… | |
… | |
206 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
206 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
207 | |
207 | |
208 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
208 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
209 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
209 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
210 | |
210 | |
211 | if (ob1->arch->name != ob2->arch->name |
211 | if (ob1->arch->archname != ob2->arch->archname |
212 | || ob1->name != ob2->name |
212 | || ob1->name != ob2->name |
213 | || ob1->title != ob2->title |
213 | || ob1->title != ob2->title |
214 | || ob1->msg != ob2->msg |
214 | || ob1->msg != ob2->msg |
215 | || ob1->weight != ob2->weight |
215 | || ob1->weight != ob2->weight |
216 | || ob1->attacktype != ob2->attacktype |
216 | || ob1->attacktype != ob2->attacktype |
217 | || ob1->magic != ob2->magic |
217 | || ob1->magic != ob2->magic |
218 | || ob1->slaying != ob2->slaying |
218 | || ob1->slaying != ob2->slaying |
219 | || ob1->skill != ob2->skill |
219 | || ob1->skill != ob2->skill |
220 | || ob1->value != ob2->value |
220 | || ob1->value != ob2->value |
221 | || ob1->animation_id != ob2->animation_id |
221 | || ob1->animation_id != ob2->animation_id |
|
|
222 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other |
222 | || ob1->client_type != ob2->client_type |
223 | || ob1->client_type != ob2->client_type |
223 | || ob1->materialname != ob2->materialname |
224 | || ob1->materialname != ob2->materialname |
224 | || ob1->lore != ob2->lore |
225 | || ob1->lore != ob2->lore |
225 | || ob1->subtype != ob2->subtype |
226 | || ob1->subtype != ob2->subtype |
226 | || ob1->move_type != ob2->move_type |
227 | || ob1->move_type != ob2->move_type |
… | |
… | |
344 | else |
345 | else |
345 | { |
346 | { |
346 | // maybe there is a player standing on the same mapspace |
347 | // maybe there is a player standing on the same mapspace |
347 | // this will catch the case where "this" is a player |
348 | // this will catch the case where "this" is a player |
348 | if (object *pl = ms ().player ()) |
349 | if (object *pl = ms ().player ()) |
|
|
350 | if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look) |
349 | if (!pl->container || this == pl->container) |
351 | || this == pl->container) |
350 | return pl; |
352 | return pl; |
351 | } |
353 | } |
352 | } |
354 | } |
353 | |
355 | |
354 | return 0; |
356 | return 0; |
… | |
… | |
478 | */ |
480 | */ |
479 | object * |
481 | object * |
480 | find_object_name (const char *str) |
482 | find_object_name (const char *str) |
481 | { |
483 | { |
482 | shstr_cmp str_ (str); |
484 | shstr_cmp str_ (str); |
483 | object *op; |
|
|
484 | |
485 | |
|
|
486 | if (str_) |
485 | for_all_objects (op) |
487 | for_all_objects (op) |
486 | if (op->name == str_) |
488 | if (op->name == str_) |
487 | break; |
489 | return op; |
488 | |
490 | |
489 | return op; |
491 | return 0; |
490 | } |
492 | } |
491 | |
493 | |
492 | /* |
494 | /* |
493 | * Sets the owner and sets the skill and exp pointers to owner's current |
495 | * Sets the owner and sets the skill and exp pointers to owner's current |
494 | * skill and experience objects. |
496 | * skill and experience objects. |
… | |
… | |
904 | * drop on that space. |
906 | * drop on that space. |
905 | */ |
907 | */ |
906 | if (!drop_to_ground |
908 | if (!drop_to_ground |
907 | || !map |
909 | || !map |
908 | || map->in_memory != MAP_ACTIVE |
910 | || map->in_memory != MAP_ACTIVE |
909 | || map->nodrop |
911 | || map->no_drop |
910 | || ms ().move_block == MOVE_ALL) |
912 | || ms ().move_block == MOVE_ALL) |
911 | { |
913 | { |
912 | while (inv) |
914 | while (inv) |
913 | { |
|
|
914 | inv->destroy_inv (false); |
|
|
915 | inv->destroy (); |
915 | inv->destroy (true); |
916 | } |
|
|
917 | } |
916 | } |
918 | else |
917 | else |
919 | { /* Put objects in inventory onto this space */ |
918 | { /* Put objects in inventory onto this space */ |
920 | while (inv) |
919 | while (inv) |
921 | { |
920 | { |
… | |
… | |
943 | |
942 | |
944 | static struct freed_map : maptile |
943 | static struct freed_map : maptile |
945 | { |
944 | { |
946 | freed_map () |
945 | freed_map () |
947 | { |
946 | { |
948 | path = "<freed objects map>"; |
947 | path = "<freed objects map>"; |
949 | name = "/internal/freed_objects_map"; |
948 | name = "/internal/freed_objects_map"; |
950 | width = 3; |
949 | width = 3; |
951 | height = 3; |
950 | height = 3; |
952 | nodrop = 1; |
951 | no_drop = 1; |
|
|
952 | no_reset = 1; |
953 | |
953 | |
954 | alloc (); |
954 | alloc (); |
955 | in_memory = MAP_ACTIVE; |
955 | in_memory = MAP_ACTIVE; |
956 | } |
956 | } |
957 | |
957 | |
… | |
… | |
1056 | if (object *pl = visible_to ()) |
1056 | if (object *pl = visible_to ()) |
1057 | esrv_del_item (pl->contr, count); |
1057 | esrv_del_item (pl->contr, count); |
1058 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
1058 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
1059 | |
1059 | |
1060 | adjust_weight (env, -total_weight ()); |
1060 | adjust_weight (env, -total_weight ()); |
1061 | |
|
|
1062 | // make sure cmov optimisation is applicable |
|
|
1063 | *(above ? &above->below : &env->inv) = below; |
|
|
1064 | *(below ? &below->above : &above ) = above; // &above is just a dummy |
|
|
1065 | |
|
|
1066 | above = 0; |
|
|
1067 | below = 0; |
|
|
1068 | env = 0; |
|
|
1069 | |
1061 | |
1070 | /* we set up values so that it could be inserted into |
1062 | /* we set up values so that it could be inserted into |
1071 | * the map, but we don't actually do that - it is up |
1063 | * the map, but we don't actually do that - it is up |
1072 | * to the caller to decide what we want to do. |
1064 | * to the caller to decide what we want to do. |
1073 | */ |
1065 | */ |
1074 | map = env->map; |
1066 | map = env->map; |
1075 | x = env->x; |
1067 | x = env->x; |
1076 | y = env->y; |
1068 | y = env->y; |
|
|
1069 | |
|
|
1070 | // make sure cmov optimisation is applicable |
|
|
1071 | *(above ? &above->below : &env->inv) = below; |
|
|
1072 | *(below ? &below->above : &above ) = above; // &above is just a dummy |
|
|
1073 | |
|
|
1074 | above = 0; |
|
|
1075 | below = 0; |
|
|
1076 | env = 0; |
1077 | |
1077 | |
1078 | /* NO_FIX_PLAYER is set when a great many changes are being |
1078 | /* NO_FIX_PLAYER is set when a great many changes are being |
1079 | * made to players inventory. If set, avoiding the call |
1079 | * made to players inventory. If set, avoiding the call |
1080 | * to save cpu time. |
1080 | * to save cpu time. |
1081 | */ |
1081 | */ |
… | |
… | |
1235 | * job preparing multi-part monsters. |
1235 | * job preparing multi-part monsters. |
1236 | */ |
1236 | */ |
1237 | object * |
1237 | object * |
1238 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1238 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1239 | { |
1239 | { |
|
|
1240 | op->remove (); |
|
|
1241 | |
1240 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1242 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1241 | { |
1243 | { |
1242 | tmp->x = x + tmp->arch->x; |
1244 | tmp->x = x + tmp->arch->x; |
1243 | tmp->y = y + tmp->arch->y; |
1245 | tmp->y = y + tmp->arch->y; |
1244 | } |
1246 | } |
… | |
… | |
1267 | * just 'op' otherwise |
1269 | * just 'op' otherwise |
1268 | */ |
1270 | */ |
1269 | object * |
1271 | object * |
1270 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1272 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1271 | { |
1273 | { |
1272 | assert (!op->flag [FLAG_FREED]); |
1274 | if (op->is_on_map ()) |
|
|
1275 | { |
|
|
1276 | LOG (llevError, "insert_ob_in_map called for object already on map"); |
|
|
1277 | abort (); |
|
|
1278 | } |
1273 | |
1279 | |
|
|
1280 | if (op->env) |
|
|
1281 | { |
|
|
1282 | LOG (llevError, "insert_ob_in_map called for object in an inventory (proceeding)"); |
1274 | op->remove (); |
1283 | op->remove (); |
|
|
1284 | } |
|
|
1285 | |
|
|
1286 | if (op->face && !face_info (op->face))//D TODO: remove soon |
|
|
1287 | {//D |
|
|
1288 | LOG (llevError | logBacktrace, "op->face out of bounds: %s", op->debug_desc ());//D |
|
|
1289 | op->face = 1;//D |
|
|
1290 | }//D |
1275 | |
1291 | |
1276 | /* Ideally, the caller figures this out. However, it complicates a lot |
1292 | /* Ideally, the caller figures this out. However, it complicates a lot |
1277 | * of areas of callers (eg, anything that uses find_free_spot would now |
1293 | * of areas of callers (eg, anything that uses find_free_spot would now |
1278 | * need extra work |
1294 | * need extra work |
1279 | */ |
1295 | */ |
… | |
… | |
1296 | */ |
1312 | */ |
1297 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1313 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1298 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1314 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1299 | if (object::can_merge (op, tmp)) |
1315 | if (object::can_merge (op, tmp)) |
1300 | { |
1316 | { |
1301 | // TODO: we atcually want to update tmp, not op, |
1317 | // TODO: we actually want to update tmp, not op, |
1302 | // but some caller surely breaks when we return tmp |
1318 | // but some caller surely breaks when we return tmp |
1303 | // from here :/ |
1319 | // from here :/ |
1304 | op->nrof += tmp->nrof; |
1320 | op->nrof += tmp->nrof; |
1305 | tmp->destroy (1); |
1321 | tmp->destroy (1); |
1306 | } |
1322 | } |
… | |
… | |
1317 | { |
1333 | { |
1318 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1334 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1319 | abort (); |
1335 | abort (); |
1320 | } |
1336 | } |
1321 | |
1337 | |
|
|
1338 | if (!originator->is_on_map ()) |
|
|
1339 | LOG (llevDebug | logBacktrace, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map", |
|
|
1340 | op->debug_desc (), originator->debug_desc ()); |
|
|
1341 | |
1322 | op->above = originator; |
1342 | op->above = originator; |
1323 | op->below = originator->below; |
1343 | op->below = originator->below; |
1324 | |
|
|
1325 | if (op->below) |
|
|
1326 | op->below->above = op; |
|
|
1327 | else |
|
|
1328 | ms.bot = op; |
|
|
1329 | |
|
|
1330 | /* since *below* originator, no need to update top */ |
|
|
1331 | originator->below = op; |
1344 | originator->below = op; |
|
|
1345 | |
|
|
1346 | *(op->below ? &op->below->above : &ms.bot) = op; |
1332 | } |
1347 | } |
1333 | else |
1348 | else |
1334 | { |
1349 | { |
1335 | object *top, *floor = NULL; |
1350 | object *floor = 0; |
1336 | |
1351 | object *top = ms.top; |
1337 | top = ms.bot; |
|
|
1338 | |
1352 | |
1339 | /* If there are other objects, then */ |
1353 | /* If there are other objects, then */ |
1340 | if (top) |
1354 | if (top) |
1341 | { |
1355 | { |
1342 | object *last = 0; |
|
|
1343 | |
|
|
1344 | /* |
1356 | /* |
1345 | * If there are multiple objects on this space, we do some trickier handling. |
1357 | * If there are multiple objects on this space, we do some trickier handling. |
1346 | * We've already dealt with merging if appropriate. |
1358 | * We've already dealt with merging if appropriate. |
1347 | * Generally, we want to put the new object on top. But if |
1359 | * Generally, we want to put the new object on top. But if |
1348 | * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last |
1360 | * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last |
… | |
… | |
1351 | * once we get to them. This reduces the need to traverse over all of |
1363 | * once we get to them. This reduces the need to traverse over all of |
1352 | * them when adding another one - this saves quite a bit of cpu time |
1364 | * them when adding another one - this saves quite a bit of cpu time |
1353 | * when lots of spells are cast in one area. Currently, it is presumed |
1365 | * when lots of spells are cast in one area. Currently, it is presumed |
1354 | * that flying non pickable objects are spell objects. |
1366 | * that flying non pickable objects are spell objects. |
1355 | */ |
1367 | */ |
1356 | for (top = ms.bot; top; top = top->above) |
1368 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1357 | { |
1369 | { |
1358 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1370 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR)) |
1359 | floor = top; |
1371 | floor = tmp; |
1360 | |
1372 | |
1361 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1373 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1362 | { |
1374 | { |
1363 | /* We insert above top, so we want this object below this */ |
1375 | /* We insert above top, so we want this object below this */ |
1364 | top = top->below; |
1376 | top = tmp->below; |
1365 | break; |
1377 | break; |
1366 | } |
1378 | } |
1367 | |
1379 | |
1368 | last = top; |
1380 | top = tmp; |
1369 | } |
1381 | } |
1370 | |
|
|
1371 | /* Don't want top to be NULL, so set it to the last valid object */ |
|
|
1372 | top = last; |
|
|
1373 | |
1382 | |
1374 | /* We let update_position deal with figuring out what the space |
1383 | /* We let update_position deal with figuring out what the space |
1375 | * looks like instead of lots of conditions here. |
1384 | * looks like instead of lots of conditions here. |
1376 | * makes things faster, and effectively the same result. |
1385 | * makes things faster, and effectively the same result. |
1377 | */ |
1386 | */ |
… | |
… | |
1384 | */ |
1393 | */ |
1385 | if (!(flag & INS_ON_TOP) |
1394 | if (!(flag & INS_ON_TOP) |
1386 | && ms.flags () & P_BLOCKSVIEW |
1395 | && ms.flags () & P_BLOCKSVIEW |
1387 | && (op->face && !faces [op->face].visibility)) |
1396 | && (op->face && !faces [op->face].visibility)) |
1388 | { |
1397 | { |
|
|
1398 | object *last; |
|
|
1399 | |
1389 | for (last = top; last != floor; last = last->below) |
1400 | for (last = top; last != floor; last = last->below) |
1390 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1401 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1391 | break; |
1402 | break; |
1392 | |
1403 | |
1393 | /* Check to see if we found the object that blocks view, |
1404 | /* Check to see if we found the object that blocks view, |
… | |
… | |
1401 | } /* If objects on this space */ |
1412 | } /* If objects on this space */ |
1402 | |
1413 | |
1403 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1414 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1404 | top = floor; |
1415 | top = floor; |
1405 | |
1416 | |
1406 | /* Top is the object that our object (op) is going to get inserted above. |
1417 | // insert object above top, or bottom-most if top = 0 |
1407 | */ |
|
|
1408 | |
|
|
1409 | /* First object on this space */ |
|
|
1410 | if (!top) |
1418 | if (!top) |
1411 | { |
1419 | { |
|
|
1420 | op->below = 0; |
1412 | op->above = ms.bot; |
1421 | op->above = ms.bot; |
1413 | |
|
|
1414 | if (op->above) |
|
|
1415 | op->above->below = op; |
|
|
1416 | |
|
|
1417 | op->below = 0; |
|
|
1418 | ms.bot = op; |
1422 | ms.bot = op; |
|
|
1423 | |
|
|
1424 | *(op->above ? &op->above->below : &ms.top) = op; |
1419 | } |
1425 | } |
1420 | else |
1426 | else |
1421 | { /* get inserted into the stack above top */ |
1427 | { |
1422 | op->above = top->above; |
1428 | op->above = top->above; |
1423 | |
|
|
1424 | if (op->above) |
|
|
1425 | op->above->below = op; |
1429 | top->above = op; |
1426 | |
1430 | |
1427 | op->below = top; |
1431 | op->below = top; |
1428 | top->above = op; |
1432 | *(op->above ? &op->above->below : &ms.top) = op; |
1429 | } |
1433 | } |
1430 | |
1434 | } |
1431 | if (!op->above) |
|
|
1432 | ms.top = op; |
|
|
1433 | } /* else not INS_BELOW_ORIGINATOR */ |
|
|
1434 | |
1435 | |
1435 | if (op->type == PLAYER) |
1436 | if (op->type == PLAYER) |
1436 | { |
1437 | { |
1437 | op->contr->do_los = 1; |
1438 | op->contr->do_los = 1; |
1438 | ++op->map->players; |
1439 | ++op->map->players; |
… | |
… | |
1534 | if (!nr) |
1535 | if (!nr) |
1535 | return true; |
1536 | return true; |
1536 | |
1537 | |
1537 | nr = min (nr, nrof); |
1538 | nr = min (nr, nrof); |
1538 | |
1539 | |
|
|
1540 | if (nrof > nr) |
|
|
1541 | { |
1539 | nrof -= nr; |
1542 | nrof -= nr; |
1540 | |
|
|
1541 | if (nrof) |
|
|
1542 | { |
|
|
1543 | adjust_weight (env, -weight * nr); // carrying == 0 |
1543 | adjust_weight (env, -weight * max (1, nr)); // carrying == 0 |
1544 | |
1544 | |
1545 | if (object *pl = visible_to ()) |
1545 | if (object *pl = visible_to ()) |
1546 | esrv_update_item (UPD_NROF, pl, this); |
1546 | esrv_update_item (UPD_NROF, pl, this); |
1547 | |
1547 | |
1548 | return true; |
1548 | return true; |
1549 | } |
1549 | } |
1550 | else |
1550 | else |
1551 | { |
1551 | { |
1552 | destroy (1); |
1552 | destroy (); |
1553 | return false; |
1553 | return false; |
1554 | } |
1554 | } |
1555 | } |
1555 | } |
1556 | |
1556 | |
1557 | /* |
1557 | /* |
… | |
… | |
2433 | { |
2433 | { |
2434 | char flagdesc[512]; |
2434 | char flagdesc[512]; |
2435 | char info2[256 * 4]; |
2435 | char info2[256 * 4]; |
2436 | char *p = info; |
2436 | char *p = info; |
2437 | |
2437 | |
2438 | p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2438 | p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s%s,flags:[%s],type:%d}", |
2439 | count, |
2439 | count, |
2440 | uuid.c_str (), |
2440 | uuid.c_str (), |
2441 | &name, |
2441 | &name, |
2442 | title ? "\",title:\"" : "", |
2442 | title ? ",title:\"" : "", |
2443 | title ? (const char *)title : "", |
2443 | title ? (const char *)title : "", |
|
|
2444 | title ? "\"" : "", |
2444 | flag_desc (flagdesc, 512), type); |
2445 | flag_desc (flagdesc, 512), type); |
2445 | |
2446 | |
2446 | if (!flag[FLAG_REMOVED] && env) |
2447 | if (!flag[FLAG_REMOVED] && env) |
2447 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2448 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2448 | |
2449 | |