… | |
… | |
206 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
206 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
207 | |
207 | |
208 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
208 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
209 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
209 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
210 | |
210 | |
211 | if (ob1->arch->name != ob2->arch->name |
211 | if (ob1->arch->archname != ob2->arch->archname |
212 | || ob1->name != ob2->name |
212 | || ob1->name != ob2->name |
213 | || ob1->title != ob2->title |
213 | || ob1->title != ob2->title |
214 | || ob1->msg != ob2->msg |
214 | || ob1->msg != ob2->msg |
215 | || ob1->weight != ob2->weight |
215 | || ob1->weight != ob2->weight |
216 | || ob1->attacktype != ob2->attacktype |
216 | || ob1->attacktype != ob2->attacktype |
217 | || ob1->magic != ob2->magic |
217 | || ob1->magic != ob2->magic |
218 | || ob1->slaying != ob2->slaying |
218 | || ob1->slaying != ob2->slaying |
219 | || ob1->skill != ob2->skill |
219 | || ob1->skill != ob2->skill |
220 | || ob1->value != ob2->value |
220 | || ob1->value != ob2->value |
221 | || ob1->animation_id != ob2->animation_id |
221 | || ob1->animation_id != ob2->animation_id |
|
|
222 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other |
222 | || ob1->client_type != ob2->client_type |
223 | || ob1->client_type != ob2->client_type |
223 | || ob1->materialname != ob2->materialname |
224 | || ob1->materialname != ob2->materialname |
224 | || ob1->lore != ob2->lore |
225 | || ob1->lore != ob2->lore |
225 | || ob1->subtype != ob2->subtype |
226 | || ob1->subtype != ob2->subtype |
226 | || ob1->move_type != ob2->move_type |
227 | || ob1->move_type != ob2->move_type |
… | |
… | |
344 | else |
345 | else |
345 | { |
346 | { |
346 | // maybe there is a player standing on the same mapspace |
347 | // maybe there is a player standing on the same mapspace |
347 | // this will catch the case where "this" is a player |
348 | // this will catch the case where "this" is a player |
348 | if (object *pl = ms ().player ()) |
349 | if (object *pl = ms ().player ()) |
|
|
350 | if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look) |
349 | if (!pl->container || this == pl->container) |
351 | || this == pl->container) |
350 | return pl; |
352 | return pl; |
351 | } |
353 | } |
352 | } |
354 | } |
353 | |
355 | |
354 | return 0; |
356 | return 0; |
… | |
… | |
478 | */ |
480 | */ |
479 | object * |
481 | object * |
480 | find_object_name (const char *str) |
482 | find_object_name (const char *str) |
481 | { |
483 | { |
482 | shstr_cmp str_ (str); |
484 | shstr_cmp str_ (str); |
483 | object *op; |
|
|
484 | |
485 | |
|
|
486 | if (str_) |
485 | for_all_objects (op) |
487 | for_all_objects (op) |
486 | if (op->name == str_) |
488 | if (op->name == str_) |
487 | break; |
489 | return op; |
488 | |
490 | |
489 | return op; |
491 | return 0; |
490 | } |
492 | } |
491 | |
493 | |
492 | /* |
494 | /* |
493 | * Sets the owner and sets the skill and exp pointers to owner's current |
495 | * Sets the owner and sets the skill and exp pointers to owner's current |
494 | * skill and experience objects. |
496 | * skill and experience objects. |
… | |
… | |
760 | else if (action == UP_OBJ_INSERT) |
762 | else if (action == UP_OBJ_INSERT) |
761 | { |
763 | { |
762 | // this is likely overkill, TODO: revisit (schmorp) |
764 | // this is likely overkill, TODO: revisit (schmorp) |
763 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
765 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
764 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
766 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
765 | || (op->type == PLAYER && !(m.flags_ & P_PLAYER)) |
|
|
766 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
767 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
767 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
768 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
768 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
769 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
769 | || (m.move_on | op->move_on ) != m.move_on |
770 | || (m.move_on | op->move_on ) != m.move_on |
770 | || (m.move_off | op->move_off ) != m.move_off |
771 | || (m.move_off | op->move_off ) != m.move_off |
771 | || (m.move_slow | op->move_slow) != m.move_slow |
772 | || (m.move_slow | op->move_slow) != m.move_slow |
772 | /* This isn't perfect, but I don't expect a lot of objects to |
773 | /* This isn't perfect, but I don't expect a lot of objects to |
773 | * to have move_allow right now. |
774 | * have move_allow right now. |
774 | */ |
775 | */ |
775 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
776 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
776 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
777 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
777 | m.flags_ = 0; |
778 | m.flags_ = 0; |
778 | } |
779 | } |
… | |
… | |
904 | * drop on that space. |
905 | * drop on that space. |
905 | */ |
906 | */ |
906 | if (!drop_to_ground |
907 | if (!drop_to_ground |
907 | || !map |
908 | || !map |
908 | || map->in_memory != MAP_ACTIVE |
909 | || map->in_memory != MAP_ACTIVE |
909 | || map->nodrop |
910 | || map->no_drop |
910 | || ms ().move_block == MOVE_ALL) |
911 | || ms ().move_block == MOVE_ALL) |
911 | { |
912 | { |
912 | while (inv) |
913 | while (inv) |
913 | { |
|
|
914 | inv->destroy_inv (false); |
|
|
915 | inv->destroy (); |
914 | inv->destroy (true); |
916 | } |
|
|
917 | } |
915 | } |
918 | else |
916 | else |
919 | { /* Put objects in inventory onto this space */ |
917 | { /* Put objects in inventory onto this space */ |
920 | while (inv) |
918 | while (inv) |
921 | { |
919 | { |
… | |
… | |
943 | |
941 | |
944 | static struct freed_map : maptile |
942 | static struct freed_map : maptile |
945 | { |
943 | { |
946 | freed_map () |
944 | freed_map () |
947 | { |
945 | { |
948 | path = "<freed objects map>"; |
946 | path = "<freed objects map>"; |
949 | name = "/internal/freed_objects_map"; |
947 | name = "/internal/freed_objects_map"; |
950 | width = 3; |
948 | width = 3; |
951 | height = 3; |
949 | height = 3; |
952 | nodrop = 1; |
950 | no_drop = 1; |
|
|
951 | no_reset = 1; |
953 | |
952 | |
954 | alloc (); |
953 | alloc (); |
955 | in_memory = MAP_ACTIVE; |
954 | in_memory = MAP_ACTIVE; |
956 | } |
955 | } |
957 | |
956 | |
… | |
… | |
1056 | if (object *pl = visible_to ()) |
1055 | if (object *pl = visible_to ()) |
1057 | esrv_del_item (pl->contr, count); |
1056 | esrv_del_item (pl->contr, count); |
1058 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
1057 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
1059 | |
1058 | |
1060 | adjust_weight (env, -total_weight ()); |
1059 | adjust_weight (env, -total_weight ()); |
1061 | |
|
|
1062 | *(above ? &above->below : &env->inv) = below; |
|
|
1063 | |
|
|
1064 | if (below) |
|
|
1065 | below->above = above; |
|
|
1066 | |
1060 | |
1067 | /* we set up values so that it could be inserted into |
1061 | /* we set up values so that it could be inserted into |
1068 | * the map, but we don't actually do that - it is up |
1062 | * the map, but we don't actually do that - it is up |
1069 | * to the caller to decide what we want to do. |
1063 | * to the caller to decide what we want to do. |
1070 | */ |
1064 | */ |
1071 | map = env->map; |
1065 | map = env->map; |
1072 | x = env->x; |
1066 | x = env->x; |
1073 | y = env->y; |
1067 | y = env->y; |
|
|
1068 | |
|
|
1069 | // make sure cmov optimisation is applicable |
|
|
1070 | *(above ? &above->below : &env->inv) = below; |
|
|
1071 | *(below ? &below->above : &above ) = above; // &above is just a dummy |
|
|
1072 | |
1074 | above = 0; |
1073 | above = 0; |
1075 | below = 0; |
1074 | below = 0; |
1076 | env = 0; |
1075 | env = 0; |
1077 | |
1076 | |
1078 | /* NO_FIX_PLAYER is set when a great many changes are being |
1077 | /* NO_FIX_PLAYER is set when a great many changes are being |
… | |
… | |
1108 | |
1107 | |
1109 | esrv_del_item (pl->contr, count); |
1108 | esrv_del_item (pl->contr, count); |
1110 | } |
1109 | } |
1111 | |
1110 | |
1112 | /* link the object above us */ |
1111 | /* link the object above us */ |
1113 | if (above) |
1112 | // re-link, make sure compiler can easily use cmove |
1114 | above->below = below; |
1113 | *(above ? &above->below : &ms.top) = below; |
1115 | else |
1114 | *(below ? &below->above : &ms.bot) = above; |
1116 | ms.top = below; /* we were top, set new top */ |
|
|
1117 | |
|
|
1118 | /* Relink the object below us, if there is one */ |
|
|
1119 | if (below) |
|
|
1120 | below->above = above; |
|
|
1121 | else |
|
|
1122 | ms.bot = above; |
|
|
1123 | |
1115 | |
1124 | above = 0; |
1116 | above = 0; |
1125 | below = 0; |
1117 | below = 0; |
1126 | |
1118 | |
1127 | if (map->in_memory == MAP_SAVING) |
1119 | if (map->in_memory == MAP_SAVING) |
… | |
… | |
1242 | * job preparing multi-part monsters. |
1234 | * job preparing multi-part monsters. |
1243 | */ |
1235 | */ |
1244 | object * |
1236 | object * |
1245 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1237 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1246 | { |
1238 | { |
|
|
1239 | op->remove (); |
|
|
1240 | |
1247 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1241 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1248 | { |
1242 | { |
1249 | tmp->x = x + tmp->arch->x; |
1243 | tmp->x = x + tmp->arch->x; |
1250 | tmp->y = y + tmp->arch->y; |
1244 | tmp->y = y + tmp->arch->y; |
1251 | } |
1245 | } |
… | |
… | |
1274 | * just 'op' otherwise |
1268 | * just 'op' otherwise |
1275 | */ |
1269 | */ |
1276 | object * |
1270 | object * |
1277 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1271 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1278 | { |
1272 | { |
1279 | assert (!op->flag [FLAG_FREED]); |
1273 | if (op->is_on_map ()) |
|
|
1274 | { |
|
|
1275 | LOG (llevError, "insert_ob_in_map called for object already on map"); |
|
|
1276 | abort (); |
|
|
1277 | } |
1280 | |
1278 | |
|
|
1279 | if (op->env) |
|
|
1280 | { |
|
|
1281 | LOG (llevError, "insert_ob_in_map called for object in an inventory (proceeding)"); |
1281 | op->remove (); |
1282 | op->remove (); |
|
|
1283 | } |
|
|
1284 | |
|
|
1285 | if (op->face && !face_info (op->face))//D TODO: remove soon |
|
|
1286 | {//D |
|
|
1287 | LOG (llevError | logBacktrace, "op->face out of bounds: %s", op->debug_desc ());//D |
|
|
1288 | op->face = 1;//D |
|
|
1289 | }//D |
1282 | |
1290 | |
1283 | /* Ideally, the caller figures this out. However, it complicates a lot |
1291 | /* Ideally, the caller figures this out. However, it complicates a lot |
1284 | * of areas of callers (eg, anything that uses find_free_spot would now |
1292 | * of areas of callers (eg, anything that uses find_free_spot would now |
1285 | * need extra work |
1293 | * need extra work |
1286 | */ |
1294 | */ |
… | |
… | |
1303 | */ |
1311 | */ |
1304 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1312 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1305 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1313 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1306 | if (object::can_merge (op, tmp)) |
1314 | if (object::can_merge (op, tmp)) |
1307 | { |
1315 | { |
1308 | // TODO: we atcually want to update tmp, not op, |
1316 | // TODO: we actually want to update tmp, not op, |
1309 | // but some caller surely breaks when we return tmp |
1317 | // but some caller surely breaks when we return tmp |
1310 | // from here :/ |
1318 | // from here :/ |
1311 | op->nrof += tmp->nrof; |
1319 | op->nrof += tmp->nrof; |
1312 | tmp->destroy (1); |
1320 | tmp->destroy (1); |
1313 | } |
1321 | } |
… | |
… | |
1324 | { |
1332 | { |
1325 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1333 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1326 | abort (); |
1334 | abort (); |
1327 | } |
1335 | } |
1328 | |
1336 | |
|
|
1337 | if (!originator->is_on_map ()) |
|
|
1338 | LOG (llevDebug | logBacktrace, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map", |
|
|
1339 | op->debug_desc (), originator->debug_desc ()); |
|
|
1340 | |
1329 | op->above = originator; |
1341 | op->above = originator; |
1330 | op->below = originator->below; |
1342 | op->below = originator->below; |
1331 | |
|
|
1332 | if (op->below) |
|
|
1333 | op->below->above = op; |
|
|
1334 | else |
|
|
1335 | ms.bot = op; |
|
|
1336 | |
|
|
1337 | /* since *below* originator, no need to update top */ |
|
|
1338 | originator->below = op; |
1343 | originator->below = op; |
|
|
1344 | |
|
|
1345 | *(op->below ? &op->below->above : &ms.bot) = op; |
1339 | } |
1346 | } |
1340 | else |
1347 | else |
1341 | { |
1348 | { |
1342 | object *top, *floor = NULL; |
1349 | object *floor = 0; |
1343 | |
1350 | object *top = ms.top; |
1344 | top = ms.bot; |
|
|
1345 | |
1351 | |
1346 | /* If there are other objects, then */ |
1352 | /* If there are other objects, then */ |
1347 | if (top) |
1353 | if (top) |
1348 | { |
1354 | { |
1349 | object *last = 0; |
|
|
1350 | |
|
|
1351 | /* |
1355 | /* |
1352 | * If there are multiple objects on this space, we do some trickier handling. |
1356 | * If there are multiple objects on this space, we do some trickier handling. |
1353 | * We've already dealt with merging if appropriate. |
1357 | * We've already dealt with merging if appropriate. |
1354 | * Generally, we want to put the new object on top. But if |
1358 | * Generally, we want to put the new object on top. But if |
1355 | * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last |
1359 | * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last |
… | |
… | |
1358 | * once we get to them. This reduces the need to traverse over all of |
1362 | * once we get to them. This reduces the need to traverse over all of |
1359 | * them when adding another one - this saves quite a bit of cpu time |
1363 | * them when adding another one - this saves quite a bit of cpu time |
1360 | * when lots of spells are cast in one area. Currently, it is presumed |
1364 | * when lots of spells are cast in one area. Currently, it is presumed |
1361 | * that flying non pickable objects are spell objects. |
1365 | * that flying non pickable objects are spell objects. |
1362 | */ |
1366 | */ |
1363 | for (top = ms.bot; top; top = top->above) |
1367 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1364 | { |
1368 | { |
1365 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1369 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR)) |
1366 | floor = top; |
1370 | floor = tmp; |
1367 | |
1371 | |
1368 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1372 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1369 | { |
1373 | { |
1370 | /* We insert above top, so we want this object below this */ |
1374 | /* We insert above top, so we want this object below this */ |
1371 | top = top->below; |
1375 | top = tmp->below; |
1372 | break; |
1376 | break; |
1373 | } |
1377 | } |
1374 | |
1378 | |
1375 | last = top; |
1379 | top = tmp; |
1376 | } |
1380 | } |
1377 | |
|
|
1378 | /* Don't want top to be NULL, so set it to the last valid object */ |
|
|
1379 | top = last; |
|
|
1380 | |
1381 | |
1381 | /* We let update_position deal with figuring out what the space |
1382 | /* We let update_position deal with figuring out what the space |
1382 | * looks like instead of lots of conditions here. |
1383 | * looks like instead of lots of conditions here. |
1383 | * makes things faster, and effectively the same result. |
1384 | * makes things faster, and effectively the same result. |
1384 | */ |
1385 | */ |
… | |
… | |
1391 | */ |
1392 | */ |
1392 | if (!(flag & INS_ON_TOP) |
1393 | if (!(flag & INS_ON_TOP) |
1393 | && ms.flags () & P_BLOCKSVIEW |
1394 | && ms.flags () & P_BLOCKSVIEW |
1394 | && (op->face && !faces [op->face].visibility)) |
1395 | && (op->face && !faces [op->face].visibility)) |
1395 | { |
1396 | { |
|
|
1397 | object *last; |
|
|
1398 | |
1396 | for (last = top; last != floor; last = last->below) |
1399 | for (last = top; last != floor; last = last->below) |
1397 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1400 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1398 | break; |
1401 | break; |
1399 | |
1402 | |
1400 | /* Check to see if we found the object that blocks view, |
1403 | /* Check to see if we found the object that blocks view, |
… | |
… | |
1408 | } /* If objects on this space */ |
1411 | } /* If objects on this space */ |
1409 | |
1412 | |
1410 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1413 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1411 | top = floor; |
1414 | top = floor; |
1412 | |
1415 | |
1413 | /* Top is the object that our object (op) is going to get inserted above. |
1416 | // insert object above top, or bottom-most if top = 0 |
1414 | */ |
|
|
1415 | |
|
|
1416 | /* First object on this space */ |
|
|
1417 | if (!top) |
1417 | if (!top) |
1418 | { |
1418 | { |
|
|
1419 | op->below = 0; |
1419 | op->above = ms.bot; |
1420 | op->above = ms.bot; |
1420 | |
|
|
1421 | if (op->above) |
|
|
1422 | op->above->below = op; |
|
|
1423 | |
|
|
1424 | op->below = 0; |
|
|
1425 | ms.bot = op; |
1421 | ms.bot = op; |
|
|
1422 | |
|
|
1423 | *(op->above ? &op->above->below : &ms.top) = op; |
1426 | } |
1424 | } |
1427 | else |
1425 | else |
1428 | { /* get inserted into the stack above top */ |
1426 | { |
1429 | op->above = top->above; |
1427 | op->above = top->above; |
1430 | |
|
|
1431 | if (op->above) |
|
|
1432 | op->above->below = op; |
1428 | top->above = op; |
1433 | |
1429 | |
1434 | op->below = top; |
1430 | op->below = top; |
1435 | top->above = op; |
1431 | *(op->above ? &op->above->below : &ms.top) = op; |
1436 | } |
1432 | } |
1437 | |
1433 | } |
1438 | if (!op->above) |
|
|
1439 | ms.top = op; |
|
|
1440 | } /* else not INS_BELOW_ORIGINATOR */ |
|
|
1441 | |
1434 | |
1442 | if (op->type == PLAYER) |
1435 | if (op->type == PLAYER) |
1443 | { |
1436 | { |
1444 | op->contr->do_los = 1; |
1437 | op->contr->do_los = 1; |
1445 | ++op->map->players; |
1438 | ++op->map->players; |
… | |
… | |
1541 | if (!nr) |
1534 | if (!nr) |
1542 | return true; |
1535 | return true; |
1543 | |
1536 | |
1544 | nr = min (nr, nrof); |
1537 | nr = min (nr, nrof); |
1545 | |
1538 | |
|
|
1539 | if (nrof > nr) |
|
|
1540 | { |
1546 | nrof -= nr; |
1541 | nrof -= nr; |
1547 | |
|
|
1548 | if (nrof) |
|
|
1549 | { |
|
|
1550 | adjust_weight (env, -weight * nr); // carrying == 0 |
1542 | adjust_weight (env, -weight * max (1, nr)); // carrying == 0 |
1551 | |
1543 | |
1552 | if (object *pl = visible_to ()) |
1544 | if (object *pl = visible_to ()) |
1553 | esrv_update_item (UPD_NROF, pl, this); |
1545 | esrv_update_item (UPD_NROF, pl, this); |
1554 | |
1546 | |
1555 | return true; |
1547 | return true; |
1556 | } |
1548 | } |
1557 | else |
1549 | else |
1558 | { |
1550 | { |
1559 | destroy (1); |
1551 | destroy (); |
1560 | return false; |
1552 | return false; |
1561 | } |
1553 | } |
1562 | } |
1554 | } |
1563 | |
1555 | |
1564 | /* |
1556 | /* |
… | |
… | |
2440 | { |
2432 | { |
2441 | char flagdesc[512]; |
2433 | char flagdesc[512]; |
2442 | char info2[256 * 4]; |
2434 | char info2[256 * 4]; |
2443 | char *p = info; |
2435 | char *p = info; |
2444 | |
2436 | |
2445 | p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2437 | p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s%s,flags:[%s],type:%d}", |
2446 | count, |
2438 | count, |
2447 | uuid.c_str (), |
2439 | uuid.c_str (), |
2448 | &name, |
2440 | &name, |
2449 | title ? "\",title:\"" : "", |
2441 | title ? ",title:\"" : "", |
2450 | title ? (const char *)title : "", |
2442 | title ? (const char *)title : "", |
|
|
2443 | title ? "\"" : "", |
2451 | flag_desc (flagdesc, 512), type); |
2444 | flag_desc (flagdesc, 512), type); |
2452 | |
2445 | |
2453 | if (!flag[FLAG_REMOVED] && env) |
2446 | if (!flag[FLAG_REMOVED] && env) |
2454 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2447 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2455 | |
2448 | |