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Comparing deliantra/server/common/object.C (file contents):
Revision 1.184 by root, Wed Aug 22 20:46:46 2007 UTC vs.
Revision 1.249 by root, Tue Jul 15 20:41:58 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying
26 variable. */
27#include <global.h> 24#include <global.h>
28#include <stdio.h> 25#include <stdio.h>
29#include <sys/types.h> 26#include <sys/types.h>
30#include <sys/uio.h> 27#include <sys/uio.h>
31#include <object.h> 28#include <object.h>
32#include <funcpoint.h>
33#include <sproto.h> 29#include <sproto.h>
34#include <loader.h> 30#include <loader.h>
35 31
36#include <bitset> 32#include <bitset>
37 33
38int nrofallocobjects = 0; 34UUID UUID::cur;
39static UUID uuid; 35static uint64_t seq_next_save;
40const uint64 UUID_SKIP = 1<<19; 36static const uint64 UUID_GAP = 1<<19;
41 37
42objectvec objects; 38objectvec objects;
43activevec actives; 39activevec actives;
44 40
45short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = {
42 0,
43 0, 1, 1, 1, 0, -1, -1, -1,
44 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
46 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 45 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
47}; 46};
48short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, 47short freearr_y[SIZEOFFREE] = {
48 0,
49 -1, -1, 0, 1, 1, 1, 0, -1,
50 -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2,
49 -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 51 -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3
50}; 52};
51int maxfree[SIZEOFFREE] = { 0, 9, 10, 13, 14, 17, 18, 21, 22, 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 53int maxfree[SIZEOFFREE] = {
54 0,
55 9, 10, 13, 14, 17, 18, 21, 22,
56 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48,
52 48, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 57 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49
53}; 58};
54int freedir[SIZEOFFREE] = { 59int freedir[SIZEOFFREE] = {
55 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 60 0,
61 1, 2, 3, 4, 5, 6, 7, 8,
62 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
56 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 63 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
57}; 64};
58 65
59static void 66static void
60write_uuid (void) 67write_uuid (uval64 skip, bool sync)
61{ 68{
62 char filename1[MAX_BUF], filename2[MAX_BUF]; 69 CALL_BEGIN (2);
63 70 CALL_ARG_SV (newSVval64 (skip));
64 sprintf (filename1, "%s/uuid", settings.localdir); 71 CALL_ARG_SV (boolSV (sync));
65 sprintf (filename2, "%s/uuid~", settings.localdir); 72 CALL_CALL ("cf::write_uuid", G_DISCARD);
66 73 CALL_END;
67 FILE *fp;
68
69 if (!(fp = fopen (filename2, "w")))
70 {
71 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
72 return;
73 }
74
75 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
76 fclose (fp);
77 rename (filename2, filename1);
78} 74}
79 75
80static void 76static void
81read_uuid (void) 77read_uuid (void)
82{ 78{
83 char filename[MAX_BUF]; 79 char filename[MAX_BUF];
84 80
85 sprintf (filename, "%s/uuid", settings.localdir); 81 sprintf (filename, "%s/uuid", settings.localdir);
82
83 seq_next_save = 0;
86 84
87 FILE *fp; 85 FILE *fp;
88 86
89 if (!(fp = fopen (filename, "r"))) 87 if (!(fp = fopen (filename, "r")))
90 { 88 {
91 if (errno == ENOENT) 89 if (errno == ENOENT)
92 { 90 {
93 LOG (llevInfo, "RESET uid to 1\n"); 91 LOG (llevInfo, "RESET uid to 1\n");
94 uuid.seq = 0; 92 UUID::cur.seq = 0;
95 write_uuid (); 93 write_uuid (UUID_GAP, true);
96 return; 94 return;
97 } 95 }
98 96
99 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); 97 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
100 _exit (1); 98 _exit (1);
101 } 99 }
102 100
103 int version; 101 UUID::BUF buf;
104 unsigned long long uid; 102 buf[0] = 0;
105 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1) 103 fgets (buf, sizeof (buf), fp);
104
105 if (!UUID::cur.parse (buf))
106 { 106 {
107 LOG (llevError, "FATAL: error reading uid from %s!\n", filename); 107 LOG (llevError, "FATAL: error reading uid from %s (%s)!\n", filename, buf);
108 _exit (1); 108 _exit (1);
109 } 109 }
110 110
111 uuid.seq = uid; 111 LOG (llevDebug, "read UUID: %s\n", UUID::cur.c_str ());
112 write_uuid (); 112
113 LOG (llevDebug, "read UID: %" PRId64 "\n", uid); 113 write_uuid (UUID_GAP, true);
114 fclose (fp); 114 fclose (fp);
115} 115}
116 116
117UUID 117UUID
118gen_uuid () 118UUID::gen ()
119{ 119{
120 UUID uid; 120 UUID uid;
121 121
122 uid.seq = ++uuid.seq; 122 uid.seq = ++cur.seq;
123 123
124 if (!(uuid.seq & (UUID_SKIP - 1))) 124 if (expect_false (cur.seq >= seq_next_save))
125 write_uuid (); 125 {
126 seq_next_save = UUID::cur.seq + (UUID_GAP >> 1);
127 write_uuid (UUID_GAP, false);
128 }
129
126 130
127 return uid; 131 return uid;
128} 132}
129 133
130void 134void
131init_uuid () 135UUID::init ()
132{ 136{
133 read_uuid (); 137 read_uuid ();
134} 138}
135 139
136/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 140/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
137static int 141static bool
138compare_ob_value_lists_one (const object *wants, const object *has) 142compare_ob_value_lists_one (const object *wants, const object *has)
139{ 143{
140 key_value *wants_field;
141
142 /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both 144 /* n-squared behaviour (see kv_get), but I'm hoping both
143 * objects with lists are rare, and lists stay short. If not, use a 145 * objects with lists are rare, and lists stay short. If not, use a
144 * different structure or at least keep the lists sorted... 146 * different structure or at least keep the lists sorted...
145 */ 147 */
146 148
147 /* For each field in wants, */ 149 /* For each field in wants, */
148 for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) 150 for (key_value *kv = wants->key_values; kv; kv = kv->next)
149 { 151 if (has->kv_get (kv->key) != kv->value)
150 key_value *has_field; 152 return false;
151
152 /* Look for a field in has with the same key. */
153 has_field = get_ob_key_link (has, wants_field->key);
154
155 if (has_field == NULL)
156 {
157 /* No field with that name. */
158 return FALSE;
159 }
160
161 /* Found the matching field. */
162 if (has_field->value != wants_field->value)
163 {
164 /* Values don't match, so this half of the comparison is false. */
165 return FALSE;
166 }
167
168 /* If we get here, we found a match. Now for the next field in wants. */
169 }
170 153
171 /* If we get here, every field in wants has a matching field in has. */ 154 /* If we get here, every field in wants has a matching field in has. */
172 return TRUE; 155 return true;
173} 156}
174 157
175/* Returns TRUE if ob1 has the same key_values as ob2. */ 158/* Returns TRUE if ob1 has the same key_values as ob2. */
176static int 159static bool
177compare_ob_value_lists (const object *ob1, const object *ob2) 160compare_ob_value_lists (const object *ob1, const object *ob2)
178{ 161{
179 /* However, there may be fields in has which aren't partnered in wants, 162 /* However, there may be fields in has which aren't partnered in wants,
180 * so we need to run the comparison *twice*. :( 163 * so we need to run the comparison *twice*. :(
181 */ 164 */
182 return compare_ob_value_lists_one (ob1, ob2) && compare_ob_value_lists_one (ob2, ob1); 165 return compare_ob_value_lists_one (ob1, ob2)
166 && compare_ob_value_lists_one (ob2, ob1);
183} 167}
184 168
185/* Function examines the 2 objects given to it, and returns true if 169/* Function examines the 2 objects given to it, and returns true if
186 * they can be merged together. 170 * they can be merged together.
187 * 171 *
202 || ob1->speed != ob2->speed 186 || ob1->speed != ob2->speed
203 || ob1->value != ob2->value 187 || ob1->value != ob2->value
204 || ob1->name != ob2->name) 188 || ob1->name != ob2->name)
205 return 0; 189 return 0;
206 190
207 //TODO: this ain't working well, use nicer and correct overflow check 191 /* Do not merge objects if nrof would overflow. First part checks
208 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 192 * for unsigned overflow (2c), second part checks whether the result
209 * value could not be stored in a sint32 (which unfortunately sometimes is 193 * would fit into a 32 bit signed int, which is often used to hold
210 * used to store nrof). 194 * nrof values.
211 */ 195 */
212 if (ob1->nrof + ob2->nrof >= 1UL << 31) 196 if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31))
213 return 0; 197 return 0;
214 198
215 /* If the objects have been identified, set the BEEN_APPLIED flag. 199 /* If the objects have been identified, set the BEEN_APPLIED flag.
216 * This is to the comparison of the flags below will be OK. We 200 * This is to the comparison of the flags below will be OK. We
217 * just can't ignore the been applied or identified flags, as they 201 * just can't ignore the been applied or identified flags, as they
218 * are not equal - just if it has been identified, the been_applied 202 * are not equal - just if it has been identified, the been_applied
219 * flags lose any meaning. 203 * flags lose any meaning.
220 */ 204 */
221 if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) 205 if (QUERY_FLAG (ob1, FLAG_IDENTIFIED))
222 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 206 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
223 207
224 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 208 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
225 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 209 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
226 210
227 if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () 211 if (ob1->arch->archname != ob2->arch->archname
228 || ob1->arch != ob2->arch
229 || ob1->name != ob2->name 212 || ob1->name != ob2->name
230 || ob1->title != ob2->title 213 || ob1->title != ob2->title
231 || ob1->msg != ob2->msg 214 || ob1->msg != ob2->msg
232 || ob1->weight != ob2->weight 215 || ob1->weight != ob2->weight
233 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
234 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
235 || ob1->attacktype != ob2->attacktype 216 || ob1->attacktype != ob2->attacktype
236 || ob1->magic != ob2->magic 217 || ob1->magic != ob2->magic
237 || ob1->slaying != ob2->slaying 218 || ob1->slaying != ob2->slaying
238 || ob1->skill != ob2->skill 219 || ob1->skill != ob2->skill
239 || ob1->value != ob2->value 220 || ob1->value != ob2->value
240 || ob1->animation_id != ob2->animation_id 221 || ob1->animation_id != ob2->animation_id
222 || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other
241 || ob1->client_type != ob2->client_type 223 || ob1->client_type != ob2->client_type
242 || ob1->materialname != ob2->materialname 224 || ob1->materialname != ob2->materialname
243 || ob1->lore != ob2->lore 225 || ob1->lore != ob2->lore
244 || ob1->subtype != ob2->subtype 226 || ob1->subtype != ob2->subtype
245 || ob1->move_type != ob2->move_type 227 || ob1->move_type != ob2->move_type
246 || ob1->move_block != ob2->move_block 228 || ob1->move_block != ob2->move_block
247 || ob1->move_allow != ob2->move_allow 229 || ob1->move_allow != ob2->move_allow
248 || ob1->move_on != ob2->move_on 230 || ob1->move_on != ob2->move_on
249 || ob1->move_off != ob2->move_off 231 || ob1->move_off != ob2->move_off
250 || ob1->move_slow != ob2->move_slow 232 || ob1->move_slow != ob2->move_slow
251 || ob1->move_slow_penalty != ob2->move_slow_penalty) 233 || ob1->move_slow_penalty != ob2->move_slow_penalty
234 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
235 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats)))
252 return 0; 236 return 0;
253 237
238 if ((ob1->flag ^ ob2->flag)
239 .reset (FLAG_INV_LOCKED)
240 .reset (FLAG_CLIENT_SENT)
241 .reset (FLAG_REMOVED)
242 .any ())
243 return 0;
244
254 /* This is really a spellbook check - really, we should 245 /* This is really a spellbook check - we should in general
255 * check all objects in the inventory. 246 * not merge objects with real inventories, as splitting them
247 * is hard.
256 */ 248 */
257 if (ob1->inv || ob2->inv) 249 if (ob1->inv || ob2->inv)
258 { 250 {
259 /* if one object has inventory but the other doesn't, not equiv */ 251 if (!(ob1->inv && ob2->inv))
260 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 252 return 0; /* inventories differ in length */
261 return 0;
262 253
263 /* Now check to see if the two inventory objects could merge */ 254 if (ob1->inv->below || ob2->inv->below)
255 return 0; /* more than one object in inv */
256
264 if (!object::can_merge (ob1->inv, ob2->inv)) 257 if (!object::can_merge (ob1->inv, ob2->inv))
265 return 0; 258 return 0; /* inventory objects differ */
266 259
267 /* inventory ok - still need to check rest of this object to see 260 /* inventory ok - still need to check rest of this object to see
268 * if it is valid. 261 * if it is valid.
269 */ 262 */
270 } 263 }
289 if (ob1->level != ob2->level) 282 if (ob1->level != ob2->level)
290 return 0; 283 return 0;
291 break; 284 break;
292 } 285 }
293 286
294 if (ob1->key_values != NULL || ob2->key_values != NULL) 287 if (ob1->key_values || ob2->key_values)
295 { 288 {
296 /* At least one of these has key_values. */ 289 /* At least one of these has key_values. */
297 if ((ob1->key_values == NULL) != (ob2->key_values == NULL)) 290 if ((!ob1->key_values) != (!ob2->key_values))
298 /* One has fields, but the other one doesn't. */ 291 return 0; /* One has fields, but the other one doesn't. */
299 return 0; 292
300 else if (!compare_ob_value_lists (ob1, ob2)) 293 if (!compare_ob_value_lists (ob1, ob2))
301 return 0; 294 return 0;
302 } 295 }
303 296
304 if (ob1->self || ob2->self) 297 if (ob1->self || ob2->self)
305 { 298 {
306 ob1->optimise (); 299 ob1->optimise ();
307 ob2->optimise (); 300 ob2->optimise ();
308 301
309 if (ob1->self || ob2->self) 302 if (ob1->self || ob2->self)
303 {
304 int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0;
305 int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0;
306
307 if (k1 != k2)
308 return 0;
309
310 if (k1 == 0)
311 return 1;
312
310 if (!cfperl_can_merge (ob1, ob2)) 313 if (!cfperl_can_merge (ob1, ob2))
311 return 0; 314 return 0;
315 }
312 } 316 }
313 317
314 /* Everything passes, must be OK. */ 318 /* Everything passes, must be OK. */
315 return 1; 319 return 1;
316} 320}
317 321
322// find player who can see this object
323object *
324object::visible_to () const
325{
326 if (client_visible () && !flag [FLAG_REMOVED])
327 {
328 // see if we are in a container of sorts
329 if (env)
330 {
331 // the player inventory itself is always visible
332 if (env->type == PLAYER)
333 return env;
334
335 // else a player could have our env open
336 object *envest = env->outer_env ();
337
338 // the player itself is always on a map, so we will find him here
339 // even if our inv is in a player.
340 if (envest->is_on_map ())
341 if (object *pl = envest->ms ().player ())
342 if (pl->container == env)
343 return pl;
344 }
345 else
346 {
347 // maybe there is a player standing on the same mapspace
348 // this will catch the case where "this" is a player
349 if (object *pl = ms ().player ())
350 if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look)
351 || this == pl->container)
352 return pl;
353 }
354 }
355
356 return 0;
357}
358
359// adjust weight per container type ("of holding")
360static sint32
361weight_adjust_for (object *op, sint32 weight)
362{
363 return op->type == CONTAINER
364 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str)
365 : weight;
366}
367
318/* 368/*
369 * adjust_weight(object, weight) adds the specified weight to an object,
370 * and also updates how much the environment(s) is/are carrying.
371 */
372static void
373adjust_weight (object *op, sint32 weight)
374{
375 while (op)
376 {
377 // adjust by actual difference to account for rounding errors
378 // i.e. (w2 - w1) / f != w2 / f - w1 / f and the latter is correct
379 weight = weight_adjust_for (op, op->carrying)
380 - weight_adjust_for (op, op->carrying - weight);
381
382 if (!weight)
383 return;
384
385 op->carrying += weight;
386
387 if (object *pl = op->visible_to ())
388 if (pl != op) // player is handled lazily
389 esrv_update_item (UPD_WEIGHT, pl, op);
390
391 op = op->env;
392 }
393}
394
395/*
319 * sum_weight() is a recursive function which calculates the weight 396 * this is a recursive function which calculates the weight
320 * an object is carrying. It goes through in figures out how much 397 * an object is carrying. It goes through op and figures out how much
321 * containers are carrying, and sums it up. 398 * containers are carrying, and sums it up.
322 */ 399 */
323long 400void
324sum_weight (object *op) 401object::update_weight ()
325{ 402{
326 long sum; 403 sint32 sum = 0;
327 object *inv;
328 404
329 for (sum = 0, inv = op->inv; inv; inv = inv->below) 405 for (object *op = inv; op; op = op->below)
330 { 406 {
331 if (inv->inv) 407 if (op->inv)
332 sum_weight (inv); 408 op->update_weight ();
333 409
334 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 410 sum += op->total_weight ();
411 }
412
413 sum = weight_adjust_for (this, sum);
414
415 if (sum != carrying)
335 } 416 {
336
337 if (op->type == CONTAINER && op->stats.Str)
338 sum = (sum * (100 - op->stats.Str)) / 100;
339
340 if (op->carrying != sum)
341 op->carrying = sum; 417 carrying = sum;
342 418
343 return sum; 419 if (object *pl = visible_to ())
420 if (pl != this) // player is handled lazily
421 esrv_update_item (UPD_WEIGHT, pl, this);
422 }
344} 423}
345 424
346/** 425/*
347 * Return the outermost environment object for a given object. 426 * Used by: Server DM commands: dumpbelow, dump. Some error messages.
348 */
349
350object *
351object_get_env_recursive (object *op)
352{
353 while (op->env != NULL)
354 op = op->env;
355 return op;
356}
357
358/*
359 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
360 * Some error messages.
361 * The result of the dump is stored in the static global errmsg array.
362 */ 427 */
363char * 428char *
364dump_object (object *op) 429dump_object (object *op)
365{ 430{
366 if (!op) 431 if (!op)
380get_nearest_part (object *op, const object *pl) 445get_nearest_part (object *op, const object *pl)
381{ 446{
382 object *tmp, *closest; 447 object *tmp, *closest;
383 int last_dist, i; 448 int last_dist, i;
384 449
385 if (op->more == NULL) 450 if (!op->more)
386 return op; 451 return op;
452
387 for (last_dist = distance (op, pl), closest = op, tmp = op->more; tmp != NULL; tmp = tmp->more) 453 for (last_dist = distance (op, pl), closest = op, tmp = op->more;
454 tmp;
455 tmp = tmp->more)
388 if ((i = distance (tmp, pl)) < last_dist) 456 if ((i = distance (tmp, pl)) < last_dist)
389 closest = tmp, last_dist = i; 457 closest = tmp, last_dist = i;
458
390 return closest; 459 return closest;
391} 460}
392 461
393/* 462/*
394 * Returns the object which has the count-variable equal to the argument. 463 * Returns the object which has the count-variable equal to the argument.
464 * VERRRY slow.
395 */ 465 */
396object * 466object *
397find_object (tag_t i) 467find_object (tag_t i)
398{ 468{
399 for_all_objects (op) 469 for_all_objects (op)
410 */ 480 */
411object * 481object *
412find_object_name (const char *str) 482find_object_name (const char *str)
413{ 483{
414 shstr_cmp str_ (str); 484 shstr_cmp str_ (str);
415 object *op;
416 485
486 if (str_)
417 for_all_objects (op) 487 for_all_objects (op)
418 if (op->name == str_) 488 if (op->name == str_)
419 break; 489 return op;
420 490
421 return op; 491 return 0;
422}
423
424void
425free_all_object_data ()
426{
427 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
428} 492}
429 493
430/* 494/*
431 * Sets the owner and sets the skill and exp pointers to owner's current 495 * Sets the owner and sets the skill and exp pointers to owner's current
432 * skill and experience objects. 496 * skill and experience objects.
437{ 501{
438 // allow objects which own objects 502 // allow objects which own objects
439 if (owner) 503 if (owner)
440 while (owner->owner) 504 while (owner->owner)
441 owner = owner->owner; 505 owner = owner->owner;
506
507 if (flag [FLAG_FREED])
508 {
509 LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ());
510 return;
511 }
442 512
443 this->owner = owner; 513 this->owner = owner;
444} 514}
445 515
446int 516int
524 } 594 }
525 595
526 op->key_values = 0; 596 op->key_values = 0;
527} 597}
528 598
529object & 599/*
530object::operator =(const object &src) 600 * copy_to first frees everything allocated by the dst object,
601 * and then copies the contents of itself into the second
602 * object, allocating what needs to be allocated. Basically, any
603 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
604 * if the first object is freed, the pointers in the new object
605 * will point at garbage.
606 */
607void
608object::copy_to (object *dst)
531{ 609{
532 bool is_freed = flag [FLAG_FREED]; 610 dst->remove ();
533 bool is_removed = flag [FLAG_REMOVED];
534
535 *(object_copy *)this = src; 611 *(object_copy *)dst = *this;
536
537 flag [FLAG_FREED] = is_freed;
538 flag [FLAG_REMOVED] = is_removed; 612 dst->flag [FLAG_REMOVED] = true;
539 613
540 /* Copy over key_values, if any. */ 614 /* Copy over key_values, if any. */
541 if (src.key_values) 615 if (key_values)
542 { 616 {
543 key_value *tail = 0; 617 key_value *tail = 0;
544 key_values = 0; 618 dst->key_values = 0;
545 619
546 for (key_value *i = src.key_values; i; i = i->next) 620 for (key_value *i = key_values; i; i = i->next)
547 { 621 {
548 key_value *new_link = new key_value; 622 key_value *new_link = new key_value;
549 623
550 new_link->next = 0; 624 new_link->next = 0;
551 new_link->key = i->key; 625 new_link->key = i->key;
552 new_link->value = i->value; 626 new_link->value = i->value;
553 627
554 /* Try and be clever here, too. */ 628 /* Try and be clever here, too. */
555 if (!key_values) 629 if (!dst->key_values)
556 { 630 {
557 key_values = new_link; 631 dst->key_values = new_link;
558 tail = new_link; 632 tail = new_link;
559 } 633 }
560 else 634 else
561 { 635 {
562 tail->next = new_link; 636 tail->next = new_link;
563 tail = new_link; 637 tail = new_link;
564 } 638 }
565 } 639 }
566 } 640 }
567}
568
569/*
570 * copy_to first frees everything allocated by the dst object,
571 * and then copies the contents of itself into the second
572 * object, allocating what needs to be allocated. Basically, any
573 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
574 * if the first object is freed, the pointers in the new object
575 * will point at garbage.
576 */
577void
578object::copy_to (object *dst)
579{
580 *dst = *this;
581 641
582 if (speed < 0) 642 if (speed < 0)
583 dst->speed_left = speed_left - rndm (); 643 dst->speed_left -= rndm ();
584 644
585 dst->set_speed (dst->speed); 645 dst->set_speed (dst->speed);
586} 646}
587 647
588void 648void
589object::instantiate () 649object::instantiate ()
590{ 650{
591 if (!uuid.seq) // HACK 651 if (!uuid.seq) // HACK
592 uuid = gen_uuid (); 652 uuid = UUID::gen ();
593 653
594 speed_left = -0.1f; 654 speed_left = -0.1f;
595 /* copy the body_info to the body_used - this is only really 655 /* copy the body_info to the body_used - this is only really
596 * need for monsters, but doesn't hurt to do it for everything. 656 * need for monsters, but doesn't hurt to do it for everything.
597 * by doing so, when a monster is created, it has good starting 657 * by doing so, when a monster is created, it has good starting
607object * 667object *
608object::clone () 668object::clone ()
609{ 669{
610 object *neu = create (); 670 object *neu = create ();
611 copy_to (neu); 671 copy_to (neu);
672 neu->map = map; // not copied by copy_to
612 return neu; 673 return neu;
613} 674}
614 675
615/* 676/*
616 * If an object with the IS_TURNABLE() flag needs to be turned due 677 * If an object with the IS_TURNABLE() flag needs to be turned due
667 * UP_OBJ_FACE: only the objects face has changed. 728 * UP_OBJ_FACE: only the objects face has changed.
668 */ 729 */
669void 730void
670update_object (object *op, int action) 731update_object (object *op, int action)
671{ 732{
672 if (op == NULL) 733 if (!op)
673 { 734 {
674 /* this should never happen */ 735 /* this should never happen */
675 LOG (llevDebug, "update_object() called for NULL object.\n"); 736 LOG (llevError | logBacktrace, "update_object() called for NULL object.\n");
676 return; 737 return;
677 } 738 }
678 739
679 if (op->env) 740 if (!op->is_on_map ())
680 { 741 {
681 /* Animation is currently handled by client, so nothing 742 /* Animation is currently handled by client, so nothing
682 * to do in this case. 743 * to do in this case.
683 */ 744 */
684 return; 745 return;
685 } 746 }
686
687 /* If the map is saving, don't do anything as everything is
688 * going to get freed anyways.
689 */
690 if (!op->map || op->map->in_memory == MAP_SAVING)
691 return;
692 747
693 /* make sure the object is within map boundaries */ 748 /* make sure the object is within map boundaries */
694 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) 749 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height)
695 { 750 {
696 LOG (llevError, "update_object() called for object out of map!\n"); 751 LOG (llevError, "update_object() called for object out of map!\n");
756static int object_count; 811static int object_count;
757 812
758void object::link () 813void object::link ()
759{ 814{
760 assert (!index);//D 815 assert (!index);//D
761 uuid = gen_uuid (); 816 uuid = UUID::gen ();
762 count = ++object_count; 817 count = ++object_count;
763 818
764 refcnt_inc (); 819 refcnt_inc ();
765 objects.insert (this); 820 objects.insert (this);
766} 821}
839object::destroy_inv (bool drop_to_ground) 894object::destroy_inv (bool drop_to_ground)
840{ 895{
841 // need to check first, because the checks below might segfault 896 // need to check first, because the checks below might segfault
842 // as we might be on an invalid mapspace and crossfire code 897 // as we might be on an invalid mapspace and crossfire code
843 // is too buggy to ensure that the inventory is empty. 898 // is too buggy to ensure that the inventory is empty.
844 // corollary: if you create arrows etc. with stuff in tis inventory, 899 // corollary: if you create arrows etc. with stuff in its inventory,
845 // cf will crash below with off-map x and y 900 // cf will crash below with off-map x and y
846 if (!inv) 901 if (!inv)
847 return; 902 return;
848 903
849 /* Only if the space blocks everything do we not process - 904 /* Only if the space blocks everything do we not process -
850 * if some form of movement is allowed, let objects 905 * if some form of movement is allowed, let objects
851 * drop on that space. 906 * drop on that space.
852 */ 907 */
853 if (!drop_to_ground 908 if (!drop_to_ground
854 || !map 909 || !map
855 || map->in_memory != MAP_IN_MEMORY 910 || map->in_memory != MAP_ACTIVE
856 || map->nodrop 911 || map->no_drop
857 || ms ().move_block == MOVE_ALL) 912 || ms ().move_block == MOVE_ALL)
858 { 913 {
859 while (inv) 914 while (inv)
860 { 915 {
861 inv->destroy_inv (drop_to_ground); 916 inv->destroy_inv (false);
862 inv->destroy (); 917 inv->destroy ();
863 } 918 }
864 } 919 }
865 else 920 else
866 { /* Put objects in inventory onto this space */ 921 { /* Put objects in inventory onto this space */
872 || op->flag [FLAG_NO_DROP] 927 || op->flag [FLAG_NO_DROP]
873 || op->type == RUNE 928 || op->type == RUNE
874 || op->type == TRAP 929 || op->type == TRAP
875 || op->flag [FLAG_IS_A_TEMPLATE] 930 || op->flag [FLAG_IS_A_TEMPLATE]
876 || op->flag [FLAG_DESTROY_ON_DEATH]) 931 || op->flag [FLAG_DESTROY_ON_DEATH])
877 op->destroy (); 932 op->destroy (true);
878 else 933 else
879 map->insert (op, x, y); 934 map->insert (op, x, y);
880 } 935 }
881 } 936 }
882} 937}
886 object *op = new object; 941 object *op = new object;
887 op->link (); 942 op->link ();
888 return op; 943 return op;
889} 944}
890 945
946static struct freed_map : maptile
947{
948 freed_map ()
949 {
950 path = "<freed objects map>";
951 name = "/internal/freed_objects_map";
952 width = 3;
953 height = 3;
954 no_drop = 1;
955 no_reset = 1;
956
957 alloc ();
958 in_memory = MAP_ACTIVE;
959 }
960
961 ~freed_map ()
962 {
963 destroy ();
964 }
965} freed_map; // freed objects are moved here to avoid crashes
966
891void 967void
892object::do_destroy () 968object::do_destroy ()
893{ 969{
894 attachable::do_destroy ();
895
896 if (flag [FLAG_IS_LINKED]) 970 if (flag [FLAG_IS_LINKED])
897 remove_button_link (this); 971 remove_button_link (this);
898 972
899 if (flag [FLAG_FRIENDLY]) 973 if (flag [FLAG_FRIENDLY])
900 remove_friendly_object (this); 974 remove_friendly_object (this);
901 975
902 if (!flag [FLAG_REMOVED])
903 remove (); 976 remove ();
904 977
905 destroy_inv (true); 978 attachable::do_destroy ();
906 979
907 deactivate (); 980 deactivate ();
908 unlink (); 981 unlink ();
909 982
910 flag [FLAG_FREED] = 1; 983 flag [FLAG_FREED] = 1;
911 984
912 // hack to ensure that freed objects still have a valid map 985 // hack to ensure that freed objects still have a valid map
913 {
914 static maptile *freed_map; // freed objects are moved here to avoid crashes
915
916 if (!freed_map)
917 {
918 freed_map = new maptile;
919
920 freed_map->name = "/internal/freed_objects_map";
921 freed_map->width = 3;
922 freed_map->height = 3;
923
924 freed_map->alloc ();
925 freed_map->in_memory = MAP_IN_MEMORY;
926 }
927
928 map = freed_map; 986 map = &freed_map;
929 x = 1; 987 x = 1;
930 y = 1; 988 y = 1;
931 }
932 989
933 if (more) 990 if (more)
934 { 991 {
935 more->destroy (); 992 more->destroy ();
936 more = 0; 993 more = 0;
949object::destroy (bool destroy_inventory) 1006object::destroy (bool destroy_inventory)
950{ 1007{
951 if (destroyed ()) 1008 if (destroyed ())
952 return; 1009 return;
953 1010
1011 if (!is_head () && !head->destroyed ())
1012 {
1013 LOG (llevError | logBacktrace, "tried to destroy the tail of an object");
1014 head->destroy (destroy_inventory);
1015 return;
1016 }
1017
954 if (destroy_inventory) 1018 destroy_inv (!destroy_inventory);
955 destroy_inv (false);
956 1019
957 if (is_head ()) 1020 if (is_head ())
958 if (sound_destroy) 1021 if (sound_destroy)
959 play_sound (sound_destroy); 1022 play_sound (sound_destroy);
960 else if (flag [FLAG_MONSTER]) 1023 else if (flag [FLAG_MONSTER])
961 play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism 1024 play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism
962 1025
963 attachable::destroy (); 1026 attachable::destroy ();
964}
965
966/*
967 * sub_weight() recursively (outwards) subtracts a number from the
968 * weight of an object (and what is carried by it's environment(s)).
969 */
970void
971sub_weight (object *op, signed long weight)
972{
973 while (op != NULL)
974 {
975 if (op->type == CONTAINER)
976 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
977
978 op->carrying -= weight;
979 op = op->env;
980 }
981} 1027}
982 1028
983/* op->remove (): 1029/* op->remove ():
984 * This function removes the object op from the linked list of objects 1030 * This function removes the object op from the linked list of objects
985 * which it is currently tied to. When this function is done, the 1031 * which it is currently tied to. When this function is done, the
991object::do_remove () 1037object::do_remove ()
992{ 1038{
993 object *tmp, *last = 0; 1039 object *tmp, *last = 0;
994 object *otmp; 1040 object *otmp;
995 1041
996 if (QUERY_FLAG (this, FLAG_REMOVED)) 1042 if (flag [FLAG_REMOVED])
997 return; 1043 return;
998 1044
999 SET_FLAG (this, FLAG_REMOVED);
1000 INVOKE_OBJECT (REMOVE, this); 1045 INVOKE_OBJECT (REMOVE, this);
1046
1047 flag [FLAG_REMOVED] = true;
1001 1048
1002 if (more) 1049 if (more)
1003 more->remove (); 1050 more->remove ();
1004 1051
1005 /* 1052 /*
1006 * In this case, the object to be removed is in someones 1053 * In this case, the object to be removed is in someones
1007 * inventory. 1054 * inventory.
1008 */ 1055 */
1009 if (env) 1056 if (env)
1010 { 1057 {
1011 if (nrof) 1058 flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed
1012 sub_weight (env, weight * nrof); 1059 if (object *pl = visible_to ())
1013 else 1060 esrv_del_item (pl->contr, count);
1014 sub_weight (env, weight + carrying); 1061 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1062
1063 adjust_weight (env, -total_weight ());
1064
1065 /* we set up values so that it could be inserted into
1066 * the map, but we don't actually do that - it is up
1067 * to the caller to decide what we want to do.
1068 */
1069 map = env->map;
1070 x = env->x;
1071 y = env->y;
1072
1073 // make sure cmov optimisation is applicable
1074 *(above ? &above->below : &env->inv) = below;
1075 *(below ? &below->above : &above ) = above; // &above is just a dummy
1076
1077 above = 0;
1078 below = 0;
1079 env = 0;
1015 1080
1016 /* NO_FIX_PLAYER is set when a great many changes are being 1081 /* NO_FIX_PLAYER is set when a great many changes are being
1017 * made to players inventory. If set, avoiding the call 1082 * made to players inventory. If set, avoiding the call
1018 * to save cpu time. 1083 * to save cpu time.
1019 */ 1084 */
1020 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1085 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1021 otmp->update_stats (); 1086 otmp->update_stats ();
1022
1023 if (above)
1024 above->below = below;
1025 else
1026 env->inv = below;
1027
1028 if (below)
1029 below->above = above;
1030
1031 /* we set up values so that it could be inserted into
1032 * the map, but we don't actually do that - it is up
1033 * to the caller to decide what we want to do.
1034 */
1035 x = env->x, y = env->y;
1036 map = env->map;
1037 above = 0, below = 0;
1038 env = 0;
1039 } 1087 }
1040 else if (map) 1088 else if (map)
1041 { 1089 {
1042 if (type == PLAYER)
1043 {
1044 // leaving a spot always closes any open container on the ground
1045 if (container && !container->env)
1046 // this causes spurious floorbox updates, but it ensures
1047 // that the CLOSE event is being sent.
1048 close_container ();
1049
1050 --map->players;
1051 map->touch ();
1052 }
1053
1054 map->dirty = true; 1090 map->dirty = true;
1055 mapspace &ms = this->ms (); 1091 mapspace &ms = this->ms ();
1056 1092
1093 if (object *pl = ms.player ())
1094 {
1095 if (type == PLAYER) // this == pl(!)
1096 {
1097 // leaving a spot always closes any open container on the ground
1098 if (container && !container->env)
1099 // this causes spurious floorbox updates, but it ensures
1100 // that the CLOSE event is being sent.
1101 close_container ();
1102
1103 --map->players;
1104 map->touch ();
1105 }
1106 else if (pl->container == this)
1107 {
1108 // removing a container should close it
1109 close_container ();
1110 }
1111
1112 esrv_del_item (pl->contr, count);
1113 }
1114
1057 /* link the object above us */ 1115 /* link the object above us */
1058 if (above) 1116 // re-link, make sure compiler can easily use cmove
1059 above->below = below; 1117 *(above ? &above->below : &ms.top) = below;
1060 else 1118 *(below ? &below->above : &ms.bot) = above;
1061 ms.top = below; /* we were top, set new top */
1062
1063 /* Relink the object below us, if there is one */
1064 if (below)
1065 below->above = above;
1066 else
1067 {
1068 /* Nothing below, which means we need to relink map object for this space
1069 * use translated coordinates in case some oddness with map tiling is
1070 * evident
1071 */
1072 if (GET_MAP_OB (map, x, y) != this)
1073 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ());
1074
1075 ms.bot = above; /* goes on above it. */
1076 }
1077 1119
1078 above = 0; 1120 above = 0;
1079 below = 0; 1121 below = 0;
1080 1122
1081 if (map->in_memory == MAP_SAVING) 1123 if (map->in_memory == MAP_SAVING)
1090 * removed (most likely destroyed), update the player view 1132 * removed (most likely destroyed), update the player view
1091 * appropriately. 1133 * appropriately.
1092 */ 1134 */
1093 pl->close_container (); 1135 pl->close_container ();
1094 1136
1137 //TODO: the floorbox prev/next might need updating
1138 //esrv_del_item (pl->contr, count);
1139 //TODO: update floorbox to preserve ordering
1140 if (pl->contr->ns)
1095 pl->contr->ns->floorbox_update (); 1141 pl->contr->ns->floorbox_update ();
1096 } 1142 }
1097 1143
1098 for (tmp = ms.bot; tmp; tmp = tmp->above) 1144 for (tmp = ms.bot; tmp; tmp = tmp->above)
1099 { 1145 {
1100 /* No point updating the players look faces if he is the object 1146 /* No point updating the players look faces if he is the object
1139merge_ob (object *op, object *top) 1185merge_ob (object *op, object *top)
1140{ 1186{
1141 if (!op->nrof) 1187 if (!op->nrof)
1142 return 0; 1188 return 0;
1143 1189
1144 if (top) 1190 if (!top)
1145 for (top = op; top && top->above; top = top->above) 1191 for (top = op; top && top->above; top = top->above)
1146 ; 1192 ;
1147 1193
1148 for (; top; top = top->below) 1194 for (; top; top = top->below)
1149 {
1150 if (top == op)
1151 continue;
1152
1153 if (object::can_merge (op, top)) 1195 if (object::can_merge (op, top))
1154 { 1196 {
1155 top->nrof += op->nrof; 1197 top->nrof += op->nrof;
1156 1198
1157/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1199 if (object *pl = top->visible_to ())
1158 op->weight = 0; /* Don't want any adjustements now */ 1200 esrv_update_item (UPD_NROF, pl, top);
1201
1202 op->weight = 0; // cancel the addition above
1203 op->carrying = 0; // must be 0 already
1204
1159 op->destroy (); 1205 op->destroy (1);
1206
1160 return top; 1207 return top;
1161 } 1208 }
1162 }
1163 1209
1164 return 0; 1210 return 0;
1165} 1211}
1166 1212
1167void 1213void
1192 * job preparing multi-part monsters. 1238 * job preparing multi-part monsters.
1193 */ 1239 */
1194object * 1240object *
1195insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) 1241insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1196{ 1242{
1243 op->remove ();
1244
1197 for (object *tmp = op->head_ (); tmp; tmp = tmp->more) 1245 for (object *tmp = op->head_ (); tmp; tmp = tmp->more)
1198 { 1246 {
1199 tmp->x = x + tmp->arch->x; 1247 tmp->x = x + tmp->arch->x;
1200 tmp->y = y + tmp->arch->y; 1248 tmp->y = y + tmp->arch->y;
1201 } 1249 }
1224 * just 'op' otherwise 1272 * just 'op' otherwise
1225 */ 1273 */
1226object * 1274object *
1227insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1275insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1228{ 1276{
1229 assert (!op->flag [FLAG_FREED]); 1277 if (op->is_on_map ())
1230
1231 object *top, *floor = NULL;
1232
1233 op->remove ();
1234
1235 if (out_of_map (m, op->x, op->y))
1236 { 1278 {
1237 LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); 1279 LOG (llevError, "insert_ob_in_map called for object already on map");
1238#ifdef MANY_CORES
1239 /* Better to catch this here, as otherwise the next use of this object
1240 * is likely to cause a crash. Better to find out where it is getting
1241 * improperly inserted.
1242 */
1243 abort (); 1280 abort ();
1244#endif 1281 }
1245 return op; 1282
1283 if (op->env)
1246 } 1284 {
1285 LOG (llevError, "insert_ob_in_map called for object in an inventory (proceeding)");
1286 op->remove ();
1287 }
1247 1288
1248 if (object *more = op->more) 1289 if (op->face && !face_info (op->face))//D TODO: remove soon
1249 if (!insert_ob_in_map (more, m, originator, flag)) 1290 {//D
1250 return 0; 1291 LOG (llevError | logBacktrace, "op->face out of bounds: %s", op->debug_desc ());//D
1251 1292 op->face = 1;//D
1252 CLEAR_FLAG (op, FLAG_REMOVED); 1293 }//D
1253 1294
1254 /* Ideally, the caller figures this out. However, it complicates a lot 1295 /* Ideally, the caller figures this out. However, it complicates a lot
1255 * of areas of callers (eg, anything that uses find_free_spot would now 1296 * of areas of callers (eg, anything that uses find_free_spot would now
1256 * need extra work 1297 * need extra work
1257 */ 1298 */
1258 if (!xy_normalise (m, op->x, op->y)) 1299 if (!xy_normalise (m, op->x, op->y))
1300 {
1301 op->head_ ()->destroy (1);// remove head_ once all tail object destroyers found
1259 return 0; 1302 return 0;
1303 }
1304
1305 if (object *more = op->more)
1306 if (!insert_ob_in_map (more, m, originator, flag))
1307 return 0;
1308
1309 CLEAR_FLAG (op, FLAG_REMOVED);
1260 1310
1261 op->map = m; 1311 op->map = m;
1262 mapspace &ms = op->ms (); 1312 mapspace &ms = op->ms ();
1263 1313
1264 /* this has to be done after we translate the coordinates. 1314 /* this has to be done after we translate the coordinates.
1265 */ 1315 */
1266 if (op->nrof && !(flag & INS_NO_MERGE)) 1316 if (op->nrof && !(flag & INS_NO_MERGE))
1267 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1317 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1268 if (object::can_merge (op, tmp)) 1318 if (object::can_merge (op, tmp))
1269 { 1319 {
1320 // TODO: we actually want to update tmp, not op,
1321 // but some caller surely breaks when we return tmp
1322 // from here :/
1270 op->nrof += tmp->nrof; 1323 op->nrof += tmp->nrof;
1271 tmp->destroy (); 1324 tmp->destroy (1);
1272 } 1325 }
1273 1326
1274 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1327 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1275 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1328 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1276 1329
1283 { 1336 {
1284 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); 1337 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n");
1285 abort (); 1338 abort ();
1286 } 1339 }
1287 1340
1341 if (!originator->is_on_map ())
1342 LOG (llevDebug | logBacktrace, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map",
1343 op->debug_desc (), originator->debug_desc ());
1344
1288 op->above = originator; 1345 op->above = originator;
1289 op->below = originator->below; 1346 op->below = originator->below;
1290
1291 if (op->below)
1292 op->below->above = op;
1293 else
1294 ms.bot = op;
1295
1296 /* since *below* originator, no need to update top */
1297 originator->below = op; 1347 originator->below = op;
1348
1349 *(op->below ? &op->below->above : &ms.bot) = op;
1298 } 1350 }
1299 else 1351 else
1300 { 1352 {
1301 top = ms.bot; 1353 object *floor = 0;
1354 object *top = ms.top;
1302 1355
1303 /* If there are other objects, then */ 1356 /* If there are other objects, then */
1304 if ((!(flag & INS_MAP_LOAD)) && top) 1357 if (top)
1305 { 1358 {
1306 object *last = 0;
1307
1308 /* 1359 /*
1309 * If there are multiple objects on this space, we do some trickier handling. 1360 * If there are multiple objects on this space, we do some trickier handling.
1310 * We've already dealt with merging if appropriate. 1361 * We've already dealt with merging if appropriate.
1311 * Generally, we want to put the new object on top. But if 1362 * Generally, we want to put the new object on top. But if
1312 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last 1363 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last
1315 * once we get to them. This reduces the need to traverse over all of 1366 * once we get to them. This reduces the need to traverse over all of
1316 * them when adding another one - this saves quite a bit of cpu time 1367 * them when adding another one - this saves quite a bit of cpu time
1317 * when lots of spells are cast in one area. Currently, it is presumed 1368 * when lots of spells are cast in one area. Currently, it is presumed
1318 * that flying non pickable objects are spell objects. 1369 * that flying non pickable objects are spell objects.
1319 */ 1370 */
1320 for (top = ms.bot; top; top = top->above) 1371 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1321 { 1372 {
1322 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) 1373 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR))
1323 floor = top; 1374 floor = tmp;
1324 1375
1325 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) 1376 if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1326 { 1377 {
1327 /* We insert above top, so we want this object below this */ 1378 /* We insert above top, so we want this object below this */
1328 top = top->below; 1379 top = tmp->below;
1329 break; 1380 break;
1330 } 1381 }
1331 1382
1332 last = top; 1383 top = tmp;
1333 } 1384 }
1334
1335 /* Don't want top to be NULL, so set it to the last valid object */
1336 top = last;
1337 1385
1338 /* We let update_position deal with figuring out what the space 1386 /* We let update_position deal with figuring out what the space
1339 * looks like instead of lots of conditions here. 1387 * looks like instead of lots of conditions here.
1340 * makes things faster, and effectively the same result. 1388 * makes things faster, and effectively the same result.
1341 */ 1389 */
1348 */ 1396 */
1349 if (!(flag & INS_ON_TOP) 1397 if (!(flag & INS_ON_TOP)
1350 && ms.flags () & P_BLOCKSVIEW 1398 && ms.flags () & P_BLOCKSVIEW
1351 && (op->face && !faces [op->face].visibility)) 1399 && (op->face && !faces [op->face].visibility))
1352 { 1400 {
1401 object *last;
1402
1353 for (last = top; last != floor; last = last->below) 1403 for (last = top; last != floor; last = last->below)
1354 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1404 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1355 break; 1405 break;
1356 1406
1357 /* Check to see if we found the object that blocks view, 1407 /* Check to see if we found the object that blocks view,
1361 */ 1411 */
1362 if (last && last->below && last != floor) 1412 if (last && last->below && last != floor)
1363 top = last->below; 1413 top = last->below;
1364 } 1414 }
1365 } /* If objects on this space */ 1415 } /* If objects on this space */
1366 if (flag & INS_MAP_LOAD)
1367 top = ms.top;
1368 1416
1369 if (flag & INS_ABOVE_FLOOR_ONLY) 1417 if (flag & INS_ABOVE_FLOOR_ONLY)
1370 top = floor; 1418 top = floor;
1371 1419
1372 /* Top is the object that our object (op) is going to get inserted above. 1420 // insert object above top, or bottom-most if top = 0
1373 */
1374
1375 /* First object on this space */
1376 if (!top) 1421 if (!top)
1377 { 1422 {
1423 op->below = 0;
1378 op->above = ms.bot; 1424 op->above = ms.bot;
1379
1380 if (op->above)
1381 op->above->below = op;
1382
1383 op->below = 0;
1384 ms.bot = op; 1425 ms.bot = op;
1426
1427 *(op->above ? &op->above->below : &ms.top) = op;
1385 } 1428 }
1386 else 1429 else
1387 { /* get inserted into the stack above top */ 1430 {
1388 op->above = top->above; 1431 op->above = top->above;
1389
1390 if (op->above)
1391 op->above->below = op; 1432 top->above = op;
1392 1433
1393 op->below = top; 1434 op->below = top;
1394 top->above = op; 1435 *(op->above ? &op->above->below : &ms.top) = op;
1395 } 1436 }
1396 1437 }
1397 if (!op->above)
1398 ms.top = op;
1399 } /* else not INS_BELOW_ORIGINATOR */
1400 1438
1401 if (op->type == PLAYER) 1439 if (op->type == PLAYER)
1402 { 1440 {
1403 op->contr->do_los = 1; 1441 op->contr->do_los = 1;
1404 ++op->map->players; 1442 ++op->map->players;
1405 op->map->touch (); 1443 op->map->touch ();
1406 } 1444 }
1407 1445
1408 op->map->dirty = true; 1446 op->map->dirty = true;
1409 1447
1410 if (!(flag & INS_MAP_LOAD))
1411 if (object *pl = ms.player ()) 1448 if (object *pl = ms.player ())
1449 //TODO: the floorbox prev/next might need updating
1450 //esrv_send_item (pl, op);
1451 //TODO: update floorbox to preserve ordering
1452 if (pl->contr->ns)
1412 pl->contr->ns->floorbox_update (); 1453 pl->contr->ns->floorbox_update ();
1413 1454
1414 /* If this object glows, it may affect lighting conditions that are 1455 /* If this object glows, it may affect lighting conditions that are
1415 * visible to others on this map. But update_all_los is really 1456 * visible to others on this map. But update_all_los is really
1416 * an inefficient way to do this, as it means los for all players 1457 * an inefficient way to do this, as it means los for all players
1459 * op is the object to insert it under: supplies x and the map. 1500 * op is the object to insert it under: supplies x and the map.
1460 */ 1501 */
1461void 1502void
1462replace_insert_ob_in_map (const char *arch_string, object *op) 1503replace_insert_ob_in_map (const char *arch_string, object *op)
1463{ 1504{
1464 object *tmp, *tmp1;
1465
1466 /* first search for itself and remove any old instances */ 1505 /* first search for itself and remove any old instances */
1467 1506
1468 for (tmp = op->ms ().bot; tmp; tmp = tmp->above) 1507 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above)
1469 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ 1508 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */
1470 tmp->destroy (); 1509 tmp->destroy (1);
1471 1510
1472 tmp1 = arch_to_object (archetype::find (arch_string)); 1511 object *tmp = arch_to_object (archetype::find (arch_string));
1473 1512
1474 tmp1->x = op->x; 1513 tmp->x = op->x;
1475 tmp1->y = op->y; 1514 tmp->y = op->y;
1515
1476 insert_ob_in_map (tmp1, op->map, op, 0); 1516 insert_ob_in_map (tmp, op->map, op, 0);
1477} 1517}
1478 1518
1479object * 1519object *
1480object::insert_at (object *where, object *originator, int flags) 1520object::insert_at (object *where, object *originator, int flags)
1481{ 1521{
1522 if (where->env)
1523 return where->env->insert (this);
1524 else
1482 return where->map->insert (this, where->x, where->y, originator, flags); 1525 return where->map->insert (this, where->x, where->y, originator, flags);
1483} 1526}
1484 1527
1485/* 1528/*
1486 * get_split_ob(ob,nr) splits up ob into two parts. The part which
1487 * is returned contains nr objects, and the remaining parts contains
1488 * the rest (or is removed and freed if that number is 0).
1489 * On failure, NULL is returned, and the reason put into the
1490 * global static errmsg array.
1491 */
1492object *
1493get_split_ob (object *orig_ob, uint32 nr)
1494{
1495 object *newob;
1496 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1497
1498 if (orig_ob->nrof < nr)
1499 {
1500 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1501 return NULL;
1502 }
1503
1504 newob = object_create_clone (orig_ob);
1505
1506 if ((orig_ob->nrof -= nr) < 1)
1507 orig_ob->destroy (1);
1508 else if (!is_removed)
1509 {
1510 if (orig_ob->env != NULL)
1511 sub_weight (orig_ob->env, orig_ob->weight * nr);
1512 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1513 {
1514 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1515 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1516 return NULL;
1517 }
1518 }
1519
1520 newob->nrof = nr;
1521
1522 return newob;
1523}
1524
1525/*
1526 * decrease_ob_nr(object, number) decreases a specified number from 1529 * decrease(object, number) decreases a specified number from
1527 * the amount of an object. If the amount reaches 0, the object 1530 * the amount of an object. If the amount reaches 0, the object
1528 * is subsequently removed and freed. 1531 * is subsequently removed and freed.
1529 * 1532 *
1530 * Return value: 'op' if something is left, NULL if the amount reached 0 1533 * Return value: 'op' if something is left, NULL if the amount reached 0
1531 */ 1534 */
1535bool
1536object::decrease (sint32 nr)
1537{
1538 if (!nr)
1539 return true;
1540
1541 nr = min (nr, nrof);
1542
1543 nrof -= nr;
1544
1545 if (nrof)
1546 {
1547 adjust_weight (env, -weight * max (1, nr)); // carrying == 0
1548
1549 if (object *pl = visible_to ())
1550 esrv_update_item (UPD_NROF, pl, this);
1551
1552 return true;
1553 }
1554 else
1555 {
1556 destroy ();
1557 return false;
1558 }
1559}
1560
1561/*
1562 * split(ob,nr) splits up ob into two parts. The part which
1563 * is returned contains nr objects, and the remaining parts contains
1564 * the rest (or is removed and returned if that number is 0).
1565 * On failure, NULL is returned.
1566 */
1532object * 1567object *
1533decrease_ob_nr (object *op, uint32 i) 1568object::split (sint32 nr)
1534{ 1569{
1535 object *tmp; 1570 int have = number_of ();
1536 1571
1537 if (i == 0) /* objects with op->nrof require this check */ 1572 if (have < nr)
1538 return op; 1573 return 0;
1539 1574 else if (have == nr)
1540 if (i > op->nrof)
1541 i = op->nrof;
1542
1543 if (QUERY_FLAG (op, FLAG_REMOVED))
1544 op->nrof -= i;
1545 else if (op->env)
1546 { 1575 {
1547 /* is this object in the players inventory, or sub container
1548 * therein?
1549 */
1550 tmp = op->in_player ();
1551 /* nope. Is this a container the player has opened?
1552 * If so, set tmp to that player.
1553 * IMO, searching through all the players will mostly
1554 * likely be quicker than following op->env to the map,
1555 * and then searching the map for a player.
1556 */
1557 if (!tmp)
1558 for_all_players (pl)
1559 if (pl->ob->container == op->env)
1560 {
1561 tmp = pl->ob;
1562 break;
1563 }
1564
1565 if (i < op->nrof)
1566 {
1567 sub_weight (op->env, op->weight * i);
1568 op->nrof -= i;
1569 if (tmp)
1570 esrv_send_item (tmp, op);
1571 }
1572 else
1573 {
1574 op->remove (); 1576 remove ();
1575 op->nrof = 0; 1577 return this;
1576 if (tmp)
1577 esrv_del_item (tmp->contr, op->count);
1578 }
1579 } 1578 }
1580 else 1579 else
1581 { 1580 {
1582 object *above = op->above; 1581 decrease (nr);
1583 1582
1584 if (i < op->nrof) 1583 object *op = deep_clone ();
1585 op->nrof -= i; 1584 op->nrof = nr;
1586 else
1587 {
1588 op->remove ();
1589 op->nrof = 0;
1590 }
1591
1592 /* Since we just removed op, op->above is null */
1593 for (tmp = above; tmp; tmp = tmp->above)
1594 if (tmp->type == PLAYER)
1595 {
1596 if (op->nrof)
1597 esrv_send_item (tmp, op);
1598 else
1599 esrv_del_item (tmp->contr, op->count);
1600 }
1601 }
1602
1603 if (op->nrof)
1604 return op; 1585 return op;
1605 else
1606 {
1607 op->destroy ();
1608 return 0;
1609 }
1610}
1611
1612/*
1613 * add_weight(object, weight) adds the specified weight to an object,
1614 * and also updates how much the environment(s) is/are carrying.
1615 */
1616void
1617add_weight (object *op, signed long weight)
1618{
1619 while (op != NULL)
1620 {
1621 if (op->type == CONTAINER)
1622 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1623
1624 op->carrying += weight;
1625 op = op->env;
1626 } 1586 }
1627} 1587}
1628 1588
1629object * 1589object *
1630insert_ob_in_ob (object *op, object *where) 1590insert_ob_in_ob (object *op, object *where)
1655 * be != op, if items are merged. -Tero 1615 * be != op, if items are merged. -Tero
1656 */ 1616 */
1657object * 1617object *
1658object::insert (object *op) 1618object::insert (object *op)
1659{ 1619{
1660 if (!QUERY_FLAG (op, FLAG_REMOVED))
1661 op->remove ();
1662
1663 if (op->more) 1620 if (op->more)
1664 { 1621 {
1665 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1622 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1666 return op; 1623 return op;
1667 } 1624 }
1668 1625
1669 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1626 op->remove ();
1670 CLEAR_FLAG (op, FLAG_REMOVED); 1627
1628 op->flag [FLAG_OBJ_ORIGINAL] = 0;
1671 1629
1672 if (op->nrof) 1630 if (op->nrof)
1673 {
1674 for (object *tmp = inv; tmp; tmp = tmp->below) 1631 for (object *tmp = inv; tmp; tmp = tmp->below)
1675 if (object::can_merge (tmp, op)) 1632 if (object::can_merge (tmp, op))
1676 { 1633 {
1677 /* return the original object and remove inserted object 1634 /* return the original object and remove inserted object
1678 (client needs the original object) */ 1635 (client needs the original object) */
1679 tmp->nrof += op->nrof; 1636 tmp->nrof += op->nrof;
1680 /* Weight handling gets pretty funky. Since we are adding to 1637
1681 * tmp->nrof, we need to increase the weight. 1638 if (object *pl = tmp->visible_to ())
1682 */ 1639 esrv_update_item (UPD_NROF, pl, tmp);
1640
1683 add_weight (this, op->weight * op->nrof); 1641 adjust_weight (this, op->total_weight ());
1684 SET_FLAG (op, FLAG_REMOVED); 1642
1685 op->destroy (); /* free the inserted object */ 1643 op->destroy (1);
1686 op = tmp; 1644 op = tmp;
1687 op->remove (); /* and fix old object's links */ 1645 goto inserted;
1688 CLEAR_FLAG (op, FLAG_REMOVED);
1689 break;
1690 } 1646 }
1691 1647
1692 /* I assume combined objects have no inventory
1693 * We add the weight - this object could have just been removed
1694 * (if it was possible to merge). calling remove_ob will subtract
1695 * the weight, so we need to add it in again, since we actually do
1696 * the linking below
1697 */
1698 add_weight (this, op->weight * op->nrof);
1699 }
1700 else
1701 add_weight (this, (op->weight + op->carrying));
1702
1703 if (object *otmp = this->in_player ())
1704 if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1705 otmp->update_stats ();
1706
1707 op->owner = 0; // its his/hers now. period. 1648 op->owner = 0; // it's his/hers now. period.
1708 op->map = 0; 1649 op->map = 0;
1650 op->x = 0;
1651 op->y = 0;
1652
1653 op->above = 0;
1654 op->below = inv;
1709 op->env = this; 1655 op->env = this;
1710 op->above = 0;
1711 op->below = 0;
1712 op->x = op->y = 0;
1713 1656
1657 if (inv)
1658 inv->above = op;
1659
1660 inv = op;
1661
1662 op->flag [FLAG_REMOVED] = 0;
1663
1664 if (object *pl = op->visible_to ())
1665 esrv_send_item (pl, op);
1666
1667 adjust_weight (this, op->total_weight ());
1668
1669inserted:
1714 /* reset the light list and los of the players on the map */ 1670 /* reset the light list and los of the players on the map */
1715 if (op->glow_radius && map) 1671 if (op->glow_radius && map && map->darkness)
1716 {
1717#ifdef DEBUG_LIGHTS
1718 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1719#endif /* DEBUG_LIGHTS */
1720 if (map->darkness)
1721 update_all_los (map, x, y); 1672 update_all_los (map, x, y);
1722 }
1723 1673
1724 /* Client has no idea of ordering so lets not bother ordering it here. 1674 // if this is a player's inventory, update stats
1725 * It sure simplifies this function... 1675 if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER])
1726 */ 1676 update_stats ();
1727 if (!inv)
1728 inv = op;
1729 else
1730 {
1731 op->below = inv;
1732 op->below->above = op;
1733 inv = op;
1734 }
1735 1677
1736 INVOKE_OBJECT (INSERT, this); 1678 INVOKE_OBJECT (INSERT, this);
1737 1679
1738 return op; 1680 return op;
1739} 1681}
1867 LOG (llevError, "Present_arch called outside map.\n"); 1809 LOG (llevError, "Present_arch called outside map.\n");
1868 return NULL; 1810 return NULL;
1869 } 1811 }
1870 1812
1871 for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) 1813 for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above)
1872 if (tmp->arch == at) 1814 if (tmp->arch->archname == at->archname)
1873 return tmp; 1815 return tmp;
1874 1816
1875 return NULL; 1817 return NULL;
1876} 1818}
1877 1819
1941 * The first matching object is returned, or NULL if none. 1883 * The first matching object is returned, or NULL if none.
1942 */ 1884 */
1943object * 1885object *
1944present_arch_in_ob (const archetype *at, const object *op) 1886present_arch_in_ob (const archetype *at, const object *op)
1945{ 1887{
1946 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1888 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1947 if (tmp->arch == at) 1889 if (tmp->arch->archname == at->archname)
1948 return tmp; 1890 return tmp;
1949 1891
1950 return NULL; 1892 return NULL;
1951} 1893}
1952 1894
1954 * activate recursively a flag on an object inventory 1896 * activate recursively a flag on an object inventory
1955 */ 1897 */
1956void 1898void
1957flag_inv (object *op, int flag) 1899flag_inv (object *op, int flag)
1958{ 1900{
1959 if (op->inv)
1960 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1901 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1961 { 1902 {
1962 SET_FLAG (tmp, flag); 1903 SET_FLAG (tmp, flag);
1963 flag_inv (tmp, flag); 1904 flag_inv (tmp, flag);
1964 } 1905 }
1965} 1906}
1966 1907
1967/* 1908/*
1968 * deactivate recursively a flag on an object inventory 1909 * deactivate recursively a flag on an object inventory
1969 */ 1910 */
1970void 1911void
1971unflag_inv (object *op, int flag) 1912unflag_inv (object *op, int flag)
1972{ 1913{
1973 if (op->inv)
1974 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1914 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1975 { 1915 {
1976 CLEAR_FLAG (tmp, flag); 1916 CLEAR_FLAG (tmp, flag);
1977 unflag_inv (tmp, flag); 1917 unflag_inv (tmp, flag);
1978 } 1918 }
1979} 1919}
1980 1920
1981/* 1921/*
1982 * find_free_spot(object, map, x, y, start, stop) will search for 1922 * find_free_spot(object, map, x, y, start, stop) will search for
1983 * a spot at the given map and coordinates which will be able to contain 1923 * a spot at the given map and coordinates which will be able to contain
1985 * to search (see the freearr_x/y[] definition). 1925 * to search (see the freearr_x/y[] definition).
1986 * It returns a random choice among the alternatives found. 1926 * It returns a random choice among the alternatives found.
1987 * start and stop are where to start relative to the free_arr array (1,9 1927 * start and stop are where to start relative to the free_arr array (1,9
1988 * does all 4 immediate directions). This returns the index into the 1928 * does all 4 immediate directions). This returns the index into the
1989 * array of the free spot, -1 if no spot available (dir 0 = x,y) 1929 * array of the free spot, -1 if no spot available (dir 0 = x,y)
1990 * Note - this only checks to see if there is space for the head of the
1991 * object - if it is a multispace object, this should be called for all
1992 * pieces.
1993 * Note2: This function does correctly handle tiled maps, but does not 1930 * Note: This function does correctly handle tiled maps, but does not
1994 * inform the caller. However, insert_ob_in_map will update as 1931 * inform the caller. However, insert_ob_in_map will update as
1995 * necessary, so the caller shouldn't need to do any special work. 1932 * necessary, so the caller shouldn't need to do any special work.
1996 * Note - updated to take an object instead of archetype - this is necessary 1933 * Note - updated to take an object instead of archetype - this is necessary
1997 * because arch_blocked (now ob_blocked) needs to know the movement type 1934 * because arch_blocked (now ob_blocked) needs to know the movement type
1998 * to know if the space in question will block the object. We can't use 1935 * to know if the space in question will block the object. We can't use
2000 * customized, changed states, etc. 1937 * customized, changed states, etc.
2001 */ 1938 */
2002int 1939int
2003find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) 1940find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2004{ 1941{
1942 int altern[SIZEOFFREE];
2005 int index = 0, flag; 1943 int index = 0, flag;
2006 int altern[SIZEOFFREE];
2007 1944
2008 for (int i = start; i < stop; i++) 1945 for (int i = start; i < stop; i++)
2009 { 1946 {
2010 flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); 1947 mapxy pos (m, x, y); pos.move (i);
2011 if (!flag) 1948
1949 if (!pos.normalise ())
1950 continue;
1951
1952 mapspace &ms = *pos;
1953
1954 if (ms.flags () & P_IS_ALIVE)
1955 continue;
1956
1957 /* However, often
1958 * ob doesn't have any move type (when used to place exits)
1959 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
1960 */
1961 if (ob && ob->move_type == 0 && ms.move_block != MOVE_ALL)
1962 {
2012 altern [index++] = i; 1963 altern [index++] = i;
1964 continue;
1965 }
2013 1966
2014 /* Basically, if we find a wall on a space, we cut down the search size. 1967 /* Basically, if we find a wall on a space, we cut down the search size.
2015 * In this way, we won't return spaces that are on another side of a wall. 1968 * In this way, we won't return spaces that are on another side of a wall.
2016 * This mostly work, but it cuts down the search size in all directions - 1969 * This mostly work, but it cuts down the search size in all directions -
2017 * if the space being examined only has a wall to the north and empty 1970 * if the space being examined only has a wall to the north and empty
2018 * spaces in all the other directions, this will reduce the search space 1971 * spaces in all the other directions, this will reduce the search space
2019 * to only the spaces immediately surrounding the target area, and 1972 * to only the spaces immediately surrounding the target area, and
2020 * won't look 2 spaces south of the target space. 1973 * won't look 2 spaces south of the target space.
2021 */ 1974 */
2022 else if ((flag & P_NO_PASS) && maxfree[i] < stop) 1975 if (ms.move_block == MOVE_ALL && maxfree[i] < stop)
1976 {
2023 stop = maxfree[i]; 1977 stop = maxfree[i];
1978 continue;
1979 }
1980
1981 /* Note it is intentional that we check ob - the movement type of the
1982 * head of the object should correspond for the entire object.
1983 */
1984 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
1985 continue;
1986
1987 if (ob->blocked (m, pos.x, pos.y))
1988 continue;
1989
1990 altern [index++] = i;
2024 } 1991 }
2025 1992
2026 if (!index) 1993 if (!index)
2027 return -1; 1994 return -1;
2028 1995
2037 */ 2004 */
2038int 2005int
2039find_first_free_spot (const object *ob, maptile *m, int x, int y) 2006find_first_free_spot (const object *ob, maptile *m, int x, int y)
2040{ 2007{
2041 for (int i = 0; i < SIZEOFFREE; i++) 2008 for (int i = 0; i < SIZEOFFREE; i++)
2042 if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) 2009 if (!ob->blocked (m, x + freearr_x[i], y + freearr_y[i]))
2043 return i; 2010 return i;
2044 2011
2045 return -1; 2012 return -1;
2046} 2013}
2047 2014
2336 2303
2337/* 2304/*
2338 * create clone from object to another 2305 * create clone from object to another
2339 */ 2306 */
2340object * 2307object *
2341object_create_clone (object *asrc) 2308object::deep_clone ()
2342{ 2309{
2343 object *dst = 0, *tmp, *src, *prev, *item; 2310 assert (("deep_clone called on non-head object", is_head ()));
2344 2311
2345 if (!asrc) 2312 object *dst = clone ();
2346 return 0;
2347 2313
2348 src = asrc->head_ (); 2314 object *prev = dst;
2349
2350 prev = 0;
2351 for (object *part = src; part; part = part->more) 2315 for (object *part = this->more; part; part = part->more)
2352 { 2316 {
2353 tmp = part->clone (); 2317 object *tmp = part->clone ();
2354 tmp->x -= src->x;
2355 tmp->y -= src->y;
2356
2357 if (!part->head)
2358 {
2359 dst = tmp;
2360 tmp->head = 0;
2361 }
2362 else
2363 tmp->head = dst; 2318 tmp->head = dst;
2364
2365 tmp->more = 0;
2366
2367 if (prev)
2368 prev->more = tmp; 2319 prev->more = tmp;
2369
2370 prev = tmp; 2320 prev = tmp;
2371 } 2321 }
2372 2322
2373 for (item = src->inv; item; item = item->below) 2323 for (object *item = inv; item; item = item->below)
2374 insert_ob_in_ob (object_create_clone (item), dst); 2324 insert_ob_in_ob (item->deep_clone (), dst);
2375 2325
2376 return dst; 2326 return dst;
2377} 2327}
2378 2328
2379/* This returns the first object in who's inventory that 2329/* This returns the first object in who's inventory that
2388 return tmp; 2338 return tmp;
2389 2339
2390 return 0; 2340 return 0;
2391} 2341}
2392 2342
2393/* If ob has a field named key, return the link from the list, 2343const shstr &
2394 * otherwise return NULL. 2344object::kv_get (const shstr &key) const
2395 *
2396 * key must be a passed in shared string - otherwise, this won't
2397 * do the desired thing.
2398 */
2399key_value *
2400get_ob_key_link (const object *ob, const char *key)
2401{ 2345{
2402 for (key_value *link = ob->key_values; link; link = link->next) 2346 for (key_value *kv = key_values; kv; kv = kv->next)
2403 if (link->key == key) 2347 if (kv->key == key)
2404 return link;
2405
2406 return 0;
2407}
2408
2409/*
2410 * Returns the value of op has an extra_field for key, or NULL.
2411 *
2412 * The argument doesn't need to be a shared string.
2413 *
2414 * The returned string is shared.
2415 */
2416const char *
2417get_ob_key_value (const object *op, const char *const key)
2418{
2419 key_value *link;
2420 shstr_cmp canonical_key (key);
2421
2422 if (!canonical_key)
2423 {
2424 /* 1. There being a field named key on any object
2425 * implies there'd be a shared string to find.
2426 * 2. Since there isn't, no object has this field.
2427 * 3. Therefore, *this* object doesn't have this field.
2428 */
2429 return 0;
2430 }
2431
2432 /* This is copied from get_ob_key_link() above -
2433 * only 4 lines, and saves the function call overhead.
2434 */
2435 for (link = op->key_values; link; link = link->next)
2436 if (link->key == canonical_key)
2437 return link->value; 2348 return kv->value;
2438 2349
2439 return 0; 2350 return shstr_null;
2440} 2351}
2441 2352
2442/* 2353void
2443 * Updates the canonical_key in op to value. 2354object::kv_set (const shstr &key, const shstr &value)
2444 *
2445 * canonical_key is a shared string (value doesn't have to be).
2446 *
2447 * Unless add_key is TRUE, it won't add fields, only change the value of existing
2448 * keys.
2449 *
2450 * Returns TRUE on success.
2451 */
2452int
2453set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key)
2454{ 2355{
2455 key_value *field = NULL, *last = NULL; 2356 for (key_value *kv = key_values; kv; kv = kv->next)
2456 2357 if (kv->key == key)
2457 for (field = op->key_values; field != NULL; field = field->next)
2458 {
2459 if (field->key != canonical_key)
2460 { 2358 {
2461 last = field; 2359 kv->value = value;
2462 continue; 2360 return;
2463 } 2361 }
2464 2362
2465 if (value) 2363 key_value *kv = new key_value;
2466 field->value = value; 2364
2467 else 2365 kv->next = key_values;
2366 kv->key = key;
2367 kv->value = value;
2368
2369 key_values = kv;
2370}
2371
2372void
2373object::kv_del (const shstr &key)
2374{
2375 for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next)
2376 if ((*kvp)->key == key)
2468 { 2377 {
2469 /* Basically, if the archetype has this key set, 2378 key_value *kv = *kvp;
2470 * we need to store the null value so when we save 2379 *kvp = (*kvp)->next;
2471 * it, we save the empty value so that when we load, 2380 delete kv;
2472 * we get this value back again. 2381 return;
2473 */
2474 if (get_ob_key_link (op->arch, canonical_key))
2475 field->value = 0;
2476 else
2477 {
2478 if (last)
2479 last->next = field->next;
2480 else
2481 op->key_values = field->next;
2482
2483 delete field;
2484 }
2485 } 2382 }
2486 return TRUE;
2487 }
2488 /* IF we get here, key doesn't exist */
2489
2490 /* No field, we'll have to add it. */
2491
2492 if (!add_key)
2493 return FALSE;
2494
2495 /* There isn't any good reason to store a null
2496 * value in the key/value list. If the archetype has
2497 * this key, then we should also have it, so shouldn't
2498 * be here. If user wants to store empty strings,
2499 * should pass in ""
2500 */
2501 if (value == NULL)
2502 return TRUE;
2503
2504 field = new key_value;
2505
2506 field->key = canonical_key;
2507 field->value = value;
2508 /* Usual prepend-addition. */
2509 field->next = op->key_values;
2510 op->key_values = field;
2511
2512 return TRUE;
2513}
2514
2515/*
2516 * Updates the key in op to value.
2517 *
2518 * If add_key is FALSE, this will only update existing keys,
2519 * and not add new ones.
2520 * In general, should be little reason FALSE is ever passed in for add_key
2521 *
2522 * Returns TRUE on success.
2523 */
2524int
2525set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2526{
2527 shstr key_ (key);
2528
2529 return set_ob_key_value_s (op, key_, value, add_key);
2530} 2383}
2531 2384
2532object::depth_iterator::depth_iterator (object *container) 2385object::depth_iterator::depth_iterator (object *container)
2533: iterator_base (container) 2386: iterator_base (container)
2534{ 2387{
2584{ 2437{
2585 char flagdesc[512]; 2438 char flagdesc[512];
2586 char info2[256 * 4]; 2439 char info2[256 * 4];
2587 char *p = info; 2440 char *p = info;
2588 2441
2589 p += snprintf (p, 512, "{cnt:%d,uuid:<1.%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", 2442 p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s%s,flags:[%s],type:%d}",
2590 count, uuid.seq, 2443 count,
2444 uuid.c_str (),
2591 &name, 2445 &name,
2592 title ? "\",title:\"" : "", 2446 title ? ",title:\"" : "",
2593 title ? (const char *)title : "", 2447 title ? (const char *)title : "",
2448 title ? "\"" : "",
2594 flag_desc (flagdesc, 512), type); 2449 flag_desc (flagdesc, 512), type);
2595 2450
2596 if (!this->flag[FLAG_REMOVED] && env) 2451 if (!flag[FLAG_REMOVED] && env)
2597 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2452 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2598 2453
2599 if (map) 2454 if (map)
2600 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); 2455 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y);
2601 2456
2631object::open_container (object *new_container) 2486object::open_container (object *new_container)
2632{ 2487{
2633 if (container == new_container) 2488 if (container == new_container)
2634 return; 2489 return;
2635 2490
2636 if (object *old_container = container) 2491 object *old_container = container;
2492
2493 if (old_container)
2637 { 2494 {
2638 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) 2495 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this)))
2639 return; 2496 return;
2640 2497
2641#if 0 2498#if 0
2643 if (object *closer = old_container->inv) 2500 if (object *closer = old_container->inv)
2644 if (closer->type == CLOSE_CON) 2501 if (closer->type == CLOSE_CON)
2645 closer->destroy (); 2502 closer->destroy ();
2646#endif 2503#endif
2647 2504
2505 // make sure the container is available
2506 esrv_send_item (this, old_container);
2507
2648 old_container->flag [FLAG_APPLIED] = 0; 2508 old_container->flag [FLAG_APPLIED] = false;
2649 container = 0; 2509 container = 0;
2650 2510
2511 // client needs item update to make it work, client bug requires this to be separate
2651 esrv_update_item (UPD_FLAGS, this, old_container); 2512 esrv_update_item (UPD_FLAGS, this, old_container);
2513
2652 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2514 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2653 play_sound (sound_find ("chest_close")); 2515 play_sound (sound_find ("chest_close"));
2654 } 2516 }
2655 2517
2656 if (new_container) 2518 if (new_container)
2669 } 2531 }
2670#endif 2532#endif
2671 2533
2672 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); 2534 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container));
2673 2535
2536 // make sure the container is available, client bug requires this to be separate
2537 esrv_send_item (this, new_container);
2538
2674 new_container->flag [FLAG_APPLIED] = 1; 2539 new_container->flag [FLAG_APPLIED] = true;
2675 container = new_container; 2540 container = new_container;
2676 2541
2542 // client needs flag change
2677 esrv_update_item (UPD_FLAGS, this, new_container); 2543 esrv_update_item (UPD_FLAGS, this, new_container);
2678 esrv_send_inventory (this, new_container); 2544 esrv_send_inventory (this, new_container);
2679 play_sound (sound_find ("chest_open")); 2545 play_sound (sound_find ("chest_open"));
2680 } 2546 }
2547// else if (!old_container->env && contr && contr->ns)
2548// contr->ns->floorbox_reset ();
2681} 2549}
2682 2550
2683object * 2551object *
2684object::force_find (const shstr name) 2552object::force_find (const shstr name)
2685{ 2553{
2711 2579
2712 insert (force); 2580 insert (force);
2713} 2581}
2714 2582
2715void 2583void
2716object::play_sound (faceidx sound) const 2584object::play_sound (faceidx sound)
2717{ 2585{
2718 if (!sound) 2586 if (!sound)
2719 return; 2587 return;
2720 2588
2721 if (flag [FLAG_REMOVED]) 2589 if (flag [FLAG_REMOVED])

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