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Comparing deliantra/server/common/object.C (file contents):
Revision 1.25 by root, Mon Sep 11 01:16:20 2006 UTC vs.
Revision 1.44 by root, Thu Sep 14 17:29:27 2006 UTC

1
2/*
3 * static char *rcsid_object_c =
4 * "$Id: object.C,v 1.25 2006/09/11 01:16:20 root Exp $";
5 */
6 1
7/* 2/*
8 CrossFire, A Multiplayer game for X-windows 3 CrossFire, A Multiplayer game for X-windows
9 4
10 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
29 24
30/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
31 sub/add_weight will transcend the environment updating the carrying 26 sub/add_weight will transcend the environment updating the carrying
32 variable. */ 27 variable. */
33#include <global.h> 28#include <global.h>
34#ifndef WIN32 /* ---win32 exclude headers */
35# include <stdio.h> 29#include <stdio.h>
36# include <sys/types.h> 30#include <sys/types.h>
37# include <sys/uio.h> 31#include <sys/uio.h>
38#endif /* win32 */
39#include <object.h> 32#include <object.h>
40#include <funcpoint.h> 33#include <funcpoint.h>
41#include <skills.h>
42#include <loader.h> 34#include <loader.h>
35
43int nrofallocobjects = 0; 36int nrofallocobjects = 0;
37static UUID uuid;
38const uint64 UUID_SKIP = 1<<19;
44 39
45object *objects; /* Pointer to the list of used objects */ 40object *objects; /* Pointer to the list of used objects */
46object *active_objects; /* List of active objects that need to be processed */ 41object *active_objects; /* List of active objects that need to be processed */
47 42
48short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
56}; 51};
57int freedir[SIZEOFFREE] = { 52int freedir[SIZEOFFREE] = {
58 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 53 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
59 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 54 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
60}; 55};
56
57static void
58write_uuid (void)
59{
60 char filename1[MAX_BUF], filename2[MAX_BUF];
61
62 sprintf (filename1, "%s/uuid", settings.localdir);
63 sprintf (filename2, "%s/uuid~", settings.localdir);
64
65 FILE *fp;
66
67 if (!(fp = fopen (filename2, "w")))
68 {
69 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
70 return;
71 }
72
73 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
74 fclose (fp);
75 rename (filename2, filename1);
76}
77
78static void
79read_uuid (void)
80{
81 char filename[MAX_BUF];
82
83 sprintf (filename, "%s/uuid", settings.localdir);
84
85 FILE *fp;
86
87 if (!(fp = fopen (filename, "r")))
88 {
89 if (errno == ENOENT)
90 {
91 LOG (llevInfo, "RESET uid to 1\n");
92 uuid.seq = 0;
93 write_uuid ();
94 return;
95 }
96
97 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
98 _exit (1);
99 }
100
101 int version;
102 unsigned long long uid;
103 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
104 {
105 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
106 _exit (1);
107 }
108
109 uuid.seq = uid;
110 write_uuid ();
111 LOG (llevDebug, "read UID: %lld\n", uid);
112 fclose (fp);
113}
114
115UUID
116gen_uuid ()
117{
118 UUID uid;
119
120 uid.seq = ++uuid.seq;
121
122 if (!(uuid.seq & (UUID_SKIP - 1)))
123 write_uuid ();
124
125 return uid;
126}
127
128void
129init_uuid ()
130{
131 read_uuid ();
132}
61 133
62/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 134/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
63static int 135static int
64compare_ob_value_lists_one (const object *wants, const object *has) 136compare_ob_value_lists_one (const object *wants, const object *has)
65{ 137{
214 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) 286 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED)
215 return 0; 287 return 0;
216 288
217 switch (ob1->type) 289 switch (ob1->type)
218 { 290 {
219 case SCROLL: 291 case SCROLL:
220 if (ob1->level != ob2->level) 292 if (ob1->level != ob2->level)
221 return 0; 293 return 0;
222 break; 294 break;
223 } 295 }
224 296
225 if (ob1->key_values != NULL || ob2->key_values != NULL) 297 if (ob1->key_values != NULL || ob2->key_values != NULL)
226 { 298 {
227 /* At least one of these has key_values. */ 299 /* At least one of these has key_values. */
249/* 321/*
250 * sum_weight() is a recursive function which calculates the weight 322 * sum_weight() is a recursive function which calculates the weight
251 * an object is carrying. It goes through in figures out how much 323 * an object is carrying. It goes through in figures out how much
252 * containers are carrying, and sums it up. 324 * containers are carrying, and sums it up.
253 */ 325 */
254signed long 326long
255sum_weight (object *op) 327sum_weight (object *op)
256{ 328{
257 signed long sum; 329 long sum;
258 object *inv; 330 object *inv;
259 331
260 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) 332 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below)
261 { 333 {
262 if (inv->inv) 334 if (inv->inv)
263 sum_weight (inv); 335 sum_weight (inv);
264 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 336 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
265 } 337 }
338
266 if (op->type == CONTAINER && op->stats.Str) 339 if (op->type == CONTAINER && op->stats.Str)
267 sum = (sum * (100 - op->stats.Str)) / 100; 340 sum = (sum * (100 - op->stats.Str)) / 100;
341
268 if (op->carrying != sum) 342 if (op->carrying != sum)
269 op->carrying = sum; 343 op->carrying = sum;
344
270 return sum; 345 return sum;
271} 346}
272 347
273/** 348/**
274 * Return the outermost environment object for a given object. 349 * Return the outermost environment object for a given object.
423 */ 498 */
424 499
425object * 500object *
426find_object_name (const char *str) 501find_object_name (const char *str)
427{ 502{
428 const char *name = shstr::find (str); 503 shstr_cmp str_ (str);
429 object *op; 504 object *op;
430 505
431 for (op = objects; op != NULL; op = op->next) 506 for (op = objects; op != NULL; op = op->next)
432 if (&op->name == name) 507 if (op->name == str_)
433 break; 508 break;
434 509
435 return op; 510 return op;
436} 511}
437 512
440{ 515{
441 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 516 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
442} 517}
443 518
444/* 519/*
445 * Returns the object which this object marks as being the owner.
446 * A id-scheme is used to avoid pointing to objects which have been
447 * freed and are now reused. If this is detected, the owner is
448 * set to NULL, and NULL is returned.
449 * Changed 2004-02-12 - if the player is setting at the play again
450 * prompt, he is removed, and we don't want to treat him as an owner of
451 * anything, so check removed flag. I don't expect that this should break
452 * anything - once an object is removed, it is basically dead anyways.
453 */
454
455object *
456get_owner (object *op)
457{
458 if (op->owner == NULL)
459 return NULL;
460
461 if (!QUERY_FLAG (op->owner, FLAG_FREED) && !QUERY_FLAG (op->owner, FLAG_REMOVED) && op->owner->count == op->ownercount)
462 return op->owner;
463
464 op->owner = NULL;
465 op->ownercount = 0;
466 return NULL;
467}
468
469void
470clear_owner (object *op)
471{
472 if (!op)
473 return;
474
475 if (op->owner && op->ownercount == op->owner->count)
476 op->owner->refcount--;
477
478 op->owner = NULL;
479 op->ownercount = 0;
480}
481
482/*
483 * Sets the owner and sets the skill and exp pointers to owner's current 520 * Sets the owner and sets the skill and exp pointers to owner's current
484 * skill and experience objects. 521 * skill and experience objects.
485 */ 522 */
486void 523void
487set_owner (object *op, object *owner) 524object::set_owner (object *owner)
488{ 525{
489 if (owner == NULL || op == NULL) 526 if (!owner)
490 return; 527 return;
491 528
492 /* next line added to allow objects which own objects */ 529 /* next line added to allow objects which own objects */
493 /* Add a check for ownercounts in here, as I got into an endless loop 530 /* Add a check for ownercounts in here, as I got into an endless loop
494 * with the fireball owning a poison cloud which then owned the 531 * with the fireball owning a poison cloud which then owned the
495 * fireball. I believe that was caused by one of the objects getting 532 * fireball. I believe that was caused by one of the objects getting
496 * freed and then another object replacing it. Since the ownercounts 533 * freed and then another object replacing it. Since the ownercounts
497 * didn't match, this check is valid and I believe that cause is valid. 534 * didn't match, this check is valid and I believe that cause is valid.
498 */ 535 */
499 while (owner->owner && owner != owner->owner && owner->ownercount == owner->owner->count) 536 while (owner->owner)
500 owner = owner->owner; 537 owner = owner->owner;
501 538
502 /* IF the owner still has an owner, we did not resolve to a final owner.
503 * so lets not add to that.
504 */
505 if (owner->owner)
506 return;
507
508 op->owner = owner; 539 this->owner = owner;
509
510 op->ownercount = owner->count;
511 owner->refcount++;
512}
513
514/* Set the owner to clone's current owner and set the skill and experience
515 * objects to clone's objects (typically those objects that where the owner's
516 * current skill and experience objects at the time when clone's owner was
517 * set - not the owner's current skill and experience objects).
518 *
519 * Use this function if player created an object (e.g. fire bullet, swarm
520 * spell), and this object creates further objects whose kills should be
521 * accounted for the player's original skill, even if player has changed
522 * skills meanwhile.
523 */
524void
525copy_owner (object *op, object *clone)
526{
527 object *owner = get_owner (clone);
528
529 if (owner == NULL)
530 {
531 /* players don't have owners - they own themselves. Update
532 * as appropriate.
533 */
534 if (clone->type == PLAYER)
535 owner = clone;
536 else
537 return;
538 }
539
540 set_owner (op, owner);
541} 540}
542 541
543/* Zero the key_values on op, decrementing the shared-string 542/* Zero the key_values on op, decrementing the shared-string
544 * refcounts and freeing the links. 543 * refcounts and freeing the links.
545 */ 544 */
561{ 560{
562 attachable_base::clear (); 561 attachable_base::clear ();
563 562
564 free_key_values (this); 563 free_key_values (this);
565 564
566 clear_owner (this); 565 owner = 0;
567
568 name = 0; 566 name = 0;
569 name_pl = 0; 567 name_pl = 0;
570 title = 0; 568 title = 0;
571 race = 0; 569 race = 0;
572 slaying = 0; 570 slaying = 0;
573 skill = 0; 571 skill = 0;
574 msg = 0; 572 msg = 0;
575 lore = 0; 573 lore = 0;
576 custom_name = 0; 574 custom_name = 0;
577 materialname = 0; 575 materialname = 0;
576 contr = 0;
577 below = 0;
578 above = 0;
579 inv = 0;
580 container = 0;
581 env = 0;
582 more = 0;
583 head = 0;
584 map = 0;
585 active_next = 0;
586 active_prev = 0;
578 587
579 memset (static_cast < object_pod * >(this), 0, sizeof (object_pod)); 588 memset (static_cast<object_pod *>(this), 0, sizeof (object_pod));
580 589
581 SET_FLAG (this, FLAG_REMOVED); 590 SET_FLAG (this, FLAG_REMOVED);
591
592 /* What is not cleared is next, prev, and count */
593
594 expmul = 1.0;
595 face = blank_face;
596
597 if (settings.casting_time)
598 casting_time = -1;
582} 599}
583 600
584void object::clone (object *destination) 601void object::clone (object *destination)
585{ 602{
586 *(object_copy *) destination = *this; 603 *(object_copy *)destination = *this;
587 *(object_pod *) destination = *this; 604 *(object_pod *)destination = *this;
588 605
589 if (self || cb) 606 if (self || cb)
590 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); 607 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
591}
592
593/*
594 * clear_object() frees everything allocated by an object, and also
595 * clears all variables and flags to default settings.
596 */
597
598void
599clear_object (object *op)
600{
601 op->clear ();
602
603 op->contr = NULL;
604 op->below = NULL;
605 op->above = NULL;
606 op->inv = NULL;
607 op->container = NULL;
608 op->env = NULL;
609 op->more = NULL;
610 op->head = NULL;
611 op->map = NULL;
612 op->refcount = 0;
613 op->active_next = NULL;
614 op->active_prev = NULL;
615 /* What is not cleared is next, prev, and count */
616
617 op->expmul = 1.0;
618 op->face = blank_face;
619 op->attacked_by_count = -1;
620
621 if (settings.casting_time)
622 op->casting_time = -1;
623} 608}
624 609
625/* 610/*
626 * copy object first frees everything allocated by the second object, 611 * copy object first frees everything allocated by the second object,
627 * and then copies the contends of the first object into the second 612 * and then copies the contends of the first object into the second
628 * object, allocating what needs to be allocated. Basically, any 613 * object, allocating what needs to be allocated. Basically, any
629 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 614 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
630 * if the first object is freed, the pointers in the new object 615 * if the first object is freed, the pointers in the new object
631 * will point at garbage. 616 * will point at garbage.
632 */ 617 */
633
634void 618void
635copy_object (object *op2, object *op) 619copy_object (object *op2, object *op)
636{ 620{
637 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 621 bool is_freed = QUERY_FLAG (op, FLAG_FREED);
638 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 622 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED);
698/* 682/*
699 * Updates the speed of an object. If the speed changes from 0 to another 683 * Updates the speed of an object. If the speed changes from 0 to another
700 * value, or vice versa, then add/remove the object from the active list. 684 * value, or vice versa, then add/remove the object from the active list.
701 * This function needs to be called whenever the speed of an object changes. 685 * This function needs to be called whenever the speed of an object changes.
702 */ 686 */
703
704void 687void
705update_ob_speed (object *op) 688update_ob_speed (object *op)
706{ 689{
707 extern int arch_init; 690 extern int arch_init;
708 691
717 abort (); 700 abort ();
718#else 701#else
719 op->speed = 0; 702 op->speed = 0;
720#endif 703#endif
721 } 704 }
705
722 if (arch_init) 706 if (arch_init)
723 {
724 return; 707 return;
725 } 708
726 if (FABS (op->speed) > MIN_ACTIVE_SPEED) 709 if (FABS (op->speed) > MIN_ACTIVE_SPEED)
727 { 710 {
728 /* If already on active list, don't do anything */ 711 /* If already on active list, don't do anything */
729 if (op->active_next || op->active_prev || op == active_objects) 712 if (op->active_next || op->active_prev || op == active_objects)
730 return; 713 return;
731 714
732 /* process_events() expects us to insert the object at the beginning 715 /* process_events() expects us to insert the object at the beginning
733 * of the list. */ 716 * of the list. */
734 op->active_next = active_objects; 717 op->active_next = active_objects;
718
735 if (op->active_next != NULL) 719 if (op->active_next != NULL)
736 op->active_next->active_prev = op; 720 op->active_next->active_prev = op;
721
737 active_objects = op; 722 active_objects = op;
738 } 723 }
739 else 724 else
740 { 725 {
741 /* If not on the active list, nothing needs to be done */ 726 /* If not on the active list, nothing needs to be done */
743 return; 728 return;
744 729
745 if (op->active_prev == NULL) 730 if (op->active_prev == NULL)
746 { 731 {
747 active_objects = op->active_next; 732 active_objects = op->active_next;
733
748 if (op->active_next != NULL) 734 if (op->active_next != NULL)
749 op->active_next->active_prev = NULL; 735 op->active_next->active_prev = NULL;
750 } 736 }
751 else 737 else
752 { 738 {
753 op->active_prev->active_next = op->active_next; 739 op->active_prev->active_next = op->active_next;
740
754 if (op->active_next) 741 if (op->active_next)
755 op->active_next->active_prev = op->active_prev; 742 op->active_next->active_prev = op->active_prev;
756 } 743 }
744
757 op->active_next = NULL; 745 op->active_next = NULL;
758 op->active_prev = NULL; 746 op->active_prev = NULL;
759 } 747 }
760} 748}
761 749
891 /* if the object is being removed, we can't make intelligent 879 /* if the object is being removed, we can't make intelligent
892 * decisions, because remove_ob can't really pass the object 880 * decisions, because remove_ob can't really pass the object
893 * that is being removed. 881 * that is being removed.
894 */ 882 */
895 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 883 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
896 {
897 update_now = 1; 884 update_now = 1;
898 }
899 else if (action == UP_OBJ_FACE) 885 else if (action == UP_OBJ_FACE)
900 {
901 /* Nothing to do for that case */ 886 /* Nothing to do for that case */ ;
902 }
903 else 887 else
904 {
905 LOG (llevError, "update_object called with invalid action: %d\n", action); 888 LOG (llevError, "update_object called with invalid action: %d\n", action);
906 }
907 889
908 if (update_now) 890 if (update_now)
909 { 891 {
910 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); 892 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE);
911 update_position (op->map, op->x, op->y); 893 update_position (op->map, op->x, op->y);
914 if (op->more != NULL) 896 if (op->more != NULL)
915 update_object (op->more, action); 897 update_object (op->more, action);
916} 898}
917 899
918static unordered_vector<object *> mortals; 900static unordered_vector<object *> mortals;
919static std::vector<object *> freed;
920 901
921void object::free_mortals () 902void object::free_mortals ()
922{ 903{
923 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end (); ) 904 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();)
924 if (!(*i)->refcount) 905 if ((*i)->refcnt)
906 ++i; // further delay freeing
907 else
925 { 908 {
926 freed.push_back (*i); 909 delete *i;
927 mortals.erase (i); 910 mortals.erase (i);
928 } 911 }
929 else 912
930 ++i; 913 static int lastmortals = 0;//D
914
915 if (mortals.size() != lastmortals)//D
916 {
917 lastmortals = mortals.size ();//D
918 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D
919 }
931} 920}
932 921
933object::object () 922object::object ()
934{ 923{
935 SET_FLAG (this, FLAG_REMOVED); 924 SET_FLAG (this, FLAG_REMOVED);
936 925
937 expmul = 1.0; 926 expmul = 1.0;
938 face = blank_face; 927 face = blank_face;
939 attacked_by_count = -1;
940} 928}
941 929
942object::~object () 930object::~object ()
943{ 931{
944 free_key_values (this); 932 free_key_values (this);
945} 933}
946 934
947void object::link () 935void object::link ()
948{ 936{
949 count = ++ob_count; 937 count = ++ob_count;
938 uuid = gen_uuid ();
950 939
951 prev = 0; 940 prev = 0;
952 next = objects; 941 next = objects;
953 942
954 if (objects) 943 if (objects)
957 objects = this; 946 objects = this;
958} 947}
959 948
960void object::unlink () 949void object::unlink ()
961{ 950{
962 count = 0; 951 //count = 0;//D
963 952 if (!prev && !next) return;//D
964 /* Remove this object from the list of used objects */
965 if (prev)
966 {
967 prev->next = next;
968 prev = 0;
969 }
970
971 if (next)
972 {
973 next->prev = prev;
974 next = 0;
975 }
976 953
977 if (this == objects) 954 if (this == objects)
978 objects = next; 955 objects = next;
956
957 /* Remove this object from the list of used objects */
958 if (prev) prev->next = next;
959 if (next) next->prev = prev;
960
961 prev = 0;
962 next = 0;
979} 963}
980 964
981object *object::create () 965object *object::create ()
982{ 966{
983 object *op;
984
985 if (freed.empty ())
986 op = new object; 967 object *op = new object;
987 else
988 {
989 // highly annoying, but the only way to get it stable right now
990 op = freed.back (); freed.pop_back ();
991 op->~object ();
992 new ((void *)op) object;
993 }
994
995 op->link (); 968 op->link ();
996 return op; 969 return op;
997} 970}
998 971
999/* 972/*
1006 * If free_inventory is set, free inventory as well. Else drop items in 979 * If free_inventory is set, free inventory as well. Else drop items in
1007 * inventory to the ground. 980 * inventory to the ground.
1008 */ 981 */
1009void object::free (bool free_inventory) 982void object::free (bool free_inventory)
1010{ 983{
984 if (QUERY_FLAG (this, FLAG_FREED))
985 return;
986
987 if (QUERY_FLAG (this, FLAG_FRIENDLY))
988 remove_friendly_object (this);
989
1011 if (!QUERY_FLAG (this, FLAG_REMOVED)) 990 if (!QUERY_FLAG (this, FLAG_REMOVED))
1012 { 991 remove_ob (this);
1013 LOG (llevDebug, "Free object called with non removed object\n");
1014 dump_object (this);
1015#ifdef MANY_CORES
1016 abort ();
1017#endif
1018 }
1019 992
1020 if (QUERY_FLAG (this, FLAG_FRIENDLY))
1021 {
1022 LOG (llevMonster, "Warning: tried to free friendly object.\n");
1023 remove_friendly_object (this);
1024 }
1025
1026 if (QUERY_FLAG (this, FLAG_FREED)) 993 SET_FLAG (this, FLAG_FREED);
1027 {
1028 dump_object (this);
1029 LOG (llevError, "Trying to free freed object.\n%s\n", errmsg);
1030 return;
1031 }
1032 994
1033 if (more) 995 if (more)
1034 { 996 {
1035 more->free (free_inventory); 997 more->free (free_inventory);
1036 more = 0; 998 more = 0;
1040 { 1002 {
1041 /* Only if the space blocks everything do we not process - 1003 /* Only if the space blocks everything do we not process -
1042 * if some form of movement is allowed, let objects 1004 * if some form of movement is allowed, let objects
1043 * drop on that space. 1005 * drop on that space.
1044 */ 1006 */
1045 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) 1007 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1046 { 1008 {
1047 object * 1009 object *op = inv;
1048 op = inv;
1049 1010
1050 while (op) 1011 while (op)
1051 { 1012 {
1052 object *
1053 tmp = op->below; 1013 object *tmp = op->below;
1054
1055 remove_ob (op);
1056 op->free (free_inventory); 1014 op->free (free_inventory);
1057 op = tmp; 1015 op = tmp;
1058 } 1016 }
1059 } 1017 }
1060 else 1018 else
1061 { /* Put objects in inventory onto this space */ 1019 { /* Put objects in inventory onto this space */
1062 object * 1020 object *op = inv;
1063 op = inv;
1064 1021
1065 while (op) 1022 while (op)
1066 { 1023 {
1067 object *
1068 tmp = op->below; 1024 object *tmp = op->below;
1069 1025
1070 remove_ob (op); 1026 remove_ob (op);
1071 1027
1072 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 1028 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1073 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 1029 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1082 op = tmp; 1038 op = tmp;
1083 } 1039 }
1084 } 1040 }
1085 } 1041 }
1086 1042
1087 clear_owner (this); 1043 // clear those pointers that likely might have circular references to us
1044 owner = 0;
1045 enemy = 0;
1046 attacked_by = 0;
1088 1047
1089 /* Remove object from the active list */ 1048 /* Remove object from the active list */
1090 speed = 0; 1049 speed = 0;
1091 update_ob_speed (this); 1050 update_ob_speed (this);
1092 1051
1093 unlink (); 1052 unlink ();
1094
1095 SET_FLAG (this, FLAG_FREED);
1096 1053
1097 mortals.push_back (this); 1054 mortals.push_back (this);
1098} 1055}
1099 1056
1100/* 1057/*
1131 object * 1088 object *
1132 tmp, * 1089 tmp, *
1133 last = NULL; 1090 last = NULL;
1134 object * 1091 object *
1135 otmp; 1092 otmp;
1093
1136 tag_t 1094 tag_t
1137 tag; 1095 tag;
1138 int 1096 int
1139 check_walk_off; 1097 check_walk_off;
1140 mapstruct * 1098 mapstruct *
1141 m; 1099 m;
1100
1142 sint16 1101 sint16
1143 x, 1102 x,
1144 y; 1103 y;
1145 1104
1146
1147 if (QUERY_FLAG (op, FLAG_REMOVED)) 1105 if (QUERY_FLAG (op, FLAG_REMOVED))
1148 { 1106 return;
1149 dump_object (op);
1150 LOG (llevError, "Trying to remove removed object.\n%s\n", errmsg);
1151 1107
1152 /* Changed it to always dump core in this case. As has been learned 1108 SET_FLAG (op, FLAG_REMOVED);
1153 * in the past, trying to recover from errors almost always 1109
1154 * make things worse, and this is a real error here - something
1155 * that should not happen.
1156 * Yes, if this was a mission critical app, trying to do something
1157 * to recover may make sense, but that is because failure of the app
1158 * may have other disastrous problems. Cf runs out of a script
1159 * so is easily enough restarted without any real problems.
1160 * MSW 2001-07-01
1161 */
1162 abort ();
1163 }
1164 if (op->more != NULL) 1110 if (op->more != NULL)
1165 remove_ob (op->more); 1111 remove_ob (op->more);
1166
1167 SET_FLAG (op, FLAG_REMOVED);
1168 1112
1169 /* 1113 /*
1170 * In this case, the object to be removed is in someones 1114 * In this case, the object to be removed is in someones
1171 * inventory. 1115 * inventory.
1172 */ 1116 */
1198 */ 1142 */
1199 op->x = op->env->x, op->y = op->env->y; 1143 op->x = op->env->x, op->y = op->env->y;
1200 op->map = op->env->map; 1144 op->map = op->env->map;
1201 op->above = NULL, op->below = NULL; 1145 op->above = NULL, op->below = NULL;
1202 op->env = NULL; 1146 op->env = NULL;
1203 return; 1147 }
1148 else if (op->map)
1204 } 1149 {
1205
1206 /* If we get here, we are removing it from a map */
1207 if (op->map == NULL)
1208 return;
1209
1210 x = op->x; 1150 x = op->x;
1211 y = op->y; 1151 y = op->y;
1212 m = get_map_from_coord (op->map, &x, &y); 1152 m = get_map_from_coord (op->map, &x, &y);
1213 1153
1214 if (!m) 1154 if (!m)
1215 { 1155 {
1216 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", 1156 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1217 op->map->path, op->x, op->y); 1157 op->map->path, op->x, op->y);
1218 /* in old days, we used to set x and y to 0 and continue. 1158 /* in old days, we used to set x and y to 0 and continue.
1219 * it seems if we get into this case, something is probablye 1159 * it seems if we get into this case, something is probablye
1220 * screwed up and should be fixed. 1160 * screwed up and should be fixed.
1161 */
1162 abort ();
1163 }
1164
1165 if (op->map != m)
1166 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1167 op->map->path, m->path, op->x, op->y, x, y);
1168
1169 /* Re did the following section of code - it looks like it had
1170 * lots of logic for things we no longer care about
1221 */ 1171 */
1222 abort ();
1223 }
1224 if (op->map != m)
1225 {
1226 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1227 op->map->path, m->path, op->x, op->y, x, y);
1228 }
1229 1172
1230 /* Re did the following section of code - it looks like it had
1231 * lots of logic for things we no longer care about
1232 */
1233
1234 /* link the object above us */ 1173 /* link the object above us */
1235 if (op->above) 1174 if (op->above)
1236 op->above->below = op->below; 1175 op->above->below = op->below;
1237 else 1176 else
1238 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1177 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */
1239 1178
1240 /* Relink the object below us, if there is one */ 1179 /* Relink the object below us, if there is one */
1241 if (op->below) 1180 if (op->below)
1242 {
1243 op->below->above = op->above; 1181 op->below->above = op->above;
1244 }
1245 else 1182 else
1246 { 1183 {
1247 /* Nothing below, which means we need to relink map object for this space 1184 /* Nothing below, which means we need to relink map object for this space
1248 * use translated coordinates in case some oddness with map tiling is 1185 * use translated coordinates in case some oddness with map tiling is
1249 * evident 1186 * evident
1250 */
1251 if (GET_MAP_OB (m, x, y) != op)
1252 {
1253 dump_object (op);
1254 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n",
1255 errmsg);
1256 dump_object (GET_MAP_OB (m, x, y));
1257 LOG (llevError, "%s\n", errmsg);
1258 }
1259 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1260 }
1261 op->above = NULL;
1262 op->below = NULL;
1263
1264 if (op->map->in_memory == MAP_SAVING)
1265 return;
1266
1267 tag = op->count;
1268 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1269 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1270 {
1271 /* No point updating the players look faces if he is the object
1272 * being removed.
1273 */
1274
1275 if (tmp->type == PLAYER && tmp != op)
1276 {
1277 /* If a container that the player is currently using somehow gets
1278 * removed (most likely destroyed), update the player view
1279 * appropriately.
1280 */ 1187 */
1281 if (tmp->container == op) 1188 if (GET_MAP_OB (m, x, y) != op)
1282 { 1189 {
1283 CLEAR_FLAG (op, FLAG_APPLIED); 1190 dump_object (op);
1284 tmp->container = NULL; 1191 LOG (llevError,
1192 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg);
1193 dump_object (GET_MAP_OB (m, x, y));
1194 LOG (llevError, "%s\n", errmsg);
1285 } 1195 }
1286 tmp->contr->socket.update_look = 1; 1196
1287 } 1197 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1288 /* See if player moving off should effect something */
1289 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1290 { 1198 }
1291 1199
1292 move_apply (tmp, op, NULL); 1200 op->above = 0;
1293 if (was_destroyed (op, tag)) 1201 op->below = 0;
1202
1203 if (op->map->in_memory == MAP_SAVING)
1204 return;
1205
1206 tag = op->count;
1207 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1208
1209 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1210 {
1211 /* No point updating the players look faces if he is the object
1212 * being removed.
1213 */
1214
1215 if (tmp->type == PLAYER && tmp != op)
1294 { 1216 {
1295 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1217 /* If a container that the player is currently using somehow gets
1218 * removed (most likely destroyed), update the player view
1219 * appropriately.
1220 */
1221 if (tmp->container == op)
1222 {
1223 CLEAR_FLAG (op, FLAG_APPLIED);
1224 tmp->container = NULL;
1225 }
1226
1227 tmp->contr->socket.update_look = 1;
1296 } 1228 }
1229
1230 /* See if player moving off should effect something */
1231 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1232 {
1233 move_apply (tmp, op, NULL);
1234
1235 if (was_destroyed (op, tag))
1236 {
1237 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name);
1238 }
1297 } 1239 }
1298 1240
1299 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1241 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1300 1242
1301 if (tmp->above == tmp) 1243 if (tmp->above == tmp)
1302 tmp->above = NULL; 1244 tmp->above = NULL;
1245
1303 last = tmp; 1246 last = tmp;
1304 } 1247 }
1248
1305 /* last == NULL of there are no objects on this space */ 1249 /* last == NULL of there are no objects on this space */
1306 if (last == NULL) 1250 if (last == NULL)
1307 { 1251 {
1308 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1252 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1309 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1253 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1310 * those out anyways, and if there are any flags set right now, they won't 1254 * those out anyways, and if there are any flags set right now, they won't
1311 * be correct anyways. 1255 * be correct anyways.
1312 */ 1256 */
1313 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1257 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE);
1314 update_position (op->map, op->x, op->y); 1258 update_position (op->map, op->x, op->y);
1315 } 1259 }
1316 else 1260 else
1317 update_object (last, UP_OBJ_REMOVE); 1261 update_object (last, UP_OBJ_REMOVE);
1318 1262
1319 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1263 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0))
1320 update_all_los (op->map, op->x, op->y); 1264 update_all_los (op->map, op->x, op->y);
1321 1265 }
1322} 1266}
1323 1267
1324/* 1268/*
1325 * merge_ob(op,top): 1269 * merge_ob(op,top):
1326 * 1270 *
1327 * This function goes through all objects below and including top, and 1271 * This function goes through all objects below and including top, and
1328 * merges op to the first matching object. 1272 * merges op to the first matching object.
1329 * If top is NULL, it is calculated. 1273 * If top is NULL, it is calculated.
1330 * Returns pointer to object if it succeded in the merge, otherwise NULL 1274 * Returns pointer to object if it succeded in the merge, otherwise NULL
1331 */ 1275 */
1332
1333object * 1276object *
1334merge_ob (object *op, object *top) 1277merge_ob (object *op, object *top)
1335{ 1278{
1336 if (!op->nrof) 1279 if (!op->nrof)
1337 return 0; 1280 return 0;
1281
1338 if (top == NULL) 1282 if (top == NULL)
1339 for (top = op; top != NULL && top->above != NULL; top = top->above); 1283 for (top = op; top != NULL && top->above != NULL; top = top->above);
1284
1340 for (; top != NULL; top = top->below) 1285 for (; top != NULL; top = top->below)
1341 { 1286 {
1342 if (top == op) 1287 if (top == op)
1343 continue; 1288 continue;
1344 if (CAN_MERGE (op, top)) 1289 if (CAN_MERGE (op, top))
1350 remove_ob (op); 1295 remove_ob (op);
1351 free_object (op); 1296 free_object (op);
1352 return top; 1297 return top;
1353 } 1298 }
1354 } 1299 }
1300
1355 return NULL; 1301 return NULL;
1356} 1302}
1357 1303
1358/* 1304/*
1359 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1305 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1360 * job preparing multi-part monsters 1306 * job preparing multi-part monsters
1361 */ 1307 */
1362object * 1308object *
1363insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1309insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y)
1364{ 1310{
1365 object * 1311 object *tmp;
1366 tmp;
1367 1312
1368 if (op->head) 1313 if (op->head)
1369 op = op->head; 1314 op = op->head;
1315
1370 for (tmp = op; tmp; tmp = tmp->more) 1316 for (tmp = op; tmp; tmp = tmp->more)
1371 { 1317 {
1372 tmp->x = x + tmp->arch->clone.x; 1318 tmp->x = x + tmp->arch->clone.x;
1373 tmp->y = y + tmp->arch->clone.y; 1319 tmp->y = y + tmp->arch->clone.y;
1374 } 1320 }
1321
1375 return insert_ob_in_map (op, m, originator, flag); 1322 return insert_ob_in_map (op, m, originator, flag);
1376} 1323}
1377 1324
1378/* 1325/*
1379 * insert_ob_in_map (op, map, originator, flag): 1326 * insert_ob_in_map (op, map, originator, flag):
1438 1385
1439 if (op->more != NULL) 1386 if (op->more != NULL)
1440 { 1387 {
1441 /* The part may be on a different map. */ 1388 /* The part may be on a different map. */
1442 1389
1443 object *
1444 more = op->more; 1390 object *more = op->more;
1445 1391
1446 /* We really need the caller to normalize coordinates - if 1392 /* We really need the caller to normalize coordinates - if
1447 * we set the map, that doesn't work if the location is within 1393 * we set the map, that doesn't work if the location is within
1448 * a map and this is straddling an edge. So only if coordinate 1394 * a map and this is straddling an edge. So only if coordinate
1449 * is clear wrong do we normalize it. 1395 * is clear wrong do we normalize it.
1450 */ 1396 */
1451 if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) 1397 if (OUT_OF_REAL_MAP (more->map, more->x, more->y))
1452 {
1453 more->map = get_map_from_coord (m, &more->x, &more->y); 1398 more->map = get_map_from_coord (m, &more->x, &more->y);
1454 }
1455 else if (!more->map) 1399 else if (!more->map)
1456 { 1400 {
1457 /* For backwards compatibility - when not dealing with tiled maps, 1401 /* For backwards compatibility - when not dealing with tiled maps,
1458 * more->map should always point to the parent. 1402 * more->map should always point to the parent.
1459 */ 1403 */
1462 1406
1463 if (insert_ob_in_map (more, more->map, originator, flag) == NULL) 1407 if (insert_ob_in_map (more, more->map, originator, flag) == NULL)
1464 { 1408 {
1465 if (!op->head) 1409 if (!op->head)
1466 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); 1410 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n");
1411
1467 return NULL; 1412 return NULL;
1468 } 1413 }
1469 } 1414 }
1470 1415
1471 CLEAR_FLAG (op, FLAG_REMOVED); 1416 CLEAR_FLAG (op, FLAG_REMOVED);
1536 1481
1537 while (top != NULL) 1482 while (top != NULL)
1538 { 1483 {
1539 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) 1484 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR))
1540 floor = top; 1485 floor = top;
1486
1541 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) 1487 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR))
1542 { 1488 {
1543 /* We insert above top, so we want this object below this */ 1489 /* We insert above top, so we want this object below this */
1544 top = top->below; 1490 top = top->below;
1545 break; 1491 break;
1546 } 1492 }
1493
1547 last = top; 1494 last = top;
1548 top = top->above; 1495 top = top->above;
1549 } 1496 }
1497
1550 /* Don't want top to be NULL, so set it to the last valid object */ 1498 /* Don't want top to be NULL, so set it to the last valid object */
1551 top = last; 1499 top = last;
1552 1500
1553 /* We let update_position deal with figuring out what the space 1501 /* We let update_position deal with figuring out what the space
1554 * looks like instead of lots of conditions here. 1502 * looks like instead of lots of conditions here.
1633 * of effect may be sufficient. 1581 * of effect may be sufficient.
1634 */ 1582 */
1635 if (MAP_DARKNESS (op->map) && (op->glow_radius != 0)) 1583 if (MAP_DARKNESS (op->map) && (op->glow_radius != 0))
1636 update_all_los (op->map, op->x, op->y); 1584 update_all_los (op->map, op->x, op->y);
1637 1585
1638
1639 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1586 /* updates flags (blocked, alive, no magic, etc) for this map space */
1640 update_object (op, UP_OBJ_INSERT); 1587 update_object (op, UP_OBJ_INSERT);
1641
1642 1588
1643 /* Don't know if moving this to the end will break anything. However, 1589 /* Don't know if moving this to the end will break anything. However,
1644 * we want to have update_look set above before calling this. 1590 * we want to have update_look set above before calling this.
1645 * 1591 *
1646 * check_move_on() must be after this because code called from 1592 * check_move_on() must be after this because code called from
1671 * op is the object to insert it under: supplies x and the map. 1617 * op is the object to insert it under: supplies x and the map.
1672 */ 1618 */
1673void 1619void
1674replace_insert_ob_in_map (const char *arch_string, object *op) 1620replace_insert_ob_in_map (const char *arch_string, object *op)
1675{ 1621{
1676 object *tmp; 1622 object *
1623 tmp;
1677 object *tmp1; 1624 object *
1625 tmp1;
1678 1626
1679 /* first search for itself and remove any old instances */ 1627 /* first search for itself and remove any old instances */
1680 1628
1681 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1629 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1682 { 1630 {
1713 if (orig_ob->nrof < nr) 1661 if (orig_ob->nrof < nr)
1714 { 1662 {
1715 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1663 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1716 return NULL; 1664 return NULL;
1717 } 1665 }
1666
1718 newob = object_create_clone (orig_ob); 1667 newob = object_create_clone (orig_ob);
1668
1719 if ((orig_ob->nrof -= nr) < 1) 1669 if ((orig_ob->nrof -= nr) < 1)
1720 { 1670 {
1721 if (!is_removed) 1671 if (!is_removed)
1722 remove_ob (orig_ob); 1672 remove_ob (orig_ob);
1723 free_object2 (orig_ob, 1); 1673 free_object2 (orig_ob, 1);
1731 strcpy (errmsg, "Tried to split object whose map is not in memory."); 1681 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1732 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); 1682 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1733 return NULL; 1683 return NULL;
1734 } 1684 }
1735 } 1685 }
1686
1736 newob->nrof = nr; 1687 newob->nrof = nr;
1737 1688
1738 return newob; 1689 return newob;
1739} 1690}
1740 1691
1747 */ 1698 */
1748 1699
1749object * 1700object *
1750decrease_ob_nr (object *op, uint32 i) 1701decrease_ob_nr (object *op, uint32 i)
1751{ 1702{
1752 object * 1703 object *tmp;
1753 tmp;
1754 player * 1704 player *pl;
1755 pl;
1756 1705
1757 if (i == 0) /* objects with op->nrof require this check */ 1706 if (i == 0) /* objects with op->nrof require this check */
1758 return op; 1707 return op;
1759 1708
1760 if (i > op->nrof) 1709 if (i > op->nrof)
1761 i = op->nrof; 1710 i = op->nrof;
1762 1711
1763 if (QUERY_FLAG (op, FLAG_REMOVED)) 1712 if (QUERY_FLAG (op, FLAG_REMOVED))
1764 {
1765 op->nrof -= i; 1713 op->nrof -= i;
1766 }
1767 else if (op->env != NULL) 1714 else if (op->env != NULL)
1768 { 1715 {
1769 /* is this object in the players inventory, or sub container 1716 /* is this object in the players inventory, or sub container
1770 * therein? 1717 * therein?
1771 */ 1718 */
1806 } 1753 }
1807 } 1754 }
1808 } 1755 }
1809 else 1756 else
1810 { 1757 {
1811 object *
1812 above = op->above; 1758 object *above = op->above;
1813 1759
1814 if (i < op->nrof) 1760 if (i < op->nrof)
1815 {
1816 op->nrof -= i; 1761 op->nrof -= i;
1817 }
1818 else 1762 else
1819 { 1763 {
1820 remove_ob (op); 1764 remove_ob (op);
1821 op->nrof = 0; 1765 op->nrof = 0;
1822 } 1766 }
1767
1823 /* Since we just removed op, op->above is null */ 1768 /* Since we just removed op, op->above is null */
1824 for (tmp = above; tmp != NULL; tmp = tmp->above) 1769 for (tmp = above; tmp != NULL; tmp = tmp->above)
1825 if (tmp->type == PLAYER) 1770 if (tmp->type == PLAYER)
1826 { 1771 {
1827 if (op->nrof) 1772 if (op->nrof)
1830 esrv_del_item (tmp->contr, op->count); 1775 esrv_del_item (tmp->contr, op->count);
1831 } 1776 }
1832 } 1777 }
1833 1778
1834 if (op->nrof) 1779 if (op->nrof)
1835 {
1836 return op; 1780 return op;
1837 }
1838 else 1781 else
1839 { 1782 {
1840 free_object (op); 1783 free_object (op);
1841 return NULL; 1784 return NULL;
1842 } 1785 }
1851add_weight (object *op, signed long weight) 1794add_weight (object *op, signed long weight)
1852{ 1795{
1853 while (op != NULL) 1796 while (op != NULL)
1854 { 1797 {
1855 if (op->type == CONTAINER) 1798 if (op->type == CONTAINER)
1856 {
1857 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1799 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1858 } 1800
1859 op->carrying += weight; 1801 op->carrying += weight;
1860 op = op->env; 1802 op = op->env;
1861 } 1803 }
1862} 1804}
1863 1805
1886 { 1828 {
1887 dump_object (op); 1829 dump_object (op);
1888 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); 1830 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1889 return op; 1831 return op;
1890 } 1832 }
1833
1891 if (where == NULL) 1834 if (where == NULL)
1892 { 1835 {
1893 dump_object (op); 1836 dump_object (op);
1894 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); 1837 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1895 return op; 1838 return op;
1896 } 1839 }
1840
1897 if (where->head) 1841 if (where->head)
1898 { 1842 {
1899 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n"); 1843 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1900 where = where->head; 1844 where = where->head;
1901 } 1845 }
1846
1902 if (op->more) 1847 if (op->more)
1903 { 1848 {
1904 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1849 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1905 return op; 1850 return op;
1906 } 1851 }
1852
1907 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1853 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1908 CLEAR_FLAG (op, FLAG_REMOVED); 1854 CLEAR_FLAG (op, FLAG_REMOVED);
1909 if (op->nrof) 1855 if (op->nrof)
1910 { 1856 {
1911 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1857 for (tmp = where->inv; tmp != NULL; tmp = tmp->below)
2004 tag; 1950 tag;
2005 mapstruct * 1951 mapstruct *
2006 m = op->map; 1952 m = op->map;
2007 int 1953 int
2008 x = op->x, y = op->y; 1954 x = op->x, y = op->y;
1955
2009 MoveType 1956 MoveType
2010 move_on, 1957 move_on,
2011 move_slow, 1958 move_slow,
2012 move_block; 1959 move_block;
2013 1960
2047 * we don't need to check all of them. 1994 * we don't need to check all of them.
2048 */ 1995 */
2049 if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) 1996 if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK))
2050 break; 1997 break;
2051 } 1998 }
1999
2052 for (; tmp != NULL; tmp = tmp->below) 2000 for (; tmp; tmp = tmp->below)
2053 { 2001 {
2054 if (tmp == op) 2002 if (tmp == op)
2055 continue; /* Can't apply yourself */ 2003 continue; /* Can't apply yourself */
2056 2004
2057 /* Check to see if one of the movement types should be slowed down. 2005 /* Check to see if one of the movement types should be slowed down.
2065 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 2013 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
2066 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 2014 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
2067 { 2015 {
2068 2016
2069 float 2017 float
2070 diff;
2071
2072 diff = tmp->move_slow_penalty * FABS (op->speed); 2018 diff = tmp->move_slow_penalty * FABS (op->speed);
2019
2073 if (op->type == PLAYER) 2020 if (op->type == PLAYER)
2074 {
2075 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || 2021 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) ||
2076 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) 2022 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN)))
2077 {
2078 diff /= 4.0; 2023 diff /= 4.0;
2079 } 2024
2080 }
2081 op->speed_left -= diff; 2025 op->speed_left -= diff;
2082 } 2026 }
2083 } 2027 }
2084 2028
2085 /* Basically same logic as above, except now for actual apply. */ 2029 /* Basically same logic as above, except now for actual apply. */
2086 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 2030 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2087 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 2031 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2088 { 2032 {
2089
2090 move_apply (tmp, op, originator); 2033 move_apply (tmp, op, originator);
2034
2091 if (was_destroyed (op, tag)) 2035 if (was_destroyed (op, tag))
2092 return 1; 2036 return 1;
2093 2037
2094 /* what the person/creature stepped onto has moved the object 2038 /* what the person/creature stepped onto has moved the object
2095 * someplace new. Don't process any further - if we did, 2039 * someplace new. Don't process any further - if we did,
2097 */ 2041 */
2098 if (op->map != m || op->x != x || op->y != y) 2042 if (op->map != m || op->x != x || op->y != y)
2099 return 0; 2043 return 0;
2100 } 2044 }
2101 } 2045 }
2046
2102 return 0; 2047 return 0;
2103} 2048}
2104 2049
2105/* 2050/*
2106 * present_arch(arch, map, x, y) searches for any objects with 2051 * present_arch(arch, map, x, y) searches for any objects with
2397find_dir (mapstruct *m, int x, int y, object *exclude) 2342find_dir (mapstruct *m, int x, int y, object *exclude)
2398{ 2343{
2399 int 2344 int
2400 i, 2345 i,
2401 max = SIZEOFFREE, mflags; 2346 max = SIZEOFFREE, mflags;
2402 sint16 2347
2403 nx, 2348 sint16 nx, ny;
2404 ny;
2405 object * 2349 object *
2406 tmp; 2350 tmp;
2407 mapstruct * 2351 mapstruct *
2408 mp; 2352 mp;
2409 MoveType 2353
2410 blocked, 2354 MoveType blocked, move_type;
2411 move_type;
2412 2355
2413 if (exclude && exclude->head) 2356 if (exclude && exclude->head)
2414 { 2357 {
2415 exclude = exclude->head; 2358 exclude = exclude->head;
2416 move_type = exclude->move_type; 2359 move_type = exclude->move_type;
2623 2566
2624 2567
2625int 2568int
2626can_see_monsterP (mapstruct *m, int x, int y, int dir) 2569can_see_monsterP (mapstruct *m, int x, int y, int dir)
2627{ 2570{
2628 sint16 2571 sint16 dx, dy;
2629 dx,
2630 dy;
2631 int 2572 int
2632 mflags; 2573 mflags;
2633 2574
2634 if (dir < 0) 2575 if (dir < 0)
2635 return 0; /* exit condition: invalid direction */ 2576 return 0; /* exit condition: invalid direction */
2760 2701
2761 if (tempfile == NULL) 2702 if (tempfile == NULL)
2762 { 2703 {
2763 LOG (llevError, "Error - Unable to access load object temp file\n"); 2704 LOG (llevError, "Error - Unable to access load object temp file\n");
2764 return NULL; 2705 return NULL;
2765 }; 2706 }
2707
2766 fprintf (tempfile, obstr); 2708 fprintf (tempfile, obstr);
2767 fclose (tempfile); 2709 fclose (tempfile);
2768 2710
2769 op = get_object (); 2711 op = get_object ();
2770 2712
2771 object_thawer 2713 object_thawer thawer (filename);
2772 thawer (filename);
2773 2714
2774 if (thawer) 2715 if (thawer)
2775 load_object (thawer, op, 0); 2716 load_object (thawer, op, 0);
2776 2717
2777 LOG (llevDebug, " load str completed, object=%s\n", &op->name); 2718 LOG (llevDebug, " load str completed, object=%s\n", &op->name);
2828 * The returned string is shared. 2769 * The returned string is shared.
2829 */ 2770 */
2830const char * 2771const char *
2831get_ob_key_value (const object *op, const char *const key) 2772get_ob_key_value (const object *op, const char *const key)
2832{ 2773{
2833 key_value * 2774 key_value *link;
2834 link; 2775 shstr_cmp canonical_key (key);
2835 const char *
2836 canonical_key;
2837 2776
2838 canonical_key = shstr::find (key);
2839
2840 if (canonical_key == NULL) 2777 if (!canonical_key)
2841 { 2778 {
2842 /* 1. There being a field named key on any object 2779 /* 1. There being a field named key on any object
2843 * implies there'd be a shared string to find. 2780 * implies there'd be a shared string to find.
2844 * 2. Since there isn't, no object has this field. 2781 * 2. Since there isn't, no object has this field.
2845 * 3. Therefore, *this* object doesn't have this field. 2782 * 3. Therefore, *this* object doesn't have this field.
2846 */ 2783 */
2847 return NULL; 2784 return 0;
2848 } 2785 }
2849 2786
2850 /* This is copied from get_ob_key_link() above - 2787 /* This is copied from get_ob_key_link() above -
2851 * only 4 lines, and saves the function call overhead. 2788 * only 4 lines, and saves the function call overhead.
2852 */ 2789 */
2853 for (link = op->key_values; link != NULL; link = link->next) 2790 for (link = op->key_values; link; link = link->next)
2854 {
2855 if (link->key == canonical_key) 2791 if (link->key == canonical_key)
2856 {
2857 return link->value; 2792 return link->value;
2858 } 2793
2859 }
2860 return NULL; 2794 return 0;
2861} 2795}
2862 2796
2863 2797
2864/* 2798/*
2865 * Updates the canonical_key in op to value. 2799 * Updates the canonical_key in op to value.
2901 if (last) 2835 if (last)
2902 last->next = field->next; 2836 last->next = field->next;
2903 else 2837 else
2904 op->key_values = field->next; 2838 op->key_values = field->next;
2905 2839
2906 delete
2907 field; 2840 delete field;
2908 } 2841 }
2909 } 2842 }
2910 return TRUE; 2843 return TRUE;
2911 } 2844 }
2912 /* IF we get here, key doesn't exist */ 2845 /* IF we get here, key doesn't exist */
2947 * Returns TRUE on success. 2880 * Returns TRUE on success.
2948 */ 2881 */
2949int 2882int
2950set_ob_key_value (object *op, const char *key, const char *value, int add_key) 2883set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2951{ 2884{
2952 shstr
2953 key_ (key); 2885 shstr key_ (key);
2954 2886
2955 return set_ob_key_value_s (op, key_, value, add_key); 2887 return set_ob_key_value_s (op, key_, value, add_key);
2956} 2888}
2889
2890object::depth_iterator::depth_iterator (object *container)
2891: iterator_base (container)
2892{
2893 while (item->inv)
2894 item = item->inv;
2895}
2896
2897void
2898object::depth_iterator::next ()
2899{
2900 if (item->below)
2901 {
2902 item = item->below;
2903
2904 while (item->inv)
2905 item = item->inv;
2906 }
2907 else
2908 item = item->env;
2909}
2910
2911// return a suitable string describing an objetc in enough detail to find it
2912const char *
2913object::debug_desc (char *info) const
2914{
2915 char info2[256 * 3];
2916 char *p = info;
2917
2918 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2919 count,
2920 &name,
2921 title ? " " : "",
2922 title ? (const char *)title : "");
2923
2924 if (env)
2925 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2926
2927 if (map)
2928 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2929
2930 return info;
2931}
2932
2933const char *
2934object::debug_desc () const
2935{
2936 static char info[256 * 3];
2937 return debug_desc (info);
2938}
2939

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