID_GAP = 1<<19; |
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37 | uint32_t mapspace::smellcount = 10000; |
37 | |
38 | |
38 | objectvec objects; |
39 | objectvec objects; |
39 | activevec actives; |
40 | activevec actives; |
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41 | |
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42 | freelist_item *object::freelist; |
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43 | uint32_t object::object_count; |
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44 | uint32_t object::free_count; |
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45 | uint32_t object::create_count; |
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46 | uint32_t object::destroy_count; |
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47 | |
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48 | //+GPL |
40 | |
49 | |
41 | short freearr_x[SIZEOFFREE] = { |
50 | short freearr_x[SIZEOFFREE] = { |
42 | 0, |
51 | 0, |
43 | 0, 1, 1, 1, 0, -1, -1, -1, |
52 | 0, 1, 1, 1, 0, -1, -1, -1, |
44 | 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
53 | 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
… | |
… | |
48 | 0, |
57 | 0, |
49 | -1, -1, 0, 1, 1, 1, 0, -1, |
58 | -1, -1, 0, 1, 1, 1, 0, -1, |
50 | -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
59 | -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
51 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
60 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
52 | }; |
61 | }; |
53 | int maxfree[SIZEOFFREE] = { |
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54 | 0, |
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55 | 9, 10, 13, 14, 17, 18, 21, 22, |
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56 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
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57 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
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58 | }; |
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59 | int freedir[SIZEOFFREE] = { |
62 | int freedir[SIZEOFFREE] = { |
60 | 0, |
63 | 0, |
61 | 1, 2, 3, 4, 5, 6, 7, 8, |
64 | 1, 2, 3, 4, 5, 6, 7, 8, |
62 | 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
65 | 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
63 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
66 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
64 | }; |
67 | }; |
65 | |
68 | |
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69 | static int maxfree[SIZEOFFREE] = { |
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70 | 0, |
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71 | 9, 10, 13, 14, 17, 18, 21, 22, |
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72 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
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73 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
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74 | }; |
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75 | |
66 | static void |
76 | static void |
67 | write_uuid (uval64 skip, bool sync) |
77 | write_uuid (uval64 skip, bool sync) |
68 | { |
78 | { |
69 | CALL_BEGIN (2); |
79 | CALL_BEGIN (2); |
70 | CALL_ARG_SV (newSVval64 (skip)); |
80 | CALL_ARG_SV (newSVval64 (skip)); |
… | |
… | |
72 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
82 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
73 | CALL_END; |
83 | CALL_END; |
74 | } |
84 | } |
75 | |
85 | |
76 | static void |
86 | static void |
77 | read_uuid (void) |
87 | read_uuid () |
78 | { |
88 | { |
79 | char filename[MAX_BUF]; |
89 | char filename[MAX_BUF]; |
80 | |
90 | |
81 | sprintf (filename, "%s/uuid", settings.localdir); |
91 | sprintf (filename, "%s/uuid", settings.localdir); |
82 | |
92 | |
… | |
… | |
96 | |
106 | |
97 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
107 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
98 | _exit (1); |
108 | _exit (1); |
99 | } |
109 | } |
100 | |
110 | |
101 | UUID::BUF buf; |
111 | char buf [UUID::MAX_LEN]; |
102 | buf[0] = 0; |
112 | buf[0] = 0; |
103 | fgets (buf, sizeof (buf), fp); |
113 | fgets (buf, sizeof (buf), fp); |
104 | |
114 | |
105 | if (!UUID::cur.parse (buf)) |
115 | if (!UUID::cur.parse (buf)) |
106 | { |
116 | { |
… | |
… | |
133 | |
143 | |
134 | void |
144 | void |
135 | UUID::init () |
145 | UUID::init () |
136 | { |
146 | { |
137 | read_uuid (); |
147 | read_uuid (); |
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148 | } |
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149 | |
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150 | bool |
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151 | UUID::parse (const char *s) |
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152 | { |
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153 | if (*s++ != '<' || *s++ != '1' || *s++ != '.') |
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154 | return false; |
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155 | |
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156 | seq = 0; |
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157 | |
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158 | while (*s != '>') |
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159 | { |
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160 | if (*s < '0') |
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161 | return false; |
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162 | |
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163 | // this gives nice branchless code with gcc |
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164 | assert ('0' < 'a' && '0' == 48 && 'a' == 97); |
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165 | int digit = (*s + (*s & 0x40 ? 9 : 0)) & 15; |
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166 | |
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167 | seq = (seq << 4) | digit; |
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168 | |
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169 | ++s; |
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170 | } |
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171 | |
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172 | return true; |
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173 | } |
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174 | |
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175 | char * |
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176 | UUID::append (char *buf) const |
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177 | { |
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178 | *buf++ = '<'; |
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179 | *buf++ = '1'; |
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180 | *buf++ = '.'; |
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181 | |
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182 | uint64_t seq = this->seq; |
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183 | const int bits = 64; |
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184 | char nz = 0; |
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185 | static const char tohex [] = "0123456789abcdef"; |
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186 | |
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187 | // assert (len >= 3 + bits / 4 + 1 + 1); |
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188 | for (int i = bits / 4; --i; ) |
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189 | { |
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190 | uint8_t digit = seq >> (bits - 4); |
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191 | |
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192 | *buf = tohex [digit]; |
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193 | nz |= digit; |
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194 | buf += nz ? 1 : 0; |
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195 | seq <<= 4; |
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196 | } |
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197 | |
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198 | // last digit is special - always emit |
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199 | uint8_t digit = seq >> (bits - 4); |
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200 | *buf++ = tohex [digit]; |
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201 | |
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202 | *buf++ = '>'; |
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203 | |
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204 | return buf; |
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205 | } |
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206 | |
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207 | char * |
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208 | UUID::c_str () const |
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209 | { |
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210 | static char buf [MAX_LEN]; |
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211 | *append (buf) = 0; |
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212 | return buf; |
138 | } |
213 | } |
139 | |
214 | |
140 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
215 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
141 | static bool |
216 | static bool |
142 | compare_ob_value_lists_one (const object *wants, const object *has) |
217 | compare_ob_value_lists_one (const object *wants, const object *has) |
… | |
… | |
178 | * Improvements made with merge: Better checking on potion, and also |
253 | * Improvements made with merge: Better checking on potion, and also |
179 | * check weight |
254 | * check weight |
180 | */ |
255 | */ |
181 | bool object::can_merge_slow (object *ob1, object *ob2) |
256 | bool object::can_merge_slow (object *ob1, object *ob2) |
182 | { |
257 | { |
183 | /* A couple quicksanity checks */ |
258 | /* A couple quick sanity checks */ |
184 | if (ob1 == ob2 |
259 | if (ob1 == ob2 |
185 | || ob1->type != ob2->type |
260 | || ob1->type != ob2->type |
186 | || ob1->speed != ob2->speed |
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187 | || ob1->value != ob2->value |
261 | || ob1->value != ob2->value |
188 | || ob1->name != ob2->name) |
262 | || ob1->name != ob2->name |
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263 | || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED) |
189 | return 0; |
264 | return 0; |
190 | |
265 | |
191 | /* Do not merge objects if nrof would overflow. First part checks |
266 | /* Do not merge objects if nrof would overflow, assume nrof |
192 | * for unsigned overflow (2c), second part checks whether the result |
267 | * is always 0 .. 2**31-1 */ |
193 | * would fit into a 32 bit signed int, which is often used to hold |
268 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
194 | * nrof values. |
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195 | */ |
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196 | if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31)) |
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197 | return 0; |
269 | return 0; |
198 | |
270 | |
199 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
271 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
200 | * This is to the comparison of the flags below will be OK. We |
272 | * This is to the comparison of the flags below will be OK. We |
201 | * just can't ignore the been applied or identified flags, as they |
273 | * just can't ignore the been applied or identified flags, as they |
202 | * are not equal - just if it has been identified, the been_applied |
274 | * are not equal - just if it has been identified, the been_applied |
203 | * flags lose any meaning. |
275 | * flags lose any meaning. |
204 | */ |
276 | */ |
205 | if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) |
277 | if (ob1->flag [FLAG_IDENTIFIED]) |
206 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
278 | ob1->set_flag (FLAG_BEEN_APPLIED); |
207 | |
279 | |
208 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
280 | if (ob2->flag [FLAG_IDENTIFIED]) |
209 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
281 | ob2->set_flag (FLAG_BEEN_APPLIED); |
210 | |
282 | |
211 | if (ob1->arch->archname != ob2->arch->archname |
283 | if (ob1->arch->archname != ob2->arch->archname |
212 | || ob1->name != ob2->name |
284 | || ob1->name != ob2->name |
213 | || ob1->title != ob2->title |
285 | || ob1->title != ob2->title |
214 | || ob1->msg != ob2->msg |
286 | || ob1->msg != ob2->msg |
… | |
… | |
217 | || ob1->magic != ob2->magic |
289 | || ob1->magic != ob2->magic |
218 | || ob1->slaying != ob2->slaying |
290 | || ob1->slaying != ob2->slaying |
219 | || ob1->skill != ob2->skill |
291 | || ob1->skill != ob2->skill |
220 | || ob1->value != ob2->value |
292 | || ob1->value != ob2->value |
221 | || ob1->animation_id != ob2->animation_id |
293 | || ob1->animation_id != ob2->animation_id |
222 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other |
294 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependend on each other |
223 | || ob1->client_type != ob2->client_type |
295 | || ob1->client_type != ob2->client_type |
224 | || ob1->materialname != ob2->materialname |
296 | || ob1->material != ob2->material |
225 | || ob1->lore != ob2->lore |
297 | || ob1->lore != ob2->lore |
226 | || ob1->subtype != ob2->subtype |
298 | || ob1->subtype != ob2->subtype |
227 | || ob1->move_type != ob2->move_type |
299 | || ob1->move_type != ob2->move_type |
228 | || ob1->move_block != ob2->move_block |
300 | || ob1->move_block != ob2->move_block |
229 | || ob1->move_allow != ob2->move_allow |
301 | || ob1->move_allow != ob2->move_allow |
230 | || ob1->move_on != ob2->move_on |
302 | || ob1->move_on != ob2->move_on |
231 | || ob1->move_off != ob2->move_off |
303 | || ob1->move_off != ob2->move_off |
232 | || ob1->move_slow != ob2->move_slow |
304 | || ob1->move_slow != ob2->move_slow |
233 | || ob1->move_slow_penalty != ob2->move_slow_penalty |
305 | || fabs (ob1->move_slow_penalty - ob2->move_slow_penalty) >= (1.f / 1024.f) |
234 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
306 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
235 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
307 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
236 | return 0; |
308 | return 0; |
237 | |
309 | |
238 | if ((ob1->flag ^ ob2->flag) |
310 | if ((ob1->flag ^ ob2->flag) |
239 | .reset (FLAG_INV_LOCKED) |
311 | .reset (FLAG_INV_LOCKED) |
240 | .reset (FLAG_CLIENT_SENT) |
|
|
241 | .reset (FLAG_REMOVED) |
312 | .reset (FLAG_REMOVED) |
242 | .any ()) |
313 | .any ()) |
243 | return 0; |
314 | return 0; |
244 | |
315 | |
245 | /* This is really a spellbook check - we should in general |
316 | /* This is really a spellbook check - we should in general |
… | |
… | |
264 | |
335 | |
265 | /* Don't merge objects that are applied. With the new 'body' code, |
336 | /* Don't merge objects that are applied. With the new 'body' code, |
266 | * it is possible for most any character to have more than one of |
337 | * it is possible for most any character to have more than one of |
267 | * some items equipped, and we don't want those to merge. |
338 | * some items equipped, and we don't want those to merge. |
268 | */ |
339 | */ |
269 | if (QUERY_FLAG (ob1, FLAG_APPLIED) || QUERY_FLAG (ob2, FLAG_APPLIED)) |
340 | if (ob1->flag [FLAG_APPLIED] || ob2->flag [FLAG_APPLIED]) |
270 | return 0; |
341 | return 0; |
271 | |
342 | |
272 | /* Note sure why the following is the case - either the object has to |
343 | /* Note sure why the following is the case - either the object has to |
273 | * be animated or have a very low speed. Is this an attempted monster |
344 | * be animated or have a very low speed. Is this an attempted monster |
274 | * check? |
345 | * check? |
275 | */ |
346 | */ |
276 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) |
347 | if (!ob1->flag [FLAG_ANIMATE] && ob1->has_active_speed ()) |
277 | return 0; |
348 | return 0; |
278 | |
349 | |
279 | switch (ob1->type) |
350 | switch (ob1->type) |
280 | { |
351 | { |
281 | case SCROLL: |
352 | case SCROLL: |
… | |
… | |
327 | { |
398 | { |
328 | // see if we are in a container of sorts |
399 | // see if we are in a container of sorts |
329 | if (env) |
400 | if (env) |
330 | { |
401 | { |
331 | // the player inventory itself is always visible |
402 | // the player inventory itself is always visible |
332 | if (env->type == PLAYER) |
403 | if (env->is_player ()) |
333 | return env; |
404 | return env; |
334 | |
405 | |
335 | // else a player could have our env open |
406 | // else a player could have our env open |
336 | object *envest = env->outer_env (); |
407 | object *envest = env->outer_env_or_self (); |
337 | |
408 | |
338 | // the player itself is always on a map, so we will find him here |
409 | // the player itself is always on a map, so we will find him here |
339 | // even if our inv is in a player. |
410 | // even if our inv is in a player. |
340 | if (envest->is_on_map ()) |
411 | if (envest->is_on_map ()) |
341 | if (object *pl = envest->ms ().player ()) |
412 | if (object *pl = envest->ms ().player ()) |
342 | if (pl->container == env) |
413 | if (pl->container_ () == env) |
343 | return pl; |
414 | return pl; |
344 | } |
415 | } |
345 | else |
416 | else |
346 | { |
417 | { |
347 | // maybe there is a player standing on the same mapspace |
418 | // maybe there is a player standing on the same mapspace |
348 | // this will catch the case where "this" is a player |
419 | // this will catch the case where "this" is a player |
349 | if (object *pl = ms ().player ()) |
420 | if (object *pl = ms ().player ()) |
350 | if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look) |
421 | if ((pl->contr->ns && !pl->container_ () && !pl->contr->ns->update_look) |
351 | || this == pl->container) |
422 | || pl->container_ () == this) |
352 | return pl; |
423 | return pl; |
353 | } |
424 | } |
354 | } |
425 | } |
355 | |
426 | |
356 | return 0; |
427 | return 0; |
… | |
… | |
374 | { |
445 | { |
375 | while (op) |
446 | while (op) |
376 | { |
447 | { |
377 | // adjust by actual difference to account for rounding errors |
448 | // adjust by actual difference to account for rounding errors |
378 | // i.e. (w2 - w1) / f != w2 / f - w1 / f and the latter is correct |
449 | // i.e. (w2 - w1) / f != w2 / f - w1 / f and the latter is correct |
379 | weight = weight_adjust_for (op, op->carrying) |
450 | weight = weight_adjust_for (op, op->carrying + weight) |
380 | - weight_adjust_for (op, op->carrying - weight); |
451 | - weight_adjust_for (op, op->carrying); |
381 | |
452 | |
382 | if (!weight) |
453 | if (!weight) |
383 | return; |
454 | return; |
384 | |
455 | |
385 | op->carrying += weight; |
456 | op->carrying += weight; |
… | |
… | |
412 | |
483 | |
413 | sum = weight_adjust_for (this, sum); |
484 | sum = weight_adjust_for (this, sum); |
414 | |
485 | |
415 | if (sum != carrying) |
486 | if (sum != carrying) |
416 | { |
487 | { |
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488 | if (carrying != sum)//D |
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489 | LOG (llevDebug, "updating carrying got %ld, expected %ld (%s)\n", |
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490 | (long long)sum, (long long)carrying, debug_desc ()); |
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491 | |
417 | carrying = sum; |
492 | carrying = sum; |
418 | |
493 | |
419 | if (object *pl = visible_to ()) |
494 | if (object *pl = visible_to ()) |
420 | if (pl != this) // player is handled lazily |
495 | if (pl != this) // player is handled lazily |
421 | esrv_update_item (UPD_WEIGHT, pl, this); |
496 | esrv_update_item (UPD_WEIGHT, pl, this); |
… | |
… | |
434 | object_freezer freezer; |
509 | object_freezer freezer; |
435 | op->write (freezer); |
510 | op->write (freezer); |
436 | return freezer.as_string (); |
511 | return freezer.as_string (); |
437 | } |
512 | } |
438 | |
513 | |
439 | /* |
514 | char * |
440 | * get_nearest_part(multi-object, object 2) returns the part of the |
515 | object::as_string () |
441 | * multi-object 1 which is closest to the second object. |
|
|
442 | * If it's not a multi-object, it is returned. |
|
|
443 | */ |
|
|
444 | object * |
|
|
445 | get_nearest_part (object *op, const object *pl) |
|
|
446 | { |
516 | { |
447 | object *tmp, *closest; |
517 | return dump_object (this); |
448 | int last_dist, i; |
|
|
449 | |
|
|
450 | if (!op->more) |
|
|
451 | return op; |
|
|
452 | |
|
|
453 | for (last_dist = distance (op, pl), closest = op, tmp = op->more; |
|
|
454 | tmp; |
|
|
455 | tmp = tmp->more) |
|
|
456 | if ((i = distance (tmp, pl)) < last_dist) |
|
|
457 | closest = tmp, last_dist = i; |
|
|
458 | |
|
|
459 | return closest; |
|
|
460 | } |
518 | } |
461 | |
519 | |
462 | /* |
520 | /* |
463 | * Returns the object which has the count-variable equal to the argument. |
521 | * Returns the object which has the count-variable equal to the argument. |
464 | * VERRRY slow. |
522 | * VERRRY slow. |
… | |
… | |
466 | object * |
524 | object * |
467 | find_object (tag_t i) |
525 | find_object (tag_t i) |
468 | { |
526 | { |
469 | for_all_objects (op) |
527 | for_all_objects (op) |
470 | if (op->count == i) |
528 | if (op->count == i) |
|
|
529 | return op; |
|
|
530 | |
|
|
531 | return 0; |
|
|
532 | } |
|
|
533 | |
|
|
534 | /* |
|
|
535 | * Returns the object which has the uuid equal to the argument. |
|
|
536 | * MOAR VERRRY slow. |
|
|
537 | */ |
|
|
538 | |
|
|
539 | object * |
|
|
540 | find_object_uuid (UUID i) |
|
|
541 | { |
|
|
542 | for_all_objects (op) |
|
|
543 | if (op->uuid == i) |
471 | return op; |
544 | return op; |
472 | |
545 | |
473 | return 0; |
546 | return 0; |
474 | } |
547 | } |
475 | |
548 | |
… | |
… | |
509 | LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); |
582 | LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); |
510 | return; |
583 | return; |
511 | } |
584 | } |
512 | |
585 | |
513 | this->owner = owner; |
586 | this->owner = owner; |
514 | } |
|
|
515 | |
|
|
516 | int |
|
|
517 | object::slottype () const |
|
|
518 | { |
|
|
519 | if (type == SKILL) |
|
|
520 | { |
|
|
521 | if (IS_COMBAT_SKILL (subtype)) return slot_combat; |
|
|
522 | if (IS_RANGED_SKILL (subtype)) return slot_ranged; |
|
|
523 | } |
|
|
524 | else |
|
|
525 | { |
|
|
526 | if (slot [body_combat].info) return slot_combat; |
|
|
527 | if (slot [body_range ].info) return slot_ranged; |
|
|
528 | } |
|
|
529 | |
|
|
530 | return slot_none; |
|
|
531 | } |
|
|
532 | |
|
|
533 | bool |
|
|
534 | object::change_weapon (object *ob) |
|
|
535 | { |
|
|
536 | if (current_weapon == ob) |
|
|
537 | return true; |
|
|
538 | |
|
|
539 | if (chosen_skill) |
|
|
540 | chosen_skill->flag [FLAG_APPLIED] = false; |
|
|
541 | |
|
|
542 | current_weapon = ob; |
|
|
543 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
|
|
544 | |
|
|
545 | if (chosen_skill) |
|
|
546 | chosen_skill->flag [FLAG_APPLIED] = true; |
|
|
547 | |
|
|
548 | update_stats (); |
|
|
549 | |
|
|
550 | if (ob) |
|
|
551 | { |
|
|
552 | // now check wether any body locations became invalid, in which case |
|
|
553 | // we cannot apply the weapon at the moment. |
|
|
554 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
|
|
555 | if (slot[i].used < 0) |
|
|
556 | { |
|
|
557 | current_weapon = chosen_skill = 0; |
|
|
558 | update_stats (); |
|
|
559 | |
|
|
560 | new_draw_info_format (NDI_UNIQUE, 0, this, |
|
|
561 | "You try to balance all your items at once, " |
|
|
562 | "but the %s is just too much for your body. " |
|
|
563 | "[You need to unapply some items first.]", &ob->name); |
|
|
564 | return false; |
|
|
565 | } |
|
|
566 | |
|
|
567 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
|
|
568 | } |
|
|
569 | else |
|
|
570 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
|
|
571 | |
|
|
572 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
|
|
573 | { |
|
|
574 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
|
|
575 | &name, ob->debug_desc ()); |
|
|
576 | return false; |
|
|
577 | } |
|
|
578 | |
|
|
579 | return true; |
|
|
580 | } |
587 | } |
581 | |
588 | |
582 | /* Zero the key_values on op, decrementing the shared-string |
589 | /* Zero the key_values on op, decrementing the shared-string |
583 | * refcounts and freeing the links. |
590 | * refcounts and freeing the links. |
584 | */ |
591 | */ |
… | |
… | |
637 | tail = new_link; |
644 | tail = new_link; |
638 | } |
645 | } |
639 | } |
646 | } |
640 | } |
647 | } |
641 | |
648 | |
642 | if (speed < 0) |
649 | dst->activate (); |
643 | dst->speed_left -= rndm (); |
|
|
644 | |
|
|
645 | dst->set_speed (dst->speed); |
|
|
646 | } |
650 | } |
647 | |
651 | |
648 | void |
652 | void |
649 | object::instantiate () |
653 | object::instantiate () |
650 | { |
654 | { |
651 | if (!uuid.seq) // HACK |
655 | if (!uuid.seq) // HACK |
652 | uuid = UUID::gen (); |
656 | uuid = UUID::gen (); |
653 | |
657 | |
|
|
658 | // TODO: unclean state changes, should nt be done in copy_to AND instantiate |
|
|
659 | if (flag [FLAG_RANDOM_SPEED] && speed) |
|
|
660 | speed_left = - speed - rndm (); // TODO animation |
|
|
661 | else |
654 | speed_left = -0.1f; |
662 | speed_left = -1.; |
|
|
663 | |
655 | /* copy the body_info to the body_used - this is only really |
664 | /* copy the body_info to the body_used - this is only really |
656 | * need for monsters, but doesn't hurt to do it for everything. |
665 | * need for monsters, but doesn't hurt to do it for everything. |
657 | * by doing so, when a monster is created, it has good starting |
666 | * by doing so, when a monster is created, it has good starting |
658 | * values for the body_used info, so when items are created |
667 | * values for the body_used info, so when items are created |
659 | * for it, they can be properly equipped. |
668 | * for it, they can be properly equipped. |
… | |
… | |
667 | object * |
676 | object * |
668 | object::clone () |
677 | object::clone () |
669 | { |
678 | { |
670 | object *neu = create (); |
679 | object *neu = create (); |
671 | copy_to (neu); |
680 | copy_to (neu); |
|
|
681 | |
|
|
682 | // TODO: unclean state changes, should not be done in clone AND instantiate |
|
|
683 | if (neu->flag [FLAG_RANDOM_SPEED] && neu->speed) |
|
|
684 | neu->speed_left = - neu->speed - rndm (); // TODO animation |
|
|
685 | |
672 | neu->map = map; // not copied by copy_to |
686 | neu->map = map; // not copied by copy_to |
673 | return neu; |
687 | return neu; |
674 | } |
688 | } |
675 | |
689 | |
676 | /* |
690 | /* |
… | |
… | |
679 | * be called to update the face variable, _and_ how it looks on the map. |
693 | * be called to update the face variable, _and_ how it looks on the map. |
680 | */ |
694 | */ |
681 | void |
695 | void |
682 | update_turn_face (object *op) |
696 | update_turn_face (object *op) |
683 | { |
697 | { |
684 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) |
698 | if (!op->flag [FLAG_IS_TURNABLE] || !op->arch) |
685 | return; |
699 | return; |
686 | |
700 | |
687 | SET_ANIMATION (op, op->direction); |
701 | SET_ANIMATION (op, op->direction); |
688 | update_object (op, UP_OBJ_FACE); |
702 | update_object (op, UP_OBJ_FACE); |
689 | } |
703 | } |
… | |
… | |
694 | * This function needs to be called whenever the speed of an object changes. |
708 | * This function needs to be called whenever the speed of an object changes. |
695 | */ |
709 | */ |
696 | void |
710 | void |
697 | object::set_speed (float speed) |
711 | object::set_speed (float speed) |
698 | { |
712 | { |
699 | if (flag [FLAG_FREED] && speed) |
|
|
700 | { |
|
|
701 | LOG (llevError, "Object %s is freed but has speed.\n", &name); |
|
|
702 | speed = 0; |
|
|
703 | } |
|
|
704 | |
|
|
705 | this->speed = speed; |
713 | this->speed = speed; |
706 | |
714 | |
707 | if (has_active_speed ()) |
715 | if (has_active_speed ()) |
708 | activate (); |
716 | activate (); |
709 | else |
717 | else |
… | |
… | |
759 | |
767 | |
760 | if (!(m.flags_ & P_UPTODATE)) |
768 | if (!(m.flags_ & P_UPTODATE)) |
761 | /* nop */; |
769 | /* nop */; |
762 | else if (action == UP_OBJ_INSERT) |
770 | else if (action == UP_OBJ_INSERT) |
763 | { |
771 | { |
|
|
772 | #if 0 |
764 | // this is likely overkill, TODO: revisit (schmorp) |
773 | // this is likely overkill, TODO: revisit (schmorp) |
765 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
774 | if ((op->flag [FLAG_BLOCKSVIEW] && !(m.flags_ & P_BLOCKSVIEW)) |
766 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
775 | || (op->flag [FLAG_NO_MAGIC] && !(m.flags_ & P_NO_MAGIC)) |
767 | || (op->type == PLAYER && !(m.flags_ & P_PLAYER)) |
776 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
768 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
777 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
769 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
778 | || (op->flag [FLAG_ALIVE] && !(m.flags_ & P_IS_ALIVE)) |
770 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
779 | || (op->flag [FLAG_DAMNED] && !(m.flags_ & P_NO_CLERIC)) |
771 | || (m.move_on | op->move_on ) != m.move_on |
780 | || (m.move_on | op->move_on ) != m.move_on |
772 | || (m.move_off | op->move_off ) != m.move_off |
781 | || (m.move_off | op->move_off ) != m.move_off |
773 | || (m.move_slow | op->move_slow) != m.move_slow |
782 | || (m.move_slow | op->move_slow) != m.move_slow |
774 | /* This isn't perfect, but I don't expect a lot of objects to |
783 | /* This isn't perfect, but I don't expect a lot of objects to |
775 | * to have move_allow right now. |
784 | * have move_allow right now. |
776 | */ |
785 | */ |
777 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
786 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
|
|
787 | m.invalidate (); |
|
|
788 | #else |
778 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
789 | // the above is not strong enough a test to skip updating. los maybe? TODO (schmorp) |
779 | m.flags_ = 0; |
790 | m.invalidate (); |
|
|
791 | #endif |
780 | } |
792 | } |
781 | /* if the object is being removed, we can't make intelligent |
793 | /* if the object is being removed, we can't make intelligent |
782 | * decisions, because remove_ob can't really pass the object |
794 | * decisions, because remove_ob can't really pass the object |
783 | * that is being removed. |
795 | * that is being removed. |
784 | */ |
796 | */ |
785 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
797 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
786 | m.flags_ = 0; |
798 | m.invalidate (); |
787 | else if (action == UP_OBJ_FACE) |
799 | else if (action == UP_OBJ_FACE) |
788 | /* Nothing to do for that case */ ; |
800 | /* Nothing to do for that case */ ; |
789 | else |
801 | else |
790 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
802 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
791 | |
803 | |
… | |
… | |
793 | update_object (op->more, action); |
805 | update_object (op->more, action); |
794 | } |
806 | } |
795 | |
807 | |
796 | object::object () |
808 | object::object () |
797 | { |
809 | { |
798 | SET_FLAG (this, FLAG_REMOVED); |
810 | this->set_flag (FLAG_REMOVED); |
799 | |
811 | |
800 | expmul = 1.0; |
812 | //expmul = 1.0; declared const for the time being |
801 | face = blank_face; |
813 | face = blank_face; |
|
|
814 | material = MATERIAL_NULL; |
802 | } |
815 | } |
803 | |
816 | |
804 | object::~object () |
817 | object::~object () |
805 | { |
818 | { |
806 | unlink (); |
819 | unlink (); |
807 | |
820 | |
808 | free_key_values (this); |
821 | free_key_values (this); |
809 | } |
822 | } |
810 | |
|
|
811 | static int object_count; |
|
|
812 | |
823 | |
813 | void object::link () |
824 | void object::link () |
814 | { |
825 | { |
815 | assert (!index);//D |
826 | assert (!index);//D |
816 | uuid = UUID::gen (); |
827 | uuid = UUID::gen (); |
817 | count = ++object_count; |
|
|
818 | |
828 | |
819 | refcnt_inc (); |
829 | refcnt_inc (); |
820 | objects.insert (this); |
830 | objects.insert (this); |
|
|
831 | |
|
|
832 | ++create_count; |
|
|
833 | |
821 | } |
834 | } |
822 | |
835 | |
823 | void object::unlink () |
836 | void object::unlink () |
824 | { |
837 | { |
825 | if (!index) |
838 | if (!index) |
826 | return; |
839 | return; |
|
|
840 | |
|
|
841 | ++destroy_count; |
827 | |
842 | |
828 | objects.erase (this); |
843 | objects.erase (this); |
829 | refcnt_dec (); |
844 | refcnt_dec (); |
830 | } |
845 | } |
831 | |
846 | |
… | |
… | |
835 | /* If already on active list, don't do anything */ |
850 | /* If already on active list, don't do anything */ |
836 | if (active) |
851 | if (active) |
837 | return; |
852 | return; |
838 | |
853 | |
839 | if (has_active_speed ()) |
854 | if (has_active_speed ()) |
|
|
855 | { |
|
|
856 | if (flag [FLAG_FREED]) |
|
|
857 | LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D |
|
|
858 | |
840 | actives.insert (this); |
859 | actives.insert (this); |
|
|
860 | } |
841 | } |
861 | } |
842 | |
862 | |
843 | void |
863 | void |
844 | object::activate_recursive () |
864 | object::activate_recursive () |
845 | { |
865 | { |
… | |
… | |
910 | || map->in_memory != MAP_ACTIVE |
930 | || map->in_memory != MAP_ACTIVE |
911 | || map->no_drop |
931 | || map->no_drop |
912 | || ms ().move_block == MOVE_ALL) |
932 | || ms ().move_block == MOVE_ALL) |
913 | { |
933 | { |
914 | while (inv) |
934 | while (inv) |
915 | { |
|
|
916 | inv->destroy_inv (false); |
|
|
917 | inv->destroy (); |
935 | inv->destroy (); |
918 | } |
|
|
919 | } |
936 | } |
920 | else |
937 | else |
921 | { /* Put objects in inventory onto this space */ |
938 | { /* Put objects in inventory onto this space */ |
922 | while (inv) |
939 | while (inv) |
923 | { |
940 | { |
… | |
… | |
927 | || op->flag [FLAG_NO_DROP] |
944 | || op->flag [FLAG_NO_DROP] |
928 | || op->type == RUNE |
945 | || op->type == RUNE |
929 | || op->type == TRAP |
946 | || op->type == TRAP |
930 | || op->flag [FLAG_IS_A_TEMPLATE] |
947 | || op->flag [FLAG_IS_A_TEMPLATE] |
931 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
948 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
932 | op->destroy (true); |
949 | op->destroy (); |
933 | else |
950 | else |
934 | map->insert (op, x, y); |
951 | map->insert (op, x, y); |
935 | } |
952 | } |
936 | } |
953 | } |
937 | } |
954 | } |
938 | |
955 | |
|
|
956 | /* |
|
|
957 | * Remove and free all objects in the inventory of the given object. |
|
|
958 | * Unlike destroy_inv, this assumes the *this is destroyed as well |
|
|
959 | * well, so we can (and have to!) take shortcuts. |
|
|
960 | */ |
|
|
961 | void |
|
|
962 | object::destroy_inv_fast () |
|
|
963 | { |
|
|
964 | while (object *op = inv) |
|
|
965 | { |
|
|
966 | // remove from object the fast way |
|
|
967 | op->flag [FLAG_REMOVED] = true; |
|
|
968 | op->env = 0; |
|
|
969 | if ((inv = inv->below)) |
|
|
970 | inv->above = 0; |
|
|
971 | |
|
|
972 | // then destroy |
|
|
973 | op->destroy (); |
|
|
974 | } |
|
|
975 | } |
|
|
976 | |
|
|
977 | void |
|
|
978 | object::freelist_free (int count) |
|
|
979 | { |
|
|
980 | while (count-- && freelist) |
|
|
981 | { |
|
|
982 | freelist_item *next = freelist->next; |
|
|
983 | // count is being "destroyed" |
|
|
984 | |
|
|
985 | sfree ((char *)freelist, sizeof (object)); |
|
|
986 | |
|
|
987 | freelist = next; |
|
|
988 | --free_count; |
|
|
989 | } |
|
|
990 | } |
|
|
991 | |
|
|
992 | object * |
939 | object *object::create () |
993 | object::create () |
940 | { |
994 | { |
941 | object *op = new object; |
995 | object *op; |
|
|
996 | |
|
|
997 | if (freelist) |
|
|
998 | { |
|
|
999 | freelist_item li = *freelist; |
|
|
1000 | memset (freelist, 0, sizeof (object)); |
|
|
1001 | |
|
|
1002 | op = new (freelist) object; |
|
|
1003 | op->count = li.count; |
|
|
1004 | |
|
|
1005 | freelist = li.next; |
|
|
1006 | --free_count; |
|
|
1007 | } |
|
|
1008 | else |
|
|
1009 | { |
|
|
1010 | void *ni = salloc0<char> (sizeof (object)); |
|
|
1011 | |
|
|
1012 | op = new(ni) object; |
|
|
1013 | |
|
|
1014 | op->count = ++object_count; |
|
|
1015 | } |
|
|
1016 | |
942 | op->link (); |
1017 | op->link (); |
|
|
1018 | |
943 | return op; |
1019 | return op; |
944 | } |
1020 | } |
945 | |
1021 | |
|
|
1022 | void |
|
|
1023 | object::do_delete () |
|
|
1024 | { |
|
|
1025 | uint32_t count = this->count; |
|
|
1026 | |
|
|
1027 | this->~object (); |
|
|
1028 | |
|
|
1029 | freelist_item *li = (freelist_item *)this; |
|
|
1030 | li->next = freelist; |
|
|
1031 | li->count = count; |
|
|
1032 | |
|
|
1033 | freelist = li; |
|
|
1034 | ++free_count; |
|
|
1035 | } |
|
|
1036 | |
946 | static struct freed_map : maptile |
1037 | static struct freed_map : maptile |
947 | { |
1038 | { |
948 | freed_map () |
1039 | freed_map () |
|
|
1040 | : maptile (3, 3) |
949 | { |
1041 | { |
950 | path = "<freed objects map>"; |
1042 | path = "<freed objects map>"; |
951 | name = "/internal/freed_objects_map"; |
1043 | name = "/internal/freed_objects_map"; |
952 | width = 3; |
|
|
953 | height = 3; |
|
|
954 | no_drop = 1; |
1044 | no_drop = 1; |
955 | no_reset = 1; |
1045 | no_reset = 1; |
956 | |
1046 | |
957 | alloc (); |
|
|
958 | in_memory = MAP_ACTIVE; |
1047 | in_memory = MAP_ACTIVE; |
959 | } |
1048 | } |
960 | |
1049 | |
961 | ~freed_map () |
1050 | ~freed_map () |
962 | { |
1051 | { |
… | |
… | |
966 | |
1055 | |
967 | void |
1056 | void |
968 | object::do_destroy () |
1057 | object::do_destroy () |
969 | { |
1058 | { |
970 | if (flag [FLAG_IS_LINKED]) |
1059 | if (flag [FLAG_IS_LINKED]) |
971 | remove_button_link (this); |
1060 | remove_link (); |
972 | |
1061 | |
973 | if (flag [FLAG_FRIENDLY]) |
1062 | if (flag [FLAG_FRIENDLY]) |
974 | remove_friendly_object (this); |
1063 | remove_friendly_object (this); |
975 | |
1064 | |
976 | remove (); |
1065 | remove (); |
… | |
… | |
1001 | attacked_by = 0; |
1090 | attacked_by = 0; |
1002 | current_weapon = 0; |
1091 | current_weapon = 0; |
1003 | } |
1092 | } |
1004 | |
1093 | |
1005 | void |
1094 | void |
1006 | object::destroy (bool destroy_inventory) |
1095 | object::destroy () |
1007 | { |
1096 | { |
1008 | if (destroyed ()) |
1097 | if (destroyed ()) |
1009 | return; |
1098 | return; |
1010 | |
1099 | |
1011 | if (!is_head () && !head->destroyed ()) |
1100 | if (!is_head () && !head->destroyed ()) |
1012 | { |
1101 | { |
1013 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1102 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1014 | head->destroy (destroy_inventory); |
1103 | head->destroy (); |
1015 | return; |
1104 | return; |
1016 | } |
1105 | } |
1017 | |
1106 | |
1018 | destroy_inv (!destroy_inventory); |
1107 | destroy_inv_fast (); |
1019 | |
1108 | |
1020 | if (is_head ()) |
1109 | if (is_head ()) |
1021 | if (sound_destroy) |
1110 | if (sound_destroy) |
1022 | play_sound (sound_destroy); |
1111 | play_sound (sound_destroy); |
1023 | else if (flag [FLAG_MONSTER]) |
1112 | else if (flag [FLAG_MONSTER]) |
… | |
… | |
1034 | * the previous environment. |
1123 | * the previous environment. |
1035 | */ |
1124 | */ |
1036 | void |
1125 | void |
1037 | object::do_remove () |
1126 | object::do_remove () |
1038 | { |
1127 | { |
1039 | object *tmp, *last = 0; |
|
|
1040 | object *otmp; |
|
|
1041 | |
|
|
1042 | if (flag [FLAG_REMOVED]) |
1128 | if (flag [FLAG_REMOVED]) |
1043 | return; |
1129 | return; |
1044 | |
1130 | |
1045 | INVOKE_OBJECT (REMOVE, this); |
1131 | INVOKE_OBJECT (REMOVE, this); |
1046 | |
1132 | |
… | |
… | |
1059 | if (object *pl = visible_to ()) |
1145 | if (object *pl = visible_to ()) |
1060 | esrv_del_item (pl->contr, count); |
1146 | esrv_del_item (pl->contr, count); |
1061 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
1147 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
1062 | |
1148 | |
1063 | adjust_weight (env, -total_weight ()); |
1149 | adjust_weight (env, -total_weight ()); |
|
|
1150 | |
|
|
1151 | object *pl = in_player (); |
1064 | |
1152 | |
1065 | /* we set up values so that it could be inserted into |
1153 | /* we set up values so that it could be inserted into |
1066 | * the map, but we don't actually do that - it is up |
1154 | * the map, but we don't actually do that - it is up |
1067 | * to the caller to decide what we want to do. |
1155 | * to the caller to decide what we want to do. |
1068 | */ |
1156 | */ |
… | |
… | |
1076 | |
1164 | |
1077 | above = 0; |
1165 | above = 0; |
1078 | below = 0; |
1166 | below = 0; |
1079 | env = 0; |
1167 | env = 0; |
1080 | |
1168 | |
1081 | /* NO_FIX_PLAYER is set when a great many changes are being |
1169 | if (pl && pl->is_player ()) |
1082 | * made to players inventory. If set, avoiding the call |
|
|
1083 | * to save cpu time. |
|
|
1084 | */ |
1170 | { |
1085 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1171 | if (expect_false (pl->contr->combat_ob == this)) |
1086 | otmp->update_stats (); |
1172 | { |
|
|
1173 | pl->apply (pl->contr->combat_ob, AP_UNAPPLY); |
|
|
1174 | pl->contr->combat_ob = 0; |
|
|
1175 | if (pl->contr->ranged_ob) pl->apply (pl->contr->ranged_ob); |
|
|
1176 | } |
|
|
1177 | |
|
|
1178 | if (expect_false (pl->contr->ranged_ob == this)) |
|
|
1179 | { |
|
|
1180 | pl->apply (pl->contr->ranged_ob, AP_UNAPPLY); |
|
|
1181 | pl->contr->ranged_ob = 0; |
|
|
1182 | if (pl->contr->combat_ob) pl->apply (pl->contr->combat_ob); |
|
|
1183 | } |
|
|
1184 | |
|
|
1185 | pl->contr->queue_stats_update (); |
|
|
1186 | |
|
|
1187 | if (expect_false (glow_radius) && pl->is_on_map ()) |
|
|
1188 | update_all_los (pl->map, pl->x, pl->y); |
|
|
1189 | } |
1087 | } |
1190 | } |
1088 | else if (map) |
1191 | else if (map) |
1089 | { |
1192 | { |
1090 | map->dirty = true; |
1193 | map->dirty = true; |
1091 | mapspace &ms = this->ms (); |
1194 | mapspace &ms = this->ms (); |
1092 | |
1195 | |
1093 | if (object *pl = ms.player ()) |
1196 | if (object *pl = ms.player ()) |
1094 | { |
1197 | { |
1095 | if (type == PLAYER) // this == pl(!) |
1198 | if (is_player ()) |
1096 | { |
1199 | { |
|
|
1200 | if (!flag [FLAG_WIZPASS]) |
|
|
1201 | ms.smell = ++mapspace::smellcount; // remember the smell of the player |
|
|
1202 | |
1097 | // leaving a spot always closes any open container on the ground |
1203 | // leaving a spot always closes any open container on the ground |
1098 | if (container && !container->env) |
1204 | if (container && !container->env) |
1099 | // this causes spurious floorbox updates, but it ensures |
1205 | // this causes spurious floorbox updates, but it ensures |
1100 | // that the CLOSE event is being sent. |
1206 | // that the CLOSE event is being sent. |
1101 | close_container (); |
1207 | close_container (); |
1102 | |
1208 | |
1103 | --map->players; |
1209 | --map->players; |
1104 | map->touch (); |
1210 | map->touch (); |
1105 | } |
1211 | } |
1106 | else if (pl->container == this) |
1212 | else if (pl->container_ () == this) |
1107 | { |
1213 | { |
1108 | // removing a container should close it |
1214 | // removing a container should close it |
1109 | close_container (); |
1215 | close_container (); |
1110 | } |
1216 | } |
1111 | |
1217 | else |
1112 | esrv_del_item (pl->contr, count); |
1218 | esrv_del_item (pl->contr, count); |
1113 | } |
1219 | } |
1114 | |
1220 | |
1115 | /* link the object above us */ |
1221 | /* link the object above us */ |
1116 | // re-link, make sure compiler can easily use cmove |
1222 | // re-link, make sure compiler can easily use cmove |
1117 | *(above ? &above->below : &ms.top) = below; |
1223 | *(above ? &above->below : &ms.top) = below; |
1118 | *(below ? &below->above : &ms.bot) = above; |
1224 | *(below ? &below->above : &ms.bot) = above; |
1119 | |
1225 | |
1120 | above = 0; |
1226 | above = 0; |
1121 | below = 0; |
1227 | below = 0; |
1122 | |
1228 | |
|
|
1229 | ms.invalidate (); |
|
|
1230 | |
1123 | if (map->in_memory == MAP_SAVING) |
1231 | if (map->in_memory == MAP_SAVING) |
1124 | return; |
1232 | return; |
1125 | |
1233 | |
1126 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1234 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1127 | |
1235 | |
1128 | if (object *pl = ms.player ()) |
1236 | if (object *pl = ms.player ()) |
1129 | { |
1237 | { |
1130 | if (pl->container == this) |
1238 | if (pl->container_ () == this) |
1131 | /* If a container that the player is currently using somehow gets |
1239 | /* If a container that the player is currently using somehow gets |
1132 | * removed (most likely destroyed), update the player view |
1240 | * removed (most likely destroyed), update the player view |
1133 | * appropriately. |
1241 | * appropriately. |
1134 | */ |
1242 | */ |
1135 | pl->close_container (); |
1243 | pl->close_container (); |
… | |
… | |
1139 | //TODO: update floorbox to preserve ordering |
1247 | //TODO: update floorbox to preserve ordering |
1140 | if (pl->contr->ns) |
1248 | if (pl->contr->ns) |
1141 | pl->contr->ns->floorbox_update (); |
1249 | pl->contr->ns->floorbox_update (); |
1142 | } |
1250 | } |
1143 | |
1251 | |
|
|
1252 | if (check_walk_off) |
1144 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1253 | for (object *above, *tmp = ms.bot; tmp; tmp = above) |
1145 | { |
1254 | { |
|
|
1255 | above = tmp->above; |
|
|
1256 | |
1146 | /* No point updating the players look faces if he is the object |
1257 | /* No point updating the players look faces if he is the object |
1147 | * being removed. |
1258 | * being removed. |
1148 | */ |
1259 | */ |
1149 | |
1260 | |
1150 | /* See if object moving off should effect something */ |
1261 | /* See if object moving off should effect something */ |
1151 | if (check_walk_off |
|
|
1152 | && ((move_type & tmp->move_off) |
1262 | if ((move_type & tmp->move_off) |
1153 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1263 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0) |
1154 | { |
|
|
1155 | move_apply (tmp, this, 0); |
1264 | move_apply (tmp, this, 0); |
1156 | |
|
|
1157 | if (destroyed ()) |
|
|
1158 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
|
|
1159 | } |
1265 | } |
1160 | |
1266 | |
1161 | last = tmp; |
1267 | if (affects_los ()) |
1162 | } |
|
|
1163 | |
|
|
1164 | /* last == NULL if there are no objects on this space */ |
|
|
1165 | //TODO: this makes little sense, why only update the topmost object? |
|
|
1166 | if (!last) |
|
|
1167 | map->at (x, y).flags_ = 0; |
|
|
1168 | else |
|
|
1169 | update_object (last, UP_OBJ_REMOVE); |
|
|
1170 | |
|
|
1171 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
|
|
1172 | update_all_los (map, x, y); |
1268 | update_all_los (map, x, y); |
1173 | } |
1269 | } |
1174 | } |
1270 | } |
1175 | |
1271 | |
1176 | /* |
1272 | /* |
… | |
… | |
1200 | esrv_update_item (UPD_NROF, pl, top); |
1296 | esrv_update_item (UPD_NROF, pl, top); |
1201 | |
1297 | |
1202 | op->weight = 0; // cancel the addition above |
1298 | op->weight = 0; // cancel the addition above |
1203 | op->carrying = 0; // must be 0 already |
1299 | op->carrying = 0; // must be 0 already |
1204 | |
1300 | |
1205 | op->destroy (1); |
1301 | op->destroy (); |
1206 | |
1302 | |
1207 | return top; |
1303 | return top; |
1208 | } |
1304 | } |
1209 | |
1305 | |
1210 | return 0; |
1306 | return 0; |
… | |
… | |
1218 | |
1314 | |
1219 | object *prev = this; |
1315 | object *prev = this; |
1220 | |
1316 | |
1221 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1317 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1222 | { |
1318 | { |
1223 | object *op = arch_to_object (at); |
1319 | object *op = at->instance (); |
1224 | |
1320 | |
1225 | op->name = name; |
1321 | op->name = name; |
1226 | op->name_pl = name_pl; |
1322 | op->name_pl = name_pl; |
1227 | op->title = title; |
1323 | op->title = title; |
1228 | |
1324 | |
… | |
… | |
1266 | * Passing 0 for flag gives proper default values, so flag really only needs |
1362 | * Passing 0 for flag gives proper default values, so flag really only needs |
1267 | * to be set if special handling is needed. |
1363 | * to be set if special handling is needed. |
1268 | * |
1364 | * |
1269 | * Return value: |
1365 | * Return value: |
1270 | * new object if 'op' was merged with other object |
1366 | * new object if 'op' was merged with other object |
1271 | * NULL if 'op' was destroyed |
1367 | * NULL if there was an error (destroyed, blocked etc.) |
1272 | * just 'op' otherwise |
1368 | * just 'op' otherwise |
1273 | */ |
1369 | */ |
1274 | object * |
1370 | object * |
1275 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1371 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1276 | { |
1372 | { |
1277 | if (op->is_on_map ()) |
|
|
1278 | { |
|
|
1279 | LOG (llevError, "insert_ob_in_map called for object already on map"); |
|
|
1280 | abort (); |
|
|
1281 | } |
|
|
1282 | |
|
|
1283 | if (op->env) |
|
|
1284 | { |
|
|
1285 | LOG (llevError, "insert_ob_in_map called for object in an inventory (proceeding)"); |
|
|
1286 | op->remove (); |
1373 | op->remove (); |
1287 | } |
|
|
1288 | |
1374 | |
1289 | if (op->face && !face_info (op->face))//D TODO: remove soon |
1375 | if (m == &freed_map)//D TODO: remove soon |
1290 | {//D |
1376 | {//D |
1291 | LOG (llevError | logBacktrace, "op->face out of bounds: %s", op->debug_desc ());//D |
1377 | LOG (llevError | logBacktrace, "tries to insret object on freed objects map: %s", op->debug_desc ());//D |
1292 | op->face = 1;//D |
|
|
1293 | }//D |
1378 | }//D |
1294 | |
1379 | |
1295 | /* Ideally, the caller figures this out. However, it complicates a lot |
1380 | /* Ideally, the caller figures this out. However, it complicates a lot |
1296 | * of areas of callers (eg, anything that uses find_free_spot would now |
1381 | * of areas of callers (eg, anything that uses find_free_spot would now |
1297 | * need extra work |
1382 | * need extra work |
1298 | */ |
1383 | */ |
|
|
1384 | maptile *newmap = m; |
1299 | if (!xy_normalise (m, op->x, op->y)) |
1385 | if (!xy_normalise (newmap, op->x, op->y)) |
1300 | { |
1386 | { |
1301 | op->head_ ()->destroy (1);// remove head_ once all tail object destroyers found |
1387 | op->head_ ()->destroy ();// remove head_ once all tail object destroyers found |
1302 | return 0; |
1388 | return 0; |
1303 | } |
1389 | } |
1304 | |
1390 | |
1305 | if (object *more = op->more) |
1391 | if (object *more = op->more) |
1306 | if (!insert_ob_in_map (more, m, originator, flag)) |
1392 | if (!insert_ob_in_map (more, m, originator, flag)) |
1307 | return 0; |
1393 | return 0; |
1308 | |
1394 | |
1309 | CLEAR_FLAG (op, FLAG_REMOVED); |
1395 | op->flag [FLAG_REMOVED] = false; |
1310 | |
1396 | op->env = 0; |
1311 | op->map = m; |
1397 | op->map = newmap; |
|
|
1398 | |
1312 | mapspace &ms = op->ms (); |
1399 | mapspace &ms = op->ms (); |
1313 | |
1400 | |
1314 | /* this has to be done after we translate the coordinates. |
1401 | /* this has to be done after we translate the coordinates. |
1315 | */ |
1402 | */ |
1316 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1403 | if (op->nrof && !(flag & INS_NO_MERGE)) |
… | |
… | |
1319 | { |
1406 | { |
1320 | // TODO: we actually want to update tmp, not op, |
1407 | // TODO: we actually want to update tmp, not op, |
1321 | // but some caller surely breaks when we return tmp |
1408 | // but some caller surely breaks when we return tmp |
1322 | // from here :/ |
1409 | // from here :/ |
1323 | op->nrof += tmp->nrof; |
1410 | op->nrof += tmp->nrof; |
1324 | tmp->destroy (1); |
1411 | tmp->destroy (); |
1325 | } |
1412 | } |
1326 | |
1413 | |
1327 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1414 | op->clr_flag (FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1328 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1415 | op->clr_flag (FLAG_INV_LOCKED); |
1329 | |
1416 | |
1330 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
1417 | if (!op->flag [FLAG_ALIVE]) |
1331 | CLEAR_FLAG (op, FLAG_NO_STEAL); |
1418 | op->clr_flag (FLAG_NO_STEAL); |
1332 | |
1419 | |
1333 | if (flag & INS_BELOW_ORIGINATOR) |
1420 | if (flag & INS_BELOW_ORIGINATOR) |
1334 | { |
1421 | { |
1335 | if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
1422 | if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
1336 | { |
1423 | { |
1337 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1424 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1338 | abort (); |
1425 | abort (); |
1339 | } |
1426 | } |
1340 | |
1427 | |
1341 | if (!originator->is_on_map ()) |
1428 | if (!originator->is_on_map ()) |
|
|
1429 | { |
1342 | LOG (llevDebug | logBacktrace, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map", |
1430 | LOG (llevError, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map", |
1343 | op->debug_desc (), originator->debug_desc ()); |
1431 | op->debug_desc (), originator->debug_desc ()); |
|
|
1432 | abort (); |
|
|
1433 | } |
1344 | |
1434 | |
1345 | op->above = originator; |
1435 | op->above = originator; |
1346 | op->below = originator->below; |
1436 | op->below = originator->below; |
1347 | originator->below = op; |
1437 | originator->below = op; |
1348 | |
1438 | |
… | |
… | |
1368 | * when lots of spells are cast in one area. Currently, it is presumed |
1458 | * when lots of spells are cast in one area. Currently, it is presumed |
1369 | * that flying non pickable objects are spell objects. |
1459 | * that flying non pickable objects are spell objects. |
1370 | */ |
1460 | */ |
1371 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1461 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1372 | { |
1462 | { |
1373 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR)) |
1463 | if (tmp->flag [FLAG_IS_FLOOR] || tmp->flag [FLAG_OVERLAY_FLOOR]) |
1374 | floor = tmp; |
1464 | floor = tmp; |
1375 | |
1465 | |
1376 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1466 | if (tmp->flag [FLAG_NO_PICK] && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !tmp->flag [FLAG_IS_FLOOR]) |
1377 | { |
1467 | { |
1378 | /* We insert above top, so we want this object below this */ |
1468 | /* We insert above top, so we want this object below this */ |
1379 | top = tmp->below; |
1469 | top = tmp->below; |
1380 | break; |
1470 | break; |
1381 | } |
1471 | } |
… | |
… | |
1399 | && (op->face && !faces [op->face].visibility)) |
1489 | && (op->face && !faces [op->face].visibility)) |
1400 | { |
1490 | { |
1401 | object *last; |
1491 | object *last; |
1402 | |
1492 | |
1403 | for (last = top; last != floor; last = last->below) |
1493 | for (last = top; last != floor; last = last->below) |
1404 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1494 | if (last->flag [FLAG_BLOCKSVIEW] && (last->type != EXIT)) |
1405 | break; |
1495 | break; |
1406 | |
1496 | |
1407 | /* Check to see if we found the object that blocks view, |
1497 | /* Check to see if we found the object that blocks view, |
1408 | * and make sure we have a below pointer for it so that |
1498 | * and make sure we have a below pointer for it so that |
1409 | * we can get inserted below this one, which requires we |
1499 | * we can get inserted below this one, which requires we |
… | |
… | |
1434 | op->below = top; |
1524 | op->below = top; |
1435 | *(op->above ? &op->above->below : &ms.top) = op; |
1525 | *(op->above ? &op->above->below : &ms.top) = op; |
1436 | } |
1526 | } |
1437 | } |
1527 | } |
1438 | |
1528 | |
1439 | if (op->type == PLAYER) |
1529 | if (op->is_player ()) |
1440 | { |
1530 | { |
1441 | op->contr->do_los = 1; |
1531 | op->contr->do_los = 1; |
1442 | ++op->map->players; |
1532 | ++op->map->players; |
1443 | op->map->touch (); |
1533 | op->map->touch (); |
1444 | } |
1534 | } |
… | |
… | |
1459 | * be far away from this change and not affected in any way - |
1549 | * be far away from this change and not affected in any way - |
1460 | * this should get redone to only look for players within range, |
1550 | * this should get redone to only look for players within range, |
1461 | * or just updating the P_UPTODATE for spaces within this area |
1551 | * or just updating the P_UPTODATE for spaces within this area |
1462 | * of effect may be sufficient. |
1552 | * of effect may be sufficient. |
1463 | */ |
1553 | */ |
1464 | if (op->map->darkness && (op->glow_radius != 0)) |
1554 | if (op->affects_los ()) |
|
|
1555 | { |
|
|
1556 | op->ms ().invalidate (); |
1465 | update_all_los (op->map, op->x, op->y); |
1557 | update_all_los (op->map, op->x, op->y); |
|
|
1558 | } |
1466 | |
1559 | |
1467 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1560 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1468 | update_object (op, UP_OBJ_INSERT); |
1561 | update_object (op, UP_OBJ_INSERT); |
1469 | |
1562 | |
1470 | INVOKE_OBJECT (INSERT, op); |
1563 | INVOKE_OBJECT (INSERT, op); |
… | |
… | |
1477 | * blocked() and wall() work properly), and these flags are updated by |
1570 | * blocked() and wall() work properly), and these flags are updated by |
1478 | * update_object(). |
1571 | * update_object(). |
1479 | */ |
1572 | */ |
1480 | |
1573 | |
1481 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1574 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1482 | if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) |
1575 | if (!(flag & INS_NO_WALK_ON) && op->is_head ()) |
1483 | { |
1576 | { |
1484 | if (check_move_on (op, originator)) |
1577 | if (check_move_on (op, originator)) |
1485 | return 0; |
1578 | return 0; |
1486 | |
1579 | |
1487 | /* If we are a multi part object, lets work our way through the check |
1580 | /* If we are a multi part object, let's work our way through the check |
1488 | * walk on's. |
1581 | * walk on's. |
1489 | */ |
1582 | */ |
1490 | for (object *tmp = op->more; tmp; tmp = tmp->more) |
1583 | for (object *tmp = op->more; tmp; tmp = tmp->more) |
1491 | if (check_move_on (tmp, originator)) |
1584 | if (check_move_on (tmp, originator)) |
1492 | return 0; |
1585 | return 0; |
… | |
… | |
1498 | /* this function inserts an object in the map, but if it |
1591 | /* this function inserts an object in the map, but if it |
1499 | * finds an object of its own type, it'll remove that one first. |
1592 | * finds an object of its own type, it'll remove that one first. |
1500 | * op is the object to insert it under: supplies x and the map. |
1593 | * op is the object to insert it under: supplies x and the map. |
1501 | */ |
1594 | */ |
1502 | void |
1595 | void |
1503 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1596 | replace_insert_ob_in_map (shstr_tmp archname, object *op) |
1504 | { |
1597 | { |
1505 | /* first search for itself and remove any old instances */ |
1598 | /* first search for itself and remove any old instances */ |
1506 | |
1599 | |
1507 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1600 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1508 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1601 | if (tmp->arch->archname == archname) /* same archetype */ |
1509 | tmp->destroy (1); |
1602 | tmp->destroy (); |
1510 | |
1603 | |
1511 | object *tmp = arch_to_object (archetype::find (arch_string)); |
1604 | object *tmp = archetype::find (archname)->instance (); |
1512 | |
1605 | |
1513 | tmp->x = op->x; |
1606 | tmp->x = op->x; |
1514 | tmp->y = op->y; |
1607 | tmp->y = op->y; |
1515 | |
1608 | |
1516 | insert_ob_in_map (tmp, op->map, op, 0); |
1609 | insert_ob_in_map (tmp, op->map, op, 0); |
… | |
… | |
1521 | { |
1614 | { |
1522 | if (where->env) |
1615 | if (where->env) |
1523 | return where->env->insert (this); |
1616 | return where->env->insert (this); |
1524 | else |
1617 | else |
1525 | return where->map->insert (this, where->x, where->y, originator, flags); |
1618 | return where->map->insert (this, where->x, where->y, originator, flags); |
|
|
1619 | } |
|
|
1620 | |
|
|
1621 | // check whether we can put this into the map, respect max_volume, max_items |
|
|
1622 | bool |
|
|
1623 | object::can_drop_at (maptile *m, int x, int y, object *originator) |
|
|
1624 | { |
|
|
1625 | mapspace &ms = m->at (x, y); |
|
|
1626 | |
|
|
1627 | int items = ms.items (); |
|
|
1628 | |
|
|
1629 | if (!items // testing !items ensures we can drop at least one item |
|
|
1630 | || (items < m->max_items |
|
|
1631 | && ms.volume () < m->max_volume)) |
|
|
1632 | return true; |
|
|
1633 | |
|
|
1634 | if (originator && originator->is_player ()) |
|
|
1635 | originator->contr->failmsgf ( |
|
|
1636 | "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>", |
|
|
1637 | query_name () |
|
|
1638 | ); |
|
|
1639 | |
|
|
1640 | return false; |
1526 | } |
1641 | } |
1527 | |
1642 | |
1528 | /* |
1643 | /* |
1529 | * decrease(object, number) decreases a specified number from |
1644 | * decrease(object, number) decreases a specified number from |
1530 | * the amount of an object. If the amount reaches 0, the object |
1645 | * the amount of an object. If the amount reaches 0, the object |
… | |
… | |
1538 | if (!nr) |
1653 | if (!nr) |
1539 | return true; |
1654 | return true; |
1540 | |
1655 | |
1541 | nr = min (nr, nrof); |
1656 | nr = min (nr, nrof); |
1542 | |
1657 | |
|
|
1658 | if (nrof > nr) |
|
|
1659 | { |
1543 | nrof -= nr; |
1660 | nrof -= nr; |
1544 | |
|
|
1545 | if (nrof) |
|
|
1546 | { |
|
|
1547 | adjust_weight (env, -weight * max (1, nr)); // carrying == 0 |
1661 | adjust_weight (env, -weight * max (1, nr)); // carrying == 0 |
1548 | |
1662 | |
1549 | if (object *pl = visible_to ()) |
1663 | if (object *pl = visible_to ()) |
1550 | esrv_update_item (UPD_NROF, pl, this); |
1664 | esrv_update_item (UPD_NROF, pl, this); |
1551 | |
1665 | |
1552 | return true; |
1666 | return true; |
1553 | } |
1667 | } |
1554 | else |
1668 | else |
1555 | { |
1669 | { |
1556 | destroy (1); |
1670 | destroy (); |
1557 | return false; |
1671 | return false; |
1558 | } |
1672 | } |
1559 | } |
1673 | } |
1560 | |
1674 | |
1561 | /* |
1675 | /* |
… | |
… | |
1638 | if (object *pl = tmp->visible_to ()) |
1752 | if (object *pl = tmp->visible_to ()) |
1639 | esrv_update_item (UPD_NROF, pl, tmp); |
1753 | esrv_update_item (UPD_NROF, pl, tmp); |
1640 | |
1754 | |
1641 | adjust_weight (this, op->total_weight ()); |
1755 | adjust_weight (this, op->total_weight ()); |
1642 | |
1756 | |
1643 | op->destroy (1); |
1757 | op->destroy (); |
1644 | op = tmp; |
1758 | op = tmp; |
1645 | goto inserted; |
1759 | goto inserted; |
1646 | } |
1760 | } |
1647 | |
1761 | |
1648 | op->owner = 0; // it's his/hers now. period. |
1762 | op->owner = 0; // it's his/hers now. period. |
… | |
… | |
1666 | |
1780 | |
1667 | adjust_weight (this, op->total_weight ()); |
1781 | adjust_weight (this, op->total_weight ()); |
1668 | |
1782 | |
1669 | inserted: |
1783 | inserted: |
1670 | /* reset the light list and los of the players on the map */ |
1784 | /* reset the light list and los of the players on the map */ |
1671 | if (op->glow_radius && map && map->darkness) |
1785 | if (op->glow_radius && is_on_map ()) |
|
|
1786 | { |
|
|
1787 | update_stats (); |
1672 | update_all_los (map, x, y); |
1788 | update_all_los (map, x, y); |
1673 | |
1789 | } |
|
|
1790 | else if (is_player ()) |
1674 | // if this is a player's inventory, update stats |
1791 | // if this is a player's inventory, update stats |
1675 | if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER]) |
1792 | contr->queue_stats_update (); |
1676 | update_stats (); |
|
|
1677 | |
1793 | |
1678 | INVOKE_OBJECT (INSERT, this); |
1794 | INVOKE_OBJECT (INSERT, this); |
1679 | |
1795 | |
1680 | return op; |
1796 | return op; |
1681 | } |
1797 | } |
… | |
… | |
1701 | * on top. |
1817 | * on top. |
1702 | */ |
1818 | */ |
1703 | int |
1819 | int |
1704 | check_move_on (object *op, object *originator) |
1820 | check_move_on (object *op, object *originator) |
1705 | { |
1821 | { |
|
|
1822 | if (op->flag [FLAG_NO_APPLY]) |
|
|
1823 | return 0; |
|
|
1824 | |
1706 | object *tmp; |
1825 | object *tmp; |
1707 | maptile *m = op->map; |
1826 | maptile *m = op->map; |
1708 | int x = op->x, y = op->y; |
1827 | int x = op->x, y = op->y; |
1709 | |
1828 | |
1710 | MoveType move_on, move_slow, move_block; |
1829 | mapspace &ms = m->at (x, y); |
1711 | |
1830 | |
1712 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1831 | ms.update (); |
1713 | return 0; |
|
|
1714 | |
1832 | |
1715 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
1833 | MoveType move_on = ms.move_on; |
1716 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
1834 | MoveType move_slow = ms.move_slow; |
1717 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
1835 | MoveType move_block = ms.move_block; |
1718 | |
1836 | |
1719 | /* if nothing on this space will slow op down or be applied, |
1837 | /* if nothing on this space will slow op down or be applied, |
1720 | * no need to do checking below. have to make sure move_type |
1838 | * no need to do checking below. have to make sure move_type |
1721 | * is set, as lots of objects don't have it set - we treat that |
1839 | * is set, as lots of objects don't have it set - we treat that |
1722 | * as walking. |
1840 | * as walking. |
… | |
… | |
1733 | return 0; |
1851 | return 0; |
1734 | |
1852 | |
1735 | /* The objects have to be checked from top to bottom. |
1853 | /* The objects have to be checked from top to bottom. |
1736 | * Hence, we first go to the top: |
1854 | * Hence, we first go to the top: |
1737 | */ |
1855 | */ |
1738 | |
1856 | for (object *next, *tmp = ms.top; tmp; tmp = next) |
1739 | for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) |
|
|
1740 | { |
|
|
1741 | /* Trim the search when we find the first other spell effect |
|
|
1742 | * this helps performance so that if a space has 50 spell objects, |
|
|
1743 | * we don't need to check all of them. |
|
|
1744 | */ |
|
|
1745 | if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) |
|
|
1746 | break; |
|
|
1747 | } |
1857 | { |
|
|
1858 | next = tmp->below; |
1748 | |
1859 | |
1749 | for (; tmp; tmp = tmp->below) |
|
|
1750 | { |
|
|
1751 | if (tmp == op) |
1860 | if (tmp == op) |
1752 | continue; /* Can't apply yourself */ |
1861 | continue; /* Can't apply yourself */ |
1753 | |
1862 | |
1754 | /* Check to see if one of the movement types should be slowed down. |
1863 | /* Check to see if one of the movement types should be slowed down. |
1755 | * Second check makes sure that the movement types not being slowed |
1864 | * Second check makes sure that the movement types not being slowed |
1756 | * (~slow_move) is not blocked on this space - just because the |
1865 | * (~slow_move) is not blocked on this space - just because the |
1757 | * space doesn't slow down swimming (for example), if you can't actually |
1866 | * space doesn't slow down swimming (for example), if you can't actually |
1758 | * swim on that space, can't use it to avoid the penalty. |
1867 | * swim on that space, can't use it to avoid the penalty. |
1759 | */ |
1868 | */ |
1760 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1869 | if (!op->flag [FLAG_WIZPASS]) |
1761 | { |
1870 | { |
1762 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1871 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1763 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1872 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1764 | { |
1873 | { |
1765 | |
|
|
1766 | float |
|
|
1767 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1874 | float diff = tmp->move_slow_penalty * fabs (op->speed); |
1768 | |
1875 | |
1769 | if (op->type == PLAYER) |
1876 | if (op->is_player ()) |
1770 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1877 | if ((tmp->flag [FLAG_IS_HILLY ] && find_skill_by_number (op, SK_CLIMBING)) || |
1771 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1878 | (tmp->flag [FLAG_IS_WOODED] && find_skill_by_number (op, SK_WOODSMAN))) |
1772 | diff /= 4.0; |
1879 | diff /= 4.0; |
1773 | |
1880 | |
1774 | op->speed_left -= diff; |
1881 | op->speed_left -= diff; |
1775 | } |
1882 | } |
1776 | } |
1883 | } |
… | |
… | |
1898 | void |
2005 | void |
1899 | flag_inv (object *op, int flag) |
2006 | flag_inv (object *op, int flag) |
1900 | { |
2007 | { |
1901 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2008 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1902 | { |
2009 | { |
1903 | SET_FLAG (tmp, flag); |
2010 | tmp->set_flag (flag); |
1904 | flag_inv (tmp, flag); |
2011 | flag_inv (tmp, flag); |
1905 | } |
2012 | } |
1906 | } |
2013 | } |
1907 | |
2014 | |
1908 | /* |
2015 | /* |
… | |
… | |
1911 | void |
2018 | void |
1912 | unflag_inv (object *op, int flag) |
2019 | unflag_inv (object *op, int flag) |
1913 | { |
2020 | { |
1914 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2021 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1915 | { |
2022 | { |
1916 | CLEAR_FLAG (tmp, flag); |
2023 | tmp->clr_flag (flag); |
1917 | unflag_inv (tmp, flag); |
2024 | unflag_inv (tmp, flag); |
1918 | } |
2025 | } |
1919 | } |
2026 | } |
1920 | |
2027 | |
1921 | /* |
2028 | /* |
… | |
… | |
1982 | * head of the object should correspond for the entire object. |
2089 | * head of the object should correspond for the entire object. |
1983 | */ |
2090 | */ |
1984 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
2091 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
1985 | continue; |
2092 | continue; |
1986 | |
2093 | |
1987 | if (ob->blocked (m, pos.x, pos.y)) |
2094 | if (ob->blocked (pos.m, pos.x, pos.y)) |
1988 | continue; |
2095 | continue; |
1989 | |
2096 | |
1990 | altern [index++] = i; |
2097 | altern [index++] = i; |
1991 | } |
2098 | } |
1992 | |
2099 | |
… | |
… | |
2060 | * there is capable of. |
2167 | * there is capable of. |
2061 | */ |
2168 | */ |
2062 | int |
2169 | int |
2063 | find_dir (maptile *m, int x, int y, object *exclude) |
2170 | find_dir (maptile *m, int x, int y, object *exclude) |
2064 | { |
2171 | { |
2065 | int i, max = SIZEOFFREE, mflags; |
2172 | int max = SIZEOFFREE, mflags; |
2066 | |
|
|
2067 | sint16 nx, ny; |
|
|
2068 | object *tmp; |
|
|
2069 | maptile *mp; |
|
|
2070 | |
|
|
2071 | MoveType blocked, move_type; |
2173 | MoveType move_type; |
2072 | |
2174 | |
2073 | if (exclude && exclude->head_ () != exclude) |
2175 | if (exclude && exclude->head_ () != exclude) |
2074 | { |
2176 | { |
2075 | exclude = exclude->head; |
2177 | exclude = exclude->head; |
2076 | move_type = exclude->move_type; |
2178 | move_type = exclude->move_type; |
… | |
… | |
2079 | { |
2181 | { |
2080 | /* If we don't have anything, presume it can use all movement types. */ |
2182 | /* If we don't have anything, presume it can use all movement types. */ |
2081 | move_type = MOVE_ALL; |
2183 | move_type = MOVE_ALL; |
2082 | } |
2184 | } |
2083 | |
2185 | |
2084 | for (i = 1; i < max; i++) |
2186 | for (int i = 1; i < max; i++) |
2085 | { |
2187 | { |
2086 | mp = m; |
2188 | mapxy pos (m, x, y); |
2087 | nx = x + freearr_x[i]; |
2189 | pos.move (i); |
2088 | ny = y + freearr_y[i]; |
|
|
2089 | |
2190 | |
2090 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
2191 | if (!pos.normalise ()) |
2091 | |
|
|
2092 | if (mflags & P_OUT_OF_MAP) |
|
|
2093 | max = maxfree[i]; |
2192 | max = maxfree[i]; |
2094 | else |
2193 | else |
2095 | { |
2194 | { |
2096 | mapspace &ms = mp->at (nx, ny); |
2195 | mapspace &ms = *pos; |
2097 | |
2196 | |
2098 | blocked = ms.move_block; |
|
|
2099 | |
|
|
2100 | if ((move_type & blocked) == move_type) |
2197 | if ((move_type & ms.move_block) == move_type) |
2101 | max = maxfree[i]; |
2198 | max = maxfree [i]; |
2102 | else if (mflags & P_IS_ALIVE) |
2199 | else if (ms.flags () & P_IS_ALIVE) |
2103 | { |
2200 | { |
2104 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2201 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
2105 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2202 | if ((tmp->flag [FLAG_MONSTER] || tmp->is_player ()) |
2106 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2203 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2107 | break; |
|
|
2108 | |
|
|
2109 | if (tmp) |
|
|
2110 | return freedir[i]; |
2204 | return freedir [i]; |
2111 | } |
2205 | } |
2112 | } |
2206 | } |
2113 | } |
2207 | } |
2114 | |
2208 | |
2115 | return 0; |
2209 | return 0; |
… | |
… | |
2124 | { |
2218 | { |
2125 | return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2219 | return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2126 | } |
2220 | } |
2127 | |
2221 | |
2128 | /* |
2222 | /* |
2129 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2223 | * find_dir_2(delta-x,delta-y) will return a direction value |
2130 | * an object which has subtracted the x and y coordinates of another |
2224 | * for running into direct [dx, dy]. |
2131 | * object, needs to travel toward it. |
2225 | * (the opposite of crossfire's find_dir_2!) |
2132 | */ |
2226 | */ |
2133 | int |
2227 | int |
2134 | find_dir_2 (int x, int y) |
2228 | find_dir_2 (int x, int y) |
2135 | { |
2229 | { |
|
|
2230 | #if 1 // new algorithm |
|
|
2231 | // this works by putting x, y into 16 sectors, which |
|
|
2232 | // are not equal sized, but are a better approximation |
|
|
2233 | // then the old algorithm, and then using a mapping |
|
|
2234 | // table to map it into a direction value. |
|
|
2235 | // basically, it maps these comparisons to each bit |
|
|
2236 | // bit #3: x < 0 |
|
|
2237 | // bit #2: y < 0 |
|
|
2238 | // bit #1: x > y |
|
|
2239 | // bit #0: x > 2y |
|
|
2240 | |
|
|
2241 | static const uint8 dir[16] = { |
|
|
2242 | 4, 5, 4, 3, |
|
|
2243 | 2, 1, 2, 3, |
|
|
2244 | 6, 5, 6, 7, |
|
|
2245 | 8, 1, 8, 7, |
|
|
2246 | }; |
|
|
2247 | int sector = 0; |
|
|
2248 | |
|
|
2249 | // this is a bit ugly, but more likely to result in branchless code |
|
|
2250 | sector |= x < 0 ? 8 : 0; |
|
|
2251 | x = x < 0 ? -x : x; // abs |
|
|
2252 | |
|
|
2253 | sector |= y < 0 ? 4 : 0; |
|
|
2254 | y = y < 0 ? -y : y; // abs |
|
|
2255 | |
|
|
2256 | if (x > y) |
|
|
2257 | { |
|
|
2258 | sector |= 2; |
|
|
2259 | |
|
|
2260 | if (x > y * 2) |
|
|
2261 | sector |= 1; |
|
|
2262 | } |
|
|
2263 | else |
|
|
2264 | { |
|
|
2265 | if (y > x * 2) |
|
|
2266 | sector |= 1; |
|
|
2267 | else if (!y) |
|
|
2268 | return 0; // x == 0 here |
|
|
2269 | } |
|
|
2270 | |
|
|
2271 | return dir [sector]; |
|
|
2272 | #else // old algorithm |
2136 | int q; |
2273 | int q; |
2137 | |
2274 | |
2138 | if (y) |
2275 | if (y) |
2139 | q = x * 100 / y; |
2276 | q = 128 * x / y; |
2140 | else if (x) |
2277 | else if (x) |
2141 | q = -300 * x; |
2278 | q = -512 * x; // to make it > 309 |
2142 | else |
2279 | else |
2143 | return 0; |
2280 | return 0; |
2144 | |
2281 | |
2145 | if (y > 0) |
2282 | if (y > 0) |
2146 | { |
2283 | { |
2147 | if (q < -242) |
2284 | if (q < -309) return 7; |
|
|
2285 | if (q < -52) return 6; |
|
|
2286 | if (q < 52) return 5; |
|
|
2287 | if (q < 309) return 4; |
|
|
2288 | |
2148 | return 3; |
2289 | return 3; |
2149 | if (q < -41) |
2290 | } |
2150 | return 2; |
2291 | else |
2151 | if (q < 41) |
2292 | { |
2152 | return 1; |
2293 | if (q < -309) return 3; |
2153 | if (q < 242) |
2294 | if (q < -52) return 2; |
2154 | return 8; |
2295 | if (q < 52) return 1; |
|
|
2296 | if (q < 309) return 8; |
|
|
2297 | |
2155 | return 7; |
2298 | return 7; |
2156 | } |
2299 | } |
2157 | |
2300 | #endif |
2158 | if (q < -242) |
|
|
2159 | return 7; |
|
|
2160 | if (q < -41) |
|
|
2161 | return 6; |
|
|
2162 | if (q < 41) |
|
|
2163 | return 5; |
|
|
2164 | if (q < 242) |
|
|
2165 | return 4; |
|
|
2166 | |
|
|
2167 | return 3; |
|
|
2168 | } |
2301 | } |
2169 | |
2302 | |
2170 | /* |
2303 | /* |
2171 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2304 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2172 | * between two directions (which are expected to be absolute (see absdir()) |
2305 | * between two directions (which are expected to be absolute (see absdir()) |
2173 | */ |
2306 | */ |
2174 | int |
2307 | int |
2175 | dirdiff (int dir1, int dir2) |
2308 | dirdiff (int dir1, int dir2) |
2176 | { |
2309 | { |
2177 | int d; |
|
|
2178 | |
|
|
2179 | d = abs (dir1 - dir2); |
2310 | int d = abs (dir1 - dir2); |
2180 | if (d > 4) |
|
|
2181 | d = 8 - d; |
|
|
2182 | |
2311 | |
2183 | return d; |
2312 | return d > 4 ? 8 - d : d; |
2184 | } |
2313 | } |
2185 | |
2314 | |
2186 | /* peterm: |
2315 | /* peterm: |
2187 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
2316 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
2188 | * Basically, this is a table of directions, and what directions |
2317 | * Basically, this is a table of directions, and what directions |
… | |
… | |
2190 | * This basically means that if direction is 15, then it could either go |
2319 | * This basically means that if direction is 15, then it could either go |
2191 | * direction 4, 14, or 16 to get back to where we are. |
2320 | * direction 4, 14, or 16 to get back to where we are. |
2192 | * Moved from spell_util.c to object.c with the other related direction |
2321 | * Moved from spell_util.c to object.c with the other related direction |
2193 | * functions. |
2322 | * functions. |
2194 | */ |
2323 | */ |
2195 | int reduction_dir[SIZEOFFREE][3] = { |
2324 | static const int reduction_dir[SIZEOFFREE][3] = { |
2196 | {0, 0, 0}, /* 0 */ |
2325 | {0, 0, 0}, /* 0 */ |
2197 | {0, 0, 0}, /* 1 */ |
2326 | {0, 0, 0}, /* 1 */ |
2198 | {0, 0, 0}, /* 2 */ |
2327 | {0, 0, 0}, /* 2 */ |
2199 | {0, 0, 0}, /* 3 */ |
2328 | {0, 0, 0}, /* 3 */ |
2200 | {0, 0, 0}, /* 4 */ |
2329 | {0, 0, 0}, /* 4 */ |
… | |
… | |
2294 | * Add a check so we can't pick up invisible objects (0.93.8) |
2423 | * Add a check so we can't pick up invisible objects (0.93.8) |
2295 | */ |
2424 | */ |
2296 | int |
2425 | int |
2297 | can_pick (const object *who, const object *item) |
2426 | can_pick (const object *who, const object *item) |
2298 | { |
2427 | { |
2299 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2428 | return /*who->flag [FLAG_WIZ]|| */ |
2300 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2429 | (item->weight > 0 && !item->flag [FLAG_NO_PICK] && |
2301 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2430 | !item->flag [FLAG_ALIVE] && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); |
2302 | } |
2431 | } |
2303 | |
2432 | |
2304 | /* |
2433 | /* |
2305 | * create clone from object to another |
2434 | * create clone from object to another |
2306 | */ |
2435 | */ |
… | |
… | |
2338 | return tmp; |
2467 | return tmp; |
2339 | |
2468 | |
2340 | return 0; |
2469 | return 0; |
2341 | } |
2470 | } |
2342 | |
2471 | |
2343 | const shstr & |
2472 | shstr_tmp |
2344 | object::kv_get (const shstr &key) const |
2473 | object::kv_get (shstr_tmp key) const |
2345 | { |
2474 | { |
2346 | for (key_value *kv = key_values; kv; kv = kv->next) |
2475 | for (key_value *kv = key_values; kv; kv = kv->next) |
2347 | if (kv->key == key) |
2476 | if (kv->key == key) |
2348 | return kv->value; |
2477 | return kv->value; |
2349 | |
2478 | |
2350 | return shstr_null; |
2479 | return shstr (); |
2351 | } |
2480 | } |
2352 | |
2481 | |
2353 | void |
2482 | void |
2354 | object::kv_set (const shstr &key, const shstr &value) |
2483 | object::kv_set (shstr_tmp key, shstr_tmp value) |
2355 | { |
2484 | { |
2356 | for (key_value *kv = key_values; kv; kv = kv->next) |
2485 | for (key_value *kv = key_values; kv; kv = kv->next) |
2357 | if (kv->key == key) |
2486 | if (kv->key == key) |
2358 | { |
2487 | { |
2359 | kv->value = value; |
2488 | kv->value = value; |
… | |
… | |
2368 | |
2497 | |
2369 | key_values = kv; |
2498 | key_values = kv; |
2370 | } |
2499 | } |
2371 | |
2500 | |
2372 | void |
2501 | void |
2373 | object::kv_del (const shstr &key) |
2502 | object::kv_del (shstr_tmp key) |
2374 | { |
2503 | { |
2375 | for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) |
2504 | for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) |
2376 | if ((*kvp)->key == key) |
2505 | if ((*kvp)->key == key) |
2377 | { |
2506 | { |
2378 | key_value *kv = *kvp; |
2507 | key_value *kv = *kvp; |
… | |
… | |
2471 | { |
2600 | { |
2472 | return map ? map->region (x, y) |
2601 | return map ? map->region (x, y) |
2473 | : region::default_region (); |
2602 | : region::default_region (); |
2474 | } |
2603 | } |
2475 | |
2604 | |
2476 | const materialtype_t * |
|
|
2477 | object::dominant_material () const |
|
|
2478 | { |
|
|
2479 | if (materialtype_t *mt = name_to_material (materialname)) |
|
|
2480 | return mt; |
|
|
2481 | |
|
|
2482 | return name_to_material (shstr_unknown); |
|
|
2483 | } |
|
|
2484 | |
|
|
2485 | void |
2605 | void |
2486 | object::open_container (object *new_container) |
2606 | object::open_container (object *new_container) |
2487 | { |
2607 | { |
2488 | if (container == new_container) |
2608 | if (container == new_container) |
2489 | return; |
2609 | return; |
… | |
… | |
2509 | container = 0; |
2629 | container = 0; |
2510 | |
2630 | |
2511 | // client needs item update to make it work, client bug requires this to be separate |
2631 | // client needs item update to make it work, client bug requires this to be separate |
2512 | esrv_update_item (UPD_FLAGS, this, old_container); |
2632 | esrv_update_item (UPD_FLAGS, this, old_container); |
2513 | |
2633 | |
2514 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
2634 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", old_container->query_name ()); |
2515 | play_sound (sound_find ("chest_close")); |
2635 | play_sound (sound_find ("chest_close")); |
2516 | } |
2636 | } |
2517 | |
2637 | |
2518 | if (new_container) |
2638 | if (new_container) |
2519 | { |
2639 | { |
… | |
… | |
2523 | // TODO: this does not seem to serve any purpose anymore? |
2643 | // TODO: this does not seem to serve any purpose anymore? |
2524 | #if 0 |
2644 | #if 0 |
2525 | // insert the "Close Container" object. |
2645 | // insert the "Close Container" object. |
2526 | if (archetype *closer = new_container->other_arch) |
2646 | if (archetype *closer = new_container->other_arch) |
2527 | { |
2647 | { |
2528 | object *closer = arch_to_object (new_container->other_arch); |
2648 | object *closer = new_container->other_arch->instance (); |
2529 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2649 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2530 | new_container->insert (closer); |
2650 | new_container->insert (closer); |
2531 | } |
2651 | } |
2532 | #endif |
2652 | #endif |
2533 | |
2653 | |
2534 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
2654 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", new_container->query_name ()); |
2535 | |
2655 | |
2536 | // make sure the container is available, client bug requires this to be separate |
2656 | // make sure the container is available, client bug requires this to be separate |
2537 | esrv_send_item (this, new_container); |
2657 | esrv_send_item (this, new_container); |
2538 | |
2658 | |
2539 | new_container->flag [FLAG_APPLIED] = true; |
2659 | new_container->flag [FLAG_APPLIED] = true; |
… | |
… | |
2547 | // else if (!old_container->env && contr && contr->ns) |
2667 | // else if (!old_container->env && contr && contr->ns) |
2548 | // contr->ns->floorbox_reset (); |
2668 | // contr->ns->floorbox_reset (); |
2549 | } |
2669 | } |
2550 | |
2670 | |
2551 | object * |
2671 | object * |
2552 | object::force_find (const shstr name) |
2672 | object::force_find (shstr_tmp name) |
2553 | { |
2673 | { |
2554 | /* cycle through his inventory to look for the MARK we want to |
2674 | /* cycle through his inventory to look for the MARK we want to |
2555 | * place |
2675 | * place |
2556 | */ |
2676 | */ |
2557 | for (object *tmp = inv; tmp; tmp = tmp->below) |
2677 | for (object *tmp = inv; tmp; tmp = tmp->below) |
… | |
… | |
2559 | return splay (tmp); |
2679 | return splay (tmp); |
2560 | |
2680 | |
2561 | return 0; |
2681 | return 0; |
2562 | } |
2682 | } |
2563 | |
2683 | |
|
|
2684 | //-GPL |
|
|
2685 | |
2564 | void |
2686 | void |
|
|
2687 | object::force_set_timer (int duration) |
|
|
2688 | { |
|
|
2689 | this->duration = 1; |
|
|
2690 | this->speed_left = -1.f; |
|
|
2691 | |
|
|
2692 | this->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2693 | } |
|
|
2694 | |
|
|
2695 | object * |
2565 | object::force_add (const shstr name, int duration) |
2696 | object::force_add (shstr_tmp name, int duration) |
2566 | { |
2697 | { |
2567 | if (object *force = force_find (name)) |
2698 | if (object *force = force_find (name)) |
2568 | force->destroy (); |
2699 | force->destroy (); |
2569 | |
2700 | |
2570 | object *force = get_archetype (FORCE_NAME); |
2701 | object *force = get_archetype (FORCE_NAME); |
2571 | |
2702 | |
2572 | force->slaying = name; |
2703 | force->slaying = name; |
2573 | force->stats.food = 1; |
2704 | force->force_set_timer (duration); |
2574 | force->speed_left = -1.f; |
|
|
2575 | |
|
|
2576 | force->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2577 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2578 | force->flag [FLAG_APPLIED] = true; |
2705 | force->flag [FLAG_APPLIED] = true; |
2579 | |
2706 | |
2580 | insert (force); |
2707 | return insert (force); |
2581 | } |
2708 | } |
2582 | |
2709 | |
2583 | void |
2710 | void |
2584 | object::play_sound (faceidx sound) |
2711 | object::play_sound (faceidx sound) const |
2585 | { |
2712 | { |
2586 | if (!sound) |
2713 | if (!sound) |
2587 | return; |
2714 | return; |
2588 | |
2715 | |
2589 | if (flag [FLAG_REMOVED]) |
2716 | if (is_on_map ()) |
|
|
2717 | map->play_sound (sound, x, y); |
|
|
2718 | else if (object *pl = in_player ()) |
|
|
2719 | pl->contr->play_sound (sound); |
|
|
2720 | } |
|
|
2721 | |
|
|
2722 | void |
|
|
2723 | object::say_msg (const char *msg) const |
|
|
2724 | { |
|
|
2725 | if (is_on_map ()) |
|
|
2726 | map->say_msg (msg, x, y); |
|
|
2727 | else if (object *pl = in_player ()) |
|
|
2728 | pl->contr->play_sound (sound); |
|
|
2729 | } |
|
|
2730 | |
|
|
2731 | void |
|
|
2732 | object::make_noise () |
|
|
2733 | { |
|
|
2734 | // we do not model noise in the map, so instead put |
|
|
2735 | // a temporary light into the noise source |
|
|
2736 | // could use the map instead, but that's less reliable for our |
|
|
2737 | // goal, which is to make invisibility a bit harder to exploit |
|
|
2738 | |
|
|
2739 | // currently only works sensibly for players |
|
|
2740 | if (!is_player ()) |
2590 | return; |
2741 | return; |
2591 | |
2742 | |
2592 | if (env) |
2743 | // find old force, or create new one |
2593 | { |
2744 | object *force = force_find (shstr_noise_force); |
2594 | if (object *pl = in_player ()) |
2745 | |
2595 | pl->contr->play_sound (sound); |
2746 | if (force) |
2596 | } |
2747 | force->speed_left = -1.f; // patch old speed up |
2597 | else |
2748 | else |
2598 | map->play_sound (sound, x, y); |
2749 | { |
2599 | } |
2750 | force = archetype::get (shstr_noise_force); |
2600 | |
2751 | |
|
|
2752 | force->slaying = shstr_noise_force; |
|
|
2753 | force->stats.food = 1; |
|
|
2754 | force->speed_left = -1.f; |
|
|
2755 | |
|
|
2756 | force->set_speed (1.f / 4.f); |
|
|
2757 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2758 | force->flag [FLAG_APPLIED] = true; |
|
|
2759 | |
|
|
2760 | insert (force); |
|
|
2761 | } |
|
|
2762 | } |
|
|
2763 | |
|
|
2764 | void object::change_move_type (MoveType mt) |
|
|
2765 | { |
|
|
2766 | if (move_type == mt) |
|
|
2767 | return; |
|
|
2768 | |
|
|
2769 | if (is_on_map ()) |
|
|
2770 | { |
|
|
2771 | // we are on the map, so handle move_on/off effects |
|
|
2772 | remove (); |
|
|
2773 | move_type = mt; |
|
|
2774 | map->insert (this, x, y, this); |
|
|
2775 | } |
|
|
2776 | else |
|
|
2777 | move_type = mt; |
|
|
2778 | } |
|
|
2779 | |
|
|
2780 | /* object should be a player. |
|
|
2781 | * we return the object the player has marked with the 'mark' command |
|
|
2782 | * below. If no match is found (or object has changed), we return |
|
|
2783 | * NULL. We leave it up to the calling function to print messages if |
|
|
2784 | * nothing is found. |
|
|
2785 | */ |
|
|
2786 | object * |
|
|
2787 | object::mark () const |
|
|
2788 | { |
|
|
2789 | if (contr && contr->mark && contr->mark->env == this) |
|
|
2790 | return contr->mark; |
|
|
2791 | else |
|
|
2792 | return 0; |
|
|
2793 | } |
|
|
2794 | |