… | |
… | |
762 | else if (action == UP_OBJ_INSERT) |
762 | else if (action == UP_OBJ_INSERT) |
763 | { |
763 | { |
764 | // this is likely overkill, TODO: revisit (schmorp) |
764 | // this is likely overkill, TODO: revisit (schmorp) |
765 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
765 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
766 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
766 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
767 | || (op->type == PLAYER && !(m.flags_ & P_PLAYER)) |
|
|
768 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
767 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
769 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
768 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
770 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
769 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
771 | || (m.move_on | op->move_on ) != m.move_on |
770 | || (m.move_on | op->move_on ) != m.move_on |
772 | || (m.move_off | op->move_off ) != m.move_off |
771 | || (m.move_off | op->move_off ) != m.move_off |
773 | || (m.move_slow | op->move_slow) != m.move_slow |
772 | || (m.move_slow | op->move_slow) != m.move_slow |
774 | /* This isn't perfect, but I don't expect a lot of objects to |
773 | /* This isn't perfect, but I don't expect a lot of objects to |
775 | * to have move_allow right now. |
774 | * have move_allow right now. |
776 | */ |
775 | */ |
777 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
776 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
778 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
777 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
779 | m.flags_ = 0; |
778 | m.flags_ = 0; |
780 | } |
779 | } |