1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
… | |
… | |
32 | #include <bitset> |
33 | #include <bitset> |
33 | |
34 | |
34 | UUID UUID::cur; |
35 | UUID UUID::cur; |
35 | static uint64_t seq_next_save; |
36 | static uint64_t seq_next_save; |
36 | static const uint64 UUID_GAP = 1<<19; |
37 | static const uint64 UUID_GAP = 1<<19; |
|
|
38 | uint32_t mapspace::smellcount = 10000; |
37 | |
39 | |
38 | objectvec objects; |
40 | objectvec objects; |
39 | activevec actives; |
41 | activevec actives; |
|
|
42 | |
|
|
43 | //+GPL |
40 | |
44 | |
41 | short freearr_x[SIZEOFFREE] = { |
45 | short freearr_x[SIZEOFFREE] = { |
42 | 0, |
46 | 0, |
43 | 0, 1, 1, 1, 0, -1, -1, -1, |
47 | 0, 1, 1, 1, 0, -1, -1, -1, |
44 | 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
48 | 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
… | |
… | |
48 | 0, |
52 | 0, |
49 | -1, -1, 0, 1, 1, 1, 0, -1, |
53 | -1, -1, 0, 1, 1, 1, 0, -1, |
50 | -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
54 | -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
51 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
55 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
52 | }; |
56 | }; |
53 | int maxfree[SIZEOFFREE] = { |
|
|
54 | 0, |
|
|
55 | 9, 10, 13, 14, 17, 18, 21, 22, |
|
|
56 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
|
|
57 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
|
|
58 | }; |
|
|
59 | int freedir[SIZEOFFREE] = { |
57 | int freedir[SIZEOFFREE] = { |
60 | 0, |
58 | 0, |
61 | 1, 2, 3, 4, 5, 6, 7, 8, |
59 | 1, 2, 3, 4, 5, 6, 7, 8, |
62 | 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
60 | 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
63 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
61 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
|
|
62 | }; |
|
|
63 | |
|
|
64 | static int maxfree[SIZEOFFREE] = { |
|
|
65 | 0, |
|
|
66 | 9, 10, 13, 14, 17, 18, 21, 22, |
|
|
67 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
|
|
68 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
64 | }; |
69 | }; |
65 | |
70 | |
66 | static void |
71 | static void |
67 | write_uuid (uval64 skip, bool sync) |
72 | write_uuid (uval64 skip, bool sync) |
68 | { |
73 | { |
… | |
… | |
181 | bool object::can_merge_slow (object *ob1, object *ob2) |
186 | bool object::can_merge_slow (object *ob1, object *ob2) |
182 | { |
187 | { |
183 | /* A couple quicksanity checks */ |
188 | /* A couple quicksanity checks */ |
184 | if (ob1 == ob2 |
189 | if (ob1 == ob2 |
185 | || ob1->type != ob2->type |
190 | || ob1->type != ob2->type |
186 | || ob1->speed != ob2->speed |
191 | || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED |
187 | || ob1->value != ob2->value |
192 | || ob1->value != ob2->value |
188 | || ob1->name != ob2->name) |
193 | || ob1->name != ob2->name) |
189 | return 0; |
194 | return 0; |
190 | |
195 | |
191 | /* Do not merge objects if nrof would overflow. First part checks |
196 | /* Do not merge objects if nrof would overflow, assume nrof |
192 | * for unsigned overflow (2c), second part checks whether the result |
197 | * is always 0 .. 2**31-1 */ |
193 | * would fit into a 32 bit signed int, which is often used to hold |
198 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
194 | * nrof values. |
|
|
195 | */ |
|
|
196 | if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31)) |
|
|
197 | return 0; |
199 | return 0; |
198 | |
200 | |
199 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
201 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
200 | * This is to the comparison of the flags below will be OK. We |
202 | * This is to the comparison of the flags below will be OK. We |
201 | * just can't ignore the been applied or identified flags, as they |
203 | * just can't ignore the been applied or identified flags, as they |
… | |
… | |
228 | || ob1->move_block != ob2->move_block |
230 | || ob1->move_block != ob2->move_block |
229 | || ob1->move_allow != ob2->move_allow |
231 | || ob1->move_allow != ob2->move_allow |
230 | || ob1->move_on != ob2->move_on |
232 | || ob1->move_on != ob2->move_on |
231 | || ob1->move_off != ob2->move_off |
233 | || ob1->move_off != ob2->move_off |
232 | || ob1->move_slow != ob2->move_slow |
234 | || ob1->move_slow != ob2->move_slow |
233 | || ob1->move_slow_penalty != ob2->move_slow_penalty |
235 | || fabs (ob1->move_slow_penalty - ob2->move_slow_penalty) >= (1.f / 1024.f) |
234 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
236 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
235 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
237 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
236 | return 0; |
238 | return 0; |
237 | |
239 | |
238 | if ((ob1->flag ^ ob2->flag) |
240 | if ((ob1->flag ^ ob2->flag) |
239 | .reset (FLAG_INV_LOCKED) |
241 | .reset (FLAG_INV_LOCKED) |
240 | .reset (FLAG_CLIENT_SENT) |
|
|
241 | .reset (FLAG_REMOVED) |
242 | .reset (FLAG_REMOVED) |
242 | .any ()) |
243 | .any ()) |
243 | return 0; |
244 | return 0; |
244 | |
245 | |
245 | /* This is really a spellbook check - we should in general |
246 | /* This is really a spellbook check - we should in general |
… | |
… | |
327 | { |
328 | { |
328 | // see if we are in a container of sorts |
329 | // see if we are in a container of sorts |
329 | if (env) |
330 | if (env) |
330 | { |
331 | { |
331 | // the player inventory itself is always visible |
332 | // the player inventory itself is always visible |
332 | if (env->type == PLAYER) |
333 | if (env->is_player ()) |
333 | return env; |
334 | return env; |
334 | |
335 | |
335 | // else a player could have our env open |
336 | // else a player could have our env open |
336 | object *envest = env->outer_env (); |
337 | object *envest = env->outer_env_or_self (); |
337 | |
338 | |
338 | // the player itself is always on a map, so we will find him here |
339 | // the player itself is always on a map, so we will find him here |
339 | // even if our inv is in a player. |
340 | // even if our inv is in a player. |
340 | if (envest->is_on_map ()) |
341 | if (envest->is_on_map ()) |
341 | if (object *pl = envest->ms ().player ()) |
342 | if (object *pl = envest->ms ().player ()) |
342 | if (pl->container == env) |
343 | if (pl->container_ () == env) |
343 | return pl; |
344 | return pl; |
344 | } |
345 | } |
345 | else |
346 | else |
346 | { |
347 | { |
347 | // maybe there is a player standing on the same mapspace |
348 | // maybe there is a player standing on the same mapspace |
348 | // this will catch the case where "this" is a player |
349 | // this will catch the case where "this" is a player |
349 | if (object *pl = ms ().player ()) |
350 | if (object *pl = ms ().player ()) |
350 | if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look) |
351 | if ((pl->contr->ns && !pl->container_ () && !pl->contr->ns->update_look) |
351 | || this == pl->container) |
352 | || pl->container_ () == this) |
352 | return pl; |
353 | return pl; |
353 | } |
354 | } |
354 | } |
355 | } |
355 | |
356 | |
356 | return 0; |
357 | return 0; |
… | |
… | |
434 | object_freezer freezer; |
435 | object_freezer freezer; |
435 | op->write (freezer); |
436 | op->write (freezer); |
436 | return freezer.as_string (); |
437 | return freezer.as_string (); |
437 | } |
438 | } |
438 | |
439 | |
439 | /* |
440 | char * |
440 | * get_nearest_part(multi-object, object 2) returns the part of the |
441 | object::as_string () |
441 | * multi-object 1 which is closest to the second object. |
|
|
442 | * If it's not a multi-object, it is returned. |
|
|
443 | */ |
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|
444 | object * |
|
|
445 | get_nearest_part (object *op, const object *pl) |
|
|
446 | { |
442 | { |
447 | object *tmp, *closest; |
443 | return dump_object (this); |
448 | int last_dist, i; |
|
|
449 | |
|
|
450 | if (!op->more) |
|
|
451 | return op; |
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|
452 | |
|
|
453 | for (last_dist = distance (op, pl), closest = op, tmp = op->more; |
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|
454 | tmp; |
|
|
455 | tmp = tmp->more) |
|
|
456 | if ((i = distance (tmp, pl)) < last_dist) |
|
|
457 | closest = tmp, last_dist = i; |
|
|
458 | |
|
|
459 | return closest; |
|
|
460 | } |
444 | } |
461 | |
445 | |
462 | /* |
446 | /* |
463 | * Returns the object which has the count-variable equal to the argument. |
447 | * Returns the object which has the count-variable equal to the argument. |
464 | * VERRRY slow. |
448 | * VERRRY slow. |
… | |
… | |
558 | update_stats (); |
542 | update_stats (); |
559 | |
543 | |
560 | new_draw_info_format (NDI_UNIQUE, 0, this, |
544 | new_draw_info_format (NDI_UNIQUE, 0, this, |
561 | "You try to balance all your items at once, " |
545 | "You try to balance all your items at once, " |
562 | "but the %s is just too much for your body. " |
546 | "but the %s is just too much for your body. " |
563 | "[You need to unapply some items first.]", &ob->name); |
547 | "[You need to unapply some items first - use the 'body' command to see " |
|
|
548 | "how many items you cna wera on a specific body part.]", &ob->name); |
564 | return false; |
549 | return false; |
565 | } |
550 | } |
566 | |
551 | |
567 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
552 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
568 | } |
553 | } |
… | |
… | |
640 | } |
625 | } |
641 | |
626 | |
642 | if (speed < 0) |
627 | if (speed < 0) |
643 | dst->speed_left -= rndm (); |
628 | dst->speed_left -= rndm (); |
644 | |
629 | |
645 | dst->set_speed (dst->speed); |
630 | dst->activate (); |
646 | } |
631 | } |
647 | |
632 | |
648 | void |
633 | void |
649 | object::instantiate () |
634 | object::instantiate () |
650 | { |
635 | { |
… | |
… | |
694 | * This function needs to be called whenever the speed of an object changes. |
679 | * This function needs to be called whenever the speed of an object changes. |
695 | */ |
680 | */ |
696 | void |
681 | void |
697 | object::set_speed (float speed) |
682 | object::set_speed (float speed) |
698 | { |
683 | { |
699 | if (flag [FLAG_FREED] && speed) |
|
|
700 | { |
|
|
701 | LOG (llevError, "Object %s is freed but has speed.\n", &name); |
|
|
702 | speed = 0; |
|
|
703 | } |
|
|
704 | |
|
|
705 | this->speed = speed; |
684 | this->speed = speed; |
706 | |
685 | |
707 | if (has_active_speed ()) |
686 | if (has_active_speed ()) |
708 | activate (); |
687 | activate (); |
709 | else |
688 | else |
… | |
… | |
759 | |
738 | |
760 | if (!(m.flags_ & P_UPTODATE)) |
739 | if (!(m.flags_ & P_UPTODATE)) |
761 | /* nop */; |
740 | /* nop */; |
762 | else if (action == UP_OBJ_INSERT) |
741 | else if (action == UP_OBJ_INSERT) |
763 | { |
742 | { |
|
|
743 | #if 0 |
764 | // this is likely overkill, TODO: revisit (schmorp) |
744 | // this is likely overkill, TODO: revisit (schmorp) |
765 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
745 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
766 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
746 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
767 | || (op->type == PLAYER && !(m.flags_ & P_PLAYER)) |
747 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
768 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
748 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
769 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
749 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
770 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
750 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
771 | || (m.move_on | op->move_on ) != m.move_on |
751 | || (m.move_on | op->move_on ) != m.move_on |
772 | || (m.move_off | op->move_off ) != m.move_off |
752 | || (m.move_off | op->move_off ) != m.move_off |
773 | || (m.move_slow | op->move_slow) != m.move_slow |
753 | || (m.move_slow | op->move_slow) != m.move_slow |
774 | /* This isn't perfect, but I don't expect a lot of objects to |
754 | /* This isn't perfect, but I don't expect a lot of objects to |
775 | * to have move_allow right now. |
755 | * have move_allow right now. |
776 | */ |
756 | */ |
777 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
757 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
|
|
758 | m.invalidate (); |
|
|
759 | #else |
778 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
760 | // the above is not strong enough a test to skip updating. los maybe? TODO (schmorp) |
779 | m.flags_ = 0; |
761 | m.invalidate (); |
|
|
762 | #endif |
780 | } |
763 | } |
781 | /* if the object is being removed, we can't make intelligent |
764 | /* if the object is being removed, we can't make intelligent |
782 | * decisions, because remove_ob can't really pass the object |
765 | * decisions, because remove_ob can't really pass the object |
783 | * that is being removed. |
766 | * that is being removed. |
784 | */ |
767 | */ |
785 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
768 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
786 | m.flags_ = 0; |
769 | m.invalidate (); |
787 | else if (action == UP_OBJ_FACE) |
770 | else if (action == UP_OBJ_FACE) |
788 | /* Nothing to do for that case */ ; |
771 | /* Nothing to do for that case */ ; |
789 | else |
772 | else |
790 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
773 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
791 | |
774 | |
… | |
… | |
795 | |
778 | |
796 | object::object () |
779 | object::object () |
797 | { |
780 | { |
798 | SET_FLAG (this, FLAG_REMOVED); |
781 | SET_FLAG (this, FLAG_REMOVED); |
799 | |
782 | |
800 | expmul = 1.0; |
783 | //expmul = 1.0; declared const for the time being |
801 | face = blank_face; |
784 | face = blank_face; |
802 | } |
785 | } |
803 | |
786 | |
804 | object::~object () |
787 | object::~object () |
805 | { |
788 | { |
… | |
… | |
835 | /* If already on active list, don't do anything */ |
818 | /* If already on active list, don't do anything */ |
836 | if (active) |
819 | if (active) |
837 | return; |
820 | return; |
838 | |
821 | |
839 | if (has_active_speed ()) |
822 | if (has_active_speed ()) |
|
|
823 | { |
|
|
824 | if (flag [FLAG_FREED]) |
|
|
825 | LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D |
|
|
826 | |
840 | actives.insert (this); |
827 | actives.insert (this); |
|
|
828 | } |
841 | } |
829 | } |
842 | |
830 | |
843 | void |
831 | void |
844 | object::activate_recursive () |
832 | object::activate_recursive () |
845 | { |
833 | { |
… | |
… | |
910 | || map->in_memory != MAP_ACTIVE |
898 | || map->in_memory != MAP_ACTIVE |
911 | || map->no_drop |
899 | || map->no_drop |
912 | || ms ().move_block == MOVE_ALL) |
900 | || ms ().move_block == MOVE_ALL) |
913 | { |
901 | { |
914 | while (inv) |
902 | while (inv) |
915 | inv->destroy (true); |
903 | inv->destroy (); |
916 | } |
904 | } |
917 | else |
905 | else |
918 | { /* Put objects in inventory onto this space */ |
906 | { /* Put objects in inventory onto this space */ |
919 | while (inv) |
907 | while (inv) |
920 | { |
908 | { |
… | |
… | |
924 | || op->flag [FLAG_NO_DROP] |
912 | || op->flag [FLAG_NO_DROP] |
925 | || op->type == RUNE |
913 | || op->type == RUNE |
926 | || op->type == TRAP |
914 | || op->type == TRAP |
927 | || op->flag [FLAG_IS_A_TEMPLATE] |
915 | || op->flag [FLAG_IS_A_TEMPLATE] |
928 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
916 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
929 | op->destroy (true); |
917 | op->destroy (); |
930 | else |
918 | else |
931 | map->insert (op, x, y); |
919 | map->insert (op, x, y); |
932 | } |
920 | } |
933 | } |
921 | } |
934 | } |
922 | } |
… | |
… | |
963 | |
951 | |
964 | void |
952 | void |
965 | object::do_destroy () |
953 | object::do_destroy () |
966 | { |
954 | { |
967 | if (flag [FLAG_IS_LINKED]) |
955 | if (flag [FLAG_IS_LINKED]) |
968 | remove_button_link (this); |
956 | remove_link (); |
969 | |
957 | |
970 | if (flag [FLAG_FRIENDLY]) |
958 | if (flag [FLAG_FRIENDLY]) |
971 | remove_friendly_object (this); |
959 | remove_friendly_object (this); |
972 | |
960 | |
973 | remove (); |
961 | remove (); |
… | |
… | |
998 | attacked_by = 0; |
986 | attacked_by = 0; |
999 | current_weapon = 0; |
987 | current_weapon = 0; |
1000 | } |
988 | } |
1001 | |
989 | |
1002 | void |
990 | void |
1003 | object::destroy (bool destroy_inventory) |
991 | object::destroy () |
1004 | { |
992 | { |
1005 | if (destroyed ()) |
993 | if (destroyed ()) |
1006 | return; |
994 | return; |
1007 | |
995 | |
1008 | if (!is_head () && !head->destroyed ()) |
996 | if (!is_head () && !head->destroyed ()) |
1009 | { |
997 | { |
1010 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
998 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1011 | head->destroy (destroy_inventory); |
999 | head->destroy (); |
1012 | return; |
1000 | return; |
1013 | } |
1001 | } |
1014 | |
1002 | |
1015 | destroy_inv (!destroy_inventory); |
1003 | destroy_inv (false); |
1016 | |
1004 | |
1017 | if (is_head ()) |
1005 | if (is_head ()) |
1018 | if (sound_destroy) |
1006 | if (sound_destroy) |
1019 | play_sound (sound_destroy); |
1007 | play_sound (sound_destroy); |
1020 | else if (flag [FLAG_MONSTER]) |
1008 | else if (flag [FLAG_MONSTER]) |
… | |
… | |
1031 | * the previous environment. |
1019 | * the previous environment. |
1032 | */ |
1020 | */ |
1033 | void |
1021 | void |
1034 | object::do_remove () |
1022 | object::do_remove () |
1035 | { |
1023 | { |
1036 | object *tmp, *last = 0; |
|
|
1037 | object *otmp; |
|
|
1038 | |
|
|
1039 | if (flag [FLAG_REMOVED]) |
1024 | if (flag [FLAG_REMOVED]) |
1040 | return; |
1025 | return; |
1041 | |
1026 | |
1042 | INVOKE_OBJECT (REMOVE, this); |
1027 | INVOKE_OBJECT (REMOVE, this); |
1043 | |
1028 | |
… | |
… | |
1056 | if (object *pl = visible_to ()) |
1041 | if (object *pl = visible_to ()) |
1057 | esrv_del_item (pl->contr, count); |
1042 | esrv_del_item (pl->contr, count); |
1058 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
1043 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
1059 | |
1044 | |
1060 | adjust_weight (env, -total_weight ()); |
1045 | adjust_weight (env, -total_weight ()); |
|
|
1046 | |
|
|
1047 | object *pl = in_player (); |
1061 | |
1048 | |
1062 | /* we set up values so that it could be inserted into |
1049 | /* we set up values so that it could be inserted into |
1063 | * the map, but we don't actually do that - it is up |
1050 | * the map, but we don't actually do that - it is up |
1064 | * to the caller to decide what we want to do. |
1051 | * to the caller to decide what we want to do. |
1065 | */ |
1052 | */ |
… | |
… | |
1077 | |
1064 | |
1078 | /* NO_FIX_PLAYER is set when a great many changes are being |
1065 | /* NO_FIX_PLAYER is set when a great many changes are being |
1079 | * made to players inventory. If set, avoiding the call |
1066 | * made to players inventory. If set, avoiding the call |
1080 | * to save cpu time. |
1067 | * to save cpu time. |
1081 | */ |
1068 | */ |
1082 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1069 | if (pl) |
|
|
1070 | if (pl->is_player () && (glow_radius || !QUERY_FLAG (pl, FLAG_NO_FIX_PLAYER))) |
|
|
1071 | { |
1083 | otmp->update_stats (); |
1072 | pl->update_stats (); |
|
|
1073 | |
|
|
1074 | if (glow_radius && pl->is_on_map ()) |
|
|
1075 | update_all_los (pl->map, pl->x, pl->y); |
|
|
1076 | } |
1084 | } |
1077 | } |
1085 | else if (map) |
1078 | else if (map) |
1086 | { |
1079 | { |
1087 | map->dirty = true; |
1080 | map->dirty = true; |
1088 | mapspace &ms = this->ms (); |
1081 | mapspace &ms = this->ms (); |
1089 | |
1082 | |
1090 | if (object *pl = ms.player ()) |
1083 | if (object *pl = ms.player ()) |
1091 | { |
1084 | { |
1092 | if (type == PLAYER) // this == pl(!) |
1085 | if (is_player ()) |
1093 | { |
1086 | { |
|
|
1087 | if (!flag [FLAG_WIZPASS]) |
|
|
1088 | ms.smell = ++mapspace::smellcount; // remember the smell of the player |
|
|
1089 | |
1094 | // leaving a spot always closes any open container on the ground |
1090 | // leaving a spot always closes any open container on the ground |
1095 | if (container && !container->env) |
1091 | if (container && !container->env) |
1096 | // this causes spurious floorbox updates, but it ensures |
1092 | // this causes spurious floorbox updates, but it ensures |
1097 | // that the CLOSE event is being sent. |
1093 | // that the CLOSE event is being sent. |
1098 | close_container (); |
1094 | close_container (); |
1099 | |
1095 | |
1100 | --map->players; |
1096 | --map->players; |
1101 | map->touch (); |
1097 | map->touch (); |
1102 | } |
1098 | } |
1103 | else if (pl->container == this) |
1099 | else if (pl->container_ () == this) |
1104 | { |
1100 | { |
1105 | // removing a container should close it |
1101 | // removing a container should close it |
1106 | close_container (); |
1102 | close_container (); |
1107 | } |
1103 | } |
1108 | |
1104 | |
… | |
… | |
1115 | *(below ? &below->above : &ms.bot) = above; |
1111 | *(below ? &below->above : &ms.bot) = above; |
1116 | |
1112 | |
1117 | above = 0; |
1113 | above = 0; |
1118 | below = 0; |
1114 | below = 0; |
1119 | |
1115 | |
|
|
1116 | ms.invalidate (); |
|
|
1117 | |
1120 | if (map->in_memory == MAP_SAVING) |
1118 | if (map->in_memory == MAP_SAVING) |
1121 | return; |
1119 | return; |
1122 | |
1120 | |
1123 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1121 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1124 | |
1122 | |
1125 | if (object *pl = ms.player ()) |
1123 | if (object *pl = ms.player ()) |
1126 | { |
1124 | { |
1127 | if (pl->container == this) |
1125 | if (pl->container_ () == this) |
1128 | /* If a container that the player is currently using somehow gets |
1126 | /* If a container that the player is currently using somehow gets |
1129 | * removed (most likely destroyed), update the player view |
1127 | * removed (most likely destroyed), update the player view |
1130 | * appropriately. |
1128 | * appropriately. |
1131 | */ |
1129 | */ |
1132 | pl->close_container (); |
1130 | pl->close_container (); |
… | |
… | |
1136 | //TODO: update floorbox to preserve ordering |
1134 | //TODO: update floorbox to preserve ordering |
1137 | if (pl->contr->ns) |
1135 | if (pl->contr->ns) |
1138 | pl->contr->ns->floorbox_update (); |
1136 | pl->contr->ns->floorbox_update (); |
1139 | } |
1137 | } |
1140 | |
1138 | |
|
|
1139 | if (check_walk_off) |
1141 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1140 | for (object *above, *tmp = ms.bot; tmp; tmp = above) |
1142 | { |
1141 | { |
|
|
1142 | above = tmp->above; |
|
|
1143 | |
1143 | /* No point updating the players look faces if he is the object |
1144 | /* No point updating the players look faces if he is the object |
1144 | * being removed. |
1145 | * being removed. |
1145 | */ |
1146 | */ |
1146 | |
1147 | |
1147 | /* See if object moving off should effect something */ |
1148 | /* See if object moving off should effect something */ |
1148 | if (check_walk_off |
|
|
1149 | && ((move_type & tmp->move_off) |
1149 | if ((move_type & tmp->move_off) |
1150 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1150 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0) |
1151 | { |
|
|
1152 | move_apply (tmp, this, 0); |
1151 | move_apply (tmp, this, 0); |
1153 | |
|
|
1154 | if (destroyed ()) |
|
|
1155 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
|
|
1156 | } |
1152 | } |
1157 | |
1153 | |
1158 | last = tmp; |
1154 | if (affects_los ()) |
1159 | } |
|
|
1160 | |
|
|
1161 | /* last == NULL if there are no objects on this space */ |
|
|
1162 | //TODO: this makes little sense, why only update the topmost object? |
|
|
1163 | if (!last) |
|
|
1164 | map->at (x, y).flags_ = 0; |
|
|
1165 | else |
|
|
1166 | update_object (last, UP_OBJ_REMOVE); |
|
|
1167 | |
|
|
1168 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
|
|
1169 | update_all_los (map, x, y); |
1155 | update_all_los (map, x, y); |
1170 | } |
1156 | } |
1171 | } |
1157 | } |
1172 | |
1158 | |
1173 | /* |
1159 | /* |
… | |
… | |
1197 | esrv_update_item (UPD_NROF, pl, top); |
1183 | esrv_update_item (UPD_NROF, pl, top); |
1198 | |
1184 | |
1199 | op->weight = 0; // cancel the addition above |
1185 | op->weight = 0; // cancel the addition above |
1200 | op->carrying = 0; // must be 0 already |
1186 | op->carrying = 0; // must be 0 already |
1201 | |
1187 | |
1202 | op->destroy (1); |
1188 | op->destroy (); |
1203 | |
1189 | |
1204 | return top; |
1190 | return top; |
1205 | } |
1191 | } |
1206 | |
1192 | |
1207 | return 0; |
1193 | return 0; |
… | |
… | |
1269 | * just 'op' otherwise |
1255 | * just 'op' otherwise |
1270 | */ |
1256 | */ |
1271 | object * |
1257 | object * |
1272 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1258 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1273 | { |
1259 | { |
1274 | if (op->is_on_map ()) |
|
|
1275 | { |
|
|
1276 | LOG (llevError, "insert_ob_in_map called for object already on map"); |
|
|
1277 | abort (); |
|
|
1278 | } |
|
|
1279 | |
|
|
1280 | if (op->env) |
|
|
1281 | { |
|
|
1282 | LOG (llevError, "insert_ob_in_map called for object in an inventory (proceeding)"); |
|
|
1283 | op->remove (); |
1260 | op->remove (); |
1284 | } |
|
|
1285 | |
1261 | |
1286 | if (op->face && !face_info (op->face))//D TODO: remove soon |
1262 | if (m == &freed_map)//D TODO: remove soon |
1287 | {//D |
1263 | {//D |
1288 | LOG (llevError | logBacktrace, "op->face out of bounds: %s", op->debug_desc ());//D |
1264 | LOG (llevError | logBacktrace, "tries to insret object on freed objects map: %s", op->debug_desc ());//D |
1289 | op->face = 1;//D |
|
|
1290 | }//D |
1265 | }//D |
1291 | |
1266 | |
1292 | /* Ideally, the caller figures this out. However, it complicates a lot |
1267 | /* Ideally, the caller figures this out. However, it complicates a lot |
1293 | * of areas of callers (eg, anything that uses find_free_spot would now |
1268 | * of areas of callers (eg, anything that uses find_free_spot would now |
1294 | * need extra work |
1269 | * need extra work |
1295 | */ |
1270 | */ |
|
|
1271 | maptile *newmap = m; |
1296 | if (!xy_normalise (m, op->x, op->y)) |
1272 | if (!xy_normalise (newmap, op->x, op->y)) |
1297 | { |
1273 | { |
1298 | op->head_ ()->destroy (1);// remove head_ once all tail object destroyers found |
1274 | op->head_ ()->destroy ();// remove head_ once all tail object destroyers found |
1299 | return 0; |
1275 | return 0; |
1300 | } |
1276 | } |
1301 | |
1277 | |
1302 | if (object *more = op->more) |
1278 | if (object *more = op->more) |
1303 | if (!insert_ob_in_map (more, m, originator, flag)) |
1279 | if (!insert_ob_in_map (more, m, originator, flag)) |
1304 | return 0; |
1280 | return 0; |
1305 | |
1281 | |
1306 | CLEAR_FLAG (op, FLAG_REMOVED); |
1282 | op->flag [FLAG_REMOVED] = false; |
1307 | |
1283 | op->env = 0; |
1308 | op->map = m; |
1284 | op->map = newmap; |
|
|
1285 | |
1309 | mapspace &ms = op->ms (); |
1286 | mapspace &ms = op->ms (); |
1310 | |
1287 | |
1311 | /* this has to be done after we translate the coordinates. |
1288 | /* this has to be done after we translate the coordinates. |
1312 | */ |
1289 | */ |
1313 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1290 | if (op->nrof && !(flag & INS_NO_MERGE)) |
… | |
… | |
1316 | { |
1293 | { |
1317 | // TODO: we actually want to update tmp, not op, |
1294 | // TODO: we actually want to update tmp, not op, |
1318 | // but some caller surely breaks when we return tmp |
1295 | // but some caller surely breaks when we return tmp |
1319 | // from here :/ |
1296 | // from here :/ |
1320 | op->nrof += tmp->nrof; |
1297 | op->nrof += tmp->nrof; |
1321 | tmp->destroy (1); |
1298 | tmp->destroy (); |
1322 | } |
1299 | } |
1323 | |
1300 | |
1324 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1301 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1325 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1302 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1326 | |
1303 | |
… | |
… | |
1334 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1311 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1335 | abort (); |
1312 | abort (); |
1336 | } |
1313 | } |
1337 | |
1314 | |
1338 | if (!originator->is_on_map ()) |
1315 | if (!originator->is_on_map ()) |
|
|
1316 | { |
1339 | LOG (llevDebug | logBacktrace, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map", |
1317 | LOG (llevError, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map", |
1340 | op->debug_desc (), originator->debug_desc ()); |
1318 | op->debug_desc (), originator->debug_desc ()); |
|
|
1319 | abort (); |
|
|
1320 | } |
1341 | |
1321 | |
1342 | op->above = originator; |
1322 | op->above = originator; |
1343 | op->below = originator->below; |
1323 | op->below = originator->below; |
1344 | originator->below = op; |
1324 | originator->below = op; |
1345 | |
1325 | |
… | |
… | |
1431 | op->below = top; |
1411 | op->below = top; |
1432 | *(op->above ? &op->above->below : &ms.top) = op; |
1412 | *(op->above ? &op->above->below : &ms.top) = op; |
1433 | } |
1413 | } |
1434 | } |
1414 | } |
1435 | |
1415 | |
1436 | if (op->type == PLAYER) |
1416 | if (op->is_player ()) |
1437 | { |
1417 | { |
1438 | op->contr->do_los = 1; |
1418 | op->contr->do_los = 1; |
1439 | ++op->map->players; |
1419 | ++op->map->players; |
1440 | op->map->touch (); |
1420 | op->map->touch (); |
1441 | } |
1421 | } |
… | |
… | |
1456 | * be far away from this change and not affected in any way - |
1436 | * be far away from this change and not affected in any way - |
1457 | * this should get redone to only look for players within range, |
1437 | * this should get redone to only look for players within range, |
1458 | * or just updating the P_UPTODATE for spaces within this area |
1438 | * or just updating the P_UPTODATE for spaces within this area |
1459 | * of effect may be sufficient. |
1439 | * of effect may be sufficient. |
1460 | */ |
1440 | */ |
1461 | if (op->map->darkness && (op->glow_radius != 0)) |
1441 | if (op->affects_los ()) |
|
|
1442 | { |
|
|
1443 | op->ms ().invalidate (); |
1462 | update_all_los (op->map, op->x, op->y); |
1444 | update_all_los (op->map, op->x, op->y); |
|
|
1445 | } |
1463 | |
1446 | |
1464 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1447 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1465 | update_object (op, UP_OBJ_INSERT); |
1448 | update_object (op, UP_OBJ_INSERT); |
1466 | |
1449 | |
1467 | INVOKE_OBJECT (INSERT, op); |
1450 | INVOKE_OBJECT (INSERT, op); |
… | |
… | |
1474 | * blocked() and wall() work properly), and these flags are updated by |
1457 | * blocked() and wall() work properly), and these flags are updated by |
1475 | * update_object(). |
1458 | * update_object(). |
1476 | */ |
1459 | */ |
1477 | |
1460 | |
1478 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1461 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1479 | if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) |
1462 | if (!(flag & INS_NO_WALK_ON) && op->is_head ()) |
1480 | { |
1463 | { |
1481 | if (check_move_on (op, originator)) |
1464 | if (check_move_on (op, originator)) |
1482 | return 0; |
1465 | return 0; |
1483 | |
1466 | |
1484 | /* If we are a multi part object, lets work our way through the check |
1467 | /* If we are a multi part object, lets work our way through the check |
… | |
… | |
1495 | /* this function inserts an object in the map, but if it |
1478 | /* this function inserts an object in the map, but if it |
1496 | * finds an object of its own type, it'll remove that one first. |
1479 | * finds an object of its own type, it'll remove that one first. |
1497 | * op is the object to insert it under: supplies x and the map. |
1480 | * op is the object to insert it under: supplies x and the map. |
1498 | */ |
1481 | */ |
1499 | void |
1482 | void |
1500 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1483 | replace_insert_ob_in_map (shstr_tmp archname, object *op) |
1501 | { |
1484 | { |
1502 | /* first search for itself and remove any old instances */ |
1485 | /* first search for itself and remove any old instances */ |
1503 | |
1486 | |
1504 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1487 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1505 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1488 | if (tmp->arch->archname == archname) /* same archetype */ |
1506 | tmp->destroy (1); |
1489 | tmp->destroy (); |
1507 | |
1490 | |
1508 | object *tmp = arch_to_object (archetype::find (arch_string)); |
1491 | object *tmp = arch_to_object (archetype::find (archname)); |
1509 | |
1492 | |
1510 | tmp->x = op->x; |
1493 | tmp->x = op->x; |
1511 | tmp->y = op->y; |
1494 | tmp->y = op->y; |
1512 | |
1495 | |
1513 | insert_ob_in_map (tmp, op->map, op, 0); |
1496 | insert_ob_in_map (tmp, op->map, op, 0); |
… | |
… | |
1518 | { |
1501 | { |
1519 | if (where->env) |
1502 | if (where->env) |
1520 | return where->env->insert (this); |
1503 | return where->env->insert (this); |
1521 | else |
1504 | else |
1522 | return where->map->insert (this, where->x, where->y, originator, flags); |
1505 | return where->map->insert (this, where->x, where->y, originator, flags); |
|
|
1506 | } |
|
|
1507 | |
|
|
1508 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
|
|
1509 | bool |
|
|
1510 | object::can_drop_at (maptile *m, int x, int y, object *originator) |
|
|
1511 | { |
|
|
1512 | mapspace &ms = m->at (x, y); |
|
|
1513 | |
|
|
1514 | int items = ms.items (); |
|
|
1515 | |
|
|
1516 | if (!items // testing !items ensures we can drop at least one item |
|
|
1517 | || (items < m->max_items |
|
|
1518 | && ms.volume () < m->max_volume |
|
|
1519 | && nrof <= m->max_nrof)) |
|
|
1520 | return true; |
|
|
1521 | |
|
|
1522 | if (originator && originator->is_player ()) |
|
|
1523 | originator->contr->failmsg (format ( |
|
|
1524 | "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>", |
|
|
1525 | query_name () |
|
|
1526 | )); |
|
|
1527 | |
|
|
1528 | return false; |
1523 | } |
1529 | } |
1524 | |
1530 | |
1525 | /* |
1531 | /* |
1526 | * decrease(object, number) decreases a specified number from |
1532 | * decrease(object, number) decreases a specified number from |
1527 | * the amount of an object. If the amount reaches 0, the object |
1533 | * the amount of an object. If the amount reaches 0, the object |
… | |
… | |
1634 | if (object *pl = tmp->visible_to ()) |
1640 | if (object *pl = tmp->visible_to ()) |
1635 | esrv_update_item (UPD_NROF, pl, tmp); |
1641 | esrv_update_item (UPD_NROF, pl, tmp); |
1636 | |
1642 | |
1637 | adjust_weight (this, op->total_weight ()); |
1643 | adjust_weight (this, op->total_weight ()); |
1638 | |
1644 | |
1639 | op->destroy (1); |
1645 | op->destroy (); |
1640 | op = tmp; |
1646 | op = tmp; |
1641 | goto inserted; |
1647 | goto inserted; |
1642 | } |
1648 | } |
1643 | |
1649 | |
1644 | op->owner = 0; // it's his/hers now. period. |
1650 | op->owner = 0; // it's his/hers now. period. |
… | |
… | |
1662 | |
1668 | |
1663 | adjust_weight (this, op->total_weight ()); |
1669 | adjust_weight (this, op->total_weight ()); |
1664 | |
1670 | |
1665 | inserted: |
1671 | inserted: |
1666 | /* reset the light list and los of the players on the map */ |
1672 | /* reset the light list and los of the players on the map */ |
1667 | if (op->glow_radius && map && map->darkness) |
1673 | if (op->glow_radius && is_on_map ()) |
|
|
1674 | { |
|
|
1675 | update_stats (); |
1668 | update_all_los (map, x, y); |
1676 | update_all_los (map, x, y); |
1669 | |
1677 | } |
|
|
1678 | else if (is_player () && !flag [FLAG_NO_FIX_PLAYER]) |
1670 | // if this is a player's inventory, update stats |
1679 | // if this is a player's inventory, update stats |
1671 | if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER]) |
|
|
1672 | update_stats (); |
1680 | update_stats (); |
1673 | |
1681 | |
1674 | INVOKE_OBJECT (INSERT, this); |
1682 | INVOKE_OBJECT (INSERT, this); |
1675 | |
1683 | |
1676 | return op; |
1684 | return op; |
… | |
… | |
1697 | * on top. |
1705 | * on top. |
1698 | */ |
1706 | */ |
1699 | int |
1707 | int |
1700 | check_move_on (object *op, object *originator) |
1708 | check_move_on (object *op, object *originator) |
1701 | { |
1709 | { |
|
|
1710 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
|
|
1711 | return 0; |
|
|
1712 | |
1702 | object *tmp; |
1713 | object *tmp; |
1703 | maptile *m = op->map; |
1714 | maptile *m = op->map; |
1704 | int x = op->x, y = op->y; |
1715 | int x = op->x, y = op->y; |
1705 | |
1716 | |
1706 | MoveType move_on, move_slow, move_block; |
1717 | mapspace &ms = m->at (x, y); |
1707 | |
1718 | |
1708 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1719 | ms.update (); |
1709 | return 0; |
|
|
1710 | |
1720 | |
1711 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
1721 | MoveType move_on = ms.move_on; |
1712 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
1722 | MoveType move_slow = ms.move_slow; |
1713 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
1723 | MoveType move_block = ms.move_block; |
1714 | |
1724 | |
1715 | /* if nothing on this space will slow op down or be applied, |
1725 | /* if nothing on this space will slow op down or be applied, |
1716 | * no need to do checking below. have to make sure move_type |
1726 | * no need to do checking below. have to make sure move_type |
1717 | * is set, as lots of objects don't have it set - we treat that |
1727 | * is set, as lots of objects don't have it set - we treat that |
1718 | * as walking. |
1728 | * as walking. |
… | |
… | |
1729 | return 0; |
1739 | return 0; |
1730 | |
1740 | |
1731 | /* The objects have to be checked from top to bottom. |
1741 | /* The objects have to be checked from top to bottom. |
1732 | * Hence, we first go to the top: |
1742 | * Hence, we first go to the top: |
1733 | */ |
1743 | */ |
1734 | |
1744 | for (object *next, *tmp = ms.top; tmp; tmp = next) |
1735 | for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) |
|
|
1736 | { |
|
|
1737 | /* Trim the search when we find the first other spell effect |
|
|
1738 | * this helps performance so that if a space has 50 spell objects, |
|
|
1739 | * we don't need to check all of them. |
|
|
1740 | */ |
|
|
1741 | if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) |
|
|
1742 | break; |
|
|
1743 | } |
1745 | { |
|
|
1746 | next = tmp->below; |
1744 | |
1747 | |
1745 | for (; tmp; tmp = tmp->below) |
|
|
1746 | { |
|
|
1747 | if (tmp == op) |
1748 | if (tmp == op) |
1748 | continue; /* Can't apply yourself */ |
1749 | continue; /* Can't apply yourself */ |
1749 | |
1750 | |
1750 | /* Check to see if one of the movement types should be slowed down. |
1751 | /* Check to see if one of the movement types should be slowed down. |
1751 | * Second check makes sure that the movement types not being slowed |
1752 | * Second check makes sure that the movement types not being slowed |
… | |
… | |
1756 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1757 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1757 | { |
1758 | { |
1758 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1759 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1759 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1760 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1760 | { |
1761 | { |
1761 | |
|
|
1762 | float |
|
|
1763 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1762 | float diff = tmp->move_slow_penalty * fabs (op->speed); |
1764 | |
1763 | |
1765 | if (op->type == PLAYER) |
1764 | if (op->is_player ()) |
1766 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1765 | if ((tmp->flag [FLAG_IS_HILLY ] && find_skill_by_number (op, SK_CLIMBING)) || |
1767 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1766 | (tmp->flag [FLAG_IS_WOODED] && find_skill_by_number (op, SK_WOODSMAN))) |
1768 | diff /= 4.0; |
1767 | diff /= 4.0; |
1769 | |
1768 | |
1770 | op->speed_left -= diff; |
1769 | op->speed_left -= diff; |
1771 | } |
1770 | } |
1772 | } |
1771 | } |
… | |
… | |
1978 | * head of the object should correspond for the entire object. |
1977 | * head of the object should correspond for the entire object. |
1979 | */ |
1978 | */ |
1980 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
1979 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
1981 | continue; |
1980 | continue; |
1982 | |
1981 | |
1983 | if (ob->blocked (m, pos.x, pos.y)) |
1982 | if (ob->blocked (pos.m, pos.x, pos.y)) |
1984 | continue; |
1983 | continue; |
1985 | |
1984 | |
1986 | altern [index++] = i; |
1985 | altern [index++] = i; |
1987 | } |
1986 | } |
1988 | |
1987 | |
… | |
… | |
2056 | * there is capable of. |
2055 | * there is capable of. |
2057 | */ |
2056 | */ |
2058 | int |
2057 | int |
2059 | find_dir (maptile *m, int x, int y, object *exclude) |
2058 | find_dir (maptile *m, int x, int y, object *exclude) |
2060 | { |
2059 | { |
2061 | int i, max = SIZEOFFREE, mflags; |
2060 | int max = SIZEOFFREE, mflags; |
2062 | |
|
|
2063 | sint16 nx, ny; |
|
|
2064 | object *tmp; |
|
|
2065 | maptile *mp; |
|
|
2066 | |
|
|
2067 | MoveType blocked, move_type; |
2061 | MoveType move_type; |
2068 | |
2062 | |
2069 | if (exclude && exclude->head_ () != exclude) |
2063 | if (exclude && exclude->head_ () != exclude) |
2070 | { |
2064 | { |
2071 | exclude = exclude->head; |
2065 | exclude = exclude->head; |
2072 | move_type = exclude->move_type; |
2066 | move_type = exclude->move_type; |
… | |
… | |
2075 | { |
2069 | { |
2076 | /* If we don't have anything, presume it can use all movement types. */ |
2070 | /* If we don't have anything, presume it can use all movement types. */ |
2077 | move_type = MOVE_ALL; |
2071 | move_type = MOVE_ALL; |
2078 | } |
2072 | } |
2079 | |
2073 | |
2080 | for (i = 1; i < max; i++) |
2074 | for (int i = 1; i < max; i++) |
2081 | { |
2075 | { |
2082 | mp = m; |
2076 | mapxy pos (m, x, y); |
2083 | nx = x + freearr_x[i]; |
2077 | pos.move (i); |
2084 | ny = y + freearr_y[i]; |
|
|
2085 | |
2078 | |
2086 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
2079 | if (!pos.normalise ()) |
2087 | |
|
|
2088 | if (mflags & P_OUT_OF_MAP) |
|
|
2089 | max = maxfree[i]; |
2080 | max = maxfree[i]; |
2090 | else |
2081 | else |
2091 | { |
2082 | { |
2092 | mapspace &ms = mp->at (nx, ny); |
2083 | mapspace &ms = *pos; |
2093 | |
2084 | |
2094 | blocked = ms.move_block; |
|
|
2095 | |
|
|
2096 | if ((move_type & blocked) == move_type) |
2085 | if ((move_type & ms.move_block) == move_type) |
2097 | max = maxfree[i]; |
2086 | max = maxfree [i]; |
2098 | else if (mflags & P_IS_ALIVE) |
2087 | else if (ms.flags () & P_IS_ALIVE) |
2099 | { |
2088 | { |
2100 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2089 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
2101 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2090 | if ((tmp->flag [FLAG_MONSTER] || tmp->is_player ()) |
2102 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2091 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2103 | break; |
|
|
2104 | |
|
|
2105 | if (tmp) |
|
|
2106 | return freedir[i]; |
2092 | return freedir [i]; |
2107 | } |
2093 | } |
2108 | } |
2094 | } |
2109 | } |
2095 | } |
2110 | |
2096 | |
2111 | return 0; |
2097 | return 0; |
… | |
… | |
2186 | * This basically means that if direction is 15, then it could either go |
2172 | * This basically means that if direction is 15, then it could either go |
2187 | * direction 4, 14, or 16 to get back to where we are. |
2173 | * direction 4, 14, or 16 to get back to where we are. |
2188 | * Moved from spell_util.c to object.c with the other related direction |
2174 | * Moved from spell_util.c to object.c with the other related direction |
2189 | * functions. |
2175 | * functions. |
2190 | */ |
2176 | */ |
2191 | int reduction_dir[SIZEOFFREE][3] = { |
2177 | static const int reduction_dir[SIZEOFFREE][3] = { |
2192 | {0, 0, 0}, /* 0 */ |
2178 | {0, 0, 0}, /* 0 */ |
2193 | {0, 0, 0}, /* 1 */ |
2179 | {0, 0, 0}, /* 1 */ |
2194 | {0, 0, 0}, /* 2 */ |
2180 | {0, 0, 0}, /* 2 */ |
2195 | {0, 0, 0}, /* 3 */ |
2181 | {0, 0, 0}, /* 3 */ |
2196 | {0, 0, 0}, /* 4 */ |
2182 | {0, 0, 0}, /* 4 */ |
… | |
… | |
2292 | int |
2278 | int |
2293 | can_pick (const object *who, const object *item) |
2279 | can_pick (const object *who, const object *item) |
2294 | { |
2280 | { |
2295 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2281 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2296 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2282 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2297 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2283 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); |
2298 | } |
2284 | } |
2299 | |
2285 | |
2300 | /* |
2286 | /* |
2301 | * create clone from object to another |
2287 | * create clone from object to another |
2302 | */ |
2288 | */ |
… | |
… | |
2334 | return tmp; |
2320 | return tmp; |
2335 | |
2321 | |
2336 | return 0; |
2322 | return 0; |
2337 | } |
2323 | } |
2338 | |
2324 | |
2339 | const shstr & |
2325 | shstr_tmp |
2340 | object::kv_get (const shstr &key) const |
2326 | object::kv_get (shstr_tmp key) const |
2341 | { |
2327 | { |
2342 | for (key_value *kv = key_values; kv; kv = kv->next) |
2328 | for (key_value *kv = key_values; kv; kv = kv->next) |
2343 | if (kv->key == key) |
2329 | if (kv->key == key) |
2344 | return kv->value; |
2330 | return kv->value; |
2345 | |
2331 | |
2346 | return shstr_null; |
2332 | return shstr (); |
2347 | } |
2333 | } |
2348 | |
2334 | |
2349 | void |
2335 | void |
2350 | object::kv_set (const shstr &key, const shstr &value) |
2336 | object::kv_set (shstr_tmp key, shstr_tmp value) |
2351 | { |
2337 | { |
2352 | for (key_value *kv = key_values; kv; kv = kv->next) |
2338 | for (key_value *kv = key_values; kv; kv = kv->next) |
2353 | if (kv->key == key) |
2339 | if (kv->key == key) |
2354 | { |
2340 | { |
2355 | kv->value = value; |
2341 | kv->value = value; |
… | |
… | |
2364 | |
2350 | |
2365 | key_values = kv; |
2351 | key_values = kv; |
2366 | } |
2352 | } |
2367 | |
2353 | |
2368 | void |
2354 | void |
2369 | object::kv_del (const shstr &key) |
2355 | object::kv_del (shstr_tmp key) |
2370 | { |
2356 | { |
2371 | for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) |
2357 | for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) |
2372 | if ((*kvp)->key == key) |
2358 | if ((*kvp)->key == key) |
2373 | { |
2359 | { |
2374 | key_value *kv = *kvp; |
2360 | key_value *kv = *kvp; |
… | |
… | |
2505 | container = 0; |
2491 | container = 0; |
2506 | |
2492 | |
2507 | // client needs item update to make it work, client bug requires this to be separate |
2493 | // client needs item update to make it work, client bug requires this to be separate |
2508 | esrv_update_item (UPD_FLAGS, this, old_container); |
2494 | esrv_update_item (UPD_FLAGS, this, old_container); |
2509 | |
2495 | |
2510 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
2496 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", old_container->query_name ()); |
2511 | play_sound (sound_find ("chest_close")); |
2497 | play_sound (sound_find ("chest_close")); |
2512 | } |
2498 | } |
2513 | |
2499 | |
2514 | if (new_container) |
2500 | if (new_container) |
2515 | { |
2501 | { |
… | |
… | |
2525 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2511 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2526 | new_container->insert (closer); |
2512 | new_container->insert (closer); |
2527 | } |
2513 | } |
2528 | #endif |
2514 | #endif |
2529 | |
2515 | |
2530 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
2516 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", new_container->query_name ()); |
2531 | |
2517 | |
2532 | // make sure the container is available, client bug requires this to be separate |
2518 | // make sure the container is available, client bug requires this to be separate |
2533 | esrv_send_item (this, new_container); |
2519 | esrv_send_item (this, new_container); |
2534 | |
2520 | |
2535 | new_container->flag [FLAG_APPLIED] = true; |
2521 | new_container->flag [FLAG_APPLIED] = true; |
… | |
… | |
2543 | // else if (!old_container->env && contr && contr->ns) |
2529 | // else if (!old_container->env && contr && contr->ns) |
2544 | // contr->ns->floorbox_reset (); |
2530 | // contr->ns->floorbox_reset (); |
2545 | } |
2531 | } |
2546 | |
2532 | |
2547 | object * |
2533 | object * |
2548 | object::force_find (const shstr name) |
2534 | object::force_find (shstr_tmp name) |
2549 | { |
2535 | { |
2550 | /* cycle through his inventory to look for the MARK we want to |
2536 | /* cycle through his inventory to look for the MARK we want to |
2551 | * place |
2537 | * place |
2552 | */ |
2538 | */ |
2553 | for (object *tmp = inv; tmp; tmp = tmp->below) |
2539 | for (object *tmp = inv; tmp; tmp = tmp->below) |
… | |
… | |
2555 | return splay (tmp); |
2541 | return splay (tmp); |
2556 | |
2542 | |
2557 | return 0; |
2543 | return 0; |
2558 | } |
2544 | } |
2559 | |
2545 | |
|
|
2546 | //-GPL |
|
|
2547 | |
2560 | void |
2548 | void |
|
|
2549 | object::force_set_timer (int duration) |
|
|
2550 | { |
|
|
2551 | this->duration = 1; |
|
|
2552 | this->speed_left = -1.f; |
|
|
2553 | |
|
|
2554 | this->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2555 | } |
|
|
2556 | |
|
|
2557 | object * |
2561 | object::force_add (const shstr name, int duration) |
2558 | object::force_add (shstr_tmp name, int duration) |
2562 | { |
2559 | { |
2563 | if (object *force = force_find (name)) |
2560 | if (object *force = force_find (name)) |
2564 | force->destroy (); |
2561 | force->destroy (); |
2565 | |
2562 | |
2566 | object *force = get_archetype (FORCE_NAME); |
2563 | object *force = get_archetype (FORCE_NAME); |
2567 | |
2564 | |
2568 | force->slaying = name; |
2565 | force->slaying = name; |
2569 | force->stats.food = 1; |
2566 | force->force_set_timer (duration); |
2570 | force->speed_left = -1.f; |
|
|
2571 | |
|
|
2572 | force->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2573 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2574 | force->flag [FLAG_APPLIED] = true; |
2567 | force->flag [FLAG_APPLIED] = true; |
2575 | |
2568 | |
2576 | insert (force); |
2569 | return insert (force); |
2577 | } |
2570 | } |
2578 | |
2571 | |
2579 | void |
2572 | void |
2580 | object::play_sound (faceidx sound) |
2573 | object::play_sound (faceidx sound) const |
2581 | { |
2574 | { |
2582 | if (!sound) |
2575 | if (!sound) |
2583 | return; |
2576 | return; |
2584 | |
2577 | |
2585 | if (flag [FLAG_REMOVED]) |
2578 | if (is_on_map ()) |
|
|
2579 | map->play_sound (sound, x, y); |
|
|
2580 | else if (object *pl = in_player ()) |
|
|
2581 | pl->contr->play_sound (sound); |
|
|
2582 | } |
|
|
2583 | |
|
|
2584 | void |
|
|
2585 | object::say_msg (const char *msg) const |
|
|
2586 | { |
|
|
2587 | if (is_on_map ()) |
|
|
2588 | map->say_msg (msg, x, y); |
|
|
2589 | else if (object *pl = in_player ()) |
|
|
2590 | pl->contr->play_sound (sound); |
|
|
2591 | } |
|
|
2592 | |
|
|
2593 | void |
|
|
2594 | object::make_noise () |
|
|
2595 | { |
|
|
2596 | // we do not model noise in the map, so instead put |
|
|
2597 | // a temporary light into the noise source |
|
|
2598 | // could use the map instead, but that's less reliable for our |
|
|
2599 | // goal, which is to make invisibility a bit harder to exploit |
|
|
2600 | |
|
|
2601 | // currently only works sensibly for players |
|
|
2602 | if (!is_player ()) |
2586 | return; |
2603 | return; |
2587 | |
2604 | |
2588 | if (env) |
2605 | // find old force, or create new one |
2589 | { |
2606 | object *force = force_find (shstr_noise_force); |
2590 | if (object *pl = in_player ()) |
2607 | |
2591 | pl->contr->play_sound (sound); |
2608 | if (force) |
2592 | } |
2609 | force->speed_left = -1.f; // patch old speed up |
2593 | else |
2610 | else |
2594 | map->play_sound (sound, x, y); |
2611 | { |
2595 | } |
2612 | force = archetype::get (shstr_noise_force); |
2596 | |
2613 | |
|
|
2614 | force->slaying = shstr_noise_force; |
|
|
2615 | force->stats.food = 1; |
|
|
2616 | force->speed_left = -1.f; |
|
|
2617 | |
|
|
2618 | force->set_speed (1.f / 4.f); |
|
|
2619 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2620 | force->flag [FLAG_APPLIED] = true; |
|
|
2621 | |
|
|
2622 | insert (force); |
|
|
2623 | } |
|
|
2624 | } |
|
|
2625 | |