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/cvs/deliantra/server/common/object.C
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Comparing deliantra/server/common/object.C (file contents):
Revision 1.237 by root, Tue May 6 21:04:37 2008 UTC vs.
Revision 1.252 by root, Mon Aug 11 23:23:41 2008 UTC

206 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 206 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
207 207
208 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 208 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
209 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 209 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
210 210
211 if (ob1->arch->name != ob2->arch->name 211 if (ob1->arch->archname != ob2->arch->archname
212 || ob1->name != ob2->name 212 || ob1->name != ob2->name
213 || ob1->title != ob2->title 213 || ob1->title != ob2->title
214 || ob1->msg != ob2->msg 214 || ob1->msg != ob2->msg
215 || ob1->weight != ob2->weight 215 || ob1->weight != ob2->weight
216 || ob1->attacktype != ob2->attacktype 216 || ob1->attacktype != ob2->attacktype
217 || ob1->magic != ob2->magic 217 || ob1->magic != ob2->magic
218 || ob1->slaying != ob2->slaying 218 || ob1->slaying != ob2->slaying
219 || ob1->skill != ob2->skill 219 || ob1->skill != ob2->skill
220 || ob1->value != ob2->value 220 || ob1->value != ob2->value
221 || ob1->animation_id != ob2->animation_id 221 || ob1->animation_id != ob2->animation_id
222 || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other
222 || ob1->client_type != ob2->client_type 223 || ob1->client_type != ob2->client_type
223 || ob1->materialname != ob2->materialname 224 || ob1->materialname != ob2->materialname
224 || ob1->lore != ob2->lore 225 || ob1->lore != ob2->lore
225 || ob1->subtype != ob2->subtype 226 || ob1->subtype != ob2->subtype
226 || ob1->move_type != ob2->move_type 227 || ob1->move_type != ob2->move_type
344 else 345 else
345 { 346 {
346 // maybe there is a player standing on the same mapspace 347 // maybe there is a player standing on the same mapspace
347 // this will catch the case where "this" is a player 348 // this will catch the case where "this" is a player
348 if (object *pl = ms ().player ()) 349 if (object *pl = ms ().player ())
350 if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look)
349 if (!pl->container || this == pl->container) 351 || this == pl->container)
350 return pl; 352 return pl;
351 } 353 }
352 } 354 }
353 355
354 return 0; 356 return 0;
478 */ 480 */
479object * 481object *
480find_object_name (const char *str) 482find_object_name (const char *str)
481{ 483{
482 shstr_cmp str_ (str); 484 shstr_cmp str_ (str);
483 object *op;
484 485
486 if (str_)
485 for_all_objects (op) 487 for_all_objects (op)
486 if (op->name == str_) 488 if (op->name == str_)
487 break; 489 return op;
488 490
489 return op; 491 return 0;
490} 492}
491 493
492/* 494/*
493 * Sets the owner and sets the skill and exp pointers to owner's current 495 * Sets the owner and sets the skill and exp pointers to owner's current
494 * skill and experience objects. 496 * skill and experience objects.
760 else if (action == UP_OBJ_INSERT) 762 else if (action == UP_OBJ_INSERT)
761 { 763 {
762 // this is likely overkill, TODO: revisit (schmorp) 764 // this is likely overkill, TODO: revisit (schmorp)
763 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) 765 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW))
764 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) 766 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC))
765 || (op->type == PLAYER && !(m.flags_ & P_PLAYER))
766 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) 767 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE))
767 || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) 768 || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE))
768 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) 769 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC))
769 || (m.move_on | op->move_on ) != m.move_on 770 || (m.move_on | op->move_on ) != m.move_on
770 || (m.move_off | op->move_off ) != m.move_off 771 || (m.move_off | op->move_off ) != m.move_off
771 || (m.move_slow | op->move_slow) != m.move_slow 772 || (m.move_slow | op->move_slow) != m.move_slow
772 /* This isn't perfect, but I don't expect a lot of objects to 773 /* This isn't perfect, but I don't expect a lot of objects to
773 * to have move_allow right now. 774 * have move_allow right now.
774 */ 775 */
775 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block 776 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
776 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) 777 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
777 m.flags_ = 0; 778 m.flags_ = 0;
778 } 779 }
904 * drop on that space. 905 * drop on that space.
905 */ 906 */
906 if (!drop_to_ground 907 if (!drop_to_ground
907 || !map 908 || !map
908 || map->in_memory != MAP_ACTIVE 909 || map->in_memory != MAP_ACTIVE
909 || map->nodrop 910 || map->no_drop
910 || ms ().move_block == MOVE_ALL) 911 || ms ().move_block == MOVE_ALL)
911 { 912 {
912 while (inv) 913 while (inv)
913 {
914 inv->destroy_inv (false);
915 inv->destroy (); 914 inv->destroy (true);
916 }
917 } 915 }
918 else 916 else
919 { /* Put objects in inventory onto this space */ 917 { /* Put objects in inventory onto this space */
920 while (inv) 918 while (inv)
921 { 919 {
943 941
944static struct freed_map : maptile 942static struct freed_map : maptile
945{ 943{
946 freed_map () 944 freed_map ()
947 { 945 {
948 path = "<freed objects map>"; 946 path = "<freed objects map>";
949 name = "/internal/freed_objects_map"; 947 name = "/internal/freed_objects_map";
950 width = 3; 948 width = 3;
951 height = 3; 949 height = 3;
952 nodrop = 1; 950 no_drop = 1;
951 no_reset = 1;
953 952
954 alloc (); 953 alloc ();
955 in_memory = MAP_ACTIVE; 954 in_memory = MAP_ACTIVE;
956 } 955 }
957 956
1235 * job preparing multi-part monsters. 1234 * job preparing multi-part monsters.
1236 */ 1235 */
1237object * 1236object *
1238insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) 1237insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1239{ 1238{
1239 op->remove ();
1240
1240 for (object *tmp = op->head_ (); tmp; tmp = tmp->more) 1241 for (object *tmp = op->head_ (); tmp; tmp = tmp->more)
1241 { 1242 {
1242 tmp->x = x + tmp->arch->x; 1243 tmp->x = x + tmp->arch->x;
1243 tmp->y = y + tmp->arch->y; 1244 tmp->y = y + tmp->arch->y;
1244 } 1245 }
1267 * just 'op' otherwise 1268 * just 'op' otherwise
1268 */ 1269 */
1269object * 1270object *
1270insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1271insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1271{ 1272{
1273 if (op->is_on_map ())
1274 {
1275 LOG (llevError, "insert_ob_in_map called for object already on map");
1276 abort ();
1277 }
1278
1279 if (op->env)
1280 {
1281 LOG (llevError, "insert_ob_in_map called for object in an inventory (proceeding)");
1272 op->remove (); 1282 op->remove ();
1283 }
1284
1285 if (op->face && !face_info (op->face))//D TODO: remove soon
1286 {//D
1287 LOG (llevError | logBacktrace, "op->face out of bounds: %s", op->debug_desc ());//D
1288 op->face = 1;//D
1289 }//D
1273 1290
1274 /* Ideally, the caller figures this out. However, it complicates a lot 1291 /* Ideally, the caller figures this out. However, it complicates a lot
1275 * of areas of callers (eg, anything that uses find_free_spot would now 1292 * of areas of callers (eg, anything that uses find_free_spot would now
1276 * need extra work 1293 * need extra work
1277 */ 1294 */
1309 if (!QUERY_FLAG (op, FLAG_ALIVE)) 1326 if (!QUERY_FLAG (op, FLAG_ALIVE))
1310 CLEAR_FLAG (op, FLAG_NO_STEAL); 1327 CLEAR_FLAG (op, FLAG_NO_STEAL);
1311 1328
1312 if (flag & INS_BELOW_ORIGINATOR) 1329 if (flag & INS_BELOW_ORIGINATOR)
1313 { 1330 {
1314 if (originator->map != op->map || originator->x != op->x || originator->y != op->y || !originator->is_on_map ()) 1331 if (originator->map != op->map || originator->x != op->x || originator->y != op->y)
1315 { 1332 {
1316 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); 1333 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n");
1317 abort (); 1334 abort ();
1318 } 1335 }
1336
1337 if (!originator->is_on_map ())
1338 LOG (llevDebug | logBacktrace, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map",
1339 op->debug_desc (), originator->debug_desc ());
1319 1340
1320 op->above = originator; 1341 op->above = originator;
1321 op->below = originator->below; 1342 op->below = originator->below;
1322 originator->below = op; 1343 originator->below = op;
1323 1344
1390 } /* If objects on this space */ 1411 } /* If objects on this space */
1391 1412
1392 if (flag & INS_ABOVE_FLOOR_ONLY) 1413 if (flag & INS_ABOVE_FLOOR_ONLY)
1393 top = floor; 1414 top = floor;
1394 1415
1395 /* Top is the object that our object (op) is going to get inserted above. 1416 // insert object above top, or bottom-most if top = 0
1396 */
1397
1398 /* no top found, insert on top */
1399 if (!top) 1417 if (!top)
1400 { 1418 {
1401 op->above = 0; 1419 op->below = 0;
1402 op->below = ms.top; 1420 op->above = ms.bot;
1403 ms.top = op; 1421 ms.bot = op;
1404 1422
1405 *(op->below ? &op->below->above : &ms.bot) = op; 1423 *(op->above ? &op->above->below : &ms.top) = op;
1406 } 1424 }
1407 else 1425 else
1408 { /* get inserted into the stack above top */ 1426 {
1409 op->above = top->above; 1427 op->above = top->above;
1410 top->above = op; 1428 top->above = op;
1411 1429
1412 op->below = top; 1430 op->below = top;
1413 *(op->above ? &op->above->below : &ms.top) = op; 1431 *(op->above ? &op->above->below : &ms.top) = op;
1414 } 1432 }
1415 } /* else not INS_BELOW_ORIGINATOR */ 1433 }
1416 1434
1417 if (op->type == PLAYER) 1435 if (op->type == PLAYER)
1418 { 1436 {
1419 op->contr->do_los = 1; 1437 op->contr->do_los = 1;
1420 ++op->map->players; 1438 ++op->map->players;
1516 if (!nr) 1534 if (!nr)
1517 return true; 1535 return true;
1518 1536
1519 nr = min (nr, nrof); 1537 nr = min (nr, nrof);
1520 1538
1539 if (nrof > nr)
1540 {
1521 nrof -= nr; 1541 nrof -= nr;
1522
1523 if (nrof)
1524 {
1525 adjust_weight (env, -weight * nr); // carrying == 0 1542 adjust_weight (env, -weight * max (1, nr)); // carrying == 0
1526 1543
1527 if (object *pl = visible_to ()) 1544 if (object *pl = visible_to ())
1528 esrv_update_item (UPD_NROF, pl, this); 1545 esrv_update_item (UPD_NROF, pl, this);
1529 1546
1530 return true; 1547 return true;
1531 } 1548 }
1532 else 1549 else
1533 { 1550 {
1534 destroy (1); 1551 destroy ();
1535 return false; 1552 return false;
1536 } 1553 }
1537} 1554}
1538 1555
1539/* 1556/*
2415{ 2432{
2416 char flagdesc[512]; 2433 char flagdesc[512];
2417 char info2[256 * 4]; 2434 char info2[256 * 4];
2418 char *p = info; 2435 char *p = info;
2419 2436
2420 p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s,flags:[%s],type:%d}", 2437 p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s%s,flags:[%s],type:%d}",
2421 count, 2438 count,
2422 uuid.c_str (), 2439 uuid.c_str (),
2423 &name, 2440 &name,
2424 title ? "\",title:\"" : "", 2441 title ? ",title:\"" : "",
2425 title ? (const char *)title : "", 2442 title ? (const char *)title : "",
2443 title ? "\"" : "",
2426 flag_desc (flagdesc, 512), type); 2444 flag_desc (flagdesc, 512), type);
2427 2445
2428 if (!flag[FLAG_REMOVED] && env) 2446 if (!flag[FLAG_REMOVED] && env)
2429 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2447 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2430 2448

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