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Comparing deliantra/server/common/object.C (file contents):
Revision 1.25 by root, Mon Sep 11 01:16:20 2006 UTC vs.
Revision 1.29 by root, Mon Sep 11 12:38:36 2006 UTC

1
2/*
3 * static char *rcsid_object_c =
4 * "$Id: object.C,v 1.25 2006/09/11 01:16:20 root Exp $";
5 */
6 1
7/* 2/*
8 CrossFire, A Multiplayer game for X-windows 3 CrossFire, A Multiplayer game for X-windows
9 4
10 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
29 24
30/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
31 sub/add_weight will transcend the environment updating the carrying 26 sub/add_weight will transcend the environment updating the carrying
32 variable. */ 27 variable. */
33#include <global.h> 28#include <global.h>
34#ifndef WIN32 /* ---win32 exclude headers */
35# include <stdio.h> 29#include <stdio.h>
36# include <sys/types.h> 30#include <sys/types.h>
37# include <sys/uio.h> 31#include <sys/uio.h>
38#endif /* win32 */
39#include <object.h> 32#include <object.h>
40#include <funcpoint.h> 33#include <funcpoint.h>
41#include <skills.h> 34#include <skills.h>
42#include <loader.h> 35#include <loader.h>
36
43int nrofallocobjects = 0; 37int nrofallocobjects = 0;
44 38
45object *objects; /* Pointer to the list of used objects */ 39object *objects; /* Pointer to the list of used objects */
46object *active_objects; /* List of active objects that need to be processed */ 40object *active_objects; /* List of active objects that need to be processed */
47 41
214 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) 208 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED)
215 return 0; 209 return 0;
216 210
217 switch (ob1->type) 211 switch (ob1->type)
218 { 212 {
219 case SCROLL: 213 case SCROLL:
220 if (ob1->level != ob2->level) 214 if (ob1->level != ob2->level)
221 return 0; 215 return 0;
222 break; 216 break;
223 } 217 }
224 218
225 if (ob1->key_values != NULL || ob2->key_values != NULL) 219 if (ob1->key_values != NULL || ob2->key_values != NULL)
226 { 220 {
227 /* At least one of these has key_values. */ 221 /* At least one of these has key_values. */
249/* 243/*
250 * sum_weight() is a recursive function which calculates the weight 244 * sum_weight() is a recursive function which calculates the weight
251 * an object is carrying. It goes through in figures out how much 245 * an object is carrying. It goes through in figures out how much
252 * containers are carrying, and sums it up. 246 * containers are carrying, and sums it up.
253 */ 247 */
254signed long 248long
255sum_weight (object *op) 249sum_weight (object *op)
256{ 250{
257 signed long sum; 251 long sum;
258 object *inv; 252 object *inv;
259 253
260 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) 254 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below)
261 { 255 {
262 if (inv->inv) 256 if (inv->inv)
891 /* if the object is being removed, we can't make intelligent 885 /* if the object is being removed, we can't make intelligent
892 * decisions, because remove_ob can't really pass the object 886 * decisions, because remove_ob can't really pass the object
893 * that is being removed. 887 * that is being removed.
894 */ 888 */
895 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 889 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
896 {
897 update_now = 1; 890 update_now = 1;
898 }
899 else if (action == UP_OBJ_FACE) 891 else if (action == UP_OBJ_FACE)
900 {
901 /* Nothing to do for that case */ 892 /* Nothing to do for that case */ ;
902 }
903 else 893 else
904 {
905 LOG (llevError, "update_object called with invalid action: %d\n", action); 894 LOG (llevError, "update_object called with invalid action: %d\n", action);
906 }
907 895
908 if (update_now) 896 if (update_now)
909 { 897 {
910 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); 898 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE);
911 update_position (op->map, op->x, op->y); 899 update_position (op->map, op->x, op->y);
913 901
914 if (op->more != NULL) 902 if (op->more != NULL)
915 update_object (op->more, action); 903 update_object (op->more, action);
916} 904}
917 905
918static unordered_vector<object *> mortals; 906static unordered_vector < object *>mortals;
919static std::vector<object *> freed; 907static
908std::vector < object *>
909 freed;
920 910
921void object::free_mortals () 911void object::free_mortals ()
922{ 912{
923 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end (); ) 913 for (unordered_vector < object *>::iterator i = mortals.begin (); i != mortals.end ();)
924 if (!(*i)->refcount) 914 if (!(*i)->refcount)
925 { 915 {
926 freed.push_back (*i); 916 freed.push_back (*i);
927 mortals.erase (i); 917 mortals.erase (i);
928 } 918 }
978 objects = next; 968 objects = next;
979} 969}
980 970
981object *object::create () 971object *object::create ()
982{ 972{
983 object *op; 973 object *
974 op;
984 975
985 if (freed.empty ()) 976 if (freed.empty ())
986 op = new object; 977 op = new object;
978
987 else 979 else
988 { 980 {
989 // highly annoying, but the only way to get it stable right now 981 // highly annoying, but the only way to get it stable right now
990 op = freed.back (); freed.pop_back (); 982 op = freed.back ();
983 freed.pop_back ();
991 op->~object (); 984 op->~object ();
992 new ((void *)op) object; 985 new ((void *) op) object;
993 } 986 }
994 987
995 op->link (); 988 op->link ();
996 return op; 989 return op;
997} 990}
1006 * If free_inventory is set, free inventory as well. Else drop items in 999 * If free_inventory is set, free inventory as well. Else drop items in
1007 * inventory to the ground. 1000 * inventory to the ground.
1008 */ 1001 */
1009void object::free (bool free_inventory) 1002void object::free (bool free_inventory)
1010{ 1003{
1004 if (QUERY_FLAG (this, FLAG_FREED))
1005 return;
1006
1011 if (!QUERY_FLAG (this, FLAG_REMOVED)) 1007 if (!QUERY_FLAG (this, FLAG_REMOVED))
1012 { 1008 remove_ob (this);
1013 LOG (llevDebug, "Free object called with non removed object\n");
1014 dump_object (this);
1015#ifdef MANY_CORES
1016 abort ();
1017#endif
1018 }
1019 1009
1020 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 1010 if (QUERY_FLAG (this, FLAG_FRIENDLY))
1021 {
1022 LOG (llevMonster, "Warning: tried to free friendly object.\n");
1023 remove_friendly_object (this); 1011 remove_friendly_object (this);
1024 }
1025 1012
1026 if (QUERY_FLAG (this, FLAG_FREED)) 1013 SET_FLAG (this, FLAG_FREED);
1027 {
1028 dump_object (this);
1029 LOG (llevError, "Trying to free freed object.\n%s\n", errmsg);
1030 return;
1031 }
1032 1014
1033 if (more) 1015 if (more)
1034 { 1016 {
1035 more->free (free_inventory); 1017 more->free (free_inventory);
1036 more = 0; 1018 more = 0;
1042 * if some form of movement is allowed, let objects 1024 * if some form of movement is allowed, let objects
1043 * drop on that space. 1025 * drop on that space.
1044 */ 1026 */
1045 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) 1027 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL))
1046 { 1028 {
1047 object * 1029 object *op = inv;
1048 op = inv;
1049 1030
1050 while (op) 1031 while (op)
1051 { 1032 {
1052 object *
1053 tmp = op->below; 1033 object *tmp = op->below;
1054
1055 remove_ob (op);
1056 op->free (free_inventory); 1034 op->free (free_inventory);
1057 op = tmp; 1035 op = tmp;
1058 } 1036 }
1059 } 1037 }
1060 else 1038 else
1061 { /* Put objects in inventory onto this space */ 1039 { /* Put objects in inventory onto this space */
1062 object * 1040 object *op = inv;
1063 op = inv;
1064 1041
1065 while (op) 1042 while (op)
1066 { 1043 {
1067 object *
1068 tmp = op->below; 1044 object *tmp = op->below;
1069 1045
1070 remove_ob (op); 1046 remove_ob (op);
1071 1047
1072 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 1048 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1073 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 1049 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1090 speed = 0; 1066 speed = 0;
1091 update_ob_speed (this); 1067 update_ob_speed (this);
1092 1068
1093 unlink (); 1069 unlink ();
1094 1070
1095 SET_FLAG (this, FLAG_FREED);
1096
1097 mortals.push_back (this); 1071 mortals.push_back (this);
1098} 1072}
1099 1073
1100/* 1074/*
1101 * sub_weight() recursively (outwards) subtracts a number from the 1075 * sub_weight() recursively (outwards) subtracts a number from the
1131 object * 1105 object *
1132 tmp, * 1106 tmp, *
1133 last = NULL; 1107 last = NULL;
1134 object * 1108 object *
1135 otmp; 1109 otmp;
1110
1136 tag_t 1111 tag_t
1137 tag; 1112 tag;
1138 int 1113 int
1139 check_walk_off; 1114 check_walk_off;
1140 mapstruct * 1115 mapstruct *
1141 m; 1116 m;
1117
1142 sint16 1118 sint16
1143 x, 1119 x,
1144 y; 1120 y;
1145 1121
1146
1147 if (QUERY_FLAG (op, FLAG_REMOVED)) 1122 if (QUERY_FLAG (op, FLAG_REMOVED))
1148 { 1123 return;
1149 dump_object (op);
1150 LOG (llevError, "Trying to remove removed object.\n%s\n", errmsg);
1151 1124
1152 /* Changed it to always dump core in this case. As has been learned 1125 SET_FLAG (op, FLAG_REMOVED);
1153 * in the past, trying to recover from errors almost always 1126
1154 * make things worse, and this is a real error here - something
1155 * that should not happen.
1156 * Yes, if this was a mission critical app, trying to do something
1157 * to recover may make sense, but that is because failure of the app
1158 * may have other disastrous problems. Cf runs out of a script
1159 * so is easily enough restarted without any real problems.
1160 * MSW 2001-07-01
1161 */
1162 abort ();
1163 }
1164 if (op->more != NULL) 1127 if (op->more != NULL)
1165 remove_ob (op->more); 1128 remove_ob (op->more);
1166
1167 SET_FLAG (op, FLAG_REMOVED);
1168 1129
1169 /* 1130 /*
1170 * In this case, the object to be removed is in someones 1131 * In this case, the object to be removed is in someones
1171 * inventory. 1132 * inventory.
1172 */ 1133 */
1198 */ 1159 */
1199 op->x = op->env->x, op->y = op->env->y; 1160 op->x = op->env->x, op->y = op->env->y;
1200 op->map = op->env->map; 1161 op->map = op->env->map;
1201 op->above = NULL, op->below = NULL; 1162 op->above = NULL, op->below = NULL;
1202 op->env = NULL; 1163 op->env = NULL;
1203 return; 1164 }
1165 else if (op->map)
1204 } 1166 {
1205
1206 /* If we get here, we are removing it from a map */
1207 if (op->map == NULL)
1208 return;
1209
1210 x = op->x; 1167 x = op->x;
1211 y = op->y; 1168 y = op->y;
1212 m = get_map_from_coord (op->map, &x, &y); 1169 m = get_map_from_coord (op->map, &x, &y);
1213 1170
1214 if (!m) 1171 if (!m)
1215 { 1172 {
1216 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", 1173 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1217 op->map->path, op->x, op->y); 1174 op->map->path, op->x, op->y);
1218 /* in old days, we used to set x and y to 0 and continue. 1175 /* in old days, we used to set x and y to 0 and continue.
1219 * it seems if we get into this case, something is probablye 1176 * it seems if we get into this case, something is probablye
1220 * screwed up and should be fixed. 1177 * screwed up and should be fixed.
1178 */
1179 abort ();
1180 }
1181
1182 if (op->map != m)
1183 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1184 op->map->path, m->path, op->x, op->y, x, y);
1185
1186 /* Re did the following section of code - it looks like it had
1187 * lots of logic for things we no longer care about
1221 */ 1188 */
1222 abort ();
1223 }
1224 if (op->map != m)
1225 {
1226 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1227 op->map->path, m->path, op->x, op->y, x, y);
1228 }
1229 1189
1230 /* Re did the following section of code - it looks like it had
1231 * lots of logic for things we no longer care about
1232 */
1233
1234 /* link the object above us */ 1190 /* link the object above us */
1235 if (op->above) 1191 if (op->above)
1236 op->above->below = op->below; 1192 op->above->below = op->below;
1237 else 1193 else
1238 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1194 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */
1239 1195
1240 /* Relink the object below us, if there is one */ 1196 /* Relink the object below us, if there is one */
1241 if (op->below) 1197 if (op->below)
1242 {
1243 op->below->above = op->above; 1198 op->below->above = op->above;
1244 }
1245 else 1199 else
1246 { 1200 {
1247 /* Nothing below, which means we need to relink map object for this space 1201 /* Nothing below, which means we need to relink map object for this space
1248 * use translated coordinates in case some oddness with map tiling is 1202 * use translated coordinates in case some oddness with map tiling is
1249 * evident 1203 * evident
1250 */
1251 if (GET_MAP_OB (m, x, y) != op)
1252 {
1253 dump_object (op);
1254 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n",
1255 errmsg);
1256 dump_object (GET_MAP_OB (m, x, y));
1257 LOG (llevError, "%s\n", errmsg);
1258 }
1259 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1260 }
1261 op->above = NULL;
1262 op->below = NULL;
1263
1264 if (op->map->in_memory == MAP_SAVING)
1265 return;
1266
1267 tag = op->count;
1268 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1269 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1270 {
1271 /* No point updating the players look faces if he is the object
1272 * being removed.
1273 */
1274
1275 if (tmp->type == PLAYER && tmp != op)
1276 {
1277 /* If a container that the player is currently using somehow gets
1278 * removed (most likely destroyed), update the player view
1279 * appropriately.
1280 */ 1204 */
1281 if (tmp->container == op) 1205 if (GET_MAP_OB (m, x, y) != op)
1282 { 1206 {
1283 CLEAR_FLAG (op, FLAG_APPLIED); 1207 dump_object (op);
1284 tmp->container = NULL; 1208 LOG (llevError,
1209 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg);
1210 dump_object (GET_MAP_OB (m, x, y));
1211 LOG (llevError, "%s\n", errmsg);
1285 } 1212 }
1286 tmp->contr->socket.update_look = 1; 1213
1287 } 1214 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1288 /* See if player moving off should effect something */
1289 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1290 { 1215 }
1291 1216
1292 move_apply (tmp, op, NULL); 1217 op->above = 0;
1293 if (was_destroyed (op, tag)) 1218 op->below = 0;
1219
1220 if (op->map->in_memory == MAP_SAVING)
1221 return;
1222
1223 tag = op->count;
1224 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1225
1226 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1227 {
1228 /* No point updating the players look faces if he is the object
1229 * being removed.
1230 */
1231
1232 if (tmp->type == PLAYER && tmp != op)
1294 { 1233 {
1295 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1234 /* If a container that the player is currently using somehow gets
1235 * removed (most likely destroyed), update the player view
1236 * appropriately.
1237 */
1238 if (tmp->container == op)
1239 {
1240 CLEAR_FLAG (op, FLAG_APPLIED);
1241 tmp->container = NULL;
1242 }
1243
1244 tmp->contr->socket.update_look = 1;
1296 } 1245 }
1246
1247 /* See if player moving off should effect something */
1248 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1249 {
1250 move_apply (tmp, op, NULL);
1251
1252 if (was_destroyed (op, tag))
1253 {
1254 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name);
1255 }
1297 } 1256 }
1298 1257
1299 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1258 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1300 1259
1301 if (tmp->above == tmp) 1260 if (tmp->above == tmp)
1302 tmp->above = NULL; 1261 tmp->above = NULL;
1262
1303 last = tmp; 1263 last = tmp;
1304 } 1264 }
1265
1305 /* last == NULL of there are no objects on this space */ 1266 /* last == NULL of there are no objects on this space */
1306 if (last == NULL) 1267 if (last == NULL)
1307 { 1268 {
1308 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1269 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1309 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1270 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1310 * those out anyways, and if there are any flags set right now, they won't 1271 * those out anyways, and if there are any flags set right now, they won't
1311 * be correct anyways. 1272 * be correct anyways.
1312 */ 1273 */
1313 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1274 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE);
1314 update_position (op->map, op->x, op->y); 1275 update_position (op->map, op->x, op->y);
1315 } 1276 }
1316 else 1277 else
1317 update_object (last, UP_OBJ_REMOVE); 1278 update_object (last, UP_OBJ_REMOVE);
1318 1279
1319 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1280 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0))
1320 update_all_los (op->map, op->x, op->y); 1281 update_all_los (op->map, op->x, op->y);
1321 1282 }
1322} 1283}
1323 1284
1324/* 1285/*
1325 * merge_ob(op,top): 1286 * merge_ob(op,top):
1326 * 1287 *
1333object * 1294object *
1334merge_ob (object *op, object *top) 1295merge_ob (object *op, object *top)
1335{ 1296{
1336 if (!op->nrof) 1297 if (!op->nrof)
1337 return 0; 1298 return 0;
1299
1338 if (top == NULL) 1300 if (top == NULL)
1339 for (top = op; top != NULL && top->above != NULL; top = top->above); 1301 for (top = op; top != NULL && top->above != NULL; top = top->above);
1302
1340 for (; top != NULL; top = top->below) 1303 for (; top != NULL; top = top->below)
1341 { 1304 {
1342 if (top == op) 1305 if (top == op)
1343 continue; 1306 continue;
1344 if (CAN_MERGE (op, top)) 1307 if (CAN_MERGE (op, top))
1350 remove_ob (op); 1313 remove_ob (op);
1351 free_object (op); 1314 free_object (op);
1352 return top; 1315 return top;
1353 } 1316 }
1354 } 1317 }
1318
1355 return NULL; 1319 return NULL;
1356} 1320}
1357 1321
1358/* 1322/*
1359 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1323 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1360 * job preparing multi-part monsters 1324 * job preparing multi-part monsters
1361 */ 1325 */
1362object * 1326object *
1363insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1327insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y)
1364{ 1328{
1365 object * 1329 object *tmp;
1366 tmp;
1367 1330
1368 if (op->head) 1331 if (op->head)
1369 op = op->head; 1332 op = op->head;
1333
1370 for (tmp = op; tmp; tmp = tmp->more) 1334 for (tmp = op; tmp; tmp = tmp->more)
1371 { 1335 {
1372 tmp->x = x + tmp->arch->clone.x; 1336 tmp->x = x + tmp->arch->clone.x;
1373 tmp->y = y + tmp->arch->clone.y; 1337 tmp->y = y + tmp->arch->clone.y;
1374 } 1338 }
1339
1375 return insert_ob_in_map (op, m, originator, flag); 1340 return insert_ob_in_map (op, m, originator, flag);
1376} 1341}
1377 1342
1378/* 1343/*
1379 * insert_ob_in_map (op, map, originator, flag): 1344 * insert_ob_in_map (op, map, originator, flag):
1438 1403
1439 if (op->more != NULL) 1404 if (op->more != NULL)
1440 { 1405 {
1441 /* The part may be on a different map. */ 1406 /* The part may be on a different map. */
1442 1407
1443 object *
1444 more = op->more; 1408 object *more = op->more;
1445 1409
1446 /* We really need the caller to normalize coordinates - if 1410 /* We really need the caller to normalize coordinates - if
1447 * we set the map, that doesn't work if the location is within 1411 * we set the map, that doesn't work if the location is within
1448 * a map and this is straddling an edge. So only if coordinate 1412 * a map and this is straddling an edge. So only if coordinate
1449 * is clear wrong do we normalize it. 1413 * is clear wrong do we normalize it.
1450 */ 1414 */
1451 if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) 1415 if (OUT_OF_REAL_MAP (more->map, more->x, more->y))
1452 {
1453 more->map = get_map_from_coord (m, &more->x, &more->y); 1416 more->map = get_map_from_coord (m, &more->x, &more->y);
1454 }
1455 else if (!more->map) 1417 else if (!more->map)
1456 { 1418 {
1457 /* For backwards compatibility - when not dealing with tiled maps, 1419 /* For backwards compatibility - when not dealing with tiled maps,
1458 * more->map should always point to the parent. 1420 * more->map should always point to the parent.
1459 */ 1421 */
1462 1424
1463 if (insert_ob_in_map (more, more->map, originator, flag) == NULL) 1425 if (insert_ob_in_map (more, more->map, originator, flag) == NULL)
1464 { 1426 {
1465 if (!op->head) 1427 if (!op->head)
1466 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); 1428 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n");
1429
1467 return NULL; 1430 return NULL;
1468 } 1431 }
1469 } 1432 }
1470 1433
1471 CLEAR_FLAG (op, FLAG_REMOVED); 1434 CLEAR_FLAG (op, FLAG_REMOVED);
1536 1499
1537 while (top != NULL) 1500 while (top != NULL)
1538 { 1501 {
1539 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) 1502 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR))
1540 floor = top; 1503 floor = top;
1504
1541 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) 1505 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR))
1542 { 1506 {
1543 /* We insert above top, so we want this object below this */ 1507 /* We insert above top, so we want this object below this */
1544 top = top->below; 1508 top = top->below;
1545 break; 1509 break;
1546 } 1510 }
1511
1547 last = top; 1512 last = top;
1548 top = top->above; 1513 top = top->above;
1549 } 1514 }
1515
1550 /* Don't want top to be NULL, so set it to the last valid object */ 1516 /* Don't want top to be NULL, so set it to the last valid object */
1551 top = last; 1517 top = last;
1552 1518
1553 /* We let update_position deal with figuring out what the space 1519 /* We let update_position deal with figuring out what the space
1554 * looks like instead of lots of conditions here. 1520 * looks like instead of lots of conditions here.
1633 * of effect may be sufficient. 1599 * of effect may be sufficient.
1634 */ 1600 */
1635 if (MAP_DARKNESS (op->map) && (op->glow_radius != 0)) 1601 if (MAP_DARKNESS (op->map) && (op->glow_radius != 0))
1636 update_all_los (op->map, op->x, op->y); 1602 update_all_los (op->map, op->x, op->y);
1637 1603
1638
1639 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1604 /* updates flags (blocked, alive, no magic, etc) for this map space */
1640 update_object (op, UP_OBJ_INSERT); 1605 update_object (op, UP_OBJ_INSERT);
1641
1642 1606
1643 /* Don't know if moving this to the end will break anything. However, 1607 /* Don't know if moving this to the end will break anything. However,
1644 * we want to have update_look set above before calling this. 1608 * we want to have update_look set above before calling this.
1645 * 1609 *
1646 * check_move_on() must be after this because code called from 1610 * check_move_on() must be after this because code called from
1671 * op is the object to insert it under: supplies x and the map. 1635 * op is the object to insert it under: supplies x and the map.
1672 */ 1636 */
1673void 1637void
1674replace_insert_ob_in_map (const char *arch_string, object *op) 1638replace_insert_ob_in_map (const char *arch_string, object *op)
1675{ 1639{
1676 object *tmp; 1640 object *
1641 tmp;
1677 object *tmp1; 1642 object *
1643 tmp1;
1678 1644
1679 /* first search for itself and remove any old instances */ 1645 /* first search for itself and remove any old instances */
1680 1646
1681 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1647 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1682 { 1648 {
1713 if (orig_ob->nrof < nr) 1679 if (orig_ob->nrof < nr)
1714 { 1680 {
1715 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1681 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1716 return NULL; 1682 return NULL;
1717 } 1683 }
1684
1718 newob = object_create_clone (orig_ob); 1685 newob = object_create_clone (orig_ob);
1686
1719 if ((orig_ob->nrof -= nr) < 1) 1687 if ((orig_ob->nrof -= nr) < 1)
1720 { 1688 {
1721 if (!is_removed) 1689 if (!is_removed)
1722 remove_ob (orig_ob); 1690 remove_ob (orig_ob);
1723 free_object2 (orig_ob, 1); 1691 free_object2 (orig_ob, 1);
1731 strcpy (errmsg, "Tried to split object whose map is not in memory."); 1699 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1732 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); 1700 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1733 return NULL; 1701 return NULL;
1734 } 1702 }
1735 } 1703 }
1704
1736 newob->nrof = nr; 1705 newob->nrof = nr;
1737 1706
1738 return newob; 1707 return newob;
1739} 1708}
1740 1709
1747 */ 1716 */
1748 1717
1749object * 1718object *
1750decrease_ob_nr (object *op, uint32 i) 1719decrease_ob_nr (object *op, uint32 i)
1751{ 1720{
1752 object * 1721 object *tmp;
1753 tmp;
1754 player * 1722 player *pl;
1755 pl;
1756 1723
1757 if (i == 0) /* objects with op->nrof require this check */ 1724 if (i == 0) /* objects with op->nrof require this check */
1758 return op; 1725 return op;
1759 1726
1760 if (i > op->nrof) 1727 if (i > op->nrof)
1761 i = op->nrof; 1728 i = op->nrof;
1762 1729
1763 if (QUERY_FLAG (op, FLAG_REMOVED)) 1730 if (QUERY_FLAG (op, FLAG_REMOVED))
1764 {
1765 op->nrof -= i; 1731 op->nrof -= i;
1766 }
1767 else if (op->env != NULL) 1732 else if (op->env != NULL)
1768 { 1733 {
1769 /* is this object in the players inventory, or sub container 1734 /* is this object in the players inventory, or sub container
1770 * therein? 1735 * therein?
1771 */ 1736 */
1806 } 1771 }
1807 } 1772 }
1808 } 1773 }
1809 else 1774 else
1810 { 1775 {
1811 object *
1812 above = op->above; 1776 object *above = op->above;
1813 1777
1814 if (i < op->nrof) 1778 if (i < op->nrof)
1815 {
1816 op->nrof -= i; 1779 op->nrof -= i;
1817 }
1818 else 1780 else
1819 { 1781 {
1820 remove_ob (op); 1782 remove_ob (op);
1821 op->nrof = 0; 1783 op->nrof = 0;
1822 } 1784 }
1785
1823 /* Since we just removed op, op->above is null */ 1786 /* Since we just removed op, op->above is null */
1824 for (tmp = above; tmp != NULL; tmp = tmp->above) 1787 for (tmp = above; tmp != NULL; tmp = tmp->above)
1825 if (tmp->type == PLAYER) 1788 if (tmp->type == PLAYER)
1826 { 1789 {
1827 if (op->nrof) 1790 if (op->nrof)
1830 esrv_del_item (tmp->contr, op->count); 1793 esrv_del_item (tmp->contr, op->count);
1831 } 1794 }
1832 } 1795 }
1833 1796
1834 if (op->nrof) 1797 if (op->nrof)
1835 {
1836 return op; 1798 return op;
1837 }
1838 else 1799 else
1839 { 1800 {
1840 free_object (op); 1801 free_object (op);
1841 return NULL; 1802 return NULL;
1842 } 1803 }
1851add_weight (object *op, signed long weight) 1812add_weight (object *op, signed long weight)
1852{ 1813{
1853 while (op != NULL) 1814 while (op != NULL)
1854 { 1815 {
1855 if (op->type == CONTAINER) 1816 if (op->type == CONTAINER)
1856 {
1857 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1817 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1858 } 1818
1859 op->carrying += weight; 1819 op->carrying += weight;
1860 op = op->env; 1820 op = op->env;
1861 } 1821 }
1862} 1822}
1863 1823
1886 { 1846 {
1887 dump_object (op); 1847 dump_object (op);
1888 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); 1848 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1889 return op; 1849 return op;
1890 } 1850 }
1851
1891 if (where == NULL) 1852 if (where == NULL)
1892 { 1853 {
1893 dump_object (op); 1854 dump_object (op);
1894 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); 1855 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1895 return op; 1856 return op;
1896 } 1857 }
1858
1897 if (where->head) 1859 if (where->head)
1898 { 1860 {
1899 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n"); 1861 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1900 where = where->head; 1862 where = where->head;
1901 } 1863 }
1864
1902 if (op->more) 1865 if (op->more)
1903 { 1866 {
1904 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1867 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1905 return op; 1868 return op;
1906 } 1869 }
1870
1907 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1871 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1908 CLEAR_FLAG (op, FLAG_REMOVED); 1872 CLEAR_FLAG (op, FLAG_REMOVED);
1909 if (op->nrof) 1873 if (op->nrof)
1910 { 1874 {
1911 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1875 for (tmp = where->inv; tmp != NULL; tmp = tmp->below)
2004 tag; 1968 tag;
2005 mapstruct * 1969 mapstruct *
2006 m = op->map; 1970 m = op->map;
2007 int 1971 int
2008 x = op->x, y = op->y; 1972 x = op->x, y = op->y;
1973
2009 MoveType 1974 MoveType
2010 move_on, 1975 move_on,
2011 move_slow, 1976 move_slow,
2012 move_block; 1977 move_block;
2013 1978
2047 * we don't need to check all of them. 2012 * we don't need to check all of them.
2048 */ 2013 */
2049 if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) 2014 if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK))
2050 break; 2015 break;
2051 } 2016 }
2017
2052 for (; tmp != NULL; tmp = tmp->below) 2018 for (; tmp; tmp = tmp->below)
2053 { 2019 {
2054 if (tmp == op) 2020 if (tmp == op)
2055 continue; /* Can't apply yourself */ 2021 continue; /* Can't apply yourself */
2056 2022
2057 /* Check to see if one of the movement types should be slowed down. 2023 /* Check to see if one of the movement types should be slowed down.
2065 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 2031 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
2066 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 2032 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
2067 { 2033 {
2068 2034
2069 float 2035 float
2070 diff;
2071
2072 diff = tmp->move_slow_penalty * FABS (op->speed); 2036 diff = tmp->move_slow_penalty * FABS (op->speed);
2037
2073 if (op->type == PLAYER) 2038 if (op->type == PLAYER)
2074 {
2075 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || 2039 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) ||
2076 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) 2040 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN)))
2077 {
2078 diff /= 4.0; 2041 diff /= 4.0;
2079 } 2042
2080 }
2081 op->speed_left -= diff; 2043 op->speed_left -= diff;
2082 } 2044 }
2083 } 2045 }
2084 2046
2085 /* Basically same logic as above, except now for actual apply. */ 2047 /* Basically same logic as above, except now for actual apply. */
2086 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 2048 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2087 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 2049 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2088 { 2050 {
2089
2090 move_apply (tmp, op, originator); 2051 move_apply (tmp, op, originator);
2052
2091 if (was_destroyed (op, tag)) 2053 if (was_destroyed (op, tag))
2092 return 1; 2054 return 1;
2093 2055
2094 /* what the person/creature stepped onto has moved the object 2056 /* what the person/creature stepped onto has moved the object
2095 * someplace new. Don't process any further - if we did, 2057 * someplace new. Don't process any further - if we did,
2097 */ 2059 */
2098 if (op->map != m || op->x != x || op->y != y) 2060 if (op->map != m || op->x != x || op->y != y)
2099 return 0; 2061 return 0;
2100 } 2062 }
2101 } 2063 }
2064
2102 return 0; 2065 return 0;
2103} 2066}
2104 2067
2105/* 2068/*
2106 * present_arch(arch, map, x, y) searches for any objects with 2069 * present_arch(arch, map, x, y) searches for any objects with
2397find_dir (mapstruct *m, int x, int y, object *exclude) 2360find_dir (mapstruct *m, int x, int y, object *exclude)
2398{ 2361{
2399 int 2362 int
2400 i, 2363 i,
2401 max = SIZEOFFREE, mflags; 2364 max = SIZEOFFREE, mflags;
2402 sint16 2365
2403 nx, 2366 sint16 nx, ny;
2404 ny;
2405 object * 2367 object *
2406 tmp; 2368 tmp;
2407 mapstruct * 2369 mapstruct *
2408 mp; 2370 mp;
2409 MoveType 2371
2410 blocked, 2372 MoveType blocked, move_type;
2411 move_type;
2412 2373
2413 if (exclude && exclude->head) 2374 if (exclude && exclude->head)
2414 { 2375 {
2415 exclude = exclude->head; 2376 exclude = exclude->head;
2416 move_type = exclude->move_type; 2377 move_type = exclude->move_type;
2623 2584
2624 2585
2625int 2586int
2626can_see_monsterP (mapstruct *m, int x, int y, int dir) 2587can_see_monsterP (mapstruct *m, int x, int y, int dir)
2627{ 2588{
2628 sint16 2589 sint16 dx, dy;
2629 dx,
2630 dy;
2631 int 2590 int
2632 mflags; 2591 mflags;
2633 2592
2634 if (dir < 0) 2593 if (dir < 0)
2635 return 0; /* exit condition: invalid direction */ 2594 return 0; /* exit condition: invalid direction */
2766 fprintf (tempfile, obstr); 2725 fprintf (tempfile, obstr);
2767 fclose (tempfile); 2726 fclose (tempfile);
2768 2727
2769 op = get_object (); 2728 op = get_object ();
2770 2729
2771 object_thawer 2730 object_thawer thawer (filename);
2772 thawer (filename);
2773 2731
2774 if (thawer) 2732 if (thawer)
2775 load_object (thawer, op, 0); 2733 load_object (thawer, op, 0);
2776 2734
2777 LOG (llevDebug, " load str completed, object=%s\n", &op->name); 2735 LOG (llevDebug, " load str completed, object=%s\n", &op->name);
2901 if (last) 2859 if (last)
2902 last->next = field->next; 2860 last->next = field->next;
2903 else 2861 else
2904 op->key_values = field->next; 2862 op->key_values = field->next;
2905 2863
2906 delete
2907 field; 2864 delete field;
2908 } 2865 }
2909 } 2866 }
2910 return TRUE; 2867 return TRUE;
2911 } 2868 }
2912 /* IF we get here, key doesn't exist */ 2869 /* IF we get here, key doesn't exist */
2947 * Returns TRUE on success. 2904 * Returns TRUE on success.
2948 */ 2905 */
2949int 2906int
2950set_ob_key_value (object *op, const char *key, const char *value, int add_key) 2907set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2951{ 2908{
2952 shstr
2953 key_ (key); 2909 shstr key_ (key);
2954 2910
2955 return set_ob_key_value_s (op, key_, value, add_key); 2911 return set_ob_key_value_s (op, key_, value, add_key);
2956} 2912}

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